commit
d67c8c29b6
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@ -186,15 +186,14 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
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// internal verbose representation. Finally compute normal
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// vectors from the smoothing groups we read from the
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// file.
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for (std::vector<D3DS::Mesh>::iterator i = mScene->mMeshes.begin(),
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end = mScene->mMeshes.end(); i != end;++i) {
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if ((*i).mFaces.size() > 0 && (*i).mPositions.size() == 0) {
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for (auto &mesh : mScene->mMeshes) {
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if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
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delete mScene;
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throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
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}
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CheckIndices(*i);
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MakeUnique (*i);
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ComputeNormalsWithSmoothingsGroups<D3DS::Face>(*i);
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CheckIndices(mesh);
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MakeUnique (mesh);
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ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
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}
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// Replace all occurrences of the default material with a
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@ -225,17 +225,13 @@ void ASEImporter::InternReadFile( const std::string& pFile,
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+ mParser->m_vCameras.size() + mParser->m_vDummies.size());
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// Lights
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for (std::vector<ASE::Light>::iterator it = mParser->m_vLights.begin(),
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end = mParser->m_vLights.end();it != end; ++it)nodes.push_back(&(*it));
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for (auto &light : mParser->m_vLights)nodes.push_back(&light);
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// Cameras
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for (std::vector<ASE::Camera>::iterator it = mParser->m_vCameras.begin(),
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end = mParser->m_vCameras.end();it != end; ++it)nodes.push_back(&(*it));
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for (auto &camera : mParser->m_vCameras)nodes.push_back(&camera);
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// Meshes
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for (std::vector<ASE::Mesh>::iterator it = mParser->m_vMeshes.begin(),
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end = mParser->m_vMeshes.end();it != end; ++it)nodes.push_back(&(*it));
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for (auto &mesh : mParser->m_vMeshes)nodes.push_back(&mesh);
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// Dummies
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for (std::vector<ASE::Dummy>::iterator it = mParser->m_vDummies.begin(),
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end = mParser->m_vDummies.end();it != end; ++it)nodes.push_back(&(*it));
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for (auto &dummy : mParser->m_vDummies)nodes.push_back(&dummy);
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// build the final node graph
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BuildNodes(nodes);
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@ -657,8 +653,8 @@ void ASEImporter::BuildNodes(std::vector<BaseNode*>& nodes) {
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ch->mParent = root;
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// Change the transformation matrix of all nodes
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for (std::vector<BaseNode*>::iterator it = nodes.begin(), end = nodes.end();it != end; ++it) {
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aiMatrix4x4& m = (*it)->mTransform;
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for (BaseNode *node : nodes) {
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aiMatrix4x4& m = node->mTransform;
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m.Transpose(); // row-order vs column-order
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}
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@ -276,21 +276,20 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
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resolved.reserve(pNode->mNodeInstances.size());
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// ... and iterate through all nodes to be instanced as children of pNode
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for (std::vector<Collada::NodeInstance>::const_iterator it = pNode->mNodeInstances.begin(),
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end = pNode->mNodeInstances.end(); it != end; ++it)
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for (const auto &nodeInst: pNode->mNodeInstances)
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{
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// find the corresponding node in the library
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const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find((*it).mNode);
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const ColladaParser::NodeLibrary::const_iterator itt = pParser.mNodeLibrary.find(nodeInst.mNode);
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const Collada::Node* nd = itt == pParser.mNodeLibrary.end() ? NULL : (*itt).second;
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// FIX for http://sourceforge.net/tracker/?func=detail&aid=3054873&group_id=226462&atid=1067632
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// need to check for both name and ID to catch all. To avoid breaking valid files,
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// the workaround is only enabled when the first attempt to resolve the node has failed.
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if (!nd) {
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nd = FindNode(pParser.mRootNode,(*it).mNode);
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nd = FindNode(pParser.mRootNode, nodeInst.mNode);
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}
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if (!nd)
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DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + (*it).mNode);
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DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
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else {
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// attach this node to the list of children
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@ -1320,11 +1319,10 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
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// Fills materials from the collada material definitions
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void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pScene*/)
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{
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for (std::vector<std::pair<Collada::Effect*, aiMaterial*> >::iterator it = newMats.begin(),
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end = newMats.end(); it != end; ++it)
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for (auto &elem : newMats)
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{
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aiMaterial& mat = (aiMaterial&)*it->second;
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Collada::Effect& effect = *it->first;
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aiMaterial& mat = (aiMaterial&)*elem.second;
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Collada::Effect& effect = *elem.first;
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// resolve shading mode
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int shadeMode;
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@ -324,8 +324,8 @@ D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
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// ------------------------------------------------------------------------------------------------
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// Destructor.
