CMake for assimp_view: copy dlls from assimp build over to output folder.
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d45689a2c1
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@ -1,18 +1,16 @@
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FIND_PACKAGE(DirectX REQUIRED)
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FIND_PACKAGE(DirectX REQUIRED)
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# Make sure the compiler can find include files from our Hello library.
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include_directories (
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INCLUDE_DIRECTORIES (
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/include
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${Assimp_SOURCE_DIR}/code
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${Assimp_SOURCE_DIR}/code
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${DirectX_INCLUDE_DIR}
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${DirectX_INCLUDE_DIR}
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)
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)
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# Make sure the linker can find the Hello library once it is built.
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# Make sure the linker can find the Assimp library once it is built.
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link_directories (${Assimp_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
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LINK_DIRECTORIES (${Assimp_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
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# Add executable called "helloDemo" that is built from the source files
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ADD_EXECUTABLE( assimp_viewer WIN32
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# "demo.cxx" and "demo_b.cxx". The extensions are automatically found.
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add_executable( assimp_viewer WIN32
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AnimEvaluator.cpp
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AnimEvaluator.cpp
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Background.cpp
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Background.cpp
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Display.cpp
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Display.cpp
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@ -50,8 +48,13 @@ IF( WIN32 )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
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ENDIF( WIN32 )
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ENDIF( WIN32 )
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# Link the executable to the Hello library.
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#
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target_link_libraries ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib Winmm.lib )
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ADD_CUSTOM_COMMAND(TARGET assimp_viewer
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PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:assimp> ${CMAKE_RUNTIME_OUTPUT_DIRECTORY} $<TARGET_FILE_DIR:assimp_viewer>)
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# Link the executable to the assimp + dx libs.
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TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib Winmm.lib )
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INSTALL( TARGETS assimp_viewer
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INSTALL( TARGETS assimp_viewer
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
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