Merge pull request #765 from andrewparlane/master

Fix issue: OBJ import takes forever (#759)
pull/770/head
Kim Kulling 2016-01-24 19:36:18 +01:00
commit d58f5613dd
4 changed files with 176 additions and 245 deletions

View File

@ -145,38 +145,6 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
modelName = pFile;
}
// This next stage takes ~ 1/3th of the total readFile task
// so should amount for 1/3th of the progress
// only update every 100KB or it'll be too slow
unsigned int progress = 0;
unsigned int progressCounter = 0;
const unsigned int updateProgressEveryBytes = 100 * 1024;
const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
// process all '\'
std::vector<char> ::iterator iter = m_Buffer.begin();
while (iter != m_Buffer.end())
{
if (*iter == '\\')
{
// remove '\'
iter = m_Buffer.erase(iter);
// remove next character
while (*iter == '\r' || *iter == '\n')
iter = m_Buffer.erase(iter);
}
else
++iter;
if (++progressCounter >= updateProgressEveryBytes)
{
m_progress->UpdateFileRead(++progress, progressTotal);
progressCounter = 0;
}
}
// 1/3rd progress
m_progress->UpdateFileRead(1, 3);
// parse the file into a temporary representation
ObjFileParser parser(m_Buffer, modelName, pIOHandler, m_progress);

View File

@ -61,16 +61,13 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
// -------------------------------------------------------------------
// Constructor with loaded data and directories.
ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io, ProgressHandler* progress ) :
m_DataIt(data.begin()),
m_DataItEnd(data.end()),
ObjFileParser::ObjFileParser(const std::vector<char> &data,const std::string &modelName, IOSystem *io, ProgressHandler* progress ) :
m_DataBuffer(data),
m_pModel(NULL),
m_uiLine(0),
m_pIO( io ),
m_progress(progress)
{
std::fill_n(m_buffer,Buffersize,0);
// Create the model instance to store all the data
m_pModel = new ObjFile::Model();
m_pModel->m_ModelName = modelName;
@ -104,48 +101,77 @@ ObjFile::Model *ObjFileParser::GetModel() const
// File parsing method.
void ObjFileParser::parseFile()
{
if (m_DataIt == m_DataItEnd)
//! Iterator to current position in buffer
ConstDataArrayIt dataIt = m_DataBuffer.begin();
//! Iterator to end position of buffer
const ConstDataArrayIt dataItEnd = m_DataBuffer.end();
if (dataIt == dataItEnd)
return;
//! Helper buffer
std::vector<char> helperBuffer;
// only update every 100KB or it'll be too slow
const unsigned int updateProgressEveryBytes = 100 * 1024;
unsigned int progressCounter = 0;
const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd);
const unsigned int progressTotal = 3 * bytesToProcess;
const unsigned int progressOffset = bytesToProcess;
const unsigned int bytesToProcess = std::distance(dataIt, dataItEnd);
const unsigned int progressTotal = bytesToProcess;
unsigned int processed = 0;
DataArrayIt lastDataIt = m_DataIt;
ConstDataArrayIt lastDataIt = dataIt;
while (m_DataIt != m_DataItEnd)
while (dataIt != dataItEnd)
{
// Handle progress reporting
processed += std::distance(lastDataIt, m_DataIt);
lastDataIt = m_DataIt;
processed += std::distance(lastDataIt, dataIt);
lastDataIt = dataIt;
if (processed > (progressCounter * updateProgressEveryBytes))
{
progressCounter++;
m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal);
m_progress->UpdateFileRead(processed, progressTotal);
}
// take the next line and copy it into a helper buffer
// all subsequant parsing should use the helper buffer
copyNextLine(helperBuffer, dataIt, dataItEnd);
if (helperBuffer[0] == '\0')
{
// either empty line, or end of file
if (dataIt == dataItEnd)
{
// end of file
return;
}
// else empty line, so skip
continue;
}
//! Iterator to current position in helper buffer
ConstDataArrayIt helperIt = helperBuffer.begin();
//! Iterator to end of helper buffer
const ConstDataArrayIt helperItEnd = helperBuffer.end();
// parse line
switch (*m_DataIt)
switch (*helperIt)
{
case 'v': // Parse a vertex texture coordinate
{
++m_DataIt;
if (*m_DataIt == ' ' || *m_DataIt == '\t') {
// read in vertex definition
getVector3(m_pModel->m_Vertices);
} else if (*m_DataIt == 't') {
// read in texture coordinate ( 2D or 3D )
++m_DataIt;
getVector( m_pModel->m_TextureCoord );
} else if (*m_DataIt == 'n') {
// Read in normal vector definition
++m_DataIt;
getVector3( m_pModel->m_Normals );
if (++helperIt != helperItEnd) {
if (*helperIt == ' ' || *helperIt == '\t') {
// read in vertex definition
getVector3(m_pModel->m_Vertices, ++helperIt, helperItEnd);
} else if (*helperIt == 't') {
// read in texture coordinate ( 2D or 3D )
getVector( m_pModel->m_TextureCoord, ++helperIt, helperItEnd);
} else if (*helperIt == 'n') {
// Read in normal vector definition
getVector3( m_pModel->m_Normals, ++helperIt, helperItEnd);
}
// else unknown line
}
// else no more data
}
break;
@ -153,35 +179,36 @@ void ObjFileParser::parseFile()
case 'l':
case 'f':
{
getFace(*m_DataIt == 'f' ? aiPrimitiveType_POLYGON : (*m_DataIt == 'l'
? aiPrimitiveType_LINE : aiPrimitiveType_POINT));
getFace(*helperIt == 'f' ? aiPrimitiveType_POLYGON : (*helperIt == 'l'
? aiPrimitiveType_LINE : aiPrimitiveType_POINT), ++helperIt, helperItEnd);
}
break;
case '#': // Parse a comment
{
getComment();
// just ignore it
}
break;
case 'u': // Parse a material desc. setter
{
getMaterialDesc();
getMaterialDesc(++helperIt, helperItEnd);
}
break;
case 'm': // Parse a material library or merging group ('mg')
{
if (*(m_DataIt + 1) == 'g')
if (*(helperIt + 1) == 'g')
getGroupNumberAndResolution();
else
getMaterialLib();
else {
getMaterialLib(++helperIt, helperItEnd);
}
}
break;
case 'g': // Parse group name
{
getGroupName();
getGroupName(++helperIt, helperItEnd);
}
break;
@ -193,13 +220,12 @@ void ObjFileParser::parseFile()
case 'o': // Parse object name
{
getObjectName();
getObjectName(++helperIt, helperItEnd);
}
break;
default:
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
// unknown line, skip
}
break;
}
@ -208,34 +234,37 @@ void ObjFileParser::parseFile()
// -------------------------------------------------------------------
// Copy the next word in a temporary buffer
void ObjFileParser::copyNextWord(char *pBuffer, size_t length)
bool ObjFileParser::getNextFloat(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd, float &result)
{
size_t index = 0;
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
pBuffer[index] = *m_DataIt;
index++;
if( index == length - 1 ) {
break;
}
++m_DataIt;
std::vector<char> tmpBuffer;
dataIt = getNextWord<ConstDataArrayIt>(dataIt, dataItEnd);
while( dataIt != dataItEnd && !IsSpaceOrNewLine( *dataIt ) ) {
tmpBuffer.push_back(*dataIt);
++dataIt;
}
ai_assert(index < length);
pBuffer[index] = '\0';
if (tmpBuffer.size() == 0)
{
return false;
}
tmpBuffer.push_back('\0');
result = fast_atof(&tmpBuffer[0]);
return true;
}
// -------------------------------------------------------------------
// Copy the next line into a temporary buffer
void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
void ObjFileParser::copyNextLine(std::vector<char> &buffer, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
size_t index = 0u;
// clear old data out. This is O(1) since a char is a "trivially-destructable type"
buffer.clear();
// some OBJ files have line continuations using \ (such as in C++ et al)
bool continuation = false;
for (;m_DataIt != m_DataItEnd && index < length-1; ++m_DataIt)
for (;dataIt != dataItEnd; ++dataIt)
{
const char c = *m_DataIt;
const char c = *dataIt;
if (c == '\\') {
continuation = true;
continue;
@ -243,98 +272,84 @@ void ObjFileParser::copyNextLine(char *pBuffer, size_t length)
if (c == '\n' || c == '\r') {
if(continuation) {
pBuffer[ index++ ] = ' ';
buffer.push_back(' ');
continue;
}
// end of line, update dataIt to point to the start of the next
dataIt = skipLine<ConstDataArrayIt>(dataIt, dataItEnd, m_uiLine );
break;
}
continuation = false;
pBuffer[ index++ ] = c;
buffer.push_back(c);
}
ai_assert(index < length);
pBuffer[ index ] = '\0';
// add a NULL terminator
buffer.push_back('\0');
}
// -------------------------------------------------------------------
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
void ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd) {
size_t numComponents( 0 );
const char* tmp( &m_DataIt[0] );
while( !IsLineEnd( *tmp ) ) {
if ( !SkipSpaces( &tmp ) ) {
float components[3];
while( dataIt != dataItEnd ) {
if (!getNextFloat(dataIt, dataItEnd, components[numComponents]))
{
// failed
break;
}
numComponents++;
if (numComponents == 3)
{
// 3 is the max
break;
}
SkipToken( tmp );
++numComponents;
}
float x, y, z;
if( 2 == numComponents ) {
copyNextWord( m_buffer, Buffersize );
x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, Buffersize );
y = ( float ) fast_atof( m_buffer );
z = 0.0;
} else if( 3 == numComponents ) {
copyNextWord( m_buffer, Buffersize );
x = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, Buffersize );
y = ( float ) fast_atof( m_buffer );
copyNextWord( m_buffer, Buffersize );
z = ( float ) fast_atof( m_buffer );
} else {
components[2] = 0.0f;
} else if( 3 != numComponents ) {
throw DeadlyImportError( "OBJ: Invalid number of components" );
}
point3d_array.push_back( aiVector3D( x, y, z ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
point3d_array.push_back( aiVector3D( components[0], components[1], components[2] ) );
}
// -------------------------------------------------------------------
// Get values for a new 3D vector instance
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array) {
void ObjFileParser::getVector3(std::vector<aiVector3D> &point3d_array, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd) {
float x, y, z;
copyNextWord(m_buffer, Buffersize);
x = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, Buffersize);
y = (float) fast_atof(m_buffer);
copyNextWord( m_buffer, Buffersize );
z = ( float ) fast_atof( m_buffer );
point3d_array.push_back( aiVector3D( x, y, z ) );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
if (!getNextFloat(dataIt, dataItEnd, x) ||
!getNextFloat(dataIt, dataItEnd, y) ||
!getNextFloat(dataIt, dataItEnd, z))
{
throw DeadlyImportError( "OBJ: Invalid number of components" );
}
else
{
point3d_array.push_back( aiVector3D( x, y, z ) );
}
}
// -------------------------------------------------------------------
// Get values for a new 2D vector instance
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd) {
float x, y;
copyNextWord(m_buffer, Buffersize);
x = (float) fast_atof(m_buffer);
copyNextWord(m_buffer, Buffersize);
y = (float) fast_atof(m_buffer);
point2d_array.push_back(aiVector2D(x, y));
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
if (!getNextFloat(dataIt, dataItEnd, x) ||
!getNextFloat(dataIt, dataItEnd, y))
{
throw DeadlyImportError( "OBJ: Invalid number of components" );
}
else
{
point2d_array.push_back( aiVector2D( x, y ) );
}
}
// -------------------------------------------------------------------
// Get values for a new face instance
void ObjFileParser::getFace(aiPrimitiveType type)
void ObjFileParser::getFace(aiPrimitiveType type, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
copyNextLine(m_buffer, Buffersize);
if (m_DataIt == m_DataItEnd)
return;
char *pPtr = m_buffer;
char *pEnd = &pPtr[Buffersize];
pPtr = getNextToken<char*>(pPtr, pEnd);
if (pPtr == pEnd || *pPtr == '\0')
ConstDataArrayIt pPtr = getNextToken<ConstDataArrayIt>(dataIt, dataItEnd);
if (pPtr == dataItEnd || *pPtr == '\0')
return;
std::vector<unsigned int> *pIndices = new std::vector<unsigned int>;
@ -349,7 +364,7 @@ void ObjFileParser::getFace(aiPrimitiveType type)
const bool vt = (!m_pModel->m_TextureCoord.empty());
const bool vn = (!m_pModel->m_Normals.empty());
int iStep = 0, iPos = 0;
while (pPtr != pEnd)
while (pPtr != dataItEnd)
{
iStep = 1;
@ -378,7 +393,7 @@ void ObjFileParser::getFace(aiPrimitiveType type)
else
{
//OBJ USES 1 Base ARRAYS!!!!
const int iVal = atoi( pPtr );
const int iVal = atoi( &pPtr[0] );
// increment iStep position based off of the sign and # of digits
int tmp = iVal;
@ -435,8 +450,8 @@ void ObjFileParser::getFace(aiPrimitiveType type)
if ( pIndices->empty() ) {
DefaultLogger::get()->error("Obj: Ignoring empty face");
// skip line and clean up
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
// clean up
delete pNormalID;
delete pTexID;
delete pIndices;
@ -470,31 +485,25 @@ void ObjFileParser::getFace(aiPrimitiveType type)
if( !m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal ) {
m_pModel->m_pCurrentMesh->m_hasNormals = true;
}
// Skip the rest of the line
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get values for a new material description
void ObjFileParser::getMaterialDesc()
void ObjFileParser::getMaterialDesc(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
// Get next data for material data
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if (m_DataIt == m_DataItEnd) {
dataIt = getNextToken<ConstDataArrayIt>(dataIt, dataItEnd);
if (dataIt == dataItEnd) {
return;
}
char *pStart = &(*m_DataIt);
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
++m_DataIt;
}
// In some cases we should ignore this 'usemtl' command, this variable helps us to do so
bool skip = false;
// Get name
std::string strName(pStart, &(*m_DataIt));
std::string strName(dataIt, dataItEnd);
strName = trim_whitespaces(strName);
if (strName.empty())
skip = true;
@ -525,46 +534,20 @@ void ObjFileParser::getMaterialDesc()
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex(strName);
}
// Skip rest of line
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Get a comment, values will be skipped
void ObjFileParser::getComment()
{
while (m_DataIt != m_DataItEnd)
{
if ( '\n' == (*m_DataIt))
{
++m_DataIt;
break;
}
else
{
++m_DataIt;
}
}
}
// -------------------------------------------------------------------
// Get material library from file.
void ObjFileParser::getMaterialLib()
void ObjFileParser::getMaterialLib(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
// Translate tuple
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if( m_DataIt == m_DataItEnd ) {
dataIt = getNextToken<ConstDataArrayIt>(dataIt, dataItEnd);
if( dataIt == dataItEnd ) {
return;
}
char *pStart = &(*m_DataIt);
while( m_DataIt != m_DataItEnd && !IsLineEnd( *m_DataIt ) ) {
++m_DataIt;
}
// Check for existence
const std::string strMatName(pStart, &(*m_DataIt));
const std::string strMatName(dataIt, dataItEnd);
std::string absName;
if ( m_pIO->StackSize() > 0 ) {
std::string path = m_pIO->CurrentDirectory();
@ -579,7 +562,6 @@ void ObjFileParser::getMaterialLib()
if (!pFile ) {
DefaultLogger::get()->error( "OBJ: Unable to locate material file " + strMatName );
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
return;
}
@ -597,19 +579,19 @@ void ObjFileParser::getMaterialLib()
// -------------------------------------------------------------------
// Set a new material definition as the current material.