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D3MFZipArchive::~D3MFZipArchive() {
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for( std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it ) {
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delete it->second;
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for(auto &file : m_ArchiveMap) {
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delete file.second;
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}
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m_ArchiveMap.clear();
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@ -398,8 +398,8 @@ void D3MFZipArchive::Close(IOStream *pFile) {
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void D3MFZipArchive::getFileList(std::vector<std::string> &rFileList) {
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rFileList.clear();
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for(std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it) {
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rFileList.push_back(it->first);
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for(const auto &file : m_ArchiveMap) {
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rFileList.push_back(file.first);
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}
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}
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@ -1062,8 +1062,8 @@ void Converter::GenerateTransformationNodeChain( const Model& model,
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nd->mName.Set( name );
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for ( size_t i = 0; i < TransformationComp_MAXIMUM; ++i ) {
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nd->mTransformation = nd->mTransformation * chain[ i ];
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for (const auto &transform : chain) {
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nd->mTransformation = nd->mTransformation * transform;
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}
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}
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@ -269,8 +269,8 @@ Document::Document(const Parser& parser, const ImportSettings& settings)
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, parser(parser)
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{
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// Cannot use array default initialization syntax because vc8 fails on it
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for (unsigned int i = 0; i < sizeof(creationTimeStamp) / sizeof(creationTimeStamp[0]); ++i) {
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creationTimeStamp[i] = 0;
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for (auto &timeStamp : creationTimeStamp) {
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timeStamp = 0;
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}
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ReadHeader();
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@ -1372,8 +1372,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
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/* Now iterate through all cameras and compute their final (horizontal) FOV
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*/
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for (std::vector<aiCamera*>::iterator it = cameras.begin(), end = cameras.end();it != end; ++it) {
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aiCamera* cam = *it;
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for (aiCamera *cam : cameras) {
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// screen aspect could be missing
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if (cam->mAspect) {
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@ -246,8 +246,7 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
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unsigned int iDefaultSurface = UINT_MAX; // index of the default surface
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for (LayerList::iterator lit = mLayers->begin(), lend = mLayers->end();lit != lend;++lit) {
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LWO::Layer& layer = *lit;
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for (LWO::Layer &layer : *mLayers) {
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if (layer.skip)
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continue;
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@ -909,12 +908,12 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
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template <class T>
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VMapEntry* FindEntry(std::vector< T >& list,const std::string& name, bool perPoly)
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{
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for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end; ++it) {
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if ((*it).name == name) {
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for (auto & elem : list) {
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if (elem.name == name) {
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if (!perPoly) {
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DefaultLogger::get()->warn("LWO2: Found two VMAP sections with equal names");
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}
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return &(*it);
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return &elem;
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}
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}
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list.push_back( T() );
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@ -941,8 +940,8 @@ inline void CreateNewEntry(T& chan, unsigned int srcIdx)
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template <class T>
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inline void CreateNewEntry(std::vector< T >& list, unsigned int srcIdx)
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{
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for (typename std::vector< T >::iterator it = list.begin(), end = list.end();it != end;++it) {
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CreateNewEntry( *it, srcIdx );
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for (auto &elem : list) {
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CreateNewEntry( elem, srcIdx );
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}
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}
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@ -90,8 +90,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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aiString s;
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bool ret = false;
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for (TextureList::const_iterator it = in.begin(), end = in.end();it != end;++it) {
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if (!(*it).enabled || !(*it).bCanUse)
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for (const auto &texture : in) {
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if (!texture.enabled || !texture.bCanUse)
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continue;
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ret = true;
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@ -100,7 +100,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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// channels if they're not there.
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aiTextureMapping mapping;
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switch ((*it).mapMode)
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switch (texture.mapMode)
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{
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case LWO::Texture::Planar:
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mapping = aiTextureMapping_PLANE;
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@ -120,13 +120,13 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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break;
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case LWO::Texture::UV:
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{
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if( UINT_MAX == (*it).mRealUVIndex ) {
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if( UINT_MAX == texture.mRealUVIndex ) {
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// We have no UV index for this texture, so we can't display it
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continue;
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}
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// add the UV source index
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temp = (*it).mRealUVIndex;
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temp = texture.mRealUVIndex;
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_UVWSRC(type,cur));
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mapping = aiTextureMapping_UV;
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@ -139,7 +139,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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if (mapping != aiTextureMapping_UV) {
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// Setup the main axis
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aiVector3D v;
