Merge branch 'master' into ms-maxvollmer/crashfixes2
commit
d6f3f292f2
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@ -318,13 +318,53 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
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#endif
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
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std::deque<Object *> root_objects;
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// Count number of objects
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for (std::shared_ptr<CollectionObject> cur = std::static_pointer_cast<CollectionObject>(collection->gobject.first); cur; cur = cur->next) {
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if (cur->ob) {
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root_objects.push_back(cur->ob);
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}
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}
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std::deque<Collection *> root_children;
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// Count number of child nodes
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for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
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if (cur->collection) {
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root_children.push_back(cur->collection.get());
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}
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}
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root->mNumChildren = static_cast<unsigned int>(root_objects.size() + root_children.size());
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root->mChildren = new aiNode *[root->mNumChildren]();
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for (unsigned int i = 0; i < static_cast<unsigned int>(root_objects.size()); ++i) {
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root->mChildren[i] = ConvertNode(in, root_objects[i], conv_data, aiMatrix4x4());
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root->mChildren[i]->mParent = root;
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}
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// For each subcollection create a new node to represent it
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unsigned int iterator = static_cast<unsigned int>(root_objects.size());
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for (std::shared_ptr<CollectionChild> cur = std::static_pointer_cast<CollectionChild>(collection->children.first); cur; cur = cur->next) {
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if (cur->collection) {
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root->mChildren[iterator] = new aiNode(cur->collection->id.name + 2); // skip over the name prefix 'OB'
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root->mChildren[iterator]->mParent = root;
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ParseSubCollection(in, root->mChildren[iterator], cur->collection, conv_data);
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}
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iterator += 1;
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}
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}
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// ------------------------------------------------------------------------------------------------
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void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const FileDatabase &file) {
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ConversionData conv(file);
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// FIXME it must be possible to take the hierarchy directly from
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// the file. This is terrible. Here, we're first looking for
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// all objects which don't have parent objects at all -
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aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
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// Iterate over all objects directly under master_collection,
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// If in.master_collection == null, then we're parsing something older.
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if (in.master_collection) {
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ParseSubCollection(in, root, in.master_collection, conv);
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} else {
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std::deque<const Object *> no_parents;
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for (std::shared_ptr<Base> cur = std::static_pointer_cast<Base>(in.base.first); cur; cur = cur->next) {
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if (cur->object) {
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@ -347,14 +387,13 @@ void BlenderImporter::ConvertBlendFile(aiScene *out, const Scene &in, const File
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ThrowException("Expected at least one object with no parent");
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}
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aiNode *root = out->mRootNode = new aiNode("<BlenderRoot>");
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root->mNumChildren = static_cast<unsigned int>(no_parents.size());
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root->mChildren = new aiNode *[root->mNumChildren]();
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for (unsigned int i = 0; i < root->mNumChildren; ++i) {
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root->mChildren[i] = ConvertNode(in, no_parents[i], conv, aiMatrix4x4());
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root->mChildren[i]->mParent = root;
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}
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}
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BuildMaterials(conv);
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@ -78,6 +78,7 @@ struct ElemBase;
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namespace Blender {
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struct Scene;
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struct Object;
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struct Collection;
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struct Mesh;
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struct Camera;
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struct Lamp;
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@ -116,6 +117,7 @@ protected:
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void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
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void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
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void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
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void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
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void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
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private:
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@ -94,6 +94,52 @@ void Structure ::Convert<Group>(
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <>
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void Structure::Convert<CollectionObject>(
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CollectionObject &dest,
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const FileDatabase &db) const {
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ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
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{
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//std::shared_ptr<CollectionObject> prev;
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//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
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//dest.prev = prev.get();
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std::shared_ptr<Object> ob;
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ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
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dest.ob = ob.get();
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}
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <>
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void Structure::Convert<CollectionChild>(
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CollectionChild &dest,
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const FileDatabase &db) const {
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ReadFieldPtr<ErrorPolicy_Fail>(dest.prev, "*prev", db);
