3DS: Add Material constructor which takes material name
parent
024aade208
commit
d49996d8a6
|
@ -388,6 +388,20 @@ struct Material
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//! Constructor with explicit name
|
||||||
|
explicit Material(const std::string &name)
|
||||||
|
: mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
|
||||||
|
, mSpecularExponent ( ai_real( 0.0 ) )
|
||||||
|
, mShininessStrength ( ai_real( 1.0 ) )
|
||||||
|
, mShading(Discreet3DS::Gouraud)
|
||||||
|
, mTransparency ( ai_real( 1.0 ) )
|
||||||
|
, mBumpHeight ( ai_real( 1.0 ) )
|
||||||
|
, mTwoSided (false)
|
||||||
|
{
|
||||||
|
mName = name;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
Material(const Material &other) = default;
|
Material(const Material &other) = default;
|
||||||
Material(Material &&other) = default;
|
Material(Material &&other) = default;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue