Merge branch 'master' of https://github.com/assimp/assimp
commit
d65049a657
|
@ -74,12 +74,6 @@ jobs:
|
|||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Remove contrib directory for Hunter builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
uses: JesseTG/rm@v1.0.3
|
||||
with:
|
||||
path: contrib
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
|
|
|
@ -14,7 +14,7 @@ jobs:
|
|||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
|
@ -38,7 +38,7 @@ jobs:
|
|||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
|
@ -46,7 +46,7 @@ jobs:
|
|||
CC: clang
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v2
|
||||
uses: lukka/run-cmake@v3
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
|
@ -57,3 +57,13 @@ jobs:
|
|||
- name: test
|
||||
run: cd build/bin && ./unit
|
||||
shell: bash
|
||||
|
||||
job3:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
shell: bash
|
||||
|
|
|
@ -49,10 +49,9 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz"
|
||||
SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.17.tar.gz"
|
||||
SHA1 "e6396699e414120e32557fe92db097b7655b760b"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
|
@ -84,10 +83,6 @@ OPTION( ASSIMP_NO_EXPORT
|
|||
"Disable Assimp's export functionality."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
OFF
|
||||
|
@ -134,6 +129,18 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
|||
OFF
|
||||
)
|
||||
|
||||
IF (WIN32)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ELSE()
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
ON
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF (WIN32)
|
||||
# Use subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
@ -193,12 +200,9 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
|
|||
SET (ASSIMP_SOVERSION 5)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
# Enable C++17 support globally
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
IF(NOT ASSIMP_IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
|
@ -246,8 +250,7 @@ IF( UNIX )
|
|||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF( ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
ELSE()
|
||||
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
|
@ -257,9 +260,13 @@ ENDIF()
|
|||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 17)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
|
||||
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
|
||||
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
|
@ -273,9 +280,9 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
|||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
|
||||
ADD_COMPILE_OPTIONS(/bigobj)
|
||||
ELSE() # msvc
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||
ENDIF()
|
||||
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
|
@ -289,7 +296,6 @@ ELSEIF(MSVC)
|
|||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 17)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
|
@ -314,17 +320,17 @@ ENDIF()
|
|||
|
||||
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
|
@ -332,14 +338,16 @@ ENDIF()
|
|||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
|
@ -660,13 +668,13 @@ ELSE()
|
|||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD TRUE
|
||||
)
|
||||
)
|
||||
|
||||
# Do build the draco shared library
|
||||
set_target_properties(${draco_LIBRARIES} PROPERTIES
|
||||
EXCLUDE_FROM_ALL FALSE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD FALSE
|
||||
)
|
||||
)
|
||||
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
|
@ -683,8 +691,7 @@ ELSE()
|
|||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
|
||||
)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
16
Dockerfile
16
Dockerfile
|
@ -1,14 +1,9 @@
|
|||
FROM ubuntu:14.04
|
||||
FROM ubuntu:22.04
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
RUN apt-get update && apt-get install -y ninja-build \
|
||||
git cmake build-essential software-properties-common
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
|
||||
cd /usr/bin && \
|
||||
rm gcc g++ cpp && \
|
||||
ln -s gcc-4.9 gcc && \
|
||||
ln -s g++-4.9 g++ && \
|
||||
ln -s cpp-4.9 cpp
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
|
||||
|
@ -19,7 +14,8 @@ WORKDIR /opt/assimp
|
|||
|
||||
RUN git checkout master \
|
||||
&& mkdir build && cd build && \
|
||||
cmake \
|
||||
cmake -G 'Ninja' \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
|
||||
.. && \
|
||||
make && make install
|
||||
ninja -j4 && ninja install
|
||||
|
|
41
Readme.md
41
Readme.md
|
@ -1,6 +1,8 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
### Current project status ###
|
||||
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
|
||||
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
|
||||
|
@ -14,7 +16,6 @@ A library to import and export various 3d-model-formats including scene-post-pro
|
|||
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
|
@ -23,15 +24,19 @@ Additionally, assimp features various __mesh post processing tools__: normals an
|
|||
### Latest Doc's ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Get involved ###
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
<br>
|
||||
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
|
||||
<br>
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
### Prebuild binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
### Communities ###
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
|
||||
|
@ -66,28 +71,18 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
|
|||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
/samples A small number of samples to illustrate possible use-cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
To find our documentation, visit [our website](https://assimp.org/) or check out [Wiki](https://github.com/assimp/assimp/wiki)
|
||||
|
||||
If the docs don't solve your problem, you can:
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
a pull request with your changes against the main repository's `master` branch.
|
||||
|
|
|
@ -397,10 +397,6 @@ struct Material {
|
|||
|
||||
Material(const Material &other) = default;
|
||||
|
||||
Material(Material &&other) AI_NO_EXCEPT = default;
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT = default;
|
||||
|
||||
virtual ~Material() = default;
|
||||
|
||||
//! Name of the material
|
||||
|
|
|
@ -266,8 +266,15 @@ void Discreet3DSImporter::ParseMainChunk() {
|
|||
};
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunreachable-code-return"
|
||||
#endif
|
||||
// recursively continue processing this hierarchy level
|
||||
return ParseMainChunk();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -68,7 +68,7 @@ using namespace D3DS;
|
|||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
~Discreet3DSImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -93,7 +93,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~EmbeddedTexture() = default;
|
||||
~EmbeddedTexture() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_EmbeddedTexture2D;
|
||||
|
@ -110,7 +110,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~Texture2DGroup() = default;
|
||||
~Texture2DGroup() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Texture2DGroup;
|
||||
|
@ -127,7 +127,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
~BaseMaterials() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
|
@ -152,7 +152,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
~Object() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
|
|
|
@ -282,11 +282,11 @@ public:
|
|||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
void Throw_CloseNotFound(const std::string &nodeName);
|
||||
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
|
||||
void Throw_ID_NotFound(const std::string &pID) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
|
|
|
@ -815,6 +815,7 @@ nl_clean_loop:
|
|||
for (; next_it != nodeArray.end(); ++next_it) {
|
||||
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
|
||||
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
|
||||
// FIXME: this leaks memory on test models test8.amf and test9.amf
|
||||
nodeArray.erase(nl_it);
|
||||
|
||||
goto nl_clean_loop;
|
||||
|
|
|
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
@ -322,21 +321,6 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
|
|||
aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
|
||||
nd->mNodeName.Set(me->mName + ".Target");
|
||||
|
||||
// If there is no input position channel we will need
|
||||
// to supply the default position from the node's
|
||||
// local transformation matrix.
|
||||
/*TargetAnimationHelper helper;
|
||||
if (me->mAnim.akeyPositions.empty())
|
||||
{
|
||||
aiMatrix4x4& mat = (*i)->mTransform;
|
||||
helper.SetFixedMainAnimationChannel(aiVector3D(
|
||||
mat.a4, mat.b4, mat.c4));
|
||||
}
|
||||
else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
|
||||
helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
|
||||
|
||||
helper.Process(&me->mTargetAnim.akeyPositions);*/
|
||||
|
||||
// Allocate the key array and fill it
|
||||
nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
|
||||
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
||||
|
|
|
@ -304,7 +304,6 @@ void Parser::Parse() {
|
|||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -480,6 +479,11 @@ void Parser::ParseLV1MaterialListBlock() {
|
|||
if (TokenMatch(filePtr, "MATERIAL_COUNT", 14)) {
|
||||
ParseLV4MeshLong(iMaterialCount);
|
||||
|
||||
if (UINT_MAX - iOldMaterialCount < iMaterialCount) {
|
||||
LogWarning("Out of range: material index is too large");
|
||||
return;
|
||||
}
|
||||
|
||||
// now allocate enough storage to hold all materials
|
||||
m_vMaterials.resize(iOldMaterialCount + iMaterialCount, Material("INVALID"));
|
||||
continue;
|
||||
|
@ -734,7 +738,6 @@ void Parser::ParseLV3MapBlock(Texture &map) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MAP_XXXXXX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -859,7 +862,6 @@ void Parser::ParseLV1ObjectBlock(ASE::BaseNode &node) {
|
|||
}
|
||||
AI_ASE_HANDLE_TOP_LEVEL_SECTION();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -883,7 +885,6 @@ void Parser::ParseLV2CameraSettingsBlock(ASE::Camera &camera) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "CAMERA_SETTINGS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1189,7 +1190,6 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*NODE_TM");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
||||
|
@ -1310,7 +1310,6 @@ void Parser::ParseLV2MeshBlock(ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("2", "*MESH");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
||||
|
@ -1344,7 +1343,6 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_WEIGHTS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshBones(unsigned int iNumBones, ASE::Mesh &mesh) {
|
||||
|
@ -1414,7 +1412,6 @@ void Parser::ParseLV4MeshBonesVertices(unsigned int iNumVertices, ASE::Mesh &mes
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("4", "*MESH_BONE_VERTEX");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshVertexListBlock(
|
||||
|
@ -1443,7 +1440,6 @@ void Parser::ParseLV3MeshVertexListBlock(
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_VERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
|
@ -1470,7 +1466,6 @@ void Parser::ParseLV3MeshFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_FACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
||||
|
@ -1503,7 +1498,6 @@ void Parser::ParseLV3MeshTListBlock(unsigned int iNumVertices,
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TVERT_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
||||
|
@ -1532,7 +1526,6 @@ void Parser::ParseLV3MeshTFaceListBlock(unsigned int iNumFaces,
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_TFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
||||
|
@ -1567,7 +1560,6 @@ void Parser::ParseLV3MappingChannel(unsigned int iChannel, ASE::Mesh &mesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_MAPPING_CHANNEL");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh) {
|
||||
|
@ -1595,7 +1587,6 @@ void Parser::ParseLV3MeshCListBlock(unsigned int iNumVertices, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CVERTEX_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh) {
|
||||
|
@ -1623,7 +1614,6 @@ void Parser::ParseLV3MeshCFaceListBlock(unsigned int iNumFaces, ASE::Mesh &mesh)
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_CFACE_LIST");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
||||
|
@ -1681,7 +1671,6 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh &sMesh) {
|
|||
}
|
||||
AI_ASE_HANDLE_SECTION("3", "*MESH_NORMALS");
|
||||
}
|
||||
return;
|
||||
}
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Parser::ParseLV4MeshFace(ASE::Face &out) {
|
||||
|
|
|
@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
|
|||
|
||||
#include "cencode.h" // changed from <B64/cencode.h>
|
||||
|
||||
const int CHARS_PER_LINE = 72;
|
||||
static const int CHARS_PER_LINE = 72;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
|
|
|
@ -150,7 +150,7 @@ AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadByte() {
|
||||
if (_pos > _buf.size()) {
|
||||
if (_pos >= _buf.size()) {
|
||||
Fail("EOF");
|
||||
}
|
||||
|
||||
|
@ -418,7 +418,6 @@ void B3DImporter::ReadTRIS(int v0) {
|
|||
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned[3];
|
||||
|
|
|
@ -96,7 +96,8 @@ struct CustomDataTypeDescription {
|
|||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
|
||||
|
|
|
@ -115,15 +115,12 @@ BlenderImporter::~BlenderImporter() {
|
|||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char * const Tokens[] = { "BLENDER" };
|
||||
static const char Token[] = "BLENDER";
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
// note: this won't catch compressed files
|
||||
static const char *tokens[] = { "<BLENDER", "blender" };
|
||||
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
return ParseMagicToken(pFile, pIOHandler).error.empty();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -142,63 +139,21 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
|
|||
// Imports the given file into the given scene structure.
|
||||
void BlenderImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
std::vector<char> uncompressed;
|
||||
#endif
|
||||
|
||||
FileDatabase file;
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (!stream) {
|
||||
ThrowException("Could not open file for reading");
|
||||
StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
|
||||
if (!streamOrError.error.empty()) {
|
||||
ThrowException(streamOrError.error);
|
||||
}
|
||||
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Tokens[0])) {
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
|
||||
}
|
||||
char version[4] = { 0 };
|
||||
file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
|
||||
file.little = (stream->Read(version, 1, 1), version[0] == 'v');
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
ThrowException("Unsupported GZIP compression method");
|
||||
}
|
||||
stream->Read(version, 3, 1);
|
||||
version[3] = '\0';
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed.data()), total);
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, "BLENDER")) {
|
||||
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
|
||||
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
|
||||
|
||||
stream->Read(magic, 3, 1);
|
||||
magic[3] = '\0';
|
||||
|
||||
LogInfo("Blender version is ", magic[0], ".", magic + 1,
|
||||
LogInfo("Blender version is ", version[0], ".", version + 1,
|
||||
" (64bit: ", file.i64bit ? "true" : "false",
|
||||
", little endian: ", file.little ? "true" : "false", ")");
|
||||
|
||||
|
@ -1338,4 +1293,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
|
|||
return node.release();
|
||||
}
|
||||
|
||||
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (stream == nullptr) {
|
||||
return {{}, {}, "Could not open file for reading"};
|
||||
}
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, {}, {}};
|
||||
}
|
||||
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
|
||||
}
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
return {{}, {}, "Unsupported GZIP compression method"};
|
||||
}
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
auto uncompressed = std::make_shared<std::vector<char>>();
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, uncompressed, {}};
|
||||
}
|
||||
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -180,6 +180,19 @@ private:
|
|||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// TODO: Move to a std::variant, once c++17 is supported.
|
||||
struct StreamOrError {
|
||||
std::shared_ptr<IOStream> stream;
|
||||
std::shared_ptr<std::vector<char>> input;
|
||||
std::string error;
|
||||
};
|
||||
|
||||
// Returns either a stream (and optional input data for the stream) or
|
||||
// an error if it can't parse the magic token.
|
||||
StreamOrError ParseMagicToken(
|
||||
const std::string &pFile,
|
||||
IOSystem *pIOHandler) const;
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
|
|
|
@ -102,10 +102,6 @@ void Structure::Convert<CollectionObject>(
|
|||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
{
|
||||
//std::shared_ptr<CollectionObject> prev;
|
||||
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
|
||||
//dest.prev = prev.get();
|
||||
|
||||
std::shared_ptr<Object> ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
|
||||
dest.ob = ob.get();
|
||||
|
@ -569,7 +565,7 @@ void Structure ::Convert<MVert>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderTessellator.cpp
|
||||
* @brief A simple tessellation wrapper
|
||||
*/
|
||||
|
||||
/// @file BlenderTessellator.cpp
|
||||
/// @brief A simple tessellation wrapper
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -144,11 +143,7 @@ namespace Assimp
|
|||
|
||||
#if ASSIMP_BLEND_WITH_POLY_2_TRI
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <poly2tri/poly2tri.h>
|
||||
#else
|
||||
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#endif
|
||||
#include "contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
|
|
@ -95,6 +95,7 @@ ColladaLoader::ColladaLoader() :
|
|||
noSkeletonMesh(false),
|
||||
removeEmptyBones(false),
|
||||
ignoreUpDirection(false),
|
||||
ignoreUnitSize(false),
|
||||
useColladaName(false),
|
||||
mNodeNameCounter(0) {
|
||||
// empty
|
||||
|
@ -122,6 +123,7 @@ void ColladaLoader::SetupProperties(const Importer *pImp) {
|
|||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
|
||||
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
|
||||
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
|
||||
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
|
||||
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
|
||||
}
|
||||
|
||||
|
@ -170,12 +172,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
// Apply unit-size scale calculation
|
||||
if (!ignoreUnitSize) {
|
||||
// Apply unit-size scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
if (!ignoreUpDirection) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if (parser.mUpDirection == ColladaParser::UP_X) {
|
||||
|
|
|
@ -239,6 +239,7 @@ protected:
|
|||
bool noSkeletonMesh;
|
||||
bool removeEmptyBones;
|
||||
bool ignoreUpDirection;
|
||||
bool ignoreUnitSize;
|
||||
bool useColladaName;
|
||||
|
||||
/** Used by FindNameForNode() to generate unique node names */
|
||||
|
|
|
@ -1855,7 +1855,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
default:
|
||||
// LineStrip is not supported due to expected index unmangling
|
||||
throw DeadlyImportError("Unsupported primitive type.");
|
||||
break;
|
||||
}
|
||||
|
||||
// store the face size to later reconstruct the face from
|
||||
|
|
|
@ -71,7 +71,7 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
|||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
|
||||
|
@ -88,6 +88,7 @@ static aiColor4D g_aclrDxfIndexColors[] = {
|
|||
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
|
||||
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
|
||||
};
|
||||
|
||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
|
||||
|
||||
|
@ -109,14 +110,6 @@ static const aiImporterDesc desc = {
|
|||
"dxf"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
|
@ -229,7 +222,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
|||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (! output.blocks.size() ) {
|
||||
if (output.blocks.empty()) {
|
||||
throw DeadlyImportError("DXF: no data blocks loaded");
|
||||
}
|
||||
|
||||
|
@ -587,10 +580,11 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
#define DXF_POLYLINE_FLAG_CLOSED 0x1
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
|
||||
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
|
||||
// Currently unused
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
|
@ -639,12 +633,6 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
reader++;
|
||||
}
|
||||
|
||||
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
|
||||
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
|
||||
// output.blocks.back().lines.pop_back();
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (vguess && line.positions.size() != vguess) {
|
||||
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
|
||||
line.positions.size(),", expected ", vguess );
|
||||
|
@ -734,12 +722,18 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
case 71:
|
||||
case 72:
|
||||
case 73:
|
||||
case 74:
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
case 74: {
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
}
|
||||
const int index = reader.ValueAsSignedInt();
|
||||
if (index >= 0) {
|
||||
indices[cnti++] = static_cast<unsigned int>(index);
|
||||
} else {
|
||||
indices[cnti++] = static_cast<unsigned int>(-index);
|
||||
}
|
||||
}
|
||||
indices[cnti++] = reader.ValueAsUnsignedInt();
|
||||
break;
|
||||
|
||||
// color
|
||||
|
@ -777,8 +771,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// (note) this is also used for for parsing line entities, so we
|
||||
// must handle the vertex_count == 2 case as well.
|
||||
|
||||
|
@ -795,8 +788,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
if (reader.GroupCode() == 0) {
|
||||
break;
|
||||
}
|
||||
switch (reader.GroupCode())
|
||||
{
|
||||
switch (reader.GroupCode()) {
|
||||
|
||||
// 8 specifies the layer
|
||||
case 8:
|
||||
|
|
|
@ -68,8 +68,8 @@ namespace DXF {
|
|||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter() override;
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -139,6 +139,7 @@ size_t Offset(const char* begin, const char* cursor) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, const char* begin, const char* cursor) AI_WONT_RETURN_SUFFIX;
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
|
||||
TokenizeError(message, Offset(begin, cursor));
|
||||
}
|
||||
|
@ -341,8 +342,7 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits)
|
||||
{
|
||||
bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const char *input, const char *&cursor, const char *end, bool const is64bits) {
|
||||
// the first word contains the offset at which this block ends
|
||||
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
|
@ -408,7 +408,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
|
||||
// XXX this is vulnerable to stack overflowing ..
|
||||
while(Offset(input, cursor) < end_offset - sentinel_block_length) {
|
||||
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
ReadScope(output_tokens, token_allocator, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
|
||||
|
||||
|
@ -431,8 +431,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
||||
{
|
||||
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &token_allocator) {
|
||||
ai_assert(input);
|
||||
ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
|
||||
|
||||
|
@ -465,7 +464,7 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
|||
try
|
||||
{
|
||||
while (cursor < end ) {
|
||||
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
|
||||
if (!ReadScope(output_tokens, token_allocator, input, cursor, input + length, is64bits)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -93,6 +93,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
mSceneOut(out),
|
||||
doc(doc),
|
||||
mRemoveEmptyBones(removeEmptyBones) {
|
||||
|
||||
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -421,16 +423,32 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
|||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
|
||||
// All transformations to the camera will be handled by its node in the scenegraph.
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
|
||||
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
|
||||
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
// TODO: This is not a complete solution for how FBX cameras can be stored.
|
||||
// TODO: Incorporate non-square pixel aspect ratio.
|
||||
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
|
||||
|
||||
float fov_deg = cam.FieldOfView();
|
||||
// If FOV not specified in file, compute using FilmWidth and FocalLength.
|
||||
if (fov_deg == kFovUnknown) {
|
||||
float film_width_inches = cam.FilmWidth();
|
||||
float focal_length_mm = cam.FocalLength();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
|
||||
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
|
||||
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
|
||||
} else {
|
||||
// FBX fov is full-view degrees. We want half-view radians.
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
|
||||
}
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
@ -640,7 +658,7 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
const PropertyTable &props = model.Props();
|
||||
|
||||
const auto zero_epsilon = ai_epsilon;
|
||||
const auto zero_epsilon = Math::getEpsilon<ai_real>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
@ -873,8 +891,12 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
|||
data->Set(index++, prop.first, interpretedBool->Value());
|
||||
} else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) {
|
||||
data->Set(index++, prop.first, interpretedInt->Value());
|
||||
} else if (const TypedProperty<uint32_t> *interpretedUInt = prop.second->As<TypedProperty<uint32_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUInt->Value());
|
||||
} else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUint64->Value());
|
||||
} else if (const TypedProperty<int64_t> *interpretedint64 = prop.second->As<TypedProperty<int64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedint64->Value());
|
||||
} else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) {
|
||||
data->Set(index++, prop.first, interpretedFloat->Value());
|
||||
} else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) {
|
||||
|
@ -1176,15 +1198,23 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto &curVertices = shapeGeometry->GetVertices();
|
||||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
|
||||
// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
aniName = geoMetryName;
|
||||
}
|
||||
else if (aniName.find('.') == aniName.npos) {
|
||||
aniName += "." + geoMetryName;
|
||||
}
|
||||
animMesh->mName.Set(aniName);
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
const unsigned int curIndex = curIndices.at(j);
|
||||
aiVector3D vertex = curVertices.at(j);
|
||||
|
@ -1406,13 +1436,12 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto& curVertices = shapeGeometry->GetVertices();
|
||||
const auto& curNormals = shapeGeometry->GetNormals();
|
||||
const auto& curIndices = shapeGeometry->GetIndices();
|
||||
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
unsigned int curIndex = curIndices.at(j);
|
||||
|
|
|
@ -154,8 +154,10 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
|
|||
for (const Connection* con : conns) {
|
||||
const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
|
||||
if (bspc) {
|
||||
blendShapeChannels.push_back(bspc);
|
||||
continue;
|
||||
auto pr = blendShapeChannels.insert(bspc);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -179,8 +181,10 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
|
|||
for (const Connection* con : conns) {
|
||||
const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
|
||||
if (sg) {
|
||||
shapeGeometries.push_back(sg);
|
||||
continue;
|
||||
auto pr = shapeGeometries.insert(sg);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -243,7 +243,7 @@ FileGlobalSettings::FileGlobalSettings(const Document &doc, std::shared_ptr<cons
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::Document(const Parser& parser, const ImportSettings& settings) :
|
||||
Document::Document(Parser& parser, const ImportSettings& settings) :
|
||||
settings(settings), parser(parser) {
|
||||
ASSIMP_LOG_DEBUG("Creating FBX Document");
|
||||
|
||||
|
@ -265,13 +265,17 @@ Document::Document(const Parser& parser, const ImportSettings& settings) :
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Document::~Document() {
|
||||
for(ObjectMap::value_type& v : objects) {
|
||||
delete v.second;
|
||||
Document::~Document()
|
||||
{
|
||||
// The document does not own the memory for the following objects, but we need to call their d'tor
|
||||
// so they can properly free memory like string members:
|
||||
|
||||
for (ObjectMap::value_type &v : objects) {
|
||||
delete_LazyObject(v.second);
|
||||
}
|
||||
|
||||
for(ConnectionMap::value_type& v : src_connections) {
|
||||
delete v.second;
|
||||
for (ConnectionMap::value_type &v : src_connections) {
|
||||
delete_Connection(v.second);
|
||||
}
|
||||
// |dest_connections| contain the same Connection objects as the |src_connections|
|
||||
}
|
||||
|
@ -356,9 +360,11 @@ void Document::ReadObjects() {
|
|||
DOMError("no Objects dictionary found");
|
||||
}
|
||||
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
|
||||
// add a dummy entry to represent the Model::RootNode object (id 0),
|
||||
// which is only indirectly defined in the input file
|
||||
objects[0] = new LazyObject(0L, *eobjects, *this);
|
||||
objects[0] = new_LazyObject(0L, *eobjects, *this);
|
||||
|
||||
const Scope& sobjects = *eobjects->Compound();
|
||||
for(const ElementMap::value_type& el : sobjects.Elements()) {
|
||||
|
@ -381,11 +387,13 @@ void Document::ReadObjects() {
|
|||
DOMError("encountered object with implicitly defined id 0",el.second);
|
||||
}
|
||||
|
||||
if(objects.find(id) != objects.end()) {
|
||||
const auto foundObject = objects.find(id);
|
||||
if(foundObject != objects.end()) {
|
||||
DOMWarning("encountered duplicate object id, ignoring first occurrence",el.second);
|
||||
delete foundObject->second;
|
||||
}
|
||||
|
||||
objects[id] = new LazyObject(id, *el.second, *this);
|
||||
objects[id] = new_LazyObject(id, *el.second, *this);
|
||||
|
||||
// grab all animation stacks upfront since there is no listing of them
|
||||
if(!strcmp(el.first.c_str(),"AnimationStack")) {
|
||||
|
@ -452,8 +460,10 @@ void Document::ReadPropertyTemplates() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Document::ReadConnections() {
|
||||
const Scope& sc = parser.GetRootScope();
|
||||
void Document::ReadConnections()
|
||||
{
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
const Scope &sc = parser.GetRootScope();
|
||||
// read property templates from "Definitions" section
|
||||
const Element* const econns = sc["Connections"];
|
||||
if(!econns || !econns->Compound()) {
|
||||
|
@ -492,7 +502,7 @@ void Document::ReadConnections() {
|
|||
}
|
||||
|
||||
// add new connection
|
||||
const Connection* const c = new Connection(insertionOrder++,src,dest,prop,*this);
|
||||
const Connection* const c = new_Connection(insertionOrder++,src,dest,prop,*this);
|
||||
src_connections.insert(ConnectionMap::value_type(src,c));
|
||||
dest_connections.insert(ConnectionMap::value_type(dest,c));
|
||||
}
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_FBX_DOCUMENT_H
|
||||
|
||||
#include <numeric>
|
||||
#include <unordered_set>
|
||||
#include <stdint.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include "FBXProperties.h"
|
||||
|
@ -54,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define _AI_CONCAT(a,b) a ## b
|
||||
#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
|
||||
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
|
||||
static const float kFovUnknown = -1.0f;
|
||||
|
||||
|
||||
class Parser;
|
||||
class Object;
|
||||
struct ImportSettings;
|
||||
|
@ -80,6 +86,10 @@ class BlendShape;
|
|||
class Skin;
|
||||
class Cluster;
|
||||
|
||||
#define new_LazyObject new (allocator.Allocate(sizeof(LazyObject))) LazyObject
|
||||
#define new_Connection new (allocator.Allocate(sizeof(Connection))) Connection
|
||||
#define delete_LazyObject(_p) (_p)->~LazyObject()
|
||||
#define delete_Connection(_p) (_p)->~Connection()
|
||||
|
||||
/** Represents a delay-parsed FBX objects. Many objects in the scene
|
||||
* are not needed by assimp, so it makes no sense to parse them
|
||||
|
@ -242,7 +252,7 @@ public:
|
|||
fbx_simple_property(FilmAspectRatio, float, 1.0f)
|
||||
fbx_simple_property(ApertureMode, int, 0)
|
||||
|
||||
fbx_simple_property(FieldOfView, float, 1.0f)
|
||||
fbx_simple_property(FieldOfView, float, kFovUnknown)
|
||||
fbx_simple_property(FocalLength, float, 1.0f)
|
||||
};
|
||||
|
||||
|
@ -855,14 +865,14 @@ public:
|
|||
return fullWeights;
|
||||
}
|
||||
|
||||
const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
|
||||
return shapeGeometries;
|
||||
}
|
||||
|
||||
private:
|
||||
float percent;
|
||||
WeightArray fullWeights;
|
||||
std::vector<const ShapeGeometry*> shapeGeometries;
|
||||
std::unordered_set<const ShapeGeometry*> shapeGeometries;
|
||||
};
|
||||
|
||||
/** DOM class for BlendShape deformers */
|
||||
|
@ -872,12 +882,12 @@ public:
|
|||
|
||||
virtual ~BlendShape();
|
||||
|
||||
const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
|
||||
return blendShapeChannels;
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<const BlendShapeChannel*> blendShapeChannels;
|
||||
std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
|
||||
};
|
||||
|
||||
/** DOM class for skin deformer clusters (aka sub-deformers) */
|
||||
|
@ -1072,7 +1082,7 @@ private:
|
|||
/** DOM root for a FBX file */
|
||||
class Document {
|
||||
public:
|
||||
Document(const Parser& parser, const ImportSettings& settings);
|
||||
Document(Parser& parser, const ImportSettings& settings);
|
||||
|
||||
~Document();
|
||||
|
||||
|
@ -1156,7 +1166,7 @@ private:
|
|||
const ImportSettings& settings;
|
||||
|
||||
ObjectMap objects;
|
||||
const Parser& parser;
|
||||
Parser& parser;
|
||||
|
||||
PropertyTemplateMap templates;
|
||||
ConnectionMap src_connections;
|
||||
|
|
|
@ -152,19 +152,19 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// broad-phase tokenized pass in which we identify the core
|
||||
// syntax elements of FBX (brackets, commas, key:value mappings)
|
||||
TokenList tokens;
|
||||
try {
|
||||
|
||||
Assimp::StackAllocator tempAllocator;
|
||||
try {
|
||||
bool is_binary = false;
|
||||
if (!strncmp(begin, "Kaydara FBX Binary", 18)) {
|
||||
is_binary = true;
|
||||
TokenizeBinary(tokens, begin, contents.size());
|
||||
TokenizeBinary(tokens, begin, contents.size(), tempAllocator);
|
||||
} else {
|
||||
Tokenize(tokens, begin);
|
||||
Tokenize(tokens, begin, tempAllocator);
|
||||
}
|
||||
|
||||
// use this information to construct a very rudimentary
|
||||
// parse-tree representing the FBX scope structure
|
||||
Parser parser(tokens, is_binary);
|
||||
Parser parser(tokens, tempAllocator, is_binary);
|
||||
|
||||
// take the raw parse-tree and convert it to a FBX DOM
|
||||
Document doc(parser, mSettings);
|
||||
|
@ -183,10 +183,12 @@ void FBXImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// assimp universal format (M)
|
||||
SetFileScale(size_relative_to_cm * 0.01f);
|
||||
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>());
|
||||
} catch (std::exception &) {
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::delete_fun<Token>());
|
||||
throw;
|
||||
// This collection does not own the memory for the tokens, but we need to call their d'tor
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::destructor_fun<Token>());
|
||||
|
||||
} catch (std::exception &) {
|
||||
std::for_each(tokens.begin(), tokens.end(), Util::destructor_fun<Token>());
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -138,20 +138,6 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
Material::~Material() = default;
|
||||
|
||||
aiVector2D uvTrans;
|
||||
aiVector2D uvScaling;
|
||||
ai_real uvRotation;
|
||||
|
||||
std::string type;
|
||||
std::string relativeFileName;
|
||||
std::string fileName;
|
||||
std::string alphaSource;
|
||||
std::shared_ptr<const PropertyTable> props;
|
||||
|
||||
unsigned int crop[4]{};
|
||||
|
||||
const Video* media;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Texture::Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name) :
|
||||
Object(id,element,name),
|
||||
|
|
|
@ -69,13 +69,16 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
|
|||
}
|
||||
const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
|
||||
if (bsp) {
|
||||
blendShapes.push_back(bsp);
|
||||
auto pr = blendShapes.insert(bsp);
|
||||
if (!pr.second) {
|
||||
FBXImporter::LogWarn("there is the same blendShape id ", bsp->ID());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
const std::unordered_set<const BlendShape*>& Geometry::GetBlendShapes() const {
|
||||
return blendShapes;
|
||||
}
|
||||
|
||||
|
|
|
@ -72,11 +72,12 @@ public:
|
|||
|
||||
/// @brief Get the BlendShape attached to this geometry or nullptr
|
||||
/// @return The blendshape arrays.
