Merge branch 'master' into JoinVerticesProcessUsedVerticesMask

pull/4901/head
Kim Kulling 2023-01-30 20:58:21 +01:00 committed by GitHub
commit d6b8d61066
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GPG Key ID: 4AEE18F83AFDEB23
54 changed files with 120 additions and 366 deletions

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@ -322,7 +322,6 @@ struct Texture {
//! Default constructor
Texture() AI_NO_EXCEPT
: mTextureBlend(0.0f),
mMapName(),
mOffsetU(0.0),
mOffsetV(0.0),
mScaleU(1.0),
@ -334,51 +333,11 @@ struct Texture {
mTextureBlend = get_qnan();
}
Texture(const Texture &other) :
mTextureBlend(other.mTextureBlend),
mMapName(other.mMapName),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(const Texture &other) = default;
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
mMapName(std::move(other.mMapName)),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(Texture &&other) AI_NO_EXCEPT = default;
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
mTextureBlend = other.mTextureBlend;
mMapName = std::move(other.mMapName);
mOffsetU = other.mOffsetU;
mOffsetV = other.mOffsetV;
mScaleU = other.mScaleU;
mScaleV = other.mScaleV;
mRotation = other.mRotation;
mMapMode = other.mMapMode;
bPrivate = other.bPrivate;
iUVSrc = other.iUVSrc;
return *this;
}
Texture &operator=(Texture &&other) AI_NO_EXCEPT = default;
//! Specifies the blend factor for the texture
ai_real mTextureBlend;
@ -436,83 +395,13 @@ struct Material {
// empty
}
Material(const Material &other) :
mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
Material(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(other.mTwoSided) {
// empty
}
Material(Material &&other) AI_NO_EXCEPT = default;
Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
Material &operator=(Material &&other) AI_NO_EXCEPT = default;
mName = std::move(other.mName);
mDiffuse = other.mDiffuse;
mSpecularExponent = other.mSpecularExponent;
mShininessStrength = other.mShininessStrength,
mSpecular = other.mSpecular;
mAmbient = other.mAmbient;
mShading = other.mShading;
mTransparency = other.mTransparency;
sTexDiffuse = std::move(other.sTexDiffuse);
sTexOpacity = std::move(other.sTexOpacity);
sTexSpecular = std::move(other.sTexSpecular);
sTexReflective = std::move(other.sTexReflective);
sTexBump = std::move(other.sTexBump);
sTexEmissive = std::move(other.sTexEmissive);
sTexShininess = std::move(other.sTexShininess);
mBumpHeight = other.mBumpHeight;
mEmissive = other.mEmissive;
sTexAmbient = std::move(other.sTexAmbient);
mTwoSided = other.mTwoSided;
return *this;
}
virtual ~Material() {
// empty
}
virtual ~Material() = default;
//! Name of the material
std::string mName;

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@ -69,9 +69,7 @@ public:
// empty
}
virtual ~Resource() {
// empty
}
virtual ~Resource() = default;
virtual ResourceType getType() const {
return ResourceType::RT_Unknown;

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@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
namespace D3MF {
D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
// empty
}

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@ -83,11 +83,7 @@ void AMFImporter::Clear() {
AMFImporter::AMFImporter() AI_NO_EXCEPT :
mNodeElement_Cur(nullptr),
mXmlParser(nullptr),
mUnit(),
mVersion(),
mMaterial_Converted(),
mTexture_Converted() {
mXmlParser(nullptr) {
// empty
}

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@ -88,9 +88,7 @@ public:
std::list<AMFNodeElementBase *> Child; ///< Child elements.
public: /// Destructor, virtual..
virtual ~AMFNodeElementBase() {
// empty
}
virtual ~AMFNodeElementBase() = default;
/// Disabled copy constructor and co.
AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
@ -103,7 +101,7 @@ protected:
/// \param [in] pType - element type.
/// \param [in] pParent - parent element.
AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
Type(pType), ID(), Parent(pParent), Child() {
Type(pType), Parent(pParent) {
// empty
}
}; // class IAMFImporter_NodeElement
@ -174,7 +172,7 @@ struct AMFColor : public AMFNodeElementBase {
/// @brief Constructor.
/// @param [in] pParent - pointer to parent node.
AMFColor(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
// empty
}
};
@ -270,7 +268,7 @@ struct AMFTexMap : public AMFNodeElementBase {
/// Constructor.
/// \param [in] pParent - pointer to parent node.
AMFTexMap(AMFNodeElementBase *pParent) :
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
// empty
}
};

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@ -52,8 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
template <>
const char *LogFunctions<BlenderBMeshConverter>::Prefix() {
static auto prefix = "BLEND_BMESH: ";
return prefix;
return "BLEND_BMESH: ";
}
} // namespace Assimp

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@ -106,9 +106,7 @@ struct ElemBase {
// empty
}
virtual ~ElemBase() {
// empty
}
virtual ~ElemBase() = default;
/** Type name of the element. The type
* string points is the `c_str` of the `name` attribute of the

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@ -80,8 +80,7 @@ namespace Assimp {
template <>
const char *LogFunctions<BlenderImporter>::Prefix() {
static auto prefix = "BLEND: ";
return prefix;
return "BLEND: ";
}
} // namespace Assimp

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@ -62,9 +62,7 @@ public:
/**
* The class destructor, virtual.
*/
virtual ~BlenderModifier() {
// empty
}
virtual ~BlenderModifier() = default;
// --------------------
/**

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@ -182,7 +182,7 @@ struct MVert : ElemBase {
int bweight;
MVert() :
ElemBase(), flag(0), mat_nr(0), bweight(0) {}
flag(0), mat_nr(0), bweight(0) {}
};
// -------------------------------------------------------------------------------
@ -417,7 +417,6 @@ struct CustomDataLayer : ElemBase {
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
CustomDataLayer() :
ElemBase(),
type(0),
offset(0),
flag(0),
@ -729,7 +728,7 @@ struct Object : ElemBase {
ListBase modifiers;
Object() :
ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
type(Type_EMPTY), parent(nullptr) {
// empty
}
};
@ -741,8 +740,7 @@ struct Base : ElemBase {
std::shared_ptr<Object> object WARN;
Base() :
ElemBase(), prev(nullptr), next(), object() {
// empty
prev(nullptr) {
// empty
}
};
@ -758,10 +756,7 @@ struct Scene : ElemBase {
ListBase base;
Scene() :
ElemBase(), camera(), world(), basact(), master_collection() {
// empty
}
Scene() = default;
};
// -------------------------------------------------------------------------------
@ -791,10 +786,7 @@ struct Image : ElemBase {
short gen_x, gen_y, gen_type;
Image() :
ElemBase() {
// empty
}
Image() = default;
};
// -------------------------------------------------------------------------------
@ -884,7 +876,7 @@ struct Tex : ElemBase {
//char use_nodes;
Tex() :
ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
// empty
}
};
@ -976,10 +968,7 @@ struct MTex : ElemBase {
//float shadowfac;
//float zenupfac, zendownfac, blendfac;
MTex() :
ElemBase() {
// empty
}
MTex() = default;
};
} // namespace Blender

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@ -62,8 +62,7 @@ namspace Assimp
{
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
{
static auto prefix = "BLEND_TESS_GL: ";
return prefix;
return "BLEND_TESS_GL: ";
}
}
@ -81,9 +80,7 @@ BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
}
// ------------------------------------------------------------------------------------------------
BlenderTessellatorGL::~BlenderTessellatorGL( )
{
}
BlenderTessellatorGL::~BlenderTessellatorGL() = default;
// ------------------------------------------------------------------------------------------------
void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
@ -259,8 +256,7 @@ namespace Assimp
{
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
{
static auto prefix = "BLEND_TESS_P2T: ";
return prefix;
return "BLEND_TESS_P2T: ";
}
}

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@ -86,8 +86,7 @@ void GetWriterInfo(int &id, String &appname) {
namespace Assimp {
template<> const char* LogFunctions<C4DImporter>::Prefix() {
static auto prefix = "C4D: ";
return prefix;
return "C4D: ";
}
}
@ -106,15 +105,10 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
C4DImporter::C4DImporter()
: BaseImporter() {
// empty
}
C4DImporter::C4DImporter() = default;
// ------------------------------------------------------------------------------------------------
C4DImporter::~C4DImporter() {
// empty
}
C4DImporter::~C4DImporter() = default;
// ------------------------------------------------------------------------------------------------
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {

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@ -92,15 +92,6 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
ColladaLoader::ColladaLoader() :
mFileName(),
mMeshIndexByID(),
mMaterialIndexByName(),
mMeshes(),
newMats(),
mCameras(),
mLights(),
mTextures(),
mAnims(),
noSkeletonMesh(false),
removeEmptyBones(false),
ignoreUpDirection(false),

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@ -65,7 +65,6 @@ public:
LineReader(StreamReaderLE& reader)
: splitter(reader,false,true)
, groupcode( 0 )
, value()
, end() {
// empty
}
@ -186,8 +185,7 @@ struct InsertBlock {
InsertBlock()
: pos()
, scale(1.f,1.f,1.f)
, angle()
, name() {
, angle() {
// empty
}

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@ -77,8 +77,6 @@ public: // constructors
/// The class constructor with the name.
Node(const std::string& n)
: name(n)
, properties()
, children()
, force_has_children( false ) {
// empty
}
@ -87,8 +85,6 @@ public: // constructors
template <typename... More>
Node(const std::string& n, More&&... more)
: name(n)
, properties()
, children()
, force_has_children(false) {
AddProperties(std::forward<More>(more)...);
}

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@ -62,8 +62,7 @@ namespace Assimp {
template <>
const char *LogFunctions<FBXImporter>::Prefix() {
static auto prefix = "FBX: ";
return prefix;
return "FBX: ";
}
} // namespace Assimp
@ -90,10 +89,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by #Importer
FBXImporter::FBXImporter() :
mSettings() {
// empty
}
FBXImporter::FBXImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.

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@ -73,8 +73,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
template <>
const char *LogFunctions<IFCImporter>::Prefix() {
static auto prefix = "IFC: ";
return prefix;
return "IFC: ";
}
} // namespace Assimp

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@ -71,11 +71,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter() :
BaseImporter(),
IrrlichtBase() {
// empty
}
IRRMeshImporter::IRRMeshImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well

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@ -63,9 +63,7 @@ protected:
// empty
}
~IrrlichtBase() {
// empty
}
~IrrlichtBase() = default;
/** @brief Data structure for a simple name-value property
*/

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@ -65,7 +65,7 @@ class M3DImporter : public BaseImporter {
public:
/// \brief Default constructor
M3DImporter();
~M3DImporter() override {}
~M3DImporter() override = default;
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.

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@ -269,7 +269,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get());
switch (v->skinning_type) {
case pmx::PmxVertexSkinningType::BDEF1:
bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, 1.0);
bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, static_cast<ai_real>(1));
break;
case pmx::PmxVertexSkinningType::BDEF2:
bone_vertex_map[vsBDEF2_ptr->bone_index1].emplace_back(index, vsBDEF2_ptr->bone_weight);

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@ -261,7 +261,6 @@ OpenGEXImporter::RefInfo::RefInfo(aiNode *node, Type type, std::vector<std::stri
OpenGEXImporter::OpenGEXImporter() :
m_root(nullptr),
m_nodeChildMap(),
m_meshCache(),
m_mesh2refMap(),
m_material2refMap(),
m_ctx(nullptr),

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@ -296,9 +296,7 @@ class PropertyInstance
public:
//! Default constructor
PropertyInstance() AI_NO_EXCEPT {
// empty
}
PropertyInstance() AI_NO_EXCEPT = default;
union ValueUnion
{
@ -359,10 +357,7 @@ public:
class ElementInstance {
public:
//! Default constructor
ElementInstance() AI_NO_EXCEPT
: alProperties() {
// empty
}
ElementInstance() AI_NO_EXCEPT = default;
//! List of all parsed properties
std::vector< PropertyInstance > alProperties;
@ -386,10 +381,7 @@ class ElementInstanceList
public:
//! Default constructor
ElementInstanceList() AI_NO_EXCEPT
: alInstances() {
// empty
}
ElementInstanceList() AI_NO_EXCEPT = default;
//! List of all element instances
std::vector< ElementInstance > alInstances;
@ -413,11 +405,7 @@ class DOM
public:
//! Default constructor
DOM() AI_NO_EXCEPT
: alElements()
, alElementData() {
}
DOM() AI_NO_EXCEPT = default;
//! Contains all elements of the file format

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@ -169,19 +169,7 @@ struct Q3BSPModel {
std::vector<char> m_EntityData;
std::string m_ModelName;
Q3BSPModel() :
m_Data(),
m_Lumps(),
m_Vertices(),
m_Faces(),
m_Indices(),
m_Textures(),
m_Lightmaps(),
m_EntityData(),
m_ModelName()
{
// empty
}
Q3BSPModel() = default;
~Q3BSPModel() {
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {

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@ -139,7 +139,7 @@ static void normalizePathName(const std::string &rPath, std::string &normalizedP
// ------------------------------------------------------------------------------------------------
// Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() :
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr) {
// empty
}

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@ -83,7 +83,6 @@ static const aiImporterDesc desc = {
// Constructor to be privately used by Importer
SMDImporter::SMDImporter() :
configFrameID(),
mBuffer(),
pScene( nullptr ),
iFileSize( 0 ),
iSmallestFrame( INT_MAX ),

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@ -87,7 +87,7 @@ struct Vertex {
*/
struct Face {
Face() AI_NO_EXCEPT :
iTexture(0x0), avVertices{} {
iTexture(0x0) {
// empty
}

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@ -67,7 +67,6 @@ struct TexEntry {
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() AI_NO_EXCEPT :
mName(),
mIsNormalMap(false) {
// empty
}
@ -128,17 +127,8 @@ struct Mesh {
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
: mName(pName),
mPositions(),
mPosFaces(),
mNormals(),
mNormFaces(),
mNumTextures(0),
mTexCoords{},
mNumColorSets(0),
mColors{},
mFaceMaterials(),
mMaterials(),
mBones() {
mNumColorSets(0) {
// empty
}
};
@ -152,15 +142,12 @@ struct Node {
std::vector<Mesh *> mMeshes;
Node() AI_NO_EXCEPT
: mName(),
mTrafoMatrix(),
mParent(nullptr),
mChildren(),
mMeshes() {
: mTrafoMatrix(),
mParent(nullptr) {
// empty
}
explicit Node(Node *pParent) :
mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
mTrafoMatrix(), mParent(pParent) {
// empty
}
@ -211,8 +198,6 @@ struct Scene {
Scene() AI_NO_EXCEPT
: mRootNode(nullptr),
mGlobalMeshes(),
mGlobalMaterials(),
mAnimTicksPerSecond(0) {
// empty
}

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@ -75,9 +75,7 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
XFileImporter::XFileImporter() : mBuffer() {
// empty
}
XFileImporter::XFileImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.

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@ -52,22 +52,14 @@ class X3DExporter {
struct SAttribute {
const std::string Name;
const std::string Value;
SAttribute() :
Name(),
Value() {
// empty
}
SAttribute() = default;
SAttribute(const std::string &name, const std::string &value) :
Name(name),
Value(value) {
// empty
}
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT :
Name(rhs.Name),
Value(rhs.Value) {
// empty
}
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT = default;
};
/***********************************************/

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@ -193,7 +193,7 @@ void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors,
// create RGBA array from RGB.
for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
tcol.emplace_back((*it).r, (*it).g, (*it).b, 1);
tcol.emplace_back((*it).r, (*it).g, (*it).b, static_cast<ai_real>(1));
// call existing function for adding RGBA colors
add_color(pMesh, tcol, pColorPerVertex);
@ -238,7 +238,7 @@ void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordId
// create RGBA array from RGB.
for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
tcol.emplace_back((*it).r, (*it).g, (*it).b, 1);
tcol.emplace_back((*it).r, (*it).g, (*it).b, static_cast<ai_real>(1));
}
// call existing function for adding RGBA colors
@ -440,7 +440,7 @@ void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoo
// copy list to array because we are need indexed access to normals.
texcoord_arr_copy.reserve(pTexCoords.size());
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
texcoord_arr_copy.emplace_back((*it).x, (*it).y, 0);
texcoord_arr_copy.emplace_back((*it).x, (*it).y, static_cast<ai_real>(0));
}
if (pTexCoordIdx.size() > 0) {
@ -480,7 +480,7 @@ void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTe
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
tc_arr_copy.reserve(pTexCoords.size());
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
tc_arr_copy.emplace_back((*it).x, (*it).y, 0);
tc_arr_copy.emplace_back((*it).x, (*it).y, static_cast<ai_real>(0));
}
// copy texture coordinates to mesh

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@ -151,7 +151,7 @@ void X3DImporter::readArcClose2D(XmlNode &node) {
std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
if ((closureType == "PIE") || (closureType == "\"PIE\""))
vlist.emplace_back(0, 0, 0); // center point - first radial line
vlist.emplace_back(static_cast<ai_real>(0), static_cast<ai_real>(0), static_cast<ai_real>(0)); // center point - first radial line
else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
Throw_IncorrectAttrValue("ArcClose2D", "closureType");
@ -323,7 +323,7 @@ void X3DImporter::readPolyline2D(XmlNode &node) {
// convert vec2 to vec3
for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
tlist.emplace_back(it2->x, it2->y, 0);
tlist.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
// convert point set to line set
X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
@ -361,7 +361,7 @@ void X3DImporter::readPolypoint2D(XmlNode &node) {
// convert vec2 to vec3
for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, 0);
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
}
((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
@ -405,10 +405,10 @@ void X3DImporter::readRectangle2D(XmlNode &node) {
float y2 = size.y / 2.0f;
std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
vlist.emplace_back(x2, y1, 0); // 1st point
vlist.emplace_back(x2, y2, 0); // 2nd point
vlist.emplace_back(x1, y2, 0); // 3rd point
vlist.emplace_back(x1, y1, 0); // 4th point
vlist.emplace_back(x2, y1, static_cast<ai_real>(0)); // 1st point
vlist.emplace_back(x2, y2, static_cast<ai_real>(0)); // 2nd point
vlist.emplace_back(x1, y2, static_cast<ai_real>(0)); // 3rd point
vlist.emplace_back(x1, y1, static_cast<ai_real>(0)); // 4th point
((X3DNodeElementGeometry2D *)ne)->Solid = solid;
((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
// check for X3DMetadataObject childs.
@ -449,7 +449,7 @@ void X3DImporter::readTriangleSet2D(XmlNode &node) {
// convert vec2 to vec3
for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, 0);
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
}
((X3DNodeElementGeometry2D *)ne)->Solid = solid;

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@ -108,9 +108,7 @@ struct X3DNodeElementBase {
std::list<X3DNodeElementBase *> Children;
X3DElemType Type;
virtual ~X3DNodeElementBase() {
// empty
}
virtual ~X3DNodeElementBase() = default;
protected:
X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
@ -367,9 +365,7 @@ struct X3DNodeElementMeta : X3DNodeElementBase {
std::string Name; ///< Name of metadata object.
std::string Reference;
virtual ~X3DNodeElementMeta() {
// empty
}
virtual ~X3DNodeElementMeta() = default;
protected:
X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :

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@ -65,8 +65,7 @@ namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
template <>
const char *LogFunctions<XGLImporter>::Prefix() {
static auto prefix = "XGL: ";
return prefix;
return "XGL: ";
}
} // namespace Assimp

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@ -629,9 +629,7 @@ struct Mesh : public Object {
SExtension(const EType pType) :
Type(pType) {}
virtual ~SExtension() {
// empty
}
virtual ~SExtension() = default;
};
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
@ -657,9 +655,7 @@ struct Mesh : public Object {
// empty
}
virtual ~SCompression_Open3DGC() {
// empty
}
virtual ~SCompression_Open3DGC() = default;
};
#endif

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@ -80,7 +80,7 @@ static const aiImporterDesc desc = {
};
glTFImporter::glTFImporter() :
BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
mScene(nullptr) {
// empty
}

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@ -365,16 +365,7 @@ struct CustomExtension {
~CustomExtension() = default;
CustomExtension(const CustomExtension &other) :
name(other.name),
mStringValue(other.mStringValue),
mDoubleValue(other.mDoubleValue),
mUint64Value(other.mUint64Value),
mInt64Value(other.mInt64Value),
mBoolValue(other.mBoolValue),
mValues(other.mValues) {
// empty
}
CustomExtension(const CustomExtension &other) = default;
CustomExtension& operator=(const CustomExtension&) = default;
};
@ -1086,8 +1077,7 @@ struct AssetMetadata {
void Read(Document &doc);
AssetMetadata() :
version() {}
AssetMetadata() = default;
};
//

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@ -96,9 +96,6 @@ static const aiImporterDesc desc = {
};
glTF2Importer::glTF2Importer() :
BaseImporter(),
meshOffsets(),
mEmbeddedTexIdxs(),
mScene(nullptr) {
// empty
}
@ -185,7 +182,6 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
const ai_real rsin(sin(-transform.mRotation));
transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
;
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
}
@ -853,7 +849,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
if (cam.type == Camera::Perspective) {
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
aicam->mHorizontalFOV = 2.0f * std::atan(std::tan(cam.cameraProperties.perspective.yfov * 0.5f) * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect));
aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
} else {

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@ -93,9 +93,7 @@ public:
}
/** Destructor. */
~FileSystemFilter() {
// empty
}
~FileSystemFilter() = default;
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */

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@ -67,6 +67,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() = default;
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
leftHanded_ = (pFlags & aiProcess_MakeLeftHanded) != 0;
return (pFlags & aiProcess_GenNormals) != 0;
}
@ -131,8 +132,10 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
if (flippedWindingOrder_)
std::swap( pV2, pV3 );
// Boolean XOR - if either but not both of these flags is set, then the winding order has
// changed and the cross product to calculate the normal needs to be reversed
if (flippedWindingOrder_ != leftHanded_)
std::swap(pV2, pV3);
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

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@ -81,6 +81,7 @@ private:
bool GenMeshFaceNormals(aiMesh* pcMesh);
mutable bool force_ = false;
mutable bool flippedWindingOrder_ = false;
mutable bool leftHanded_ = false;
};
} // end of namespace Assimp

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@ -69,6 +69,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() = default;
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
leftHanded_ = (pFlags & aiProcess_MakeLeftHanded) != 0;
return (pFlags & aiProcess_GenSmoothNormals) != 0;
}
@ -141,8 +142,10 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
if (flippedWindingOrder_)
std::swap( pV2, pV3 );
// Boolean XOR - if either but not both of these flags is set, then the winding order has
// changed and the cross product to calculate the normal needs to be reversed
if (flippedWindingOrder_ != leftHanded_)
std::swap(pV2, pV3);
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
for (unsigned int i = 0; i < face.mNumIndices; ++i) {

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@ -105,6 +105,7 @@ private:
ai_real configMaxAngle;
mutable bool force_ = false;
mutable bool flippedWindingOrder_ = false;
mutable bool leftHanded_ = false;
};
} // end of namespace Assimp

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@ -128,9 +128,7 @@ public:
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE
IOStream::IOStream() AI_NO_EXCEPT {
// empty
}
IOStream::IOStream() AI_NO_EXCEPT = default;
// ----------------------------------------------------------------------------------
AI_FORCE_INLINE

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@ -141,9 +141,7 @@ AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) :
}
template <class T>
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() {
// empty
}
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() = default;
template <class T>
AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) {

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@ -237,10 +237,7 @@ private:
};
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT :
m_pathStack() {
// empty
}
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT = default;
// ----------------------------------------------------------------------------
AI_FORCE_INLINE IOSystem::~IOSystem() = default;

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@ -145,7 +145,6 @@ private:
AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) :
mIdx(0),
mCur(),
mStream(stream),
mSwallow(),
mSkip_empty_lines(skip_empty_lines),
@ -155,9 +154,7 @@ AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_emp
mIdx = 0;
}
AI_FORCE_INLINE LineSplitter::~LineSplitter() {
// empty
}
AI_FORCE_INLINE LineSplitter::~LineSplitter() = default;
AI_FORCE_INLINE LineSplitter& LineSplitter::operator++() {
if (mSwallow) {

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@ -162,8 +162,7 @@ public:
}
/** Destructor. */
~MemoryIOSystem() {
}
~MemoryIOSystem() = default;
// -------------------------------------------------------------------
/** Tests for the existence of a file at the given path. */

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@ -68,9 +68,7 @@ using namespace Formatter;
*/
class Profiler {
public:
Profiler() {
// empty
}
Profiler() = default;
/** Start a named timer */

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@ -67,15 +67,11 @@ class ASSIMP_API ProgressHandler
{
protected:
/// @brief Default constructor
ProgressHandler () AI_NO_EXCEPT {
// empty
}
ProgressHandler () AI_NO_EXCEPT = default;
public:
/// @brief Virtual destructor.
virtual ~ProgressHandler () {
// empty
}
virtual ~ProgressHandler () = default;
// -------------------------------------------------------------------
/** @brief Progress callback.

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@ -191,13 +191,9 @@ struct SceneHelper {
*/
class ASSIMP_API SceneCombiner {
// class cannot be instanced
SceneCombiner() {
// empty
}
SceneCombiner() = delete;
~SceneCombiner() {
// empty
}
~SceneCombiner() = delete;
public:
// -------------------------------------------------------------------

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@ -198,7 +198,10 @@ struct aiMeshMorphKey {
/** The time of this key */
double mTime;
/** The values and weights at the time of this key */
/** The values and weights at the time of this key
* - mValues: index of attachment mesh to apply weight at the same position in mWeights
* - mWeights: weight to apply to the blend shape index at the same position in mValues
*/
unsigned int *mValues;
double *mWeights;

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@ -737,13 +737,20 @@ struct aiMesh {
**/
C_STRUCT aiString mName;
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
/** The number of attachment meshes.
* Currently known to work with loaders:
* - Collada
* - gltf
*/
unsigned int mNumAnimMeshes;
/** Attachment meshes for this mesh, for vertex-based animation.
* Attachment meshes carry replacement data for some of the
* mesh'es vertex components (usually positions, normals).
* Note! Currently only works with Collada loader.*/
* Currently known to work with loaders:
* - Collada
* - gltf
*/
C_STRUCT aiAnimMesh **mAnimMeshes;
/**

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@ -748,13 +748,18 @@ class Mesh(Structure):
# - Vertex animations refer to meshes by their names.
("mName", String),
# The number of attachment meshes. Note! Currently only works with Collada loader.
# The number of attachment meshes.
# Currently known to work with loaders:
# - Collada
# - gltf
("mNumAnimMeshes", c_uint),
# Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes carry replacement data for some of the
# mesh'es vertex components (usually positions, normals).
# Note! Currently only works with Collada loader.
# Currently known to work with loaders:
# - Collada
# - gltf
("mAnimMeshes", POINTER(POINTER(AnimMesh))),
# Method of morphing when animeshes are specified.