pull/1060/head
parent
cc7b7723c1
commit
d4223d1fce
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@ -740,7 +740,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
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aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights];
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// And copy the final weights - adjust the vertex IDs by the
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// face index offset of the coresponding mesh.
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// face index offset of the corresponding mesh.
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for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
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aiBone* pip = (*wmit).first;
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for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {
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@ -92,14 +92,10 @@ struct aiMetadataEntry
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void* mData;
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};
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#ifdef __cplusplus
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#include <string>
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// -------------------------------------------------------------------------------
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/**
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* Helper functions to get the aiType enum entry for a type
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@ -113,11 +109,7 @@ inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
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inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
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inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
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#endif
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#endif // __cplusplus
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// -------------------------------------------------------------------------------
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/**
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@ -176,11 +176,7 @@ struct aiColor3D
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/** Component-wise comparison */
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// TODO: add epsilon?
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bool operator < (const aiColor3D& other) const {
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return r < other.r || (
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r == other.r && (g < other.g ||
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(g == other.g && b < other.b)
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)
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);
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return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) );
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}
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/** Component-wise addition */
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@ -210,7 +206,14 @@ struct aiColor3D
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/** Access a specific color component */
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ai_real& operator[](unsigned int i) {
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return *(&r + i);
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if ( 0 == i ) {
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return r;
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} else if ( 1 == i ) {
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return g;
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} else if ( 2 == i ) {
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return b;
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}
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return r;
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}
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/** Check whether a color is black */
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@ -92,6 +92,7 @@ SET( TEST_SRCS
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unit/utTargetAnimation.cpp
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unit/utTextureTransform.cpp
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unit/utTriangulate.cpp
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unit/utTypes.cpp
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unit/utVertexTriangleAdjacency.cpp
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unit/utVersion.cpp
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)
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@ -0,0 +1,74 @@
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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#include "UnitTestPCH.h"
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#include <assimp/types.h>
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using namespace Assimp;
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class utTypes : public ::testing::Test {
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// empty
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};
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TEST_F( utTypes, Color3dCpmpareOpTest ) {
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aiColor3D col1( 1, 2, 3 );
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aiColor3D col2( 4, 5, 6 );
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aiColor3D col3( col1 );
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EXPECT_FALSE( col1 == col2 );
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EXPECT_FALSE( col2 == col3 );
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EXPECT_TRUE( col1 == col3 );
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EXPECT_TRUE( col1 != col2 );
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EXPECT_TRUE( col2 != col3 );
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EXPECT_FALSE( col1 != col3 );
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}
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TEST_F( utTypes, Color3dIndexOpTest ) {
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aiColor3D col( 1, 2, 3 );
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const ai_real r = col[ 0 ];
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EXPECT_FLOAT_EQ( 1, r );
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const ai_real g = col[ 1 ];
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EXPECT_FLOAT_EQ( 2, g );
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const ai_real b = col[ 2 ];
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EXPECT_FLOAT_EQ( 3, b );
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}
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