Search for .gltf extension at end of file name for buffer prefix.
Previously the code assumed that there would be only one '.' in the file name, which is not a valid assumption. This patch fixes this issue, but still assumes that the only occurrence of the string ".gltf" is at the end of the file name. In particular, it will fail on a file name like "/path/to/a.gltf/my_gltf.wrong_extension".pull/1256/head
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b1e89e3636
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d6e8fd34f0
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@ -511,7 +511,7 @@ void glTFExporter::ExportMeshes()
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// Variables needed for compression. END.
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std::string fname = std::string(mFilename);
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std::string bufferIdPrefix = fname.substr(0, fname.find("."));
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std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
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std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
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Ref<Buffer> b = mAsset->GetBodyBuffer();
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