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switch ((*it).majorAxis) {
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switch (texture.majorAxis) {
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case Texture::AXIS_X:
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v = aiVector3D(1.f,0.f,0.f);
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break;
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@ -156,8 +156,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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// Setup UV scalings for cylindric and spherical projections
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if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
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aiUVTransform trafo;
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trafo.mScaling.x = (*it).wrapAmountW;
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trafo.mScaling.y = (*it).wrapAmountH;
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trafo.mScaling.x = texture.wrapAmountW;
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trafo.mScaling.y = texture.wrapAmountH;
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static_assert(sizeof(aiUVTransform)/sizeof(float) == 5, "sizeof(aiUVTransform)/sizeof(float) == 5");
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pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur));
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@ -171,7 +171,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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// find the corresponding clip (take the last one if multiple
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// share the same index)
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ClipList::iterator end = mClips.end(), candidate = end;
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temp = (*it).mClipIdx;
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temp = texture.mClipIdx;
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for (ClipList::iterator clip = mClips.begin(); clip != end; ++clip) {
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if ((*clip).idx == temp) {
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candidate = clip;
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@ -208,7 +208,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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}
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else
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{
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std::string ss = (*it).mFileName;
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std::string ss = texture.mFileName;
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if (!ss.length()) {
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DefaultLogger::get()->error("LWOB: Empty file name");
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continue;
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@ -219,10 +219,10 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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pcMat->AddProperty(&s,AI_MATKEY_TEXTURE(type,cur));
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// add the blend factor
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pcMat->AddProperty<float>(&(*it).mStrength,1,AI_MATKEY_TEXBLEND(type,cur));
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pcMat->AddProperty<float>(&texture.mStrength,1,AI_MATKEY_TEXBLEND(type,cur));
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// add the blend operation
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switch ((*it).blendType)
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switch (texture.blendType)
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{
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case LWO::Texture::Normal:
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case LWO::Texture::Multiply:
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@ -254,11 +254,11 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
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pcMat->AddProperty<int>((int*)&mapping,1,AI_MATKEY_MAPPING(type,cur));
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// add the u-wrapping
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temp = (unsigned int)GetMapMode((*it).wrapModeWidth);
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temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_U(type,cur));
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// add the v-wrapping
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temp = (unsigned int)GetMapMode((*it).wrapModeHeight);
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temp = (unsigned int)GetMapMode(texture.wrapModeHeight);
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pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_V(type,cur));
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++cur;
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@ -343,16 +343,14 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
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// Now we need to know which shader to use .. iterate through the shader list of
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// the surface and search for a name which we know ...
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for (ShaderList::const_iterator it = surf.mShaders.begin(), end = surf.mShaders.end();it != end;++it) {
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//if (!(*it).enabled)continue;
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if ((*it).functionName == "LW_SuperCelShader" || (*it).functionName == "AH_CelShader") {
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for (const auto &shader : surf.mShaders) {
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if (shader.functionName == "LW_SuperCelShader" || shader.functionName == "AH_CelShader") {
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DefaultLogger::get()->info("LWO2: Mapping LW_SuperCelShader/AH_CelShader to aiShadingMode_Toon");
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m = aiShadingMode_Toon;
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break;
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}
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else if ((*it).functionName == "LW_RealFresnel" || (*it).functionName == "LW_FastFresnel") {
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else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
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DefaultLogger::get()->info("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
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m = aiShadingMode_Fresnel;
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@ -360,7 +358,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
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}
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else
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{
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DefaultLogger::get()->warn("LWO2: Unknown surface shader: " + (*it).functionName);
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DefaultLogger::get()->warn("LWO2: Unknown surface shader: " + shader.functionName);
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}
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}
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if (surf.mMaximumSmoothAngle <= 0.0f)
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@ -381,20 +379,20 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
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LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next)
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{
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char ret = 0;
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for (TextureList::iterator it = list.begin(), end = list.end();it != end;++it) {
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for (auto &texture : list) {
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// Ignore textures with non-UV mappings for the moment.
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if (!(*it).enabled || !(*it).bCanUse || (*it).mapMode != LWO::Texture::UV) {
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if (!texture.enabled || !texture.bCanUse || texture.mapMode != LWO::Texture::UV) {
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continue;
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}
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if ((*it).mUVChannelIndex == uv.name) {
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if (texture.mUVChannelIndex == uv.name) {
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ret = 1;
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// got it.
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if ((*it).mRealUVIndex == UINT_MAX || (*it).mRealUVIndex == next)
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if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next)
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{
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(*it).mRealUVIndex = next;
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texture.mRealUVIndex = next;
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}
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else {
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// channel mismatch. need to duplicate the material.
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@ -193,13 +193,13 @@ bool MD5Parser::ParseSection(Section& out)
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// skip all spaces ... handle EOL correctly
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#define AI_MD5_SKIP_SPACES() if(!SkipSpaces(&sz)) \
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MD5Parser::ReportWarning("Unexpected end of line",(*eit).iLineNumber);
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MD5Parser::ReportWarning("Unexpected end of line",elem.iLineNumber);
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// read a triple float in brackets: (1.0 1.0 1.0)
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#define AI_MD5_READ_TRIPLE(vec) \
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AI_MD5_SKIP_SPACES(); \
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if ('(' != *sz++) \
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MD5Parser::ReportWarning("Unexpected token: ( was expected",(*eit).iLineNumber); \
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MD5Parser::ReportWarning("Unexpected token: ( was expected",elem.iLineNumber); \
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AI_MD5_SKIP_SPACES(); \
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sz = fast_atoreal_move<float>(sz,(float&)vec.x); \
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AI_MD5_SKIP_SPACES(); \
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@ -208,7 +208,7 @@ bool MD5Parser::ParseSection(Section& out)
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sz = fast_atoreal_move<float>(sz,(float&)vec.z); \
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AI_MD5_SKIP_SPACES(); \
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if (')' != *sz++) \
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MD5Parser::ReportWarning("Unexpected token: ) was expected",(*eit).iLineNumber);
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MD5Parser::ReportWarning("Unexpected token: ) was expected",elem.iLineNumber);
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// parse a string, enclosed in quotation marks or not
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#define AI_MD5_PARSE_STRING(out) \
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@ -220,7 +220,7 @@ bool MD5Parser::ParseSection(Section& out)
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szStart++; \
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if ('\"' != *(szEnd-=1)) { \
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MD5Parser::ReportWarning("Expected closing quotation marks in string", \
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(*eit).iLineNumber); \
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elem.iLineNumber); \
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continue; \
|
||||
} \
|
||||
} \
|
||||
|
@ -244,11 +244,11 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
|
|||
}
|
||||
else if ((*iter).mName == "joints") {
|
||||
// "origin" -1 ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000000 0.707107 )
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit){
|
||||
for (const auto & elem : (*iter).mElements){
|
||||
mJoints.push_back(BoneDesc());
|
||||
BoneDesc& desc = mJoints.back();
|
||||
|
||||
const char* sz = (*eit).szStart;
|
||||
const char* sz = elem.szStart;
|
||||
AI_MD5_PARSE_STRING(desc.mName);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
|
||||
|
@ -263,8 +263,8 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
|
|||
mMeshes.push_back(MeshDesc());
|
||||
MeshDesc& desc = mMeshes.back();
|
||||
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit){
|
||||
const char* sz = (*eit).szStart;
|
||||
for (const auto & elem : (*iter).mElements){
|
||||
const char* sz = elem.szStart;
|
||||
|
||||
// shader attribute
|
||||
if (TokenMatch(sz,"shader",6)) {
|
||||
|
@ -297,14 +297,14 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
|
|||
|
||||
VertexDesc& vert = desc.mVertices[idx];
|
||||
if ('(' != *sz++)
|
||||
MD5Parser::ReportWarning("Unexpected token: ( was expected",(*eit).iLineNumber);
|
||||
MD5Parser::ReportWarning("Unexpected token: ( was expected",elem.iLineNumber);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
sz = fast_atoreal_move<float>(sz,(float&)vert.mUV.x);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
sz = fast_atoreal_move<float>(sz,(float&)vert.mUV.y);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
if (')' != *sz++)
|
||||
MD5Parser::ReportWarning("Unexpected token: ) was expected",(*eit).iLineNumber);
|
||||
MD5Parser::ReportWarning("Unexpected token: ) was expected",elem.iLineNumber);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
vert.mFirstWeight = ::strtoul10(sz,&sz);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
|
@ -357,11 +357,11 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
|
|||
for (SectionList::const_iterator iter = mSections.begin(), iterEnd = mSections.end();iter != iterEnd;++iter) {
|
||||
if ((*iter).mName == "hierarchy") {
|
||||
// "sheath" 0 63 6
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end();eit != eitEnd; ++eit) {
|
||||
for (const auto & elem : (*iter).mElements) {
|
||||
mAnimatedBones.push_back ( AnimBoneDesc () );
|
||||
AnimBoneDesc& desc = mAnimatedBones.back();
|
||||
|
||||
const char* sz = (*eit).szStart;
|
||||
const char* sz = elem.szStart;
|
||||
AI_MD5_PARSE_STRING(desc.mName);
|
||||
AI_MD5_SKIP_SPACES();
|
||||
|
||||
|
@ -371,7 +371,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
|
|||
// flags (highest is 2^6-1)
|
||||
AI_MD5_SKIP_SPACES();
|
||||
if(63 < (desc.iFlags = ::strtoul10(sz,&sz))){
|
||||
MD5Parser::ReportWarning("Invalid flag combination in hierarchy section",(*eit).iLineNumber);
|
||||
MD5Parser::ReportWarning("Invalid flag combination in hierarchy section",elem.iLineNumber);
|
||||
}
|
||||
AI_MD5_SKIP_SPACES();
|
||||
|
||||
|
@ -381,8 +381,8 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
|
|||
}
|
||||
else if((*iter).mName == "baseframe") {
|
||||
// ( -0.000000 0.016430 -0.006044 ) ( 0.707107 0.000242 0.707107 )
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit) {
|
||||
const char* sz = (*eit).szStart;
|
||||
for (const auto & elem : (*iter).mElements) {
|
||||
const char* sz = elem.szStart;
|
||||
|
||||
mBaseFrames.push_back ( BaseFrameDesc () );
|
||||
BaseFrameDesc& desc = mBaseFrames.back();
|
||||
|
@ -407,8 +407,8 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
|
|||
}
|
||||
|
||||
// now read all elements (continuous list of floats)
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
|
||||
const char* sz = (*eit).szStart;
|
||||
for (const auto & elem : (*iter).mElements){
|
||||
const char* sz = elem.szStart;
|
||||
while (SkipSpacesAndLineEnd(&sz)) {
|
||||
float f;sz = fast_atoreal_move<float>(sz,f);
|
||||
desc.mValues.push_back(f);
|
||||
|
@ -455,13 +455,13 @@ MD5CameraParser::MD5CameraParser(SectionList& mSections)
|
|||
cuts.reserve(strtoul10((*iter).mGlobalValue.c_str()));
|
||||
}
|
||||
else if ((*iter).mName == "cuts") {
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
|
||||
cuts.push_back(strtoul10((*eit).szStart)+1);
|
||||
for (const auto & elem : (*iter).mElements){
|
||||
cuts.push_back(strtoul10(elem.szStart)+1);
|
||||
}
|
||||
}
|
||||
else if ((*iter).mName == "camera") {
|
||||
for (ElementList::const_iterator eit = (*iter).mElements.begin(), eitEnd = (*iter).mElements.end(); eit != eitEnd; ++eit){
|
||||
const char* sz = (*eit).szStart;
|
||||
for (const auto & elem : (*iter).mElements){
|
||||
const char* sz = elem.szStart;
|
||||
|
||||
frames.push_back(CameraAnimFrameDesc());
|
||||
CameraAnimFrameDesc& cur = frames.back();
|
||||
|
|
|
@ -673,12 +673,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
if ('t' == line[0])
|
||||
{
|
||||
currentMeshWithUVCoords = NULL;
|
||||
for (std::vector<MeshInfo>::iterator it = meshesWithUVCoords.begin(), end = meshesWithUVCoords.end();
|
||||
it != end;++it)
|
||||
for (auto &mesh : meshesWithUVCoords)
|
||||
{
|
||||
if ((*it).shader == s)
|
||||
if (mesh.shader == s)
|
||||
{
|
||||
currentMeshWithUVCoords = &(*it);
|
||||
currentMeshWithUVCoords = &mesh;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -695,12 +694,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
else if ('p' == line[1])
|
||||
{
|
||||
currentMeshWithNormals = NULL;
|
||||
for (std::vector<MeshInfo>::iterator it = meshesWithNormals.begin(), end = meshesWithNormals.end();
|
||||
it != end;++it)
|
||||
for (auto &mesh : meshesWithNormals)
|
||||
{
|
||||
if ((*it).shader == s)
|
||||
if (mesh.shader == s)
|
||||
{
|
||||
currentMeshWithNormals = &(*it);
|
||||
currentMeshWithNormals = &mesh;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -717,12 +715,11 @@ void NFFImporter::InternReadFile( const std::string& pFile,
|
|||
else
|
||||
{
|
||||
currentMesh = NULL;
|
||||
for (std::vector<MeshInfo>::iterator it = meshes.begin(), end = meshes.end();
|
||||
it != end;++it)
|
||||
for (auto &mesh : meshes)
|
||||
{
|
||||
if ((*it).shader == s)
|
||||
if (mesh.shader == s)
|
||||
{
|
||||
currentMesh = &(*it);
|
||||
currentMesh = &mesh;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -501,10 +501,8 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
|
|||
Some exporters wont care if the sum of all bone weights
|
||||
for a single vertex equals 1 or not, so validate here. */
|
||||
const float epsilon = 0.05f;
|
||||
for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter)
|
||||
for (const uint32_t vertexIndex : influencedVertices)
|