|
||||
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
||||
const std::unordered_set<const BlendShape*>& GetBlendShapes() const;
|
||||
|
||||
private:
|
||||
const Skin* skin;
|
||||
std::vector<const BlendShape*> blendShapes;
|
||||
std::unordered_set<const BlendShape*> blendShapes;
|
||||
|
||||
};
|
||||
|
||||
typedef std::vector<int> MatIndexArray;
|
||||
|
|
|
@ -88,6 +88,7 @@ namespace {
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void ParseError(const std::string& message, TokenPtr token) AI_WONT_RETURN_SUFFIX;
|
||||
void ParseError(const std::string& message, TokenPtr token)
|
||||
{
|
||||
if(token) {
|
||||
|
@ -115,8 +116,11 @@ namespace Assimp {
|
|||
namespace FBX {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Element::Element(const Token& key_token, Parser& parser) : key_token(key_token) {
|
||||
Element::Element(const Token& key_token, Parser& parser) :
|
||||
key_token(key_token), compound(nullptr)
|
||||
{
|
||||
TokenPtr n = nullptr;
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
do {
|
||||
n = parser.AdvanceToNextToken();
|
||||
if(!n) {
|
||||
|
@ -145,7 +149,7 @@ Element::Element(const Token& key_token, Parser& parser) : key_token(key_token)
|
|||
}
|
||||
|
||||
if (n->Type() == TokenType_OPEN_BRACKET) {
|
||||
compound.reset(new Scope(parser));
|
||||
compound = new_Scope(parser);
|
||||
|
||||
// current token should be a TOK_CLOSE_BRACKET
|
||||
n = parser.CurrentToken();
|
||||
|
@ -163,6 +167,15 @@ Element::Element(const Token& key_token, Parser& parser) : key_token(key_token)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Element::~Element()
|
||||
{
|
||||
if (compound) {
|
||||
delete_Scope(compound);
|
||||
}
|
||||
|
||||
// no need to delete tokens, they are owned by the parser
|
||||
}
|
||||
|
||||
Scope::Scope(Parser& parser,bool topLevel)
|
||||
{
|
||||
if(!topLevel) {
|
||||
|
@ -172,6 +185,7 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
}
|
||||
}
|
||||
|
||||
StackAllocator &allocator = parser.GetAllocator();
|
||||
TokenPtr n = parser.AdvanceToNextToken();
|
||||
if (n == nullptr) {
|
||||
ParseError("unexpected end of file");
|
||||
|
@ -188,36 +202,45 @@ Scope::Scope(Parser& parser,bool topLevel)
|
|||
ParseError("unexpected content: empty string.");
|
||||
}
|
||||
|
||||
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
|
||||
auto *element = new_Element(*n, parser);
|
||||
|
||||
// Element() should stop at the next Key token (or right after a Close token)
|
||||
n = parser.CurrentToken();
|
||||
if (n == nullptr) {
|
||||
if (topLevel) {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
return;
|
||||
}
|
||||
delete_Element(element);
|
||||
ParseError("unexpected end of file",parser.LastToken());
|
||||
} else {
|
||||
elements.insert(ElementMap::value_type(str, element));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Scope::~Scope() {
|
||||
for(ElementMap::value_type& v : elements) {
|
||||
delete v.second;
|
||||
Scope::~Scope()
|
||||
{
|
||||
// This collection does not own the memory for the elements, but we need to call their d'tor:
|
||||
|
||||
for (ElementMap::value_type &v : elements) {
|
||||
delete_Element(v.second);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::Parser (const TokenList& tokens, bool is_binary)
|
||||
: tokens(tokens)
|
||||
, last()
|
||||
, current()
|
||||
, cursor(tokens.begin())
|
||||
, is_binary(is_binary)
|
||||
Parser::Parser(const TokenList &tokens, StackAllocator &allocator, bool is_binary) :
|
||||
tokens(tokens), allocator(allocator), last(), current(), cursor(tokens.begin()), is_binary(is_binary)
|
||||
{
|
||||
ASSIMP_LOG_DEBUG("Parsing FBX tokens");
|
||||
root.reset(new Scope(*this,true));
|
||||
root = new_Scope(*this, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Parser::~Parser()
|
||||
{
|
||||
delete_Scope(root);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/LogAux.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
#include "Common/StackAllocator.h"
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "FBXTokenizer.h"
|
||||
|
||||
|
@ -63,14 +64,14 @@ class Parser;
|
|||
class Element;
|
||||
|
||||
// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
|
||||
typedef std::vector< Scope* > ScopeList;
|
||||
typedef std::fbx_unordered_multimap< std::string, Element* > ElementMap;
|
||||
|
||||
typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> ElementCollection;
|
||||
|
||||
# define new_Scope new Scope
|
||||
# define new_Element new Element
|
||||
using ScopeList = std::vector<Scope*>;
|
||||
using ElementMap = std::fbx_unordered_multimap< std::string, Element*>;
|
||||
using ElementCollection = std::pair<ElementMap::const_iterator,ElementMap::const_iterator>;
|
||||
|
||||
#define new_Scope new (allocator.Allocate(sizeof(Scope))) Scope
|
||||
#define new_Element new (allocator.Allocate(sizeof(Element))) Element
|
||||
#define delete_Scope(_p) (_p)->~Scope()
|
||||
#define delete_Element(_p) (_p)->~Element()
|
||||
|
||||
/** FBX data entity that consists of a key:value tuple.
|
||||
*
|
||||
|
@ -82,15 +83,16 @@ typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> Element
|
|||
* @endverbatim
|
||||
*
|
||||
* As can be seen in this sample, elements can contain nested #Scope
|
||||
* as their trailing member. **/
|
||||
* as their trailing member.
|
||||
**/
|
||||
class Element
|
||||
{
|
||||
public:
|
||||
Element(const Token& key_token, Parser& parser);
|
||||
~Element() = default;
|
||||
~Element();
|
||||
|
||||
const Scope* Compound() const {
|
||||
return compound.get();
|
||||
return compound;
|
||||
}
|
||||
|
||||
const Token& KeyToken() const {
|
||||
|
@ -104,7 +106,7 @@ public:
|
|||
private:
|
||||
const Token& key_token;
|
||||
TokenList tokens;
|
||||
std::unique_ptr<Scope> compound;
|
||||
Scope* compound;
|
||||
};
|
||||
|
||||
/** FBX data entity that consists of a 'scope', a collection
|
||||
|
@ -159,8 +161,8 @@ class Parser
|
|||
public:
|
||||
/** Parse given a token list. Does not take ownership of the tokens -
|
||||
* the objects must persist during the entire parser lifetime */
|
||||
Parser (const TokenList& tokens,bool is_binary);
|
||||
~Parser() = default;
|
||||
Parser(const TokenList &tokens, StackAllocator &allocator, bool is_binary);
|
||||
~Parser();
|
||||
|
||||
const Scope& GetRootScope() const {
|
||||
return *root;
|
||||
|
@ -170,6 +172,10 @@ public:
|
|||
return is_binary;
|
||||
}
|
||||
|
||||
StackAllocator &GetAllocator() {
|
||||
return allocator;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class Scope;
|
||||
friend class Element;
|
||||
|
@ -180,10 +186,10 @@ private:
|
|||
|
||||
private:
|
||||
const TokenList& tokens;
|
||||
|
||||
StackAllocator &allocator;
|
||||
TokenPtr last, current;
|
||||
TokenList::const_iterator cursor;
|
||||
std::unique_ptr<Scope> root;
|
||||
Scope *root;
|
||||
|
||||
const bool is_binary;
|
||||
};
|
||||
|
|
|
@ -94,7 +94,8 @@ AI_WONT_RETURN void TokenizeError(const std::string& message, unsigned int line,
|
|||
|
||||
// process a potential data token up to 'cur', adding it to 'output_tokens'.
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*& end,
|
||||
void ProcessDataToken(TokenList &output_tokens, StackAllocator &token_allocator,
|
||||
const char*& start, const char*& end,
|
||||
unsigned int line,
|
||||
unsigned int column,
|
||||
TokenType type = TokenType_DATA,
|
||||
|
@ -131,8 +132,7 @@ void ProcessDataToken( TokenList& output_tokens, const char*& start, const char*
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Tokenize(TokenList& output_tokens, const char* input)
|
||||
{
|
||||
void Tokenize(TokenList &output_tokens, const char *input, StackAllocator &token_allocator) {
|
||||
ai_assert(input);
|
||||
ASSIMP_LOG_DEBUG("Tokenizing ASCII FBX file");
|
||||
|
||||
|
@ -164,7 +164,7 @@ void Tokenize(TokenList& output_tokens, const char* input)
|
|||
in_double_quotes = false;
|
||||
token_end = cur;
|
||||
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
pending_data_token = false;
|
||||
}
|
||||
continue;
|
||||
|
@ -181,30 +181,30 @@ void Tokenize(TokenList& output_tokens, const char* input)
|
|||
continue;
|
||||
|
||||
case ';':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
comment = true;
|
||||
continue;
|
||||
|
||||
case '{':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end, line, column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_OPEN_BRACKET,line,column));
|
||||
continue;
|
||||
|
||||
case '}':
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column);
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_CLOSE_BRACKET,line,column));
|
||||
continue;
|
||||
|
||||
case ',':
|
||||
if (pending_data_token) {
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_DATA,true);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column, TokenType_DATA, true);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cur,cur+1,TokenType_COMMA,line,column));
|
||||
continue;
|
||||
|
||||
case ':':
|
||||
if (pending_data_token) {
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,TokenType_KEY,true);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column, TokenType_KEY, true);
|
||||
}
|
||||
else {
|
||||
TokenizeError("unexpected colon", line, column);
|
||||
|
@ -226,7 +226,7 @@ void Tokenize(TokenList& output_tokens, const char* input)
|
|||
}
|
||||
}
|
||||
|
||||
ProcessDataToken(output_tokens,token_begin,token_end,line,column,type);
|
||||
ProcessDataToken(output_tokens, token_allocator, token_begin, token_end, line, column, type);
|
||||
}
|
||||
|
||||
pending_data_token = false;
|
||||
|
|
|
@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define INCLUDED_AI_FBX_TOKENIZER_H
|
||||
|
||||
#include "FBXCompileConfig.h"
|
||||
#include "Common/StackAllocator.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/defs.h>
|
||||
#include <vector>
|
||||
|
@ -157,7 +158,8 @@ private:
|
|||
typedef const Token* TokenPtr;
|
||||
typedef std::vector< TokenPtr > TokenList;
|
||||
|
||||
#define new_Token new Token
|
||||
#define new_Token new (token_allocator.Allocate(sizeof(Token))) Token
|
||||
#define delete_Token(_p) (_p)->~Token()
|
||||
|
||||
|
||||
/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens.
|
||||
|
@ -167,7 +169,7 @@ typedef std::vector< TokenPtr > TokenList;
|
|||
* @param output_tokens Receives a list of all tokens in the input data.
|
||||
* @param input_buffer Textual input buffer to be processed, 0-terminated.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void Tokenize(TokenList& output_tokens, const char* input);
|
||||
void Tokenize(TokenList &output_tokens, const char *input, StackAllocator &tokenAllocator);
|
||||
|
||||
|
||||
/** Tokenizer function for binary FBX files.
|
||||
|
@ -178,7 +180,7 @@ void Tokenize(TokenList& output_tokens, const char* input);
|
|||
* @param input_buffer Binary input buffer to be processed.
|
||||
* @param length Length of input buffer, in bytes. There is no 0-terminal.
|
||||
* @throw DeadlyImportError if something goes wrong */
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length);
|
||||
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &tokenAllocator);
|
||||
|
||||
|
||||
} // ! FBX
|
||||
|
|
|
@ -66,6 +66,17 @@ struct delete_fun
|
|||
}
|
||||
};
|
||||
|
||||
/** helper for std::for_each to call the destructor on all items in a container without freeing their heap*/
|
||||
template <typename T>
|
||||
struct destructor_fun {
|
||||
void operator()(const volatile T* del) {
|
||||
if (del) {
|
||||
del->~T();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/** Get a string representation for a #TokenType. */
|
||||
const char* TokenTypeString(TokenType t);
|
||||
|
||||
|
|
|
@ -115,7 +115,9 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
throw DeadlyImportError("HMP File is too small.");
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
mBuffer = new uint8_t[fileSize];
|
||||
auto deleter=[this](uint8_t* ptr){ delete[] ptr; mBuffer = nullptr; };
|
||||
std::unique_ptr<uint8_t[], decltype(deleter)> buffer(new uint8_t[fileSize], deleter);
|
||||
mBuffer = buffer.get();
|
||||
file->Read((void *)mBuffer, 1, fileSize);
|
||||
iFileSize = (unsigned int)fileSize;
|
||||
|
||||
|
@ -143,9 +145,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
// Print the magic word to the logger
|
||||
std::string szBuffer = ai_str_toprintable((const char *)&iMagic, sizeof(iMagic));
|
||||
|
||||
delete[] mBuffer;
|
||||
mBuffer = nullptr;
|
||||
|
||||
// We're definitely unable to load this file
|
||||
throw DeadlyImportError("Unknown HMP subformat ", pFile,
|
||||
". Magic word (", szBuffer, ") is not known");
|
||||
|
@ -153,9 +152,6 @@ void HMPImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// Set the AI_SCENE_FLAGS_TERRAIN bit
|
||||
pScene->mFlags |= AI_SCENE_FLAGS_TERRAIN;
|
||||
|
||||
delete[] mBuffer;
|
||||
mBuffer = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -445,11 +441,11 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
|||
szCursor += sizeof(uint32_t);
|
||||
|
||||
// allocate an output material
|
||||
aiMaterial *pcMat = new aiMaterial();
|
||||
std::unique_ptr<aiMaterial> pcMat(new aiMaterial());
|
||||
|
||||
// read the skin, this works exactly as for MDL7
|
||||
ParseSkinLump_3DGS_MDL7(szCursor, &szCursor,
|
||||
pcMat, iType, iWidth, iHeight);
|
||||
pcMat.get(), iType, iWidth, iHeight);
|
||||
|
||||
// now we need to skip any other skins ...
|
||||
for (unsigned int i = 1; i < iNumSkins; ++i) {
|
||||
|
@ -468,7 +464,7 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char *szC
|
|||
// setup the material ...
|
||||
pScene->mNumMaterials = 1;
|
||||
pScene->mMaterials = new aiMaterial *[1];
|
||||
pScene->mMaterials[0] = pcMat;
|
||||
pScene->mMaterials[0] = pcMat.release();
|
||||
|
||||
*szCursorOut = szCursor;
|
||||
}
|
||||
|
|
|
@ -86,7 +86,7 @@ protected:
|
|||
// -------------------------------------------------------------------
|
||||
/** Import a HMP4 file
|
||||
*/
|
||||
void InternReadFile_HMP4();
|
||||
AI_WONT_RETURN void InternReadFile_HMP4() AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Import a HMP5 file
|
||||
|
|
|
@ -38,9 +38,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCBoolean.cpp
|
||||
* @brief Implements a subset of Ifc boolean operations
|
||||
*/
|
||||
/// @file IFCBoolean.cpp
|
||||
/// @brief Implements a subset of Ifc boolean operations
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -48,7 +47,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
|
||||
#include <iterator>
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
|
@ -67,8 +65,9 @@ bool IntersectSegmentPlane(const IfcVector3 &p, const IfcVector3 &n, const IfcVe
|
|||
|
||||
// if segment ends on plane, do not report a hit. We stay on that side until a following segment starting at this
|
||||
// point leaves the plane through the other side
|
||||
if (std::abs(dotOne + dotTwo) < ai_epsilon)
|
||||
if (std::abs(dotOne + dotTwo) < ai_epsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// if segment starts on the plane, report a hit only if the end lies on the *other* side
|
||||
if (std::abs(dotTwo) < ai_epsilon) {
|
||||
|
@ -82,13 +81,15 @@ bool IntersectSegmentPlane(const IfcVector3 &p, const IfcVector3 &n, const IfcVe
|
|||
|
||||
// ignore if segment is parallel to plane and far away from it on either side
|
||||
// Warning: if there's a few thousand of such segments which slowly accumulate beyond the epsilon, no hit would be registered
|
||||
if (std::abs(dotOne) < ai_epsilon)
|
||||
if (std::abs(dotOne) < ai_epsilon) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// t must be in [0..1] if the intersection point is within the given segment
|
||||
const IfcFloat t = dotTwo / dotOne;
|
||||
if (t > 1.0 || t < 0.0)
|
||||
if (t > 1.0 || t < 0.0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
out = e0 + t * seg;
|
||||
return true;
|
||||
|
@ -110,11 +111,13 @@ void FilterPolygon(std::vector<IfcVector3> &resultpoly) {
|
|||
FuzzyVectorCompare fz(epsilon);
|
||||
std::vector<IfcVector3>::iterator e = std::unique(resultpoly.begin(), resultpoly.end(), fz);
|
||||
|
||||
if (e != resultpoly.end())
|
||||
if (e != resultpoly.end()) {
|
||||
resultpoly.erase(e, resultpoly.end());
|
||||
}
|
||||
|
||||
if (!resultpoly.empty() && fz(resultpoly.front(), resultpoly.back()))
|
||||
if (!resultpoly.empty() && fz(resultpoly.front(), resultpoly.back())) {
|
||||
resultpoly.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -291,8 +294,9 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
}
|
||||
|
||||
// Line segment ends at boundary -> ignore any hit, it will be handled by possibly following segments
|
||||
if (endsAtSegment && !halfOpen)
|
||||
if (endsAtSegment && !halfOpen) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Line segment starts at boundary -> generate a hit only if following that line would change the INSIDE/OUTSIDE
|
||||
// state. This should catch the case where a connected set of segments has a point directly on the boundary,
|
||||
|
@ -301,15 +305,17 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
if (startsAtSegment) {
|
||||
IfcVector3 inside_dir = IfcVector3(b.y, -b.x, 0.0) * windingOrder;
|
||||
bool isGoingInside = (inside_dir * e) > 0.0;
|
||||
if (isGoingInside == isStartAssumedInside)
|
||||
if (isGoingInside == isStartAssumedInside) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// only insert the point into the list if it is sufficiently far away from the previous intersection point.
|
||||
// This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments.
|
||||
if (!intersect_results.empty() && intersect_results.back().first == i - 1) {
|
||||
const IfcVector3 diff = intersect_results.back().second - e0;
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10)
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
intersect_results.emplace_back(i, e0);
|
||||
continue;
|
||||
|
@ -322,8 +328,9 @@ bool IntersectsBoundaryProfile(const IfcVector3 &e0, const IfcVector3 &e1, const
|
|||
// This way, we avoid duplicate detection if the intersection is directly on the vertex between two segments.
|
||||
if (!intersect_results.empty() && intersect_results.back().first == i - 1) {
|
||||
const IfcVector3 diff = intersect_results.back().second - p;
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10)
|
||||
if (IfcVector2(diff.x, diff.y).SquareLength() < 1e-10) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
intersect_results.emplace_back(i, p);
|
||||
}
|
||||
|
@ -662,7 +669,8 @@ void ProcessPolygonalBoundedBooleanHalfSpaceDifference(const Schema_2x3::IfcPoly
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid *as, TempMesh &result,
|
||||
void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedAreaSolid *as,
|
||||
TempMesh &result,
|
||||
const TempMesh &first_operand,
|
||||
ConversionData &conv) {
|
||||
ai_assert(as != nullptr);
|
||||
|
@ -763,4 +771,4 @@ void ProcessBoolean(const Schema_2x3::IfcBooleanResult &boolean, TempMesh &resul
|
|||
} // namespace IFC
|
||||
} // namespace Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -39,15 +39,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCProfile.cpp
|
||||
* @brief Read profile and curves entities from IFC files
|
||||
*/
|
||||
/// @file IFCProfile.cpp
|
||||
/// @brief Read profile and curves entities from IFC files
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "IFCUtil.h"
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFC {
|
||||
|
||||
namespace {
|
||||
|
||||
// --------------------------------------------------------------------------------
|
||||
|
@ -56,8 +56,7 @@ namespace {
|
|||
class Conic : public Curve {
|
||||
public:
|
||||
// --------------------------------------------------
|
||||
Conic(const Schema_2x3::IfcConic& entity, ConversionData& conv)
|
||||
: Curve(entity,conv) {
|
||||
Conic(const Schema_2x3::IfcConic& entity, ConversionData& conv) : Curve(entity,conv) {
|
||||
IfcMatrix4 trafo;
|
||||
ConvertAxisPlacement(trafo,*entity.Position,conv);
|
||||
|
||||
|
@ -69,12 +68,12 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
bool IsClosed() const {
|
||||
bool IsClosed() const override {
|
||||
return true;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
|
@ -88,7 +87,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ), static_cast<IfcFloat>( AI_MATH_TWO_PI / conv.angle_scale ));
|
||||
}
|
||||
|
||||
|
@ -102,14 +101,13 @@ protected:
|
|||
class Circle : public Conic {
|
||||
public:
|
||||
// --------------------------------------------------
|
||||
Circle(const Schema_2x3::IfcCircle& entity, ConversionData& conv)
|
||||
: Conic(entity,conv)
|
||||
, entity(entity)
|
||||
{
|
||||
}
|
||||
Circle(const Schema_2x3::IfcCircle& entity, ConversionData& conv) : Conic(entity,conv) , entity(entity) {}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
~Circle() override = default;
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
u = -conv.angle_scale * u;
|
||||
return location + static_cast<IfcFloat>(entity.Radius)*(static_cast<IfcFloat>(std::cos(u))*p[0] +
|
||||
static_cast<IfcFloat>(std::sin(u))*p[1]);
|
||||
|
@ -132,7 +130,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
u = -conv.angle_scale * u;
|
||||
return location + static_cast<IfcFloat>(entity.SemiAxis1)*static_cast<IfcFloat>(std::cos(u))*p[0] +
|
||||
static_cast<IfcFloat>(entity.SemiAxis2)*static_cast<IfcFloat>(std::sin(u))*p[1];
|
||||
|
@ -155,17 +153,17 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
bool IsClosed() const {
|
||||
bool IsClosed() const override {
|
||||
return false;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
return p + u*v;
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
// two points are always sufficient for a line segment
|
||||
|
@ -174,7 +172,7 @@ public:
|
|||
|
||||
|
||||
// --------------------------------------------------
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
|
@ -188,7 +186,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
const IfcFloat inf = std::numeric_limits<IfcFloat>::infinity();
|
||||
|
||||
return std::make_pair(-inf,+inf);
|
||||
|
@ -234,7 +232,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat u) const {
|
||||
IfcVector3 Eval(IfcFloat u) const override {
|
||||
if (curves.empty()) {
|
||||
return IfcVector3();
|
||||
}
|
||||
|
@ -254,7 +252,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
size_t cnt = 0;
|
||||
|
@ -275,7 +273,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
|
@ -293,7 +291,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ),total);
|
||||
}
|
||||
|
||||
|
@ -373,27 +371,27 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat p) const {
|
||||
IfcVector3 Eval(IfcFloat p) const override {
|
||||
ai_assert(InRange(p));
|
||||
return base->Eval( TrimParam(p) );
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
return base->EstimateSampleCount(TrimParam(a),TrimParam(b));
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a,IfcFloat b) const {
|
||||
void SampleDiscrete(TempMesh& out,IfcFloat a,IfcFloat b) const override {
|
||||
ai_assert(InRange(a));
|
||||
ai_assert(InRange(b));
|
||||
return base->SampleDiscrete(out,TrimParam(a),TrimParam(b));
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ),maxval);
|
||||
}
|
||||
|
||||
|
@ -431,7 +429,7 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
IfcVector3 Eval(IfcFloat p) const {
|
||||
IfcVector3 Eval(IfcFloat p) const override {
|
||||
ai_assert(InRange(p));
|
||||
|
||||
const size_t b = static_cast<size_t>(std::floor(p));
|
||||
|
@ -444,14 +442,14 @@ public:
|
|||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
||||
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const override {
|
||||
ai_assert(InRange(a));
|
||||
ai_assert(InRange(b));
|
||||
return static_cast<size_t>( std::ceil(b) - std::floor(a) );
|
||||
}
|
||||
|
||||
// --------------------------------------------------
|
||||
ParamRange GetParametricRange() const {
|
||||
ParamRange GetParametricRange() const override {
|
||||
return std::make_pair(static_cast<IfcFloat>( 0. ),static_cast<IfcFloat>(points.size()-1));
|
||||
}
|
||||
|
||||
|
@ -516,7 +514,7 @@ size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
|
|||
ai_assert( InRange( a ) );
|
||||
ai_assert( InRange( b ) );
|
||||
|
||||
// arbitrary default value, deriving classes should supply better suited values
|
||||
// arbitrary default value, deriving classes should supply better-suited values
|
||||
return 16;
|
||||
}
|
||||
|
||||
|
|
|
@ -38,24 +38,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCGeometry.cpp
|
||||
* @brief Geometry conversion and synthesis for IFC
|
||||
*/
|
||||
|
||||
|
||||
/// @file IFCGeometry.cpp
|
||||
/// @brief Geometry conversion and synthesis for IFC
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
#include "IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <poly2tri/poly2tri.h>
|
||||
# include <polyclipping/clipper.hpp>
|
||||
#else
|
||||
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
# include "../contrib/clipper/clipper.hpp"
|
||||
#endif
|
||||
#include "contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#include "contrib/clipper/clipper.hpp"
|
||||
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
|
@ -65,8 +56,7 @@ namespace Assimp {
|
|||
namespace IFC {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
|
||||
{
|
||||
bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/) {
|
||||
size_t cnt = 0;
|
||||
for(const Schema_2x3::IfcCartesianPoint& c : loop.Polygon) {
|
||||
IfcVector3 tmp;
|
||||
|
@ -91,8 +81,7 @@ bool ProcessPolyloop(const Schema_2x3::IfcPolyLoop& loop, TempMesh& meshout, Con
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1)
|
||||
{
|
||||
void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t master_bounds = (size_t)-1) {
|
||||
// handle all trivial cases
|
||||
if(inmesh.mVertcnt.empty()) {
|
||||
return;
|
||||
|
@ -127,8 +116,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
if (master_bounds != (size_t)-1) {
|
||||
ai_assert(master_bounds < inmesh.mVertcnt.size());
|
||||
outer_polygon_it = begin + master_bounds;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
for(iit = begin; iit != end; ++iit) {
|
||||
// find the polygon with the largest area and take it as the outer bound.
|
||||
IfcVector3& n = normals[std::distance(begin,iit)];
|
||||
|
@ -139,7 +127,8 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
|
|||
}
|
||||
}
|
||||
}
|
||||
if (outer_polygon_it == end) {
|
||||
|
||||
if (outer_polygon_it == end) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -205,40 +194,20 @@ void ProcessConnectedFaceSet(const Schema_2x3::IfcConnectedFaceSet& fset, TempMe
|
|||
|
||||
if(const Schema_2x3::IfcPolyLoop* const polyloop = bound.Bound->ToPtr<Schema_2x3::IfcPolyLoop>()) {
|
||||
if(ProcessPolyloop(*polyloop, meshout,conv)) {
|
||||
|
||||
// The outer boundary is better determined by checking which
|
||||
// polygon covers the largest area.
|
||||
|
||||
//if(bound.ToPtr<IfcFaceOuterBound>()) {
|
||||
// ob = cnt;
|
||||
//}
|
||||
//++cnt;
|
||||
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcFaceBound entity, type is ", bound.Bound->GetClassName());
|
||||
continue;
|
||||
}
|
||||
|
||||
// And this, even though it is sometimes TRUE and sometimes FALSE,
|
||||
// does not really improve results.
|
||||
|
||||
/*if(!IsTrue(bound.Orientation)) {
|
||||
size_t c = 0;
|
||||
for(unsigned int& c : meshout.vertcnt) {
|
||||
std::reverse(result.verts.begin() + cnt,result.verts.begin() + cnt + c);
|
||||
cnt += c;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
ProcessPolygonBoundaries(result, meshout);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv)
|
||||
{
|
||||
void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, TempMesh& result, ConversionData& conv) {
|
||||
TempMesh meshout;
|
||||
|
||||
// first read the profile description
|
||||
|
@ -265,7 +234,8 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
|
|||
return;
|
||||
}
|
||||
|
||||
const unsigned int cnt_segments = std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
|
||||
const unsigned int cnt_segments =
|
||||
std::max(2u,static_cast<unsigned int>(conv.settings.cylindricalTessellation * std::fabs(max_angle)/AI_MATH_HALF_PI_F));
|
||||
const IfcFloat delta = max_angle/cnt_segments;
|
||||
|
||||
has_area = has_area && std::fabs(max_angle) < AI_MATH_TWO_PI_F*0.99;
|
||||
|
@ -324,8 +294,9 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv)
|
||||
{
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid,
|
||||
TempMesh& result,
|
||||
ConversionData& conv) {
|
||||
const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
|
||||
if(!curve) {
|
||||
IFCImporter::LogError("failed to convert Directrix curve (IfcSweptDiskSolid)");
|
||||
|
@ -460,8 +431,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut)
|
||||
{
|
||||
IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVector3& norOut) {
|
||||
const std::vector<IfcVector3>& out = curmesh.mVerts;
|
||||
IfcMatrix3 m;
|
||||
|
||||
|
@ -504,10 +474,6 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVect
|
|||
IfcVector3 r = (out[idx]-any_point);
|
||||
r.Normalize();
|
||||
|
||||
//if(d) {
|
||||
// *d = -any_point * nor;
|
||||
//}
|
||||
|
||||
// Reconstruct orthonormal basis
|
||||
// XXX use Gram Schmidt for increased robustness
|
||||
IfcVector3 u = r ^ nor;
|
||||
|
@ -531,8 +497,7 @@ IfcMatrix3 DerivePlaneCoordinateSpace(const TempMesh& curmesh, bool& ok, IfcVect
|
|||
const auto closeDistance = ai_epsilon;
|
||||
|
||||
bool areClose(Schema_2x3::IfcCartesianPoint pt1,Schema_2x3::IfcCartesianPoint pt2) {
|
||||
if(pt1.Coordinates.size() != pt2.Coordinates.size())
|
||||
{
|
||||
if(pt1.Coordinates.size() != pt2.Coordinates.size()) {
|
||||
IFCImporter::LogWarn("unable to compare differently-dimensioned points");
|
||||
return false;
|
||||
}
|
||||
|
@ -540,10 +505,10 @@ bool areClose(Schema_2x3::IfcCartesianPoint pt1,Schema_2x3::IfcCartesianPoint pt
|
|||
auto coord2 = pt2.Coordinates.begin();
|
||||
// we're just testing each dimension separately rather than doing euclidean distance, as we're
|
||||
// looking for very close coordinates
|
||||
for(; coord1 != pt1.Coordinates.end(); coord1++,coord2++)
|
||||
{
|
||||
if(std::fabs(*coord1 - *coord2) > closeDistance)
|
||||
for(; coord1 != pt1.Coordinates.end(); coord1++,coord2++) {
|
||||
if(std::fabs(*coord1 - *coord2) > closeDistance) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -553,6 +518,7 @@ bool areClose(IfcVector3 pt1,IfcVector3 pt2) {
|
|||
std::fabs(pt1.y - pt2.y) < closeDistance &&
|
||||
std::fabs(pt1.z - pt2.z) < closeDistance);
|
||||
}
|
||||
|
||||
// Extrudes the given polygon along the direction, converts it into an opening or applies all openings as necessary.
|
||||
void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const TempMesh& curve,
|
||||
const IfcVector3& extrusionDir, TempMesh& result, ConversionData &conv, bool collect_openings)
|
||||
|
@ -590,8 +556,9 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
|
||||
// reverse profile polygon if it's winded in the wrong direction in relation to the extrusion direction
|
||||
IfcVector3 profileNormal = TempMesh::ComputePolygonNormal(in.data(), in.size());
|
||||
if( profileNormal * dir < 0.0 )
|
||||
if( profileNormal * dir < 0.0 ) {
|
||||
std::reverse(in.begin(), in.end());
|
||||
}
|
||||
|
||||
std::vector<IfcVector3> nors;
|
||||
const bool openings = !!conv.apply_openings && conv.apply_openings->size();
|
||||
|
@ -678,8 +645,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
if(n > 0) {
|
||||
for(size_t i = 0; i < in.size(); ++i)
|
||||
out.push_back(in[i] + dir);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
for(size_t i = in.size(); i--; )
|
||||
out.push_back(in[i]);
|
||||
}
|
||||
|
@ -721,9 +687,10 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid, TempMesh& result,
|
||||
ConversionData& conv, bool collect_openings)
|
||||
{
|
||||
void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid,
|
||||
TempMesh& result,
|
||||
ConversionData& conv,
|
||||
bool collect_openings) {
|
||||
TempMesh meshout;
|
||||
|
||||
// First read the profile description.
|
||||
|
@ -761,24 +728,23 @@ void ProcessExtrudedAreaSolid(const Schema_2x3::IfcExtrudedAreaSolid& solid, Tem
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept, TempMesh& meshout,
|
||||
ConversionData& conv)
|
||||
{
|
||||
void ProcessSweptAreaSolid(const Schema_2x3::IfcSweptAreaSolid& swept,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcExtrudedAreaSolid* const solid = swept.ToPtr<Schema_2x3::IfcExtrudedAreaSolid>()) {
|
||||
ProcessExtrudedAreaSolid(*solid,meshout,conv, !!conv.collect_openings);
|
||||
}
|
||||
else if(const Schema_2x3::IfcRevolvedAreaSolid* const rev = swept.ToPtr<Schema_2x3::IfcRevolvedAreaSolid>()) {
|
||||
} else if(const Schema_2x3::IfcRevolvedAreaSolid* const rev = swept.ToPtr<Schema_2x3::IfcRevolvedAreaSolid>()) {
|
||||
ProcessRevolvedAreaSolid(*rev,meshout,conv);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcSweptAreaSolid entity, type is ", swept.GetClassName());
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned int matid, std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv)
|
||||
{
|
||||
bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo,
|
||||
unsigned int matid,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv) {
|
||||
bool fix_orientation = false;
|
||||
std::shared_ptr< TempMesh > meshtmp = std::make_shared<TempMesh>();
|
||||
if(const Schema_2x3::IfcShellBasedSurfaceModel* shellmod = geo.ToPtr<Schema_2x3::IfcShellBasedSurfaceModel>()) {
|
||||
|
@ -788,41 +754,32 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
const Schema_2x3::IfcConnectedFaceSet& fs = conv.db.MustGetObject(e).To<Schema_2x3::IfcConnectedFaceSet>();
|
||||
|
||||
ProcessConnectedFaceSet(fs, *meshtmp, conv);
|
||||
}
|
||||
catch(std::bad_cast&) {
|
||||
} catch(std::bad_cast&) {
|
||||
IFCImporter::LogWarn("unexpected type error, IfcShell ought to inherit from IfcConnectedFaceSet");
|
||||
}
|
||||
}
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcConnectedFaceSet* fset = geo.ToPtr<Schema_2x3::IfcConnectedFaceSet>()) {
|
||||
} else if(const Schema_2x3::IfcConnectedFaceSet* fset = geo.ToPtr<Schema_2x3::IfcConnectedFaceSet>()) {
|
||||
ProcessConnectedFaceSet(*fset, *meshtmp, conv);
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcSweptAreaSolid* swept = geo.ToPtr<Schema_2x3::IfcSweptAreaSolid>()) {
|
||||
} else if(const Schema_2x3::IfcSweptAreaSolid* swept = geo.ToPtr<Schema_2x3::IfcSweptAreaSolid>()) {
|
||||
ProcessSweptAreaSolid(*swept, *meshtmp, conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcSweptDiskSolid* disk = geo.ToPtr<Schema_2x3::IfcSweptDiskSolid>()) {
|
||||
} else if(const Schema_2x3::IfcSweptDiskSolid* disk = geo.ToPtr<Schema_2x3::IfcSweptDiskSolid>()) {
|
||||
ProcessSweptDiskSolid(*disk, *meshtmp, conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcManifoldSolidBrep* brep = geo.ToPtr<Schema_2x3::IfcManifoldSolidBrep>()) {
|
||||
} else if(const Schema_2x3::IfcManifoldSolidBrep* brep = geo.ToPtr<Schema_2x3::IfcManifoldSolidBrep>()) {
|
||||
ProcessConnectedFaceSet(brep->Outer, *meshtmp, conv);
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcFaceBasedSurfaceModel* surf = geo.ToPtr<Schema_2x3::IfcFaceBasedSurfaceModel>()) {
|
||||
} else if(const Schema_2x3::IfcFaceBasedSurfaceModel* surf = geo.ToPtr<Schema_2x3::IfcFaceBasedSurfaceModel>()) {
|
||||
for(const Schema_2x3::IfcConnectedFaceSet& fc : surf->FbsmFaces) {
|
||||
ProcessConnectedFaceSet(fc, *meshtmp, conv);
|
||||
}
|
||||
fix_orientation = true;
|
||||
}
|
||||
else if(const Schema_2x3::IfcBooleanResult* boolean = geo.ToPtr<Schema_2x3::IfcBooleanResult>()) {
|
||||
} else if(const Schema_2x3::IfcBooleanResult* boolean = geo.ToPtr<Schema_2x3::IfcBooleanResult>()) {
|
||||
ProcessBoolean(*boolean, *meshtmp, conv);
|
||||
}
|
||||
else if(geo.ToPtr<Schema_2x3::IfcBoundingBox>()) {
|
||||
} else if(geo.ToPtr<Schema_2x3::IfcBoundingBox>()) {
|
||||
// silently skip over bounding boxes
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
std::stringstream toLog;
|
||||
toLog << "skipping unknown IfcGeometricRepresentationItem entity, type is " << geo.GetClassName() << " id is " << geo.GetID();
|
||||
IFCImporter::LogWarn(toLog.str().c_str());
|
||||
|
@ -868,9 +825,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
|
||||
ConversionData& /*conv*/)
|
||||
{
|
||||
void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd, ConversionData& /*conv*/) {
|
||||
if (!mesh_indices.empty()) {
|
||||
std::set<unsigned int>::const_iterator it = mesh_indices.cbegin();
|
||||
std::set<unsigned int>::const_iterator end = mesh_indices.cend();
|
||||
|
@ -886,9 +841,9 @@ void AssignAddedMeshes(std::set<unsigned int>& mesh_indices,aiNode* nd,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
||||
std::set<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
ConversionData& conv)
|
||||
{
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
unsigned int mat_index,
|
||||
ConversionData& conv) {
|
||||
ConversionData::MeshCacheIndex idx(&item, mat_index);
|
||||
ConversionData::MeshCache::const_iterator it = conv.cached_meshes.find(idx);
|
||||
if (it != conv.cached_meshes.end()) {
|
||||
|
@ -900,18 +855,18 @@ bool TryQueryMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void PopulateMeshCache(const Schema_2x3::IfcRepresentationItem& item,
|
||||
const std::set<unsigned int>& mesh_indices, unsigned int mat_index,
|
||||
ConversionData& conv)
|
||||
{
|
||||
const std::set<unsigned int>& mesh_indices,
|
||||
unsigned int mat_index,
|
||||
ConversionData& conv) {
|
||||
ConversionData::MeshCacheIndex idx(&item, mat_index);
|
||||
conv.cached_meshes[idx] = mesh_indices;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, unsigned int matid,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv)
|
||||
{
|
||||
bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item,
|
||||
unsigned int matid,
|
||||
std::set<unsigned int>& mesh_indices,
|
||||
ConversionData& conv) {
|
||||
// determine material
|
||||
unsigned int localmatid = ProcessMaterials(item.GetID(), matid, conv, true);
|
||||
|
||||
|
@ -920,8 +875,9 @@ bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, un
|
|||
if(mesh_indices.size()) {
|
||||
PopulateMeshCache(item,mesh_indices,localmatid,conv);
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -930,4 +886,4 @@ bool ProcessRepresentationItem(const Schema_2x3::IfcRepresentationItem& item, un
|
|||
} // ! IFC
|
||||
} // ! Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCLoad.cpp
|
||||
* @brief Implementation of the Industry Foundation Classes loader.
|
||||
*/
|
||||
/// @file IFCLoad.cpp
|
||||
/// @brief Implementation of the Industry Foundation Classes loader.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -92,7 +90,6 @@ using namespace Assimp::IFC;
|
|||
IfcUnitAssignment
|
||||
IfcClosedShell
|
||||
IfcDoor
|
||||
|
||||
*/
|
||||
|
||||
namespace {
|
||||
|
@ -119,14 +116,6 @@ static const aiImporterDesc desc = {
|
|||
"ifc ifczip step stp"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
IFCImporter::IFCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
IFCImporter::~IFCImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool IFCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -256,7 +245,12 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
|
||||
// tell the reader for which types we need to simulate STEPs reverse indices
|
||||
static const char *const inverse_indices_to_track[] = {
|
||||
"ifcrelcontainedinspatialstructure", "ifcrelaggregates", "ifcrelvoidselement", "ifcreldefinesbyproperties", "ifcpropertyset", "ifcstyleditem"
|
||||
"ifcrelcontainedinspatialstructure",
|
||||
"ifcrelaggregates",
|
||||
"ifcrelvoidselement",
|
||||
"ifcreldefinesbyproperties",
|
||||
"ifcpropertyset",
|
||||
"ifcstyleditem"
|
||||
};
|
||||
|
||||
// feed the IFC schema into the reader and pre-parse all lines
|
||||
|
@ -928,4 +922,4 @@ void MakeTreeRelative(ConversionData &conv) {
|
|||
|
||||
} // namespace
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
|
@ -87,8 +87,8 @@ public:
|
|||
int cylindricalTessellation;
|
||||
};
|
||||
|
||||
IFCImporter();
|
||||
~IFCImporter() override;
|
||||
IFCImporter() = default;
|
||||
~IFCImporter() override = default;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile,
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCMaterial.cpp
|
||||
* @brief Implementation of conversion routines to convert IFC materials to aiMaterial
|
||||
*/
|
||||
/// @file IFCMaterial.cpp
|
||||
/// @brief Implementation of conversion routines to convert IFC materials to aiMaterial
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -174,7 +172,6 @@ unsigned int ProcessMaterials(uint64_t id, unsigned int prevMatId, ConversionDat
|
|||
|
||||
aiString name;
|
||||
name.Set("<IFCDefault>");
|
||||
// ConvertColorToString( color, name);
|
||||
|
||||
// look if there's already a default material with this base color
|
||||
for( size_t a = 0; a < conv.materials.size(); ++a ) {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,9 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCProfile.cpp
|
||||
* @brief Read profile and curves entities from IFC files
|
||||
*/
|
||||
/// @file IFCProfile.cpp
|
||||
/// @brief Read profile and curves entities from IFC files
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
|
@ -52,8 +50,9 @@ namespace Assimp {
|
|||
namespace IFC {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessPolyLine(const Schema_2x3::IfcPolyline& def, TempMesh& meshout, ConversionData& /*conv*/)
|
||||
{
|
||||
void ProcessPolyLine(const Schema_2x3::IfcPolyline& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& /*conv*/) {
|
||||
// this won't produce a valid mesh, it just spits out a list of vertices
|
||||
IfcVector3 t;
|
||||
for(const Schema_2x3::IfcCartesianPoint& cp : def.Points) {
|
||||
|
@ -64,8 +63,9 @@ void ProcessPolyLine(const Schema_2x3::IfcPolyline& def, TempMesh& meshout, Conv
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
bool ProcessCurve(const Schema_2x3::IfcCurve& curve,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
std::unique_ptr<const Curve> cv(Curve::Convert(curve,conv));
|
||||
if (!cv) {
|
||||
IFCImporter::LogWarn("skipping unknown IfcCurve entity, type is ", curve.GetClassName());
|
||||
|
@ -90,20 +90,23 @@ bool ProcessCurve(const Schema_2x3::IfcCurve& curve, TempMesh& meshout, Convers
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessClosedProfile(const Schema_2x3::IfcArbitraryClosedProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
void ProcessClosedProfile(const Schema_2x3::IfcArbitraryClosedProfileDef& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
ProcessCurve(def.OuterCurve,meshout,conv);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessOpenProfile(const Schema_2x3::IfcArbitraryOpenProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
void ProcessOpenProfile(const Schema_2x3::IfcArbitraryOpenProfileDef& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
ProcessCurve(def.Curve,meshout,conv);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& def, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& def,
|
||||
TempMesh& meshout,
|
||||
ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcRectangleProfileDef* const cprofile = def.ToPtr<Schema_2x3::IfcRectangleProfileDef>()) {
|
||||
const IfcFloat x = cprofile->XDim*0.5f, y = cprofile->YDim*0.5f;
|
||||
|
||||
|
@ -113,8 +116,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
meshout.mVerts.emplace_back(-x,-y, 0.f );
|
||||
meshout.mVerts.emplace_back( x,-y, 0.f );
|
||||
meshout.mVertcnt.push_back(4);
|
||||
}
|
||||
else if( const Schema_2x3::IfcCircleProfileDef* const circle = def.ToPtr<Schema_2x3::IfcCircleProfileDef>()) {
|
||||
} else if( const Schema_2x3::IfcCircleProfileDef* const circle = def.ToPtr<Schema_2x3::IfcCircleProfileDef>()) {
|
||||
if(def.ToPtr<Schema_2x3::IfcCircleHollowProfileDef>()) {
|
||||
// TODO
|
||||
}
|
||||
|
@ -129,8 +131,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
}
|
||||
|
||||
meshout.mVertcnt.push_back(static_cast<unsigned int>(segments));
|
||||
}
|
||||
else if( const Schema_2x3::IfcIShapeProfileDef* const ishape = def.ToPtr<Schema_2x3::IfcIShapeProfileDef>()) {
|
||||
} else if( const Schema_2x3::IfcIShapeProfileDef* const ishape = def.ToPtr<Schema_2x3::IfcIShapeProfileDef>()) {
|
||||
// construct simplified IBeam shape
|
||||
const IfcFloat offset = (ishape->OverallWidth - ishape->WebThickness) / 2;
|
||||
const IfcFloat inner_height = ishape->OverallDepth - ishape->FlangeThickness * 2;
|
||||
|
@ -150,8 +151,7 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
meshout.mVerts.emplace_back(ishape->OverallWidth,0,0);
|
||||
|
||||
meshout.mVertcnt.push_back(12);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcParameterizedProfileDef entity, type is ", def.GetClassName());
|
||||
return;
|
||||
}
|
||||
|
@ -162,18 +162,14 @@ void ProcessParametrizedProfile(const Schema_2x3::IfcParameterizedProfileDef& de
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv)
|
||||
{
|
||||
bool ProcessProfile(const Schema_2x3::IfcProfileDef& prof, TempMesh& meshout, ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcArbitraryClosedProfileDef* const cprofile = prof.ToPtr<Schema_2x3::IfcArbitraryClosedProfileDef>()) {
|
||||
ProcessClosedProfile(*cprofile,meshout,conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcArbitraryOpenProfileDef* const copen = prof.ToPtr<Schema_2x3::IfcArbitraryOpenProfileDef>()) {
|
||||
} else if(const Schema_2x3::IfcArbitraryOpenProfileDef* const copen = prof.ToPtr<Schema_2x3::IfcArbitraryOpenProfileDef>()) {
|
||||
ProcessOpenProfile(*copen,meshout,conv);
|
||||
}
|
||||
else if(const Schema_2x3::IfcParameterizedProfileDef* const cparam = prof.ToPtr<Schema_2x3::IfcParameterizedProfileDef>()) {
|
||||
} else if(const Schema_2x3::IfcParameterizedProfileDef* const cparam = prof.ToPtr<Schema_2x3::IfcParameterizedProfileDef>()) {
|
||||
ProcessParametrizedProfile(*cparam,meshout,conv);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcProfileDef entity, type is ", prof.GetClassName());
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -40,14 +39,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file IFCUtil.cpp
|
||||
* @brief Implementation of conversion routines for some common Ifc helper entities.
|
||||
*/
|
||||
/// @file IFCUtil.cpp
|
||||
/// @brief Implementation of conversion routines for some common Ifc helper entities.
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
#include "AssetLib/IFC/IFCUtil.h"
|
||||
#include "Common/PolyTools.h"
|
||||
#include "Geometry/GeometryUtils.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -65,8 +64,7 @@ void TempOpening::Transform(const IfcMatrix4& mat) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
aiMesh* TempMesh::ToMesh()
|
||||
{
|
||||
aiMesh* TempMesh::ToMesh() {
|
||||
ai_assert(mVerts.size() == std::accumulate(mVertcnt.begin(),mVertcnt.end(),size_t(0)));
|
||||
|
||||
if (mVerts.empty()) {
|
||||
|
@ -104,36 +102,31 @@ aiMesh* TempMesh::ToMesh()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Clear()
|
||||
{
|
||||
void TempMesh::Clear() {
|
||||
mVerts.clear();
|
||||
mVertcnt.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Transform(const IfcMatrix4& mat)
|
||||
{
|
||||
void TempMesh::Transform(const IfcMatrix4& mat) {
|
||||
for(IfcVector3& v : mVerts) {
|
||||
v *= mat;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
IfcVector3 TempMesh::Center() const
|
||||
{
|
||||
return (mVerts.size() == 0) ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
|
||||
IfcVector3 TempMesh::Center() const {
|
||||
return mVerts.empty() ? IfcVector3(0.0f, 0.0f, 0.0f) : (std::accumulate(mVerts.begin(),mVerts.end(),IfcVector3()) / static_cast<IfcFloat>(mVerts.size()));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Append(const TempMesh& other)
|
||||
{
|
||||
void TempMesh::Append(const TempMesh& other) {
|
||||
mVerts.insert(mVerts.end(),other.mVerts.begin(),other.mVerts.end());
|
||||
mVertcnt.insert(mVertcnt.end(),other.mVertcnt.begin(),other.mVertcnt.end());
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::RemoveDegenerates()
|
||||
{
|
||||
void TempMesh::RemoveDegenerates() {
|
||||
// The strategy is simple: walk the mesh and compute normals using
|
||||
// Newell's algorithm. The length of the normals gives the area
|
||||
// of the polygons, which is close to zero for lines.
|
||||
|
@ -166,11 +159,9 @@ void TempMesh::RemoveDegenerates()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize)
|
||||
{
|
||||
IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bool normalize) {
|
||||
std::vector<IfcFloat> temp((cnt+2)*3);
|
||||
for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs )
|
||||
{
|
||||
for( size_t vofs = 0, i = 0; vofs < cnt; ++vofs ) {
|
||||
const IfcVector3& v = vtcs[vofs];
|
||||
temp[i++] = v.x;
|
||||
temp[i++] = v.y;
|
||||
|
@ -184,9 +175,8 @@ IfcVector3 TempMesh::ComputePolygonNormal(const IfcVector3* vtcs, size_t cnt, bo
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::ComputePolygonNormals(std::vector<IfcVector3>& normals,
|
||||
bool normalize,
|
||||
size_t ofs) const
|
||||
{
|
||||
bool normalize,
|
||||
size_t ofs) const {
|
||||
size_t max_vcount = 0;
|
||||
std::vector<unsigned int>::const_iterator begin = mVertcnt.begin()+ofs, end = mVertcnt.end(), iit;
|
||||
for(iit = begin; iit != end; ++iit) {
|
||||
|
@ -235,7 +225,7 @@ IfcVector3 TempMesh::ComputeLastPolygonNormal(bool normalize) const {
|
|||
struct CompareVector {
|
||||
bool operator () (const IfcVector3& a, const IfcVector3& b) const {
|
||||
IfcVector3 d = a - b;
|
||||
IfcFloat eps = ai_epsilon;
|
||||
constexpr IfcFloat eps = ai_epsilon;
|
||||
return d.x < -eps || (std::abs(d.x) < eps && d.y < -eps) || (std::abs(d.x) < eps && std::abs(d.y) < eps && d.z < -eps);
|
||||
}
|
||||
};
|
||||
|
@ -249,29 +239,27 @@ struct FindVector {
|
|||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::FixupFaceOrientation()
|
||||
{
|
||||
void TempMesh::FixupFaceOrientation() {
|
||||
const IfcVector3 vavg = Center();
|
||||
|
||||
// create a list of start indices for all faces to allow random access to faces
|
||||
std::vector<size_t> faceStartIndices(mVertcnt.size());
|
||||
for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a )
|
||||
for( size_t i = 0, a = 0; a < mVertcnt.size(); i += mVertcnt[a], ++a ) {
|
||||
faceStartIndices[a] = i;
|
||||
}
|
||||
|
||||
// list all faces on a vertex
|
||||
std::map<IfcVector3, std::vector<size_t>, CompareVector> facesByVertex;
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a )
|
||||
{
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b )
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a ) {
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b ) {
|
||||
facesByVertex[mVerts[faceStartIndices[a] + b]].push_back(a);
|
||||
}
|
||||
}
|
||||
// determine neighbourhood for all polys
|
||||
std::vector<size_t> neighbour(mVerts.size(), SIZE_MAX);
|
||||
std::vector<size_t> tempIntersect(10);
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a )
|
||||
{
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b )
|
||||
{
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a ) {
|
||||
for( size_t b = 0; b < mVertcnt[a]; ++b ) {
|
||||
size_t ib = faceStartIndices[a] + b, nib = faceStartIndices[a] + (b + 1) % mVertcnt[a];
|
||||
const std::vector<size_t>& facesOnB = facesByVertex[mVerts[ib]];
|
||||
const std::vector<size_t>& facesOnNB = facesByVertex[mVerts[nib]];
|
||||
|
@ -280,10 +268,12 @@ void TempMesh::FixupFaceOrientation()
|
|||
std::vector<size_t>::iterator sectend = std::set_intersection(
|
||||
facesOnB.begin(), facesOnB.end(), facesOnNB.begin(), facesOnNB.end(), sectstart);
|
||||
|
||||
if( std::distance(sectstart, sectend) != 2 )
|
||||
if( std::distance(sectstart, sectend) != 2 ) {
|
||||
continue;
|
||||
if( *sectstart == a )
|
||||
}
|
||||
if( *sectstart == a ) {
|
||||
++sectstart;
|
||||
}
|
||||
neighbour[ib] = *sectstart;
|
||||
}
|
||||
}
|
||||
|
@ -292,15 +282,14 @@ void TempMesh::FixupFaceOrientation()
|
|||
// facing outwards. So we reverse this face to point outwards in relation to the center. Then we adapt neighbouring
|
||||
// faces to have the same winding until all faces have been tested.
|
||||
std::vector<bool> faceDone(mVertcnt.size(), false);
|
||||
while( std::count(faceDone.begin(), faceDone.end(), false) != 0 )
|
||||
{
|
||||
while( std::count(faceDone.begin(), faceDone.end(), false) != 0 ) {
|
||||
// find the farthest of the remaining faces
|
||||
size_t farthestIndex = SIZE_MAX;
|
||||
IfcFloat farthestDistance = -1.0;
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a )
|
||||
{
|
||||
if( faceDone[a] )
|
||||
for( size_t a = 0; a < mVertcnt.size(); ++a ) {
|
||||
if( faceDone[a] ) {
|
||||
continue;
|
||||
}
|
||||
IfcVector3 faceCenter = std::accumulate(mVerts.begin() + faceStartIndices[a],
|
||||
mVerts.begin() + faceStartIndices[a] + mVertcnt[a], IfcVector3(0.0)) / IfcFloat(mVertcnt[a]);
|
||||
IfcFloat dst = (faceCenter - vavg).SquareLength();
|
||||
|
@ -314,8 +303,7 @@ void TempMesh::FixupFaceOrientation()
|
|||
/ IfcFloat(mVertcnt[farthestIndex]);
|
||||
// We accept a bit of negative orientation without reversing. In case of doubt, prefer the orientation given in
|
||||
// the file.
|
||||
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 )
|
||||
{
|
||||
if( (farthestNormal * (farthestCenter - vavg).Normalize()) < -0.4 ) {
|
||||
size_t fsi = faceStartIndices[farthestIndex], fvc = mVertcnt[farthestIndex];
|
||||
std::reverse(mVerts.begin() + fsi, mVerts.begin() + fsi + fvc);
|
||||
std::reverse(neighbour.begin() + fsi, neighbour.begin() + fsi + fvc);
|
||||
|
@ -332,19 +320,18 @@ void TempMesh::FixupFaceOrientation()
|
|||
todo.push_back(farthestIndex);
|
||||
|
||||
// go over its neighbour faces recursively and adapt their winding order to match the farthest face
|
||||
while( !todo.empty() )
|
||||
{
|
||||
while( !todo.empty() ) {
|
||||
size_t tdf = todo.back();
|
||||
size_t vsi = faceStartIndices[tdf], vc = mVertcnt[tdf];
|
||||
todo.pop_back();
|
||||
|
||||
// check its neighbours
|
||||
for( size_t a = 0; a < vc; ++a )
|
||||
{
|
||||
for( size_t a = 0; a < vc; ++a ) {
|
||||
// ignore neighbours if we already checked them
|
||||
size_t nbi = neighbour[vsi + a];
|
||||
if( nbi == SIZE_MAX || faceDone[nbi] )
|
||||
if( nbi == SIZE_MAX || faceDone[nbi] ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const IfcVector3& vp = mVerts[vsi + a];
|
||||
size_t nbvsi = faceStartIndices[nbi], nbvc = mVertcnt[nbi];
|
||||
|
@ -387,31 +374,7 @@ void TempMesh::RemoveAdjacentDuplicates() {
|
|||
IfcVector3 vmin,vmax;
|
||||
ArrayBounds(&*base, cnt ,vmin,vmax);
|
||||
|
||||
|
||||
const IfcFloat epsilon = (vmax-vmin).SquareLength() / static_cast<IfcFloat>(1e9);
|
||||
//const IfcFloat dotepsilon = 1e-9;
|
||||
|
||||
//// look for vertices that lie directly on the line between their predecessor and their
|
||||
//// successor and replace them with either of them.
|
||||
|
||||
//for(size_t i = 0; i < cnt; ++i) {
|
||||
// IfcVector3& v1 = *(base+i), &v0 = *(base+(i?i-1:cnt-1)), &v2 = *(base+(i+1)%cnt);
|
||||
// const IfcVector3& d0 = (v1-v0), &d1 = (v2-v1);
|
||||
// const IfcFloat l0 = d0.SquareLength(), l1 = d1.SquareLength();
|
||||
// if (!l0 || !l1) {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// const IfcFloat d = (d0/std::sqrt(l0))*(d1/std::sqrt(l1));
|
||||
|
||||
// if ( d >= 1.f-dotepsilon ) {
|
||||
// v1 = v0;
|
||||
// }
|
||||
// else if ( d < -1.f+dotepsilon ) {
|
||||
// v2 = v1;
|
||||
// continue;
|
||||
// }
|
||||
//}
|
||||
|
||||
// drop any identical, adjacent vertices. this pass will collect the dropouts
|
||||
// of the previous pass as a side-effect.
|
||||
|
@ -439,78 +402,58 @@ void TempMesh::RemoveAdjacentDuplicates() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void TempMesh::Swap(TempMesh& other)
|
||||
{
|
||||
void TempMesh::Swap(TempMesh& other) {
|
||||
mVertcnt.swap(other.mVertcnt);
|
||||
mVerts.swap(other.mVerts);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in)
|
||||
{
|
||||
bool IsTrue(const ::Assimp::STEP::EXPRESS::BOOLEAN& in) {
|
||||
return (std::string)in == "TRUE" || (std::string)in == "T";
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
IfcFloat ConvertSIPrefix(const std::string& prefix)
|
||||
{
|
||||
IfcFloat ConvertSIPrefix(const std::string& prefix) {
|
||||
if (prefix == "EXA") {
|
||||
return 1e18f;
|
||||
}
|
||||
else if (prefix == "PETA") {
|
||||
} else if (prefix == "PETA") {
|
||||
return 1e15f;
|
||||
}
|
||||
else if (prefix == "TERA") {
|
||||
} else if (prefix == "TERA") {
|
||||
return 1e12f;
|
||||
}
|
||||
else if (prefix == "GIGA") {
|
||||
} else if (prefix == "GIGA") {
|
||||
return 1e9f;
|
||||
}
|
||||
else if (prefix == "MEGA") {
|
||||
} else if (prefix == "MEGA") {
|
||||
return 1e6f;
|
||||
}
|
||||
else if (prefix == "KILO") {
|
||||
} else if (prefix == "KILO") {
|
||||
return 1e3f;
|
||||
}
|
||||
else if (prefix == "HECTO") {
|
||||
} else if (prefix == "HECTO") {
|
||||
return 1e2f;
|
||||
}
|
||||
else if (prefix == "DECA") {
|
||||
} else if (prefix == "DECA") {
|
||||
return 1e-0f;
|
||||
}
|
||||
else if (prefix == "DECI") {
|
||||
} else if (prefix == "DECI") {
|
||||
return 1e-1f;
|
||||
}
|
||||
else if (prefix == "CENTI") {
|
||||
} else if (prefix == "CENTI") {
|
||||
return 1e-2f;
|
||||
}
|
||||
else if (prefix == "MILLI") {
|
||||
} else if (prefix == "MILLI") {
|
||||
return 1e-3f;
|
||||
}
|
||||
else if (prefix == "MICRO") {
|
||||
} else if (prefix == "MICRO") {
|
||||
return 1e-6f;
|
||||
}
|
||||
else if (prefix == "NANO") {
|
||||
} else if (prefix == "NANO") {
|
||||
return 1e-9f;
|
||||
}
|
||||
else if (prefix == "PICO") {
|
||||
} else if (prefix == "PICO") {
|
||||
return 1e-12f;
|
||||
}
|
||||
else if (prefix == "FEMTO") {
|
||||
} else if (prefix == "FEMTO") {
|
||||
return 1e-15f;
|
||||
}
|
||||
else if (prefix == "ATTO") {
|
||||
} else if (prefix == "ATTO") {
|
||||
return 1e-18f;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogError("Unrecognized SI prefix: ", prefix);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in)
|
||||
{
|
||||
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in) {
|
||||
out.r = static_cast<float>( in.Red );
|
||||
out.g = static_cast<float>( in.Green );
|
||||
out.b = static_cast<float>( in.Blue );
|
||||
|
@ -518,8 +461,10 @@ void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourRgb& in)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,ConversionData& conv,const aiColor4D* base)
|
||||
{
|
||||
void ConvertColor(aiColor4D& out,
|
||||
const Schema_2x3::IfcColourOrFactor& in,
|
||||
ConversionData& conv,
|
||||
const aiColor4D* base) {
|
||||
if (const ::Assimp::STEP::EXPRESS::REAL* const r = in.ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
|
||||
out.r = out.g = out.b = static_cast<float>(*r);
|
||||
if(base) {
|
||||
|
@ -527,20 +472,18 @@ void ConvertColor(aiColor4D& out, const Schema_2x3::IfcColourOrFactor& in,Conver
|
|||
out.g *= static_cast<float>( base->g );
|
||||
out.b *= static_cast<float>( base->b );
|
||||
out.a = static_cast<float>( base->a );
|
||||
} else {
|
||||
out.a = 1.0;
|
||||
}
|
||||
else out.a = 1.0;
|
||||
}
|
||||
else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
|
||||
} else if (const Schema_2x3::IfcColourRgb* const rgb = in.ResolveSelectPtr<Schema_2x3::IfcColourRgb>(conv.db)) {
|
||||
ConvertColor(out,*rgb);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcColourOrFactor entity");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in)
|
||||
{
|
||||
void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint& in) {
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.Coordinates.size(); ++i) {
|
||||
out[static_cast<unsigned int>(i)] = in.Coordinates[i];
|
||||
|
@ -548,15 +491,13 @@ void ConvertCartesianPoint(IfcVector3& out, const Schema_2x3::IfcCartesianPoint&
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in)
|
||||
{
|
||||
void ConvertVector(IfcVector3& out, const Schema_2x3::IfcVector& in) {
|
||||
ConvertDirection(out,in.Orientation);
|
||||
out *= in.Magnitude;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
|
||||
{
|
||||
void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in) {
|
||||
out = IfcVector3();
|
||||
for(size_t i = 0; i < in.DirectionRatios.size(); ++i) {
|
||||
out[static_cast<unsigned int>(i)] = in.DirectionRatios[i];
|
||||
|
@ -570,8 +511,7 @@ void ConvertDirection(IfcVector3& out, const Schema_2x3::IfcDirection& in)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z)
|
||||
{
|
||||
void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y, const IfcVector3& z) {
|
||||
out.a1 = x.x;
|
||||
out.b1 = x.y;
|
||||
out.c1 = x.z;
|
||||
|
@ -586,8 +526,7 @@ void AssignMatrixAxes(IfcMatrix4& out, const IfcVector3& x, const IfcVector3& y,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D& in) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,in.Location);
|
||||
|
||||
|
@ -611,8 +550,7 @@ void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement3D
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D& in) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,in.Location);
|
||||
|
||||
|
@ -628,34 +566,28 @@ void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement2D
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcVector3& axis, IfcVector3& pos, const Schema_2x3::IfcAxis1Placement& in) {
|
||||
ConvertCartesianPoint(pos,in.Location);
|
||||
if (in.Axis) {
|
||||
ConvertDirection(axis,in.Axis.Get());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
axis = IfcVector3(0.f,0.f,1.f);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv)
|
||||
{
|
||||
void ConvertAxisPlacement(IfcMatrix4& out, const Schema_2x3::IfcAxis2Placement& in, ConversionData& conv) {
|
||||
if(const Schema_2x3::IfcAxis2Placement3D* pl3 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement3D>(conv.db)) {
|
||||
ConvertAxisPlacement(out,*pl3);
|
||||
}
|
||||
else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
|
||||
} else if(const Schema_2x3::IfcAxis2Placement2D* pl2 = in.ResolveSelectPtr<Schema_2x3::IfcAxis2Placement2D>(conv.db)) {
|
||||
ConvertAxisPlacement(out,*pl2);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
IFCImporter::LogWarn("skipping unknown IfcAxis2Placement entity");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op)
|
||||
{
|
||||
void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTransformationOperator& op) {
|
||||
IfcVector3 loc;
|
||||
ConvertCartesianPoint(loc,op.LocalOrigin);
|
||||
|
||||
|
@ -676,14 +608,12 @@ void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTra
|
|||
IfcMatrix4::Translation(loc,locm);
|
||||
AssignMatrixAxes(out,x,y,z);
|
||||
|
||||
|
||||
IfcVector3 vscale;
|
||||
if (const Schema_2x3::IfcCartesianTransformationOperator3DnonUniform* nuni = op.ToPtr<Schema_2x3::IfcCartesianTransformationOperator3DnonUniform>()) {
|
||||
vscale.x = nuni->Scale?op.Scale.Get():1.f;
|
||||
vscale.y = nuni->Scale2?nuni->Scale2.Get():1.f;
|
||||
vscale.z = nuni->Scale3?nuni->Scale3.Get():1.f;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
const IfcFloat sc = op.Scale?op.Scale.Get():1.f;
|
||||
vscale = IfcVector3(sc,sc,sc);
|
||||
}
|
||||
|
@ -694,8 +624,7 @@ void ConvertTransformOperator(IfcMatrix4& out, const Schema_2x3::IfcCartesianTra
|
|||
out = locm * out * s;
|
||||
}
|
||||
|
||||
|
||||
} // ! IFC
|
||||
} // ! Assimp
|
||||
|
||||
#endif
|
||||
#endif // ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Irr importer class.
|
||||
|
@ -71,13 +71,13 @@ public:
|
|||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details.
|
||||
*/
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
|
||||
bool checkSig) const override;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
const aiImporterDesc* GetInfo () const override;
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
|
||||
void SetupProperties(const Importer* pImp) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void SetupProperties(const Importer *pImp) override;
|
||||
|
||||
private:
|
||||
/** Data structure for a scene-graph node animator
|
||||
|
@ -85,27 +85,19 @@ private:
|
|||
struct Animator {
|
||||
// Type of the animator
|
||||
enum AT {
|
||||
UNKNOWN = 0x0,
|
||||
ROTATION = 0x1,
|
||||
FLY_CIRCLE = 0x2,
|
||||
FLY_STRAIGHT = 0x3,
|
||||
UNKNOWN = 0x0,
|
||||
ROTATION = 0x1,
|
||||
FLY_CIRCLE = 0x2,
|
||||
FLY_STRAIGHT = 0x3,
|
||||
FOLLOW_SPLINE = 0x4,
|
||||
OTHER = 0x5
|
||||
OTHER = 0x5
|
||||
|
||||
} type;
|
||||
|
||||
explicit Animator(AT t = UNKNOWN)
|
||||
: type (t)
|
||||
, speed ( ai_real( 0.001 ) )
|
||||
, direction ( ai_real( 0.0 ), ai_real( 1.0 ), ai_real( 0.0 ) )
|
||||
, circleRadius ( ai_real( 1.0) )
|
||||
, tightness ( ai_real( 0.5 ) )
|
||||
, loop (true)
|
||||
, timeForWay (100)
|
||||
{
|
||||
explicit Animator(AT t = UNKNOWN) :
|
||||
type(t), speed(ai_real(0.001)), direction(ai_real(0.0), ai_real(1.0), ai_real(0.0)), circleRadius(ai_real(1.0)), tightness(ai_real(0.5)), loop(true), timeForWay(100) {
|
||||
}
|
||||
|
||||
|
||||
// common parameters
|
||||
ai_real speed;
|
||||
aiVector3D direction;
|
||||
|
@ -128,11 +120,9 @@ private:
|
|||
|
||||
/** Data structure for a scene-graph node in an IRR file
|
||||
*/
|
||||
struct Node
|
||||
{
|
||||
struct Node {
|
||||
// Type of the node
|
||||
enum ET
|
||||
{
|
||||
enum ET {
|
||||
LIGHT,
|
||||
CUBE,
|
||||
MESH,
|
||||
|
@ -144,21 +134,20 @@ private:
|
|||
ANIMMESH
|
||||
} type;
|
||||
|
||||
explicit Node(ET t)
|
||||
: type (t)
|
||||
, scaling (1.0,1.0,1.0) // assume uniform scaling by default
|
||||
, parent()
|
||||
, framesPerSecond (0.0)
|
||||
, id()
|
||||
, sphereRadius (1.0)
|
||||
, spherePolyCountX (100)
|
||||
, spherePolyCountY (100)
|
||||
{
|
||||
explicit Node(ET t) :
|
||||
type(t), scaling(1.0, 1.0, 1.0) // assume uniform scaling by default
|
||||
,
|
||||
parent(),
|
||||
framesPerSecond(0.0),
|
||||
id(),
|
||||
sphereRadius(1.0),
|
||||
spherePolyCountX(100),
|
||||
spherePolyCountY(100) {
|
||||
|
||||
// Generate a default name for the node
|
||||
char buffer[128];
|
||||
static int cnt;
|
||||
ai_snprintf(buffer, 128, "IrrNode_%i",cnt++);
|
||||
ai_snprintf(buffer, 128, "IrrNode_%i", cnt++);
|
||||
name = std::string(buffer);
|
||||
|
||||
// reserve space for up to 5 materials
|
||||
|
@ -175,10 +164,10 @@ private:
|
|||
std::string name;
|
||||
|
||||
// List of all child nodes
|
||||
std::vector<Node*> children;
|
||||
std::vector<Node *> children;
|
||||
|
||||
// Parent node
|
||||
Node* parent;
|
||||
Node *parent;
|
||||
|
||||
// Animated meshes: frames per second
|
||||
// 0.f if not specified
|
||||
|
@ -190,13 +179,13 @@ private:
|
|||
|
||||
// Meshes: List of materials to be assigned
|
||||
// along with their corresponding material flags
|
||||
std::vector< std::pair<aiMaterial*, unsigned int> > materials;
|
||||
std::vector<std::pair<aiMaterial *, unsigned int>> materials;
|
||||
|
||||
// Spheres: radius of the sphere to be generates
|
||||
ai_real sphereRadius;
|
||||
|
||||
// Spheres: Number of polygons in the x,y direction
|
||||
unsigned int spherePolyCountX,spherePolyCountY;
|
||||
unsigned int spherePolyCountX, spherePolyCountY;
|
||||
|
||||
// List of all animators assigned to the node
|
||||
std::list<Animator> animators;
|
||||
|
@ -204,40 +193,54 @@ private:
|
|||
|
||||
/** Data structure for a vertex in an IRR skybox
|
||||
*/
|
||||
struct SkyboxVertex
|
||||
{
|
||||
struct SkyboxVertex {
|
||||
SkyboxVertex() = default;
|
||||
|
||||
//! Construction from single vertex components
|
||||
SkyboxVertex(ai_real px, ai_real py, ai_real pz,
|
||||
ai_real nx, ai_real ny, ai_real nz,
|
||||
ai_real uvx, ai_real uvy)
|
||||
ai_real nx, ai_real ny, ai_real nz,
|
||||
ai_real uvx, ai_real uvy)
|
||||
|
||||
: position (px,py,pz)
|
||||
, normal (nx,ny,nz)
|
||||
, uv (uvx,uvy,0.0)
|
||||
{}
|
||||
:
|
||||
position(px, py, pz), normal(nx, ny, nz), uv(uvx, uvy, 0.0) {}
|
||||
|
||||
aiVector3D position, normal, uv;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Parse <node> tag from XML file and extract child node
|
||||
// @param node XML node
|
||||
// @param guessedMeshesContained number of extra guessed meshes
|
||||
IRRImporter::Node *ParseNode(pugi::xml_node &node, BatchLoader& batch);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Parse <attributes> tags within <node> tags and apply to scene node
|
||||
// @param attributeNode XML child node
|
||||
// @param nd Attributed scene node
|
||||
void ParseNodeAttributes(pugi::xml_node &attributeNode, IRRImporter::Node *nd, BatchLoader& batch);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
// Parse an <animator> node and attach an animator to a node
|
||||
// @param animatorNode XML animator node
|
||||
// @param nd Animated scene node
|
||||
void ParseAnimators(pugi::xml_node &animatorNode, IRRImporter::Node *nd);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Fill the scene-graph recursively
|
||||
void GenerateGraph(Node* root,aiNode* rootOut ,aiScene* scene,
|
||||
BatchLoader& batch,
|
||||
std::vector<aiMesh*>& meshes,
|
||||
std::vector<aiNodeAnim*>& anims,
|
||||
std::vector<AttachmentInfo>& attach,
|
||||
std::vector<aiMaterial*>& materials,
|
||||
unsigned int& defaultMatIdx);
|
||||
void GenerateGraph(Node *root, aiNode *rootOut, aiScene *scene,
|
||||
BatchLoader &batch,
|
||||
std::vector<aiMesh *> &meshes,
|
||||
std::vector<aiNodeAnim *> &anims,
|
||||
std::vector<AttachmentInfo> &attach,
|
||||
std::vector<aiMaterial *> &materials,
|
||||
unsigned int &defaultMatIdx);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Generate a mesh that consists of just a single quad
|
||||
aiMesh* BuildSingleQuadMesh(const SkyboxVertex& v1,
|
||||
const SkyboxVertex& v2,
|
||||
const SkyboxVertex& v3,
|
||||
const SkyboxVertex& v4);
|
||||
aiMesh *BuildSingleQuadMesh(const SkyboxVertex &v1,
|
||||
const SkyboxVertex &v2,
|
||||
const SkyboxVertex &v3,
|
||||
const SkyboxVertex &v4);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/// Build a sky-box
|
||||
|
@ -245,8 +248,8 @@ private:
|
|||
/// @param meshes Receives 6 output meshes
|
||||
/// @param materials The last 6 materials are assigned to the newly
|
||||
/// created meshes. The names of the materials are adjusted.
|
||||
void BuildSkybox(std::vector<aiMesh*>& meshes,
|
||||
std::vector<aiMaterial*> materials);
|
||||
void BuildSkybox(std::vector<aiMesh *> &meshes,
|
||||
std::vector<aiMaterial *> materials);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Copy a material for a mesh to the output material list
|
||||
|
@ -256,10 +259,10 @@ private:
|
|||
* @param defMatIdx Default material index - UINT_MAX if not present
|
||||
* @param mesh Mesh to work on
|
||||
*/
|
||||
void CopyMaterial(std::vector<aiMaterial*>& materials,
|
||||
std::vector< std::pair<aiMaterial*, unsigned int> >& inmaterials,
|
||||
unsigned int& defMatIdx,
|
||||
aiMesh* mesh);
|
||||
void CopyMaterial(std::vector<aiMaterial *> &materials,
|
||||
std::vector<std::pair<aiMaterial *, unsigned int>> &inmaterials,
|
||||
unsigned int &defMatIdx,
|
||||
aiMesh *mesh);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Compute animations for a specific node
|
||||
|
@ -267,8 +270,8 @@ private:
|
|||
* @param root Node to be processed
|
||||
* @param anims The list of output animations
|
||||
*/
|
||||
void ComputeAnimations(Node* root, aiNode* real,
|
||||
std::vector<aiNodeAnim*>& anims);
|
||||
void ComputeAnimations(Node *root, aiNode *real,
|
||||
std::vector<aiNodeAnim *> &anims);
|
||||
|
||||
private:
|
||||
/// Configuration option: desired output FPS
|
||||
|
@ -276,6 +279,12 @@ private:
|
|||
|
||||
/// Configuration option: speed flag was set?
|
||||
bool configSpeedFlag;
|
||||
|
||||
std::vector<aiCamera*> cameras;
|
||||
std::vector<aiLight*> lights;
|
||||
unsigned int guessedMeshCnt;
|
||||
unsigned int guessedMatCnt;
|
||||
unsigned int guessedAnimCnt;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -57,16 +57,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Irrlicht Mesh Reader",
|
||||
"",
|
||||
"",
|
||||
"http://irrlicht.sourceforge.net/",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"xml irrmesh"
|
||||
"Irrlicht Mesh Reader",
|
||||
"",
|
||||
"",
|
||||
"http://irrlicht.sourceforge.net/",
|
||||
aiImporterFlags_SupportTextFlavour,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"xml irrmesh"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -80,419 +80,443 @@ IRRMeshImporter::~IRRMeshImporter() = default;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
/* NOTE: A simple check for the file extension is not enough
|
||||
* here. Irrmesh and irr are easy, but xml is too generic
|
||||
* and could be collada, too. So we need to open the file and
|
||||
* search for typical tokens.
|
||||
*/
|
||||
static const char *tokens[] = { "irrmesh" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
/* NOTE: A simple check for the file extension is not enough
|
||||
* here. Irrmesh and irr are easy, but xml is too generic
|
||||
* and could be collada, too. So we need to open the file and
|
||||
* search for typical tokens.
|
||||
*/
|
||||
static const char *tokens[] = { "irrmesh" };
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions which are handled by this class
|
||||
const aiImporterDesc *IRRMeshImporter::GetInfo() const {
|
||||
return &desc;
|
||||
return &desc;
|
||||
}
|
||||
|
||||
static void releaseMaterial(aiMaterial **mat) {
|
||||
if (*mat != nullptr) {
|
||||
delete *mat;
|
||||
*mat = nullptr;
|
||||
}
|
||||
if (*mat != nullptr) {
|
||||
delete *mat;
|
||||
*mat = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static void releaseMesh(aiMesh **mesh) {
|
||||
if (*mesh != nullptr) {
|
||||
delete *mesh;
|
||||
*mesh = nullptr;
|
||||
}
|
||||
if (*mesh != nullptr) {
|
||||
delete *mesh;
|
||||
*mesh = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void IRRMeshImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr)
|
||||
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
|
||||
// Check whether we can read from the file
|
||||
if (file == nullptr)
|
||||
throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
|
||||
|
||||
// Construct the irrXML parser
|
||||
XmlParser parser;
|
||||
if (!parser.parse( file.get() )) {
|
||||
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
|
||||
}
|
||||
XmlNode root = parser.getRootNode();
|
||||
// Construct the irrXML parser
|
||||
XmlParser parser;
|
||||
if (!parser.parse(file.get())) {
|
||||
throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
|
||||
}
|
||||
XmlNode root = parser.getRootNode();
|
||||
|
||||
// final data
|
||||
std::vector<aiMaterial *> materials;
|
||||
std::vector<aiMesh *> meshes;
|
||||
materials.reserve(5);
|
||||
meshes.reserve(5);
|
||||
// final data
|
||||
std::vector<aiMaterial *> materials;
|
||||
std::vector<aiMesh *> meshes;
|
||||
materials.reserve(5);
|
||||
meshes.reserve(5);
|
||||
|
||||
// temporary data - current mesh buffer
|
||||
aiMaterial *curMat = nullptr;
|
||||
aiMesh *curMesh = nullptr;
|
||||
unsigned int curMatFlags = 0;
|
||||
// temporary data - current mesh buffer
|
||||
// TODO move all these to inside loop
|
||||
aiMaterial *curMat = nullptr;
|
||||
aiMesh *curMesh = nullptr;
|
||||
unsigned int curMatFlags = 0;
|
||||
|
||||
std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
|
||||
std::vector<aiColor4D> curColors;
|
||||
std::vector<aiVector3D> curUVs, curUV2s;
|
||||
std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
|
||||
std::vector<aiColor4D> curColors;
|
||||
std::vector<aiVector3D> curUVs, curUV2s;
|
||||
|
||||
// some temporary variables
|
||||
int textMeaning = 0;
|
||||
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
||||
bool useColors = false;
|
||||
// some temporary variables
|
||||
// textMeaning is a 15 year old variable, that could've been an enum
|
||||
// int textMeaning = 0; // 0=none? 1=vertices 2=indices
|
||||
// int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
|
||||
bool useColors = false;
|
||||
|
||||
// Parse the XML file
|
||||
for (pugi::xml_node child : root.children()) {
|
||||
if (child.type() == pugi::node_element) {
|
||||
if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
|
||||
// end of previous buffer. A material and a mesh should be there
|
||||
if (!curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
curMat = nullptr;
|
||||
curMesh = nullptr;
|
||||
/*
|
||||
** irrmesh files have a top level <mesh> owning multiple <buffer> nodes.
|
||||
** Each <buffer> contains <material>, <vertices>, and <indices>
|
||||
** <material> tags here directly owns the material data specs
|
||||
** <vertices> are a vertex per line, contains position, UV1 coords, maybe UV2, normal, tangent, bitangent
|
||||
** <boundingbox> is ignored, I think assimp recalculates those?
|
||||
*/
|
||||
|
||||
curVertices.clear();
|
||||
curColors.clear();
|
||||
curNormals.clear();
|
||||
curUV2s.clear();
|
||||
curUVs.clear();
|
||||
curTangents.clear();
|
||||
curBitangents.clear();
|
||||
}
|
||||
// Parse the XML file
|
||||
pugi::xml_node const &meshNode = root.child("mesh");
|
||||
for (pugi::xml_node bufferNode : meshNode.children()) {
|
||||
if (ASSIMP_stricmp(bufferNode.name(), "buffer")) {
|
||||
// Might be a useless warning
|
||||
ASSIMP_LOG_WARN("IRRMESH: Ignoring non buffer node <", bufferNode.name(), "> in mesh declaration");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!ASSIMP_stricmp(child.name(), "material")) {
|
||||
if (curMat) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||
releaseMaterial(&curMat);
|
||||
}
|
||||
curMat = ParseMaterial(curMatFlags);
|
||||
}
|
||||
/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
|
||||
pugi::xml_attribute attr = child.attribute("vertexCount");
|
||||
int num = attr.as_int();
|
||||
//int num = reader->getAttributeValueAsInt("vertexCount");
|
||||
curMat = nullptr;
|
||||
curMesh = nullptr;
|
||||
|
||||
if (!num) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||
curVertices.clear();
|
||||
curColors.clear();
|
||||
curNormals.clear();
|
||||
curUV2s.clear();
|
||||
curUVs.clear();
|
||||
curTangents.clear();
|
||||
curBitangents.clear();
|
||||
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
textMeaning = 0;
|
||||
continue;
|
||||
}
|
||||
// TODO ensure all three nodes are present and populated
|
||||
// before allocating everything
|
||||
|
||||
curVertices.reserve(num);
|
||||
curNormals.reserve(num);
|
||||
curColors.reserve(num);
|
||||
curUVs.reserve(num);
|
||||
// Get first material node
|
||||
pugi::xml_node materialNode = bufferNode.child("material");
|
||||
if (materialNode) {
|
||||
curMat = ParseMaterial(materialNode, curMatFlags);
|
||||
// Warn if there's more materials
|
||||
if (materialNode.next_sibling("material")) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
|
||||
}
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Buffer must contain one material");
|
||||
continue;
|
||||
}
|
||||
|
||||
// Determine the file format
|
||||
//const char *t = reader->getAttributeValueSafe("type");
|
||||
pugi::xml_attribute t = child.attribute("type");
|
||||
if (!ASSIMP_stricmp("2tcoords", t.name())) {
|
||||
curUV2s.reserve(num);
|
||||
vertexFormat = 1;
|
||||
// Get first vertices node
|
||||
pugi::xml_node verticesNode = bufferNode.child("vertices");
|
||||
if (verticesNode) {
|
||||
pugi::xml_attribute vertexCountAttrib = verticesNode.attribute("vertexCount");
|
||||
int vertexCount = vertexCountAttrib.as_int();
|
||||
if (vertexCount == 0) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
|
||||
releaseMaterial(&curMat);
|
||||
// releaseMesh(&curMesh);
|
||||
continue; // Bail out early
|
||||
};
|
||||
|
||||
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
||||
// *********************************************************
|
||||
// We have a second texture! So use this UV channel
|
||||
// for it. The 2nd texture can be either a normal
|
||||
// texture (solid_2layer or lightmap_xxx) or a normal
|
||||
// map (normal_..., parallax_...)
|
||||
// *********************************************************
|
||||
int idx = 1;
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
curVertices.reserve(vertexCount);
|
||||
curNormals.reserve(vertexCount);
|
||||
curColors.reserve(vertexCount);
|
||||
curUVs.reserve(vertexCount);
|
||||
|
||||
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
|
||||
}
|
||||
}
|
||||
} else if (!ASSIMP_stricmp("tangents", t.name())) {
|
||||
curTangents.reserve(num);
|
||||
curBitangents.reserve(num);
|
||||
vertexFormat = 2;
|
||||
} else if (ASSIMP_stricmp("standard", t.name())) {
|
||||
releaseMaterial(&curMat);
|
||||
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
|
||||
} else
|
||||
vertexFormat = 0;
|
||||
textMeaning = 1;
|
||||
} else if (!ASSIMP_stricmp(child.name(), "indices")) {
|
||||
if (curVertices.empty() && curMat) {
|
||||
releaseMaterial(&curMat);
|
||||
throw DeadlyImportError("IRRMESH: indices must come after vertices");
|
||||
}
|
||||
VertexFormat vertexFormat;
|
||||
// Determine the file format
|
||||
pugi::xml_attribute typeAttrib = verticesNode.attribute("type");
|
||||
if (!ASSIMP_stricmp("2tcoords", typeAttrib.value())) {
|
||||
curUV2s.reserve(vertexCount);
|
||||
vertexFormat = VertexFormat::t2coord;
|
||||
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
|
||||
// *********************************************************
|
||||
// We have a second texture! So use this UV channel
|
||||
// for it. The 2nd texture can be either a normal
|
||||
// texture (solid_2layer or lightmap_xxx) or a normal
|
||||
// map (normal_..., parallax_...)
|
||||
// *********************************************************
|
||||
int idx = 1;
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
|
||||
textMeaning = 2;
|
||||
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
|
||||
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
|
||||
}
|
||||
}
|
||||
} else if (!ASSIMP_stricmp("tangents", typeAttrib.value())) {
|
||||
curTangents.reserve(vertexCount);
|
||||
curBitangents.reserve(vertexCount);
|
||||
vertexFormat = VertexFormat::tangent;
|
||||
} else if (!ASSIMP_stricmp("standard", typeAttrib.value())) {
|
||||
vertexFormat = VertexFormat::standard;
|
||||
} else {
|
||||
// Unsupported format, discard whole buffer/mesh
|
||||
// Assuming we have a correct material, then release it
|
||||
// We don't have a correct mesh for sure here
|
||||
releaseMaterial(&curMat);
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unknown vertex format");
|
||||
continue; // Skip rest of buffer
|
||||
};
|
||||
|
||||
// start a new mesh
|
||||
curMesh = new aiMesh();
|
||||
// We know what format buffer is, collect numbers
|
||||
ParseBufferVertices(verticesNode.text().get(), vertexFormat,
|
||||
curVertices, curNormals,
|
||||
curTangents, curBitangents,
|
||||
curUVs, curUV2s, curColors, useColors);
|
||||
}
|
||||
|
||||
// allocate storage for all faces
|
||||
pugi::xml_attribute attr = child.attribute("indexCount");
|
||||
curMesh->mNumVertices = attr.as_int();
|
||||
if (!curMesh->mNumVertices) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||
// Get indices
|
||||
// At this point we have some vertices and a valid material
|
||||
// Collect indices and create aiMesh at the same time
|
||||
pugi::xml_node indicesNode = bufferNode.child("indices");
|
||||
if (indicesNode) {
|
||||
// start a new mesh
|
||||
curMesh = new aiMesh();
|
||||
|
||||
// mesh - away
|
||||
releaseMesh(&curMesh);
|
||||
// allocate storage for all faces
|
||||
pugi::xml_attribute attr = indicesNode.attribute("indexCount");
|
||||
curMesh->mNumVertices = attr.as_int();
|
||||
if (!curMesh->mNumVertices) {
|
||||
// This is possible ... remove the mesh from the list and skip further reading
|
||||
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
|
||||
|
||||
// material - away
|
||||
releaseMaterial(&curMat);
|
||||
// mesh - away
|
||||
releaseMesh(&curMesh);
|
||||
|
||||
textMeaning = 0;
|
||||
continue;
|
||||
}
|
||||
// material - away
|
||||
releaseMaterial(&curMat);
|
||||
continue; // Go to next buffer
|
||||
}
|
||||
|
||||
if (curMesh->mNumVertices % 3) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||
}
|
||||
if (curMesh->mNumVertices % 3) {
|
||||
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
|
||||
}
|
||||
|
||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
||||
curMesh->mNumFaces = curMesh->mNumVertices / 3;
|
||||
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
|
||||
|
||||
// setup some members
|
||||
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
||||
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
// setup some members
|
||||
curMesh->mMaterialIndex = (unsigned int)materials.size();
|
||||
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
// allocate storage for all vertices
|
||||
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
||||
// allocate storage for all vertices
|
||||
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
|
||||
|
||||
if (curNormals.size() == curVertices.size()) {
|
||||
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curTangents.size() == curVertices.size()) {
|
||||
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curBitangents.size() == curVertices.size()) {
|
||||
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curColors.size() == curVertices.size() && useColors) {
|
||||
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUVs.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUV2s.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
}
|
||||
//break;
|
||||
if (curNormals.size() == curVertices.size()) {
|
||||
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curTangents.size() == curVertices.size()) {
|
||||
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curBitangents.size() == curVertices.size()) {
|
||||
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curColors.size() == curVertices.size() && useColors) {
|
||||
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUVs.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
if (curUV2s.size() == curVertices.size()) {
|
||||
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
|
||||
}
|
||||
|
||||
//case EXN_TEXT: {
|
||||
const char *sz = child.child_value();
|
||||
if (textMeaning == 1) {
|
||||
textMeaning = 0;
|
||||
// read indices
|
||||
aiFace *curFace = curMesh->mFaces;
|
||||
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
||||
|
||||
// read vertices
|
||||
do {
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
aiVector3D temp;
|
||||
aiColor4D c;
|
||||
aiVector3D *pcV = curMesh->mVertices;
|
||||
aiVector3D *pcN = curMesh->mNormals;
|
||||
aiVector3D *pcT = curMesh->mTangents;
|
||||
aiVector3D *pcB = curMesh->mBitangents;
|
||||
aiColor4D *pcC0 = curMesh->mColors[0];
|
||||
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
||||
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
||||
|
||||
// Read the vertex position
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
unsigned int curIdx = 0;
|
||||
unsigned int total = 0;
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
// NOTE this might explode for UTF-16 and wchars
|
||||
const char *sz = indicesNode.text().get();
|
||||
// For each index loop over aiMesh faces
|
||||
while (SkipSpacesAndLineEnd(&sz)) {
|
||||
if (curFace >= faceEnd) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||
break;
|
||||
}
|
||||
// if new face
|
||||
if (!curIdx) {
|
||||
curFace->mNumIndices = 3;
|
||||
curFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
curVertices.push_back(temp);
|
||||
// Read index base 10
|
||||
// function advances the pointer
|
||||
unsigned int idx = strtoul10(sz, &sz);
|
||||
if (idx >= curVertices.size()) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||
idx = 0;
|
||||
}
|
||||
|
||||
// Read the vertex normals
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
// make up our own indices?
|
||||
curFace->mIndices[curIdx] = total++;
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
// Copy over data to aiMesh
|
||||
*pcV++ = curVertices[idx];
|
||||
if (pcN) *pcN++ = curNormals[idx];
|
||||
if (pcT) *pcT++ = curTangents[idx];
|
||||
if (pcB) *pcB++ = curBitangents[idx];
|
||||
if (pcC0) *pcC0++ = curColors[idx];
|
||||
if (pcT0) *pcT0++ = curUVs[idx];
|
||||
if (pcT1) *pcT1++ = curUV2s[idx];
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
curNormals.push_back(temp);
|
||||
// start new face
|
||||
if (++curIdx == 3) {
|
||||
++curFace;
|
||||
curIdx = 0;
|
||||
}
|
||||
}
|
||||
// We should be at the end of mFaces
|
||||
if (curFace != faceEnd)
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||
}
|
||||
|
||||
// read the vertex colors
|
||||
uint32_t clr = strtoul16(sz, &sz);
|
||||
ColorFromARGBPacked(clr, c);
|
||||
// Finish processing the mesh - do some small material workarounds
|
||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||
// Take the opacity value of the current material
|
||||
// from the common vertex color alpha
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
// textMeaning = 2;
|
||||
|
||||
if (!curColors.empty() && c != *(curColors.end() - 1))
|
||||
useColors = true;
|
||||
// end of previous buffer. A material and a mesh should be there
|
||||
if (!curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
}
|
||||
|
||||
curColors.push_back(c);
|
||||
SkipSpaces(&sz);
|
||||
// If one is empty then so is the other
|
||||
if (materials.empty() || meshes.empty()) {
|
||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||
}
|
||||
|
||||
// read the first UV coordinate set
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
// now generate the output scene
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mMeshes[i] = meshes[i];
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.z = 0.f;
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
curUVs.push_back(temp);
|
||||
// clean this value ...
|
||||
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
||||
}
|
||||
|
||||
// read the (optional) second UV coordinate set
|
||||
if (vertexFormat == 1) {
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
pScene->mNumMaterials = (unsigned int)materials.size();
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
curUV2s.push_back(temp);
|
||||
}
|
||||
// read optional tangent and bitangent vectors
|
||||
else if (vertexFormat == 2) {
|
||||
// tangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<IRRMesh>");
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
};
|
||||
}
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
curTangents.push_back(temp);
|
||||
void IRRMeshImporter::ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
||||
std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
||||
std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
||||
std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
||||
std::vector<aiColor4D> &colors, bool &useColors) {
|
||||
// read vertices
|
||||
do {
|
||||
SkipSpacesAndLineEnd(&sz);
|
||||
aiVector3D temp;
|
||||
aiColor4D c;
|
||||
|
||||
// bitangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
// Read the vertex position
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
curBitangents.push_back(temp);
|
||||
}
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
vertices.push_back(temp);
|
||||
|
||||
/* IMPORTANT: We assume that each vertex is specified in one
|
||||
line. So we can skip the rest of the line - unknown vertex
|
||||
elements are ignored.
|
||||
*/
|
||||
// Read the vertex normals
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
while (SkipLine(&sz));
|
||||
} else if (textMeaning == 2) {
|
||||
textMeaning = 0;
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// read indices
|
||||
aiFace *curFace = curMesh->mFaces;
|
||||
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
normals.push_back(temp);
|
||||
|
||||
aiVector3D *pcV = curMesh->mVertices;
|
||||
aiVector3D *pcN = curMesh->mNormals;
|
||||
aiVector3D *pcT = curMesh->mTangents;
|
||||
aiVector3D *pcB = curMesh->mBitangents;
|
||||
aiColor4D *pcC0 = curMesh->mColors[0];
|
||||
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
|
||||
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
|
||||
// read the vertex colors
|
||||
uint32_t clr = strtoul16(sz, &sz);
|
||||
ColorFromARGBPacked(clr, c);
|
||||
|
||||
unsigned int curIdx = 0;
|
||||
unsigned int total = 0;
|
||||
while (SkipSpacesAndLineEnd(&sz)) {
|
||||
if (curFace >= faceEnd) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
|
||||
break;
|
||||
}
|
||||
if (!curIdx) {
|
||||
curFace->mNumIndices = 3;
|
||||
curFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
// If we're pushing more than one distinct color
|
||||
if (!colors.empty() && c != *(colors.end() - 1))
|
||||
useColors = true;
|
||||
|
||||
unsigned int idx = strtoul10(sz, &sz);
|
||||
if (idx >= curVertices.size()) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
|
||||
idx = 0;
|
||||
}
|
||||
colors.push_back(c);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
curFace->mIndices[curIdx] = total++;
|
||||
// read the first UV coordinate set
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
*pcV++ = curVertices[idx];
|
||||
if (pcN) *pcN++ = curNormals[idx];
|
||||
if (pcT) *pcT++ = curTangents[idx];
|
||||
if (pcB) *pcB++ = curBitangents[idx];
|
||||
if (pcC0) *pcC0++ = curColors[idx];
|
||||
if (pcT0) *pcT0++ = curUVs[idx];
|
||||
if (pcT1) *pcT1++ = curUV2s[idx];
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.z = 0.f;
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
UVs.push_back(temp);
|
||||
|
||||
if (++curIdx == 3) {
|
||||
++curFace;
|
||||
curIdx = 0;
|
||||
}
|
||||
}
|
||||
// NOTE these correspond to specific S3DVertex* structs in irr sourcecode
|
||||
// So by definition, all buffers have either UV2 or tangents or neither
|
||||
// read the (optional) second UV coordinate set
|
||||
if (vertexFormat == VertexFormat::t2coord) {
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
if (curFace != faceEnd)
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
temp.y = 1.f - temp.y; // DX to OGL
|
||||
UV2s.push_back(temp);
|
||||
}
|
||||
// read optional tangent and bitangent vectors
|
||||
else if (vertexFormat == VertexFormat::tangent) {
|
||||
// tangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// Finish processing the mesh - do some small material workarounds
|
||||
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
|
||||
// Take the opacity value of the current material
|
||||
// from the common vertex color alpha
|
||||
aiMaterial *mat = (aiMaterial *)curMat;
|
||||
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// End of the last buffer. A material and a mesh should be there
|
||||
if (curMat || curMesh) {
|
||||
if (!curMat || !curMesh) {
|
||||
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
|
||||
releaseMaterial(&curMat);
|
||||
releaseMesh(&curMesh);
|
||||
} else {
|
||||
materials.push_back(curMat);
|
||||
meshes.push_back(curMesh);
|
||||
}
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
tangents.push_back(temp);
|
||||
|
||||
if (materials.empty()) {
|
||||
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
|
||||
}
|
||||
// bitangents
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// now generate the output scene
|
||||
pScene->mNumMeshes = (unsigned int)meshes.size();
|
||||
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mMeshes[i] = meshes[i];
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
|
||||
SkipSpaces(&sz);
|
||||
|
||||
// clean this value ...
|
||||
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
|
||||
}
|
||||
|
||||
pScene->mNumMaterials = (unsigned int)materials.size();
|
||||
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
|
||||
::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
|
||||
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<IRRMesh>");
|
||||
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
||||
pScene->mRootNode->mMeshes[i] = i;
|
||||
}
|
||||
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
|
||||
SkipSpaces(&sz);
|
||||
temp.y *= -1.0f;
|
||||
bitangents.push_back(temp);
|
||||
}
|
||||
} while (SkipLine(&sz));
|
||||
/* IMPORTANT: We assume that each vertex is specified in one
|
||||
line. So we can skip the rest of the line - unknown vertex
|
||||
elements are ignored.
|
||||
*/
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER
|
||||
|
|
|
@ -85,6 +85,19 @@ protected:
|
|||
*/
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene,
|
||||
IOSystem *pIOHandler) override;
|
||||
|
||||
private:
|
||||
enum class VertexFormat {
|
||||
standard = 0, // "standard" - also noted as 'normal' format elsewhere
|
||||
t2coord = 1, // "2tcoord" - standard + 2 UV maps
|
||||
tangent = 2, // "tangents" - standard + tangents and bitangents
|
||||
};
|
||||
|
||||
void ParseBufferVertices(const char *sz, VertexFormat vertexFormat,
|
||||
std::vector<aiVector3D> &vertices, std::vector<aiVector3D> &normals,
|
||||
std::vector<aiVector3D> &tangents, std::vector<aiVector3D> &bitangents,
|
||||
std::vector<aiVector3D> &UVs, std::vector<aiVector3D> &UV2s,
|
||||
std::vector<aiColor4D> &colors, bool &useColors);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -43,302 +43,302 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
|
||||
//This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
|
||||
// This section should be excluded only if both the Irrlicht AND the Irrlicht Mesh importers were omitted.
|
||||
#if !(defined(ASSIMP_BUILD_NO_IRR_IMPORTER) && defined(ASSIMP_BUILD_NO_IRRMESH_IMPORTER))
|
||||
|
||||
#include "IRRShared.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/fast_atof.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// Transformation matrix to convert from Assimp to IRR space
|
||||
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4(
|
||||
1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a property in hexadecimal format (i.e. ffffffff)
|
||||
void IrrlichtBase::ReadHexProperty(HexProperty &out ) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
void IrrlichtBase::ReadHexProperty(HexProperty &out, pugi::xml_node& hexnode) {
|
||||
for (pugi::xml_attribute attrib : hexnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string( attrib.value() );
|
||||
} else if (!ASSIMP_stricmp(attrib.name(),"value")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// parse the hexadecimal value
|
||||
out.value = strtoul16(attrib.name());
|
||||
out.value = strtoul16(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a decimal property
|
||||
void IrrlichtBase::ReadIntProperty(IntProperty & out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.value(),"value")) {
|
||||
void IrrlichtBase::ReadIntProperty(IntProperty &out, pugi::xml_node& intnode) {
|
||||
for (pugi::xml_attribute attrib : intnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// parse the int value
|
||||
out.value = strtol10(attrib.name());
|
||||
out.value = strtol10(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string property
|
||||
void IrrlichtBase::ReadStringProperty( StringProperty& out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadStringProperty(StringProperty &out, pugi::xml_node& stringnode) {
|
||||
for (pugi::xml_attribute attrib : stringnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// simple copy the string
|
||||
out.value = std::string(attrib.value());
|
||||
out.value = std::string(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a boolean property
|
||||
void IrrlichtBase::ReadBoolProperty(BoolProperty &out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")){
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadBoolProperty(BoolProperty &out, pugi::xml_node& boolnode) {
|
||||
for (pugi::xml_attribute attrib : boolnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// true or false, case insensitive
|
||||
out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
|
||||
out.value = (ASSIMP_stricmp(attrib.value(), "true") ? false : true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a float property
|
||||
void IrrlichtBase::ReadFloatProperty(FloatProperty &out) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadFloatProperty(FloatProperty &out, pugi::xml_node &floatnode) {
|
||||
for (pugi::xml_attribute attrib : floatnode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// just parse the float
|
||||
out.value = fast_atof(attrib.value());
|
||||
out.value = fast_atof(attrib.value());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a vector property
|
||||
void IrrlichtBase::ReadVectorProperty( VectorProperty &out ) {
|
||||
for (pugi::xml_attribute attrib : mNode->attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
void IrrlichtBase::ReadVectorProperty(VectorProperty &out, pugi::xml_node& vectornode) {
|
||||
for (pugi::xml_attribute attrib : vectornode.attributes()) {
|
||||
if (!ASSIMP_stricmp(attrib.name(), "name")) {
|
||||
out.name = std::string(attrib.value());
|
||||
} else if (!ASSIMP_stricmp(attrib.name(), "value")) {
|
||||
// three floats, separated with commas
|
||||
const char *ptr = attrib.value();
|
||||
|
||||
SkipSpaces(&ptr);
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.x );
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.x);
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr) {
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.y );
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.y);
|
||||
SkipSpaces(&ptr);
|
||||
if (',' != *ptr) {
|
||||
ASSIMP_LOG_ERROR("IRR(MESH): Expected comma in vector definition");
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>( ptr,(float&)out.value.z );
|
||||
} else {
|
||||
SkipSpaces(ptr + 1, &ptr);
|
||||
}
|
||||
ptr = fast_atoreal_move<float>(ptr, (float &)out.value.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert a string to a proper aiMappingMode
|
||||
int ConvertMappingMode(const std::string& mode) {
|
||||
int ConvertMappingMode(const std::string &mode) {
|
||||
if (mode == "texture_clamp_repeat") {
|
||||
return aiTextureMapMode_Wrap;
|
||||
} else if (mode == "texture_clamp_mirror") {
|
||||
return aiTextureMapMode_Mirror;
|
||||
}
|
||||
} else if (mode == "texture_clamp_mirror") {
|
||||
return aiTextureMapMode_Mirror;
|
||||
}
|
||||
|
||||
return aiTextureMapMode_Clamp;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse a material from the XML file
|
||||
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
|
||||
aiMaterial* mat = new aiMaterial();
|
||||
aiMaterial *IrrlichtBase::ParseMaterial(pugi::xml_node& materialNode, unsigned int &matFlags) {
|
||||
aiMaterial *mat = new aiMaterial();
|
||||
aiColor4D clr;
|
||||
aiString s;
|
||||
|
||||
matFlags = 0; // zero output flags
|
||||
int cnt = 0; // number of used texture channels
|
||||
int cnt = 0; // number of used texture channels
|
||||
unsigned int nd = 0;
|
||||
|
||||
for (pugi::xml_node child : mNode->children()) {
|
||||
if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
|
||||
HexProperty prop;
|
||||
ReadHexProperty(prop);
|
||||
if (prop.name == "Diffuse") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
} else if (prop.name == "Ambient") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
} else if (prop.name == "Specular") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
for (pugi::xml_node child : materialNode.children()) {
|
||||
if (!ASSIMP_stricmp(child.name(), "color")) { // Hex properties
|
||||
HexProperty prop;
|
||||
ReadHexProperty(prop, child);
|
||||
if (prop.name == "Diffuse") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
} else if (prop.name == "Ambient") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
||||
} else if (prop.name == "Specular") {
|
||||
ColorFromARGBPacked(prop.value, clr);
|
||||
mat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
||||
}
|
||||
|
||||
// NOTE: The 'emissive' property causes problems. It is
|
||||
// often != 0, even if there is obviously no light
|
||||
// emitted by the described surface. In fact I think
|
||||
// IRRLICHT ignores this property, too.
|
||||
// NOTE: The 'emissive' property causes problems. It is
|
||||
// often != 0, even if there is obviously no light
|
||||
// emitted by the described surface. In fact I think
|
||||
// IRRLICHT ignores this property, too.
|
||||
#if 0
|
||||
else if (prop.name == "Emissive") {
|
||||
ColorFromARGBPacked(prop.value,clr);
|
||||
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
|
||||
}
|
||||
#endif
|
||||
} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
|
||||
FloatProperty prop;
|
||||
ReadFloatProperty(prop);
|
||||
if (prop.name == "Shininess") {
|
||||
mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
|
||||
BoolProperty prop;
|
||||
ReadBoolProperty(prop);
|
||||
if (prop.name == "Wireframe") {
|
||||
int val = (prop.value ? true : false);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
} else if (prop.name == "GouraudShading") {
|
||||
int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
|
||||
} else if (prop.name == "BackfaceCulling") {
|
||||
int val = (!prop.value);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "texture") ||
|
||||
!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
|
||||
StringProperty prop;
|
||||
ReadStringProperty(prop);
|
||||
if (prop.value.length()) {
|
||||
// material type (shader)
|
||||
if (prop.name == "Type") {
|
||||
if (prop.value == "solid") {
|
||||
// default material ...
|
||||
} else if (prop.value == "trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
|
||||
} else if (prop.value == "lightmap") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap;
|
||||
} else if (prop.value == "solid_2layer") {
|
||||
matFlags = AI_IRRMESH_MAT_solid_2layer;
|
||||
} else if (prop.value == "lightmap_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m2;
|
||||
} else if (prop.value == "lightmap_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m4;
|
||||
} else if (prop.value == "lightmap_light") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light;
|
||||
} else if (prop.value == "lightmap_light_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
|
||||
} else if (prop.value == "lightmap_light_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
|
||||
} else if (prop.value == "lightmap_add") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
||||
} else if (prop.value == "normalmap_solid" ||
|
||||
prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_solid;
|
||||
} else if (prop.value == "normalmap_trans_vertex_alpha" ||
|
||||
prop.value == "parallaxmap_trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_tva;
|
||||
} else if (prop.value == "normalmap_trans_add" ||
|
||||
prop.value == "parallaxmap_trans_add") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
|
||||
}
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "float")) { // Float properties
|
||||
FloatProperty prop;
|
||||
ReadFloatProperty(prop, child);
|
||||
if (prop.name == "Shininess") {
|
||||
mat->AddProperty(&prop.value, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "bool")) { // Bool properties
|
||||
BoolProperty prop;
|
||||
ReadBoolProperty(prop, child);
|
||||
if (prop.name == "Wireframe") {
|
||||
int val = (prop.value ? true : false);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
} else if (prop.name == "GouraudShading") {
|
||||
int val = (prop.value ? aiShadingMode_Gouraud : aiShadingMode_NoShading);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_SHADING_MODEL);
|
||||
} else if (prop.name == "BackfaceCulling") {
|
||||
int val = (!prop.value);
|
||||
mat->AddProperty(&val, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
} else if (!ASSIMP_stricmp(child.name(), "texture") ||
|
||||
!ASSIMP_stricmp(child.name(), "enum")) { // String properties - textures and texture related properties
|
||||
StringProperty prop;
|
||||
ReadStringProperty(prop, child);
|
||||
if (prop.value.length()) {
|
||||
// material type (shader)
|
||||
if (prop.name == "Type") {
|
||||
if (prop.value == "solid") {
|
||||
// default material ...
|
||||
} else if (prop.value == "trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
|
||||
} else if (prop.value == "lightmap") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap;
|
||||
} else if (prop.value == "solid_2layer") {
|
||||
matFlags = AI_IRRMESH_MAT_solid_2layer;
|
||||
} else if (prop.value == "lightmap_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m2;
|
||||
} else if (prop.value == "lightmap_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_m4;
|
||||
} else if (prop.value == "lightmap_light") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light;
|
||||
} else if (prop.value == "lightmap_light_m2") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
|
||||
} else if (prop.value == "lightmap_light_m4") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
|
||||
} else if (prop.value == "lightmap_add") {
|
||||
matFlags = AI_IRRMESH_MAT_lightmap_add;
|
||||
} else if (prop.value == "normalmap_solid" ||
|
||||
prop.value == "parallaxmap_solid") { // Normal and parallax maps are treated equally
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_solid;
|
||||
} else if (prop.value == "normalmap_trans_vertex_alpha" ||
|
||||
prop.value == "parallaxmap_trans_vertex_alpha") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_tva;
|
||||
} else if (prop.value == "normalmap_trans_add" ||
|
||||
prop.value == "parallaxmap_trans_add") {
|
||||
matFlags = AI_IRRMESH_MAT_normalmap_ta;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRMat: Unrecognized material type: ", prop.value);
|
||||
}
|
||||
}
|
||||
|
||||
// Up to 4 texture channels are supported
|
||||
if (prop.name == "Texture1") {
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
} else if (prop.name == "Texture2" && cnt == 1) {
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
// Up to 4 texture channels are supported
|
||||
if (prop.name == "Texture1") {
|
||||
// Always accept the primary texture channel
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
} else if (prop.name == "Texture2" && cnt == 1) {
|
||||
// 2-layer material lightmapped?
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_LIGHTMAP(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_normalmap_solid) { // alternatively: normal or parallax mapping
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_NORMALS(0));
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) { // or just as second diffuse texture
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(1));
|
||||
++nd;
|
||||
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
|
||||
}
|
||||
// set the corresponding material flag
|
||||
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
|
||||
} else {
|
||||
ASSIMP_LOG_WARN("IRRmat: Skipping second texture");
|
||||
}
|
||||
} else if (prop.name == "Texture3" && cnt == 2) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "Texture4" && cnt == 3) {
|
||||
// Irrlicht does not seem to use these channels.
|
||||
++cnt;
|
||||
s.Set(prop.value);
|
||||
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(nd + 2));
|
||||
}
|
||||
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
} else if (prop.name == "TextureWrap2" && cnt >= 2) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
} else if (prop.name == "TextureWrap3" && cnt >= 3) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "TextureWrap4" && cnt >= 4) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
//break;
|
||||
/*case EXN_ELEMENT_END:
|
||||
// Texture mapping options
|
||||
if (prop.name == "TextureWrap1" && cnt >= 1) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
|
||||
} else if (prop.name == "TextureWrap2" && cnt >= 2) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
if (matFlags & AI_IRRMESH_MAT_lightmap) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_LIGHTMAP(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_LIGHTMAP(0));
|
||||
} else if (matFlags & (AI_IRRMESH_MAT_normalmap_solid)) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_NORMALS(0));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_NORMALS(0));
|
||||
} else if (matFlags & AI_IRRMESH_MAT_solid_2layer) {
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
|
||||
}
|
||||
} else if (prop.name == "TextureWrap3" && cnt >= 3) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 1));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 1));
|
||||
} else if (prop.name == "TextureWrap4" && cnt >= 4) {
|
||||
int map = ConvertMappingMode(prop.value);
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_U_DIFFUSE(nd + 2));
|
||||
mat->AddProperty(&map, 1, AI_MATKEY_MAPPINGMODE_V_DIFFUSE(nd + 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
// break;
|
||||
/*case EXN_ELEMENT_END:
|
||||
|
||||
// Assume there are no further nested nodes in <material> elements
|
||||
if ( !ASSIMP_stricmp(reader->getNodeName(),"material") ||
|
||||
|
@ -378,8 +378,8 @@ aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags) {
|
|||
break;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
}
|
||||
//ASSIMP_LOG_ERROR("IRRMESH: Unexpected end of file. Material is not complete");
|
||||
|
||||
return mat;
|
||||
}
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
|
||||
|
||||
/** @file IRRShared.h
|
||||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
* @brief Shared utilities for the IRR and IRRMESH loaders
|
||||
*/
|
||||
|
||||
#ifndef INCLUDED_AI_IRRSHARED_H
|
||||
#define INCLUDED_AI_IRRSHARED_H
|
||||
|
@ -58,8 +58,7 @@ extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
|
|||
*/
|
||||
class IrrlichtBase {
|
||||
protected:
|
||||
IrrlichtBase() :
|
||||
mNode(nullptr) {
|
||||
IrrlichtBase() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -82,25 +81,25 @@ protected:
|
|||
|
||||
/// XML reader instance
|
||||
XmlParser mParser;
|
||||
pugi::xml_node *mNode;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a material description from the XML
|
||||
* @return The created material
|
||||
* @param matFlags Receives AI_IRRMESH_MAT_XX flags
|
||||
*/
|
||||
aiMaterial *ParseMaterial(unsigned int &matFlags);
|
||||
aiMaterial *ParseMaterial(pugi::xml_node &materialNode, unsigned int &matFlags);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Read a property of the specified type from the current XML element.
|
||||
* @param out Receives output data
|
||||
* @param node XML attribute element containing data
|
||||
*/
|
||||
void ReadHexProperty(HexProperty &out);
|
||||
void ReadStringProperty(StringProperty &out);
|
||||
void ReadBoolProperty(BoolProperty &out);
|
||||
void ReadFloatProperty(FloatProperty &out);
|
||||
void ReadVectorProperty(VectorProperty &out);
|
||||
void ReadIntProperty(IntProperty &out);
|
||||
void ReadHexProperty(HexProperty &out, pugi::xml_node& hexnode);
|
||||
void ReadStringProperty(StringProperty &out, pugi::xml_node& stringnode);
|
||||
void ReadBoolProperty(BoolProperty &out, pugi::xml_node& boolnode);
|
||||
void ReadFloatProperty(FloatProperty &out, pugi::xml_node& floatnode);
|
||||
void ReadVectorProperty(VectorProperty &out, pugi::xml_node& vectornode);
|
||||
void ReadIntProperty(IntProperty &out, pugi::xml_node& intnode);
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -65,7 +65,6 @@ void LWOImporter::LoadLWOBFile()
|
|||
if (mFileBuffer + head.length > end)
|
||||
{
|
||||
throw DeadlyImportError("LWOB: Invalid chunk length");
|
||||
break;
|
||||
}
|
||||
uint8_t* const next = mFileBuffer+head.length;
|
||||
switch (head.type)
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -51,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "AssetLib/LWO/LWOLoader.h"
|
||||
#include "PostProcessing/ConvertToLHProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include "Geometry/GeometryUtils.h"
|
||||
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/SGSpatialSort.h>
|
||||
|
@ -178,7 +177,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
mLayers->push_back(Layer());
|
||||
mCurLayer = &mLayers->back();
|
||||
mCurLayer->mName = "<LWODefault>";
|
||||
mCurLayer->mIndex = (uint16_t) -1;
|
||||
mCurLayer->mIndex = 1;
|
||||
|
||||
// old lightwave file format (prior to v6)
|
||||
mIsLWO2 = false;
|
||||
|
@ -398,14 +397,6 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
pvVC[w]++;
|
||||
}
|
||||
|
||||
#if 0
|
||||
// process vertex weights. We can't properly reconstruct the whole skeleton for now,
|
||||
// but we can create dummy bones for all weight channels which we have.
|
||||
for (unsigned int w = 0; w < layer.mWeightChannels.size();++w)
|
||||
{
|
||||
}
|
||||
#endif
|
||||
|
||||
face.mIndices[q] = vert;
|
||||
}
|
||||
pf->mIndices = face.mIndices;
|
||||
|
@ -429,7 +420,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
// Generate nodes to render the mesh. Store the source layer in the mParent member of the nodes
|
||||
unsigned int num = static_cast<unsigned int>(apcMeshes.size() - meshStart);
|
||||
if (layer.mName != "<LWODefault>" || num > 0) {
|
||||
aiNode *pcNode = new aiNode();
|
||||
std::unique_ptr<aiNode> pcNode(new aiNode());
|
||||
pcNode->mName.Set(layer.mName);
|
||||
pcNode->mParent = (aiNode *)&layer;
|
||||
pcNode->mNumMeshes = num;
|
||||
|
@ -439,7 +430,8 @@ void LWOImporter::InternReadFile(const std::string &pFile,
|
|||
for (unsigned int p = 0; p < pcNode->mNumMeshes; ++p)
|
||||
pcNode->mMeshes[p] = p + meshStart;
|
||||
}
|
||||
apcNodes[layer.mIndex] = pcNode;
|
||||
ASSIMP_LOG_DEBUG("insert apcNode for layer ", layer.mIndex, " \"", layer.mName, "\"");
|
||||
apcNodes[layer.mIndex] = pcNode.release();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -535,7 +527,6 @@ void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &
|
|||
continue;
|
||||
vNormals += v;
|
||||
}
|
||||
mesh->mNormals[idx] = vNormals.Normalize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -556,7 +547,6 @@ void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &
|
|||
const aiVector3D &v = faceNormals[*a];
|
||||
vNormals += v;
|
||||
}
|
||||
vNormals.Normalize();
|
||||
for (std::vector<unsigned int>::const_iterator a = poResult.begin(); a != poResult.end(); ++a) {
|
||||
mesh->mNormals[*a] = vNormals;
|
||||
vertexDone[*a] = true;
|
||||
|
@ -564,6 +554,7 @@ void LWOImporter::ComputeNormals(aiMesh *mesh, const std::vector<unsigned int> &
|
|||
}
|
||||
}
|
||||
}
|
||||
GeometryUtils::normalizeVectorArray(mesh->mNormals, mesh->mNormals, mesh->mNumVertices);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -572,40 +563,64 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes) {
|
|||
aiNode *root = mScene->mRootNode = new aiNode();
|
||||
root->mName.Set("<LWORoot>");
|
||||
|
||||
//Set parent of all children, inserting pivots
|
||||
std::map<uint16_t, aiNode *> mapPivot;
|
||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||
|
||||
//Get the parent index
|
||||
LWO::Layer *nodeLayer = (LWO::Layer *)(itapcNodes->second->mParent);
|
||||
uint16_t parentIndex = nodeLayer->mParent;
|
||||
|
||||
//Create pivot node, store it into the pivot map, and set the parent as the pivot
|
||||
aiNode *pivotNode = new aiNode();
|
||||
pivotNode->mName.Set("Pivot-" + std::string(itapcNodes->second->mName.data));
|
||||
itapcNodes->second->mParent = pivotNode;
|
||||
|
||||
//Look for the parent node to attach the pivot to
|
||||
if (apcNodes.find(parentIndex) != apcNodes.end()) {
|
||||
pivotNode->mParent = apcNodes[parentIndex];
|
||||
} else {
|
||||
//If not, attach to the root node
|
||||
pivotNode->mParent = root;
|
||||
}
|
||||
|
||||
//Set the node and the pivot node transformation
|
||||
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
|
||||
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
|
||||
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
|
||||
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
|
||||
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
|
||||
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
|
||||
mapPivot[-(itapcNodes->first + 2)] = pivotNode;
|
||||
ASSIMP_LOG_DEBUG("apcNodes initial size: ", apcNodes.size());
|
||||
if (!apcNodes.empty()) {
|
||||
ASSIMP_LOG_DEBUG("first apcNode is: ", apcNodes.begin()->first, " \"", apcNodes.begin()->second->mName.C_Str(), "\"");
|
||||
}
|
||||
|
||||
//Merge pivot map into node map
|
||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end(); ++itMapPivot) {
|
||||
apcNodes[itMapPivot->first] = itMapPivot->second;
|
||||
//Set parent of all children, inserting pivots
|
||||
{
|
||||
std::map<uint16_t, aiNode *> mapPivot;
|
||||
for (auto itapcNodes = apcNodes.begin(); itapcNodes != apcNodes.end(); ++itapcNodes) {
|
||||
|
||||
//Get the parent index
|
||||
LWO::Layer *nodeLayer = (LWO::Layer *)(itapcNodes->second->mParent);
|
||||
uint16_t parentIndex = nodeLayer->mParent;
|
||||
|
||||
//Create pivot node, store it into the pivot map, and set the parent as the pivot
|
||||
std::unique_ptr<aiNode> pivotNode(new aiNode());
|
||||
pivotNode->mName.Set("Pivot-" + std::string(itapcNodes->second->mName.data));
|
||||
itapcNodes->second->mParent = pivotNode.get();
|
||||
|
||||
//Look for the parent node to attach the pivot to
|
||||
if (apcNodes.find(parentIndex) != apcNodes.end()) {
|
||||
pivotNode->mParent = apcNodes[parentIndex];
|
||||
} else {
|
||||
//If not, attach to the root node
|
||||
pivotNode->mParent = root;
|
||||
}
|
||||
|
||||
//Set the node and the pivot node transformation
|
||||
itapcNodes->second->mTransformation.a4 = -nodeLayer->mPivot.x;
|
||||
itapcNodes->second->mTransformation.b4 = -nodeLayer->mPivot.y;
|
||||
itapcNodes->second->mTransformation.c4 = -nodeLayer->mPivot.z;
|
||||
pivotNode->mTransformation.a4 = nodeLayer->mPivot.x;
|
||||
pivotNode->mTransformation.b4 = nodeLayer->mPivot.y;
|
||||
pivotNode->mTransformation.c4 = nodeLayer->mPivot.z;
|
||||
uint16_t pivotNodeId = static_cast<uint16_t>(-(itapcNodes->first + 2));
|
||||
ASSIMP_LOG_DEBUG("insert pivot node: ", pivotNodeId);
|
||||
auto oldNodeIt = mapPivot.find(pivotNodeId);
|
||||
if (oldNodeIt != mapPivot.end()) {
|
||||
ASSIMP_LOG_ERROR("attempted to insert pivot node which already exists in pivot map ", pivotNodeId, " \"", pivotNode->mName.C_Str(), "\"");
|
||||
} else {
|
||||
mapPivot.emplace(pivotNodeId, pivotNode.release());
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("pivot nodes: ", mapPivot.size());
|
||||
//Merge pivot map into node map
|
||||
for (auto itMapPivot = mapPivot.begin(); itMapPivot != mapPivot.end();) {
|
||||
uint16_t pivotNodeId = itMapPivot->first;
|
||||
auto oldApcNodeIt = apcNodes.find(pivotNodeId);
|
||||
if (oldApcNodeIt != apcNodes.end()) {
|
||||
ASSIMP_LOG_ERROR("attempted to insert pivot node which already exists in apc nodes ", pivotNodeId, " \"", itMapPivot->second->mName.C_Str(), "\"");
|
||||
} else {
|
||||
apcNodes.emplace(pivotNodeId, itMapPivot->second);
|
||||
}
|
||||
itMapPivot->second = nullptr;
|
||||
itMapPivot = mapPivot.erase(itMapPivot);
|
||||
}
|
||||
ASSIMP_LOG_DEBUG("total nodes: ", apcNodes.size());
|
||||
}
|
||||
|
||||
//Set children of all parents
|
||||
|
@ -627,8 +642,15 @@ void LWOImporter::GenerateNodeGraph(std::map<uint16_t, aiNode *> &apcNodes) {
|
|||
}
|
||||
}
|
||||
|
||||
if (!mScene->mRootNode->mNumChildren)
|
||||
if (!mScene->mRootNode->mNumChildren) {
|
||||
ASSIMP_LOG_DEBUG("All apcNodes:");
|
||||
for (auto nodeIt = apcNodes.begin(); nodeIt != apcNodes.end(); ) {
|
||||
ASSIMP_LOG_DEBUG("Node ", nodeIt->first, " \"", nodeIt->second->mName.C_Str(), "\"");
|
||||
nodeIt->second = nullptr;
|
||||
nodeIt = apcNodes.erase(nodeIt);
|
||||
}
|
||||
throw DeadlyImportError("LWO: Unable to build a valid node graph");
|
||||
}
|
||||
|
||||
// Remove a single root node with no meshes assigned to it ...
