- Ifc: more refactoring in the window generation code.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1338 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/12/head
parent
b7ee62080a
commit
d395e88670
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@ -955,11 +955,88 @@ void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField&
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}
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}
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typedef std::vector< std::vector<IfcVector2> > ContourVector;
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typedef std::vector<IfcVector2> Contour;
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struct ProjectedWindowContour
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{
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Contour contour;
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BoundingBox bb;
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ProjectedWindowContour(const Contour& contour, const BoundingBox& bb)
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: contour(contour)
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, bb(bb)
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{}
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bool IsInvalid() const {
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return contour.empty();
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}
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void FlagInvalid() {
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contour.clear();
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}
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};
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typedef std::vector< ProjectedWindowContour > ContourVector;
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// ------------------------------------------------------------------------------------------------
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void InsertWindowContours(const std::vector< BoundingBox >& bbs,
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const ContourVector& contours,
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bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
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{
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// count the '=' case as non-overlapping but as adjacent to each other
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return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
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ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
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}
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// ------------------------------------------------------------------------------------------------
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bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
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{
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// sanity check for duplicate vertices
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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return true;
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
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bool filter_duplicates = false)
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{
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temp_contour.clear();
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
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temp_contour.push_back(vv);
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
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{
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IfcVector2 newbb_min, newbb_max;
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MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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// sanity rounding
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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newbb_min = std::min(newbb_min,vv);
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newbb_max = std::max(newbb_max,vv);
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}
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return BoundingBox(newbb_min, newbb_max);
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}
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// ------------------------------------------------------------------------------------------------
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void InsertWindowContours(const ContourVector& contours,
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const std::vector<TempOpening>& openings,
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TempMesh& curmesh)
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{
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@ -967,8 +1044,8 @@ void InsertWindowContours(const std::vector< BoundingBox >& bbs,
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// fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
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for(size_t i = 0; i < contours.size();++i) {
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const BoundingBox& bb = bbs[i];
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const std::vector<IfcVector2>& contour = contours[i];
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const BoundingBox& bb = contours[i].bb;
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const std::vector<IfcVector2>& contour = contours[i].contour;
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if(contour.empty()) {
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continue;
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}
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@ -1153,46 +1230,47 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
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}
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// ------------------------------------------------------------------------------------------------
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void CleanupWindowContours(ContourVector& contours)
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void CleanupWindowContour(ProjectedWindowContour& window)
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{
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std::vector<IfcVector2> scratch;
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std::vector<IfcVector2>& contour = window.contour;
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// use polyclipper to clean up window contours as well
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ClipperLib::Polygon subject;
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ClipperLib::Clipper clipper;
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ClipperLib::ExPolygons clipped;
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BOOST_FOREACH(const IfcVector2& pip, contour) {
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subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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}
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clipper.AddPolygon(subject,ClipperLib::ptSubject);
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clipper.Execute(ClipperLib::ctUnion,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
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// This should yield only one polygon or something went wrong
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if (clipped.size() != 1) {
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// Empty polygon? drop the contour altogether
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if(clipped.empty()) {
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IFCImporter::LogError("error during polygon clipping, window contour is degenerate");
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window.FlagInvalid();
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return;
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}
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// Else: take the first only
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IFCImporter::LogError("error during polygon clipping, window contour is not convex");
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}
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ExtractVerticesFromClipper(clipped[0].outer, scratch);
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// Assume the bounding box doesn't change during this operation
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}
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// ------------------------------------------------------------------------------------------------
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void CleanupWindowContours(ContourVector& contours)
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{
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// Use PolyClipper to clean up window contours
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try {
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BOOST_FOREACH(std::vector<IfcVector2>& contour, contours) {
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ClipperLib::Polygon subject;
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ClipperLib::Clipper clipper;
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ClipperLib::ExPolygons clipped;
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BOOST_FOREACH(const IfcVector2& pip, contour) {
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subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
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}
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clipper.AddPolygon(subject,ClipperLib::ptSubject);
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clipper.Execute(ClipperLib::ctUnion,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
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// this should yield only one polygon or something went wrong
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if (clipped.size() != 1) {
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// empty polygon? drop the contour altogether
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if(clipped.empty()) {
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IFCImporter::LogError("error during polygon clipping, window contour is degenerate");
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contour.clear();
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continue;
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}
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// else: take only the first ...
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IFCImporter::LogError("error during polygon clipping, window contour is not convex");
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}
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scratch.clear();
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BOOST_FOREACH(const ClipperLib::IntPoint& point, clipped[0].outer) {
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IfcVector2 vv = IfcVector2(from_int64(point.X), from_int64(point.Y));
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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scratch.push_back( vv );
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}
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contour.swap(scratch);
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BOOST_FOREACH(ProjectedWindowContour& window, contours) {
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CleanupWindowContour(window);
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}
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}
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catch (const char* sx) {
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@ -1282,8 +1360,21 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
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typedef std::vector<TempOpening*> OpeningRefs;
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typedef std::vector<OpeningRefs > OpeningRefVector;
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typedef std::vector<std::pair<
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ContourVector::const_iterator,
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Contour::const_iterator>
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> ContourRefVector;
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// ------------------------------------------------------------------------------------------------
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void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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void FindAdjacentContours(const ContourVector::const_iterator current, const ContourVector& contours)
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{
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}
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// ------------------------------------------------------------------------------------------------
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void CloseWindows(const ContourVector& contours,
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const IfcMatrix4& minv,
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OpeningRefVector contours_to_openings,
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TempMesh& curmesh)
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{
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@ -1298,7 +1389,7 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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// on both sides of the wall. If it doesn't (which would be a bug anyway)
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// wrong geometry may be generated.
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for (ContourVector::const_iterator it = contours.begin(), end = contours.end(); it != end; ++it) {
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if ((*it).empty()) {
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if ((*it).IsInvalid()) {
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continue;
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}
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OpeningRefs& refs = contours_to_openings[std::distance(contours.begin(), it)];
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@ -1311,11 +1402,14 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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}
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}
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const ContourVector::value_type::const_iterator cbegin = (*it).begin(), cend = (*it).end();
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ContourRefVector adjacent_contours;
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// FindAdjacentContours(*it, contours);
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const Contour::const_iterator cbegin = (*it).contour.begin(), cend = (*it).contour.end();
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if (has_other_side) {
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curmesh.verts.reserve(curmesh.verts.size() + (*it).size() * 4);
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curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).size());
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curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
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curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
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// XXX this algorithm is really a bit inefficient - both in terms
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// of constant factor and of asymptotic runtime.
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@ -1329,7 +1423,7 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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bool start_is_outer_border = false;
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for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) {
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for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
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const IfcVector2& proj_point = *cit;
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// Locate the closest opposite point. This should be a good heuristic to
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@ -1413,8 +1507,8 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
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}
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else {
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BOOST_FOREACH(TempOpening* opening, refs) {
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opening->wallPoints.reserve(opening->wallPoints.capacity() + (*it).size());
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for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) {
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opening->wallPoints.reserve(opening->wallPoints.capacity() + (*it).contour.size());
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for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
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const IfcVector2& proj_point = *cit;
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opening->wallPoints.push_back(minv * IfcVector3(proj_point.x,proj_point.y,0.0f));
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@ -1441,9 +1535,7 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
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field[(*it).first] = std::distance(bbs.begin(),it);
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}
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QuadrifyPart(IfcVector2(),IfcVector2(static_cast<IfcFloat>(1.0),static_cast<IfcFloat>(1.0)),
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field,bbs,quads);
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QuadrifyPart(IfcVector2(),one_vec,field,bbs,quads);
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ai_assert(!(quads.size() % 4));
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curmesh.vertcnt.resize(quads.size()/4,4);
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@ -1454,58 +1546,16 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
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}
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// ------------------------------------------------------------------------------------------------
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bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
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void Quadrify(const ContourVector& contours, TempMesh& curmesh)
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{
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// count the '=' case as non-overlapping but as adjacent to each other
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return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
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ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
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}
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std::vector<BoundingBox> bbs;
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bbs.reserve(contours.size());
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// ------------------------------------------------------------------------------------------------
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bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
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{
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// sanity check for duplicate vertices
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BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
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if ((cp-vv).SquareLength() < 1e-5f) {
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return true;
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}
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}
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return false;
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}
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// ------------------------------------------------------------------------------------------------
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void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
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bool filter_duplicates = false)
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{
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temp_contour.clear();
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
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temp_contour.push_back(vv);
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}
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BOOST_FOREACH(const ContourVector::value_type& val, contours) {
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bbs.push_back(val.bb);
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}
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}
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// ------------------------------------------------------------------------------------------------
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BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
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{
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IfcVector2 newbb_min, newbb_max;
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MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
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BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
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IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
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// sanity rounding
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vv = std::max(vv,IfcVector2());
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vv = std::min(vv,one_vec);
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newbb_min = std::min(newbb_min,vv);
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newbb_max = std::max(newbb_max,vv);
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}
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return BoundingBox(newbb_min, newbb_max);
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Quadrify(bbs, curmesh);
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}
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// ------------------------------------------------------------------------------------------------
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@ -1601,7 +1651,6 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
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// Compute bounding boxes for all 2D openings in projection space
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std::vector< BoundingBox > bbs;
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ContourVector contours;
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std::vector<IfcVector2> temp_contour;
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@ -1682,12 +1731,12 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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std::vector<TempOpening*> joined_openings(1, &opening);
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// See if this BB intersects or is in close adjacency to any other BB we have so far.
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for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
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const BoundingBox& ibb = *it;
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for (ContourVector::iterator it = contours.begin(); it != contours.end(); ) {
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const BoundingBox& ibb = (*it).bb;
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if (BoundingBoxesOverlapping(ibb, bb)) {
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const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
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const std::vector<IfcVector2>& other = (*it).contour;
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ClipperLib::ExPolygons poly;
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// First check whether subtracting the old contour (to which ibb belongs)
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@ -1729,19 +1778,18 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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// Update contour-to-opening tables accordingly
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if (generate_connection_geometry) {
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std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
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std::vector<TempOpening*>& t = contours_to_openings[std::distance(contours.begin(),it)];
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joined_openings.insert(joined_openings.end(), t.begin(), t.end());
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contours_to_openings.erase(contours_to_openings.begin() + std::distance(bbs.begin(),it));
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contours_to_openings.erase(contours_to_openings.begin() + std::distance(contours.begin(),it));
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}
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contours.erase(contours.begin() + std::distance(bbs.begin(),it));
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bbs.erase(it);
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contours.erase(it);
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// Restart from scratch because the newly formed BB might now
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// overlap any other BB which its constituent BBs didn't
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// previously overlap.
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it = bbs.begin();
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it = contours.begin();
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continue;
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}
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}
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@ -1755,15 +1803,14 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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joined_openings.end()));
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}
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contours.push_back(temp_contour);
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bbs.push_back(bb);
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contours.push_back(ProjectedWindowContour(temp_contour, bb));
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}
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}
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// Check if we still have any openings left - it may well be that this is
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// not the cause, for example if all the opening candidates don't intersect
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// this surface or point into a direction perpendicular to it.
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if (bbs.empty()) {
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if (contours.empty()) {
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return false;
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}
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@ -1771,7 +1818,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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// Generate a base subdivision into quads to accommodate the given list
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// of window bounding boxes.
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Quadrify(bbs,curmesh);
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Quadrify(contours,curmesh);
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// Run a sanity cleanup pass on the window contours to avoid generating
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// artifacts during the contour generation phase later on.
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@ -1780,7 +1827,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
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// Previously we reduced all windows to rectangular AABBs in projection
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// space, now it is time to fill the gaps between the BBs and the real
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// window openings.
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InsertWindowContours(bbs,contours,openings, curmesh);
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InsertWindowContours(contours,openings, curmesh);
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// Clip the entire outer contour of our current result against the real
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// outer contour of the surface. This is necessary because the result
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