Merge branch 'master' of https://github.com/assimp/assimp
commit
d3ddabbd3e
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@ -145,6 +145,13 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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modelName = pFile;
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}
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// This next stage takes ~ 1/3th of the total readFile task
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// so should amount for 1/3th of the progress
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// only update every 100KB or it'll be too slow
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unsigned int progress = 0;
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unsigned int progressCounter = 0;
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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const unsigned int progressTotal = (3*m_Buffer.size()/updateProgressEveryBytes);
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// process all '\'
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std::vector<char> ::iterator iter = m_Buffer.begin();
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while (iter != m_Buffer.end())
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@ -159,10 +166,19 @@ void ObjFileImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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}
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else
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++iter;
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if (++progressCounter >= updateProgressEveryBytes)
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{
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m_progress->UpdateFileRead(++progress, progressTotal);
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progressCounter = 0;
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}
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}
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// 1/3rd progress
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m_progress->UpdateFileRead(1, 3);
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// parse the file into a temporary representation
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ObjFileParser parser(m_Buffer, modelName, pIOHandler);
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ObjFileParser parser(m_Buffer, modelName, pIOHandler, m_progress);
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// And create the proper return structures out of it
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CreateDataFromImport(parser.GetModel(), pScene);
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@ -61,12 +61,13 @@ const std::string ObjFileParser::DEFAULT_MATERIAL = AI_DEFAULT_MATERIAL_NAME;
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// -------------------------------------------------------------------
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// Constructor with loaded data and directories.
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ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io ) :
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ObjFileParser::ObjFileParser(std::vector<char> &data,const std::string &modelName, IOSystem *io, ProgressHandler* progress ) :
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m_DataIt(data.begin()),
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m_DataItEnd(data.end()),
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m_pModel(NULL),
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m_uiLine(0),
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m_pIO( io )
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m_pIO( io ),
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m_progress(progress)
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{
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std::fill_n(m_buffer,Buffersize,0);
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@ -106,8 +107,28 @@ void ObjFileParser::parseFile()
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if (m_DataIt == m_DataItEnd)
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return;
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// only update every 100KB or it'll be too slow
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const unsigned int updateProgressEveryBytes = 100 * 1024;
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unsigned int progressCounter = 0;
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const unsigned int bytesToProcess = std::distance(m_DataIt, m_DataItEnd);
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const unsigned int progressTotal = 3 * bytesToProcess;
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const unsigned int progressOffset = bytesToProcess;
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unsigned int processed = 0;
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DataArrayIt lastDataIt = m_DataIt;
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while (m_DataIt != m_DataItEnd)
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{
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// Handle progress reporting
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processed += std::distance(lastDataIt, m_DataIt);
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lastDataIt = m_DataIt;
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if (processed > (progressCounter * updateProgressEveryBytes))
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{
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progressCounter++;
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m_progress->UpdateFileRead(progressOffset + processed*2, progressTotal);
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}
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// parse line
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switch (*m_DataIt)
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{
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case 'v': // Parse a vertex texture coordinate
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@ -59,6 +59,7 @@ namespace ObjFile {
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class ObjFileImporter;
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class IOSystem;
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class ProgressHandler;
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/// \class ObjFileParser
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/// \brief Parser for a obj waveform file
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@ -71,7 +72,7 @@ public:
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public:
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/// \brief Constructor with data array.
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ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem* io);
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ObjFileParser(std::vector<char> &Data,const std::string &strModelName, IOSystem* io, ProgressHandler* progress);
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/// \brief Destructor
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~ObjFileParser();
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/// \brief Model getter.
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@ -139,6 +140,8 @@ private:
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char m_buffer[Buffersize];
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/// Pointer to IO system instance.
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IOSystem *m_pIO;
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//! Pointer to progress handler
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ProgressHandler* m_progress;
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/// Path to the current model
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};
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