Removed MDR loader - too unimportant and would need much more work to work properly.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@259 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2008-12-01 15:25:38 +00:00
parent 9b53b2aa1a
commit d320a4bc64
10 changed files with 40 additions and 792 deletions

View File

@ -180,16 +180,11 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
obj.type = Object::Group;
}
else if (!ASSIMP_strincmp(buffer,"poly",4))
{
obj.type = Object::Poly;
}
else if (!ASSIMP_strincmp(buffer,"world",5))
{
obj.type = Object::World;
}
else obj.type = Object::Poly;
while (GetNextLine())
{
if (TokenMatch(buffer,"kids",4))
@ -227,6 +222,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
{
SkipSpaces(&buffer);
AI_AC_CHECKED_LOAD_FLOAT_ARRAY("",0,2,&obj.texRepeat);
if (!obj.texRepeat.x || !obj.texRepeat.y)
obj.texRepeat = aiVector2D (1.f,1.f);
}
else if (TokenMatch(buffer,"texoff",6))
{
@ -685,9 +682,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
// compute the transformation offset to the parent node
node->mTransformation = aiMatrix4x4 ( object.rotation );
if (object.type == Object::Group || !object.numRefs)
{
node->mTransformation.a4 = object.translation.x;
node->mTransformation.b4 = object.translation.y;
node->mTransformation.c4 = object.translation.z;
}
// add children to the object
if (object.children.size())

View File

@ -84,9 +84,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_BUILD_NO_SMD_IMPORTER
# include "SMDLoader.h"
#endif
#ifndef AI_BUILD_NO_MDR_IMPORTER
# include "MDRLoader.h"
#endif
#ifndef AI_BUILD_NO_MDC_IMPORTER
# include "MDCLoader.h"
#endif
@ -248,9 +245,6 @@ Importer::Importer() :
#if (!defined AI_BUILD_NO_SMD_IMPORTER)
mImporter.push_back( new SMDImporter());
#endif
#if (!defined AI_BUILD_NO_MDR_IMPORTER)
mImporter.push_back( new MDRImporter());
#endif
#if (!defined AI_BUILD_NO_MDC_IMPORTER)
mImporter.push_back( new MDCImporter());
#endif

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@ -1,227 +0,0 @@
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines the helper data structures for importing MDR files */
#ifndef AI_MDRFILEHELPER_H_INC
#define AI_MDRFILEHELPER_H_INC
#include "../include/aiTypes.h"
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
#include "./../include/Compiler/pushpack1.h"
namespace Assimp {
namespace MDR {
// to make it easier for ourselfes, we test the magic word against both "endianesses"
#define MDR_MAKE(string) ((uint32_t)((string[0] << 24) + (string[1] << 16) + (string[2] << 8) + string[3]))
#define AI_MDR_MAGIC_NUMBER_BE MDR_MAKE("RDM5")
#define AI_MDR_MAGIC_NUMBER_LE MDR_MAKE("5MDR")
// common limitations for MDR - not validated for the moment
#define AI_MDR_VERSION 2
#define AI_MDR_MAXQPATH 64
#define AI_MDR_MAX_BONES 128
// ---------------------------------------------------------------------------
/** \brief Data structure for a vertex weight in a MDR file
*/
struct Weight
{
//! these are indexes into the boneReferences
//! not the global per-frame bone list
uint32_t boneIndex;
//! weight of this bone
float boneWeight;
//! offset of this bone
aiVector3D offset;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a vertex in a MDR file
*/
struct Vertex
{
aiVector3D normal;
aiVector2D texCoords;
uint32_t numWeights;
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a triangle in a MDR file
*/
struct Triangle
{
uint32_t indexes[3];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a surface in a MDR file
*/
struct Surface
{
uint32_t ident;
char name[AI_MDR_MAXQPATH]; // polyset name
char shader[AI_MDR_MAXQPATH];
uint32_t shaderIndex;
int32_t ofsHeader; // this will be a negative number
uint32_t numVerts;
uint32_t ofsVerts;
uint32_t numTriangles;
uint32_t ofsTriangles;
// Bone references are a set of ints representing all the bones
// present in any vertex weights for this surface. This is
// needed because a model may have surfaces that need to be
// drawn at different sort times, and we don't want to have
// to re-interpolate all the bones for each surface.
uint32_t numBoneReferences;
uint32_t ofsBoneReferences;
uint32_t ofsEnd; // next surface follows
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a bone in a MDR file
*/
struct Bone
{
float matrix[3][4];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a frame in a MDR file
*/
struct Frame {
aiVector3D bounds0,bounds1; // bounds of all surfaces of all LOD's for this frame
aiVector3D localOrigin; // midpoint of bounds, used for sphere cull
float radius; // dist from localOrigin to corner
char name[16];
// bones follow here
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a compressed bone in a MDR file
*/
struct CompBone
{
unsigned char Comp[24]; // MC_COMP_BYTES is in MatComp.h, but don't want to couple
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a compressed frame in a MDR file
*/
struct CompFrame
{
aiVector3D bounds0,bounds1; // bounds of all surfaces of all LOD's for this frame
aiVector3D localOrigin; // midpoint of bounds, used for sphere cull
float radius; // dist from localOrigin to corner
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Data structure for a LOD in a MDR file
*/
struct LOD
{
uint32_t numSurfaces;
uint32_t ofsSurfaces; // first surface, others follow
uint32_t ofsEnd; // next lod follows
} ;
// ---------------------------------------------------------------------------
/** \brief Data structure for a tag (= attachment) in a MDR file
*/
struct Tag
{
uint32_t boneIndex;
char name[32];
} PACK_STRUCT;
// ---------------------------------------------------------------------------
/** \brief Header data structure for a MDR file
*/
struct Header
{
int32_t ident;
int32_t version;
char name[AI_MDR_MAXQPATH];
// frames and bones are shared by all levels of detail
int32_t numFrames;
int32_t numBones;
int32_t ofsFrames;
// each level of detail has completely separate sets of surfaces
int32_t numLODs;
int32_t ofsLODs;
int32_t numTags;
int32_t ofsTags;
int32_t ofsEnd;
} PACK_STRUCT;
#include "./../include/Compiler/poppack1.h"
}}
#endif // !! AI_MDRFILEHELPER_H_INC

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@ -1,371 +0,0 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the MDR importer class */
#include "AssimpPCH.h"
#include "MDRLoader.h"
using namespace Assimp;
using namespace Assimp::MDR;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
MDRImporter::MDRImporter()
{
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDRImporter::~MDRImporter()
{
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDRImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler) const
{
// simple check of file extension is enough for the moment
std::string::size_type pos = pFile.find_last_of('.');
// no file extension - can't read
if( pos == std::string::npos)
return false;
std::string extension = pFile.substr( pos);
return !(extension.length() != 4 || extension[0] != '.' ||
extension[1] != 'm' && extension[1] != 'M' ||
extension[2] != 'd' && extension[2] != 'D' ||
extension[3] != 'r' && extension[3] != 'R');
}
// ------------------------------------------------------------------------------------------------
// Uncompress a matrix
void MDRImporter::MatrixUncompress(aiMatrix4x4& mat,const uint8_t * compressed)
{
int value;
// First decompress the translation part
for (unsigned int n = 0; n < 3;++n)
{
value = (int)((uint16_t *)(compressed))[n];
mat[0][n] = ((float)(value-(1<<15)))/64.f;
}
// Then decompress the rotation matrix
for (unsigned int n = 0, p = 3; n < 3;++n)
{
for (unsigned int m = 0; m < 3;++m,++p)
{
value = (int)((uint16_t *)(compressed))[p];
mat[n][m]=((float)(value-(1<<15)))*(1.0f/(float)((1<<(15))-2));
}
}
// now zero the final row of the matrix
mat[3][0] = mat[3][1] = mat[3][2] = 0.f;
mat[3][3] = 1.f;
}
// ------------------------------------------------------------------------------------------------
// Validate the header of the given MDR file
void MDRImporter::ValidateHeader()
{
// Check the magic word - '5MDR'
if (pcHeader->ident != AI_MDR_MAGIC_NUMBER_BE &&
pcHeader->ident != AI_MDR_MAGIC_NUMBER_LE)
{
char szBuffer[5];
szBuffer[0] = ((char*)&pcHeader->ident)[0];
szBuffer[1] = ((char*)&pcHeader->ident)[1];
szBuffer[2] = ((char*)&pcHeader->ident)[2];
szBuffer[3] = ((char*)&pcHeader->ident)[3];
szBuffer[4] = '\0';
throw new ImportErrorException("Invalid MDR magic word: should be 5MDR, the "
"magic word found is " + std::string( szBuffer ));
}
// Big endian - swap the fields in the header
AI_SWAP4(pcHeader->numBones);
AI_SWAP4(pcHeader->numFrames);
AI_SWAP4(pcHeader->ofsFrames);
AI_SWAP4(pcHeader->ofsLODs);
AI_SWAP4(pcHeader->ofsTags);
AI_SWAP4(pcHeader->version);
AI_SWAP4(pcHeader->numTags);
AI_SWAP4(pcHeader->numLODs);
// MDR file version should always be 2
if (pcHeader->version != AI_MDR_VERSION)
DefaultLogger::get()->warn("Unsupported MDR file version (2 was expected)");
// We compute the vertex positions from the bones,
// so we need at least one bone.
if (!pcHeader->numBones)
DefaultLogger::get()->warn("MDR: At least one bone must be there");
// We should have at least the first LOD in the valid range
if (pcHeader->ofsLODs > (int)fileSize)
throw new ImportErrorException("MDR: header is invalid - LOD out of range");
// header::ofsFrames is negative if the frames are compressed
if (pcHeader->ofsFrames < 0)
{
// Ugly, but it will be our only change to make further
// reading easier
int32_t* p = const_cast<int32_t*>(&pcHeader->ofsFrames);
*p = -pcHeader->ofsFrames;
compressed = true;
DefaultLogger::get()->info("MDR: Compressed frames");
}
else compressed = false;
// validate all frames
if ( pcHeader->ofsFrames + sizeof(MDR::Frame) *
(pcHeader->numBones -1) * sizeof(MDR::Bone) *
pcHeader->numFrames > fileSize)
{
throw new ImportErrorException("MDR: header is invalid - frame out of range");
}
// Check whether the requested frame is existing
if (configFrameID >= (unsigned int) pcHeader->numFrames)
throw new ImportErrorException("The requested frame is not available");
}
// ------------------------------------------------------------------------------------------------
// Validate the surface header of a given MDR file LOD
void MDRImporter::ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD)
{
AI_SWAP4(pcLOD->ofsSurfaces);
AI_SWAP4(pcLOD->numSurfaces);
AI_SWAP4(pcLOD->ofsEnd);
const unsigned int iMax = fileSize - (unsigned int)((int8_t*)pcLOD-(int8_t*)pcHeader);
// We should have at least one surface here
if (!pcLOD->numSurfaces)
throw new ImportErrorException("MDR: LOD has zero surfaces assigned");
if (pcLOD->ofsSurfaces > iMax)
throw new ImportErrorException("MDR: LOD header is invalid - surface out of range");
}
// ------------------------------------------------------------------------------------------------
// Validate the header of a given MDR file surface
void MDRImporter::ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf)
{
AI_SWAP4(pcSurf->ident);
AI_SWAP4(pcSurf->numBoneReferences);
AI_SWAP4(pcSurf->numTriangles);
AI_SWAP4(pcSurf->numVerts);
AI_SWAP4(pcSurf->ofsBoneReferences);
AI_SWAP4(pcSurf->ofsEnd);
AI_SWAP4(pcSurf->ofsTriangles);
AI_SWAP4(pcSurf->ofsVerts);
AI_SWAP4(pcSurf->shaderIndex);
// Find out how many bytes
const unsigned int iMax = fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
// Not exact - there could be extra data in the vertices.
if (pcSurf->ofsTriangles + pcSurf->numTriangles*sizeof(MDR::Triangle) > iMax ||
pcSurf->ofsVerts + pcSurf->numVerts*sizeof(MDR::Vertex) > iMax)
{
throw new ImportErrorException("MDR: Surface header is invalid");
}
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void MDRImporter::SetupProperties(const Importer* pImp)
{
// **************************************************************
// The AI_CONFIG_IMPORT_MDR_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
// **************************************************************
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDR_KEYFRAME,0xffffffff);
if(0xffffffff == configFrameID)
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void MDRImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
// Check whether we can read from the file
if( file.get() == NULL)
throw new ImportErrorException( "Failed to open MDR file " + pFile + ".");
// Check whether the mdr file is large enough to contain the file header
fileSize = (unsigned int)file->FileSize();
if( fileSize < sizeof(MDR::Header))
throw new ImportErrorException( "MDR File is too small.");
// Copy the contents of the file to a buffer
std::vector<unsigned char> mBuffer2(fileSize);
file->Read( &mBuffer2[0], 1, fileSize);
mBuffer = &mBuffer2[0];
// Validate the file header and do BigEndian byte swapping for all sub headers
pcHeader = (BE_NCONST MDR::Header*)mBuffer;
ValidateHeader();
// Go to the first LOD
LE_NCONST MDR::LOD* lod = (LE_NCONST MDR::LOD*)((uint8_t*)pcHeader+pcHeader->ofsLODs);
std::vector<aiMesh*> outMeshes;
outMeshes.reserve(lod->numSurfaces);
// Get a pointer to the first surface and continue processing them all
LE_NCONST MDR::Surface* surf = (LE_NCONST MDR::Surface*)((uint8_t*)lod+lod->ofsSurfaces);
for (uint32_t i = 0; i < lod->numSurfaces; ++i)
{
// The surface must have a) faces b) vertices and c) bone references
if (surf->numTriangles && surf->numVerts && surf->numBoneReferences)
{
outMeshes.push_back(new aiMesh());
aiMesh* mesh = outMeshes.back();
mesh->mNumFaces = surf->numTriangles;
mesh->mNumVertices = mesh->mNumFaces*3;
mesh->mNumBones = surf->numBoneReferences;
mesh->mFaces = new aiFace[mesh->mNumFaces];
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mBones = new aiBone*[mesh->mNumBones];
// Allocate output bones and generate proper names for them
for (unsigned int p = 0; p < mesh->mNumBones;++p)
{
aiBone* bone = mesh->mBones[p] = new aiBone();
bone->mName.length = ::sprintf( bone->mName.data, "B_%i",p);
}
std::vector<BoneWeightInfo> mWeights;
mWeights.reserve(surf->numVerts << 1);
std::vector<VertexInfo> mVertices(surf->numVerts);
// get a pointer to the first vertex
LE_NCONST MDR::Vertex* v = (LE_NCONST MDR::Vertex*)((uint8_t*)surf+surf->ofsVerts);
for (unsigned int m = 0; m < surf->numVerts; ++m)
{
// get a pointer to the next vertex
v = (LE_NCONST MDR::Vertex*)((uint8_t*)(v+1) + v->numWeights*sizeof(MDR::Weight));
// Big Endian - swap the vertex data structure
#ifndef AI_BUILD_BIG_ENDIAN
AI_SWAP4(v->numWeights);
AI_SWAP4(v->normal.x);
AI_SWAP4(v->normal.y);
AI_SWAP4(v->normal.z);
AI_SWAP4(v->texCoords.x);
AI_SWAP4(v->texCoords.y);
#endif
// Fill out output structure
VertexInfo& vert = mVertices[m];
vert.uv.x = v->texCoords.x; vert.uv.y = v->texCoords.y;
vert.normal = v->normal;
vert.start = (unsigned int)mWeights.size();
vert.num = v->numWeights;
// Now compute the final vertex position by averaging
// the positions affecting this vertex, weighting by
// the given vertex weights.
for (unsigned int l = 0; l < vert.num; ++l)
{
}
}
// Find out how large the output weight buffers must be
LE_NCONST MDR::Triangle* tri = (LE_NCONST MDR::Triangle*)((uint8_t*)surf+surf->ofsTriangles);
LE_NCONST MDR::Triangle* const triEnd = tri + surf->numTriangles;
for (; tri != triEnd; ++tri)
{
for (unsigned int o = 0; o < 3;++o)
{
// Big endian: swap the 32 Bit index
#ifndef AI_BUILD_BIG_ENDIAN
AI_SWAP4(tri->indexes[o]);
#endif
register unsigned int temp = tri->indexes[o];
if (temp >= surf->numVerts)
throw new ImportErrorException("MDR: Vertex index is out of range");
VertexInfo& vert = mVertices[temp];
for (unsigned int l = vert.start; l < vert.start + vert.num; ++l)
{
if (mWeights[l].first >= surf->numBoneReferences)
throw new ImportErrorException("MDR: Bone index is out of range");
++mesh->mBones[mWeights[l].first]->mNumWeights;
}
}
}
// Allocate storage for output bone weights
for (unsigned int p = 0; p < mesh->mNumBones;++p)
{
aiBone* bone = mesh->mBones[p];
ai_assert(0 != bone->mNumWeights);
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
}
// and build the final output buffers
}
// Get a pointer to the next surface and continue
surf = (LE_NCONST MDR::Surface*)((uint8_t*)surf + surf->ofsEnd);
}
// Copy the vector to the C-style output array
pScene->mNumMeshes = (unsigned int) outMeshes.size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
::memcpy(pScene->mMeshes,&outMeshes[0],sizeof(void*)*pScene->mNumMeshes);
}

View File

@ -1,160 +0,0 @@
/*
Open Asset Import Library (ASSIMP)
----------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Definition of the MDR importer class. */
#ifndef AI_MDRLOADER_H_INCLUDED
#define AI_MDRLOADER_H_INCLUDED
#include "../include/aiTypes.h"
#include "BaseImporter.h"
#include "MDRFileData.h"
#include "ByteSwap.h"
namespace Assimp {
using namespace MDR;
// ---------------------------------------------------------------------------
/** Importer class for the MDR file format (Ravensoft)
*/
class MDRImporter : public BaseImporter
{
friend class Importer;
protected:
/** Constructor to be privately used by Importer */
MDRImporter();
/** Destructor, private as well */
~MDRImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
// -------------------------------------------------------------------
/** Called prior to ReadFile().
* The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list.
*/
void SetupProperties(const Importer* pImp);
protected:
// -------------------------------------------------------------------
/** Called by Importer::GetExtensionList() for each loaded importer.
* See BaseImporter::GetExtensionList() for details
*/
void GetExtensionList(std::string& append)
{
append.append("*.mdr");
}
// -------------------------------------------------------------------
/** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
protected:
// -------------------------------------------------------------------
/** Validate the header of the file
*/
void ValidateHeader();
// -------------------------------------------------------------------
/** Validate the header of a MDR surface
* @param pcSurf Surface to be validated
*/
void ValidateSurfaceHeader(BE_NCONST MDR::Surface* pcSurf);
// -------------------------------------------------------------------
/** Validate the header of a MDR LOD
* @param pcLOD LOD to be validated
*/
void ValidateLODHeader(BE_NCONST MDR::LOD* pcLOD);
// -------------------------------------------------------------------
/** Uncompress a matrix
*
* @param mat Destination matrix
* @param compressed Pointer to 24 bytesof compressed data
*/
void MatrixUncompress(aiMatrix4x4& mat,const uint8_t * compressed);
protected:
struct VertexInfo
{
aiVector3D xyz;
aiVector3D normal;
aiVector3D uv;
unsigned int start,num;
};
typedef std::pair<uint32_t,float> BoneWeightInfo;
/** Configuration option: frame to be loaded */
unsigned int configFrameID;
/** Header of the MDR file */
BE_NCONST MDR::Header* pcHeader;
/** Buffer to hold the loaded file */
unsigned char* mBuffer;
/** size of the file, in bytes */
unsigned int fileSize;
/** compressed frames? */
bool compressed;
};
} // end of namespace Assimp
#endif // AI_MDRIMPORTER_H_INC

View File

@ -56,7 +56,6 @@ SOURCES = AssimpPCH.cpp \
ValidateDataStructure.cpp \
VertexTriangleAdjacency.cpp \
XFileImporter.cpp \
MDRLoader.cpp \
RawLoader.cpp \
OFFLoader.cpp \
SortByPTypeProcess.cpp \

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@ -56,7 +56,6 @@ SOURCES = AssimpPCH.cpp \
ValidateDataStructure.cpp \
VertexTriangleAdjacency.cpp \
XFileImporter.cpp \
MDRLoader.cpp \
RawLoader.cpp \
OFFLoader.cpp \
SortByPTypeProcess.cpp \

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@ -0,0 +1,30 @@
# Vertices: 8
# Points: 0
# Lines: 0
# Faces: 6
# Materials: 1
o 1
# Vertex list
v -0.5 -0.5 0.5
v -0.5 -0.5 -0.5
v -0.5 0.5 -0.5
v -0.5 0.5 0.5
v 0.5 -0.5 0.5
v 0.5 -0.5 -0.5
v 0.5 0.5 -0.5
v 0.5 0.5 0.5
# Point/Line/Face list
usemtl Default
f 4 3 2 1
f 2 6 5 1
f 3 7 6 2
f 8 7 3 4
f 5 8 4 1
f 6 7 8 5
# End of file

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@ -141,7 +141,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
aiProcess_ValidateDataStructure | aiProcess_ImproveCacheLocality
| aiProcess_RemoveRedundantMaterials | aiProcess_SortByPType |
aiProcess_FindDegenerates | aiProcess_FindInvalidData |
aiProcess_GenUVCoords | aiProcess_TransformUVCoords ); // validate the output data structure
aiProcess_GenUVCoords | aiProcess_TransformUVCoords); // validate the output data structure
// get the end time of zje operation, calculate delta t
double fEnd = (double)timeGetTime();

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@ -1611,22 +1611,6 @@
>
</File>
</Filter>
<Filter
Name="MDR"
>
<File
RelativePath="..\..\code\MDRFileData.h"
>
</File>
<File
RelativePath="..\..\code\MDRLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\MDRLoader.h"
>
</File>
</Filter>
<Filter
Name="VRML97"
>