Merge branch 'master' into floatwarn
commit
d77903423f
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@ -271,10 +271,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we're still inside the valid file range
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bool MDLImporter::IsPosValid(const void *szPos) const {
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return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
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}
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// ------------------------------------------------------------------------------------------------
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// Check whether we're still inside the valid file range
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void MDLImporter::SizeCheck(const void *szPos) {
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if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize || szPos < this->mBuffer) {
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if (!IsPosValid(szPos)) {
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throw DeadlyImportError("Invalid MDL file. The file is too small "
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"or contains invalid data.");
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}
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@ -284,7 +290,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
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// Just for debugging purposes
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void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
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ai_assert(nullptr != szFile);
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if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
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if (!IsPosValid(szPos)) {
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// remove a directory if there is one
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const char *szFilePtr = ::strrchr(szFile, '\\');
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if (!szFilePtr) {
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@ -150,6 +150,7 @@ protected:
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*/
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void SizeCheck(const void* szPos);
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void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
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bool IsPosValid(const void* szPos) const;
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// -------------------------------------------------------------------
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/** Validate the header data structure of a game studio MDL7 file
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@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/importerdesc.h>
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#include <assimp/StreamReader.h>
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#include <map>
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#include <limits>
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using namespace Assimp;
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@ -160,6 +161,9 @@ void NDOImporter::InternReadFile( const std::string& pFile,
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temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
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head = (const char*)reader.GetPtr();
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if (std::numeric_limits<unsigned int>::max() - 76 < temp) {
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throw DeadlyImportError("Invalid name length");
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}
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reader.IncPtr(temp + 76); /* skip unknown stuff */
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obj.name = std::string(head, temp);
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@ -312,12 +312,7 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
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if (!pIOHandler) {
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return false;
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}
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union {
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const char *magic;
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const uint16_t *magic_u16;
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const uint32_t *magic_u32;
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};
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magic = reinterpret_cast<const char *>(_magic);
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const char *magic = reinterpret_cast<const char *>(_magic);
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std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile));
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if (pStream) {
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@ -339,15 +334,15 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
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// that's just for convenience, the chance that we cause conflicts
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// is quite low and it can save some lines and prevent nasty bugs
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if (2 == size) {
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uint16_t rev = *magic_u16;
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ByteSwap::Swap(&rev);
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if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
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uint16_t magic_u16;
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memcpy(&magic_u16, magic, 2);
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if (data_u16[0] == magic_u16 || data_u16[0] == ByteSwap::Swapped(magic_u16)) {
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return true;
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}
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} else if (4 == size) {
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uint32_t rev = *magic_u32;
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ByteSwap::Swap(&rev);
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if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
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uint32_t magic_u32;
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memcpy(&magic_u32, magic, 4);
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if (data_u32[0] == magic_u32 || data_u32[0] == ByteSwap::Swapped(magic_u32)) {
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return true;
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}
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} else {
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@ -94,6 +94,7 @@ enum aiPostProcessSteps
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* indexed geometry, this step is compulsory or you'll just waste rendering
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* time. <b>If this flag is not specified</b>, no vertices are referenced by
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* more than one face and <b>no index buffer is required</b> for rendering.
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* Unless the importer (like ply) had to split vertices. Then you need one regardless.
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*/
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aiProcess_JoinIdenticalVertices = 0x2,
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