Kim Kulling 2016-11-06 19:36:37 +01:00
parent cc7b7723c1
commit d4223d1fce
5 changed files with 86 additions and 16 deletions

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@ -740,7 +740,7 @@ void SceneCombiner::MergeBones(aiMesh* out,std::vector<aiMesh*>::const_iterator
aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights]; aiVertexWeight* avw = pc->mWeights = new aiVertexWeight[pc->mNumWeights];
// And copy the final weights - adjust the vertex IDs by the // And copy the final weights - adjust the vertex IDs by the
// face index offset of the coresponding mesh. // face index offset of the corresponding mesh.
for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) { for (std::vector< BoneSrcIndex >::const_iterator wmit = (*it).pSrcBones.begin(); wmit != wend; ++wmit) {
aiBone* pip = (*wmit).first; aiBone* pip = (*wmit).first;
for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) { for (unsigned int mp = 0; mp < pip->mNumWeights;++mp,++avw) {

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@ -92,14 +92,10 @@ struct aiMetadataEntry
void* mData; void* mData;
}; };
#ifdef __cplusplus #ifdef __cplusplus
#include <string> #include <string>
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**
* Helper functions to get the aiType enum entry for a type * Helper functions to get the aiType enum entry for a type
@ -113,11 +109,7 @@ inline aiMetadataType GetAiType( double ) { return AI_DOUBLE; }
inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; } inline aiMetadataType GetAiType( aiString ) { return AI_AISTRING; }
inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; } inline aiMetadataType GetAiType( aiVector3D ) { return AI_AIVECTOR3D; }
#endif // __cplusplus
#endif
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** /**

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@ -176,11 +176,7 @@ struct aiColor3D
/** Component-wise comparison */ /** Component-wise comparison */
// TODO: add epsilon? // TODO: add epsilon?
bool operator < (const aiColor3D& other) const { bool operator < (const aiColor3D& other) const {
return r < other.r || ( return r < other.r || ( r == other.r && (g < other.g || (g == other.g && b < other.b ) ) );
r == other.r && (g < other.g ||
(g == other.g && b < other.b)
)
);
} }
/** Component-wise addition */ /** Component-wise addition */
@ -210,7 +206,14 @@ struct aiColor3D
/** Access a specific color component */ /** Access a specific color component */
ai_real& operator[](unsigned int i) { ai_real& operator[](unsigned int i) {
return *(&r + i); if ( 0 == i ) {
return r;
} else if ( 1 == i ) {
return g;
} else if ( 2 == i ) {
return b;
}
return r;
} }
/** Check whether a color is black */ /** Check whether a color is black */

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@ -92,6 +92,7 @@ SET( TEST_SRCS
unit/utTargetAnimation.cpp unit/utTargetAnimation.cpp
unit/utTextureTransform.cpp unit/utTextureTransform.cpp
unit/utTriangulate.cpp unit/utTriangulate.cpp
unit/utTypes.cpp
unit/utVertexTriangleAdjacency.cpp unit/utVertexTriangleAdjacency.cpp
unit/utVersion.cpp unit/utVersion.cpp
) )

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@ -0,0 +1,74 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2016, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/types.h>
using namespace Assimp;
class utTypes : public ::testing::Test {
// empty
};
TEST_F( utTypes, Color3dCpmpareOpTest ) {
aiColor3D col1( 1, 2, 3 );
aiColor3D col2( 4, 5, 6 );
aiColor3D col3( col1 );
EXPECT_FALSE( col1 == col2 );
EXPECT_FALSE( col2 == col3 );
EXPECT_TRUE( col1 == col3 );
EXPECT_TRUE( col1 != col2 );
EXPECT_TRUE( col2 != col3 );
EXPECT_FALSE( col1 != col3 );
}
TEST_F( utTypes, Color3dIndexOpTest ) {
aiColor3D col( 1, 2, 3 );
const ai_real r = col[ 0 ];
EXPECT_FLOAT_EQ( 1, r );
const ai_real g = col[ 1 ];
EXPECT_FLOAT_EQ( 2, g );
const ai_real b = col[ 2 ];
EXPECT_FLOAT_EQ( 3, b );
}