bugfix: fix stupid test introduced by myself.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/321/head
Kim Kulling 2014-07-19 16:22:15 +02:00
parent 46ca36cb6f
commit d655199043
1 changed files with 4 additions and 15 deletions

View File

@ -131,10 +131,11 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
// and renormalize the weights // and renormalize the weights
float sum = 0.0f; float sum = 0.0f;
for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it) for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) {
sum += it->mWeight; sum += it->mWeight;
const float invSum = 1.0f/sum; }
if( 0.0f != sum ) { if( 0.0f != sum ) {
const float invSum = 1.0f / sum;
for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) { for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) {
it->mWeight *= invSum; it->mWeight *= invSum;
} }
@ -161,18 +162,6 @@ void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
const std::vector<aiVertexWeight>& bw = boneWeights[a]; const std::vector<aiVertexWeight>& bw = boneWeights[a];
aiBone* bone = pMesh->mBones[a]; aiBone* bone = pMesh->mBones[a];
// ignore the bone if no vertex weights were removed there
// FIX (Aramis, 07|22|08)
// NO! we can't ignore it in this case ... it is possible that
// the number of weights did not change, but the weight values did.
// if( bw.size() == bone->mNumWeights)
// continue;
// FIX (Aramis, 07|21|08)
// It is possible that all weights of a bone have been removed.
// This would naturally cause an exception in &bw[0].
if ( bw.empty() ) if ( bw.empty() )
{ {
abNoNeed[a] = bChanged = true; abNoNeed[a] = bChanged = true;