add ambient light type, allow collada to load it
parent
dbf001b81c
commit
d333e08343
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@ -118,7 +118,6 @@ struct Camera
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float mZNear, mZFar;
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};
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#define aiLightSource_AMBIENT 0xdeaddead
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#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
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/** A collada light source. */
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@ -308,10 +308,6 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
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continue;
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}
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const Collada::Light* srcLight = &srcLightIt->second;
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if (srcLight->mType == aiLightSource_AMBIENT) {
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DefaultLogger::get()->error("Collada: Skipping ambient light for the moment");
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continue;
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}
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// now fill our ai data structure
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aiLight* out = new aiLight();
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@ -75,6 +75,12 @@ enum aiLightSourceType
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//! sport arenas.
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aiLightSource_SPOT = 0x3,
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//! The generic light level of the world, including the bounces
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//! of all other lightsources.
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//! This light type doesn't have a valid position, direction, or
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//! other properties, just a color.
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aiLightSource_AMBIENT = 0x4,
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/** This value is not used. It is just there to force the
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* compiler to map this enum to a 32 Bit integer.
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