- Ifc: more refactoring in the window generation code.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1338 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/12/head
aramis_acg 2012-11-18 19:41:26 +00:00
parent b7ee62080a
commit d395e88670
1 changed files with 161 additions and 114 deletions

View File

@ -955,11 +955,88 @@ void QuadrifyPart(const IfcVector2& pmin, const IfcVector2& pmax, XYSortedField&
}
}
typedef std::vector< std::vector<IfcVector2> > ContourVector;
typedef std::vector<IfcVector2> Contour;
struct ProjectedWindowContour
{
Contour contour;
BoundingBox bb;
ProjectedWindowContour(const Contour& contour, const BoundingBox& bb)
: contour(contour)
, bb(bb)
{}
bool IsInvalid() const {
return contour.empty();
}
void FlagInvalid() {
contour.clear();
}
};
typedef std::vector< ProjectedWindowContour > ContourVector;
// ------------------------------------------------------------------------------------------------
void InsertWindowContours(const std::vector< BoundingBox >& bbs,
const ContourVector& contours,
bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
{
// count the '=' case as non-overlapping but as adjacent to each other
return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
}
// ------------------------------------------------------------------------------------------------
bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
{
// sanity check for duplicate vertices
BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
if ((cp-vv).SquareLength() < 1e-5f) {
return true;
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
bool filter_duplicates = false)
{
temp_contour.clear();
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
vv = std::max(vv,IfcVector2());
vv = std::min(vv,one_vec);
if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
temp_contour.push_back(vv);
}
}
}
// ------------------------------------------------------------------------------------------------
BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
{
IfcVector2 newbb_min, newbb_max;
MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
// sanity rounding
vv = std::max(vv,IfcVector2());
vv = std::min(vv,one_vec);
newbb_min = std::min(newbb_min,vv);
newbb_max = std::max(newbb_max,vv);
}
return BoundingBox(newbb_min, newbb_max);
}
// ------------------------------------------------------------------------------------------------
void InsertWindowContours(const ContourVector& contours,
const std::vector<TempOpening>& openings,
TempMesh& curmesh)
{
@ -967,8 +1044,8 @@ void InsertWindowContours(const std::vector< BoundingBox >& bbs,
// fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
for(size_t i = 0; i < contours.size();++i) {
const BoundingBox& bb = bbs[i];
const std::vector<IfcVector2>& contour = contours[i];
const BoundingBox& bb = contours[i].bb;
const std::vector<IfcVector2>& contour = contours[i].contour;
if(contour.empty()) {
continue;
}
@ -1153,46 +1230,47 @@ void MakeDisjunctWindowContours (const std::vector<IfcVector2>& a,
}
// ------------------------------------------------------------------------------------------------
void CleanupWindowContours(ContourVector& contours)
void CleanupWindowContour(ProjectedWindowContour& window)
{
std::vector<IfcVector2> scratch;
std::vector<IfcVector2>& contour = window.contour;
// use polyclipper to clean up window contours as well
ClipperLib::Polygon subject;
ClipperLib::Clipper clipper;
ClipperLib::ExPolygons clipped;
BOOST_FOREACH(const IfcVector2& pip, contour) {
subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
}
clipper.AddPolygon(subject,ClipperLib::ptSubject);
clipper.Execute(ClipperLib::ctUnion,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
// This should yield only one polygon or something went wrong
if (clipped.size() != 1) {
// Empty polygon? drop the contour altogether
if(clipped.empty()) {
IFCImporter::LogError("error during polygon clipping, window contour is degenerate");
window.FlagInvalid();
return;
}
// Else: take the first only
IFCImporter::LogError("error during polygon clipping, window contour is not convex");
}
ExtractVerticesFromClipper(clipped[0].outer, scratch);
// Assume the bounding box doesn't change during this operation
}
// ------------------------------------------------------------------------------------------------
void CleanupWindowContours(ContourVector& contours)
{
// Use PolyClipper to clean up window contours
try {
BOOST_FOREACH(std::vector<IfcVector2>& contour, contours) {
ClipperLib::Polygon subject;
ClipperLib::Clipper clipper;
ClipperLib::ExPolygons clipped;
BOOST_FOREACH(const IfcVector2& pip, contour) {
subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
}
clipper.AddPolygon(subject,ClipperLib::ptSubject);
clipper.Execute(ClipperLib::ctUnion,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
// this should yield only one polygon or something went wrong
if (clipped.size() != 1) {
// empty polygon? drop the contour altogether
if(clipped.empty()) {
IFCImporter::LogError("error during polygon clipping, window contour is degenerate");
contour.clear();
continue;
}
// else: take only the first ...
IFCImporter::LogError("error during polygon clipping, window contour is not convex");
}
scratch.clear();
BOOST_FOREACH(const ClipperLib::IntPoint& point, clipped[0].outer) {
IfcVector2 vv = IfcVector2(from_int64(point.X), from_int64(point.Y));
vv = std::max(vv,IfcVector2());
vv = std::min(vv,one_vec);
scratch.push_back( vv );
}
contour.swap(scratch);
BOOST_FOREACH(ProjectedWindowContour& window, contours) {
CleanupWindowContour(window);
}
}
catch (const char* sx) {
@ -1282,8 +1360,21 @@ void CleanupOuterContour(const std::vector<IfcVector2>& contour_flat, TempMesh&
typedef std::vector<TempOpening*> OpeningRefs;
typedef std::vector<OpeningRefs > OpeningRefVector;
typedef std::vector<std::pair<
ContourVector::const_iterator,
Contour::const_iterator>
> ContourRefVector;
// ------------------------------------------------------------------------------------------------
void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
void FindAdjacentContours(const ContourVector::const_iterator current, const ContourVector& contours)
{
}
// ------------------------------------------------------------------------------------------------
void CloseWindows(const ContourVector& contours,
const IfcMatrix4& minv,
OpeningRefVector contours_to_openings,
TempMesh& curmesh)
{
@ -1298,7 +1389,7 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
// on both sides of the wall. If it doesn't (which would be a bug anyway)
// wrong geometry may be generated.
for (ContourVector::const_iterator it = contours.begin(), end = contours.end(); it != end; ++it) {
if ((*it).empty()) {
if ((*it).IsInvalid()) {
continue;
}
OpeningRefs& refs = contours_to_openings[std::distance(contours.begin(), it)];
@ -1311,11 +1402,14 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
}
}
const ContourVector::value_type::const_iterator cbegin = (*it).begin(), cend = (*it).end();
ContourRefVector adjacent_contours;
// FindAdjacentContours(*it, contours);
const Contour::const_iterator cbegin = (*it).contour.begin(), cend = (*it).contour.end();
if (has_other_side) {
curmesh.verts.reserve(curmesh.verts.size() + (*it).size() * 4);
curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).size());
curmesh.verts.reserve(curmesh.verts.size() + (*it).contour.size() * 4);
curmesh.vertcnt.reserve(curmesh.vertcnt.size() + (*it).contour.size());
// XXX this algorithm is really a bit inefficient - both in terms
// of constant factor and of asymptotic runtime.
@ -1329,7 +1423,7 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
bool start_is_outer_border = false;
for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) {
for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
const IfcVector2& proj_point = *cit;
// Locate the closest opposite point. This should be a good heuristic to
@ -1413,8 +1507,8 @@ void CloseWindows(const ContourVector& contours, const IfcMatrix4& minv,
}
else {
BOOST_FOREACH(TempOpening* opening, refs) {
opening->wallPoints.reserve(opening->wallPoints.capacity() + (*it).size());
for (ContourVector::value_type::const_iterator cit = cbegin; cit != cend; ++cit) {
opening->wallPoints.reserve(opening->wallPoints.capacity() + (*it).contour.size());
for (Contour::const_iterator cit = cbegin; cit != cend; ++cit) {
const IfcVector2& proj_point = *cit;
opening->wallPoints.push_back(minv * IfcVector3(proj_point.x,proj_point.y,0.0f));
@ -1441,9 +1535,7 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
field[(*it).first] = std::distance(bbs.begin(),it);
}
QuadrifyPart(IfcVector2(),IfcVector2(static_cast<IfcFloat>(1.0),static_cast<IfcFloat>(1.0)),
field,bbs,quads);
QuadrifyPart(IfcVector2(),one_vec,field,bbs,quads);
ai_assert(!(quads.size() % 4));
curmesh.vertcnt.resize(quads.size()/4,4);
@ -1454,58 +1546,16 @@ void Quadrify(const std::vector< BoundingBox >& bbs, TempMesh& curmesh)
}
// ------------------------------------------------------------------------------------------------
bool BoundingBoxesOverlapping( const BoundingBox &ibb, const BoundingBox &bb )
void Quadrify(const ContourVector& contours, TempMesh& curmesh)
{
// count the '=' case as non-overlapping but as adjacent to each other
return ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
ibb.first.y < bb.second.y && ibb.second.y > bb.first.y;
}
std::vector<BoundingBox> bbs;
bbs.reserve(contours.size());
// ------------------------------------------------------------------------------------------------
bool IsDuplicateVertex(const IfcVector2& vv, const std::vector<IfcVector2>& temp_contour)
{
// sanity check for duplicate vertices
BOOST_FOREACH(const IfcVector2& cp, temp_contour) {
if ((cp-vv).SquareLength() < 1e-5f) {
return true;
}
}
return false;
}
// ------------------------------------------------------------------------------------------------
void ExtractVerticesFromClipper(const ClipperLib::Polygon& poly, std::vector<IfcVector2>& temp_contour,
bool filter_duplicates = false)
{
temp_contour.clear();
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
vv = std::max(vv,IfcVector2());
vv = std::min(vv,one_vec);
if (!filter_duplicates || !IsDuplicateVertex(vv, temp_contour)) {
temp_contour.push_back(vv);
}
BOOST_FOREACH(const ContourVector::value_type& val, contours) {
bbs.push_back(val.bb);
}
}
// ------------------------------------------------------------------------------------------------
BoundingBox GetBoundingBox(const ClipperLib::Polygon& poly)
{
IfcVector2 newbb_min, newbb_max;
MinMaxChooser<IfcVector2>()(newbb_min, newbb_max);
BOOST_FOREACH(const ClipperLib::IntPoint& point, poly) {
IfcVector2 vv = IfcVector2( from_int64(point.X), from_int64(point.Y));
// sanity rounding
vv = std::max(vv,IfcVector2());
vv = std::min(vv,one_vec);
newbb_min = std::min(newbb_min,vv);
newbb_max = std::max(newbb_max,vv);
}
return BoundingBox(newbb_min, newbb_max);
Quadrify(bbs, curmesh);
}
// ------------------------------------------------------------------------------------------------
@ -1601,7 +1651,6 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
const IfcMatrix4& minv = IfcMatrix4(m).Inverse();
// Compute bounding boxes for all 2D openings in projection space
std::vector< BoundingBox > bbs;
ContourVector contours;
std::vector<IfcVector2> temp_contour;
@ -1682,12 +1731,12 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
std::vector<TempOpening*> joined_openings(1, &opening);
// See if this BB intersects or is in close adjacency to any other BB we have so far.
for (std::vector<BoundingBox>::iterator it = bbs.begin(); it != bbs.end();) {
const BoundingBox& ibb = *it;
for (ContourVector::iterator it = contours.begin(); it != contours.end(); ) {
const BoundingBox& ibb = (*it).bb;
if (BoundingBoxesOverlapping(ibb, bb)) {
const std::vector<IfcVector2>& other = contours[std::distance(bbs.begin(),it)];
const std::vector<IfcVector2>& other = (*it).contour;
ClipperLib::ExPolygons poly;
// First check whether subtracting the old contour (to which ibb belongs)
@ -1729,19 +1778,18 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
// Update contour-to-opening tables accordingly
if (generate_connection_geometry) {
std::vector<TempOpening*>& t = contours_to_openings[std::distance(bbs.begin(),it)];
std::vector<TempOpening*>& t = contours_to_openings[std::distance(contours.begin(),it)];
joined_openings.insert(joined_openings.end(), t.begin(), t.end());
contours_to_openings.erase(contours_to_openings.begin() + std::distance(bbs.begin(),it));
contours_to_openings.erase(contours_to_openings.begin() + std::distance(contours.begin(),it));
}
contours.erase(contours.begin() + std::distance(bbs.begin(),it));
bbs.erase(it);
contours.erase(it);
// Restart from scratch because the newly formed BB might now
// overlap any other BB which its constituent BBs didn't
// previously overlap.
it = bbs.begin();
it = contours.begin();
continue;
}
}
@ -1755,15 +1803,14 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
joined_openings.end()));
}
contours.push_back(temp_contour);
bbs.push_back(bb);
contours.push_back(ProjectedWindowContour(temp_contour, bb));
}
}
// Check if we still have any openings left - it may well be that this is
// not the cause, for example if all the opening candidates don't intersect
// this surface or point into a direction perpendicular to it.
if (bbs.empty()) {
if (contours.empty()) {
return false;
}
@ -1771,7 +1818,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
// Generate a base subdivision into quads to accommodate the given list
// of window bounding boxes.
Quadrify(bbs,curmesh);
Quadrify(contours,curmesh);
// Run a sanity cleanup pass on the window contours to avoid generating
// artifacts during the contour generation phase later on.
@ -1780,7 +1827,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
// Previously we reduced all windows to rectangular AABBs in projection
// space, now it is time to fill the gaps between the BBs and the real
// window openings.
InsertWindowContours(bbs,contours,openings, curmesh);
InsertWindowContours(contours,openings, curmesh);
// Clip the entire outer contour of our current result against the real
// outer contour of the surface. This is necessary because the result