set->unordered_set;unsigned int for iteration

pull/2572/head
thomasbiang 2019-07-10 09:51:20 -07:00
parent 6b5e0a9914
commit d7773dcfba
1 changed files with 3 additions and 3 deletions

View File

@ -1619,11 +1619,11 @@ void FBXExporter::WriteObjects ()
std::unordered_set<const aiNode*> limbnodes; std::unordered_set<const aiNode*> limbnodes;
//actual bone nodes in fbx, without parenting-up //actual bone nodes in fbx, without parenting-up
std::set<std::string> setAllBoneNamesInScene; std::unordered_set<std::string> setAllBoneNamesInScene;
for(int m = 0; m < mScene->mNumMeshes; ++ m) for(unsigned int m = 0; m < mScene->mNumMeshes; ++ m)
{ {
aiMesh* pMesh = mScene->mMeshes[m]; aiMesh* pMesh = mScene->mMeshes[m];
for(int b = 0; b < pMesh->mNumBones; ++ b) for(unsigned int b = 0; b < pMesh->mNumBones; ++ b)
setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data); setAllBoneNamesInScene.insert(pMesh->mBones[b]->mName.data);
} }
aiMatrix4x4 mxTransIdentity; aiMatrix4x4 mxTransIdentity;