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ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.collection, "*collection", db);
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <>
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void Structure::Convert<Collection>(
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Collection &dest,
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const FileDatabase &db) const {
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ReadField<ErrorPolicy_Fail>(dest.id, "id", db);
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ReadField<ErrorPolicy_Fail>(dest.gobject, "gobject", db);
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ReadField<ErrorPolicy_Fail>(dest.children, "children", db);
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db.reader->IncPtr(size);
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}
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//--------------------------------------------------------------------------------
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template <>
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void Structure ::Convert<MTex>(
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@ -660,6 +706,7 @@ void Structure ::Convert<Scene>(
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ReadFieldPtr<ErrorPolicy_Warn>(dest.camera, "*camera", db);
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ReadFieldPtr<ErrorPolicy_Warn>(dest.world, "*world", db);
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ReadFieldPtr<ErrorPolicy_Warn>(dest.basact, "*basact", db);
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ReadFieldPtr<ErrorPolicy_Warn>(dest.master_collection, "*master_collection", db);
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ReadField<ErrorPolicy_Igno>(dest.base, "base", db);
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db.reader->IncPtr(size);
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@ -833,6 +880,9 @@ void DNA::RegisterConverters() {
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converters["Image"] = DNA::FactoryPair(&Structure::Allocate<Image>, &Structure::Convert<Image>);
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converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
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converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
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converters["Collection"] = DNA::FactoryPair(&Structure::Allocate<Collection>, &Structure::Convert<Collection>);
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converters["CollectionChild"] = DNA::FactoryPair(&Structure::Allocate<CollectionChild>, &Structure::Convert<CollectionChild>);
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converters["CollectionObject"] = DNA::FactoryPair(&Structure::Allocate<CollectionObject>, &Structure::Convert<CollectionObject>);
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}
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#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
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@ -107,6 +107,7 @@ namespace Blender {
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struct Object;
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struct MTex;
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struct Image;
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struct Collection;
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#include <memory>
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@ -147,6 +148,26 @@ struct Group : ElemBase {
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std::shared_ptr<GroupObject> gobject;
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};
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// -------------------------------------------------------------------------------
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struct CollectionObject : ElemBase {
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//CollectionObject* prev;
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std::shared_ptr<CollectionObject> next;
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Object *ob;
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};
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// -------------------------------------------------------------------------------
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struct CollectionChild : ElemBase {
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std::shared_ptr<CollectionChild> next, prev;
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std::shared_ptr<Collection> collection;
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};
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// -------------------------------------------------------------------------------
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struct Collection : ElemBase {
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ID id FAIL;
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ListBase gobject; // CollectionObject
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ListBase children; // CollectionChild
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};
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// -------------------------------------------------------------------------------
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struct World : ElemBase {
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ID id FAIL;
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@ -729,11 +750,12 @@ struct Scene : ElemBase {
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std::shared_ptr<Object> camera WARN;
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std::shared_ptr<World> world WARN;
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std::shared_ptr<Base> basact WARN;
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std::shared_ptr<Collection> master_collection WARN;
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ListBase base;
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Scene() :
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ElemBase(), camera(), world(), basact() {
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ElemBase(), camera(), world(), basact(), master_collection() {
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// empty
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}
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};
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@ -62,6 +62,12 @@ template <> void Structure :: Convert<Group> (
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) const
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;
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template <> void Structure::Convert<Collection>(
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Collection& dest,
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const FileDatabase& db
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) const
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;
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template <> void Structure :: Convert<MTex> (
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MTex& dest,
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const FileDatabase& db
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@ -1,11 +0,0 @@
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All 'mirror' files are not absolutely correct. That's mainly
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because it's difficult convert Max' handling of mirroring to
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our's.
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In other words: TO DO, but only if someone REALLY needs it.
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-------------------------------------------------------------
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To see how it should look like - test/ReferenceImages
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Note that the viewer has no 'decal' texture mapping mode, so
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the usual clamping is used.
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@ -114,6 +114,12 @@ TEST(utBlenderImporter, importBlenderDefault271) {
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ASSERT_NE(nullptr, scene);
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}
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TEST(utBlenderImporter, importBlenderDefault293) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_276.blend", aiProcess_ValidateDataStructure);
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ASSERT_NE(nullptr, scene);
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}
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TEST(utBlenderImporter, importCubeHierarchy_248) {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
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