Fix some findings in animation header.
parent
f45aeca3f6
commit
d87400b76a
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@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <memory>
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using namespace Assimp;
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using namespace Assimp::Collada;
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using namespace Assimp::Formatter;
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@ -268,8 +268,7 @@ namespace Assimp
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Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
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/** Finds the item in the given library by its reference, throws if not found */
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template <typename Type> const Type& ResolveLibraryReference(
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const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
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template <typename Type> const Type& ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
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protected:
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/** Filename, for a verbose error message */
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@ -39,7 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file anim.h
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/**
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* @file anim.h
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* @brief Defines the data structures in which the imported animations
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* are returned.
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*/
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@ -47,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_ANIM_H_INC
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#define AI_ANIM_H_INC
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#include "types.h"
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#include "quaternion.h"
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#include <assimp/types.h>
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#include <assimp/quaternion.h>
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#ifdef __cplusplus
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extern "C" {
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@ -66,16 +67,20 @@ struct aiVectorKey
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#ifdef __cplusplus
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//! Default constructor
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aiVectorKey(){}
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/// @brief The default constructor.
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aiVectorKey()
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: mTime( 0.0 )
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, mValue() {
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// empty
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}
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/// @brief Construction from a given time and key value.
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//! Construction from a given time and key value
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aiVectorKey(double time, const aiVector3D& value)
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: mTime (time)
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, mValue (value)
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{}
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typedef aiVector3D elem_type;
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// Comparison operators. For use with std::find();
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@ -93,7 +98,7 @@ struct aiVectorKey
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bool operator > (const aiVectorKey& o) const {
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return mTime > o.mTime;
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}
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#endif
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#endif // __cplusplus
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};
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// ---------------------------------------------------------------------------
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@ -108,7 +113,10 @@ struct aiQuatKey
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C_STRUCT aiQuaternion mValue;
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#ifdef __cplusplus
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aiQuatKey(){
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aiQuatKey()
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: mTime( 0.0 )
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, mValue() {
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// empty
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}
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/** Construction from a given time and key value */
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@ -145,7 +153,7 @@ struct aiMeshKey
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double mTime;
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/** Index into the aiMesh::mAnimMeshes array of the
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* mesh coresponding to the #aiMeshAnim hosting this
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* mesh corresponding to the #aiMeshAnim hosting this
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* key frame. The referenced anim mesh is evaluated
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* according to the rules defined in the docs for #aiAnimMesh.*/
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unsigned int mValue;
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@ -204,8 +212,6 @@ enum aiAnimBehaviour
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* time is t, use the value at (t-n) % (|m-n|).*/
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aiAnimBehaviour_REPEAT = 0x3,
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/** This value is not used, it is just here to force the
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* the compiler to map this enum to a 32 Bit integer */
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#ifndef SWIG
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@ -228,8 +234,7 @@ enum aiAnimBehaviour
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* Duplicate keys don't pass the validation step. Most likely there
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* will be no negative time values, but they are not forbidden also ( so
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* implementations need to cope with them! ) */
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struct aiNodeAnim
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{
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struct aiNodeAnim {
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/** The name of the node affected by this animation. The node
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* must exist and it must be unique.*/
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C_STRUCT aiString mNodeName;
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@ -281,16 +286,16 @@ struct aiNodeAnim
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#ifdef __cplusplus
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aiNodeAnim()
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{
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mNumPositionKeys = 0; mPositionKeys = NULL;
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mNumRotationKeys = 0; mRotationKeys = NULL;
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mNumScalingKeys = 0; mScalingKeys = NULL;
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: mNumPositionKeys( 0 )
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, mPositionKeys( NULL )
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, mNumRotationKeys( 0 )
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, mRotationKeys( NULL )
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, mNumScalingKeys( 0 )
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, mScalingKeys( NULL ) {
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mPreState = mPostState = aiAnimBehaviour_DEFAULT;
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}
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~aiNodeAnim()
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{
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~aiNodeAnim() {
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delete [] mPositionKeys;
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delete [] mRotationKeys;
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delete [] mScalingKeys;
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@ -308,7 +313,7 @@ struct aiMeshAnim
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{
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/** Name of the mesh to be animated. An empty string is not allowed,
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* animated meshes need to be named (not necessarily uniquely,
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* the name can basically serve as wildcard to select a group
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* the name can basically serve as wild-card to select a group
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* of meshes with similar animation setup)*/
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C_STRUCT aiString mName;
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@ -334,10 +339,9 @@ struct aiMeshAnim
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};
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// ---------------------------------------------------------------------------
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/** An animation consists of keyframe data for a number of nodes. For
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/** An animation consists of key-frame data for a number of nodes. For
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* each node affected by the animation a separate series of data is given.*/
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struct aiAnimation
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{
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struct aiAnimation {
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/** The name of the animation. If the modeling package this data was
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* exported from does support only a single animation channel, this
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* name is usually empty (length is zero). */
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@ -401,15 +405,16 @@ struct aiAnimation
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#ifdef __cplusplus
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}
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// some C++ utilities for inter- and extrapolation
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/// @brief Some C++ utilities for inter- and extrapolation
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** @brief CPP-API: Utility class to simplify interpolations of various data types.
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/**
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* @brief CPP-API: Utility class to simplify interpolations of various data types.
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*
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* The type of interpolation is chosen automatically depending on the
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* types of the arguments. */
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* types of the arguments.
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*/
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template <typename T>
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struct Interpolator
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{
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@ -445,7 +450,7 @@ struct Interpolator <unsigned int> {
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}; // ! Interpolator <aiQuaternion>
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template <>
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struct Interpolator <aiVectorKey> {
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struct Interpolator<aiVectorKey> {
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void operator () (aiVector3D& out,const aiVectorKey& a,
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const aiVectorKey& b, ai_real d) const
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{
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@ -455,7 +460,7 @@ struct Interpolator <aiVectorKey> {
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}; // ! Interpolator <aiVectorKey>
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template <>
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struct Interpolator <aiQuatKey> {
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struct Interpolator<aiQuatKey> {
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void operator () (aiQuaternion& out, const aiQuatKey& a,
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const aiQuatKey& b, ai_real d) const
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{
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@ -465,7 +470,7 @@ struct Interpolator <aiQuatKey> {
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}; // ! Interpolator <aiQuatKey>
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template <>
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struct Interpolator <aiMeshKey> {
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struct Interpolator<aiMeshKey> {
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void operator () (unsigned int& out, const aiMeshKey& a,
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const aiMeshKey& b, ai_real d) const
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{
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@ -475,9 +480,9 @@ struct Interpolator <aiMeshKey> {
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}; // ! Interpolator <aiQuatKey>
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//! @endcond
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} // ! end namespace Assimp
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#endif // __cplusplus
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#endif // AI_ANIM_H_INC
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@ -56,6 +56,7 @@ SOURCE_GROUP( unit FILES
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SET( TEST_SRCS
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unit/TestIOSystem.h
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unit/utAnim.cpp
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unit/AssimpAPITest.cpp
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unit/utBatchLoader.cpp
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unit/utBlenderIntermediate.cpp
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@ -0,0 +1,75 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/anim.h>
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using namespace Assimp;
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class utAnim : public ::testing::Test {
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// empty
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};
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TEST_F( utAnim, aiVectorKeyCreationTest ) {
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aiVectorKey defaultConstTest;
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EXPECT_DOUBLE_EQ( 0.0, defaultConstTest.mTime );
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aiVector3D v( 1, 2, 3 );
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aiVectorKey constrWithValuesTest( 1, v );
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EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
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EXPECT_EQ( v, constrWithValuesTest.mValue );
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EXPECT_NE( defaultConstTest, constrWithValuesTest );
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EXPECT_TRUE( defaultConstTest != constrWithValuesTest );
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defaultConstTest.mTime = 1;
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constrWithValuesTest.mTime = 2;
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EXPECT_TRUE( defaultConstTest < constrWithValuesTest );
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}
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TEST_F( utAnim, aiQuatKeyTest ) {
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aiQuatKey defaultConstrTest;
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EXPECT_DOUBLE_EQ( 0.0, defaultConstrTest.mTime );
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aiQuaternion q;
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aiQuatKey constrWithValuesTest( 1.0, q );
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EXPECT_DOUBLE_EQ( 1.0, constrWithValuesTest.mTime );
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EXPECT_EQ( q, constrWithValuesTest.mValue );
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}
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