Updated check for is_verbode_format on scene export
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9a5d628232
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@ -370,7 +370,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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// format. They will likely not be aware that there is a flag in the scene to indicate
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// this, however. To avoid surprises and bug reports, we check for duplicates in
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// meshes upfront.
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const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || MakeVerboseFormatProcess::IsVerboseFormat(pScene);
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const bool is_verbose_format = !((pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || !MakeVerboseFormatProcess::IsVerboseFormat(pScene));
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pimpl->mProgressHandler->UpdateFileWrite(0, 4);
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