commit
d585030310
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@ -66,7 +66,7 @@ namespace D3DS {
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*/
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class Discreet3DS {
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private:
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Discreet3DS() {
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Discreet3DS() AI_NO_EXCEPT {
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// empty
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}
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@ -328,10 +328,9 @@ struct Face : public FaceWithSmoothingGroup
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// ---------------------------------------------------------------------------
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/** Helper structure representing a texture */
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struct Texture
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{
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struct Texture {
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//! Default constructor
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Texture()
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Texture() AI_NO_EXCEPT
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: mOffsetU (0.0)
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, mOffsetV (0.0)
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, mScaleU (1.0)
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@ -339,8 +338,7 @@ struct Texture
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, mRotation (0.0)
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, mMapMode (aiTextureMapMode_Wrap)
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, bPrivate()
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, iUVSrc (0)
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{
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, iUVSrc (0) {
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mTextureBlend = get_qnan();
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}
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@ -394,7 +392,7 @@ struct Material
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//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
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Material(Material &&other)
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Material(Material &&other) AI_NO_EXCEPT
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: mName(std::move(other.mName))
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, mDiffuse(std::move(other.mDiffuse))
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, mSpecularExponent(std::move(other.mSpecularExponent))
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@ -418,7 +416,7 @@ struct Material
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}
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Material &operator=(Material &&other) {
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Material &operator=(Material &&other) AI_NO_EXCEPT {
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if (this == &other) {
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return *this;
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}
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@ -447,7 +445,7 @@ struct Material
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}
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~Material() {}
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virtual ~Material() {}
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//! Name of the material
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@ -63,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Header files, stdlib.
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#include <set>
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namespace Assimp
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{
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namespace Assimp {
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/// \class AMFImporter
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/// Class that holding scene graph which include: geometry, metadata, materials etc.
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///
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@ -99,34 +99,25 @@ namespace Assimp
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/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
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/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
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///
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class AMFImporter : public BaseImporter
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{
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/***********************************************/
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/******************** Types ********************/
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/***********************************************/
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class AMFImporter : public BaseImporter {
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private:
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struct SPP_Material;// forward declaration
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/// \struct SPP_Composite
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/// Data type for postprocessing step. More suitable container for part of material's composition.
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struct SPP_Composite
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{
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/// Data type for post-processing step. More suitable container for part of material's composition.
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struct SPP_Composite {
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SPP_Material* Material;///< Pointer to material - part of composition.
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std::string Formula;///< Formula for calculating ratio of \ref Material.
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};
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/// \struct SPP_Material
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/// Data type for postprocessing step. More suitable container for material.
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struct SPP_Material
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{
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/// Data type for post-processing step. More suitable container for material.
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struct SPP_Material {
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std::string ID;///< Material ID.
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std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
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CAMFImporter_NodeElement_Color* Color;///< Color of material.
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std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
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/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
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/// Return color calculated for specified coordinate.
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/// \param [in] pX - "x" coordinate.
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/// \param [in] pY - "y" coordinate.
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@ -135,64 +126,22 @@ private:
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aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
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};
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/// \struct SPP_Texture
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/// Data type for post-processing step. More suitable container for texture.
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struct SPP_Texture
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{
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struct SPP_Texture {
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std::string ID;
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size_t Width, Height, Depth;
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bool Tiled;
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char FormatHint[ 9 ];// 8 for string + 1 for terminator.
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char FormatHint[9];// 8 for string + 1 for terminator.
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uint8_t *Data;
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};
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/// \struct SComplexFace
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/// Data type for post-processing step. Contain face data.
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struct SComplexFace
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{
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struct SComplexFace {
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aiFace Face;///< Face vertices.
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const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
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const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
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};
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/***********************************************/
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/****************** Constants ******************/
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/***********************************************/
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private:
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static const aiImporterDesc Description;
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/***********************************************/
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/****************** Variables ******************/
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/***********************************************/
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private:
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CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
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std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
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irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
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std::string mUnit;
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std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
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std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
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/***********************************************/
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/****************** Functions ******************/
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/***********************************************/
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private:
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/// \fn AMFImporter(const AMFImporter& pScene)
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/// Disabled copy constructor.
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AMFImporter(const AMFImporter& pScene);
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/// \fn AMFImporter& operator=(const AMFImporter& pScene)
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/// Disabled assign operator.
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AMFImporter& operator=(const AMFImporter& pScene);
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/// \fn void Clear()
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/// Clear all temporary data.
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void Clear();
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@ -200,7 +149,6 @@ private:
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/************* Functions: find set *************/
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/***********************************************/
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/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
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/// Find specified node element in node elements list ( \ref mNodeElement_List).
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/// \param [in] pID - ID(name) of requested node element.
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/// \param [in] pType - type of node element.
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@ -208,7 +156,6 @@ private:
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/// \return true - if the node element is found, else - false.
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bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
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/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
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/// Find requested aiNode in node list.
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/// \param [in] pID - ID(name) of requested node.
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/// \param [in] pNodeList - list of nodes where to find the node.
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@ -216,14 +163,12 @@ private:
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/// \return true - if the node is found, else - false.
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bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
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/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
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/// Find material in list for converted materials. Use at postprocessing step.
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/// \param [in] pID - material ID.
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/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
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/// \return true - if the material is found, else - false.
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bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
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/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
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/// Find texture in list of converted textures. Use at postprocessing step,
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/// \param [in] pID_R - ID of source "red" texture.
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/// \param [in] pID_G - ID of source "green" texture.
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@ -235,11 +180,7 @@ private:
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bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
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uint32_t* pConvertedTextureIndex = nullptr) const;
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/***********************************************/
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/********* Functions: postprocess set **********/
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/***********************************************/
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/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
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/// Get data stored in <vertices> and place it to arrays.
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/// \param [in] pNodeElement - reference to node element which kept <object> data.
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/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
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@ -248,7 +189,6 @@ private:
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void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
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std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
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/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
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/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
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/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
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/// to converted textures list.
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@ -260,27 +200,23 @@ private:
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/// \return index of the texture in array of the converted textures.
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size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
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/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
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/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
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/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
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/// processing.
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/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
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void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
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/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
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/// Check if child elements of node element is metadata and add it to scene node.
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/// \param [in] pMetadataList - reference to list with collected metadata.
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/// \param [out] pSceneNode - scene node in which metadata will be added.
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void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
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/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
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/// To create aiMesh and aiNode for it from <object>.
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/// \param [in] pNodeElement - reference to node element which kept <object> data.
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/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
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/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
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void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
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/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
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/// Create mesh for every <volume> in <mesh>.
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/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
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/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
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@ -294,27 +230,20 @@ private:
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const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
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std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
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/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
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/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
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/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
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void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
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/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
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/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
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/// \param [in] pConstellation - reference to <constellation> node.
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/// \param [out] pNodeList - reference to aiNode's list.
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void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
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/// \fn void Postprocess_BuildScene()
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/// Build Assimp scene graph in aiScene from collected data.
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/// \param [out] pScene - pointer to aiScene where tree will be built.
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void Postprocess_BuildScene(aiScene* pScene);
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/***********************************************/
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/************* Functions: throw set ************/
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/***********************************************/
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/// \fn void Throw_CloseNotFound(const std::string& pNode)
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/// Call that function when close tag of node not found and exception must be raised.
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/// E.g.:
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/// <amf>
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@ -324,19 +253,16 @@ private:
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/// \param [in] pNode - node name in which exception happened.
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void Throw_CloseNotFound(const std::string& pNode);
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/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
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/// Call that function when attribute name is incorrect and exception must be raised.
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/// \param [in] pAttrName - attribute name.
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/// \throw DeadlyImportError.
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void Throw_IncorrectAttr(const std::string& pAttrName);
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/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
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/// Call that function when attribute value is incorrect and exception must be raised.
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/// \param [in] pAttrName - attribute name.
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/// \throw DeadlyImportError.
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void Throw_IncorrectAttrValue(const std::string& pAttrName);
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/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
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/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
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/// E.g.:
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/// <object>
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@ -348,204 +274,158 @@ private:
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/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
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void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
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/// \fn void Throw_ID_NotFound(const std::string& pID) const
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/// Call that function when referenced element ID are not found in graph and exception must be raised.
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/// \param [in] pID - ID of of element which not found.
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/// \throw DeadlyImportError.
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void Throw_ID_NotFound(const std::string& pID) const;
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/***********************************************/
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/************** Functions: LOG set *************/
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/***********************************************/
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/***********************************************/
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/************** Functions: XML set *************/
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/***********************************************/
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/// \fn void XML_CheckNode_MustHaveChildren()
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/// Check if current node have children: <node>...</node>. If not then exception will throwed.
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void XML_CheckNode_MustHaveChildren();
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/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
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/// Check if current node name is equal to pNodeName.
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/// \param [in] pNodeName - name for checking.
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/// return true if current node name is equal to pNodeName, else - false.
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bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
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/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
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/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
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/// \param [in] pParentNodeName - parent node name. Used for reporting.
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void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
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/// \fn bool XML_SearchNode(const std::string& pNodeName)
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/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
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/// \param [in] pNodeName - requested node name.
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/// return true - if node is found, else - false.
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bool XML_SearchNode(const std::string& pNodeName);
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/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
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/// Read attribute value.
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/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
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/// \return read data.
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bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
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/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
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/// Read attribute value.
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||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
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/// \return read data.
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float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
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/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
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/// Read attribute value.
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/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
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/// \return read data.
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uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
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/// \fn float XML_ReadNode_GetVal_AsFloat()
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/// Read node value.
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/// \return read data.
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float XML_ReadNode_GetVal_AsFloat();
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||||
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/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
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/// Read node value.
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/// \return read data.
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uint32_t XML_ReadNode_GetVal_AsU32();
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/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
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/// Read node value.
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/// \return read data.
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void XML_ReadNode_GetVal_AsString(std::string& pValue);
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/***********************************************/
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/******** Functions: parse set private *********/
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/***********************************************/
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/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
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/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
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/// \param [in] pNode - new current node.
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void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
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/// \fn void ParseHelper_Group_End()
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||||
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
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void ParseHelper_Node_Exit();
|
||||
|
||||
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
|
||||
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
|
||||
/// must be converted to right form - "0.xxx".
|
||||
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
|
||||
/// \param [out[ pOutString - output string with right form of values.
|
||||
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
|
||||
|
||||
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
|
||||
/// Decode Base64-encoded data.
|
||||
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
|
||||
/// \param [out] pOutputData - reference to output array for decoded data.
|
||||
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
|
||||
|
||||
/// \fn void ParseNode_Root()
|
||||
/// Parse <AMF> node of the file.
|
||||
void ParseNode_Root();
|
||||
|
||||
/******** Functions: top nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Constellation()
|
||||
/// Parse <constellation> node of the file.
|
||||
void ParseNode_Constellation();
|
||||
|
||||
/// \fn void ParseNode_Constellation()
|
||||
/// Parse <instance> node of the file.
|
||||
void ParseNode_Instance();
|
||||
|
||||
/// \fn void ParseNode_Material()
|
||||
/// Parse <material> node of the file.
|
||||
void ParseNode_Material();
|
||||
|
||||
/// \fn void ParseNode_Metadata()
|
||||
/// Parse <metadata> node.
|
||||
void ParseNode_Metadata();
|
||||
|
||||
/// \fn void ParseNode_Object()
|
||||
/// Parse <object> node of the file.
|
||||
void ParseNode_Object();
|
||||
|
||||
/// \fn void ParseNode_Texture()
|
||||
/// Parse <texture> node of the file.
|
||||
void ParseNode_Texture();
|
||||
|
||||
/******** Functions: geometry nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Coordinates()
|
||||
/// Parse <coordinates> node of the file.
|
||||
void ParseNode_Coordinates();
|
||||
|
||||
/// \fn void ParseNode_Edge()
|
||||
/// Parse <edge> node of the file.
|
||||
void ParseNode_Edge();
|
||||
|
||||
/// \fn void ParseNode_Mesh()
|
||||
/// Parse <mesh> node of the file.
|
||||
void ParseNode_Mesh();
|
||||
|
||||
/// \fn void ParseNode_Triangle()
|
||||
/// Parse <triangle> node of the file.
|
||||
void ParseNode_Triangle();
|
||||
|
||||
/// \fn void ParseNode_Vertex()
|
||||
/// Parse <vertex> node of the file.
|
||||
void ParseNode_Vertex();
|
||||
|
||||
/// \fn void ParseNode_Vertices()
|
||||
/// Parse <vertices> node of the file.
|
||||
void ParseNode_Vertices();
|
||||
|
||||
/// \fn void ParseNode_Volume()
|
||||
/// Parse <volume> node of the file.
|
||||
void ParseNode_Volume();
|
||||
|
||||
/******** Functions: material nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Color()
|
||||
/// Parse <color> node of the file.
|
||||
void ParseNode_Color();
|
||||
|
||||
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
|
||||
/// Parse <texmap> of <map> node of the file.
|
||||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
|
||||
/// \fn AMFImporter()
|
||||
/// Default constructor.
|
||||
AMFImporter()
|
||||
: mNodeElement_Cur(nullptr), mReader(nullptr)
|
||||
{}
|
||||
AMFImporter() AI_NO_EXCEPT
|
||||
: mNodeElement_Cur(nullptr)
|
||||
, mReader(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
/// \fn ~AMFImporter()
|
||||
/// Default destructor.
|
||||
~AMFImporter();
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set, public *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be throwed if trouble will found.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: BaseImporter set *********/
|
||||
/***********************************************/
|
||||
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
|
||||
void GetExtensionList(std::set<std::string>& pExtensionList);
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo ()const;
|
||||
|
||||
};// class AMFImporter
|
||||
AMFImporter(const AMFImporter& pScene) = delete;
|
||||
AMFImporter& operator=(const AMFImporter& pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
|
||||
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mUnit;
|
||||
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
|
||||
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
|
||||
|
||||
};
|
||||
|
||||
}// namespace Assimp
|
||||
|
||||
|
|
|
@ -68,10 +68,9 @@ namespace Assimp
|
|||
// Multi elements - No.
|
||||
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
|
||||
// values can be specified as constants, or as a formula depending on the coordinates.
|
||||
void AMFImporter::ParseNode_Color()
|
||||
{
|
||||
std::string profile;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_Color() {
|
||||
std::string profile;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -98,15 +97,19 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_NODECHECK_LOOPEND("color");
|
||||
ParseHelper_Node_Exit();
|
||||
// check that all components was defined
|
||||
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if(!read_flag[3]) als.Color.a = 1;
|
||||
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
|
||||
throw DeadlyImportError("Not all color components are defined.");
|
||||
}
|
||||
|
||||
}// if(!mReader->isEmptyElement())
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if (!read_flag[3]) {
|
||||
als.Color.a = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
}// if(!mReader->isEmptyElement()) else
|
||||
}
|
||||
|
||||
als.Composed = false;
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
|
@ -119,10 +122,9 @@ CAMFImporter_NodeElement* ne;
|
|||
// An available material.
|
||||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Material()
|
||||
{
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_Material() {
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -131,8 +133,10 @@ CAMFImporter_NodeElement* ne;
|
|||
|
||||
// create new object.
|
||||
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
|
||||
|
||||
// and assign read data
|
||||
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
|
||||
|
||||
// Check for child nodes
|
||||
if(!mReader->isEmptyElement())
|
||||
{
|
||||
|
@ -154,11 +158,11 @@ CAMFImporter_NodeElement* ne;
|
|||
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
|
||||
MACRO_NODECHECK_LOOPEND("material");
|
||||
ParseHelper_Node_Exit();
|
||||
}// if(!mReader->isEmptyElement())
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
}// if(!mReader->isEmptyElement()) else
|
||||
}
|
||||
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
}
|
||||
|
@ -181,14 +185,13 @@ CAMFImporter_NodeElement* ne;
|
|||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Texture()
|
||||
{
|
||||
std::string id;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
std::string type;
|
||||
bool tiled = false;
|
||||
std::string enc64_data;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
std::string id;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
std::string type;
|
||||
bool tiled = false;
|
||||
std::string enc64_data;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -201,20 +204,34 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// create new texture object.
|
||||
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
|
||||
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
|
||||
|
||||
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
|
||||
|
||||
// Check for child nodes
|
||||
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
|
||||
if (!mReader->isEmptyElement()) {
|
||||
XML_ReadNode_GetVal_AsString(enc64_data);
|
||||
}
|
||||
|
||||
// check that all components was defined
|
||||
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
|
||||
if(width < 1) Throw_IncorrectAttrValue("width");
|
||||
if(height < 1) Throw_IncorrectAttrValue("height");
|
||||
if(depth < 1) Throw_IncorrectAttrValue("depth");
|
||||
if(type != "grayscale") Throw_IncorrectAttrValue("type");
|
||||
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
|
||||
if (id.empty()) {
|
||||
throw DeadlyImportError("ID for texture must be defined.");
|
||||
}
|
||||
if (width < 1) {
|
||||
Throw_IncorrectAttrValue("width");
|
||||
}
|
||||
if (height < 1) {
|
||||
Throw_IncorrectAttrValue("height");
|
||||
}
|
||||
if (depth < 1) {
|
||||
Throw_IncorrectAttrValue("depth");
|
||||
}
|
||||
if (type != "grayscale") {
|
||||
Throw_IncorrectAttrValue("type");
|
||||
}
|
||||
if (enc64_data.empty()) {
|
||||
throw DeadlyImportError("Texture data not defined.");
|
||||
}
|
||||
// copy data
|
||||
als.ID = id;
|
||||
als.Width = width;
|
||||
|
@ -222,8 +239,11 @@ CAMFImporter_NodeElement* ne;
|
|||
als.Depth = depth;
|
||||
als.Tiled = tiled;
|
||||
ParseHelper_Decode_Base64(enc64_data, als.Data);
|
||||
|
||||
// check data size
|
||||
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
|
||||
if ((width * height * depth) != als.Data.size()) {
|
||||
throw DeadlyImportError("Texture has incorrect data size.");
|
||||
}
|
||||
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
|
@ -243,10 +263,8 @@ CAMFImporter_NodeElement* ne;
|
|||
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
|
||||
// Multi elements - No.
|
||||
// Texture coordinates for every vertex of triangle.
|
||||
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
|
||||
{
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -257,7 +275,7 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// create new texture coordinates object.
|
||||
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
|
||||
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
|
||||
|
||||
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
|
||||
// check data
|
||||
|
|
|
@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class CAMFImporter_NodeElement {
|
||||
|
||||
public:
|
||||
/// Define what data type contain node element.
|
||||
enum EType {
|
||||
|
@ -96,15 +95,11 @@ public: /// Destructor, virtual..
|
|||
// empty
|
||||
}
|
||||
|
||||
private:
|
||||
/// Disabled copy constructor.
|
||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
|
||||
|
||||
/// Disabled assign operator.
|
||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
|
||||
|
||||
/// Disabled default constructor.
|
||||
CAMFImporter_NodeElement();
|
||||
/// Disabled copy constructor and co.
|
||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
|
||||
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
|
||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
|
||||
CAMFImporter_NodeElement() = delete;
|
||||
|
||||
protected:
|
||||
/// In constructor inheritor must set element type.
|
||||
|
@ -121,9 +116,7 @@ protected:
|
|||
|
||||
/// \struct CAMFImporter_NodeElement_Constellation
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
|
||||
|
@ -134,9 +127,7 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
|
|||
|
||||
/// \struct CAMFImporter_NodeElement_Instance
|
||||
/// Part of constellation.
|
||||
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string ObjectID;///< ID of object for instantiation.
|
||||
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
|
||||
|
@ -147,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
|
|||
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
|
||||
aiVector3D Rotation;
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Instance, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Instance
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Metadata
|
||||
/// Structure that define metadata node.
|
||||
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string Type;///< Type of "Value".
|
||||
std::string Value;///< Value.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Metadata, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Metadata
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Root
|
||||
/// Structure that define root node.
|
||||
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
|
||||
std::string Version;///< Version of format.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Root, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Root
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Color
|
||||
/// Structure that define object node.
|
||||
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
|
||||
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
|
||||
aiColor4D Color; ///< Constant color.
|
||||
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
|
||||
|
||||
bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
|
||||
aiColor4D Color;///< Constant color.
|
||||
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Color, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Color
|
||||
, Composed( false )
|
||||
, Color()
|
||||
, Profile() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Material
|
||||
/// Structure that define material node.
|
||||
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Material, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Material
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Object
|
||||
/// Structure that define object node.
|
||||
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Object, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Object
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Mesh, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Mesh
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertex
|
||||
/// Structure that define vertex node.
|
||||
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Vertex, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertex
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Edge
|
||||
/// Structure that define edge node.
|
||||
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Edge, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertex
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertices
|
||||
/// Structure that define vertices node.
|
||||
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Vertices, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertices
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Volume
|
||||
/// Structure that define volume node.
|
||||
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
|
||||
std::string MaterialID;///< Which material to use.
|
||||
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Volume, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Volume
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Coordinates
|
||||
/// Structure that define coordinates node.
|
||||
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
aiVector3D Coordinate;///< Coordinate.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Coordinates
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_TexMap
|
||||
/// Structure that define texture coordinates node.
|
||||
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
|
||||
aiVector3D TextureCoordinate[3];///< Texture coordinates.
|
||||
std::string TextureID_R;///< Texture ID for red color component.
|
||||
std::string TextureID_G;///< Texture ID for green color component.
|
||||
std::string TextureID_B;///< Texture ID for blue color component.
|
||||
std::string TextureID_A;///< Texture ID for alpha color component.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_TexMap
|
||||
, TextureCoordinate{}
|
||||
, TextureID_R()
|
||||
, TextureID_G()
|
||||
, TextureID_B()
|
||||
, TextureID_A() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Triangle
|
||||
/// Structure that define triangle node.
|
||||
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
|
||||
size_t V[3];///< Triangle vertices.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Triangle, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Triangle
|
||||
: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define texture node.
|
||||
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
||||
|
@ -396,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
|||
, Tiled( false ){
|
||||
// empty
|
||||
}
|
||||
};// struct CAMFImporter_NodeElement_Texture
|
||||
};
|
||||
|
||||
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
|
|
113
code/ASEParser.h
113
code/ASEParser.h
|
@ -71,21 +71,20 @@ struct Material : public D3DS::Material
|
|||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: D3DS::Material(name)
|
||||
, pcInstance(NULL)
|
||||
, bNeed (false)
|
||||
{}
|
||||
|
||||
, bNeed (false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other)
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: D3DS::Material(std::move(other))
|
||||
, avSubMaterials(std::move(other.avSubMaterials))
|
||||
, pcInstance(std::move(other.pcInstance))
|
||||
|
@ -95,7 +94,7 @@ struct Material : public D3DS::Material
|
|||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) {
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
@ -127,19 +126,12 @@ struct Material : public D3DS::Material
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file face */
|
||||
struct Face : public FaceWithSmoothingGroup
|
||||
{
|
||||
struct Face : public FaceWithSmoothingGroup {
|
||||
//! Default constructor. Initializes everything with 0
|
||||
Face()
|
||||
{
|
||||
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
|
||||
}
|
||||
|
||||
iMaterial = DEFAULT_MATINDEX;
|
||||
iFace = 0;
|
||||
Face() AI_NO_EXCEPT
|
||||
: iMaterial(DEFAULT_MATINDEX)
|
||||
, iFace(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! special value to indicate that no material index has
|
||||
|
@ -147,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
|
|||
//! will replace this value later.
|
||||
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
|
||||
|
||||
|
||||
|
||||
//! Indices into each list of texture coordinates
|
||||
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
|
||||
|
||||
|
@ -166,15 +156,15 @@ struct Face : public FaceWithSmoothingGroup
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone */
|
||||
struct Bone
|
||||
{
|
||||
struct Bone {
|
||||
//! Constructor
|
||||
Bone() = delete;
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Bone( const std::string& name)
|
||||
: mName (name)
|
||||
{}
|
||||
: mName(name) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Name of the bone
|
||||
std::string mName;
|
||||
|
@ -182,29 +172,22 @@ struct Bone
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone vertex */
|
||||
struct BoneVertex
|
||||
{
|
||||
struct BoneVertex {
|
||||
//! Bone and corresponding vertex weight.
|
||||
//! -1 for unrequired bones ....
|
||||
std::vector<std::pair<int,float> > mBoneWeights;
|
||||
|
||||
//! Position of the bone vertex.
|
||||
//! MUST be identical to the vertex position
|
||||
//aiVector3D mPosition;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file animation */
|
||||
struct Animation
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
struct Animation {
|
||||
enum Type {
|
||||
TRACK = 0x0,
|
||||
BEZIER = 0x1,
|
||||
TCB = 0x2
|
||||
} mRotationType, mScalingType, mPositionType;
|
||||
|
||||
Animation()
|
||||
Animation() AI_NO_EXCEPT
|
||||
: mRotationType (TRACK)
|
||||
, mScalingType (TRACK)
|
||||
, mPositionType (TRACK)
|
||||
|
@ -218,20 +201,17 @@ struct Animation
|
|||
|
||||
//! List of track scaling keyframes
|
||||
std::vector< aiVectorKey > akeyScaling;
|
||||
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent the inheritance information of an ASE node */
|
||||
struct InheritanceInfo
|
||||
{
|
||||
struct InheritanceInfo {
|
||||
//! Default constructor
|
||||
InheritanceInfo()
|
||||
{
|
||||
// set the inheritance flag for all axes by default to true
|
||||
for (unsigned int i = 0; i < 3;++i)
|
||||
InheritanceInfo() AI_NO_EXCEPT {
|
||||
for ( size_t i=0; i<3; ++i ) {
|
||||
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
//! Inherit the parent's position?, axis order is x,y,z
|
||||
bool abInheritPosition[3];
|
||||
|
@ -245,17 +225,19 @@ struct InheritanceInfo
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents an ASE file node. Base class for mesh, light and cameras */
|
||||
struct BaseNode
|
||||
{
|
||||
enum Type {Light, Camera, Mesh, Dummy} mType;
|
||||
|
||||
struct BaseNode {
|
||||
enum Type {
|
||||
Light,
|
||||
Camera,
|
||||
Mesh,
|
||||
Dummy
|
||||
} mType;
|
||||
|
||||
//! Construction from an existing name
|
||||
BaseNode(Type _mType, const std::string &name)
|
||||
: mType (_mType)
|
||||
, mName (name)
|
||||
, mProcessed (false)
|
||||
{
|
||||
, mProcessed (false) {
|
||||
// Set mTargetPosition to qnan
|
||||
const ai_real qnan = get_qnan();
|
||||
mTargetPosition.x = qnan;
|
||||
|
@ -291,23 +273,22 @@ struct BaseNode
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
|
||||
{
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
|
||||
//! Default constructor has been deleted
|
||||
Mesh() = delete;
|
||||
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Mesh(const std::string &name)
|
||||
: BaseNode (BaseNode::Mesh, name)
|
||||
: BaseNode( BaseNode::Mesh, name )
|
||||
, mVertexColors()
|
||||
, mBoneVertices()
|
||||
, mBones()
|
||||
, iMaterialIndex(Face::DEFAULT_MATINDEX)
|
||||
, bSkip (false)
|
||||
{
|
||||
// use 2 texture vertex components by default
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
, bSkip (false) {
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
|
||||
this->mNumUVComponents[c] = 2;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//! List of all texture coordinate sets
|
||||
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
@ -396,12 +377,11 @@ struct Camera : public BaseNode
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE helper object (dummy) */
|
||||
struct Dummy : public BaseNode
|
||||
{
|
||||
struct Dummy : public BaseNode {
|
||||
//! Constructor
|
||||
Dummy()
|
||||
: BaseNode (BaseNode::Dummy, "DUMMY")
|
||||
{
|
||||
Dummy() AI_NO_EXCEPT
|
||||
: BaseNode (BaseNode::Dummy, "DUMMY") {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -416,12 +396,11 @@ struct Dummy : public BaseNode
|
|||
// -------------------------------------------------------------------------------
|
||||
/** \brief Class to parse ASE files
|
||||
*/
|
||||
class Parser
|
||||
{
|
||||
|
||||
class Parser {
|
||||
private:
|
||||
|
||||
Parser() {}
|
||||
Parser() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter()
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess()
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
|
|
|
@ -211,20 +211,16 @@ private:
|
|||
* should be executed. If the function returns true, the class' Execute()
|
||||
* function is called subsequently.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY BaseProcess
|
||||
{
|
||||
class ASSIMP_API_WINONLY BaseProcess {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by Importer */
|
||||
BaseProcess();
|
||||
BaseProcess() AI_NO_EXCEPT;
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseProcess();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
|
|
|
@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
COB::Scene scene;
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
|
||||
|
||||
|
|
|
@ -119,7 +119,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
|||
}
|
||||
}
|
||||
|
||||
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
|
||||
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
|
||||
file.seekg(0, std::ios::beg);
|
||||
file.read(reinterpret_cast<char*>(imageContent), imageSize);
|
||||
|
||||
|
|
|
@ -120,11 +120,11 @@ public:
|
|||
SharedPostProcessInfo* mPPShared;
|
||||
|
||||
/// The default class constructor.
|
||||
ImporterPimpl();
|
||||
ImporterPimpl() AI_NO_EXCEPT;
|
||||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl()
|
||||
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
|
|
|
@ -113,14 +113,14 @@ enum PrePostBehaviour
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a LWO animation keyframe
|
||||
*/
|
||||
struct Key
|
||||
{
|
||||
Key()
|
||||
: time(),
|
||||
value(),
|
||||
inter (IT_LINE),
|
||||
params()
|
||||
{}
|
||||
struct Key {
|
||||
Key() AI_NO_EXCEPT
|
||||
: time()
|
||||
, value()
|
||||
, inter(IT_LINE)
|
||||
, params() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Current time
|
||||
double time;
|
||||
|
@ -144,17 +144,16 @@ struct Key
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a LWO animation envelope
|
||||
*/
|
||||
struct Envelope
|
||||
{
|
||||
Envelope()
|
||||
struct Envelope {
|
||||
Envelope() AI_NO_EXCEPT
|
||||
: index()
|
||||
, type (EnvelopeType_Unknown)
|
||||
, pre (PrePostBehaviour_Constant)
|
||||
, post (PrePostBehaviour_Constant)
|
||||
|
||||
, old_first (0)
|
||||
, old_last (0)
|
||||
{}
|
||||
, type(EnvelopeType_Unknown)
|
||||
, pre(PrePostBehaviour_Constant)
|
||||
, post(PrePostBehaviour_Constant)
|
||||
, old_first(0)
|
||||
, old_last(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Index of this envelope
|
||||
unsigned int index;
|
||||
|
@ -162,7 +161,7 @@ struct Envelope
|
|||
//! Type of envelope
|
||||
EnvelopeType type;
|
||||
|
||||
//! Pre and post-behaviour
|
||||
//! Pre- and post-behavior
|
||||
PrePostBehaviour pre,post;
|
||||
|
||||
//! Keyframes for this envelope
|
||||
|
|
|
@ -261,14 +261,14 @@ namespace LWO {
|
|||
* \note We can't use the code in SmoothingGroups.inl here - the mesh
|
||||
* structures of 3DS/ASE and LWO are too different.
|
||||
*/
|
||||
struct Face : public aiFace
|
||||
{
|
||||
struct Face : public aiFace {
|
||||
//! Default construction
|
||||
Face()
|
||||
: surfaceIndex (0)
|
||||
, smoothGroup (0)
|
||||
, type (AI_LWO_FACE)
|
||||
{}
|
||||
Face() AI_NO_EXCEPT
|
||||
: surfaceIndex( 0 )
|
||||
, smoothGroup( 0 )
|
||||
, type( AI_LWO_FACE ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Construction from given type
|
||||
explicit Face(uint32_t _type)
|
||||
|
|
|
@ -120,7 +120,7 @@ public:
|
|||
{
|
||||
unsigned int mBone; ///< Index of the bone
|
||||
float mWeight; ///< Weight of that bone on this vertex
|
||||
Weight()
|
||||
Weight() AI_NO_EXCEPT
|
||||
: mBone(0)
|
||||
, mWeight(0.0f)
|
||||
{ }
|
||||
|
|
|
@ -125,7 +125,7 @@ enum AlphaTestFunc
|
|||
*/
|
||||
struct ShaderMapBlock
|
||||
{
|
||||
ShaderMapBlock()
|
||||
ShaderMapBlock() AI_NO_EXCEPT
|
||||
: blend_src (BLEND_NONE)
|
||||
, blend_dest (BLEND_NONE)
|
||||
, alpha_test (AT_NONE)
|
||||
|
@ -150,7 +150,7 @@ struct ShaderMapBlock
|
|||
*/
|
||||
struct ShaderDataBlock
|
||||
{
|
||||
ShaderDataBlock()
|
||||
ShaderDataBlock() AI_NO_EXCEPT
|
||||
: cull (CULL_CW)
|
||||
{}
|
||||
|
||||
|
|
|
@ -192,14 +192,14 @@ typedef std::vector< FrameDesc > FrameList;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Represents a vertex descriptor in a MD5 file
|
||||
*/
|
||||
struct VertexDesc
|
||||
{
|
||||
VertexDesc()
|
||||
: mFirstWeight (0)
|
||||
, mNumWeights (0)
|
||||
{}
|
||||
struct VertexDesc {
|
||||
VertexDesc() AI_NO_EXCEPT
|
||||
: mFirstWeight(0)
|
||||
, mNumWeights(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! UV cordinate of the vertex
|
||||
//! UV coordinate of the vertex
|
||||
aiVector2D mUV;
|
||||
|
||||
//! Index of the first weight of the vertex in
|
||||
|
|
|
@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
|
|||
namespace Assimp {
|
||||
namespace MDC {
|
||||
|
||||
|
||||
// to make it easier for us, we test the magic word against both "endianesses"
|
||||
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
|
||||
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
|
||||
|
@ -79,8 +78,7 @@ namespace MDC {
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC file's main header
|
||||
*/
|
||||
struct Header
|
||||
{
|
||||
struct Header {
|
||||
uint32_t ulIdent ;
|
||||
uint32_t ulVersion ;
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
|
@ -100,8 +98,7 @@ struct Header
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC file's surface header
|
||||
*/
|
||||
struct Surface
|
||||
{
|
||||
struct Surface {
|
||||
uint32_t ulIdent ;
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulFlags ;
|
||||
|
@ -118,23 +115,22 @@ struct Surface
|
|||
uint32_t ulOffsetFrameBaseFrames ;
|
||||
uint32_t ulOffsetFrameCompFrames ;
|
||||
uint32_t ulOffsetEnd;
|
||||
Surface()
|
||||
: ulIdent(),
|
||||
ulFlags(),
|
||||
ulNumCompFrames(),
|
||||
ulNumBaseFrames(),
|
||||
ulNumShaders(),
|
||||
ulNumVertices(),
|
||||
ulNumTriangles(),
|
||||
ulOffsetTriangles(),
|
||||
ulOffsetShaders(),
|
||||
ulOffsetTexCoords(),
|
||||
ulOffsetBaseVerts(),
|
||||
ulOffsetCompVerts(),
|
||||
ulOffsetFrameBaseFrames(),
|
||||
ulOffsetFrameCompFrames(),
|
||||
ulOffsetEnd()
|
||||
{
|
||||
Surface() AI_NO_EXCEPT
|
||||
: ulIdent()
|
||||
, ulFlags()
|
||||
, ulNumCompFrames()
|
||||
, ulNumBaseFrames()
|
||||
, ulNumShaders()
|
||||
, ulNumVertices()
|
||||
, ulNumTriangles()
|
||||
, ulOffsetTriangles()
|
||||
, ulOffsetShaders()
|
||||
, ulOffsetTexCoords()
|
||||
, ulOffsetBaseVerts()
|
||||
, ulOffsetCompVerts()
|
||||
, ulOffsetFrameBaseFrames()
|
||||
, ulOffsetFrameCompFrames()
|
||||
, ulOffsetEnd() {
|
||||
ucName[AI_MDC_MAXQPATH-1] = '\0';
|
||||
}
|
||||
} PACK_STRUCT;
|
||||
|
@ -142,8 +138,7 @@ struct Surface
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC frame
|
||||
*/
|
||||
struct Frame
|
||||
{
|
||||
struct Frame {
|
||||
//! bounding box minimum coords
|
||||
aiVector3D bboxMin ;
|
||||
|
||||
|
@ -163,24 +158,21 @@ struct Frame
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC triangle
|
||||
*/
|
||||
struct Triangle
|
||||
{
|
||||
struct Triangle {
|
||||
uint32_t aiIndices[3];
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC texture coordinate
|
||||
*/
|
||||
struct TexturCoord
|
||||
{
|
||||
struct TexturCoord {
|
||||
float u,v;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC base vertex
|
||||
*/
|
||||
struct BaseVertex
|
||||
{
|
||||
struct BaseVertex {
|
||||
int16_t x,y,z;
|
||||
uint16_t normal;
|
||||
} PACK_STRUCT;
|
||||
|
@ -188,25 +180,20 @@ struct BaseVertex
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC compressed vertex
|
||||
*/
|
||||
struct CompressedVertex
|
||||
{
|
||||
struct CompressedVertex {
|
||||
uint8_t xd,yd,zd,nd;
|
||||
} PACK_STRUCT;
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC shader
|
||||
*/
|
||||
struct Shader
|
||||
{
|
||||
struct Shader {
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulPath;
|
||||
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Build a floating point vertex from the compressed data in MDC files
|
||||
*/
|
||||
|
@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
|
|||
const CompressedVertex& cvert,
|
||||
aiVector3D& vXYZOut,
|
||||
aiVector3D& vNorOut);
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! AI_MDCFILEHELPER_H_INC
|
||||
|
|
|
@ -717,11 +717,9 @@ struct GroupFrame
|
|||
*/
|
||||
struct IntFace_MDL7 {
|
||||
// provide a constructor for our own convenience
|
||||
IntFace_MDL7()
|
||||
{
|
||||
// set everything to zero
|
||||
mIndices[0] = mIndices[1] = mIndices[2] = 0;
|
||||
iMatIndex[0] = iMatIndex[1] = 0;
|
||||
IntFace_MDL7() AI_NO_EXCEPT {
|
||||
::memset( mIndices, 0, sizeof(uint32_t) *3);
|
||||
::memset( iMatIndex, 0, sizeof( unsigned int) *2);
|
||||
}
|
||||
|
||||
//! Vertex indices
|
||||
|
@ -737,13 +735,11 @@ struct IntFace_MDL7 {
|
|||
* which has been created from two single materials along with the
|
||||
* original material indices.
|
||||
*/
|
||||
struct IntMaterial_MDL7
|
||||
{
|
||||
struct IntMaterial_MDL7 {
|
||||
// provide a constructor for our own convenience
|
||||
IntMaterial_MDL7()
|
||||
{
|
||||
pcMat = NULL;
|
||||
iOldMatIndices[0] = iOldMatIndices[1] = 0;
|
||||
IntMaterial_MDL7() AI_NO_EXCEPT
|
||||
: pcMat( nullptr ) {
|
||||
::memset( iOldMatIndices, 0, sizeof(unsigned int) *2);
|
||||
}
|
||||
|
||||
//! Material instance
|
||||
|
@ -761,7 +757,7 @@ struct IntMaterial_MDL7
|
|||
struct IntBone_MDL7 : aiBone
|
||||
{
|
||||
//! Default constructor
|
||||
IntBone_MDL7() : iParent (0xffff)
|
||||
IntBone_MDL7() AI_NO_EXCEPT : iParent (0xffff)
|
||||
{
|
||||
pkeyPositions.reserve(30);
|
||||
pkeyScalings.reserve(30);
|
||||
|
@ -806,12 +802,12 @@ struct IntFrameInfo_MDL7
|
|||
struct IntGroupInfo_MDL7
|
||||
{
|
||||
//! Default constructor
|
||||
IntGroupInfo_MDL7()
|
||||
IntGroupInfo_MDL7() AI_NO_EXCEPT
|
||||
: iIndex(0)
|
||||
, pcGroup(NULL)
|
||||
, pcGroupUVs(NULL)
|
||||
, pcGroupTris(NULL)
|
||||
, pcGroupVerts(NULL)
|
||||
, pcGroup(nullptr)
|
||||
, pcGroupUVs(nullptr)
|
||||
, pcGroupTris(nullptr)
|
||||
, pcGroupVerts(nullptr)
|
||||
{}
|
||||
|
||||
//! Construction from an existing group header
|
||||
|
@ -843,7 +839,7 @@ struct IntGroupInfo_MDL7
|
|||
//! Holds the data that belongs to a MDL7 mesh group
|
||||
struct IntGroupData_MDL7
|
||||
{
|
||||
IntGroupData_MDL7()
|
||||
IntGroupData_MDL7() AI_NO_EXCEPT
|
||||
: bNeed2UV(false)
|
||||
{}
|
||||
|
||||
|
@ -872,10 +868,9 @@ struct IntGroupData_MDL7
|
|||
|
||||
// -------------------------------------------------------------------------------------
|
||||
//! Holds data from an MDL7 file that is shared by all mesh groups
|
||||
struct IntSharedData_MDL7
|
||||
{
|
||||
struct IntSharedData_MDL7 {
|
||||
//! Default constructor
|
||||
IntSharedData_MDL7()
|
||||
IntSharedData_MDL7() AI_NO_EXCEPT
|
||||
: apcOutBones(),
|
||||
iNum()
|
||||
{
|
||||
|
|
|
@ -67,20 +67,22 @@ namespace Assimp {
|
|||
class OptimizeMeshesProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
/// @brief The class constructor.
|
||||
OptimizeMeshesProcess();
|
||||
|
||||
/// @brief The class destcructor,
|
||||
~OptimizeMeshesProcess();
|
||||
|
||||
|
||||
/** @brief Internal utility to store additional mesh info
|
||||
*/
|
||||
struct MeshInfo
|
||||
{
|
||||
MeshInfo()
|
||||
: instance_cnt (0)
|
||||
, vertex_format (0)
|
||||
, output_id (0xffffffff)
|
||||
{}
|
||||
struct MeshInfo {
|
||||
MeshInfo() AI_NO_EXCEPT
|
||||
: instance_cnt(0)
|
||||
, vertex_format(0)
|
||||
, output_id(0xffffffff) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Number of times this mesh is referenced
|
||||
unsigned int instance_cnt;
|
||||
|
|
|
@ -209,7 +209,7 @@ enum EElementSemantic {
|
|||
class Property {
|
||||
public:
|
||||
//! Default constructor
|
||||
Property()
|
||||
Property() AI_NO_EXCEPT
|
||||
: eType (EDT_Int)
|
||||
, Semantic()
|
||||
, bIsList(false)
|
||||
|
@ -257,7 +257,7 @@ public:
|
|||
class Element {
|
||||
public:
|
||||
//! Default constructor
|
||||
Element()
|
||||
Element() AI_NO_EXCEPT
|
||||
: eSemantic (EEST_INVALID)
|
||||
, NumOccur(0) {
|
||||
// empty
|
||||
|
@ -297,8 +297,9 @@ class PropertyInstance
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
PropertyInstance ()
|
||||
{}
|
||||
PropertyInstance() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
union ValueUnion
|
||||
{
|
||||
|
@ -356,13 +357,13 @@ public:
|
|||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Class for an element instance in a PLY file
|
||||
*/
|
||||
class ElementInstance
|
||||
{
|
||||
class ElementInstance {
|
||||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstance ()
|
||||
{}
|
||||
ElementInstance() AI_NO_EXCEPT
|
||||
: alProperties() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of all parsed properties
|
||||
std::vector< PropertyInstance > alProperties;
|
||||
|
@ -386,8 +387,10 @@ class ElementInstanceList
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstanceList ()
|
||||
{}
|
||||
ElementInstanceList() AI_NO_EXCEPT
|
||||
: alInstances() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of all element instances
|
||||
std::vector< ElementInstance > alInstances;
|
||||
|
@ -411,8 +414,11 @@ class DOM
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
DOM()
|
||||
{}
|
||||
DOM() AI_NO_EXCEPT
|
||||
: alElements()
|
||||
, alElementData() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Contains all elements of the file format
|
||||
|
|
|
@ -63,16 +63,16 @@ struct aiNode;
|
|||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace SMD {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a vertex in a SMD file
|
||||
*/
|
||||
struct Vertex
|
||||
{
|
||||
Vertex() : iParentNode(UINT_MAX)
|
||||
{}
|
||||
struct Vertex {
|
||||
Vertex() AI_NO_EXCEPT
|
||||
: iParentNode(UINT_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Vertex position, normal and texture coordinate
|
||||
aiVector3D pos,nor,uv;
|
||||
|
@ -90,10 +90,12 @@ struct Vertex
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a face in a SMD file
|
||||
*/
|
||||
struct Face
|
||||
{
|
||||
Face() : iTexture(0x0)
|
||||
{}
|
||||
struct Face {
|
||||
Face() AI_NO_EXCEPT
|
||||
: iTexture(0x0)
|
||||
, avVertices{} {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Texture index for the face
|
||||
unsigned int iTexture;
|
||||
|
@ -105,11 +107,12 @@ struct Face
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a bone in a SMD file
|
||||
*/
|
||||
struct Bone
|
||||
{
|
||||
struct Bone {
|
||||
//! Default constructor
|
||||
Bone() : iParent(UINT_MAX), bIsUsed(false)
|
||||
{
|
||||
Bone() AI_NO_EXCEPT
|
||||
: iParent(UINT_MAX)
|
||||
, bIsUsed(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
|
@ -124,12 +127,10 @@ struct Bone
|
|||
uint32_t iParent;
|
||||
|
||||
//! Animation of the bone
|
||||
struct Animation
|
||||
{
|
||||
struct Animation {
|
||||
//! Public default constructor
|
||||
Animation()
|
||||
: iFirstTimeKey()
|
||||
{
|
||||
Animation() AI_NO_EXCEPT
|
||||
: iFirstTimeKey() {
|
||||
asKeys.reserve(20);
|
||||
}
|
||||
|
||||
|
|
|
@ -56,7 +56,7 @@ class Importer;
|
|||
|
||||
struct ScenePrivateData {
|
||||
// The struct constructor.
