From eea8099b0533dafa78ed28825a3a2b2e626edf44 Mon Sep 17 00:00:00 2001 From: Jonne Nauha Date: Fri, 9 May 2014 01:33:30 +0300 Subject: [PATCH] RemoveRedundantMaterials: Fix crash bug when unreferenced materials were destroyed. The logic only rebuilt the material list if there were redundant materials being removed. This is a clear bug as it left freed aiMaterial ptrs into the list and did not fix the scene->numMaterials to be correct, even when deleting materials. This crashed later on in the ComputeUVMappingsProcess that accessed the freed ptr. --- code/RemoveRedundantMaterials.cpp | 37 ++++++++++++++++++------------- 1 file changed, 22 insertions(+), 15 deletions(-) diff --git a/code/RemoveRedundantMaterials.cpp b/code/RemoveRedundantMaterials.cpp index 2285d06b4..b5052877b 100644 --- a/code/RemoveRedundantMaterials.cpp +++ b/code/RemoveRedundantMaterials.cpp @@ -86,7 +86,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) { DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin"); - unsigned int iCnt = 0, unreferenced = 0; + unsigned int redundantRemoved = 0, unreferencedRemoved = 0; if (pScene->mNumMaterials) { // Find out which materials are referenced by meshes @@ -125,9 +125,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) } } - // TODO: reimplement this algorithm to work in-place - unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials]; unsigned int iNewNum = 0; @@ -139,37 +137,42 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) aiHashes = new uint32_t[pScene->mNumMaterials]; for (unsigned int i = 0; i < pScene->mNumMaterials;++i) { - // if the material is not referenced ... remove it - if (!abReferenced[i]) { - ++unreferenced; + // No mesh is referencing this material, remove it. + if (!abReferenced[i]) { + ++unreferencedRemoved; delete pScene->mMaterials[i]; continue; } + // Check all previously mapped materials for a matching hash. + // On a match we can delete this material and just make it ref to the same index. uint32_t me = aiHashes[i] = ComputeMaterialHash(pScene->mMaterials[i]); for (unsigned int a = 0; a < i;++a) { if (abReferenced[a] && me == aiHashes[a]) { - ++iCnt; + ++redundantRemoved; me = 0; aiMappingTable[i] = aiMappingTable[a]; delete pScene->mMaterials[i]; break; } } + // This is a new material that is referenced, add to the map. if (me) { aiMappingTable[i] = iNewNum++; } } - if (iCnt) { - // build an output material list + // If the new material count differs from the original, + // we need to rebuild the material list and remap mesh material indexes. + if (iNewNum != pScene->mNumMaterials) { aiMaterial** ppcMaterials = new aiMaterial*[iNewNum]; ::memset(ppcMaterials,0,sizeof(void*)*iNewNum); for (unsigned int p = 0; p < pScene->mNumMaterials;++p) { // if the material is not referenced ... remove it - if (!abReferenced[p]) + if (!abReferenced[p]) { continue; + } // generate new names for all modified materials const unsigned int idx = aiMappingTable[p]; @@ -179,10 +182,11 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p); ((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME); } - else ppcMaterials[idx] = pScene->mMaterials[p]; + else + ppcMaterials[idx] = pScene->mMaterials[p]; } // update all material indices - for (unsigned int p = 0; p < pScene->mNumMeshes;++p) { + for (unsigned int p = 0; p < pScene->mNumMeshes;++p) { aiMesh* mesh = pScene->mMeshes[p]; mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex]; } @@ -195,12 +199,15 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene) delete[] aiHashes; delete[] aiMappingTable; } - if (!iCnt)DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished "); + if (redundantRemoved == 0 && unreferencedRemoved == 0) + { + DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished "); + } else { char szBuffer[128]; // should be sufficiently large - ::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. %i redundant and %i unused materials", - iCnt,unreferenced); + ::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. Removed %i redundant and %i unused materials.", + redundantRemoved,unreferencedRemoved); DefaultLogger::get()->info(szBuffer); } }