Merge branch 'master' of github.com:assimp/assimp
commit
d531945888
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@ -4,6 +4,8 @@ before_install:
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env:
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- TRAVIS_NO_EXPORT=YES
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- TRAVIS_NO_EXPORT=NO
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- TRAVIS_STATIC_BUILD=ON
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- TRAVIS_STATIC_BUILD=OFF
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language: cpp
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@ -11,7 +13,7 @@ compiler:
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- gcc
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- clang
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script: cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT && make
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script: cmake -G "Unix Makefiles" -DASSIMP_ENABLE_BOOST_WORKAROUND=YES -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -STATIC_BUILD=$TRAVIS_STATIC_BUILD && make
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@ -0,0 +1,25 @@
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FIND_PATH(
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assimp_INCLUDE_DIRS
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NAMES postprocess.h scene.h version.h config.h cimport.h
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PATHS /usr/local/include/
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)
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FIND_LIBRARY(
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assimp_LIBRARIES
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NAMES assimp
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PATHS /usr/local/lib/
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)
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IF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
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SET(assimp_FOUND TRUE)
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ENDIF (assimp_INCLUDE_DIRS AND assimp_LIBRARIES)
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IF (assimp_FOUND)
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IF (NOT assimp_FIND_QUIETLY)
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MESSAGE(STATUS "Found asset importer library: ${assimp_LIBRARIES}")
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ENDIF (NOT assimp_FIND_QUIETLY)
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ELSE (assimp_FOUND)
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IF (assimp_FIND_REQUIRED)
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MESSAGE(FATAL_ERROR "Could not find asset importer library")
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ENDIF (assimp_FIND_REQUIRED)
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ENDIF (assimp_FOUND)
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@ -4,6 +4,7 @@
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# 3) Add libassimp using the file lists (eliminates duplication of file names between
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# source groups and library command)
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#
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cmake_minimum_required( VERSION 2.6 )
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SET( HEADER_PATH ../include/assimp )
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SET( COMPILER_HEADERS
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@ -95,7 +95,7 @@ Exporter::ExportFormatEntry gExporters[] =
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Exporter::ExportFormatEntry( "stl", "Stereolithography", "stl" , &ExportSceneSTL,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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Exporter::ExportFormatEntry( "stlb", "Stereolithography(binary)", "stlb" , &ExportSceneSTLBinary,
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Exporter::ExportFormatEntry( "stlb", "Stereolithography (binary)", "stl" , &ExportSceneSTLBinary,
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aiProcess_Triangulate | aiProcess_GenNormals | aiProcess_PreTransformVertices
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),
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#endif
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@ -86,7 +86,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("RemoveRedundantMatsProcess begin");
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unsigned int iCnt = 0, unreferenced = 0;
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unsigned int redundantRemoved = 0, unreferencedRemoved = 0;
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if (pScene->mNumMaterials)
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{
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// Find out which materials are referenced by meshes
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@ -125,9 +125,7 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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}
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}
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// TODO: reimplement this algorithm to work in-place
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unsigned int* aiMappingTable = new unsigned int[pScene->mNumMaterials];
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unsigned int iNewNum = 0;
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@ -139,37 +137,42 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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aiHashes = new uint32_t[pScene->mNumMaterials];
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for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
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{
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// if the material is not referenced ... remove it
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if (!abReferenced[i]) {
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++unreferenced;
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// No mesh is referencing this material, remove it.
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if (!abReferenced[i]) {
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++unreferencedRemoved;
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delete pScene->mMaterials[i];
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continue;
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}
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// Check all previously mapped materials for a matching hash.
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// On a match we can delete this material and just make it ref to the same index.
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uint32_t me = aiHashes[i] = ComputeMaterialHash(pScene->mMaterials[i]);
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for (unsigned int a = 0; a < i;++a)
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{
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if (abReferenced[a] && me == aiHashes[a]) {
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++iCnt;
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++redundantRemoved;
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me = 0;
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aiMappingTable[i] = aiMappingTable[a];
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delete pScene->mMaterials[i];
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break;
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}
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}
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// This is a new material that is referenced, add to the map.
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if (me) {
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aiMappingTable[i] = iNewNum++;
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}
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}
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if (iCnt) {
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// build an output material list
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// If the new material count differs from the original,
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// we need to rebuild the material list and remap mesh material indexes.
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if (iNewNum != pScene->mNumMaterials) {
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aiMaterial** ppcMaterials = new aiMaterial*[iNewNum];
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::memset(ppcMaterials,0,sizeof(void*)*iNewNum);
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for (unsigned int p = 0; p < pScene->mNumMaterials;++p)
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{
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// if the material is not referenced ... remove it
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if (!abReferenced[p])
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if (!abReferenced[p]) {
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continue;
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}
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// generate new names for all modified materials
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const unsigned int idx = aiMappingTable[p];
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@ -179,10 +182,11 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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sz.length = ::sprintf(sz.data,"JoinedMaterial_#%i",p);
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((aiMaterial*)ppcMaterials[idx])->AddProperty(&sz,AI_MATKEY_NAME);
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}
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else ppcMaterials[idx] = pScene->mMaterials[p];
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else
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ppcMaterials[idx] = pScene->mMaterials[p];
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}
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// update all material indices
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for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
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for (unsigned int p = 0; p < pScene->mNumMeshes;++p) {
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aiMesh* mesh = pScene->mMeshes[p];
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mesh->mMaterialIndex = aiMappingTable[mesh->mMaterialIndex];
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}
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@ -195,12 +199,15 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
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delete[] aiHashes;
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delete[] aiMappingTable;
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}
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if (!iCnt)DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
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if (redundantRemoved == 0 && unreferencedRemoved == 0)
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{
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DefaultLogger::get()->debug("RemoveRedundantMatsProcess finished ");
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}
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else
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{
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char szBuffer[128]; // should be sufficiently large
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::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. %i redundant and %i unused materials",
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iCnt,unreferenced);
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::sprintf(szBuffer,"RemoveRedundantMatsProcess finished. Removed %i redundant and %i unused materials.",
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redundantRemoved,unreferencedRemoved);
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DefaultLogger::get()->info(szBuffer);
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}
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}
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@ -136,6 +136,9 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
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ThrowException( boost::str( boost::format( "Unknown float size %1% specified in xfile header.")
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% mBinaryFloatSize));
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// The x format specifies size in bits, but we work in bytes
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mBinaryFloatSize /= 8;
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P += 16;
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// If this is a compressed X file, apply the inflate algorithm to it
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@ -144,7 +144,7 @@ protected:
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protected:
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unsigned int mMajorVersion, mMinorVersion; ///< version numbers
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bool mIsBinaryFormat; ///< true if the file is in binary, false if it's in text form
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unsigned int mBinaryFloatSize; ///< float size, either 32 or 64 bits
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unsigned int mBinaryFloatSize; ///< float size in bytes, either 4 or 8
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// counter for number arrays in binary format
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unsigned int mBinaryNumCount;
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@ -211,10 +211,10 @@ struct aiExportDataBlob
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extension that should be used when writing
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the data to disc.
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*/
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aiString name;
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C_STRUCT aiString name;
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/** Pointer to the next blob in the chain or NULL if there is none. */
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aiExportDataBlob * next;
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C_STRUCT aiExportDataBlob * next;
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#ifdef __cplusplus
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/// Default constructor
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@ -247,7 +247,7 @@ ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const C_STRUCT
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* returned by aiExportScene().
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* @param pData the data blob returned by #aiExportSceneToBlob
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*/
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ASSIMP_API C_STRUCT void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
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ASSIMP_API void aiReleaseExportBlob( const C_STRUCT aiExportDataBlob* pData );
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#ifdef __cplusplus
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}
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@ -371,7 +371,7 @@ struct aiString
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/** Standard return type for some library functions.
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* Rarely used, and if, mostly in the C API.
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*/
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enum aiReturn
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typedef enum aiReturn
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{
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/** Indicates that a function was successful */
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aiReturn_SUCCESS = 0x0,
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@ -388,7 +388,7 @@ enum aiReturn
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* Force 32-bit size enum
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*/
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_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
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}; // !enum aiReturn
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} aiReturn; // !enum aiReturn
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// just for backwards compatibility, don't use these constants anymore
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#define AI_SUCCESS aiReturn_SUCCESS
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@ -88,6 +88,7 @@ public:
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// comparison
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bool operator== (const aiVector3t& other) const;
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bool operator!= (const aiVector3t& other) const;
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bool operator < (const aiVector3t& other) const;
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bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
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@ -159,6 +159,11 @@ AI_FORCE_INLINE bool aiVector3t<TReal>::Equal(const aiVector3t<TReal>& other, TR
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE bool aiVector3t<TReal>::operator < (const aiVector3t<TReal>& other) const {
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return x != other.x ? x < other.x : y != other.y ? y < other.y : z < other.z;
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}
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// ------------------------------------------------------------------------------------------------
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template <typename TReal>
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AI_FORCE_INLINE const aiVector3t<TReal> aiVector3t<TReal>::SymMul(const aiVector3t<TReal>& o) {
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return aiVector3t<TReal>(x*o.x,y*o.y,z*o.z);
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}
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@ -1,3 +1,5 @@
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cmake_minimum_required( VERSION 2.6 )
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INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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Binary file not shown.
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@ -5,4 +5,5 @@
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#include <assimp/scene.h>
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#include <assimp/version.h>
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#include <assimp/config.h>
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#include <assimp/cimport.h>
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#include <assimp/cimport.h>
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#include <assimp/cexport.h>
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@ -1,3 +1,5 @@
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cmake_minimum_required( VERSION 2.6 )
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INCLUDE_DIRECTORIES(
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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@ -1,5 +1,6 @@
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FIND_PACKAGE(DirectX REQUIRED)
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cmake_minimum_required( VERSION 2.6 )
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FIND_PACKAGE(DirectX REQUIRED)
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INCLUDE_DIRECTORIES (
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${Assimp_SOURCE_DIR}/include
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