Merge branch 'master' into kimkulling/add_boundscheck_to_parsing_utils
|
@ -311,9 +311,9 @@ ELSEIF( MINGW )
|
|||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
|
|
|
@ -6,6 +6,7 @@ RUN apt-get update && apt-get install -y ninja-build \
|
|||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
RUN apt install zlib1g-dev
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
|
15
Readme.md
|
@ -16,26 +16,27 @@ APIs are provided for C and C++. There are various bindings to other languages (
|
|||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Documentation ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Pre-built binaries ###
|
||||
Please check our [Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib)
|
||||
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
### Test data ###
|
||||
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||
|
||||
### Communities ###
|
||||
- Ask a question at [The Assimp-Discussion Board](https://github.com/assimp/assimp/discussions)
|
||||
- Ask on [Assimp-Community on Reddit](https://www.reddit.com/r/Assimp/)
|
||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
And we also have a Gitter-channel:Gitter [](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
|
||||
#### Supported file formats ####
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||
|
||||
### Building ###
|
||||
Take a look [here](https://github.com/assimp/assimp/blob/master/Build.md) to get started. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
|
|
@ -212,8 +212,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
if (num) {
|
||||
// load the children of this object recursively
|
||||
obj.children.reserve(num);
|
||||
for (unsigned int i = 0; i < num; ++i)
|
||||
LoadObjectSection(obj.children);
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
if (!LoadObjectSection(obj.children)) {
|
||||
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
} else if (TokenMatch(mBuffer.data, "name", 4)) {
|
||||
|
@ -340,6 +344,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -445,7 +450,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
|
@ -574,15 +579,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
||||
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
||||
|
||||
// skip degenerate triangles
|
||||
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
|
||||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
|
||||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
|
||||
mesh->mNumFaces--;
|
||||
mesh->mNumVertices -= 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
aiFace &face = *faces++;
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -806,7 +802,6 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "shi", 3, 1, &mat.shin);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "trans", 5, 1, &mat.trans);
|
||||
}
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
|
||||
if (rootObjects.empty() || mNumMeshes == 0u) {
|
||||
|
|
|
@ -216,7 +216,7 @@ private:
|
|||
* load subobjects, the method returns after a 'kids 0' was
|
||||
* encountered.
|
||||
* @objects List of output objects*/
|
||||
void LoadObjectSection(std::vector<Object> &objects);
|
||||
bool LoadObjectSection(std::vector<Object> &objects);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert all objects into meshes and nodes.
|
||||
|
|
|
@ -2725,6 +2725,10 @@ template <> size_t GenericFill<IfcSpatialStructureElement>(const DB& db, const L
|
|||
do { // convert the 'CompositionType' argument
|
||||
std::shared_ptr<const DataType> arg = params[base++];
|
||||
if (dynamic_cast<const ISDERIVED*>(&*arg)) { in->ObjectHelper<Assimp::IFC::Schema_2x3::IfcSpatialStructureElement,2>::aux_is_derived[1]=true; break; }
|
||||
if (dynamic_cast<const UNSET *>(&*arg)) {
|
||||
// Consider assigning the default value as in->CompositionType = "ELEMENT".
|
||||
break;
|
||||
}
|
||||
try { GenericConvert( in->CompositionType, arg, db ); break; }
|
||||
catch (const TypeError& t) { throw TypeError(t.what() + std::string(" - expected argument 8 to IfcSpatialStructureElement to be a `IfcElementCompositionEnum`")); }
|
||||
} while (false);
|
||||
|
|
|
@ -188,6 +188,51 @@ mg_m_err:
|
|||
pFaces.clear();
|
||||
}
|
||||
|
||||
void X3DGeoHelper::coordIdx_str2lines_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces) {
|
||||
std::vector<int32_t> f_data(pCoordIdx);
|
||||
|
||||
if (f_data.back() != (-1)) {
|
||||
f_data.push_back(-1);
|
||||
}
|
||||
|
||||
// reserve average size.
|
||||
pFaces.reserve(f_data.size() / 2);
|
||||
for (std::vector<int32_t>::const_iterator startIt = f_data.cbegin(), endIt = f_data.cbegin(); endIt != f_data.cend(); ++endIt) {
|
||||
// check for end of current polyline
|
||||
if (*endIt != -1)
|
||||
continue;
|
||||
|
||||
// found end of polyline, check if this is a valid polyline
|
||||
std::size_t numIndices = std::distance(startIt, endIt);
|
||||
if (numIndices <= 1)
|
||||
goto mg_m_err;
|
||||
|
||||
// create line faces out of polyline indices
|
||||
for (int32_t idx0 = *startIt++; startIt != endIt; ++startIt) {
|
||||
int32_t idx1 = *startIt;
|
||||
|
||||
aiFace tface;
|
||||
tface.mNumIndices = 2;
|
||||
tface.mIndices = new unsigned int[2];
|
||||
tface.mIndices[0] = idx0;
|
||||
tface.mIndices[1] = idx1;
|
||||
pFaces.push_back(tface);
|
||||
|
||||
idx0 = idx1;
|
||||
}
|
||||
|
||||
++startIt;
|
||||
}
|
||||
|
||||
return;
|
||||
|
||||
mg_m_err:
|
||||
for (size_t i = 0, i_e = pFaces.size(); i < i_e; i++)
|
||||
delete[] pFaces[i].mIndices;
|
||||
|
||||
pFaces.clear();
|
||||
}
|
||||
|
||||
void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex) {
|
||||
std::list<aiColor4D> tcol;
|
||||
|
||||
|
@ -528,4 +573,40 @@ aiMesh *X3DGeoHelper::make_mesh(const std::vector<int32_t> &pCoordIdx, const std
|
|||
return tmesh;
|
||||
}
|
||||
|
||||
aiMesh *X3DGeoHelper::make_line_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices) {
|
||||
std::vector<aiFace> faces;
|
||||
|
||||
// create faces array from input string with vertices indices.
|
||||
X3DGeoHelper::coordIdx_str2lines_arr(pCoordIdx, faces);
|
||||
if (!faces.size()) {
|
||||
throw DeadlyImportError("Failed to create mesh, faces list is empty.");
|
||||
}
|
||||
|
||||
//
|
||||
// Create new mesh and copy geometry data.
|
||||
//
|
||||
aiMesh *tmesh = new aiMesh;
|
||||
size_t ts = faces.size();
|
||||
// faces
|
||||
tmesh->mFaces = new aiFace[ts];
|
||||
tmesh->mNumFaces = static_cast<unsigned int>(ts);
|
||||
for (size_t i = 0; i < ts; i++)
|
||||
tmesh->mFaces[i] = faces[i];
|
||||
|
||||
// vertices
|
||||
std::list<aiVector3D>::const_iterator vit = pVertices.begin();
|
||||
|
||||
ts = pVertices.size();
|
||||
tmesh->mVertices = new aiVector3D[ts];
|
||||
tmesh->mNumVertices = static_cast<unsigned int>(ts);
|
||||
for (size_t i = 0; i < ts; i++) {
|
||||
tmesh->mVertices[i] = *vit++;
|
||||
}
|
||||
|
||||
// set primitive type and return result.
|
||||
tmesh->mPrimitiveTypes = aiPrimitiveType_LINE;
|
||||
|
||||
return tmesh;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
@ -21,6 +21,7 @@ public:
|
|||
static void polylineIdx_to_lineIdx(const std::list<int32_t> &pPolylineCoordIdx, std::list<int32_t> &pLineCoordIdx);
|
||||
static void rect_parallel_epiped(const aiVector3D &pSize, std::list<aiVector3D> &pVertices);
|
||||
static void coordIdx_str2faces_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces, unsigned int &pPrimitiveTypes);
|
||||
static void coordIdx_str2lines_arr(const std::vector<int32_t> &pCoordIdx, std::vector<aiFace> &pFaces);
|
||||
static void add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors, const bool pColorPerVertex);
|
||||
static void add_color(aiMesh &pMesh, const std::list<aiColor4D> &pColors, const bool pColorPerVertex);
|
||||
static void add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordIdx, const std::vector<int32_t> &pColorIdx,
|
||||
|
@ -34,6 +35,7 @@ public:
|
|||
const std::list<aiVector2D> &pTexCoords);
|
||||
static void add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTexCoords);
|
||||
static aiMesh *make_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
|
||||
static aiMesh *make_line_mesh(const std::vector<int32_t> &pCoordIdx, const std::list<aiVector3D> &pVertices);
|
||||
};
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
@ -320,7 +320,7 @@ void X3DImporter::Postprocess_BuildMesh(const X3DNodeElementBase &pNodeElement,
|
|||
// at first search for <Coordinate> node and create mesh.
|
||||
for (std::list<X3DNodeElementBase *>::iterator ch_it = tnemesh.Children.begin(); ch_it != tnemesh.Children.end(); ++ch_it) {
|
||||
if ((*ch_it)->Type == X3DElemType::ENET_Coordinate) {
|
||||
*pMesh = X3DGeoHelper::make_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
|
||||
*pMesh = X3DGeoHelper::make_line_mesh(tnemesh.CoordIndex, ((X3DNodeElementCoordinate *)*ch_it)->Value);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -912,6 +912,7 @@ void glTF2Exporter::ExportMaterials() {
|
|||
if (GetMatSpecular(mat, specular)) {
|
||||
mAsset->extensionsUsed.KHR_materials_specular = true;
|
||||
m->materialSpecular = Nullable<MaterialSpecular>(specular);
|
||||
GetMatColor(mat, m->pbrMetallicRoughness.baseColorFactor, AI_MATKEY_COLOR_DIFFUSE);
|
||||
}
|
||||
|
||||
MaterialSheen sheen;
|
||||
|
|
|
@ -0,0 +1,535 @@
|
|||
AC3Db
|
||||
MATERIAL "ac3dmat1" rgb 1.00 1.00 1.00 amb 0.20 0.20 0.20 emis 0.00 0.00 0.00 spec 0.20 0.20 0.20 shi 128 trans 0
|
||||
OBJECT world
|
||||
kids 2
|
||||
OBJECT light
|
||||
name "light"
|
||||
loc 0.000424567 -0.0127304 0
|
||||
kids 0
|
||||
OBJECT poly
|
||||
name "sphere"
|
||||
texture "earthSpherical.jpg" base
|
||||
texture empty_texture_no_mapping tiled
|
||||
texture empty_texture_no_mapping skids
|
||||
texture empty_texture_no_mapping shad
|
||||
numvert 167
|
||||
-0.051576 -0.062833 0.063067 0.224114 -0.961969 0.156168
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.049587 -0.062833 0.055841 0.270337 -0.962554 0.020215
|
||||
-0.057009 -0.062833 0.068357 0.117917 -0.961035 0.250013
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.064432 -0.062833 0.070294 -0.019618 -0.960685 0.276946
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.071854 -0.062833 0.068357 -0.151973 -0.961267 0.229935
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.077288 -0.062833 0.063067 -0.243865 -0.962202 0.121235
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.079277 -0.062833 0.055841 -0.270337 -0.962554 -0.020215
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.077288 -0.062833 0.048614 -0.224114 -0.961969 -0.156168
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.071854 -0.062833 0.043324 -0.117917 -0.961035 -0.250013
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.064432 -0.062833 0.041388 0.019618 -0.960685 -0.276946
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.057009 -0.062833 0.043324 0.151973 -0.961267 -0.229935
|
||||
-0.064432 -0.064684 0.055841 0.000000 -1.000000 -0.000000
|
||||
-0.049587 0.042114 0.055841 0.270334 0.962554 -0.020215
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.051576 0.042114 0.063067 0.243863 0.962202 0.121233
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.057009 0.042114 0.068357 0.151972 0.961268 0.229933
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.064432 0.042114 0.070294 0.019618 0.960686 0.276944
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.071854 0.042114 0.068357 -0.117915 0.961036 0.250011
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.077288 0.042114 0.063067 -0.224112 0.961970 0.156167
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.079277 0.042114 0.055841 -0.270334 0.962554 0.020215
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.077288 0.042114 0.048614 -0.243863 0.962202 -0.121233
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.071854 0.042114 0.043324 -0.151972 0.961268 -0.229933
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.064432 0.042114 0.041388 -0.019618 0.960686 -0.276944
|
||||
-0.064432 0.043965 0.055841 0.000000 1.000000 -0.000000
|
||||
-0.057009 0.042114 0.043324 0.117916 0.961036 -0.250011
|
||||
-0.035753 -0.057406 0.055841 0.479979 -0.877222 0.010123
|
||||
-0.049587 -0.062833 0.055841 0.270337 -0.962554 0.020215
|
||||
-0.051576 -0.062833 0.048614 0.243865 -0.962202 -0.121234
|
||||
-0.039596 -0.057406 0.041881 0.420061 -0.875943 -0.237219
|
||||
-0.023874 -0.048773 0.055841 0.687850 -0.725803 0.008451
|
||||
-0.029308 -0.048773 0.036098 0.598218 -0.723534 -0.344433
|
||||
-0.014759 -0.037522 0.055841 0.853991 -0.520251 0.006112
|
||||
-0.021414 -0.037522 0.031661 0.739473 -0.517639 -0.430382
|
||||
-0.009029 -0.024420 0.055841 0.962274 -0.272063 0.003217
|
||||
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numsurf 13
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SURF 0x14
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refs 25
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||||
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refs 4
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SURF 0x14
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||||
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refs 26
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||||
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||||
SURF 0x14
|
||||
mat 0
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refs 26
|
||||
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SURF 0x14
|
||||
mat 0
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refs 26
|
||||
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||||
38 0.29167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
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||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
35 0.41667 0.91667 0.11568 0.99900 0.25826 0.41884 -0.11207 0.06470
|
||||
36 0.37500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
35 0.41667 0.91667 0.11568 0.99900 0.25826 0.41884 -0.11207 0.06470
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
129 0.33333 0.58333 0.00283 0.67965 0.45074 0.03994 -0.24148 0.41826
|
||||
117 0.41667 0.50000 0.01621 0.39994 0.38162 -0.08785 -0.43301 0.25000
|
||||
118 0.33333 0.50000 0.00464 0.37108 0.46020 -0.11023 -0.25000 0.43301
|
||||
106 0.41667 0.41667 0.02609 0.13144 0.37828 -0.20590 -0.41826 0.24148
|
||||
107 0.33333 0.41667 0.01889 0.06946 0.45233 -0.25504 -0.24148 0.41826
|
||||
95 0.41667 0.33333 0.04522 0.00100 0.36600 -0.31762 -0.37500 0.21651
|
||||
96 0.33333 0.33333 0.04378 0.00100 0.42865 -0.38353 -0.21651 0.37500
|
||||
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|
||||
85 0.33333 0.25000 0.07694 0.00100 0.39190 -0.48717 -0.17678 0.30619
|
||||
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|
||||
74 0.33333 0.16667 0.11569 0.00100 0.34553 -0.56015 -0.12500 0.21651
|
||||
73 0.41667 0.16667 0.10881 0.00100 0.31647 -0.50313 -0.21651 0.12500
|
||||
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|
||||
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|
||||
14 0.45833 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
33 0.50000 0.91667 0.12506 0.99900 0.23590 0.39836 -0.12941 0.00000
|
||||
34 0.45833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
33 0.50000 0.91667 0.12506 0.99900 0.23590 0.39836 -0.12941 0.00000
|
||||
35 0.41667 0.91667 0.11568 0.99900 0.25826 0.41884 -0.11207 0.06470
|
||||
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|
||||
161 0.41667 0.83333 0.07575 0.99900 0.30096 0.34871 -0.21651 0.12500
|
||||
149 0.50000 0.75000 0.07035 0.99900 0.27148 0.22961 -0.35355 0.00000
|
||||
150 0.41667 0.75000 0.04562 0.99900 0.33524 0.25608 -0.30619 0.17678
|
||||
138 0.50000 0.66667 0.05477 0.90616 0.28211 0.13113 -0.43301 0.00000
|
||||
139 0.41667 0.66667 0.02569 0.92724 0.36024 0.14834 -0.37500 0.21651
|
||||
127 0.50000 0.58333 0.04697 0.66642 0.28889 0.02798 -0.48296 0.00000
|
||||
128 0.41667 0.58333 0.01596 0.67063 0.37568 0.03187 -0.41826 0.24148
|
||||
116 0.50000 0.50000 0.04685 0.41393 0.29223 -0.07709 -0.50000 0.00000
|
||||
117 0.41667 0.50000 0.01621 0.39994 0.38162 -0.08785 -0.43301 0.25000
|
||||
105 0.50000 0.41667 0.05433 0.16212 0.29232 -0.18164 -0.48296 0.00000
|
||||
106 0.41667 0.41667 0.02609 0.13144 0.37828 -0.20590 -0.41826 0.24148
|
||||
94 0.50000 0.33333 0.06929 0.00100 0.28922 -0.28327 -0.43301 0.00000
|
||||
95 0.41667 0.33333 0.04522 0.00100 0.36600 -0.31762 -0.37500 0.21651
|
||||
83 0.50000 0.25000 0.09157 0.00100 0.28277 -0.37947 -0.35355 0.00000
|
||||
84 0.41667 0.25000 0.07305 0.00100 0.34519 -0.41833 -0.30619 0.17678
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
12 0.54167 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
31 0.58333 0.91667 0.14311 0.99900 0.20878 0.38894 -0.11207 -0.06470
|
||||
32 0.54167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
31 0.58333 0.91667 0.14311 0.99900 0.20878 0.38894 -0.11207 -0.06470
|
||||
33 0.50000 0.91667 0.12506 0.99900 0.23590 0.39836 -0.12941 0.00000
|
||||
159 0.58333 0.83333 0.12527 0.99900 0.20699 0.30801 -0.21651 -0.12500
|
||||
160 0.50000 0.83333 0.09377 0.99900 0.25637 0.32013 -0.25000 0.00000
|
||||
148 0.58333 0.75000 0.11143 0.99900 0.20500 0.21899 -0.30619 -0.17678
|
||||
149 0.50000 0.75000 0.07035 0.99900 0.27148 0.22961 -0.35355 0.00000
|
||||
137 0.58333 0.66667 0.10210 0.89651 0.20368 0.12444 -0.37500 -0.21651
|
||||
138 0.50000 0.66667 0.05477 0.90616 0.28211 0.13113 -0.43301 0.00000
|
||||
126 0.58333 0.58333 0.09758 0.66389 0.20355 0.02650 -0.41826 -0.24148
|
||||
127 0.50000 0.58333 0.04697 0.66642 0.28889 0.02798 -0.48296 0.00000
|
||||
115 0.58333 0.50000 0.09802 0.41933 0.20491 -0.07299 -0.43301 -0.25000
|
||||
116 0.50000 0.50000 0.04685 0.41393 0.29223 -0.07709 -0.50000 0.00000
|
||||
104 0.58333 0.41667 0.10346 0.17498 0.20788 -0.17229 -0.41826 -0.24148
|
||||
105 0.50000 0.41667 0.05433 0.16212 0.29232 -0.18164 -0.48296 0.00000
|
||||
93 0.58333 0.33333 0.11385 0.00100 0.21242 -0.26969 -0.37500 -0.21651
|
||||
94 0.50000 0.33333 0.06929 0.00100 0.28922 -0.28327 -0.43301 0.00000
|
||||
82 0.58333 0.25000 0.12901 0.00100 0.21834 -0.36350 -0.30619 -0.17678
|
||||
83 0.50000 0.25000 0.09157 0.00100 0.28277 -0.37947 -0.35355 0.00000
|
||||
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|
||||
72 0.50000 0.16667 0.12093 0.00100 0.27266 -0.46743 -0.25000 0.00000
|
||||
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|
||||
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|
||||
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|
||||
10 0.62500 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
29 0.66667 0.91667 0.16656 0.99900 0.18279 0.39086 -0.06470 -0.11207
|
||||
30 0.62500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
29 0.66667 0.91667 0.16656 0.99900 0.18279 0.39086 -0.06470 -0.11207
|
||||
31 0.58333 0.91667 0.14311 0.99900 0.20878 0.38894 -0.11207 -0.06470
|
||||
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|
||||
159 0.58333 0.83333 0.12527 0.99900 0.20699 0.30801 -0.21651 -0.12500
|
||||
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|
||||
148 0.58333 0.75000 0.11143 0.99900 0.20500 0.21899 -0.30619 -0.17678
|
||||
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|
||||
137 0.58333 0.66667 0.10210 0.89651 0.20368 0.12444 -0.37500 -0.21651
|
||||
125 0.66667 0.58333 0.16597 0.66293 0.12819 0.02683 -0.24148 -0.41826
|
||||
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|
||||
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|
||||
115 0.58333 0.50000 0.09802 0.41933 0.20491 -0.07299 -0.43301 -0.25000
|
||||
103 0.66667 0.41667 0.17097 0.17362 0.13376 -0.17442 -0.24148 -0.41826
|
||||
104 0.58333 0.41667 0.10346 0.17498 0.20788 -0.17229 -0.41826 -0.24148
|
||||
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|
||||
93 0.58333 0.33333 0.11385 0.00100 0.21242 -0.26969 -0.37500 -0.21651
|
||||
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|
||||
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|
||||
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|
||||
71 0.58333 0.16667 0.14863 0.00100 0.22526 -0.45191 -0.21651 -0.12500
|
||||
70 0.66667 0.16667 0.18769 0.00100 0.18273 -0.45521 -0.12500 -0.21651
|
||||
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|
||||
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|
||||
8 0.70833 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
27 0.75000 0.91667 0.19095 0.99900 0.16283 0.40401 0.00000 -0.12941
|
||||
28 0.70833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
27 0.75000 0.91667 0.19095 0.99900 0.16283 0.40401 0.00000 -0.12941
|
||||
29 0.66667 0.91667 0.16656 0.99900 0.18279 0.39086 -0.06470 -0.11207
|
||||
157 0.75000 0.83333 0.21201 0.99900 0.12561 0.32796 0.00000 -0.25000
|
||||
158 0.66667 0.83333 0.16659 0.99900 0.16130 0.31057 -0.12500 -0.21651
|
||||
146 0.75000 0.75000 0.22797 0.99900 0.09754 0.23688 0.00000 -0.35355
|
||||
147 0.66667 0.75000 0.16588 0.99900 0.14487 0.22131 -0.17678 -0.30619
|
||||
135 0.75000 0.66667 0.23948 0.90806 0.07868 0.13588 0.00000 -0.43301
|
||||
136 0.66667 0.66667 0.16546 0.89633 0.13378 0.12594 -0.21651 -0.37500
|
||||
124 0.75000 0.58333 0.24702 0.66503 0.06897 0.02906 0.00000 -0.48296
|
||||
125 0.66667 0.58333 0.16597 0.66293 0.12819 0.02683 -0.24148 -0.41826
|
||||
113 0.75000 0.50000 0.25094 0.41006 0.06830 -0.08009 0.00000 -0.50000
|
||||
114 0.66667 0.50000 0.16776 0.41811 0.12818 -0.07393 -0.25000 -0.43301
|
||||
102 0.75000 0.41667 0.25144 0.15617 0.07651 -0.18841 0.00000 -0.48296
|
||||
103 0.66667 0.41667 0.17097 0.17362 0.13376 -0.17442 -0.24148 -0.41826
|
||||
91 0.75000 0.33333 0.24857 0.00100 0.09338 -0.29285 0.00000 -0.43301
|
||||
92 0.66667 0.33333 0.17556 0.00100 0.14484 -0.27274 -0.21651 -0.37500
|
||||
80 0.75000 0.25000 0.24221 0.00100 0.11860 -0.39028 0.00000 -0.35355
|
||||
81 0.66667 0.25000 0.18129 0.00100 0.16125 -0.36700 -0.17678 -0.30619
|
||||
69 0.75000 0.16667 0.23212 0.00100 0.15175 -0.47734 0.00000 -0.25000
|
||||
70 0.66667 0.16667 0.18769 0.00100 0.18273 -0.45521 -0.12500 -0.21651
|
||||
69 0.75000 0.16667 0.23212 0.00100 0.15175 -0.47734 0.00000 -0.25000
|
||||
5 0.75000 0.08333 0.21789 0.00100 0.19222 -0.55023 0.00000 -0.12941
|
||||
3 0.83333 0.08333 0.23838 0.00100 0.18630 -0.57670 0.06470 -0.11207
|
||||
6 0.79167 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
25 0.83333 0.91667 0.21053 0.99900 0.15290 0.42768 0.06470 -0.11207
|
||||
26 0.79167 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
25 0.83333 0.91667 0.21053 0.99900 0.15290 0.42768 0.06470 -0.11207
|
||||
27 0.75000 0.91667 0.19095 0.99900 0.16283 0.40401 0.00000 -0.12941
|
||||
156 0.83333 0.83333 0.25271 0.99900 0.10497 0.36222 0.12500 -0.21651
|
||||
157 0.75000 0.83333 0.21201 0.99900 0.12561 0.32796 0.00000 -0.25000
|
||||
145 0.83333 0.75000 0.28799 0.99900 0.06767 0.26941 0.17678 -0.30619
|
||||
146 0.75000 0.75000 0.22797 0.99900 0.09754 0.23688 0.00000 -0.35355
|
||||
134 0.83333 0.66667 0.31457 0.93678 0.04237 0.15738 0.21651 -0.37500
|
||||
135 0.75000 0.66667 0.23948 0.90806 0.07868 0.13588 0.00000 -0.43301
|
||||
123 0.83333 0.58333 0.33150 0.67193 0.02955 0.03395 0.24148 -0.41826
|
||||
124 0.75000 0.58333 0.24702 0.66503 0.06897 0.02906 0.00000 -0.48296
|
||||
112 0.83333 0.50000 0.33844 0.39249 0.02914 -0.09363 0.25000 -0.43301
|
||||
113 0.75000 0.50000 0.25094 0.41006 0.06830 -0.08009 0.00000 -0.50000
|
||||
101 0.83333 0.41667 0.33549 0.11627 0.04068 -0.21875 0.24148 -0.41826
|
||||
102 0.75000 0.41667 0.25144 0.15617 0.07651 -0.18841 0.00000 -0.48296
|
||||
90 0.83333 0.33333 0.32310 0.00100 0.06342 -0.33527 0.21651 -0.37500
|
||||
91 0.75000 0.33333 0.24857 0.00100 0.09338 -0.29285 0.00000 -0.43301
|
||||
79 0.83333 0.25000 0.30202 0.00100 0.09629 -0.43738 0.17678 -0.30619
|
||||
80 0.75000 0.25000 0.24221 0.00100 0.11860 -0.39028 0.00000 -0.35355
|
||||
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|
||||
69 0.75000 0.16667 0.23212 0.00100 0.15175 -0.47734 0.00000 -0.25000
|
||||
68 0.83333 0.16667 0.27332 0.00100 0.13788 -0.51956 0.12500 -0.21651
|
||||
3 0.83333 0.08333 0.23838 0.00100 0.18630 -0.57670 0.06470 -0.11207
|
||||
0 0.91667 0.08333 0.24936 0.00100 0.19351 -0.61071 0.11207 -0.06470
|
||||
4 0.87500 0.00000 0.19898 0.00100 0.23912 -0.60440 0.00000 0.00000
|
||||
SURF 0x14
|
||||
mat 0
|
||||
refs 26
|
||||
23 0.91667 0.91667 0.21882 0.99900 0.15617 0.45920 0.11207 -0.06470
|
||||
24 0.87500 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
|
||||
23 0.91667 0.91667 0.21882 0.99900 0.15617 0.45920 0.11207 -0.06470
|
||||
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SURF 0x14
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mat 0
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66 0.91667 0.16667 0.29935 0.00100 0.14628 -0.58181 0.21651 -0.12500
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66 0.91667 0.16667 0.29935 0.00100 0.14628 -0.58181 0.21651 -0.12500
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77 0.91667 0.25000 0.34511 0.00100 0.10054 -0.51553 0.30619 -0.17678
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88 0.91667 0.33333 0.38226 0.00100 0.06003 -0.41261 0.37500 -0.21651
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89 1.00000 0.33333 0.39286 0.00100 0.09463 -0.54477 0.43301 0.00000
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99 0.91667 0.41667 0.40641 0.03864 0.02889 -0.27785 0.41826 -0.24148
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110 0.91667 0.50000 0.41387 0.35730 0.01120 -0.12091 0.43301 -0.25000
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111 1.00000 0.50000 0.43819 0.27990 0.01216 -0.18101 0.50000 0.00000
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121 0.91667 0.58333 0.40266 0.68601 0.01006 0.04379 0.41826 -0.24148
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122 1.00000 0.58333 0.42036 0.71453 0.00746 0.06528 0.48296 0.00000
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132 0.91667 0.66667 0.37332 0.99232 0.02664 0.19879 0.37500 -0.21651
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143 0.91667 0.75000 0.32918 0.99900 0.05945 0.32703 0.30619 -0.17678
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154 0.91667 0.83333 0.27563 0.99900 0.10447 0.41577 0.21651 -0.12500
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155 1.00000 0.83333 0.26409 0.99900 0.13155 0.48413 0.25000 0.00000
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23 0.91667 0.91667 0.21882 0.99900 0.15617 0.45920 0.11207 -0.06470
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21 1.00000 0.91667 0.21082 0.99900 0.17434 0.49121 0.12941 0.00000
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22 0.95833 1.00000 0.16417 0.99900 0.20895 0.45830 0.00000 0.00000
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@ -89,7 +89,7 @@
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|
@ -128,7 +128,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skybox1.jpg" />
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<texture name="Texture4" value="" />
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|
@ -167,7 +167,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skybox0.jpg" />
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|
@ -206,7 +206,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="skybox/default_skybox3.jpg" />
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<texture name="Texture1" value="assets/skybox/default_skybox3.jpg" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -245,7 +245,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="skybox/default_skyboxup.jpg" />
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<texture name="Texture1" value="assets/skybox/default_skyboxup.jpg" />
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<texture name="Texture3" value="" />
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@ -284,7 +284,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/skybox/default_skyboxdn.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -329,7 +329,7 @@
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<enum name="AutomaticCulling" value="box" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="dwarf.x" />
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<string name="Mesh" value="assets/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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|
@ -345,7 +345,7 @@
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<float name="Shininess" value="0.000000" />
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|
@ -384,7 +384,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -468,7 +468,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="dwarf.x" />
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<string name="Mesh" value="assets/dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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|
@ -484,7 +484,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="axe.jpg" />
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<texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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@ -523,7 +523,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<float name="Shininess" value="0.000000" />
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<texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture3" value="" />
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|
@ -678,7 +678,7 @@
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<float name="Shininess" value="0.000000" />
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<texture name="Texture1" value="textures/editor_defaults/default_texture.png" />
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<texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -723,7 +723,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="dwarf.x" />
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<string name="Mesh" value="assets/dwarf.x" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.250000" />
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@ -739,7 +739,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/default_texture.png" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -920,7 +920,7 @@
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="dwarf.x" />
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<string name="Mesh" value="assets/dwarf.x" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="assets/axe.jpg" />
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<texture name="Texture3" value="" />
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<texture name="Texture1" value="assets/dwarf.jpg" />
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|
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<float name="Param2" value="0.000000" />
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<texture name="Texture2" value="1.png" />
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<texture name="Texture1" value="assets/brownground_1-1.jpg" />
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<texture name="Texture2" value="assets/1.png" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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|
@ -72,8 +72,8 @@
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<float name="Shininess" value="0.750000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="crackedground_1-6.jpg" />
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<texture name="Texture2" value="1.png" />
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<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
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<texture name="Texture2" value="assets/1.png" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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|
@ -117,7 +117,7 @@
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<enum name="AutomaticCulling" value="box" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="dwarf.x" />
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<string name="Mesh" value="assets/dwarf.x" />
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@ -131,7 +131,7 @@
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<float name="Shininess" value="0.000000" />
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<texture name="Texture3" value="" />
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|
@ -170,7 +170,7 @@
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<float name="Shininess" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture1" value="assets/dwarf.jpg" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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|
@ -254,7 +254,7 @@
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<enum name="AutomaticCulling" value="box" />
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<string name="Mesh" value="dwarf.x" />
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<string name="Mesh" value="assets/dwarf.x" />
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<bool name="ReadOnlyMaterials" value="false" />
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@ -268,7 +268,7 @@
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|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -391,7 +391,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -405,7 +405,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -444,7 +444,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -528,7 +528,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -542,7 +542,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -581,7 +581,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -665,7 +665,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -679,7 +679,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -718,7 +718,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -35,7 +35,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -73,7 +73,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
After Width: | Height: | Size: 49 KiB |
After Width: | Height: | Size: 258 KiB |
Before Width: | Height: | Size: 199 KiB After Width: | Height: | Size: 199 KiB |
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
Before Width: | Height: | Size: 412 KiB After Width: | Height: | Size: 412 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
|
@ -0,0 +1,11 @@
|
|||
This skybox is basing on a skydome texture from
|
||||
|
||||
http://mikepan.homeip.net/earth
|
||||
|
||||
Downloaded November 22th, 08
|
||||
Distribution note:
|
||||
"These royalty-free skydome textures work best when applied to a sphere or hemisphere"
|
||||
|
||||
|
||||
|
||||
Thanks for your great work!