|
||||
if (1 == mScene->mRootNode->mNumChildren) {
|
||||
|
@ -1462,7 +1484,6 @@ void LWOImporter::LoadLWO2File() {
|
|||
|
||||
if (mFileBuffer + head.length > end) {
|
||||
throw DeadlyImportError("LWO2: Chunk length points behind the file");
|
||||
break;
|
||||
}
|
||||
uint8_t *const next = mFileBuffer + head.length;
|
||||
mFileBuffer += bufOffset;
|
||||
|
|
|
@ -345,7 +345,7 @@ void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
|
|||
|
||||
// (the diffuse value is just a scaling factor)
|
||||
// If a diffuse texture is set, we set this value to 1.0
|
||||
clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||||
clr = (b ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
|
||||
clr.r *= surf.mDiffuseValue;
|
||||
clr.g *= surf.mDiffuseValue;
|
||||
clr.b *= surf.mDiffuseValue;
|
||||
|
|
|
@ -632,18 +632,17 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
nodes.push_back(d);
|
||||
}
|
||||
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Channel\'");
|
||||
} else {
|
||||
// important: index of channel
|
||||
nodes.back().channels.emplace_back();
|
||||
LWO::Envelope &env = nodes.back().channels.back();
|
||||
|
||||
env.index = strtoul10(c);
|
||||
|
||||
// currently we can just interpret the standard channels 0...9
|
||||
// (hack) assume that index-i yields the binary channel type from LWO
|
||||
env.type = (LWO::EnvelopeType)(env.index + 1);
|
||||
}
|
||||
|
||||
// important: index of channel
|
||||
nodes.back().channels.emplace_back();
|
||||
LWO::Envelope &env = nodes.back().channels.back();
|
||||
|
||||
env.index = strtoul10(c);
|
||||
|
||||
// currently we can just interpret the standard channels 0...9
|
||||
// (hack) assume that index-i yields the binary channel type from LWO
|
||||
env.type = (LWO::EnvelopeType)(env.index + 1);
|
||||
|
||||
}
|
||||
// 'Envelope': a single animation channel
|
||||
else if ((*it).tokens[0] == "Envelope") {
|
||||
|
|
|
@ -138,18 +138,31 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
char *sz = buffer;
|
||||
while (!IsSpaceOrNewLine(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
out.mName = std::string(sz, (uintptr_t)(buffer - sz));
|
||||
SkipSpaces();
|
||||
while (IsSpace(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool running = true;
|
||||
while (running) {
|
||||
if ('{' == *buffer) {
|
||||
// it is a normal section so read all lines
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
bool run = true;
|
||||
while (run) {
|
||||
if (!SkipSpacesAndLineEnd()) {
|
||||
while (IsSpaceOrNewLine(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
if ('\0' == *buffer) {
|
||||
return false; // seems this was the last section
|
||||
}
|
||||
if ('}' == *buffer) {
|
||||
|
@ -164,25 +177,39 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
elem.szStart = buffer;
|
||||
|
||||
// terminate the line with zero
|
||||
while (!IsLineEnd(*buffer))
|
||||
while (!IsLineEnd(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
if (*buffer) {
|
||||
++lineNumber;
|
||||
*buffer++ = '\0';
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
} else if (!IsSpaceOrNewLine(*buffer)) {
|
||||
// it is an element at global scope. Parse its value and go on
|
||||
sz = buffer;
|
||||
while (!IsSpaceOrNewLine(*buffer++))
|
||||
;
|
||||
while (!IsSpaceOrNewLine(*buffer++)) {
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
out.mGlobalValue = std::string(sz, (uintptr_t)(buffer - sz));
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return SkipSpacesAndLineEnd();
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
while (IsSpaceOrNewLine(*buffer)) {
|
||||
++buffer;
|
||||
if (buffer == bufferEnd)
|
||||
return false;
|
||||
}
|
||||
return '\0' != *buffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -228,15 +255,20 @@ bool MD5Parser::ParseSection(Section &out) {
|
|||
out.data[out.length] = '\0';
|
||||
|
||||
// parse a string, enclosed in quotation marks
|
||||
#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
|
||||
while ('\"' != *sz) \
|
||||
++sz; \
|
||||
const char *szStart = ++sz; \
|
||||
while ('\"' != *sz) \
|
||||
++sz; \
|
||||
const char *szEnd = (sz++); \
|
||||
out.length = (ai_uint32)(szEnd - szStart); \
|
||||
::memcpy(out.data, szStart, out.length); \
|
||||
#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
|
||||
out.length = 0; \
|
||||
while ('\"' != *sz && '\0' != *sz) \
|
||||
++sz; \
|
||||
if ('\0' != *sz) { \
|
||||
const char *szStart = ++sz; \
|
||||
while ('\"' != *sz && '\0' != *sz) \
|
||||
++sz; \
|
||||
if ('\0' != *sz) { \
|
||||
const char *szEnd = (sz++); \
|
||||
out.length = (ai_uint32)(szEnd - szStart); \
|
||||
::memcpy(out.data, szStart, out.length); \
|
||||
} \
|
||||
} \
|
||||
out.data[out.length] = '\0';
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// .MD5MESH parsing function
|
||||
|
|
|
@ -365,9 +365,7 @@ public:
|
|||
static void ReportWarning (const char* warn, unsigned int line);
|
||||
|
||||
|
||||
void ReportError (const char* error) {
|
||||
return ReportError(error, lineNumber);
|
||||
}
|
||||
AI_WONT_RETURN void ReportError (const char* error) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
void ReportWarning (const char* warn) {
|
||||
return ReportWarning(warn, lineNumber);
|
||||
|
@ -404,6 +402,9 @@ private:
|
|||
unsigned int lineNumber;
|
||||
};
|
||||
|
||||
inline void MD5Parser::ReportError(const char* error) {
|
||||
ReportError(error, lineNumber);
|
||||
}
|
||||
// -------------------------------------------------------------------
|
||||
inline bool MD5Parser::SkipLine(const char* in, const char** out) {
|
||||
++lineNumber;
|
||||
|
|
|
@ -470,14 +470,16 @@ void HL1MDLLoader::read_bones() {
|
|||
|
||||
temp_bones_.resize(header_->numbones);
|
||||
|
||||
// Create the main 'bones' node that will contain all MDL root bones.
|
||||
aiNode *bones_node = new aiNode(AI_MDL_HL1_NODE_BONES);
|
||||
rootnode_children_.push_back(bones_node);
|
||||
bones_node->mNumChildren = static_cast<unsigned int>(header_->numbones);
|
||||
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
|
||||
|
||||
// Store roots bones IDs temporarily.
|
||||
std::vector<int> roots;
|
||||
|
||||
// Create bone matrices in local space.
|
||||
for (int i = 0; i < header_->numbones; ++i) {
|
||||
aiNode *bone_node = temp_bones_[i].node = bones_node->mChildren[i] = new aiNode(unique_bones_names[i]);
|
||||
aiNode *bone_node = temp_bones_[i].node = new aiNode(unique_bones_names[i]);
|
||||
|
||||
aiVector3D angles(pbone[i].value[3], pbone[i].value[4], pbone[i].value[5]);
|
||||
temp_bones_[i].absolute_transform = bone_node->mTransformation =
|
||||
|
@ -485,9 +487,11 @@ void HL1MDLLoader::read_bones() {
|
|||
aiVector3D(pbone[i].value[0], pbone[i].value[1], pbone[i].value[2]));
|
||||
|
||||
if (pbone[i].parent == -1) {
|
||||
bone_node->mParent = scene_->mRootNode;
|
||||
bone_node->mParent = bones_node;
|
||||
roots.push_back(i); // This bone has no parent. Add it to the roots list.
|
||||
} else {
|
||||
bone_node->mParent = bones_node->mChildren[pbone[i].parent];
|
||||
bone_node->mParent = temp_bones_[pbone[i].parent].node;
|
||||
temp_bones_[pbone[i].parent].children.push_back(i); // Add this bone to the parent bone's children list.
|
||||
|
||||
temp_bones_[i].absolute_transform =
|
||||
temp_bones_[pbone[i].parent].absolute_transform * bone_node->mTransformation;
|
||||
|
@ -496,6 +500,36 @@ void HL1MDLLoader::read_bones() {
|
|||
temp_bones_[i].offset_matrix = temp_bones_[i].absolute_transform;
|
||||
temp_bones_[i].offset_matrix.Inverse();
|
||||
}
|
||||
|
||||
// Allocate memory for each MDL root bone.
|
||||
bones_node->mNumChildren = static_cast<unsigned int>(roots.size());
|
||||
bones_node->mChildren = new aiNode *[bones_node->mNumChildren];
|
||||
|
||||
// Build all bones children hierarchy starting from each MDL root bone.
|
||||
for (size_t i = 0; i < roots.size(); ++i)
|
||||
{
|
||||
const TempBone &root_bone = temp_bones_[roots[i]];
|
||||
bones_node->mChildren[i] = root_bone.node;
|
||||
build_bone_children_hierarchy(root_bone);
|
||||
}
|
||||
}
|
||||
|
||||
void HL1MDLLoader::build_bone_children_hierarchy(const TempBone &bone)
|
||||
{
|
||||
if (bone.children.empty())
|
||||
return;
|
||||
|
||||
aiNode* bone_node = bone.node;
|
||||
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
|
||||
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
|
||||
|
||||
// Build each child bone's hierarchy recursively.
|
||||
for (size_t i = 0; i < bone.children.size(); ++i)
|
||||
{
|
||||
const TempBone &child_bone = temp_bones_[bone.children[i]];
|
||||
bone_node->mChildren[i] = child_bone.node;
|
||||
build_bone_children_hierarchy(child_bone);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -143,6 +143,14 @@ private:
|
|||
*/
|
||||
static bool get_num_blend_controllers(const int num_blend_animations, int &num_blend_controllers);
|
||||
|
||||
/**
|
||||
* \brief Build a bone's node children hierarchy.
|
||||
*
|
||||
* \param[in] bone The bone for which we must build all children hierarchy.
|
||||
*/
|
||||
struct TempBone;
|
||||
void build_bone_children_hierarchy(const TempBone& bone);
|
||||
|
||||
/** Output scene to be filled */
|
||||
aiScene *scene_;
|
||||
|
||||
|
@ -198,11 +206,13 @@ private:
|
|||
TempBone() :
|
||||
node(nullptr),
|
||||
absolute_transform(),
|
||||
offset_matrix() {}
|
||||
offset_matrix(),
|
||||
children() {}
|
||||
|
||||
aiNode *node;
|
||||
aiMatrix4x4 absolute_transform;
|
||||
aiMatrix4x4 offset_matrix;
|
||||
std::vector<int> children; // Bone children
|
||||
};
|
||||
|
||||
std::vector<TempBone> temp_bones_;
|
||||
|
|
|
@ -271,10 +271,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether we're still inside the valid file range
|
||||
bool MDLImporter::IsPosValid(const void *szPos) const {
|
||||
return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether we're still inside the valid file range
|
||||
void MDLImporter::SizeCheck(const void *szPos) {
|
||||
if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize) {
|
||||
if (!IsPosValid(szPos)) {
|
||||
throw DeadlyImportError("Invalid MDL file. The file is too small "
|
||||
"or contains invalid data.");
|
||||
}
|
||||
|
@ -284,7 +290,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
|
|||
// Just for debugging purposes
|
||||
void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
|
||||
ai_assert(nullptr != szFile);
|
||||
if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
|
||||
if (!IsPosValid(szPos)) {
|
||||
// remove a directory if there is one
|
||||
const char *szFilePtr = ::strrchr(szFile, '\\');
|
||||
if (!szFilePtr) {
|
||||
|
@ -975,7 +981,7 @@ void MDLImporter::CalcAbsBoneMatrices_3DGS_MDL7(MDL::IntBone_MDL7 **apcOutBones)
|
|||
}
|
||||
|
||||
// store the name of the bone
|
||||
pcOutBone->mName.length = (size_t)iMaxLen;
|
||||
pcOutBone->mName.length = static_cast<ai_uint32>(iMaxLen);
|
||||
::memcpy(pcOutBone->mName.data, pcBone->name, pcOutBone->mName.length);
|
||||
pcOutBone->mName.data[pcOutBone->mName.length] = '\0';
|
||||
}
|
||||
|
|
|
@ -139,7 +139,7 @@ protected:
|
|||
// -------------------------------------------------------------------
|
||||
/** Import a CS:S/HL2 MDL file (not fully implemented)
|
||||
*/
|
||||
void InternReadFile_HL2( );
|
||||
AI_WONT_RETURN void InternReadFile_HL2( ) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether a given position is inside the valid range
|
||||
|
@ -150,6 +150,7 @@ protected:
|
|||
*/
|
||||
void SizeCheck(const void* szPos);
|
||||
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
|
||||
bool IsPosValid(const void* szPos) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Validate the header data structure of a game studio MDL7 file
|
||||
|
|
|
@ -481,6 +481,8 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
pcNew->achFormatHint[2] = 's';
|
||||
pcNew->achFormatHint[3] = '\0';
|
||||
|
||||
SizeCheck(szCurrent + pcNew->mWidth);
|
||||
|
||||
pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
|
||||
memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
|
||||
szCurrent += iWidth;
|
||||
|
@ -493,12 +495,12 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
|
|||
|
||||
aiString szFile;
|
||||
const size_t iLen = strlen((const char *)szCurrent);
|
||||
size_t iLen2 = iLen + 1;
|
||||
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
|
||||
size_t iLen2 = iLen > (MAXLEN - 1) ? (MAXLEN - 1) : iLen;
|
||||
memcpy(szFile.data, (const char *)szCurrent, iLen2);
|
||||
szFile.data[iLen2] = '\0';
|
||||
szFile.length = static_cast<ai_uint32>(iLen2);
|
||||
|
||||
szCurrent += iLen2;
|
||||
szCurrent += iLen2 + 1;
|
||||
|
||||
// place this as diffuse texture
|
||||
pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
@ -703,7 +705,14 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
|
|||
tex.pcData = bad_texel;
|
||||
tex.mHeight = iHeight;
|
||||
tex.mWidth = iWidth;
|
||||
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
|
||||
|
||||
try {
|
||||
ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
|
||||
} catch (...) {
|
||||
// FIX: Important, otherwise the destructor will crash
|
||||
tex.pcData = nullptr;
|
||||
throw;
|
||||
}
|
||||
|
||||
// FIX: Important, otherwise the destructor will crash
|
||||
tex.pcData = nullptr;
|
||||
|
|
|
@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <iostream>
|
||||
#include <fstream>
|
||||
#include <memory>
|
||||
#include <assimp/types.h>
|
||||
#include "MMDCpp14.h"
|
||||
|
||||
namespace pmx
|
||||
|
@ -730,7 +731,7 @@ namespace pmx
|
|||
std::unique_ptr<PmxAncherRigidBody []> anchers;
|
||||
int pin_vertex_count;
|
||||
std::unique_ptr<int []> pin_vertices;
|
||||
void Read(std::istream *stream, PmxSetting *setting);
|
||||
AI_WONT_RETURN void Read(std::istream *stream, PmxSetting *setting) AI_WONT_RETURN_SUFFIX;
|
||||
};
|
||||
|
||||
class PmxModel
|
||||
|
|
|
@ -486,7 +486,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
|
||||
aiFace& f = m->mFaces[j];
|
||||
if (g.triangles[j]>triangles.size()) {
|
||||
if (g.triangles[j] >= triangles.size()) {
|
||||
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
|
||||
}
|
||||
|
||||
|
@ -494,7 +494,7 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
f.mIndices = new unsigned int[f.mNumIndices=3];
|
||||
|
||||
for (unsigned int k = 0; k < 3; ++k,++n) {
|
||||
if (t.indices[k]>vertices.size()) {
|
||||
if (t.indices[k] >= vertices.size()) {
|
||||
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
|
||||
}
|
||||
|
||||
|
|
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/StreamReader.h>
|
||||
#include <map>
|
||||
#include <limits>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -160,6 +161,9 @@ void NDOImporter::InternReadFile( const std::string& pFile,
|
|||
|
||||
temp = file_format >= 12 ? reader.GetU4() : reader.GetU2();
|
||||
head = (const char*)reader.GetPtr();
|
||||
if (std::numeric_limits<unsigned int>::max() - 76 < temp) {
|
||||
throw DeadlyImportError("Invalid name length");
|
||||
}
|
||||
reader.IncPtr(temp + 76); /* skip unknown stuff */
|
||||
|
||||
obj.name = std::string(head, temp);
|
||||
|
|
|
@ -284,7 +284,7 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
for (unsigned int i = 0; i < numFaces; ) {
|
||||
if(!GetNextLine(buffer,line)) {
|
||||
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
|
||||
break;
|
||||
throw DeadlyImportError("OFF: The number of faces in the header is incorrect");
|
||||
}
|
||||
unsigned int idx;
|
||||
sz = line; SkipSpaces(&sz);
|
||||
|
|
|
@ -239,8 +239,6 @@ struct Mesh {
|
|||
unsigned int m_uiMaterialIndex;
|
||||
/// True, if normals are stored.
|
||||
bool m_hasNormals;
|
||||
/// True, if vertex colors are stored.
|
||||
bool m_hasVertexColors;
|
||||
|
||||
/// Constructor
|
||||
explicit Mesh(const std::string &name) :
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
Copyright (c) 2006-2023, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -84,7 +84,6 @@ ObjFileImporter::ObjFileImporter() :
|
|||
// Destructor.
|
||||
ObjFileImporter::~ObjFileImporter() {
|
||||
delete m_pRootObject;
|
||||
m_pRootObject = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -270,7 +269,7 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model *pModel, const ObjFile
|
|||
for (size_t i = 0; i < pObject->m_Meshes.size(); ++i) {
|
||||
unsigned int meshId = pObject->m_Meshes[i];
|
||||
aiMesh *pMesh = createTopology(pModel, pObject, meshId);
|
||||
if (pMesh) {
|
||||
if (pMesh != nullptr) {
|
||||
if (pMesh->mNumFaces > 0) {
|
||||
MeshArray.push_back(pMesh);
|
||||
} else {
|
||||
|
@ -331,7 +330,6 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
|
|||
|
||||
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
|
||||
const ObjFile::Face *inp = pObjMesh->m_Faces[index];
|
||||
//ai_assert(nullptr != inp);
|
||||
|
||||
if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
|
||||
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
|
||||
|
@ -500,6 +498,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
|
|||
|
||||
if (vertexIndex) {
|
||||
if (!last) {
|
||||
if (pMesh->mNumVertices <= newIndex + 1) {
|
||||
throw DeadlyImportError("OBJ: bad vertex index");
|
||||
}
|
||||
|
||||
pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
|
||||
if (!sourceFace->m_normals.empty() && !pModel->mNormals.empty()) {
|
||||
pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
|
||||
|
|
|
@ -252,9 +252,9 @@ void ObjFileMtlImporter::load() {
|
|||
case 'a': // Anisotropy
|
||||
{
|
||||
++m_DataIt;
|
||||
getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
|
||||
if (m_pModel->mCurrentMaterial != nullptr)
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
getFloatValue(m_pModel->mCurrentMaterial->anisotropy);
|
||||
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
|
||||
} break;
|
||||
|
||||
default: {
|
||||
|
@ -371,6 +371,7 @@ void ObjFileMtlImporter::getTexture() {
|
|||
if (m_pModel->mCurrentMaterial == nullptr) {
|
||||
m_pModel->mCurrentMaterial = new ObjFile::Material();
|
||||
m_pModel->mCurrentMaterial->MaterialName.Set("Empty_Material");
|
||||
m_pModel->mMaterialMap["Empty_Material"] = m_pModel->mCurrentMaterial;
|
||||
}
|
||||
|
||||
const char *pPtr(&(*m_DataIt));
|
||||
|
|
|
@ -156,9 +156,17 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
|||
// read in vertex definition (homogeneous coords)
|
||||
getHomogeneousVector3(m_pModel->mVertices);
|
||||
} else if (numComponents == 6) {
|
||||
// fill previous omitted vertex-colors by default
|
||||
if (m_pModel->mVertexColors.size() < m_pModel->mVertices.size()) {
|
||||
m_pModel->mVertexColors.resize(m_pModel->mVertices.size(), aiVector3D(0, 0, 0));
|
||||
}
|
||||
// read vertex and vertex-color
|
||||
getTwoVectors3(m_pModel->mVertices, m_pModel->mVertexColors);
|
||||
}
|
||||
// append omitted vertex-colors as default for the end if any vertex-color exists
|
||||
if (!m_pModel->mVertexColors.empty() && m_pModel->mVertexColors.size() < m_pModel->mVertices.size()) {
|
||||
m_pModel->mVertexColors.resize(m_pModel->mVertices.size(), aiVector3D(0, 0, 0));
|
||||
}
|
||||
} else if (*m_DataIt == 't') {
|
||||
// read in texture coordinate ( 2D or 3D )
|
||||
++m_DataIt;
|
||||
|
@ -236,7 +244,7 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
|||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
insideCstype = name == "cstype";
|
||||
goto pf_skip_line;
|
||||
} break;
|
||||
}
|
||||
|
||||
default: {
|
||||
pf_skip_line:
|
||||
|
@ -456,8 +464,19 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
|
|||
iPos = 0;
|
||||
} else {
|
||||
//OBJ USES 1 Base ARRAYS!!!!
|
||||
const char *token = &(*m_DataIt);
|
||||
const int iVal = ::atoi(token);
|
||||
int iVal;
|
||||
auto end = m_DataIt;
|
||||
// find either the buffer end or the '\0'
|
||||
while (end < m_DataItEnd && *end != '\0')
|
||||
++end;
|
||||
// avoid temporary string allocation if there is a zero
|
||||
if (end != m_DataItEnd) {
|
||||
iVal = ::atoi(&(*m_DataIt));
|
||||
} else {
|
||||
// otherwise make a zero terminated copy, which is safe to pass to atoi
|
||||
std::string number(&(*m_DataIt), m_DataItEnd - m_DataIt);
|
||||
iVal = ::atoi(number.c_str());
|
||||
}
|
||||
|
||||
// increment iStep position based off of the sign and # of digits
|
||||
int tmp = iVal;
|
||||
|
|
|
@ -57,7 +57,7 @@ namespace Assimp {
|
|||
namespace Ogre {
|
||||
|
||||
//AI_WONT_RETURN void ThrowAttibuteError(const XmlParser *reader, const std::string &name, const std::string &error = "") AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void ThrowAttibuteError(const std::string &nodeName, const std::string &name, const std::string &error) {
|
||||
if (!error.empty()) {
|
||||
throw DeadlyImportError(error, " in node '", nodeName, "' and attribute '", name, "'");
|
||||
|
@ -128,7 +128,6 @@ bool OgreXmlSerializer::ReadAttribute<bool>(XmlNode &xmlNode, const char *name)
|
|||
}
|
||||
|
||||
ThrowAttibuteError(xmlNode.name(), name, "Boolean value is expected to be 'true' or 'false', encountered '" + value + "'");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Mesh XML constants
|
||||
|
@ -490,7 +489,7 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
|
|||
OgreXmlSerializer serializer(xmlParser.get());
|
||||
XmlNode root = xmlParser->getRootNode();
|
||||
if (std::string(root.name()) != nnSkeleton) {
|
||||
printf("\nSkeleton is not a valid root: %s\n", root.name());
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("nSkeleton is not a valid root: ", root.name(), ".");
|
||||
for (auto &a : root.children()) {
|
||||
if (std::string(a.name()) == nnSkeleton) {
|
||||
root = a;
|
||||
|
|
|
@ -460,14 +460,12 @@ void OpenGEXImporter::handleMetricNode(DDLNode *node, aiScene * /*pScene*/) {
|
|||
void OpenGEXImporter::handleNameNode(DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No current node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
Value *val(node->getValue());
|
||||
if (nullptr != val) {
|
||||
if (Value::ValueType::ddl_string != val->m_type) {
|
||||
throw DeadlyImportError("OpenGEX: invalid data type for value in node name.");
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string name(val->getString());
|
||||
|
@ -508,7 +506,6 @@ static void getRefNames(DDLNode *node, std::vector<std::string> &names) {
|
|||
void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> objRefNames;
|
||||
|
@ -532,7 +529,6 @@ void OpenGEXImporter::handleObjectRefNode(DDLNode *node, aiScene * /*pScene*/) {
|
|||
void OpenGEXImporter::handleMaterialRefNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<std::string> matRefNames;
|
||||
|
@ -672,14 +668,12 @@ static void setMatrix(aiNode *node, DataArrayList *transformData) {
|
|||
void OpenGEXImporter::handleTransformNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == m_currentNode) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
DataArrayList *transformData(node->getDataArrayList());
|
||||
if (nullptr != transformData) {
|
||||
if (transformData->m_numItems != 16) {
|
||||
throw DeadlyImportError("Invalid number of data for transform matrix.");
|
||||
return;
|
||||
}
|
||||
setMatrix(m_currentNode, transformData);
|
||||
}
|
||||
|
@ -835,7 +829,6 @@ static void copyColor4DArray(size_t numItems, DataArrayList *vaList, aiColor4D *
|
|||
void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == node) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
Property *prop = node->getProperties();
|
||||
|
@ -876,12 +869,10 @@ void OpenGEXImporter::handleVertexArrayNode(ODDLParser::DDLNode *node, aiScene *
|
|||
void OpenGEXImporter::handleIndexArrayNode(ODDLParser::DDLNode *node, aiScene * /*pScene*/) {
|
||||
if (nullptr == node) {
|
||||
throw DeadlyImportError("No parent node for name.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (nullptr == m_currentMesh) {
|
||||
throw DeadlyImportError("No current mesh for index data found.");
|
||||
return;
|
||||
}
|
||||
|
||||
DataArrayList *vaList = node->getDataArrayList();
|
||||
|
|
|
@ -382,11 +382,10 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// TODO
|
||||
goto outer;
|
||||
} break;
|
||||
}
|
||||
|
||||
default:
|
||||
throw DeadlyImportError("Quick3D: Unknown chunk");
|
||||
break;
|
||||
};
|
||||
}
|
||||
outer:
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace Assimp {
|
|||
class RAWImporter : public BaseImporter {
|
||||
public:
|
||||
RAWImporter();
|
||||
~RAWImporter();
|
||||
~RAWImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -85,7 +85,7 @@ static const aiImporterDesc desc = {
|
|||
struct SIBChunk {
|
||||
uint32_t Tag;
|
||||
uint32_t Size;
|
||||
} PACK_STRUCT;
|
||||
};
|
||||
|
||||
enum {
|
||||
POS,
|
||||
|
|
|
@ -590,7 +590,7 @@ void SMDImporter::CreateOutputMaterials() {
|
|||
pScene->mMaterials[iMat] = pcMat;
|
||||
|
||||
aiString szName;
|
||||
szName.length = (size_t)ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat);
|
||||
szName.length = static_cast<ai_uint32>(ai_snprintf(szName.data,MAXLEN,"Texture_%u",iMat));
|
||||
pcMat->AddProperty(&szName,AI_MATKEY_NAME);
|
||||
|
||||
if (aszTextures[iMat].length())
|
||||
|
@ -837,7 +837,10 @@ void SMDImporter::ParseNodeInfo(const char* szCurrent, const char** szCurrentOut
|
|||
unsigned int iBone = 0;
|
||||
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
||||
if ( !ParseUnsignedInt(szCurrent,&szCurrent,iBone) || !SkipSpaces(szCurrent,&szCurrent)) {
|
||||
LogErrorNoThrow("Unexpected EOF/EOL while parsing bone index");
|
||||
throw DeadlyImportError("Unexpected EOF/EOL while parsing bone index");
|
||||
}
|
||||
if (iBone == UINT_MAX) {
|
||||
LogErrorNoThrow("Invalid bone number while parsing bone index");
|
||||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
// add our bone to the list
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace Assimp {
|
|||
class UnrealImporter : public BaseImporter {
|
||||
public:
|
||||
UnrealImporter();
|
||||
~UnrealImporter();
|
||||
~UnrealImporter() override;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Returns whether we can handle the format of the given file
|
||||
|
|
|
@ -578,7 +578,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
|
|||
aiString name;
|
||||
pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
|
||||
if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
|
||||
oldMat.sceneIndex = a;
|
||||
oldMat.sceneIndex = b;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -839,7 +839,6 @@ void XFileParser::ParseDataObjectAnimationKey(AnimBone *pAnimBone) {
|
|||
|
||||
default:
|
||||
ThrowException("Unknown key type ", keyType, " in animation.");
|
||||
break;
|
||||
} // end switch
|
||||
|
||||
// key separator
|
||||
|
|
|
@ -58,8 +58,6 @@ class X3DExporter {
|
|||
Value(value) {
|
||||
// empty
|
||||
}
|
||||
|
||||
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT = default;
|
||||
};
|
||||
|
||||
/***********************************************/
|
||||
|
|
|
@ -55,6 +55,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
AI_WONT_RETURN inline void Throw_ArgOutOfRange(const std::string &argument) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_CloseNotFound(const std::string &node) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrF(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrD(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrB(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_ConvertFail_Str2ArrI(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_DEF_And_USE(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_TagCountIncorrect(const std::string &pNode) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN inline void Throw_USE_NotFound(const std::string &nodeName, const std::string &pAttrValue) AI_WONT_RETURN_SUFFIX;
|
||||
|
||||
inline void Throw_ArgOutOfRange(const std::string &argument) {
|
||||
throw DeadlyImportError("Argument value is out of range for: \"" + argument + "\".");
|
||||
|
|
|
@ -12,7 +12,6 @@ bool X3DXmlHelper::getColor3DAttribute(XmlNode &node, const char *attributeName,
|
|||
tokenize<std::string>(val, values, " ");
|
||||
if (values.size() != 3) {
|
||||
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
|
||||
return false;
|
||||
}
|
||||
auto it = values.begin();
|
||||
color.r = stof(*it++);
|
||||
|
@ -30,7 +29,6 @@ bool X3DXmlHelper::getVector2DAttribute(XmlNode &node, const char *attributeName
|
|||
tokenize<std::string>(val, values, " ");
|
||||
if (values.size() != 2) {
|
||||
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
|
||||
return false;
|
||||
}
|
||||
auto it = values.begin();
|
||||
color.x = stof(*it++);
|
||||
|
@ -47,7 +45,6 @@ bool X3DXmlHelper::getVector3DAttribute(XmlNode &node, const char *attributeName
|
|||
tokenize<std::string>(val, values, " ");
|
||||
if (values.size() != 3) {
|
||||
Throw_ConvertFail_Str2ArrF(node.name(), attributeName);
|
||||
return false;
|
||||
}
|
||||
auto it = values.begin();
|
||||
color.x = stof(*it++);
|
||||
|
|
|
@ -513,21 +513,22 @@ struct Camera : public Object {
|
|||
};
|
||||
|
||||
Type type;
|
||||
struct Perspective {
|
