Merge pull request #14 from assimp/master

Update master from upstream
pull/3172/head
ardenpm 2020-04-28 09:43:29 +10:00 committed by GitHub
commit d203457f56
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
339 changed files with 27995 additions and 24928 deletions

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@ -70,8 +70,8 @@ IncludeCategories:
- Regex: '^<.*' - Regex: '^<.*'
Priority: 3 Priority: 3
# IncludeIsMainRegex: '(Test)?$' # IncludeIsMainRegex: '(Test)?$'
IndentCaseLabels: true IndentCaseLabels: false
IndentPPDirectives: AfterHash #IndentPPDirectives: AfterHash
IndentWidth: 4 IndentWidth: 4
# IndentWrappedFunctionNames: false # IndentWrappedFunctionNames: false
# JavaScriptQuotes: Leave # JavaScriptQuotes: Leave

2
.github/FUNDING.yml vendored
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@ -1,2 +1,2 @@
patreon: assimp patreon: assimp
Paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4 custom: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4

52
.github/workflows/ccpp.yml vendored 100644
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@ -0,0 +1,52 @@
name: C/C++ CI
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
job:
name: ${{ matrix.os }}-build-and-test
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ubuntu-latest, macos-latest, windows-latest]
# For Windows msvc, for Linux and macOS let's use the clang compiler
include:
- os: windows-latest
cxx: cl.exe
cc: cl.exe
- os: ubuntu-latest
cxx: clang++
cc: clang
- os: macos-latest
cxx: clang++
cc: clang
steps:
- uses: actions/checkout@v2
- uses: lukka/get-cmake@latest
- uses: ilammy/msvc-dev-cmd@v1
- uses: lukka/set-shell-env@v1
with:
CXX: ${{ matrix.cxx }}
CC: ${{ matrix.cc }}
- name: configure and build
uses: lukka/run-cmake@v2
with:
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release'
buildWithCMakeArgs: '-- -v'
buildDirectory: '${{ github.workspace }}/build/'
- name: test
run: cd build/bin && ./unit
shell: bash

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@ -39,9 +39,9 @@ SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
CMAKE_MINIMUM_REQUIRED( VERSION 3.0 ) CMAKE_MINIMUM_REQUIRED( VERSION 3.0 )
# Toggles the use of the hunter package manager # Toggles the use of the hunter package manager
option(HUNTER_ENABLED "Enable Hunter package manager support" OFF) option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
include("cmake/HunterGate.cmake") include("cmake/HunterGate.cmake")
HunterGate( HunterGate(
URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz" URL "https://github.com/ruslo/hunter/archive/v0.23.176.tar.gz"
@ -49,7 +49,7 @@ IF(HUNTER_ENABLED)
) )
add_definitions(-DASSIMP_USE_HUNTER) add_definitions(-DASSIMP_USE_HUNTER)
ENDIF(HUNTER_ENABLED) ENDIF()
PROJECT( Assimp VERSION 5.0.1 ) PROJECT( Assimp VERSION 5.0.1 )
@ -60,7 +60,7 @@ OPTION( BUILD_SHARED_LIBS
ON ON
) )
OPTION( BUILD_FRAMEWORK OPTION( ASSIMP_BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle." "Build package as Mac OS X Framework bundle."
OFF OFF
) )
@ -101,17 +101,13 @@ OPTION ( ASSIMP_COVERALLS
OFF OFF
) )
OPTION( ASSIMP_INSTALL OPTION( ASSIMP_INSTALL
"DIsable this if you want to use assimp as a submodule." "Disable this if you want to use assimp as a submodule."
ON ON
) )
OPTION ( ASSIMP_ERROR_MAX OPTION ( ASSIMP_ERROR_MAX
"Enable all warnings." "Enable all warnings."
OFF OFF
) )
OPTION ( ASSIMP_WERROR
"Treat warnings as errors."
OFF
)
OPTION ( ASSIMP_ASAN OPTION ( ASSIMP_ASAN
"Enable AddressSanitizer." "Enable AddressSanitizer."
OFF OFF
@ -120,30 +116,30 @@ OPTION ( ASSIMP_UBSAN
"Enable Undefined Behavior sanitizer." "Enable Undefined Behavior sanitizer."
OFF OFF
) )
OPTION ( SYSTEM_IRRXML OPTION ( ASSIMP_SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library." "Use system installed Irrlicht/IrrXML library."
OFF OFF
) )
OPTION ( BUILD_DOCS OPTION ( ASSIMP_BUILD_DOCS
"Build documentation using Doxygen." "Build documentation using Doxygen."
OFF OFF
) )
OPTION( INJECT_DEBUG_POSTFIX OPTION( ASSIMP_INJECT_DEBUG_POSTFIX
"Inject debug postfix in .a/.so/.dll lib names" "Inject debug postfix in .a/.so/.dll lib names"
ON ON
) )
OPTION ( IGNORE_GIT_HASH OPTION ( ASSIMP_IGNORE_GIT_HASH
"Don't call git to get the hash." "Don't call git to get the hash."
OFF OFF
) )
IF (IOS AND NOT HUNTER_ENABLED) IF (IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (NOT CMAKE_BUILD_TYPE) IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release") SET(CMAKE_BUILD_TYPE "Release")
ENDIF (NOT CMAKE_BUILD_TYPE) ENDIF ()
ADD_DEFINITIONS(-DENABLE_BITCODE) ADD_DEFINITIONS(-DENABLE_BITCODE)
ENDIF (IOS AND NOT HUNTER_ENABLED) ENDIF ()
# Use subset of Windows.h # Use subset of Windows.h
if (WIN32) if (WIN32)
@ -159,19 +155,19 @@ IF(MSVC)
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier) # Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
ADD_DEFINITIONS( -DUNICODE -D_UNICODE ) ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
ENDIF() ENDIF()
ENDIF(MSVC) ENDIF()
IF (BUILD_FRAMEWORK) IF (ASSIMP_BUILD_FRAMEWORK)
SET (BUILD_SHARED_LIBS ON) SET (BUILD_SHARED_LIBS ON)
MESSAGE(STATUS "Framework bundle building enabled") MESSAGE(STATUS "Framework bundle building enabled")
ENDIF(BUILD_FRAMEWORK) ENDIF()
IF(NOT BUILD_SHARED_LIBS) IF(NOT BUILD_SHARED_LIBS)
MESSAGE(STATUS "Shared libraries disabled") MESSAGE(STATUS "Shared libraries disabled")
SET(LINK_SEARCH_START_STATIC TRUE) SET(LINK_SEARCH_START_STATIC TRUE)
ELSE() ELSE()
MESSAGE(STATUS "Shared libraries enabled") MESSAGE(STATUS "Shared libraries enabled")
ENDIF(NOT BUILD_SHARED_LIBS) ENDIF()
# Define here the needed parameters # Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR ${PROJECT_VERSION_MAJOR}) SET (ASSIMP_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
@ -181,12 +177,12 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
SET (ASSIMP_SOVERSION 5) SET (ASSIMP_SOVERSION 5)
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" ) SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
if(NOT HUNTER_ENABLED) if(NOT ASSIMP_HUNTER_ENABLED)
# Enable C++11 support globally # Enable C++11 support globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 ) set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
endif() endif()
IF(NOT IGNORE_GIT_HASH) IF(NOT ASSIMP_IGNORE_GIT_HASH)
# Get the current working branch # Get the current working branch
EXECUTE_PROCESS( EXECUTE_PROCESS(
COMMAND git rev-parse --abbrev-ref HEAD COMMAND git rev-parse --abbrev-ref HEAD
@ -208,11 +204,11 @@ ENDIF()
IF(NOT GIT_COMMIT_HASH) IF(NOT GIT_COMMIT_HASH)
SET(GIT_COMMIT_HASH 0) SET(GIT_COMMIT_HASH 0)
ENDIF(NOT GIT_COMMIT_HASH) ENDIF()
IF(ASSIMP_DOUBLE_PRECISION) IF(ASSIMP_DOUBLE_PRECISION)
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION) ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
ENDIF(ASSIMP_DOUBLE_PRECISION) ENDIF()
CONFIGURE_FILE( CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in ${CMAKE_CURRENT_LIST_DIR}/revision.h.in
@ -241,11 +237,19 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX ) IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories # Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs) INCLUDE(GNUInstallDirs)
ENDIF( UNIX ) ENDIF()
# Grouped compiler settings # enable warnings as errors ########################################
IF (MSVC)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
# Grouped compiler settings ########################################
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW) IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-fPIC -std=c++0x ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
@ -255,19 +259,18 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(LIBSTDC++_LIBRARIES -lstdc++) SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
ADD_COMPILE_OPTIONS(/MP) ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX )
ADD_COMPILE_OPTIONS( /bigobj )
# disable "elements of array '' will be default initialized" warning on MSVC2013 # disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_STANDARD 11)
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
ENDIF() ENDIF()
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" ) SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0) IF (CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.0)
@ -275,7 +278,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3) ELSEIF(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 7.3)
message(WARNING "MinGW is old, if you experience errors, update MinGW.") message(WARNING "MinGW is old, if you experience errors, update MinGW.")
ENDIF() ENDIF()
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}") SET(CMAKE_CXX_FLAGS "-std=c++11 ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}") SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
ENDIF() ENDIF()
@ -284,7 +287,7 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
IF ( IOS AND NOT HUNTER_ENABLED) IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
IF (CMAKE_BUILD_TYPE STREQUAL "Debug") IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
@ -293,7 +296,7 @@ IF ( IOS AND NOT HUNTER_ENABLED)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
# Experimental for pdb generation # Experimental for pdb generation
ENDIF() ENDIF()
ENDIF( IOS AND NOT HUNTER_ENABLED) ENDIF()
IF (ASSIMP_COVERALLS) IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled") MESSAGE(STATUS "Coveralls enabled")
@ -312,16 +315,6 @@ IF (ASSIMP_ERROR_MAX)
ENDIF() ENDIF()
ENDIF() ENDIF()
IF (ASSIMP_WERROR)
MESSAGE(STATUS "Treating warnings as errors")
IF (MSVC)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
ENDIF()
IF (ASSIMP_ASAN) IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled") MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
@ -349,19 +342,11 @@ ELSE()
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib") SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin") SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
ENDIF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR ) ENDIF ()
# Cache these to allow the user to override them manually.
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG) get_cmake_property(is_multi_config GENERATOR_IS_MULTI_CONFIG)
IF (INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug")) IF (ASSIMP_INJECT_DEBUG_POSTFIX AND (is_multi_config OR CMAKE_BUILD_TYPE STREQUAL "Debug"))
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools") SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "Debug Postfix for lib, samples and tools")
ELSE() ELSE()
SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools") SET(CMAKE_DEBUG_POSTFIX "" CACHE STRING "Debug Postfix for lib, samples and tools")
@ -374,7 +359,7 @@ IF (NOT TARGET uninstall)
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake") ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF() ENDIF()
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}") set(CONFIG_INSTALL_DIR "lib/cmake/${PROJECT_NAME}")
set(INCLUDE_INSTALL_DIR "include") set(INCLUDE_INSTALL_DIR "include")
@ -411,13 +396,35 @@ IF(HUNTER_ENABLED)
NAMESPACE "${NAMESPACE}" NAMESPACE "${NAMESPACE}"
DESTINATION "${CONFIG_INSTALL_DIR}" DESTINATION "${CONFIG_INSTALL_DIR}"
) )
ELSE(HUNTER_ENABLED) ELSE()
# cmake configuration files # cmake configuration files
if(${BUILD_SHARED_LIBS}) if(${BUILD_SHARED_LIBS})
set(BUILD_LIB_TYPE SHARED) set(BUILD_LIB_TYPE SHARED)
else() else()
set(BUILD_LIB_TYPE STATIC) set(BUILD_LIB_TYPE STATIC)
endif() endif()
IF( UNIX )
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
SET( ASSIMP_LIB_INSTALL_DIR ${CMAKE_INSTALL_LIBDIR})
SET( ASSIMP_INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
SET( ASSIMP_BIN_INSTALL_DIR ${CMAKE_INSTALL_BINDIR})
ELSE()
# Cache these to allow the user to override them on non-Unix platforms
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
"Path the built library files are installed to." )
SET( ASSIMP_INCLUDE_INSTALL_DIR "include" CACHE STRING
"Path the header files are installed to." )
SET( ASSIMP_BIN_INSTALL_DIR "bin" CACHE STRING
"Path the tool executables are installed to." )
SET(CMAKE_INSTALL_FULL_INCLUDEDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_INCLUDE_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_LIBDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR})
SET(CMAKE_INSTALL_FULL_BINDIR ${CMAKE_INSTALL_PREFIX}/${ASSIMP_BIN_INSTALL_DIR})
ENDIF()
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
IF (is_multi_config) IF (is_multi_config)
@ -439,20 +446,20 @@ ELSE(HUNTER_ENABLED)
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
${PACKAGE_TARGETS_FILE} ${PACKAGE_TARGETS_FILE}
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT}) DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF(HUNTER_ENABLED) ENDIF()
IF( BUILD_DOCS ) IF( ASSIMP_BUILD_DOCS )
ADD_SUBDIRECTORY(doc) ADD_SUBDIRECTORY(doc)
ENDIF( BUILD_DOCS ) ENDIF()
# Look for system installed irrXML # Look for system installed irrXML
IF ( SYSTEM_IRRXML ) IF ( ASSIMP_SYSTEM_IRRXML )
FIND_PACKAGE( IrrXML REQUIRED ) FIND_PACKAGE( IrrXML REQUIRED )
ENDIF( SYSTEM_IRRXML ) ENDIF()
# Search for external dependencies, and build them from source if not found # Search for external dependencies, and build them from source if not found
# Search for zlib # Search for zlib
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(ZLIB) hunter_add_package(ZLIB)
find_package(ZLIB CONFIG REQUIRED) find_package(ZLIB CONFIG REQUIRED)
@ -460,10 +467,10 @@ IF(HUNTER_ENABLED)
set(ZLIB_FOUND TRUE) set(ZLIB_FOUND TRUE)
set(ZLIB_LIBRARIES ZLIB::zlib) set(ZLIB_LIBRARIES ZLIB::zlib)
set(ASSIMP_BUILD_MINIZIP TRUE) set(ASSIMP_BUILD_MINIZIP TRUE)
ELSE(HUNTER_ENABLED) ELSE()
IF ( NOT ASSIMP_BUILD_ZLIB ) IF ( NOT ASSIMP_BUILD_ZLIB )
FIND_PACKAGE(ZLIB) FIND_PACKAGE(ZLIB)
ENDIF( NOT ASSIMP_BUILD_ZLIB ) ENDIF()
IF( NOT ZLIB_FOUND ) IF( NOT ZLIB_FOUND )
MESSAGE(STATUS "compiling zlib from sources") MESSAGE(STATUS "compiling zlib from sources")
@ -486,46 +493,46 @@ ELSE(HUNTER_ENABLED)
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib) SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
# need to ensure we don't link with system zlib or minizip as well. # need to ensure we don't link with system zlib or minizip as well.
SET(ASSIMP_BUILD_MINIZIP 1) SET(ASSIMP_BUILD_MINIZIP 1)
ELSE(NOT ZLIB_FOUND) ELSE()
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB) ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -lz) SET(ZLIB_LIBRARIES_LINKED -lz)
ENDIF(NOT ZLIB_FOUND) ENDIF()
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR}) INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
ENDIF(HUNTER_ENABLED) ENDIF()
IF( NOT IOS ) IF( NOT IOS )
IF( NOT ASSIMP_BUILD_MINIZIP ) IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip) use_pkgconfig(UNZIP minizip)
ENDIF( NOT ASSIMP_BUILD_MINIZIP ) ENDIF()
ELSE ( NOT IOS ) ELSE ()
IF( NOT BUILD_SHARED_LIBS ) IF( NOT BUILD_SHARED_LIBS )
IF( NOT ASSIMP_BUILD_MINIZIP ) IF( NOT ASSIMP_BUILD_MINIZIP )
use_pkgconfig(UNZIP minizip) use_pkgconfig(UNZIP minizip)
ENDIF( NOT ASSIMP_BUILD_MINIZIP ) ENDIF()
ENDIF ( NOT BUILD_SHARED_LIBS ) ENDIF ()
ENDIF ( NOT IOS ) ENDIF ()
IF ( ASSIMP_NO_EXPORT ) IF ( ASSIMP_NO_EXPORT )
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
MESSAGE( STATUS "Build an import-only version of Assimp." ) MESSAGE( STATUS "Build an import-only version of Assimp." )
ENDIF( ASSIMP_NO_EXPORT ) ENDIF()
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
"describe the current architecture." "describe the current architecture."
) )
IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "") IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
ELSE ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "") ELSE ()
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' ) ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' )
ENDIF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "") ENDIF ()
# ${CMAKE_GENERATOR} # ${CMAKE_GENERATOR}
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
"describe the current compiler." "describe the current compiler."
) )
IF ( ASSIMP_BUILD_COMPILER STREQUAL "") IF ( ASSIMP_BUILD_COMPILER STREQUAL "")
ELSE ( ASSIMP_BUILD_COMPILER STREQUAL "") ELSE ()
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' ) ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' )
ENDIF ( ASSIMP_BUILD_COMPILER STREQUAL "") ENDIF ()
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER ) MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
@ -571,45 +578,47 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
MESSAGE( FATAL_ERROR MESSAGE( FATAL_ERROR
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange" "C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
) )
ENDIF ( MSVC ) ENDIF ()
ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ELSE ()
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER ) ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF ()
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
ADD_SUBDIRECTORY(contrib) ADD_SUBDIRECTORY(contrib)
ENDIF(NOT HUNTER_ENABLED) ENDIF()
ADD_SUBDIRECTORY( code/ ) ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS ) IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
# The viewer for windows only # The viewer for windows only
IF ( WIN32 AND DirectX_D3DX9_LIBRARY ) IF ( WIN32 )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} ) OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
IF ( ASSIMP_BUILD_ASSIMP_VIEW ) IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ ) ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW ) ENDIF ()
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY ) ENDIF ()
# Te command line tool # The command line tool
ADD_SUBDIRECTORY( tools/assimp_cmd/ ) ADD_SUBDIRECTORY( tools/assimp_cmd/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS ) ENDIF ()
IF ( ASSIMP_BUILD_SAMPLES) IF ( ASSIMP_BUILD_SAMPLES)
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
IF ( WIN32 ) IF ( WIN32 )
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ ) ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 ) ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )
ENDIF ( WIN32 ) ENDIF ()
ADD_SUBDIRECTORY( samples/SimpleOpenGL/ ) ADD_SUBDIRECTORY( samples/SimpleOpenGL/ )
ENDIF ( ASSIMP_BUILD_SAMPLES ) ENDIF ()
IF ( ASSIMP_BUILD_TESTS ) IF ( ASSIMP_BUILD_TESTS )
ADD_SUBDIRECTORY( test/ ) ADD_SUBDIRECTORY( test/ )
ENDIF ( ASSIMP_BUILD_TESTS ) ENDIF ()
# Generate a pkg-config .pc for the Assimp library. # Generate a pkg-config .pc for the Assimp library.
CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY ) CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
IF ( ASSIMP_INSTALL ) IF ( ASSIMP_INSTALL )
INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT}) INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF( ASSIMP_INSTALL ) ENDIF()
IF ( ASSIMP_INSTALL ) IF ( ASSIMP_INSTALL )
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES) IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
@ -680,7 +689,7 @@ if(WIN32)
SET(ASSIMP_MSVC_VERSION "vc140") SET(ASSIMP_MSVC_VERSION "vc140")
ELSEIF(MSVC15) ELSEIF(MSVC15)
SET(ASSIMP_MSVC_VERSION "vc141") SET(ASSIMP_MSVC_VERSION "vc141")
ENDIF(MSVC12) ENDIF()
ENDIF() ENDIF()
IF(MSVC12 OR MSVC14 OR MSVC15 ) IF(MSVC12 OR MSVC14 OR MSVC15 )
@ -705,5 +714,5 @@ if(WIN32)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM) ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ENDIF() ENDIF()
ENDIF(MSVC12 OR MSVC14 OR MSVC15 ) ENDIF()
ENDIF (WIN32) ENDIF ()

View File

@ -2,6 +2,7 @@ Open Asset Import Library (assimp)
================================== ==================================
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data. A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
### Current project status ### ### Current project status ###
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
[![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp) [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
[![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp) [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
<a href="https://scan.coverity.com/projects/5607"> <a href="https://scan.coverity.com/projects/5607">

View File

@ -1,7 +1,5 @@
prefix=@CMAKE_INSTALL_PREFIX@ libdir=@CMAKE_INSTALL_FULL_LIBDIR@
exec_prefix=@CMAKE_INSTALL_PREFIX@/ includedir=@CMAKE_INSTALL_FULL_INCLUDEDIR@
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/../include/@ASSIMP_INCLUDE_INSTALL_DIR@
Name: @CMAKE_PROJECT_NAME@ Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner. Description: Import various well-known 3D model formats in an uniform manner.

View File

@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@) set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC) if(MSVC)
if(MSVC_TOOLSET_VERSION) if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -35,8 +37,6 @@ if(MSVC)
endif() endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" ) set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS) if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@") set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@") set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
@ -44,22 +44,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug" # Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,23 +75,20 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}" IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_DEBUG "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif() endif()
endif() endif()
# Commands beyond this point should not need to know the version. # Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION) set(CMAKE_IMPORT_FILE_VERSION)

View File

@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@) set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC) if(MSVC)
if(MSVC_TOOLSET_VERSION) if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}") set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -35,8 +37,6 @@ if(MSVC)
endif() endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" ) set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS) if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@") set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@") set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
@ -44,22 +44,22 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release" # Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}" IMPORTED_IMPLIB_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_BINDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Release" # Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE) set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}") list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
endif() endif()
else() else()
@ -75,18 +75,17 @@ else()
endif() endif()
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}" IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${sharedLibraryName}" )
else() else()
set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@") set(staticLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_STATIC_LIBRARY_SUFFIX@")
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}" IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
) )
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp ) list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${staticLibraryName}" ) list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}" )
endif() endif()
endif() endif()

View File

@ -43,23 +43,13 @@ unset(_targetsDefined)
unset(_targetsNotDefined) unset(_targetsNotDefined)
unset(_expectedTargets) unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp # Create imported target assimp::assimp
add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED) add_library(assimp::assimp @BUILD_LIB_TYPE@ IMPORTED)
set_target_properties(assimp::assimp PROPERTIES set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION" COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1" INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include" INTERFACE_INCLUDE_DIRECTORIES "@CMAKE_INSTALL_FULL_INCLUDEDIR@"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine" #INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
) )
@ -74,9 +64,6 @@ foreach(f ${CONFIG_FILES})
include(${f}) include(${f})
endforeach() endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist # Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} ) foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} ) foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */ /** @file Implementation of the 3ds importer class */
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers // internal headers

View File

@ -80,7 +80,7 @@ namespace {
{ {
chunk_start_pos = writer.GetCurrentPos(); chunk_start_pos = writer.GetCurrentPos();
writer.PutU2(chunk_type); writer.PutU2(chunk_type);
writer.PutU4(CHUNK_SIZE_NOT_SET); writer.PutU4((uint32_t)CHUNK_SIZE_NOT_SET);
} }
~ChunkWriter() { ~ChunkWriter() {
@ -193,21 +193,21 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, co
CollectTrafos(scene->mRootNode, trafos); CollectTrafos(scene->mRootNode, trafos);
CollectMeshes(scene->mRootNode, meshes); CollectMeshes(scene->mRootNode, meshes);
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAIN); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAIN);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_OBJMESH); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_OBJMESH);
WriteMaterials(); WriteMaterials();
WriteMeshes(); WriteMeshes();
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MASTER_SCALE); ChunkWriter curChunk1(writer, Discreet3DS::CHUNK_MASTER_SCALE);
writer.PutF4(1.0f); writer.PutF4(1.0f);
} }
} }
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_KEYFRAMER); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_KEYFRAMER);
WriteHierarchy(*scene->mRootNode, -1, -1); WriteHierarchy(*scene->mRootNode, -1, -1);
} }
} }
@ -223,9 +223,9 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
{ {
// 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec // 3DS scene hierarchy is serialized as in http://www.martinreddy.net/gfx/3d/3DS.spec
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
// Assimp node names are unique and distinct from all mesh-node // Assimp node names are unique and distinct from all mesh-node
// names we generate; thus we can use them as-is // names we generate; thus we can use them as-is
@ -237,7 +237,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
int16_t hierarchy_pos = static_cast<int16_t>(seq); int16_t hierarchy_pos = static_cast<int16_t>(seq);
if (sibling_level != -1) { if (sibling_level != -1) {
hierarchy_pos = sibling_level; hierarchy_pos =(uint16_t) sibling_level;
} }
// Write the hierarchy position // Write the hierarchy position
@ -262,7 +262,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
const unsigned int mesh_idx = node.mMeshes[i]; const unsigned int mesh_idx = node.mMeshes[i];
const aiMesh& mesh = *scene->mMeshes[mesh_idx]; const aiMesh& mesh = *scene->mMeshes[mesh_idx];
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKINFO); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRACKINFO);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME); ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRACKOBJNAME);
WriteString(GetMeshName(mesh, mesh_idx, node)); WriteString(GetMeshName(mesh, mesh_idx, node));
@ -279,7 +279,7 @@ int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling
void Discreet3DSExporter::WriteMaterials() void Discreet3DSExporter::WriteMaterials()
{ {
for (unsigned int i = 0; i < scene->mNumMaterials; ++i) { for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL); ChunkWriter curRootChunk(writer, Discreet3DS::CHUNK_MAT_MATERIAL);
const aiMaterial& mat = *scene->mMaterials[i]; const aiMaterial& mat = *scene->mMaterials[i];
{ {
@ -290,22 +290,22 @@ void Discreet3DSExporter::WriteMaterials()
aiColor3D color; aiColor3D color;
if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_DIFFUSE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_DIFFUSE);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_SPECULAR, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SPECULAR);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_AMBIENT, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_AMBIENT);
WriteColor(color); WriteColor(color);
} }
if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) { if (mat.Get(AI_MATKEY_COLOR_EMISSIVE, color) == AI_SUCCESS) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_SELF_ILLUM);
WriteColor(color); WriteColor(color);
} }
@ -389,14 +389,14 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
ChunkWriter chunk(writer, chunk_flags); ChunkWriter chunk(writer, chunk_flags);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPFILE); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPFILE);
WriteString(path); WriteString(path);
} }
WritePercentChunk(blend); WritePercentChunk(blend);
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAT_MAP_TILING);
uint16_t val = 0; // WRAP uint16_t val = 0; // WRAP
if (map_mode[0] == aiTextureMapMode_Mirror) { if (map_mode[0] == aiTextureMapMode_Mirror) {
val = 0x2; val = 0x2;
@ -447,7 +447,7 @@ void Discreet3DSExporter::WriteMeshes()
// Vertices in world space // Vertices in world space
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_VERTLIST); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_VERTLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices); const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count); writer.PutU2(count);
@ -461,7 +461,7 @@ void Discreet3DSExporter::WriteMeshes()
// UV coordinates // UV coordinates
if (mesh.HasTextureCoords(0)) { if (mesh.HasTextureCoords(0)) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_MAPLIST); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_MAPLIST);
const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices); const uint16_t count = static_cast<uint16_t>(mesh.mNumVertices);
writer.PutU2(count); writer.PutU2(count);
@ -474,7 +474,7 @@ void Discreet3DSExporter::WriteMeshes()
// Faces (indices) // Faces (indices)
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACELIST); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACELIST);
ai_assert(mesh.mNumFaces <= 0xffff); ai_assert(mesh.mNumFaces <= 0xffff);
@ -513,7 +513,7 @@ void Discreet3DSExporter::WriteMeshes()
// Transformation matrix by which the mesh vertices have been pre-transformed with. // Transformation matrix by which the mesh vertices have been pre-transformed with.
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_TRMATRIX); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_TRMATRIX);
for (unsigned int r = 0; r < 4; ++r) { for (unsigned int r = 0; r < 4; ++r) {
for (unsigned int c = 0; c < 3; ++c) { for (unsigned int c = 0; c < 3; ++c) {
writer.PutF4(trafo[r][c]); writer.PutF4(trafo[r][c]);
@ -526,7 +526,7 @@ void Discreet3DSExporter::WriteMeshes()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh) void Discreet3DSExporter::WriteFaceMaterialChunk(const aiMesh& mesh)
{ {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_FACEMAT); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_FACEMAT);
const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex); const std::string& name = GetMaterialName(*scene->mMaterials[mesh.mMaterialIndex], mesh.mMaterialIndex);
WriteString(name); WriteString(name);
@ -559,7 +559,7 @@ void Discreet3DSExporter::WriteString(const aiString& s) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WriteColor(const aiColor3D& color) { void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_RGBF); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_RGBF);
writer.PutF4(color.r); writer.PutF4(color.r);
writer.PutF4(color.g); writer.PutF4(color.g);
writer.PutF4(color.b); writer.PutF4(color.b);
@ -567,13 +567,13 @@ void Discreet3DSExporter::WriteColor(const aiColor3D& color) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(float f) { void Discreet3DSExporter::WritePercentChunk(float f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTF); ChunkWriter curChunk(writer, Discreet3DS::CHUNK_PERCENTF);
writer.PutF4(f); writer.PutF4(f);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Discreet3DSExporter::WritePercentChunk(double f) { void Discreet3DSExporter::WritePercentChunk(double f) {
ChunkWriter chunk(writer, Discreet3DS::CHUNK_PERCENTD); ChunkWriter ccurChunkhunk(writer, Discreet3DS::CHUNK_PERCENTD);
writer.PutF8(f); writer.PutF8(f);
} }

View File

@ -45,14 +45,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC #ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC #define AI_3DSFILEHELPER_H_INC
#include <assimp/SpatialSort.h>
#include <assimp/SmoothingGroups.h> #include <assimp/SmoothingGroups.h>
#include <assimp/SpatialSort.h>
#include <assimp/StringUtils.h> #include <assimp/StringUtils.h>
#include <assimp/qnan.h> #include <assimp/anim.h>
#include <assimp/material.h>
#include <assimp/camera.h> #include <assimp/camera.h>
#include <assimp/light.h> #include <assimp/light.h>
#include <assimp/anim.h> #include <assimp/material.h>
#include <assimp/qnan.h>
#include <stdio.h> //sprintf #include <stdio.h> //sprintf
namespace Assimp { namespace Assimp {
@ -81,11 +81,9 @@ public:
uint32_t Size; uint32_t Size;
} PACK_STRUCT; } PACK_STRUCT;
//! Used for shading field in material3ds structure //! Used for shading field in material3ds structure
//! From AutoDesk 3ds SDK //! From AutoDesk 3ds SDK
typedef enum typedef enum {
{
// translated to gouraud shading with wireframe active // translated to gouraud shading with wireframe active
Wire = 0x0, Wire = 0x0,
@ -109,17 +107,15 @@ public:
} shadetype3ds; } shadetype3ds;
// Flags for animated keys // Flags for animated keys
enum enum {
{
KEY_USE_TENS = 0x1, KEY_USE_TENS = 0x1,
KEY_USE_CONT = 0x2, KEY_USE_CONT = 0x2,
KEY_USE_BIAS = 0x4, KEY_USE_BIAS = 0x4,
KEY_USE_EASE_TO = 0x8, KEY_USE_EASE_TO = 0x8,
KEY_USE_EASE_FROM = 0x10 KEY_USE_EASE_FROM = 0x10
} ; };
enum enum {
{
// ******************************************************************** // ********************************************************************
// Basic chunks which can be found everywhere in the file // Basic chunks which can be found everywhere in the file
@ -209,7 +205,7 @@ public:
// Specifies the shininess of the material // Specifies the shininess of the material
// followed by percentage chunk // followed by percentage chunk
CHUNK_MAT_SHININESS = 0xA040, CHUNK_MAT_SHININESS = 0xA040,
CHUNK_MAT_SHININESS_PERCENT = 0xA041 , CHUNK_MAT_SHININESS_PERCENT = 0xA041,
// Specifies the shading mode to be used // Specifies the shading mode to be used
// followed by a short // followed by a short
@ -322,26 +318,77 @@ public:
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds mesh face */ /** Helper structure representing a 3ds mesh face */
struct Face : public FaceWithSmoothingGroup struct Face : public FaceWithSmoothingGroup {
{
}; };
#ifdef _WIN32
#pragma warning(disable : 4315)
#endif
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a texture */ /** Helper structure representing a texture */
struct Texture { struct Texture {
//! Default constructor //! Default constructor
Texture() AI_NO_EXCEPT Texture() AI_NO_EXCEPT
: mOffsetU (0.0) : mTextureBlend(0.0f),
, mOffsetV (0.0) mMapName(),
, mScaleU (1.0) mOffsetU(0.0),
, mScaleV (1.0) mOffsetV(0.0),
, mRotation (0.0) mScaleU(1.0),
, mMapMode (aiTextureMapMode_Wrap) mScaleV(1.0),
, bPrivate() mRotation(0.0),
, iUVSrc (0) { mMapMode(aiTextureMapMode_Wrap),
bPrivate(),
iUVSrc(0) {
mTextureBlend = get_qnan(); mTextureBlend = get_qnan();
} }
Texture(const Texture &other) :
mTextureBlend(other.mTextureBlend),
mMapName(other.mMapName),
mOffsetU(other.mOffsetU),
mOffsetV(other.mOffsetV),
mScaleU(other.mScaleU),
mScaleV(other.mScaleV),
mRotation(other.mRotation),
mMapMode(other.mMapMode),
bPrivate(other.bPrivate),
iUVSrc(other.iUVSrc) {
// empty
}
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(std::move(other.mTextureBlend)),
mMapName(std::move(other.mMapName)),
mOffsetU(std::move(other.mOffsetU)),
mOffsetV(std::move(other.mOffsetV)),
mScaleU(std::move(other.mScaleU)),
mScaleV(std::move(other.mScaleV)),
mRotation(std::move(other.mRotation)),
mMapMode(std::move(other.mMapMode)),
bPrivate(std::move(other.bPrivate)),
iUVSrc(std::move(other.iUVSrc)) {
// empty
}
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
if (this == &other) {
return *this;
}
mTextureBlend = std::move(other.mTextureBlend);
mMapName = std::move(other.mMapName);
mOffsetU = std::move(other.mOffsetU);
mOffsetV = std::move(other.mOffsetV);
mScaleU = std::move(other.mScaleU);
mScaleV = std::move(other.mScaleV);
mRotation = std::move(other.mRotation);
mMapMode = std::move(other.mMapMode);
bPrivate = std::move(other.bPrivate);
iUVSrc = std::move(other.iUVSrc);
return *this;
}
//! Specifies the blend factor for the texture //! Specifies the blend factor for the texture
ai_real mTextureBlend; ai_real mTextureBlend;
@ -367,55 +414,81 @@ struct Texture {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */ /** Helper structure representing a 3ds material */
struct Material struct Material {
{
//! Default constructor has been deleted //! Default constructor has been deleted
Material() = delete; Material() :
mName(),
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
mSpecularExponent(ai_real(0.0)),
mShininessStrength(ai_real(1.0)),
mShading(Discreet3DS::Gouraud),
mTransparency(ai_real(1.0)),
mBumpHeight(ai_real(1.0)),
mTwoSided(false) {
// empty
}
//! Constructor with explicit name //! Constructor with explicit name
explicit Material(const std::string &name) explicit Material(const std::string &name) :
: mName(name) mName(name),
, mDiffuse ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
, mSpecularExponent ( ai_real( 0.0 ) ) mSpecularExponent(ai_real(0.0)),
, mShininessStrength ( ai_real( 1.0 ) ) mShininessStrength(ai_real(1.0)),
, mShading(Discreet3DS::Gouraud) mShading(Discreet3DS::Gouraud),
, mTransparency ( ai_real( 1.0 ) ) mTransparency(ai_real(1.0)),
, mBumpHeight ( ai_real( 1.0 ) ) mBumpHeight(ai_real(1.0)),
, mTwoSided (false) mTwoSided(false) {
{ // empty
} }
Material(const Material &other) :
mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
Material(const Material &other) = default; }
Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT Material(Material &&other) AI_NO_EXCEPT :
: mName(std::move(other.mName)) mName(std::move(other.mName)),
, mDiffuse(std::move(other.mDiffuse)) mDiffuse(std::move(other.mDiffuse)),
, mSpecularExponent(std::move(other.mSpecularExponent)) mSpecularExponent(std::move(other.mSpecularExponent)),
, mShininessStrength(std::move(other.mShininessStrength)) mShininessStrength(std::move(other.mShininessStrength)),
, mSpecular(std::move(other.mSpecular)) mSpecular(std::move(other.mSpecular)),
, mAmbient(std::move(other.mAmbient)) mAmbient(std::move(other.mAmbient)),
, mShading(std::move(other.mShading)) mShading(std::move(other.mShading)),
, mTransparency(std::move(other.mTransparency)) mTransparency(std::move(other.mTransparency)),
, sTexDiffuse(std::move(other.sTexDiffuse)) sTexDiffuse(std::move(other.sTexDiffuse)),
, sTexOpacity(std::move(other.sTexOpacity)) sTexOpacity(std::move(other.sTexOpacity)),
, sTexSpecular(std::move(other.sTexSpecular)) sTexSpecular(std::move(other.sTexSpecular)),
, sTexReflective(std::move(other.sTexReflective)) sTexReflective(std::move(other.sTexReflective)),
, sTexBump(std::move(other.sTexBump)) sTexBump(std::move(other.sTexBump)),
, sTexEmissive(std::move(other.sTexEmissive)) sTexEmissive(std::move(other.sTexEmissive)),
, sTexShininess(std::move(other.sTexShininess)) sTexShininess(std::move(other.sTexShininess)),
, mBumpHeight(std::move(other.mBumpHeight)) mBumpHeight(std::move(other.mBumpHeight)),
, mEmissive(std::move(other.mEmissive)) mEmissive(std::move(other.mEmissive)),
, sTexAmbient(std::move(other.sTexAmbient)) sTexAmbient(std::move(other.sTexAmbient)),
, mTwoSided(std::move(other.mTwoSided)) mTwoSided(std::move(other.mTwoSided)) {
{ // empty
} }
Material &operator=(Material &&other) AI_NO_EXCEPT { Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) { if (this == &other) {
return *this; return *this;
@ -444,9 +517,9 @@ struct Material
return *this; return *this;
} }
virtual ~Material() {
virtual ~Material() {} // empty
}
//! Name of the material //! Name of the material
std::string mName; std::string mName;
@ -491,18 +564,15 @@ struct Material
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file mesh */ /** Helper structure to represent a 3ds file mesh */
struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> struct Mesh : public MeshWithSmoothingGroups<D3DS::Face> {
{
//! Default constructor has been deleted //! Default constructor has been deleted
Mesh() = delete; Mesh() = delete;
//! Constructor with explicit name //! Constructor with explicit name
explicit Mesh(const std::string &name) explicit Mesh(const std::string &name) :
: mName(name) mName(name) {
{
} }
//! Name of the mesh //! Name of the mesh
std::string mName; std::string mName;
@ -519,62 +589,48 @@ struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the /** Float key - quite similar to aiVectorKey and aiQuatKey. Both are in the
C-API, so it would be difficult to make them a template. */ C-API, so it would be difficult to make them a template. */
struct aiFloatKey struct aiFloatKey {
{
double mTime; ///< The time of this key double mTime; ///< The time of this key
ai_real mValue; ///< The value of this key ai_real mValue; ///< The value of this key
#ifdef __cplusplus #ifdef __cplusplus
// time is not compared // time is not compared
bool operator == (const aiFloatKey& o) const bool operator==(const aiFloatKey &o) const { return o.mValue == this->mValue; }
{return o.mValue == this->mValue;}
bool operator != (const aiFloatKey& o) const bool operator!=(const aiFloatKey &o) const { return o.mValue != this->mValue; }
{return o.mValue != this->mValue;}
// Only time is compared. This operator is defined // Only time is compared. This operator is defined
// for use with std::sort // for use with std::sort
bool operator < (const aiFloatKey& o) const bool operator<(const aiFloatKey &o) const { return mTime < o.mTime; }
{return mTime < o.mTime;}
bool operator > (const aiFloatKey& o) const bool operator>(const aiFloatKey &o) const { return mTime > o.mTime; }
{return mTime > o.mTime;}
#endif #endif
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent a 3ds file node */ /** Helper structure to represent a 3ds file node */
struct Node struct Node {
{
Node() = delete; Node() = delete;
explicit Node(const std::string &name) explicit Node(const std::string &name) :
: mParent(NULL) mParent(NULL), mName(name), mInstanceNumber(0), mHierarchyPos(0), mHierarchyIndex(0), mInstanceCount(1) {
, mName(name) aRotationKeys.reserve(20);
, mInstanceNumber(0) aPositionKeys.reserve(20);
, mHierarchyPos (0) aScalingKeys.reserve(20);
, mHierarchyIndex (0)
, mInstanceCount (1)
{
aRotationKeys.reserve (20);
aPositionKeys.reserve (20);
aScalingKeys.reserve (20);
} }
~Node() {
~Node() for (unsigned int i = 0; i < mChildren.size(); ++i)
{
for (unsigned int i = 0; i < mChildren.size();++i)
delete mChildren[i]; delete mChildren[i];
} }
//! Pointer to the parent node //! Pointer to the parent node
Node* mParent; Node *mParent;
//! Holds all child nodes //! Holds all child nodes
std::vector<Node*> mChildren; std::vector<Node *> mChildren;
//! Name of the node //! Name of the node
std::string mName; std::string mName;
@ -600,13 +656,12 @@ struct Node
//! Scaling keys loaded from the file //! Scaling keys loaded from the file
std::vector<aiVectorKey> aScalingKeys; std::vector<aiVectorKey> aScalingKeys;
// For target lights (spot lights and directional lights): // For target lights (spot lights and directional lights):
// The position of the target // The position of the target
std::vector< aiVectorKey > aTargetPositionKeys; std::vector<aiVectorKey> aTargetPositionKeys;
// For cameras: the camera roll angle // For cameras: the camera roll angle
std::vector< aiFloatKey > aCameraRollKeys; std::vector<aiFloatKey> aCameraRollKeys;
//! Pivot position loaded from the file //! Pivot position loaded from the file
aiVector3D vPivot; aiVector3D vPivot;
@ -616,8 +671,7 @@ struct Node
//! Add a child node, setup the right parent node for it //! Add a child node, setup the right parent node for it
//! \param pc Node to be 'adopted' //! \param pc Node to be 'adopted'
inline Node& push_back(Node* pc) inline Node &push_back(Node *pc) {
{
mChildren.push_back(pc); mChildren.push_back(pc);
pc->mParent = this; pc->mParent = this;
return *this; return *this;
@ -625,8 +679,7 @@ struct Node
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure analogue to aiScene */ /** Helper structure analogue to aiScene */
struct Scene struct Scene {
{
//! List of all materials loaded //! List of all materials loaded
//! NOTE: 3ds references materials globally //! NOTE: 3ds references materials globally
std::vector<Material> mMaterials; std::vector<Material> mMaterials;
@ -635,17 +688,16 @@ struct Scene
std::vector<Mesh> mMeshes; std::vector<Mesh> mMeshes;
//! List of all cameras loaded //! List of all cameras loaded
std::vector<aiCamera*> mCameras; std::vector<aiCamera *> mCameras;
//! List of all lights loaded //! List of all lights loaded
std::vector<aiLight*> mLights; std::vector<aiLight *> mLights;
//! Pointer to the root node of the scene //! Pointer to the root node of the scene
// --- moved to main class // --- moved to main class
// Node* pcRootNode; // Node* pcRootNode;
}; };
} // end of namespace D3DS } // end of namespace D3DS
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
"3ds prj" "3ds prj"
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Begins a new parsing block // Begins a new parsing block
// - Reads the current chunk and validates it // - Reads the current chunk and validates it
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Loader registry entry // Loader registry entry
const aiImporterDesc* Discreet3DSImporter::GetInfo () const const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
{
// nothing to be done for the moment // nothing to be done for the moment
} }
@ -158,13 +153,13 @@ void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
void Discreet3DSImporter::InternReadFile( const std::string& pFile, void Discreet3DSImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler) aiScene* pScene, IOSystem* pIOHandler)
{ {
StreamReaderLE stream(pIOHandler->Open(pFile,"rb")); StreamReaderLE theStream(pIOHandler->Open(pFile,"rb"));
// We should have at least one chunk // We should have at least one chunk
if (stream.GetRemainingSize() < 16) { if (theStream.GetRemainingSize() < 16) {
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile); throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
} }
this->stream = &stream; this->stream = &theStream;
// Allocate our temporary 3DS representation // Allocate our temporary 3DS representation
D3DS::Scene _scene; D3DS::Scene _scene;
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh); ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
} }
// Replace all occurences of the default material with a // Replace all occurrences of the default material with a
// valid material. Generate it if no material containing // valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file // DEFAULT in its name has been found in the file
ReplaceDefaultMaterial(); ReplaceDefaultMaterial();
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene // Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
{
// There are some 3DS files with a zero scaling factor // There are some 3DS files with a zero scaling factor
if (!mMasterScale)mMasterScale = 1.0f; if (!mMasterScale)mMasterScale = 1.0f;
else mMasterScale = 1.0f / mMasterScale; else mMasterScale = 1.0f / mMasterScale;
@ -599,16 +593,19 @@ void Discreet3DSImporter::InverseNodeSearch(D3DS::Node* pcNode,D3DS::Node* pcCur
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a node with a specific name in the import hierarchy // Find a node with a specific name in the import hierarchy
D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) D3DS::Node* FindNode(D3DS::Node* root, const std::string& name) {
{ if (root->mName == name) {
if (root->mName == name)
return root; return root;
}
for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) { for (std::vector<D3DS::Node*>::iterator it = root->mChildren.begin();it != root->mChildren.end(); ++it) {
D3DS::Node* nd; D3DS::Node *nd = FindNode(*it, name);
if (( nd = FindNode(*it,name))) if (nullptr != nd) {
return nd; return nd;
} }
return NULL; }
return nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1081,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd); mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here // Larger 3DS files could have multiple FACE chunks here
chunkSize = stream->GetRemainingSizeToLimit(); chunkSize = (int)stream->GetRemainingSizeToLimit();
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) ) if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
ParseFaceChunk(); ParseFaceChunk();
} }

View File

@ -65,15 +65,11 @@ using namespace D3DS;
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files /** Importer class for 3D Studio r3 and r4 3DS files
*/ */
class Discreet3DSImporter : public BaseImporter class Discreet3DSImporter : public BaseImporter {
{
public: public:
Discreet3DSImporter(); Discreet3DSImporter();
~Discreet3DSImporter(); ~Discreet3DSImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.

View File

@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
writeHeader(); writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\"" mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">" << " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl; << std::endl;
mModelOutput << "<" << XmlTag::resources << ">"; mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl; mModelOutput << std::endl;
@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
} }
void D3MFExporter::writeHeader() { void D3MFExporter::writeHeader() {
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>"; mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
@ -254,16 +254,28 @@ void D3MFExporter::writeBaseMaterials() {
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) { if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear(); hexDiffuseColor.clear();
tmp.clear(); tmp.clear();
hexDiffuseColor = "#"; // rgbs %
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
tmp = DecimalToHexa( color.r ); hexDiffuseColor = Rgba2Hex(
(int)((ai_real)color.r)*255,
(int)((ai_real)color.g)*255,
(int)((ai_real)color.b)*255,
(int)((ai_real)color.a)*255,
true
);
}else{
hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.g ); tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.b ); tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
tmp = DecimalToHexa( color.a ); tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp; hexDiffuseColor += tmp;
}
} else { } else {
hexDiffuseColor = "#FFFFFFFF"; hexDiffuseColor = "#FFFFFFFF";
} }
@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
if ( nullptr == currentNode ) { if ( nullptr == currentNode ) {
continue; continue;
} }
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">"; mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
mModelOutput << std::endl; mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) { for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ]; aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl; mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) { for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>"; mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl; mModelOutput << std::endl;
} }
mModelOutput << "</" << XmlTag::build << ">"; mModelOutput << "</" << XmlTag::build << ">";

File diff suppressed because it is too large Load Diff

View File

@ -68,8 +68,6 @@ public:
AC3DImporter(); AC3DImporter();
~AC3DImporter(); ~AC3DImporter();
// Represents an AC3D material // Represents an AC3D material
struct Material struct Material
{ {
@ -245,8 +243,6 @@ private:
aiMaterial& matDest); aiMaterial& matDest);
private: private:
// points to the next data line // points to the next data line
const char* buffer; const char* buffer;
@ -268,7 +264,7 @@ private:
std::vector<aiLight*>* mLights; std::vector<aiLight*>* mLights;
// name counters // name counters
unsigned int lights, groups, polys, worlds; unsigned int mLightsCounter, mGroupsCounter, mPolysCounter, mWorldsCounter;
}; };
} // end of namespace Assimp } // end of namespace Assimp

View File

@ -465,7 +465,7 @@ std::list<unsigned int> mesh_idx;
{ {
auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t auto VertexIndex_GetMinimal = [](const std::list<SComplexFace>& pFaceList, const size_t* pBiggerThan) -> size_t
{ {
size_t rv; size_t rv=0;
if(pBiggerThan != nullptr) if(pBiggerThan != nullptr)
{ {

View File

@ -80,7 +80,18 @@ struct Material : public D3DS::Material
} }
Material(const Material &other) = default; Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
Material &operator=(const Material &other) {
if (this == &other) {
return *this;
}
avSubMaterials = other.avSubMaterials;
pcInstance = other.pcInstance;
bNeed = other.bNeed;
return *this;
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
@ -94,12 +105,12 @@ struct Material : public D3DS::Material
} }
Material &operator=(Material &&other) AI_NO_EXCEPT { Material &operator=( Material &&other) AI_NO_EXCEPT {
if (this == &other) { if (this == &other) {
return *this; return *this;
} }
D3DS::Material::operator=(std::move(other)); //D3DS::Material::operator=(std::move(other));
avSubMaterials = std::move(other.avSubMaterials); avSubMaterials = std::move(other.avSubMaterials);
pcInstance = std::move(other.pcInstance); pcInstance = std::move(other.pcInstance);

View File

@ -49,12 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AssbinFileWriter.h" #include "AssbinFileWriter.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp>
namespace Assimp { namespace Assimp {
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) { void ExportSceneAssbin(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene, const ExportProperties * /*pProperties*/) {
DumpSceneToAssbin( DumpSceneToAssbin(
pFile, pFile,
"\0", // no command(s). "\0", // no command(s).

File diff suppressed because it is too large Load Diff

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -53,16 +51,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Assbin/AssbinLoader.h" #include "Assbin/AssbinLoader.h"
#include "Common/assbin_chunks.h" #include "Common/assbin_chunks.h"
#include <assimp/MemoryIOWrapper.h> #include <assimp/MemoryIOWrapper.h>
#include <assimp/mesh.h>
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <memory> #include <memory>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> #include <zlib.h>
#else #else
# include <contrib/zlib/zlib.h> #include <contrib/zlib/zlib.h>
#endif #endif
using namespace Assimp; using namespace Assimp;
@ -81,94 +79,97 @@ static const aiImporterDesc desc = {
}; };
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
const aiImporterDesc* AssbinImporter::GetInfo() const { const aiImporterDesc *AssbinImporter::GetInfo() const {
return &desc; return &desc;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const { bool AssbinImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
IOStream * in = pIOHandler->Open(pFile); IOStream *in = pIOHandler->Open(pFile);
if (nullptr == in) { if (nullptr == in) {
return false; return false;
} }
char s[32]; char s[32];
in->Read( s, sizeof(char), 32 ); in->Read(s, sizeof(char), 32);
pIOHandler->Close(in); pIOHandler->Close(in);
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0; return strncmp(s, "ASSIMP.binary-dump.", 19) == 0;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
T Read(IOStream * stream) { T Read(IOStream *stream) {
T t; T t;
size_t res = stream->Read( &t, sizeof(T), 1 ); size_t res = stream->Read(&t, sizeof(T), 1);
if(res != 1) if (res != 1) {
throw DeadlyImportError("Unexpected EOF"); throw DeadlyImportError("Unexpected EOF");
}
return t; return t;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVector3D Read<aiVector3D>(IOStream * stream) { aiVector3D Read<aiVector3D>(IOStream *stream) {
aiVector3D v; aiVector3D v;
v.x = Read<float>(stream); v.x = Read<ai_real>(stream);
v.y = Read<float>(stream); v.y = Read<ai_real>(stream);
v.z = Read<float>(stream); v.z = Read<ai_real>(stream);
return v; return v;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiColor4D Read<aiColor4D>(IOStream * stream) { aiColor4D Read<aiColor4D>(IOStream *stream) {
aiColor4D c; aiColor4D c;
c.r = Read<float>(stream); c.r = Read<ai_real>(stream);
c.g = Read<float>(stream); c.g = Read<ai_real>(stream);
c.b = Read<float>(stream); c.b = Read<ai_real>(stream);
c.a = Read<float>(stream); c.a = Read<ai_real>(stream);
return c; return c;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiQuaternion Read<aiQuaternion>(IOStream * stream) { aiQuaternion Read<aiQuaternion>(IOStream *stream) {
aiQuaternion v; aiQuaternion v;
v.w = Read<float>(stream); v.w = Read<ai_real>(stream);
v.x = Read<float>(stream); v.x = Read<ai_real>(stream);
v.y = Read<float>(stream); v.y = Read<ai_real>(stream);
v.z = Read<float>(stream); v.z = Read<ai_real>(stream);
return v; return v;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiString Read<aiString>(IOStream * stream) { aiString Read<aiString>(IOStream *stream) {
aiString s; aiString s;
stream->Read(&s.length,4,1); stream->Read(&s.length, 4, 1);
if(s.length) if (s.length) {
stream->Read(s.data,s.length,1); stream->Read(s.data, s.length, 1);
}
s.data[s.length] = 0; s.data[s.length] = 0;
return s; return s;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) { aiVertexWeight Read<aiVertexWeight>(IOStream *stream) {
aiVertexWeight w; aiVertexWeight w;
w.mVertexId = Read<unsigned int>(stream); w.mVertexId = Read<unsigned int>(stream);
w.mWeight = Read<float>(stream); w.mWeight = Read<ai_real>(stream);
return w; return w;
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) { aiMatrix4x4 Read<aiMatrix4x4>(IOStream *stream) {
aiMatrix4x4 m; aiMatrix4x4 m;
for (unsigned int i = 0; i < 4;++i) { for (unsigned int i = 0; i < 4; ++i) {
for (unsigned int i2 = 0; i2 < 4;++i2) { for (unsigned int i2 = 0; i2 < 4; ++i2) {
m[i][i2] = Read<float>(stream); m[i][i2] = Read<ai_real>(stream);
} }
} }
return m; return m;
@ -176,7 +177,7 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiVectorKey Read<aiVectorKey>(IOStream * stream) { aiVectorKey Read<aiVectorKey>(IOStream *stream) {
aiVectorKey v; aiVectorKey v;
v.mTime = Read<double>(stream); v.mTime = Read<double>(stream);
v.mValue = Read<aiVector3D>(stream); v.mValue = Read<aiVector3D>(stream);
@ -185,7 +186,7 @@ aiVectorKey Read<aiVectorKey>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <> template <>
aiQuatKey Read<aiQuatKey>(IOStream * stream) { aiQuatKey Read<aiQuatKey>(IOStream *stream) {
aiQuatKey v; aiQuatKey v;
v.mTime = Read<double>(stream); v.mTime = Read<double>(stream);
v.mValue = Read<aiQuaternion>(stream); v.mValue = Read<aiQuaternion>(stream);
@ -194,27 +195,27 @@ aiQuatKey Read<aiQuatKey>(IOStream * stream) {
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
void ReadArray( IOStream *stream, T * out, unsigned int size) { void ReadArray(IOStream *stream, T *out, unsigned int size) {
ai_assert( nullptr != stream ); ai_assert(nullptr != stream);
ai_assert( nullptr != out ); ai_assert(nullptr != out);
for (unsigned int i=0; i<size; i++) { for (unsigned int i = 0; i < size; i++) {
out[i] = Read<T>(stream); out[i] = Read<T>(stream);
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
template <typename T> template <typename T>
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) { void ReadBounds(IOStream *stream, T * /*p*/, unsigned int n) {
// not sure what to do here, the data isn't really useful. // not sure what to do here, the data isn't really useful.
stream->Seek( sizeof(T) * n, aiOrigin_CUR ); stream->Seek(sizeof(T) * n, aiOrigin_CUR);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) { void AssbinImporter::ReadBinaryNode(IOStream *stream, aiNode **onode, aiNode *parent) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
std::unique_ptr<aiNode> node(new aiNode()); std::unique_ptr<aiNode> node(new aiNode());
@ -224,12 +225,11 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
unsigned numMeshes = Read<unsigned int>(stream); unsigned numMeshes = Read<unsigned int>(stream);
unsigned int nb_metadata = Read<unsigned int>(stream); unsigned int nb_metadata = Read<unsigned int>(stream);
if(parent) { if (parent) {
node->mParent = parent; node->mParent = parent;
} }
if (numMeshes) if (numMeshes) {
{
node->mMeshes = new unsigned int[numMeshes]; node->mMeshes = new unsigned int[numMeshes];
for (unsigned int i = 0; i < numMeshes; ++i) { for (unsigned int i = 0; i < numMeshes; ++i) {
node->mMeshes[i] = Read<unsigned int>(stream); node->mMeshes[i] = Read<unsigned int>(stream);
@ -238,19 +238,19 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
} }
if (numChildren) { if (numChildren) {
node->mChildren = new aiNode*[numChildren]; node->mChildren = new aiNode *[numChildren];
for (unsigned int i = 0; i < numChildren; ++i) { for (unsigned int i = 0; i < numChildren; ++i) {
ReadBinaryNode( stream, &node->mChildren[i], node.get() ); ReadBinaryNode(stream, &node->mChildren[i], node.get());
node->mNumChildren++; node->mNumChildren++;
} }
} }
if ( nb_metadata > 0 ) { if (nb_metadata > 0) {
node->mMetaData = aiMetadata::Alloc(nb_metadata); node->mMetaData = aiMetadata::Alloc(nb_metadata);
for (unsigned int i = 0; i < nb_metadata; ++i) { for (unsigned int i = 0; i < nb_metadata; ++i) {
node->mMetaData->mKeys[i] = Read<aiString>(stream); node->mMetaData->mKeys[i] = Read<aiString>(stream);
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream); node->mMetaData->mValues[i].mType = (aiMetadataType)Read<uint16_t>(stream);
void* data = nullptr; void *data = nullptr;
switch (node->mMetaData->mValues[i].mType) { switch (node->mMetaData->mValues[i].mType) {
case AI_BOOL: case AI_BOOL:
@ -263,7 +263,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
data = new uint64_t(Read<uint64_t>(stream)); data = new uint64_t(Read<uint64_t>(stream));
break; break;
case AI_FLOAT: case AI_FLOAT:
data = new float(Read<float>(stream)); data = new ai_real(Read<ai_real>(stream));
break; break;
case AI_DOUBLE: case AI_DOUBLE:
data = new double(Read<double>(stream)); data = new double(Read<double>(stream));
@ -288,10 +288,10 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode*
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) { void AssbinImporter::ReadBinaryBone(IOStream *stream, aiBone *b) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
b->mName = Read<aiString>(stream); b->mName = Read<aiString>(stream);
b->mNumWeights = Read<unsigned int>(stream); b->mNumWeights = Read<unsigned int>(stream);
@ -300,23 +300,24 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
// for the moment we write dumb min/max values for the bones, too. // for the moment we write dumb min/max values for the bones, too.
// maybe I'll add a better, hash-like solution later // maybe I'll add a better, hash-like solution later
if (shortened) { if (shortened) {
ReadBounds(stream,b->mWeights,b->mNumWeights); ReadBounds(stream, b->mWeights, b->mNumWeights);
} else { } else {
// else write as usual // else write as usual
b->mWeights = new aiVertexWeight[b->mNumWeights]; b->mWeights = new aiVertexWeight[b->mNumWeights];
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights); ReadArray<aiVertexWeight>(stream, b->mWeights, b->mNumWeights);
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
static bool fitsIntoUI16(unsigned int mNumVertices) { static bool fitsIntoUI16(unsigned int mNumVertices) {
return ( mNumVertices < (1u<<16) ); return (mNumVertices < (1u << 16));
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) { void AssbinImporter::ReadBinaryMesh(IOStream *stream, aiMesh *mesh) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
mesh->mPrimitiveTypes = Read<unsigned int>(stream); mesh->mPrimitiveTypes = Read<unsigned int>(stream);
mesh->mNumVertices = Read<unsigned int>(stream); mesh->mNumVertices = Read<unsigned int>(stream);
@ -329,48 +330,48 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
if (c & ASSBIN_MESH_HAS_POSITIONS) { if (c & ASSBIN_MESH_HAS_POSITIONS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices); ReadBounds(stream, mesh->mVertices, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mVertices, mesh->mNumVertices);
} }
} }
if (c & ASSBIN_MESH_HAS_NORMALS) { if (c & ASSBIN_MESH_HAS_NORMALS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices); ReadBounds(stream, mesh->mNormals, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mNormals = new aiVector3D[mesh->mNumVertices]; mesh->mNormals = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mNormals, mesh->mNumVertices);
} }
} }
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) { if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices); ReadBounds(stream, mesh->mTangents, mesh->mNumVertices);
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices); ReadBounds(stream, mesh->mBitangents, mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mTangents = new aiVector3D[mesh->mNumVertices]; mesh->mTangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mTangents, mesh->mNumVertices);
mesh->mBitangents = new aiVector3D[mesh->mNumVertices]; mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mBitangents, mesh->mNumVertices);
} }
} }
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) { for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) {
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) { if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
break; break;
} }
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices); ReadBounds(stream, mesh->mColors[n], mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices]; mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices); ReadArray<aiColor4D>(stream, mesh->mColors[n], mesh->mNumVertices);
} }
} }
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) { for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) {
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) { if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
break; break;
} }
@ -379,11 +380,11 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
mesh->mNumUVComponents[n] = Read<unsigned int>(stream); mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
if (shortened) { if (shortened) {
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices); ReadBounds(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} else { } else {
// else write as usual // else write as usual
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices); ReadArray<aiVector3D>(stream, mesh->mTextureCoords[n], mesh->mNumVertices);
} }
} }
@ -397,16 +398,16 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// else write as usual // else write as usual
// if there are less than 2^16 vertices, we can simply use 16 bit integers ... // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int i = 0; i < mesh->mNumFaces;++i) { for (unsigned int i = 0; i < mesh->mNumFaces; ++i) {
aiFace& f = mesh->mFaces[i]; aiFace &f = mesh->mFaces[i];
static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff"); static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
f.mNumIndices = Read<uint16_t>(stream); f.mNumIndices = Read<uint16_t>(stream);
f.mIndices = new unsigned int[f.mNumIndices]; f.mIndices = new unsigned int[f.mNumIndices];
for (unsigned int a = 0; a < f.mNumIndices;++a) { for (unsigned int a = 0; a < f.mNumIndices; ++a) {
// Check if unsigned short ( 16 bit ) are big enought for the indices // Check if unsigned short ( 16 bit ) are big enought for the indices
if ( fitsIntoUI16( mesh->mNumVertices ) ) { if (fitsIntoUI16(mesh->mNumVertices)) {
f.mIndices[a] = Read<uint16_t>(stream); f.mIndices[a] = Read<uint16_t>(stream);
} else { } else {
f.mIndices[a] = Read<unsigned int>(stream); f.mIndices[a] = Read<unsigned int>(stream);
@ -417,19 +418,19 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
// write bones // write bones
if (mesh->mNumBones) { if (mesh->mNumBones) {
mesh->mBones = new C_STRUCT aiBone*[mesh->mNumBones]; mesh->mBones = new C_STRUCT aiBone *[mesh->mNumBones];
for (unsigned int a = 0; a < mesh->mNumBones;++a) { for (unsigned int a = 0; a < mesh->mNumBones; ++a) {
mesh->mBones[a] = new aiBone(); mesh->mBones[a] = new aiBone();
ReadBinaryBone(stream,mesh->mBones[a]); ReadBinaryBone(stream, mesh->mBones[a]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) { void AssbinImporter::ReadBinaryMaterialProperty(IOStream *stream, aiMaterialProperty *prop) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
prop->mKey = Read<aiString>(stream); prop->mKey = Read<aiString>(stream);
prop->mSemantic = Read<unsigned int>(stream); prop->mSemantic = Read<unsigned int>(stream);
@ -437,36 +438,34 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
prop->mDataLength = Read<unsigned int>(stream); prop->mDataLength = Read<unsigned int>(stream);
prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream); prop->mType = (aiPropertyTypeInfo)Read<unsigned int>(stream);
prop->mData = new char [ prop->mDataLength ]; prop->mData = new char[prop->mDataLength];
stream->Read(prop->mData,1,prop->mDataLength); stream->Read(prop->mData, 1, prop->mDataLength);
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) { void AssbinImporter::ReadBinaryMaterial(IOStream *stream, aiMaterial *mat) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream); mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
if (mat->mNumProperties) if (mat->mNumProperties) {
{ if (mat->mProperties) {
if (mat->mProperties)
{
delete[] mat->mProperties; delete[] mat->mProperties;
} }
mat->mProperties = new aiMaterialProperty*[mat->mNumProperties]; mat->mProperties = new aiMaterialProperty *[mat->mNumProperties];
for (unsigned int i = 0; i < mat->mNumProperties;++i) { for (unsigned int i = 0; i < mat->mNumProperties; ++i) {
mat->mProperties[i] = new aiMaterialProperty(); mat->mProperties[i] = new aiMaterialProperty();
ReadBinaryMaterialProperty( stream, mat->mProperties[i]); ReadBinaryMaterialProperty(stream, mat->mProperties[i]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) { void AssbinImporter::ReadBinaryNodeAnim(IOStream *stream, aiNodeAnim *nd) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
nd->mNodeName = Read<aiString>(stream); nd->mNodeName = Read<aiString>(stream);
nd->mNumPositionKeys = Read<unsigned int>(stream); nd->mNumPositionKeys = Read<unsigned int>(stream);
@ -477,82 +476,82 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
if (nd->mNumPositionKeys) { if (nd->mNumPositionKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mPositionKeys,nd->mNumPositionKeys); ReadBounds(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} // else write as usual } // else write as usual
else { else {
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
ReadArray<aiVectorKey>(stream,nd->mPositionKeys,nd->mNumPositionKeys); ReadArray<aiVectorKey>(stream, nd->mPositionKeys, nd->mNumPositionKeys);
} }
} }
if (nd->mNumRotationKeys) { if (nd->mNumRotationKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys); ReadBounds(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} else { } else {
// else write as usual // else write as usual
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys]; nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys); ReadArray<aiQuatKey>(stream, nd->mRotationKeys, nd->mNumRotationKeys);
} }
} }
if (nd->mNumScalingKeys) { if (nd->mNumScalingKeys) {
if (shortened) { if (shortened) {
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys); ReadBounds(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} else { } else {
// else write as usual // else write as usual
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys]; nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys); ReadArray<aiVectorKey>(stream, nd->mScalingKeys, nd->mNumScalingKeys);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) { void AssbinImporter::ReadBinaryAnim(IOStream *stream, aiAnimation *anim) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
anim->mName = Read<aiString> (stream); anim->mName = Read<aiString>(stream);
anim->mDuration = Read<double> (stream); anim->mDuration = Read<double>(stream);
anim->mTicksPerSecond = Read<double> (stream); anim->mTicksPerSecond = Read<double>(stream);
anim->mNumChannels = Read<unsigned int>(stream); anim->mNumChannels = Read<unsigned int>(stream);
if (anim->mNumChannels) { if (anim->mNumChannels) {
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int a = 0; a < anim->mNumChannels;++a) { for (unsigned int a = 0; a < anim->mNumChannels; ++a) {
anim->mChannels[a] = new aiNodeAnim(); anim->mChannels[a] = new aiNodeAnim();
ReadBinaryNodeAnim(stream,anim->mChannels[a]); ReadBinaryNodeAnim(stream, anim->mChannels[a]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) { void AssbinImporter::ReadBinaryTexture(IOStream *stream, aiTexture *tex) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
tex->mWidth = Read<unsigned int>(stream); tex->mWidth = Read<unsigned int>(stream);
tex->mHeight = Read<unsigned int>(stream); tex->mHeight = Read<unsigned int>(stream);
stream->Read( tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1 ); stream->Read(tex->achFormatHint, sizeof(char), HINTMAXTEXTURELEN - 1);
if(!shortened) { if (!shortened) {
if (!tex->mHeight) { if (!tex->mHeight) {
tex->pcData = new aiTexel[ tex->mWidth ]; tex->pcData = new aiTexel[tex->mWidth];
stream->Read(tex->pcData,1,tex->mWidth); stream->Read(tex->pcData, 1, tex->mWidth);
} else { } else {
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ]; tex->pcData = new aiTexel[tex->mWidth * tex->mHeight];
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4); stream->Read(tex->pcData, 1, tex->mWidth * tex->mHeight * 4);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) { void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
l->mName = Read<aiString>(stream); l->mName = Read<aiString>(stream);
l->mType = (aiLightSourceType)Read<unsigned int>(stream); l->mType = (aiLightSourceType)Read<unsigned int>(stream);
@ -574,10 +573,10 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) { void AssbinImporter::ReadBinaryCamera(IOStream *stream, aiCamera *cam) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
cam->mName = Read<aiString>(stream); cam->mName = Read<aiString>(stream);
cam->mPosition = Read<aiVector3D>(stream); cam->mPosition = Read<aiVector3D>(stream);
@ -590,10 +589,10 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) { void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE) if (Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
throw DeadlyImportError("Magic chunk identifiers are wrong!"); throw DeadlyImportError("Magic chunk identifiers are wrong!");
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/Read<uint32_t>(stream);
scene->mFlags = Read<unsigned int>(stream); scene->mFlags = Read<unsigned int>(stream);
scene->mNumMeshes = Read<unsigned int>(stream); scene->mNumMeshes = Read<unsigned int>(stream);
@ -605,126 +604,124 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
// Read node graph // Read node graph
//scene->mRootNode = new aiNode[1]; //scene->mRootNode = new aiNode[1];
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL ); ReadBinaryNode(stream, &scene->mRootNode, (aiNode *)NULL);
// Read all meshes // Read all meshes
if (scene->mNumMeshes) { if (scene->mNumMeshes) {
scene->mMeshes = new aiMesh*[scene->mNumMeshes]; scene->mMeshes = new aiMesh *[scene->mNumMeshes];
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*)); memset(scene->mMeshes, 0, scene->mNumMeshes * sizeof(aiMesh *));
for (unsigned int i = 0; i < scene->mNumMeshes;++i) { for (unsigned int i = 0; i < scene->mNumMeshes; ++i) {
scene->mMeshes[i] = new aiMesh(); scene->mMeshes[i] = new aiMesh();
ReadBinaryMesh( stream,scene->mMeshes[i]); ReadBinaryMesh(stream, scene->mMeshes[i]);
} }
} }
// Read materials // Read materials
if (scene->mNumMaterials) { if (scene->mNumMaterials) {
scene->mMaterials = new aiMaterial*[scene->mNumMaterials]; scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*)); memset(scene->mMaterials, 0, scene->mNumMaterials * sizeof(aiMaterial *));
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) { for (unsigned int i = 0; i < scene->mNumMaterials; ++i) {
scene->mMaterials[i] = new aiMaterial(); scene->mMaterials[i] = new aiMaterial();
ReadBinaryMaterial(stream,scene->mMaterials[i]); ReadBinaryMaterial(stream, scene->mMaterials[i]);
} }
} }
// Read all animations // Read all animations
if (scene->mNumAnimations) { if (scene->mNumAnimations) {
scene->mAnimations = new aiAnimation*[scene->mNumAnimations]; scene->mAnimations = new aiAnimation *[scene->mNumAnimations];
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*)); memset(scene->mAnimations, 0, scene->mNumAnimations * sizeof(aiAnimation *));
for (unsigned int i = 0; i < scene->mNumAnimations;++i) { for (unsigned int i = 0; i < scene->mNumAnimations; ++i) {
scene->mAnimations[i] = new aiAnimation(); scene->mAnimations[i] = new aiAnimation();
ReadBinaryAnim(stream,scene->mAnimations[i]); ReadBinaryAnim(stream, scene->mAnimations[i]);
} }
} }
// Read all textures // Read all textures
if (scene->mNumTextures) { if (scene->mNumTextures) {
scene->mTextures = new aiTexture*[scene->mNumTextures]; scene->mTextures = new aiTexture *[scene->mNumTextures];
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*)); memset(scene->mTextures, 0, scene->mNumTextures * sizeof(aiTexture *));
for (unsigned int i = 0; i < scene->mNumTextures;++i) { for (unsigned int i = 0; i < scene->mNumTextures; ++i) {
scene->mTextures[i] = new aiTexture(); scene->mTextures[i] = new aiTexture();
ReadBinaryTexture(stream,scene->mTextures[i]); ReadBinaryTexture(stream, scene->mTextures[i]);
} }
} }
// Read lights // Read lights
if (scene->mNumLights) { if (scene->mNumLights) {
scene->mLights = new aiLight*[scene->mNumLights]; scene->mLights = new aiLight *[scene->mNumLights];
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*)); memset(scene->mLights, 0, scene->mNumLights * sizeof(aiLight *));
for (unsigned int i = 0; i < scene->mNumLights;++i) { for (unsigned int i = 0; i < scene->mNumLights; ++i) {
scene->mLights[i] = new aiLight(); scene->mLights[i] = new aiLight();
ReadBinaryLight(stream,scene->mLights[i]); ReadBinaryLight(stream, scene->mLights[i]);
} }
} }
// Read cameras // Read cameras
if (scene->mNumCameras) { if (scene->mNumCameras) {
scene->mCameras = new aiCamera*[scene->mNumCameras]; scene->mCameras = new aiCamera *[scene->mNumCameras];
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*)); memset(scene->mCameras, 0, scene->mNumCameras * sizeof(aiCamera *));
for (unsigned int i = 0; i < scene->mNumCameras;++i) { for (unsigned int i = 0; i < scene->mNumCameras; ++i) {
scene->mCameras[i] = new aiCamera(); scene->mCameras[i] = new aiCamera();
ReadBinaryCamera(stream,scene->mCameras[i]); ReadBinaryCamera(stream, scene->mCameras[i]);
} }
} }
} }
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) { void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
IOStream * stream = pIOHandler->Open(pFile,"rb"); IOStream *stream = pIOHandler->Open(pFile, "rb");
if (nullptr == stream) { if (nullptr == stream) {
return; return;
} }
// signature // signature
stream->Seek( 44, aiOrigin_CUR ); stream->Seek(44, aiOrigin_CUR);
unsigned int versionMajor = Read<unsigned int>(stream); unsigned int versionMajor = Read<unsigned int>(stream);
unsigned int versionMinor = Read<unsigned int>(stream); unsigned int versionMinor = Read<unsigned int>(stream);
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) { if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
throw DeadlyImportError( "Invalid version, data format not compatible!" ); throw DeadlyImportError("Invalid version, data format not compatible!");
} }
/*unsigned int versionRevision =*/ Read<unsigned int>(stream); /*unsigned int versionRevision =*/Read<unsigned int>(stream);
/*unsigned int compileFlags =*/ Read<unsigned int>(stream); /*unsigned int compileFlags =*/Read<unsigned int>(stream);
shortened = Read<uint16_t>(stream) > 0; shortened = Read<uint16_t>(stream) > 0;
compressed = Read<uint16_t>(stream) > 0; compressed = Read<uint16_t>(stream) > 0;
if (shortened) if (shortened)
throw DeadlyImportError( "Shortened binaries are not supported!" ); throw DeadlyImportError("Shortened binaries are not supported!");
stream->Seek( 256, aiOrigin_CUR ); // original filename stream->Seek(256, aiOrigin_CUR); // original filename
stream->Seek( 128, aiOrigin_CUR ); // options stream->Seek(128, aiOrigin_CUR); // options
stream->Seek( 64, aiOrigin_CUR ); // padding stream->Seek(64, aiOrigin_CUR); // padding
if (compressed) { if (compressed) {
uLongf uncompressedSize = Read<uint32_t>(stream); uLongf uncompressedSize = Read<uint32_t>(stream);
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell()); uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
unsigned char * compressedData = new unsigned char[ compressedSize ]; unsigned char *compressedData = new unsigned char[compressedSize];
size_t len = stream->Read( compressedData, 1, compressedSize ); size_t len = stream->Read(compressedData, 1, compressedSize);
ai_assert(len == compressedSize); ai_assert(len == compressedSize);
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ]; unsigned char *uncompressedData = new unsigned char[uncompressedSize];
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, (uLong) len ); int res = uncompress(uncompressedData, &uncompressedSize, compressedData, (uLong)len);
if(res != Z_OK) if (res != Z_OK) {
{ delete[] uncompressedData;
delete [] uncompressedData; delete[] compressedData;
delete [] compressedData;
pIOHandler->Close(stream); pIOHandler->Close(stream);
throw DeadlyImportError("Zlib decompression failed."); throw DeadlyImportError("Zlib decompression failed.");
} }
MemoryIOStream io( uncompressedData, uncompressedSize ); MemoryIOStream io(uncompressedData, uncompressedSize);
ReadBinaryScene(&io,pScene); ReadBinaryScene(&io, pScene);
delete[] uncompressedData; delete[] uncompressedData;
delete[] compressedData; delete[] compressedData;
} else { } else {
ReadBinaryScene(stream,pScene); ReadBinaryScene(stream, pScene);
} }
pIOHandler->Close(stream); pIOHandler->Close(stream);

View File

@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72; const int CHARS_PER_LINE = 72;
#pragma warning(push)
#pragma warning(disable : 4244)
void base64_init_encodestate(base64_encodestate* state_in) void base64_init_encodestate(base64_encodestate* state_in)
{ {
state_in->step = step_A; state_in->step = step_A;
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
return (int)(codechar - code_out); return (int)(codechar - code_out);
} }
#pragma warning(pop)

View File

@ -8,6 +8,10 @@ For details, see http://sourceforge.net/projects/libb64
#ifndef BASE64_CENCODE_H #ifndef BASE64_CENCODE_H
#define BASE64_CENCODE_H #define BASE64_CENCODE_H
#ifdef _WIN32
#pragma warning(disable : 4127 )
#endif // _WIN32
typedef enum typedef enum
{ {
step_A, step_B, step_C step_A, step_B, step_C

View File

@ -91,20 +91,20 @@ public:
base64_encodestate s; base64_encodestate s;
base64_init_encodestate(&s); base64_init_encodestate(&s);
char* const out = new char[std::max(len * 2, static_cast<size_t>(16u))]; char* const cur_out = new char[std::max(len * 2, static_cast<size_t>(16u))];
const int n = base64_encode_block(reinterpret_cast<const char*>(buffer), static_cast<int>(len), out, &s); const int n = base64_encode_block(reinterpret_cast<const char *>(buffer), static_cast<int>(len), cur_out, &s);
out[n + base64_encode_blockend(out + n, &s)] = '\0'; cur_out[n + base64_encode_blockend(cur_out + n, &s)] = '\0';
// base64 encoding may add newlines, but JSON strings may not contain 'real' newlines // base64 encoding may add newlines, but JSON strings may not contain 'real' newlines
// (only escaped ones). Remove any newlines in out. // (only escaped ones). Remove any newlines in out.
for (char* cur = out; *cur; ++cur) { for (char *cur = cur_out; *cur; ++cur) {
if (*cur == '\n') { if (*cur == '\n') {
*cur = ' '; *cur = ' ';
} }
} }
buff << '\"' << out << "\"\n"; buff << '\"' << cur_out << "\"\n";
delete[] out; delete[] cur_out;
} }
void StartObj(bool is_element = false) { void StartObj(bool is_element = false) {
@ -464,8 +464,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Float: case aiPTI_Float:
if (prop->mDataLength / sizeof(float) > 1) { if (prop->mDataLength / sizeof(float) > 1) {
out.StartArray(); out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(float); ++i) { for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
out.Element(reinterpret_cast<float*>(prop->mData)[i]); out.Element(reinterpret_cast<float*>(prop->mData)[ii]);
} }
out.EndArray(); out.EndArray();
} }
@ -477,8 +477,8 @@ void Write(JSONWriter& out, const aiMaterial& ai, bool is_elem = true) {
case aiPTI_Integer: case aiPTI_Integer:
if (prop->mDataLength / sizeof(int) > 1) { if (prop->mDataLength / sizeof(int) > 1) {
out.StartArray(); out.StartArray();
for (unsigned int i = 0; i < prop->mDataLength / sizeof(int); ++i) { for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
out.Element(reinterpret_cast<int*>(prop->mData)[i]); out.Element(reinterpret_cast<int*>(prop->mData)[ii]);
} }
out.EndArray(); out.EndArray();
} else { } else {

View File

@ -373,25 +373,25 @@ void WriteDump(const char* pFile, const char* cmd, const aiScene* scene, IOStrea
ioprintf(io," size=\"%i\">\n\t\t\t\t", ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(float))); static_cast<int>(prop->mDataLength/sizeof(float)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(float);++p) { for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(float);++pp) {
ioprintf(io,"%f ",*((float*)(prop->mData+p*sizeof(float)))); ioprintf(io,"%f ",*((float*)(prop->mData+pp*sizeof(float))));
} }
} }
else if (prop->mType == aiPTI_Integer) { else if (prop->mType == aiPTI_Integer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t", ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength/sizeof(int))); static_cast<int>(prop->mDataLength/sizeof(int)));
for (unsigned int p = 0; p < prop->mDataLength/sizeof(int);++p) { for (unsigned int pp = 0; pp < prop->mDataLength/sizeof(int);++pp) {
ioprintf(io,"%i ",*((int*)(prop->mData+p*sizeof(int)))); ioprintf(io,"%i ",*((int*)(prop->mData+pp*sizeof(int))));
} }
} }
else if (prop->mType == aiPTI_Buffer) { else if (prop->mType == aiPTI_Buffer) {
ioprintf(io," size=\"%i\">\n\t\t\t\t", ioprintf(io," size=\"%i\">\n\t\t\t\t",
static_cast<int>(prop->mDataLength)); static_cast<int>(prop->mDataLength));
for (unsigned int p = 0; p < prop->mDataLength;++p) { for (unsigned int pp = 0; pp< prop->mDataLength;++pp) {
ioprintf(io,"%2x ",prop->mData[p]); ioprintf(io,"%2x ",prop->mData[pp]);
if (p && 0 == p%30) { if (pp && 0 == pp%30) {
ioprintf(io,"\n\t\t\t\t"); ioprintf(io,"\n\t\t\t\t");
} }
} }

View File

@ -155,36 +155,37 @@ AI_WONT_RETURN void B3DImporter::Fail( string str ){
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int B3DImporter::ReadByte(){ int B3DImporter::ReadByte(){
if( _pos<_buf.size() ) { if (_pos > _buf.size()) {
return _buf[_pos++]; Fail("EOF");
} }
Fail( "EOF" ); return _buf[_pos++];
return 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){ int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){ if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
int n; int n;
memcpy(&n, &_buf[_pos], 4); memcpy(&n, &_buf[_pos], 4);
_pos+=4; _pos+=4;
return n; return n;
}
Fail( "EOF" );
return 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat(){ float B3DImporter::ReadFloat() {
if( _pos+4<=_buf.size() ){ if (_pos + 4 > _buf.size()) {
Fail("EOF");
}
float n; float n;
memcpy(&n, &_buf[_pos], 4); memcpy(&n, &_buf[_pos], 4);
_pos+=4; _pos+=4;
return n; return n;
}
Fail( "EOF" );
return 0.0f;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -214,6 +215,9 @@ aiQuaternion B3DImporter::ReadQuat(){
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
string B3DImporter::ReadString(){ string B3DImporter::ReadString(){
if (_pos > _buf.size()) {
Fail("EOF");
}
string str; string str;
while( _pos<_buf.size() ){ while( _pos<_buf.size() ){
char c=(char)ReadByte(); char c=(char)ReadByte();
@ -222,7 +226,6 @@ string B3DImporter::ReadString(){
} }
str+=c; str+=c;
} }
Fail( "EOF" );
return string(); return string();
} }
@ -247,7 +250,7 @@ void B3DImporter::ExitChunk(){
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned B3DImporter::ChunkSize(){ size_t B3DImporter::ChunkSize(){
return _stack.back()-_pos; return _stack.back()-_pos;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -355,13 +358,13 @@ void B3DImporter::ReadVRTS(){
Fail( "Bad texcoord data" ); Fail( "Bad texcoord data" );
} }
int sz=12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4); int sz = 12+(_vflags&1?12:0)+(_vflags&2?16:0)+(_tcsets*_tcsize*4);
int n_verts=ChunkSize()/sz; size_t n_verts = ChunkSize()/sz;
int v0=static_cast<int>(_vertices.size()); int v0=static_cast<int>(_vertices.size());
_vertices.resize( v0+n_verts ); _vertices.resize( v0+n_verts );
for( int i=0;i<n_verts;++i ){ for( unsigned int i=0;i<n_verts;++i ){
Vertex &v=_vertices[v0+i]; Vertex &v=_vertices[v0+i];
memset( v.bones,0,sizeof(v.bones) ); memset( v.bones,0,sizeof(v.bones) );
@ -377,14 +380,14 @@ void B3DImporter::ReadVRTS(){
ReadQuat(); //skip v 4bytes... ReadQuat(); //skip v 4bytes...
} }
for( int i=0;i<_tcsets;++i ){ for( int j=0;j<_tcsets;++j ){
float t[4]={0,0,0,0}; float t[4]={0,0,0,0};
for( int j=0;j<_tcsize;++j ){ for( int k=0;k<_tcsize;++k ){
t[j]=ReadFloat(); t[k]=ReadFloat();
} }
t[1]=1-t[1]; t[1] = 1 - t[1];
if( !i ) { if( !j ) {
v.texcoords=aiVector3D( t[0],t[1],t[2] ); v.texcoords = aiVector3D( t[0],t[1],t[2] );
} }
} }
} }
@ -408,10 +411,10 @@ void B3DImporter::ReadTRIS(int v0) {
mesh->mNumFaces = 0; mesh->mNumFaces = 0;
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
int n_tris = ChunkSize() / 12; size_t n_tris = ChunkSize() / 12;
aiFace *face = mesh->mFaces = new aiFace[n_tris]; aiFace *face = mesh->mFaces = new aiFace[n_tris];
for (int i = 0; i < n_tris; ++i) { for (unsigned int i = 0; i < n_tris; ++i) {
int i0 = ReadInt() + v0; int i0 = ReadInt() + v0;
int i1 = ReadInt() + v0; int i1 = ReadInt() + v0;
int i2 = ReadInt() + v0; int i2 = ReadInt() + v0;
@ -463,7 +466,7 @@ void B3DImporter::ReadBONE(int id) {
Vertex &v = _vertices[vertex]; Vertex &v = _vertices[vertex];
for (int i = 0; i < 4; ++i) { for (int i = 0; i < 4; ++i) {
if (!v.weights[i]) { if (!v.weights[i]) {
v.bones[i] = id; v.bones[i] = static_cast<unsigned char>(id);
v.weights[i] = weight; v.weights[i] = weight;
break; break;
} }
@ -547,24 +550,24 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
vector<aiNode*> children; vector<aiNode*> children;
while( ChunkSize() ){ while( ChunkSize() ){
string t=ReadChunk(); const string chunk = ReadChunk();
if( t=="MESH" ){ if (chunk == "MESH") {
unsigned int n= static_cast<unsigned int>(_meshes.size()); unsigned int n= static_cast<unsigned int>(_meshes.size());
ReadMESH(); ReadMESH();
for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){ for( unsigned int i=n;i<static_cast<unsigned int>(_meshes.size());++i ){
meshes.push_back( i ); meshes.push_back( i );
} }
}else if( t=="BONE" ){ } else if (chunk == "BONE") {
ReadBONE( nodeid ); ReadBONE( nodeid );
}else if( t=="ANIM" ){ } else if (chunk == "ANIM") {
ReadANIM(); ReadANIM();
}else if( t=="KEYS" ){ } else if (chunk == "KEYS") {
if( !nodeAnim ){ if( !nodeAnim ){
nodeAnim.reset(new aiNodeAnim); nodeAnim.reset(new aiNodeAnim);
nodeAnim->mNodeName=node->mName; nodeAnim->mNodeName=node->mName;
} }
ReadKEYS( nodeAnim.get() ); ReadKEYS( nodeAnim.get() );
}else if( t=="NODE" ){ } else if (chunk == "NODE") {
aiNode *child=ReadNODE( node ); aiNode *child=ReadNODE( node );
children.push_back( child ); children.push_back( child );
} }
@ -613,12 +616,12 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
} }
while( ChunkSize() ){ while( ChunkSize() ){
string t=ReadChunk(); const string chunk = ReadChunk();
if( t=="TEXS" ){ if (chunk == "TEXS") {
ReadTEXS(); ReadTEXS();
}else if( t=="BRUS" ){ } else if (chunk == "BRUS") {
ReadBRUS(); ReadBRUS();
}else if( t=="NODE" ){ } else if (chunk == "NODE") {
ReadNODE( 0 ); ReadNODE( 0 );
} }
ExitChunk(); ExitChunk();
@ -656,48 +659,51 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
vector< vector<aiVertexWeight> > vweights( _nodes.size() ); vector< vector<aiVertexWeight> > vweights( _nodes.size() );
for( int i=0;i<n_verts;i+=3 ){ for (int vertIdx = 0; vertIdx < n_verts; vertIdx += 3) {
for( int j=0;j<3;++j ){ for (int faceIndex = 0; faceIndex < 3; ++faceIndex) {
Vertex &v=_vertices[face->mIndices[j]]; Vertex &v = _vertices[face->mIndices[faceIndex]];
*mv++=v.vertex; *mv++=v.vertex;
if( mn ) *mn++=v.normal; if( mn ) *mn++=v.normal;
if( mc ) *mc++=v.texcoords; if( mc ) *mc++=v.texcoords;
face->mIndices[j]=i+j; face->mIndices[faceIndex] = vertIdx + faceIndex;
for( int k=0;k<4;++k ){ for( int k=0;k<4;++k ){
if( !v.weights[k] ) break; if( !v.weights[k] )
break;
int bone=v.bones[k]; int bone = v.bones[k];
float weight=v.weights[k]; float weight = v.weights[k];
vweights[bone].push_back( aiVertexWeight(i+j,weight) ); vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
} }
} }
++face; ++face;
} }
vector<aiBone*> bones; vector<aiBone*> bones;
for(size_t i=0;i<vweights.size();++i ){ for (size_t weightIndx = 0; weightIndx < vweights.size(); ++weightIndx) {
vector<aiVertexWeight> &weights=vweights[i]; vector<aiVertexWeight> &weights = vweights[weightIndx];
if( !weights.size() ) continue; if (!weights.size()) {
continue;
}
aiBone *bone=new aiBone; aiBone *bone = new aiBone;
bones.push_back( bone ); bones.push_back( bone );
aiNode *bnode=_nodes[i]; aiNode *bnode = _nodes[weightIndx];
bone->mName=bnode->mName; bone->mName = bnode->mName;
bone->mNumWeights= static_cast<unsigned int>(weights.size()); bone->mNumWeights = static_cast<unsigned int>(weights.size());
bone->mWeights=to_array( weights ); bone->mWeights = to_array( weights );
aiMatrix4x4 mat=bnode->mTransformation; aiMatrix4x4 mat = bnode->mTransformation;
while( bnode->mParent ){ while( bnode->mParent ){
bnode=bnode->mParent; bnode=bnode->mParent;
mat=bnode->mTransformation * mat; mat=bnode->mTransformation * mat;
} }
bone->mOffsetMatrix=mat.Inverse(); bone->mOffsetMatrix = mat.Inverse();
} }
mesh->mNumBones= static_cast<unsigned int>(bones.size()); mesh->mNumBones= static_cast<unsigned int>(bones.size());
mesh->mBones=to_array( bones ); mesh->mBones=to_array( bones );

View File

@ -82,7 +82,7 @@ private:
std::string ReadString(); std::string ReadString();
std::string ReadChunk(); std::string ReadChunk();
void ExitChunk(); void ExitChunk();
unsigned ChunkSize(); size_t ChunkSize();
template<class T> template<class T>
T *to_array( const std::vector<T> &v ); T *to_array( const std::vector<T> &v );
@ -112,10 +112,10 @@ private:
void ReadBB3D( aiScene *scene ); void ReadBB3D( aiScene *scene );
unsigned _pos; size_t _pos;
// unsigned _size; // unsigned _size;
std::vector<unsigned char> _buf; std::vector<unsigned char> _buf;
std::vector<unsigned> _stack; std::vector<size_t> _stack;
std::vector<std::string> _textures; std::vector<std::string> _textures;
std::vector<std::unique_ptr<aiMaterial> > _materials; std::vector<std::unique_ptr<aiMaterial> > _materials;

View File

@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateInit2(&zstream, 16+MAX_WBITS); inflateInit2(&zstream, 16+MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() ); zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
zstream.avail_in = reader->GetRemainingSize(); zstream.avail_in = (uInt) reader->GetRemainingSize();
size_t total = 0l; size_t total = 0l;
@ -429,7 +429,7 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size())); name.length = 1+ ASSIMP_itoa10(name.data+1,static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(conv_data.textures->size()));
conv_data.textures->push_back(new aiTexture()); conv_data.textures->push_back(new aiTexture());
aiTexture* tex = conv_data.textures->back(); aiTexture* curTex = conv_data.textures->back();
// usually 'img->name' will be the original file name of the embedded textures, // usually 'img->name' will be the original file name of the embedded textures,
// so we can extract the file extension from it. // so we can extract the file extension from it.
@ -439,19 +439,19 @@ void BlenderImporter::ResolveImage(aiMaterial* out, const Material* mat, const M
--s; --s;
} }
tex->achFormatHint[0] = s+1>e ? '\0' : ::tolower( s[1] ); curTex->achFormatHint[0] = s + 1 > e ? '\0' : (char)::tolower(s[1]);
tex->achFormatHint[1] = s+2>e ? '\0' : ::tolower( s[2] ); curTex->achFormatHint[1] = s + 2 > e ? '\0' : (char)::tolower(s[2]);
tex->achFormatHint[2] = s+3>e ? '\0' : ::tolower( s[3] ); curTex->achFormatHint[2] = s + 3 > e ? '\0' : (char)::tolower(s[3]);
tex->achFormatHint[3] = '\0'; curTex->achFormatHint[3] = '\0';
// tex->mHeight = 0; // tex->mHeight = 0;
tex->mWidth = img->packedfile->size; curTex->mWidth = img->packedfile->size;
uint8_t* ch = new uint8_t[tex->mWidth]; uint8_t *ch = new uint8_t[curTex->mWidth];
conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val)); conv_data.db.reader->SetCurrentPos(static_cast<size_t>( img->packedfile->data->val));
conv_data.db.reader->CopyAndAdvance(ch,tex->mWidth); conv_data.db.reader->CopyAndAdvance(ch, curTex->mWidth);
tex->pcData = reinterpret_cast<aiTexel*>(ch); curTex->pcData = reinterpret_cast<aiTexel *>(ch);
LogInfo("Reading embedded texture, original file was "+std::string(img->name)); LogInfo("Reading embedded texture, original file was "+std::string(img->name));
} else { } else {
@ -1078,9 +1078,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++]; const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices]; aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) { for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0]; vo->x = v->uv[j][0];
vo->y = v->uv[i][1]; vo->y = v->uv[j][1];
} }
} }
@ -1098,8 +1098,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
vo->x = uv.uv[0]; vo->x = uv.uv[0];
vo->y = uv.uv[1]; vo->y = uv.uv[1];
} }
} } else {
else {
// create textureCoords for every mapped tex // create textureCoords for every mapped tex
for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) { for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
const MLoopUV *tm = itMatTexUvMapping->second[m]; const MLoopUV *tm = itMatTexUvMapping->second[m];
@ -1139,9 +1138,9 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
const aiFace& f = out->mFaces[out->mNumFaces++]; const aiFace& f = out->mFaces[out->mNumFaces++];
aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices]; aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
for (unsigned int i = 0; i < f.mNumIndices; ++i,++vo,++out->mNumVertices) { for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
vo->x = v->uv[i][0]; vo->x = v->uv[j][0];
vo->y = v->uv[i][1]; vo->y = v->uv[j][1];
} }
} }
} }