|
||||
ScenePrivateData();
|
||||
ScenePrivateData() AI_NO_EXCEPT;
|
||||
|
||||
// Importer that originally loaded the scene though the C-API
|
||||
// If set, this object is owned by this private data instance.
|
||||
|
@ -74,7 +74,7 @@ struct ScenePrivateData {
|
|||
};
|
||||
|
||||
inline
|
||||
ScenePrivateData::ScenePrivateData()
|
||||
ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
|
||||
: mOrigImporter( nullptr )
|
||||
, mPPStepsApplied( 0 )
|
||||
, mIsCopy( false ) {
|
||||
|
|
|
@ -65,14 +65,14 @@ namespace Assimp {
|
|||
/** Small helper structure representing a shortcut into the material list
|
||||
* to be able to update some values quickly.
|
||||
*/
|
||||
struct TTUpdateInfo
|
||||
{
|
||||
TTUpdateInfo() :
|
||||
directShortcut (NULL)
|
||||
, mat (NULL)
|
||||
, semantic (0)
|
||||
, index (0)
|
||||
{}
|
||||
struct TTUpdateInfo {
|
||||
TTUpdateInfo() AI_NO_EXCEPT
|
||||
: directShortcut(nullptr)
|
||||
, mat(nullptr)
|
||||
, semantic(0)
|
||||
, index(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Direct shortcut, if available
|
||||
unsigned int* directShortcut;
|
||||
|
@ -88,15 +88,14 @@ struct TTUpdateInfo
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Helper class representing texture coordinate transformations
|
||||
*/
|
||||
struct STransformVecInfo : public aiUVTransform
|
||||
{
|
||||
|
||||
STransformVecInfo()
|
||||
: uvIndex (0)
|
||||
, mapU (aiTextureMapMode_Wrap)
|
||||
, mapV (aiTextureMapMode_Wrap)
|
||||
, lockedPos (AI_TT_UV_IDX_LOCK_NONE)
|
||||
{}
|
||||
struct STransformVecInfo : public aiUVTransform {
|
||||
STransformVecInfo() AI_NO_EXCEPT
|
||||
: uvIndex(0)
|
||||
, mapU(aiTextureMapMode_Wrap)
|
||||
, mapV(aiTextureMapMode_Wrap)
|
||||
, lockedPos(AI_TT_UV_IDX_LOCK_NONE) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Source texture coordinate index
|
||||
unsigned int uvIndex;
|
||||
|
|
|
@ -55,32 +55,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/anim.h>
|
||||
#include <assimp/Defines.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace XFile
|
||||
{
|
||||
namespace Assimp {
|
||||
namespace XFile {
|
||||
|
||||
/** Helper structure representing a XFile mesh face */
|
||||
struct Face
|
||||
{
|
||||
struct Face {
|
||||
std::vector<unsigned int> mIndices;
|
||||
};
|
||||
|
||||
/** Helper structure representing a texture filename inside a material and its potential source */
|
||||
struct TexEntry
|
||||
{
|
||||
struct TexEntry {
|
||||
std::string mName;
|
||||
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
|
||||
|
||||
TexEntry() { mIsNormalMap = false; }
|
||||
TexEntry( const std::string& pName, bool pIsNormalMap = false)
|
||||
: mName( pName), mIsNormalMap( pIsNormalMap)
|
||||
{ /* done */ }
|
||||
TexEntry() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mIsNormalMap(false) {
|
||||
// empty
|
||||
}
|
||||
TexEntry(const std::string& pName, bool pIsNormalMap = false)
|
||||
: mName(pName)
|
||||
, mIsNormalMap(pIsNormalMap) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/** Helper structure representing a XFile material */
|
||||
struct Material
|
||||
{
|
||||
struct Material {
|
||||
std::string mName;
|
||||
bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
|
||||
aiColor4D mDiffuse;
|
||||
|
@ -88,19 +89,18 @@ struct Material
|
|||
aiColor3D mSpecular;
|
||||
aiColor3D mEmissive;
|
||||
std::vector<TexEntry> mTextures;
|
||||
|
||||
size_t sceneIndex; ///< the index under which it was stored in the scene's material list
|
||||
|
||||
Material()
|
||||
: mIsReference(false),
|
||||
mSpecularExponent(),
|
||||
sceneIndex(SIZE_MAX)
|
||||
{}
|
||||
Material() AI_NO_EXCEPT
|
||||
: mIsReference(false)
|
||||
, mSpecularExponent()
|
||||
, sceneIndex(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/** Helper structure to represent a bone weight */
|
||||
struct BoneWeight
|
||||
{
|
||||
struct BoneWeight {
|
||||
unsigned int mVertex;
|
||||
ai_real mWeight;
|
||||
};
|
||||
|
@ -114,8 +114,7 @@ struct Bone
|
|||
};
|
||||
|
||||
/** Helper structure to represent an XFile mesh */
|
||||
struct Mesh
|
||||
{
|
||||
struct Mesh {
|
||||
std::string mName;
|
||||
std::vector<aiVector3D> mPositions;
|
||||
std::vector<Face> mPosFaces;
|
||||
|
@ -131,38 +130,65 @@ struct Mesh
|
|||
|
||||
std::vector<Bone> mBones;
|
||||
|
||||
explicit Mesh(const std::string &pName = "") { mName = pName; mNumTextures = 0; mNumColorSets = 0; }
|
||||
explicit Mesh(const std::string &pName = "") AI_NO_EXCEPT
|
||||
: mName( pName )
|
||||
, mPositions()
|
||||
, mPosFaces()
|
||||
, mNormals()
|
||||
, mNormFaces()
|
||||
, mNumTextures(0)
|
||||
, mTexCoords{}
|
||||
, mNumColorSets(0)
|
||||
, mColors{}
|
||||
, mFaceMaterials()
|
||||
, mMaterials()
|
||||
, mBones() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/** Helper structure to represent a XFile frame */
|
||||
struct Node
|
||||
{
|
||||
struct Node {
|
||||
std::string mName;
|
||||
aiMatrix4x4 mTrafoMatrix;
|
||||
Node* mParent;
|
||||
std::vector<Node*> mChildren;
|
||||
std::vector<Mesh*> mMeshes;
|
||||
|
||||
Node() { mParent = NULL; }
|
||||
explicit Node( Node* pParent) { mParent = pParent; }
|
||||
~Node()
|
||||
{
|
||||
for( unsigned int a = 0; a < mChildren.size(); a++)
|
||||
Node() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mTrafoMatrix()
|
||||
, mParent(nullptr)
|
||||
, mChildren()
|
||||
, mMeshes() {
|
||||
// empty
|
||||
}
|
||||
explicit Node( Node* pParent)
|
||||
: mName()
|
||||
, mTrafoMatrix()
|
||||
, mParent(pParent)
|
||||
, mChildren()
|
||||
, mMeshes() {
|
||||
// empty
|
||||
}
|
||||
|
||||
~Node() {
|
||||
for (unsigned int a = 0; a < mChildren.size(); ++a ) {
|
||||
delete mChildren[a];
|
||||
for( unsigned int a = 0; a < mMeshes.size(); a++)
|
||||
}
|
||||
for (unsigned int a = 0; a < mMeshes.size(); ++a) {
|
||||
delete mMeshes[a];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MatrixKey
|
||||
{
|
||||
struct MatrixKey {
|
||||
double mTime;
|
||||
aiMatrix4x4 mMatrix;
|
||||
};
|
||||
|
||||
/** Helper structure representing a single animated bone in a XFile */
|
||||
struct AnimBone
|
||||
{
|
||||
struct AnimBone {
|
||||
std::string mBoneName;
|
||||
std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
|
||||
std::vector<aiQuatKey> mRotKeys;
|
||||
|
@ -194,15 +220,23 @@ struct Scene
|
|||
std::vector<Animation*> mAnims;
|
||||
unsigned int mAnimTicksPerSecond;
|
||||
|
||||
Scene() { mRootNode = NULL; mAnimTicksPerSecond = 0; }
|
||||
~Scene()
|
||||
{
|
||||
Scene() AI_NO_EXCEPT
|
||||
: mRootNode(nullptr)
|
||||
, mGlobalMeshes()
|
||||
, mGlobalMaterials()
|
||||
, mAnimTicksPerSecond(0) {
|
||||
// empty
|
||||
}
|
||||
~Scene() {
|
||||
delete mRootNode;
|
||||
for( unsigned int a = 0; a < mGlobalMeshes.size(); a++)
|
||||
mRootNode = nullptr;
|
||||
for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) {
|
||||
delete mGlobalMeshes[a];
|
||||
for( unsigned int a = 0; a < mAnims.size(); a++)
|
||||
}
|
||||
for (unsigned int a = 0; a < mAnims.size(); ++a ) {
|
||||
delete mAnims[a];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
} // end of namespace XFile
|
||||
|
|
|
@ -21,7 +21,6 @@ class array
|
|||
{
|
||||
|
||||
public:
|
||||
|
||||
array()
|
||||
: data(0), allocated(0), used(0),
|
||||
free_when_destroyed(true), is_sorted(true)
|
||||
|
|
|
@ -77,19 +77,17 @@ class IOStream;
|
|||
* imports the given file. ReadFile is not overridable, it just calls
|
||||
* InternReadFile() and catches any ImportErrorException that might occur.
|
||||
*/
|
||||
class ASSIMP_API BaseImporter
|
||||
{
|
||||
class ASSIMP_API BaseImporter {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by #Importer */
|
||||
BaseImporter();
|
||||
BaseImporter() AI_NO_EXCEPT;
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseImporter();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
*
|
||||
|
|
|
@ -60,9 +60,8 @@ namespace Assimp {
|
|||
* This is required to read big-endian model formats on little-endian machines,
|
||||
* and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
|
||||
// --------------------------------------------------------------------------------------
|
||||
class ByteSwap
|
||||
{
|
||||
ByteSwap() {}
|
||||
class ByteSwap {
|
||||
ByteSwap() AI_NO_EXCEPT {}
|
||||
|
||||
public:
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ class ASSIMP_API DefaultIOStream : public IOStream
|
|||
#endif // __ANDROID__
|
||||
|
||||
protected:
|
||||
DefaultIOStream();
|
||||
DefaultIOStream() AI_NO_EXCEPT;
|
||||
DefaultIOStream(FILE* pFile, const std::string &strFilename);
|
||||
|
||||
public:
|
||||
|
@ -111,27 +111,25 @@ private:
|
|||
FILE* mFile;
|
||||
// Filename
|
||||
std::string mFilename;
|
||||
|
||||
// Cached file size
|
||||
mutable size_t mCachedSize;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline DefaultIOStream::DefaultIOStream () :
|
||||
mFile (NULL),
|
||||
mFilename (""),
|
||||
mCachedSize(SIZE_MAX)
|
||||
{
|
||||
inline
|
||||
DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
|
||||
: mFile(nullptr)
|
||||
, mFilename("")
|
||||
, mCachedSize(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline DefaultIOStream::DefaultIOStream (FILE* pFile,
|
||||
const std::string &strFilename) :
|
||||
mFile(pFile),
|
||||
mFilename(strFilename),
|
||||
mCachedSize(SIZE_MAX)
|
||||
{
|
||||
inline
|
||||
DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
|
||||
: mFile(pFile)
|
||||
, mFilename(strFilename)
|
||||
, mCachedSize(SIZE_MAX) {
|
||||
// empty
|
||||
}
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -71,7 +71,7 @@ class ASSIMP_API IOStream
|
|||
{
|
||||
protected:
|
||||
/** Constructor protected, use IOSystem::Open() to create an instance. */
|
||||
IOStream();
|
||||
IOStream() AI_NO_EXCEPT;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -126,7 +126,7 @@ public:
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
inline
|
||||
IOStream::IOStream() {
|
||||
IOStream::IOStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -95,7 +95,7 @@ public:
|
|||
* Create an instance of your derived class and assign it to an
|
||||
* #Assimp::Importer instance by calling Importer::SetIOHandler().
|
||||
*/
|
||||
IOSystem();
|
||||
IOSystem() AI_NO_EXCEPT;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Virtual destructor.
|
||||
|
@ -105,9 +105,6 @@ public:
|
|||
*/
|
||||
virtual ~IOSystem();
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief For backward compatibility
|
||||
* @see Exists(const char*)
|
||||
|
@ -233,7 +230,7 @@ private:
|
|||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
IOSystem::IOSystem()
|
||||
IOSystem::IOSystem() AI_NO_EXCEPT
|
||||
: m_pathStack() {
|
||||
// empty
|
||||
}
|
||||
|
|
|
@ -65,7 +65,7 @@ class ASSIMP_API LogStream
|
|||
{
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
LogStream();
|
||||
LogStream() AI_NO_EXCEPT;
|
||||
|
||||
public:
|
||||
/** @brief Virtual destructor */
|
||||
|
@ -91,12 +91,12 @@ public:
|
|||
* @return New LogStream instance. */
|
||||
static LogStream* createDefaultStream(aiDefaultLogStream stream,
|
||||
const char* name = "AssimpLog.txt",
|
||||
IOSystem* io = NULL);
|
||||
IOSystem* io = nullptr );
|
||||
|
||||
}; // !class LogStream
|
||||
|
||||
inline
|
||||
LogStream::LogStream() {
|
||||
LogStream::LogStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -161,7 +161,7 @@ protected:
|
|||
/**
|
||||
* Default constructor
|
||||
*/
|
||||
Logger();
|
||||
Logger() AI_NO_EXCEPT;
|
||||
|
||||
/**
|
||||
* Construction with a given log severity
|
||||
|
@ -215,8 +215,9 @@ protected:
|
|||
// ----------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
inline
|
||||
Logger::Logger() {
|
||||
setLogSeverity(NORMAL);
|
||||
Logger::Logger() AI_NO_EXCEPT
|
||||
: m_Severity(NORMAL) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
@ -229,8 +230,9 @@ Logger::~Logger() {
|
|||
// ----------------------------------------------------------------------------------
|
||||
// Construction with given logging severity
|
||||
inline
|
||||
Logger::Logger(LogSeverity severity) {
|
||||
setLogSeverity(severity);
|
||||
Logger::Logger(LogSeverity severity)
|
||||
: m_Severity(severity) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
|
|
|
@ -63,7 +63,7 @@ class ASSIMP_API ProgressHandler
|
|||
{
|
||||
protected:
|
||||
/** @brief Default constructor */
|
||||
ProgressHandler () {
|
||||
ProgressHandler () AI_NO_EXCEPT {
|
||||
}
|
||||
public:
|
||||
/** @brief Virtual destructor */
|
||||
|
|
|
@ -111,26 +111,34 @@ protected:
|
|||
|
||||
// -------------------------------------------------------------------
|
||||
/** An entry in a spatially sorted position array. Consists of a
|
||||
* vertex index, its position and its precalculated distance from
|
||||
* vertex index, its position and its pre-calculated distance from
|
||||
* the reference plane */
|
||||
// -------------------------------------------------------------------
|
||||
struct Entry
|
||||
{
|
||||
struct Entry {
|
||||
unsigned int mIndex; ///< The vertex referred by this entry
|
||||
aiVector3D mPosition; ///< Position
|
||||
uint32_t mSmoothGroups;
|
||||
float mDistance; ///< Distance of this vertex to the sorting plane
|
||||
|
||||
Entry() { /** intentionally not initialized.*/ }
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
|
||||
:
|
||||
mIndex( pIndex),
|
||||
mPosition( pPosition),
|
||||
mSmoothGroups (pSG),
|
||||
mDistance( pDistance)
|
||||
{ }
|
||||
Entry() AI_NO_EXCEPT
|
||||
: mIndex(0)
|
||||
, mPosition()
|
||||
, mSmoothGroups(0)
|
||||
, mDistance(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
|
||||
: mIndex( pIndex)
|
||||
, mPosition( pPosition)
|
||||
, mSmoothGroups(pSG)
|
||||
, mDistance( pDistance) {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool operator < (const Entry& e) const {
|
||||
return mDistance < e.mDistance;
|
||||
}
|
||||
};
|
||||
|
||||
// all positions, sorted by distance to the sorting plane
|
||||
|
|
|
@ -52,12 +52,10 @@ http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a face with smoothing groups assigned */
|
||||
struct FaceWithSmoothingGroup
|
||||
{
|
||||
FaceWithSmoothingGroup()
|
||||
: mIndices(),
|
||||
iSmoothGroup(0)
|
||||
{
|
||||
struct FaceWithSmoothingGroup {
|
||||
FaceWithSmoothingGroup() AI_NO_EXCEPT
|
||||
: mIndices()
|
||||
, iSmoothGroup(0) {
|
||||
// in debug builds set all indices to a common magic value
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
this->mIndices[0] = 0xffffffff;
|
||||
|
|
|
@ -153,7 +153,7 @@ protected:
|
|||
aiVector3D mPosition; ///< Position
|
||||
ai_real mDistance; ///< Distance of this vertex to the sorting plane
|
||||
|
||||
Entry()
|
||||
Entry() AI_NO_EXCEPT
|
||||
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
|
||||
// empty
|
||||
}
|
||||
|
|
|
@ -70,7 +70,7 @@ struct aiVectorKey
|
|||
#ifdef __cplusplus
|
||||
|
||||
/// @brief The default constructor.
|
||||
aiVectorKey()
|
||||
aiVectorKey() AI_NO_EXCEPT
|
||||
: mTime( 0.0 )
|
||||
, mValue() {
|
||||
// empty
|
||||
|
@ -116,7 +116,7 @@ struct aiQuatKey
|
|||
C_STRUCT aiQuaternion mValue;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiQuatKey()
|
||||
aiQuatKey() AI_NO_EXCEPT
|
||||
: mTime( 0.0 )
|
||||
, mValue() {
|
||||
// empty
|
||||
|
@ -163,7 +163,7 @@ struct aiMeshKey
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshKey()
|
||||
aiMeshKey() AI_NO_EXCEPT
|
||||
: mTime(0.0)
|
||||
, mValue(0)
|
||||
{
|
||||
|
@ -210,10 +210,10 @@ struct aiMeshMorphKey
|
|||
/** The number of values and weights */
|
||||
unsigned int mNumValuesAndWeights;
|
||||
#ifdef __cplusplus
|
||||
aiMeshMorphKey()
|
||||
aiMeshMorphKey() AI_NO_EXCEPT
|
||||
: mTime(0.0)
|
||||
, mValues(NULL)
|
||||
, mWeights(NULL)
|
||||
, mValues(nullptr)
|
||||
, mWeights(nullptr)
|
||||
, mNumValuesAndWeights(0)
|
||||
{
|
||||
|
||||
|
@ -324,13 +324,13 @@ struct aiNodeAnim {
|
|||
C_ENUM aiAnimBehaviour mPostState;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiNodeAnim()
|
||||
aiNodeAnim() AI_NO_EXCEPT
|
||||
: mNumPositionKeys( 0 )
|
||||
, mPositionKeys( NULL )
|
||||
, mPositionKeys( nullptr )
|
||||
, mNumRotationKeys( 0 )
|
||||
, mRotationKeys( NULL )
|
||||
, mRotationKeys( nullptr )
|
||||
, mNumScalingKeys( 0 )
|
||||
, mScalingKeys( NULL )
|
||||
, mScalingKeys( nullptr )
|
||||
, mPreState( aiAnimBehaviour_DEFAULT )
|
||||
, mPostState( aiAnimBehaviour_DEFAULT ) {
|
||||
// empty
|
||||
|
@ -366,7 +366,7 @@ struct aiMeshAnim
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshAnim()
|
||||
aiMeshAnim() AI_NO_EXCEPT
|
||||
: mNumKeys()
|
||||
, mKeys()
|
||||
{}
|
||||
|
@ -397,7 +397,7 @@ struct aiMeshMorphAnim
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMeshMorphAnim()
|
||||
aiMeshMorphAnim() AI_NO_EXCEPT
|
||||
: mNumKeys()
|
||||
, mKeys()
|
||||
{}
|
||||
|
@ -451,15 +451,15 @@ struct aiAnimation {
|
|||
C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiAnimation()
|
||||
aiAnimation() AI_NO_EXCEPT
|
||||
: mDuration(-1.)
|
||||
, mTicksPerSecond(0.)