void ObjFileParser::getNewMaterial()
void ObjFileParser::getNewMaterial(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
m_DataIt = getNextWord<DataArrayIt>(m_DataIt, m_DataItEnd);
if( m_DataIt == m_DataItEnd ) {
dataIt = getNextToken<ConstDataArrayIt>(dataIt, dataItEnd);
dataIt = getNextWord<ConstDataArrayIt>(dataIt, dataItEnd);
if( dataIt == dataItEnd ) {
return;
}
char *pStart = &(*m_DataIt);
std::string strMat( pStart, *m_DataIt );
while( m_DataIt != m_DataItEnd && IsSpaceOrNewLine( *m_DataIt ) ) {
++m_DataIt;
const char *pStart = &(*dataIt);
while( dataIt != dataItEnd && IsSpaceOrNewLine( *dataIt ) ) {
++dataIt;
}
std::string strMat( pStart, *dataIt );
std::map<std::string, ObjFile::Material*>::iterator it = m_pModel->m_MaterialMap.find( strMat );
if ( it == m_pModel->m_MaterialMap.end() )
{
@ -626,8 +608,6 @@ void ObjFileParser::getNewMaterial()
}
m_pModel->m_pCurrentMesh->m_uiMaterialIndex = getMaterialIndex( strMat );
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
@ -650,12 +630,13 @@ int ObjFileParser::getMaterialIndex( const std::string &strMaterialName )
// -------------------------------------------------------------------
// Getter for a group name.
void ObjFileParser::getGroupName()
void ObjFileParser::getGroupName(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
std::string strGroupName;
m_DataIt = getName<DataArrayIt>(m_DataIt, m_DataItEnd, strGroupName);
if( isEndOfBuffer( m_DataIt, m_DataItEnd ) ) {
dataIt = getNextToken<ConstDataArrayIt>(dataIt, dataItEnd);
dataIt = getName<ConstDataArrayIt>(dataIt, dataItEnd, strGroupName);
if( isEndOfBuffer( dataIt, dataItEnd ) ) {
return;
}
@ -681,7 +662,6 @@ void ObjFileParser::getGroupName()
}
m_pModel->m_strActiveGroup = strGroupName;
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
@ -689,8 +669,6 @@ void ObjFileParser::getGroupName()
void ObjFileParser::getGroupNumber()
{
// Not used
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
@ -698,25 +676,19 @@ void ObjFileParser::getGroupNumber()
void ObjFileParser::getGroupNumberAndResolution()
{
// Not used
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Stores values for a new object instance, name will be used to
// identify it.
void ObjFileParser::getObjectName()
void ObjFileParser::getObjectName(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd)
{
m_DataIt = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
if( m_DataIt == m_DataItEnd ) {
dataIt = getNextToken<ConstDataArrayIt>(dataIt, dataItEnd);
if( dataIt == dataItEnd ) {
return;
}
char *pStart = &(*m_DataIt);
while( m_DataIt != m_DataItEnd && !IsSpaceOrNewLine( *m_DataIt ) ) {
++m_DataIt;
}
std::string strObjectName(pStart, &(*m_DataIt));
std::string strObjectName(dataIt, dataItEnd);
if (!strObjectName.empty())
{
// Reset current object
@ -739,7 +711,6 @@ void ObjFileParser::getObjectName()
createObject( strObjectName );
}
}
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
}
// -------------------------------------------------------------------
// Creates a new object instance
@ -803,7 +774,6 @@ bool ObjFileParser::needsNewMesh( const std::string &rMaterialName )
// Shows an error in parsing process.
void ObjFileParser::reportErrorTokenInFace()
{
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
DefaultLogger::get()->error("OBJ: Not supported token in face description detected");
}

View File

@ -65,14 +65,13 @@ class ProgressHandler;
/// \brief Parser for a obj waveform file
class ObjFileParser {
public:
static const size_t Buffersize = 4096;
typedef std::vector<char> DataArray;
typedef std::vector<char>::iterator DataArrayIt;
typedef std::vector<char>::const_iterator ConstDataArrayIt;
public:
/// \brief Constructor with data array.
ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem* io, ProgressHandler* progress);
ObjFileParser(const std::vector<char> &Data,const std::string &strModelName, IOSystem* io, ProgressHandler* progress);
/// \brief Destructor
~ObjFileParser();
/// \brief Model getter.
@ -82,27 +81,25 @@ private:
/// Parse the loaded file
void parseFile();
/// Method to copy the new delimited word in the current line.
void copyNextWord(char *pBuffer, size_t length);
bool getNextFloat(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd, float &result);
/// Method to copy the new line.
void copyNextLine(char *pBuffer, size_t length);
void copyNextLine(std::vector<char> &buffer, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Stores the vector
void getVector( std::vector<aiVector3D> &point3d_array );
void getVector( std::vector<aiVector3D> &point3d_array, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Stores the following 3d vector.
void getVector3( std::vector<aiVector3D> &point3d_array );
void getVector3(std::vector<aiVector3D> &point3d_array, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Stores the following 3d vector.
void getVector2(std::vector<aiVector2D> &point2d_array);
void getVector2(std::vector<aiVector2D> &point2d_array, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Stores the following face.
void getFace(aiPrimitiveType type);
void getFace(aiPrimitiveType type, ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Reads the material description.
void getMaterialDesc();
/// Gets a comment.
void getComment();
void getMaterialDesc(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Gets a a material library.
void getMaterialLib();
void getMaterialLib(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Creates a new material.
void getNewMaterial();
void getNewMaterial(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Gets the group name from file.
void getGroupName();
void getGroupName(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Gets the group number from file.
void getGroupNumber();
/// Gets the group number and resolution from file.
@ -110,7 +107,7 @@ private:
/// Returns the index of the material. Is -1 if not material was found.
int getMaterialIndex( const std::string &strMaterialName );
/// Parse object name
void getObjectName();
void getObjectName(ConstDataArrayIt &dataIt, const ConstDataArrayIt dataItEnd);
/// Creates a new object.
void createObject( const std::string &strObjectName );
/// Creates a new mesh.
@ -128,16 +125,12 @@ private:
/// Default material name
static const std::string DEFAULT_MATERIAL;
//! Iterator to current position in buffer
DataArrayIt m_DataIt;
//! Iterator to end position of buffer
DataArrayIt m_DataItEnd;
//! Data buffer
const std::vector<char> &m_DataBuffer;
//! Pointer to model instance
ObjFile::Model *m_pModel;
//! Current line (for debugging)
unsigned int m_uiLine;
//! Helper buffer
char m_buffer[Buffersize];
/// Pointer to IO system instance.
IOSystem *m_pIO;
//! Pointer to progress handler

View File

@ -141,7 +141,7 @@ inline char_t getName( char_t it, char_t end, std::string &name )
return end;
}
char *pStart = &( *it );
char_t pStart = it;
while( !isEndOfBuffer( it, end ) && !IsLineEnd( *it ) ) {
++it;
}
@ -153,10 +153,10 @@ inline char_t getName( char_t it, char_t end, std::string &name )
// Get name
// if there is no name, and the previous char is a separator, come back to start
while (&(*it) < pStart) {
while (it < pStart) {
++it;
}
std::string strName( pStart, &(*it) );
std::string strName( pStart, it );
if ( strName.empty() )
return it;
else