Merge branch 'master' into copyscene_fix

pull/4244/head
Viktor Kovacs 2021-12-08 14:29:31 +01:00 committed by GitHub
commit d2c8cb755e
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1 changed files with 18 additions and 21 deletions

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2021, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -42,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file PolyTools.h, various utilities for our dealings with arbitrary polygons */
#pragma once
#ifndef AI_POLYTOOLS_H_INCLUDED
#define AI_POLYTOOLS_H_INCLUDED
@ -55,8 +55,7 @@ namespace Assimp {
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline double GetArea2D(const T& v1, const T& v2, const T& v3)
{
inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
return 0.5 * (v1.x * ((double)v3.y - v2.y) + v2.x * ((double)v1.y - v3.y) + v3.x * ((double)v2.y - v1.y));
}
@ -65,8 +64,7 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3)
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
{
inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
return GetArea2D(p0,p2,p1) > 0;
}
@ -75,20 +73,23 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2)
* The function accepts an unconstrained template parameter for use with
* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
template <typename T>
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
{
inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
// Point in triangle test using baryzentric coordinates
const aiVector2D v0 = p1 - p0;
const aiVector2D v1 = p2 - p0;
const aiVector2D v2 = pp - p0;
double dot00 = v0 * v0;
double dot01 = v0 * v1;
double dot02 = v0 * v2;
double dot11 = v1 * v1;
double dot12 = v1 * v2;
const double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
const double dot01 = v0 * v1;
const double dot02 = v0 * v2;
const double dot12 = v1 * v2;
const double denom = dot00 * dot11 - dot01 * dot01;
if (denom == 0.0) {
return false;
}
const double invDenom = 1.0 / denom;
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
@ -133,8 +134,7 @@ inline bool IsCCW(T* in, size_t npoints) {
// in[i+2].x, in[i+2].y)) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
} else {
convex_sum -= AI_MATH_PI_F - theta;
}
}
@ -161,15 +161,13 @@ inline bool IsCCW(T* in, size_t npoints) {
if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
convex_turn = AI_MATH_PI_F - theta;
convex_sum += convex_turn;
}
else {
} else {
convex_sum -= AI_MATH_PI_F - theta;
}
return convex_sum >= (2 * AI_MATH_PI_F);
}
// -------------------------------------------------------------------------------
/** Compute the normal of an arbitrary polygon in R3.
*
@ -186,8 +184,7 @@ inline bool IsCCW(T* in, size_t npoints) {
* this method is much faster than the 'other' NewellNormal()
*/
template <int ofs_x, int ofs_y, int ofs_z, typename TReal>
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z)
{
inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, TReal* z) {
// Duplicate the first two vertices at the end
x[(num+0)*ofs_x] = x[0];
x[(num+1)*ofs_x] = x[ofs_x];
@ -224,6 +221,6 @@ inline void NewellNormal (aiVector3t<TReal>& out, int num, TReal* x, TReal* y, T
out = aiVector3t<TReal>(sum_yz,sum_zx,sum_xy);
}
} // ! Assimp
} // ! namespace Assimp
#endif
#endif // AI_POLYTOOLS_H_INCLUDED