||||
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
||||
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
||||
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
||||
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
||||
};
|
||||
|
||||
struct Ortographic {
|
||||
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
||||
float ymag; //! The floating-point vertical magnification of the view. (required)
|
||||
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
||||
float znear; //! The floating-point distance to the near clipping plane. (required)
|
||||
};
|
||||
union {
|
||||
struct {
|
||||
float aspectRatio; //!<The floating - point aspect ratio of the field of view. (0 = undefined = use the canvas one)
|
||||
float yfov; //!<The floating - point vertical field of view in radians. (required)
|
||||
float zfar; //!<The floating - point distance to the far clipping plane. (required)
|
||||
float znear; //!< The floating - point distance to the near clipping plane. (required)
|
||||
} perspective;
|
||||
|
||||
struct {
|
||||
float xmag; //! The floating-point horizontal magnification of the view. (required)
|
||||
float ymag; //! The floating-point vertical magnification of the view. (required)
|
||||
float zfar; //! The floating-point distance to the far clipping plane. (required)
|
||||
float znear; //! The floating-point distance to the near clipping plane. (required)
|
||||
} ortographic;
|
||||
struct Perspective perspective;
|
||||
struct Ortographic ortographic;
|
||||
};
|
||||
|
||||
Camera() = default;
|
||||
|
|
|
@ -93,7 +93,10 @@ const aiImporterDesc *glTFImporter::GetInfo() const {
|
|||
bool glTFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
glTF::Asset asset(pIOHandler);
|
||||
try {
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
asset.Load(pFile,
|
||||
CheckMagicToken(
|
||||
pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0,
|
||||
static_cast<unsigned int>(strlen(AI_GLB_MAGIC_NUMBER))));
|
||||
return asset.asset;
|
||||
} catch (...) {
|
||||
return false;
|
||||
|
@ -697,7 +700,10 @@ void glTFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOS
|
|||
|
||||
// read the asset file
|
||||
glTF::Asset asset(pIOHandler);
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
asset.Load(pFile,
|
||||
CheckMagicToken(
|
||||
pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0,
|
||||
static_cast<unsigned int>(strlen(AI_GLB_MAGIC_NUMBER))));
|
||||
|
||||
//
|
||||
// Copy the data out
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*
|
||||
* glTF Extensions Support:
|
||||
* KHR_materials_pbrSpecularGlossiness full
|
||||
* KHR_materials_specular full
|
||||
* KHR_materials_unlit full
|
||||
* KHR_lights_punctual full
|
||||
* KHR_materials_sheen full
|
||||
|
@ -370,6 +371,15 @@ struct CustomExtension {
|
|||
CustomExtension& operator=(const CustomExtension&) = default;
|
||||
};
|
||||
|
||||
//! Represents metadata in an glTF2 object
|
||||
struct Extras {
|
||||
std::vector<CustomExtension> mValues;
|
||||
|
||||
inline bool HasExtras() const {
|
||||
return !mValues.empty();
|
||||
}
|
||||
};
|
||||
|
||||
//! Base class for all glTF top-level objects
|
||||
struct Object {
|
||||
int index; //!< The index of this object within its property container
|
||||
|
@ -378,7 +388,7 @@ struct Object {
|
|||
std::string name; //!< The user-defined name of this object
|
||||
|
||||
CustomExtension customExtensions;
|
||||
CustomExtension extras;
|
||||
Extras extras;
|
||||
|
||||
//! Objects marked as special are not exported (used to emulate the binary body buffer)
|
||||
virtual bool IsSpecial() const { return false; }
|
||||
|
@ -483,7 +493,7 @@ private:
|
|||
|
||||
public:
|
||||
Buffer();
|
||||
~Buffer();
|
||||
~Buffer() override;
|
||||
|
||||
void Read(Value &obj, Asset &r);
|
||||
|
||||
|
@ -565,7 +575,7 @@ struct Accessor : public Object {
|
|||
inline size_t GetMaxByteSize();
|
||||
|
||||
template <class T>
|
||||
void ExtractData(T *&outData);
|
||||
size_t ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices = nullptr);
|
||||
|
||||
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
|
||||
void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
|
||||
|
@ -710,6 +720,7 @@ const vec4 defaultBaseColor = { 1, 1, 1, 1 };
|
|||
const vec3 defaultEmissiveFactor = { 0, 0, 0 };
|
||||
const vec4 defaultDiffuseFactor = { 1, 1, 1, 1 };
|
||||
const vec3 defaultSpecularFactor = { 1, 1, 1 };
|
||||
const vec3 defaultSpecularColorFactor = { 0, 0, 0 };
|
||||
const vec3 defaultSheenFactor = { 0, 0, 0 };
|
||||
const vec3 defaultAttenuationColor = { 1, 1, 1 };
|
||||
|
||||
|
@ -753,6 +764,16 @@ struct PbrSpecularGlossiness {
|
|||
void SetDefaults();
|
||||
};
|
||||
|
||||
struct MaterialSpecular {
|
||||
float specularFactor;
|
||||
vec3 specularColorFactor;
|
||||
TextureInfo specularTexture;
|
||||
TextureInfo specularColorTexture;
|
||||
|
||||
MaterialSpecular() { SetDefaults(); }
|
||||
void SetDefaults();
|
||||
};
|
||||
|
||||
struct MaterialSheen {
|
||||
vec3 sheenColorFactor;
|
||||
float sheenRoughnessFactor;
|
||||
|
@ -817,6 +838,9 @@ struct Material : public Object {
|
|||
//extension: KHR_materials_pbrSpecularGlossiness
|
||||
Nullable<PbrSpecularGlossiness> pbrSpecularGlossiness;
|
||||
|
||||
//extension: KHR_materials_specular
|
||||
Nullable<MaterialSpecular> materialSpecular;
|
||||
|
||||
//extension: KHR_materials_sheen
|
||||
Nullable<MaterialSheen> materialSheen;
|
||||
|
||||
|
@ -1099,6 +1123,7 @@ public:
|
|||
//! Keeps info about the enabled extensions
|
||||
struct Extensions {
|
||||
bool KHR_materials_pbrSpecularGlossiness;
|
||||
bool KHR_materials_specular;
|
||||
bool KHR_materials_unlit;
|
||||
bool KHR_lights_punctual;
|
||||
bool KHR_texture_transform;
|
||||
|
@ -1114,6 +1139,7 @@ public:
|
|||
|
||||
Extensions() :
|
||||
KHR_materials_pbrSpecularGlossiness(false),
|
||||
KHR_materials_specular(false),
|
||||
KHR_materials_unlit(false),
|
||||
KHR_lights_punctual(false),
|
||||
KHR_texture_transform(false),
|
||||
|
|
|
@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Base64.hpp>
|
||||
#include <rapidjson/document.h>
|
||||
#include <rapidjson/schema.h>
|
||||
#include <rapidjson/stringbuffer.h>
|
||||
|
||||
// clang-format off
|
||||
#ifdef ASSIMP_ENABLE_DRACO
|
||||
|
@ -139,6 +142,18 @@ inline CustomExtension ReadExtensions(const char *name, Value &obj) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
inline Extras ReadExtras(Value &obj) {
|
||||
Extras ret;
|
||||
|
||||
ret.mValues.reserve(obj.MemberCount());
|
||||
for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
|
||||
auto &val = it->value;
|
||||
ret.mValues.emplace_back(ReadExtensions(it->name.GetString(), val));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
inline void CopyData(size_t count, const uint8_t *src, size_t src_stride,
|
||||
uint8_t *dst, size_t dst_stride) {
|
||||
if (src_stride == dst_stride) {
|
||||
|
@ -248,7 +263,7 @@ inline void Object::ReadExtensions(Value &val) {
|
|||
|
||||
inline void Object::ReadExtras(Value &val) {
|
||||
if (Value *curExtras = FindObject(val, "extras")) {
|
||||
this->extras = glTF2::ReadExtensions("extras", *curExtras);
|
||||
this->extras = glTF2::ReadExtras(*curExtras);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -962,14 +977,15 @@ inline size_t Accessor::GetMaxByteSize() {
|
|||
}
|
||||
|
||||
template <class T>
|
||||
void Accessor::ExtractData(T *&outData) {
|
||||
size_t Accessor::ExtractData(T *&outData, const std::vector<unsigned int> *remappingIndices) {
|
||||
uint8_t *data = GetPointer();
|
||||
if (!data) {
|
||||
throw DeadlyImportError("GLTF2: data is null when extracting data from ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
const size_t usedCount = (remappingIndices != nullptr) ? remappingIndices->size() : count;
|
||||
const size_t elemSize = GetElementSize();
|
||||
const size_t totalSize = elemSize * count;
|
||||
const size_t totalSize = elemSize * usedCount;
|
||||
|
||||
const size_t stride = GetStride();
|
||||
|
||||
|
@ -980,18 +996,31 @@ void Accessor::ExtractData(T *&outData) {
|
|||
}
|
||||
|
||||
const size_t maxSize = GetMaxByteSize();
|
||||
if (count * stride > maxSize) {
|
||||
throw DeadlyImportError("GLTF: count*stride ", (count * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
|
||||
outData = new T[count];
|
||||
if (stride == elemSize && targetElemSize == elemSize) {
|
||||
memcpy(outData, data, totalSize);
|
||||
} else {
|
||||
for (size_t i = 0; i < count; ++i) {
|
||||
memcpy(outData + i, data + i * stride, elemSize);
|
||||
outData = new T[usedCount];
|
||||
|
||||
if (remappingIndices != nullptr) {
|
||||
const unsigned int maxIndex = static_cast<unsigned int>(maxSize / stride - 1);
|
||||
for (size_t i = 0; i < usedCount; ++i) {
|
||||
size_t srcIdx = (*remappingIndices)[i];
|
||||
if (srcIdx > maxIndex) {
|
||||
throw DeadlyImportError("GLTF: index*stride ", (srcIdx * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
memcpy(outData + i, data + srcIdx * stride, elemSize);
|
||||
}
|
||||
} else { // non-indexed cases
|
||||
if (usedCount * stride > maxSize) {
|
||||
throw DeadlyImportError("GLTF: count*stride ", (usedCount * stride), " > maxSize ", maxSize, " in ", getContextForErrorMessages(id, name));
|
||||
}
|
||||
if (stride == elemSize && targetElemSize == elemSize) {
|
||||
memcpy(outData, data, totalSize);
|
||||
} else {
|
||||
for (size_t i = 0; i < usedCount; ++i) {
|
||||
memcpy(outData + i, data + i * stride, elemSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
return usedCount;
|
||||
}
|
||||
|
||||
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
|
||||
|
@ -1250,6 +1279,19 @@ inline void Material::Read(Value &material, Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
if (r.extensionsUsed.KHR_materials_specular) {
|
||||
if (Value *curMatSpecular = FindObject(*extensions, "KHR_materials_specular")) {
|
||||
MaterialSpecular specular;
|
||||
|
||||
ReadMember(*curMatSpecular, "specularFactor", specular.specularFactor);
|
||||
ReadTextureProperty(r, *curMatSpecular, "specularTexture", specular.specularTexture);
|
||||
ReadMember(*curMatSpecular, "specularColorFactor", specular.specularColorFactor);
|
||||
ReadTextureProperty(r, *curMatSpecular, "specularColorTexture", specular.specularColorTexture);
|
||||
|
||||
this->materialSpecular = Nullable<MaterialSpecular>(specular);
|
||||
}
|
||||
}
|
||||
|
||||
// Extension KHR_texture_transform is handled in ReadTextureProperty
|
||||
|
||||
if (r.extensionsUsed.KHR_materials_sheen) {
|
||||
|
@ -1347,6 +1389,12 @@ inline void PbrSpecularGlossiness::SetDefaults() {
|
|||
glossinessFactor = 1.0f;
|
||||
}
|
||||
|
||||
inline void MaterialSpecular::SetDefaults() {
|
||||
//KHR_materials_specular properties
|
||||
SetVector(specularColorFactor, defaultSpecularColorFactor);
|
||||
specularFactor = 0.f;
|
||||
}
|
||||
|
||||
inline void MaterialSheen::SetDefaults() {
|
||||
//KHR_materials_sheen properties
|
||||
SetVector(sheenColorFactor, defaultSheenFactor);
|
||||
|
@ -2033,6 +2081,7 @@ inline void Asset::ReadExtensionsUsed(Document &doc) {
|
|||
}
|
||||
|
||||
CHECK_EXT(KHR_materials_pbrSpecularGlossiness);
|
||||
CHECK_EXT(KHR_materials_specular);
|
||||
CHECK_EXT(KHR_materials_unlit);
|
||||
CHECK_EXT(KHR_lights_punctual);
|
||||
CHECK_EXT(KHR_texture_transform);
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*
|
||||
* glTF Extensions Support:
|
||||
* KHR_materials_pbrSpecularGlossiness: full
|
||||
* KHR_materials_specular: full
|
||||
* KHR_materials_unlit: full
|
||||
* KHR_materials_sheen: full
|
||||
* KHR_materials_clearcoat: full
|
||||
|
|
|
@ -418,6 +418,26 @@ namespace glTF2 {
|
|||
exts.AddMember("KHR_materials_unlit", unlit, w.mAl);
|
||||
}
|
||||
|
||||
if (m.materialSpecular.isPresent) {
|
||||
Value materialSpecular(rapidjson::Type::kObjectType);
|
||||
materialSpecular.SetObject();
|
||||
|
||||
MaterialSpecular &specular = m.materialSpecular.value;
|
||||
|
||||
if (specular.specularFactor != 0.0f) {
|
||||
WriteFloat(materialSpecular, specular.specularFactor, "specularFactor", w.mAl);
|
||||
WriteTex(materialSpecular, specular.specularTexture, "specularTexture", w.mAl);
|
||||
}
|
||||
if (specular.specularColorFactor[0] != defaultSpecularColorFactor[0] && specular.specularColorFactor[1] != defaultSpecularColorFactor[1] && specular.specularColorFactor[2] != defaultSpecularColorFactor[2]) {
|
||||
WriteVec(materialSpecular, specular.specularColorFactor, "specularColorFactor", w.mAl);
|
||||
WriteTex(materialSpecular, specular.specularColorTexture, "specularColorTexture", w.mAl);
|
||||
}
|
||||
|
||||
if (!materialSpecular.ObjectEmpty()) {
|
||||
exts.AddMember("KHR_materials_specular", materialSpecular, w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
if (m.materialSheen.isPresent) {
|
||||
Value materialSheen(rapidjson::Type::kObjectType);
|
||||
|
||||
|
@ -550,7 +570,7 @@ namespace glTF2 {
|
|||
|
||||
inline void Write(Value& obj, Mesh& m, AssetWriter& w)
|
||||
{
|
||||
/****************** Primitives *******************/
|
||||
/****************** Primitives *******************/
|
||||
Value primitives;
|
||||
primitives.SetArray();
|
||||
primitives.Reserve(unsigned(m.primitives.size()), w.mAl);
|
||||
|
@ -634,6 +654,44 @@ namespace glTF2 {
|
|||
}
|
||||
}
|
||||
|
||||
inline void WriteExtrasValue(Value &parent, const CustomExtension &value, AssetWriter &w) {
|
||||
Value valueNode;
|
||||
|
||||
if (value.mStringValue.isPresent) {
|
||||
MakeValue(valueNode, value.mStringValue.value.c_str(), w.mAl);
|
||||
} else if (value.mDoubleValue.isPresent) {
|
||||
MakeValue(valueNode, value.mDoubleValue.value, w.mAl);
|
||||
} else if (value.mUint64Value.isPresent) {
|
||||
MakeValue(valueNode, value.mUint64Value.value, w.mAl);
|
||||
} else if (value.mInt64Value.isPresent) {
|
||||
MakeValue(valueNode, value.mInt64Value.value, w.mAl);
|
||||
} else if (value.mBoolValue.isPresent) {
|
||||
MakeValue(valueNode, value.mBoolValue.value, w.mAl);
|
||||
} else if (value.mValues.isPresent) {
|
||||
valueNode.SetObject();
|
||||
for (auto const &subvalue : value.mValues.value) {
|
||||
WriteExtrasValue(valueNode, subvalue, w);
|
||||
}
|
||||
}
|
||||
|
||||
parent.AddMember(StringRef(value.name), valueNode, w.mAl);
|
||||
}
|
||||
|
||||
inline void WriteExtras(Value &obj, const Extras &extras, AssetWriter &w) {
|
||||
if (!extras.HasExtras()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Value extrasNode;
|
||||
extrasNode.SetObject();
|
||||
|
||||
for (auto const &value : extras.mValues) {
|
||||
WriteExtrasValue(extrasNode, value, w);
|
||||
}
|
||||
|
||||
obj.AddMember("extras", extrasNode, w.mAl);
|
||||
}
|
||||
|
||||
inline void Write(Value& obj, Node& n, AssetWriter& w)
|
||||
{
|
||||
if (n.matrix.isPresent) {
|
||||
|
@ -669,6 +727,8 @@ namespace glTF2 {
|
|||
if(n.skeletons.size()) {
|
||||
AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
|
||||
}
|
||||
|
||||
WriteExtras(obj, n.extras, w);
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
|
||||
|
@ -742,7 +802,6 @@ namespace glTF2 {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
inline AssetWriter::AssetWriter(Asset& a)
|
||||
: mDoc()
|
||||
, mAsset(a)
|
||||
|
@ -836,7 +895,7 @@ namespace glTF2 {
|
|||
throw DeadlyExportError("Failed to write scene data!");
|
||||
}
|
||||
|
||||
uint32_t jsonChunkLength = (docBuffer.GetSize() + 3) & ~3; // Round up to next multiple of 4
|
||||
uint32_t jsonChunkLength = static_cast<uint32_t>((docBuffer.GetSize() + 3) & ~3); // Round up to next multiple of 4
|
||||
auto paddingLength = jsonChunkLength - docBuffer.GetSize();
|
||||
|
||||
GLB_Chunk jsonChunk;
|
||||
|
@ -862,7 +921,7 @@ namespace glTF2 {
|
|||
int GLB_Chunk_count = 1;
|
||||
uint32_t binaryChunkLength = 0;
|
||||
if (bodyBuffer->byteLength > 0) {
|
||||
binaryChunkLength = (bodyBuffer->byteLength + 3) & ~3; // Round up to next multiple of 4
|
||||
binaryChunkLength = static_cast<uint32_t>((bodyBuffer->byteLength + 3) & ~3); // Round up to next multiple of 4
|
||||
|
||||
auto curPaddingLength = binaryChunkLength - bodyBuffer->byteLength;
|
||||
++GLB_Chunk_count;
|
||||
|
@ -929,6 +988,10 @@ namespace glTF2 {
|
|||
exts.PushBack(StringRef("KHR_materials_unlit"), mAl);
|
||||
}
|
||||
|
||||
if (this->mAsset.extensionsUsed.KHR_materials_specular) {
|
||||
exts.PushBack(StringRef("KHR_materials_specular"), mAl);
|
||||
}
|
||||
|
||||
if (this->mAsset.extensionsUsed.KHR_materials_sheen) {
|
||||
exts.PushBack(StringRef("KHR_materials_sheen"), mAl);
|
||||
}
|
||||
|
@ -980,7 +1043,7 @@ namespace glTF2 {
|
|||
if (d.mObjs.empty()) return;
|
||||
|
||||
Value* container = &mDoc;
|
||||
const char* context = "Document";
|
||||
const char* context = "Document";
|
||||
|
||||
if (d.mExtId) {
|
||||
Value* exts = FindObject(mDoc, "extensions");
|
||||
|
|
|
@ -263,7 +263,7 @@ size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn,
|
|||
for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
|
||||
bool bNonZero = false;
|
||||
|
||||
//for the data, check any component Non Zero
|
||||
// for the data, check any component Non Zero
|
||||
for (unsigned int j = 0; j < numCompsOut; j++) {
|
||||
double valueData = bufferData_ptr[j];
|
||||
double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
|
||||
|
@ -273,11 +273,11 @@ size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn,
|
|||
}
|
||||
}
|
||||
|
||||
//all zeros, continue
|
||||
// all zeros, continue
|
||||
if (!bNonZero)
|
||||
continue;
|
||||
|
||||
//non zero, store the data
|
||||
// non zero, store the data
|
||||
for (unsigned int j = 0; j < numCompsOut; j++) {
|
||||
T valueData = bufferData_ptr[j];
|
||||
T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
|
||||
|
@ -286,14 +286,14 @@ size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn,
|
|||
vNZIdx.push_back(idx);
|
||||
}
|
||||
|
||||
//avoid all-0, put 1 item
|
||||
// avoid all-0, put 1 item
|
||||
if (vNZDiff.size() == 0) {
|
||||
for (unsigned int j = 0; j < numCompsOut; j++)
|
||||
vNZDiff.push_back(0);
|
||||
vNZIdx.push_back(0);
|
||||
}
|
||||
|
||||
//process data
|
||||
// process data
|
||||
outputNZDiff = new T[vNZDiff.size()];
|
||||
memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
|
||||
|
||||
|
@ -361,7 +361,7 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
|||
acc->sparse.reset(new Accessor::Sparse);
|
||||
acc->sparse->count = nzCount;
|
||||
|
||||
//indices
|
||||
// indices
|
||||
unsigned int bytesPerIdx = sizeof(unsigned short);
|
||||
size_t indices_offset = buffer->byteLength;
|
||||
size_t indices_padding = indices_offset % bytesPerIdx;
|
||||
|
@ -379,7 +379,7 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
|||
acc->sparse->indicesByteOffset = 0;
|
||||
acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
|
||||
|
||||
//values
|
||||
// values
|
||||
size_t values_offset = buffer->byteLength;
|
||||
size_t values_padding = values_offset % bytesPerComp;
|
||||
values_offset += values_padding;
|
||||
|
@ -395,9 +395,9 @@ inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffe
|
|||
acc->sparse->valuesByteOffset = 0;
|
||||
acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
|
||||
|
||||
//clear
|
||||
delete[](char *) nzDiff;
|
||||
delete[](char *) nzIdx;
|
||||
// clear
|
||||
delete[] (char *)nzDiff;
|
||||
delete[] (char *)nzIdx;
|
||||
}
|
||||
return acc;
|
||||
}
|
||||
|
@ -443,6 +443,61 @@ inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &bu
|
|||
return acc;
|
||||
}
|
||||
|
||||
inline void ExportNodeExtras(const aiMetadataEntry &metadataEntry, aiString name, CustomExtension &value) {
|
||||
|
||||
value.name = name.C_Str();
|
||||
switch (metadataEntry.mType) {
|
||||
case AI_BOOL:
|
||||
value.mBoolValue.value = *static_cast<bool *>(metadataEntry.mData);
|
||||
value.mBoolValue.isPresent = true;
|
||||
break;
|
||||
case AI_INT32:
|
||||
value.mInt64Value.value = *static_cast<int32_t *>(metadataEntry.mData);
|
||||
value.mInt64Value.isPresent = true;
|
||||
break;
|
||||
case AI_UINT64:
|
||||
value.mUint64Value.value = *static_cast<uint64_t *>(metadataEntry.mData);
|
||||
value.mUint64Value.isPresent = true;
|
||||
break;
|
||||
case AI_FLOAT:
|
||||
value.mDoubleValue.value = *static_cast<float *>(metadataEntry.mData);
|
||||
value.mDoubleValue.isPresent = true;
|
||||
break;
|
||||
case AI_DOUBLE:
|
||||
value.mDoubleValue.value = *static_cast<double *>(metadataEntry.mData);
|
||||
value.mDoubleValue.isPresent = true;
|
||||
break;
|
||||
case AI_AISTRING:
|
||||
value.mStringValue.value = static_cast<aiString *>(metadataEntry.mData)->C_Str();
|
||||
value.mStringValue.isPresent = true;
|
||||
break;
|
||||
case AI_AIMETADATA: {
|
||||
const aiMetadata *subMetadata = static_cast<aiMetadata *>(metadataEntry.mData);
|
||||
value.mValues.value.resize(subMetadata->mNumProperties);
|
||||
value.mValues.isPresent = true;
|
||||
|
||||
for (unsigned i = 0; i < subMetadata->mNumProperties; ++i) {
|
||||
ExportNodeExtras(subMetadata->mValues[i], subMetadata->mKeys[i], value.mValues.value.at(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
// AI_AIVECTOR3D not handled
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
inline void ExportNodeExtras(const aiMetadata *metadata, Extras &extras) {
|
||||
if (metadata == nullptr || metadata->mNumProperties == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
extras.mValues.resize(metadata->mNumProperties);
|
||||
for (unsigned int i = 0; i < metadata->mNumProperties; ++i) {
|
||||
ExportNodeExtras(metadata->mValues[i], metadata->mKeys[i], extras.mValues.at(i));
|
||||
}
|
||||
}
|
||||
|
||||
inline void SetSamplerWrap(SamplerWrap &wrap, aiTextureMapMode map) {
|
||||
switch (map) {
|
||||
case aiTextureMapMode_Clamp:
|
||||
|
@ -544,7 +599,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
|||
if (curTex != nullptr) { // embedded
|
||||
texture->source->name = curTex->mFilename.C_Str();
|
||||
|
||||
//basisu: embedded ktx2, bu
|
||||
// basisu: embedded ktx2, bu
|
||||
if (curTex->achFormatHint[0]) {
|
||||
std::string mimeType = "image/";
|
||||
if (memcmp(curTex->achFormatHint, "jpg", 3) == 0)
|
||||
|
@ -564,7 +619,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
|||
}
|
||||
|
||||
// The asset has its own buffer, see Image::SetData
|
||||
//basisu: "image/ktx2", "image/basis" as is
|
||||
// basisu: "image/ktx2", "image/basis" as is
|
||||
texture->source->SetData(reinterpret_cast<uint8_t *>(curTex->pcData), curTex->mWidth, *mAsset);
|
||||
} else {
|
||||
texture->source->uri = path;
|
||||
|
@ -574,7 +629,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
|
|||
}
|
||||
}
|
||||
|
||||
//basisu
|
||||
// basisu
|
||||
if (useBasisUniversal) {
|
||||
mAsset->extensionsUsed.KHR_texture_basisu = true;
|
||||
mAsset->extensionsRequired.KHR_texture_basisu = true;
|
||||
|
@ -597,7 +652,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, NormalTextureInfo &prop, ai
|
|||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||
|
||||
if (texture) {
|
||||
//GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||
// GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||
GetMatTexProp(mat, prop.scale, "scale", tt, slot);
|
||||
}
|
||||
}
|
||||
|
@ -608,7 +663,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, OcclusionTextureInfo &prop,
|
|||
GetMatTex(mat, texture, prop.texCoord, tt, slot);
|
||||
|
||||
if (texture) {
|
||||
//GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||
// GetMatTexProp(mat, prop.texCoord, "texCoord", tt, slot);
|
||||
GetMatTexProp(mat, prop.strength, "strength", tt, slot);
|
||||
}
|
||||
}
|
||||
|
@ -640,11 +695,10 @@ aiReturn glTF2Exporter::GetMatColor(const aiMaterial &mat, vec3 &prop, const cha
|
|||
return result;
|
||||
}
|
||||
|
||||
// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
|
||||
bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG) {
|
||||
bool result = false;
|
||||
// If has Glossiness, a Specular Color or Specular Texture, use the KHR_materials_pbrSpecularGlossiness extension
|
||||
// NOTE: This extension is being considered for deprecation (Dec 2020), may be replaced by KHR_material_specular
|
||||
|
||||
if (mat.Get(AI_MATKEY_GLOSSINESS_FACTOR, pbrSG.glossinessFactor) == AI_SUCCESS) {
|
||||
result = true;
|
||||
} else {
|
||||
|
@ -674,6 +728,25 @@ bool glTF2Exporter::GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlo
|
|||
return result;
|
||||
}
|
||||
|
||||
bool glTF2Exporter::GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular) {
|
||||
// Specular requires either/or, default factors of zero disables specular, so do not export
|
||||
if (GetMatColor(mat, specular.specularColorFactor, AI_MATKEY_COLOR_SPECULAR) != AI_SUCCESS && mat.Get(AI_MATKEY_SPECULAR_FACTOR, specular.specularFactor) != AI_SUCCESS) {
|
||||
return false;
|
||||
}
|
||||
// The spec states that the default is 1.0 and [1.0, 1.0, 1.0]. We if both are 0, which should disable specular. Otherwise, if one is 0, set to 1.0
|
||||
const bool colorFactorIsZero = specular.specularColorFactor[0] == defaultSpecularColorFactor[0] && specular.specularColorFactor[1] == defaultSpecularColorFactor[1] && specular.specularColorFactor[2] == defaultSpecularColorFactor[2];
|
||||
if (specular.specularFactor == 0.0f && colorFactorIsZero) {
|
||||
return false;
|
||||
} else if (specular.specularFactor == 0.0f) {
|
||||
specular.specularFactor = 1.0f;
|
||||
} else if (colorFactorIsZero) {
|
||||
specular.specularColorFactor[0] = specular.specularColorFactor[1] = specular.specularColorFactor[2] = 1.0f;
|
||||
}
|
||||
GetMatTex(mat, specular.specularColorTexture, aiTextureType_SPECULAR);
|
||||
GetMatTex(mat, specular.specularTexture, aiTextureType_SPECULAR);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool glTF2Exporter::GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen) {
|
||||
// Return true if got any valid Sheen properties or textures
|
||||
if (GetMatColor(mat, sheen.sheenColorFactor, AI_MATKEY_SHEEN_COLOR_FACTOR) != aiReturn_SUCCESS) {
|
||||
|
@ -759,20 +832,30 @@ void glTF2Exporter::ExportMaterials() {
|
|||
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_BASE_COLOR);
|
||||
|
||||
if (!m->pbrMetallicRoughness.baseColorTexture.texture) {
|
||||
//if there wasn't a baseColorTexture defined in the source, fallback to any diffuse texture
|
||||
// if there wasn't a baseColorTexture defined in the source, fallback to any diffuse texture
|
||||
GetMatTex(mat, m->pbrMetallicRoughness.baseColorTexture, aiTextureType_DIFFUSE);
|
||||
}
|
||||
|
||||
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
|
||||
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
|
||||
if (!m->pbrMetallicRoughness.metallicRoughnessTexture.texture) {
|
||||
// if there wasn't a aiTextureType_DIFFUSE_ROUGHNESS defined in the source, fallback to aiTextureType_METALNESS
|
||||
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, aiTextureType_METALNESS);
|
||||
}
|
||||
|
||||
if (!m->pbrMetallicRoughness.metallicRoughnessTexture.texture) {
|
||||
// if there still wasn't a aiTextureType_METALNESS defined in the source, fallback to AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE
|
||||
GetMatTex(mat, m->pbrMetallicRoughness.metallicRoughnessTexture, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE);
|
||||
}
|
||||
|
||||
if (GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_BASE_COLOR) != AI_SUCCESS) {
|
||||
// if baseColorFactor wasn't defined, then the source is likely not a metallic roughness material.
|
||||
//a fallback to any diffuse color should be used instead
|
||||
// a fallback to any diffuse color should be used instead
|
||||
GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
|
||||
if (mat.Get(AI_MATKEY_METALLIC_FACTOR, m->pbrMetallicRoughness.metallicFactor) != AI_SUCCESS) {
|
||||
//if metallicFactor wasn't defined, then the source is likely not a PBR file, and the metallicFactor should be 0
|
||||
// if metallicFactor wasn't defined, then the source is likely not a PBR file, and the metallicFactor should be 0
|
||||
m->pbrMetallicRoughness.metallicFactor = 0;
|
||||
}
|
||||
|
||||
|
@ -785,10 +868,10 @@ void glTF2Exporter::ExportMaterials() {
|
|||
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, specularColor) == AI_SUCCESS && mat.Get(AI_MATKEY_SHININESS, shininess) == AI_SUCCESS) {
|
||||
// convert specular color to luminance
|
||||
float specularIntensity = specularColor[0] * 0.2125f + specularColor[1] * 0.7154f + specularColor[2] * 0.0721f;
|
||||
//normalize shininess (assuming max is 1000) with an inverse exponentional curve
|
||||
// normalize shininess (assuming max is 1000) with an inverse exponentional curve
|
||||
float normalizedShininess = std::sqrt(shininess / 1000);
|
||||
|
||||
//clamp the shininess value between 0 and 1
|
||||
// clamp the shininess value between 0 and 1
|
||||
normalizedShininess = std::min(std::max(normalizedShininess, 0.0f), 1.0f);
|
||||
// low specular intensity values should produce a rough material even if shininess is high.
|
||||
normalizedShininess = normalizedShininess * specularIntensity;
|
||||
|
@ -818,9 +901,9 @@ void glTF2Exporter::ExportMaterials() {
|
|||
m->alphaMode = alphaMode.C_Str();
|
||||
}
|
||||
|
||||
{
|
||||
// This extension has been deprecated, only export with the specific flag enabled, defaults to false. Uses KHR_material_specular default.
|
||||
if (mProperties->GetPropertyBool(AI_CONFIG_USE_GLTF_PBR_SPECULAR_GLOSSINESS)) {
|
||||
// KHR_materials_pbrSpecularGlossiness extension
|
||||
// NOTE: This extension is being considered for deprecation (Dec 2020)
|
||||
PbrSpecularGlossiness pbrSG;
|
||||
if (GetMatSpecGloss(mat, pbrSG)) {
|
||||
mAsset->extensionsUsed.KHR_materials_pbrSpecularGlossiness = true;
|
||||
|
@ -837,7 +920,12 @@ void glTF2Exporter::ExportMaterials() {
|
|||
} else {
|
||||
// These extensions are not compatible with KHR_materials_unlit or KHR_materials_pbrSpecularGlossiness
|
||||
if (!m->pbrSpecularGlossiness.isPresent) {
|
||||
// Sheen
|
||||
MaterialSpecular specular;
|
||||
if (GetMatSpecular(mat, specular)) {
|
||||
mAsset->extensionsUsed.KHR_materials_specular = true;
|
||||
m->materialSpecular = Nullable<MaterialSpecular>(specular);
|
||||
}
|
||||
|
||||
MaterialSheen sheen;
|
||||
if (GetMatSheen(mat, sheen)) {
|
||||
mAsset->extensionsUsed.KHR_materials_sheen = true;
|
||||
|
@ -981,7 +1069,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
|||
if (boneIndexFitted != -1) {
|
||||
vertexJointData[vertexId][boneIndexFitted] = static_cast<float>(jointNamesIndex);
|
||||
}
|
||||
}else {
|
||||
} else {
|
||||
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
|
||||
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
|
||||
|
||||
|
@ -993,7 +1081,7 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
|
|||
|
||||
Mesh::Primitive &p = meshRef->primitives.back();
|
||||
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
|
||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
|
||||
if (vertexJointAccessor) {
|
||||
size_t offset = vertexJointAccessor->bufferView->byteOffset;
|
||||
size_t bytesLen = vertexJointAccessor->bufferView->byteLength;
|
||||
|
@ -1077,7 +1165,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
|
||||
/******************* Vertices ********************/
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3,
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (v) {
|
||||
p.attributes.position.push_back(v);
|
||||
}
|
||||
|
@ -1091,7 +1179,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
}
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (n) {
|
||||
p.attributes.normal.push_back(n);
|
||||
}
|
||||
|
@ -1113,7 +1201,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
|
||||
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (tc) {
|
||||
p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
|
@ -1123,7 +1211,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
/*************** Vertex colors ****************/
|
||||
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel],
|
||||
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (c) {
|
||||
p.attributes.color.push_back(c);
|
||||
}
|
||||
|
@ -1141,7 +1229,7 @@ void glTF2Exporter::ExportMeshes() {
|
|||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
|
||||
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
|
@ -1284,24 +1372,24 @@ void glTF2Exporter::MergeMeshes() {
|
|||
|
||||
unsigned int nMeshes = static_cast<unsigned int>(node->meshes.size());
|
||||
|
||||
//skip if it's 1 or less meshes per node
|
||||
// skip if it's 1 or less meshes per node
|
||||
if (nMeshes > 1) {
|
||||
Ref<Mesh> firstMesh = node->meshes.at(0);
|
||||
|
||||
//loop backwards to allow easy removal of a mesh from a node once it's merged
|
||||
// loop backwards to allow easy removal of a mesh from a node once it's merged
|
||||
for (unsigned int m = nMeshes - 1; m >= 1; --m) {
|
||||
Ref<Mesh> mesh = node->meshes.at(m);
|
||||
|
||||
//append this mesh's primitives to the first mesh's primitives
|
||||
// append this mesh's primitives to the first mesh's primitives
|
||||
firstMesh->primitives.insert(
|
||||
firstMesh->primitives.end(),
|
||||
mesh->primitives.begin(),
|
||||
mesh->primitives.end());
|
||||
|
||||
//remove the mesh from the list of meshes
|
||||
// remove the mesh from the list of meshes
|
||||
unsigned int removedIndex = mAsset->meshes.Remove(mesh->id.c_str());
|
||||
|
||||
//find the presence of the removed mesh in other nodes
|
||||
// find the presence of the removed mesh in other nodes
|
||||
for (unsigned int nn = 0; nn < mAsset->nodes.Size(); ++nn) {
|
||||
Ref<Node> curNode = mAsset->nodes.Get(nn);
|
||||
|
||||
|
@ -1320,7 +1408,7 @@ void glTF2Exporter::MergeMeshes() {
|
|||
}
|
||||
}
|
||||
|
||||
//since we were looping backwards, reverse the order of merged primitives to their original order
|
||||
// since we were looping backwards, reverse the order of merged primitives to their original order
|
||||
std::reverse(firstMesh->primitives.begin() + 1, firstMesh->primitives.end());
|
||||
}
|
||||
}
|
||||
|
@ -1363,6 +1451,8 @@ unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) {
|
|||
node->parent = parent;
|
||||
node->name = name;
|
||||
|
||||
ExportNodeExtras(n->mMetaData, node->extras);
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
|
||||
aiQuaternion quaternion;
|
||||
|
@ -1445,9 +1535,9 @@ inline void ExtractTranslationSampler(Asset &asset, std::string &animId, Ref<Buf
|
|||
const aiVectorKey &key = nodeChannel->mPositionKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||
values[(i * 3) + 0] = (ai_real) key.mValue.x;
|
||||
values[(i * 3) + 1] = (ai_real) key.mValue.y;
|
||||
values[(i * 3) + 2] = (ai_real) key.mValue.z;
|
||||
values[(i * 3) + 0] = (ai_real)key.mValue.x;
|
||||
values[(i * 3) + 1] = (ai_real)key.mValue.y;
|
||||
values[(i * 3) + 2] = (ai_real)key.mValue.z;
|
||||
}
|
||||
|
||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||
|
@ -1464,9 +1554,9 @@ inline void ExtractScaleSampler(Asset &asset, std::string &animId, Ref<Buffer> &
|
|||
const aiVectorKey &key = nodeChannel->mScalingKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||
values[(i * 3) + 0] = (ai_real) key.mValue.x;
|
||||
values[(i * 3) + 1] = (ai_real) key.mValue.y;
|
||||
values[(i * 3) + 2] = (ai_real) key.mValue.z;
|
||||
values[(i * 3) + 0] = (ai_real)key.mValue.x;
|
||||
values[(i * 3) + 1] = (ai_real)key.mValue.y;
|
||||
values[(i * 3) + 2] = (ai_real)key.mValue.z;
|
||||
}
|
||||
|
||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||
|
@ -1483,10 +1573,10 @@ inline void ExtractRotationSampler(Asset &asset, std::string &animId, Ref<Buffer
|
|||
const aiQuatKey &key = nodeChannel->mRotationKeys[i];
|
||||
// mTime is measured in ticks, but GLTF time is measured in seconds, so convert.
|
||||
times[i] = static_cast<float>(key.mTime / ticksPerSecond);
|
||||
values[(i * 4) + 0] = (ai_real) key.mValue.x;
|
||||
values[(i * 4) + 1] = (ai_real) key.mValue.y;
|
||||
values[(i * 4) + 2] = (ai_real) key.mValue.z;
|
||||
values[(i * 4) + 3] = (ai_real) key.mValue.w;
|
||||
values[(i * 4) + 0] = (ai_real)key.mValue.x;
|
||||
values[(i * 4) + 1] = (ai_real)key.mValue.y;
|
||||
values[(i * 4) + 2] = (ai_real)key.mValue.z;
|
||||
values[(i * 4) + 3] = (ai_real)key.mValue.w;
|
||||
}
|
||||
|
||||
sampler.input = GetSamplerInputRef(asset, animId, buffer, times);
|
||||
|
|
|
@ -76,6 +76,7 @@ struct OcclusionTextureInfo;
|
|||
struct Node;
|
||||
struct Texture;
|
||||
struct PbrSpecularGlossiness;
|
||||
struct MaterialSpecular;
|
||||
struct MaterialSheen;
|
||||
struct MaterialClearcoat;
|
||||
struct MaterialTransmission;
|
||||
|
@ -117,6 +118,7 @@ protected:
|
|||
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec4 &prop, const char *propName, int type, int idx) const;
|
||||
aiReturn GetMatColor(const aiMaterial &mat, glTF2::vec3 &prop, const char *propName, int type, int idx) const;
|
||||
bool GetMatSpecGloss(const aiMaterial &mat, glTF2::PbrSpecularGlossiness &pbrSG);
|
||||
bool GetMatSpecular(const aiMaterial &mat, glTF2::MaterialSpecular &specular);
|
||||
bool GetMatSheen(const aiMaterial &mat, glTF2::MaterialSheen &sheen);
|
||||
bool GetMatClearcoat(const aiMaterial &mat, glTF2::MaterialClearcoat &clearcoat);
|
||||
bool GetMatTransmission(const aiMaterial &mat, glTF2::MaterialTransmission &transmission);
|
||||
|
|
|
@ -100,8 +100,6 @@ glTF2Importer::glTF2Importer() :
|
|||
// empty
|
||||
}
|
||||
|
||||
glTF2Importer::~glTF2Importer() = default;
|
||||
|
||||
const aiImporterDesc *glTF2Importer::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
@ -114,7 +112,11 @@ bool glTF2Importer::CanRead(const std::string &filename, IOSystem *pIOHandler, b
|
|||
|
||||
if (pIOHandler) {
|
||||
glTF2::Asset asset(pIOHandler);
|
||||
return asset.CanRead(filename, extension == "glb");
|
||||
return asset.CanRead(
|
||||
filename,
|
||||
CheckMagicToken(
|
||||
pIOHandler, filename, AI_GLB_MAGIC_NUMBER, 1, 0,
|
||||
static_cast<unsigned int>(strlen(AI_GLB_MAGIC_NUMBER))));
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -232,7 +234,8 @@ inline void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
SetMaterialTextureProperty(embeddedTexIdxs, r, (glTF2::TextureInfo)prop, mat, texType, texSlot);
|
||||
|
||||
if (prop.texture && prop.texture->source) {
|
||||
mat->AddProperty(&prop.strength, 1, AI_MATKEY_GLTF_TEXTURE_STRENGTH(texType, texSlot));
|
||||
std::string textureStrengthKey = std::string(_AI_MATKEY_TEXTURE_BASE) + "." + "strength";
|
||||
mat->AddProperty(&prop.strength, 1, textureStrengthKey.c_str(), texType, texSlot);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -278,8 +281,19 @@ static aiMaterial *ImportMaterial(std::vector<int> &embeddedTexIdxs, Asset &r, M
|
|||
aimat->AddProperty(&alphaMode, AI_MATKEY_GLTF_ALPHAMODE);
|
||||
aimat->AddProperty(&mat.alphaCutoff, 1, AI_MATKEY_GLTF_ALPHACUTOFF);
|
||||
|
||||
// KHR_materials_specular
|
||||
if (mat.materialSpecular.isPresent) {
|
||||
MaterialSpecular &specular = mat.materialSpecular.value;
|
||||
// Default values of zero disables Specular
|
||||
if (std::memcmp(specular.specularColorFactor, defaultSpecularColorFactor, sizeof(glTFCommon::vec3)) != 0 || specular.specularFactor != 0.0f) {
|
||||
SetMaterialColorProperty(r, specular.specularColorFactor, aimat, AI_MATKEY_COLOR_SPECULAR);
|
||||
aimat->AddProperty(&specular.specularFactor, 1, AI_MATKEY_SPECULAR_FACTOR);
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularTexture, aimat, aiTextureType_SPECULAR);
|
||||
SetMaterialTextureProperty(embeddedTexIdxs, r, specular.specularColorTexture, aimat, aiTextureType_SPECULAR);
|
||||
}
|
||||
}
|
||||
// pbrSpecularGlossiness
|
||||
if (mat.pbrSpecularGlossiness.isPresent) {
|
||||
else if (mat.pbrSpecularGlossiness.isPresent) {
|
||||
PbrSpecularGlossiness &pbrSG = mat.pbrSpecularGlossiness.value;
|
||||
|
||||
SetMaterialColorProperty(r, pbrSG.diffuseFactor, aimat, AI_MATKEY_COLOR_DIFFUSE);
|
||||
|
@ -432,10 +446,10 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
|
|||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
template <typename T>
|
||||
aiColor4D *GetVertexColorsForType(Ref<Accessor> input) {
|
||||
aiColor4D *GetVertexColorsForType(Ref<Accessor> input, std::vector<unsigned int> *vertexRemappingTable) {
|
||||
constexpr float max = std::numeric_limits<T>::max();
|
||||
aiColor4t<T> *colors;
|
||||
input->ExtractData(colors);
|
||||
input->ExtractData(colors, vertexRemappingTable);
|
||||
auto output = new aiColor4D[input->count];
|
||||
for (size_t i = 0; i < input->count; i++) {
|
||||
output[i] = aiColor4D(
|
||||
|
@ -450,18 +464,73 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
|
||||
std::vector<std::unique_ptr<aiMesh>> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
meshOffsets.clear();
|
||||
meshOffsets.reserve(r.meshes.Size() + 1);
|
||||
mVertexRemappingTables.clear();
|
||||
|
||||
// Count the number of aiMeshes
|
||||
unsigned int num_aiMeshes = 0;
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
meshOffsets.push_back(num_aiMeshes);
|
||||
num_aiMeshes += unsigned(r.meshes[m].primitives.size());
|
||||
}
|
||||
meshOffsets.push_back(num_aiMeshes); // add a last element so we can always do meshOffsets[n+1] - meshOffsets[n]
|
||||
|
||||
std::vector<unsigned int> reverseMappingIndices;
|
||||
std::vector<unsigned int> indexBuffer;
|
||||
meshes.reserve(num_aiMeshes);
|
||||
mVertexRemappingTables.resize(num_aiMeshes);
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh &mesh = r.meshes[m];
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive &prim = mesh.primitives[p];
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
// Find out the maximum number of vertices:
|
||||
size_t numAllVertices = 0;
|
||||
if (!attr.position.empty() && attr.position[0]) {
|
||||
numAllVertices = attr.position[0]->count;
|
||||
}
|
||||
|
||||
// Extract used vertices:
|
||||
bool useIndexBuffer = prim.indices;
|
||||
std::vector<unsigned int> *vertexRemappingTable = nullptr;
|
||||
|
||||
if (useIndexBuffer) {
|
||||
size_t count = prim.indices->count;
|
||||
indexBuffer.resize(count);
|
||||
reverseMappingIndices.clear();
|
||||
vertexRemappingTable = &mVertexRemappingTables[meshes.size()];
|
||||
vertexRemappingTable->reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
if (!data.IsValid()) {
|
||||
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
|
||||
}
|
||||
|
||||
// Build the vertex remapping table and the modified index buffer (used later instead of the original one)
|
||||
// In case no index buffer is used, the original vertex arrays are being used so no remapping is required in the first place.
|
||||
const unsigned int unusedIndex = ~0u;
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
unsigned int index = data.GetUInt(i);
|
||||
if (index >= numAllVertices) {
|
||||
// Out-of-range indices will be filtered out when adding the faces and then lead to a warning. At this stage, we just keep them.
|
||||
indexBuffer[i] = index;
|
||||
continue;
|
||||
}
|
||||
if (index >= reverseMappingIndices.size()) {
|
||||
reverseMappingIndices.resize(index + 1, unusedIndex);
|
||||
}
|
||||
if (reverseMappingIndices[index] == unusedIndex) {
|
||||
reverseMappingIndices[index] = static_cast<unsigned int>(vertexRemappingTable->size());
|
||||
vertexRemappingTable->push_back(index);
|
||||
}
|
||||
indexBuffer[i] = reverseMappingIndices[index];
|
||||
}
|
||||
}
|
||||
|
||||
aiMesh *aim = new aiMesh();
|
||||
meshes.push_back(std::unique_ptr<aiMesh>(aim));
|
||||
|
||||
|
@ -491,28 +560,25 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
break;
|
||||
}
|
||||
|
||||
Mesh::Primitive::Attributes &attr = prim.attributes;
|
||||
|
||||
if (!attr.position.empty() && attr.position[0]) {
|
||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->count);
|
||||
attr.position[0]->ExtractData(aim->mVertices);
|
||||
aim->mNumVertices = static_cast<unsigned int>(attr.position[0]->ExtractData(aim->mVertices, vertexRemappingTable));
|
||||
}
|
||||
|
||||
if (!attr.normal.empty() && attr.normal[0]) {
|
||||
if (attr.normal[0]->count != aim->mNumVertices) {
|
||||
if (attr.normal[0]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Normal count in mesh \"", mesh.name, "\" does not match the vertex count, normals ignored.");
|
||||
} else {
|
||||
attr.normal[0]->ExtractData(aim->mNormals);
|
||||
attr.normal[0]->ExtractData(aim->mNormals, vertexRemappingTable);
|
||||
|
||||
// only extract tangents if normals are present
|
||||
if (!attr.tangent.empty() && attr.tangent[0]) {
|
||||
if (attr.tangent[0]->count != aim->mNumVertices) {
|
||||
if (attr.tangent[0]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Tangent count in mesh \"", mesh.name, "\" does not match the vertex count, tangents ignored.");
|
||||
} else {
|
||||
// generate bitangents from normals and tangents according to spec
|
||||
Tangent *tangents = nullptr;
|
||||
|
||||
attr.tangent[0]->ExtractData(tangents);
|
||||
attr.tangent[0]->ExtractData(tangents, vertexRemappingTable);
|
||||
|
||||
aim->mTangents = new aiVector3D[aim->mNumVertices];
|
||||
aim->mBitangents = new aiVector3D[aim->mNumVertices];
|
||||
|
@ -529,7 +595,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
|
||||
for (size_t c = 0; c < attr.color.size() && c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c) {
|
||||
if (attr.color[c]->count != aim->mNumVertices) {
|
||||
if (attr.color[c]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Color stream size in mesh \"", mesh.name,
|
||||
"\" does not match the vertex count");
|
||||
continue;
|
||||
|
@ -537,12 +603,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
|
||||
auto componentType = attr.color[c]->componentType;
|
||||
if (componentType == glTF2::ComponentType_FLOAT) {
|
||||
attr.color[c]->ExtractData(aim->mColors[c]);
|
||||
attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
|
||||
} else {
|
||||
if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c], vertexRemappingTable);
|
||||
} else if (componentType == glTF2::ComponentType_UNSIGNED_SHORT) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c]);
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c], vertexRemappingTable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -552,13 +618,13 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
continue;
|
||||
}
|
||||
|
||||
if (attr.texcoord[tc]->count != aim->mNumVertices) {
|
||||
if (attr.texcoord[tc]->count != numAllVertices) {
|
||||
DefaultLogger::get()->warn("Texcoord stream size in mesh \"", mesh.name,
|
||||
"\" does not match the vertex count");
|
||||
continue;
|
||||
}
|
||||
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc]);
|
||||
attr.texcoord[tc]->ExtractData(aim->mTextureCoords[tc], vertexRemappingTable);
|
||||
aim->mNumUVComponents[tc] = attr.texcoord[tc]->GetNumComponents();
|
||||
|
||||
aiVector3D *values = aim->mTextureCoords[tc];
|
||||
|
@ -583,11 +649,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
Mesh::Primitive::Target &target = targets[i];
|
||||
|
||||
if (needPositions) {
|
||||
if (target.position[0]->count != aim->mNumVertices) {
|
||||
if (target.position[0]->count != numAllVertices) {
|
||||
ASSIMP_LOG_WARN("Positions of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
|
||||
} else {
|
||||
aiVector3D *positionDiff = nullptr;
|
||||
target.position[0]->ExtractData(positionDiff);
|
||||
target.position[0]->ExtractData(positionDiff, vertexRemappingTable);
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mVertices[vertexId] += positionDiff[vertexId];
|
||||
}
|
||||
|
@ -595,11 +661,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
if (needNormals) {
|
||||
if (target.normal[0]->count != aim->mNumVertices) {
|
||||
if (target.normal[0]->count != numAllVertices) {
|
||||
ASSIMP_LOG_WARN("Normals of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
|
||||
} else {
|
||||
aiVector3D *normalDiff = nullptr;
|
||||
target.normal[0]->ExtractData(normalDiff);
|
||||
target.normal[0]->ExtractData(normalDiff, vertexRemappingTable);
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; vertexId++) {
|
||||
aiAnimMesh.mNormals[vertexId] += normalDiff[vertexId];
|
||||
}
|
||||
|
@ -610,14 +676,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
if (!aiAnimMesh.HasNormals()) {
|
||||
// prevent nullptr access to aiAnimMesh.mNormals below when no normals are available
|
||||
ASSIMP_LOG_WARN("Bitangents of target ", i, " in mesh \"", mesh.name, "\" can't be computed, because mesh has no normals.");
|
||||
} else if (target.tangent[0]->count != aim->mNumVertices) {
|
||||
} else if (target.tangent[0]->count != numAllVertices) {
|
||||
ASSIMP_LOG_WARN("Tangents of target ", i, " in mesh \"", mesh.name, "\" does not match the vertex count");
|
||||
} else {
|
||||
Tangent *tangent = nullptr;
|
||||
attr.tangent[0]->ExtractData(tangent);
|
||||
attr.tangent[0]->ExtractData(tangent, vertexRemappingTable);
|
||||
|
||||
aiVector3D *tangentDiff = nullptr;
|
||||
target.tangent[0]->ExtractData(tangentDiff);
|
||||
target.tangent[0]->ExtractData(tangentDiff, vertexRemappingTable);
|
||||
|
||||
for (unsigned int vertexId = 0; vertexId < aim->mNumVertices; ++vertexId) {
|
||||
tangent[vertexId].xyz += tangentDiff[vertexId];
|
||||
|
@ -641,20 +707,15 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
aiFace *facePtr = nullptr;
|
||||
size_t nFaces = 0;
|
||||
|
||||
if (prim.indices) {
|
||||
size_t count = prim.indices->count;
|
||||
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
if (!data.IsValid()) {
|
||||
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
|
||||
}
|
||||
if (useIndexBuffer) {
|
||||
size_t count = indexBuffer.size();
|
||||
|
||||
switch (prim.mode) {
|
||||
case PrimitiveMode_POINTS: {
|
||||
nFaces = count;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; ++i) {
|
||||
SetFaceAndAdvance1(facePtr, aim->mNumVertices, data.GetUInt(i));
|
||||
SetFaceAndAdvance1(facePtr, aim->mNumVertices, indexBuffer[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -667,7 +728,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 2) {
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1));
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -676,12 +737,12 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
case PrimitiveMode_LINE_STRIP: {
|
||||
nFaces = count - ((prim.mode == PrimitiveMode_LINE_STRIP) ? 1 : 0);
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1));
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1]);
|
||||
for (unsigned int i = 2; i < count; ++i) {
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(i - 1), data.GetUInt(i));
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[i - 1], indexBuffer[i]);
|
||||
}
|
||||
if (prim.mode == PrimitiveMode_LINE_LOOP) { // close the loop
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, data.GetUInt(static_cast<int>(count) - 1), faces[0].mIndices[0]);
|
||||
SetFaceAndAdvance2(facePtr, aim->mNumVertices, indexBuffer[static_cast<int>(count) - 1], faces[0].mIndices[0]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -694,7 +755,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
for (unsigned int i = 0; i < count; i += 3) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -705,10 +766,10 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
// The ordering is to ensure that the triangles are all drawn with the same orientation
|
||||
if ((i + 1) % 2 == 0) {
|
||||
// For even n, vertices n + 1, n, and n + 2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i + 1), data.GetUInt(i), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i + 1], indexBuffer[i], indexBuffer[i + 2]);
|
||||
} else {
|
||||
// For odd n, vertices n, n+1, and n+2 define triangle n
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(i), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[i], indexBuffer[i + 1], indexBuffer[i + 2]);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -716,9 +777,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
case PrimitiveMode_TRIANGLE_FAN:
|
||||
nFaces = count - 2;
|
||||
facePtr = faces = new aiFace[nFaces];
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[1], indexBuffer[2]);
|
||||
for (unsigned int i = 1; i < nFaces; ++i) {
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(i + 1), data.GetUInt(i + 2));
|
||||
SetFaceAndAdvance3(facePtr, aim->mNumVertices, indexBuffer[0], indexBuffer[i + 1], indexBuffer[i + 2]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -823,8 +884,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
|
||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
|
@ -957,7 +1016,8 @@ static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
|||
}
|
||||
}
|
||||
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map, std::vector<unsigned int>* vertexRemappingTablePtr) {
|
||||
|
||||
Mesh::Primitive::Attributes &attr = primitive.attributes;
|
||||
if (attr.weight.empty() || attr.joint.empty()) {
|
||||
return;
|
||||
|
@ -966,14 +1026,14 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
|
|||
return;
|
||||
}
|
||||
|
||||
size_t num_vertices = attr.weight[0]->count;
|
||||
size_t num_vertices = 0;
|
||||
|
||||
struct Weights {
|
||||
float values[4];
|
||||
};
|
||||
Weights **weights = new Weights*[attr.weight.size()];
|
||||
for (size_t w = 0; w < attr.weight.size(); ++w) {
|
||||
attr.weight[w]->ExtractData(weights[w]);
|
||||
num_vertices = attr.weight[w]->ExtractData(weights[w], vertexRemappingTablePtr);
|
||||
}
|
||||
|
||||
struct Indices8 {
|
||||
|
@ -987,12 +1047,12 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
|
|||
if (attr.joint[0]->GetElementSize() == 4) {
|
||||
indices8 = new Indices8*[attr.joint.size()];
|
||||
for (size_t j = 0; j < attr.joint.size(); ++j) {
|
||||
attr.joint[j]->ExtractData(indices8[j]);
|
||||
attr.joint[j]->ExtractData(indices8[j], vertexRemappingTablePtr);
|
||||
}
|
||||
} else {
|
||||
indices16 = new Indices16 *[attr.joint.size()];
|
||||
for (size_t j = 0; j < attr.joint.size(); ++j) {
|
||||
attr.joint[j]->ExtractData(indices16[j]);
|
||||
attr.joint[j]->ExtractData(indices16[j], vertexRemappingTablePtr);
|
||||
}
|
||||
}
|
||||
//
|
||||
|
@ -1051,15 +1111,13 @@ void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
|
|||
}
|
||||
}
|
||||
|
||||
void ParseExtras(aiMetadata *metadata, const CustomExtension &extension) {
|
||||
if (extension.mValues.isPresent) {
|
||||
for (auto const &subExtension : extension.mValues.value) {
|
||||
ParseExtensions(metadata, subExtension);
|
||||
}
|
||||
void ParseExtras(aiMetadata* metadata, const Extras& extras) {
|
||||
for (auto const &value : extras.mValues) {
|
||||
ParseExtensions(metadata, value);
|
||||
}
|
||||
}
|
||||
|
||||
aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
|
||||
aiNode *glTF2Importer::ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr) {
|
||||
Node &node = *ptr;
|
||||
|
||||
aiNode *ainode = new aiNode(GetNodeName(node));
|
||||
|
@ -1071,18 +1129,18 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
std::fill(ainode->mChildren, ainode->mChildren + ainode->mNumChildren, nullptr);
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
aiNode *child = ImportNode(r, node.children[i]);
|
||||
child->mParent = ainode;
|
||||
ainode->mChildren[i] = child;
|
||||
}
|
||||
}
|
||||
|
||||
if (node.customExtensions || node.extras) {
|
||||
if (node.customExtensions || node.extras.HasExtras()) {
|
||||
ainode->mMetaData = new aiMetadata;
|
||||
if (node.customExtensions) {
|
||||
ParseExtensions(ainode->mMetaData, node.customExtensions);
|
||||
}
|
||||
if (node.extras) {
|
||||
if (node.extras.HasExtras()) {
|
||||
ParseExtras(ainode->mMetaData, node.extras);
|
||||
}
|
||||
}
|
||||
|
@ -1104,11 +1162,13 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
|
||||
if (node.skin) {
|
||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||
unsigned int aiMeshIdx = meshOffsets[mesh_idx] + primitiveNo;
|
||||
aiMesh *mesh = mScene->mMeshes[aiMeshIdx];
|
||||
unsigned int numBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
std::vector<unsigned int> *vertexRemappingTablePtr = mVertexRemappingTables[aiMeshIdx].empty() ? nullptr : &mVertexRemappingTables[aiMeshIdx];
|
||||
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting, vertexRemappingTablePtr);
|
||||
|
||||
mesh->mNumBones = static_cast<unsigned int>(numBones);
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
|
@ -1125,7 +1185,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
// mapping which makes things doubly-slow.
|
||||
|
||||
mat4 *pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices, nullptr);
|
||||
|
||||
for (uint32_t i = 0; i < numBones; ++i) {
|
||||
const std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
|
@ -1171,16 +1231,11 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
}
|
||||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
|
||||
}
|
||||
mScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
mScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
|
||||
// range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
||||
// it is added to meta data of parent node, because there is no other place to put it
|
||||
|
@ -1212,7 +1267,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
|||
// The root nodes
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
mScene->mRootNode = ImportNode(r, rootNodes[0]);
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = mScene->mRootNode = new aiNode("ROOT");
|
||||
|
||||
|
@ -1220,7 +1275,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
|||
std::fill(root->mChildren, root->mChildren + numRootNodes, nullptr);
|
||||
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
aiNode *node = ImportNode(r, rootNodes[i]);
|
||||
node->mParent = root;
|
||||
root->mChildren[root->mNumChildren++] = node;
|
||||
}
|
||||
|
@ -1621,13 +1676,17 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
mVertexRemappingTables.clear();
|
||||
mEmbeddedTexIdxs.clear();
|
||||
|
||||
this->mScene = pScene;
|
||||
|
||||
// read the asset file
|
||||
glTF2::Asset asset(pIOHandler, static_cast<rapidjson::IRemoteSchemaDocumentProvider *>(mSchemaDocumentProvider));
|
||||
asset.Load(pFile, GetExtension(pFile) == "glb");
|
||||
asset.Load(pFile,
|
||||
CheckMagicToken(
|
||||
pIOHandler, pFile, AI_GLB_MAGIC_NUMBER, 1, 0,
|
||||
static_cast<unsigned int>(strlen(AI_GLB_MAGIC_NUMBER))));
|
||||
if (asset.scene) {
|
||||
pScene->mName = asset.scene->name;
|
||||
}
|
||||
|
|
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_GLTF2IMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <AssetLib/glTF2/glTF2Asset.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
@ -59,7 +60,7 @@ namespace Assimp {
|
|||
class glTF2Importer : public BaseImporter {
|
||||
public:
|
||||
glTF2Importer();
|
||||
~glTF2Importer() override;
|
||||
~glTF2Importer() override = default;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
@ -76,10 +77,12 @@ private:
|
|||
void ImportNodes(glTF2::Asset &a);
|
||||
void ImportAnimations(glTF2::Asset &a);
|
||||
void ImportCommonMetadata(glTF2::Asset &a);
|
||||
aiNode *ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr);
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
std::vector<int> mEmbeddedTexIdxs;
|
||||
std::vector<std::vector<unsigned int>> mVertexRemappingTables; // for each converted aiMesh in the scene, it stores a list of vertices that are actually used
|
||||
aiScene *mScene;
|
||||
|
||||
/// An instance of rapidjson::IRemoteSchemaDocumentProvider
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue