Added support for compressed x files (all files from dx sdk, except car2.x, work, no further tests yet).

Added a working makefile for mingw, provides more configs now. Not perfect yet.
Added decompression part of zlib (inflate).
Moved IrrXML to ./contrib dir.
Moved some IRR/IRRmesh shared code.
FIXME: makefile for gnu/linux is untested yet.
Code cleanup.
Unified #ifndef ASSIMP_BUILD_nnn_IMPORTER directives.
OBJ loader supports map_bump, map_ka, map_ks, map_ns now.
Endianess conversion in the ply loader is correct now.
Changed IRR/IRRMESH coordinate system conversion. Not absolutely right now, but better than before.


git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@305 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-01-18 23:48:25 +00:00
parent 9b83f3b3eb
commit d41f570dc0
84 changed files with 7534 additions and 1280 deletions

View File

@ -41,8 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */ /** @file Implementation of the 3ds importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers
#include "3DSLoader.h" #include "3DSLoader.h"
@ -125,16 +125,13 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
DefaultLogger::get()->info("3DS: Generating default material"); DefaultLogger::get()->info("3DS: Generating default material");
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether all indices are valid. Otherwise we'd crash before the validation step was reached // Check whether all indices are valid. Otherwise we'd crash before the validation step is reached
void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh) void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
{ {
for (std::vector< D3DS::Face >::iterator for (std::vector< D3DS::Face >::iterator i = sMesh.mFaces.begin(); i != sMesh.mFaces.end();++i)
i = sMesh.mFaces.begin();
i != sMesh.mFaces.end();++i)
{ {
// check whether all indices are in range // check whether all indices are in range
for (unsigned int a = 0; a < 3;++a) for (unsigned int a = 0; a < 3;++a)
@ -151,13 +148,15 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
} }
} }
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Generate out unique verbose format representation // Generate out unique verbose format representation
void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh) void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh)
{ {
// TODO: really necessary? I don't think. Just a waste of memory and time
// to do it now in a separate buffer.
// Allocate output storage // Allocate output storage
std::vector<aiVector3D> vNew (sMesh.mFaces.size() * 3); std::vector<aiVector3D> vNew (sMesh.mFaces.size() * 3);
std::vector<aiVector3D> vNew2; std::vector<aiVector3D> vNew2;
@ -180,10 +179,10 @@ void Discreet3DSImporter::MakeUnique(D3DS::Mesh& sMesh)
} }
sMesh.mPositions = vNew; sMesh.mPositions = vNew;
sMesh.mTexCoords = vNew2; sMesh.mTexCoords = vNew2;
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a 3DS texture to texture keys in an aiMaterial
void CopyTexture(MaterialHelper& mat, D3DS::Texture& texture, aiTextureType type) void CopyTexture(MaterialHelper& mat, D3DS::Texture& texture, aiTextureType type)
{ {
// Setup the texture name // Setup the texture name
@ -200,6 +199,7 @@ void CopyTexture(MaterialHelper& mat, D3DS::Texture& texture, aiTextureType type
mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0)); mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
// Mirroring - double the scaling values // Mirroring - double the scaling values
// FIXME: this is not really correct ...
if (texture.mMapMode == aiTextureMapMode_Mirror) if (texture.mMapMode == aiTextureMapMode_Mirror)
{ {
texture.mScaleU *= 2.f; texture.mScaleU *= 2.f;
@ -337,7 +337,6 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
tex.Set( oldMat.mName); tex.Set( oldMat.mName);
mat.AddProperty( &tex, AI_MATKEY_NAME); mat.AddProperty( &tex, AI_MATKEY_NAME);
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -642,7 +641,6 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
pcOut->mChildren[i]->mParent = pcOut; pcOut->mChildren[i]->mParent = pcOut;
AddNodeToGraph(pcSOut,pcOut->mChildren[i],pcIn->mChildren[i],abs); AddNodeToGraph(pcSOut,pcOut->mChildren[i],pcIn->mChildren[i],abs);
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -809,6 +807,6 @@ void Discreet3DSImporter::ConvertScene(aiScene* pcOut)
pcOut->mCameras = new aiCamera*[pcOut->mNumCameras]; pcOut->mCameras = new aiCamera*[pcOut->mNumCameras];
::memcpy(pcOut->mCameras,&mScene->mCameras[0],sizeof(void*)*pcOut->mNumCameras); ::memcpy(pcOut->mCameras,&mScene->mCameras[0],sizeof(void*)*pcOut->mNumCameras);
} }
return;
} }
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -42,10 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */ /** @file Implementation of the 3ds importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers
#include "3DSLoader.h" #include "3DSLoader.h"
#include "TextureTransform.h"
using namespace Assimp; using namespace Assimp;
@ -53,36 +53,32 @@ using namespace Assimp;
// Begins a new parsing block // Begins a new parsing block
// - Reads the current chunk and validates it // - Reads the current chunk and validates it
// - computes its length // - computes its length
#define ASSIMP_3DS_BEGIN_CHUNK() \ #define ASSIMP_3DS_BEGIN_CHUNK() \
Discreet3DS::Chunk chunk; \ Discreet3DS::Chunk chunk; \
ReadChunk(&chunk); \ ReadChunk(&chunk); \
int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \ int chunkSize = chunk.Size-sizeof(Discreet3DS::Chunk); \
int oldReadLimit = stream->GetReadLimit(); \ const int oldReadLimit = stream->GetReadLimit(); \
stream->SetReadLimit(stream->GetCurrentPos() + chunkSize); stream->SetReadLimit(stream->GetCurrentPos() + chunkSize);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// End a parsing block // End a parsing block
// Must follow at the end of each parsing block // Must follow at the end of each parsing block, reset chunk end marker to previous value
#define ASSIMP_3DS_END_CHUNK() \ #define ASSIMP_3DS_END_CHUNK() \
stream->SkipToReadLimit(); \ stream->SkipToReadLimit(); \
stream->SetReadLimit(oldReadLimit); \ stream->SetReadLimit(oldReadLimit); \
if (stream->GetRemainingSizeToLimit() == 0)return; if (stream->GetRemainingSizeToLimit() == 0) \
return;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
Discreet3DSImporter::Discreet3DSImporter() Discreet3DSImporter::Discreet3DSImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
Discreet3DSImporter::~Discreet3DSImporter() Discreet3DSImporter::~Discreet3DSImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -551,6 +547,7 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) D3DS::Node* FindNode(D3DS::Node* root, const std::string& name)
{ {
if (root->mName == name)return root; if (root->mName == name)return root;
@ -572,6 +569,7 @@ bool KeyUniqueCompare(const T& first, const T& second)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Skip some additional import data.
void Discreet3DSImporter::SkipTCBInfo() void Discreet3DSImporter::SkipTCBInfo()
{ {
unsigned int flags = stream->GetI2(); unsigned int flags = stream->GetI2();
@ -600,6 +598,7 @@ void Discreet3DSImporter::SkipTCBInfo()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read hierarchy and keyframe info
void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent) void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
{ {
ASSIMP_3DS_BEGIN_CHUNK(); ASSIMP_3DS_BEGIN_CHUNK();
@ -897,7 +896,9 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
// recursively continue processing this hierarchy level // recursively continue processing this hierarchy level
return ParseHierarchyChunk(parent); return ParseHierarchyChunk(parent);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a face chunk - it contains smoothing groups and material assignments
void Discreet3DSImporter::ParseFaceChunk() void Discreet3DSImporter::ParseFaceChunk()
{ {
ASSIMP_3DS_BEGIN_CHUNK(); ASSIMP_3DS_BEGIN_CHUNK();
@ -972,7 +973,9 @@ void Discreet3DSImporter::ParseFaceChunk()
// recursively continue processing this hierarchy level // recursively continue processing this hierarchy level
return ParseFaceChunk(); return ParseFaceChunk();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a mesh chunk. Here's the actual mesh data
void Discreet3DSImporter::ParseMeshChunk() void Discreet3DSImporter::ParseMeshChunk()
{ {
ASSIMP_3DS_BEGIN_CHUNK(); ASSIMP_3DS_BEGIN_CHUNK();
@ -1095,6 +1098,7 @@ void Discreet3DSImporter::ParseMeshChunk()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a 3DS material chunk
void Discreet3DSImporter::ParseMaterialChunk() void Discreet3DSImporter::ParseMaterialChunk()
{ {
ASSIMP_3DS_BEGIN_CHUNK(); ASSIMP_3DS_BEGIN_CHUNK();
@ -1432,3 +1436,5 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D* out,
return ParseColorChunk(out,acceptPercent); return ParseColorChunk(out,acceptPercent);
}; };
} }
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER

View File

@ -41,8 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the ASE importer class */ /** @file Implementation of the ASE importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
// internal headers // internal headers
#include "ASELoader.h" #include "ASELoader.h"
@ -60,13 +60,13 @@ using namespace Assimp::ASE;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
ASEImporter::ASEImporter() ASEImporter::ASEImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
ASEImporter::~ASEImporter() ASEImporter::~ASEImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
@ -93,7 +93,7 @@ bool ASEImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
void ASEImporter::SetupProperties(const Importer* pImp) void ASEImporter::SetupProperties(const Importer* pImp)
{ {
configRecomputeNormals = (pImp->GetPropertyInteger( configRecomputeNormals = (pImp->GetPropertyInteger(
AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS,0) ? true : false); AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS,1) ? true : false);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1423,3 +1423,5 @@ bool ASEImporter::GenerateNormals(ASE::Mesh& mesh)
ComputeNormalsWithSmoothingsGroups<ASE::Face>(mesh); ComputeNormalsWithSmoothingsGroups<ASE::Face>(mesh);
return false; return false;
} }
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the b3d importer class */ /** @file Implementation of the b3d importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_B3D_IMPORTER
// internal headers // internal headers
#include "B3DImporter.h" #include "B3DImporter.h"
@ -50,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
using namespace std; using namespace std;
// ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const{ bool B3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const{
int pos=pFile.find_last_of( '.' ); int pos=pFile.find_last_of( '.' );
@ -61,10 +63,12 @@ bool B3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D'); return (ext[0]=='b' || ext[0]=='B') && (ext[1]=='3') && (ext[2]=='d' || ext[2]=='D');
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::GetExtensionList( std::string& append ){ void B3DImporter::GetExtensionList( std::string& append ){
append.append("*.b3d"); append.append("*.b3d");
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){ void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler){
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile)); boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile));
@ -115,11 +119,13 @@ void B3DImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
pScene->mRootNode=node; pScene->mRootNode=node;
} }
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte(){ int B3DImporter::ReadByte(){
if( _pos<_buf.size() ) return _buf[_pos++]; if( _pos<_buf.size() ) return _buf[_pos++];
throw new ImportErrorException( "B3D EOF Error" ); throw new ImportErrorException( "B3D EOF Error" );
} }
// ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){ int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){ if( _pos+4<=_buf.size() ){
int n=*(int*)&_buf[_pos]; int n=*(int*)&_buf[_pos];
@ -129,6 +135,7 @@ int B3DImporter::ReadInt(){
throw new ImportErrorException( "B3D EOF Error" ); throw new ImportErrorException( "B3D EOF Error" );
} }
// ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat(){ float B3DImporter::ReadFloat(){
if( _pos+4<=_buf.size() ){ if( _pos+4<=_buf.size() ){
float n=*(float*)&_buf[_pos]; float n=*(float*)&_buf[_pos];
@ -138,6 +145,7 @@ float B3DImporter::ReadFloat(){
throw new ImportErrorException( "B3D EOF Error" ); throw new ImportErrorException( "B3D EOF Error" );
} }
// ------------------------------------------------------------------------------------------------
B3DImporter::Vec2 B3DImporter::ReadVec2(){ B3DImporter::Vec2 B3DImporter::ReadVec2(){
Vec2 t; Vec2 t;
t.x=ReadFloat(); t.x=ReadFloat();
@ -145,6 +153,7 @@ B3DImporter::Vec2 B3DImporter::ReadVec2(){
return t; return t;
} }
// ------------------------------------------------------------------------------------------------
B3DImporter::Vec3 B3DImporter::ReadVec3(){ B3DImporter::Vec3 B3DImporter::ReadVec3(){
Vec3 t; Vec3 t;
t.x=ReadFloat(); t.x=ReadFloat();
@ -153,6 +162,7 @@ B3DImporter::Vec3 B3DImporter::ReadVec3(){
return t; return t;
} }
// ------------------------------------------------------------------------------------------------
B3DImporter::Vec4 B3DImporter::ReadVec4(){ B3DImporter::Vec4 B3DImporter::ReadVec4(){
Vec4 t; Vec4 t;
t.x=ReadFloat(); t.x=ReadFloat();
@ -162,6 +172,7 @@ B3DImporter::Vec4 B3DImporter::ReadVec4(){
return t; return t;
} }
// ------------------------------------------------------------------------------------------------
string B3DImporter::ReadString(){ string B3DImporter::ReadString(){
string str; string str;
while( _pos<_buf.size() ){ while( _pos<_buf.size() ){
@ -172,6 +183,7 @@ string B3DImporter::ReadString(){
throw new ImportErrorException( "B3D EOF Error" ); throw new ImportErrorException( "B3D EOF Error" );
} }
// ------------------------------------------------------------------------------------------------
string B3DImporter::ReadChunk(){ string B3DImporter::ReadChunk(){
string tag; string tag;
for( int i=0;i<4;++i ){ for( int i=0;i<4;++i ){
@ -183,15 +195,18 @@ string B3DImporter::ReadChunk(){
return tag; return tag;
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ExitChunk(){ void B3DImporter::ExitChunk(){
_pos=_stack.back(); _pos=_stack.back();
_stack.pop_back(); _stack.pop_back();
} }
// ------------------------------------------------------------------------------------------------
unsigned B3DImporter::ChunkSize(){ unsigned B3DImporter::ChunkSize(){
return _stack.back()-_pos; return _stack.back()-_pos;
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTEXS(){ void B3DImporter::ReadTEXS(){
while( ChunkSize() ){ while( ChunkSize() ){
string name=ReadString(); string name=ReadString();
@ -207,6 +222,7 @@ void B3DImporter::ReadTEXS(){
} }
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadBRUS(){ void B3DImporter::ReadBRUS(){
int n_texs=ReadInt(); int n_texs=ReadInt();
while( ChunkSize() ){ while( ChunkSize() ){
@ -257,6 +273,7 @@ void B3DImporter::ReadBRUS(){
} }
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadVRTS(){ void B3DImporter::ReadVRTS(){
int vertFlags=ReadInt(); int vertFlags=ReadInt();
int tc_sets=ReadInt(); int tc_sets=ReadInt();
@ -288,6 +305,7 @@ void B3DImporter::ReadVRTS(){
} }
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTRIS(){ void B3DImporter::ReadTRIS(){
int matid=ReadInt(); int matid=ReadInt();
@ -323,6 +341,7 @@ void B3DImporter::ReadTRIS(){
} }
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadMESH(){ void B3DImporter::ReadMESH(){
int matid=ReadInt(); int matid=ReadInt();
@ -341,6 +360,7 @@ void B3DImporter::ReadMESH(){
_vertices.clear(); _vertices.clear();
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadNODE(){ void B3DImporter::ReadNODE(){
string name=ReadString(); string name=ReadString();
@ -357,6 +377,7 @@ void B3DImporter::ReadNODE(){
} }
} }
// ------------------------------------------------------------------------------------------------
void B3DImporter::ReadBB3D(){ void B3DImporter::ReadBB3D(){
string t=ReadChunk(); string t=ReadChunk();
if( t=="BB3D" ){ if( t=="BB3D" ){
@ -375,3 +396,5 @@ void B3DImporter::ReadBB3D(){
} }
ExitChunk(); ExitChunk();
} }
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER

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@ -41,7 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#include "../include/aiAnim.h" #ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
#include "BVHLoader.h" #include "BVHLoader.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "SkeletonMeshBuilder.h" #include "SkeletonMeshBuilder.h"
@ -528,3 +529,5 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
} }
} }
} }
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER

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@ -42,6 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Collada loader */ /** @file Implementation of the Collada loader */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_DAE_IMPORTER
#include "../include/aiAnim.h" #include "../include/aiAnim.h"
#include "ColladaLoader.h" #include "ColladaLoader.h"
#include "ColladaParser.h" #include "ColladaParser.h"
@ -405,3 +407,5 @@ void ColladaLoader::ConvertPath (aiString& ss)
ss.data[ss.length] = '\0'; ss.data[ss.length] = '\0';
} }
} }
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER

View File

@ -41,6 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_DAE_IMPORTER
#include "ColladaParser.h" #include "ColladaParser.h"
#include "fast_atof.h" #include "fast_atof.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
@ -1532,3 +1534,5 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& pSemant
DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic)); DefaultLogger::get()->warn( boost::str( boost::format( "Unknown vertex input type \"%s\". Ignoring.") % pSemantic));
return IT_Invalid; return IT_Invalid;
} }
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_COLLADAPARSER_H_INC #ifndef AI_COLLADAPARSER_H_INC
#define AI_COLLADAPARSER_H_INC #define AI_COLLADAPARSER_H_INC
#include "./irrXML/irrXMLWrapper.h" #include "irrXMLWrapper.h"
#include "ColladaHelper.h" #include "ColladaHelper.h"
namespace Assimp namespace Assimp

View File

@ -42,20 +42,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the DXF importer class */ /** @file Implementation of the DXF importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
#include "DXFLoader.h" #include "DXFLoader.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
#include "fast_atof.h" #include "fast_atof.h"
using namespace Assimp; using namespace Assimp;
// AutoCAD Binary DXF<CR><LF><SUB><NULL> // AutoCAD Binary DXF<CR><LF><SUB><NULL>
#define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0") #define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0")
#define AI_DXF_BINARY_IDENT_LEN (24) #define AI_DXF_BINARY_IDENT_LEN (24)
// color indices for DXF - 16 are supported // color indices for DXF - 16 are supported
static aiColor4D g_aclrDxfIndexColors[] = static aiColor4D g_aclrDxfIndexColors[] =
{ {
@ -113,6 +111,7 @@ bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a copy of the next data line, skip strange data
bool DXFImporter::GetNextLine() bool DXFImporter::GetNextLine()
{ {
if(!SkipLine(&buffer)) if(!SkipLine(&buffer))
@ -135,6 +134,7 @@ bool DXFImporter::GetNextLine()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get the next token in the file
bool DXFImporter::GetNextToken() bool DXFImporter::GetNextToken()
{ {
if (bRepeat) if (bRepeat)
@ -626,4 +626,5 @@ bool DXFImporter::Parse3DFace()
return ret; return ret;
} }
#endif // !! ASSIMP_BUILD_NO_DXF_IMPORTER

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDL importer class */ /** @file Implementation of the MDL importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_HMP_IMPORTER
// internal headers // internal headers
#include "MaterialSystem.h" #include "MaterialSystem.h"
@ -98,8 +99,8 @@ void HMPImporter::InternReadFile( const std::string& pFile,
throw new ImportErrorException( "HMP File is too small."); throw new ImportErrorException( "HMP File is too small.");
// Allocate storage and copy the contents of the file to a memory buffer // Allocate storage and copy the contents of the file to a memory buffer
this->pScene = pScene; pScene = pScene;
this->pIOHandler = pIOHandler; pIOHandler = pIOHandler;
std::vector<uint8_t> buffer(fileSize+1); std::vector<uint8_t> buffer(fileSize+1);
mBuffer = &buffer[0]; mBuffer = &buffer[0];
@ -155,9 +156,9 @@ void HMPImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HMPImporter::ValidateHeader_HMP457( ) void HMPImporter::ValidateHeader_HMP457( )
{ {
const HMP::Header_HMP5* const pcHeader = (const HMP::Header_HMP5*)this->mBuffer; const HMP::Header_HMP5* const pcHeader = (const HMP::Header_HMP5*)mBuffer;
if (120 > this->iFileSize) if (120 > iFileSize)
{ {
throw new ImportErrorException("HMP file is too small (header size is " throw new ImportErrorException("HMP file is too small (header size is "
"120 bytes, this file is smaller)"); "120 bytes, this file is smaller)");
@ -238,6 +239,7 @@ void HMPImporter::InternReadFile_HMP5( )
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void HMPImporter::InternReadFile_HMP7( ) void HMPImporter::InternReadFile_HMP7( )
{ {
@ -460,7 +462,9 @@ void HMPImporter::ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szC
*szCursorOut = szCursor; *szCursorOut = szCursor;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Generate proepr texture coords
void HMPImporter::GenerateTextureCoords( void HMPImporter::GenerateTextureCoords(
const unsigned int width, const unsigned int height) const unsigned int width, const unsigned int height)
{ {
@ -480,3 +484,5 @@ void HMPImporter::GenerateTextureCoords(
} }
} }
} }
#endif // !! ASSIMP_BUILD_NO_HMP_IMPORTER

View File

@ -60,10 +60,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif #endif
using namespace Assimp; using namespace Assimp;
using namespace boost::math;
// Transformation matrix to convert from Assimp to IRR space
static aiMatrix4x4 AI_TO_IRR_MATRIX = aiMatrix4x4 ( 1.0f, 0.0f, 0.0f,
0.f, 0.0f, 0.0f, -1.0f, 0.f, 0.0f, 1.0f, 0.0f, 0.f, 0.f, 0.f, 0.f, 1.f);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
@ -1645,8 +1643,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
// transformation matrix to convert from IRRMESH to ASSIMP coordinates // transformation matrix to convert from IRRMESH to ASSIMP coordinates
pScene->mRootNode->mTransformation *= aiMatrix4x4(1.0f, 0.0f, 0.0f, 0.f, 0.0f, 0.0f, -1.0f, pScene->mRootNode->mTransformation *= AI_TO_IRR_MATRIX;
0.f, 0.0f, 1.0f, 0.0f, 0.f, 0.f, 0.f, 0.f, 1.f);
/* Finished ... everything destructs automatically and all /* Finished ... everything destructs automatically and all

View File

@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IRRLOADER_H_INCLUDED #ifndef AI_IRRLOADER_H_INCLUDED
#define AI_IRRLOADER_H_INCLUDED #define AI_IRRLOADER_H_INCLUDED
#include "IRRMeshLoader.h" #include "IRRShared.h"
#include "SceneCombiner.h" #include "SceneCombiner.h"
namespace Assimp { namespace Assimp {

View File

@ -43,433 +43,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssimpPCH.h" #include "AssimpPCH.h"
#include "IRRMeshLoader.h" #include "IRRMeshLoader.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
#include "fast_atof.h" #include "fast_atof.h"
using namespace Assimp; using namespace Assimp;
/**** AT FIRST: IrrlightBase, base class for IrrMesh and Irr *******/
// ------------------------------------------------------------------------------------------------
// read a property in hexadecimal format (i.e. ffffffff)
void IrrlichtBase::ReadHexProperty (HexProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// parse the hexadecimal value
out.value = strtol16(reader->getAttributeValue(i));
}
}
}
// ------------------------------------------------------------------------------------------------
// read a decimal property
void IrrlichtBase::ReadIntProperty (IntProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// parse the ecimal value
out.value = strtol10s(reader->getAttributeValue(i));
}
}
}
// ------------------------------------------------------------------------------------------------
// read a string property
void IrrlichtBase::ReadStringProperty (StringProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// simple copy the string
out.value = std::string (reader->getAttributeValue(i));
}
}
}
// ------------------------------------------------------------------------------------------------
// read a boolean property
void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// true or false, case insensitive
out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
"true") ? false : true);
}
}
}
// ------------------------------------------------------------------------------------------------
// read a float property
void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// just parse the float
out.value = fast_atof( reader->getAttributeValue(i) );
}
}
}
// ------------------------------------------------------------------------------------------------
// read a vector property
void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// three floats, separated with commas
const char* ptr = reader->getAttributeValue(i);
SkipSpaces(&ptr);
ptr = fast_atof_move( ptr,(float&)out.value.x );
SkipSpaces(&ptr);
if (',' != *ptr)
{
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
}
else SkipSpaces(ptr+1,&ptr);
ptr = fast_atof_move( ptr,(float&)out.value.y );
SkipSpaces(&ptr);
if (',' != *ptr)
{
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
}
else SkipSpaces(ptr+1,&ptr);
ptr = fast_atof_move( ptr,(float&)out.value.z );
}
}
}
// ------------------------------------------------------------------------------------------------
void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
{
clr.a = ((in >> 24) & 0xff) / 255.f;
clr.r = ((in >> 16) & 0xff) / 255.f;
clr.g = ((in >> 8) & 0xff) / 255.f;
clr.b = ((in ) & 0xff) / 255.f;
}
// ------------------------------------------------------------------------------------------------
int ConvertMappingMode(const std::string& mode)
{
if (mode == "texture_clamp_repeat")
{
return aiTextureMapMode_Wrap;
}
else if (mode == "texture_clamp_mirror")
return aiTextureMapMode_Mirror;
return aiTextureMapMode_Clamp;
}
// ------------------------------------------------------------------------------------------------
// Parse a material from the XML file
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
{
MaterialHelper* mat = new MaterialHelper();
aiColor4D clr;
aiString s;
matFlags = 0; // zero output flags
int cnt = 0; // number of used texture channels
// Continue reading from the file
while (reader->read())
{
switch (reader->getNodeType())
{
case EXN_ELEMENT:
// Hex properties
if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
{
HexProperty prop;
ReadHexProperty(prop);
if (prop.name == "Diffuse")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
}
else if (prop.name == "Ambient")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
}
else if (prop.name == "Specular")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
}
// NOTE: The 'emissive' property causes problems. It is
// often != 0, even if there is obviously no light
// emitted by the described surface. In fact I think
// IRRLICHT ignores this property, too.
#if 0
else if (prop.name == "Emissive")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
}
#endif
}
// Float properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
{
FloatProperty prop;
ReadFloatProperty(prop);
if (prop.name == "Shininess")
{
mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
}
}
// Bool properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
{
BoolProperty prop;
ReadBoolProperty(prop);
if (prop.name == "Wireframe")
{
int val = (prop.value ? true : false);
mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
}
else if (prop.name == "GouraudShading")
{
int val = (prop.value ? aiShadingMode_Gouraud
: aiShadingMode_NoShading);
mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
}
}
// String properties - textures and texture related properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
!ASSIMP_stricmp(reader->getNodeName(),"enum"))
{
StringProperty prop;
ReadStringProperty(prop);
if (prop.value.length())
{
// material type (shader)
if (prop.name == "Type")
{
if (prop.value == "trans_vertex_alpha")
{
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
}
else if (prop.value == "lightmap")
{
matFlags = AI_IRRMESH_MAT_lightmap;
}
else if (prop.value == "solid_2layer")
{
matFlags = AI_IRRMESH_MAT_solid_2layer;
}
else if (prop.value == "lightmap_m2")
{
matFlags = AI_IRRMESH_MAT_lightmap_m2;
}
else if (prop.value == "lightmap_m4")
{
matFlags = AI_IRRMESH_MAT_lightmap_m4;
}
else if (prop.value == "lightmap_light")
{
matFlags = AI_IRRMESH_MAT_lightmap_light;
}
else if (prop.value == "lightmap_light_m2")
{
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
}
else if (prop.value == "lightmap_light_m4")
{
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
}
else if (prop.value == "lightmap_add")
{
matFlags = AI_IRRMESH_MAT_lightmap_add;
}
// Normal and parallax maps are treated equally
else if (prop.value == "normalmap_solid" ||
prop.value == "parallaxmap_solid")
{
matFlags = AI_IRRMESH_MAT_normalmap_solid;
}
else if (prop.value == "normalmap_trans_vertex_alpha" ||
prop.value == "parallaxmap_trans_vertex_alpha")
{
matFlags = AI_IRRMESH_MAT_normalmap_tva;
}
else if (prop.value == "normalmap_trans_add" ||
prop.value == "parallaxmap_trans_add")
{
matFlags = AI_IRRMESH_MAT_normalmap_ta;
}
}
// Up to 4 texture channels are supported
else if (prop.name == "Texture1")
{
// Always accept the primary texture channel
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
else if (prop.name == "Texture2")
{
// 2-layer material lightmapped?
if (matFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
{
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
// set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
// alternatively: normal or parallax mapping
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid)
{
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(1));
// set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
}
else if (prop.name == "Texture3")
{
// We don't process the third texture channel as Irrlicht
// does not seem to use it.
#if 0
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(2));
#endif
}
else if (prop.name == "Texture4" )
{
// We don't process the fourth texture channel as Irrlicht
// does not seem to use it.
#if 0
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(3));
#endif
}
// Texture mapping options
if (prop.name == "TextureWrap1" && cnt >= 1)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
}
else if (prop.name == "TextureWrap2" && cnt >= 2)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
}
else if (prop.name == "TextureWrap3" && cnt >= 3)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(2));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(2));
}
else if (prop.name == "TextureWrap4" && cnt >= 4)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(3));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(3));
}
}
}
break;
case EXN_ELEMENT_END:
/* Assume there are no further nested nodes in <material> elements
*/
if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
{
// Now process lightmapping flags
// We should have at least one texture, however
// if there are multiple textures we assign the
// lightmap settings to the last texture.
if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
{
float f = 1.f;
// Additive lightmap?
int op = (matFlags & AI_IRRMESH_MAT_lightmap_add
? aiTextureOp_Add : aiTextureOp_Multiply);
// Handle Irrlicht's lightmapping scaling factor
if (matFlags & AI_IRRMESH_MAT_lightmap_m2 ||
matFlags & AI_IRRMESH_MAT_lightmap_light_m2)
{
f = 2.f;
}
else if (matFlags & AI_IRRMESH_MAT_lightmap_m4 ||
matFlags & AI_IRRMESH_MAT_lightmap_light_m4)
{
f = 4.f;
}
mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_DIFFUSE(cnt-1));
mat->AddProperty( &op,1, AI_MATKEY_TEXOP_DIFFUSE(cnt-1));
}
return mat;
}
default:
// GCC complains here ...
break;
}
}
DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
return mat;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter() IRRMeshImporter::IRRMeshImporter()
@ -959,9 +538,9 @@ void IRRMeshImporter::InternReadFile( const std::string& pFile,
pScene->mRootNode->mMeshes[i] = i; pScene->mRootNode->mMeshes[i] = i;
// transformation matrix to convert from IRRMESH to ASSIMP coordinates // transformation matrix to convert from IRRMESH to ASSIMP coordinates
pScene->mRootNode->mTransformation *= aiMatrix4x4( pScene->mRootNode->mTransformation *= AI_TO_IRR_MATRIX;
1.0f, 0.0f, 0.0f, 0.f, 0.0f, 0.0f, -1.0f, 0.f, 0.0f, 1.0f, 0.0f, 0.f, 0.f, 0.f, 0.f, 1.f);
// clean up and return
delete reader; delete reader;
AI_DEBUG_INVALIDATE_PTR(reader); AI_DEBUG_INVALIDATE_PTR(reader);
} }

View File

@ -43,89 +43,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_IRRMESHLOADER_H_INCLUDED #ifndef AI_IRRMESHLOADER_H_INCLUDED
#define AI_IRRMESHLOADER_H_INCLUDED #define AI_IRRMESHLOADER_H_INCLUDED
#include "./irrXML/irrXMLWrapper.h"
#include "BaseImporter.h" #include "BaseImporter.h"
#include "IRRShared.h"
namespace Assimp { namespace Assimp {
// Default: 0 = solid, one texture
#define AI_IRRMESH_MAT_solid_2layer 0x10000
// Transparency flags
#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
#define AI_IRRMESH_MAT_trans_add 0x2
// Lightmapping flags
#define AI_IRRMESH_MAT_lightmap 0x2
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4)
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8)
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10)
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20)
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40)
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80)
// Standard NormalMap (or Parallax map, they're treated equally)
#define AI_IRRMESH_MAT_normalmap_solid (0x100)
// Normal map combined with vertex alpha
#define AI_IRRMESH_MAT_normalmap_tva \
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
// Normal map combined with additive transparency
#define AI_IRRMESH_MAT_normalmap_ta \
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
// Special flag. It indicates a second texture has been found
// Its type depends ... either a normal textue or a normal map
#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
// ---------------------------------------------------------------------------
/** Base class for the Irr and IrrMesh importers
*/
class IrrlichtBase
{
protected:
template <class T>
struct Property
{
std::string name;
T value;
};
typedef Property<uint32_t> HexProperty;
typedef Property<std::string> StringProperty;
typedef Property<bool> BoolProperty;
typedef Property<float> FloatProperty;
typedef Property<aiVector3D> VectorProperty;
typedef Property<int> IntProperty;
/** XML reader instance
*/
IrrXMLReader* reader;
// -------------------------------------------------------------------
/** Parse a material description from the XML
* @return The created material
* @param matFlags Receives AI_IRRMESH_MAT_XX flags
*/
aiMaterial* ParseMaterial(unsigned int& matFlags);
// -------------------------------------------------------------------
/** Read a property of the specified type from the current XML element.
* @param out Recives output data
*/
void ReadHexProperty (HexProperty& out);
void ReadStringProperty (StringProperty& out);
void ReadBoolProperty (BoolProperty& out);
void ReadFloatProperty (FloatProperty& out);
void ReadVectorProperty (VectorProperty& out);
void ReadIntProperty (IntProperty& out);
};
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** IrrMesh importer class. /** IrrMesh importer class.
* *

468
code/IRRShared.cpp 100644
View File

@ -0,0 +1,468 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file IRRShared.cpp
* @brief Shared utilities for the IRR and IRRMESH loaders
*/
#include "AssimpPCH.h"
#include "IRRShared.h"
#include "ParsingUtils.h"
#include "fast_atof.h"
using namespace Assimp;
// Transformation matrix to convert from Assimp to IRR space
const aiMatrix4x4 Assimp::AI_TO_IRR_MATRIX = aiMatrix4x4 (
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
// ------------------------------------------------------------------------------------------------
// read a property in hexadecimal format (i.e. ffffffff)
void IrrlichtBase::ReadHexProperty (HexProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// parse the hexadecimal value
out.value = strtol16(reader->getAttributeValue(i));
}
}
}
// ------------------------------------------------------------------------------------------------
// read a decimal property
void IrrlichtBase::ReadIntProperty (IntProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// parse the ecimal value
out.value = strtol10s(reader->getAttributeValue(i));
}
}
}
// ------------------------------------------------------------------------------------------------
// read a string property
void IrrlichtBase::ReadStringProperty (StringProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// simple copy the string
out.value = std::string (reader->getAttributeValue(i));
}
}
}
// ------------------------------------------------------------------------------------------------
// read a boolean property
void IrrlichtBase::ReadBoolProperty (BoolProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// true or false, case insensitive
out.value = (ASSIMP_stricmp( reader->getAttributeValue(i),
"true") ? false : true);
}
}
}
// ------------------------------------------------------------------------------------------------
// read a float property
void IrrlichtBase::ReadFloatProperty (FloatProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// just parse the float
out.value = fast_atof( reader->getAttributeValue(i) );
}
}
}
// ------------------------------------------------------------------------------------------------
// read a vector property
void IrrlichtBase::ReadVectorProperty (VectorProperty& out)
{
for (int i = 0; i < reader->getAttributeCount();++i)
{
if (!ASSIMP_stricmp(reader->getAttributeName(i),"name"))
{
out.name = std::string( reader->getAttributeValue(i) );
}
else if (!ASSIMP_stricmp(reader->getAttributeName(i),"value"))
{
// three floats, separated with commas
const char* ptr = reader->getAttributeValue(i);
SkipSpaces(&ptr);
ptr = fast_atof_move( ptr,(float&)out.value.x );
SkipSpaces(&ptr);
if (',' != *ptr)
{
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
}
else SkipSpaces(ptr+1,&ptr);
ptr = fast_atof_move( ptr,(float&)out.value.y );
SkipSpaces(&ptr);
if (',' != *ptr)
{
DefaultLogger::get()->error("IRR(MESH): Expected comma in vector definition");
}
else SkipSpaces(ptr+1,&ptr);
ptr = fast_atof_move( ptr,(float&)out.value.z );
}
}
}
// ------------------------------------------------------------------------------------------------
// Convert a string to a proper aiMappingMode
int ConvertMappingMode(const std::string& mode)
{
if (mode == "texture_clamp_repeat")
{
return aiTextureMapMode_Wrap;
}
else if (mode == "texture_clamp_mirror")
return aiTextureMapMode_Mirror;
return aiTextureMapMode_Clamp;
}
// ------------------------------------------------------------------------------------------------
// Parse a material from the XML file
aiMaterial* IrrlichtBase::ParseMaterial(unsigned int& matFlags)
{
MaterialHelper* mat = new MaterialHelper();
aiColor4D clr;
aiString s;
matFlags = 0; // zero output flags
int cnt = 0; // number of used texture channels
// Continue reading from the file
while (reader->read())
{
switch (reader->getNodeType())
{
case EXN_ELEMENT:
// Hex properties
if (!ASSIMP_stricmp(reader->getNodeName(),"color"))
{
HexProperty prop;
ReadHexProperty(prop);
if (prop.name == "Diffuse")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
}
else if (prop.name == "Ambient")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_AMBIENT);
}
else if (prop.name == "Specular")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR);
}
// NOTE: The 'emissive' property causes problems. It is
// often != 0, even if there is obviously no light
// emitted by the described surface. In fact I think
// IRRLICHT ignores this property, too.
#if 0
else if (prop.name == "Emissive")
{
ColorFromARGBPacked(prop.value,clr);
mat->AddProperty(&clr,1,AI_MATKEY_COLOR_EMISSIVE);
}
#endif
}
// Float properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"float"))
{
FloatProperty prop;
ReadFloatProperty(prop);
if (prop.name == "Shininess")
{
mat->AddProperty(&prop.value,1,AI_MATKEY_SHININESS);
}
}
// Bool properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"bool"))
{
BoolProperty prop;
ReadBoolProperty(prop);
if (prop.name == "Wireframe")
{
int val = (prop.value ? true : false);
mat->AddProperty(&val,1,AI_MATKEY_ENABLE_WIREFRAME);
}
else if (prop.name == "GouraudShading")
{
int val = (prop.value ? aiShadingMode_Gouraud
: aiShadingMode_NoShading);
mat->AddProperty(&val,1,AI_MATKEY_SHADING_MODEL);
}
}
// String properties - textures and texture related properties
else if (!ASSIMP_stricmp(reader->getNodeName(),"texture") ||
!ASSIMP_stricmp(reader->getNodeName(),"enum"))
{
StringProperty prop;
ReadStringProperty(prop);
if (prop.value.length())
{
// material type (shader)
if (prop.name == "Type")
{
if (prop.value == "trans_vertex_alpha")
{
matFlags = AI_IRRMESH_MAT_trans_vertex_alpha;
}
else if (prop.value == "lightmap")
{
matFlags = AI_IRRMESH_MAT_lightmap;
}
else if (prop.value == "solid_2layer")
{
matFlags = AI_IRRMESH_MAT_solid_2layer;
}
else if (prop.value == "lightmap_m2")
{
matFlags = AI_IRRMESH_MAT_lightmap_m2;
}
else if (prop.value == "lightmap_m4")
{
matFlags = AI_IRRMESH_MAT_lightmap_m4;
}
else if (prop.value == "lightmap_light")
{
matFlags = AI_IRRMESH_MAT_lightmap_light;
}
else if (prop.value == "lightmap_light_m2")
{
matFlags = AI_IRRMESH_MAT_lightmap_light_m2;
}
else if (prop.value == "lightmap_light_m4")
{
matFlags = AI_IRRMESH_MAT_lightmap_light_m4;
}
else if (prop.value == "lightmap_add")
{
matFlags = AI_IRRMESH_MAT_lightmap_add;
}
// Normal and parallax maps are treated equally
else if (prop.value == "normalmap_solid" ||
prop.value == "parallaxmap_solid")
{
matFlags = AI_IRRMESH_MAT_normalmap_solid;
}
else if (prop.value == "normalmap_trans_vertex_alpha" ||
prop.value == "parallaxmap_trans_vertex_alpha")
{
matFlags = AI_IRRMESH_MAT_normalmap_tva;
}
else if (prop.value == "normalmap_trans_add" ||
prop.value == "parallaxmap_trans_add")
{
matFlags = AI_IRRMESH_MAT_normalmap_ta;
}
}
// Up to 4 texture channels are supported
else if (prop.name == "Texture1")
{
// Always accept the primary texture channel
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
else if (prop.name == "Texture2")
{
// 2-layer material lightmapped?
if (matFlags & (AI_IRRMESH_MAT_solid_2layer | AI_IRRMESH_MAT_lightmap))
{
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(1));
// set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
// alternatively: normal or parallax mapping
else if (matFlags & AI_IRRMESH_MAT_normalmap_solid)
{
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_NORMALS(1));
// set the corresponding material flag
matFlags |= AI_IRRMESH_EXTRA_2ND_TEXTURE;
}
}
else if (prop.name == "Texture3")
{
// We don't process the third texture channel as Irrlicht
// does not seem to use it.
#if 0
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(2));
#endif
}
else if (prop.name == "Texture4" )
{
// We don't process the fourth texture channel as Irrlicht
// does not seem to use it.
#if 0
++cnt;
s.Set(prop.value);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(3));
#endif
}
// Texture mapping options
if (prop.name == "TextureWrap1" && cnt >= 1)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(0));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(0));
}
else if (prop.name == "TextureWrap2" && cnt >= 2)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(1));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(1));
}
else if (prop.name == "TextureWrap3" && cnt >= 3)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(2));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(2));
}
else if (prop.name == "TextureWrap4" && cnt >= 4)
{
int map = ConvertMappingMode(prop.value);
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_U_DIFFUSE(3));
mat->AddProperty(&map,1,AI_MATKEY_MAPPINGMODE_V_DIFFUSE(3));
}
}
}
break;
case EXN_ELEMENT_END:
/* Assume there are no further nested nodes in <material> elements
*/
if (/* IRRMESH */ !ASSIMP_stricmp(reader->getNodeName(),"material") ||
/* IRR */ !ASSIMP_stricmp(reader->getNodeName(),"attributes"))
{
// Now process lightmapping flags
// We should have at least one texture, however
// if there are multiple textures we assign the
// lightmap settings to the last texture.
if (cnt && matFlags & AI_IRRMESH_MAT_lightmap)
{
float f = 1.f;
// Additive lightmap?
int op = (matFlags & AI_IRRMESH_MAT_lightmap_add
? aiTextureOp_Add : aiTextureOp_Multiply);
// Handle Irrlicht's lightmapping scaling factor
if (matFlags & AI_IRRMESH_MAT_lightmap_m2 ||
matFlags & AI_IRRMESH_MAT_lightmap_light_m2)
{
f = 2.f;
}
else if (matFlags & AI_IRRMESH_MAT_lightmap_m4 ||
matFlags & AI_IRRMESH_MAT_lightmap_light_m4)
{
f = 4.f;
}
mat->AddProperty( &f, 1, AI_MATKEY_TEXBLEND_DIFFUSE(cnt-1));
mat->AddProperty( &op,1, AI_MATKEY_TEXOP_DIFFUSE(cnt-1));
}
return mat;
}
default:
// GCC complains here ...
break;
}
}
DefaultLogger::get()->error("IRRMESH: Unexpected end of file. Material is not complete");
return mat;
}

115
code/IRRShared.h 100644
View File

@ -0,0 +1,115 @@
/** @file IRRShared.h
* @brief Shared utilities for the IRR and IRRMESH loaders
*/
#ifndef INCLUDED_AI_IRRSHARED_H
#define INCLUDED_AI_IRRSHARED_H
#include "irrXMLWrapper.h"
#include "BaseImporter.h"
namespace Assimp {
/** @brief Matrix to convert from Assimp to IRR and backwards
*/
extern const aiMatrix4x4 AI_TO_IRR_MATRIX;
// Default: 0 = solid, one texture
#define AI_IRRMESH_MAT_solid_2layer 0x10000
// Transparency flags
#define AI_IRRMESH_MAT_trans_vertex_alpha 0x1
#define AI_IRRMESH_MAT_trans_add 0x2
// Lightmapping flags
#define AI_IRRMESH_MAT_lightmap 0x2
#define AI_IRRMESH_MAT_lightmap_m2 (AI_IRRMESH_MAT_lightmap|0x4)
#define AI_IRRMESH_MAT_lightmap_m4 (AI_IRRMESH_MAT_lightmap|0x8)
#define AI_IRRMESH_MAT_lightmap_light (AI_IRRMESH_MAT_lightmap|0x10)
#define AI_IRRMESH_MAT_lightmap_light_m2 (AI_IRRMESH_MAT_lightmap|0x20)
#define AI_IRRMESH_MAT_lightmap_light_m4 (AI_IRRMESH_MAT_lightmap|0x40)
#define AI_IRRMESH_MAT_lightmap_add (AI_IRRMESH_MAT_lightmap|0x80)
// Standard NormalMap (or Parallax map, they're treated equally)
#define AI_IRRMESH_MAT_normalmap_solid (0x100)
// Normal map combined with vertex alpha
#define AI_IRRMESH_MAT_normalmap_tva \
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_vertex_alpha)
// Normal map combined with additive transparency
#define AI_IRRMESH_MAT_normalmap_ta \
(AI_IRRMESH_MAT_normalmap_solid | AI_IRRMESH_MAT_trans_add)
// Special flag. It indicates a second texture has been found
// Its type depends ... either a normal textue or a normal map
#define AI_IRRMESH_EXTRA_2ND_TEXTURE 0x100000
// ---------------------------------------------------------------------------
/** Base class for the Irr and IrrMesh importers.
*
* Declares some irrlight-related xml parsing utilities and provides tools
* to load materials from IRR and IRRMESH files.
*/
class IrrlichtBase
{
protected:
/** @brief Data structure for a simple name-value property
*/
template <class T>
struct Property
{
std::string name;
T value;
};
typedef Property<uint32_t> HexProperty;
typedef Property<std::string> StringProperty;
typedef Property<bool> BoolProperty;
typedef Property<float> FloatProperty;
typedef Property<aiVector3D> VectorProperty;
typedef Property<int> IntProperty;
/** XML reader instance
*/
IrrXMLReader* reader;
// -------------------------------------------------------------------
/** Parse a material description from the XML
* @return The created material
* @param matFlags Receives AI_IRRMESH_MAT_XX flags
*/
aiMaterial* ParseMaterial(unsigned int& matFlags);
// -------------------------------------------------------------------
/** Read a property of the specified type from the current XML element.
* @param out Recives output data
*/
void ReadHexProperty (HexProperty& out);
void ReadStringProperty (StringProperty& out);
void ReadBoolProperty (BoolProperty& out);
void ReadFloatProperty (FloatProperty& out);
void ReadVectorProperty (VectorProperty& out);
void ReadIntProperty (IntProperty& out);
};
// ------------------------------------------------------------------------------------------------
// Unpack a hex color, e.g. 0xdcdedfff
inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
{
clr.a = ((in >> 24) & 0xff) / 255.f;
clr.r = ((in >> 16) & 0xff) / 255.f;
clr.g = ((in >> 8) & 0xff) / 255.f;
clr.b = ((in ) & 0xff) / 255.f;
}
} // end namespace Assimp
#endif // !! INCLUDED_AI_IRRSHARED_H

View File

@ -42,8 +42,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the LWO importer class for the older LWOB /** @file Implementation of the LWO importer class for the older LWOB
file formats, including materials */ file formats, including materials */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
// Internal headers // Internal headers
#include "LWOLoader.h" #include "LWOLoader.h"
@ -340,3 +340,5 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
mFileBuffer = next; mFileBuffer = next;
} }
} }
#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER

View File

@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the LWO importer class */ /** @file Implementation of the LWO importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
// internal headers // internal headers
#include "LWOLoader.h" #include "LWOLoader.h"
@ -57,14 +57,12 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LWOImporter::LWOImporter() LWOImporter::LWOImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
LWOImporter::~LWOImporter() LWOImporter::~LWOImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -1243,3 +1241,5 @@ void LWOImporter::LoadLWO2File()
mFileBuffer = next; mFileBuffer = next;
} }
} }
#endif // !! ASSIMP_BUILD_NO_LWO_IMPORTER

View File

@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
// internal headers // internal headers
#include "LWOLoader.h" #include "LWOLoader.h"
@ -819,3 +820,5 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
mFileBuffer = next; mFileBuffer = next;
} }
} }
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER

View File

@ -40,6 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
/** @file Implementation of the MD2 importer class */ /** @file Implementation of the MD2 importer class */
#include "MD2Loader.h" #include "MD2Loader.h"
@ -47,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "ByteSwap.h" #include "ByteSwap.h"
#include "MD2NormalTable.h" // shouldn't be included by other units #include "MD2NormalTable.h" // shouldn't be included by other units
using namespace Assimp; using namespace Assimp;
using namespace Assimp::MD2; using namespace Assimp::MD2;
@ -422,3 +422,5 @@ void MD2Importer::InternReadFile( const std::string& pFile,
pScene->mMeshes[0]->mFaces[i].mIndices[2] = iTemp+0; pScene->mMeshes[0]->mFaces[i].mIndices[2] = iTemp+0;
} }
} }
#endif // !! ASSIMP_BUILD_NO_MD2_IMPORTER

View File

@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MD3 importer class */ /** @file Implementation of the MD3 importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_MD3_IMPORTER
#include "MD3Loader.h" #include "MD3Loader.h"
#include "MaterialSystem.h" #include "MaterialSystem.h"
@ -55,14 +55,12 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
MD3Importer::MD3Importer() MD3Importer::MD3Importer()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
MD3Importer::~MD3Importer() MD3Importer::~MD3Importer()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -439,3 +437,5 @@ void MD3Importer::InternReadFile(
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mRootNode->mMeshes[i] = i; pScene->mRootNode->mMeshes[i] = i;
} }
#endif // !! ASSIMP_BUILD_NO_MD3_IMPORTER

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MD5 importer class */ /** @file Implementation of the MD5 importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
// internal headers // internal headers
#include "MaterialSystem.h" #include "MaterialSystem.h"
@ -84,6 +85,7 @@ bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
if (extension[3] != '5')return false; if (extension[3] != '5')return false;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MD5Importer::InternReadFile( void MD5Importer::InternReadFile(
@ -109,6 +111,7 @@ void MD5Importer::InternReadFile(
if (!bHadMD5Mesh)pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE; if (!bHadMD5Mesh)pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MD5Importer::LoadFileIntoMemory (IOStream* file) void MD5Importer::LoadFileIntoMemory (IOStream* file)
{ {
@ -128,6 +131,7 @@ void MD5Importer::LoadFileIntoMemory (IOStream* file)
// now remove all line comments from the file // now remove all line comments from the file
CommentRemover::RemoveLineComments("//",this->mBuffer,' '); CommentRemover::RemoveLineComments("//",this->mBuffer,' ');
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MD5Importer::UnloadFileFromMemory () void MD5Importer::UnloadFileFromMemory ()
{ {
@ -136,6 +140,7 @@ void MD5Importer::UnloadFileFromMemory ()
this->mBuffer = NULL; this->mBuffer = NULL;
this->fileSize = 0; this->fileSize = 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MakeDataUnique (MD5::MeshDesc& meshSrc) void MakeDataUnique (MD5::MeshDesc& meshSrc)
{ {
@ -182,6 +187,7 @@ void MakeDataUnique (MD5::MeshDesc& meshSrc)
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void AttachChilds(int iParentID,aiNode* piParent,BoneList& bones) void AttachChilds(int iParentID,aiNode* piParent,BoneList& bones)
{ {
@ -238,6 +244,7 @@ void AttachChilds(int iParentID,aiNode* piParent,BoneList& bones)
piParent->mChildren -= piParent->mNumChildren; piParent->mChildren -= piParent->mNumChildren;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MD5Importer::LoadMD5MeshFile () void MD5Importer::LoadMD5MeshFile ()
{ {
@ -431,8 +438,9 @@ void MD5Importer::LoadMD5MeshFile ()
} }
// delete the file again // delete the file again
this->UnloadFileFromMemory(); UnloadFileFromMemory();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MD5Importer::LoadMD5AnimFile () void MD5Importer::LoadMD5AnimFile ()
{ {
@ -448,7 +456,7 @@ void MD5Importer::LoadMD5AnimFile ()
bHadMD5Anim = true; bHadMD5Anim = true;
// now load the file into memory // now load the file into memory
this->LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// now construct a parser and parse the file // now construct a parser and parse the file
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer,fileSize);
@ -558,5 +566,7 @@ void MD5Importer::LoadMD5AnimFile ()
} }
// delete the file again // delete the file again
this->UnloadFileFromMemory(); UnloadFileFromMemory();
} }
#endif // !! ASSIMP_BUILD_NO_MD5_IMPORTER

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDC importer class */ /** @file Implementation of the MDC importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
// internal headers // internal headers
#include "MDCLoader.h" #include "MDCLoader.h"
@ -104,6 +105,7 @@ bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Validate the header of the given MDC file // Validate the header of the given MDC file
void MDCImporter::ValidateHeader() void MDCImporter::ValidateHeader()
@ -143,6 +145,7 @@ void MDCImporter::ValidateHeader()
if (this->configFrameID >= this->pcHeader->ulNumFrames) if (this->configFrameID >= this->pcHeader->ulNumFrames)
throw new ImportErrorException("The requested frame is not available"); throw new ImportErrorException("The requested frame is not available");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Validate the header of a given MDC file surface // Validate the header of a given MDC file surface
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf) void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
@ -175,6 +178,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
"are invalid and point somewhere behind the file."); "are invalid and point somewhere behind the file.");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void MDCImporter::SetupProperties(const Importer* pImp) void MDCImporter::SetupProperties(const Importer* pImp)
@ -187,6 +191,7 @@ void MDCImporter::SetupProperties(const Importer* pImp)
this->configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); this->configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MDCImporter::InternReadFile( void MDCImporter::InternReadFile(
@ -461,3 +466,5 @@ void MDCImporter::InternReadFile(
} }
} }
} }
#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER

View File

@ -43,15 +43,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// internal headers // internal headers
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
#include "MDLLoader.h" #include "MDLLoader.h"
#include "MDLDefaultColorMap.h" #include "MDLDefaultColorMap.h"
#include "MD2FileData.h" #include "MD2FileData.h"
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// macros used by the MDL7 loader // macros used by the MDL7 loader
@ -2047,3 +2046,5 @@ void MDLImporter::InternReadFile_HL2( )
{ {
//const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer; //const MDL::Header_HL2* pcHeader = (const MDL::Header_HL2*)this->mBuffer;
} }
#endif // !! ASSIMP_BUILD_NO_MDL_IMPORTER

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material part of the MDL importer class */ /** @file Implementation of the material part of the MDL importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
// internal headers // internal headers
#include "MDLLoader.h" #include "MDLLoader.h"
@ -50,10 +51,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a suitable pallette file or take teh default one
void MDLImporter::SearchPalette(const unsigned char** pszColorMap) void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
{ {
// now try to find the color map in the current directory // now try to find the color map in the current directory
IOStream* pcStream = this->pIOHandler->Open(configPalette,"rb"); IOStream* pcStream = pIOHandler->Open(configPalette,"rb");
const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap; const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap;
if(pcStream) if(pcStream)
@ -70,25 +72,26 @@ void MDLImporter::SearchPalette(const unsigned char** pszColorMap)
pcStream = NULL; pcStream = NULL;
} }
*pszColorMap = szColorMap; *pszColorMap = szColorMap;
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Free the palette again
void MDLImporter::FreePalette(const unsigned char* szColorMap) void MDLImporter::FreePalette(const unsigned char* szColorMap)
{ {
if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap) if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
{
delete[] szColorMap; delete[] szColorMap;
}
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether we can replace a texture with a single color
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture) aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
{ {
ai_assert(NULL != pcTexture); ai_assert(NULL != pcTexture);
aiColor4D clrOut; aiColor4D clrOut;
clrOut.r = std::numeric_limits<float>::quiet_NaN(); clrOut.r = std::numeric_limits<float>::quiet_NaN();
if (!pcTexture->mHeight || !pcTexture->mWidth)return clrOut; if (!pcTexture->mHeight || !pcTexture->mWidth)
return clrOut;
const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth; const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth;
const aiTexel* pcTexel = pcTexture->pcData+1; const aiTexel* pcTexel = pcTexture->pcData+1;
@ -111,10 +114,12 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
} }
return clrOut; return clrOut;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a texture from a MDL3 file
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData) void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
{ {
const MDL::Header *pcHeader = (const MDL::Header*)this->mBuffer; //the endianess is allready corrected in the InternReadFile_3DGS_MDL345 function const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianess is allready corrected in the InternReadFile_3DGS_MDL345 function
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth * VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
pcHeader->skinheight); pcHeader->skinheight);
@ -141,20 +146,22 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
pcNew->pcData[i].b = *sz; pcNew->pcData[i].b = *sz;
} }
this->FreePalette(szColorMap); FreePalette(szColorMap);
// store the texture // store the texture
aiTexture** pc = this->pScene->mTextures; aiTexture** pc = this->pScene->mTextures;
this->pScene->mTextures = new aiTexture*[this->pScene->mNumTextures+1]; this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < this->pScene->mNumTextures;++i) for (unsigned int i = 0; i <pScene->mNumTextures;++i)
this->pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
this->pScene->mTextures[this->pScene->mNumTextures] = pcNew; pScene->mTextures[this->pScene->mNumTextures] = pcNew;
this->pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
return; return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a texture from a MDL4 file
void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData, void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip) unsigned int* piSkip)
@ -184,25 +191,27 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
{ {
if (!this->pScene->mNumTextures) if (!this->pScene->mNumTextures)
{ {
this->pScene->mNumTextures = 1; pScene->mNumTextures = 1;
this->pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture*[1];
this->pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew;
} }
else else
{ {
aiTexture** pc = this->pScene->mTextures; aiTexture** pc = pScene->mTextures;
this->pScene->mTextures = new aiTexture*[this->pScene->mNumTextures+1]; pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < this->pScene->mNumTextures;++i) for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
this->pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
this->pScene->mTextures[this->pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew;
this->pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} }
else delete pcNew; else delete pcNew;
return; return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load color data of a texture and convert it to our output format
void MDLImporter::ParseTextureColorData(const unsigned char* szData, void MDLImporter::ParseTextureColorData(const unsigned char* szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip, unsigned int* piSkip,
@ -366,15 +375,15 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// FIXME: Also support for MIP maps? // FIXME: Also support for MIP maps?
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a texture from a MDL5 file
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData, void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip) unsigned int* piSkip)
{ {
ai_assert(NULL != piSkip); ai_assert(NULL != piSkip);
bool bNoRead = *piSkip == 0xffffffff; bool bNoRead = *piSkip == 0xffffffff;
// allocate a new texture object // allocate a new texture object
@ -420,7 +429,7 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
else else
{ {
// parse the color data of the texture // parse the color data of the texture
this->ParseTextureColorData(szData,iType, ParseTextureColorData(szData,iType,
piSkip,pcNew); piSkip,pcNew);
} }
*piSkip += sizeof(uint32_t) * 2; *piSkip += sizeof(uint32_t) * 2;
@ -430,26 +439,28 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// store the texture // store the texture
if (!this->pScene->mNumTextures) if (!this->pScene->mNumTextures)
{ {
this->pScene->mNumTextures = 1; pScene->mNumTextures = 1;
this->pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture*[1];
this->pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew;
} }
else else
{ {
aiTexture** pc = this->pScene->mTextures; aiTexture** pc = pScene->mTextures;
this->pScene->mTextures = new aiTexture*[this->pScene->mNumTextures+1]; pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < this->pScene->mNumTextures;++i) for (unsigned int i = 0; i < pScene->mNumTextures;++i)
this->pScene->mTextures[i] = pc[i]; this->pScene->mTextures[i] = pc[i];
this->pScene->mTextures[this->pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew;
this->pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} }
else delete pcNew; else delete pcNew;
return; return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a skin from a MDL7 file - more complex than all other subformats
void MDLImporter::ParseSkinLump_3DGS_MDL7( void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char* szCurrent,
const unsigned char** szCurrentOut, const unsigned char** szCurrentOut,
@ -466,11 +477,6 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (0x1 == iMasked) if (0x1 == iMasked)
{ {
// ***** REFERENCE TO ANOTHER SKIN INDEX ***** // ***** REFERENCE TO ANOTHER SKIN INDEX *****
// NOTE: Documentation - if you can call it a documentation, I prefer
// the expression "rubbish" - states it is currently unused. However,
// I don't know what ideas the terrible developers of Conitec will
// have tomorrow, so Im going to implement it.
int referrer = (int)iWidth; int referrer = (int)iWidth;
pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL); pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL);
} }
@ -486,6 +492,8 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew = new aiTexture(); pcNew = new aiTexture();
pcNew->mHeight = 0; pcNew->mHeight = 0;
pcNew->mWidth = iWidth; pcNew->mWidth = iWidth;
// place a proper format hint
pcNew->achFormatHint[0] = 'd'; pcNew->achFormatHint[0] = 'd';
pcNew->achFormatHint[1] = 'd'; pcNew->achFormatHint[1] = 'd';
pcNew->achFormatHint[2] = 's'; pcNew->achFormatHint[2] = 's';
@ -622,6 +630,8 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE); pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE);
#undef COLOR_MULITPLY_RGB
// FIX: Take the opacity from the ambient color // FIX: Take the opacity from the ambient color
// the doc says something else, but it is fact that MED exports the // the doc says something else, but it is fact that MED exports the
// opacity like this .... ARRRGGHH! // opacity like this .... ARRRGGHH!
@ -664,7 +674,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
} }
// if an embedded texture has been loaded setup the corresponding // If an embedded texture has been loaded setup the corresponding
// data structures in the aiScene instance // data structures in the aiScene instance
if (pcNew && this->pScene->mNumTextures <= 999) if (pcNew && this->pScene->mNumTextures <= 999)
{ {
@ -702,7 +712,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
*szCurrentOut = szCurrent; *szCurrentOut = szCurrent;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Skip a skin lump
void MDLImporter::SkipSkinLump_3DGS_MDL7( void MDLImporter::SkipSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char* szCurrent,
const unsigned char** szCurrentOut, const unsigned char** szCurrentOut,
@ -748,28 +760,6 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
if (iType & AI_MDL7_SKINTYPE_MATERIAL) if (iType & AI_MDL7_SKINTYPE_MATERIAL)
{ {
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent;
AI_SWAP4(pcMatIn->Diffuse.r);
AI_SWAP4(pcMatIn->Diffuse.g);
AI_SWAP4(pcMatIn->Diffuse.b);
AI_SWAP4(pcMatIn->Diffuse.a);
AI_SWAP4(pcMatIn->Ambient.r);
AI_SWAP4(pcMatIn->Ambient.g);
AI_SWAP4(pcMatIn->Ambient.b);
AI_SWAP4(pcMatIn->Ambient.a);
AI_SWAP4(pcMatIn->Specular.r);
AI_SWAP4(pcMatIn->Specular.g);
AI_SWAP4(pcMatIn->Specular.b);
AI_SWAP4(pcMatIn->Specular.a);
AI_SWAP4(pcMatIn->Emissive.r);
AI_SWAP4(pcMatIn->Emissive.g);
AI_SWAP4(pcMatIn->Emissive.b);
AI_SWAP4(pcMatIn->Emissive.a);
AI_SWAP4(pcMatIn->Power);
szCurrent = (unsigned char*)(pcMatIn+1); szCurrent = (unsigned char*)(pcMatIn+1);
} }
@ -783,7 +773,9 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
} }
*szCurrentOut = szCurrent; *szCurrentOut = szCurrent;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// What the fuck does this function do? Can't remember
void MDLImporter::ParseSkinLump_3DGS_MDL7( void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char* szCurrent,
const unsigned char** szCurrentOut, const unsigned char** szCurrentOut,
@ -805,7 +797,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// skip length of file name // skip length of file name
szCurrent += AI_MDL7_MAX_TEXNAMESIZE; szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
this->ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut, ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut,
pcSkin->typ,pcSkin->width,pcSkin->height); pcSkin->typ,pcSkin->width,pcSkin->height);
// place the name of the skin in the material // place the name of the skin in the material
@ -819,5 +811,6 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME); pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
} }
return;
} }
#endif // !! ASSIMP_BUILD_NO_MDL_IMPORTER

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the STL importer class */ /** @file Implementation of the STL importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_NFF_IMPORTER
// internal headers // internal headers
#include "NFFLoader.h" #include "NFFLoader.h"
@ -55,14 +56,12 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
NFFImporter::NFFImporter() NFFImporter::NFFImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
NFFImporter::~NFFImporter() NFFImporter::~NFFImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -1260,3 +1259,5 @@ void NFFImporter::InternReadFile( const std::string& pFile,
} }
pScene->mRootNode = root; pScene->mRootNode = root;
} }
#endif // !! ASSIMP_BUILD_NO_NFF_IMPORTER

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@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the OFF importer class */ /** @file Implementation of the OFF importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
// internal headers // internal headers
#include "OFFLoader.h" #include "OFFLoader.h"
@ -54,14 +55,12 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
OFFImporter::OFFImporter() OFFImporter::OFFImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
OFFImporter::~OFFImporter() OFFImporter::~OFFImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -197,3 +196,5 @@ void OFFImporter::InternReadFile( const std::string& pFile,
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE); pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
pScene->mMaterials[0] = pcMat; pScene->mMaterials[0] = pcMat;
} }
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER

View File

@ -148,8 +148,14 @@ struct Material
{ {
//! NAme of material description //! NAme of material description
aiString MaterialName; aiString MaterialName;
//! Name of used texture
//! Texture names
aiString texture; aiString texture;
aiString textureSpecular;
aiString textureAmbient;
aiString textureBump;
aiString textureSpecularity;
//! Ambient color //! Ambient color
aiColor3D ambient; aiColor3D ambient;
//! Diffuse color //! Diffuse color

View File

@ -40,13 +40,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileImporter.h" #include "ObjFileImporter.h"
#include "ObjFileParser.h" #include "ObjFileParser.h"
#include "ObjFileData.h" #include "ObjFileData.h"
namespace Assimp namespace Assimp {
{
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
using namespace std; using namespace std;
@ -442,6 +442,18 @@ void ObjFileImporter::createMaterial(const ObjFile::Model* pModel, const ObjFile
if ( 0 != pCurrentMaterial->texture.length ) if ( 0 != pCurrentMaterial->texture.length )
mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty( &pCurrentMaterial->texture, AI_MATKEY_TEXTURE_DIFFUSE(0));
if ( 0 != pCurrentMaterial->textureAmbient.length )
mat->AddProperty( &pCurrentMaterial->textureAmbient, AI_MATKEY_TEXTURE_AMBIENT(0));
if ( 0 != pCurrentMaterial->textureSpecular.length )
mat->AddProperty( &pCurrentMaterial->textureSpecular, AI_MATKEY_TEXTURE_SPECULAR(0));
if ( 0 != pCurrentMaterial->textureBump.length )
mat->AddProperty( &pCurrentMaterial->textureBump, AI_MATKEY_TEXTURE_HEIGHT(0));
if ( 0 != pCurrentMaterial->textureSpecularity.length )
mat->AddProperty( &pCurrentMaterial->textureSpecularity, AI_MATKEY_TEXTURE_SHININESS(0));
// Store material property info in material array in scene // Store material property info in material array in scene
pScene->mMaterials[ pScene->mNumMaterials ] = mat; pScene->mMaterials[ pScene->mNumMaterials ] = mat;
pScene->mNumMaterials++; pScene->mNumMaterials++;
@ -489,3 +501,5 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

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@ -40,15 +40,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileMtlImporter.h" #include "ObjFileMtlImporter.h"
#include "ObjTools.h" #include "ObjTools.h"
#include "ObjFileData.h" #include "ObjFileData.h"
#include "fast_atof.h" #include "fast_atof.h"
namespace Assimp {
namespace Assimp
{
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor // Constructor
@ -152,6 +151,7 @@ void ObjFileMtlImporter::load()
case 'm': // Texture case 'm': // Texture
case 'b': // quick'n'dirty - for 'bump' sections
{ {
getTexture(); getTexture();
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine ); m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
@ -244,14 +244,50 @@ void ObjFileMtlImporter::createMaterial()
// Gets a texture name from data. // Gets a texture name from data.
void ObjFileMtlImporter::getTexture() void ObjFileMtlImporter::getTexture()
{ {
aiString* out = NULL;
// FIXME: just a quick'n'dirty hack, consider cleanup later
// Diffuse texture
if (!ASSIMP_strincmp(&(*m_DataIt),"map_kd",6))
out = & m_pModel->m_pCurrentMaterial->texture;
// Ambient texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
// Specular texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ks",6))
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
// Ambient texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ka",6))
out = & m_pModel->m_pCurrentMaterial->textureAmbient;
// Bump texture
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_bump",8) || !ASSIMP_strincmp(&(*m_DataIt),"bump",4))
out = & m_pModel->m_pCurrentMaterial->textureBump;
// Specularity scaling (glossiness)
else if (!ASSIMP_strincmp(&(*m_DataIt),"map_ns",6))
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
else
{
DefaultLogger::get()->error("OBJ/MTL: Encountered unknown texture type");
return;
}
std::string strTexture; std::string strTexture;
m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture ); m_DataIt = getName<DataArrayIt>( m_DataIt, m_DataItEnd, strTexture );
if ( m_DataItEnd == m_DataIt ) if ( m_DataItEnd == m_DataIt )
return; return;
m_pModel->m_pCurrentMaterial->texture.Set( strTexture ); out->Set( strTexture );
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

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@ -40,6 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_OBJ_IMPORTER
#include "ObjFileParser.h" #include "ObjFileParser.h"
#include "ObjFileMtlImporter.h" #include "ObjFileMtlImporter.h"
@ -49,10 +50,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "DefaultIOSystem.h" #include "DefaultIOSystem.h"
namespace Assimp namespace Assimp {
{
// ------------------------------------------------------------------- // -------------------------------------------------------------------
const std::string ObjFileParser::DEFAULT_MATERIAL = "defaultmaterial"; const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
// fix: changed that to our standard default name
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Constructor with loaded data and directories. // Constructor with loaded data and directories.
@ -650,3 +651,5 @@ void ObjFileParser::extractExtension(const std::string &strFile,
// ------------------------------------------------------------------- // -------------------------------------------------------------------
} // Namespace Assimp } // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OBJ_IMPORTER

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@ -39,30 +39,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
--------------------------------------------------------------------------- ---------------------------------------------------------------------------
*/ */
/** @file Implementation of the PLY importer class */ /** @file PlyLoader.cpp
* @brief Implementation of the PLY importer class
*/
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
// internal headers // internal headers
#include "PlyLoader.h" #include "PlyLoader.h"
#include "MaterialSystem.h" #include "MaterialSystem.h"
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
PLYImporter::PLYImporter() PLYImporter::PLYImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
PLYImporter::~PLYImporter() PLYImporter::~PLYImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -76,13 +74,13 @@ bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
std::string extension = pFile.substr( pos); std::string extension = pFile.substr( pos);
if (extension.length() < 4)return false; if (extension.length() < 4)return false;
if (extension[0] != '.')return false; if (extension[0] != '.') return false;
if (extension[1] != 'p' && extension[1] != 'P')return false; if (extension[1] != 'p' && extension[1] != 'P')return false;
if (extension[2] != 'l' && extension[2] != 'L')return false; if (extension[2] != 'l' && extension[2] != 'L')return false;
if (extension[3] != 'y' && extension[3] != 'Y')return false; if (extension[3] != 'y' && extension[3] != 'Y')return false;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void PLYImporter::InternReadFile( void PLYImporter::InternReadFile(
@ -104,16 +102,17 @@ void PLYImporter::InternReadFile(
// (terminate it with zero) // (terminate it with zero)
std::vector<unsigned char> mBuffer2(fileSize+1); std::vector<unsigned char> mBuffer2(fileSize+1);
file->Read( &mBuffer2[0], 1, fileSize); file->Read( &mBuffer2[0], 1, fileSize);
this->mBuffer = &mBuffer2[0]; mBuffer = &mBuffer2[0];
this->mBuffer[fileSize] = '\0'; mBuffer[fileSize] = '\0';
// the beginning of the file must be PLY // the beginning of the file must be PLY - magic, magic
if (this->mBuffer[0] != 'P' && this->mBuffer[0] != 'p' || if (mBuffer[0] != 'P' && mBuffer[0] != 'p' ||
this->mBuffer[1] != 'L' && this->mBuffer[1] != 'l' || mBuffer[1] != 'L' && mBuffer[1] != 'l' ||
this->mBuffer[2] != 'Y' && this->mBuffer[2] != 'y') mBuffer[2] != 'Y' && mBuffer[2] != 'y')
{ {
throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there"); throw new ImportErrorException( "Invalid .ply file: Magic number \'ply\' is no there");
} }
char* szMe = (char*)&this->mBuffer[3]; char* szMe = (char*)&this->mBuffer[3];
SkipSpacesAndLineEnd(szMe,(const char**)&szMe); SkipSpacesAndLineEnd(szMe,(const char**)&szMe);
@ -165,11 +164,11 @@ void PLYImporter::InternReadFile(
// now load a list of normals. // now load a list of normals.
std::vector<aiVector3D> avNormals; std::vector<aiVector3D> avNormals;
this->LoadVertices(&avNormals,true); LoadVertices(&avNormals,true);
// load the face list // load the face list
std::vector<PLY::Face> avFaces; std::vector<PLY::Face> avFaces;
this->LoadFaces(&avFaces); LoadFaces(&avFaces);
// if no face list is existing we assume that the vertex // if no face list is existing we assume that the vertex
// list is containing a list of triangles // list is containing a list of triangles
@ -178,10 +177,10 @@ void PLYImporter::InternReadFile(
if (avPositions.size() < 3) if (avPositions.size() < 3)
{ {
throw new ImportErrorException( "Invalid .ply file: Not enough " throw new ImportErrorException( "Invalid .ply file: Not enough "
"vertices to build a face list. "); "vertices to build a proper face list. ");
} }
unsigned int iNum = (unsigned int)avPositions.size() / 3; const unsigned int iNum = (unsigned int)avPositions.size() / 3;
for (unsigned int i = 0; i< iNum;++i) for (unsigned int i = 0; i< iNum;++i)
{ {
PLY::Face sFace; PLY::Face sFace;
@ -194,22 +193,25 @@ void PLYImporter::InternReadFile(
// now load a list of all materials // now load a list of all materials
std::vector<MaterialHelper*> avMaterials; std::vector<MaterialHelper*> avMaterials;
this->LoadMaterial(&avMaterials); LoadMaterial(&avMaterials);
// now load a list of all vertex color channels // now load a list of all vertex color channels
std::vector<aiColor4D> avColors; std::vector<aiColor4D> avColors;
this->LoadVertexColor(&avColors); avColors.reserve(avPositions.size());
LoadVertexColor(&avColors);
// now try to load texture coordinates // now try to load texture coordinates
std::vector<aiVector2D> avTexCoords; std::vector<aiVector2D> avTexCoords;
this->LoadTextureCoordinates(&avTexCoords); avTexCoords.reserve(avPositions.size());
LoadTextureCoordinates(&avTexCoords);
// now replace the default material in all faces and validate all material indices // now replace the default material in all faces and validate all material indices
this->ReplaceDefaultMaterial(&avFaces,&avMaterials); ReplaceDefaultMaterial(&avFaces,&avMaterials);
// now convert this to a list of aiMesh instances // now convert this to a list of aiMesh instances
std::vector<aiMesh*> avMeshes; std::vector<aiMesh*> avMeshes;
this->ConvertMeshes(&avFaces,&avPositions,&avNormals, avMeshes.reserve(avMaterials.size()+1);
ConvertMeshes(&avFaces,&avPositions,&avNormals,
&avColors,&avTexCoords,&avMaterials,&avMeshes); &avColors,&avTexCoords,&avMaterials,&avMeshes);
if (avMeshes.empty()) if (avMeshes.empty())
@ -235,7 +237,9 @@ void PLYImporter::InternReadFile(
for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes;++i)
pScene->mRootNode->mMeshes[i] = i; pScene->mRootNode->mMeshes[i] = i;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Split meshes by material IDs
void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces, void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
const std::vector<aiVector3D>* avPositions, const std::vector<aiVector3D>* avPositions,
const std::vector<aiVector3D>* avNormals, const std::vector<aiVector3D>* avNormals,
@ -249,17 +253,12 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
ai_assert(NULL != avMaterials); ai_assert(NULL != avMaterials);
// split by materials // split by materials
std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[ std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()];
avMaterials->size()];
unsigned int iNum = 0; unsigned int iNum = 0;
for (std::vector<PLY::Face>::const_iterator for (std::vector<PLY::Face>::const_iterator i = avFaces->begin();i != avFaces->end();++i,++iNum)
i = avFaces->begin();
i != avFaces->end();++i,++iNum)
{
// index has already been checked
aiSplit[(*i).iMaterialIndex].push_back(iNum); aiSplit[(*i).iMaterialIndex].push_back(iNum);
}
// now generate submeshes // now generate submeshes
for (unsigned int p = 0; p < avMaterials->size();++p) for (unsigned int p = 0; p < avMaterials->size();++p)
{ {
@ -294,8 +293,7 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
// add all faces // add all faces
iNum = 0; iNum = 0;
unsigned int iVertex = 0; unsigned int iVertex = 0;
for (std::vector<unsigned int>::const_iterator for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin();
i = aiSplit[p].begin();
i != aiSplit[p].end();++i,++iNum) i != aiSplit[p].end();++i,++iNum)
{ {
p_pcOut->mFaces[iNum].mNumIndices = (unsigned int)(*avFaces)[*i].mIndices.size(); p_pcOut->mFaces[iNum].mNumIndices = (unsigned int)(*avFaces)[*i].mIndices.size();
@ -327,10 +325,11 @@ void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
avOut->push_back(p_pcOut); avOut->push_back(p_pcOut);
} }
} }
delete[] aiSplit; delete[] aiSplit; // cleanup
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Generate a default material if none was specified and apply it to all vanilla faces
void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces, void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
std::vector<MaterialHelper*>* avMaterials) std::vector<MaterialHelper*>* avMaterials)
{ {
@ -370,8 +369,8 @@ void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
avMaterials->push_back(pcHelper); avMaterials->push_back(pcHelper);
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut) void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
{ {
@ -384,9 +383,8 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
// serach in the DOM for a vertex entry // serach in the DOM for a vertex entry
unsigned int _i = 0; unsigned int _i = 0;
for (std::vector<PLY::Element>::const_iterator for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
i = this->pcDOM->alElements.begin(); i != pcDOM->alElements.end();++i,++_i)
i != this->pcDOM->alElements.end();++i,++_i)
{ {
if (PLY::EEST_Vertex == (*i).eSemantic) if (PLY::EEST_Vertex == (*i).eSemantic)
{ {
@ -394,8 +392,7 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
// now check whether which normal components are available // now check whether which normal components are available
unsigned int _a = 0; unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
a = (*i).alProperties.begin();
a != (*i).alProperties.end();++a,++_a) a != (*i).alProperties.end();++a,++_a)
{ {
if ((*a).bIsList)continue; if ((*a).bIsList)continue;
@ -418,8 +415,7 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
if (NULL != pcList && 0 != cnt) if (NULL != pcList && 0 != cnt)
{ {
pvOut->reserve(pcList->alInstances.size()); pvOut->reserve(pcList->alInstances.size());
for (std::vector<ElementInstance>::const_iterator for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
i = pcList->alInstances.begin();
i != pcList->alInstances.end();++i) i != pcList->alInstances.end();++i)
{ {
// convert the vertices to sp floats // convert the vertices to sp floats
@ -441,7 +437,9 @@ void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Try to extract vertices from the PLY DOM
void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals) void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
{ {
ai_assert(NULL != pvOut); ai_assert(NULL != pvOut);
@ -453,21 +451,19 @@ void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
// serach in the DOM for a vertex entry // serach in the DOM for a vertex entry
unsigned int _i = 0; unsigned int _i = 0;
for (std::vector<PLY::Element>::const_iterator for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
i = this->pcDOM->alElements.begin(); i != pcDOM->alElements.end();++i,++_i)
i != this->pcDOM->alElements.end();++i,++_i)
{ {
if (PLY::EEST_Vertex == (*i).eSemantic) if (PLY::EEST_Vertex == (*i).eSemantic)
{ {
pcList = &this->pcDOM->alElementData[_i]; pcList = &pcDOM->alElementData[_i];
// load normal vectors? // load normal vectors?
if (p_bNormals) if (p_bNormals)
{ {
// now check whether which normal components are available // now check whether which normal components are available
unsigned int _a = 0; unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
a = (*i).alProperties.begin();
a != (*i).alProperties.end();++a,++_a) a != (*i).alProperties.end();++a,++_a)
{ {
if ((*a).bIsList)continue; if ((*a).bIsList)continue;
@ -496,8 +492,7 @@ void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
{ {
// now check whether which coordinate sets are available // now check whether which coordinate sets are available
unsigned int _a = 0; unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
a = (*i).alProperties.begin();
a != (*i).alProperties.end();++a,++_a) a != (*i).alProperties.end();++a,++_a)
{ {
if ((*a).bIsList)continue; if ((*a).bIsList)continue;
@ -558,9 +553,10 @@ void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
pvOut->push_back(vOut); pvOut->push_back(vOut);
} }
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a color component to [0...1]
float PLYImporter::NormalizeColorValue (PLY::PropertyInstance::ValueUnion val, float PLYImporter::NormalizeColorValue (PLY::PropertyInstance::ValueUnion val,
PLY::EDataType eType) PLY::EDataType eType)
{ {
@ -587,7 +583,9 @@ float PLYImporter::NormalizeColorValue (PLY::PropertyInstance::ValueUnion val,
}; };
return 0.0f; return 0.0f;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Try to extract proper vertex colors from the PLY DOM
void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut) void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
{ {
ai_assert(NULL != pvOut); ai_assert(NULL != pvOut);
@ -599,9 +597,8 @@ void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
// serach in the DOM for a vertex entry // serach in the DOM for a vertex entry
unsigned int _i = 0; unsigned int _i = 0;
for (std::vector<PLY::Element>::const_iterator for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
i = this->pcDOM->alElements.begin(); i != pcDOM->alElements.end();++i,++_i)
i != this->pcDOM->alElements.end();++i,++_i)
{ {
if (PLY::EEST_Vertex == (*i).eSemantic) if (PLY::EEST_Vertex == (*i).eSemantic)
{ {
@ -647,8 +644,7 @@ void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
if (NULL != pcList && 0 != cnt) if (NULL != pcList && 0 != cnt)
{ {
pvOut->reserve(pcList->alInstances.size()); pvOut->reserve(pcList->alInstances.size());
for (std::vector<ElementInstance>::const_iterator for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
i = pcList->alInstances.begin();
i != pcList->alInstances.end();++i) i != pcList->alInstances.end();++i)
{ {
// convert the vertices to sp floats // convert the vertices to sp floats
@ -684,10 +680,10 @@ void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
pvOut->push_back(vOut); pvOut->push_back(vOut);
} }
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Try to extract proper faces from the PLY DOM
void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut) void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
{ {
ai_assert(NULL != pvOut); ai_assert(NULL != pvOut);
@ -706,17 +702,15 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
// serach in the DOM for a face entry // serach in the DOM for a face entry
unsigned int _i = 0; unsigned int _i = 0;
for (std::vector<PLY::Element>::const_iterator for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
i = this->pcDOM->alElements.begin(); i != pcDOM->alElements.end();++i,++_i)
i != this->pcDOM->alElements.end();++i,++_i)
{ {
// face = unique number of vertex indices // face = unique number of vertex indices
if (PLY::EEST_Face == (*i).eSemantic) if (PLY::EEST_Face == (*i).eSemantic)
{ {
pcList = &this->pcDOM->alElementData[_i]; pcList = &pcDOM->alElementData[_i];
unsigned int _a = 0; unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
a = (*i).alProperties.begin();
a != (*i).alProperties.end();++a,++_a) a != (*i).alProperties.end();++a,++_a)
{ {
if (PLY::EST_VertexIndex == (*a).Semantic) if (PLY::EST_VertexIndex == (*a).Semantic)
@ -744,8 +738,7 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
// find a list property in this ... // find a list property in this ...
pcList = &this->pcDOM->alElementData[_i]; pcList = &this->pcDOM->alElementData[_i];
unsigned int _a = 0; unsigned int _a = 0;
for (std::vector<PLY::Property>::const_iterator for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
a = (*i).alProperties.begin();
a != (*i).alProperties.end();++a,++_a) a != (*i).alProperties.end();++a,++_a)
{ {
// must be a dynamic list! // must be a dynamic list!
@ -765,8 +758,7 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
if (!bIsTristrip) if (!bIsTristrip)
{ {
pvOut->reserve(pcList->alInstances.size()); pvOut->reserve(pcList->alInstances.size());
for (std::vector<ElementInstance>::const_iterator for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
i = pcList->alInstances.begin();
i != pcList->alInstances.end();++i) i != pcList->alInstances.end();++i)
{ {
PLY::Face sFace; PLY::Face sFace;
@ -797,10 +789,11 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
} }
else // triangle strips else // triangle strips
{ {
// HUGE TODO: MAKE THAT FUCK WORK!
// normally we have only one triangle strip instance where // normally we have only one triangle strip instance where
// a value of -1 indicates a restart of the strip // a value of -1 indicates a restart of the strip
for (std::vector<ElementInstance>::const_iterator for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
i = pcList->alInstances.begin();
i != pcList->alInstances.end();++i) i != pcList->alInstances.end();++i)
{ {
int aiTable[2] = {-1,-1}; int aiTable[2] = {-1,-1};
@ -838,9 +831,10 @@ void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
} }
} }
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a RGBA color in [0...1] range
void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList, void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList,
unsigned int aiPositions[4], unsigned int aiPositions[4],
PLY::EDataType aiTypes[4], PLY::EDataType aiTypes[4],
@ -876,10 +870,10 @@ void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avL
clrOut->a = NormalizeColorValue(avList[ clrOut->a = NormalizeColorValue(avList[
aiPositions[3]].avList.front(),aiTypes[3]); aiPositions[3]].avList.front(),aiTypes[3]);
} }
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Extract a material from the PLY DOM
void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut) void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
{ {
ai_assert(NULL != pvOut); ai_assert(NULL != pvOut);
@ -905,8 +899,7 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
// serach in the DOM for a vertex entry // serach in the DOM for a vertex entry
unsigned int _i = 0; unsigned int _i = 0;
for (std::vector<PLY::Element>::const_iterator for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
i = this->pcDOM->alElements.begin();
i != this->pcDOM->alElements.end();++i,++_i) i != this->pcDOM->alElements.end();++i,++_i)
{ {
if (PLY::EEST_Material == (*i).eSemantic) if (PLY::EEST_Material == (*i).eSemantic)
@ -1005,8 +998,7 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
// check whether we have a valid source for the material data // check whether we have a valid source for the material data
if (NULL != pcList) if (NULL != pcList)
{ {
for (std::vector<ElementInstance>::const_iterator for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
i = pcList->alInstances.begin();
i != pcList->alInstances.end();++i) i != pcList->alInstances.end();++i)
{ {
aiColor4D clrOut; aiColor4D clrOut;
@ -1060,5 +1052,6 @@ void PLYImporter::LoadMaterial(std::vector<MaterialHelper*>* pvOut)
pvOut->push_back(pcHelper); pvOut->push_back(pcHelper);
} }
} }
return;
} }
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER

View File

@ -42,12 +42,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the PLY parser class */ /** @file Implementation of the PLY parser class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_PLY_IMPORTER
#include "PlyLoader.h" #include "PlyLoader.h"
#include "fast_atof.h" #include "fast_atof.h"
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
PLY::EDataType PLY::Property::ParseDataType(const char* pCur,const char** pCurOut) PLY::EDataType PLY::Property::ParseDataType(const char* pCur,const char** pCurOut)
{ {
@ -98,6 +99,7 @@ PLY::EDataType PLY::Property::ParseDataType(const char* pCur,const char** pCurOu
*pCurOut = pCur; *pCurOut = pCur;
return eOut; return eOut;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
PLY::ESemantic PLY::Property::ParseSemantic(const char* pCur,const char** pCurOut) PLY::ESemantic PLY::Property::ParseSemantic(const char* pCur,const char** pCurOut)
{ {
@ -237,6 +239,7 @@ PLY::ESemantic PLY::Property::ParseSemantic(const char* pCur,const char** pCurOu
*pCurOut = pCur; *pCurOut = pCur;
return eOut; return eOut;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::Property::ParseProperty (const char* pCur, bool PLY::Property::ParseProperty (const char* pCur,
const char** pCurOut, const char** pCurOut,
@ -309,6 +312,7 @@ bool PLY::Property::ParseProperty (const char* pCur,
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
PLY::EElementSemantic PLY::Element::ParseSemantic(const char* pCur, PLY::EElementSemantic PLY::Element::ParseSemantic(const char* pCur,
const char** pCurOut) const char** pCurOut)
@ -345,6 +349,7 @@ PLY::EElementSemantic PLY::Element::ParseSemantic(const char* pCur,
*pCurOut = pCur; *pCurOut = pCur;
return eOut; return eOut;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::Element::ParseElement (const char* pCur, bool PLY::Element::ParseElement (const char* pCur,
const char** pCurOut, const char** pCurOut,
@ -399,6 +404,7 @@ bool PLY::Element::ParseElement (const char* pCur,
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::DOM::SkipComments (const char* pCur, bool PLY::DOM::SkipComments (const char* pCur,
const char** pCurOut) const char** pCurOut)
@ -419,6 +425,7 @@ bool PLY::DOM::SkipComments (const char* pCur,
*pCurOut = pCur; *pCurOut = pCur;
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseHeader (const char* pCur,const char** pCurOut) bool PLY::DOM::ParseHeader (const char* pCur,const char** pCurOut)
{ {
@ -457,6 +464,7 @@ bool PLY::DOM::ParseHeader (const char* pCur,const char** pCurOut)
DefaultLogger::get()->debug("PLY::DOM::ParseHeader() succeeded"); DefaultLogger::get()->debug("PLY::DOM::ParseHeader() succeeded");
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseElementInstanceLists ( bool PLY::DOM::ParseElementInstanceLists (
const char* pCur, const char* pCur,
@ -483,6 +491,7 @@ bool PLY::DOM::ParseElementInstanceLists (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseElementInstanceListsBinary ( bool PLY::DOM::ParseElementInstanceListsBinary (
const char* pCur, const char* pCur,
@ -510,6 +519,7 @@ bool PLY::DOM::ParseElementInstanceListsBinary (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseInstanceBinary (const char* pCur,DOM* p_pcOut,bool p_bBE) bool PLY::DOM::ParseInstanceBinary (const char* pCur,DOM* p_pcOut,bool p_bBE)
{ {
@ -530,6 +540,7 @@ bool PLY::DOM::ParseInstanceBinary (const char* pCur,DOM* p_pcOut,bool p_bBE)
DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() succeeded"); DefaultLogger::get()->debug("PLY::DOM::ParseInstanceBinary() succeeded");
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::DOM::ParseInstance (const char* pCur,DOM* p_pcOut) bool PLY::DOM::ParseInstance (const char* pCur,DOM* p_pcOut)
{ {
@ -552,6 +563,7 @@ bool PLY::DOM::ParseInstance (const char* pCur,DOM* p_pcOut)
DefaultLogger::get()->debug("PLY::DOM::ParseInstance() succeeded"); DefaultLogger::get()->debug("PLY::DOM::ParseInstance() succeeded");
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::ElementInstanceList::ParseInstanceList ( bool PLY::ElementInstanceList::ParseInstanceList (
const char* pCur, const char* pCur,
@ -584,6 +596,7 @@ bool PLY::ElementInstanceList::ParseInstanceList (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::ElementInstanceList::ParseInstanceListBinary ( bool PLY::ElementInstanceList::ParseInstanceListBinary (
const char* pCur, const char* pCur,
@ -606,6 +619,7 @@ bool PLY::ElementInstanceList::ParseInstanceListBinary (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::ElementInstance::ParseInstance ( bool PLY::ElementInstance::ParseInstance (
const char* pCur, const char* pCur,
@ -639,6 +653,7 @@ bool PLY::ElementInstance::ParseInstance (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::ElementInstance::ParseInstanceBinary ( bool PLY::ElementInstance::ParseInstanceBinary (
const char* pCur, const char* pCur,
@ -667,6 +682,7 @@ bool PLY::ElementInstance::ParseInstanceBinary (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::PropertyInstance::ParseInstance (const char* pCur,const char** pCurOut, bool PLY::PropertyInstance::ParseInstance (const char* pCur,const char** pCurOut,
const PLY::Property* prop, PLY::PropertyInstance* p_pcOut) const PLY::Property* prop, PLY::PropertyInstance* p_pcOut)
@ -707,6 +723,7 @@ bool PLY::PropertyInstance::ParseInstance (const char* pCur,const char** pCurOut
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::PropertyInstance::ParseInstanceBinary ( bool PLY::PropertyInstance::ParseInstanceBinary (
const char* pCur, const char* pCur,
@ -743,6 +760,7 @@ bool PLY::PropertyInstance::ParseInstanceBinary (
*pCurOut = pCur; *pCurOut = pCur;
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue( PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(
PLY::EDataType eType) PLY::EDataType eType)
@ -764,6 +782,7 @@ PLY::PropertyInstance::ValueUnion PLY::PropertyInstance::DefaultValue(
out.iUInt = 0; out.iUInt = 0;
return out; return out;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::PropertyInstance::ParseValue( bool PLY::PropertyInstance::ParseValue(
const char* pCur, const char* pCur,
@ -809,6 +828,7 @@ bool PLY::PropertyInstance::ParseValue(
*pCurOut = pCur; *pCurOut = pCur;
return ret; return ret;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool PLY::PropertyInstance::ParseValueBinary( bool PLY::PropertyInstance::ParseValueBinary(
const char* pCur, const char* pCur,
@ -827,21 +847,15 @@ bool PLY::PropertyInstance::ParseValueBinary(
pCur += 4; pCur += 4;
// Swap endianess // Swap endianess
if (p_bBE) if (p_bBE)ByteSwap::Swap((int32_t*)&out->iUInt);
{
ByteSwap::Swap((int32_t*)&out->iUInt);
}
break; break;
case EDT_UShort: case EDT_UShort:
{ {
uint16_t i = *((uint16_t*)pCur); int16_t i = *((uint16_t*)pCur);
// Swap endianess // Swap endianess
if (p_bBE) if (p_bBE)ByteSwap::Swap(&i);
{
ByteSwap::Swap((int16_t*)&i);
}
out->iUInt = (uint32_t)i; out->iUInt = (uint32_t)i;
pCur += 2; pCur += 2;
break; break;
@ -849,8 +863,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
case EDT_UChar: case EDT_UChar:
{ {
uint8_t i = *((uint8_t*)pCur); out->iUInt = (uint32_t)(*((uint8_t*)pCur));
out->iUInt = (uint32_t)i;
pCur ++; pCur ++;
break; break;
} }
@ -860,10 +873,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
pCur += 4; pCur += 4;
// Swap endianess // Swap endianess
if (p_bBE) if (p_bBE)ByteSwap::Swap(&out->iInt);
{
ByteSwap::Swap((int32_t*)&out->iInt);
}
break; break;
case EDT_Short: case EDT_Short:
@ -871,10 +881,7 @@ bool PLY::PropertyInstance::ParseValueBinary(
int16_t i = *((int16_t*)pCur); int16_t i = *((int16_t*)pCur);
// Swap endianess // Swap endianess
if (p_bBE) if (p_bBE)ByteSwap::Swap(&i);
{
ByteSwap::Swap((int16_t*)&i);
}
out->iInt = (int32_t)i; out->iInt = (int32_t)i;
pCur += 2; pCur += 2;
break; break;
@ -887,28 +894,20 @@ bool PLY::PropertyInstance::ParseValueBinary(
case EDT_Float: case EDT_Float:
{ {
int32_t* pf = (int32_t*)pCur; out->fFloat = *((float*)pCur);
// Swap endianess // Swap endianess
if (p_bBE) if (p_bBE)ByteSwap::Swap((int32_t*)&out->fFloat);
{
ByteSwap::Swap((int32_t*)&pf);
}
pCur += 4; pCur += 4;
out->fFloat = *((float*)&pf);
break; break;
} }
case EDT_Double: case EDT_Double:
{ {
int64_t* pf = (int64_t*)pCur; out->fDouble = *((double*)pCur);
// Swap endianess // Swap endianess
if (p_bBE) if (p_bBE)ByteSwap::Swap((int64_t*)&out->fDouble);
{
ByteSwap::Swap((int64_t*)&pf);
}
pCur += 8; pCur += 8;
out->fDouble = *((double*)&pf);
break; break;
} }
default: default:
@ -917,3 +916,5 @@ bool PLY::PropertyInstance::ParseValueBinary(
*pCurOut = pCur; *pCurOut = pCur;
return ret; return ret;
} }
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Q3D importer class */ /** @file Implementation of the Q3D importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_Q3D_IMPORTER
// internal headers // internal headers
#include "Q3DLoader.h" #include "Q3DLoader.h"
@ -588,3 +589,5 @@ outer:
nd->mTransformation = pScene->mRootNode->mChildren[0]->mTransformation; nd->mTransformation = pScene->mRootNode->mChildren[0]->mTransformation;
} }
} }
#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER

View File

@ -42,27 +42,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the RAW importer class */ /** @file Implementation of the RAW importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
// internal headers // internal headers
#include "RawLoader.h" #include "RawLoader.h"
#include "ParsingUtils.h" #include "ParsingUtils.h"
#include "fast_atof.h" #include "fast_atof.h"
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
RAWImporter::RAWImporter() RAWImporter::RAWImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
RAWImporter::~RAWImporter() RAWImporter::~RAWImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -317,3 +314,5 @@ void RAWImporter::InternReadFile( const std::string& pFile,
} }
} }
} }
#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER

View File

@ -42,6 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the SMD importer class */ /** @file Implementation of the SMD importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_SMD_IMPORTER
// internal headers // internal headers
#include "SMDLoader.h" #include "SMDLoader.h"
@ -1142,3 +1143,5 @@ void SMDImporter::ParseVertex(const char* szCurrent,
// go to the beginning of the next line // go to the beginning of the next line
SMDI_PARSE_RETURN; SMDI_PARSE_RETURN;
} }
#endif // !! ASSIMP_BUILD_NO_SMD_IMPORTER

View File

@ -41,8 +41,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the STL importer class */ /** @file Implementation of the STL importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_STL_IMPORTER
// internal headers // internal headers
#include "STLLoader.h" #include "STLLoader.h"
@ -55,14 +55,12 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
STLImporter::STLImporter() STLImporter::STLImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
STLImporter::~STLImporter() STLImporter::~STLImporter()
{ {}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
@ -386,3 +384,5 @@ bool STLImporter::LoadBinaryFile()
} }
return false; return false;
} }
#endif // !! ASSIMP_BUILD_NO_STL_IMPORTER

View File

@ -41,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the XFile importer class */ /** @file Implementation of the XFile importer class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
#include "XFileImporter.h" #include "XFileImporter.h"
#include "XFileParser.h" #include "XFileParser.h"
@ -49,10 +50,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
#if _MSC_VER >= 1400
# define sprintf sprintf_s
#endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
XFileImporter::XFileImporter() XFileImporter::XFileImporter()
@ -671,3 +668,5 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
} }
} }
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER

View File

@ -42,15 +42,37 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the XFile parser helper class */ /** @file Implementation of the XFile parser helper class */
#include "AssimpPCH.h" #include "AssimpPCH.h"
#ifndef ASSIMP_BUILD_NO_X_IMPORTER
#include "XFileParser.h" #include "XFileParser.h"
#include "XFileHelper.h" #include "XFileHelper.h"
#include "BaseImporter.h"
#include "fast_atof.h" #include "fast_atof.h"
using namespace Assimp; using namespace Assimp;
using namespace Assimp::XFile; using namespace Assimp::XFile;
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
#include "../contrib/zlib/zlib.h"
// Magic identifier for MSZIP compressed data
#define MSZIP_MAGIC 0x4B43
#define MSZIP_BLOCK 32786
// ------------------------------------------------------------------------------------------------
// Dummy memory wrappers for use with zlib
void* dummy_alloc (void* opaque, unsigned int items, unsigned int size) {
// we're using calloc to make it easier to debug the whole stuff
return ::calloc(items,size);
}
void dummy_free (void* opaque, void* address) {
return ::free(address);
}
#endif // !! ASSIMP_BUILD_NO_COMPRESSED_X
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor. Creates a data structure out of the XFile given in the memory block. // Constructor. Creates a data structure out of the XFile given in the memory block.
XFileParser::XFileParser( const std::vector<char>& pBuffer) XFileParser::XFileParser( const std::vector<char>& pBuffer)
@ -62,6 +84,9 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
mLineNumber = 0; mLineNumber = 0;
mScene = NULL; mScene = NULL;
// vector to store uncompressed file for INFLATE'd X files
std::vector<char> uncompressed;
// set up memory pointers // set up memory pointers
P = &pBuffer.front(); P = &pBuffer.front();
End = P + pBuffer.size(); End = P + pBuffer.size();
@ -74,13 +99,30 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
mMajorVersion = (unsigned int)(P[4] - 48) * 10 + (unsigned int)(P[5] - 48); mMajorVersion = (unsigned int)(P[4] - 48) * 10 + (unsigned int)(P[5] - 48);
mMinorVersion = (unsigned int)(P[6] - 48) * 10 + (unsigned int)(P[7] - 48); mMinorVersion = (unsigned int)(P[6] - 48) * 10 + (unsigned int)(P[7] - 48);
// read format bool compressed = false;
// txt - pure ASCII text format
if( strncmp( P + 8, "txt ", 4) == 0) if( strncmp( P + 8, "txt ", 4) == 0)
mIsBinaryFormat = false; mIsBinaryFormat = false;
// bin - Binary format
else if( strncmp( P + 8, "bin ", 4) == 0) else if( strncmp( P + 8, "bin ", 4) == 0)
mIsBinaryFormat = true; mIsBinaryFormat = true;
else
ThrowException( boost::str( boost::format( "Unsupported xfile format '%c%c%c%c'") % P[8] % P[9] % P[10] % P[11])); // tzip - Inflate compressed text format
else if( strncmp( P + 8, "tzip", 4) == 0)
{
mIsBinaryFormat = false;
compressed = true;
}
// bzip - Inflate compressed binary format
else if( strncmp( P + 8, "bzip", 4) == 0)
{
mIsBinaryFormat = true;
compressed = true;
}
else ThrowException( boost::str(boost::format("Unsupported xfile format '%c%c%c%c'")
% P[8] % P[9] % P[10] % P[11]));
// float size // float size
mBinaryFloatSize = (unsigned int)(P[12] - 48) * 1000 mBinaryFloatSize = (unsigned int)(P[12] - 48) * 1000
@ -89,11 +131,119 @@ XFileParser::XFileParser( const std::vector<char>& pBuffer)
+ (unsigned int)(P[15] - 48); + (unsigned int)(P[15] - 48);
if( mBinaryFloatSize != 32 && mBinaryFloatSize != 64) if( mBinaryFloatSize != 32 && mBinaryFloatSize != 64)
ThrowException( boost::str( boost::format( "Unknown float size %1% specified in xfile header.") % mBinaryFloatSize)); ThrowException( boost::str( boost::format( "Unknown float size %1% specified in xfile header.")
% mBinaryFloatSize));
// start reading here
P += 16; P += 16;
// If this is a compressed X file, apply the inflate algorithm to it
if (compressed)
{
#ifdef ASSIMP_BUILD_NO_COMPRESSED_X
throw new ImportErrorException("Assimp was built without compressed X support");
#else
/* ///////////////////////////////////////////////////////////////////////
* COMPRESSED X FILE FORMAT
* ///////////////////////////////////////////////////////////////////////
* [xhead]
* 2 major
* 2 minor
* 4 type // bzip,tzip
* [mszip_master_head]
* 4 unkn // checksum?
* 2 unkn // flags? (seems to be constant)
* [mszip_head]
* 2 ofs // offset to next section
* 2 magic // 'CK'
* ... ofs bytes of data
* ... next mszip_head
*
* http://www.kdedevelopers.org/node/3181 has been very helpful.
* ///////////////////////////////////////////////////////////////////////
*/
// build a zlib stream
z_stream stream;
stream.opaque = NULL;
stream.zalloc = &dummy_alloc;
stream.zfree = &dummy_free;
stream.data_type = (mIsBinaryFormat ? Z_BINARY : Z_ASCII);
// initialize the inflation algorithm
::inflateInit2(&stream, -MAX_WBITS);
// skip unknown data (checksum, flags?)
P += 6;
// First find out how much storage we'll need. Count sections.
const char* P1 = P;
unsigned int est_out = 0;
while (P1 < End)
{
// read next offset
uint16_t ofs = *((uint16_t*)P1);
AI_SWAP2(ofs); P1 += 2;
if (ofs >= MSZIP_BLOCK)
throw new ImportErrorException("X: Invalid offset to next MSZIP compressed block");
// check magic word
uint16_t magic = *((uint16_t*)P1);
AI_SWAP2(magic); P1 += 2;
if (magic != MSZIP_MAGIC)
throw new ImportErrorException("X: Unsupported compressed format, expected MSZIP header");
// and advance to the next offset
P1 += ofs;
est_out += MSZIP_BLOCK; // one decompressed block is 32786 in size
}
// Allocate storage and do the actual uncompressing
uncompressed.resize(est_out);
char* out = &uncompressed.front();
while (P < End)
{
uint16_t ofs = *((uint16_t*)P);
AI_SWAP2(ofs);
P += 4;
// push data to the stream
stream.next_in = (Bytef*)P;
stream.avail_in = ofs;
stream.next_out = (Bytef*)out;
stream.avail_out = MSZIP_BLOCK;
// and decompress the data ....
int ret = ::inflate( &stream, Z_SYNC_FLUSH );
if (ret != Z_OK && ret != Z_STREAM_END)
throw new ImportErrorException("X: Failed to decompress MSZIP-compressed data");
::inflateReset( &stream );
::inflateSetDictionary( &stream, (const Bytef*)out , MSZIP_BLOCK - stream.avail_out );
// and advance to the next offset
out += MSZIP_BLOCK - stream.avail_out;
P += ofs;
}
// terminate zlib
::inflateEnd(&stream);
// ok, update pointers to point to the uncompressed file data
P = &uncompressed[0];
End = out;
// FIXME: we don't need the compressed data anymore, could release
// it already for better memory usage. Consider breaking const-co.
DefaultLogger::get()->info("Successfully decompressed MSZIP-compressed file");
#endif // !! ASSIMP_BUILD_NO_COMPRESSED_X
}
else
{
// start reading here
ReadUntilEndOfLine(); ReadUntilEndOfLine();
}
mScene = new Scene; mScene = new Scene;
ParseFile(); ParseFile();
@ -1079,6 +1229,9 @@ unsigned int XFileParser::ReadInt()
} else } else
{ {
FindNextNoneWhiteSpace(); FindNextNoneWhiteSpace();
// TODO: consider using strtol10s instead???
// check preceeding minus sign // check preceeding minus sign
bool isNegative = false; bool isNegative = false;
if( *P == '-') if( *P == '-')
@ -1102,7 +1255,6 @@ unsigned int XFileParser::ReadInt()
} }
CheckForSeparator(); CheckForSeparator();
return isNegative ? ((unsigned int) -int( number)) : number; return isNegative ? ((unsigned int) -int( number)) : number;
} }
} }
@ -1139,7 +1291,7 @@ float XFileParser::ReadFloat()
FindNextNoneWhiteSpace(); FindNextNoneWhiteSpace();
// check for various special strings to allow reading files from faulty exporters // check for various special strings to allow reading files from faulty exporters
// I mean you, Blender! // I mean you, Blender!
if( strncmp( P, "-1.#IND00", 9) == 0) if( strncmp( P, "-1.#IND00", 9) == 0 || strncmp( P, "1.#IND00", 8) == 0)
{ {
P += 9; P += 9;
CheckForSeparator(); CheckForSeparator();
@ -1208,6 +1360,7 @@ aiColor3D XFileParser::ReadRGB()
return color; return color;
} }
// ------------------------------------------------------------------------------------------------
// Throws an exception with a line number and the given text. // Throws an exception with a line number and the given text.
void XFileParser::ThrowException( const std::string& pText) void XFileParser::ThrowException( const std::string& pText)
{ {
@ -1245,3 +1398,5 @@ void XFileParser::FilterHierarchy( XFile::Node* pNode)
for( unsigned int a = 0; a < pNode->mChildren.size(); a++) for( unsigned int a = 0; a < pNode->mChildren.size(); a++)
FilterHierarchy( pNode->mChildren[a]); FilterHierarchy( pNode->mChildren[a]);
} }
#endif // !! ASSIMP_BUILD_NO_X_IMPORTER

View File

@ -1,46 +0,0 @@
#ifndef AI_IRRXML_WRAPPER_H_INCLUDED
#define AI_IRRXML_WRAPPER_H_INCLUDED
#include "irrXML.h"
#include "./../../include/IOStream.h"
namespace Assimp {
using namespace irr;
using namespace irr::io;
class CIrrXML_IOStreamReader
{
public:
CIrrXML_IOStreamReader(IOStream* _stream)
: stream (_stream)
{}
//! virtual destructor
virtual ~CIrrXML_IOStreamReader() {};
//! Reads an amount of bytes from the file.
/** \param buffer: Pointer to buffer where to read bytes will be written to.
\param sizeToRead: Amount of bytes to read from the file.
\return Returns how much bytes were read. */
virtual int read(void* buffer, int sizeToRead)
{
return (int)stream->Read(buffer,1,sizeToRead);
}
//! Returns size of file in bytes
virtual int getSize()
{
return (int)stream->FileSize();
}
private:
IOStream* stream;
};
} // ! Assimp
#endif

View File

@ -0,0 +1,50 @@
#ifndef INCLUDED_AI_IRRXML_WRAPPER
#define INCLUDED_AI_IRRXML_WRAPPER
// some long includes ....
#include "./../contrib/irrXML/irrXML.h"
#include "./../include/IOStream.h"
namespace Assimp {
using namespace irr;
using namespace irr::io;
// ---------------------------------------------------------------------------------
/** @brief Utility class to make IrrXML work together with our custom IO system
*
* See the IrrXML docs for more details.
*/
class CIrrXML_IOStreamReader
{
public:
//! Construction from an existing IOStream
CIrrXML_IOStreamReader(IOStream* _stream)
: stream (_stream)
{}
//! Virtual destructor
virtual ~CIrrXML_IOStreamReader() {};
//! Reads an amount of bytes from the file.
/** @param buffer: Pointer to output buffer.
* @param sizeToRead: Amount of bytes to read
* @return Returns how much bytes were read.
*/
virtual int read(void* buffer, int sizeToRead) {
return (int)stream->Read(buffer,1,sizeToRead);
}
//! Returns size of file in bytes
virtual int getSize() {
return (int)stream->FileSize();
}
private:
IOStream* stream;
}; // ! class CIrrXML_IOStreamReader
} // ! Assimp
#endif // !! INCLUDED_AI_IRRXML_WRAPPER

View File

@ -1,99 +1,99 @@
#rough makefile for linux/gnu systems. requires that boost libs are installed
#produces shared library output in bin/libassimp.so
# UNTESTED!!!!
SOURCES = AssimpPCH.cpp \ # Makefile for Open Asset Import Library (GNU-make)
3DSConverter.cpp \ # aramis_acg@users.sourceforge.net
3DSLoader.cpp \
aiAssert.cpp \
ASELoader.cpp \
ASEParser.cpp \
Assimp.cpp BaseImporter.cpp BaseProcess.cpp \
CalcTangentsProcess.cpp \
ConvertToLHProcess.cpp \
DefaultIOStream.cpp \
DefaultIOSystem.cpp \
DefaultLogger.cpp \
DXFLoader.cpp \
FixNormalsStep.cpp \
GenFaceNormalsProcess.cpp \
GenVertexNormalsProcess.cpp \
HMPLoader.cpp \
Importer.cpp \
ImproveCacheLocality.cpp \
JoinVerticesProcess.cpp \
RemoveVCProcess.cpp \
LimitBoneWeightsProcess.cpp \
LWOBLoader.cpp \
LWOLoader.cpp \
LWOMaterial.cpp \
MaterialSystem.cpp \
MD2Loader.cpp \
MD3Loader.cpp \
MD5Loader.cpp \
MD5Parser.cpp \
MDCLoader.cpp \
MDLLoader.cpp \
MDLMaterialLoader.cpp \
NFFLoader.cpp \
ObjFileImporter.cpp \
ObjFileMtlImporter.cpp \
ObjFileParser.cpp \
PlyLoader.cpp \
PlyParser.cpp \
PretransformVertices.cpp \
RemoveComments.cpp \
RemoveRedundantMaterials.cpp \
SGSpatialSort.cpp \
SMDLoader.cpp \
SpatialSort.cpp \
SplitLargeMeshes.cpp \
StandardShapes.cpp \
STLLoader.cpp \
TextureTransform.cpp \
TriangulateProcess.cpp \
ValidateDataStructure.cpp \
VertexTriangleAdjacency.cpp \
XFileImporter.cpp \
RawLoader.cpp \
OFFLoader.cpp \
SortByPTypeProcess.cpp \
FindInvalidDataProcess.cpp \
ACLoader.cpp \
LWSLoader.cpp \
BVHLoader.cpp \
SceneCombiner.cpp \
SkeletonMeshBuilder.cpp \
FindDegenerates.cpp \
XFileParser.cpp \
./irrXML/irrXML.cpp \
IRRMeshLoader.cpp \
IRRLoader.cpp \
Q3DLoader.cpp \
ScenePreprocessor.cpp \
B3DImporter.cpp \
TargetAnimation.cpp \
ComputeUVMappingProcess.cpp \
ColladaLoader.cpp \
ColladaParser.cpp \
TerragenLoader.cpp
OBJECTS = $(SOURCES:.cpp=.o) #
# Usage: make <target> <macros>
TARGET = ./../bin/libassimp.so # TARGETS:
# all Build a shared so from the whole library
# clean Cleanup object files, prepare for rebuild
# static Build a static library (*.a)
all: $(TARGET) # MACROS: (make clean before you change one)
# NOBOOST=1 Build against boost workaround
# SINGLETHREADED=1 Build single-threaded library
# DEBUG=1 Build debug build of library
#
$(TARGET): $(OBJECTS) # C++ object files
gcc -o $@ $(OBJECTS) -shared -lstdc++ OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
# C object files (mainly from zlib)
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
# Include flags for gcc
INCLUDEFLAGS =
# Preprocessor defines for gcc
DEFINEFLAGS =
# Suffix for the output binary, represents build type
NAMESUFFIX =
# Output path for binaries
BINPATH = ../bin/mingw/
# GCC compiler flags
CPPFLAGS=-Wall
# Setup environment for noboost build
ifeq ($(NOBOOST),1)
SINGLETHREADED = 1
INCLUDEFLAGS += -I../include/BoostWorkaround/
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
# NAMESUFFIX += -noboost
# else
# INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_35_0"
endif
# Setup environment for st build
ifeq ($(SINGLETHREADED),1)
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
# NAMESUFFIX += -st
endif
# Setup environment for debug build
ifeq ($(DEBUG),1)
DEFINEFLAGS += -D_DEBUG -DDEBUG
# NAMESUFFIX += -debug
else
CPPFLAGS += -o3
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
endif
# Output name of shared library
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
# Output name of static library
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
# target: all
# usage : build a shared library (*.so)
all: $(SHARED_TARGET)
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
%.o:%.cpp %.o:%.cpp
$(CXX) -g -Wall -c $? -o $@ -I../include -I"C:\Program Files\boost\boost_1_35_0" -fPIC $(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS) -fPIC
%.oc:%.c
$(CXX) -x c -g -c -ansi $(CPPFLAGS) $? -o $@ -fPIC
# target: clean
# usage : cleanup all object files, prepare for a rebuild
.PHONY: clean
clean: clean:
rm -f $(OBJECTS) $(TARGET) -rm -f $(OBJECTS) $(OBJECTSC) $(TARGET)
# target: static
STATIC = ./../bin/libassimp.a # usage : build a static library (*.a)
static: $(STATIC) static: $(STATIC)
$(STATIC): $(OBJECTS) $(STATIC): $(OBJECTS) $(OBJECTSC)
ar rcs $@ $(OBJECTS) ar rcs $@ $(OBJECTS) $(OBJECTSC)

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@ -1,99 +1,95 @@
#rough makefile for build with mingw
#produces shared library output in bin/libassimp.so
# Makefile for Open Asset Import Library (MinGW32-make)
# aramis_acg@users.sourceforge.net
# - just a quick'n'dirty one, could be buggy ...
#
# Usage: mingw32-make -f makefile.mingw <target> <macros>
SOURCES = AssimpPCH.cpp \ # TARGETS:
3DSConverter.cpp \ # all Build a shared so from the whole library
3DSLoader.cpp \ # clean Cleanup object files, prepare for rebuild
aiAssert.cpp \ # static Build a static library (*.a)
ASELoader.cpp \
ASEParser.cpp \
Assimp.cpp BaseImporter.cpp BaseProcess.cpp \
CalcTangentsProcess.cpp \
ConvertToLHProcess.cpp \
DefaultIOStream.cpp \
DefaultIOSystem.cpp \
DefaultLogger.cpp \
DXFLoader.cpp \
FixNormalsStep.cpp \
GenFaceNormalsProcess.cpp \
GenVertexNormalsProcess.cpp \
HMPLoader.cpp \
Importer.cpp \
ImproveCacheLocality.cpp \
JoinVerticesProcess.cpp \
RemoveVCProcess.cpp \
LimitBoneWeightsProcess.cpp \
LWOBLoader.cpp \
LWOLoader.cpp \
LWOMaterial.cpp \
MaterialSystem.cpp \
MD2Loader.cpp \
MD3Loader.cpp \
MD5Loader.cpp \
MD5Parser.cpp \
MDCLoader.cpp \
MDLLoader.cpp \
MDLMaterialLoader.cpp \
NFFLoader.cpp \
ObjFileImporter.cpp \
ObjFileMtlImporter.cpp \
ObjFileParser.cpp \
PlyLoader.cpp \
PlyParser.cpp \
PretransformVertices.cpp \
RemoveComments.cpp \
RemoveRedundantMaterials.cpp \
SGSpatialSort.cpp \
SMDLoader.cpp \
SpatialSort.cpp \
SplitLargeMeshes.cpp \
StandardShapes.cpp \
STLLoader.cpp \
TextureTransform.cpp \
TriangulateProcess.cpp \
ValidateDataStructure.cpp \
VertexTriangleAdjacency.cpp \
XFileImporter.cpp \
RawLoader.cpp \
OFFLoader.cpp \
SortByPTypeProcess.cpp \
FindInvalidDataProcess.cpp \
ACLoader.cpp \
LWSLoader.cpp \
XFileParser.cpp \
SceneCombiner.cpp \
FindDegenerates.cpp \
SkeletonMeshBuilder.cpp \
BVHLoader.cpp \
./irrXML/irrXML.cpp \
IRRMeshLoader.cpp \
IRRLoader.cpp \
Q3DLoader.cpp \
ScenePreprocessor.cpp \
B3DImporter.cpp \
TargetAnimation.cpp \
ComputeUVMappingProcess.cpp \
ColladaLoader.cpp \
ColladaParser.cpp \
TerragenLoader.cpp
OBJECTS = $(SOURCES:.cpp=.o) # MACROS: (make clean before you change one)
# NOBOOST=1 Build against boost workaround
# SINGLETHREADED=1 Build single-threaded library
# DEBUG=1 Build debug build of library
#
TARGET = ./../bin/libassimp.so # C++ object files
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
all: $(TARGET) # C object files (mainly from zlib)
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
$(TARGET): $(OBJECTS) # Include flags for gcc
gcc -o $@ $(OBJECTS) -shared -lstdc++ INCLUDEFLAGS =
# Preprocessor defines for gcc
DEFINEFLAGS =
# Suffix for the output binary, represents build type
NAMESUFFIX =
# Output path for binaries
BINPATH = ../bin/mingw/
# GCC compiler flags
CPPFLAGS=-Wall
# Setup environment for noboost build
ifeq ($(NOBOOST),1)
SINGLETHREADED = 1
INCLUDEFLAGS += -I../include/BoostWorkaround/
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
# NAMESUFFIX += -noboost
else
INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_35_0"
endif
# Setup environment for st build
ifeq ($(SINGLETHREADED),1)
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
# NAMESUFFIX += -st
endif
# Setup environment for debug build
ifeq ($(DEBUG),1)
DEFINEFLAGS += -D_DEBUG -DDEBUG
# NAMESUFFIX += -debug
else
CPPFLAGS += -o3
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
endif
# Output name of shared library
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
# Output name of static library
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
# target: all
# usage : build a shared library (*.so)
all: $(SHARED_TARGET)
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
%.o:%.cpp %.o:%.cpp
$(CXX) -g -Wall -c $? -o $@ -I../include -I"C:\Program Files\boost\boost_1_35_0" $(CXX) -g -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
%.oc:%.c
$(CXX) -x c -g -c -ansi $(CPPFLAGS) $? -o $@
# target: clean
# usage : cleanup all object files, prepare for a rebuild
.PHONY: clean
clean: clean:
del *.o -del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc
# target: static
STATIC = ./../bin/libassimp.a # usage : build a static library (*.a)
static: $(STATIC) static: $(STATIC)
$(STATIC): $(OBJECTS) $(STATIC): $(OBJECTS) $(OBJECTSC)
ar rcs $@ $(OBJECTS) ar rcs $@ $(OBJECTS) $(OBJECTSC)

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@ -8,7 +8,6 @@
#include "irrXML.h" #include "irrXML.h"
#include "irrString.h" #include "irrString.h"
#include "irrArray.h" #include "irrArray.h"
#include "./../fast_atof.h"
using namespace Assimp; using namespace Assimp;

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@ -3,14 +3,14 @@
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h // For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
// Need to include Assimp, too. We're using Assimp's version of fast_atof // Need to include Assimp, too. We're using Assimp's version of fast_atof
// so we need stdint.h // so we need stdint.h. But no PCH.
#include "./../AssimpPCH.h" #include "./../../code/AssimpPCH.h"
#include "irrXML.h" #include "irrXML.h"
#include "irrString.h" #include "irrString.h"
#include "irrArray.h" #include "irrArray.h"
#include "./../fast_atof.h" #include "./../../code/fast_atof.h"
#include "CXMLReaderImpl.h" #include "CXMLReaderImpl.h"
namespace irr namespace irr

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@ -0,0 +1,6 @@
IrrXML
Downloaded September 2008
- fixed a minor compiler warning (vs 2005, shift too large)
- fixed an issue regarding wchar_t/unsigned short

125
contrib/zlib/README 100644
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@ -0,0 +1,125 @@
ZLIB DATA COMPRESSION LIBRARY
zlib 1.2.3 is a general purpose data compression library. All the code is
thread safe. The data format used by the zlib library is described by RFCs
(Request for Comments) 1950 to 1952 in the files
http://www.ietf.org/rfc/rfc1950.txt (zlib format), rfc1951.txt (deflate format)
and rfc1952.txt (gzip format). These documents are also available in other
formats from ftp://ftp.uu.net/graphics/png/documents/zlib/zdoc-index.html
All functions of the compression library are documented in the file zlib.h
(volunteer to write man pages welcome, contact zlib@gzip.org). A usage example
of the library is given in the file example.c which also tests that the library
is working correctly. Another example is given in the file minigzip.c. The
compression library itself is composed of all source files except example.c and
minigzip.c.
To compile all files and run the test program, follow the instructions given at
the top of Makefile. In short "make test; make install" should work for most
machines. For Unix: "./configure; make test; make install". For MSDOS, use one
of the special makefiles such as Makefile.msc. For VMS, use make_vms.com.
Questions about zlib should be sent to <zlib@gzip.org>, or to Gilles Vollant
<info@winimage.com> for the Windows DLL version. The zlib home page is
http://www.zlib.org or http://www.gzip.org/zlib/ Before reporting a problem,
please check this site to verify that you have the latest version of zlib;
otherwise get the latest version and check whether the problem still exists or
not.
PLEASE read the zlib FAQ http://www.gzip.org/zlib/zlib_faq.html before asking
for help.
Mark Nelson <markn@ieee.org> wrote an article about zlib for the Jan. 1997
issue of Dr. Dobb's Journal; a copy of the article is available in
http://dogma.net/markn/articles/zlibtool/zlibtool.htm
The changes made in version 1.2.3 are documented in the file ChangeLog.
Unsupported third party contributions are provided in directory "contrib".
A Java implementation of zlib is available in the Java Development Kit
http://java.sun.com/j2se/1.4.2/docs/api/java/util/zip/package-summary.html
See the zlib home page http://www.zlib.org for details.
A Perl interface to zlib written by Paul Marquess <pmqs@cpan.org> is in the
CPAN (Comprehensive Perl Archive Network) sites
http://www.cpan.org/modules/by-module/Compress/
A Python interface to zlib written by A.M. Kuchling <amk@amk.ca> is
available in Python 1.5 and later versions, see
http://www.python.org/doc/lib/module-zlib.html
A zlib binding for TCL written by Andreas Kupries <a.kupries@westend.com> is
availlable at http://www.oche.de/~akupries/soft/trf/trf_zip.html
An experimental package to read and write files in .zip format, written on top
of zlib by Gilles Vollant <info@winimage.com>, is available in the
contrib/minizip directory of zlib.
Notes for some targets:
- For Windows DLL versions, please see win32/DLL_FAQ.txt
- For 64-bit Irix, deflate.c must be compiled without any optimization. With
-O, one libpng test fails. The test works in 32 bit mode (with the -n32
compiler flag). The compiler bug has been reported to SGI.
- zlib doesn't work with gcc 2.6.3 on a DEC 3000/300LX under OSF/1 2.1 it works
when compiled with cc.
- On Digital Unix 4.0D (formely OSF/1) on AlphaServer, the cc option -std1 is
necessary to get gzprintf working correctly. This is done by configure.
- zlib doesn't work on HP-UX 9.05 with some versions of /bin/cc. It works with
other compilers. Use "make test" to check your compiler.
- gzdopen is not supported on RISCOS, BEOS and by some Mac compilers.
- For PalmOs, see http://palmzlib.sourceforge.net/
- When building a shared, i.e. dynamic library on Mac OS X, the library must be
installed before testing (do "make install" before "make test"), since the
library location is specified in the library.
Acknowledgments:
The deflate format used by zlib was defined by Phil Katz. The deflate
and zlib specifications were written by L. Peter Deutsch. Thanks to all the
people who reported problems and suggested various improvements in zlib;
they are too numerous to cite here.
Copyright notice:
(C) 1995-2004 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
If you use the zlib library in a product, we would appreciate *not*
receiving lengthy legal documents to sign. The sources are provided
for free but without warranty of any kind. The library has been
entirely written by Jean-loup Gailly and Mark Adler; it does not
include third-party code.
If you redistribute modified sources, we would appreciate that you include
in the file ChangeLog history information documenting your changes. Please
read the FAQ for more information on the distribution of modified source
versions.

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@ -0,0 +1,149 @@
/* adler32.c -- compute the Adler-32 checksum of a data stream
* Copyright (C) 1995-2004 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#define ZLIB_INTERNAL
#include "zlib.h"
#define BASE 65521UL /* largest prime smaller than 65536 */
#define NMAX 5552
/* NMAX is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */
#define DO1(buf,i) {adler += (buf)[i]; sum2 += adler;}
#define DO2(buf,i) DO1(buf,i); DO1(buf,i+1);
#define DO4(buf,i) DO2(buf,i); DO2(buf,i+2);
#define DO8(buf,i) DO4(buf,i); DO4(buf,i+4);
#define DO16(buf) DO8(buf,0); DO8(buf,8);
/* use NO_DIVIDE if your processor does not do division in hardware */
#ifdef NO_DIVIDE
# define MOD(a) \
do { \
if (a >= (BASE << 16)) a -= (BASE << 16); \
if (a >= (BASE << 15)) a -= (BASE << 15); \
if (a >= (BASE << 14)) a -= (BASE << 14); \
if (a >= (BASE << 13)) a -= (BASE << 13); \
if (a >= (BASE << 12)) a -= (BASE << 12); \
if (a >= (BASE << 11)) a -= (BASE << 11); \
if (a >= (BASE << 10)) a -= (BASE << 10); \
if (a >= (BASE << 9)) a -= (BASE << 9); \
if (a >= (BASE << 8)) a -= (BASE << 8); \
if (a >= (BASE << 7)) a -= (BASE << 7); \
if (a >= (BASE << 6)) a -= (BASE << 6); \
if (a >= (BASE << 5)) a -= (BASE << 5); \
if (a >= (BASE << 4)) a -= (BASE << 4); \
if (a >= (BASE << 3)) a -= (BASE << 3); \
if (a >= (BASE << 2)) a -= (BASE << 2); \
if (a >= (BASE << 1)) a -= (BASE << 1); \
if (a >= BASE) a -= BASE; \
} while (0)
# define MOD4(a) \
do { \
if (a >= (BASE << 4)) a -= (BASE << 4); \
if (a >= (BASE << 3)) a -= (BASE << 3); \
if (a >= (BASE << 2)) a -= (BASE << 2); \
if (a >= (BASE << 1)) a -= (BASE << 1); \
if (a >= BASE) a -= BASE; \
} while (0)
#else
# define MOD(a) a %= BASE
# define MOD4(a) a %= BASE
#endif
/* ========================================================================= */
uLong ZEXPORT adler32(adler, buf, len)
uLong adler;
const Bytef *buf;
uInt len;
{
unsigned long sum2;
unsigned n;
/* split Adler-32 into component sums */
sum2 = (adler >> 16) & 0xffff;
adler &= 0xffff;
/* in case user likes doing a byte at a time, keep it fast */
if (len == 1) {
adler += buf[0];
if (adler >= BASE)
adler -= BASE;
sum2 += adler;
if (sum2 >= BASE)
sum2 -= BASE;
return adler | (sum2 << 16);
}
/* initial Adler-32 value (deferred check for len == 1 speed) */
if (buf == Z_NULL)
return 1L;
/* in case short lengths are provided, keep it somewhat fast */
if (len < 16) {
while (len--) {
adler += *buf++;
sum2 += adler;
}
if (adler >= BASE)
adler -= BASE;
MOD4(sum2); /* only added so many BASE's */
return adler | (sum2 << 16);
}
/* do length NMAX blocks -- requires just one modulo operation */
while (len >= NMAX) {
len -= NMAX;
n = NMAX / 16; /* NMAX is divisible by 16 */
do {
DO16(buf); /* 16 sums unrolled */
buf += 16;
} while (--n);
MOD(adler);
MOD(sum2);
}
/* do remaining bytes (less than NMAX, still just one modulo) */
if (len) { /* avoid modulos if none remaining */
while (len >= 16) {
len -= 16;
DO16(buf);
buf += 16;
}
while (len--) {
adler += *buf++;
sum2 += adler;
}
MOD(adler);
MOD(sum2);
}
/* return recombined sums */
return adler | (sum2 << 16);
}
/* ========================================================================= */
uLong ZEXPORT adler32_combine(adler1, adler2, len2)
uLong adler1;
uLong adler2;
z_off_t len2;
{
unsigned long sum1;
unsigned long sum2;
unsigned rem;
/* the derivation of this formula is left as an exercise for the reader */
rem = (unsigned)(len2 % BASE);
sum1 = adler1 & 0xffff;
sum2 = rem * sum1;
MOD(sum2);
sum1 += (adler2 & 0xffff) + BASE - 1;
sum2 += ((adler1 >> 16) & 0xffff) + ((adler2 >> 16) & 0xffff) + BASE - rem;
if (sum1 > BASE) sum1 -= BASE;
if (sum1 > BASE) sum1 -= BASE;
if (sum2 > (BASE << 1)) sum2 -= (BASE << 1);
if (sum2 > BASE) sum2 -= BASE;
return sum1 | (sum2 << 16);
}

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@ -0,0 +1,423 @@
/* crc32.c -- compute the CRC-32 of a data stream
* Copyright (C) 1995-2005 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*
* Thanks to Rodney Brown <rbrown64@csc.com.au> for his contribution of faster
* CRC methods: exclusive-oring 32 bits of data at a time, and pre-computing
* tables for updating the shift register in one step with three exclusive-ors
* instead of four steps with four exclusive-ors. This results in about a
* factor of two increase in speed on a Power PC G4 (PPC7455) using gcc -O3.
*/
/* @(#) $Id$ */
/*
Note on the use of DYNAMIC_CRC_TABLE: there is no mutex or semaphore
protection on the static variables used to control the first-use generation
of the crc tables. Therefore, if you #define DYNAMIC_CRC_TABLE, you should
first call get_crc_table() to initialize the tables before allowing more than
one thread to use crc32().
*/
#ifdef MAKECRCH
# include <stdio.h>
# ifndef DYNAMIC_CRC_TABLE
# define DYNAMIC_CRC_TABLE
# endif /* !DYNAMIC_CRC_TABLE */
#endif /* MAKECRCH */
#include "zutil.h" /* for STDC and FAR definitions */
#define local static
/* Find a four-byte integer type for crc32_little() and crc32_big(). */
#ifndef NOBYFOUR
# ifdef STDC /* need ANSI C limits.h to determine sizes */
# include <limits.h>
# define BYFOUR
# if (UINT_MAX == 0xffffffffUL)
typedef unsigned int u4;
# else
# if (ULONG_MAX == 0xffffffffUL)
typedef unsigned long u4;
# else
# if (USHRT_MAX == 0xffffffffUL)
typedef unsigned short u4;
# else
# undef BYFOUR /* can't find a four-byte integer type! */
# endif
# endif
# endif
# endif /* STDC */
#endif /* !NOBYFOUR */
/* Definitions for doing the crc four data bytes at a time. */
#ifdef BYFOUR
# define REV(w) (((w)>>24)+(((w)>>8)&0xff00)+ \
(((w)&0xff00)<<8)+(((w)&0xff)<<24))
local unsigned long crc32_little OF((unsigned long,
const unsigned char FAR *, unsigned));
local unsigned long crc32_big OF((unsigned long,
const unsigned char FAR *, unsigned));
# define TBLS 8
#else
# define TBLS 1
#endif /* BYFOUR */
/* Local functions for crc concatenation */
local unsigned long gf2_matrix_times OF((unsigned long *mat,
unsigned long vec));
local void gf2_matrix_square OF((unsigned long *square, unsigned long *mat));
#ifdef DYNAMIC_CRC_TABLE
local volatile int crc_table_empty = 1;
local unsigned long FAR crc_table[TBLS][256];
local void make_crc_table OF((void));
#ifdef MAKECRCH
local void write_table OF((FILE *, const unsigned long FAR *));
#endif /* MAKECRCH */
/*
Generate tables for a byte-wise 32-bit CRC calculation on the polynomial:
x^32+x^26+x^23+x^22+x^16+x^12+x^11+x^10+x^8+x^7+x^5+x^4+x^2+x+1.
Polynomials over GF(2) are represented in binary, one bit per coefficient,
with the lowest powers in the most significant bit. Then adding polynomials
is just exclusive-or, and multiplying a polynomial by x is a right shift by
one. If we call the above polynomial p, and represent a byte as the
polynomial q, also with the lowest power in the most significant bit (so the
byte 0xb1 is the polynomial x^7+x^3+x+1), then the CRC is (q*x^32) mod p,
where a mod b means the remainder after dividing a by b.
This calculation is done using the shift-register method of multiplying and
taking the remainder. The register is initialized to zero, and for each
incoming bit, x^32 is added mod p to the register if the bit is a one (where
x^32 mod p is p+x^32 = x^26+...+1), and the register is multiplied mod p by
x (which is shifting right by one and adding x^32 mod p if the bit shifted
out is a one). We start with the highest power (least significant bit) of
q and repeat for all eight bits of q.
The first table is simply the CRC of all possible eight bit values. This is
all the information needed to generate CRCs on data a byte at a time for all
combinations of CRC register values and incoming bytes. The remaining tables
allow for word-at-a-time CRC calculation for both big-endian and little-
endian machines, where a word is four bytes.
*/
local void make_crc_table()
{
unsigned long c;
int n, k;
unsigned long poly; /* polynomial exclusive-or pattern */
/* terms of polynomial defining this crc (except x^32): */
static volatile int first = 1; /* flag to limit concurrent making */
static const unsigned char p[] = {0,1,2,4,5,7,8,10,11,12,16,22,23,26};
/* See if another task is already doing this (not thread-safe, but better
than nothing -- significantly reduces duration of vulnerability in
case the advice about DYNAMIC_CRC_TABLE is ignored) */
if (first) {
first = 0;
/* make exclusive-or pattern from polynomial (0xedb88320UL) */
poly = 0UL;
for (n = 0; n < sizeof(p)/sizeof(unsigned char); n++)
poly |= 1UL << (31 - p[n]);
/* generate a crc for every 8-bit value */
for (n = 0; n < 256; n++) {
c = (unsigned long)n;
for (k = 0; k < 8; k++)
c = c & 1 ? poly ^ (c >> 1) : c >> 1;
crc_table[0][n] = c;
}
#ifdef BYFOUR
/* generate crc for each value followed by one, two, and three zeros,
and then the byte reversal of those as well as the first table */
for (n = 0; n < 256; n++) {
c = crc_table[0][n];
crc_table[4][n] = REV(c);
for (k = 1; k < 4; k++) {
c = crc_table[0][c & 0xff] ^ (c >> 8);
crc_table[k][n] = c;
crc_table[k + 4][n] = REV(c);
}
}
#endif /* BYFOUR */
crc_table_empty = 0;
}
else { /* not first */
/* wait for the other guy to finish (not efficient, but rare) */
while (crc_table_empty)
;
}
#ifdef MAKECRCH
/* write out CRC tables to crc32.h */
{
FILE *out;
out = fopen("crc32.h", "w");
if (out == NULL) return;
fprintf(out, "/* crc32.h -- tables for rapid CRC calculation\n");
fprintf(out, " * Generated automatically by crc32.c\n */\n\n");
fprintf(out, "local const unsigned long FAR ");
fprintf(out, "crc_table[TBLS][256] =\n{\n {\n");
write_table(out, crc_table[0]);
# ifdef BYFOUR
fprintf(out, "#ifdef BYFOUR\n");
for (k = 1; k < 8; k++) {
fprintf(out, " },\n {\n");
write_table(out, crc_table[k]);
}
fprintf(out, "#endif\n");
# endif /* BYFOUR */
fprintf(out, " }\n};\n");
fclose(out);
}
#endif /* MAKECRCH */
}
#ifdef MAKECRCH
local void write_table(out, table)
FILE *out;
const unsigned long FAR *table;
{
int n;
for (n = 0; n < 256; n++)
fprintf(out, "%s0x%08lxUL%s", n % 5 ? "" : " ", table[n],
n == 255 ? "\n" : (n % 5 == 4 ? ",\n" : ", "));
}
#endif /* MAKECRCH */
#else /* !DYNAMIC_CRC_TABLE */
/* ========================================================================
* Tables of CRC-32s of all single-byte values, made by make_crc_table().
*/
#include "crc32.h"
#endif /* DYNAMIC_CRC_TABLE */
/* =========================================================================
* This function can be used by asm versions of crc32()
*/
const unsigned long FAR * ZEXPORT get_crc_table()
{
#ifdef DYNAMIC_CRC_TABLE
if (crc_table_empty)
make_crc_table();
#endif /* DYNAMIC_CRC_TABLE */
return (const unsigned long FAR *)crc_table;
}
/* ========================================================================= */
#define DO1 crc = crc_table[0][((int)crc ^ (*buf++)) & 0xff] ^ (crc >> 8)
#define DO8 DO1; DO1; DO1; DO1; DO1; DO1; DO1; DO1
/* ========================================================================= */
unsigned long ZEXPORT crc32(crc, buf, len)
unsigned long crc;
const unsigned char FAR *buf;
unsigned len;
{
if (buf == Z_NULL) return 0UL;
#ifdef DYNAMIC_CRC_TABLE
if (crc_table_empty)
make_crc_table();
#endif /* DYNAMIC_CRC_TABLE */
#ifdef BYFOUR
if (sizeof(void *) == sizeof(ptrdiff_t)) {
u4 endian;
endian = 1;
if (*((unsigned char *)(&endian)))
return crc32_little(crc, buf, len);
else
return crc32_big(crc, buf, len);
}
#endif /* BYFOUR */
crc = crc ^ 0xffffffffUL;
while (len >= 8) {
DO8;
len -= 8;
}
if (len) do {
DO1;
} while (--len);
return crc ^ 0xffffffffUL;
}
#ifdef BYFOUR
/* ========================================================================= */
#define DOLIT4 c ^= *buf4++; \
c = crc_table[3][c & 0xff] ^ crc_table[2][(c >> 8) & 0xff] ^ \
crc_table[1][(c >> 16) & 0xff] ^ crc_table[0][c >> 24]
#define DOLIT32 DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4; DOLIT4
/* ========================================================================= */
local unsigned long crc32_little(crc, buf, len)
unsigned long crc;
const unsigned char FAR *buf;
unsigned len;
{
register u4 c;
register const u4 FAR *buf4;
c = (u4)crc;
c = ~c;
while (len && ((ptrdiff_t)buf & 3)) {
c = crc_table[0][(c ^ *buf++) & 0xff] ^ (c >> 8);
len--;
}
buf4 = (const u4 FAR *)(const void FAR *)buf;
while (len >= 32) {
DOLIT32;
len -= 32;
}
while (len >= 4) {
DOLIT4;
len -= 4;
}
buf = (const unsigned char FAR *)buf4;
if (len) do {
c = crc_table[0][(c ^ *buf++) & 0xff] ^ (c >> 8);
} while (--len);
c = ~c;
return (unsigned long)c;
}
/* ========================================================================= */
#define DOBIG4 c ^= *++buf4; \
c = crc_table[4][c & 0xff] ^ crc_table[5][(c >> 8) & 0xff] ^ \
crc_table[6][(c >> 16) & 0xff] ^ crc_table[7][c >> 24]
#define DOBIG32 DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4; DOBIG4
/* ========================================================================= */
local unsigned long crc32_big(crc, buf, len)
unsigned long crc;
const unsigned char FAR *buf;
unsigned len;
{
register u4 c;
register const u4 FAR *buf4;
c = REV((u4)crc);
c = ~c;
while (len && ((ptrdiff_t)buf & 3)) {
c = crc_table[4][(c >> 24) ^ *buf++] ^ (c << 8);
len--;
}
buf4 = (const u4 FAR *)(const void FAR *)buf;
buf4--;
while (len >= 32) {
DOBIG32;
len -= 32;
}
while (len >= 4) {
DOBIG4;
len -= 4;
}
buf4++;
buf = (const unsigned char FAR *)buf4;
if (len) do {
c = crc_table[4][(c >> 24) ^ *buf++] ^ (c << 8);
} while (--len);
c = ~c;
return (unsigned long)(REV(c));
}
#endif /* BYFOUR */
#define GF2_DIM 32 /* dimension of GF(2) vectors (length of CRC) */
/* ========================================================================= */
local unsigned long gf2_matrix_times(mat, vec)
unsigned long *mat;
unsigned long vec;
{
unsigned long sum;
sum = 0;
while (vec) {
if (vec & 1)
sum ^= *mat;
vec >>= 1;
mat++;
}
return sum;
}
/* ========================================================================= */
local void gf2_matrix_square(square, mat)
unsigned long *square;
unsigned long *mat;
{
int n;
for (n = 0; n < GF2_DIM; n++)
square[n] = gf2_matrix_times(mat, mat[n]);
}
/* ========================================================================= */
uLong ZEXPORT crc32_combine(crc1, crc2, len2)
uLong crc1;
uLong crc2;
z_off_t len2;
{
int n;
unsigned long row;
unsigned long even[GF2_DIM]; /* even-power-of-two zeros operator */
unsigned long odd[GF2_DIM]; /* odd-power-of-two zeros operator */
/* degenerate case */
if (len2 == 0)
return crc1;
/* put operator for one zero bit in odd */
odd[0] = 0xedb88320L; /* CRC-32 polynomial */
row = 1;
for (n = 1; n < GF2_DIM; n++) {
odd[n] = row;
row <<= 1;
}
/* put operator for two zero bits in even */
gf2_matrix_square(even, odd);
/* put operator for four zero bits in odd */
gf2_matrix_square(odd, even);
/* apply len2 zeros to crc1 (first square will put the operator for one
zero byte, eight zero bits, in even) */
do {
/* apply zeros operator for this bit of len2 */
gf2_matrix_square(even, odd);
if (len2 & 1)
crc1 = gf2_matrix_times(even, crc1);
len2 >>= 1;
/* if no more bits set, then done */
if (len2 == 0)
break;
/* another iteration of the loop with odd and even swapped */
gf2_matrix_square(odd, even);
if (len2 & 1)
crc1 = gf2_matrix_times(odd, crc1);
len2 >>= 1;
/* if no more bits set, then done */
} while (len2 != 0);
/* return combined crc */
crc1 ^= crc2;
return crc1;
}

View File

@ -0,0 +1,441 @@
/* crc32.h -- tables for rapid CRC calculation
* Generated automatically by crc32.c
*/
local const unsigned long FAR crc_table[TBLS][256] =
{
{
0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
0x2d02ef8dUL
#ifdef BYFOUR
},
{
0x00000000UL, 0x191b3141UL, 0x32366282UL, 0x2b2d53c3UL, 0x646cc504UL,
0x7d77f445UL, 0x565aa786UL, 0x4f4196c7UL, 0xc8d98a08UL, 0xd1c2bb49UL,
0xfaefe88aUL, 0xe3f4d9cbUL, 0xacb54f0cUL, 0xb5ae7e4dUL, 0x9e832d8eUL,
0x87981ccfUL, 0x4ac21251UL, 0x53d92310UL, 0x78f470d3UL, 0x61ef4192UL,
0x2eaed755UL, 0x37b5e614UL, 0x1c98b5d7UL, 0x05838496UL, 0x821b9859UL,
0x9b00a918UL, 0xb02dfadbUL, 0xa936cb9aUL, 0xe6775d5dUL, 0xff6c6c1cUL,
0xd4413fdfUL, 0xcd5a0e9eUL, 0x958424a2UL, 0x8c9f15e3UL, 0xa7b24620UL,
0xbea97761UL, 0xf1e8e1a6UL, 0xe8f3d0e7UL, 0xc3de8324UL, 0xdac5b265UL,
0x5d5daeaaUL, 0x44469febUL, 0x6f6bcc28UL, 0x7670fd69UL, 0x39316baeUL,
0x202a5aefUL, 0x0b07092cUL, 0x121c386dUL, 0xdf4636f3UL, 0xc65d07b2UL,
0xed705471UL, 0xf46b6530UL, 0xbb2af3f7UL, 0xa231c2b6UL, 0x891c9175UL,
0x9007a034UL, 0x179fbcfbUL, 0x0e848dbaUL, 0x25a9de79UL, 0x3cb2ef38UL,
0x73f379ffUL, 0x6ae848beUL, 0x41c51b7dUL, 0x58de2a3cUL, 0xf0794f05UL,
0xe9627e44UL, 0xc24f2d87UL, 0xdb541cc6UL, 0x94158a01UL, 0x8d0ebb40UL,
0xa623e883UL, 0xbf38d9c2UL, 0x38a0c50dUL, 0x21bbf44cUL, 0x0a96a78fUL,
0x138d96ceUL, 0x5ccc0009UL, 0x45d73148UL, 0x6efa628bUL, 0x77e153caUL,
0xbabb5d54UL, 0xa3a06c15UL, 0x888d3fd6UL, 0x91960e97UL, 0xded79850UL,
0xc7cca911UL, 0xece1fad2UL, 0xf5facb93UL, 0x7262d75cUL, 0x6b79e61dUL,
0x4054b5deUL, 0x594f849fUL, 0x160e1258UL, 0x0f152319UL, 0x243870daUL,
0x3d23419bUL, 0x65fd6ba7UL, 0x7ce65ae6UL, 0x57cb0925UL, 0x4ed03864UL,
0x0191aea3UL, 0x188a9fe2UL, 0x33a7cc21UL, 0x2abcfd60UL, 0xad24e1afUL,
0xb43fd0eeUL, 0x9f12832dUL, 0x8609b26cUL, 0xc94824abUL, 0xd05315eaUL,
0xfb7e4629UL, 0xe2657768UL, 0x2f3f79f6UL, 0x362448b7UL, 0x1d091b74UL,
0x04122a35UL, 0x4b53bcf2UL, 0x52488db3UL, 0x7965de70UL, 0x607eef31UL,
0xe7e6f3feUL, 0xfefdc2bfUL, 0xd5d0917cUL, 0xcccba03dUL, 0x838a36faUL,
0x9a9107bbUL, 0xb1bc5478UL, 0xa8a76539UL, 0x3b83984bUL, 0x2298a90aUL,
0x09b5fac9UL, 0x10aecb88UL, 0x5fef5d4fUL, 0x46f46c0eUL, 0x6dd93fcdUL,
0x74c20e8cUL, 0xf35a1243UL, 0xea412302UL, 0xc16c70c1UL, 0xd8774180UL,
0x9736d747UL, 0x8e2de606UL, 0xa500b5c5UL, 0xbc1b8484UL, 0x71418a1aUL,
0x685abb5bUL, 0x4377e898UL, 0x5a6cd9d9UL, 0x152d4f1eUL, 0x0c367e5fUL,
0x271b2d9cUL, 0x3e001cddUL, 0xb9980012UL, 0xa0833153UL, 0x8bae6290UL,
0x92b553d1UL, 0xddf4c516UL, 0xc4eff457UL, 0xefc2a794UL, 0xf6d996d5UL,
0xae07bce9UL, 0xb71c8da8UL, 0x9c31de6bUL, 0x852aef2aUL, 0xca6b79edUL,
0xd37048acUL, 0xf85d1b6fUL, 0xe1462a2eUL, 0x66de36e1UL, 0x7fc507a0UL,
0x54e85463UL, 0x4df36522UL, 0x02b2f3e5UL, 0x1ba9c2a4UL, 0x30849167UL,
0x299fa026UL, 0xe4c5aeb8UL, 0xfdde9ff9UL, 0xd6f3cc3aUL, 0xcfe8fd7bUL,
0x80a96bbcUL, 0x99b25afdUL, 0xb29f093eUL, 0xab84387fUL, 0x2c1c24b0UL,
0x350715f1UL, 0x1e2a4632UL, 0x07317773UL, 0x4870e1b4UL, 0x516bd0f5UL,
0x7a468336UL, 0x635db277UL, 0xcbfad74eUL, 0xd2e1e60fUL, 0xf9ccb5ccUL,
0xe0d7848dUL, 0xaf96124aUL, 0xb68d230bUL, 0x9da070c8UL, 0x84bb4189UL,
0x03235d46UL, 0x1a386c07UL, 0x31153fc4UL, 0x280e0e85UL, 0x674f9842UL,
0x7e54a903UL, 0x5579fac0UL, 0x4c62cb81UL, 0x8138c51fUL, 0x9823f45eUL,
0xb30ea79dUL, 0xaa1596dcUL, 0xe554001bUL, 0xfc4f315aUL, 0xd7626299UL,
0xce7953d8UL, 0x49e14f17UL, 0x50fa7e56UL, 0x7bd72d95UL, 0x62cc1cd4UL,
0x2d8d8a13UL, 0x3496bb52UL, 0x1fbbe891UL, 0x06a0d9d0UL, 0x5e7ef3ecUL,
0x4765c2adUL, 0x6c48916eUL, 0x7553a02fUL, 0x3a1236e8UL, 0x230907a9UL,
0x0824546aUL, 0x113f652bUL, 0x96a779e4UL, 0x8fbc48a5UL, 0xa4911b66UL,
0xbd8a2a27UL, 0xf2cbbce0UL, 0xebd08da1UL, 0xc0fdde62UL, 0xd9e6ef23UL,
0x14bce1bdUL, 0x0da7d0fcUL, 0x268a833fUL, 0x3f91b27eUL, 0x70d024b9UL,
0x69cb15f8UL, 0x42e6463bUL, 0x5bfd777aUL, 0xdc656bb5UL, 0xc57e5af4UL,
0xee530937UL, 0xf7483876UL, 0xb809aeb1UL, 0xa1129ff0UL, 0x8a3fcc33UL,
0x9324fd72UL
},
{
0x00000000UL, 0x01c26a37UL, 0x0384d46eUL, 0x0246be59UL, 0x0709a8dcUL,
0x06cbc2ebUL, 0x048d7cb2UL, 0x054f1685UL, 0x0e1351b8UL, 0x0fd13b8fUL,
0x0d9785d6UL, 0x0c55efe1UL, 0x091af964UL, 0x08d89353UL, 0x0a9e2d0aUL,
0x0b5c473dUL, 0x1c26a370UL, 0x1de4c947UL, 0x1fa2771eUL, 0x1e601d29UL,
0x1b2f0bacUL, 0x1aed619bUL, 0x18abdfc2UL, 0x1969b5f5UL, 0x1235f2c8UL,
0x13f798ffUL, 0x11b126a6UL, 0x10734c91UL, 0x153c5a14UL, 0x14fe3023UL,
0x16b88e7aUL, 0x177ae44dUL, 0x384d46e0UL, 0x398f2cd7UL, 0x3bc9928eUL,
0x3a0bf8b9UL, 0x3f44ee3cUL, 0x3e86840bUL, 0x3cc03a52UL, 0x3d025065UL,
0x365e1758UL, 0x379c7d6fUL, 0x35dac336UL, 0x3418a901UL, 0x3157bf84UL,
0x3095d5b3UL, 0x32d36beaUL, 0x331101ddUL, 0x246be590UL, 0x25a98fa7UL,
0x27ef31feUL, 0x262d5bc9UL, 0x23624d4cUL, 0x22a0277bUL, 0x20e69922UL,
0x2124f315UL, 0x2a78b428UL, 0x2bbade1fUL, 0x29fc6046UL, 0x283e0a71UL,
0x2d711cf4UL, 0x2cb376c3UL, 0x2ef5c89aUL, 0x2f37a2adUL, 0x709a8dc0UL,
0x7158e7f7UL, 0x731e59aeUL, 0x72dc3399UL, 0x7793251cUL, 0x76514f2bUL,
0x7417f172UL, 0x75d59b45UL, 0x7e89dc78UL, 0x7f4bb64fUL, 0x7d0d0816UL,
0x7ccf6221UL, 0x798074a4UL, 0x78421e93UL, 0x7a04a0caUL, 0x7bc6cafdUL,
0x6cbc2eb0UL, 0x6d7e4487UL, 0x6f38fadeUL, 0x6efa90e9UL, 0x6bb5866cUL,
0x6a77ec5bUL, 0x68315202UL, 0x69f33835UL, 0x62af7f08UL, 0x636d153fUL,
0x612bab66UL, 0x60e9c151UL, 0x65a6d7d4UL, 0x6464bde3UL, 0x662203baUL,
0x67e0698dUL, 0x48d7cb20UL, 0x4915a117UL, 0x4b531f4eUL, 0x4a917579UL,
0x4fde63fcUL, 0x4e1c09cbUL, 0x4c5ab792UL, 0x4d98dda5UL, 0x46c49a98UL,
0x4706f0afUL, 0x45404ef6UL, 0x448224c1UL, 0x41cd3244UL, 0x400f5873UL,
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0xe2b1cfeeUL, 0xe373a5d9UL, 0xe63cb35cUL, 0xe7fed96bUL, 0xe5b86732UL,
0xe47a0d05UL, 0xef264a38UL, 0xeee4200fUL, 0xeca29e56UL, 0xed60f461UL,
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0xf99ec442UL, 0xf85cae75UL, 0xf300e948UL, 0xf2c2837fUL, 0xf0843d26UL,
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0xd9785d60UL, 0xd8ba3757UL, 0xdafc890eUL, 0xdb3ee339UL, 0xde71f5bcUL,
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0xc25756ccUL, 0xc3953cfbUL, 0xc1d382a2UL, 0xc011e895UL, 0xcb4dafa8UL,
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0xcfc0d31aUL, 0xce02b92dUL, 0x91af9640UL, 0x906dfc77UL, 0x922b422eUL,
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0xb30fb13bUL, 0xb1490f62UL, 0xb08b6555UL, 0xbbd72268UL, 0xba15485fUL,
0xb853f606UL, 0xb9919c31UL, 0xbcde8ab4UL, 0xbd1ce083UL, 0xbf5a5edaUL,
0xbe9834edUL
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{
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0x37def032UL, 0x256b5fdcUL, 0x9dd738b9UL, 0xc5b428efUL, 0x7d084f8aUL,
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0xde0506f1UL
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{
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0x021b685dUL, 0x942b6f2aUL, 0x37be0bb4UL, 0xa18e0cc3UL, 0x1bdf055aUL,
0x8def022dUL
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{
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0xdeb55440UL, 0x9f844f59UL, 0x58120e16UL, 0x1923150fUL, 0xda703824UL,
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0x352a1204UL, 0xf2bc534bUL, 0xb38d4852UL, 0x70de6579UL, 0x31ef7e60UL,
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0x3683467aUL, 0x77b25d63UL, 0x4ed7facbUL, 0x0fe6e1d2UL, 0xccb5ccf9UL,
0x8d84d7e0UL, 0x4a1296afUL, 0x0b238db6UL, 0xc870a09dUL, 0x8941bb84UL,
0x465d2303UL, 0x076c381aUL, 0xc43f1531UL, 0x850e0e28UL, 0x42984f67UL,
0x03a9547eUL, 0xc0fa7955UL, 0x81cb624cUL, 0x1fc53881UL, 0x5ef42398UL,
0x9da70eb3UL, 0xdc9615aaUL, 0x1b0054e5UL, 0x5a314ffcUL, 0x996262d7UL,
0xd85379ceUL, 0x174fe149UL, 0x567efa50UL, 0x952dd77bUL, 0xd41ccc62UL,
0x138a8d2dUL, 0x52bb9634UL, 0x91e8bb1fUL, 0xd0d9a006UL, 0xecf37e5eUL,
0xadc26547UL, 0x6e91486cUL, 0x2fa05375UL, 0xe836123aUL, 0xa9070923UL,
0x6a542408UL, 0x2b653f11UL, 0xe479a796UL, 0xa548bc8fUL, 0x661b91a4UL,
0x272a8abdUL, 0xe0bccbf2UL, 0xa18dd0ebUL, 0x62defdc0UL, 0x23efe6d9UL,
0xbde1bc14UL, 0xfcd0a70dUL, 0x3f838a26UL, 0x7eb2913fUL, 0xb924d070UL,
0xf815cb69UL, 0x3b46e642UL, 0x7a77fd5bUL, 0xb56b65dcUL, 0xf45a7ec5UL,
0x370953eeUL, 0x763848f7UL, 0xb1ae09b8UL, 0xf09f12a1UL, 0x33cc3f8aUL,
0x72fd2493UL
},
{
0x00000000UL, 0x376ac201UL, 0x6ed48403UL, 0x59be4602UL, 0xdca80907UL,
0xebc2cb06UL, 0xb27c8d04UL, 0x85164f05UL, 0xb851130eUL, 0x8f3bd10fUL,
0xd685970dUL, 0xe1ef550cUL, 0x64f91a09UL, 0x5393d808UL, 0x0a2d9e0aUL,
0x3d475c0bUL, 0x70a3261cUL, 0x47c9e41dUL, 0x1e77a21fUL, 0x291d601eUL,
0xac0b2f1bUL, 0x9b61ed1aUL, 0xc2dfab18UL, 0xf5b56919UL, 0xc8f23512UL,
0xff98f713UL, 0xa626b111UL, 0x914c7310UL, 0x145a3c15UL, 0x2330fe14UL,
0x7a8eb816UL, 0x4de47a17UL, 0xe0464d38UL, 0xd72c8f39UL, 0x8e92c93bUL,
0xb9f80b3aUL, 0x3cee443fUL, 0x0b84863eUL, 0x523ac03cUL, 0x6550023dUL,
0x58175e36UL, 0x6f7d9c37UL, 0x36c3da35UL, 0x01a91834UL, 0x84bf5731UL,
0xb3d59530UL, 0xea6bd332UL, 0xdd011133UL, 0x90e56b24UL, 0xa78fa925UL,
0xfe31ef27UL, 0xc95b2d26UL, 0x4c4d6223UL, 0x7b27a022UL, 0x2299e620UL,
0x15f32421UL, 0x28b4782aUL, 0x1fdeba2bUL, 0x4660fc29UL, 0x710a3e28UL,
0xf41c712dUL, 0xc376b32cUL, 0x9ac8f52eUL, 0xada2372fUL, 0xc08d9a70UL,
0xf7e75871UL, 0xae591e73UL, 0x9933dc72UL, 0x1c259377UL, 0x2b4f5176UL,
0x72f11774UL, 0x459bd575UL, 0x78dc897eUL, 0x4fb64b7fUL, 0x16080d7dUL,
0x2162cf7cUL, 0xa4748079UL, 0x931e4278UL, 0xcaa0047aUL, 0xfdcac67bUL,
0xb02ebc6cUL, 0x87447e6dUL, 0xdefa386fUL, 0xe990fa6eUL, 0x6c86b56bUL,
0x5bec776aUL, 0x02523168UL, 0x3538f369UL, 0x087faf62UL, 0x3f156d63UL,
0x66ab2b61UL, 0x51c1e960UL, 0xd4d7a665UL, 0xe3bd6464UL, 0xba032266UL,
0x8d69e067UL, 0x20cbd748UL, 0x17a11549UL, 0x4e1f534bUL, 0x7975914aUL,
0xfc63de4fUL, 0xcb091c4eUL, 0x92b75a4cUL, 0xa5dd984dUL, 0x989ac446UL,
0xaff00647UL, 0xf64e4045UL, 0xc1248244UL, 0x4432cd41UL, 0x73580f40UL,
0x2ae64942UL, 0x1d8c8b43UL, 0x5068f154UL, 0x67023355UL, 0x3ebc7557UL,
0x09d6b756UL, 0x8cc0f853UL, 0xbbaa3a52UL, 0xe2147c50UL, 0xd57ebe51UL,
0xe839e25aUL, 0xdf53205bUL, 0x86ed6659UL, 0xb187a458UL, 0x3491eb5dUL,
0x03fb295cUL, 0x5a456f5eUL, 0x6d2fad5fUL, 0x801b35e1UL, 0xb771f7e0UL,
0xeecfb1e2UL, 0xd9a573e3UL, 0x5cb33ce6UL, 0x6bd9fee7UL, 0x3267b8e5UL,
0x050d7ae4UL, 0x384a26efUL, 0x0f20e4eeUL, 0x569ea2ecUL, 0x61f460edUL,
0xe4e22fe8UL, 0xd388ede9UL, 0x8a36abebUL, 0xbd5c69eaUL, 0xf0b813fdUL,
0xc7d2d1fcUL, 0x9e6c97feUL, 0xa90655ffUL, 0x2c101afaUL, 0x1b7ad8fbUL,
0x42c49ef9UL, 0x75ae5cf8UL, 0x48e900f3UL, 0x7f83c2f2UL, 0x263d84f0UL,
0x115746f1UL, 0x944109f4UL, 0xa32bcbf5UL, 0xfa958df7UL, 0xcdff4ff6UL,
0x605d78d9UL, 0x5737bad8UL, 0x0e89fcdaUL, 0x39e33edbUL, 0xbcf571deUL,
0x8b9fb3dfUL, 0xd221f5ddUL, 0xe54b37dcUL, 0xd80c6bd7UL, 0xef66a9d6UL,
0xb6d8efd4UL, 0x81b22dd5UL, 0x04a462d0UL, 0x33cea0d1UL, 0x6a70e6d3UL,
0x5d1a24d2UL, 0x10fe5ec5UL, 0x27949cc4UL, 0x7e2adac6UL, 0x494018c7UL,
0xcc5657c2UL, 0xfb3c95c3UL, 0xa282d3c1UL, 0x95e811c0UL, 0xa8af4dcbUL,
0x9fc58fcaUL, 0xc67bc9c8UL, 0xf1110bc9UL, 0x740744ccUL, 0x436d86cdUL,
0x1ad3c0cfUL, 0x2db902ceUL, 0x4096af91UL, 0x77fc6d90UL, 0x2e422b92UL,
0x1928e993UL, 0x9c3ea696UL, 0xab546497UL, 0xf2ea2295UL, 0xc580e094UL,
0xf8c7bc9fUL, 0xcfad7e9eUL, 0x9613389cUL, 0xa179fa9dUL, 0x246fb598UL,
0x13057799UL, 0x4abb319bUL, 0x7dd1f39aUL, 0x3035898dUL, 0x075f4b8cUL,
0x5ee10d8eUL, 0x698bcf8fUL, 0xec9d808aUL, 0xdbf7428bUL, 0x82490489UL,
0xb523c688UL, 0x88649a83UL, 0xbf0e5882UL, 0xe6b01e80UL, 0xd1dadc81UL,
0x54cc9384UL, 0x63a65185UL, 0x3a181787UL, 0x0d72d586UL, 0xa0d0e2a9UL,
0x97ba20a8UL, 0xce0466aaUL, 0xf96ea4abUL, 0x7c78ebaeUL, 0x4b1229afUL,
0x12ac6fadUL, 0x25c6adacUL, 0x1881f1a7UL, 0x2feb33a6UL, 0x765575a4UL,
0x413fb7a5UL, 0xc429f8a0UL, 0xf3433aa1UL, 0xaafd7ca3UL, 0x9d97bea2UL,
0xd073c4b5UL, 0xe71906b4UL, 0xbea740b6UL, 0x89cd82b7UL, 0x0cdbcdb2UL,
0x3bb10fb3UL, 0x620f49b1UL, 0x55658bb0UL, 0x6822d7bbUL, 0x5f4815baUL,
0x06f653b8UL, 0x319c91b9UL, 0xb48adebcUL, 0x83e01cbdUL, 0xda5e5abfUL,
0xed3498beUL
},
{
0x00000000UL, 0x6567bcb8UL, 0x8bc809aaUL, 0xeeafb512UL, 0x5797628fUL,
0x32f0de37UL, 0xdc5f6b25UL, 0xb938d79dUL, 0xef28b4c5UL, 0x8a4f087dUL,
0x64e0bd6fUL, 0x018701d7UL, 0xb8bfd64aUL, 0xddd86af2UL, 0x3377dfe0UL,
0x56106358UL, 0x9f571950UL, 0xfa30a5e8UL, 0x149f10faUL, 0x71f8ac42UL,
0xc8c07bdfUL, 0xada7c767UL, 0x43087275UL, 0x266fcecdUL, 0x707fad95UL,
0x1518112dUL, 0xfbb7a43fUL, 0x9ed01887UL, 0x27e8cf1aUL, 0x428f73a2UL,
0xac20c6b0UL, 0xc9477a08UL, 0x3eaf32a0UL, 0x5bc88e18UL, 0xb5673b0aUL,
0xd00087b2UL, 0x6938502fUL, 0x0c5fec97UL, 0xe2f05985UL, 0x8797e53dUL,
0xd1878665UL, 0xb4e03addUL, 0x5a4f8fcfUL, 0x3f283377UL, 0x8610e4eaUL,
0xe3775852UL, 0x0dd8ed40UL, 0x68bf51f8UL, 0xa1f82bf0UL, 0xc49f9748UL,
0x2a30225aUL, 0x4f579ee2UL, 0xf66f497fUL, 0x9308f5c7UL, 0x7da740d5UL,
0x18c0fc6dUL, 0x4ed09f35UL, 0x2bb7238dUL, 0xc518969fUL, 0xa07f2a27UL,
0x1947fdbaUL, 0x7c204102UL, 0x928ff410UL, 0xf7e848a8UL, 0x3d58149bUL,
0x583fa823UL, 0xb6901d31UL, 0xd3f7a189UL, 0x6acf7614UL, 0x0fa8caacUL,
0xe1077fbeUL, 0x8460c306UL, 0xd270a05eUL, 0xb7171ce6UL, 0x59b8a9f4UL,
0x3cdf154cUL, 0x85e7c2d1UL, 0xe0807e69UL, 0x0e2fcb7bUL, 0x6b4877c3UL,
0xa20f0dcbUL, 0xc768b173UL, 0x29c70461UL, 0x4ca0b8d9UL, 0xf5986f44UL,
0x90ffd3fcUL, 0x7e5066eeUL, 0x1b37da56UL, 0x4d27b90eUL, 0x284005b6UL,
0xc6efb0a4UL, 0xa3880c1cUL, 0x1ab0db81UL, 0x7fd76739UL, 0x9178d22bUL,
0xf41f6e93UL, 0x03f7263bUL, 0x66909a83UL, 0x883f2f91UL, 0xed589329UL,
0x546044b4UL, 0x3107f80cUL, 0xdfa84d1eUL, 0xbacff1a6UL, 0xecdf92feUL,
0x89b82e46UL, 0x67179b54UL, 0x027027ecUL, 0xbb48f071UL, 0xde2f4cc9UL,
0x3080f9dbUL, 0x55e74563UL, 0x9ca03f6bUL, 0xf9c783d3UL, 0x176836c1UL,
0x720f8a79UL, 0xcb375de4UL, 0xae50e15cUL, 0x40ff544eUL, 0x2598e8f6UL,
0x73888baeUL, 0x16ef3716UL, 0xf8408204UL, 0x9d273ebcUL, 0x241fe921UL,
0x41785599UL, 0xafd7e08bUL, 0xcab05c33UL, 0x3bb659edUL, 0x5ed1e555UL,
0xb07e5047UL, 0xd519ecffUL, 0x6c213b62UL, 0x094687daUL, 0xe7e932c8UL,
0x828e8e70UL, 0xd49eed28UL, 0xb1f95190UL, 0x5f56e482UL, 0x3a31583aUL,
0x83098fa7UL, 0xe66e331fUL, 0x08c1860dUL, 0x6da63ab5UL, 0xa4e140bdUL,
0xc186fc05UL, 0x2f294917UL, 0x4a4ef5afUL, 0xf3762232UL, 0x96119e8aUL,
0x78be2b98UL, 0x1dd99720UL, 0x4bc9f478UL, 0x2eae48c0UL, 0xc001fdd2UL,
0xa566416aUL, 0x1c5e96f7UL, 0x79392a4fUL, 0x97969f5dUL, 0xf2f123e5UL,
0x05196b4dUL, 0x607ed7f5UL, 0x8ed162e7UL, 0xebb6de5fUL, 0x528e09c2UL,
0x37e9b57aUL, 0xd9460068UL, 0xbc21bcd0UL, 0xea31df88UL, 0x8f566330UL,
0x61f9d622UL, 0x049e6a9aUL, 0xbda6bd07UL, 0xd8c101bfUL, 0x366eb4adUL,
0x53090815UL, 0x9a4e721dUL, 0xff29cea5UL, 0x11867bb7UL, 0x74e1c70fUL,
0xcdd91092UL, 0xa8beac2aUL, 0x46111938UL, 0x2376a580UL, 0x7566c6d8UL,
0x10017a60UL, 0xfeaecf72UL, 0x9bc973caUL, 0x22f1a457UL, 0x479618efUL,
0xa939adfdUL, 0xcc5e1145UL, 0x06ee4d76UL, 0x6389f1ceUL, 0x8d2644dcUL,
0xe841f864UL, 0x51792ff9UL, 0x341e9341UL, 0xdab12653UL, 0xbfd69aebUL,
0xe9c6f9b3UL, 0x8ca1450bUL, 0x620ef019UL, 0x07694ca1UL, 0xbe519b3cUL,
0xdb362784UL, 0x35999296UL, 0x50fe2e2eUL, 0x99b95426UL, 0xfcdee89eUL,
0x12715d8cUL, 0x7716e134UL, 0xce2e36a9UL, 0xab498a11UL, 0x45e63f03UL,
0x208183bbUL, 0x7691e0e3UL, 0x13f65c5bUL, 0xfd59e949UL, 0x983e55f1UL,
0x2106826cUL, 0x44613ed4UL, 0xaace8bc6UL, 0xcfa9377eUL, 0x38417fd6UL,
0x5d26c36eUL, 0xb389767cUL, 0xd6eecac4UL, 0x6fd61d59UL, 0x0ab1a1e1UL,
0xe41e14f3UL, 0x8179a84bUL, 0xd769cb13UL, 0xb20e77abUL, 0x5ca1c2b9UL,
0x39c67e01UL, 0x80fea99cUL, 0xe5991524UL, 0x0b36a036UL, 0x6e511c8eUL,
0xa7166686UL, 0xc271da3eUL, 0x2cde6f2cUL, 0x49b9d394UL, 0xf0810409UL,
0x95e6b8b1UL, 0x7b490da3UL, 0x1e2eb11bUL, 0x483ed243UL, 0x2d596efbUL,
0xc3f6dbe9UL, 0xa6916751UL, 0x1fa9b0ccUL, 0x7ace0c74UL, 0x9461b966UL,
0xf10605deUL
#endif
}
};

View File

@ -0,0 +1,318 @@
/* inffast.c -- fast decoding
* Copyright (C) 1995-2004 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "zutil.h"
#include "inftrees.h"
#include "inflate.h"
#include "inffast.h"
#ifndef ASMINF
/* Allow machine dependent optimization for post-increment or pre-increment.
Based on testing to date,
Pre-increment preferred for:
- PowerPC G3 (Adler)
- MIPS R5000 (Randers-Pehrson)
Post-increment preferred for:
- none
No measurable difference:
- Pentium III (Anderson)
- M68060 (Nikl)
*/
#ifdef POSTINC
# define OFF 0
# define PUP(a) *(a)++
#else
# define OFF 1
# define PUP(a) *++(a)
#endif
/*
Decode literal, length, and distance codes and write out the resulting
literal and match bytes until either not enough input or output is
available, an end-of-block is encountered, or a data error is encountered.
When large enough input and output buffers are supplied to inflate(), for
example, a 16K input buffer and a 64K output buffer, more than 95% of the
inflate execution time is spent in this routine.
Entry assumptions:
state->mode == LEN
strm->avail_in >= 6
strm->avail_out >= 258
start >= strm->avail_out
state->bits < 8
On return, state->mode is one of:
LEN -- ran out of enough output space or enough available input
TYPE -- reached end of block code, inflate() to interpret next block
BAD -- error in block data
Notes:
- The maximum input bits used by a length/distance pair is 15 bits for the
length code, 5 bits for the length extra, 15 bits for the distance code,
and 13 bits for the distance extra. This totals 48 bits, or six bytes.
Therefore if strm->avail_in >= 6, then there is enough input to avoid
checking for available input while decoding.
- The maximum bytes that a single length/distance pair can output is 258
bytes, which is the maximum length that can be coded. inflate_fast()
requires strm->avail_out >= 258 for each loop to avoid checking for
output space.
*/
void inflate_fast(strm, start)
z_streamp strm;
unsigned start; /* inflate()'s starting value for strm->avail_out */
{
struct inflate_state FAR *state;
unsigned char FAR *in; /* local strm->next_in */
unsigned char FAR *last; /* while in < last, enough input available */
unsigned char FAR *out; /* local strm->next_out */
unsigned char FAR *beg; /* inflate()'s initial strm->next_out */
unsigned char FAR *end; /* while out < end, enough space available */
#ifdef INFLATE_STRICT
unsigned dmax; /* maximum distance from zlib header */
#endif
unsigned wsize; /* window size or zero if not using window */
unsigned whave; /* valid bytes in the window */
unsigned write; /* window write index */
unsigned char FAR *window; /* allocated sliding window, if wsize != 0 */
unsigned long hold; /* local strm->hold */
unsigned bits; /* local strm->bits */
code const FAR *lcode; /* local strm->lencode */
code const FAR *dcode; /* local strm->distcode */
unsigned lmask; /* mask for first level of length codes */
unsigned dmask; /* mask for first level of distance codes */
code this; /* retrieved table entry */
unsigned op; /* code bits, operation, extra bits, or */
/* window position, window bytes to copy */
unsigned len; /* match length, unused bytes */
unsigned dist; /* match distance */
unsigned char FAR *from; /* where to copy match from */
/* copy state to local variables */
state = (struct inflate_state FAR *)strm->state;
in = strm->next_in - OFF;
last = in + (strm->avail_in - 5);
out = strm->next_out - OFF;
beg = out - (start - strm->avail_out);
end = out + (strm->avail_out - 257);
#ifdef INFLATE_STRICT
dmax = state->dmax;
#endif
wsize = state->wsize;
whave = state->whave;
write = state->write;
window = state->window;
hold = state->hold;
bits = state->bits;
lcode = state->lencode;
dcode = state->distcode;
lmask = (1U << state->lenbits) - 1;
dmask = (1U << state->distbits) - 1;
/* decode literals and length/distances until end-of-block or not enough
input data or output space */
do {
if (bits < 15) {
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
}
this = lcode[hold & lmask];
dolen:
op = (unsigned)(this.bits);
hold >>= op;
bits -= op;
op = (unsigned)(this.op);
if (op == 0) { /* literal */
Tracevv((stderr, this.val >= 0x20 && this.val < 0x7f ?
"inflate: literal '%c'\n" :
"inflate: literal 0x%02x\n", this.val));
PUP(out) = (unsigned char)(this.val);
}
else if (op & 16) { /* length base */
len = (unsigned)(this.val);
op &= 15; /* number of extra bits */
if (op) {
if (bits < op) {
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
}
len += (unsigned)hold & ((1U << op) - 1);
hold >>= op;
bits -= op;
}
Tracevv((stderr, "inflate: length %u\n", len));
if (bits < 15) {
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
}
this = dcode[hold & dmask];
dodist:
op = (unsigned)(this.bits);
hold >>= op;
bits -= op;
op = (unsigned)(this.op);
if (op & 16) { /* distance base */
dist = (unsigned)(this.val);
op &= 15; /* number of extra bits */
if (bits < op) {
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
if (bits < op) {
hold += (unsigned long)(PUP(in)) << bits;
bits += 8;
}
}
dist += (unsigned)hold & ((1U << op) - 1);
#ifdef INFLATE_STRICT
if (dist > dmax) {
strm->msg = (char *)"invalid distance too far back";
state->mode = BAD;
break;
}
#endif
hold >>= op;
bits -= op;
Tracevv((stderr, "inflate: distance %u\n", dist));
op = (unsigned)(out - beg); /* max distance in output */
if (dist > op) { /* see if copy from window */
op = dist - op; /* distance back in window */
if (op > whave) {
strm->msg = (char *)"invalid distance too far back";
state->mode = BAD;
break;
}
from = window - OFF;
if (write == 0) { /* very common case */
from += wsize - op;
if (op < len) { /* some from window */
len -= op;
do {
PUP(out) = PUP(from);
} while (--op);
from = out - dist; /* rest from output */
}
}
else if (write < op) { /* wrap around window */
from += wsize + write - op;
op -= write;
if (op < len) { /* some from end of window */
len -= op;
do {
PUP(out) = PUP(from);
} while (--op);
from = window - OFF;
if (write < len) { /* some from start of window */
op = write;
len -= op;
do {
PUP(out) = PUP(from);
} while (--op);
from = out - dist; /* rest from output */
}
}
}
else { /* contiguous in window */
from += write - op;
if (op < len) { /* some from window */
len -= op;
do {
PUP(out) = PUP(from);
} while (--op);
from = out - dist; /* rest from output */
}
}
while (len > 2) {
PUP(out) = PUP(from);
PUP(out) = PUP(from);
PUP(out) = PUP(from);
len -= 3;
}
if (len) {
PUP(out) = PUP(from);
if (len > 1)
PUP(out) = PUP(from);
}
}
else {
from = out - dist; /* copy direct from output */
do { /* minimum length is three */
PUP(out) = PUP(from);
PUP(out) = PUP(from);
PUP(out) = PUP(from);
len -= 3;
} while (len > 2);
if (len) {
PUP(out) = PUP(from);
if (len > 1)
PUP(out) = PUP(from);
}
}
}
else if ((op & 64) == 0) { /* 2nd level distance code */
this = dcode[this.val + (hold & ((1U << op) - 1))];
goto dodist;
}
else {
strm->msg = (char *)"invalid distance code";
state->mode = BAD;
break;
}
}
else if ((op & 64) == 0) { /* 2nd level length code */
this = lcode[this.val + (hold & ((1U << op) - 1))];
goto dolen;
}
else if (op & 32) { /* end-of-block */
Tracevv((stderr, "inflate: end of block\n"));
state->mode = TYPE;
break;
}
else {
strm->msg = (char *)"invalid literal/length code";
state->mode = BAD;
break;
}
} while (in < last && out < end);
/* return unused bytes (on entry, bits < 8, so in won't go too far back) */
len = bits >> 3;
in -= len;
bits -= len << 3;
hold &= (1U << bits) - 1;
/* update state and return */
strm->next_in = in + OFF;
strm->next_out = out + OFF;
strm->avail_in = (unsigned)(in < last ? 5 + (last - in) : 5 - (in - last));
strm->avail_out = (unsigned)(out < end ?
257 + (end - out) : 257 - (out - end));
state->hold = hold;
state->bits = bits;
return;
}
/*
inflate_fast() speedups that turned out slower (on a PowerPC G3 750CXe):
- Using bit fields for code structure
- Different op definition to avoid & for extra bits (do & for table bits)
- Three separate decoding do-loops for direct, window, and write == 0
- Special case for distance > 1 copies to do overlapped load and store copy
- Explicit branch predictions (based on measured branch probabilities)
- Deferring match copy and interspersed it with decoding subsequent codes
- Swapping literal/length else
- Swapping window/direct else
- Larger unrolled copy loops (three is about right)
- Moving len -= 3 statement into middle of loop
*/
#endif /* !ASMINF */

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/* inffast.h -- header to use inffast.c
* Copyright (C) 1995-2003 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
void inflate_fast OF((z_streamp strm, unsigned start));

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/* inffixed.h -- table for decoding fixed codes
* Generated automatically by makefixed().
*/
/* WARNING: this file should *not* be used by applications. It
is part of the implementation of the compression library and
is subject to change. Applications should only use zlib.h.
*/
static const code lenfix[512] = {
{96,7,0},{0,8,80},{0,8,16},{20,8,115},{18,7,31},{0,8,112},{0,8,48},
{0,9,192},{16,7,10},{0,8,96},{0,8,32},{0,9,160},{0,8,0},{0,8,128},
{0,8,64},{0,9,224},{16,7,6},{0,8,88},{0,8,24},{0,9,144},{19,7,59},
{0,8,120},{0,8,56},{0,9,208},{17,7,17},{0,8,104},{0,8,40},{0,9,176},
{0,8,8},{0,8,136},{0,8,72},{0,9,240},{16,7,4},{0,8,84},{0,8,20},
{21,8,227},{19,7,43},{0,8,116},{0,8,52},{0,9,200},{17,7,13},{0,8,100},
{0,8,36},{0,9,168},{0,8,4},{0,8,132},{0,8,68},{0,9,232},{16,7,8},
{0,8,92},{0,8,28},{0,9,152},{20,7,83},{0,8,124},{0,8,60},{0,9,216},
{18,7,23},{0,8,108},{0,8,44},{0,9,184},{0,8,12},{0,8,140},{0,8,76},
{0,9,248},{16,7,3},{0,8,82},{0,8,18},{21,8,163},{19,7,35},{0,8,114},
{0,8,50},{0,9,196},{17,7,11},{0,8,98},{0,8,34},{0,9,164},{0,8,2},
{0,8,130},{0,8,66},{0,9,228},{16,7,7},{0,8,90},{0,8,26},{0,9,148},
{20,7,67},{0,8,122},{0,8,58},{0,9,212},{18,7,19},{0,8,106},{0,8,42},
{0,9,180},{0,8,10},{0,8,138},{0,8,74},{0,9,244},{16,7,5},{0,8,86},
{0,8,22},{64,8,0},{19,7,51},{0,8,118},{0,8,54},{0,9,204},{17,7,15},
{0,8,102},{0,8,38},{0,9,172},{0,8,6},{0,8,134},{0,8,70},{0,9,236},
{16,7,9},{0,8,94},{0,8,30},{0,9,156},{20,7,99},{0,8,126},{0,8,62},
{0,9,220},{18,7,27},{0,8,110},{0,8,46},{0,9,188},{0,8,14},{0,8,142},
{0,8,78},{0,9,252},{96,7,0},{0,8,81},{0,8,17},{21,8,131},{18,7,31},
{0,8,113},{0,8,49},{0,9,194},{16,7,10},{0,8,97},{0,8,33},{0,9,162},
{0,8,1},{0,8,129},{0,8,65},{0,9,226},{16,7,6},{0,8,89},{0,8,25},
{0,9,146},{19,7,59},{0,8,121},{0,8,57},{0,9,210},{17,7,17},{0,8,105},
{0,8,41},{0,9,178},{0,8,9},{0,8,137},{0,8,73},{0,9,242},{16,7,4},
{0,8,85},{0,8,21},{16,8,258},{19,7,43},{0,8,117},{0,8,53},{0,9,202},
{17,7,13},{0,8,101},{0,8,37},{0,9,170},{0,8,5},{0,8,133},{0,8,69},
{0,9,234},{16,7,8},{0,8,93},{0,8,29},{0,9,154},{20,7,83},{0,8,125},
{0,8,61},{0,9,218},{18,7,23},{0,8,109},{0,8,45},{0,9,186},{0,8,13},
{0,8,141},{0,8,77},{0,9,250},{16,7,3},{0,8,83},{0,8,19},{21,8,195},
{19,7,35},{0,8,115},{0,8,51},{0,9,198},{17,7,11},{0,8,99},{0,8,35},
{0,9,166},{0,8,3},{0,8,131},{0,8,67},{0,9,230},{16,7,7},{0,8,91},
{0,8,27},{0,9,150},{20,7,67},{0,8,123},{0,8,59},{0,9,214},{18,7,19},
{0,8,107},{0,8,43},{0,9,182},{0,8,11},{0,8,139},{0,8,75},{0,9,246},
{16,7,5},{0,8,87},{0,8,23},{64,8,0},{19,7,51},{0,8,119},{0,8,55},
{0,9,206},{17,7,15},{0,8,103},{0,8,39},{0,9,174},{0,8,7},{0,8,135},
{0,8,71},{0,9,238},{16,7,9},{0,8,95},{0,8,31},{0,9,158},{20,7,99},
{0,8,127},{0,8,63},{0,9,222},{18,7,27},{0,8,111},{0,8,47},{0,9,190},
{0,8,15},{0,8,143},{0,8,79},{0,9,254},{96,7,0},{0,8,80},{0,8,16},
{20,8,115},{18,7,31},{0,8,112},{0,8,48},{0,9,193},{16,7,10},{0,8,96},
{0,8,32},{0,9,161},{0,8,0},{0,8,128},{0,8,64},{0,9,225},{16,7,6},
{0,8,88},{0,8,24},{0,9,145},{19,7,59},{0,8,120},{0,8,56},{0,9,209},
{17,7,17},{0,8,104},{0,8,40},{0,9,177},{0,8,8},{0,8,136},{0,8,72},
{0,9,241},{16,7,4},{0,8,84},{0,8,20},{21,8,227},{19,7,43},{0,8,116},
{0,8,52},{0,9,201},{17,7,13},{0,8,100},{0,8,36},{0,9,169},{0,8,4},
{0,8,132},{0,8,68},{0,9,233},{16,7,8},{0,8,92},{0,8,28},{0,9,153},
{20,7,83},{0,8,124},{0,8,60},{0,9,217},{18,7,23},{0,8,108},{0,8,44},
{0,9,185},{0,8,12},{0,8,140},{0,8,76},{0,9,249},{16,7,3},{0,8,82},
{0,8,18},{21,8,163},{19,7,35},{0,8,114},{0,8,50},{0,9,197},{17,7,11},
{0,8,98},{0,8,34},{0,9,165},{0,8,2},{0,8,130},{0,8,66},{0,9,229},
{16,7,7},{0,8,90},{0,8,26},{0,9,149},{20,7,67},{0,8,122},{0,8,58},
{0,9,213},{18,7,19},{0,8,106},{0,8,42},{0,9,181},{0,8,10},{0,8,138},
{0,8,74},{0,9,245},{16,7,5},{0,8,86},{0,8,22},{64,8,0},{19,7,51},
{0,8,118},{0,8,54},{0,9,205},{17,7,15},{0,8,102},{0,8,38},{0,9,173},
{0,8,6},{0,8,134},{0,8,70},{0,9,237},{16,7,9},{0,8,94},{0,8,30},
{0,9,157},{20,7,99},{0,8,126},{0,8,62},{0,9,221},{18,7,27},{0,8,110},
{0,8,46},{0,9,189},{0,8,14},{0,8,142},{0,8,78},{0,9,253},{96,7,0},
{0,8,81},{0,8,17},{21,8,131},{18,7,31},{0,8,113},{0,8,49},{0,9,195},
{16,7,10},{0,8,97},{0,8,33},{0,9,163},{0,8,1},{0,8,129},{0,8,65},
{0,9,227},{16,7,6},{0,8,89},{0,8,25},{0,9,147},{19,7,59},{0,8,121},
{0,8,57},{0,9,211},{17,7,17},{0,8,105},{0,8,41},{0,9,179},{0,8,9},
{0,8,137},{0,8,73},{0,9,243},{16,7,4},{0,8,85},{0,8,21},{16,8,258},
{19,7,43},{0,8,117},{0,8,53},{0,9,203},{17,7,13},{0,8,101},{0,8,37},
{0,9,171},{0,8,5},{0,8,133},{0,8,69},{0,9,235},{16,7,8},{0,8,93},
{0,8,29},{0,9,155},{20,7,83},{0,8,125},{0,8,61},{0,9,219},{18,7,23},
{0,8,109},{0,8,45},{0,9,187},{0,8,13},{0,8,141},{0,8,77},{0,9,251},
{16,7,3},{0,8,83},{0,8,19},{21,8,195},{19,7,35},{0,8,115},{0,8,51},
{0,9,199},{17,7,11},{0,8,99},{0,8,35},{0,9,167},{0,8,3},{0,8,131},
{0,8,67},{0,9,231},{16,7,7},{0,8,91},{0,8,27},{0,9,151},{20,7,67},
{0,8,123},{0,8,59},{0,9,215},{18,7,19},{0,8,107},{0,8,43},{0,9,183},
{0,8,11},{0,8,139},{0,8,75},{0,9,247},{16,7,5},{0,8,87},{0,8,23},
{64,8,0},{19,7,51},{0,8,119},{0,8,55},{0,9,207},{17,7,15},{0,8,103},
{0,8,39},{0,9,175},{0,8,7},{0,8,135},{0,8,71},{0,9,239},{16,7,9},
{0,8,95},{0,8,31},{0,9,159},{20,7,99},{0,8,127},{0,8,63},{0,9,223},
{18,7,27},{0,8,111},{0,8,47},{0,9,191},{0,8,15},{0,8,143},{0,8,79},
{0,9,255}
};
static const code distfix[32] = {
{16,5,1},{23,5,257},{19,5,17},{27,5,4097},{17,5,5},{25,5,1025},
{21,5,65},{29,5,16385},{16,5,3},{24,5,513},{20,5,33},{28,5,8193},
{18,5,9},{26,5,2049},{22,5,129},{64,5,0},{16,5,2},{23,5,385},
{19,5,25},{27,5,6145},{17,5,7},{25,5,1537},{21,5,97},{29,5,24577},
{16,5,4},{24,5,769},{20,5,49},{28,5,12289},{18,5,13},{26,5,3073},
{22,5,193},{64,5,0}
};

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/* inflate.h -- internal inflate state definition
* Copyright (C) 1995-2004 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
/* define NO_GZIP when compiling if you want to disable gzip header and
trailer decoding by inflate(). NO_GZIP would be used to avoid linking in
the crc code when it is not needed. For shared libraries, gzip decoding
should be left enabled. */
#ifndef NO_GZIP
# define GUNZIP
#endif
/* Possible inflate modes between inflate() calls */
typedef enum {
HEAD, /* i: waiting for magic header */
FLAGS, /* i: waiting for method and flags (gzip) */
TIME, /* i: waiting for modification time (gzip) */
OS, /* i: waiting for extra flags and operating system (gzip) */
EXLEN, /* i: waiting for extra length (gzip) */
EXTRA, /* i: waiting for extra bytes (gzip) */
NAME, /* i: waiting for end of file name (gzip) */
COMMENT, /* i: waiting for end of comment (gzip) */
HCRC, /* i: waiting for header crc (gzip) */
DICTID, /* i: waiting for dictionary check value */
DICT, /* waiting for inflateSetDictionary() call */
TYPE, /* i: waiting for type bits, including last-flag bit */
TYPEDO, /* i: same, but skip check to exit inflate on new block */
STORED, /* i: waiting for stored size (length and complement) */
COPY, /* i/o: waiting for input or output to copy stored block */
TABLE, /* i: waiting for dynamic block table lengths */
LENLENS, /* i: waiting for code length code lengths */
CODELENS, /* i: waiting for length/lit and distance code lengths */
LEN, /* i: waiting for length/lit code */
LENEXT, /* i: waiting for length extra bits */
DIST, /* i: waiting for distance code */
DISTEXT, /* i: waiting for distance extra bits */
MATCH, /* o: waiting for output space to copy string */
LIT, /* o: waiting for output space to write literal */
CHECK, /* i: waiting for 32-bit check value */
LENGTH, /* i: waiting for 32-bit length (gzip) */
DONE, /* finished check, done -- remain here until reset */
BAD, /* got a data error -- remain here until reset */
MEM, /* got an inflate() memory error -- remain here until reset */
SYNC /* looking for synchronization bytes to restart inflate() */
} inflate_mode;
/*
State transitions between above modes -
(most modes can go to the BAD or MEM mode -- not shown for clarity)
Process header:
HEAD -> (gzip) or (zlib)
(gzip) -> FLAGS -> TIME -> OS -> EXLEN -> EXTRA -> NAME
NAME -> COMMENT -> HCRC -> TYPE
(zlib) -> DICTID or TYPE
DICTID -> DICT -> TYPE
Read deflate blocks:
TYPE -> STORED or TABLE or LEN or CHECK
STORED -> COPY -> TYPE
TABLE -> LENLENS -> CODELENS -> LEN
Read deflate codes:
LEN -> LENEXT or LIT or TYPE
LENEXT -> DIST -> DISTEXT -> MATCH -> LEN
LIT -> LEN
Process trailer:
CHECK -> LENGTH -> DONE
*/
/* state maintained between inflate() calls. Approximately 7K bytes. */
struct inflate_state {
inflate_mode mode; /* current inflate mode */
int last; /* true if processing last block */
int wrap; /* bit 0 true for zlib, bit 1 true for gzip */
int havedict; /* true if dictionary provided */
int flags; /* gzip header method and flags (0 if zlib) */
unsigned dmax; /* zlib header max distance (INFLATE_STRICT) */
unsigned long check; /* protected copy of check value */
unsigned long total; /* protected copy of output count */
gz_headerp head; /* where to save gzip header information */
/* sliding window */
unsigned wbits; /* log base 2 of requested window size */
unsigned wsize; /* window size or zero if not using window */
unsigned whave; /* valid bytes in the window */
unsigned write; /* window write index */
unsigned char FAR *window; /* allocated sliding window, if needed */
/* bit accumulator */
unsigned long hold; /* input bit accumulator */
unsigned bits; /* number of bits in "in" */
/* for string and stored block copying */
unsigned length; /* literal or length of data to copy */
unsigned offset; /* distance back to copy string from */
/* for table and code decoding */
unsigned extra; /* extra bits needed */
/* fixed and dynamic code tables */
code const FAR *lencode; /* starting table for length/literal codes */
code const FAR *distcode; /* starting table for distance codes */
unsigned lenbits; /* index bits for lencode */
unsigned distbits; /* index bits for distcode */
/* dynamic table building */
unsigned ncode; /* number of code length code lengths */
unsigned nlen; /* number of length code lengths */
unsigned ndist; /* number of distance code lengths */
unsigned have; /* number of code lengths in lens[] */
code FAR *next; /* next available space in codes[] */
unsigned short lens[320]; /* temporary storage for code lengths */
unsigned short work[288]; /* work area for code table building */
code codes[ENOUGH]; /* space for code tables */
};

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/* inftrees.c -- generate Huffman trees for efficient decoding
* Copyright (C) 1995-2005 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
#include "zutil.h"
#include "inftrees.h"
#define MAXBITS 15
const char inflate_copyright[] =
" inflate 1.2.3 Copyright 1995-2005 Mark Adler ";
/*
If you use the zlib library in a product, an acknowledgment is welcome
in the documentation of your product. If for some reason you cannot
include such an acknowledgment, I would appreciate that you keep this
copyright string in the executable of your product.
*/
/*
Build a set of tables to decode the provided canonical Huffman code.
The code lengths are lens[0..codes-1]. The result starts at *table,
whose indices are 0..2^bits-1. work is a writable array of at least
lens shorts, which is used as a work area. type is the type of code
to be generated, CODES, LENS, or DISTS. On return, zero is success,
-1 is an invalid code, and +1 means that ENOUGH isn't enough. table
on return points to the next available entry's address. bits is the
requested root table index bits, and on return it is the actual root
table index bits. It will differ if the request is greater than the
longest code or if it is less than the shortest code.
*/
int inflate_table(type, lens, codes, table, bits, work)
codetype type;
unsigned short FAR *lens;
unsigned codes;
code FAR * FAR *table;
unsigned FAR *bits;
unsigned short FAR *work;
{
unsigned len; /* a code's length in bits */
unsigned sym; /* index of code symbols */
unsigned min, max; /* minimum and maximum code lengths */
unsigned root; /* number of index bits for root table */
unsigned curr; /* number of index bits for current table */
unsigned drop; /* code bits to drop for sub-table */
int left; /* number of prefix codes available */
unsigned used; /* code entries in table used */
unsigned huff; /* Huffman code */
unsigned incr; /* for incrementing code, index */
unsigned fill; /* index for replicating entries */
unsigned low; /* low bits for current root entry */
unsigned mask; /* mask for low root bits */
code this; /* table entry for duplication */
code FAR *next; /* next available space in table */
const unsigned short FAR *base; /* base value table to use */
const unsigned short FAR *extra; /* extra bits table to use */
int end; /* use base and extra for symbol > end */
unsigned short count[MAXBITS+1]; /* number of codes of each length */
unsigned short offs[MAXBITS+1]; /* offsets in table for each length */
static const unsigned short lbase[31] = { /* Length codes 257..285 base */
3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0};
static const unsigned short lext[31] = { /* Length codes 257..285 extra */
16, 16, 16, 16, 16, 16, 16, 16, 17, 17, 17, 17, 18, 18, 18, 18,
19, 19, 19, 19, 20, 20, 20, 20, 21, 21, 21, 21, 16, 201, 196};
static const unsigned short dbase[32] = { /* Distance codes 0..29 base */
1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
8193, 12289, 16385, 24577, 0, 0};
static const unsigned short dext[32] = { /* Distance codes 0..29 extra */
16, 16, 16, 16, 17, 17, 18, 18, 19, 19, 20, 20, 21, 21, 22, 22,
23, 23, 24, 24, 25, 25, 26, 26, 27, 27,
28, 28, 29, 29, 64, 64};
/*
Process a set of code lengths to create a canonical Huffman code. The
code lengths are lens[0..codes-1]. Each length corresponds to the
symbols 0..codes-1. The Huffman code is generated by first sorting the
symbols by length from short to long, and retaining the symbol order
for codes with equal lengths. Then the code starts with all zero bits
for the first code of the shortest length, and the codes are integer
increments for the same length, and zeros are appended as the length
increases. For the deflate format, these bits are stored backwards
from their more natural integer increment ordering, and so when the
decoding tables are built in the large loop below, the integer codes
are incremented backwards.
This routine assumes, but does not check, that all of the entries in
lens[] are in the range 0..MAXBITS. The caller must assure this.
1..MAXBITS is interpreted as that code length. zero means that that
symbol does not occur in this code.
The codes are sorted by computing a count of codes for each length,
creating from that a table of starting indices for each length in the
sorted table, and then entering the symbols in order in the sorted
table. The sorted table is work[], with that space being provided by
the caller.
The length counts are used for other purposes as well, i.e. finding
the minimum and maximum length codes, determining if there are any
codes at all, checking for a valid set of lengths, and looking ahead
at length counts to determine sub-table sizes when building the
decoding tables.
*/
/* accumulate lengths for codes (assumes lens[] all in 0..MAXBITS) */
for (len = 0; len <= MAXBITS; len++)
count[len] = 0;
for (sym = 0; sym < codes; sym++)
count[lens[sym]]++;
/* bound code lengths, force root to be within code lengths */
root = *bits;
for (max = MAXBITS; max >= 1; max--)
if (count[max] != 0) break;
if (root > max) root = max;
if (max == 0) { /* no symbols to code at all */
this.op = (unsigned char)64; /* invalid code marker */
this.bits = (unsigned char)1;
this.val = (unsigned short)0;
*(*table)++ = this; /* make a table to force an error */
*(*table)++ = this;
*bits = 1;
return 0; /* no symbols, but wait for decoding to report error */
}
for (min = 1; min <= MAXBITS; min++)
if (count[min] != 0) break;
if (root < min) root = min;
/* check for an over-subscribed or incomplete set of lengths */
left = 1;
for (len = 1; len <= MAXBITS; len++) {
left <<= 1;
left -= count[len];
if (left < 0) return -1; /* over-subscribed */
}
if (left > 0 && (type == CODES || max != 1))
return -1; /* incomplete set */
/* generate offsets into symbol table for each length for sorting */
offs[1] = 0;
for (len = 1; len < MAXBITS; len++)
offs[len + 1] = offs[len] + count[len];
/* sort symbols by length, by symbol order within each length */
for (sym = 0; sym < codes; sym++)
if (lens[sym] != 0) work[offs[lens[sym]]++] = (unsigned short)sym;
/*
Create and fill in decoding tables. In this loop, the table being
filled is at next and has curr index bits. The code being used is huff
with length len. That code is converted to an index by dropping drop
bits off of the bottom. For codes where len is less than drop + curr,
those top drop + curr - len bits are incremented through all values to
fill the table with replicated entries.
root is the number of index bits for the root table. When len exceeds
root, sub-tables are created pointed to by the root entry with an index
of the low root bits of huff. This is saved in low to check for when a
new sub-table should be started. drop is zero when the root table is
being filled, and drop is root when sub-tables are being filled.
When a new sub-table is needed, it is necessary to look ahead in the
code lengths to determine what size sub-table is needed. The length
counts are used for this, and so count[] is decremented as codes are
entered in the tables.
used keeps track of how many table entries have been allocated from the
provided *table space. It is checked when a LENS table is being made
against the space in *table, ENOUGH, minus the maximum space needed by
the worst case distance code, MAXD. This should never happen, but the
sufficiency of ENOUGH has not been proven exhaustively, hence the check.
This assumes that when type == LENS, bits == 9.
sym increments through all symbols, and the loop terminates when
all codes of length max, i.e. all codes, have been processed. This
routine permits incomplete codes, so another loop after this one fills
in the rest of the decoding tables with invalid code markers.
*/
/* set up for code type */
switch (type) {
case CODES:
base = extra = work; /* dummy value--not used */
end = 19;
break;
case LENS:
base = lbase;
base -= 257;
extra = lext;
extra -= 257;
end = 256;
break;
default: /* DISTS */
base = dbase;
extra = dext;
end = -1;
}
/* initialize state for loop */
huff = 0; /* starting code */
sym = 0; /* starting code symbol */
len = min; /* starting code length */
next = *table; /* current table to fill in */
curr = root; /* current table index bits */
drop = 0; /* current bits to drop from code for index */
low = (unsigned)(-1); /* trigger new sub-table when len > root */
used = 1U << root; /* use root table entries */
mask = used - 1; /* mask for comparing low */
/* check available table space */
if (type == LENS && used >= ENOUGH - MAXD)
return 1;
/* process all codes and make table entries */
for (;;) {
/* create table entry */
this.bits = (unsigned char)(len - drop);
if ((int)(work[sym]) < end) {
this.op = (unsigned char)0;
this.val = work[sym];
}
else if ((int)(work[sym]) > end) {
this.op = (unsigned char)(extra[work[sym]]);
this.val = base[work[sym]];
}
else {
this.op = (unsigned char)(32 + 64); /* end of block */
this.val = 0;
}
/* replicate for those indices with low len bits equal to huff */
incr = 1U << (len - drop);
fill = 1U << curr;
min = fill; /* save offset to next table */
do {
fill -= incr;
next[(huff >> drop) + fill] = this;
} while (fill != 0);
/* backwards increment the len-bit code huff */
incr = 1U << (len - 1);
while (huff & incr)
incr >>= 1;
if (incr != 0) {
huff &= incr - 1;
huff += incr;
}
else
huff = 0;
/* go to next symbol, update count, len */
sym++;
if (--(count[len]) == 0) {
if (len == max) break;
len = lens[work[sym]];
}
/* create new sub-table if needed */
if (len > root && (huff & mask) != low) {
/* if first time, transition to sub-tables */
if (drop == 0)
drop = root;
/* increment past last table */
next += min; /* here min is 1 << curr */
/* determine length of next table */
curr = len - drop;
left = (int)(1 << curr);
while (curr + drop < max) {
left -= count[curr + drop];
if (left <= 0) break;
curr++;
left <<= 1;
}
/* check for enough space */
used += 1U << curr;
if (type == LENS && used >= ENOUGH - MAXD)
return 1;
/* point entry in root table to sub-table */
low = huff & mask;
(*table)[low].op = (unsigned char)curr;
(*table)[low].bits = (unsigned char)root;
(*table)[low].val = (unsigned short)(next - *table);
}
}
/*
Fill in rest of table for incomplete codes. This loop is similar to the
loop above in incrementing huff for table indices. It is assumed that
len is equal to curr + drop, so there is no loop needed to increment
through high index bits. When the current sub-table is filled, the loop
drops back to the root table to fill in any remaining entries there.
*/
this.op = (unsigned char)64; /* invalid code marker */
this.bits = (unsigned char)(len - drop);
this.val = (unsigned short)0;
while (huff != 0) {
/* when done with sub-table, drop back to root table */
if (drop != 0 && (huff & mask) != low) {
drop = 0;
len = root;
next = *table;
this.bits = (unsigned char)len;
}
/* put invalid code marker in table */
next[huff >> drop] = this;
/* backwards increment the len-bit code huff */
incr = 1U << (len - 1);
while (huff & incr)
incr >>= 1;
if (incr != 0) {
huff &= incr - 1;
huff += incr;
}
else
huff = 0;
}
/* set return parameters */
*table += used;
*bits = root;
return 0;
}

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/* inftrees.h -- header to use inftrees.c
* Copyright (C) 1995-2005 Mark Adler
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
/* Structure for decoding tables. Each entry provides either the
information needed to do the operation requested by the code that
indexed that table entry, or it provides a pointer to another
table that indexes more bits of the code. op indicates whether
the entry is a pointer to another table, a literal, a length or
distance, an end-of-block, or an invalid code. For a table
pointer, the low four bits of op is the number of index bits of
that table. For a length or distance, the low four bits of op
is the number of extra bits to get after the code. bits is
the number of bits in this code or part of the code to drop off
of the bit buffer. val is the actual byte to output in the case
of a literal, the base length or distance, or the offset from
the current table to the next table. Each entry is four bytes. */
typedef struct {
unsigned char op; /* operation, extra bits, table bits */
unsigned char bits; /* bits in this part of the code */
unsigned short val; /* offset in table or code value */
} code;
/* op values as set by inflate_table():
00000000 - literal
0000tttt - table link, tttt != 0 is the number of table index bits
0001eeee - length or distance, eeee is the number of extra bits
01100000 - end of block
01000000 - invalid code
*/
/* Maximum size of dynamic tree. The maximum found in a long but non-
exhaustive search was 1444 code structures (852 for length/literals
and 592 for distances, the latter actually the result of an
exhaustive search). The true maximum is not known, but the value
below is more than safe. */
#define ENOUGH 2048
#define MAXD 592
/* Type of code to build for inftable() */
typedef enum {
CODES,
LENS,
DISTS
} codetype;
extern int inflate_table OF((codetype type, unsigned short FAR *lens,
unsigned codes, code FAR * FAR *table,
unsigned FAR *bits, unsigned short FAR *work));

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@ -0,0 +1,332 @@
/* zconf.h -- configuration of the zlib compression library
* Copyright (C) 1995-2005 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#ifndef ZCONF_H
#define ZCONF_H
/*
* If you *really* need a unique prefix for all types and library functions,
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
*/
#ifdef Z_PREFIX
# define deflateInit_ z_deflateInit_
# define deflate z_deflate
# define deflateEnd z_deflateEnd
# define inflateInit_ z_inflateInit_
# define inflate z_inflate
# define inflateEnd z_inflateEnd
# define deflateInit2_ z_deflateInit2_
# define deflateSetDictionary z_deflateSetDictionary
# define deflateCopy z_deflateCopy
# define deflateReset z_deflateReset
# define deflateParams z_deflateParams
# define deflateBound z_deflateBound
# define deflatePrime z_deflatePrime
# define inflateInit2_ z_inflateInit2_
# define inflateSetDictionary z_inflateSetDictionary
# define inflateSync z_inflateSync
# define inflateSyncPoint z_inflateSyncPoint
# define inflateCopy z_inflateCopy
# define inflateReset z_inflateReset
# define inflateBack z_inflateBack
# define inflateBackEnd z_inflateBackEnd
# define compress z_compress
# define compress2 z_compress2
# define compressBound z_compressBound
# define uncompress z_uncompress
# define adler32 z_adler32
# define crc32 z_crc32
# define get_crc_table z_get_crc_table
# define zError z_zError
# define alloc_func z_alloc_func
# define free_func z_free_func
# define in_func z_in_func
# define out_func z_out_func
# define Byte z_Byte
# define uInt z_uInt
# define uLong z_uLong
# define Bytef z_Bytef
# define charf z_charf
# define intf z_intf
# define uIntf z_uIntf
# define uLongf z_uLongf
# define voidpf z_voidpf
# define voidp z_voidp
#endif
#if defined(__MSDOS__) && !defined(MSDOS)
# define MSDOS
#endif
#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
# define OS2
#endif
#if defined(_WINDOWS) && !defined(WINDOWS)
# define WINDOWS
#endif
#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
# ifndef WIN32
# define WIN32
# endif
#endif
#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
# ifndef SYS16BIT
# define SYS16BIT
# endif
# endif
#endif
/*
* Compile with -DMAXSEG_64K if the alloc function cannot allocate more
* than 64k bytes at a time (needed on systems with 16-bit int).
*/
#ifdef SYS16BIT
# define MAXSEG_64K
#endif
#ifdef MSDOS
# define UNALIGNED_OK
#endif
#ifdef __STDC_VERSION__
# ifndef STDC
# define STDC
# endif
# if __STDC_VERSION__ >= 199901L
# ifndef STDC99
# define STDC99
# endif
# endif
#endif
#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
# define STDC
#endif
#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
# define STDC
#endif
#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
# define STDC
#endif
#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
# define STDC
#endif
#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
# define STDC
#endif
#ifndef STDC
# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
# define const /* note: need a more gentle solution here */
# endif
#endif
/* Some Mac compilers merge all .h files incorrectly: */
#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
# define NO_DUMMY_DECL
#endif
/* Maximum value for memLevel in deflateInit2 */
#ifndef MAX_MEM_LEVEL
# ifdef MAXSEG_64K
# define MAX_MEM_LEVEL 8
# else
# define MAX_MEM_LEVEL 9
# endif
#endif
/* Maximum value for windowBits in deflateInit2 and inflateInit2.
* WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
* created by gzip. (Files created by minigzip can still be extracted by
* gzip.)
*/
#ifndef MAX_WBITS
# define MAX_WBITS 15 /* 32K LZ77 window */
#endif
/* The memory requirements for deflate are (in bytes):
(1 << (windowBits+2)) + (1 << (memLevel+9))
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
plus a few kilobytes for small objects. For example, if you want to reduce
the default memory requirements from 256K to 128K, compile with
make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
Of course this will generally degrade compression (there's no free lunch).
The memory requirements for inflate are (in bytes) 1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes
for small objects.
*/
/* Type declarations */
#ifndef OF /* function prototypes */
# ifdef STDC
# define OF(args) args
# else
# define OF(args) ()
# endif
#endif
/* The following definitions for FAR are needed only for MSDOS mixed
* model programming (small or medium model with some far allocations).
* This was tested only with MSC; for other MSDOS compilers you may have
* to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
* just define FAR to be empty.
*/
#ifdef SYS16BIT
# if defined(M_I86SM) || defined(M_I86MM)
/* MSC small or medium model */
# define SMALL_MEDIUM
# ifdef _MSC_VER
# define FAR _far
# else
# define FAR far
# endif
# endif
# if (defined(__SMALL__) || defined(__MEDIUM__))
/* Turbo C small or medium model */
# define SMALL_MEDIUM
# ifdef __BORLANDC__
# define FAR _far
# else
# define FAR far
# endif
# endif
#endif
#if defined(WINDOWS) || defined(WIN32)
/* If building or using zlib as a DLL, define ZLIB_DLL.
* This is not mandatory, but it offers a little performance increase.
*/
# ifdef ZLIB_DLL
# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
# ifdef ZLIB_INTERNAL
# define ZEXTERN extern __declspec(dllexport)
# else
# define ZEXTERN extern __declspec(dllimport)
# endif
# endif
# endif /* ZLIB_DLL */
/* If building or using zlib with the WINAPI/WINAPIV calling convention,
* define ZLIB_WINAPI.
* Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
*/
# ifdef ZLIB_WINAPI
# ifdef FAR
# undef FAR
# endif
# include <windows.h>
/* No need for _export, use ZLIB.DEF instead. */
/* For complete Windows compatibility, use WINAPI, not __stdcall. */
# define ZEXPORT WINAPI
# ifdef WIN32
# define ZEXPORTVA WINAPIV
# else
# define ZEXPORTVA FAR CDECL
# endif
# endif
#endif
#if defined (__BEOS__)
# ifdef ZLIB_DLL
# ifdef ZLIB_INTERNAL
# define ZEXPORT __declspec(dllexport)
# define ZEXPORTVA __declspec(dllexport)
# else
# define ZEXPORT __declspec(dllimport)
# define ZEXPORTVA __declspec(dllimport)
# endif
# endif
#endif
#ifndef ZEXTERN
# define ZEXTERN extern
#endif
#ifndef ZEXPORT
# define ZEXPORT
#endif
#ifndef ZEXPORTVA
# define ZEXPORTVA
#endif
#ifndef FAR
# define FAR
#endif
#if !defined(__MACTYPES__)
typedef unsigned char Byte; /* 8 bits */
#endif
typedef unsigned int uInt; /* 16 bits or more */
typedef unsigned long uLong; /* 32 bits or more */
#ifdef SMALL_MEDIUM
/* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
# define Bytef Byte FAR
#else
typedef Byte FAR Bytef;
#endif
typedef char FAR charf;
typedef int FAR intf;
typedef uInt FAR uIntf;
typedef uLong FAR uLongf;
#ifdef STDC
typedef void const *voidpc;
typedef void FAR *voidpf;
typedef void *voidp;
#else
typedef Byte const *voidpc;
typedef Byte FAR *voidpf;
typedef Byte *voidp;
#endif
#if 0 /* HAVE_UNISTD_H -- this line is updated by ./configure */
# include <sys/types.h> /* for off_t */
# include <unistd.h> /* for SEEK_* and off_t */
# ifdef VMS
# include <unixio.h> /* for off_t */
# endif
# define z_off_t off_t
#endif
#ifndef SEEK_SET
# define SEEK_SET 0 /* Seek from beginning of file. */
# define SEEK_CUR 1 /* Seek from current position. */
# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
#endif
#ifndef z_off_t
# define z_off_t long
#endif
#if defined(__OS400__)
# define NO_vsnprintf
#endif
#if defined(__MVS__)
# define NO_vsnprintf
# ifdef FAR
# undef FAR
# endif
#endif
/* MVS linker does not support external names larger than 8 bytes */
#if defined(__MVS__)
# pragma map(deflateInit_,"DEIN")
# pragma map(deflateInit2_,"DEIN2")
# pragma map(deflateEnd,"DEEND")
# pragma map(deflateBound,"DEBND")
# pragma map(inflateInit_,"ININ")
# pragma map(inflateInit2_,"ININ2")
# pragma map(inflateEnd,"INEND")
# pragma map(inflateSync,"INSY")
# pragma map(inflateSetDictionary,"INSEDI")
# pragma map(compressBound,"CMBND")
# pragma map(inflate_table,"INTABL")
# pragma map(inflate_fast,"INFA")
# pragma map(inflate_copyright,"INCOPY")
#endif
#endif /* ZCONF_H */

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@ -0,0 +1,332 @@
/* zconf.h -- configuration of the zlib compression library
* Copyright (C) 1995-2005 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#ifndef ZCONF_H
#define ZCONF_H
/*
* If you *really* need a unique prefix for all types and library functions,
* compile with -DZ_PREFIX. The "standard" zlib should be compiled without it.
*/
#ifdef Z_PREFIX
# define deflateInit_ z_deflateInit_
# define deflate z_deflate
# define deflateEnd z_deflateEnd
# define inflateInit_ z_inflateInit_
# define inflate z_inflate
# define inflateEnd z_inflateEnd
# define deflateInit2_ z_deflateInit2_
# define deflateSetDictionary z_deflateSetDictionary
# define deflateCopy z_deflateCopy
# define deflateReset z_deflateReset
# define deflateParams z_deflateParams
# define deflateBound z_deflateBound
# define deflatePrime z_deflatePrime
# define inflateInit2_ z_inflateInit2_
# define inflateSetDictionary z_inflateSetDictionary
# define inflateSync z_inflateSync
# define inflateSyncPoint z_inflateSyncPoint
# define inflateCopy z_inflateCopy
# define inflateReset z_inflateReset
# define inflateBack z_inflateBack
# define inflateBackEnd z_inflateBackEnd
# define compress z_compress
# define compress2 z_compress2
# define compressBound z_compressBound
# define uncompress z_uncompress
# define adler32 z_adler32
# define crc32 z_crc32
# define get_crc_table z_get_crc_table
# define zError z_zError
# define alloc_func z_alloc_func
# define free_func z_free_func
# define in_func z_in_func
# define out_func z_out_func
# define Byte z_Byte
# define uInt z_uInt
# define uLong z_uLong
# define Bytef z_Bytef
# define charf z_charf
# define intf z_intf
# define uIntf z_uIntf
# define uLongf z_uLongf
# define voidpf z_voidpf
# define voidp z_voidp
#endif
#if defined(__MSDOS__) && !defined(MSDOS)
# define MSDOS
#endif
#if (defined(OS_2) || defined(__OS2__)) && !defined(OS2)
# define OS2
#endif
#if defined(_WINDOWS) && !defined(WINDOWS)
# define WINDOWS
#endif
#if defined(_WIN32) || defined(_WIN32_WCE) || defined(__WIN32__)
# ifndef WIN32
# define WIN32
# endif
#endif
#if (defined(MSDOS) || defined(OS2) || defined(WINDOWS)) && !defined(WIN32)
# if !defined(__GNUC__) && !defined(__FLAT__) && !defined(__386__)
# ifndef SYS16BIT
# define SYS16BIT
# endif
# endif
#endif
/*
* Compile with -DMAXSEG_64K if the alloc function cannot allocate more
* than 64k bytes at a time (needed on systems with 16-bit int).
*/
#ifdef SYS16BIT
# define MAXSEG_64K
#endif
#ifdef MSDOS
# define UNALIGNED_OK
#endif
#ifdef __STDC_VERSION__
# ifndef STDC
# define STDC
# endif
# if __STDC_VERSION__ >= 199901L
# ifndef STDC99
# define STDC99
# endif
# endif
#endif
#if !defined(STDC) && (defined(__STDC__) || defined(__cplusplus))
# define STDC
#endif
#if !defined(STDC) && (defined(__GNUC__) || defined(__BORLANDC__))
# define STDC
#endif
#if !defined(STDC) && (defined(MSDOS) || defined(WINDOWS) || defined(WIN32))
# define STDC
#endif
#if !defined(STDC) && (defined(OS2) || defined(__HOS_AIX__))
# define STDC
#endif
#if defined(__OS400__) && !defined(STDC) /* iSeries (formerly AS/400). */
# define STDC
#endif
#ifndef STDC
# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */
# define const /* note: need a more gentle solution here */
# endif
#endif
/* Some Mac compilers merge all .h files incorrectly: */
#if defined(__MWERKS__)||defined(applec)||defined(THINK_C)||defined(__SC__)
# define NO_DUMMY_DECL
#endif
/* Maximum value for memLevel in deflateInit2 */
#ifndef MAX_MEM_LEVEL
# ifdef MAXSEG_64K
# define MAX_MEM_LEVEL 8
# else
# define MAX_MEM_LEVEL 9
# endif
#endif
/* Maximum value for windowBits in deflateInit2 and inflateInit2.
* WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files
* created by gzip. (Files created by minigzip can still be extracted by
* gzip.)
*/
#ifndef MAX_WBITS
# define MAX_WBITS 15 /* 32K LZ77 window */
#endif
/* The memory requirements for deflate are (in bytes):
(1 << (windowBits+2)) + (1 << (memLevel+9))
that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values)
plus a few kilobytes for small objects. For example, if you want to reduce
the default memory requirements from 256K to 128K, compile with
make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7"
Of course this will generally degrade compression (there's no free lunch).
The memory requirements for inflate are (in bytes) 1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes
for small objects.
*/
/* Type declarations */
#ifndef OF /* function prototypes */
# ifdef STDC
# define OF(args) args
# else
# define OF(args) ()
# endif
#endif
/* The following definitions for FAR are needed only for MSDOS mixed
* model programming (small or medium model with some far allocations).
* This was tested only with MSC; for other MSDOS compilers you may have
* to define NO_MEMCPY in zutil.h. If you don't need the mixed model,
* just define FAR to be empty.
*/
#ifdef SYS16BIT
# if defined(M_I86SM) || defined(M_I86MM)
/* MSC small or medium model */
# define SMALL_MEDIUM
# ifdef _MSC_VER
# define FAR _far
# else
# define FAR far
# endif
# endif
# if (defined(__SMALL__) || defined(__MEDIUM__))
/* Turbo C small or medium model */
# define SMALL_MEDIUM
# ifdef __BORLANDC__
# define FAR _far
# else
# define FAR far
# endif
# endif
#endif
#if defined(WINDOWS) || defined(WIN32)
/* If building or using zlib as a DLL, define ZLIB_DLL.
* This is not mandatory, but it offers a little performance increase.
*/
# ifdef ZLIB_DLL
# if defined(WIN32) && (!defined(__BORLANDC__) || (__BORLANDC__ >= 0x500))
# ifdef ZLIB_INTERNAL
# define ZEXTERN extern __declspec(dllexport)
# else
# define ZEXTERN extern __declspec(dllimport)
# endif
# endif
# endif /* ZLIB_DLL */
/* If building or using zlib with the WINAPI/WINAPIV calling convention,
* define ZLIB_WINAPI.
* Caution: the standard ZLIB1.DLL is NOT compiled using ZLIB_WINAPI.
*/
# ifdef ZLIB_WINAPI
# ifdef FAR
# undef FAR
# endif
# include <windows.h>
/* No need for _export, use ZLIB.DEF instead. */
/* For complete Windows compatibility, use WINAPI, not __stdcall. */
# define ZEXPORT WINAPI
# ifdef WIN32
# define ZEXPORTVA WINAPIV
# else
# define ZEXPORTVA FAR CDECL
# endif
# endif
#endif
#if defined (__BEOS__)
# ifdef ZLIB_DLL
# ifdef ZLIB_INTERNAL
# define ZEXPORT __declspec(dllexport)
# define ZEXPORTVA __declspec(dllexport)
# else
# define ZEXPORT __declspec(dllimport)
# define ZEXPORTVA __declspec(dllimport)
# endif
# endif
#endif
#ifndef ZEXTERN
# define ZEXTERN extern
#endif
#ifndef ZEXPORT
# define ZEXPORT
#endif
#ifndef ZEXPORTVA
# define ZEXPORTVA
#endif
#ifndef FAR
# define FAR
#endif
#if !defined(__MACTYPES__)
typedef unsigned char Byte; /* 8 bits */
#endif
typedef unsigned int uInt; /* 16 bits or more */
typedef unsigned long uLong; /* 32 bits or more */
#ifdef SMALL_MEDIUM
/* Borland C/C++ and some old MSC versions ignore FAR inside typedef */
# define Bytef Byte FAR
#else
typedef Byte FAR Bytef;
#endif
typedef char FAR charf;
typedef int FAR intf;
typedef uInt FAR uIntf;
typedef uLong FAR uLongf;
#ifdef STDC
typedef void const *voidpc;
typedef void FAR *voidpf;
typedef void *voidp;
#else
typedef Byte const *voidpc;
typedef Byte FAR *voidpf;
typedef Byte *voidp;
#endif
#if 0 /* HAVE_UNISTD_H -- this line is updated by ./configure */
# include <sys/types.h> /* for off_t */
# include <unistd.h> /* for SEEK_* and off_t */
# ifdef VMS
# include <unixio.h> /* for off_t */
# endif
# define z_off_t off_t
#endif
#ifndef SEEK_SET
# define SEEK_SET 0 /* Seek from beginning of file. */
# define SEEK_CUR 1 /* Seek from current position. */
# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */
#endif
#ifndef z_off_t
# define z_off_t long
#endif
#if defined(__OS400__)
# define NO_vsnprintf
#endif
#if defined(__MVS__)
# define NO_vsnprintf
# ifdef FAR
# undef FAR
# endif
#endif
/* MVS linker does not support external names larger than 8 bytes */
#if defined(__MVS__)
# pragma map(deflateInit_,"DEIN")
# pragma map(deflateInit2_,"DEIN2")
# pragma map(deflateEnd,"DEEND")
# pragma map(deflateBound,"DEBND")
# pragma map(inflateInit_,"ININ")
# pragma map(inflateInit2_,"ININ2")
# pragma map(inflateEnd,"INEND")
# pragma map(inflateSync,"INSY")
# pragma map(inflateSetDictionary,"INSEDI")
# pragma map(compressBound,"CMBND")
# pragma map(inflate_table,"INTABL")
# pragma map(inflate_fast,"INFA")
# pragma map(inflate_copyright,"INCOPY")
#endif
#endif /* ZCONF_H */

357
contrib/zlib/zlib.h 100644
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@ -0,0 +1,357 @@
/* zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.3, July 18th, 2005
Copyright (C) 1995-2005 Jean-loup Gailly and Mark Adler
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Jean-loup Gailly Mark Adler
jloup@gzip.org madler@alumni.caltech.edu
The data format used by the zlib library is described by RFCs (Request for
Comments) 1950 to 1952 in the files http://www.ietf.org/rfc/rfc1950.txt
(zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format).
*/
#ifndef ZLIB_H
#define ZLIB_H
#include "zconf.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ZLIB_VERSION "1.2.3"
#define ZLIB_VERNUM 0x1230
typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size));
typedef void (*free_func) OF((voidpf opaque, voidpf address));
struct internal_state;
typedef struct z_stream_s {
Bytef *next_in; /* next input byte */
uInt avail_in; /* number of bytes available at next_in */
uLong total_in; /* total nb of input bytes read so far */
Bytef *next_out; /* next output byte should be put there */
uInt avail_out; /* remaining free space at next_out */
uLong total_out; /* total nb of bytes output so far */
char *msg; /* last error message, NULL if no error */
struct internal_state FAR *state; /* not visible by applications */
alloc_func zalloc; /* used to allocate the internal state */
free_func zfree; /* used to free the internal state */
voidpf opaque; /* private data object passed to zalloc and zfree */
int data_type; /* best guess about the data type: binary or text */
uLong adler; /* adler32 value of the uncompressed data */
uLong reserved; /* reserved for future use */
} z_stream;
typedef z_stream FAR *z_streamp;
/*
gzip header information passed to and from zlib routines. See RFC 1952
for more details on the meanings of these fields.
*/
typedef struct gz_header_s {
int text; /* true if compressed data believed to be text */
uLong time; /* modification time */
int xflags; /* extra flags (not used when writing a gzip file) */
int os; /* operating system */
Bytef *extra; /* pointer to extra field or Z_NULL if none */
uInt extra_len; /* extra field length (valid if extra != Z_NULL) */
uInt extra_max; /* space at extra (only when reading header) */
Bytef *name; /* pointer to zero-terminated file name or Z_NULL */
uInt name_max; /* space at name (only when reading header) */
Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */
uInt comm_max; /* space at comment (only when reading header) */
int hcrc; /* true if there was or will be a header crc */
int done; /* true when done reading gzip header (not used
when writing a gzip file) */
} gz_header;
typedef gz_header FAR *gz_headerp;
/* constants */
#define Z_NO_FLUSH 0
#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */
#define Z_SYNC_FLUSH 2
#define Z_FULL_FLUSH 3
#define Z_FINISH 4
#define Z_BLOCK 5
/* Allowed flush values; see deflate() and inflate() below for details */
#define Z_OK 0
#define Z_STREAM_END 1
#define Z_NEED_DICT 2
#define Z_ERRNO (-1)
#define Z_STREAM_ERROR (-2)
#define Z_DATA_ERROR (-3)
#define Z_MEM_ERROR (-4)
#define Z_BUF_ERROR (-5)
#define Z_VERSION_ERROR (-6)
/* Return codes for the compression/decompression functions. Negative
* values are errors, positive values are used for special but normal events.
*/
#define Z_NO_COMPRESSION 0
#define Z_BEST_SPEED 1
#define Z_BEST_COMPRESSION 9
#define Z_DEFAULT_COMPRESSION (-1)
/* compression levels */
#define Z_FILTERED 1
#define Z_HUFFMAN_ONLY 2
#define Z_RLE 3
#define Z_FIXED 4
#define Z_DEFAULT_STRATEGY 0
/* compression strategy; see deflateInit2() below for details */
#define Z_BINARY 0
#define Z_TEXT 1
#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */
#define Z_UNKNOWN 2
/* Possible values of the data_type field (though see inflate()) */
#define Z_DEFLATED 8
/* The deflate compression method (the only one supported in this version) */
#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */
#define zlib_version zlibVersion()
/* for compatibility with versions < 1.0.2 */
/* basic functions */
ZEXTERN const char * ZEXPORT zlibVersion OF((void));
ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush));
ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm));
ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush));
ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm));
ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm,
const Bytef *dictionary,
uInt dictLength));
ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest,
z_streamp source));
ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm));
ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm,
int level,
int strategy));
ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm,
int good_length,
int max_lazy,
int nice_length,
int max_chain));
ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm,
uLong sourceLen));
ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm,
int bits,
int value));
ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm,
gz_headerp head));
ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm,
const Bytef *dictionary,
uInt dictLength));
ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm));
ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest,
z_streamp source));
ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm));
ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm,
int bits,
int value));
ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm,
gz_headerp head));
typedef unsigned (*in_func) OF((void FAR *, unsigned char FAR * FAR *));
typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned));
ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm,
in_func in, void FAR *in_desc,
out_func out, void FAR *out_desc));
ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm));
/*
All memory allocated by inflateBackInit() is freed.
inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream
state was inconsistent.
*/
ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void));
ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen));
ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen,
int level));
ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen));
ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen,
const Bytef *source, uLong sourceLen));
typedef voidp gzFile;
ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode));
ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode));
ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy));
ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len));
ZEXTERN int ZEXPORT gzwrite OF((gzFile file,
voidpc buf, unsigned len));
ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...));
ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s));
ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len));
ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c));
ZEXTERN int ZEXPORT gzgetc OF((gzFile file));
ZEXTERN int ZEXPORT gzungetc OF((int c, gzFile file));
ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush));
ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file,
z_off_t offset, int whence));
ZEXTERN int ZEXPORT gzrewind OF((gzFile file));
ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file));
ZEXTERN int ZEXPORT gzeof OF((gzFile file));
ZEXTERN int ZEXPORT gzdirect OF((gzFile file));
ZEXTERN int ZEXPORT gzclose OF((gzFile file));
ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum));
ZEXTERN void ZEXPORT gzclearerr OF((gzFile file));
ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len));
ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2,
z_off_t len2));
ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len));
ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2));
ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level,
const char *version, int stream_size));
ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm,
const char *version, int stream_size));
ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method,
int windowBits, int memLevel,
int strategy, const char *version,
int stream_size));
ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits,
const char *version, int stream_size));
ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits,
unsigned char FAR *window,
const char *version,
int stream_size));
#define deflateInit(strm, level) \
deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream))
#define inflateInit(strm) \
inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream))
#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \
deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\
(strategy), ZLIB_VERSION, sizeof(z_stream))
#define inflateInit2(strm, windowBits) \
inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream))
#define inflateBackInit(strm, windowBits, window) \
inflateBackInit_((strm), (windowBits), (window), \
ZLIB_VERSION, sizeof(z_stream))
#if !defined(ZUTIL_H) && !defined(NO_DUMMY_DECL)
struct internal_state {int dummy;}; /* hack for buggy compilers */
#endif
ZEXTERN const char * ZEXPORT zError OF((int));
ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z));
ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void));
#ifdef __cplusplus
}
#endif
#endif /* ZLIB_H */

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/* zutil.c -- target dependent utility functions for the compression library
* Copyright (C) 1995-2005 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* @(#) $Id$ */
#include "zutil.h"
#ifndef NO_DUMMY_DECL
struct internal_state {int dummy;}; /* for buggy compilers */
#endif
const char * const z_errmsg[10] = {
"need dictionary", /* Z_NEED_DICT 2 */
"stream end", /* Z_STREAM_END 1 */
"", /* Z_OK 0 */
"file error", /* Z_ERRNO (-1) */
"stream error", /* Z_STREAM_ERROR (-2) */
"data error", /* Z_DATA_ERROR (-3) */
"insufficient memory", /* Z_MEM_ERROR (-4) */
"buffer error", /* Z_BUF_ERROR (-5) */
"incompatible version",/* Z_VERSION_ERROR (-6) */
""};
const char * ZEXPORT zlibVersion()
{
return ZLIB_VERSION;
}
uLong ZEXPORT zlibCompileFlags()
{
uLong flags;
flags = 0;
switch (sizeof(uInt)) {
case 2: break;
case 4: flags += 1; break;
case 8: flags += 2; break;
default: flags += 3;
}
switch (sizeof(uLong)) {
case 2: break;
case 4: flags += 1 << 2; break;
case 8: flags += 2 << 2; break;
default: flags += 3 << 2;
}
switch (sizeof(voidpf)) {
case 2: break;
case 4: flags += 1 << 4; break;
case 8: flags += 2 << 4; break;
default: flags += 3 << 4;
}
switch (sizeof(z_off_t)) {
case 2: break;
case 4: flags += 1 << 6; break;
case 8: flags += 2 << 6; break;
default: flags += 3 << 6;
}
#ifdef DEBUG
flags += 1 << 8;
#endif
#if defined(ASMV) || defined(ASMINF)
flags += 1 << 9;
#endif
#ifdef ZLIB_WINAPI
flags += 1 << 10;
#endif
#ifdef BUILDFIXED
flags += 1 << 12;
#endif
#ifdef DYNAMIC_CRC_TABLE
flags += 1 << 13;
#endif
#ifdef NO_GZCOMPRESS
flags += 1L << 16;
#endif
#ifdef NO_GZIP
flags += 1L << 17;
#endif
#ifdef PKZIP_BUG_WORKAROUND
flags += 1L << 20;
#endif
#ifdef FASTEST
flags += 1L << 21;
#endif
#ifdef STDC
# ifdef NO_vsnprintf
flags += 1L << 25;
# ifdef HAS_vsprintf_void
flags += 1L << 26;
# endif
# else
# ifdef HAS_vsnprintf_void
flags += 1L << 26;
# endif
# endif
#else
flags += 1L << 24;
# ifdef NO_snprintf
flags += 1L << 25;
# ifdef HAS_sprintf_void
flags += 1L << 26;
# endif
# else
# ifdef HAS_snprintf_void
flags += 1L << 26;
# endif
# endif
#endif
return flags;
}
#ifdef DEBUG
# ifndef verbose
# define verbose 0
# endif
int z_verbose = verbose;
void z_error (m)
char *m;
{
fprintf(stderr, "%s\n", m);
exit(1);
}
#endif
/* exported to allow conversion of error code to string for compress() and
* uncompress()
*/
const char * ZEXPORT zError(err)
int err;
{
return ERR_MSG(err);
}
#if defined(_WIN32_WCE)
/* The Microsoft C Run-Time Library for Windows CE doesn't have
* errno. We define it as a global variable to simplify porting.
* Its value is always 0 and should not be used.
*/
int errno = 0;
#endif
#ifndef HAVE_MEMCPY
void zmemcpy(dest, source, len)
Bytef* dest;
const Bytef* source;
uInt len;
{
if (len == 0) return;
do {
*dest++ = *source++; /* ??? to be unrolled */
} while (--len != 0);
}
int zmemcmp(s1, s2, len)
const Bytef* s1;
const Bytef* s2;
uInt len;
{
uInt j;
for (j = 0; j < len; j++) {
if (s1[j] != s2[j]) return 2*(s1[j] > s2[j])-1;
}
return 0;
}
void zmemzero(dest, len)
Bytef* dest;
uInt len;
{
if (len == 0) return;
do {
*dest++ = 0; /* ??? to be unrolled */
} while (--len != 0);
}
#endif
#ifdef SYS16BIT
#ifdef __TURBOC__
/* Turbo C in 16-bit mode */
# define MY_ZCALLOC
/* Turbo C malloc() does not allow dynamic allocation of 64K bytes
* and farmalloc(64K) returns a pointer with an offset of 8, so we
* must fix the pointer. Warning: the pointer must be put back to its
* original form in order to free it, use zcfree().
*/
#define MAX_PTR 10
/* 10*64K = 640K */
local int next_ptr = 0;
typedef struct ptr_table_s {
voidpf org_ptr;
voidpf new_ptr;
} ptr_table;
local ptr_table table[MAX_PTR];
/* This table is used to remember the original form of pointers
* to large buffers (64K). Such pointers are normalized with a zero offset.
* Since MSDOS is not a preemptive multitasking OS, this table is not
* protected from concurrent access. This hack doesn't work anyway on
* a protected system like OS/2. Use Microsoft C instead.
*/
voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
{
voidpf buf = opaque; /* just to make some compilers happy */
ulg bsize = (ulg)items*size;
/* If we allocate less than 65520 bytes, we assume that farmalloc
* will return a usable pointer which doesn't have to be normalized.
*/
if (bsize < 65520L) {
buf = farmalloc(bsize);
if (*(ush*)&buf != 0) return buf;
} else {
buf = farmalloc(bsize + 16L);
}
if (buf == NULL || next_ptr >= MAX_PTR) return NULL;
table[next_ptr].org_ptr = buf;
/* Normalize the pointer to seg:0 */
*((ush*)&buf+1) += ((ush)((uch*)buf-0) + 15) >> 4;
*(ush*)&buf = 0;
table[next_ptr++].new_ptr = buf;
return buf;
}
void zcfree (voidpf opaque, voidpf ptr)
{
int n;
if (*(ush*)&ptr != 0) { /* object < 64K */
farfree(ptr);
return;
}
/* Find the original pointer */
for (n = 0; n < next_ptr; n++) {
if (ptr != table[n].new_ptr) continue;
farfree(table[n].org_ptr);
while (++n < next_ptr) {
table[n-1] = table[n];
}
next_ptr--;
return;
}
ptr = opaque; /* just to make some compilers happy */
Assert(0, "zcfree: ptr not found");
}
#endif /* __TURBOC__ */
#ifdef M_I86
/* Microsoft C in 16-bit mode */
# define MY_ZCALLOC
#if (!defined(_MSC_VER) || (_MSC_VER <= 600))
# define _halloc halloc
# define _hfree hfree
#endif
voidpf zcalloc (voidpf opaque, unsigned items, unsigned size)
{
if (opaque) opaque = 0; /* to make compiler happy */
return _halloc((long)items, size);
}
void zcfree (voidpf opaque, voidpf ptr)
{
if (opaque) opaque = 0; /* to make compiler happy */
_hfree(ptr);
}
#endif /* M_I86 */
#endif /* SYS16BIT */
#ifndef MY_ZCALLOC /* Any system without a special alloc function */
#ifndef STDC
extern voidp malloc OF((uInt size));
extern voidp calloc OF((uInt items, uInt size));
extern void free OF((voidpf ptr));
#endif
voidpf zcalloc (opaque, items, size)
voidpf opaque;
unsigned items;
unsigned size;
{
if (opaque) items += size - size; /* make compiler happy */
return sizeof(uInt) > 2 ? (voidpf)malloc(items * size) :
(voidpf)calloc(items, size);
}
void zcfree (opaque, ptr)
voidpf opaque;
voidpf ptr;
{
free(ptr);
if (opaque) return; /* make compiler happy */
}
#endif /* MY_ZCALLOC */

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/* zutil.h -- internal interface and configuration of the compression library
* Copyright (C) 1995-2005 Jean-loup Gailly.
* For conditions of distribution and use, see copyright notice in zlib.h
*/
/* WARNING: this file should *not* be used by applications. It is
part of the implementation of the compression library and is
subject to change. Applications should only use zlib.h.
*/
/* @(#) $Id$ */
#ifndef ZUTIL_H
#define ZUTIL_H
#define ZLIB_INTERNAL
#include "zlib.h"
#ifdef STDC
# ifndef _WIN32_WCE
# include <stddef.h>
# endif
# include <string.h>
# include <stdlib.h>
#endif
#ifdef NO_ERRNO_H
# ifdef _WIN32_WCE
/* The Microsoft C Run-Time Library for Windows CE doesn't have
* errno. We define it as a global variable to simplify porting.
* Its value is always 0 and should not be used. We rename it to
* avoid conflict with other libraries that use the same workaround.
*/
# define errno z_errno
# endif
extern int errno;
#else
# ifndef _WIN32_WCE
# include <errno.h>
# endif
#endif
#ifndef local
# define local static
#endif
/* compile with -Dlocal if your debugger can't find static symbols */
typedef unsigned char uch;
typedef uch FAR uchf;
typedef unsigned short ush;
typedef ush FAR ushf;
typedef unsigned long ulg;
extern const char * const z_errmsg[10]; /* indexed by 2-zlib_error */
/* (size given to avoid silly warnings with Visual C++) */
#define ERR_MSG(err) z_errmsg[Z_NEED_DICT-(err)]
#define ERR_RETURN(strm,err) \
return (strm->msg = (char*)ERR_MSG(err), (err))
/* To be used only when the state is known to be valid */
/* common constants */
#ifndef DEF_WBITS
# define DEF_WBITS MAX_WBITS
#endif
/* default windowBits for decompression. MAX_WBITS is for compression only */
#if MAX_MEM_LEVEL >= 8
# define DEF_MEM_LEVEL 8
#else
# define DEF_MEM_LEVEL MAX_MEM_LEVEL
#endif
/* default memLevel */
#define STORED_BLOCK 0
#define STATIC_TREES 1
#define DYN_TREES 2
/* The three kinds of block type */
#define MIN_MATCH 3
#define MAX_MATCH 258
/* The minimum and maximum match lengths */
#define PRESET_DICT 0x20 /* preset dictionary flag in zlib header */
/* target dependencies */
#if defined(MSDOS) || (defined(WINDOWS) && !defined(WIN32))
# define OS_CODE 0x00
# if defined(__TURBOC__) || defined(__BORLANDC__)
# if(__STDC__ == 1) && (defined(__LARGE__) || defined(__COMPACT__))
/* Allow compilation with ANSI keywords only enabled */
void _Cdecl farfree( void *block );
void *_Cdecl farmalloc( unsigned long nbytes );
# else
# include <alloc.h>
# endif
# else /* MSC or DJGPP */
# include <malloc.h>
# endif
#endif
#ifdef AMIGA
# define OS_CODE 0x01
#endif
#if defined(VAXC) || defined(VMS)
# define OS_CODE 0x02
# define F_OPEN(name, mode) \
fopen((name), (mode), "mbc=60", "ctx=stm", "rfm=fix", "mrs=512")
#endif
#if defined(ATARI) || defined(atarist)
# define OS_CODE 0x05
#endif
#ifdef OS2
# define OS_CODE 0x06
# ifdef M_I86
#include <malloc.h>
# endif
#endif
#if defined(MACOS) || defined(TARGET_OS_MAC)
# define OS_CODE 0x07
# if defined(__MWERKS__) && __dest_os != __be_os && __dest_os != __win32_os
# include <unix.h> /* for fdopen */
# else
# ifndef fdopen
# define fdopen(fd,mode) NULL /* No fdopen() */
# endif
# endif
#endif
#ifdef TOPS20
# define OS_CODE 0x0a
#endif
#ifdef WIN32
# ifndef __CYGWIN__ /* Cygwin is Unix, not Win32 */
# define OS_CODE 0x0b
# endif
#endif
#ifdef __50SERIES /* Prime/PRIMOS */
# define OS_CODE 0x0f
#endif
#if defined(_BEOS_) || defined(RISCOS)
# define fdopen(fd,mode) NULL /* No fdopen() */
#endif
#if (defined(_MSC_VER) && (_MSC_VER > 600))
# if defined(_WIN32_WCE)
# define fdopen(fd,mode) NULL /* No fdopen() */
# ifndef _PTRDIFF_T_DEFINED
typedef int ptrdiff_t;
# define _PTRDIFF_T_DEFINED
# endif
# else
# define fdopen(fd,type) _fdopen(fd,type)
# endif
#endif
/* common defaults */
#ifndef OS_CODE
# define OS_CODE 0x03 /* assume Unix */
#endif
#ifndef F_OPEN
# define F_OPEN(name, mode) fopen((name), (mode))
#endif
/* functions */
#if defined(STDC99) || (defined(__TURBOC__) && __TURBOC__ >= 0x550)
# ifndef HAVE_VSNPRINTF
# define HAVE_VSNPRINTF
# endif
#endif
#if defined(__CYGWIN__)
# ifndef HAVE_VSNPRINTF
# define HAVE_VSNPRINTF
# endif
#endif
#ifndef HAVE_VSNPRINTF
# ifdef MSDOS
/* vsnprintf may exist on some MS-DOS compilers (DJGPP?),
but for now we just assume it doesn't. */
# define NO_vsnprintf
# endif
# ifdef __TURBOC__
# define NO_vsnprintf
# endif
# ifdef WIN32
/* In Win32, vsnprintf is available as the "non-ANSI" _vsnprintf. */
# if !defined(vsnprintf) && !defined(NO_vsnprintf)
# define vsnprintf _vsnprintf
# endif
# endif
# ifdef __SASC
# define NO_vsnprintf
# endif
#endif
#ifdef VMS
# define NO_vsnprintf
#endif
#if defined(pyr)
# define NO_MEMCPY
#endif
#if defined(SMALL_MEDIUM) && !defined(_MSC_VER) && !defined(__SC__)
/* Use our own functions for small and medium model with MSC <= 5.0.
* You may have to use the same strategy for Borland C (untested).
* The __SC__ check is for Symantec.
*/
# define NO_MEMCPY
#endif
#if defined(STDC) && !defined(HAVE_MEMCPY) && !defined(NO_MEMCPY)
# define HAVE_MEMCPY
#endif
#ifdef HAVE_MEMCPY
# ifdef SMALL_MEDIUM /* MSDOS small or medium model */
# define zmemcpy _fmemcpy
# define zmemcmp _fmemcmp
# define zmemzero(dest, len) _fmemset(dest, 0, len)
# else
# define zmemcpy memcpy
# define zmemcmp memcmp
# define zmemzero(dest, len) memset(dest, 0, len)
# endif
#else
extern void zmemcpy OF((Bytef* dest, const Bytef* source, uInt len));
extern int zmemcmp OF((const Bytef* s1, const Bytef* s2, uInt len));
extern void zmemzero OF((Bytef* dest, uInt len));
#endif
/* Diagnostic functions */
#ifdef DEBUG
# include <stdio.h>
extern int z_verbose;
extern void z_error OF((char *m));
# define Assert(cond,msg) {if(!(cond)) z_error(msg);}
# define Trace(x) {if (z_verbose>=0) fprintf x ;}
# define Tracev(x) {if (z_verbose>0) fprintf x ;}
# define Tracevv(x) {if (z_verbose>1) fprintf x ;}
# define Tracec(c,x) {if (z_verbose>0 && (c)) fprintf x ;}
# define Tracecv(c,x) {if (z_verbose>1 && (c)) fprintf x ;}
#else
# define Assert(cond,msg)
# define Trace(x)
# define Tracev(x)
# define Tracevv(x)
# define Tracec(c,x)
# define Tracecv(c,x)
#endif
voidpf zcalloc OF((voidpf opaque, unsigned items, unsigned size));
void zcfree OF((voidpf opaque, voidpf ptr));
#define ZALLOC(strm, items, size) \
(*((strm)->zalloc))((strm)->opaque, (items), (size))
#define ZFREE(strm, addr) (*((strm)->zfree))((strm)->opaque, (voidpf)(addr))
#define TRY_FREE(s, p) {if (p) ZFREE(s, p);}
#endif /* ZUTIL_H */

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@ -0,0 +1,12 @@
This is a heavily modified and shrinked version of zlib 1.2.3
- Removed comments from zlib.h
- Removed gzip/zip archive I/O
- Removed Compression part
- Removed infback.c
- Added Assimp #idefs to exclude it if not needed
All inflateNNN functions are available, for the rest you need to try.
If a function is needed but is not there, get zlib and add the
corresponding files to the repos. zlib is quite clean, it shouldn't
be too difficult to configure it to your needs.

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@ -159,7 +159,7 @@ ASSIMP_API unsigned int aiGetVersionRevision ();
* basing on the smoothing groups loaded from the file. * basing on the smoothing groups loaded from the file.
* *
* Many ASE files have invalid normals (they're not orthonormal). * Many ASE files have invalid normals (they're not orthonormal).
* Property type: integer (0: false; !0: true). Default value: false. * Property type: integer (0: false; !0: true). Default value: true.
*/ */
#define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS "imp.ase.reconn" #define AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS "imp.ase.reconn"

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@ -53,7 +53,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// build in this case. 'XX' stands for the most common file // build in this case. 'XX' stands for the most common file
// extension of the file format. E.g.: // extension of the file format. E.g.:
// ASSIMP_BUILD_NO_X_IMPORTER disables the X loader. // ASSIMP_BUILD_NO_X_IMPORTER disables the X loader.
//
// Other configuration switches:
// ASSIMP_BUILD_NO_COMPRESSED_X
// - Disable support for compressed X files, removes the
// dependency from the zlib inflate algorithm.
//
// ================================================================ // ================================================================
#ifndef ASSIMP_BUILD_NO_COMPRESSED_X
# define ASSIMP_BUILD_NEED_Z_INFLATE
#endif
// ================================================================ // ================================================================
// Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific // Define ASSIMP_BUILD_NO_XX_PROCESS to disable a specific

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@ -17,7 +17,7 @@ g_IncPath = Split("""
/usr/local/include/ /usr/local/include/
""") """)
#------------------------------------------------------------------------------ #------------------------------------------------------------------------------
g_assimp_lib_Source = Glob(r"../../code/*.cpp") + Glob(r"../../code/irrXML/*.cpp") + Glob(r"../../code/extra/*.cpp") g_assimp_lib_Source = Glob(r"../../code/*.cpp") + Glob(r"../../contrib/irrXML/*.cpp") + Glob(r"../../contrib/zlib/*.c") + Glob(r"../../code/extra/*.cpp")
#------------------------------------------------------------------------------ #------------------------------------------------------------------------------
# don't reset CC/CXX-variable, other users might have set it to something special # don't reset CC/CXX-variable, other users might have set it to something special

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