||||
{
|
||||
const uint32_t vertexIndex = (*iter);
|
||||
|
||||
float sum = 0.0f;
|
||||
for (VertexBoneAssignmentList::const_iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
|
||||
{
|
||||
|
@ -513,10 +511,10 @@ void OgreBinarySerializer::NormalizeBoneWeights(VertexData *vertexData) const
|
|||
}
|
||||
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
|
||||
{
|
||||
for (VertexBoneAssignmentList::iterator baIter=vertexData->boneAssignments.begin(), baEnd=vertexData->boneAssignments.end(); baIter != baEnd; ++baIter)
|
||||
for (auto &boneAssign : vertexData->boneAssignments)
|
||||
{
|
||||
if (baIter->vertexIndex == vertexIndex)
|
||||
baIter->weight /= sum;
|
||||
if (boneAssign.vertexIndex == vertexIndex)
|
||||
boneAssign.weight /= sum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -258,12 +258,11 @@ void IVertexData::AddVertexMapping(uint32_t oldIndex, uint32_t newIndex)
|
|||
|
||||
void IVertexData::BoneAssignmentsForVertex(uint32_t currentIndex, uint32_t newIndex, VertexBoneAssignmentList &dest) const
|
||||
{
|
||||
for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
|
||||
iter!=end; ++iter)
|
||||
for (const auto &boneAssign : boneAssignments)
|
||||
{
|
||||
if (iter->vertexIndex == currentIndex)
|
||||
if (boneAssign.vertexIndex == currentIndex)
|
||||
{
|
||||
VertexBoneAssignment a = (*iter);
|
||||
VertexBoneAssignment a = boneAssign;
|
||||
a.vertexIndex = newIndex;
|
||||
dest.push_back(a);
|
||||
}
|
||||
|
@ -289,10 +288,9 @@ AssimpVertexBoneWeightList IVertexData::AssimpBoneWeights(size_t vertices)
|
|||
std::set<uint16_t> IVertexData::ReferencedBonesByWeights() const
|
||||
{
|
||||
std::set<uint16_t> referenced;
|
||||
for (VertexBoneAssignmentList::const_iterator iter=boneAssignments.begin(), end=boneAssignments.end();
|
||||
iter!=end; ++iter)
|
||||
for (const auto &boneAssign : boneAssignments)
|
||||
{
|
||||
referenced.insert(iter->boneIndex);
|
||||
referenced.insert(boneAssign.boneIndex);
|
||||
}
|
||||
return referenced;
|
||||
}
|
||||
|
@ -318,10 +316,10 @@ void VertexData::Reset()
|
|||
uint32_t VertexData::VertexSize(uint16_t source) const
|
||||
{
|
||||
uint32_t size = 0;
|
||||
for(VertexElementList::const_iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
|
||||
for(const auto &element : vertexElements)
|
||||
{
|
||||
if (iter->source == source)
|
||||
size += iter->Size();
|
||||
if (element.source == source)
|
||||
size += element.Size();
|
||||
}
|
||||
return size;
|
||||
}
|
||||
|
@ -335,9 +333,8 @@ MemoryStream *VertexData::VertexBuffer(uint16_t source)
|
|||
|
||||
VertexElement *VertexData::GetVertexElement(VertexElement::Semantic semantic, uint16_t index)
|
||||
{
|
||||
for(VertexElementList::iterator iter=vertexElements.begin(), end=vertexElements.end(); iter != end; ++iter)
|
||||
for(auto & element : vertexElements)
|
||||
{
|
||||
VertexElement &element = (*iter);
|
||||
if (element.semantic == semantic && element.index == index)
|
||||
return &element;
|
||||
}
|
||||
|
@ -427,16 +424,16 @@ void Mesh::Reset()
|
|||
OGRE_SAFE_DELETE(skeleton)
|
||||
OGRE_SAFE_DELETE(sharedVertexData)
|
||||
|
||||
for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
|
||||
OGRE_SAFE_DELETE(subMeshes[i])
|
||||
for(auto &mesh : subMeshes) {
|
||||
OGRE_SAFE_DELETE(mesh)
|
||||
}
|
||||
subMeshes.clear();
|
||||
for(size_t i=0, len=animations.size(); i<len; ++i) {
|
||||
OGRE_SAFE_DELETE(animations[i])
|
||||
for(auto &anim : animations) {
|
||||
OGRE_SAFE_DELETE(anim)
|
||||
}
|
||||
animations.clear();
|
||||
for(size_t i=0, len=poses.size(); i<len; ++i) {
|
||||
OGRE_SAFE_DELETE(poses[i])
|
||||
for(auto &pose : poses) {
|
||||
OGRE_SAFE_DELETE(pose)
|
||||
}
|
||||
poses.clear();
|
||||
}
|
||||
|
@ -739,8 +736,8 @@ void MeshXml::Reset()
|
|||
OGRE_SAFE_DELETE(skeleton)
|
||||
OGRE_SAFE_DELETE(sharedVertexData)
|
||||
|
||||
for(size_t i=0, len=subMeshes.size(); i<len; ++i) {
|
||||
OGRE_SAFE_DELETE(subMeshes[i])
|
||||
for(auto &mesh : subMeshes) {
|
||||
OGRE_SAFE_DELETE(mesh)
|
||||
}
|
||||
subMeshes.clear();
|
||||
}
|
||||
|
@ -988,12 +985,12 @@ Skeleton::~Skeleton()
|
|||
|
||||
void Skeleton::Reset()
|
||||
{
|
||||
for(size_t i=0, len=bones.size(); i<len; ++i) {
|
||||
OGRE_SAFE_DELETE(bones[i])
|
||||
for(auto &bone : bones) {
|
||||
OGRE_SAFE_DELETE(bone)
|
||||
}
|
||||
bones.clear();
|
||||
for(size_t i=0, len=animations.size(); i<len; ++i) {
|
||||
OGRE_SAFE_DELETE(animations[i])
|
||||
for(auto &anim : animations) {
|
||||
OGRE_SAFE_DELETE(anim)
|
||||
}
|
||||
animations.clear();
|
||||
}
|
||||
|
@ -1082,11 +1079,11 @@ void Bone::CalculateWorldMatrixAndDefaultPose(Skeleton *skeleton)
|
|||
defaultPose = aiMatrix4x4(scale, rotation, position);
|
||||
|
||||
// Recursively for all children now that the parent matrix has been calculated.
|
||||
for (size_t i=0, len=children.size(); i<len; ++i)
|
||||
for (auto boneId : children)
|
||||
{
|
||||
Bone *child = skeleton->BoneById(children[i]);
|
||||
Bone *child = skeleton->BoneById(boneId);
|
||||
if (!child) {
|
||||
throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << children[i] << " for parent " << id << " " << name);
|
||||
throw DeadlyImportError(Formatter::format() << "CalculateWorldMatrixAndDefaultPose: Failed to find child bone " << boneId << " for parent " << id << " " << name);
|
||||
}
|
||||
child->CalculateWorldMatrixAndDefaultPose(skeleton);
|
||||
}
|
||||
|
|
|
@ -453,7 +453,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
|
|||
}
|
||||
else if (uvs > 0 && m_currentNodeName == nnTexCoord)
|
||||
{
|
||||
for(size_t i=0, len=dest->uvs.size(); i<len; ++i)
|
||||
for(auto &uvs : dest->uvs)
|
||||
{
|
||||
if (m_currentNodeName != nnTexCoord) {
|
||||
throw DeadlyImportError("Vertex buffer declared more UVs than can be found in a vertex");
|
||||
|
@ -462,7 +462,7 @@ void OgreXmlSerializer::ReadGeometryVertexBuffer(VertexDataXml *dest)
|
|||
aiVector3D uv;
|
||||
uv.x = ReadAttribute<float>("u");
|
||||
uv.y = (ReadAttribute<float>("v") * -1) + 1; // Flip UV from Ogre to Assimp form
|
||||
dest->uvs[i].push_back(uv);
|
||||
uvs.push_back(uv);
|
||||
|
||||
NextNode();
|
||||
}
|
||||
|
@ -657,10 +657,8 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
|
|||
Some exporters wont care if the sum of all bone weights
|
||||
for a single vertex equals 1 or not, so validate here. */
|
||||
const float epsilon = 0.05f;
|
||||
for(std::set<uint32_t>::const_iterator iter=influencedVertices.begin(), end=influencedVertices.end(); iter != end; ++iter)
|
||||
for (const uint32_t vertexIndex : influencedVertices)
|
||||
{
|
||||
const uint32_t vertexIndex = (*iter);
|
||||
|
||||
float sum = 0.0f;
|
||||
for (VertexBoneAssignmentList::const_iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
|
||||
{
|
||||
|
@ -669,10 +667,10 @@ void OgreXmlSerializer::ReadBoneAssignments(VertexDataXml *dest)
|
|||
}
|
||||
if ((sum < (1.0f - epsilon)) || (sum > (1.0f + epsilon)))
|
||||
{
|
||||
for (VertexBoneAssignmentList::iterator baIter=dest->boneAssignments.begin(), baEnd=dest->boneAssignments.end(); baIter != baEnd; ++baIter)
|
||||
for (auto &boneAssign : dest->boneAssignments)
|
||||
{
|
||||
if (baIter->vertexIndex == vertexIndex)
|
||||
baIter->weight /= sum;
|
||||
if (boneAssign.vertexIndex == vertexIndex)
|
||||
boneAssign.weight /= sum;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -236,8 +236,8 @@ OpenGEXImporter::VertexContainer::~VertexContainer() {
|
|||
delete[] m_vertices;
|
||||
delete[] m_normals;
|
||||
|
||||
for( size_t i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; i++ ) {
|
||||
delete [] m_textureCoords[ i ];
|
||||
for(auto &texcoords : m_textureCoords) {
|
||||
delete [] texcoords;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -131,11 +131,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
|
|||
static const unsigned int numDelimiters = 2;
|
||||
const char delimiters[ numDelimiters ] = { '/', '\\' };
|
||||
rNormalizedPath = rPath;
|
||||
for ( unsigned int i=0; i<numDelimiters; i++ )
|
||||
for (const char delimiter : delimiters)
|
||||
{
|
||||
for ( size_t j=0; j<rNormalizedPath.size(); j++ )
|
||||
{
|
||||
if ( rNormalizedPath[j] == delimiters[ i ] )
|
||||
if ( rNormalizedPath[j] == delimiter )
|
||||
{
|
||||
rNormalizedPath[ j ] = sep[ 0 ];
|
||||
}
|
||||
|
|
|
@ -195,8 +195,8 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPZipArchive::~Q3BSPZipArchive() {
|
||||
for( std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it ) {
|
||||
delete it->second;
|
||||
for(auto &file : m_ArchiveMap) {
|
||||
delete file.second;
|
||||
}
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
|
@ -269,8 +269,8 @@ void Q3BSPZipArchive::Close(IOStream *pFile) {
|
|||
void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
|
||||
rFileList.clear();
|
||||
|
||||
for(std::map<std::string, ZipFile*>::iterator it(m_ArchiveMap.begin()), end(m_ArchiveMap.end()); it != end; ++it) {
|
||||
rFileList.push_back(it->first);
|
||||
for(auto &file : m_ArchiveMap) {
|
||||
rFileList.push_back(file.first);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -183,12 +183,11 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// search in the list of meshes whether we have one with this texture
|
||||
for (std::vector< MeshInformation >::iterator it = (*curGroup).meshes.begin(),
|
||||
end = (*curGroup).meshes.end(); it != end; ++it)
|
||||
for (auto &mesh : (*curGroup).meshes)
|
||||
{
|
||||
if (length == (*it).name.length() && (length ? !::strcmp(sz,(*it).name.c_str()) : true))
|
||||
if (length == mesh.name.length() && (length ? !::strcmp(sz, mesh.name.c_str()) : true))
|
||||
{
|
||||
output = &(*it);
|
||||
output = &mesh;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -223,13 +222,12 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// count the number of valid groups
|
||||
// (meshes can't be empty)
|
||||
for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end();
|
||||
it != end;++it)
|
||||
for (auto & outGroup : outGroups)
|
||||
{
|
||||
if (!(*it).meshes.empty())
|
||||
if (!outGroup.meshes.empty())
|
||||
{
|
||||
++pScene->mRootNode->mNumChildren;
|
||||
pScene->mNumMeshes += (unsigned int)(*it).meshes.size();
|
||||
pScene->mNumMeshes += (unsigned int) outGroup.meshes.size();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -251,10 +249,9 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
aiMaterial** mats = pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
||||
|
||||
unsigned int meshIdx = 0;
|
||||
for (std::vector< GroupInformation >::iterator it = outGroups.begin(), end = outGroups.end();
|
||||
it != end;++it)
|
||||
for (auto & outGroup : outGroups)
|
||||
{
|
||||
if ((*it).meshes.empty())continue;
|
||||
if (outGroup.meshes.empty())continue;
|
||||
|
||||
aiNode* node;
|
||||
if (pScene->mRootNode->mNumChildren)
|
||||
|
@ -263,13 +260,13 @@ void RAWImporter::InternReadFile( const std::string& pFile,
|
|||
node->mParent = pScene->mRootNode;
|
||||
}
|
||||
else node = *cc;++cc;
|
||||
node->mName.Set((*it).name);
|
||||
node->mName.Set(outGroup.name);
|
||||
|
||||
// add all meshes
|
||||
node->mNumMeshes = (unsigned int)(*it).meshes.size();
|
||||
node->mNumMeshes = (unsigned int) outGroup.meshes.size();
|
||||
unsigned int* pi = node->mMeshes = new unsigned int[ node->mNumMeshes ];
|
||||
for (std::vector< MeshInformation >::iterator it2 = (*it).meshes.begin(),
|
||||
end2 = (*it).meshes.end(); it2 != end2; ++it2)
|
||||
for (std::vector< MeshInformation >::iterator it2 = outGroup.meshes.begin(),
|
||||
end2 = outGroup.meshes.end(); it2 != end2; ++it2)
|
||||
{
|
||||
ai_assert(!(*it2).vertices.empty());
|
||||
|
||||
|
|
|
@ -459,11 +459,9 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
if (iBase)
|
||||
{
|
||||
// we can't use memset here we unsigned int needn' be 32 bits
|
||||
for (std::vector<unsigned int>::iterator
|
||||
iter = avWasCopied.begin(),end = avWasCopied.end();
|
||||
iter != end;++iter)
|
||||
for (auto &elem : avWasCopied)
|
||||
{
|
||||
(*iter) = 0xffffffff;
|
||||
elem = 0xffffffff;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -171,9 +171,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// collect triangles
|
||||
std::vector<Unreal::Triangle> triangles(numTris);
|
||||
for (std::vector<Unreal::Triangle>::iterator it = triangles.begin(), end = triangles.end();it != end; ++it) {
|
||||
Unreal::Triangle& tri = *it;
|
||||
|
||||
for (auto & tri : triangles) {
|
||||
for (unsigned int i = 0; i < 3;++i) {
|
||||
|
||||
tri.mVertex[i] = d_reader.GetI2();
|
||||
|
@ -222,9 +220,9 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
// collect vertices
|
||||
std::vector<aiVector3D> vertices(numVert);
|
||||
for (std::vector<aiVector3D>::iterator it = vertices.begin(), end = vertices.end(); it != end; ++it) {
|
||||
for (auto &vertex : vertices) {
|
||||
int32_t val = a_reader.GetI4();
|
||||
Unreal::DecompressVertex(*it,val);
|
||||
Unreal::DecompressVertex(vertex ,val);
|
||||
}
|
||||
|
||||
// list of textures.
|
||||
|
@ -330,8 +328,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
materials.reserve(textures.size()*2+5);
|
||||
|
||||
// find out how many output meshes and materials we'll have and build material indices
|
||||
for (std::vector<Unreal::Triangle>::iterator it = triangles.begin(), end = triangles.end();it != end; ++it) {
|
||||
Unreal::Triangle& tri = *it;
|
||||
for (Unreal::Triangle &tri : triangles) {
|
||||
Unreal::TempMat mat(tri);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
|
||||
if (nt == materials.end()) {
|
||||
|
@ -418,8 +415,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// fill them.
|
||||
for (std::vector<Unreal::Triangle>::iterator it = triangles.begin(), end = triangles.end();it != end; ++it) {
|
||||
Unreal::Triangle& tri = *it;
|
||||
for (const Unreal::Triangle &tri : triangles) {
|
||||
Unreal::TempMat mat(tri);
|
||||
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
|
||||
|
||||
|
|
Loading…
Reference in New Issue