|
||||
, mNumChannels(0)
|
||||
, mChannels(NULL)
|
||||
, mChannels(nullptr)
|
||||
, mNumMeshChannels(0)
|
||||
, mMeshChannels(NULL)
|
||||
, mMeshChannels(nullptr)
|
||||
, mNumMorphMeshChannels(0)
|
||||
, mMorphMeshChannels(NULL) {
|
||||
, mMorphMeshChannels(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -174,7 +174,7 @@ struct aiCamera
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiCamera()
|
||||
aiCamera() AI_NO_EXCEPT
|
||||
: mUp (0.f,1.f,0.f)
|
||||
, mLookAt (0.f,0.f,1.f)
|
||||
, mHorizontalFOV (0.25f * (float)AI_MATH_PI)
|
||||
|
|
|
@ -59,7 +59,7 @@ template <typename TReal>
|
|||
class aiColor4t
|
||||
{
|
||||
public:
|
||||
aiColor4t () : r(), g(), b(), a() {}
|
||||
aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
|
||||
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
|
||||
: r(_r), g(_g), b(_b), a(_a) {}
|
||||
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}
|
||||
|
|
|
@ -289,4 +289,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# define AI_NO_EXCEPT noexcept
|
||||
#else
|
||||
# if (_MSC_VER == 1915 )
|
||||
# define AI_NO_EXCEPT noexcept
|
||||
# else
|
||||
# define AI_NO_EXCEPT
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#endif // !! AI_DEFINES_H_INC
|
||||
|
|
|
@ -195,7 +195,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
|
|||
break;
|
||||
}
|
||||
|
||||
const uint64_t new_value = ( value * 10 ) + ( *in - '0' );
|
||||
const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) );
|
||||
|
||||
// numeric overflow, we rely on you
|
||||
if ( new_value < value ) {
|
||||
|
|
|
@ -237,7 +237,7 @@ struct aiLight
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiLight()
|
||||
aiLight() AI_NO_EXCEPT
|
||||
: mType (aiLightSource_UNDEFINED)
|
||||
, mAttenuationConstant (0.f)
|
||||
, mAttenuationLinear (1.f)
|
||||
|
|
|
@ -483,7 +483,7 @@ struct aiUVTransform
|
|||
|
||||
|
||||
#ifdef __cplusplus
|
||||
aiUVTransform()
|
||||
aiUVTransform() AI_NO_EXCEPT
|
||||
: mTranslation (0.0,0.0)
|
||||
, mScaling (1.0,1.0)
|
||||
, mRotation (0.0)
|
||||
|
@ -607,7 +607,7 @@ struct aiMaterialProperty
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiMaterialProperty()
|
||||
aiMaterialProperty() AI_NO_EXCEPT
|
||||
: mSemantic( 0 )
|
||||
, mIndex( 0 )
|
||||
, mDataLength( 0 )
|
||||
|
|
|
@ -69,7 +69,7 @@ class aiMatrix3x3t
|
|||
{
|
||||
public:
|
||||
|
||||
aiMatrix3x3t () :
|
||||
aiMatrix3x3t() AI_NO_EXCEPT :
|
||||
a1(static_cast<TReal>(1.0f)), a2(), a3(),
|
||||
b1(), b2(static_cast<TReal>(1.0f)), b3(),
|
||||
c1(), c2(), c3(static_cast<TReal>(1.0f)) {}
|
||||
|
|
|
@ -71,7 +71,7 @@ class aiMatrix4x4t
|
|||
public:
|
||||
|
||||
/** set to identity */
|
||||
aiMatrix4x4t ();
|
||||
aiMatrix4x4t() AI_NO_EXCEPT;
|
||||
|
||||
/** construction from single values */
|
||||
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||
|
|
|
@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT :
|
||||
a1(1.0f), a2(), a3(), a4(),
|
||||
b1(), b2(1.0f), b3(), b4(),
|
||||
c1(), c2(), c3(1.0f), c4(),
|
||||
|
@ -71,7 +71,7 @@ aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
|
|||
|
||||
// ----------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||
aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
|
||||
TReal _b1, TReal _b2, TReal _b3, TReal _b4,
|
||||
TReal _c1, TReal _c2, TReal _c3, TReal _c4,
|
||||
TReal _d1, TReal _d2, TReal _d3, TReal _d4) :
|
||||
|
|
|
@ -136,10 +136,10 @@ struct aiFace
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
aiFace()
|
||||
aiFace() AI_NO_EXCEPT
|
||||
: mNumIndices( 0 )
|
||||
, mIndices( NULL )
|
||||
{
|
||||
, mIndices( nullptr ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Default destructor. Delete the index array
|
||||
|
@ -150,47 +150,56 @@ struct aiFace
|
|||
|
||||
//! Copy constructor. Copy the index array
|
||||
aiFace( const aiFace& o)
|
||||
: mIndices( NULL )
|
||||
{
|
||||
: mNumIndices(0)
|
||||
, mIndices( nullptr ) {
|
||||
*this = o;
|
||||
}
|
||||
|
||||
//! Assignment operator. Copy the index array
|
||||
aiFace& operator = ( const aiFace& o)
|
||||
{
|
||||
if (&o == this)
|
||||
aiFace& operator = ( const aiFace& o) {
|
||||
if (&o == this) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
delete[] mIndices;
|
||||
mNumIndices = o.mNumIndices;
|
||||
if (mNumIndices) {
|
||||
mIndices = new unsigned int[mNumIndices];
|
||||
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
|
||||
} else {
|
||||
mIndices = nullptr;
|
||||
}
|
||||
else {
|
||||
mIndices = NULL;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
//! Comparison operator. Checks whether the index array
|
||||
//! of two faces is identical
|
||||
bool operator== (const aiFace& o) const
|
||||
{
|
||||
if (mIndices == o.mIndices)return true;
|
||||
else if (mIndices && mNumIndices == o.mNumIndices)
|
||||
{
|
||||
for (unsigned int i = 0;i < this->mNumIndices;++i)
|
||||
if (mIndices[i] != o.mIndices[i])return false;
|
||||
bool operator== (const aiFace& o) const {
|
||||
if (mIndices == o.mIndices) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nullptr != mIndices && mNumIndices != o.mNumIndices) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (nullptr == mIndices) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < this->mNumIndices; ++i) {
|
||||
if (mIndices[i] != o.mIndices[i]) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Inverse comparison operator. Checks whether the index
|
||||
//! array of two faces is NOT identical
|
||||
bool operator != (const aiFace& o) const
|
||||
{
|
||||
bool operator != (const aiFace& o) const {
|
||||
return !(*this == o);
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
@ -211,13 +220,13 @@ struct aiVertexWeight {
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
aiVertexWeight()
|
||||
aiVertexWeight() AI_NO_EXCEPT
|
||||
: mVertexId(0)
|
||||
, mWeight(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Initialisation from a given index and vertex weight factor
|
||||
//! Initialization from a given index and vertex weight factor
|
||||
//! \param pID ID
|
||||
//! \param pWeight Vertex weight factor
|
||||
aiVertexWeight( unsigned int pID, float pWeight )
|
||||
|
@ -273,10 +282,11 @@ struct aiBone {
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor
|
||||
aiBone()
|
||||
aiBone() AI_NO_EXCEPT
|
||||
: mName()
|
||||
, mNumWeights( 0 )
|
||||
, mWeights( nullptr ) {
|
||||
, mWeights( nullptr )
|
||||
, mOffsetMatrix() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -284,10 +294,9 @@ struct aiBone {
|
|||
aiBone(const aiBone& other)
|
||||
: mName( other.mName )
|
||||
, mNumWeights( other.mNumWeights )
|
||||
, mOffsetMatrix( other.mOffsetMatrix )
|
||||
{
|
||||
if (other.mWeights && other.mNumWeights)
|
||||
{
|
||||
, mWeights(nullptr)
|
||||
, mOffsetMatrix( other.mOffsetMatrix ) {
|
||||
if (other.mWeights && other.mNumWeights) {
|
||||
mWeights = new aiVertexWeight[mNumWeights];
|
||||
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
|
||||
}
|
||||
|
@ -295,8 +304,7 @@ struct aiBone {
|
|||
|
||||
|
||||
//! Assignment operator
|
||||
aiBone &operator=(const aiBone& other)
|
||||
{
|
||||
aiBone &operator=(const aiBone& other) {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
@ -332,8 +340,7 @@ struct aiBone {
|
|||
return true;
|
||||
}
|
||||
//! Destructor - deletes the array of vertex weights
|
||||
~aiBone()
|
||||
{
|
||||
~aiBone() {
|
||||
delete [] mWeights;
|
||||
}
|
||||
#endif // __cplusplus
|
||||
|
@ -447,11 +454,13 @@ struct aiAnimMesh
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
aiAnimMesh()
|
||||
: mVertices( NULL )
|
||||
, mNormals( NULL )
|
||||
, mTangents( NULL )
|
||||
, mBitangents( NULL )
|
||||
aiAnimMesh() AI_NO_EXCEPT
|
||||
: mVertices( nullptr )
|
||||
, mNormals(nullptr)
|
||||
, mTangents(nullptr)
|
||||
, mBitangents(nullptr)
|
||||
, mColors()
|
||||
, mTextureCoords()
|
||||
, mNumVertices( 0 )
|
||||
, mWeight( 0.0f )
|
||||
{
|
||||
|
@ -706,35 +715,36 @@ struct aiMesh
|
|||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor. Initializes all members to 0
|
||||
aiMesh()
|
||||
aiMesh() AI_NO_EXCEPT
|
||||
: mPrimitiveTypes( 0 )
|
||||
, mNumVertices( 0 )
|
||||
, mNumFaces( 0 )
|
||||
, mVertices( NULL )
|
||||
, mNormals( NULL )
|
||||
, mTangents( NULL )
|
||||
, mBitangents( NULL )
|
||||
, mFaces( NULL )
|
||||
, mVertices( nullptr )
|
||||
, mNormals(nullptr)
|
||||
, mTangents(nullptr)
|
||||
, mBitangents(nullptr)
|
||||
, mColors()
|
||||
, mTextureCoords()
|
||||
, mNumUVComponents()
|
||||
, mFaces(nullptr)
|
||||
, mNumBones( 0 )
|
||||
, mBones( NULL )
|
||||
, mBones(nullptr)
|
||||
, mMaterialIndex( 0 )
|
||||
, mNumAnimMeshes( 0 )
|
||||
, mAnimMeshes( NULL )
|
||||
, mMethod( 0 )
|
||||
{
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)
|
||||
{
|
||||
, mAnimMeshes(nullptr)
|
||||
, mMethod( 0 ) {
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
|
||||
mNumUVComponents[a] = 0;
|
||||
mTextureCoords[a] = NULL;
|
||||
mTextureCoords[a] = nullptr;
|
||||
}
|
||||
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++)
|
||||
mColors[a] = NULL;
|
||||
for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
|
||||
mColors[a] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
//! Deletes all storage allocated for the mesh
|
||||
~aiMesh()
|
||||
{
|
||||
~aiMesh() {
|
||||
delete [] mVertices;
|
||||
delete [] mNormals;
|
||||
delete [] mTangents;
|
||||
|
@ -767,63 +777,67 @@ struct aiMesh
|
|||
//! Check whether the mesh contains positions. Provided no special
|
||||
//! scene flags are set, this will always be true
|
||||
bool HasPositions() const
|
||||
{ return mVertices != NULL && mNumVertices > 0; }
|
||||
{ return mVertices != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains faces. If no special scene flags
|
||||
//! are set this should always return true
|
||||
bool HasFaces() const
|
||||
{ return mFaces != NULL && mNumFaces > 0; }
|
||||
{ return mFaces != nullptr && mNumFaces > 0; }
|
||||
|
||||
//! Check whether the mesh contains normal vectors
|
||||
bool HasNormals() const
|
||||
{ return mNormals != NULL && mNumVertices > 0; }
|
||||
{ return mNormals != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains tangent and bitangent vectors
|
||||
//! It is not possible that it contains tangents and no bitangents
|
||||
//! (or the other way round). The existence of one of them
|
||||
//! implies that the second is there, too.
|
||||
bool HasTangentsAndBitangents() const
|
||||
{ return mTangents != NULL && mBitangents != NULL && mNumVertices > 0; }
|
||||
{ return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
|
||||
|
||||
//! Check whether the mesh contains a vertex color set
|
||||
//! \param pIndex Index of the vertex color set
|
||||
bool HasVertexColors( unsigned int pIndex) const
|
||||
{
|
||||
if( pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS)
|
||||
bool HasVertexColors( unsigned int pIndex) const {
|
||||
if (pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS) {
|
||||
return false;
|
||||
else
|
||||
return mColors[pIndex] != NULL && mNumVertices > 0;
|
||||
} else {
|
||||
return mColors[pIndex] != nullptr && mNumVertices > 0;
|
||||
}
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains a texture coordinate set
|
||||
//! \param pIndex Index of the texture coordinates set
|
||||
bool HasTextureCoords( unsigned int pIndex) const
|
||||
{
|
||||
if( pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
||||
bool HasTextureCoords( unsigned int pIndex) const {
|
||||
if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
|
||||
return false;
|
||||
else
|
||||
return mTextureCoords[pIndex] != NULL && mNumVertices > 0;
|
||||
} else {
|
||||
return mTextureCoords[pIndex] != nullptr && mNumVertices > 0;
|
||||
}
|
||||
}
|
||||
|
||||
//! Get the number of UV channels the mesh contains
|
||||
unsigned int GetNumUVChannels() const
|
||||
{
|
||||
unsigned int n = 0;
|
||||
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n])++n;
|
||||
unsigned int GetNumUVChannels() const {
|
||||
unsigned int n( 0 );
|
||||
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
|
||||
++n;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
//! Get the number of vertex color channels the mesh contains
|
||||
unsigned int GetNumColorChannels() const
|
||||
{
|
||||
unsigned int n = 0;
|
||||
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n])++n;
|
||||
unsigned int GetNumColorChannels() const {
|
||||
unsigned int n(0);
|
||||
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n]) {
|
||||
++n;
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
//! Check whether the mesh contains bones
|
||||
inline bool HasBones() const
|
||||
{ return mBones != NULL && mNumBones > 0; }
|
||||
bool HasBones() const {
|
||||
return mBones != nullptr && mNumBones > 0;
|
||||
}
|
||||
|
||||
#endif // __cplusplus
|
||||
};
|
||||
|
|
|
@ -129,7 +129,7 @@ struct aiMetadata {
|
|||
/**
|
||||
* @brief The default constructor, set all members to zero by default.
|
||||
*/
|
||||
aiMetadata()
|
||||
aiMetadata() AI_NO_EXCEPT
|
||||
: mNumProperties(0)
|
||||
, mKeys(nullptr)
|
||||
, mValues(nullptr) {
|
||||
|
@ -141,11 +141,11 @@ struct aiMetadata {
|
|||
, mKeys( nullptr )
|
||||
, mValues( nullptr ) {
|
||||
mKeys = new aiString[ mNumProperties ];
|
||||
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
|
||||
for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
|
||||
mKeys[ i ] = rhs.mKeys[ i ];
|
||||
}
|
||||
mValues = new aiMetadataEntry[ mNumProperties ];
|
||||
for ( unsigned int i = 0; i < mNumProperties; ++i ) {
|
||||
for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
|
||||
mValues[ i ].mType = rhs.mValues[ i ].mType;
|
||||
switch ( rhs.mValues[ i ].mType ) {
|
||||
case AI_BOOL:
|
||||
|
|
|
@ -60,7 +60,7 @@ template <typename TReal>
|
|||
class aiQuaterniont
|
||||
{
|
||||
public:
|
||||
aiQuaterniont() : w(1.0), x(), y(), z() {}
|
||||
aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
|
||||
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
|
||||
: w(pw), x(px), y(py), z(pz) {}
|
||||
|
||||
|
|
|
@ -131,8 +131,7 @@ struct aiTexel
|
|||
* as the texture paths (a single asterisk character followed by the
|
||||
* zero-based index of the texture in the aiScene::mTextures array).
|
||||
*/
|
||||
struct aiTexture
|
||||
{
|
||||
struct aiTexture {
|
||||
/** Width of the texture, in pixels
|
||||
*
|
||||
* If mHeight is zero the texture is compressed in a format
|
||||
|
@ -193,24 +192,26 @@ struct aiTexture
|
|||
//! @param s Input string. 3 characters are maximally processed.
|
||||
//! Example values: "jpg", "png"
|
||||
//! @return true if the given string matches the format hint
|
||||
bool CheckFormat(const char* s) const
|
||||
{
|
||||
bool CheckFormat(const char* s) const {
|
||||
if (nullptr == s) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint)));
|
||||
}
|
||||
|
||||
// Construction
|
||||
aiTexture ()
|
||||
: mWidth (0)
|
||||
, mHeight (0)
|
||||
, pcData (NULL)
|
||||
{
|
||||
aiTexture() AI_NO_EXCEPT
|
||||
: mWidth(0)
|
||||
, mHeight(0)
|
||||
, pcData(nullptr)
|
||||
, mFilename() {
|
||||
achFormatHint[0] = achFormatHint[1] = 0;
|
||||
achFormatHint[2] = achFormatHint[3] = 0;
|
||||
}
|
||||
|
||||
// Destruction
|
||||
~aiTexture ()
|
||||
{
|
||||
~aiTexture () {
|
||||
delete[] pcData;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -119,10 +119,9 @@ extern "C" {
|
|||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a plane in a three-dimensional, euclidean space
|
||||
*/
|
||||
struct aiPlane
|
||||
{
|
||||
struct aiPlane {
|
||||
#ifdef __cplusplus
|
||||
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
||||
aiPlane () AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
|
||||
aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
|
||||
: a(_a), b(_b), c(_c), d(_d) {}
|
||||
|
||||
|
@ -137,10 +136,9 @@ struct aiPlane
|
|||
// ----------------------------------------------------------------------------------
|
||||
/** Represents a ray
|
||||
*/
|
||||
struct aiRay
|
||||
{
|
||||
struct aiRay {
|
||||
#ifdef __cplusplus
|
||||
aiRay () {}
|
||||
aiRay () AI_NO_EXCEPT {}
|
||||
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
|
||||
: pos(_pos), dir(_dir) {}
|
||||
|
||||
|
@ -158,7 +156,7 @@ struct aiRay
|
|||
struct aiColor3D
|
||||
{
|
||||
#ifdef __cplusplus
|
||||
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
|
||||
aiColor3D () AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
|
||||
aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
|
||||
explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
|
||||
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
|
||||
|
@ -253,9 +251,8 @@ struct aiString
|
|||
{
|
||||
#ifdef __cplusplus
|
||||
/** Default constructor, the string is set to have zero length */
|
||||
aiString() :
|
||||
length(0)
|
||||
{
|
||||
aiString() AI_NO_EXCEPT
|
||||
: length( 0 ) {
|
||||
data[0] = '\0';
|
||||
|
||||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
|
@ -305,7 +302,7 @@ struct aiString
|
|||
}
|
||||
|
||||
|
||||
/** Assigment operator */
|
||||
/** Assignment operator */
|
||||
aiString& operator = (const aiString &rOther) {
|
||||
if (this == &rOther) {
|
||||
return *this;
|
||||
|
@ -373,7 +370,7 @@ struct aiString
|
|||
#endif // !__cplusplus
|
||||
|
||||
/** Binary length of the string excluding the terminal 0. This is NOT the
|
||||
* logical length of strings containing UTF-8 multibyte sequences! It's
|
||||
* logical length of strings containing UTF-8 multi-byte sequences! It's
|
||||
* the number of bytes from the beginning of the string to its end.*/
|
||||
size_t length;
|
||||
|
||||
|
@ -479,7 +476,7 @@ struct aiMemoryInfo
|
|||
#ifdef __cplusplus
|
||||
|
||||
/** Default constructor */
|
||||
aiMemoryInfo()
|
||||
aiMemoryInfo() AI_NO_EXCEPT
|
||||
: textures (0)
|
||||
, materials (0)
|
||||
, meshes (0)
|
||||
|
|
|
@ -66,7 +66,7 @@ template <typename TReal>
|
|||
class aiVector3t
|
||||
{
|
||||
public:
|
||||
aiVector3t() : x(), y(), z() {}
|
||||
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
|
||||
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
|
||||
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
|
||||
aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {}
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
# Open Asset Import Library (ASSIMP)
|
||||
# ---------------------------------------------------------------------------
|
||||
#
|
||||
# Copyright (c) 2006-2010, ASSIMP Development Team
|
||||
# Copyright (c) 2006-2018, ASSIMP Development Team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
|
@ -280,8 +280,3 @@ def work(filename):
|
|||
|
||||
if __name__ == "__main__":
|
||||
sys.exit(work(sys.argv[1] if len(sys.argv)>1 else 'schema.exp'))
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -117,6 +117,7 @@ SET( IMPORTERS
|
|||
unit/utB3DImportExport.cpp
|
||||
unit/utMDCImportExport.cpp
|
||||
unit/utAssbinImportExport.cpp
|
||||
unit/ImportExport/utCOBImportExport.cpp
|
||||
)
|
||||
|
||||
SET( MATERIAL
|
||||
|
|
|
@ -0,0 +1,38 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<amf unit="inch" version="1.1">
|
||||
<metadata type="name">Split Pyramid</metadata>
|
||||
<metadata type="author">John Smith</metadata>
|
||||
<object id="1">
|
||||
<mesh>
|
||||
<vertices>
|
||||
<vertex><coordinates><x>0</x><y>0</y><z>0</z></coordinates></vertex>
|
||||
<vertex><coordinates><x>1</x><y>0</y><z>0</z></coordinates></vertex>
|
||||
<vertex><coordinates><x>0</x><y>1</y><z>0</z></coordinates></vertex>
|
||||
<vertex><coordinates><x>1</x><y>1</y><z>0</z></coordinates></vertex>
|
||||
<vertex><coordinates><x>0.5</x><y>0.5</y><z>1</z></coordinates></vertex>
|
||||
</vertices>
|
||||
<volume materialid="2">
|
||||
<metadata type="name">Hard side</metadata>
|
||||
<triangle><v1>2</v1><v2>1</v2><v3>0</v3></triangle>
|
||||
<triangle><v1>0</v1><v2>1</v2><v3>4</v3></triangle>
|
||||
<triangle><v1>4</v1><v2>1</v2><v3>2</v3></triangle>
|
||||
<triangle><v1>0</v1><v2>4</v2><v3>2</v3></triangle>
|
||||
</volume>
|
||||
<volume materialid="3">
|
||||
<metadata type="name">Soft side</metadata>
|
||||
<triangle><v1>2</v1><v2>3</v2><v3>1</v3></triangle>
|
||||
<triangle><v1>1</v1><v2>3</v2><v3>4</v3></triangle>
|
||||
<triangle><v1>4</v1><v2>3</v2><v3>2</v3></triangle>
|
||||
<triangle><v1>4</v1><v2>2</v2><v3>1</v3></triangle>
|
||||
</volume>
|
||||
</mesh>
|
||||
</object>
|
||||
<material id="2">
|
||||
<metadata type="name">Hard material</metadata>
|
||||
<color><r>0.1</r><g>0.1</g><b>0.1</b></color>
|
||||
</material>
|
||||
<material id="3">
|
||||
<metadata type="name">Soft material</metadata>
|
||||
<color><r>0</r><g>0.9</g><b>0.9</b><a>0.5</a></color>
|
||||
</material>
|
||||
</amf>
|
|
@ -0,0 +1,64 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include "SceneDiffer.h"
|
||||
#include "AbstractImportExportBase.h"
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utCOBImportExport : public AbstractImportExportBase {
|
||||
public:
|
||||
virtual bool importerTest() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
|
||||
return nullptr != scene;
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(utCOBImportExport, importAMFFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
|
@ -59,6 +59,14 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
TEST_F( utAMFImportExport, importACFromFileTest ) {
|
||||
TEST_F( utAMFImportExport, importAMFFromFileTest ) {
|
||||
EXPECT_TRUE( importerTest() );
|
||||
}
|
||||
|
||||
|
||||
|
||||
TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
}
|
||||
|
|
|
@ -73,7 +73,7 @@ TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
|
|||
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
|
||||
}
|
||||
|
||||
TEST_F( utSceneCombiner, CopySceneWithNullptr_NoException ) {
|
||||
TEST_F( utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion ) {
|
||||
EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) );
|
||||
EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) );
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue