Expose aiGetEmbeddedTexture to C-API (#5382)
Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>pull/5724/head^2
parent
bc6710a116
commit
d83904e3ee
|
@ -512,6 +512,11 @@ void aiGetMemoryRequirements(const C_STRUCT aiScene *pIn,
|
|||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename) {
|
||||
return pIn->GetEmbeddedTexture(filename);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiPropertyStore *aiCreatePropertyStore(void) {
|
||||
return reinterpret_cast<aiPropertyStore *>(new PropertyMap());
|
||||
|
@ -1268,7 +1273,6 @@ ASSIMP_API void aiQuaternionInterpolate(
|
|||
aiQuaternion::Interpolate(*dst, *start, *end, factor);
|
||||
}
|
||||
|
||||
|
||||
// stb_image is a lightweight image loader. It is shared by:
|
||||
// - M3D import
|
||||
// - PBRT export
|
||||
|
|
|
@ -58,6 +58,7 @@ extern "C" {
|
|||
#endif
|
||||
|
||||
struct aiScene;
|
||||
struct aiTexture;
|
||||
struct aiFileIO;
|
||||
|
||||
typedef void (*aiLogStreamCallback)(const char * /* message */, char * /* user */);
|
||||
|
@ -373,6 +374,13 @@ ASSIMP_API void aiGetMemoryRequirements(
|
|||
const C_STRUCT aiScene *pIn,
|
||||
C_STRUCT aiMemoryInfo *in);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Returns an embedded texture, or nullptr.
|
||||
* @param pIn Input asset.
|
||||
* @param filename Texture path extracted from aiGetMaterialString.
|
||||
*/
|
||||
ASSIMP_API const C_STRUCT aiTexture *aiGetEmbeddedTexture(const C_STRUCT aiScene *pIn, const char *filename);
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
/** Create an empty property store. Property stores are used to collect import
|
||||
* settings.
|
||||
|
|
Loading…
Reference in New Issue