|
After Width: | Height: | Size: 50 KiB |
After Width: | Height: | Size: 21 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
|
@ -32,7 +32,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="default.png" />
|
||||
<texture name="Texture1" value="assets/default.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -870,8 +870,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -71,8 +71,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -113,7 +113,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -127,7 +127,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -165,7 +165,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -33,8 +33,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -71,8 +71,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -115,7 +115,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -129,7 +129,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -167,7 +167,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -71,7 +71,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -153,7 +153,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -167,7 +167,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -205,7 +205,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -287,7 +287,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -301,7 +301,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -339,7 +339,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -421,7 +421,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -435,7 +435,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -473,7 +473,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -555,7 +555,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -569,7 +569,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -607,7 +607,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -689,7 +689,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
</attributes>
|
||||
|
||||
|
@ -703,7 +703,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -741,7 +741,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -126,7 +126,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -197,7 +197,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -213,7 +213,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -251,7 +251,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -347,8 +347,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -385,8 +385,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -442,7 +442,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -512,7 +512,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -126,7 +126,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -197,7 +197,7 @@
|
|||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<string name="Mesh" value="dwarf.x" />
|
||||
<string name="Mesh" value="assets/dwarf.x" />
|
||||
<bool name="Looping" value="true" />
|
||||
<bool name="ReadOnlyMaterials" value="false" />
|
||||
<float name="FramesPerSecond" value="0.025000" />
|
||||
|
@ -213,7 +213,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="axe.jpg" />
|
||||
<texture name="Texture1" value="assets/axe.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -251,7 +251,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="dwarf.jpg" />
|
||||
<texture name="Texture1" value="assets/dwarf.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -347,8 +347,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -385,8 +385,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -442,7 +442,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -512,7 +512,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="earthSpherical.jpg" />
|
||||
<texture name="Texture1" value="assets/earthSpherical.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 103 KiB |
After Width: | Height: | Size: 128 KiB |
After Width: | Height: | Size: 108 KiB |
Before Width: | Height: | Size: 65 KiB After Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 40 KiB After Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 199 KiB After Width: | Height: | Size: 199 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 7.7 KiB After Width: | Height: | Size: 7.7 KiB |
|
@ -13,8 +13,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/brownground_1-1.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
@ -870,8 +870,8 @@
|
|||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture1" value="assets/crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="assets/1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="wal67ar_small.jpg" />
|
||||
<texture name="Texture1" value="assets/wal67ar_small.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -354,7 +354,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="SpiderTex.jpg" />
|
||||
<texture name="Texture1" value="assets/SpiderTex.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -485,7 +485,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="drkwood2.jpg" />
|
||||
<texture name="Texture1" value="assets/drkwood2.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -1609,7 +1609,7 @@
|
|||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="engineflare1.jpg" />
|
||||
<texture name="Texture1" value="assets/engineflare1.jpg" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -96,7 +96,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_OffsetUV0.5-mirrorUV.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -179,7 +179,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_ScaleUV1-2_OffsetUV0-0.9_Rotate-72.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -262,7 +262,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_ScaleUV1-2_OffsetUV0-0.9_Rotate-72_mirrorU.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
@ -345,7 +345,7 @@
|
|||
<float name="Shininess" value="0.100000" />
|
||||
<float name="Param1" value="0.170000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="" />
|
||||
<texture name="Texture1" value="assets/UVTransform_ScaleUV2x_Rotate45.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "http://www.web3d.org/specifications/x3d-3.0.dtd">
|
||||
<X3D profile='Interchange' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.0.xsd'>
|
||||
<head>
|
||||
</head>
|
||||
<Scene>
|
||||
<WorldInfo title='vertices.x3d'/>
|
||||
<NavigationInfo type='"EXAMINE" "WALK" "FLY" "ANY"'/>
|
||||
<Viewpoint description='vertices' position='0 0 10'/>
|
||||
<Shape>
|
||||
<Appearance>
|
||||
<Material emissiveColor='1 0 0'/>
|
||||
</Appearance>
|
||||
<IndexedLineSet coordIndex='0 1 2 3 0 -1'>
|
||||
<Coordinate point='1 0 0 1 1 0 0 1 0 0 0 0'/>
|
||||
</IndexedLineSet>
|
||||
</Shape>
|
||||
</Scene>
|
||||
</X3D>
|
|
@ -99,6 +99,12 @@ TEST(utACImportExport, importSphereWithLight) {
|
|||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utACImportExport, importSphereWithLightACC) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight.acc", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utACImportExport, importSphereWithLightUTF16) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF16LE.ac", aiProcess_ValidateDataStructure);
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -59,3 +60,16 @@ public:
|
|||
TEST_F(utX3DImportExport, importX3DFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
TEST_F(utX3DImportExport, importX3DIndexedLineSet) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/IndexedLineSet.x3d", aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
ASSERT_EQ(scene->mNumMeshes, 1u);
|
||||
ASSERT_EQ(scene->mMeshes[0]->mNumFaces, 4u);
|
||||
ASSERT_EQ(scene->mMeshes[0]->mPrimitiveTypes, aiPrimitiveType_LINE);
|
||||
ASSERT_EQ(scene->mMeshes[0]->mNumVertices, 4u);
|
||||
for (unsigned int i = 0; i < scene->mMeshes[0]->mNumFaces; i++) {
|
||||
ASSERT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
|
||||
}
|
||||
}
|
||||
|
|