View File

@ -57,12 +57,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
using namespace Assimp::Blender; using namespace Assimp::Blender;
template <typename T> BlenderModifier* god() { template <typename T>
BlenderModifier *god() {
return new T(); return new T();
} }
// add all available modifiers here // add all available modifiers here
typedef BlenderModifier* (*fpCreateModifier)(); typedef BlenderModifier *(*fpCreateModifier)();
static const fpCreateModifier creators[] = { static const fpCreateModifier creators[] = {
&god<BlenderModifier_Mirror>, &god<BlenderModifier_Mirror>,
&god<BlenderModifier_Subdivision>, &god<BlenderModifier_Subdivision>,
@ -71,38 +72,36 @@ static const fpCreateModifier creators[] = {
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct SharedModifierData : ElemBase struct SharedModifierData : ElemBase {
{
ModifierData modifier; ModifierData modifier;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_data, const Scene& in, const Object& orig_object ) void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
{
size_t cnt = 0u, ful = 0u; size_t cnt = 0u, ful = 0u;
// NOTE: this cast is potentially unsafe by design, so we need to perform type checks before // NOTE: this cast is potentially unsafe by design, so we need to perform type checks before
// we're allowed to dereference the pointers without risking to crash. We might still be // we're allowed to dereference the pointers without risking to crash. We might still be
// invoking UB btw - we're assuming that the ModifierData member of the respective modifier // invoking UB btw - we're assuming that the ModifierData member of the respective modifier
// structures is at offset sizeof(vftable) with no padding. // structures is at offset sizeof(vftable) with no padding.
const SharedModifierData* cur = static_cast<const SharedModifierData *> ( orig_object.modifiers.first.get() ); const SharedModifierData *cur = static_cast<const SharedModifierData *>(orig_object.modifiers.first.get());
for (; cur; cur = static_cast<const SharedModifierData *> ( cur->modifier.next.get() ), ++ful) { for (; cur; cur = static_cast<const SharedModifierData *>(cur->modifier.next.get()), ++ful) {
ai_assert(cur->dna_type); ai_assert(cur->dna_type);
const Structure* s = conv_data.db.dna.Get( cur->dna_type ); const Structure *s = conv_data.db.dna.Get(cur->dna_type);
if (!s) { if (!s) {
ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ",cur->dna_type); ASSIMP_LOG_WARN_F("BlendModifier: could not resolve DNA name: ", cur->dna_type);
continue; continue;
} }
// this is a common trait of all XXXMirrorData structures in BlenderDNA // this is a common trait of all XXXMirrorData structures in BlenderDNA
const Field* f = s->Get("modifier"); const Field *f = s->Get("modifier");
if (!f || f->offset != 0) { if (!f || f->offset != 0) {
ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0"); ASSIMP_LOG_WARN("BlendModifier: expected a `modifier` member at offset 0");
continue; continue;
} }
s = conv_data.db.dna.Get( f->type ); s = conv_data.db.dna.Get(f->type);
if (!s || s->name != "ModifierData") { if (!s || s->name != "ModifierData") {
ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member"); ASSIMP_LOG_WARN("BlendModifier: expected a ModifierData structure as first member");
continue; continue;
@ -110,22 +109,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
// now, we can be sure that we should be fine to dereference *cur* as // now, we can be sure that we should be fine to dereference *cur* as
// ModifierData (with the above note). // ModifierData (with the above note).
const ModifierData& dat = cur->modifier; const ModifierData &dat = cur->modifier;
const fpCreateModifier* curgod = creators; const fpCreateModifier *curgod = creators;
std::vector< BlenderModifier* >::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end(); std::vector<BlenderModifier *>::iterator curmod = cached_modifiers->begin(), endmod = cached_modifiers->end();
for (;*curgod;++curgod,++curmod) { // allocate modifiers on the fly for (; *curgod; ++curgod, ++curmod) { // allocate modifiers on the fly
if (curmod == endmod) { if (curmod == endmod) {
cached_modifiers->push_back((*curgod)()); cached_modifiers->push_back((*curgod)());
endmod = cached_modifiers->end(); endmod = cached_modifiers->end();
curmod = endmod-1; curmod = endmod - 1;
} }
BlenderModifier* const modifier = *curmod; BlenderModifier *const modifier = *curmod;
if(modifier->IsActive(dat)) { if (modifier->IsActive(dat)) {
modifier->DoIt(out,conv_data,*static_cast<const ElemBase *>(cur),in,orig_object); modifier->DoIt(out, conv_data, *static_cast<const ElemBase *>(cur), in, orig_object);
cnt++; cnt++;
curgod = NULL; curgod = NULL;
@ -133,7 +132,7 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
} }
} }
if (curgod) { if (curgod) {
ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ",dat.name); ASSIMP_LOG_WARN_F("Couldn't find a handler for modifier: ", dat.name);
} }
} }
@ -141,26 +140,22 @@ void BlenderModifierShowcase::ApplyModifiers(aiNode& out, ConversionData& conv_d
// object, we still can't say whether our modifier implementations were // object, we still can't say whether our modifier implementations were
// able to fully do their job. // able to fully do their job.
if (ful) { if (ful) {
ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ",cnt," of ",ful," modifiers on `",orig_object.id.name, ASSIMP_LOG_DEBUG_F("BlendModifier: found handlers for ", cnt, " of ", ful, " modifiers on `", orig_object.id.name,
"`, check log messages above for errors"); "`, check log messages above for errors");
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BlenderModifier_Mirror :: IsActive (const ModifierData& modin) bool BlenderModifier_Mirror ::IsActive(const ModifierData &modin) {
{
return modin.type == ModifierData::eModifierType_Mirror; return modin.type == ModifierData::eModifierType_Mirror;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier, void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene& /*in*/, const Scene & /*in*/,
const Object& orig_object ) const Object &orig_object) {
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers() // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const MirrorModifierData& mir = static_cast<const MirrorModifierData&>(orig_modifier); const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror); ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes); conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
@ -169,48 +164,55 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
// take all input meshes and clone them // take all input meshes and clone them
for (unsigned int i = 0; i < out.mNumMeshes; ++i) { for (unsigned int i = 0; i < out.mNumMeshes; ++i) {
aiMesh* mesh; aiMesh *mesh;
SceneCombiner::Copy(&mesh,conv_data.meshes[out.mMeshes[i]]); SceneCombiner::Copy(&mesh, conv_data.meshes[out.mMeshes[i]]);
const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f; const float xs = mir.flag & MirrorModifierData::Flags_AXIS_X ? -1.f : 1.f;
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f; const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f; const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
if (mir.mirror_ob) { if (mir.mirror_ob) {
const aiVector3D center( mir.mirror_ob->obmat[3][0],mir.mirror_ob->obmat[3][1],mir.mirror_ob->obmat[3][2] ); const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mVertices[i]; aiVector3D &v = mesh->mVertices[j];
v.x = center.x + xs*(center.x - v.x); v.x = center.x + xs * (center.x - v.x);
v.y = center.y + ys*(center.y - v.y); v.y = center.y + ys * (center.y - v.y);
v.z = center.z + zs*(center.z - v.z); v.z = center.z + zs * (center.z - v.z);
} }
} } else {
else { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { aiVector3D &v = mesh->mVertices[j];
aiVector3D& v = mesh->mVertices[i]; v.x *= xs;
v.x *= xs;v.y *= ys;v.z *= zs; v.y *= ys;
v.z *= zs;
} }
} }
if (mesh->mNormals) { if (mesh->mNormals) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mNormals[i]; aiVector3D &v = mesh->mNormals[j];
v.x *= xs;v.y *= ys;v.z *= zs; v.x *= xs;
v.y *= ys;
v.z *= zs;
} }
} }
if (mesh->mTangents) { if (mesh->mTangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mTangents[i]; aiVector3D &v = mesh->mTangents[j];
v.x *= xs;v.y *= ys;v.z *= zs; v.x *= xs;
v.y *= ys;
v.z *= zs;
} }
} }
if (mesh->mBitangents) { if (mesh->mBitangents) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mBitangents[i]; aiVector3D &v = mesh->mBitangents[j];
v.x *= xs;v.y *= ys;v.z *= zs; v.x *= xs;
v.y *= ys;
v.z *= zs;
} }
} }
@ -218,27 +220,28 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f; const float vs = mir.flag & MirrorModifierData::Flags_MIRROR_V ? -1.f : 1.f;
for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) { for (unsigned int n = 0; mesh->HasTextureCoords(n); ++n) {
for (unsigned int i = 0; i < mesh->mNumVertices; ++i) { for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
aiVector3D& v = mesh->mTextureCoords[n][i]; aiVector3D &v = mesh->mTextureCoords[n][j];
v.x *= us;v.y *= vs; v.x *= us;
v.y *= vs;
} }
} }
// Only reverse the winding order if an odd number of axes were mirrored. // Only reverse the winding order if an odd number of axes were mirrored.
if (xs * ys * zs < 0) { if (xs * ys * zs < 0) {
for( unsigned int i = 0; i < mesh->mNumFaces; i++) { for (unsigned int j = 0; j < mesh->mNumFaces; ++j ) {
aiFace& face = mesh->mFaces[i]; aiFace &face = mesh->mFaces[j];
for( unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi) for (unsigned int fi = 0; fi < face.mNumIndices / 2; ++fi)
std::swap( face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]); std::swap(face.mIndices[fi], face.mIndices[face.mNumIndices - 1 - fi]);
} }
} }
conv_data.meshes->push_back(mesh); conv_data.meshes->push_back(mesh);
} }
unsigned int* nind = new unsigned int[out.mNumMeshes*2]; unsigned int *nind = new unsigned int[out.mNumMeshes * 2];
std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind); std::copy(out.mMeshes, out.mMeshes + out.mNumMeshes, nind);
std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes, std::transform(out.mMeshes, out.mMeshes + out.mNumMeshes, nind + out.mNumMeshes,
[&out](unsigned int n) { return out.mNumMeshes + n; }); [&out](unsigned int n) { return out.mNumMeshes + n; });
delete[] out.mMeshes; delete[] out.mMeshes;
@ -246,27 +249,24 @@ void BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data, co
out.mNumMeshes *= 2; out.mNumMeshes *= 2;
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `", ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Mirror` modifier to `",
orig_object.id.name,"`"); orig_object.id.name, "`");
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BlenderModifier_Subdivision :: IsActive (const ModifierData& modin) bool BlenderModifier_Subdivision ::IsActive(const ModifierData &modin) {
{
return modin.type == ModifierData::eModifierType_Subsurf; return modin.type == ModifierData::eModifierType_Subsurf;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data, const ElemBase& orig_modifier, void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data, const ElemBase &orig_modifier,
const Scene& /*in*/, const Scene & /*in*/,
const Object& orig_object ) const Object &orig_object) {
{
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers() // hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
const SubsurfModifierData& mir = static_cast<const SubsurfModifierData&>(orig_modifier); const SubsurfModifierData &mir = static_cast<const SubsurfModifierData &>(orig_modifier);
ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf); ai_assert(mir.modifier.type == ModifierData::eModifierType_Subsurf);
Subdivider::Algorithm algo; Subdivider::Algorithm algo;
switch (mir.subdivType) switch (mir.subdivType) {
{
case SubsurfModifierData::TYPE_CatmullClarke: case SubsurfModifierData::TYPE_CatmullClarke:
algo = Subdivider::CATMULL_CLARKE; algo = Subdivider::CATMULL_CLARKE;
break; break;
@ -277,23 +277,23 @@ void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data
break; break;
default: default:
ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ",mir.subdivType); ASSIMP_LOG_WARN_F("BlendModifier: Unrecognized subdivision algorithm: ", mir.subdivType);
return; return;
}; };
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo)); std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
ai_assert(subd); ai_assert(subd);
if ( conv_data.meshes->empty() ) { if (conv_data.meshes->empty()) {
return; return;
} }
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes]; aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]()); std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
subd->Subdivide(meshes,out.mNumMeshes,tempmeshes.get(),std::max( mir.renderLevels, mir.levels ),true); subd->Subdivide(meshes, out.mNumMeshes, tempmeshes.get(), std::max(mir.renderLevels, mir.levels), true);
std::copy(tempmeshes.get(),tempmeshes.get()+out.mNumMeshes,meshes); std::copy(tempmeshes.get(), tempmeshes.get() + out.mNumMeshes, meshes);
ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `", ASSIMP_LOG_INFO_F("BlendModifier: Applied the `Subdivision` modifier to `",
orig_object.id.name,"`"); orig_object.id.name, "`");
} }
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -49,7 +49,7 @@ SET( HEADER_PATH ../include/assimp )
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.") message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF) set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
endif(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM) endif()
SET( COMPILER_HEADERS SET( COMPILER_HEADERS
${HEADER_PATH}/Compiler/pushpack1.h ${HEADER_PATH}/Compiler/pushpack1.h
@ -121,6 +121,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/GenericProperty.h ${HEADER_PATH}/GenericProperty.h
${HEADER_PATH}/SpatialSort.h ${HEADER_PATH}/SpatialSort.h
${HEADER_PATH}/SkeletonMeshBuilder.h ${HEADER_PATH}/SkeletonMeshBuilder.h
${HEADER_PATH}/SmallVector.h
${HEADER_PATH}/SmoothingGroups.h ${HEADER_PATH}/SmoothingGroups.h
${HEADER_PATH}/SmoothingGroups.inl ${HEADER_PATH}/SmoothingGroups.inl
${HEADER_PATH}/StandardShapes.h ${HEADER_PATH}/StandardShapes.h
@ -148,7 +149,7 @@ SET( Core_SRCS
IF(MSVC) IF(MSVC)
list(APPEND Core_SRCS "res/assimp.rc") list(APPEND Core_SRCS "res/assimp.rc")
ENDIF(MSVC) ENDIF()
SET( Logging_SRCS SET( Logging_SRCS
${HEADER_PATH}/DefaultLogger.hpp ${HEADER_PATH}/DefaultLogger.hpp
@ -185,8 +186,6 @@ SET( Common_SRCS
Common/ScenePreprocessor.cpp Common/ScenePreprocessor.cpp
Common/ScenePreprocessor.h Common/ScenePreprocessor.h
Common/SkeletonMeshBuilder.cpp Common/SkeletonMeshBuilder.cpp
Common/SplitByBoneCountProcess.cpp
Common/SplitByBoneCountProcess.h
Common/StandardShapes.cpp Common/StandardShapes.cpp
Common/TargetAnimation.cpp Common/TargetAnimation.cpp
Common/TargetAnimation.h Common/TargetAnimation.h
@ -222,7 +221,7 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
C4D/C4DImporter.h C4D/C4DImporter.h
) )
SOURCE_GROUP( C4D FILES ${C4D_SRCS}) SOURCE_GROUP( C4D FILES ${C4D_SRCS})
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER ) ENDIF ()
# if this variable is set to TRUE, the user can manually disable importers by setting # if this variable is set to TRUE, the user can manually disable importers by setting
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer # ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
@ -252,15 +251,17 @@ MACRO(ADD_ASSIMP_IMPORTER name)
ENDIF() ENDIF()
ENDMACRO() ENDMACRO()
# if this variable is set to TRUE, the user can manually disable exporters by setting if (NOT ASSIMP_NO_EXPORT)
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
# if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader # if this variable is set to TRUE, the user can manually disable exporters by setting
# this way selective loaders can be compiled (reduces filesize + compile time) # ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
MACRO(ADD_ASSIMP_EXPORTER name) # if this variable is set to FALSE, the user can manually enable exporters by setting
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
# this way selective loaders can be compiled (reduces filesize + compile time)
MACRO(ADD_ASSIMP_EXPORTER name)
IF (ASSIMP_NO_EXPORT) IF (ASSIMP_NO_EXPORT)
set(ASSIMP_EXPORTER_ENABLED FALSE) set(ASSIMP_EXPORTER_ENABLED FALSE)
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT) ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
@ -280,7 +281,9 @@ MACRO(ADD_ASSIMP_EXPORTER name)
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}") SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER) add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
ENDIF() ENDIF()
ENDMACRO() ENDMACRO()
endif()
SET(ASSIMP_LOADER_SRCS "") SET(ASSIMP_LOADER_SRCS "")
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
@ -307,11 +310,6 @@ ADD_ASSIMP_IMPORTER( 3DS
3DS/3DSLoader.h 3DS/3DSLoader.h
) )
ADD_ASSIMP_EXPORTER( 3DS
3DS/3DSExporter.h
3DS/3DSExporter.cpp
)
ADD_ASSIMP_IMPORTER( AC ADD_ASSIMP_IMPORTER( AC
AC/ACLoader.cpp AC/ACLoader.cpp
AC/ACLoader.h AC/ACLoader.h
@ -329,20 +327,6 @@ ADD_ASSIMP_IMPORTER( ASSBIN
Assbin/AssbinLoader.cpp Assbin/AssbinLoader.cpp
) )
ADD_ASSIMP_EXPORTER( ASSBIN
Assbin/AssbinExporter.h
Assbin/AssbinExporter.cpp
Assbin/AssbinFileWriter.h
Assbin/AssbinFileWriter.cpp
)
ADD_ASSIMP_EXPORTER( ASSXML
Assxml/AssxmlExporter.h
Assxml/AssxmlExporter.cpp
Assxml/AssxmlFileWriter.h
Assxml/AssxmlFileWriter.cpp
)
ADD_ASSIMP_IMPORTER( B3D ADD_ASSIMP_IMPORTER( B3D
B3D/B3DImporter.cpp B3D/B3DImporter.cpp
B3D/B3DImporter.h B3D/B3DImporter.h
@ -362,11 +346,6 @@ ADD_ASSIMP_IMPORTER( COLLADA
Collada/ColladaParser.h Collada/ColladaParser.h
) )
ADD_ASSIMP_EXPORTER( COLLADA
Collada/ColladaExporter.h
Collada/ColladaExporter.cpp
)
ADD_ASSIMP_IMPORTER( DXF ADD_ASSIMP_IMPORTER( DXF
DXF/DXFLoader.cpp DXF/DXFLoader.cpp
DXF/DXFLoader.h DXF/DXFLoader.h
@ -423,11 +402,6 @@ ADD_ASSIMP_IMPORTER( M3D
M3D/m3d.h M3D/m3d.h
) )
ADD_ASSIMP_EXPORTER( M3D
M3D/M3DExporter.h
M3D/M3DExporter.cpp
)
ADD_ASSIMP_IMPORTER( MD2 ADD_ASSIMP_IMPORTER( MD2
MD2/MD2FileData.h MD2/MD2FileData.h
MD2/MD2Loader.cpp MD2/MD2Loader.cpp
@ -505,11 +479,6 @@ ADD_ASSIMP_IMPORTER( OBJ
Obj/ObjTools.h Obj/ObjTools.h
) )
ADD_ASSIMP_EXPORTER( OBJ
Obj/ObjExporter.h
Obj/ObjExporter.cpp
)
ADD_ASSIMP_IMPORTER( OGRE ADD_ASSIMP_IMPORTER( OGRE
Ogre/OgreImporter.h Ogre/OgreImporter.h
Ogre/OgreStructs.h Ogre/OgreStructs.h
@ -529,11 +498,6 @@ ADD_ASSIMP_IMPORTER( OPENGEX
OpenGEX/OpenGEXStructs.h OpenGEX/OpenGEXStructs.h
) )
ADD_ASSIMP_EXPORTER( OPENGEX
OpenGEX/OpenGEXExporter.cpp
OpenGEX/OpenGEXExporter.h
)
ADD_ASSIMP_IMPORTER( PLY ADD_ASSIMP_IMPORTER( PLY
Ply/PlyLoader.cpp Ply/PlyLoader.cpp
Ply/PlyLoader.h Ply/PlyLoader.h
@ -541,11 +505,6 @@ ADD_ASSIMP_IMPORTER( PLY
Ply/PlyParser.h Ply/PlyParser.h
) )
ADD_ASSIMP_EXPORTER( PLY
Ply/PlyExporter.cpp
Ply/PlyExporter.h
)
ADD_ASSIMP_IMPORTER( MS3D ADD_ASSIMP_IMPORTER( MS3D
MS3D/MS3DLoader.cpp MS3D/MS3DLoader.cpp
MS3D/MS3DLoader.h MS3D/MS3DLoader.h
@ -599,7 +558,7 @@ if (ASSIMP_BUILD_IFC_IMPORTER)
elseif(CMAKE_COMPILER_IS_MINGW) elseif(CMAKE_COMPILER_IS_MINGW)
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj") set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
endif() endif()
endif (ASSIMP_BUILD_IFC_IMPORTER) endif ()
ADD_ASSIMP_IMPORTER( XGL ADD_ASSIMP_IMPORTER( XGL
XGL/XGLLoader.cpp XGL/XGLLoader.cpp
@ -635,14 +594,86 @@ ADD_ASSIMP_IMPORTER( FBX
FBX/FBXCommon.h FBX/FBXCommon.h
) )
ADD_ASSIMP_EXPORTER( FBX if (NOT ASSIMP_NO_EXPORT)
ADD_ASSIMP_EXPORTER( OBJ
Obj/ObjExporter.h
Obj/ObjExporter.cpp)
ADD_ASSIMP_EXPORTER( OPENGEX
OpenGEX/OpenGEXExporter.cpp
OpenGEX/OpenGEXExporter.h)
ADD_ASSIMP_EXPORTER( PLY
Ply/PlyExporter.cpp
Ply/PlyExporter.h)
ADD_ASSIMP_EXPORTER( 3DS
3DS/3DSExporter.h
3DS/3DSExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSBIN
Assbin/AssbinExporter.h
Assbin/AssbinExporter.cpp
Assbin/AssbinFileWriter.h
Assbin/AssbinFileWriter.cpp)
ADD_ASSIMP_EXPORTER( ASSXML
Assxml/AssxmlExporter.h
Assxml/AssxmlExporter.cpp
Assxml/AssxmlFileWriter.h
Assxml/AssxmlFileWriter.cpp)
ADD_ASSIMP_EXPORTER(M3D
M3D/M3DExporter.h
M3D/M3DExporter.cpp)
ADD_ASSIMP_EXPORTER(COLLADA
Collada/ColladaExporter.h
Collada/ColladaExporter.cpp)
ADD_ASSIMP_EXPORTER( FBX
FBX/FBXExporter.h FBX/FBXExporter.h
FBX/FBXExporter.cpp FBX/FBXExporter.cpp
FBX/FBXExportNode.h FBX/FBXExportNode.h
FBX/FBXExportNode.cpp FBX/FBXExportNode.cpp
FBX/FBXExportProperty.h FBX/FBXExportProperty.h
FBX/FBXExportProperty.cpp FBX/FBXExportProperty.cpp)
)
ADD_ASSIMP_EXPORTER( STL
STL/STLExporter.h
STL/STLExporter.cpp)
ADD_ASSIMP_EXPORTER( X
X/XFileExporter.h
X/XFileExporter.cpp)
ADD_ASSIMP_EXPORTER( X3D
X3D/X3DExporter.cpp
X3D/X3DExporter.hpp)
ADD_ASSIMP_EXPORTER( GLTF
glTF/glTFExporter.h
glTF/glTFExporter.cpp
glTF2/glTF2Exporter.h
glTF2/glTF2Exporter.cpp)
ADD_ASSIMP_EXPORTER( 3MF
3MF/D3MFExporter.h
3MF/D3MFExporter.cpp)
ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c
Assjson/cencode.h
Assjson/json_exporter.cpp
Assjson/mesh_splitter.cpp
Assjson/mesh_splitter.h)
ADD_ASSIMP_EXPORTER( STEP
Step/StepExporter.h
Step/StepExporter.cpp)
endif()
SET( PostProcessing_SRCS SET( PostProcessing_SRCS
PostProcessing/CalcTangentsProcess.cpp PostProcessing/CalcTangentsProcess.cpp
@ -705,6 +736,8 @@ SET( PostProcessing_SRCS
PostProcessing/ArmaturePopulate.h PostProcessing/ArmaturePopulate.h
PostProcessing/GenBoundingBoxesProcess.cpp PostProcessing/GenBoundingBoxesProcess.cpp
PostProcessing/GenBoundingBoxesProcess.h PostProcessing/GenBoundingBoxesProcess.h
PostProcessing/SplitByBoneCountProcess.cpp
PostProcessing/SplitByBoneCountProcess.h
) )
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS}) SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
@ -744,11 +777,6 @@ ADD_ASSIMP_IMPORTER( STL
STL/STLLoader.h STL/STLLoader.h
) )
ADD_ASSIMP_EXPORTER( STL
STL/STLExporter.h
STL/STLExporter.cpp
)
ADD_ASSIMP_IMPORTER( TERRAGEN ADD_ASSIMP_IMPORTER( TERRAGEN
Terragen/TerragenLoader.cpp Terragen/TerragenLoader.cpp
Terragen/TerragenLoader.h Terragen/TerragenLoader.h
@ -767,11 +795,6 @@ ADD_ASSIMP_IMPORTER( X
X/XFileParser.h X/XFileParser.h
) )
ADD_ASSIMP_EXPORTER( X
X/XFileExporter.h
X/XFileExporter.cpp
)
ADD_ASSIMP_IMPORTER( X3D ADD_ASSIMP_IMPORTER( X3D
X3D/X3DImporter.cpp X3D/X3DImporter.cpp
X3D/X3DImporter.hpp X3D/X3DImporter.hpp
@ -792,11 +815,6 @@ ADD_ASSIMP_IMPORTER( X3D
X3D/X3DVocabulary.cpp X3D/X3DVocabulary.cpp
) )
ADD_ASSIMP_EXPORTER( X3D
X3D/X3DExporter.cpp
X3D/X3DExporter.hpp
)
ADD_ASSIMP_IMPORTER( GLTF ADD_ASSIMP_IMPORTER( GLTF
glTF/glTFCommon.h glTF/glTFCommon.h
glTF/glTFCommon.cpp glTF/glTFCommon.cpp
@ -814,13 +832,6 @@ ADD_ASSIMP_IMPORTER( GLTF
glTF2/glTF2Importer.h glTF2/glTF2Importer.h
) )
ADD_ASSIMP_EXPORTER( GLTF
glTF/glTFExporter.h
glTF/glTFExporter.cpp
glTF2/glTF2Exporter.h
glTF2/glTF2Exporter.cpp
)
ADD_ASSIMP_IMPORTER( 3MF ADD_ASSIMP_IMPORTER( 3MF
3MF/D3MFImporter.h 3MF/D3MFImporter.h
3MF/D3MFImporter.cpp 3MF/D3MFImporter.cpp
@ -829,11 +840,6 @@ ADD_ASSIMP_IMPORTER( 3MF
3MF/3MFXmlTags.h 3MF/3MFXmlTags.h
) )
ADD_ASSIMP_EXPORTER( 3MF
3MF/D3MFExporter.h
3MF/D3MFExporter.cpp
)
ADD_ASSIMP_IMPORTER( MMD ADD_ASSIMP_IMPORTER( MMD
MMD/MMDCpp14.h MMD/MMDCpp14.h
MMD/MMDImporter.cpp MMD/MMDImporter.cpp
@ -844,14 +850,6 @@ ADD_ASSIMP_IMPORTER( MMD
MMD/MMDVmdParser.h MMD/MMDVmdParser.h
) )
ADD_ASSIMP_EXPORTER( ASSJSON
Assjson/cencode.c
Assjson/cencode.h
Assjson/json_exporter.cpp
Assjson/mesh_splitter.cpp
Assjson/mesh_splitter.h
)
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error # Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any # Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate # optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
@ -864,20 +862,15 @@ if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os ) SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
endif() endif()
ADD_ASSIMP_IMPORTER( STEP #ADD_ASSIMP_IMPORTER( STEP
Step/STEPFile.h # Step/STEPFile.h
Importer/StepFile/StepFileImporter.h # Importer/StepFile/StepFileImporter.h
Importer/StepFile/StepFileImporter.cpp # Importer/StepFile/StepFileImporter.cpp
Importer/StepFile/StepFileGen1.cpp # Importer/StepFile/StepFileGen1.cpp
Importer/StepFile/StepFileGen2.cpp # Importer/StepFile/StepFileGen2.cpp
Importer/StepFile/StepFileGen3.cpp # Importer/StepFile/StepFileGen3.cpp
Importer/StepFile/StepReaderGen.h # Importer/StepFile/StepReaderGen.h
) #)
ADD_ASSIMP_EXPORTER( STEP
Step/StepExporter.h
Step/StepExporter.cpp
)
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL "")) if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
SET( Exporter_SRCS SET( Exporter_SRCS
@ -894,38 +887,38 @@ SET( Extra_SRCS
SOURCE_GROUP( Extra FILES ${Extra_SRCS}) SOURCE_GROUP( Extra FILES ${Extra_SRCS})
# irrXML # irrXML
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(irrXML) hunter_add_package(irrXML)
find_package(irrXML CONFIG REQUIRED) find_package(irrXML CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
# irrXML already included in contrib directory by parent CMakeLists.txt. # irrXML already included in contrib directory by parent CMakeLists.txt.
ENDIF(HUNTER_ENABLED) ENDIF()
# utf8 # utf8
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(utf8) hunter_add_package(utf8)
find_package(utf8 CONFIG REQUIRED) find_package(utf8 CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
# utf8 is header-only, so Assimp doesn't need to do anything. # utf8 is header-only, so Assimp doesn't need to do anything.
ENDIF(HUNTER_ENABLED) ENDIF()
# polyclipping # polyclipping
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(polyclipping) hunter_add_package(polyclipping)
find_package(polyclipping CONFIG REQUIRED) find_package(polyclipping CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
SET( Clipper_SRCS SET( Clipper_SRCS
../contrib/clipper/clipper.hpp ../contrib/clipper/clipper.hpp
../contrib/clipper/clipper.cpp ../contrib/clipper/clipper.cpp
) )
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS}) SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
ENDIF(HUNTER_ENABLED) ENDIF()
# poly2tri # poly2tri
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(poly2tri) hunter_add_package(poly2tri)
find_package(poly2tri CONFIG REQUIRED) find_package(poly2tri CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
SET( Poly2Tri_SRCS SET( Poly2Tri_SRCS
../contrib/poly2tri/poly2tri/common/shapes.cc ../contrib/poly2tri/poly2tri/common/shapes.cc
../contrib/poly2tri/poly2tri/common/shapes.h ../contrib/poly2tri/poly2tri/common/shapes.h
@ -940,13 +933,13 @@ ELSE(HUNTER_ENABLED)
../contrib/poly2tri/poly2tri/sweep/sweep_context.h ../contrib/poly2tri/poly2tri/sweep/sweep_context.h
) )
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS}) SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
ENDIF(HUNTER_ENABLED) ENDIF()
# minizip/unzip # minizip/unzip
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(minizip) hunter_add_package(minizip)
find_package(minizip CONFIG REQUIRED) find_package(minizip CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
SET( unzip_SRCS SET( unzip_SRCS
../contrib/unzip/crypt.h ../contrib/unzip/crypt.h
../contrib/unzip/ioapi.c ../contrib/unzip/ioapi.c
@ -955,13 +948,13 @@ ELSE(HUNTER_ENABLED)
../contrib/unzip/unzip.h ../contrib/unzip/unzip.h
) )
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS}) SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
ENDIF(HUNTER_ENABLED) ENDIF()
# zip (https://github.com/kuba--/zip) # zip (https://github.com/kuba--/zip)
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(zip) hunter_add_package(zip)
find_package(zip CONFIG REQUIRED) find_package(zip CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
SET( ziplib_SRCS SET( ziplib_SRCS
../contrib/zip/src/miniz.h ../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c ../contrib/zip/src/zip.c
@ -976,13 +969,13 @@ ELSE(HUNTER_ENABLED)
endif() endif()
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} ) SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
ENDIF(HUNTER_ENABLED) ENDIF()
# openddlparser # openddlparser
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(openddlparser) hunter_add_package(openddlparser)
find_package(openddlparser CONFIG REQUIRED) find_package(openddlparser CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
SET ( openddl_parser_SRCS SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp ../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp ../contrib/openddlparser/code/DDLNode.cpp
@ -999,12 +992,12 @@ ELSE(HUNTER_ENABLED)
../contrib/openddlparser/include/openddlparser/Value.h ../contrib/openddlparser/include/openddlparser/Value.h
) )
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS}) SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
ENDIF(HUNTER_ENABLED) ENDIF()
# Open3DGC # Open3DGC
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
# Nothing to do, not available in Hunter yet. # Nothing to do, not available in Hunter yet.
ELSE(HUNTER_ENABLED) ELSE()
SET ( open3dgc_SRCS SET ( open3dgc_SRCS
../contrib/Open3DGC/o3dgcAdjacencyInfo.h ../contrib/Open3DGC/o3dgcAdjacencyInfo.h
../contrib/Open3DGC/o3dgcArithmeticCodec.cpp ../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
@ -1037,13 +1030,13 @@ ELSE(HUNTER_ENABLED)
../contrib/Open3DGC/o3dgcVector.inl ../contrib/Open3DGC/o3dgcVector.inl
) )
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS}) SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
ENDIF(HUNTER_ENABLED) ENDIF()
# Check dependencies for glTF importer with Open3DGC-compression. # Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file # RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block). # has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
FIND_PACKAGE(RT QUIET) FIND_PACKAGE(RT QUIET)
IF (NOT HUNTER_ENABLED AND (RT_FOUND OR MSVC)) IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR MSVC))
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 ) SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 ) ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
ELSE () ELSE ()
@ -1053,43 +1046,45 @@ ELSE ()
ENDIF () ENDIF ()
# RapidJSON # RapidJSON
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
hunter_add_package(RapidJSON) hunter_add_package(RapidJSON)
find_package(RapidJSON CONFIG REQUIRED) find_package(RapidJSON CONFIG REQUIRED)
ELSE(HUNTER_ENABLED) ELSE()
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" ) INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
INCLUDE_DIRECTORIES( "../contrib" ) INCLUDE_DIRECTORIES( "../contrib" )
ENDIF(HUNTER_ENABLED) ENDIF()
# VC2010 fixes # VC2010 fixes
if(MSVC10) if(MSVC10)
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF ) option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
if( VC10_STDINT_FIX ) if( VC10_STDINT_FIX )
ADD_DEFINITIONS( -D_STDINT ) ADD_DEFINITIONS( -D_STDINT )
endif( VC10_STDINT_FIX ) endif()
endif(MSVC10) endif()
ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT ) ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
if ( MSVC ) if ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS ) ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
endif ( MSVC ) endif ()
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND) if (UNZIP_FOUND)
SET (unzip_compile_SRCS "") SET (unzip_compile_SRCS "")
else (UNZIP_FOUND) else ()
SET (unzip_compile_SRCS ${unzip_SRCS}) SET (unzip_compile_SRCS ${unzip_SRCS})
INCLUDE_DIRECTORIES( "../contrib/unzip/" ) INCLUDE_DIRECTORIES( "../contrib/unzip/" )
endif (UNZIP_FOUND) endif ()
ENDIF(NOT HUNTER_ENABLED) ENDIF()
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}") MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}") MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}") if (NOT ASSIMP_NO_EXPORT)
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}") MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
endif()
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} ) SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
@ -1124,17 +1119,17 @@ SET( assimp_src
) )
ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD ) ADD_DEFINITIONS( -DOPENDDLPARSER_BUILD )
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
INCLUDE_DIRECTORIES( INCLUDE_DIRECTORIES(
${IRRXML_INCLUDE_DIR} ${IRRXML_INCLUDE_DIR}
../contrib/openddlparser/include ../contrib/openddlparser/include
) )
ENDIF(NOT HUNTER_ENABLED) ENDIF()
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET( assimp_src ${assimp_src} ${C4D_SRCS}) SET( assimp_src ${assimp_src} ${C4D_SRCS})
INCLUDE_DIRECTORIES(${C4D_INCLUDES}) INCLUDE_DIRECTORIES(${C4D_INCLUDES})
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF ()
ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::assimp ALIAS assimp) ADD_LIBRARY(assimp::assimp ALIAS assimp)
@ -1145,7 +1140,7 @@ TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<INSTALL_INTERFACE:include> $<INSTALL_INTERFACE:include>
) )
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
TARGET_LINK_LIBRARIES(assimp TARGET_LINK_LIBRARIES(assimp
PUBLIC PUBLIC
polyclipping::polyclipping polyclipping::polyclipping
@ -1158,21 +1153,21 @@ IF(HUNTER_ENABLED)
utf8::utf8 utf8::utf8
zip::zip zip::zip
) )
ELSE(HUNTER_ENABLED) ELSE()
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} ) TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
ENDIF(HUNTER_ENABLED) ENDIF()
if(ASSIMP_ANDROID_JNIIOSYSTEM) if(ASSIMP_ANDROID_JNIIOSYSTEM)
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI) set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/) add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
target_link_libraries(assimp android_jniiosystem) target_link_libraries(assimp android_jniiosystem)
endif(ASSIMP_ANDROID_JNIIOSYSTEM) endif()
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF ()
if( MSVC ) if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
@ -1218,7 +1213,7 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
) )
if (APPLE) if (APPLE)
if (BUILD_FRAMEWORK) if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE FRAMEWORK TRUE
FRAMEWORK_VERSION C FRAMEWORK_VERSION C
@ -1233,26 +1228,26 @@ if (APPLE)
"../${HEADER_PATH}/Compiler" "../${HEADER_PATH}/Compiler"
assimp.framework/Headers/Compiler assimp.framework/Headers/Compiler
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/") COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
ENDIF(BUILD_FRAMEWORK) ENDIF()
ENDIF(APPLE) ENDIF()
# Build against external unzip, or add ../contrib/unzip so # Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h" # assimp can #include "unzip.h"
IF(NOT HUNTER_ENABLED) IF(NOT ASSIMP_HUNTER_ENABLED)
if (UNZIP_FOUND) if (UNZIP_FOUND)
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS}) INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES}) TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
else (UNZIP_FOUND) else ()
INCLUDE_DIRECTORIES("../") INCLUDE_DIRECTORIES("../")
endif (UNZIP_FOUND) endif ()
ENDIF(NOT HUNTER_ENABLED) ENDIF()
# Add RT-extension library for glTF importer with Open3DGC-compression. # Add RT-extension library for glTF importer with Open3DGC-compression.
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC) IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY}) TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
ENDIF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC) ENDIF ()
IF(HUNTER_ENABLED) IF(ASSIMP_HUNTER_ENABLED)
INSTALL( TARGETS assimp INSTALL( TARGETS assimp
EXPORT "${TARGETS_EXPORT_NAME}" EXPORT "${TARGETS_EXPORT_NAME}"
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
@ -1261,14 +1256,14 @@ IF(HUNTER_ENABLED)
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT} COMPONENT ${LIBASSIMP_COMPONENT}
INCLUDES DESTINATION "include") INCLUDES DESTINATION "include")
ELSE(HUNTER_ENABLED) ELSE()
INSTALL( TARGETS assimp INSTALL( TARGETS assimp
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR} FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT}) COMPONENT ${LIBASSIMP_COMPONENT})
ENDIF(HUNTER_ENABLED) ENDIF()
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
@ -1276,7 +1271,7 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
COMPONENT assimp-dev) COMPONENT assimp-dev)
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM) ENDIF()
if(MSVC AND ASSIMP_INSTALL_PDB) if(MSVC AND ASSIMP_INSTALL_PDB)
# When only the static library is built, these properties must # When only the static library is built, these properties must

View File

@ -1015,8 +1015,8 @@ void COBImporter::ReadPolH_Binary(COB::Scene& out, StreamReaderLE& reader, const
// XXX backface culling flag is 0x10 in flags // XXX backface culling flag is 0x10 in flags
// hole? // hole?
bool hole; bool hole = (reader.GetI1() & 0x08) != 0;
if ((hole = (reader.GetI1() & 0x08) != 0)) { if ( hole ) {
// XXX Basically this should just work fine - then triangulator // XXX Basically this should just work fine - then triangulator
// should output properly triangulated data even for polygons // should output properly triangulated data even for polygons
// with holes. Test data specific to COB is needed to confirm it. // with holes. Test data specific to COB is needed to confirm it.

View File

@ -75,10 +75,10 @@ struct Face
// ------------------ // ------------------
/** COB chunk header information */ /** COB chunk header information */
const unsigned int NO_SIZE = UINT_MAX;
struct ChunkInfo struct ChunkInfo
{ {
enum {NO_SIZE=UINT_MAX};
ChunkInfo () ChunkInfo ()
: id (0) : id (0)
, parent_id (0) , parent_id (0)

View File

@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++; *ot++ = *buffer++;
*ot = '\0'; *ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data); nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
} }
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size()); anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

View File

@ -1335,32 +1335,34 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr; mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag(); PushTag();
std::string node_idstr; std::string cur_node_idstr;
for (size_t a = 0; a < anim->mNumChannels; ++a) { for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a]; const aiNodeAnim * nodeAnim = anim->mChannels[a];
// sanity check // sanity check
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue; if (nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys) {
continue;
}
{ {
node_idstr.clear(); cur_node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data; cur_node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string( "_matrix-input" ); cur_node_idstr += std::string("_matrix-input");
std::vector<ai_real> frames; std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) { for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime)); frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
} }
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size()); WriteFloatArray(cur_node_idstr, FloatType_Time, (const ai_real *)frames.data(), frames.size());
frames.clear(); frames.clear();
} }
{ {
node_idstr.clear(); cur_node_idstr.clear();
node_idstr += nodeAnim->mNodeName.data; cur_node_idstr += nodeAnim->mNodeName.data;
node_idstr += std::string("_matrix-output"); cur_node_idstr += std::string("_matrix-output");
std::vector<ai_real> keyframes; std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16); keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
@ -1385,7 +1387,7 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
} }
} }
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16); WriteFloatArray(cur_node_idstr, FloatType_Mat4x4, (const ai_real *)keyframes.data(), keyframes.size() / 16);
} }
{ {
@ -1401,16 +1403,16 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
} }
} }
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation"); const std::string cur_node_idstr2 = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = XMLIDEncode(node_idstr) + "-array"; std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array";
mOutput << startstr << "<source id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr; mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr;
PushTag(); PushTag();
// source array // source array
mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> "; mOutput << startstr << "<Name_array id=\"" << arrayId << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) { for( size_t aa = 0; aa < names.size(); ++aa ) {
mOutput << names[a] << " "; mOutput << names[aa] << " ";
} }
mOutput << "</Name_array>" << endstr; mOutput << "</Name_array>" << endstr;
@ -1672,13 +1674,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
PushTag(); PushTag();
mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr; mOutput << startstr << "<instance_material symbol=\"defaultMaterial\" target=\"#" << XMLIDEncode(materials[mesh->mMaterialIndex].name) << "\">" << endstr;
PushTag(); PushTag();
for( size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) for( size_t aa = 0; aa < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++aa )
{ {
if( mesh->HasTextureCoords( static_cast<unsigned int>(a) ) ) if( mesh->HasTextureCoords( static_cast<unsigned int>(aa) ) )
// semantic as in <texture texcoord=...> // semantic as in <texture texcoord=...>
// input_semantic as in <input semantic=...> // input_semantic as in <input semantic=...>
// input_set as in <input set=...> // input_set as in <input set=...>
mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << a << "\" input_semantic=\"TEXCOORD\" input_set=\"" << a << "\"/>" << endstr; mOutput << startstr << "<bind_vertex_input semantic=\"CHANNEL" << aa << "\" input_semantic=\"TEXCOORD\" input_set=\"" << aa << "\"/>" << endstr;
} }
PopTag(); PopTag();
mOutput << startstr << "</instance_material>" << endstr; mOutput << startstr << "</instance_material>" << endstr;

View File

@ -714,8 +714,8 @@ void ColladaParser::ReadAnimation(Collada::Animation* pParent)
else if (IsElement("sampler")) else if (IsElement("sampler"))
{ {
// read the ID to assign the corresponding collada channel afterwards. // read the ID to assign the corresponding collada channel afterwards.
int indexID = GetAttribute("id"); int indexId = GetAttribute("id");
std::string id = mReader->getAttributeValue(indexID); std::string id = mReader->getAttributeValue(indexId);
ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first; ChannelMap::iterator newChannel = channels.insert(std::make_pair(id, AnimationChannel())).first;
// have it read into a channel // have it read into a channel
@ -3339,13 +3339,12 @@ void ColladaParser::TestClosing(const char* pName) {
// Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes // Returns the index of the named attribute or -1 if not found. Does not throw, therefore useful for optional attributes
int ColladaParser::GetAttribute(const char* pAttr) const { int ColladaParser::GetAttribute(const char* pAttr) const {
int index = TestAttribute(pAttr); int index = TestAttribute(pAttr);
if (index != -1) { if (index == -1) {
return index; ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">.");
} }
// attribute not found -> throw an exception // attribute not found -> throw an exception
ThrowException(format() << "Expected attribute \"" << pAttr << "\" for element <" << mReader->getNodeName() << ">."); return index;
return -1;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

File diff suppressed because it is too large Load Diff

View File

@ -146,7 +146,7 @@ aiScene* BaseImporter::ReadFile(Importer* pImp, const std::string& pFile, IOSyst
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BaseImporter::SetupProperties(const Importer* pImp) void BaseImporter::SetupProperties(const Importer* )
{ {
// the default implementation does nothing // the default implementation does nothing
} }

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of BaseProcess */ /** @file Implementation of BaseProcess */
#include <assimp/BaseImporter.h>
#include "BaseProcess.h" #include "BaseProcess.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include "Importer.h" #include "Importer.h"
#include <assimp/BaseImporter.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
BaseProcess::BaseProcess() AI_NO_EXCEPT BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared() : shared(),
, progress() progress() {
{ // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
BaseProcess::~BaseProcess() BaseProcess::~BaseProcess() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BaseProcess::ExecuteOnScene( Importer* pImp) void BaseProcess::ExecuteOnScene(Importer *pImp) {
{ ai_assert( nullptr != pImp );
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene); ai_assert( nullptr != pImp->Pimpl()->mScene);
progress = pImp->GetProgressHandler(); progress = pImp->GetProgressHandler();
ai_assert(progress); ai_assert(nullptr != progress);
SetupProperties( pImp ); SetupProperties(pImp);
// catch exceptions thrown inside the PostProcess-Step // catch exceptions thrown inside the PostProcess-Step
try try {
{
Execute(pImp->Pimpl()->mScene); Execute(pImp->Pimpl()->mScene);
} catch( const std::exception& err ) { } catch (const std::exception &err) {
// extract error description // extract error description
pImp->Pimpl()->mErrorString = err.what(); pImp->Pimpl()->mErrorString = err.what();
@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BaseProcess::SetupProperties(const Importer* /*pImp*/) void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
{
// the default implementation does nothing // the default implementation does nothing
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BaseProcess::RequireVerboseFormat() const bool BaseProcess::RequireVerboseFormat() const {
{
return true; return true;
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,9 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_BASEPROCESS_H #ifndef INCLUDED_AI_BASEPROCESS_H
#define INCLUDED_AI_BASEPROCESS_H #define INCLUDED_AI_BASEPROCESS_H
#include <map>
#include <assimp/GenericProperty.h> #include <assimp/GenericProperty.h>
#include <map>
struct aiScene; struct aiScene;
namespace Assimp { namespace Assimp {
@ -60,64 +60,50 @@ class Importer;
* to provide additional information to other steps. This is primarily * to provide additional information to other steps. This is primarily
* intended for cross-step optimizations. * intended for cross-step optimizations.
*/ */
class SharedPostProcessInfo class SharedPostProcessInfo {
{
public: public:
struct Base {
struct Base virtual ~Base() {}
{
virtual ~Base()
{}
}; };
//! Represents data that is allocated on the heap, thus needs to be deleted //! Represents data that is allocated on the heap, thus needs to be deleted
template <typename T> template <typename T>
struct THeapData : public Base struct THeapData : public Base {
{ explicit THeapData(T *in) :
explicit THeapData(T* in) data(in) {}
: data (in)
{}
~THeapData() ~THeapData() {
{
delete data; delete data;
} }
T* data; T *data;
}; };
//! Represents static, by-value data not allocated on the heap //! Represents static, by-value data not allocated on the heap
template <typename T> template <typename T>
struct TStaticData : public Base struct TStaticData : public Base {
{ explicit TStaticData(T in) :
explicit TStaticData(T in) data(in) {}
: data (in)
{}
~TStaticData() ~TStaticData() {}
{}
T data; T data;
}; };
// some typedefs for cleaner code // some typedefs for cleaner code
typedef unsigned int KeyType; typedef unsigned int KeyType;
typedef std::map<KeyType, Base*> PropertyMap; typedef std::map<KeyType, Base *> PropertyMap;
public: public:
//! Destructor //! Destructor
~SharedPostProcessInfo() ~SharedPostProcessInfo() {
{
Clean(); Clean();
} }
//! Remove all stored properties from the table //! Remove all stored properties from the table
void Clean() void Clean() {
{
// invoke the virtual destructor for all stored properties // invoke the virtual destructor for all stored properties
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end(); for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
it != end; ++it) it != end; ++it) {
{
delete (*it).second; delete (*it).second;
} }
pmap.clear(); pmap.clear();
@ -125,24 +111,21 @@ public:
//! Add a heap property to the list //! Add a heap property to the list
template <typename T> template <typename T>
void AddProperty( const char* name, T* in ){ void AddProperty(const char *name, T *in) {
AddProperty(name,(Base*)new THeapData<T>(in)); AddProperty(name, (Base *)new THeapData<T>(in));
} }
//! Add a static by-value property to the list //! Add a static by-value property to the list
template <typename T> template <typename T>
void AddProperty( const char* name, T in ){ void AddProperty(const char *name, T in) {
AddProperty(name,(Base*)new TStaticData<T>(in)); AddProperty(name, (Base *)new TStaticData<T>(in));
} }
//! Get a heap property //! Get a heap property
template <typename T> template <typename T>
bool GetProperty( const char* name, T*& out ) const bool GetProperty(const char *name, T *&out) const {
{ THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name); if (!t) {
if(!t)
{
out = NULL; out = NULL;
return false; return false;
} }
@ -152,53 +135,34 @@ public:
//! Get a static, by-value property //! Get a static, by-value property
template <typename T> template <typename T>
bool GetProperty( const char* name, T& out ) const bool GetProperty(const char *name, T &out) const {
{ TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name); if ( nullptr == t) {
if(!t)return false; return false;
}
out = t->data; out = t->data;
return true; return true;
} }
//! Remove a property of a specific type //! Remove a property of a specific type
void RemoveProperty( const char* name) { void RemoveProperty(const char *name) {
SetGenericPropertyPtr<Base>(pmap,name,NULL); SetGenericPropertyPtr<Base>(pmap, name, nullptr );
} }
private: private:
void AddProperty(const char *name, Base *data) {
void AddProperty( const char* name, Base* data) { SetGenericPropertyPtr<Base>(pmap, name, data);
SetGenericPropertyPtr<Base>(pmap,name,data);
} }
Base* GetPropertyInternal( const char* name) const { Base *GetPropertyInternal(const char *name) const {
return GetGenericProperty<Base*>(pmap,name,NULL); return GetGenericProperty<Base *>(pmap, name, nullptr );
} }
private: private:
//! Map of all stored properties //! Map of all stored properties
PropertyMap pmap; PropertyMap pmap;
}; };
#if 0
// ---------------------------------------------------------------------------
/** @brief Represents a dependency table for a postprocessing steps.
*
* For future use.
*/
struct PPDependencyTable
{
unsigned int execute_me_before_these;
unsigned int execute_me_after_these;
unsigned int only_if_these_are_not_specified;
unsigned int mutually_exclusive_with;
};
#endif
#define AI_SPP_SPATIAL_SORT "$Spat" #define AI_SPP_SPATIAL_SORT "$Spat"
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
@ -228,7 +192,7 @@ public:
* @return true if the process is present in this flag fields, * @return true if the process is present in this flag fields,
* false if not. * false if not.
*/ */
virtual bool IsActive( unsigned int pFlags) const = 0; virtual bool IsActive(unsigned int pFlags) const = 0;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Check whether this step expects its input vertex data to be /** Check whether this step expects its input vertex data to be
@ -241,14 +205,14 @@ public:
* the object pointer will be set to NULL). * the object pointer will be set to NULL).
* @param pImp Importer instance (pImp->mScene must be valid) * @param pImp Importer instance (pImp->mScene must be valid)
*/ */
void ExecuteOnScene( Importer* pImp); void ExecuteOnScene(Importer *pImp);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ExecuteOnScene(). /** Called prior to ExecuteOnScene().
* The function is a request to the process to update its configuration * The function is a request to the process to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
virtual void SetupProperties(const Importer* pImp); virtual void SetupProperties(const Importer *pImp);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Executes the post processing step on the given imported data. /** Executes the post processing step on the given imported data.
@ -256,35 +220,32 @@ public:
* This method must be implemented by deriving classes. * This method must be implemented by deriving classes.
* @param pScene The imported data to work at. * @param pScene The imported data to work at.
*/ */
virtual void Execute( aiScene* pScene) = 0; virtual void Execute(aiScene *pScene) = 0;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Assign a new SharedPostProcessInfo to the step. This object /** Assign a new SharedPostProcessInfo to the step. This object
* allows multiple postprocess steps to share data. * allows multiple postprocess steps to share data.
* @param sh May be NULL * @param sh May be NULL
*/ */
inline void SetSharedData(SharedPostProcessInfo* sh) { inline void SetSharedData(SharedPostProcessInfo *sh) {
shared = sh; shared = sh;
} }
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Get the shared data that is assigned to the step. /** Get the shared data that is assigned to the step.
*/ */
inline SharedPostProcessInfo* GetSharedData() { inline SharedPostProcessInfo *GetSharedData() {
return shared; return shared;
} }
protected: protected:
/** See the doc of #SharedPostProcessInfo for more details */ /** See the doc of #SharedPostProcessInfo for more details */
SharedPostProcessInfo* shared; SharedPostProcessInfo *shared;
/** Currently active progress handler */ /** Currently active progress handler */
ProgressHandler* progress; ProgressHandler *progress;
}; };
} // end of namespace Assimp } // end of namespace Assimp
#endif // AI_BASEPROCESS_H_INC #endif // AI_BASEPROCESS_H_INC

View File

@ -70,7 +70,7 @@ namespace
template<> template<>
size_t select_ftell<8>(FILE* file) size_t select_ftell<8>(FILE* file)
{ {
return ::_ftelli64(file); return (size_t)::_ftelli64(file);
} }
template<> template<>

View File

@ -44,26 +44,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/DefaultIOSystem.h>
#include <assimp/DefaultIOStream.h> #include <assimp/DefaultIOStream.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/DefaultIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <stdlib.h> #include <stdlib.h>
#include <assimp/DefaultLogger.hpp>
#ifdef __unix__ #ifdef __unix__
#include <sys/param.h> # include <stdlib.h>
#include <stdlib.h> # include <sys/param.h>
#endif #endif
#ifdef _WIN32 #ifdef _WIN32
#include <windows.h> # include <windows.h>
#endif #endif
using namespace Assimp; using namespace Assimp;
#ifdef _WIN32 #ifdef _WIN32
static std::wstring Utf8ToWide(const char* in) static std::wstring Utf8ToWide(const char *in) {
{
int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0); int size = MultiByteToWideChar(CP_UTF8, 0, in, -1, nullptr, 0);
// size includes terminating null; std::wstring adds null automatically // size includes terminating null; std::wstring adds null automatically
std::wstring out(static_cast<size_t>(size) - 1, L'\0'); std::wstring out(static_cast<size_t>(size) - 1, L'\0');
@ -71,8 +70,7 @@ static std::wstring Utf8ToWide(const char* in)
return out; return out;
} }
static std::string WideToUtf8(const wchar_t* in) static std::string WideToUtf8(const wchar_t *in) {
{
int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr); int size = WideCharToMultiByte(CP_UTF8, 0, in, -1, nullptr, 0, nullptr, nullptr);
// size includes terminating null; std::string adds null automatically // size includes terminating null; std::string adds null automatically
std::string out(static_cast<size_t>(size) - 1, '\0'); std::string out(static_cast<size_t>(size) - 1, '\0');
@ -83,52 +81,51 @@ static std::string WideToUtf8(const wchar_t* in)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path. // Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists(const char* pFile) const bool DefaultIOSystem::Exists(const char *pFile) const {
{
#ifdef _WIN32 #ifdef _WIN32
struct __stat64 filestat; struct __stat64 filestat;
if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) { if (_wstat64(Utf8ToWide(pFile).c_str(), &filestat) != 0) {
return false; return false;
} }
#else #else
FILE* file = ::fopen(pFile, "rb"); FILE *file = ::fopen(pFile, "rb");
if (!file) if (!file) {
return false; return false;
}
::fclose(file); ::fclose(file);
#endif #endif
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Open a new file with a given path. // Open a new file with a given path.
IOStream* DefaultIOSystem::Open(const char* strFile, const char* strMode) IOStream *DefaultIOSystem::Open(const char *strFile, const char *strMode) {
{
ai_assert(strFile != nullptr); ai_assert(strFile != nullptr);
ai_assert(strMode != nullptr); ai_assert(strMode != nullptr);
FILE* file; FILE *file;
#ifdef _WIN32 #ifdef _WIN32
file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str()); file = ::_wfopen(Utf8ToWide(strFile).c_str(), Utf8ToWide(strMode).c_str());
#else #else
file = ::fopen(strFile, strMode); file = ::fopen(strFile, strMode);
#endif #endif
if (!file) if (!file) {
return nullptr; return nullptr;
}
return new DefaultIOStream(file, strFile); return new DefaultIOStream(file, strFile);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Closes the given file and releases all resources associated with it. // Closes the given file and releases all resources associated with it.
void DefaultIOSystem::Close(IOStream* pFile) void DefaultIOSystem::Close(IOStream *pFile) {
{
delete pFile; delete pFile;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the operation specific directory separator // Returns the operation specific directory separator
char DefaultIOSystem::getOsSeparator() const char DefaultIOSystem::getOsSeparator() const {
{
#ifndef _WIN32 #ifndef _WIN32
return '/'; return '/';
#else #else
@ -138,25 +135,23 @@ char DefaultIOSystem::getOsSeparator() const
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// IOSystem default implementation (ComparePaths isn't a pure virtual function) // IOSystem default implementation (ComparePaths isn't a pure virtual function)
bool IOSystem::ComparePaths(const char* one, const char* second) const bool IOSystem::ComparePaths(const char *one, const char *second) const {
{
return !ASSIMP_stricmp(one, second); return !ASSIMP_stricmp(one, second);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path // Convert a relative path into an absolute path
inline static std::string MakeAbsolutePath(const char* in) inline static std::string MakeAbsolutePath(const char *in) {
{
ai_assert(in); ai_assert(in);
std::string out; std::string out;
#ifdef _WIN32 #ifdef _WIN32
wchar_t* ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0); wchar_t *ret = ::_wfullpath(nullptr, Utf8ToWide(in).c_str(), 0);
if (ret) { if (ret) {
out = WideToUtf8(ret); out = WideToUtf8(ret);
free(ret); free(ret);
} }
#else #else
char* ret = realpath(in, nullptr); char *ret = realpath(in, nullptr);
if (ret) { if (ret) {
out = ret; out = ret;
free(ret); free(ret);
@ -173,8 +168,7 @@ inline static std::string MakeAbsolutePath(const char* in)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// DefaultIOSystem's more specialized implementation // DefaultIOSystem's more specialized implementation
bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const bool DefaultIOSystem::ComparePaths(const char *one, const char *second) const {
{
// chances are quite good both paths are formatted identically, // chances are quite good both paths are formatted identically,
// so we can hopefully return here already // so we can hopefully return here already
if (!ASSIMP_stricmp(one, second)) if (!ASSIMP_stricmp(one, second))
@ -187,8 +181,7 @@ bool DefaultIOSystem::ComparePaths(const char* one, const char* second) const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::fileName(const std::string& path) std::string DefaultIOSystem::fileName(const std::string &path) {
{
std::string ret = path; std::string ret = path;
std::size_t last = ret.find_last_of("\\/"); std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(last + 1); if (last != std::string::npos) ret = ret.substr(last + 1);
@ -196,8 +189,7 @@ std::string DefaultIOSystem::fileName(const std::string& path)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::completeBaseName(const std::string& path) std::string DefaultIOSystem::completeBaseName(const std::string &path) {
{
std::string ret = fileName(path); std::string ret = fileName(path);
std::size_t pos = ret.find_last_of('.'); std::size_t pos = ret.find_last_of('.');
if (pos != std::string::npos) ret = ret.substr(0, pos); if (pos != std::string::npos) ret = ret.substr(0, pos);
@ -205,8 +197,7 @@ std::string DefaultIOSystem::completeBaseName(const std::string& path)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string DefaultIOSystem::absolutePath(const std::string& path) std::string DefaultIOSystem::absolutePath(const std::string &path) {
{
std::string ret = path; std::string ret = path;
std::size_t last = ret.find_last_of("\\/"); std::size_t last = ret.find_last_of("\\/");
if (last != std::string::npos) ret = ret.substr(0, last); if (last != std::string::npos) ret = ret.substr(0, last);

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -76,36 +74,70 @@ Here we implement only the C++ interface (Assimp::Exporter).
namespace Assimp { namespace Assimp {
#ifdef _WIN32
# pragma warning( disable : 4800 )
#endif // _WIN32
// PostStepRegistry.cpp // PostStepRegistry.cpp
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out); void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype // Exporter worker function prototypes. Do not use const, because some exporter need to convert
// do not use const, because some exporter need to convert the scene temporary // the scene temporary
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* ); void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*); void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
#endif
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) { static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -200,9 +198,9 @@ corresponding preprocessor flag to selectively disable formats.
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER #ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
# include "M3D/M3DImporter.h" # include "M3D/M3DImporter.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
# include "Importer/StepFile/StepFileImporter.h" //# include "Importer/StepFile/StepFileImporter.h"
#endif //#endif
namespace Assimp { namespace Assimp {
@ -361,9 +359,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER #ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
out.push_back( new MMDImporter() ); out.push_back( new MMDImporter() );
#endif #endif
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER //#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
out.push_back(new StepFile::StepFileImporter()); // out.push_back(new StepFile::StepFileImporter());
#endif //#endif
} }
/** will delete all registered importers. */ /** will delete all registered importers. */

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@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
# include "PostProcessing/OptimizeGraph.h" # include "PostProcessing/OptimizeGraph.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS #ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
# include "Common/SplitByBoneCountProcess.h" # include "PostProcessing/SplitByBoneCountProcess.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS #ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
# include "PostProcessing/DeboneProcess.h" # include "PostProcessing/DeboneProcess.h"

View File

@ -994,8 +994,7 @@ void SceneCombiner::CopySceneFlat(aiScene** _dest,const aiScene* src) {
} else { } else {
*_dest = new aiScene(); *_dest = new aiScene();
} }
CopyScene(_dest, src, false);
::memcpy(*_dest,src,sizeof(aiScene));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,67 +48,60 @@ using namespace Assimp;
// CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8. // CHAR_BIT seems to be defined under MVSC, but not under GCC. Pray that the correct value is 8.
#ifndef CHAR_BIT #ifndef CHAR_BIT
# define CHAR_BIT 8 #define CHAR_BIT 8
#endif #endif
const aiVector3D PlaneInit(0.8523f, 0.34321f, 0.5736f);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructs a spatially sorted representation from the given position array. // Constructs a spatially sorted representation from the given position array.
SpatialSort::SpatialSort( const aiVector3D* pPositions, unsigned int pNumPositions, // define the reference plane. We choose some arbitrary vector away from all basic axises
unsigned int pElementOffset) // in the hope that no model spreads all its vertices along this plane.
SpatialSort::SpatialSort(const aiVector3D *pPositions, unsigned int pNumPositions, unsigned int pElementOffset) :
// define the reference plane. We choose some arbitrary vector away from all basic axises mPlaneNormal(PlaneInit) {
// in the hope that no model spreads all its vertices along this plane.
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f)
{
mPlaneNormal.Normalize(); mPlaneNormal.Normalize();
Fill(pPositions,pNumPositions,pElementOffset); Fill(pPositions, pNumPositions, pElementOffset);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
SpatialSort :: SpatialSort() SpatialSort::SpatialSort() :
: mPlaneNormal(0.8523f, 0.34321f, 0.5736f) mPlaneNormal(PlaneInit) {
{
mPlaneNormal.Normalize(); mPlaneNormal.Normalize();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor // Destructor
SpatialSort::~SpatialSort() SpatialSort::~SpatialSort() {
{ // empty
// nothing to do here, everything destructs automatically
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort::Fill( const aiVector3D* pPositions, unsigned int pNumPositions, void SpatialSort::Fill(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,
bool pFinalize /*= true */) bool pFinalize /*= true */) {
{
mPositions.clear(); mPositions.clear();
Append(pPositions,pNumPositions,pElementOffset,pFinalize); Append(pPositions, pNumPositions, pElementOffset, pFinalize);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort :: Finalize() void SpatialSort::Finalize() {
{ std::sort(mPositions.begin(), mPositions.end());
std::sort( mPositions.begin(), mPositions.end());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositions, void SpatialSort::Append(const aiVector3D *pPositions, unsigned int pNumPositions,
unsigned int pElementOffset, unsigned int pElementOffset,
bool pFinalize /*= true */) bool pFinalize /*= true */) {
{
// store references to all given positions along with their distance to the reference plane // store references to all given positions along with their distance to the reference plane
const size_t initial = mPositions.size(); const size_t initial = mPositions.size();
mPositions.reserve(initial + (pFinalize?pNumPositions:pNumPositions*2)); mPositions.reserve(initial + (pFinalize ? pNumPositions : pNumPositions * 2));
for( unsigned int a = 0; a < pNumPositions; a++) for (unsigned int a = 0; a < pNumPositions; a++) {
{ const char *tempPointer = reinterpret_cast<const char *>(pPositions);
const char* tempPointer = reinterpret_cast<const char*> (pPositions); const aiVector3D *vec = reinterpret_cast<const aiVector3D *>(tempPointer + a * pElementOffset);
const aiVector3D* vec = reinterpret_cast<const aiVector3D*> (tempPointer + a * pElementOffset);
// store position by index and distance // store position by index and distance
ai_real distance = *vec * mPlaneNormal; ai_real distance = *vec * mPlaneNormal;
mPositions.push_back( Entry( static_cast<unsigned int>(a+initial), *vec, distance)); mPositions.push_back(Entry(static_cast<unsigned int>(a + initial), *vec, distance));
} }
if (pFinalize) { if (pFinalize) {
@ -121,9 +112,8 @@ void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositio
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns an iterator for all positions close to the given position. // Returns an iterator for all positions close to the given position.
void SpatialSort::FindPositions( const aiVector3D& pPosition, void SpatialSort::FindPositions(const aiVector3D &pPosition,
ai_real pRadius, std::vector<unsigned int>& poResults) const ai_real pRadius, std::vector<unsigned int> &poResults) const {
{
const ai_real dist = pPosition * mPlaneNormal; const ai_real dist = pPosition * mPlaneNormal;
const ai_real minDist = dist - pRadius, maxDist = dist + pRadius; const ai_real minDist = dist - pRadius, maxDist = dist + pRadius;
@ -131,19 +121,18 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
poResults.clear(); poResults.clear();
// quick check for positions outside the range // quick check for positions outside the range
if( mPositions.size() == 0) if (mPositions.size() == 0)
return; return;
if( maxDist < mPositions.front().mDistance) if (maxDist < mPositions.front().mDistance)
return; return;
if( minDist > mPositions.back().mDistance) if (minDist > mPositions.back().mDistance)
return; return;
// do a binary search for the minimal distance to start the iteration there // do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2; unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1) while (binaryStepSize > 1) {
{ if (mPositions[index].mDistance < minDist)
if( mPositions[index].mDistance < minDist)
index += binaryStepSize; index += binaryStepSize;
else else
index -= binaryStepSize; index -= binaryStepSize;
@ -153,21 +142,20 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
// depending on the direction of the last step we need to single step a bit back or forth // depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range // to find the actual beginning element of the range
while( index > 0 && mPositions[index].mDistance > minDist) while (index > 0 && mPositions[index].mDistance > minDist)
index--; index--;
while( index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist) while (index < (mPositions.size() - 1) && mPositions[index].mDistance < minDist)
index++; index++;
// Mow start iterating from there until the first position lays outside of the distance range. // Mow start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the given radius to the result aray // Add all positions inside the distance range within the given radius to the result aray
std::vector<Entry>::const_iterator it = mPositions.begin() + index; std::vector<Entry>::const_iterator it = mPositions.begin() + index;
const ai_real pSquared = pRadius*pRadius; const ai_real pSquared = pRadius * pRadius;
while( it->mDistance < maxDist) while (it->mDistance < maxDist) {
{ if ((it->mPosition - pPosition).SquareLength() < pSquared)
if( (it->mPosition - pPosition).SquareLength() < pSquared) poResults.push_back(it->mIndex);
poResults.push_back( it->mIndex);
++it; ++it;
if( it == mPositions.end()) if (it == mPositions.end())
break; break;
} }
@ -176,34 +164,36 @@ void SpatialSort::FindPositions( const aiVector3D& pPosition,
namespace { namespace {
// Binary, signed-integer representation of a single-precision floating-point value. // Binary, signed-integer representation of a single-precision floating-point value.
// IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are // IEEE 754 says: "If two floating-point numbers in the same format are ordered then they are
// ordered the same way when their bits are reinterpreted as sign-magnitude integers." // ordered the same way when their bits are reinterpreted as sign-magnitude integers."
// This allows us to convert all floating-point numbers to signed integers of arbitrary size // This allows us to convert all floating-point numbers to signed integers of arbitrary size
// and then use them to work with ULPs (Units in the Last Place, for high-precision // and then use them to work with ULPs (Units in the Last Place, for high-precision
// computations) or to compare them (integer comparisons are faster than floating-point // computations) or to compare them (integer comparisons are faster than floating-point
// comparisons on many platforms). // comparisons on many platforms).
typedef ai_int BinFloat; typedef ai_int BinFloat;
// -------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------
// Converts the bit pattern of a floating-point number to its signed integer representation. // Converts the bit pattern of a floating-point number to its signed integer representation.
BinFloat ToBinary( const ai_real & pValue) { BinFloat ToBinary(const ai_real &pValue) {
// If this assertion fails, signed int is not big enough to store a float on your platform. // If this assertion fails, signed int is not big enough to store a float on your platform.
// Please correct the declaration of BinFloat a few lines above - but do it in a portable, // Please correct the declaration of BinFloat a few lines above - but do it in a portable,
// #ifdef'd manner! // #ifdef'd manner!
static_assert( sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)"); static_assert(sizeof(BinFloat) >= sizeof(ai_real), "sizeof(BinFloat) >= sizeof(ai_real)");
#if defined( _MSC_VER) #if defined(_MSC_VER)
// If this assertion fails, Visual C++ has finally moved to ILP64. This means that this // If this assertion fails, Visual C++ has finally moved to ILP64. This means that this
// code has just become legacy code! Find out the current value of _MSC_VER and modify // code has just become legacy code! Find out the current value of _MSC_VER and modify
// the #if above so it evaluates false on the current and all upcoming VC versions (or // the #if above so it evaluates false on the current and all upcoming VC versions (or
// on the current platform, if LP64 or LLP64 are still used on other platforms). // on the current platform, if LP64 or LLP64 are still used on other platforms).
static_assert( sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)"); static_assert(sizeof(BinFloat) == sizeof(ai_real), "sizeof(BinFloat) == sizeof(ai_real)");
// This works best on Visual C++, but other compilers have their problems with it. // This works best on Visual C++, but other compilers have their problems with it.
const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue); const BinFloat binValue = reinterpret_cast<BinFloat const &>(pValue);
#else //::memcpy(&binValue, &pValue, sizeof(pValue));
//return binValue;
#else
// On many compilers, reinterpreting a float address as an integer causes aliasing // On many compilers, reinterpreting a float address as an integer causes aliasing
// problems. This is an ugly but more or less safe way of doing it. // problems. This is an ugly but more or less safe way of doing it.
union { union {
@ -213,33 +203,35 @@ namespace {
conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float) conversion.asBin = 0; // zero empty space in case sizeof(BinFloat) > sizeof(float)
conversion.asFloat = pValue; conversion.asFloat = pValue;
const BinFloat binValue = conversion.asBin; const BinFloat binValue = conversion.asBin;
#endif #endif
// floating-point numbers are of sign-magnitude format, so find out what signed number // floating-point numbers are of sign-magnitude format, so find out what signed number
// representation we must convert negative values to. // representation we must convert negative values to.
// See http://en.wikipedia.org/wiki/Signed_number_representations. // See http://en.wikipedia.org/wiki/Signed_number_representations.
// Two's complement? // Two's complement?
if( (-42 == (~42 + 1)) && (binValue & 0x80000000)) bool DefaultValue = ((-42 == (~42 + 1)) && (binValue & 0x80000000));
bool OneComplement = ((-42 == ~42) && (binValue & 0x80000000));
bool SignedMagnitude = ((-42 == (42 | (-0))) && (binValue & 0x80000000));
if (DefaultValue)
return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue; return BinFloat(1 << (CHAR_BIT * sizeof(BinFloat) - 1)) - binValue;
// One's complement? // One's complement?
else if ( (-42 == ~42) && (binValue & 0x80000000)) else if (OneComplement)
return BinFloat(-0) - binValue; return BinFloat(-0) - binValue;
// Sign-magnitude? // Sign-magnitude?
else if( (-42 == (42 | (-0))) && (binValue & 0x80000000)) // -0 = 1000... binary else if (SignedMagnitude) // -0 = 1000... binary
return binValue; return binValue;
else else
return binValue; return binValue;
} }
} // namespace } // namespace
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Fills an array with indices of all positions identical to the given position. In opposite to // Fills an array with indices of all positions identical to the given position. In opposite to
// FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units. // FindPositions(), not an epsilon is used but a (very low) tolerance of four floating-point units.
void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition, void SpatialSort::FindIdenticalPositions(const aiVector3D &pPosition, std::vector<unsigned int> &poResults) const {
std::vector<unsigned int>& poResults) const
{
// Epsilons have a huge disadvantage: they are of constant precision, while floating-point // Epsilons have a huge disadvantage: they are of constant precision, while floating-point
// values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but // values are of log2 precision. If you apply e=0.01 to 100, the epsilon is rather small, but
// if you apply it to 0.001, it is enormous. // if you apply it to 0.001, it is enormous.
@ -265,20 +257,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// Convert the plane distance to its signed integer representation so the ULPs tolerance can be // Convert the plane distance to its signed integer representation so the ULPs tolerance can be
// applied. For some reason, VC won't optimize two calls of the bit pattern conversion. // applied. For some reason, VC won't optimize two calls of the bit pattern conversion.
const BinFloat minDistBinary = ToBinary( pPosition * mPlaneNormal) - distanceToleranceInULPs; const BinFloat minDistBinary = ToBinary(pPosition * mPlaneNormal) - distanceToleranceInULPs;
const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs; const BinFloat maxDistBinary = minDistBinary + 2 * distanceToleranceInULPs;
// clear the array in this strange fashion because a simple clear() would also deallocate // clear the array in this strange fashion because a simple clear() would also deallocate
// the array which we want to avoid // the array which we want to avoid
poResults.resize( 0 ); poResults.resize(0);
// do a binary search for the minimal distance to start the iteration there // do a binary search for the minimal distance to start the iteration there
unsigned int index = (unsigned int)mPositions.size() / 2; unsigned int index = (unsigned int)mPositions.size() / 2;
unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4; unsigned int binaryStepSize = (unsigned int)mPositions.size() / 4;
while( binaryStepSize > 1) while (binaryStepSize > 1) {
{
// Ugly, but conditional jumps are faster with integers than with floats // Ugly, but conditional jumps are faster with integers than with floats
if( minDistBinary > ToBinary(mPositions[index].mDistance)) if (minDistBinary > ToBinary(mPositions[index].mDistance))
index += binaryStepSize; index += binaryStepSize;
else else
index -= binaryStepSize; index -= binaryStepSize;
@ -288,20 +279,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
// depending on the direction of the last step we need to single step a bit back or forth // depending on the direction of the last step we need to single step a bit back or forth
// to find the actual beginning element of the range // to find the actual beginning element of the range
while( index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance) ) while (index > 0 && minDistBinary < ToBinary(mPositions[index].mDistance))
index--; index--;
while( index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance)) while (index < (mPositions.size() - 1) && minDistBinary > ToBinary(mPositions[index].mDistance))
index++; index++;
// Now start iterating from there until the first position lays outside of the distance range. // Now start iterating from there until the first position lays outside of the distance range.
// Add all positions inside the distance range within the tolerance to the result array // Add all positions inside the distance range within the tolerance to the result array
std::vector<Entry>::const_iterator it = mPositions.begin() + index; std::vector<Entry>::const_iterator it = mPositions.begin() + index;
while( ToBinary(it->mDistance) < maxDistBinary) while (ToBinary(it->mDistance) < maxDistBinary) {
{ if (distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
if( distance3DToleranceInULPs >= ToBinary((it->mPosition - pPosition).SquareLength()))
poResults.push_back(it->mIndex); poResults.push_back(it->mIndex);
++it; ++it;
if( it == mPositions.end()) if (it == mPositions.end())
break; break;
} }
@ -309,22 +299,19 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill, ai_real pRadius) const unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int> &fill, ai_real pRadius) const {
{ fill.resize(mPositions.size(), UINT_MAX);
fill.resize(mPositions.size(),UINT_MAX);
ai_real dist, maxDist; ai_real dist, maxDist;
unsigned int t=0; unsigned int t = 0;
const ai_real pSquared = pRadius*pRadius; const ai_real pSquared = pRadius * pRadius;
for (size_t i = 0; i < mPositions.size();) { for (size_t i = 0; i < mPositions.size();) {
dist = mPositions[i].mPosition * mPlaneNormal; dist = mPositions[i].mPosition * mPlaneNormal;
maxDist = dist + pRadius; maxDist = dist + pRadius;
fill[mPositions[i].mIndex] = t; fill[mPositions[i].mIndex] = t;
const aiVector3D& oldpos = mPositions[i].mPosition; const aiVector3D &oldpos = mPositions[i].mPosition;
for (++i; i < fill.size() && mPositions[i].mDistance < maxDist for (++i; i < fill.size() && mPositions[i].mDistance < maxDist && (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i) {
&& (mPositions[i].mPosition - oldpos).SquareLength() < pSquared; ++i)
{
fill[mPositions[i].mIndex] = t; fill[mPositions[i].mIndex] = t;
} }
++t; ++t;
@ -334,7 +321,7 @@ unsigned int SpatialSort::GenerateMappingTable(std::vector<unsigned int>& fill,
// debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1 // debug invariant: mPositions[i].mIndex values must range from 0 to mPositions.size()-1
for (size_t i = 0; i < fill.size(); ++i) { for (size_t i = 0; i < fill.size(); ++i) {
ai_assert(fill[i]<mPositions.size()); ai_assert(fill[i] < mPositions.size());
} }
#endif #endif

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@ -53,6 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
void mydummy() {} void mydummy() {}
#ifdef _WIN32
# pragma warning( disable : 4709 )
#endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The /** Subdivider stub class to implement the Catmull-Clarke subdivision algorithm. The
* implementation is basing on recursive refinement. Directly evaluating the result is also * implementation is basing on recursive refinement. Directly evaluating the result is also

View File

@ -42,27 +42,26 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Actually just a dummy, used by the compiler to build the precompiled header. // Actually just a dummy, used by the compiler to build the precompiled header.
#include <assimp/version.h>
#include <assimp/scene.h>
#include "ScenePrivate.h" #include "ScenePrivate.h"
#include <assimp/scene.h>
#include <assimp/version.h>
#include "revision.h" #include "revision.h"
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Legal information string - don't remove this. // Legal information string - don't remove this.
static const char* LEGAL_INFORMATION = static const char *LEGAL_INFORMATION =
"Open Asset Import Library (Assimp).\n" "Open Asset Import Library (Assimp).\n"
"A free C/C++ library to import various 3D file formats into applications\n\n" "A free C/C++ library to import various 3D file formats into applications\n\n"
"(c) 2006-2020, assimp team\n" "(c) 2006-2020, assimp team\n"
"License under the terms and conditions of the 3-clause BSD license\n" "License under the terms and conditions of the 3-clause BSD license\n"
"http://assimp.org\n" "http://assimp.org\n";
;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get legal string // Get legal string
ASSIMP_API const char* aiGetLegalString () { ASSIMP_API const char *aiGetLegalString() {
return LEGAL_INFORMATION; return LEGAL_INFORMATION;
} }
@ -74,19 +73,19 @@ ASSIMP_API unsigned int aiGetVersionPatch() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp minor version // Get Assimp minor version
ASSIMP_API unsigned int aiGetVersionMinor () { ASSIMP_API unsigned int aiGetVersionMinor() {
return VER_MINOR; return VER_MINOR;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get Assimp major version // Get Assimp major version
ASSIMP_API unsigned int aiGetVersionMajor () { ASSIMP_API unsigned int aiGetVersionMajor() {
return VER_MAJOR; return VER_MAJOR;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get flags used for compilation // Get flags used for compilation
ASSIMP_API unsigned int aiGetCompileFlags () { ASSIMP_API unsigned int aiGetCompileFlags() {
unsigned int flags = 0; unsigned int flags = 0;
@ -119,23 +118,8 @@ ASSIMP_API const char *aiGetBranchName() {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
ASSIMP_API aiScene::aiScene() ASSIMP_API aiScene::aiScene() :
: mFlags(0) mFlags(0), mRootNode(nullptr), mNumMeshes(0), mMeshes(nullptr), mNumMaterials(0), mMaterials(nullptr), mNumAnimations(0), mAnimations(nullptr), mNumTextures(0), mTextures(nullptr), mNumLights(0), mLights(nullptr), mNumCameras(0), mCameras(nullptr), mMetaData(nullptr), mPrivate(new Assimp::ScenePrivateData()) {
, mRootNode(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mNumMaterials(0)
, mMaterials(nullptr)
, mNumAnimations(0)
, mAnimations(nullptr)
, mNumTextures(0)
, mTextures(nullptr)
, mNumLights(0)
, mLights(nullptr)
, mNumCameras(0)
, mCameras(nullptr)
, mMetaData(nullptr)
, mPrivate(new Assimp::ScenePrivateData()) {
// empty // empty
} }
@ -148,40 +132,39 @@ ASSIMP_API aiScene::~aiScene() {
// much better to check whether both mNumXXX and mXXX are // much better to check whether both mNumXXX and mXXX are
// valid instead of relying on just one of them. // valid instead of relying on just one of them.
if (mNumMeshes && mMeshes) if (mNumMeshes && mMeshes)
for( unsigned int a = 0; a < mNumMeshes; a++) for (unsigned int a = 0; a < mNumMeshes; a++)
delete mMeshes[a]; delete mMeshes[a];
delete [] mMeshes; delete[] mMeshes;
if (mNumMaterials && mMaterials) { if (mNumMaterials && mMaterials) {
for (unsigned int a = 0; a < mNumMaterials; ++a ) { for (unsigned int a = 0; a < mNumMaterials; ++a) {
delete mMaterials[ a ]; delete mMaterials[a];
} }
} }
delete [] mMaterials; delete[] mMaterials;
if (mNumAnimations && mAnimations) if (mNumAnimations && mAnimations)
for( unsigned int a = 0; a < mNumAnimations; a++) for (unsigned int a = 0; a < mNumAnimations; a++)
delete mAnimations[a]; delete mAnimations[a];
delete [] mAnimations; delete[] mAnimations;
if (mNumTextures && mTextures) if (mNumTextures && mTextures)
for( unsigned int a = 0; a < mNumTextures; a++) for (unsigned int a = 0; a < mNumTextures; a++)
delete mTextures[a]; delete mTextures[a];
delete [] mTextures; delete[] mTextures;
if (mNumLights && mLights) if (mNumLights && mLights)
for( unsigned int a = 0; a < mNumLights; a++) for (unsigned int a = 0; a < mNumLights; a++)
delete mLights[a]; delete mLights[a];
delete [] mLights; delete[] mLights;
if (mNumCameras && mCameras) if (mNumCameras && mCameras)
for( unsigned int a = 0; a < mNumCameras; a++) for (unsigned int a = 0; a < mNumCameras; a++)
delete mCameras[a]; delete mCameras[a];
delete [] mCameras; delete[] mCameras;
aiMetadata::Dealloc(mMetaData); aiMetadata::Dealloc(mMetaData);
mMetaData = nullptr; mMetaData = nullptr;
delete static_cast<Assimp::ScenePrivateData*>( mPrivate ); delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -44,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Zip File I/O implementation for #Importer * @brief Zip File I/O implementation for #Importer
*/ */
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <assimp/ZipArchiveIOSystem.h>
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
@ -59,32 +58,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif #endif
namespace Assimp { namespace Assimp {
// ----------------------------------------------------------------
// Wraps an existing Assimp::IOSystem for unzip // ----------------------------------------------------------------
class IOSystem2Unzip { // Wraps an existing Assimp::IOSystem for unzip
public: class IOSystem2Unzip {
static voidpf open(voidpf opaque, const char* filename, int mode); public:
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size); static voidpf open(voidpf opaque, const char *filename, int mode);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size); static uLong read(voidpf opaque, voidpf stream, void *buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void *buf, uLong size);
static long tell(voidpf opaque, voidpf stream); static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin); static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream); static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream); static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler); static zlib_filefunc_def get(IOSystem *pIOHandler);
}; };
voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) { voidpf IOSystem2Unzip::open(voidpf opaque, const char *filename, int mode) {
IOSystem* io_system = reinterpret_cast<IOSystem*>(opaque); IOSystem *io_system = reinterpret_cast<IOSystem *>(opaque);
const char* mode_fopen = nullptr; const char *mode_fopen = nullptr;
if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) { if ((mode & ZLIB_FILEFUNC_MODE_READWRITEFILTER) == ZLIB_FILEFUNC_MODE_READ) {
mode_fopen = "rb"; mode_fopen = "rb";
} } else {
else {
if (mode & ZLIB_FILEFUNC_MODE_EXISTING) { if (mode & ZLIB_FILEFUNC_MODE_EXISTING) {
mode_fopen = "r+b"; mode_fopen = "r+b";
} } else {
else {
if (mode & ZLIB_FILEFUNC_MODE_CREATE) { if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
mode_fopen = "wb"; mode_fopen = "wb";
} }
@ -92,28 +90,28 @@ namespace Assimp {
} }
return (voidpf)io_system->Open(filename, mode_fopen); return (voidpf)io_system->Open(filename, mode_fopen);
} }
uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void* buf, uLong size) { uLong IOSystem2Unzip::read(voidpf /*opaque*/, voidpf stream, void *buf, uLong size) {
IOStream* io_stream = (IOStream*)stream; IOStream *io_stream = (IOStream *)stream;
return static_cast<uLong>(io_stream->Read(buf, 1, size)); return static_cast<uLong>(io_stream->Read(buf, 1, size));
} }
uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void* buf, uLong size) { uLong IOSystem2Unzip::write(voidpf /*opaque*/, voidpf stream, const void *buf, uLong size) {
IOStream* io_stream = (IOStream*)stream; IOStream *io_stream = (IOStream *)stream;
return static_cast<uLong>(io_stream->Write(buf, 1, size)); return static_cast<uLong>(io_stream->Write(buf, 1, size));
} }
long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) { long IOSystem2Unzip::tell(voidpf /*opaque*/, voidpf stream) {
IOStream* io_stream = (IOStream*)stream; IOStream *io_stream = (IOStream *)stream;
return static_cast<long>(io_stream->Tell()); return static_cast<long>(io_stream->Tell());
} }
long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) { long IOSystem2Unzip::seek(voidpf /*opaque*/, voidpf stream, uLong offset, int origin) {
IOStream* io_stream = (IOStream*)stream; IOStream *io_stream = (IOStream *)stream;
aiOrigin assimp_origin; aiOrigin assimp_origin;
switch (origin) { switch (origin) {
@ -130,22 +128,22 @@ namespace Assimp {
} }
return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1); return (io_stream->Seek(offset, assimp_origin) == aiReturn_SUCCESS ? 0 : -1);
} }
int IOSystem2Unzip::close(voidpf opaque, voidpf stream) { int IOSystem2Unzip::close(voidpf opaque, voidpf stream) {
IOSystem* io_system = (IOSystem*)opaque; IOSystem *io_system = (IOSystem *)opaque;
IOStream* io_stream = (IOStream*)stream; IOStream *io_stream = (IOStream *)stream;
io_system->Close(io_stream); io_system->Close(io_stream);
return 0; return 0;
} }
int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) { int IOSystem2Unzip::testerror(voidpf /*opaque*/, voidpf /*stream*/) {
return 0; return 0;
} }
zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) { zlib_filefunc_def IOSystem2Unzip::get(IOSystem *pIOHandler) {
zlib_filefunc_def mapping; zlib_filefunc_def mapping;
#ifdef ASSIMP_USE_HUNTER #ifdef ASSIMP_USE_HUNTER
@ -168,59 +166,58 @@ namespace Assimp {
mapping.opaque = reinterpret_cast<voidpf>(pIOHandler); mapping.opaque = reinterpret_cast<voidpf>(pIOHandler);
return mapping; return mapping;
} }
// ---------------------------------------------------------------- // ----------------------------------------------------------------
// A read-only file inside a ZIP // A read-only file inside a ZIP
class ZipFile : public IOStream { class ZipFile : public IOStream {
friend class ZipFileInfo; friend class ZipFileInfo;
explicit ZipFile(size_t size); explicit ZipFile(size_t size);
public:
public:
virtual ~ZipFile(); virtual ~ZipFile();
// IOStream interface // IOStream interface
size_t Read(void* pvBuffer, size_t pSize, size_t pCount) override; size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override;
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; } size_t Write(const void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override { return 0; }
size_t FileSize() const override; size_t FileSize() const override;
aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override; aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override;
size_t Tell() const override; size_t Tell() const override;
void Flush() override {} void Flush() override {}
private: private:
size_t m_Size = 0; size_t m_Size = 0;
size_t m_SeekPtr = 0; size_t m_SeekPtr = 0;
std::unique_ptr<uint8_t[]> m_Buffer; std::unique_ptr<uint8_t[]> m_Buffer;
}; };
// ----------------------------------------------------------------
// ---------------------------------------------------------------- // Info about a read-only file inside a ZIP
// Info about a read-only file inside a ZIP class ZipFileInfo {
class ZipFileInfo public:
{
public:
explicit ZipFileInfo(unzFile zip_handle, size_t size); explicit ZipFileInfo(unzFile zip_handle, size_t size);
// Allocate and Extract data from the ZIP // Allocate and Extract data from the ZIP
ZipFile * Extract(unzFile zip_handle) const; ZipFile *Extract(unzFile zip_handle) const;
private: private:
size_t m_Size = 0; size_t m_Size = 0;
unz_file_pos_s m_ZipFilePos; unz_file_pos_s m_ZipFilePos;
}; };
ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) ZipFileInfo::ZipFileInfo(unzFile zip_handle, size_t size) :
: m_Size(size) { m_Size(size) {
ai_assert(m_Size != 0); ai_assert(m_Size != 0);
// Workaround for MSVC 2013 - C2797 // Workaround for MSVC 2013 - C2797
m_ZipFilePos.num_of_file = 0; m_ZipFilePos.num_of_file = 0;
m_ZipFilePos.pos_in_zip_directory = 0; m_ZipFilePos.pos_in_zip_directory = 0;
unzGetFilePos(zip_handle, &(m_ZipFilePos)); unzGetFilePos(zip_handle, &(m_ZipFilePos));
} }
ZipFile * ZipFileInfo::Extract(unzFile zip_handle) const { ZipFile *ZipFileInfo::Extract(unzFile zip_handle) const {
// Find in the ZIP. This cannot fail // Find in the ZIP. This cannot fail
unz_file_pos_s *filepos = const_cast<unz_file_pos_s*>(&(m_ZipFilePos)); unz_file_pos_s *filepos = const_cast<unz_file_pos_s *>(&(m_ZipFilePos));
if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK) if (unzGoToFilePos(zip_handle, filepos) != UNZ_OK)
return nullptr; return nullptr;
@ -229,8 +226,7 @@ namespace Assimp {
ZipFile *zip_file = new ZipFile(m_Size); ZipFile *zip_file = new ZipFile(m_Size);
if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) if (unzReadCurrentFile(zip_handle, zip_file->m_Buffer.get(), static_cast<unsigned int>(m_Size)) != static_cast<int>(m_Size)) {
{
// Failed, release the memory // Failed, release the memory
delete zip_file; delete zip_file;
zip_file = nullptr; zip_file = nullptr;
@ -238,26 +234,25 @@ namespace Assimp {
ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK); ai_assert(unzCloseCurrentFile(zip_handle) == UNZ_OK);
return zip_file; return zip_file;
} }
ZipFile::ZipFile(size_t size) ZipFile::ZipFile(size_t size) :
: m_Size(size) { m_Size(size) {
ai_assert(m_Size != 0); ai_assert(m_Size != 0);
m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]); m_Buffer = std::unique_ptr<uint8_t[]>(new uint8_t[m_Size]);
} }
ZipFile::~ZipFile() { ZipFile::~ZipFile() {
} }
size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) { size_t ZipFile::Read(void *pvBuffer, size_t pSize, size_t pCount) {
// Should be impossible // Should be impossible
ai_assert(m_Buffer != nullptr); ai_assert(m_Buffer != nullptr);
ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount); ai_assert(NULL != pvBuffer && 0 != pSize && 0 != pCount);
// Clip down to file size // Clip down to file size
size_t byteSize = pSize * pCount; size_t byteSize = pSize * pCount;
if ((byteSize + m_SeekPtr) > m_Size) if ((byteSize + m_SeekPtr) > m_Size) {
{
pCount = (m_Size - m_SeekPtr) / pSize; pCount = (m_Size - m_SeekPtr) / pSize;
byteSize = pSize * pCount; byteSize = pSize * pCount;
if (byteSize == 0) if (byteSize == 0)
@ -269,15 +264,14 @@ namespace Assimp {
m_SeekPtr += byteSize; m_SeekPtr += byteSize;
return pCount; return pCount;
} }
size_t ZipFile::FileSize() const { size_t ZipFile::FileSize() const {
return m_Size; return m_Size;
} }
aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) { aiReturn ZipFile::Seek(size_t pOffset, aiOrigin pOrigin) {
switch (pOrigin) switch (pOrigin) {
{
case aiOrigin_SET: { case aiOrigin_SET: {
if (pOffset > m_Size) return aiReturn_FAILURE; if (pOffset > m_Size) return aiReturn_FAILURE;
m_SeekPtr = pOffset; m_SeekPtr = pOffset;
@ -299,57 +293,58 @@ namespace Assimp {
} }
return aiReturn_FAILURE; return aiReturn_FAILURE;
} }
size_t ZipFile::Tell() const { size_t ZipFile::Tell() const {
return m_SeekPtr; return m_SeekPtr;
} }
// ---------------------------------------------------------------- // ----------------------------------------------------------------
// pImpl of the Zip Archive IO // pImpl of the Zip Archive IO
class ZipArchiveIOSystem::Implement { class ZipArchiveIOSystem::Implement {
public: public:
static const unsigned int FileNameSize = 256; static const unsigned int FileNameSize = 256;
Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode); Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode);
~Implement(); ~Implement();
bool isOpen() const; bool isOpen() const;
void getFileList(std::vector<std::string>& rFileList); void getFileList(std::vector<std::string> &rFileList);
void getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension); void getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension);
bool Exists(std::string& filename); bool Exists(std::string &filename);
IOStream* OpenFile(std::string& filename); IOStream *OpenFile(std::string &filename);
static void SimplifyFilename(std::string& filename); static void SimplifyFilename(std::string &filename);
private: private:
void MapArchive(); void MapArchive();
private: private:
typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap; typedef std::map<std::string, ZipFileInfo> ZipFileInfoMap;
unzFile m_ZipFileHandle = nullptr; unzFile m_ZipFileHandle = nullptr;
ZipFileInfoMap m_ArchiveMap; ZipFileInfoMap m_ArchiveMap;
}; };
ZipArchiveIOSystem::Implement::Implement(IOSystem* pIOHandler, const char* pFilename, const char* pMode) { ZipArchiveIOSystem::Implement::Implement(IOSystem *pIOHandler, const char *pFilename, const char *pMode) {
ai_assert(strcmp(pMode, "r") == 0); ai_assert(strcmp(pMode, "r") == 0);
ai_assert(pFilename != nullptr); ai_assert(pFilename != nullptr);
if (pFilename[0] == 0) if (pFilename[0] == 0 || nullptr == pMode) {
return; return;
}
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler); zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(pFilename, &mapping); m_ZipFileHandle = unzOpen2(pFilename, &mapping);
} }
ZipArchiveIOSystem::Implement::~Implement() { ZipArchiveIOSystem::Implement::~Implement() {
if (m_ZipFileHandle != nullptr) { if (m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle); unzClose(m_ZipFileHandle);
m_ZipFileHandle = nullptr; m_ZipFileHandle = nullptr;
} }
} }
void ZipArchiveIOSystem::Implement::MapArchive() { void ZipArchiveIOSystem::Implement::MapArchive() {
if (m_ZipFileHandle == nullptr) if (m_ZipFileHandle == nullptr)
return; return;
@ -373,22 +368,22 @@ namespace Assimp {
} }
} }
} while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE); } while (unzGoToNextFile(m_ZipFileHandle) != UNZ_END_OF_LIST_OF_FILE);
} }
bool ZipArchiveIOSystem::Implement::isOpen() const { bool ZipArchiveIOSystem::Implement::isOpen() const {
return (m_ZipFileHandle != nullptr); return (m_ZipFileHandle != nullptr);
} }
void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string>& rFileList) { void ZipArchiveIOSystem::Implement::getFileList(std::vector<std::string> &rFileList) {
MapArchive(); MapArchive();
rFileList.clear(); rFileList.clear();
for (const auto &file : m_ArchiveMap) { for (const auto &file : m_ArchiveMap) {
rFileList.push_back(file.first); rFileList.push_back(file.first);
} }
} }
void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) { void ZipArchiveIOSystem::Implement::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) {
MapArchive(); MapArchive();
rFileList.clear(); rFileList.clear();
@ -396,16 +391,16 @@ namespace Assimp {
if (extension == BaseImporter::GetExtension(file.first)) if (extension == BaseImporter::GetExtension(file.first))
rFileList.push_back(file.first); rFileList.push_back(file.first);
} }
} }
bool ZipArchiveIOSystem::Implement::Exists(std::string& filename) { bool ZipArchiveIOSystem::Implement::Exists(std::string &filename) {
MapArchive(); MapArchive();
ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename); ZipFileInfoMap::const_iterator it = m_ArchiveMap.find(filename);
return (it != m_ArchiveMap.end()); return (it != m_ArchiveMap.end());
} }
IOStream * ZipArchiveIOSystem::Implement::OpenFile(std::string& filename) { IOStream *ZipArchiveIOSystem::Implement::OpenFile(std::string &filename) {
MapArchive(); MapArchive();
SimplifyFilename(filename); SimplifyFilename(filename);
@ -417,28 +412,25 @@ namespace Assimp {
const ZipFileInfo &zip_file = (*zip_it).second; const ZipFileInfo &zip_file = (*zip_it).second;
return zip_file.Extract(m_ZipFileHandle); return zip_file.Extract(m_ZipFileHandle);
} }
inline void ReplaceAll(std::string& data, const std::string& before, const std::string& after) { inline void ReplaceAll(std::string &data, const std::string &before, const std::string &after) {
size_t pos = data.find(before); size_t pos = data.find(before);
while (pos != std::string::npos) while (pos != std::string::npos) {
{
data.replace(pos, before.size(), after); data.replace(pos, before.size(), after);
pos = data.find(before, pos + after.size()); pos = data.find(before, pos + after.size());
} }
} }
inline void ReplaceAllChar(std::string& data, const char before, const char after) { inline void ReplaceAllChar(std::string &data, const char before, const char after) {
size_t pos = data.find(before); size_t pos = data.find(before);
while (pos != std::string::npos) while (pos != std::string::npos) {
{
data[pos] = after; data[pos] = after;
pos = data.find(before, pos + 1); pos = data.find(before, pos + 1);
} }
} }
void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string& filename) void ZipArchiveIOSystem::Implement::SimplifyFilename(std::string &filename) {
{
ReplaceAllChar(filename, '\\', '/'); ReplaceAllChar(filename, '\\', '/');
// Remove all . and / from the beginning of the path // Remove all . and / from the beginning of the path
@ -450,8 +442,7 @@ namespace Assimp {
static const std::string relative("/../"); static const std::string relative("/../");
const size_t relsize = relative.size() - 1; const size_t relsize = relative.size() - 1;
pos = filename.find(relative); pos = filename.find(relative);
while (pos != std::string::npos) while (pos != std::string::npos) {
{
// Previous slash // Previous slash
size_t prevpos = filename.rfind('/', pos - 1); size_t prevpos = filename.rfind('/', pos - 1);
if (prevpos == pos) if (prevpos == pos)
@ -461,24 +452,23 @@ namespace Assimp {
pos = filename.find(relative); pos = filename.find(relative);
} }
} }
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const char* pFilename, const char* pMode) ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const char *pFilename, const char *pMode) :
: pImpl(new Implement(pIOHandler, pFilename, pMode)) { pImpl(new Implement(pIOHandler, pFilename, pMode)) {
} }
// ---------------------------------------------------------------- // ----------------------------------------------------------------
// The ZipArchiveIO // The ZipArchiveIO
ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem* pIOHandler, const std::string& rFilename, const char* pMode) ZipArchiveIOSystem::ZipArchiveIOSystem(IOSystem *pIOHandler, const std::string &rFilename, const char *pMode) :
: pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) pImpl(new Implement(pIOHandler, rFilename.c_str(), pMode)) {
{ }
}
ZipArchiveIOSystem::~ZipArchiveIOSystem() { ZipArchiveIOSystem::~ZipArchiveIOSystem() {
delete pImpl; delete pImpl;
} }
bool ZipArchiveIOSystem::Exists(const char* pFilename) const { bool ZipArchiveIOSystem::Exists(const char *pFilename) const {
ai_assert(pFilename != nullptr); ai_assert(pFilename != nullptr);
if (pFilename == nullptr) { if (pFilename == nullptr) {
@ -487,19 +477,18 @@ namespace Assimp {
std::string filename(pFilename); std::string filename(pFilename);
return pImpl->Exists(filename); return pImpl->Exists(filename);
} }
// This is always '/' in a ZIP // This is always '/' in a ZIP
char ZipArchiveIOSystem::getOsSeparator() const { char ZipArchiveIOSystem::getOsSeparator() const {
return '/'; return '/';
} }
// Only supports Reading // Only supports Reading
IOStream * ZipArchiveIOSystem::Open(const char* pFilename, const char* pMode) { IOStream *ZipArchiveIOSystem::Open(const char *pFilename, const char *pMode) {
ai_assert(pFilename != nullptr); ai_assert(pFilename != nullptr);
for (size_t i = 0; pMode[i] != 0; ++i) for (size_t i = 0; pMode[i] != 0; ++i) {
{
ai_assert(pMode[i] != 'w'); ai_assert(pMode[i] != 'w');
if (pMode[i] == 'w') if (pMode[i] == 'w')
return nullptr; return nullptr;
@ -507,31 +496,31 @@ namespace Assimp {
std::string filename(pFilename); std::string filename(pFilename);
return pImpl->OpenFile(filename); return pImpl->OpenFile(filename);
} }
void ZipArchiveIOSystem::Close(IOStream* pFile) { void ZipArchiveIOSystem::Close(IOStream *pFile) {
delete pFile; delete pFile;
} }
bool ZipArchiveIOSystem::isOpen() const { bool ZipArchiveIOSystem::isOpen() const {
return (pImpl->isOpen()); return (pImpl->isOpen());
} }
void ZipArchiveIOSystem::getFileList(std::vector<std::string>& rFileList) const { void ZipArchiveIOSystem::getFileList(std::vector<std::string> &rFileList) const {
return pImpl->getFileList(rFileList); return pImpl->getFileList(rFileList);
} }
void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string>& rFileList, const std::string& extension) const { void ZipArchiveIOSystem::getFileListExtension(std::vector<std::string> &rFileList, const std::string &extension) const {
return pImpl->getFileListExtension(rFileList, extension); return pImpl->getFileListExtension(rFileList, extension);
} }
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const char* pFilename) { bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const char *pFilename) {
Implement tmp(pIOHandler, pFilename, "r"); Implement tmp(pIOHandler, pFilename, "r");
return tmp.isOpen(); return tmp.isOpen();
}
bool ZipArchiveIOSystem::isZipArchive(IOSystem* pIOHandler, const std::string& rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
} }
bool ZipArchiveIOSystem::isZipArchive(IOSystem *pIOHandler, const std::string &rFilename) {
return isZipArchive(pIOHandler, rFilename.c_str());
}
} // namespace Assimp

View File

@ -48,18 +48,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
namespace Assimp { namespace Assimp {
namespace FBX namespace FBX {
{
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
'\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
const int64_t SECOND = 46186158000; // FBX's kTime unit
// rotation order. We'll probably use EulerXYZ for everything const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
enum RotOrder { '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
const int64_t SECOND = 46186158000; // FBX's kTime unit
// rotation order. We'll probably use EulerXYZ for everything
enum RotOrder {
RotOrder_EulerXYZ = 0, RotOrder_EulerXYZ = 0,
RotOrder_EulerXZY, RotOrder_EulerXZY,
RotOrder_EulerYZX, RotOrder_EulerYZX,
@ -70,18 +70,18 @@ namespace FBX
RotOrder_SphericXYZ, RotOrder_SphericXYZ,
RotOrder_MAX // end-of-enum sentinel RotOrder_MAX // end-of-enum sentinel
}; };
// transformation inheritance method. Most of the time RSrs // transformation inheritance method. Most of the time RSrs
enum TransformInheritance { enum TransformInheritance {
TransformInheritance_RrSs = 0, TransformInheritance_RrSs = 0,
TransformInheritance_RSrs, TransformInheritance_RSrs,
TransformInheritance_Rrs, TransformInheritance_Rrs,
TransformInheritance_MAX // end-of-enum sentinel TransformInheritance_MAX // end-of-enum sentinel
}; };
} } // namespace FBX
} } // namespace Assimp
#endif // ASSIMP_BUILD_NO_FBX_EXPORTER #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
#endif // AI_FBXCOMMON_H_INC #endif // AI_FBXCOMMON_H_INC

File diff suppressed because it is too large Load Diff

View File

@ -189,8 +189,7 @@ private:
const aiMatrix4x4 &absolute_transform); const aiMatrix4x4 &absolute_transform);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertLine(const LineGeometry& line, const Model& model, std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent); aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
@ -220,17 +219,15 @@ private:
* - outputVertStartIndices is only used when a material index is specified, it gives for * - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to. * each output vertex the DOM index it maps to.
*/ */
void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform, void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = NULL, aiNode *root_node = NULL, aiNode *parent = NULL, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = NULL); std::vector<unsigned int> *outputVertStartIndices = NULL);
// lookup
static const aiNode* GetNodeByName( const aiString& name, aiNode *current_node );
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl, void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices, std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform, std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *parent, aiNode *root_node); aiNode *parent );
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo, void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
@ -352,12 +349,10 @@ private:
aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name, aiNodeAnim* GenerateSimpleNodeAnim(const std::string& name,
const Model& target, const Model& target,
NodeMap::const_iterator chain[TransformationComp_MAXIMUM], NodeMap::const_iterator chain[TransformationComp_MAXIMUM],
NodeMap::const_iterator iter_end, NodeMap::const_iterator iterEnd,
const LayerMap& layer_map,
int64_t start, int64_t stop, int64_t start, int64_t stop,
double& max_time, double& maxTime,
double& min_time, double& minTime);
bool reverse_order = false);
// key (time), value, mapto (component index) // key (time), value, mapto (component index)
typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList; typedef std::tuple<std::shared_ptr<KeyTimeList>, std::shared_ptr<KeyValueList>, unsigned int > KeyFrameList;
@ -382,20 +377,6 @@ private:
double& minTime, double& minTime,
Model::RotOrder order); Model::RotOrder order);
// ------------------------------------------------------------------------------------------------
void ConvertTransformOrder_TRStoSRT(aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation,
const KeyFrameListList& scaling,
const KeyFrameListList& translation,
const KeyFrameListList& rotation,
const KeyTimeList& times,
double& maxTime,
double& minTime,
Model::RotOrder order,
const aiVector3D& def_scale,
const aiVector3D& def_translate,
const aiVector3D& def_rotation);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// euler xyz -> quat // euler xyz -> quat
aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order); aiQuaternion EulerToQuaternion(const aiVector3D& rot, Model::RotOrder order);
@ -437,7 +418,7 @@ private:
// 0: not assigned yet, others: index is value - 1 // 0: not assigned yet, others: index is value - 1
unsigned int defaultMaterialIndex; unsigned int defaultMaterialIndex;
std::vector<aiMesh*> meshes; std::vector<aiMesh*> mMeshes;
std::vector<aiMaterial*> materials; std::vector<aiMaterial*> materials;
std::vector<aiAnimation*> animations; std::vector<aiAnimation*> animations;
std::vector<aiLight*> lights; std::vector<aiLight*> lights;
@ -467,9 +448,9 @@ private:
double anim_fps; double anim_fps;
aiScene* const out; aiScene* const mSceneOut;
const FBX::Document& doc; const FBX::Document& doc;
bool mRemoveEmptyBones;
static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene, static void BuildBoneList(aiNode *current_node, const aiNode *root_node, const aiScene *scene,
std::vector<aiBone*>& bones); std::vector<aiBone*>& bones);

View File

@ -428,8 +428,8 @@ void Document::ReadPropertyTemplates()
const ElementCollection otypes = sdefs.GetCollection("ObjectType"); const ElementCollection otypes = sdefs.GetCollection("ObjectType");
for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) { for(ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) {
const Element& el = *(*it).second; const Element& el = *(*it).second;
const Scope* sc = el.Compound(); const Scope* curSc = el.Compound();
if(!sc) { if (!curSc) {
DOMWarning("expected nested scope in ObjectType, ignoring",&el); DOMWarning("expected nested scope in ObjectType, ignoring",&el);
continue; continue;
} }
@ -442,24 +442,24 @@ void Document::ReadPropertyTemplates()
const std::string& oname = ParseTokenAsString(*tok[0]); const std::string& oname = ParseTokenAsString(*tok[0]);
const ElementCollection templs = sc->GetCollection("PropertyTemplate"); const ElementCollection templs = curSc->GetCollection("PropertyTemplate");
for(ElementMap::const_iterator it = templs.first; it != templs.second; ++it) { for (ElementMap::const_iterator elemIt = templs.first; elemIt != templs.second; ++elemIt) {
const Element& el = *(*it).second; const Element &innerEl = *(*elemIt).second;
const Scope* sc = el.Compound(); const Scope *innerSc = innerEl.Compound();
if(!sc) { if (!innerSc) {
DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el); DOMWarning("expected nested scope in PropertyTemplate, ignoring",&el);
continue; continue;
} }
const TokenList& tok = el.Tokens(); const TokenList &curTok = innerEl.Tokens();
if(tok.empty()) { if (curTok.empty()) {
DOMWarning("expected name for PropertyTemplate element, ignoring",&el); DOMWarning("expected name for PropertyTemplate element, ignoring",&el);
continue; continue;
} }
const std::string& pname = ParseTokenAsString(*tok[0]); const std::string &pname = ParseTokenAsString(*curTok[0]);
const Element* Properties70 = (*sc)["Properties70"]; const Element *Properties70 = (*innerSc)["Properties70"];
if(Properties70) { if(Properties70) {
std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>( std::shared_ptr<const PropertyTable> props = std::make_shared<const PropertyTable>(
*Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL)) *Properties70,std::shared_ptr<const PropertyTable>(static_cast<const PropertyTable*>(NULL))
@ -529,8 +529,8 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
animationStacksResolved.reserve(animationStacks.size()); animationStacksResolved.reserve(animationStacks.size());
for(uint64_t id : animationStacks) { for(uint64_t id : animationStacks) {
LazyObject* const lazy = GetObject(id); LazyObject* const lazy = GetObject(id);
const AnimationStack* stack; const AnimationStack *stack = lazy->Get<AnimationStack>();
if(!lazy || !(stack = lazy->Get<AnimationStack>())) { if(!lazy || nullptr == stack ) {
DOMWarning("failed to read AnimationStack object"); DOMWarning("failed to read AnimationStack object");
continue; continue;
} }

View File

@ -62,90 +62,81 @@ namespace Assimp {
// so they are specified with an 'A' suffix. // so they are specified with an 'A' suffix.
void FBX::Node::AddP70int( void FBX::Node::AddP70int(
const std::string& name, int32_t value const std::string& cur_name, int32_t value
) { ) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "int", "Integer", "", value); n.AddProperties(cur_name, "int", "Integer", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70bool( void FBX::Node::AddP70bool(
const std::string& name, bool value const std::string& cur_name, bool value
) { ) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "bool", "", "", int32_t(value)); n.AddProperties(cur_name, "bool", "", "", int32_t(value));
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70double( void FBX::Node::AddP70double(
const std::string& name, double value const std::string &cur_name, double value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "double", "Number", "", value); n.AddProperties(cur_name, "double", "Number", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70numberA( void FBX::Node::AddP70numberA(
const std::string& name, double value const std::string &cur_name, double value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Number", "", "A", value); n.AddProperties(cur_name, "Number", "", "A", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70color( void FBX::Node::AddP70color(
const std::string& name, double r, double g, double b const std::string &cur_name, double r, double g, double b) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "ColorRGB", "Color", "", r, g, b); n.AddProperties(cur_name, "ColorRGB", "Color", "", r, g, b);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70colorA( void FBX::Node::AddP70colorA(
const std::string& name, double r, double g, double b const std::string &cur_name, double r, double g, double b) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Color", "", "A", r, g, b); n.AddProperties(cur_name, "Color", "", "A", r, g, b);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70vector( void FBX::Node::AddP70vector(
const std::string& name, double x, double y, double z const std::string &cur_name, double x, double y, double z) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Vector3D", "Vector", "", x, y, z); n.AddProperties(cur_name, "Vector3D", "Vector", "", x, y, z);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70vectorA( void FBX::Node::AddP70vectorA(
const std::string& name, double x, double y, double z const std::string &cur_name, double x, double y, double z) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "Vector", "", "A", x, y, z); n.AddProperties(cur_name, "Vector", "", "A", x, y, z);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70string( void FBX::Node::AddP70string(
const std::string& name, const std::string& value const std::string &cur_name, const std::string &value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "KString", "", "", value); n.AddProperties(cur_name, "KString", "", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70enum( void FBX::Node::AddP70enum(
const std::string& name, int32_t value const std::string &cur_name, int32_t value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "enum", "", "", value); n.AddProperties(cur_name, "enum", "", "", value);
AddChild(n); AddChild(n);
} }
void FBX::Node::AddP70time( void FBX::Node::AddP70time(
const std::string& name, int64_t value const std::string &cur_name, int64_t value) {
) {
FBX::Node n("P"); FBX::Node n("P");
n.AddProperties(name, "KTime", "Time", "", value); n.AddProperties(cur_name, "KTime", "Time", "", value);
AddChild(n); AddChild(n);
} }

View File

@ -944,7 +944,9 @@ void FBXExporter::WriteDefinitions ()
FBX::Node defs("Definitions"); FBX::Node defs("Definitions");
defs.AddChild("Version", int32_t(100)); defs.AddChild("Version", int32_t(100));
defs.AddChild("Count", int32_t(total_count)); defs.AddChild("Count", int32_t(total_count));
for (auto &n : object_nodes) { defs.AddChild(n); } for (auto &on : object_nodes) {
defs.AddChild(on);
}
defs.Dump(outfile, binary, 0); defs.Dump(outfile, binary, 0);
} }
@ -1119,10 +1121,10 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &n = m->mNormals[f.mIndices[pvi]]; const aiVector3D &curN = m->mNormals[f.mIndices[pvi]];
normal_data.push_back(n.x); normal_data.push_back(curN.x);
normal_data.push_back(n.y); normal_data.push_back(curN.y);
normal_data.push_back(n.z); normal_data.push_back(curN.z);
} }
} }
FBX::Node::WritePropertyNode( FBX::Node::WritePropertyNode(
@ -1226,14 +1228,14 @@ void FBXExporter::WriteObjects ()
for (size_t fi = 0; fi < m->mNumFaces; ++fi) { for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
const aiFace &f = m->mFaces[fi]; const aiFace &f = m->mFaces[fi];
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) { for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
const aiVector3D &uv = const aiVector3D &curUv =
m->mTextureCoords[uvi][f.mIndices[pvi]]; m->mTextureCoords[uvi][f.mIndices[pvi]];
auto elem = index_by_uv.find(uv); auto elem = index_by_uv.find(curUv);
if (elem == index_by_uv.end()) { if (elem == index_by_uv.end()) {
index_by_uv[uv] = index; index_by_uv[curUv] = index;
uv_indices.push_back(index); uv_indices.push_back(index);
for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) { for (unsigned int x = 0; x < m->mNumUVComponents[uvi]; ++x) {
uv_data.push_back(uv[x]); uv_data.push_back(curUv[x]);
} }
++index; ++index;
} else { } else {
@ -2246,7 +2248,7 @@ const std::map<std::string,std::pair<std::string,char>> transform_types = {
// write a single model node to the stream // write a single model node to the stream
void FBXExporter::WriteModelNode( void FBXExporter::WriteModelNode(
StreamWriterLE& outstream, StreamWriterLE& outstream,
bool binary, bool,
const aiNode* node, const aiNode* node,
int64_t node_uid, int64_t node_uid,
const std::string& type, const std::string& type,
@ -2299,16 +2301,13 @@ void FBXExporter::WriteModelNode(
err << item.first; err << item.first;
throw DeadlyExportError(err.str()); throw DeadlyExportError(err.str());
} }
const std::string &name = elem->second.first; const std::string &cur_name = elem->second.first;
const aiVector3D &v = item.second; const aiVector3D &v = item.second;
if (name.compare(0, 4, "Lcl ") == 0) { if (cur_name.compare(0, 4, "Lcl ") == 0) {
// special handling for animatable properties // special handling for animatable properties
p.AddP70( p.AddP70( cur_name, cur_name, "", "A", double(v.x), double(v.y), double(v.z) );
name, name, "", "A",
double(v.x), double(v.y), double(v.z)
);
} else { } else {
p.AddP70vector(name, v.x, v.y, v.z); p.AddP70vector(cur_name, v.x, v.y, v.z);
} }
} }
} }

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -50,27 +49,25 @@ namespace Assimp {
namespace FBX { namespace FBX {
/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ /** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */
struct ImportSettings struct ImportSettings {
{ ImportSettings() :
ImportSettings() strictMode(true),
: strictMode(true) readAllLayers(true),
, readAllLayers(true) readAllMaterials(false),
, readAllMaterials(false) readMaterials(true),
, readMaterials(true) readTextures(true),
, readTextures(true) readCameras(true),
, readCameras(true) readLights(true),
, readLights(true) readAnimations(true),
, readAnimations(true) readWeights(true),
, readWeights(true) preservePivots(true),
, preservePivots(true) optimizeEmptyAnimationCurves(true),
, optimizeEmptyAnimationCurves(true) useLegacyEmbeddedTextureNaming(false),
, useLegacyEmbeddedTextureNaming(false) removeEmptyBones(true),
, removeEmptyBones( true ) convertToMeters(false) {
, convertToMeters( false ) {
// empty // empty
} }
/** enable strict mode: /** enable strict mode:
* - only accept fbx 2012, 2013 files * - only accept fbx 2012, 2013 files
* - on the slightest error, give up. * - on the slightest error, give up.
@ -94,7 +91,6 @@ struct ImportSettings
* This bit is ignored unless readMaterials=true*/ * This bit is ignored unless readMaterials=true*/
bool readAllMaterials; bool readAllMaterials;
/** import materials (true) or skip them and assign a default /** import materials (true) or skip them and assign a default
* material. The default value is true.*/ * material. The default value is true.*/
bool readMaterials; bool readMaterials;
@ -156,9 +152,7 @@ struct ImportSettings
bool convertToMeters; bool convertToMeters;
}; };
} // namespace FBX
} // !FBX } // namespace Assimp
} // !Assimp
#endif #endif

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -55,41 +54,40 @@ namespace Assimp {
// TinyFormatter.h // TinyFormatter.h
namespace Formatter { namespace Formatter {
template <typename T,typename TR, typename A> class basic_formatter;
typedef class basic_formatter< char, std::char_traits<char>, std::allocator<char> > format; template <typename T, typename TR, typename A>
} class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
/** Load the Autodesk FBX file format. /// Loads the Autodesk FBX file format.
///
See http://en.wikipedia.org/wiki/FBX /// See http://en.wikipedia.org/wiki/FBX
*/
// ------------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------------
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
{
public: public:
FBXImporter(); FBXImporter();
virtual ~FBXImporter(); virtual ~FBXImporter();
// -------------------- // --------------------
bool CanRead( const std::string& pFile, bool CanRead(const std::string &pFile,
IOSystem* pIOHandler, IOSystem *pIOHandler,
bool checkSig bool checkSig) const;
) const;
protected: protected:
// --------------------
const aiImporterDesc *GetInfo() const;
// -------------------- // --------------------
const aiImporterDesc* GetInfo () const; void SetupProperties(const Importer *pImp);
// -------------------- // --------------------
void SetupProperties(const Importer* pImp); void InternReadFile(const std::string &pFile,
aiScene *pScene,
// -------------------- IOSystem *pIOHandler);
void InternReadFile( const std::string& pFile,
aiScene* pScene,
IOSystem* pIOHandler
);
private: private:
FBX::ImportSettings settings; FBX::ImportSettings settings;
@ -97,4 +95,3 @@ private:
} // end of namespace Assimp } // end of namespace Assimp
#endif // !INCLUDED_AI_FBX_IMPORTER_H #endif // !INCLUDED_AI_FBX_IMPORTER_H

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -53,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXProperties.h" #include "FBXProperties.h"
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
#include <assimp/ParsingUtils.h>
#include <algorithm> // std::transform #include <algorithm> // std::transform
#include "FBXUtil.h" #include "FBXUtil.h"
@ -86,7 +86,7 @@ Material::Material(uint64_t id, const Element& element, const Document& doc, con
std::string templateName; std::string templateName;
// lower-case shading because Blender (for example) writes "Phong" // lower-case shading because Blender (for example) writes "Phong"
std::transform(shading.begin(), shading.end(), shading.begin(), ::tolower); std::transform(shading.begin(), shading.end(), shading.begin(), Assimp::ToLower<char>);
if(shading == "phong") { if(shading == "phong") {
templateName = "Material.FbxSurfacePhong"; templateName = "Material.FbxSurfacePhong";
} }

View File

@ -46,11 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER #ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
#include "FBXParser.h"
#include "FBXMeshGeometry.h"
#include "FBXDocument.h" #include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h" #include "FBXDocumentUtil.h"
#include "FBXImporter.h"
#include "FBXMeshGeometry.h"
#include "FBXParser.h"
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
@ -58,87 +58,81 @@ namespace FBX {
using namespace Util; using namespace Util;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Model::Model(uint64_t id, const Element& element, const Document& doc, const std::string& name) Model::Model(uint64_t id, const Element &element, const Document &doc, const std::string &name) :
: Object(id,element,name) Object(id, element, name), shading("Y") {
, shading("Y") const Scope &sc = GetRequiredScope(element);
{ const Element *const Shading = sc["Shading"];
const Scope& sc = GetRequiredScope(element); const Element *const Culling = sc["Culling"];
const Element* const Shading = sc["Shading"];
const Element* const Culling = sc["Culling"];
if(Shading) { if (Shading) {
shading = GetRequiredToken(*Shading,0).StringContents(); shading = GetRequiredToken(*Shading, 0).StringContents();
} }
if (Culling) { if (Culling) {
culling = ParseTokenAsString(GetRequiredToken(*Culling,0)); culling = ParseTokenAsString(GetRequiredToken(*Culling, 0));
} }
props = GetPropertyTable(doc,"Model.FbxNode",element,sc); props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
ResolveLinks(element,doc); ResolveLinks(element, doc);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Model::~Model() Model::~Model() {
{
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Model::ResolveLinks(const Element& element, const Document& doc) void Model::ResolveLinks(const Element&, const Document &doc) {
{ const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
const char* const arr[] = {"Geometry","Material","NodeAttribute"};
// resolve material // resolve material
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),arr, 3); const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
materials.reserve(conns.size()); materials.reserve(conns.size());
geometry.reserve(conns.size()); geometry.reserve(conns.size());
attributes.reserve(conns.size()); attributes.reserve(conns.size());
for(const Connection* con : conns) { for (const Connection *con : conns) {
// material and geometry links should be Object-Object connections // material and geometry links should be Object-Object connections
if (con->PropertyName().length()) { if (con->PropertyName().length()) {
continue; continue;
} }
const Object* const ob = con->SourceObject(); const Object *const ob = con->SourceObject();
if(!ob) { if (!ob) {
DOMWarning("failed to read source object for incoming Model link, ignoring",&element); DOMWarning("failed to read source object for incoming Model link, ignoring", &element);
continue; continue;
} }
const Material* const mat = dynamic_cast<const Material*>(ob); const Material *const mat = dynamic_cast<const Material *>(ob);
if(mat) { if (mat) {
materials.push_back(mat); materials.push_back(mat);
continue; continue;
} }
const Geometry* const geo = dynamic_cast<const Geometry*>(ob); const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
if(geo) { if (geo) {
geometry.push_back(geo); geometry.push_back(geo);
continue; continue;
} }
const NodeAttribute* const att = dynamic_cast<const NodeAttribute*>(ob); const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
if(att) { if (att) {
attributes.push_back(att); attributes.push_back(att);
continue; continue;
} }
DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring",&element); DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", &element);
continue; continue;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Model::IsNull() const bool Model::IsNull() const {
{ const std::vector<const NodeAttribute *> &attrs = GetAttributes();
const std::vector<const NodeAttribute*>& attrs = GetAttributes(); for (const NodeAttribute *att : attrs) {
for(const NodeAttribute* att : attrs) {
const Null* null_tag = dynamic_cast<const Null*>(att); const Null *null_tag = dynamic_cast<const Null *>(att);
if(null_tag) { if (null_tag) {
return true; return true;
} }
} }
@ -146,8 +140,7 @@ bool Model::IsNull() const
return false; return false;
} }
} // namespace FBX
} //!FBX } // namespace Assimp
} //!Assimp
#endif #endif

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -49,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdint.h> #include <stdint.h>
#include <map> #include <map>
#include <memory> #include <memory>
#include <vector>
#include <assimp/LogAux.h> #include <assimp/LogAux.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
@ -126,7 +126,7 @@ public:
const Element* operator[] (const std::string& index) const { const Element* operator[] (const std::string& index) const {
ElementMap::const_iterator it = elements.find(index); ElementMap::const_iterator it = elements.find(index);
return it == elements.end() ? NULL : (*it).second; return it == elements.end() ? nullptr : (*it).second;
} }
const Element* FindElementCaseInsensitive(const std::string& elementName) const { const Element* FindElementCaseInsensitive(const std::string& elementName) const {

View File

@ -209,21 +209,25 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
DirectPropertyMap result; DirectPropertyMap result;
// Loop through all the lazy properties (which is all the properties) // Loop through all the lazy properties (which is all the properties)
for(const LazyPropertyMap::value_type& element : lazyProps) { for(const LazyPropertyMap::value_type& currentElement : lazyProps) {
// Skip parsed properties // Skip parsed properties
if (props.end() != props.find(element.first)) continue; if (props.end() != props.find(currentElement.first)) {
continue;
}
// Read the element's value. // Read the element's value.
// Wrap the naked pointer (since the call site is required to acquire ownership) // Wrap the naked pointer (since the call site is required to acquire ownership)
// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value. // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*element.second)); std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*currentElement.second));
// Element could not be read. Skip it. // Element could not be read. Skip it.
if (!prop) continue; if (!prop) {
continue;
}
// Add to result // Add to result
result[element.first] = prop; result[currentElement.first] = prop;
} }
return result; return result;

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "FBXCompileConfig.h" #include "FBXCompileConfig.h"
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <assimp/defs.h>
#include <vector> #include <vector>
#include <string> #include <string>

View File

@ -118,11 +118,11 @@ void HMPImporter::InternReadFile( const std::string& pFile,
aiScene* _pScene, IOSystem* _pIOHandler) aiScene* _pScene, IOSystem* _pIOHandler)
{ {
pScene = _pScene; pScene = _pScene;
pIOHandler = _pIOHandler; mIOHandler = _pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile)); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) if( file.get() == nullptr)
throw DeadlyImportError( "Failed to open HMP file " + pFile + "."); throw DeadlyImportError( "Failed to open HMP file " + pFile + ".");
// Check whether the HMP file is large enough to contain // Check whether the HMP file is large enough to contain

View File

@ -285,11 +285,11 @@ public:
out.mVerts.reserve(out.mVerts.size() + cnt); out.mVerts.reserve(out.mVerts.size() + cnt);
for(const CurveEntry& entry : curves) { for(const CurveEntry& entry : curves) {
const size_t cnt = out.mVerts.size(); const size_t curCnt = out.mVerts.size();
entry.first->SampleDiscrete(out); entry.first->SampleDiscrete(out);
if (!entry.second && cnt != out.mVerts.size()) { if (!entry.second && curCnt != out.mVerts.size()) {
std::reverse(out.mVerts.begin()+cnt,out.mVerts.end()); std::reverse(out.mVerts.begin() + curCnt, out.mVerts.end());
} }
} }
} }
@ -329,8 +329,8 @@ public:
have_param = true; have_param = true;
break; break;
} }
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) { else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r); ConvertCartesianPoint(point, *curR);
have_point = true; have_point = true;
} }
} }
@ -346,8 +346,8 @@ public:
have_param = true; have_param = true;
break; break;
} }
else if (const Schema_2x3::IfcCartesianPoint* const r = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) { else if (const Schema_2x3::IfcCartesianPoint* const curR = sel->ResolveSelectPtr<Schema_2x3::IfcCartesianPoint>(conv.db)) {
ConvertCartesianPoint(point,*r); ConvertCartesianPoint(point, *curR);
have_point = true; have_point = true;
} }
} }

View File

@ -101,7 +101,7 @@ void ProcessPolygonBoundaries(TempMesh& result, const TempMesh& inmesh, size_t m
return; return;
} }
ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0) == 0); ai_assert(std::count(inmesh.mVertcnt.begin(), inmesh.mVertcnt.end(), 0u) == 0);
typedef std::vector<unsigned int>::const_iterator face_iter; typedef std::vector<unsigned int>::const_iterator face_iter;
@ -379,7 +379,7 @@ void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh&
IfcVector3 q; IfcVector3 q;
bool take_any = false; bool take_any = false;
for (unsigned int i = 0; i < 2; ++i, take_any = true) { for (unsigned int j = 0; j < 2; ++j, take_any = true) {
if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) { if ((last_dir == 0 || take_any) && std::abs(d.x) > 1e-6) {
q.y = startvec.y; q.y = startvec.y;
q.z = startvec.z; q.z = startvec.z;

File diff suppressed because it is too large Load Diff

View File

@ -294,7 +294,7 @@ void InsertWindowContours(const ContourVector& contours,
const IfcFloat epsilon = diag/1000.f; const IfcFloat epsilon = diag/1000.f;
// walk through all contour points and find those that lie on the BB corner // walk through all contour points and find those that lie on the BB corner
size_t last_hit = -1, very_first_hit = -1; size_t last_hit = (size_t)-1, very_first_hit = (size_t)-1;
IfcVector2 edge; IfcVector2 edge;
for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) { for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
@ -330,7 +330,7 @@ void InsertWindowContours(const ContourVector& contours,
const size_t old = curmesh.mVerts.size(); const size_t old = curmesh.mVerts.size();
size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit; size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) { for(size_t a = last_hit, ee = 0; ee <= cnt; a=(a+1)%size, ++ee) {
// hack: this is to fix cases where opening contours are self-intersecting. // hack: this is to fix cases where opening contours are self-intersecting.
// Clipper doesn't produce such polygons, but as soon as we're back in // Clipper doesn't produce such polygons, but as soon as we're back in
// our brave new floating-point world, very small distances are consumed // our brave new floating-point world, very small distances are consumed

View File

@ -45,6 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h" #include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp { namespace Assimp {
namespace IFC { namespace IFC {
namespace Schema_2x3 { namespace Schema_2x3 {

View File

@ -362,8 +362,9 @@ void TempMesh::FixupFaceOrientation()
{ {
std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc); std::reverse(mVerts.begin() + nbvsi, mVerts.begin() + nbvsi + nbvc);
std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc); std::reverse(neighbour.begin() + nbvsi, neighbour.begin() + nbvsi + nbvc);
for( size_t a = 0; a < nbvc - 1; ++a ) for (size_t aa = 0; aa < nbvc - 1; ++aa) {
std::swap(neighbour[nbvsi + a], neighbour[nbvsi + a + 1]); std::swap(neighbour[nbvsi + aa], neighbour[nbvsi + aa + 1]);
}
} }
// either way we're done with the neighbour. Mark it as done and continue checking from there recursively // either way we're done with the neighbour. Mark it as done and continue checking from there recursively

View File

@ -50,12 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/TinyFormatter.h> #include <assimp/TinyFormatter.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <memory> #include <memory>
#include <functional>
using namespace Assimp; using namespace Assimp;
namespace EXPRESS = STEP::EXPRESS;
#include <functional> namespace EXPRESS = STEP::EXPRESS;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "") std::string AddLineNumber(const std::string& s,uint64_t line /*= LINE_NOT_SPECIFIED*/, const std::string& prefix = "")
@ -127,8 +126,8 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream) {
if (list->GetSize() > 1) { if (list->GetSize() > 1) {
ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line)); ASSIMP_LOG_WARN(AddLineNumber("multiple schemas currently not supported",line));
} }
const EXPRESS::STRING* string( nullptr ); const EXPRESS::STRING *string = dynamic_cast<const EXPRESS::STRING *>((*list)[0].get());
if (!list->GetSize() || !(string=dynamic_cast<const EXPRESS::STRING*>( (*list)[0].get() ))) { if (!list->GetSize() || nullptr == string ) {
throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line); throw STEP::SyntaxError("expected FILE_SCHEMA to contain a single string literal",line);
} }
head.fileSchema = *string; head.fileSchema = *string;
@ -539,7 +538,7 @@ void STEP::LazyObject::LazyInit() const {
} }
const char* acopy = args; const char* acopy = args;
std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema()); std::shared_ptr<const EXPRESS::LIST> conv_args = EXPRESS::LIST::Parse(acopy,(uint64_t)STEP::SyntaxError::LINE_NOT_SPECIFIED,&db.GetSchema());
delete[] args; delete[] args;
args = NULL; args = NULL;

View File

@ -225,7 +225,7 @@ namespace {
, SchemaEntry("presentation_representation_select",NULL ) , SchemaEntry("presentation_representation_select",NULL )
, SchemaEntry("presentation_size_assignment_select",NULL ) , SchemaEntry("presentation_size_assignment_select",NULL )
, SchemaEntry("presentation_style_select",NULL ) , SchemaEntry("presentation_style_select",NULL )
, SchemaEntry("presented_item_select",NULL ) //, SchemaEntry("presented_item_select",NULL )
, SchemaEntry("pressure_measure",NULL ) , SchemaEntry("pressure_measure",NULL )
, SchemaEntry("product_definition_or_assembly_relationship",NULL ) , SchemaEntry("product_definition_or_assembly_relationship",NULL )
, SchemaEntry("product_definition_or_breakdown_element_usage",NULL ) , SchemaEntry("product_definition_or_breakdown_element_usage",NULL )
@ -397,7 +397,7 @@ namespace {
, SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct ) , SchemaEntry("applied_organizational_project_assignment",&STEP::ObjectHelper<applied_organizational_project_assignment,1>::Construct )
, SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct ) , SchemaEntry("person_and_organization_assignment",&STEP::ObjectHelper<person_and_organization_assignment,2>::Construct )
, SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct ) , SchemaEntry("applied_person_and_organization_assignment",&STEP::ObjectHelper<applied_person_and_organization_assignment,1>::Construct )
, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct ) //, SchemaEntry("presented_item",&STEP::ObjectHelper<presented_item,0>::Construct )
, SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct ) , SchemaEntry("applied_presented_item",&STEP::ObjectHelper<applied_presented_item,1>::Construct )
, SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct ) , SchemaEntry("security_classification_assignment",&STEP::ObjectHelper<security_classification_assignment,1>::Construct )
, SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct ) , SchemaEntry("applied_security_classification_assignment",&STEP::ObjectHelper<applied_security_classification_assignment,1>::Construct )
@ -1014,7 +1014,7 @@ namespace {
, SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct ) , SchemaEntry("presentation_size",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct ) , SchemaEntry("presentation_style_assignment",&STEP::ObjectHelper<presentation_style_assignment,1>::Construct )
, SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct ) , SchemaEntry("presentation_style_by_context",&STEP::ObjectHelper<presentation_style_by_context,1>::Construct )
, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct ) //, SchemaEntry("presented_item_representation",&STEP::ObjectHelper<NotImplemented,0>::Construct )
, SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct ) , SchemaEntry("pressure_measure_with_unit",&STEP::ObjectHelper<pressure_measure_with_unit,0>::Construct )
, SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct ) , SchemaEntry("pressure_unit",&STEP::ObjectHelper<pressure_unit,0>::Construct )
, SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct ) , SchemaEntry("procedural_representation",&STEP::ObjectHelper<procedural_representation,0>::Construct )
@ -1311,11 +1311,11 @@ void StepFile::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP { namespace STEP {
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in) /*template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in)
{ {
return 0; return 0;
} }
*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in) template <> size_t GenericFill<measure_with_unit>(const DB& db, const LIST& params, measure_with_unit* in)
{ {
@ -1359,8 +1359,7 @@ template <> size_t GenericFill<absorbed_dose_unit>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to absorbed_dose_unit"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<abstract_variable>(const DB& db, const LIST& params, abstract_variable* in) template <> size_t GenericFill<abstract_variable>(const DB&, const LIST&, abstract_variable*) {
{
size_t base = 0; size_t base = 0;
return base; return base;
} }
@ -1680,7 +1679,7 @@ template <> size_t GenericFill<amount_of_substance_unit>(const DB& db, const LIS
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to amount_of_substance_unit"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<angle_direction_reference>(const DB& db, const LIST& params, angle_direction_reference* in) template <> size_t GenericFill<angle_direction_reference>(const DB&, const LIST&, angle_direction_reference*)
{ {
size_t base = 0; size_t base = 0;
return base; return base;

View File

@ -452,11 +452,11 @@ template <> size_t GenericFill<applied_person_and_organization_assignment>(const
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in) /*template <> size_t GenericFill<presented_item>(const DB& db, const LIST& params, presented_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in) template <> size_t GenericFill<applied_presented_item>(const DB& db, const LIST& params, applied_presented_item* in)
{ {
@ -642,11 +642,11 @@ template <> size_t GenericFill<atomic_formula>(const DB& db, const LIST& params,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to atomic_formula"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in) /*template <> size_t GenericFill<attribute_assertion>(const DB& db, const LIST& params, attribute_assertion* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in) template <> size_t GenericFill<attribute_language_assignment>(const DB& db, const LIST& params, attribute_language_assignment* in)
{ {
@ -683,11 +683,11 @@ template <> size_t GenericFill<attribute_value_assignment>(const DB& db, const L
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in) /*template <> size_t GenericFill<auxiliary_geometric_representation_item>(const DB& db, const LIST& params, auxiliary_geometric_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in) template <> size_t GenericFill<placement>(const DB& db, const LIST& params, placement* in)
{ {
@ -946,7 +946,7 @@ template <> size_t GenericFill<back_chaining_rule>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to back_chaining_rule"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in) /*template <> size_t GenericFill<back_chaining_rule_body>(const DB& db, const LIST& params, back_chaining_rule_body* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -956,7 +956,7 @@ template <> size_t GenericFill<colour>(const DB& db, const LIST& params, colour*
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in) template <> size_t GenericFill<background_colour>(const DB& db, const LIST& params, background_colour* in)
{ {
@ -987,11 +987,11 @@ template <> size_t GenericFill<bezier_surface>(const DB& db, const LIST& params,
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); } return base; if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to bezier_surface"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in) /*template <> size_t GenericFill<generic_expression>(const DB& db, const LIST& params, generic_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in) template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LIST& params, binary_generic_expression* in)
{ {
@ -1004,11 +1004,11 @@ template <> size_t GenericFill<binary_generic_expression>(const DB& db, const LI
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in) /*template <> size_t GenericFill<binary_numeric_expression>(const DB& db, const LIST& params, binary_numeric_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in) template <> size_t GenericFill<binary_representation_item>(const DB& db, const LIST& params, binary_representation_item* in)
{ {
@ -1071,11 +1071,11 @@ template <> size_t GenericFill<boolean_literal>(const DB& db, const LIST& params
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in) /*template <> size_t GenericFill<boolean_representation_item>(const DB& db, const LIST& params, boolean_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in) template <> size_t GenericFill<boolean_result>(const DB& db, const LIST& params, boolean_result* in)
{ {
@ -1128,7 +1128,7 @@ template <> size_t GenericFill<boundary_curve>(const DB& db, const LIST& params,
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); } return base; if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to boundary_curve"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in) /*template <> size_t GenericFill<bounded_pcurve>(const DB& db, const LIST& params, bounded_pcurve* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -1144,7 +1144,7 @@ template <> size_t GenericFill<founded_item>(const DB& db, const LIST& params, f
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in) template <> size_t GenericFill<box_domain>(const DB& db, const LIST& params, box_domain* in)
{ {
@ -1218,11 +1218,11 @@ template <> size_t GenericFill<breakdown_element_group_assignment>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in) /*template <> size_t GenericFill<breakdown_element_realization>(const DB& db, const LIST& params, breakdown_element_realization* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in) template <> size_t GenericFill<breakdown_element_usage>(const DB& db, const LIST& params, breakdown_element_usage* in)
{ {
@ -1784,11 +1784,11 @@ template <> size_t GenericFill<characteristic_type>(const DB& db, const LIST& pa
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to characteristic_type"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in) /*template <> size_t GenericFill<characterized_class>(const DB& db, const LIST& params, characterized_class* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in) template <> size_t GenericFill<characterized_object>(const DB& db, const LIST& params, characterized_object* in)
{ {
@ -1947,6 +1947,7 @@ template <> size_t GenericFill<colour_rgb>(const DB& db, const LIST& params, col
} while (0); } while (0);
return base; return base;
} }
/*
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in) template <> size_t GenericFill<common_datum>(const DB& db, const LIST& params, common_datum* in)
{ {
@ -1958,7 +1959,7 @@ template <> size_t GenericFill<comparison_expression>(const DB& db, const LIST&
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in) template <> size_t GenericFill<complex_clause>(const DB& db, const LIST& params, complex_clause* in)
{ {
@ -2792,7 +2793,7 @@ template <> size_t GenericFill<cylindricity_tolerance>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to cylindricity_tolerance"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in) /*template <> size_t GenericFill<date_representation_item>(const DB& db, const LIST& params, date_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -2802,7 +2803,7 @@ template <> size_t GenericFill<date_time_representation_item>(const DB& db, cons
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in) template <> size_t GenericFill<dated_effectivity>(const DB& db, const LIST& params, dated_effectivity* in)
{ {

View File

@ -98,11 +98,11 @@ template <> size_t GenericFill<dimension_pair>(const DB& db, const LIST& params,
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to dimension_pair"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in) /*template <> size_t GenericFill<dimension_text_associativity>(const DB& db, const LIST& params, dimension_text_associativity* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in) template <> size_t GenericFill<dimensional_location_with_path>(const DB& db, const LIST& params, dimensional_location_with_path* in)
{ {
@ -160,11 +160,11 @@ template <> size_t GenericFill<direction>(const DB& db, const LIST& params, dire
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in) /*template <> size_t GenericFill<document_file>(const DB& db, const LIST& params, document_file* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in) template <> size_t GenericFill<document_identifier>(const DB& db, const LIST& params, document_identifier* in)
{ {
@ -347,11 +347,11 @@ template <> size_t GenericFill<draughting_model_item_association>(const DB& db,
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); } return base; if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to draughting_model_item_association"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in) /*template <> size_t GenericFill<pre_defined_colour>(const DB& db, const LIST& params, pre_defined_colour* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in) template <> size_t GenericFill<draughting_pre_defined_colour>(const DB& db, const LIST& params, draughting_pre_defined_colour* in)
{ {
@ -461,11 +461,11 @@ template <> size_t GenericFill<draughting_text_literal_with_delineation>(const D
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); } return base; if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to draughting_text_literal_with_delineation"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in) /*template <> size_t GenericFill<presentation_set>(const DB& db, const LIST& params, presentation_set* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in) template <> size_t GenericFill<drawing_revision>(const DB& db, const LIST& params, drawing_revision* in)
{ {
@ -592,11 +592,11 @@ template <> size_t GenericFill<edge_curve>(const DB& db, const LIST& params, edg
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in) /*template <> size_t GenericFill<edge_loop>(const DB& db, const LIST& params, edge_loop* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in) template <> size_t GenericFill<electric_charge_measure_with_unit>(const DB& db, const LIST& params, electric_charge_measure_with_unit* in)
{ {
@ -711,11 +711,11 @@ template <> size_t GenericFill<enum_reference_prefix>(const DB& db, const LIST&
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to enum_reference_prefix"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in) /*template <> size_t GenericFill<evaluated_characteristic>(const DB& db, const LIST& params, evaluated_characteristic* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in) template <> size_t GenericFill<evaluated_degenerate_pcurve>(const DB& db, const LIST& params, evaluated_degenerate_pcurve* in)
{ {
@ -867,11 +867,11 @@ template <> size_t GenericFill<explicit_procedural_shape_representation_relation
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to explicit_procedural_shape_representation_relationship"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in) /*template <> size_t GenericFill<expression_conversion_based_unit>(const DB& db, const LIST& params, expression_conversion_based_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in) template <> size_t GenericFill<extension>(const DB& db, const LIST& params, extension* in)
{ {
@ -903,35 +903,35 @@ template <> size_t GenericFill<external_class_library>(const DB& db, const LIST&
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to external_class_library"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in) /*template <> size_t GenericFill<externally_defined_class>(const DB& db, const LIST& params, externally_defined_class* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in) /*template <> size_t GenericFill<externally_defined_colour>(const DB& db, const LIST& params, externally_defined_colour* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in) /*template <> size_t GenericFill<externally_defined_context_dependent_unit>(const DB& db, const LIST& params, externally_defined_context_dependent_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in) /*template <> size_t GenericFill<externally_defined_conversion_based_unit>(const DB& db, const LIST& params, externally_defined_conversion_based_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in) /*template <> size_t GenericFill<externally_defined_currency>(const DB& db, const LIST& params, externally_defined_currency* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in) template <> size_t GenericFill<externally_defined_item>(const DB& db, const LIST& params, externally_defined_item* in)
{ {
@ -957,7 +957,7 @@ template <> size_t GenericFill<externally_defined_curve_font>(const DB& db, cons
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_curve_font"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in) /*template <> size_t GenericFill<externally_defined_dimension_definition>(const DB& db, const LIST& params, externally_defined_dimension_definition* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -979,7 +979,7 @@ template <> size_t GenericFill<externally_defined_marker>(const DB& db, const LI
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in) template <> size_t GenericFill<picture_representation_item>(const DB& db, const LIST& params, picture_representation_item* in)
{ {
@ -993,7 +993,7 @@ template <> size_t GenericFill<externally_defined_picture_representation_item>(c
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_picture_representation_item"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in) /*template <> size_t GenericFill<externally_defined_representation_item>(const DB& db, const LIST& params, externally_defined_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -1003,7 +1003,7 @@ template <> size_t GenericFill<externally_defined_string>(const DB& db, const LI
{ {
size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in)); size_t base = GenericFill(db, params, static_cast<externally_defined_representation_item*>(in));
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in) template <> size_t GenericFill<externally_defined_symbol>(const DB& db, const LIST& params, externally_defined_symbol* in)
{ {
@ -1029,11 +1029,11 @@ template <> size_t GenericFill<externally_defined_tile>(const DB& db, const LIST
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to externally_defined_tile"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in) /*template <> size_t GenericFill<externally_defined_tile_style>(const DB& db, const LIST& params, externally_defined_tile_style* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in) template <> size_t GenericFill<swept_area_solid>(const DB& db, const LIST& params, swept_area_solid* in)
{ {
@ -1358,11 +1358,11 @@ template <> size_t GenericFill<forward_chaining_rule>(const DB& db, const LIST&
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to forward_chaining_rule"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in) /*template <> size_t GenericFill<forward_chaining_rule_premise>(const DB& db, const LIST& params, forward_chaining_rule_premise* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in) template <> size_t GenericFill<frequency_measure_with_unit>(const DB& db, const LIST& params, frequency_measure_with_unit* in)
{ {
@ -1454,11 +1454,11 @@ template <> size_t GenericFill<geometric_item_specific_usage>(const DB& db, cons
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); } return base; if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to geometric_item_specific_usage"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in) /*template <> size_t GenericFill<geometric_model_element_relationship>(const DB& db, const LIST& params, geometric_model_element_relationship* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in) template <> size_t GenericFill<representation_context>(const DB& db, const LIST& params, representation_context* in)
{ {
@ -1633,11 +1633,11 @@ template <> size_t GenericFill<indirectly_selected_elements>(const DB& db, const
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in) /*template <> size_t GenericFill<indirectly_selected_shape_elements>(const DB& db, const LIST& params, indirectly_selected_shape_elements* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in) template <> size_t GenericFill<inductance_measure_with_unit>(const DB& db, const LIST& params, inductance_measure_with_unit* in)
{ {
@ -1674,11 +1674,11 @@ template <> size_t GenericFill<instance_usage_context_assignment>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in) /*template <> size_t GenericFill<instanced_feature>(const DB& db, const LIST& params, instanced_feature* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in) template <> size_t GenericFill<literal_number>(const DB& db, const LIST& params, literal_number* in)
{ {
@ -1698,11 +1698,11 @@ template <> size_t GenericFill<int_literal>(const DB& db, const LIST& params, in
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to int_literal"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in) /*template <> size_t GenericFill<integer_representation_item>(const DB& db, const LIST& params, integer_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in) template <> size_t GenericFill<surface_curve>(const DB& db, const LIST& params, surface_curve* in)
{ {
@ -1734,11 +1734,11 @@ template <> size_t GenericFill<intersection_curve>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to intersection_curve"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in) /*template <> size_t GenericFill<interval_expression>(const DB& db, const LIST& params, interval_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in) template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& params, iso4217_currency* in)
{ {
@ -1746,11 +1746,11 @@ template <> size_t GenericFill<iso4217_currency>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to iso4217_currency"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in) /*template <> size_t GenericFill<known_source>(const DB& db, const LIST& params, known_source* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in) template <> size_t GenericFill<laid_defined_transformation>(const DB& db, const LIST& params, laid_defined_transformation* in)
{ {
@ -1943,11 +1943,11 @@ template <> size_t GenericFill<logical_literal>(const DB& db, const LIST& params
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<logical_representation_item>(const DB& db, const LIST& params, logical_representation_item* in) /*template <> size_t GenericFill<logical_representation_item>(const DB&, const LIST& params, logical_representation_item* )
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in) template <> size_t GenericFill<loop>(const DB& db, const LIST& params, loop* in)
{ {
@ -2105,11 +2105,11 @@ template <> size_t GenericFill<material_property_representation>(const DB& db, c
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in) /*template <> size_t GenericFill<measure_representation_item>(const DB& db, const LIST& params, measure_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in) template <> size_t GenericFill<product_context>(const DB& db, const LIST& params, product_context* in)
{ {
@ -2165,11 +2165,11 @@ template <> size_t GenericFill<mechanical_design_shaded_presentation_representat
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); } return base; if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to mechanical_design_shaded_presentation_representation"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in) /*template <> size_t GenericFill<min_and_major_ply_orientation_basis>(const DB& db, const LIST& params, min_and_major_ply_orientation_basis* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in) template <> size_t GenericFill<modified_geometric_tolerance>(const DB& db, const LIST& params, modified_geometric_tolerance* in)
{ {
@ -2211,11 +2211,11 @@ template <> size_t GenericFill<multi_language_attribute_assignment>(const DB& db
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in) /*template <> size_t GenericFill<multiple_arity_boolean_expression>(const DB& db, const LIST& params, multiple_arity_boolean_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in) template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db, const LIST& params, multiple_arity_generic_expression* in)
{ {
@ -2228,11 +2228,11 @@ template <> size_t GenericFill<multiple_arity_generic_expression>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in) /*template <> size_t GenericFill<multiple_arity_numeric_expression>(const DB& db, const LIST& params, multiple_arity_numeric_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in) template <> size_t GenericFill<next_assembly_usage_occurrence>(const DB& db, const LIST& params, next_assembly_usage_occurrence* in)
{ {
@ -2533,11 +2533,11 @@ template <> size_t GenericFill<parametric_representation_context>(const DB& db,
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to parametric_representation_context"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in) /*template <> size_t GenericFill<partial_document_with_structured_text_representation_assignment>(const DB& db, const LIST& params, partial_document_with_structured_text_representation_assignment* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in) template <> size_t GenericFill<pcurve>(const DB& db, const LIST& params, pcurve* in)
{ {
@ -2591,11 +2591,11 @@ template <> size_t GenericFill<perpendicularity_tolerance>(const DB& db, const L
if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); } return base; if (params.GetSize() < 5) { throw STEP::TypeError("expected 5 arguments to perpendicularity_tolerance"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in) /*template <> size_t GenericFill<person_and_organization_address>(const DB& db, const LIST& params, person_and_organization_address* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in) template <> size_t GenericFill<personal_address>(const DB& db, const LIST& params, personal_address* in)
{ {
@ -2715,11 +2715,11 @@ template <> size_t GenericFill<ply_laminate_table>(const DB& db, const LIST& par
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to ply_laminate_table"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in) /*template <> size_t GenericFill<point_and_vector>(const DB& db, const LIST& params, point_and_vector* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in) template <> size_t GenericFill<point_on_curve>(const DB& db, const LIST& params, point_on_curve* in)
{ {
@ -2758,11 +2758,11 @@ template <> size_t GenericFill<point_on_surface>(const DB& db, const LIST& param
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in) /*template <> size_t GenericFill<point_path>(const DB& db, const LIST& params, point_path* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in) template <> size_t GenericFill<point_replica>(const DB& db, const LIST& params, point_replica* in)
{ {
@ -2904,11 +2904,11 @@ template <> size_t GenericFill<pre_defined_marker>(const DB& db, const LIST& par
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to pre_defined_marker"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in) /*template <> size_t GenericFill<pre_defined_point_marker_symbol>(const DB& db, const LIST& params, pre_defined_point_marker_symbol* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in) template <> size_t GenericFill<pre_defined_surface_condition_symbol>(const DB& db, const LIST& params, pre_defined_surface_condition_symbol* in)
{ {
@ -3002,7 +3002,7 @@ template <> size_t GenericFill<procedural_representation_sequence>(const DB& db,
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in) /*template <> size_t GenericFill<procedural_shape_representation>(const DB& db, const LIST& params, procedural_shape_representation* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -3012,7 +3012,7 @@ template <> size_t GenericFill<procedural_shape_representation_sequence>(const D
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in) template <> size_t GenericFill<product_category>(const DB& db, const LIST& params, product_category* in)
{ {
@ -3033,11 +3033,11 @@ template <> size_t GenericFill<product_category>(const DB& db, const LIST& param
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in) /*template <> size_t GenericFill<product_class>(const DB& db, const LIST& params, product_class* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in) template <> size_t GenericFill<product_concept_context>(const DB& db, const LIST& params, product_concept_context* in)
{ {
@ -3131,11 +3131,11 @@ template <> size_t GenericFill<product_definition_with_associated_documents>(con
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in) /*template <> size_t GenericFill<product_identification>(const DB& db, const LIST& params, product_identification* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in) template <> size_t GenericFill<product_material_composition_relationship>(const DB& db, const LIST& params, product_material_composition_relationship* in)
{ {
@ -3174,11 +3174,11 @@ template <> size_t GenericFill<product_related_product_category>(const DB& db, c
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in) /*template <> size_t GenericFill<product_specification>(const DB& db, const LIST& params, product_specification* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in) template <> size_t GenericFill<tolerance_zone_definition>(const DB& db, const LIST& params, tolerance_zone_definition* in)
{ {
@ -3289,11 +3289,11 @@ template <> size_t GenericFill<radius_dimension>(const DB& db, const LIST& param
if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); } return base; if (params.GetSize() < 2) { throw STEP::TypeError("expected 2 arguments to radius_dimension"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in) /*template <> size_t GenericFill<range_characteristic>(const DB& db, const LIST& params, range_characteristic* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in) template <> size_t GenericFill<ratio_unit>(const DB& db, const LIST& params, ratio_unit* in)
{ {
@ -3318,11 +3318,11 @@ template <> size_t GenericFill<rational_b_spline_surface>(const DB& db, const LI
if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); } return base; if (params.GetSize() < 7) { throw STEP::TypeError("expected 7 arguments to rational_b_spline_surface"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in) /*template <> size_t GenericFill<rational_representation_item>(const DB& db, const LIST& params, rational_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in) template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, real_literal* in)
{ {
@ -3330,11 +3330,11 @@ template <> size_t GenericFill<real_literal>(const DB& db, const LIST& params, r
if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); } return base; if (params.GetSize() < 1) { throw STEP::TypeError("expected 1 arguments to real_literal"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in) /*template <> size_t GenericFill<real_representation_item>(const DB& db, const LIST& params, real_representation_item* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in) template <> size_t GenericFill<rectangular_composite_surface>(const DB& db, const LIST& params, rectangular_composite_surface* in)
{ {
@ -3410,11 +3410,11 @@ template <> size_t GenericFill<relative_event_occurrence>(const DB& db, const LI
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in) /*template <> size_t GenericFill<rep_item_group>(const DB& db, const LIST& params, rep_item_group* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in) template <> size_t GenericFill<reparametrised_composite_curve_segment>(const DB& db, const LIST& params, reparametrised_composite_curve_segment* in)
{ {
@ -3449,11 +3449,11 @@ template <> size_t GenericFill<requirement_assigned_object>(const DB& db, const
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in) /*template <> size_t GenericFill<requirement_assignment>(const DB& db, const LIST& params, requirement_assignment* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in) template <> size_t GenericFill<requirement_source>(const DB& db, const LIST& params, requirement_source* in)
{ {
@ -3891,7 +3891,7 @@ template <> size_t GenericFill<shell_based_wireframe_shape_representation>(const
if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); } return base; if (params.GetSize() < 3) { throw STEP::TypeError("expected 3 arguments to shell_based_wireframe_shape_representation"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in) /*template <> size_t GenericFill<si_absorbed_dose_unit>(const DB& db, const LIST& params, si_absorbed_dose_unit* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -3991,7 +3991,7 @@ template <> size_t GenericFill<si_resistance_unit>(const DB& db, const LIST& par
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in) template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_unit* in)
{ {
@ -4010,7 +4010,7 @@ template <> size_t GenericFill<si_unit>(const DB& db, const LIST& params, si_uni
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in) /*template <> size_t GenericFill<simple_boolean_expression>(const DB& db, const LIST& params, simple_boolean_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -4026,7 +4026,7 @@ template <> size_t GenericFill<slash_expression>(const DB& db, const LIST& param
{ {
size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in)); size_t base = GenericFill(db, params, static_cast<binary_numeric_expression*>(in));
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in) template <> size_t GenericFill<smeared_material_definition>(const DB& db, const LIST& params, smeared_material_definition* in)
{ {
@ -5450,11 +5450,11 @@ template <> size_t GenericFill<unary_generic_expression>(const DB& db, const LIS
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in) /*template <> size_t GenericFill<unary_numeric_expression>(const DB& db, const LIST& params, unary_numeric_expression* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in) template <> size_t GenericFill<uncertainty_assigned_representation>(const DB& db, const LIST& params, uncertainty_assigned_representation* in)
{ {
@ -5508,7 +5508,7 @@ template <> size_t GenericFill<usage_association>(const DB& db, const LIST& para
if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); } return base; if (params.GetSize() < 4) { throw STEP::TypeError("expected 4 arguments to usage_association"); } return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in) /*template <> size_t GenericFill<user_defined_curve_font>(const DB& db, const LIST& params, user_defined_curve_font* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -5524,7 +5524,7 @@ template <> size_t GenericFill<user_defined_terminator_symbol>(const DB& db, con
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in) template <> size_t GenericFill<user_selected_shape_elements>(const DB& db, const LIST& params, user_selected_shape_elements* in)
{ {
@ -5549,11 +5549,11 @@ template <> size_t GenericFill<value_representation_item>(const DB& db, const LI
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in) /*template <> size_t GenericFill<variable_semantics>(const DB& db, const LIST& params, variable_semantics* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in) template <> size_t GenericFill<variational_representation_item>(const DB& db, const LIST& params, variational_representation_item* in)
{ {
@ -5577,11 +5577,11 @@ template <> size_t GenericFill<vector>(const DB& db, const LIST& params, vector*
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in) /*template <> size_t GenericFill<vector_style>(const DB& db, const LIST& params, vector_style* in)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
} }*/
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in) template <> size_t GenericFill<velocity_measure_with_unit>(const DB& db, const LIST& params, velocity_measure_with_unit* in)
{ {

View File

@ -93,7 +93,7 @@ const aiImporterDesc *StepFileImporter::GetInfo() const {
static const std::string mode = "rb"; static const std::string mode = "rb";
static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN"; static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN";
void StepFileImporter::InternReadFile(const std::string &file, aiScene* pScene, IOSystem* pIOHandler) { void StepFileImporter::InternReadFile(const std::string &file, aiScene*, IOSystem* pIOHandler) {
// Read file into memory // Read file into memory
std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode)); std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
if (!fileStream.get()) { if (!fileStream.get()) {

View File

@ -45,6 +45,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "code/Step/STEPFile.h" #include "code/Step/STEPFile.h"
#ifdef _WIN32
# pragma warning( disable : 4512 )
#endif // _WIN32
namespace Assimp { namespace Assimp {
namespace StepFile { namespace StepFile {
using namespace STEP; using namespace STEP;
@ -404,7 +407,7 @@ namespace StepFile {
// C++ wrapper type for presentation_style_select // C++ wrapper type for presentation_style_select
typedef SELECT presentation_style_select; typedef SELECT presentation_style_select;
// C++ wrapper type for presented_item_select // C++ wrapper type for presented_item_select
typedef SELECT presented_item_select; //typedef SELECT presented_item_select;
// C++ wrapper type for pressure_measure // C++ wrapper type for pressure_measure
typedef REAL pressure_measure; typedef REAL pressure_measure;
// C++ wrapper type for product_definition_or_assembly_relationship // C++ wrapper type for product_definition_or_assembly_relationship
@ -545,7 +548,7 @@ namespace StepFile {
struct absorbed_dose_measure_with_unit; struct absorbed_dose_measure_with_unit;
struct derived_unit; struct derived_unit;
struct absorbed_dose_unit; struct absorbed_dose_unit;
struct abstract_variable; //struct abstract_variable;
struct acceleration_measure_with_unit; struct acceleration_measure_with_unit;
struct acceleration_unit; struct acceleration_unit;
struct action; struct action;
@ -646,7 +649,7 @@ namespace StepFile {
struct applied_organizational_project_assignment; struct applied_organizational_project_assignment;
struct person_and_organization_assignment; struct person_and_organization_assignment;
struct applied_person_and_organization_assignment; struct applied_person_and_organization_assignment;
struct presented_item; //struct presented_item;
struct applied_presented_item; struct applied_presented_item;
struct security_classification_assignment; struct security_classification_assignment;
struct applied_security_classification_assignment; struct applied_security_classification_assignment;

View File

@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/ */
delete root; delete root;
delete reader;
} }
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER #endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

View File

@ -185,10 +185,12 @@ void AnimResolver::UpdateAnimRangeSetup()
for (unsigned int i = 0; i < num; ++i) { for (unsigned int i = 0; i < num; ++i) {
m = n+old_size*(i+1); m = n+old_size*(i+1);
std::copy(n,n+old_size,m); std::copy(n,n+old_size,m);
const bool res = ((*it).pre == LWO::PrePostBehaviour_Oscillate);
if ((*it).pre == LWO::PrePostBehaviour_Oscillate && (reverse = !reverse)) reverse = !reverse;
if (res && reverse ) {
std::reverse(m,m+old_size-1); std::reverse(m,m+old_size-1);
} }
}
// update time values // update time values
n = (*it).keys.end() - (old_size+1); n = (*it).keys.end() - (old_size+1);
@ -533,7 +535,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Extract animation channel // Extract animation channel
void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int flags /*= 0*/) void AnimResolver::ExtractAnimChannel(aiNodeAnim** out, unsigned int /*= 0*/)
{ {
*out = NULL; *out = NULL;

File diff suppressed because it is too large Load Diff

View File

@ -76,9 +76,6 @@ public:
LWOImporter(); LWOImporter();
~LWOImporter(); ~LWOImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
@ -86,7 +83,6 @@ public:
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const; bool checkSig) const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
@ -389,7 +385,7 @@ protected:
unsigned int fileSize; unsigned int fileSize;
/** Output scene */ /** Output scene */
aiScene* pScene; aiScene* mScene;
/** Configuration option: speed flag set? */ /** Configuration option: speed flag set? */
bool configSpeedFlag; bool configSpeedFlag;
@ -406,8 +402,8 @@ protected:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
inline float LWOImporter::GetF4() inline
{ float LWOImporter::GetF4() {
float f; float f;
::memcpy(&f, mFileBuffer, 4); ::memcpy(&f, mFileBuffer, 4);
mFileBuffer += 4; mFileBuffer += 4;

View File

@ -43,30 +43,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material oart of the LWO importer class */ /** @file Implementation of the material oart of the LWO importer class */
#ifndef ASSIMP_BUILD_NO_LWO_IMPORTER #ifndef ASSIMP_BUILD_NO_LWO_IMPORTER
// internal headers // internal headers
#include "LWOLoader.h" #include "LWOLoader.h"
#include <assimp/ByteSwapper.h> #include <assimp/ByteSwapper.h>
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <class T> template <class T>
T lerp(const T& one, const T& two, float val) T lerp(const T &one, const T &two, float val) {
{ return one + (two - one) * val;
return one + (two-one)*val;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a lightwave mapping mode to our's // Convert a lightwave mapping mode to our's
inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in) {
{ switch (in) {
switch (in)
{
case LWO::Texture::REPEAT: case LWO::Texture::REPEAT:
return aiTextureMapMode_Wrap; return aiTextureMapMode_Wrap;
@ -84,8 +78,7 @@ inline aiTextureMapMode GetMapMode(LWO::Texture::Wrap in)
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTextureType type) bool LWOImporter::HandleTextures(aiMaterial *pcMat, const TextureList &in, aiTextureType type) {
{
ai_assert(NULL != pcMat); ai_assert(NULL != pcMat);
unsigned int cur = 0, temp = 0; unsigned int cur = 0, temp = 0;
@ -101,9 +94,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
// as they are, the GenUVcoords step will compute UV // as they are, the GenUVcoords step will compute UV
// channels if they're not there. // channels if they're not there.
aiTextureMapping mapping; aiTextureMapping mapping = aiTextureMapping_OTHER;
switch (texture.mapMode) switch (texture.mapMode) {
{
case LWO::Texture::Planar: case LWO::Texture::Planar:
mapping = aiTextureMapping_PLANE; mapping = aiTextureMapping_PLANE;
break; break;
@ -120,20 +112,18 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection"); ASSIMP_LOG_ERROR("LWO2: Unsupported texture mapping: FrontProjection");
mapping = aiTextureMapping_OTHER; mapping = aiTextureMapping_OTHER;
break; break;
case LWO::Texture::UV: case LWO::Texture::UV: {
{ if (UINT_MAX == texture.mRealUVIndex) {
if( UINT_MAX == texture.mRealUVIndex ) {
// We have no UV index for this texture, so we can't display it // We have no UV index for this texture, so we can't display it
continue; continue;
} }
// add the UV source index // add the UV source index
temp = texture.mRealUVIndex; temp = texture.mRealUVIndex;
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_UVWSRC(type,cur)); pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_UVWSRC(type, cur));
mapping = aiTextureMapping_UV; mapping = aiTextureMapping_UV;
} } break;
break;
default: default:
ai_assert(false); ai_assert(false);
}; };
@ -143,17 +133,17 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
aiVector3D v; aiVector3D v;
switch (texture.majorAxis) { switch (texture.majorAxis) {
case Texture::AXIS_X: case Texture::AXIS_X:
v = aiVector3D(1.0,0.0,0.0); v = aiVector3D(1.0, 0.0, 0.0);
break; break;
case Texture::AXIS_Y: case Texture::AXIS_Y:
v = aiVector3D(0.0,1.0,0.0); v = aiVector3D(0.0, 1.0, 0.0);
break; break;
default: // case Texture::AXIS_Z: default: // case Texture::AXIS_Z:
v = aiVector3D(0.0,0.0,1.0); v = aiVector3D(0.0, 0.0, 1.0);
break; break;
} }
pcMat->AddProperty(&v,1,AI_MATKEY_TEXMAP_AXIS(type,cur)); pcMat->AddProperty(&v, 1, AI_MATKEY_TEXMAP_AXIS(type, cur));
// Setup UV scalings for cylindric and spherical projections // Setup UV scalings for cylindric and spherical projections
if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) { if (mapping == aiTextureMapping_CYLINDER || mapping == aiTextureMapping_SPHERE) {
@ -161,8 +151,8 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
trafo.mScaling.x = texture.wrapAmountW; trafo.mScaling.x = texture.wrapAmountW;
trafo.mScaling.y = texture.wrapAmountH; trafo.mScaling.y = texture.wrapAmountH;
static_assert(sizeof(aiUVTransform)/sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5"); static_assert(sizeof(aiUVTransform) / sizeof(ai_real) == 5, "sizeof(aiUVTransform)/sizeof(ai_real) == 5");
pcMat->AddProperty(&trafo,1,AI_MATKEY_UVTRANSFORM(type,cur)); pcMat->AddProperty(&trafo, 1, AI_MATKEY_UVTRANSFORM(type, cur));
} }
ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping"); ASSIMP_LOG_DEBUG("LWO2: Setting up non-UV mapping");
} }
@ -178,7 +168,6 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
if ((*clip).idx == temp) { if ((*clip).idx == temp) {
candidate = clip; candidate = clip;
} }
} }
if (candidate == end) { if (candidate == end) {
ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds"); ASSIMP_LOG_ERROR("LWO2: Clip index is out of bounds");
@ -191,8 +180,7 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
s.Set("$texture.png"); s.Set("$texture.png");
//continue; //continue;
} } else {
else {
if (Clip::UNSUPPORTED == (*candidate).type) { if (Clip::UNSUPPORTED == (*candidate).type) {
ASSIMP_LOG_ERROR("LWO2: Clip type is not supported"); ASSIMP_LOG_ERROR("LWO2: Clip type is not supported");
continue; continue;
@ -205,11 +193,9 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
if ((*candidate).negate) { if ((*candidate).negate) {
flags |= aiTextureFlags_Invert; flags |= aiTextureFlags_Invert;
} }
pcMat->AddProperty(&flags,1,AI_MATKEY_TEXFLAGS(type,cur)); pcMat->AddProperty(&flags, 1, AI_MATKEY_TEXFLAGS(type, cur));
} }
} } else {
else
{
std::string ss = texture.mFileName; std::string ss = texture.mFileName;
if (!ss.length()) { if (!ss.length()) {
ASSIMP_LOG_WARN("LWOB: Empty file name"); ASSIMP_LOG_WARN("LWOB: Empty file name");
@ -218,14 +204,13 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
AdjustTexturePath(ss); AdjustTexturePath(ss);
s.Set(ss); s.Set(ss);
} }
pcMat->AddProperty(&s,AI_MATKEY_TEXTURE(type,cur)); pcMat->AddProperty(&s, AI_MATKEY_TEXTURE(type, cur));
// add the blend factor // add the blend factor
pcMat->AddProperty<float>(&texture.mStrength,1,AI_MATKEY_TEXBLEND(type,cur)); pcMat->AddProperty<float>(&texture.mStrength, 1, AI_MATKEY_TEXBLEND(type, cur));
// add the blend operation // add the blend operation
switch (texture.blendType) switch (texture.blendType) {
{
case LWO::Texture::Normal: case LWO::Texture::Normal:
case LWO::Texture::Multiply: case LWO::Texture::Multiply:
temp = (unsigned int)aiTextureOp_Multiply; temp = (unsigned int)aiTextureOp_Multiply;
@ -247,10 +232,9 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
default: default:
temp = (unsigned int)aiTextureOp_Multiply; temp = (unsigned int)aiTextureOp_Multiply;
ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement"); ASSIMP_LOG_WARN("LWO2: Unsupported texture blend mode: alpha or displacement");
} }
// Setup texture operation // Setup texture operation
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_TEXOP(type,cur)); pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_TEXOP(type, cur));
// setup the mapping mode // setup the mapping mode
int mapping_ = static_cast<int>(mapping); int mapping_ = static_cast<int>(mapping);
@ -258,11 +242,11 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
// add the u-wrapping // add the u-wrapping
temp = (unsigned int)GetMapMode(texture.wrapModeWidth); temp = (unsigned int)GetMapMode(texture.wrapModeWidth);
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_U(type,cur)); pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_U(type, cur));
// add the v-wrapping // add the v-wrapping
temp = (unsigned int)GetMapMode(texture.wrapModeHeight); temp = (unsigned int)GetMapMode(texture.wrapModeHeight);
pcMat->AddProperty<int>((int*)&temp,1,AI_MATKEY_MAPPINGMODE_V(type,cur)); pcMat->AddProperty<int>((int *)&temp, 1, AI_MATKEY_MAPPINGMODE_V(type, cur));
++cur; ++cur;
} }
@ -270,76 +254,72 @@ bool LWOImporter::HandleTextures(aiMaterial* pcMat, const TextureList& in, aiTex
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat) void LWOImporter::ConvertMaterial(const LWO::Surface &surf, aiMaterial *pcMat) {
{
// copy the name of the surface // copy the name of the surface
aiString st; aiString st;
st.Set(surf.mName); st.Set(surf.mName);
pcMat->AddProperty(&st,AI_MATKEY_NAME); pcMat->AddProperty(&st, AI_MATKEY_NAME);
const int i = surf.bDoubleSided ? 1 : 0; const int i = surf.bDoubleSided ? 1 : 0;
pcMat->AddProperty(&i,1,AI_MATKEY_TWOSIDED); pcMat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
// add the refraction index and the bump intensity // add the refraction index and the bump intensity
pcMat->AddProperty(&surf.mIOR,1,AI_MATKEY_REFRACTI); pcMat->AddProperty(&surf.mIOR, 1, AI_MATKEY_REFRACTI);
pcMat->AddProperty(&surf.mBumpIntensity,1,AI_MATKEY_BUMPSCALING); pcMat->AddProperty(&surf.mBumpIntensity, 1, AI_MATKEY_BUMPSCALING);
aiShadingMode m; aiShadingMode m;
if (surf.mSpecularValue && surf.mGlossiness) if (surf.mSpecularValue && surf.mGlossiness) {
{
float fGloss; float fGloss;
if (mIsLWO2) { if (mIsLWO2) {
fGloss = std::pow( surf.mGlossiness*ai_real( 10.0 )+ ai_real( 2.0 ), ai_real( 2.0 ) ); fGloss = std::pow(surf.mGlossiness * ai_real(10.0) + ai_real(2.0), ai_real(2.0));
} } else {
else
{
if (16.0 >= surf.mGlossiness) if (16.0 >= surf.mGlossiness)
fGloss = 6.0; fGloss = 6.0;
else if (64.0 >= surf.mGlossiness) else if (64.0 >= surf.mGlossiness)
fGloss = 20.0; fGloss = 20.0;
else if (256.0 >= surf.mGlossiness) else if (256.0 >= surf.mGlossiness)
fGloss = 50.0; fGloss = 50.0;
else fGloss = 80.0; else
fGloss = 80.0;
} }
pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH); pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
pcMat->AddProperty(&fGloss,1,AI_MATKEY_SHININESS); pcMat->AddProperty(&fGloss, 1, AI_MATKEY_SHININESS);
m = aiShadingMode_Phong; m = aiShadingMode_Phong;
} } else
else m = aiShadingMode_Gouraud; m = aiShadingMode_Gouraud;
// specular color // specular color
aiColor3D clr = lerp( aiColor3D(1.0,1.0,1.0), surf.mColor, surf.mColorHighlights ); aiColor3D clr = lerp(aiColor3D(1.0, 1.0, 1.0), surf.mColor, surf.mColorHighlights);
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_SPECULAR); pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
pcMat->AddProperty(&surf.mSpecularValue,1,AI_MATKEY_SHININESS_STRENGTH); pcMat->AddProperty(&surf.mSpecularValue, 1, AI_MATKEY_SHININESS_STRENGTH);
// emissive color // emissive color
// luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good. // luminosity is not really the same but it affects the surface in a similar way. Some scaling looks good.
clr.g = clr.b = clr.r = surf.mLuminosity*ai_real( 0.8 ); clr.g = clr.b = clr.r = surf.mLuminosity * ai_real(0.8);
pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_EMISSIVE); pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_EMISSIVE);
// opacity ... either additive or default-blended, please // opacity ... either additive or default-blended, please
if (0.0 != surf.mAdditiveTransparency) { if (0.0 != surf.mAdditiveTransparency) {
const int add = aiBlendMode_Additive; const int add = aiBlendMode_Additive;
pcMat->AddProperty(&surf.mAdditiveTransparency,1,AI_MATKEY_OPACITY); pcMat->AddProperty(&surf.mAdditiveTransparency, 1, AI_MATKEY_OPACITY);
pcMat->AddProperty(&add,1,AI_MATKEY_BLEND_FUNC); pcMat->AddProperty(&add, 1, AI_MATKEY_BLEND_FUNC);
} else if (10e10f != surf.mTransparency) { } else if (10e10f != surf.mTransparency) {
const int def = aiBlendMode_Default; const int def = aiBlendMode_Default;
const float f = 1.0f-surf.mTransparency; const float f = 1.0f - surf.mTransparency;
pcMat->AddProperty(&f,1,AI_MATKEY_OPACITY); pcMat->AddProperty(&f, 1, AI_MATKEY_OPACITY);
pcMat->AddProperty(&def,1,AI_MATKEY_BLEND_FUNC); pcMat->AddProperty(&def, 1, AI_MATKEY_BLEND_FUNC);
} }
// ADD TEXTURES to the material // ADD TEXTURES to the material
// TODO: find out how we can handle COLOR textures correctly... // TODO: find out how we can handle COLOR textures correctly...
bool b = HandleTextures(pcMat,surf.mColorTextures,aiTextureType_DIFFUSE); bool b = HandleTextures(pcMat, surf.mColorTextures, aiTextureType_DIFFUSE);
b = (b || HandleTextures(pcMat,surf.mDiffuseTextures,aiTextureType_DIFFUSE)); b = (b || HandleTextures(pcMat, surf.mDiffuseTextures, aiTextureType_DIFFUSE));
HandleTextures(pcMat,surf.mSpecularTextures,aiTextureType_SPECULAR); HandleTextures(pcMat, surf.mSpecularTextures, aiTextureType_SPECULAR);
HandleTextures(pcMat,surf.mGlossinessTextures,aiTextureType_SHININESS); HandleTextures(pcMat, surf.mGlossinessTextures, aiTextureType_SHININESS);
HandleTextures(pcMat,surf.mBumpTextures,aiTextureType_HEIGHT); HandleTextures(pcMat, surf.mBumpTextures, aiTextureType_HEIGHT);
HandleTextures(pcMat,surf.mOpacityTextures,aiTextureType_OPACITY); HandleTextures(pcMat, surf.mOpacityTextures, aiTextureType_OPACITY);
HandleTextures(pcMat,surf.mReflectionTextures,aiTextureType_REFLECTION); HandleTextures(pcMat, surf.mReflectionTextures, aiTextureType_REFLECTION);
// Now we need to know which shader to use .. iterate through the shader list of // Now we need to know which shader to use .. iterate through the shader list of
// the surface and search for a name which we know ... // the surface and search for a name which we know ...
@ -349,15 +329,12 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
m = aiShadingMode_Toon; m = aiShadingMode_Toon;
break; break;
} } else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
else if (shader.functionName == "LW_RealFresnel" || shader.functionName == "LW_FastFresnel") {
ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel"); ASSIMP_LOG_INFO("LWO2: Mapping LW_RealFresnel/LW_FastFresnel to aiShadingMode_Fresnel");
m = aiShadingMode_Fresnel; m = aiShadingMode_Fresnel;
break; break;
} } else {
else
{
ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName); ASSIMP_LOG_WARN_F("LWO2: Unknown surface shader: ", shader.functionName);
} }
} }
@ -368,17 +345,16 @@ void LWOImporter::ConvertMaterial(const LWO::Surface& surf,aiMaterial* pcMat)
// (the diffuse value is just a scaling factor) // (the diffuse value is just a scaling factor)
// If a diffuse texture is set, we set this value to 1.0 // If a diffuse texture is set, we set this value to 1.0
clr = (b && false ? aiColor3D(1.0,1.0,1.0) : surf.mColor); clr = (b && false ? aiColor3D(1.0, 1.0, 1.0) : surf.mColor);
clr.r *= surf.mDiffuseValue; clr.r *= surf.mDiffuseValue;
clr.g *= surf.mDiffuseValue; clr.g *= surf.mDiffuseValue;
clr.b *= surf.mDiffuseValue; clr.b *= surf.mDiffuseValue;
pcMat->AddProperty<aiColor3D>(&clr,1,AI_MATKEY_COLOR_DIFFUSE); pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
char LWOImporter::FindUVChannels(LWO::TextureList& list, char LWOImporter::FindUVChannels(LWO::TextureList &list,
LWO::Layer& /*layer*/,LWO::UVChannel& uv, unsigned int next) LWO::Layer & /*layer*/, LWO::UVChannel &uv, unsigned int next) {
{
char ret = 0; char ret = 0;
for (auto &texture : list) { for (auto &texture : list) {
@ -391,11 +367,9 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
ret = 1; ret = 1;
// got it. // got it.
if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next) if (texture.mRealUVIndex == UINT_MAX || texture.mRealUVIndex == next) {
{
texture.mRealUVIndex = next; texture.mRealUVIndex = next;
} } else {
else {
// channel mismatch. need to duplicate the material. // channel mismatch. need to duplicate the material.
ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]"); ASSIMP_LOG_WARN("LWO: Channel mismatch, would need to duplicate surface [design bug]");
@ -407,49 +381,48 @@ char LWOImporter::FindUVChannels(LWO::TextureList& list,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::FindUVChannels(LWO::Surface& surf, void LWOImporter::FindUVChannels(LWO::Surface &surf,
LWO::SortedRep& sorted,LWO::Layer& layer, LWO::SortedRep &sorted, LWO::Layer &layer,
unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]) unsigned int out[AI_MAX_NUMBER_OF_TEXTURECOORDS]) {
{
unsigned int next = 0, extra = 0, num_extra = 0; unsigned int next = 0, extra = 0, num_extra = 0;
// Check whether we have an UV entry != 0 for one of the faces in 'sorted' // Check whether we have an UV entry != 0 for one of the faces in 'sorted'
for (unsigned int i = 0; i < layer.mUVChannels.size();++i) { for (unsigned int i = 0; i < layer.mUVChannels.size(); ++i) {
LWO::UVChannel& uv = layer.mUVChannels[i]; LWO::UVChannel &uv = layer.mUVChannels[i];
for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) { for (LWO::SortedRep::const_iterator it = sorted.begin(); it != sorted.end(); ++it) {
LWO::Face& face = layer.mFaces[*it]; LWO::Face &face = layer.mFaces[*it];
for (unsigned int n = 0; n < face.mNumIndices; ++n) { for (unsigned int n = 0; n < face.mNumIndices; ++n) {
unsigned int idx = face.mIndices[n]; unsigned int idx = face.mIndices[n];
if (uv.abAssigned[idx] && ((aiVector2D*)&uv.rawData[0])[idx] != aiVector2D()) { if (uv.abAssigned[idx] && ((aiVector2D *)&uv.rawData[0])[idx] != aiVector2D()) {
if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) { if (extra >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for " ASSIMP_LOG_ERROR("LWO: Maximum number of UV channels for "
"this mesh reached. Skipping channel \'" + uv.name + "\'"); "this mesh reached. Skipping channel \'" +
uv.name + "\'");
} } else {
else {
// Search through all textures assigned to 'surf' and look for this UV channel // Search through all textures assigned to 'surf' and look for this UV channel
char had = 0; char had = 0;
had |= FindUVChannels(surf.mColorTextures,layer,uv,next); had |= FindUVChannels(surf.mColorTextures, layer, uv, next);
had |= FindUVChannels(surf.mDiffuseTextures,layer,uv,next); had |= FindUVChannels(surf.mDiffuseTextures, layer, uv, next);
had |= FindUVChannels(surf.mSpecularTextures,layer,uv,next); had |= FindUVChannels(surf.mSpecularTextures, layer, uv, next);
had |= FindUVChannels(surf.mGlossinessTextures,layer,uv,next); had |= FindUVChannels(surf.mGlossinessTextures, layer, uv, next);
had |= FindUVChannels(surf.mOpacityTextures,layer,uv,next); had |= FindUVChannels(surf.mOpacityTextures, layer, uv, next);
had |= FindUVChannels(surf.mBumpTextures,layer,uv,next); had |= FindUVChannels(surf.mBumpTextures, layer, uv, next);
had |= FindUVChannels(surf.mReflectionTextures,layer,uv,next); had |= FindUVChannels(surf.mReflectionTextures, layer, uv, next);
// We have a texture referencing this UV channel so we have to take special care // We have a texture referencing this UV channel so we have to take special care
// and are willing to drop unreferenced channels in favour of it. // and are willing to drop unreferenced channels in favour of it.
if (had != 0) { if (had != 0) {
if (num_extra) { if (num_extra) {
for (unsigned int a = next; a < std::min( extra, AI_MAX_NUMBER_OF_TEXTURECOORDS-1u ); ++a) { for (unsigned int a = next; a < std::min(extra, AI_MAX_NUMBER_OF_TEXTURECOORDS - 1u); ++a) {
out[a+1] = out[a]; out[a + 1] = out[a];
} }
} }
++extra; ++extra;
@ -461,7 +434,7 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
++num_extra; ++num_extra;
} }
} }
it = sorted.end()-1; it = sorted.end() - 1;
break; break;
} }
} }
@ -473,42 +446,40 @@ void LWOImporter::FindUVChannels(LWO::Surface& surf,
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorted, const LWO::Layer& layer, void LWOImporter::FindVCChannels(const LWO::Surface &surf, LWO::SortedRep &sorted, const LWO::Layer &layer,
unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) unsigned int out[AI_MAX_NUMBER_OF_COLOR_SETS]) {
{
unsigned int next = 0; unsigned int next = 0;
// Check whether we have an vc entry != 0 for one of the faces in 'sorted' // Check whether we have an vc entry != 0 for one of the faces in 'sorted'
for (unsigned int i = 0; i < layer.mVColorChannels.size();++i) { for (unsigned int i = 0; i < layer.mVColorChannels.size(); ++i) {
const LWO::VColorChannel& vc = layer.mVColorChannels[i]; const LWO::VColorChannel &vc = layer.mVColorChannels[i];
if (surf.mVCMap == vc.name) { if (surf.mVCMap == vc.name) {
// The vertex color map is explicitly requested by the surface so we need to take special care of it // The vertex color map is explicitly requested by the surface so we need to take special care of it
for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) { for (unsigned int a = 0; a < std::min(next, AI_MAX_NUMBER_OF_COLOR_SETS - 1u); ++a) {
out[a+1] = out[a]; out[a + 1] = out[a];
} }
out[0] = i; out[0] = i;
++next; ++next;
} } else {
else {
for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) { for (LWO::SortedRep::iterator it = sorted.begin(); it != sorted.end(); ++it) {
const LWO::Face& face = layer.mFaces[*it]; const LWO::Face &face = layer.mFaces[*it];
for (unsigned int n = 0; n < face.mNumIndices; ++n) { for (unsigned int n = 0; n < face.mNumIndices; ++n) {
unsigned int idx = face.mIndices[n]; unsigned int idx = face.mIndices[n];
if (vc.abAssigned[idx] && ((aiColor4D*)&vc.rawData[0])[idx] != aiColor4D(0.0,0.0,0.0,1.0)) { if (vc.abAssigned[idx] && ((aiColor4D *)&vc.rawData[0])[idx] != aiColor4D(0.0, 0.0, 0.0, 1.0)) {
if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) { if (next >= AI_MAX_NUMBER_OF_COLOR_SETS) {
ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for " ASSIMP_LOG_ERROR("LWO: Maximum number of vertex color channels for "
"this mesh reached. Skipping channel \'" + vc.name + "\'"); "this mesh reached. Skipping channel \'" +
vc.name + "\'");
} } else {
else {
out[next++] = i; out[next++] = i;
} }
it = sorted.end()-1; it = sorted.end() - 1;
break; break;
} }
} }
@ -521,20 +492,17 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex ) void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture &tex) {
{ LE_NCONST uint8_t *const end = mFileBuffer + size;
LE_NCONST uint8_t* const end = mFileBuffer + size; while (true) {
while (true) if (mFileBuffer + 6 >= end) break;
{
if (mFileBuffer + 6 >= end)break;
LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); LE_NCONST IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
if (mFileBuffer + head.length > end) if (mFileBuffer + head.length > end)
throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length"); throw DeadlyImportError("LWO2: Invalid SURF.BLOCK chunk length");
uint8_t* const next = mFileBuffer+head.length; uint8_t *const next = mFileBuffer + head.length;
switch (head.type) switch (head.type) {
{
case AI_LWO_PROJ: case AI_LWO_PROJ:
tex.mapMode = (Texture::MappingMode)GetU2(); tex.mapMode = (Texture::MappingMode)GetU2();
break; break;
@ -549,7 +517,7 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
tex.mClipIdx = GetU2(); tex.mClipIdx = GetU2();
break; break;
case AI_LWO_VMAP: case AI_LWO_VMAP:
GetS0(tex.mUVChannelIndex,head.length); GetS0(tex.mUVChannelIndex, head.length);
break; break;
case AI_LWO_WRPH: case AI_LWO_WRPH:
tex.wrapAmountH = GetF4(); tex.wrapAmountH = GetF4();
@ -563,46 +531,40 @@ void LWOImporter::LoadLWO2ImageMap(unsigned int size, LWO::Texture& tex )
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture& tex ) void LWOImporter::LoadLWO2Procedural(unsigned int /*size*/, LWO::Texture &tex) {
{
// --- not supported at the moment // --- not supported at the moment
ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported"); ASSIMP_LOG_ERROR("LWO2: Found procedural texture, this is not supported");
tex.bCanUse = false; tex.bCanUse = false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture& tex ) void LWOImporter::LoadLWO2Gradient(unsigned int /*size*/, LWO::Texture &tex) {
{
// --- not supported at the moment // --- not supported at the moment
ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported"); ASSIMP_LOG_ERROR("LWO2: Found gradient texture, this is not supported");
tex.bCanUse = false; tex.bCanUse = false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex ) void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture &tex) {
{ LE_NCONST uint8_t *const end = mFileBuffer + size;
LE_NCONST uint8_t* const end = mFileBuffer + size;
// get the ordinal string // get the ordinal string
GetS0( tex.ordinal, size); GetS0(tex.ordinal, size);
// we could crash later if this is an empty string ... // we could crash later if this is an empty string ...
if (!tex.ordinal.length()) if (!tex.ordinal.length()) {
{
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string"); ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
tex.ordinal = "\x00"; tex.ordinal = "\x00";
} }
while (true) while (true) {
{ if (mFileBuffer + 6 >= end) break;
if (mFileBuffer + 6 >= end)break;
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
if (mFileBuffer + head.length > end) if (mFileBuffer + head.length > end)
throw DeadlyImportError("LWO2: Invalid texture header chunk length"); throw DeadlyImportError("LWO2: Invalid texture header chunk length");
uint8_t* const next = mFileBuffer+head.length; uint8_t *const next = mFileBuffer + head.length;
switch (head.type) switch (head.type) {
{
case AI_LWO_CHAN: case AI_LWO_CHAN:
tex.type = GetU4(); tex.type = GetU4();
break; break;
@ -619,56 +581,60 @@ void LWOImporter::LoadLWO2TextureHeader(unsigned int size, LWO::Texture& tex )
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsigned int size ) void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader *head, unsigned int size) {
{
ai_assert(!mSurfaces->empty()); ai_assert(!mSurfaces->empty());
LWO::Surface& surf = mSurfaces->back(); LWO::Surface &surf = mSurfaces->back();
LWO::Texture tex; LWO::Texture tex;
// load the texture header // load the texture header
LoadLWO2TextureHeader(head->length,tex); LoadLWO2TextureHeader(head->length, tex);
size -= head->length + 6; size -= head->length + 6;
// now get the exact type of the texture // now get the exact type of the texture
switch (head->type) switch (head->type) {
{
case AI_LWO_PROC: case AI_LWO_PROC:
LoadLWO2Procedural(size,tex); LoadLWO2Procedural(size, tex);
break; break;
case AI_LWO_GRAD: case AI_LWO_GRAD:
LoadLWO2Gradient(size,tex); LoadLWO2Gradient(size, tex);
break; break;
case AI_LWO_IMAP: case AI_LWO_IMAP:
LoadLWO2ImageMap(size,tex); LoadLWO2ImageMap(size, tex);
} }
// get the destination channel // get the destination channel
TextureList* listRef = NULL; TextureList *listRef = NULL;
switch (tex.type) switch (tex.type) {
{
case AI_LWO_COLR: case AI_LWO_COLR:
listRef = &surf.mColorTextures;break; listRef = &surf.mColorTextures;
break;
case AI_LWO_DIFF: case AI_LWO_DIFF:
listRef = &surf.mDiffuseTextures;break; listRef = &surf.mDiffuseTextures;
break;
case AI_LWO_SPEC: case AI_LWO_SPEC:
listRef = &surf.mSpecularTextures;break; listRef = &surf.mSpecularTextures;
break;
case AI_LWO_GLOS: case AI_LWO_GLOS:
listRef = &surf.mGlossinessTextures;break; listRef = &surf.mGlossinessTextures;
break;
case AI_LWO_BUMP: case AI_LWO_BUMP:
listRef = &surf.mBumpTextures;break; listRef = &surf.mBumpTextures;
break;
case AI_LWO_TRAN: case AI_LWO_TRAN:
listRef = &surf.mOpacityTextures;break; listRef = &surf.mOpacityTextures;
break;
case AI_LWO_REFL: case AI_LWO_REFL:
listRef = &surf.mReflectionTextures;break; listRef = &surf.mReflectionTextures;
break;
default: default:
ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type"); ASSIMP_LOG_WARN("LWO2: Encountered unknown texture type");
return; return;
} }
// now attach the texture to the parent surface - sort by ordinal string // now attach the texture to the parent surface - sort by ordinal string
for (TextureList::iterator it = listRef->begin();it != listRef->end(); ++it) { for (TextureList::iterator it = listRef->begin(); it != listRef->end(); ++it) {
if (::strcmp(tex.ordinal.c_str(),(*it).ordinal.c_str()) < 0) { if (::strcmp(tex.ordinal.c_str(), (*it).ordinal.c_str()) < 0) {
listRef->insert(it,tex); listRef->insert(it, tex);
return; return;
} }
} }
@ -676,50 +642,46 @@ void LWOImporter::LoadLWO2TextureBlock(LE_NCONST IFF::SubChunkHeader* head, unsi
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, unsigned int size ) void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader * /*head*/, unsigned int size) {
{ LE_NCONST uint8_t *const end = mFileBuffer + size;
LE_NCONST uint8_t* const end = mFileBuffer + size;
ai_assert(!mSurfaces->empty()); ai_assert(!mSurfaces->empty());
LWO::Surface& surf = mSurfaces->back(); LWO::Surface &surf = mSurfaces->back();
LWO::Shader shader; LWO::Shader shader;
// get the ordinal string // get the ordinal string
GetS0( shader.ordinal, size); GetS0(shader.ordinal, size);
// we could crash later if this is an empty string ... // we could crash later if this is an empty string ...
if (!shader.ordinal.length()) if (!shader.ordinal.length()) {
{
ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string"); ASSIMP_LOG_ERROR("LWO2: Ill-formed SURF.BLOK ordinal string");
shader.ordinal = "\x00"; shader.ordinal = "\x00";
} }
// read the header // read the header
while (true) while (true) {
{ if (mFileBuffer + 6 >= end) break;
if (mFileBuffer + 6 >= end)break;
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
if (mFileBuffer + head.length > end) if (mFileBuffer + head.length > end)
throw DeadlyImportError("LWO2: Invalid shader header chunk length"); throw DeadlyImportError("LWO2: Invalid shader header chunk length");
uint8_t* const next = mFileBuffer+head.length; uint8_t *const next = mFileBuffer + head.length;
switch (head.type) switch (head.type) {
{
case AI_LWO_ENAB: case AI_LWO_ENAB:
shader.enabled = GetU2() ? true : false; shader.enabled = GetU2() ? true : false;
break; break;
case AI_LWO_FUNC: case AI_LWO_FUNC:
GetS0( shader.functionName, head.length ); GetS0(shader.functionName, head.length);
} }
mFileBuffer = next; mFileBuffer = next;
} }
// now attach the shader to the parent surface - sort by ordinal string // now attach the shader to the parent surface - sort by ordinal string
for (ShaderList::iterator it = surf.mShaders.begin();it != surf.mShaders.end(); ++it) { for (ShaderList::iterator it = surf.mShaders.begin(); it != surf.mShaders.end(); ++it) {
if (::strcmp(shader.ordinal.c_str(),(*it).ordinal.c_str()) < 0) { if (::strcmp(shader.ordinal.c_str(), (*it).ordinal.c_str()) < 0) {
surf.mShaders.insert(it,shader); surf.mShaders.insert(it, shader);
return; return;
} }
} }
@ -727,33 +689,33 @@ void LWOImporter::LoadLWO2ShaderBlock(LE_NCONST IFF::SubChunkHeader* /*head*/, u
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWO2Surface(unsigned int size) void LWOImporter::LoadLWO2Surface(unsigned int size) {
{ LE_NCONST uint8_t *const end = mFileBuffer + size;
LE_NCONST uint8_t* const end = mFileBuffer + size;
mSurfaces->push_back( LWO::Surface () ); mSurfaces->push_back(LWO::Surface());
LWO::Surface& surf = mSurfaces->back(); LWO::Surface &surf = mSurfaces->back();
GetS0(surf.mName,size); GetS0(surf.mName, size);
// check whether this surface was derived from any other surface // check whether this surface was derived from any other surface
std::string derived; std::string derived;
GetS0(derived,(unsigned int)(end - mFileBuffer)); GetS0(derived, (unsigned int)(end - mFileBuffer));
if (derived.length()) { if (derived.length()) {
// yes, find this surface // yes, find this surface
for (SurfaceList::iterator it = mSurfaces->begin(), end = mSurfaces->end()-1; it != end; ++it) { for (SurfaceList::iterator it = mSurfaces->begin(), itEnd = mSurfaces->end() - 1; it != itEnd; ++it) {
if ((*it).mName == derived) { if ((*it).mName == derived) {
// we have it ... // we have it ...
surf = *it; surf = *it;
derived.clear();break; derived.clear();
break;
} }
} }
if (derived.size()) if (derived.size()) {
ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived); ASSIMP_LOG_WARN("LWO2: Unable to find source surface: " + derived);
} }
}
while (true) while (true) {
{
if (mFileBuffer + 6 >= end) if (mFileBuffer + 6 >= end)
break; break;
const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer); const IFF::SubChunkHeader head = IFF::LoadSubChunk(mFileBuffer);
@ -761,120 +723,104 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
if (mFileBuffer + head.length > end) if (mFileBuffer + head.length > end)
throw DeadlyImportError("LWO2: Invalid surface chunk length"); throw DeadlyImportError("LWO2: Invalid surface chunk length");
uint8_t* const next = mFileBuffer+head.length; uint8_t *const next = mFileBuffer + head.length;
switch (head.type) switch (head.type) {
{
// diffuse color // diffuse color
case AI_LWO_COLR: case AI_LWO_COLR: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, COLR, 12);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,12);
surf.mColor.r = GetF4(); surf.mColor.r = GetF4();
surf.mColor.g = GetF4(); surf.mColor.g = GetF4();
surf.mColor.b = GetF4(); surf.mColor.b = GetF4();
break; break;
} }
// diffuse strength ... hopefully // diffuse strength ... hopefully
case AI_LWO_DIFF: case AI_LWO_DIFF: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, DIFF, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,4);
surf.mDiffuseValue = GetF4(); surf.mDiffuseValue = GetF4();
break; break;
} }
// specular strength ... hopefully // specular strength ... hopefully
case AI_LWO_SPEC: case AI_LWO_SPEC: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SPEC, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,4);
surf.mSpecularValue = GetF4(); surf.mSpecularValue = GetF4();
break; break;
} }
// transparency // transparency
case AI_LWO_TRAN: case AI_LWO_TRAN: {
{
// transparency explicitly disabled? // transparency explicitly disabled?
if (surf.mTransparency == 10e10f) if (surf.mTransparency == 10e10f)
break; break;
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,4); AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, TRAN, 4);
surf.mTransparency = GetF4(); surf.mTransparency = GetF4();
break; break;
} }
// additive transparency // additive transparency
case AI_LWO_ADTR: case AI_LWO_ADTR: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, ADTR, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,ADTR,4);
surf.mAdditiveTransparency = GetF4(); surf.mAdditiveTransparency = GetF4();
break; break;
} }
// wireframe mode // wireframe mode
case AI_LWO_LINE: case AI_LWO_LINE: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, LINE, 2);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LINE,2);
if (GetU2() & 0x1) if (GetU2() & 0x1)
surf.mWireframe = true; surf.mWireframe = true;
break; break;
} }
// glossiness // glossiness
case AI_LWO_GLOS: case AI_LWO_GLOS: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, GLOS, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,4);
surf.mGlossiness = GetF4(); surf.mGlossiness = GetF4();
break; break;
} }
// bump intensity // bump intensity
case AI_LWO_BUMP: case AI_LWO_BUMP: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BUMP, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BUMP,4);
surf.mBumpIntensity = GetF4(); surf.mBumpIntensity = GetF4();
break; break;
} }
// color highlights // color highlights
case AI_LWO_CLRH: case AI_LWO_CLRH: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, CLRH, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,CLRH,4);
surf.mColorHighlights = GetF4(); surf.mColorHighlights = GetF4();
break; break;
} }
// index of refraction // index of refraction
case AI_LWO_RIND: case AI_LWO_RIND: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, RIND, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,RIND,4);
surf.mIOR = GetF4(); surf.mIOR = GetF4();
break; break;
} }
// polygon sidedness // polygon sidedness
case AI_LWO_SIDE: case AI_LWO_SIDE: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SIDE, 2);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SIDE,2);
surf.bDoubleSided = (3 == GetU2()); surf.bDoubleSided = (3 == GetU2());
break; break;
} }
// maximum smoothing angle // maximum smoothing angle
case AI_LWO_SMAN: case AI_LWO_SMAN: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, SMAN, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4); surf.mMaximumSmoothAngle = std::fabs(GetF4());
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
break; break;
} }
// vertex color channel to be applied to the surface // vertex color channel to be applied to the surface
case AI_LWO_VCOL: case AI_LWO_VCOL: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, VCOL, 12);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,VCOL,12);
surf.mDiffuseValue *= GetF4(); // strength surf.mDiffuseValue *= GetF4(); // strength
ReadVSizedIntLWO2(mFileBuffer); // skip envelope ReadVSizedIntLWO2(mFileBuffer); // skip envelope
surf.mVCMapType = GetU4(); // type of the channel surf.mVCMapType = GetU4(); // type of the channel
// name of the channel // name of the channel
GetS0(surf.mVCMap, (unsigned int) (next - mFileBuffer )); GetS0(surf.mVCMap, (unsigned int)(next - mFileBuffer));
break; break;
} }
// surface bock entry // surface bock entry
case AI_LWO_BLOK: case AI_LWO_BLOK: {
{ AI_LWO_VALIDATE_CHUNK_LENGTH(head.length, BLOK, 4);
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,BLOK,4);
IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer); IFF::SubChunkHeader head2 = IFF::LoadSubChunk(mFileBuffer);
switch (head2.type) switch (head2.type) {
{
case AI_LWO_PROC: case AI_LWO_PROC:
case AI_LWO_GRAD: case AI_LWO_GRAD:
case AI_LWO_IMAP: case AI_LWO_IMAP:

View File

@ -45,22 +45,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the LWS importer class * @brief Implementation of the LWS importer class
*/ */
#ifndef ASSIMP_BUILD_NO_LWS_IMPORTER #ifndef ASSIMP_BUILD_NO_LWS_IMPORTER
#include "LWS/LWSLoader.h" #include "LWS/LWSLoader.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include "Common/Importer.h" #include "Common/Importer.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <assimp/SceneCombiner.h>
#include <assimp/GenericProperty.h> #include <assimp/GenericProperty.h>
#include <assimp/ParsingUtils.h>
#include <assimp/SceneCombiner.h>
#include <assimp/SkeletonMeshBuilder.h> #include <assimp/SkeletonMeshBuilder.h>
#include <assimp/DefaultLogger.hpp> #include <assimp/fast_atof.h>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
@ -81,9 +80,8 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursive parsing of LWS files // Recursive parsing of LWS files
void LWS::Element::Parse (const char*& buffer) void LWS::Element::Parse(const char *&buffer) {
{ for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) {
// begin of a new element with children // begin of a new element with children
bool sub = false; bool sub = false;
@ -91,27 +89,26 @@ void LWS::Element::Parse (const char*& buffer)
++buffer; ++buffer;
SkipSpaces(&buffer); SkipSpaces(&buffer);
sub = true; sub = true;
} } else if (*buffer == '}')
else if (*buffer == '}')
return; return;
children.push_back(Element()); children.push_back(Element());
// copy data line - read token per token // copy data line - read token per token
const char* cur = buffer; const char *cur = buffer;
while (!IsSpaceOrNewLine(*buffer)) ++buffer; while (!IsSpaceOrNewLine(*buffer))
children.back().tokens[0] = std::string(cur,(size_t) (buffer-cur)); ++buffer;
children.back().tokens[0] = std::string(cur, (size_t)(buffer - cur));
SkipSpaces(&buffer); SkipSpaces(&buffer);
if (children.back().tokens[0] == "Plugin") if (children.back().tokens[0] == "Plugin") {
{
ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data"); ASSIMP_LOG_DEBUG("LWS: Skipping over plugin-specific data");
// strange stuff inside Plugin/Endplugin blocks. Needn't // strange stuff inside Plugin/Endplugin blocks. Needn't
// follow LWS syntax, so we skip over it // follow LWS syntax, so we skip over it
for (;SkipSpacesAndLineEnd(&buffer);SkipLine(&buffer)) { for (; SkipSpacesAndLineEnd(&buffer); SkipLine(&buffer)) {
if (!::strncmp(buffer,"EndPlugin",9)) { if (!::strncmp(buffer, "EndPlugin", 9)) {
//SkipLine(&buffer); //SkipLine(&buffer);
break; break;
} }
@ -120,8 +117,9 @@ void LWS::Element::Parse (const char*& buffer)
} }
cur = buffer; cur = buffer;
while (!IsLineEnd(*buffer)) ++buffer; while (!IsLineEnd(*buffer))
children.back().tokens[1] = std::string(cur,(size_t) (buffer-cur)); ++buffer;
children.back().tokens[1] = std::string(cur, (size_t)(buffer - cur));
// parse more elements recursively // parse more elements recursively
if (sub) if (sub)
@ -131,28 +129,25 @@ void LWS::Element::Parse (const char*& buffer)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
LWSImporter::LWSImporter() LWSImporter::LWSImporter() :
: configSpeedFlag(), configSpeedFlag(),
io(), io(),
first(), first(),
last(), last(),
fps(), fps(),
noSkeletonMesh() noSkeletonMesh() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
LWSImporter::~LWSImporter() LWSImporter::~LWSImporter() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool checkSig) const bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "lws" || extension == "mot") if (extension == "lws" || extension == "mot")
return true; return true;
@ -162,24 +157,22 @@ bool LWSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler,bool c
uint32_t tokens[2]; uint32_t tokens[2];
tokens[0] = AI_MAKE_MAGIC("LWSC"); tokens[0] = AI_MAKE_MAGIC("LWSC");
tokens[1] = AI_MAKE_MAGIC("LWMO"); tokens[1] = AI_MAKE_MAGIC("LWMO");
return CheckMagicToken(pIOHandler,pFile,tokens,2); return CheckMagicToken(pIOHandler, pFile, tokens, 2);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get list of file extensions // Get list of file extensions
const aiImporterDesc* LWSImporter::GetInfo () const const aiImporterDesc *LWSImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void LWSImporter::SetupProperties(const Importer* pImp) void LWSImporter::SetupProperties(const Importer *pImp) {
{
// AI_CONFIG_FAVOUR_SPEED // AI_CONFIG_FAVOUR_SPEED
configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED,0)); configSpeedFlag = (0 != pImp->GetPropertyInteger(AI_CONFIG_FAVOUR_SPEED, 0));
// AI_CONFIG_IMPORT_LWS_ANIM_START // AI_CONFIG_IMPORT_LWS_ANIM_START
first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START, first = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_LWS_ANIM_START,
@ -190,41 +183,41 @@ void LWSImporter::SetupProperties(const Importer* pImp)
150392 /* magic hack */); 150392 /* magic hack */);
if (last < first) { if (last < first) {
std::swap(last,first); std::swap(last, first);
} }
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0; noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read an envelope description // Read an envelope description
void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill ) void LWSImporter::ReadEnvelope(const LWS::Element &dad, LWO::Envelope &fill) {
{
if (dad.children.empty()) { if (dad.children.empty()) {
ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty"); ASSIMP_LOG_ERROR("LWS: Envelope descriptions must not be empty");
return; return;
} }
// reserve enough storage // reserve enough storage
std::list< LWS::Element >::const_iterator it = dad.children.begin();; std::list<LWS::Element>::const_iterator it = dad.children.begin();
;
fill.keys.reserve(strtoul10(it->tokens[1].c_str())); fill.keys.reserve(strtoul10(it->tokens[1].c_str()));
for (++it; it != dad.children.end(); ++it) { for (++it; it != dad.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str(); const char *c = (*it).tokens[1].c_str();
if ((*it).tokens[0] == "Key") { if ((*it).tokens[0] == "Key") {
fill.keys.push_back(LWO::Key()); fill.keys.push_back(LWO::Key());
LWO::Key& key = fill.keys.back(); LWO::Key &key = fill.keys.back();
float f; float f;
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c,key.value); c = fast_atoreal_move<float>(c, key.value);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c,f); c = fast_atoreal_move<float>(c, f);
key.time = f; key.time = f;
unsigned int span = strtoul10(c,&c), num = 0; unsigned int span = strtoul10(c, &c), num = 0;
switch (span) { switch (span) {
case 0: case 0:
@ -251,16 +244,15 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
default: default:
ASSIMP_LOG_ERROR("LWS: Unknown span type"); ASSIMP_LOG_ERROR("LWS: Unknown span type");
} }
for (unsigned int i = 0; i < num;++i) { for (unsigned int i = 0; i < num; ++i) {
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c,key.params[i]); c = fast_atoreal_move<float>(c, key.params[i]);
} }
} } else if ((*it).tokens[0] == "Behaviors") {
else if ((*it).tokens[0] == "Behaviors") {
SkipSpaces(&c); SkipSpaces(&c);
fill.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); fill.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c); SkipSpaces(&c);
fill.post = (LWO::PrePostBehaviour) strtoul10(c,&c); fill.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
} }
} }
} }
@ -268,36 +260,35 @@ void LWSImporter::ReadEnvelope(const LWS::Element& dad, LWO::Envelope& fill )
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read animation channels in the old LightWave animation format // Read animation channels in the old LightWave animation format
void LWSImporter::ReadEnvelope_Old( void LWSImporter::ReadEnvelope_Old(
std::list< LWS::Element >::const_iterator& it, std::list<LWS::Element>::const_iterator &it,
const std::list< LWS::Element >::const_iterator& end, const std::list<LWS::Element>::const_iterator &end,
LWS::NodeDesc& nodes, LWS::NodeDesc &nodes,
unsigned int /*version*/) unsigned int /*version*/) {
{ unsigned int num, sub_num;
unsigned int num,sub_num; if (++it == end) goto unexpected_end;
if (++it == end)goto unexpected_end;
num = strtoul10((*it).tokens[0].c_str()); num = strtoul10((*it).tokens[0].c_str());
for (unsigned int i = 0; i < num; ++i) { for (unsigned int i = 0; i < num; ++i) {
nodes.channels.push_back(LWO::Envelope()); nodes.channels.push_back(LWO::Envelope());
LWO::Envelope& envl = nodes.channels.back(); LWO::Envelope &envl = nodes.channels.back();
envl.index = i; envl.index = i;
envl.type = (LWO::EnvelopeType)(i+1); envl.type = (LWO::EnvelopeType)(i + 1);
if (++it == end)goto unexpected_end; if (++it == end) goto unexpected_end;
sub_num = strtoul10((*it).tokens[0].c_str()); sub_num = strtoul10((*it).tokens[0].c_str());
for (unsigned int n = 0; n < sub_num;++n) { for (unsigned int n = 0; n < sub_num; ++n) {
if (++it == end)goto unexpected_end; if (++it == end) goto unexpected_end;
// parse value and time, skip the rest for the moment. // parse value and time, skip the rest for the moment.
LWO::Key key; LWO::Key key;
const char* c = fast_atoreal_move<float>((*it).tokens[0].c_str(),key.value); const char *c = fast_atoreal_move<float>((*it).tokens[0].c_str(), key.value);
SkipSpaces(&c); SkipSpaces(&c);
float f; float f;
fast_atoreal_move<float>((*it).tokens[0].c_str(),f); fast_atoreal_move<float>((*it).tokens[0].c_str(), f);
key.time = f; key.time = f;
envl.keys.push_back(key); envl.keys.push_back(key);
@ -311,8 +302,7 @@ unexpected_end:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup a nice name for a node // Setup a nice name for a node
void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src) void LWSImporter::SetupNodeName(aiNode *nd, LWS::NodeDesc &src) {
{
const unsigned int combined = src.number | ((unsigned int)src.type) << 28u; const unsigned int combined = src.number | ((unsigned int)src.type) << 28u;
// the name depends on the type. We break LWS's strange naming convention // the name depends on the type. We break LWS's strange naming convention
@ -323,39 +313,38 @@ void LWSImporter::SetupNodeName(aiNode* nd, LWS::NodeDesc& src)
std::string::size_type s = src.path.find_last_of("\\/"); std::string::size_type s = src.path.find_last_of("\\/");
if (s == std::string::npos) if (s == std::string::npos)
s = 0; s = 0;
else ++s; else
++s;
std::string::size_type t = src.path.substr(s).find_last_of("."); std::string::size_type t = src.path.substr(s).find_last_of(".");
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.path.substr(s).substr(0,t).c_str(),combined); nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.path.substr(s).substr(0, t).c_str(), combined);
return; return;
} }
} }
nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)",src.name,combined); nd->mName.length = ::ai_snprintf(nd->mName.data, MAXLEN, "%s_(%08X)", src.name, combined);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursively build the scenegraph // Recursively build the scenegraph
void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<AttachmentInfo>& attach, void LWSImporter::BuildGraph(aiNode *nd, LWS::NodeDesc &src, std::vector<AttachmentInfo> &attach,
BatchLoader& batch, BatchLoader &batch,
aiCamera**& camOut, aiCamera **&camOut,
aiLight**& lightOut, aiLight **&lightOut,
std::vector<aiNodeAnim*>& animOut) std::vector<aiNodeAnim *> &animOut) {
{
// Setup a very cryptic name for the node, we want the user to be happy // Setup a very cryptic name for the node, we want the user to be happy
SetupNodeName(nd,src); SetupNodeName(nd, src);
aiNode* ndAnim = nd; aiNode *ndAnim = nd;
// If the node is an object // If the node is an object
if (src.type == LWS::NodeDesc::OBJECT) { if (src.type == LWS::NodeDesc::OBJECT) {
// If the object is from an external file, get it // If the object is from an external file, get it
aiScene* obj = NULL; aiScene *obj = NULL;
if (src.path.length() ) { if (src.path.length()) {
obj = batch.GetImport(src.id); obj = batch.GetImport(src.id);
if (!obj) { if (!obj) {
ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path); ASSIMP_LOG_ERROR("LWS: Failed to read external file " + src.path);
} } else {
else {
if (obj->mRootNode->mNumChildren == 1) { if (obj->mRootNode->mNumChildren == 1) {
//If the pivot is not set for this layer, get it from the external object //If the pivot is not set for this layer, get it from the external object
@ -366,7 +355,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
} }
//Remove first node from obj (the old pivot), reset transform of second node (the mesh node) //Remove first node from obj (the old pivot), reset transform of second node (the mesh node)
aiNode* newRootNode = obj->mRootNode->mChildren[0]; aiNode *newRootNode = obj->mRootNode->mChildren[0];
obj->mRootNode->mChildren[0] = NULL; obj->mRootNode->mChildren[0] = NULL;
delete obj->mRootNode; delete obj->mRootNode;
@ -384,7 +373,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
//Add the attachment node to it //Add the attachment node to it
nd->mNumChildren = 1; nd->mNumChildren = 1;
nd->mChildren = new aiNode*[1]; nd->mChildren = new aiNode *[1];
nd->mChildren[0] = new aiNode(); nd->mChildren[0] = new aiNode();
nd->mChildren[0]->mParent = nd; nd->mChildren[0]->mParent = nd;
nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x; nd->mChildren[0]->mTransformation.a4 = -src.pivotPos.x;
@ -397,16 +386,16 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
//Push attachment, if the object came from an external file //Push attachment, if the object came from an external file
if (obj) { if (obj) {
attach.push_back(AttachmentInfo(obj,nd)); attach.push_back(AttachmentInfo(obj, nd));
} }
} }
// If object is a light source - setup a corresponding ai structure // If object is a light source - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::LIGHT) { else if (src.type == LWS::NodeDesc::LIGHT) {
aiLight* lit = *lightOut++ = new aiLight(); aiLight *lit = *lightOut++ = new aiLight();
// compute final light color // compute final light color
lit->mColorDiffuse = lit->mColorSpecular = src.lightColor*src.lightIntensity; lit->mColorDiffuse = lit->mColorSpecular = src.lightColor * src.lightIntensity;
// name to attach light to node -> unique due to LWs indexing system // name to attach light to node -> unique due to LWs indexing system
lit->mName = nd->mName; lit->mName = nd->mName;
@ -415,14 +404,13 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
if (src.lightType == 2) { /* spot light */ if (src.lightType == 2) { /* spot light */
lit->mType = aiLightSource_SPOT; lit->mType = aiLightSource_SPOT;
lit->mAngleInnerCone = (float)AI_DEG_TO_RAD( src.lightConeAngle ); lit->mAngleInnerCone = (float)AI_DEG_TO_RAD(src.lightConeAngle);
lit->mAngleOuterCone = lit->mAngleInnerCone+(float)AI_DEG_TO_RAD( src.lightEdgeAngle ); lit->mAngleOuterCone = lit->mAngleInnerCone + (float)AI_DEG_TO_RAD(src.lightEdgeAngle);
} } else if (src.lightType == 1) { /* directional light source */
else if (src.lightType == 1) { /* directional light source */
lit->mType = aiLightSource_DIRECTIONAL; lit->mType = aiLightSource_DIRECTIONAL;
} } else
else lit->mType = aiLightSource_POINT; lit->mType = aiLightSource_POINT;
// fixme: no proper handling of light falloffs yet // fixme: no proper handling of light falloffs yet
if (src.lightFalloffType == 1) if (src.lightFalloffType == 1)
@ -435,22 +423,22 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// If object is a camera - setup a corresponding ai structure // If object is a camera - setup a corresponding ai structure
else if (src.type == LWS::NodeDesc::CAMERA) { else if (src.type == LWS::NodeDesc::CAMERA) {
aiCamera* cam = *camOut++ = new aiCamera(); aiCamera *cam = *camOut++ = new aiCamera();
// name to attach cam to node -> unique due to LWs indexing system // name to attach cam to node -> unique due to LWs indexing system
cam->mName = nd->mName; cam->mName = nd->mName;
} }
// Get the node transformation from the LWO key // Get the node transformation from the LWO key
LWO::AnimResolver resolver(src.channels,fps); LWO::AnimResolver resolver(src.channels, fps);
resolver.ExtractBindPose(ndAnim->mTransformation); resolver.ExtractBindPose(ndAnim->mTransformation);
// .. and construct animation channels // .. and construct animation channels
aiNodeAnim* anim = NULL; aiNodeAnim *anim = NULL;
if (first != last) { if (first != last) {
resolver.SetAnimationRange(first,last); resolver.SetAnimationRange(first, last);
resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO); resolver.ExtractAnimChannel(&anim, AI_LWO_ANIM_FLAG_SAMPLE_ANIMS | AI_LWO_ANIM_FLAG_START_AT_ZERO);
if (anim) { if (anim) {
anim->mNodeName = ndAnim->mName; anim->mNodeName = ndAnim->mName;
animOut.push_back(anim); animOut.push_back(anim);
@ -459,27 +447,25 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// Add children // Add children
if (!src.children.empty()) { if (!src.children.empty()) {
nd->mChildren = new aiNode*[src.children.size()]; nd->mChildren = new aiNode *[src.children.size()];
for (std::list<LWS::NodeDesc*>::iterator it = src.children.begin(); it != src.children.end(); ++it) { for (std::list<LWS::NodeDesc *>::iterator it = src.children.begin(); it != src.children.end(); ++it) {
aiNode* ndd = nd->mChildren[nd->mNumChildren++] = new aiNode(); aiNode *ndd = nd->mChildren[nd->mNumChildren++] = new aiNode();
ndd->mParent = nd; ndd->mParent = nd;
BuildGraph(ndd,**it,attach,batch,camOut,lightOut,animOut); BuildGraph(ndd, **it, attach, batch, camOut, lightOut, animOut);
} }
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Determine the exact location of a LWO file // Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in) std::string LWSImporter::FindLWOFile(const std::string &in) {
{
// insert missing directory separator if necessary // insert missing directory separator if necessary
std::string tmp; std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/') if (in.length() > 3 && in[1] == ':' && in[2] != '\\' && in[2] != '/') {
{
tmp = in[0] + (std::string(":\\") + in.substr(2)); tmp = in[0] + (std::string(":\\") + in.substr(2));
} } else
else tmp = in; tmp = in;
if (io->Exists(tmp)) { if (io->Exists(tmp)) {
return in; return in;
@ -503,35 +489,34 @@ std::string LWSImporter::FindLWOFile(const std::string& in)
return test; return test;
} }
// return original path, maybe the IOsystem knows better // return original path, maybe the IOsystem knows better
return tmp; return tmp;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read file into given scene data structure // Read file into given scene data structure
void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene, void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler) IOSystem *pIOHandler) {
{
io = pIOHandler; io = pIOHandler;
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) { if (file.get() == NULL) {
throw DeadlyImportError( "Failed to open LWS file " + pFile + "."); throw DeadlyImportError("Failed to open LWS file " + pFile + ".");
} }
// Allocate storage and copy the contents of the file to a memory buffer // Allocate storage and copy the contents of the file to a memory buffer
std::vector< char > mBuffer; std::vector<char> mBuffer;
TextFileToBuffer(file.get(),mBuffer); TextFileToBuffer(file.get(), mBuffer);
// Parse the file structure // Parse the file structure
LWS::Element root; const char* dummy = &mBuffer[0]; LWS::Element root;
const char *dummy = &mBuffer[0];
root.Parse(dummy); root.Parse(dummy);
// Construct a Batchimporter to read more files recursively // Construct a Batchimporter to read more files recursively
BatchLoader batch(pIOHandler); BatchLoader batch(pIOHandler);
// batch.SetBasePath(pFile); // batch.SetBasePath(pFile);
// Construct an array to receive the flat output graph // Construct an array to receive the flat output graph
std::list<LWS::NodeDesc> nodes; std::list<LWS::NodeDesc> nodes;
@ -541,7 +526,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// check magic identifier, 'LWSC' // check magic identifier, 'LWSC'
bool motion_file = false; bool motion_file = false;
std::list< LWS::Element >::const_iterator it = root.children.begin(); std::list<LWS::Element>::const_iterator it = root.children.begin();
if ((*it).tokens[0] == "LWMO") if ((*it).tokens[0] == "LWMO")
motion_file = true; motion_file = true;
@ -559,49 +544,49 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// Now read all elements in a very straghtforward manner // Now read all elements in a very straghtforward manner
for (; it != root.children.end(); ++it) { for (; it != root.children.end(); ++it) {
const char* c = (*it).tokens[1].c_str(); const char *c = (*it).tokens[1].c_str();
// 'FirstFrame': begin of animation slice // 'FirstFrame': begin of animation slice
if ((*it).tokens[0] == "FirstFrame") { if ((*it).tokens[0] == "FirstFrame") {
if (150392. != first /* see SetupProperties() */) if (150392. != first /* see SetupProperties() */)
first = strtoul10(c,&c)-1.; /* we're zero-based */ first = strtoul10(c, &c) - 1.; /* we're zero-based */
} }
// 'LastFrame': end of animation slice // 'LastFrame': end of animation slice
else if ((*it).tokens[0] == "LastFrame") { else if ((*it).tokens[0] == "LastFrame") {
if (150392. != last /* see SetupProperties() */) if (150392. != last /* see SetupProperties() */)
last = strtoul10(c,&c)-1.; /* we're zero-based */ last = strtoul10(c, &c) - 1.; /* we're zero-based */
} }
// 'FramesPerSecond': frames per second // 'FramesPerSecond': frames per second
else if ((*it).tokens[0] == "FramesPerSecond") { else if ((*it).tokens[0] == "FramesPerSecond") {
fps = strtoul10(c,&c); fps = strtoul10(c, &c);
} }
// 'LoadObjectLayer': load a layer of a specific LWO file // 'LoadObjectLayer': load a layer of a specific LWO file
else if ((*it).tokens[0] == "LoadObjectLayer") { else if ((*it).tokens[0] == "LoadObjectLayer") {
// get layer index // get layer index
const int layer = strtoul10(c,&c); const int layer = strtoul10(c, &c);
// setup the layer to be loaded // setup the layer to be loaded
BatchLoader::PropertyMap props; BatchLoader::PropertyMap props;
SetGenericProperty(props.ints,AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY,layer); SetGenericProperty(props.ints, AI_CONFIG_IMPORT_LWO_ONE_LAYER_ONLY, layer);
// add node to list // add node to list
LWS::NodeDesc d; LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
SkipSpaces(&c); SkipSpaces(&c);
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
} } else
else d.number = cur_object++; d.number = cur_object++;
// and add the file to the import list // and add the file to the import list
SkipSpaces(&c); SkipSpaces(&c);
std::string path = FindLWOFile( c ); std::string path = FindLWOFile(c);
d.path = path; d.path = path;
d.id = batch.AddLoadRequest(path,0,&props); d.id = batch.AddLoadRequest(path, 0, &props);
nodes.push_back(d); nodes.push_back(d);
num_object++; num_object++;
@ -614,12 +599,12 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c); SkipSpaces(&c);
} } else
else d.number = cur_object++; d.number = cur_object++;
std::string path = FindLWOFile( c ); std::string path = FindLWOFile(c);
d.id = batch.AddLoadRequest(path,0,NULL); d.id = batch.AddLoadRequest(path, 0, NULL);
d.path = path; d.path = path;
nodes.push_back(d); nodes.push_back(d);
@ -632,10 +617,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
LWS::NodeDesc d; LWS::NodeDesc d;
d.type = LWS::NodeDesc::OBJECT; d.type = LWS::NodeDesc::OBJECT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
SkipSpaces(&c); SkipSpaces(&c);
} } else
else d.number = cur_object++; d.number = cur_object++;
d.name = c; d.name = c;
nodes.push_back(d); nodes.push_back(d);
@ -662,13 +647,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
// important: index of channel // important: index of channel
nodes.back().channels.push_back(LWO::Envelope()); nodes.back().channels.push_back(LWO::Envelope());
LWO::Envelope& env = nodes.back().channels.back(); LWO::Envelope &env = nodes.back().channels.back();
env.index = strtoul10(c); env.index = strtoul10(c);
// currently we can just interpret the standard channels 0...9 // currently we can just interpret the standard channels 0...9
// (hack) assume that index-i yields the binary channel type from LWO // (hack) assume that index-i yields the binary channel type from LWO
env.type = (LWO::EnvelopeType)(env.index+1); env.type = (LWO::EnvelopeType)(env.index + 1);
} }
// 'Envelope': a single animation channel // 'Envelope': a single animation channel
@ -676,7 +661,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().channels.empty()) if (nodes.empty() || nodes.back().channels.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Envelope\'");
else { else {
ReadEnvelope((*it),nodes.back().channels.back()); ReadEnvelope((*it), nodes.back().channels.back());
} }
} }
// 'ObjectMotion': animation information for older lightwave formats // 'ObjectMotion': animation information for older lightwave formats
@ -687,7 +672,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'<Light|Object|Camera>Motion\'");
else { else {
ReadEnvelope_Old(it,root.children.end(),nodes.back(),version); ReadEnvelope_Old(it, root.children.end(), nodes.back(), version);
} }
} }
// 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2 // 'Pre/PostBehavior': pre/post animation behaviour for LWSC 2
@ -695,11 +680,13 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'Pre/PostBehavior'");
else { else {
for (std::list<LWO::Envelope>::iterator it = nodes.back().channels.begin(); it != nodes.back().channels.end(); ++it) { for (std::list<LWO::Envelope>::iterator envelopeIt = nodes.back().channels.begin(); envelopeIt != nodes.back().channels.end(); ++envelopeIt) {
// two ints per envelope // two ints per envelope
LWO::Envelope& env = *it; LWO::Envelope &env = *envelopeIt;
env.pre = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c); env.pre = (LWO::PrePostBehaviour)strtoul10(c, &c);
env.post = (LWO::PrePostBehaviour) strtoul10(c,&c); SkipSpaces(&c); SkipSpaces(&c);
env.post = (LWO::PrePostBehaviour)strtoul10(c, &c);
SkipSpaces(&c);
} }
} }
} }
@ -708,7 +695,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentItem\'");
else nodes.back().parent = strtoul16(c,&c); else
nodes.back().parent = strtoul16(c, &c);
} }
// 'ParentObject': deprecated one for older formats // 'ParentObject': deprecated one for older formats
else if (version < 3 && (*it).tokens[0] == "ParentObject") { else if (version < 3 && (*it).tokens[0] == "ParentObject") {
@ -716,7 +704,7 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'ParentObject\'");
else { else {
nodes.back().parent = strtoul10(c,&c) | (1u << 28u); nodes.back().parent = strtoul10(c, &c) | (1u << 28u);
} }
} }
// 'AddCamera': add a camera to the scenegraph // 'AddCamera': add a camera to the scenegraph
@ -727,9 +715,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::CAMERA; d.type = LWS::NodeDesc::CAMERA;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
} } else
else d.number = cur_camera++; d.number = cur_camera++;
nodes.push_back(d); nodes.push_back(d);
num_camera++; num_camera++;
@ -739,7 +727,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::CAMERA)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'CameraName\'");
else nodes.back().name = c; else
nodes.back().name = c;
} }
// 'AddLight': add a light to the scenegraph // 'AddLight': add a light to the scenegraph
else if ((*it).tokens[0] == "AddLight") { else if ((*it).tokens[0] == "AddLight") {
@ -749,9 +738,9 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
d.type = LWS::NodeDesc::LIGHT; d.type = LWS::NodeDesc::LIGHT;
if (version >= 4) { // handle LWSC 4 explicit ID if (version >= 4) { // handle LWSC 4 explicit ID
d.number = strtoul16(c,&c) & AI_LWS_MASK; d.number = strtoul16(c, &c) & AI_LWS_MASK;
} } else
else d.number = cur_light++; d.number = cur_light++;
nodes.push_back(d); nodes.push_back(d);
num_light++; num_light++;
@ -761,14 +750,16 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightName\'");
else nodes.back().name = c; else
nodes.back().name = c;
} }
// 'LightIntensity': set intensity of currently active light // 'LightIntensity': set intensity of currently active light
else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity" ) { else if ((*it).tokens[0] == "LightIntensity" || (*it).tokens[0] == "LgtIntensity") {
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightIntensity\'");
else fast_atoreal_move<float>(c, nodes.back().lightIntensity ); else
fast_atoreal_move<float>(c, nodes.back().lightIntensity);
} }
// 'LightType': set type of currently active light // 'LightType': set type of currently active light
@ -776,7 +767,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightType\'");
else nodes.back().lightType = strtoul10(c); else
nodes.back().lightType = strtoul10(c);
} }
// 'LightFalloffType': set falloff type of currently active light // 'LightFalloffType': set falloff type of currently active light
@ -784,7 +776,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightFalloffType\'");
else nodes.back().lightFalloffType = strtoul10(c); else
nodes.back().lightFalloffType = strtoul10(c);
} }
// 'LightConeAngle': set cone angle of currently active light // 'LightConeAngle': set cone angle of currently active light
@ -792,7 +785,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightConeAngle\'");
else nodes.back().lightConeAngle = fast_atof(c); else
nodes.back().lightConeAngle = fast_atof(c);
} }
// 'LightEdgeAngle': set area where we're smoothing from min to max intensity // 'LightEdgeAngle': set area where we're smoothing from min to max intensity
@ -800,7 +794,8 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT) if (nodes.empty() || nodes.back().type != LWS::NodeDesc::LIGHT)
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightEdgeAngle\'");
else nodes.back().lightEdgeAngle = fast_atof(c); else
nodes.back().lightEdgeAngle = fast_atof(c);
} }
// 'LightColor': set color of currently active light // 'LightColor': set color of currently active light
@ -809,11 +804,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'LightColor\'");
else { else {
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.r ); c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.r);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.g ); c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.g);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().lightColor.b ); c = fast_atoreal_move<float>(c, (float &)nodes.back().lightColor.b);
} }
} }
@ -822,11 +817,11 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
if (nodes.empty()) if (nodes.empty())
ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'"); ASSIMP_LOG_ERROR("LWS: Unexpected keyword: \'PivotPosition\'");
else { else {
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.x ); c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.x);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.y ); c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.y);
SkipSpaces(&c); SkipSpaces(&c);
c = fast_atoreal_move<float>(c, (float&) nodes.back().pivotPos.z ); c = fast_atoreal_move<float>(c, (float &)nodes.back().pivotPos.z);
// Mark pivotPos as set // Mark pivotPos as set
nodes.back().isPivotSet = true; nodes.back().isPivotSet = true;
} }
@ -834,79 +829,80 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
} }
// resolve parenting // resolve parenting
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) { for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
// check whether there is another node which calls us a parent // check whether there is another node which calls us a parent
for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) { for (std::list<LWS::NodeDesc>::iterator dit = nodes.begin(); dit != nodes.end(); ++dit) {
if (dit != it && *it == (*dit).parent) { if (dit != ndIt && *ndIt == (*dit).parent) {
if ((*dit).parent_resolved) { if ((*dit).parent_resolved) {
// fixme: it's still possible to produce an overflow due to cross references .. // fixme: it's still possible to produce an overflow due to cross references ..
ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph"); ASSIMP_LOG_ERROR("LWS: Found cross reference in scene-graph");
continue; continue;
} }
(*it).children.push_back(&*dit); ndIt->children.push_back(&*dit);
(*dit).parent_resolved = &*it; (*dit).parent_resolved = &*ndIt;
} }
} }
} }
// find out how many nodes have no parent yet // find out how many nodes have no parent yet
unsigned int no_parent = 0; unsigned int no_parent = 0;
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) { for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!(*it).parent_resolved) if (!ndIt->parent_resolved) {
++ no_parent; ++no_parent;
} }
if (!no_parent) }
if (!no_parent) {
throw DeadlyImportError("LWS: Unable to find scene root node"); throw DeadlyImportError("LWS: Unable to find scene root node");
}
// Load all subsequent files // Load all subsequent files
batch.LoadAll(); batch.LoadAll();
// and build the final output graph by attaching the loaded external // and build the final output graph by attaching the loaded external
// files to ourselves. first build a master graph // files to ourselves. first build a master graph
aiScene* master = new aiScene(); aiScene *master = new aiScene();
aiNode* nd = master->mRootNode = new aiNode(); aiNode *nd = master->mRootNode = new aiNode();
// allocate storage for cameras&lights // allocate storage for cameras&lights
if (num_camera) { if (num_camera) {
master->mCameras = new aiCamera*[master->mNumCameras = num_camera]; master->mCameras = new aiCamera *[master->mNumCameras = num_camera];
} }
aiCamera** cams = master->mCameras; aiCamera **cams = master->mCameras;
if (num_light) { if (num_light) {
master->mLights = new aiLight*[master->mNumLights = num_light]; master->mLights = new aiLight *[master->mNumLights = num_light];
} }
aiLight** lights = master->mLights; aiLight **lights = master->mLights;
std::vector<AttachmentInfo> attach; std::vector<AttachmentInfo> attach;
std::vector<aiNodeAnim*> anims; std::vector<aiNodeAnim *> anims;
nd->mName.Set("<LWSRoot>"); nd->mName.Set("<LWSRoot>");
nd->mChildren = new aiNode*[no_parent]; nd->mChildren = new aiNode *[no_parent];
for (std::list<LWS::NodeDesc>::iterator it = nodes.begin(); it != nodes.end(); ++it) { for (std::list<LWS::NodeDesc>::iterator ndIt = nodes.begin(); ndIt != nodes.end(); ++ndIt) {
if (!(*it).parent_resolved) { if (!ndIt->parent_resolved) {
aiNode* ro = nd->mChildren[ nd->mNumChildren++ ] = new aiNode(); aiNode *ro = nd->mChildren[nd->mNumChildren++] = new aiNode();
ro->mParent = nd; ro->mParent = nd;
// ... and build the scene graph. If we encounter object nodes, // ... and build the scene graph. If we encounter object nodes,
// add then to our attachment table. // add then to our attachment table.
BuildGraph(ro,*it, attach, batch, cams, lights, anims); BuildGraph(ro, *ndIt, attach, batch, cams, lights, anims);
} }
} }
// create a master animation channel for us // create a master animation channel for us
if (anims.size()) { if (anims.size()) {
master->mAnimations = new aiAnimation*[master->mNumAnimations = 1]; master->mAnimations = new aiAnimation *[master->mNumAnimations = 1];
aiAnimation* anim = master->mAnimations[0] = new aiAnimation(); aiAnimation *anim = master->mAnimations[0] = new aiAnimation();
anim->mName.Set("LWSMasterAnim"); anim->mName.Set("LWSMasterAnim");
// LWS uses seconds as time units, but we convert to frames // LWS uses seconds as time units, but we convert to frames
anim->mTicksPerSecond = fps; anim->mTicksPerSecond = fps;
anim->mDuration = last-(first-1); /* fixme ... zero or one-based?*/ anim->mDuration = last - (first - 1); /* fixme ... zero or one-based?*/
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = static_cast<unsigned int>(anims.size())]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels = static_cast<unsigned int>(anims.size())];
std::copy(anims.begin(),anims.end(),anim->mChannels); std::copy(anims.begin(), anims.end(), anim->mChannels);
} }
// convert the master scene to RH // convert the master scene to RH
@ -918,9 +914,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
flipper.Execute(master); flipper.Execute(master);
// OK ... finally build the output graph // OK ... finally build the output graph
SceneCombiner::MergeScenes(&pScene,master,attach, SceneCombiner::MergeScenes(&pScene, master, attach,
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? ( AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) : 0)); AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES_IF_NECESSARY | AI_INT_MERGE_SCENE_GEN_UNIQUE_MATNAMES) :
0));
// Check flags // Check flags
if (!pScene->mNumMeshes || !pScene->mNumMaterials) { if (!pScene->mNumMeshes || !pScene->mNumMaterials) {
@ -931,7 +928,6 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
SkeletonMeshBuilder builder(pScene); SkeletonMeshBuilder builder(pScene);
} }
} }
} }
#endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER #endif // !! ASSIMP_BUILD_NO_LWS_IMPORTER

View File

@ -64,9 +64,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Exporter.hpp> #include <assimp/Exporter.hpp>
#include <assimp/IOSystem.hpp> #include <assimp/IOSystem.hpp>
#include "M3DWrapper.h"
#include "M3DExporter.h" #include "M3DExporter.h"
#include "M3DMaterials.h" #include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES: // RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md // https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -132,22 +132,23 @@ void addProp(m3dm_t *m, uint8_t type, uint32_t value) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// convert aiString to identifier safe C string. This is a duplication of _m3d_safestr // convert aiString to identifier safe C string. This is a duplication of _m3d_safestr
char *SafeStr(aiString str, bool isStrict) char *SafeStr(aiString str, bool isStrict) {
{
char *s = (char *)&str.data; char *s = (char *)&str.data;
char *d, *ret; char *d, *ret;
int i, len; int i, len;
for(len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--); for (len = str.length + 1; *s && (*s == ' ' || *s == '\t'); s++, len--)
if(len > 255) len = 255; ;
if (len > 255) len = 255;
ret = (char *)M3D_MALLOC(len + 1); ret = (char *)M3D_MALLOC(len + 1);
if (!ret) { if (!ret) {
throw DeadlyExportError("memory allocation error"); throw DeadlyExportError("memory allocation error");
} }
for(i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) { for (i = 0, d = ret; i < len && *s && *s != '\r' && *s != '\n'; s++, d++, i++) {
*d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s); *d = isStrict && (*s == ' ' || *s == '\t' || *s == '/' || *s == '\\') ? '_' : (*s == '\t' ? ' ' : *s);
} }
for(; d > ret && (*(d-1) == ' ' || *(d-1) == '\t'); d--); for (; d > ret && (*(d - 1) == ' ' || *(d - 1) == '\t'); d--)
;
*d = 0; *d = 0;
return ret; return ret;
} }
@ -290,10 +291,10 @@ void ExportSceneM3D(
// Worker function for exporting a scene to ASCII A3D. // Worker function for exporting a scene to ASCII A3D.
// Prototyped and registered in Exporter.cpp // Prototyped and registered in Exporter.cpp
void ExportSceneM3DA( void ExportSceneM3DA(
const char *pFile, const char *,
IOSystem *pIOSystem, IOSystem *,
const aiScene *pScene, const aiScene *,
const ExportProperties *pProperties const ExportProperties *
) { ) {
#ifdef M3D_ASCII #ifdef M3D_ASCII
@ -311,7 +312,9 @@ void ExportSceneM3DA(
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) : M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene), mScene(pScene),
mProperties(pProperties), mProperties(pProperties),
outfile() {} outfile() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void M3DExporter::doExport( void M3DExporter::doExport(
@ -351,6 +354,9 @@ void M3DExporter::doExport(
// explicitly release file pointer, // explicitly release file pointer,
// so we don't have to rely on class destruction. // so we don't have to rely on class destruction.
outfile.reset(); outfile.reset();
M3D_FREE(m3d->name);
m3d->name = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
#include <memory> #include <memory>
#include "M3DWrapper.h"
#include "M3DImporter.h" #include "M3DImporter.h"
#include "M3DMaterials.h" #include "M3DMaterials.h"
#include "M3DWrapper.h"
// RESOURCES: // RESOURCES:
// https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md // https://gitlab.com/bztsrc/model3d/blob/master/docs/m3d_format.md
@ -111,7 +111,7 @@ using namespace std;
M3DImporter::M3DImporter() : M3DImporter::M3DImporter() :
mScene(nullptr) { mScene(nullptr) {
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if file is a binary or ASCII Model 3D file. // Returns true, if file is a binary or ASCII Model 3D file.
@ -173,12 +173,12 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
throw DeadlyImportError("Failed to read the file " + file + "."); throw DeadlyImportError("Failed to read the file " + file + ".");
} }
// extra check for binary format's first 8 bytes. Not done for the ASCII variant // extra check for binary format's first 8 bytes. Not done for the ASCII variant
if(!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) { if (!memcmp(buffer.data(), "3DMO", 4) && memcmp(buffer.data() + 4, &fileSize, 4)) {
throw DeadlyImportError("Bad binary header in file " + file + "."); throw DeadlyImportError("Bad binary header in file " + file + ".");
} }
#ifdef M3D_ASCII #ifdef M3D_ASCII
// make sure there's a terminator zero character, as input must be ASCIIZ // make sure there's a terminator zero character, as input must be ASCIIZ
if(!memcmp(buffer.data(), "3dmo", 4)) { if (!memcmp(buffer.data(), "3dmo", 4)) {
buffer.push_back(0); buffer.push_back(0);
} }
#endif #endif
@ -256,9 +256,9 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
for (i = 0; i < m3d->nummaterial; i++) { for (i = 0; i < m3d->nummaterial; i++) {
m = &m3d->material[i]; m = &m3d->material[i];
aiMaterial *mat = new aiMaterial; aiMaterial *newMat = new aiMaterial;
name.Set(std::string(m->name)); name.Set(std::string(m->name));
mat->AddProperty(&name, AI_MATKEY_NAME); newMat->AddProperty(&name, AI_MATKEY_NAME);
for (j = 0; j < m->numprop; j++) { for (j = 0; j < m->numprop; j++) {
// look up property type // look up property type
// 0 - 127 scalar values, // 0 - 127 scalar values,
@ -271,29 +271,36 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d) {
break; break;
} }
// should never happen, but be safe than sorry // should never happen, but be safe than sorry
if (k == 256) continue; if (k == 256)
continue;
// scalar properties // scalar properties
if (m->prop[j].type < 128 && aiProps[k].pKey) { if (m->prop[j].type < 128 && aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) { switch (m3d_propertytypes[k].format) {
case m3dpf_color: case m3dpf_color:
c = mkColor(m->prop[j].value.color); c = mkColor(m->prop[j].value.color);
mat->AddProperty(&c, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index); newMat->AddProperty(&c, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
break; break;
case m3dpf_float: case m3dpf_float:
f = m->prop[j].value.fnum; f = m->prop[j].value.fnum;
mat->AddProperty(&f, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index); newMat->AddProperty(&f, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
break; break;
default: default:
n = m->prop[j].value.num; n = m->prop[j].value.num;
if (m->prop[j].type == m3dp_il) { if (m->prop[j].type == m3dp_il) {
switch (n) { switch (n) {
case 0: n = aiShadingMode_NoShading; break; case 0:
case 2: n = aiShadingMode_Phong; break; n = aiShadingMode_NoShading;
default: n = aiShadingMode_Gouraud; break; break;
case 2:
n = aiShadingMode_Phong;
break;
default:
n = aiShadingMode_Gouraud;
break;
} }
} }
mat->AddProperty(&n, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index); newMat->AddProperty(&n, 1, aiProps[k].pKey, aiProps[k].type, aiProps[k].index);
break; break;
} }
} }
@ -403,7 +410,6 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
ai_assert(m3d); ai_assert(m3d);
ai_assert(mScene->mRootNode != nullptr); ai_assert(mScene->mRootNode != nullptr);
for (i = 0; i < m3d->numface; i++) { for (i = 0; i < m3d->numface; i++) {
// we must switch mesh if material changes // we must switch mesh if material changes
if (lastMat != m3d->face[i].materialid) { if (lastMat != m3d->face[i].materialid) {
@ -437,7 +443,7 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
k = static_cast<unsigned int>(vertices->size()); k = static_cast<unsigned int>(vertices->size());
pFace->mIndices[j] = k; pFace->mIndices[j] = k;
l = m3d->face[i].vertex[j]; l = m3d->face[i].vertex[j];
if(l >= m3d->numvertex) continue; if (l >= m3d->numvertex) continue;
pos.x = m3d->vertex[l].x; pos.x = m3d->vertex[l].x;
pos.y = m3d->vertex[l].y; pos.y = m3d->vertex[l].y;
pos.z = m3d->vertex[l].z; pos.z = m3d->vertex[l].z;
@ -578,7 +584,7 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
ori = a->frame[j].transform[k].ori; ori = a->frame[j].transform[k].ori;
} }
} }
if(pos >= m3d->numvertex || ori >= m3d->numvertex) continue; if (pos >= m3d->numvertex || ori >= m3d->numvertex) continue;
m3dv_t *v = &m3d->vertex[pos]; m3dv_t *v = &m3d->vertex[pos];
m3dv_t *q = &m3d->vertex[ori]; m3dv_t *q = &m3d->vertex[ori];
pAnim->mChannels[l]->mPositionKeys[j].mTime = t; pAnim->mChannels[l]->mPositionKeys[j].mTime = t;
@ -750,7 +756,7 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
unsigned int i, j; unsigned int i, j;
// first count how many vertices we have per bone // first count how many vertices we have per bone
for (i = 0; i < vertexids->size(); i++) { for (i = 0; i < vertexids->size(); i++) {
if(vertexids->at(i) >= m3d->numvertex) { if (vertexids->at(i) >= m3d->numvertex) {
continue; continue;
} }
unsigned int s = m3d->vertex[vertexids->at(i)].skinid; unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
@ -776,11 +782,11 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
} }
// fill up with data // fill up with data
for (i = 0; i < vertexids->size(); i++) { for (i = 0; i < vertexids->size(); i++) {
if(vertexids->at(i) >= m3d->numvertex) continue; if (vertexids->at(i) >= m3d->numvertex) continue;
unsigned int s = m3d->vertex[vertexids->at(i)].skinid; unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
if (s != M3D_UNDEF && s != M3D_INDEXMAX && s < m3d->numskin) { if (s != M3D_UNDEF && s != M3D_INDEXMAX && s < m3d->numskin) {
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) { for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
if(m3d->skin[s].boneid[k] >= m3d->numbone) continue; if (m3d->skin[s].boneid[k] >= m3d->numbone) continue;
aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name)); aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
for (j = 0; j < pMesh->mNumBones; j++) { for (j = 0; j < pMesh->mNumBones; j++) {
if (pMesh->mBones[j]->mName == name) { if (pMesh->mBones[j]->mName == name) {

View File

@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef ASSIMP_USE_M3D_READFILECB #ifdef ASSIMP_USE_M3D_READFILECB
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards #if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
# define threadlocal thread_local #define threadlocal thread_local
# else #else
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013 #if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
# define threadlocal __declspec(thread) #define threadlocal __declspec(thread)
# else #else
# define threadlocal #define threadlocal
# endif #endif
# endif #endif
extern "C" { extern "C" {
@ -100,6 +100,10 @@ M3DWrapper::M3DWrapper() {
} }
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) { M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
if (nullptr == pIOHandler) {
ai_assert(nullptr != pIOHandler);
}
#ifdef ASSIMP_USE_M3D_READFILECB #ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer // pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler; m3dimporter_pIOHandler = pIOHandler;
@ -117,8 +121,9 @@ M3DWrapper::~M3DWrapper() {
void M3DWrapper::reset() { void M3DWrapper::reset() {
ClearSave(); ClearSave();
if (m3d_) if (m3d_) {
m3d_free(m3d_); m3d_free(m3d_);
}
m3d_ = nullptr; m3d_ = nullptr;
} }

File diff suppressed because it is too large Load Diff

View File

@ -45,21 +45,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the MD5 importer class * @brief Implementation of the MD5 importer class
*/ */
#ifndef ASSIMP_BUILD_NO_MD5_IMPORTER #ifndef ASSIMP_BUILD_NO_MD5_IMPORTER
// internal headers // internal headers
#include <assimp/RemoveComments.h>
#include "MD5Loader.h" #include "MD5Loader.h"
#include <assimp/MathFunctions.h>
#include <assimp/RemoveComments.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/StringComparison.h> #include <assimp/StringComparison.h>
#include <assimp/fast_atof.h> #include <assimp/fast_atof.h>
#include <assimp/MathFunctions.h>
#include <assimp/SkeletonMeshBuilder.h>
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
@ -67,7 +66,6 @@ using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored // Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>() #define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"Doom 3 / MD5 Mesh Importer", "Doom 3 / MD5 Mesh Importer",
"", "",
@ -83,28 +81,20 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
MD5Importer::MD5Importer() MD5Importer::MD5Importer() :
: mIOHandler() mIOHandler(nullptr), mBuffer(), fileSize(), iLineNumber(), pScene(), bHadMD5Mesh(), bHadMD5Anim(), bHadMD5Camera(), configNoAutoLoad(false) {
, mBuffer() // empty
, fileSize() }
, iLineNumber()
, pScene()
, pIOHandler()
, bHadMD5Mesh()
, bHadMD5Anim()
, bHadMD5Camera()
, configNoAutoLoad (false)
{}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
MD5Importer::~MD5Importer() MD5Importer::~MD5Importer() {
{} // empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera") if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
@ -113,63 +103,56 @@ bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
if (!pIOHandler) { if (!pIOHandler) {
return true; return true;
} }
const char* tokens[] = {"MD5Version"}; const char *tokens[] = { "MD5Version" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get list of all supported extensions // Get list of all supported extensions
const aiImporterDesc* MD5Importer::GetInfo () const const aiImporterDesc *MD5Importer::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup import properties // Setup import properties
void MD5Importer::SetupProperties(const Importer* pImp) void MD5Importer::SetupProperties(const Importer *pImp) {
{
// AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD // AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD
configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD,0)); configNoAutoLoad = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MD5_NO_ANIM_AUTOLOAD, 0));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MD5Importer::InternReadFile( const std::string& pFile, void MD5Importer::InternReadFile(const std::string &pFile,
aiScene* _pScene, IOSystem* _pIOHandler) aiScene *_pScene, IOSystem *pIOHandler) {
{ mIOHandler = pIOHandler;
pIOHandler = _pIOHandler;
pScene = _pScene; pScene = _pScene;
bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false; bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
// remove the file extension // remove the file extension
const std::string::size_type pos = pFile.find_last_of('.'); const std::string::size_type pos = pFile.find_last_of('.');
mFile = (std::string::npos == pos ? pFile : pFile.substr(0,pos+1)); mFile = (std::string::npos == pos ? pFile : pFile.substr(0, pos + 1));
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
try { try {
if (extension == "md5camera") { if (extension == "md5camera") {
LoadMD5CameraFile(); LoadMD5CameraFile();
} } else if (configNoAutoLoad || extension == "md5anim") {
else if (configNoAutoLoad || extension == "md5anim") {
// determine file extension and process just *one* file // determine file extension and process just *one* file
if (extension.length() == 0) { if (extension.length() == 0) {
throw DeadlyImportError("Failure, need file extension to determine MD5 part type"); throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
} }
if (extension == "md5anim") { if (extension == "md5anim") {
LoadMD5AnimFile(); LoadMD5AnimFile();
} } else if (extension == "md5mesh") {
else if (extension == "md5mesh") {
LoadMD5MeshFile(); LoadMD5MeshFile();
} }
} } else {
else {
LoadMD5MeshFile(); LoadMD5MeshFile();
LoadMD5AnimFile(); LoadMD5AnimFile();
} }
} } catch (...) { // std::exception, Assimp::DeadlyImportError
catch ( ... ) { // std::exception, Assimp::DeadlyImportError
UnloadFileFromMemory(); UnloadFileFromMemory();
throw; throw;
} }
@ -180,8 +163,8 @@ void MD5Importer::InternReadFile( const std::string& pFile,
} }
// Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system // Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f, pScene->mRootNode->mTransformation = aiMatrix4x4(1.f, 0.f, 0.f, 0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f); 0.f, 0.f, 1.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
// the output scene wouldn't pass the validation without this flag // the output scene wouldn't pass the validation without this flag
if (!bHadMD5Mesh) { if (!bHadMD5Mesh) {
@ -194,8 +177,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load a file into a memory buffer // Load a file into a memory buffer
void MD5Importer::LoadFileIntoMemory (IOStream* file) void MD5Importer::LoadFileIntoMemory(IOStream *file) {
{
// unload the previous buffer, if any // unload the previous buffer, if any
UnloadFileFromMemory(); UnloadFileFromMemory();
@ -204,21 +186,20 @@ void MD5Importer::LoadFileIntoMemory (IOStream* file)
ai_assert(fileSize); ai_assert(fileSize);
// allocate storage and copy the contents of the file to a memory buffer // allocate storage and copy the contents of the file to a memory buffer
mBuffer = new char[fileSize+1]; mBuffer = new char[fileSize + 1];
file->Read( (void*)mBuffer, 1, fileSize); file->Read((void *)mBuffer, 1, fileSize);
iLineNumber = 1; iLineNumber = 1;
// append a terminal 0 // append a terminal 0
mBuffer[fileSize] = '\0'; mBuffer[fileSize] = '\0';
// now remove all line comments from the file // now remove all line comments from the file
CommentRemover::RemoveLineComments("//",mBuffer,' '); CommentRemover::RemoveLineComments("//", mBuffer, ' ');
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Unload the current memory buffer // Unload the current memory buffer
void MD5Importer::UnloadFileFromMemory () void MD5Importer::UnloadFileFromMemory() {
{
// delete the file buffer // delete the file buffer
delete[] mBuffer; delete[] mBuffer;
mBuffer = NULL; mBuffer = NULL;
@ -227,23 +208,22 @@ void MD5Importer::UnloadFileFromMemory ()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Build unique vertices // Build unique vertices
void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc) void MD5Importer::MakeDataUnique(MD5::MeshDesc &meshSrc) {
{ std::vector<bool> abHad(meshSrc.mVertices.size(), false);
std::vector<bool> abHad(meshSrc.mVertices.size(),false);
// allocate enough storage to keep the output structures // allocate enough storage to keep the output structures
const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size()*3); const unsigned int iNewNum = static_cast<unsigned int>(meshSrc.mFaces.size() * 3);
unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size()); unsigned int iNewIndex = static_cast<unsigned int>(meshSrc.mVertices.size());
meshSrc.mVertices.resize(iNewNum); meshSrc.mVertices.resize(iNewNum);
// try to guess how much storage we'll need for new weights // try to guess how much storage we'll need for new weights
const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex; const float fWeightsPerVert = meshSrc.mWeights.size() / (float)iNewIndex;
const unsigned int guess = (unsigned int)(fWeightsPerVert*iNewNum); const unsigned int guess = (unsigned int)(fWeightsPerVert * iNewNum);
meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer meshSrc.mWeights.reserve(guess + (guess >> 3)); // + 12.5% as buffer
for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){ for (FaceList::const_iterator iter = meshSrc.mFaces.begin(), iterEnd = meshSrc.mFaces.end(); iter != iterEnd; ++iter) {
const aiFace& face = *iter; const aiFace &face = *iter;
for (unsigned int i = 0; i < 3;++i) { for (unsigned int i = 0; i < 3; ++i) {
if (face.mIndices[0] >= meshSrc.mVertices.size()) { if (face.mIndices[0] >= meshSrc.mVertices.size()) {
throw DeadlyImportError("MD5MESH: Invalid vertex index"); throw DeadlyImportError("MD5MESH: Invalid vertex index");
} }
@ -252,32 +232,31 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
// generate a new vertex // generate a new vertex
meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]]; meshSrc.mVertices[iNewIndex] = meshSrc.mVertices[face.mIndices[i]];
face.mIndices[i] = iNewIndex++; face.mIndices[i] = iNewIndex++;
} } else
else abHad[face.mIndices[i]] = true; abHad[face.mIndices[i]] = true;
} }
// swap face order // swap face order
std::swap(face.mIndices[0],face.mIndices[2]); std::swap(face.mIndices[0], face.mIndices[2]);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5MESH // Recursive node graph construction from a MD5MESH
void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bones) void MD5Importer::AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones) {
{
ai_assert(NULL != piParent && !piParent->mNumChildren); ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have // First find out how many children we'll have
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) { if (iParentID != i && bones[i].mParentIndex == iParentID) {
++piParent->mNumChildren; ++piParent->mNumChildren;
} }
} }
if (piParent->mNumChildren) { if (piParent->mNumChildren) {
piParent->mChildren = new aiNode*[piParent->mNumChildren]; piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion) // (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID) { if (iParentID != i && bones[i].mParentIndex == iParentID) {
aiNode* pc; aiNode *pc;
// setup a new node // setup a new node
*piParent->mChildren++ = pc = new aiNode(); *piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName); pc->mName = aiString(bones[i].mName);
@ -285,9 +264,9 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// get the transformation matrix from rotation and translational components // get the transformation matrix from rotation and translational components
aiQuaternion quat; aiQuaternion quat;
MD5::ConvertQuaternion ( bones[i].mRotationQuat, quat ); MD5::ConvertQuaternion(bones[i].mRotationQuat, quat);
bones[i].mTransform = aiMatrix4x4 ( quat.GetMatrix()); bones[i].mTransform = aiMatrix4x4(quat.GetMatrix());
bones[i].mTransform.a4 = bones[i].mPositionXYZ.x; bones[i].mTransform.a4 = bones[i].mPositionXYZ.x;
bones[i].mTransform.b4 = bones[i].mPositionXYZ.y; bones[i].mTransform.b4 = bones[i].mPositionXYZ.y;
bones[i].mTransform.c4 = bones[i].mPositionXYZ.z; bones[i].mTransform.c4 = bones[i].mPositionXYZ.z;
@ -303,7 +282,7 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
} }
// add children to this node, too // add children to this node, too
AttachChilds_Mesh( i, pc, bones); AttachChilds_Mesh(i, pc, bones);
} }
} }
// undo offset computations // undo offset computations
@ -313,37 +292,36 @@ void MD5Importer::AttachChilds_Mesh(int iParentID,aiNode* piParent, BoneList& bo
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursive node graph construction from a MD5ANIM // Recursive node graph construction from a MD5ANIM
void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList& bones,const aiNodeAnim** node_anims) void MD5Importer::AttachChilds_Anim(int iParentID, aiNode *piParent, AnimBoneList &bones, const aiNodeAnim **node_anims) {
{
ai_assert(NULL != piParent && !piParent->mNumChildren); ai_assert(NULL != piParent && !piParent->mNumChildren);
// First find out how many children we'll have // First find out how many children we'll have
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
if (iParentID != i && bones[i].mParentIndex == iParentID) { if (iParentID != i && bones[i].mParentIndex == iParentID) {
++piParent->mNumChildren; ++piParent->mNumChildren;
} }
} }
if (piParent->mNumChildren) { if (piParent->mNumChildren) {
piParent->mChildren = new aiNode*[piParent->mNumChildren]; piParent->mChildren = new aiNode *[piParent->mNumChildren];
for (int i = 0; i < (int)bones.size();++i) { for (int i = 0; i < (int)bones.size(); ++i) {
// (avoid infinite recursion) // (avoid infinite recursion)
if (iParentID != i && bones[i].mParentIndex == iParentID) if (iParentID != i && bones[i].mParentIndex == iParentID) {
{ aiNode *pc;
aiNode* pc;
// setup a new node // setup a new node
*piParent->mChildren++ = pc = new aiNode(); *piParent->mChildren++ = pc = new aiNode();
pc->mName = aiString(bones[i].mName); pc->mName = aiString(bones[i].mName);
pc->mParent = piParent; pc->mParent = piParent;
// get the corresponding animation channel and its first frame // get the corresponding animation channel and its first frame
const aiNodeAnim** cur = node_anims; const aiNodeAnim **cur = node_anims;
while ((**cur).mNodeName != pc->mName)++cur; while ((**cur).mNodeName != pc->mName)
++cur;
aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue,pc->mTransformation); aiMatrix4x4::Translation((**cur).mPositionKeys[0].mValue, pc->mTransformation);
pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix()) ; pc->mTransformation = pc->mTransformation * aiMatrix4x4((**cur).mRotationKeys[0].mValue.GetMatrix());
// add children to this node, too // add children to this node, too
AttachChilds_Anim( i, pc, bones,node_anims); AttachChilds_Anim(i, pc, bones, node_anims);
} }
} }
// undo offset computations // undo offset computations
@ -353,13 +331,12 @@ void MD5Importer::AttachChilds_Anim(int iParentID,aiNode* piParent, AnimBoneList
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load a MD5MESH file // Load a MD5MESH file
void MD5Importer::LoadMD5MeshFile () void MD5Importer::LoadMD5MeshFile() {
{
std::string pFile = mFile + "md5mesh"; std::string pFile = mFile + "md5mesh";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL || !file->FileSize()) { if (file.get() == nullptr || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile); ASSIMP_LOG_WARN("Failed to access MD5MESH file: " + pFile);
return; return;
} }
@ -367,7 +344,7 @@ void MD5Importer::LoadMD5MeshFile ()
LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// now construct a parser and parse the file // now construct a parser and parse the file
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer, fileSize);
// load the mesh information from it // load the mesh information from it
MD5::MD5MeshParser meshParser(parser.mSections); MD5::MD5MeshParser meshParser(parser.mSections);
@ -375,13 +352,13 @@ void MD5Importer::LoadMD5MeshFile ()
// create the bone hierarchy - first the root node and dummy nodes for all meshes // create the bone hierarchy - first the root node and dummy nodes for all meshes
pScene->mRootNode = new aiNode("<MD5_Root>"); pScene->mRootNode = new aiNode("<MD5_Root>");
pScene->mRootNode->mNumChildren = 2; pScene->mRootNode->mNumChildren = 2;
pScene->mRootNode->mChildren = new aiNode*[2]; pScene->mRootNode->mChildren = new aiNode *[2];
// build the hierarchy from the MD5MESH file // build the hierarchy from the MD5MESH file
aiNode* pcNode = pScene->mRootNode->mChildren[1] = new aiNode(); aiNode *pcNode = pScene->mRootNode->mChildren[1] = new aiNode();
pcNode->mName.Set("<MD5_Hierarchy>"); pcNode->mName.Set("<MD5_Hierarchy>");
pcNode->mParent = pScene->mRootNode; pcNode->mParent = pScene->mRootNode;
AttachChilds_Mesh(-1,pcNode,meshParser.mJoints); AttachChilds_Mesh(-1, pcNode, meshParser.mJoints);
pcNode = pScene->mRootNode->mChildren[0] = new aiNode(); pcNode = pScene->mRootNode->mChildren[0] = new aiNode();
pcNode->mName.Set("<MD5_Mesh>"); pcNode->mName.Set("<MD5_Mesh>");
@ -393,96 +370,94 @@ void MD5Importer::LoadMD5MeshFile ()
#else #else
// FIX: MD5 files exported from Blender can have empty meshes // FIX: MD5 files exported from Blender can have empty meshes
for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) { for (std::vector<MD5::MeshDesc>::const_iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
if (!(*it).mFaces.empty() && !(*it).mVertices.empty()) if (!(*it).mFaces.empty() && !(*it).mVertices.empty())
++pScene->mNumMaterials; ++pScene->mNumMaterials;
} }
// generate all meshes // generate all meshes
pScene->mNumMeshes = pScene->mNumMaterials; pScene->mNumMeshes = pScene->mNumMaterials;
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMeshes]; pScene->mMaterials = new aiMaterial *[pScene->mNumMeshes];
// storage for node mesh indices // storage for node mesh indices
pcNode->mNumMeshes = pScene->mNumMeshes; pcNode->mNumMeshes = pScene->mNumMeshes;
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes]; pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
for (unsigned int m = 0; m < pcNode->mNumMeshes;++m) for (unsigned int m = 0; m < pcNode->mNumMeshes; ++m)
pcNode->mMeshes[m] = m; pcNode->mMeshes[m] = m;
unsigned int n = 0; unsigned int n = 0;
for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(),end = meshParser.mMeshes.end(); it != end;++it) { for (std::vector<MD5::MeshDesc>::iterator it = meshParser.mMeshes.begin(), end = meshParser.mMeshes.end(); it != end; ++it) {
MD5::MeshDesc& meshSrc = *it; MD5::MeshDesc &meshSrc = *it;
if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty()) if (meshSrc.mFaces.empty() || meshSrc.mVertices.empty())
continue; continue;
aiMesh* mesh = pScene->mMeshes[n] = new aiMesh(); aiMesh *mesh = pScene->mMeshes[n] = new aiMesh();
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// generate unique vertices in our internal verbose format // generate unique vertices in our internal verbose format
MakeDataUnique(meshSrc); MakeDataUnique(meshSrc);
std::string name( meshSrc.mShader.C_Str() ); std::string name(meshSrc.mShader.C_Str());
name += ".msh"; name += ".msh";
mesh->mName = name; mesh->mName = name;
mesh->mNumVertices = (unsigned int) meshSrc.mVertices.size(); mesh->mNumVertices = (unsigned int)meshSrc.mVertices.size();
mesh->mVertices = new aiVector3D[mesh->mNumVertices]; mesh->mVertices = new aiVector3D[mesh->mNumVertices];
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices]; mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
mesh->mNumUVComponents[0] = 2; mesh->mNumUVComponents[0] = 2;
// copy texture coordinates // copy texture coordinates
aiVector3D* pv = mesh->mTextureCoords[0]; aiVector3D *pv = mesh->mTextureCoords[0];
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
pv->x = (*iter).mUV.x; pv->x = (*iter).mUV.x;
pv->y = 1.0f-(*iter).mUV.y; // D3D to OpenGL pv->y = 1.0f - (*iter).mUV.y; // D3D to OpenGL
pv->z = 0.0f; pv->z = 0.0f;
} }
// sort all bone weights - per bone // sort all bone weights - per bone
unsigned int* piCount = new unsigned int[meshParser.mJoints.size()]; unsigned int *piCount = new unsigned int[meshParser.mJoints.size()];
::memset(piCount,0,sizeof(unsigned int)*meshParser.mJoints.size()); ::memset(piCount, 0, sizeof(unsigned int) * meshParser.mJoints.size());
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
{ MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w];
/* FIX for some invalid exporters */ /* FIX for some invalid exporters */
if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON )) if (!(weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON))
++piCount[weightDesc.mBone]; ++piCount[weightDesc.mBone];
} }
} }
// check how many we will need // check how many we will need
for (unsigned int p = 0; p < meshParser.mJoints.size();++p) for (unsigned int p = 0; p < meshParser.mJoints.size(); ++p)
if (piCount[p])mesh->mNumBones++; if (piCount[p]) mesh->mNumBones++;
if (mesh->mNumBones) // just for safety if (mesh->mNumBones) // just for safety
{ {
mesh->mBones = new aiBone*[mesh->mNumBones]; mesh->mBones = new aiBone *[mesh->mNumBones];
for (unsigned int q = 0,h = 0; q < meshParser.mJoints.size();++q) for (unsigned int q = 0, h = 0; q < meshParser.mJoints.size(); ++q) {
{ if (!piCount[q]) continue;
if (!piCount[q])continue; aiBone *p = mesh->mBones[h] = new aiBone();
aiBone* p = mesh->mBones[h] = new aiBone();
p->mNumWeights = piCount[q]; p->mNumWeights = piCount[q];
p->mWeights = new aiVertexWeight[p->mNumWeights]; p->mWeights = new aiVertexWeight[p->mNumWeights];
p->mName = aiString(meshParser.mJoints[q].mName); p->mName = aiString(meshParser.mJoints[q].mName);
p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform; p->mOffsetMatrix = meshParser.mJoints[q].mInvTransform;
// store the index for later use // store the index for later use
MD5::BoneDesc& boneSrc = meshParser.mJoints[q]; MD5::BoneDesc &boneSrc = meshParser.mJoints[q];
boneSrc.mMap = h++; boneSrc.mMap = h++;
// compute w-component of quaternion // compute w-component of quaternion
MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted ); MD5::ConvertQuaternion(boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted);
} }
pv = mesh->mVertices; pv = mesh->mVertices;
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) { for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin(); iter != meshSrc.mVertices.end(); ++iter, ++pv) {
// compute the final vertex position from all single weights // compute the final vertex position from all single weights
*pv = aiVector3D(); *pv = aiVector3D();
// there are models which have weights which don't sum to 1 ... // there are models which have weights which don't sum to 1 ...
ai_real fSum = 0.0; ai_real fSum = 0.0;
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w)
fSum += meshSrc.mWeights[w].mWeight; fSum += meshSrc.mWeights[w].mWeight;
if (!fSum) { if (!fSum) {
ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0"); ASSIMP_LOG_ERROR("MD5MESH: The sum of all vertex bone weights is 0");
@ -490,32 +465,32 @@ void MD5Importer::LoadMD5MeshFile ()
} }
// process bone weights // process bone weights
for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights;++w) { for (unsigned int jub = (*iter).mFirstWeight, w = jub; w < jub + (*iter).mNumWeights; ++w) {
if (w >= meshSrc.mWeights.size()) if (w >= meshSrc.mWeights.size())
throw DeadlyImportError("MD5MESH: Invalid weight index"); throw DeadlyImportError("MD5MESH: Invalid weight index");
MD5::WeightDesc& weightDesc = meshSrc.mWeights[w]; MD5::WeightDesc &weightDesc = meshSrc.mWeights[w];
if ( weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) { if (weightDesc.mWeight < AI_MD5_WEIGHT_EPSILON && weightDesc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
continue; continue;
} }
const ai_real fNewWeight = weightDesc.mWeight / fSum; const ai_real fNewWeight = weightDesc.mWeight / fSum;
// transform the local position into worldspace // transform the local position into worldspace
MD5::BoneDesc& boneSrc = meshParser.mJoints[weightDesc.mBone]; MD5::BoneDesc &boneSrc = meshParser.mJoints[weightDesc.mBone];
const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate (weightDesc.vOffsetPosition); const aiVector3D v = boneSrc.mRotationQuatConverted.Rotate(weightDesc.vOffsetPosition);
// use the original weight to compute the vertex position // use the original weight to compute the vertex position
// (some MD5s seem to depend on the invalid weight values ...) // (some MD5s seem to depend on the invalid weight values ...)
*pv += ((boneSrc.mPositionXYZ+v)* (ai_real)weightDesc.mWeight); *pv += ((boneSrc.mPositionXYZ + v) * (ai_real)weightDesc.mWeight);
aiBone* bone = mesh->mBones[boneSrc.mMap]; aiBone *bone = mesh->mBones[boneSrc.mMap];
*bone->mWeights++ = aiVertexWeight((unsigned int)(pv-mesh->mVertices),fNewWeight); *bone->mWeights++ = aiVertexWeight((unsigned int)(pv - mesh->mVertices), fNewWeight);
} }
} }
// undo our nice offset tricks ... // undo our nice offset tricks ...
for (unsigned int p = 0; p < mesh->mNumBones;++p) { for (unsigned int p = 0; p < mesh->mNumBones; ++p) {
mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights; mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights;
} }
} }
@ -526,14 +501,14 @@ void MD5Importer::LoadMD5MeshFile ()
// (however, take care that the aiFace destructor doesn't delete the mIndices array) // (however, take care that the aiFace destructor doesn't delete the mIndices array)
mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size(); mesh->mNumFaces = (unsigned int)meshSrc.mFaces.size();
mesh->mFaces = new aiFace[mesh->mNumFaces]; mesh->mFaces = new aiFace[mesh->mNumFaces];
for (unsigned int c = 0; c < mesh->mNumFaces;++c) { for (unsigned int c = 0; c < mesh->mNumFaces; ++c) {
mesh->mFaces[c].mNumIndices = 3; mesh->mFaces[c].mNumIndices = 3;
mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices; mesh->mFaces[c].mIndices = meshSrc.mFaces[c].mIndices;
meshSrc.mFaces[c].mIndices = NULL; meshSrc.mFaces[c].mIndices = NULL;
} }
// generate a material for the mesh // generate a material for the mesh
aiMaterial* mat = new aiMaterial(); aiMaterial *mat = new aiMaterial();
pScene->mMaterials[n] = mat; pScene->mMaterials[n] = mat;
// insert the typical doom3 textures: // insert the typical doom3 textures:
@ -541,28 +516,27 @@ void MD5Importer::LoadMD5MeshFile ()
// nnn_h.tga - height map // nnn_h.tga - height map
// nnn_s.tga - specular map // nnn_s.tga - specular map
// nnn_d.tga - diffuse map // nnn_d.tga - diffuse map
if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data,'.')) { if (meshSrc.mShader.length && !strchr(meshSrc.mShader.data, '.')) {
aiString temp(meshSrc.mShader); aiString temp(meshSrc.mShader);
temp.Append("_local.tga"); temp.Append("_local.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_NORMALS(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_NORMALS(0));
temp = aiString(meshSrc.mShader); temp = aiString(meshSrc.mShader);
temp.Append("_s.tga"); temp.Append("_s.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_SPECULAR(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_SPECULAR(0));
temp = aiString(meshSrc.mShader); temp = aiString(meshSrc.mShader);
temp.Append("_d.tga"); temp.Append("_d.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_DIFFUSE(0));
temp = aiString(meshSrc.mShader); temp = aiString(meshSrc.mShader);
temp.Append("_h.tga"); temp.Append("_h.tga");
mat->AddProperty(&temp,AI_MATKEY_TEXTURE_HEIGHT(0)); mat->AddProperty(&temp, AI_MATKEY_TEXTURE_HEIGHT(0));
// set this also as material name // set this also as material name
mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME); mat->AddProperty(&meshSrc.mShader, AI_MATKEY_NAME);
} } else {
else {
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0)); mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
mesh->mMaterialIndex = n++; mesh->mMaterialIndex = n++;
@ -572,20 +546,19 @@ void MD5Importer::LoadMD5MeshFile ()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load an MD5ANIM file // Load an MD5ANIM file
void MD5Importer::LoadMD5AnimFile () void MD5Importer::LoadMD5AnimFile() {
{
std::string pFile = mFile + "md5anim"; std::string pFile = mFile + "md5anim";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( !file.get() || !file->FileSize()) { if (!file.get() || !file->FileSize()) {
ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile); ASSIMP_LOG_WARN("Failed to read MD5ANIM file: " + pFile);
return; return;
} }
LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// parse the basic file structure // parse the basic file structure
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer, fileSize);
// load the animation information from the parse tree // load the animation information from the parse tree
MD5::MD5AnimParser animParser(parser.mSections); MD5::MD5AnimParser animParser(parser.mSections);
@ -594,17 +567,16 @@ void MD5Importer::LoadMD5AnimFile ()
if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() || if (animParser.mAnimatedBones.empty() || animParser.mFrames.empty() ||
animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) { animParser.mBaseFrames.size() != animParser.mAnimatedBones.size()) {
ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded"); ASSIMP_LOG_ERROR("MD5ANIM: No frames or animated bones loaded");
} } else {
else {
bHadMD5Anim = true; bHadMD5Anim = true;
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations = 1]; pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations = 1];
aiAnimation* anim = pScene->mAnimations[0] = new aiAnimation(); aiAnimation *anim = pScene->mAnimations[0] = new aiAnimation();
anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size(); anim->mNumChannels = (unsigned int)animParser.mAnimatedBones.size();
anim->mChannels = new aiNodeAnim*[anim->mNumChannels]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels];
for (unsigned int i = 0; i < anim->mNumChannels;++i) { for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
aiNodeAnim* node = anim->mChannels[i] = new aiNodeAnim(); aiNodeAnim *node = anim->mChannels[i] = new aiNodeAnim();
node->mNodeName = aiString( animParser.mAnimatedBones[i].mName ); node->mNodeName = aiString(animParser.mAnimatedBones[i].mName);
// allocate storage for the keyframes // allocate storage for the keyframes
node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()]; node->mPositionKeys = new aiVectorKey[animParser.mFrames.size()];
@ -614,46 +586,44 @@ void MD5Importer::LoadMD5AnimFile ()
// 1 tick == 1 frame // 1 tick == 1 frame
anim->mTicksPerSecond = animParser.fFrameRate; anim->mTicksPerSecond = animParser.fFrameRate;
for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end();iter != iterEnd;++iter){ for (FrameList::const_iterator iter = animParser.mFrames.begin(), iterEnd = animParser.mFrames.end(); iter != iterEnd; ++iter) {
double dTime = (double)(*iter).iIndex; double dTime = (double)(*iter).iIndex;
aiNodeAnim** pcAnimNode = anim->mChannels; aiNodeAnim **pcAnimNode = anim->mChannels;
if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */ if (!(*iter).mValues.empty() || iter == animParser.mFrames.begin()) /* be sure we have at least one frame */
{ {
// now process all values in there ... read all joints // now process all values in there ... read all joints
MD5::BaseFrameDesc* pcBaseFrame = &animParser.mBaseFrames[0]; MD5::BaseFrameDesc *pcBaseFrame = &animParser.mBaseFrames[0];
for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end();++iter2, for (AnimBoneList::const_iterator iter2 = animParser.mAnimatedBones.begin(); iter2 != animParser.mAnimatedBones.end(); ++iter2,
++pcAnimNode,++pcBaseFrame) ++pcAnimNode, ++pcBaseFrame) {
{ if ((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
if((*iter2).iFirstKeyIndex >= (*iter).mValues.size()) {
// Allow for empty frames // Allow for empty frames
if ((*iter2).iFlags != 0) { if ((*iter2).iFlags != 0) {
throw DeadlyImportError("MD5: Keyframe index is out of range"); throw DeadlyImportError("MD5: Keyframe index is out of range");
} }
continue; continue;
} }
const float* fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex]; const float *fpCur = &(*iter).mValues[(*iter2).iFirstKeyIndex];
aiNodeAnim* pcCurAnimBone = *pcAnimNode; aiNodeAnim *pcCurAnimBone = *pcAnimNode;
aiVectorKey* vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++]; aiVectorKey *vKey = &pcCurAnimBone->mPositionKeys[pcCurAnimBone->mNumPositionKeys++];
aiQuatKey* qKey = &pcCurAnimBone->mRotationKeys [pcCurAnimBone->mNumRotationKeys++]; aiQuatKey *qKey = &pcCurAnimBone->mRotationKeys[pcCurAnimBone->mNumRotationKeys++];
aiVector3D vTemp; aiVector3D vTemp;
// translational component // translational component
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (1u << i)) { if ((*iter2).iFlags & (1u << i)) {
vKey->mValue[i] = *fpCur++; vKey->mValue[i] = *fpCur++;
} } else
else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i]; vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
} }
// orientation component // orientation component
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int i = 0; i < 3; ++i) {
if ((*iter2).iFlags & (8u << i)) { if ((*iter2).iFlags & (8u << i)) {
vTemp[i] = *fpCur++; vTemp[i] = *fpCur++;
} } else
else vTemp[i] = pcBaseFrame->vRotationQuat[i]; vTemp[i] = pcBaseFrame->vRotationQuat[i];
} }
MD5::ConvertQuaternion(vTemp, qKey->mValue); MD5::ConvertQuaternion(vTemp, qKey->mValue);
@ -662,7 +632,7 @@ void MD5Importer::LoadMD5AnimFile ()
} }
// compute the duration of the animation // compute the duration of the animation
anim->mDuration = std::max(dTime,anim->mDuration); anim->mDuration = std::max(dTime, anim->mDuration);
} }
// If we didn't build the hierarchy yet (== we didn't load a MD5MESH), // If we didn't build the hierarchy yet (== we didn't load a MD5MESH),
@ -671,11 +641,11 @@ void MD5Importer::LoadMD5AnimFile ()
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<MD5_Hierarchy>"); pScene->mRootNode->mName.Set("<MD5_Hierarchy>");
AttachChilds_Anim(-1,pScene->mRootNode,animParser.mAnimatedBones,(const aiNodeAnim**)anim->mChannels); AttachChilds_Anim(-1, pScene->mRootNode, animParser.mAnimatedBones, (const aiNodeAnim **)anim->mChannels);
// Call SkeletonMeshBuilder to construct a mesh to represent the shape // Call SkeletonMeshBuilder to construct a mesh to represent the shape
if (pScene->mRootNode->mNumChildren) { if (pScene->mRootNode->mNumChildren) {
SkeletonMeshBuilder skeleton_maker(pScene,pScene->mRootNode->mChildren[0]); SkeletonMeshBuilder skeleton_maker(pScene, pScene->mRootNode->mChildren[0]);
} }
} }
} }
@ -683,20 +653,19 @@ void MD5Importer::LoadMD5AnimFile ()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load an MD5CAMERA file // Load an MD5CAMERA file
void MD5Importer::LoadMD5CameraFile () void MD5Importer::LoadMD5CameraFile() {
{
std::string pFile = mFile + "md5camera"; std::string pFile = mFile + "md5camera";
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb")); std::unique_ptr<IOStream> file(mIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file // Check whether we can read from the file
if( !file.get() || !file->FileSize()) { if (!file.get() || !file->FileSize()) {
throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile); throw DeadlyImportError("Failed to read MD5CAMERA file: " + pFile);
} }
bHadMD5Camera = true; bHadMD5Camera = true;
LoadFileIntoMemory(file.get()); LoadFileIntoMemory(file.get());
// parse the basic file structure // parse the basic file structure
MD5::MD5Parser parser(mBuffer,fileSize); MD5::MD5Parser parser(mBuffer, fileSize);
// load the camera animation data from the parse tree // load the camera animation data from the parse tree
MD5::MD5CameraParser cameraParser(parser.mSections); MD5::MD5CameraParser cameraParser(parser.mSections);
@ -705,56 +674,55 @@ void MD5Importer::LoadMD5CameraFile ()
throw DeadlyImportError("MD5CAMERA: No frames parsed"); throw DeadlyImportError("MD5CAMERA: No frames parsed");
} }
std::vector<unsigned int>& cuts = cameraParser.cuts; std::vector<unsigned int> &cuts = cameraParser.cuts;
std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames; std::vector<MD5::CameraAnimFrameDesc> &frames = cameraParser.frames;
// Construct output graph - a simple root with a dummy child. // Construct output graph - a simple root with a dummy child.
// The root node performs the coordinate system conversion // The root node performs the coordinate system conversion
aiNode* root = pScene->mRootNode = new aiNode("<MD5CameraRoot>"); aiNode *root = pScene->mRootNode = new aiNode("<MD5CameraRoot>");
root->mChildren = new aiNode*[root->mNumChildren = 1]; root->mChildren = new aiNode *[root->mNumChildren = 1];
root->mChildren[0] = new aiNode("<MD5Camera>"); root->mChildren[0] = new aiNode("<MD5Camera>");
root->mChildren[0]->mParent = root; root->mChildren[0]->mParent = root;
// ... but with one camera assigned to it // ... but with one camera assigned to it
pScene->mCameras = new aiCamera*[pScene->mNumCameras = 1]; pScene->mCameras = new aiCamera *[pScene->mNumCameras = 1];
aiCamera* cam = pScene->mCameras[0] = new aiCamera(); aiCamera *cam = pScene->mCameras[0] = new aiCamera();
cam->mName = "<MD5Camera>"; cam->mName = "<MD5Camera>";
// FIXME: Fov is currently set to the first frame's value // FIXME: Fov is currently set to the first frame's value
cam->mHorizontalFOV = AI_DEG_TO_RAD( frames.front().fFOV ); cam->mHorizontalFOV = AI_DEG_TO_RAD(frames.front().fFOV);
// every cut is written to a separate aiAnimation // every cut is written to a separate aiAnimation
if (!cuts.size()) { if (!cuts.size()) {
cuts.push_back(0); cuts.push_back(0);
cuts.push_back(static_cast<unsigned int>(frames.size()-1)); cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
} } else {
else { cuts.insert(cuts.begin(), 0);
cuts.insert(cuts.begin(),0);
if (cuts.back() < frames.size()-1) if (cuts.back() < frames.size() - 1)
cuts.push_back(static_cast<unsigned int>(frames.size()-1)); cuts.push_back(static_cast<unsigned int>(frames.size() - 1));
} }
pScene->mNumAnimations = static_cast<unsigned int>(cuts.size()-1); pScene->mNumAnimations = static_cast<unsigned int>(cuts.size() - 1);
aiAnimation** tmp = pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations]; aiAnimation **tmp = pScene->mAnimations = new aiAnimation *[pScene->mNumAnimations];
for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end()-1; ++it) { for (std::vector<unsigned int>::const_iterator it = cuts.begin(); it != cuts.end() - 1; ++it) {
aiAnimation* anim = *tmp++ = new aiAnimation(); aiAnimation *anim = *tmp++ = new aiAnimation();
anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u",(unsigned int)(it-cuts.begin()),(*it),*(it+1)); anim->mName.length = ::ai_snprintf(anim->mName.data, MAXLEN, "anim%u_from_%u_to_%u", (unsigned int)(it - cuts.begin()), (*it), *(it + 1));
anim->mTicksPerSecond = cameraParser.fFrameRate; anim->mTicksPerSecond = cameraParser.fFrameRate;
anim->mChannels = new aiNodeAnim*[anim->mNumChannels = 1]; anim->mChannels = new aiNodeAnim *[anim->mNumChannels = 1];
aiNodeAnim* nd = anim->mChannels[0] = new aiNodeAnim(); aiNodeAnim *nd = anim->mChannels[0] = new aiNodeAnim();
nd->mNodeName.Set("<MD5Camera>"); nd->mNodeName.Set("<MD5Camera>");
nd->mNumPositionKeys = nd->mNumRotationKeys = *(it+1) - (*it); nd->mNumPositionKeys = nd->mNumRotationKeys = *(it + 1) - (*it);
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys]; nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
nd->mRotationKeys = new aiQuatKey [nd->mNumRotationKeys]; nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) { for (unsigned int i = 0; i < nd->mNumPositionKeys; ++i) {
nd->mPositionKeys[i].mValue = frames[*it+i].vPositionXYZ; nd->mPositionKeys[i].mValue = frames[*it + i].vPositionXYZ;
MD5::ConvertQuaternion(frames[*it+i].vRotationQuat,nd->mRotationKeys[i].mValue); MD5::ConvertQuaternion(frames[*it + i].vRotationQuat, nd->mRotationKeys[i].mValue);
nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it+i; nd->mRotationKeys[i].mTime = nd->mPositionKeys[i].mTime = *it + i;
} }
} }
} }

View File

@ -40,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
/** @file MD5Loader.h /** @file MD5Loader.h
* @brief Definition of the .MD5 importer class. * @brief Definition of the .MD5 importer class.
* http://www.modwiki.net/wiki/MD5_(file_format) * http://www.modwiki.net/wiki/MD5_(file_format)
@ -48,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MD5LOADER_H_INCLUDED #ifndef AI_MD5LOADER_H_INCLUDED
#define AI_MD5LOADER_H_INCLUDED #define AI_MD5LOADER_H_INCLUDED
#include <assimp/BaseImporter.h>
#include "MD5Parser.h" #include "MD5Parser.h"
#include <assimp/BaseImporter.h>
#include <assimp/types.h> #include <assimp/types.h>
@ -64,61 +63,53 @@ using namespace Assimp::MD5;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Importer class for the MD5 file format /** Importer class for the MD5 file format
*/ */
class MD5Importer : public BaseImporter class MD5Importer : public BaseImporter {
{
public: public:
MD5Importer(); MD5Importer();
~MD5Importer(); ~MD5Importer();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details. * See BaseImporter::CanRead() for details.
*/ */
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const; bool checkSig) const;
protected: protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Return importer meta information. /** Return importer meta information.
* See #BaseImporter::GetInfo for the details * See #BaseImporter::GetInfo for the details
*/ */
const aiImporterDesc* GetInfo () const; const aiImporterDesc *GetInfo() const;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Called prior to ReadFile(). /** Called prior to ReadFile().
* The function is a request to the importer to update its configuration * The function is a request to the importer to update its configuration
* basing on the Importer's configuration property list. * basing on the Importer's configuration property list.
*/ */
void SetupProperties(const Importer* pImp); void SetupProperties(const Importer *pImp);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Imports the given file into the given scene structure. /** Imports the given file into the given scene structure.
* See BaseImporter::InternReadFile() for details * See BaseImporter::InternReadFile() for details
*/ */
void InternReadFile( const std::string& pFile, aiScene* pScene, void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem* pIOHandler); IOSystem *pIOHandler);
protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5MESH file. /** Load a *.MD5MESH file.
*/ */
void LoadMD5MeshFile (); void LoadMD5MeshFile();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5ANIM file. /** Load a *.MD5ANIM file.
*/ */
void LoadMD5AnimFile (); void LoadMD5AnimFile();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load a *.MD5CAMERA file. /** Load a *.MD5CAMERA file.
*/ */
void LoadMD5CameraFile (); void LoadMD5CameraFile();
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Construct node hierarchy from a given MD5ANIM /** Construct node hierarchy from a given MD5ANIM
@ -127,8 +118,8 @@ protected:
* @param bones Input bones * @param bones Input bones
* @param node_anims Generated node animations * @param node_anims Generated node animations
*/ */
void AttachChilds_Anim(int iParentID,aiNode* piParent, void AttachChilds_Anim(int iParentID, aiNode *piParent,
AnimBoneList& bones,const aiNodeAnim** node_anims); AnimBoneList &bones, const aiNodeAnim **node_anims);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Construct node hierarchy from a given MD5MESH /** Construct node hierarchy from a given MD5MESH
@ -136,13 +127,13 @@ protected:
* @param piParent Parent node to attach to * @param piParent Parent node to attach to
* @param bones Input bones * @param bones Input bones
*/ */
void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); void AttachChilds_Mesh(int iParentID, aiNode *piParent, BoneList &bones);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Build unique vertex buffers from a given MD5ANIM /** Build unique vertex buffers from a given MD5ANIM
* @param meshSrc Input data * @param meshSrc Input data
*/ */
void MakeDataUnique (MD5::MeshDesc& meshSrc); void MakeDataUnique(MD5::MeshDesc &meshSrc);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load the contents of a specific file into memory and /** Load the contents of a specific file into memory and
@ -151,19 +142,18 @@ protected:
* mBuffer is modified to point to this buffer. * mBuffer is modified to point to this buffer.
* @param pFile File stream to be read * @param pFile File stream to be read
*/ */
void LoadFileIntoMemory (IOStream* pFile); void LoadFileIntoMemory(IOStream *pFile);
void UnloadFileFromMemory (); void UnloadFileFromMemory();
/** IOSystem to be used to access files */ /** IOSystem to be used to access files */
IOSystem* mIOHandler; IOSystem *mIOHandler;
/** Path to the file, excluding the file extension but /** Path to the file, excluding the file extension but
with the dot */ with the dot */
std::string mFile; std::string mFile;
/** Buffer to hold the loaded file */ /** Buffer to hold the loaded file */
char* mBuffer; char *mBuffer;
/** Size of the file */ /** Size of the file */
unsigned int fileSize; unsigned int fileSize;
@ -172,10 +162,7 @@ protected:
unsigned int iLineNumber; unsigned int iLineNumber;
/** Scene to be filled */ /** Scene to be filled */
aiScene* pScene; aiScene *pScene;
/** (Custom) I/O handler implementation */
IOSystem* pIOHandler;
/** true if a MD5MESH file has already been parsed */ /** true if a MD5MESH file has already been parsed */
bool bHadMD5Mesh; bool bHadMD5Mesh;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the MDC importer class */ /** @file Implementation of the MDC importer class */
#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER #ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
// internal headers // internal headers
@ -51,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "MD3/MD3FileData.h" #include "MD3/MD3FileData.h"
#include "MDC/MDCNormalTable.h" // shouldn't be included by other units #include "MDC/MDCNormalTable.h" // shouldn't be included by other units
#include <assimp/DefaultLogger.hpp>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
#include <memory> #include <memory>
@ -76,12 +73,11 @@ static const aiImporterDesc desc = {
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MDC::BuildVertex(const Frame& frame, void MDC::BuildVertex(const Frame &frame,
const BaseVertex& bvert, const BaseVertex &bvert,
const CompressedVertex& cvert, const CompressedVertex &cvert,
aiVector3D& vXYZOut, aiVector3D &vXYZOut,
aiVector3D& vNorOut) aiVector3D &vNorOut) {
{
// compute the position // compute the position
const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING; const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
@ -98,66 +94,65 @@ void MDC::BuildVertex(const Frame& frame,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
MDCImporter::MDCImporter() MDCImporter::MDCImporter() :
: configFrameID(), configFrameID(),
pcHeader(), pcHeader(),
mBuffer(), mBuffer(),
fileSize() fileSize() {
{ // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
MDCImporter::~MDCImporter() MDCImporter::~MDCImporter() {
{ // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file. // Returns whether the class can handle the format of the given file.
bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if (extension == "mdc") if (extension == "mdc") {
return true; return true;
}
// if check for extension is not enough, check for the magic tokens // if check for extension is not enough, check for the magic tokens
if (!extension.length() || checkSig) { if (!extension.length() || checkSig) {
uint32_t tokens[1]; uint32_t tokens[1];
tokens[0] = AI_MDC_MAGIC_NUMBER_LE; tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
return CheckMagicToken(pIOHandler,pFile,tokens,1); return CheckMagicToken(pIOHandler, pFile, tokens, 1);
} }
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiImporterDesc* MDCImporter::GetInfo () const const aiImporterDesc *MDCImporter::GetInfo() const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Validate the header of the given MDC file // Validate the header of the given MDC file
void MDCImporter::ValidateHeader() void MDCImporter::ValidateHeader() {
{ AI_SWAP4(this->pcHeader->ulVersion);
AI_SWAP4( this->pcHeader->ulVersion ); AI_SWAP4(this->pcHeader->ulFlags);
AI_SWAP4( this->pcHeader->ulFlags ); AI_SWAP4(this->pcHeader->ulNumFrames);
AI_SWAP4( this->pcHeader->ulNumFrames ); AI_SWAP4(this->pcHeader->ulNumTags);
AI_SWAP4( this->pcHeader->ulNumTags ); AI_SWAP4(this->pcHeader->ulNumSurfaces);
AI_SWAP4( this->pcHeader->ulNumSurfaces ); AI_SWAP4(this->pcHeader->ulNumSkins);
AI_SWAP4( this->pcHeader->ulNumSkins ); AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
AI_SWAP4( this->pcHeader->ulOffsetBorderFrames );
if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE && if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
{
char szBuffer[5]; char szBuffer[5];
szBuffer[0] = ((char*)&pcHeader->ulIdent)[0]; szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
szBuffer[1] = ((char*)&pcHeader->ulIdent)[1]; szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
szBuffer[2] = ((char*)&pcHeader->ulIdent)[2]; szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
szBuffer[3] = ((char*)&pcHeader->ulIdent)[3]; szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
szBuffer[4] = '\0'; szBuffer[4] = '\0';
throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the " throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
"magic word found is " + std::string( szBuffer )); "magic word found is " +
std::string(szBuffer));
} }
if (pcHeader->ulVersion != AI_MDC_VERSION) { if (pcHeader->ulVersion != AI_MDC_VERSION) {
@ -165,8 +160,7 @@ void MDCImporter::ValidateHeader()
} }
if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize || if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
{
throw DeadlyImportError("Some of the offset values in the MDC header are invalid " throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
"and point to something behind the file."); "and point to something behind the file.");
} }
@ -178,8 +172,7 @@ void MDCImporter::ValidateHeader()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Validate the header of a given MDC file surface // Validate the header of a given MDC file surface
void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf) void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
{
AI_SWAP4(pcSurf->ulFlags); AI_SWAP4(pcSurf->ulFlags);
AI_SWAP4(pcSurf->ulNumCompFrames); AI_SWAP4(pcSurf->ulNumCompFrames);
AI_SWAP4(pcSurf->ulNumBaseFrames); AI_SWAP4(pcSurf->ulNumBaseFrames);
@ -194,7 +187,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
AI_SWAP4(pcSurf->ulOffsetFrameCompFrames); AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
AI_SWAP4(pcSurf->ulOffsetEnd); AI_SWAP4(pcSurf->ulOffsetEnd);
const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader); const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax || if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) || (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
@ -202,8 +195,7 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax || pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax || pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax || pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
(pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
{
throw DeadlyImportError("Some of the offset values in the MDC surface header " throw DeadlyImportError("Some of the offset values in the MDC surface header "
"are invalid and point somewhere behind the file."); "are invalid and point somewhere behind the file.");
} }
@ -211,213 +203,200 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup configuration properties // Setup configuration properties
void MDCImporter::SetupProperties(const Importer* pImp) void MDCImporter::SetupProperties(const Importer *pImp) {
{
// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the // The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option. // AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
if(static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME,-1))){ if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0); configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void MDCImporter::InternReadFile( void MDCImporter::InternReadFile(
const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
{ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file // Check whether we can read from the file
if( file.get() == NULL) if (file.get() == nullptr) {
throw DeadlyImportError( "Failed to open MDC file " + pFile + "."); throw DeadlyImportError("Failed to open MDC file " + pFile + ".");
}
// check whether the mdc file is large enough to contain the file header // check whether the mdc file is large enough to contain the file header
fileSize = (unsigned int)file->FileSize(); fileSize = static_cast<unsigned int>(file->FileSize());
if( fileSize < sizeof(MDC::Header)) if (fileSize < sizeof(MDC::Header)) {
throw DeadlyImportError( "MDC File is too small."); throw DeadlyImportError("MDC File is too small.");
}
std::vector<unsigned char> mBuffer2(fileSize); std::vector<unsigned char> mBuffer2(fileSize);
file->Read( &mBuffer2[0], 1, fileSize); file->Read(&mBuffer2[0], 1, fileSize);
mBuffer = &mBuffer2[0]; mBuffer = &mBuffer2[0];
// validate the file header // validate the file header
this->pcHeader = (BE_NCONST MDC::Header*)this->mBuffer; this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
this->ValidateHeader(); this->ValidateHeader();
std::vector<std::string> aszShaders; std::vector<std::string> aszShaders;
// get a pointer to the frame we want to read // get a pointer to the frame we want to read
BE_NCONST MDC::Frame* pcFrame = (BE_NCONST MDC::Frame*)(this->mBuffer+ BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
this->pcHeader->ulOffsetBorderFrames); this->pcHeader->ulOffsetBorderFrames);
// no need to swap the other members, we won't need them // no need to swap the other members, we won't need them
pcFrame += configFrameID; pcFrame += configFrameID;
AI_SWAP4( pcFrame->localOrigin[0] ); AI_SWAP4(pcFrame->localOrigin[0]);
AI_SWAP4( pcFrame->localOrigin[1] ); AI_SWAP4(pcFrame->localOrigin[1]);
AI_SWAP4( pcFrame->localOrigin[2] ); AI_SWAP4(pcFrame->localOrigin[2]);
// get the number of valid surfaces // get the number of valid surfaces
BE_NCONST MDC::Surface* pcSurface, *pcSurface2; BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface; pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
unsigned int iNumShaders = 0; unsigned int iNumShaders = 0;
for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i) for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
{
// validate the surface header // validate the surface header
this->ValidateSurfaceHeader(pcSurface2); this->ValidateSurfaceHeader(pcSurface2);
if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes; if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
++pScene->mNumMeshes;
}
iNumShaders += pcSurface2->ulNumShaders; iNumShaders += pcSurface2->ulNumShaders;
pcSurface2 = new ((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface; pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
} }
aszShaders.reserve(iNumShaders); aszShaders.reserve(iNumShaders);
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes]; pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
// necessary that we don't crash if an exception occurs // necessary that we don't crash if an exception occurs
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = NULL; pScene->mMeshes[i] = NULL;
}
// now read all surfaces // now read all surfaces
unsigned int iDefaultMatIndex = UINT_MAX; unsigned int iDefaultMatIndex = UINT_MAX;
for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i) for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
{ if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles)continue; aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
aiMesh* pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
pcMesh->mNumFaces = pcSurface->ulNumTriangles; pcMesh->mNumFaces = pcSurface->ulNumTriangles;
pcMesh->mNumVertices = pcMesh->mNumFaces * 3; pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
// store the name of the surface for use as node name. // store the name of the surface for use as node name.
pcMesh->mName.Set(std::string(pcSurface->ucName pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
// go to the first shader in the file. ignore the others. // go to the first shader in the file. ignore the others.
if (pcSurface->ulNumShaders) if (pcSurface->ulNumShaders) {
{ const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
const MDC::Shader* pcShader = (const MDC::Shader*)((int8_t*)pcSurface + pcSurface->ulOffsetShaders);
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size(); pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
// create a new shader // create a new shader
aszShaders.push_back(std::string( pcShader->ucName, aszShaders.push_back(std::string(pcShader->ucName,
::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) )); ::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
} }
// need to create a default material // need to create a default material
else if (UINT_MAX == iDefaultMatIndex) else if (UINT_MAX == iDefaultMatIndex) {
{
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size(); pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
aszShaders.push_back(std::string()); aszShaders.push_back(std::string());
} }
// otherwise assign a reference to the default material // otherwise assign a reference to the default material
else pcMesh->mMaterialIndex = iDefaultMatIndex; else
pcMesh->mMaterialIndex = iDefaultMatIndex;
// allocate output storage for the mesh // allocate output storage for the mesh
aiVector3D* pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices]; aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
aiVector3D* pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices]; aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
aiVector3D* pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices]; aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
aiFace* pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces]; aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
// create all vertices/faces // create all vertices/faces
BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*) BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*) BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
// get a pointer to the uncompressed vertices // get a pointer to the uncompressed vertices
int16_t iOfs = *((int16_t*) ((int8_t*) pcSurface + int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
pcSurface->ulOffsetFrameBaseFrames) + this->configFrameID); pcSurface->ulOffsetFrameBaseFrames) +
this->configFrameID);
AI_SWAP2(iOfs); AI_SWAP2(iOfs);
BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*) BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) +
((int)iOfs * pcSurface->ulNumVertices * 4); ((int)iOfs * pcSurface->ulNumVertices * 4);
// do the main swapping stuff ... // do the main swapping stuff ...
#if (defined AI_BUILD_BIG_ENDIAN) #if (defined AI_BUILD_BIG_ENDIAN)
// swap all triangles // swap all triangles
for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i) for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
{ AI_SWAP4(pcTriangle[i].aiIndices[0]);
AI_SWAP4( pcTriangle[i].aiIndices[0] ); AI_SWAP4(pcTriangle[i].aiIndices[1]);
AI_SWAP4( pcTriangle[i].aiIndices[1] ); AI_SWAP4(pcTriangle[i].aiIndices[2]);
AI_SWAP4( pcTriangle[i].aiIndices[2] );
} }
// swap all vertices // swap all vertices
for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i) for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
{ AI_SWAP2(pcVerts->normal);
AI_SWAP2( pcVerts->normal ); AI_SWAP2(pcVerts->x);
AI_SWAP2( pcVerts->x ); AI_SWAP2(pcVerts->y);
AI_SWAP2( pcVerts->y ); AI_SWAP2(pcVerts->z);
AI_SWAP2( pcVerts->z );
} }
// swap all texture coordinates // swap all texture coordinates
for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i) for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
{ AI_SWAP4(pcUVs->u);
AI_SWAP4( pcUVs->u ); AI_SWAP4(pcUVs->v);
AI_SWAP4( pcUVs->v );
} }
#endif #endif
const MDC::CompressedVertex* pcCVerts = NULL; const MDC::CompressedVertex *pcCVerts = NULL;
int16_t* mdcCompVert = NULL; int16_t *mdcCompVert = NULL;
// access compressed frames for large frame numbers, but never for the first // access compressed frames for large frame numbers, but never for the first
if( this->configFrameID && pcSurface->ulNumCompFrames > 0 ) if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
{ mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
mdcCompVert = (int16_t*) ((int8_t*)pcSurface+pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
AI_SWAP2P(mdcCompVert); AI_SWAP2P(mdcCompVert);
if( *mdcCompVert >= 0 ) if (*mdcCompVert >= 0) {
{ pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
pcCVerts = (const MDC::CompressedVertex*)((int8_t*)pcSurface + pcSurface->ulOffsetCompVerts) +
pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices; *mdcCompVert * pcSurface->ulNumVertices;
} } else
else mdcCompVert = NULL; mdcCompVert = NULL;
} }
// copy all faces // copy all faces
for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles;++iFace, for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
++pcTriangle,++pcFaceCur) ++pcTriangle, ++pcFaceCur) {
{ const unsigned int iOutIndex = iFace * 3;
const unsigned int iOutIndex = iFace*3;
pcFaceCur->mNumIndices = 3; pcFaceCur->mNumIndices = 3;
pcFaceCur->mIndices = new unsigned int[3]; pcFaceCur->mIndices = new unsigned int[3];
for (unsigned int iIndex = 0; iIndex < 3;++iIndex, for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
++pcVertCur,++pcUVCur,++pcNorCur) ++pcVertCur, ++pcUVCur, ++pcNorCur) {
{
uint32_t quak = pcTriangle->aiIndices[iIndex]; uint32_t quak = pcTriangle->aiIndices[iIndex];
if (quak >= pcSurface->ulNumVertices) if (quak >= pcSurface->ulNumVertices) {
{
ASSIMP_LOG_ERROR("MDC vertex index is out of range"); ASSIMP_LOG_ERROR("MDC vertex index is out of range");
quak = pcSurface->ulNumVertices-1; quak = pcSurface->ulNumVertices - 1;
} }
// compressed vertices? // compressed vertices?
if (mdcCompVert) if (mdcCompVert) {
{ MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], *pcVertCur, *pcNorCur);
*pcVertCur,*pcNorCur); } else {
}
else
{
// copy position // copy position
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
// copy normals // copy normals
MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
// copy texture coordinates // copy texture coordinates
pcUVCur->x = pcUVs[quak].u; pcUVCur->x = pcUVs[quak].u;
pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
} }
pcVertCur->x += pcFrame->localOrigin[0] ; pcVertCur->x += pcFrame->localOrigin[0];
pcVertCur->y += pcFrame->localOrigin[1] ; pcVertCur->y += pcFrame->localOrigin[1];
pcVertCur->z += pcFrame->localOrigin[2] ; pcVertCur->z += pcFrame->localOrigin[2];
} }
// swap the face order - DX to OGL // swap the face order - DX to OGL
@ -426,31 +405,27 @@ void MDCImporter::InternReadFile(
pcFaceCur->mIndices[2] = iOutIndex + 0; pcFaceCur->mIndices[2] = iOutIndex + 0;
} }
pcSurface = new ((int8_t*)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface; pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
} }
// create a flat node graph with a root node and one child for each surface // create a flat node graph with a root node and one child for each surface
if (!pScene->mNumMeshes) if (!pScene->mNumMeshes)
throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh"); throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
else if (1 == pScene->mNumMeshes) else if (1 == pScene->mNumMeshes) {
{
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
if ( nullptr != pScene->mMeshes[0] ) { if (nullptr != pScene->mMeshes[0]) {
pScene->mRootNode->mName = pScene->mMeshes[0]->mName; pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1; pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
} }
} } else {
else
{
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mNumChildren = pScene->mNumMeshes; pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
pScene->mRootNode->mChildren = new aiNode*[pScene->mNumMeshes]; pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
pScene->mRootNode->mName.Set("<root>"); pScene->mRootNode->mName.Set("<root>");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
{ aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
pcNode->mParent = pScene->mRootNode; pcNode->mParent = pScene->mRootNode;
pcNode->mName = pScene->mMeshes[i]->mName; pcNode->mName = pScene->mMeshes[i]->mName;
pcNode->mNumMeshes = 1; pcNode->mNumMeshes = 1;
@ -461,13 +436,12 @@ void MDCImporter::InternReadFile(
// create materials // create materials
pScene->mNumMaterials = (unsigned int)aszShaders.size(); pScene->mNumMaterials = (unsigned int)aszShaders.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
{ aiMaterial *pcMat = new aiMaterial();
aiMaterial* pcMat = new aiMaterial();
pScene->mMaterials[i] = pcMat; pScene->mMaterials[i] = pcMat;
const std::string& name = aszShaders[i]; const std::string &name = aszShaders[i];
int iMode = (int)aiShadingMode_Gouraud; int iMode = (int)aiShadingMode_Gouraud;
pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL); pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
@ -475,19 +449,20 @@ void MDCImporter::InternReadFile(
// add a small ambient color value - RtCW seems to have one // add a small ambient color value - RtCW seems to have one
aiColor3D clr; aiColor3D clr;
clr.b = clr.g = clr.r = 0.05f; clr.b = clr.g = clr.r = 0.05f;
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT); pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
if (name.length())clr.b = clr.g = clr.r = 1.0f;
else clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
if (name.length()) if (name.length())
{ clr.b = clr.g = clr.r = 1.0f;
else
clr.b = clr.g = clr.r = 0.6f;
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
if (name.length()) {
aiString path; aiString path;
path.Set(name); path.Set(name);
pcMat->AddProperty(&path,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
} }
} }
} }

View File

@ -68,6 +68,10 @@ namespace Assimp {
namespace MDL { namespace MDL {
namespace HalfLife { namespace HalfLife {
#ifdef _WIN32
# pragma warning(disable : 4706)
#endif // _WIN32
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
HL1MDLLoader::HL1MDLLoader( HL1MDLLoader::HL1MDLLoader(
aiScene *scene, aiScene *scene,
@ -817,25 +821,25 @@ void HL1MDLLoader::read_meshes() {
mesh_faces.reserve(num_faces); mesh_faces.reserve(num_faces);
if (is_triangle_fan) { if (is_triangle_fan) {
for (int i = 0; i < num_faces; ++i) { for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
mesh_faces.push_back(HL1MeshFace{ mesh_faces.push_back(HL1MeshFace{
tricmds[0], tricmds[0],
tricmds[i + 1], tricmds[faceIdx + 1],
tricmds[i + 2] }); tricmds[faceIdx + 2] });
} }
} else { } else {
for (int i = 0; i < num_faces; ++i) { for (int faceIdx = 0; faceIdx < num_faces; ++faceIdx) {
if (i & 1) { if (i & 1) {
// Preserve winding order. // Preserve winding order.
mesh_faces.push_back(HL1MeshFace{ mesh_faces.push_back(HL1MeshFace{
tricmds[i + 1], tricmds[faceIdx + 1],
tricmds[i], tricmds[faceIdx],
tricmds[i + 2] }); tricmds[faceIdx + 2] });
} else { } else {
mesh_faces.push_back(HL1MeshFace{ mesh_faces.push_back(HL1MeshFace{
tricmds[i], tricmds[faceIdx],
tricmds[i + 1], tricmds[faceIdx + 1],
tricmds[i + 2] }); tricmds[faceIdx + 2] });
} }
} }
} }
@ -1122,10 +1126,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode(); aiNode *blend_controller_node = blend_controllers_node->mChildren[j] = new aiNode();
blend_controller_node->mParent = blend_controllers_node; blend_controller_node->mParent = blend_controllers_node;
aiMetadata *md = blend_controller_node->mMetaData = aiMetadata::Alloc(3); aiMetadata *metaData = blend_controller_node->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Start", pseqdesc->blendstart[j]); metaData->Set(0, "Start", pseqdesc->blendstart[j]);
md->Set(1, "End", pseqdesc->blendend[j]); metaData->Set(1, "End", pseqdesc->blendend[j]);
md->Set(2, "MotionFlags", pseqdesc->blendtype[j]); metaData->Set(2, "MotionFlags", pseqdesc->blendtype[j]);
} }
} }
} }
@ -1151,10 +1155,10 @@ void HL1MDLLoader::read_sequence_infos() {
aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode(); aiNode *pEvent = pEventsNode->mChildren[j] = new aiNode();
pEvent->mParent = pEventsNode; pEvent->mParent = pEventsNode;
aiMetadata *md = pEvent->mMetaData = aiMetadata::Alloc(3); aiMetadata *metaData = pEvent->mMetaData = aiMetadata::Alloc(3);
md->Set(0, "Frame", pevent->frame); metaData->Set(0, "Frame", pevent->frame);
md->Set(1, "ScriptEvent", pevent->event); metaData->Set(1, "ScriptEvent", pevent->event);
md->Set(2, "Options", aiString(pevent->options)); metaData->Set(2, "Options", aiString(pevent->options));
} }
} }

View File

@ -68,7 +68,7 @@ struct HL1MeshTrivert {
normindex(normindex), normindex(normindex),
s(s), s(s),
t(t), t(t),
localindex() { localindex(localindex) {
} }
HL1MeshTrivert(const Trivert &a) : HL1MeshTrivert(const Trivert &a) :

File diff suppressed because it is too large Load Diff

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -58,7 +57,6 @@ struct aiTexture;
namespace Assimp { namespace Assimp {
using namespace MDL; using namespace MDL;
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
@ -436,7 +434,7 @@ protected:
unsigned int iGSFileVersion; unsigned int iGSFileVersion;
/** Output I/O handler. used to load external lmp files */ /** Output I/O handler. used to load external lmp files */
IOSystem* pIOHandler; IOSystem* mIOHandler;
/** Output scene to be filled */ /** Output scene to be filled */
aiScene* pScene; aiScene* pScene;

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team Copyright (c) 2006-2020, assimp team
All rights reserved. All rights reserved.
Redistribution and use of this software in source and binary forms, Redistribution and use of this software in source and binary forms,
@ -43,85 +41,77 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the material part of the MDL importer class */ /** @file Implementation of the material part of the MDL importer class */
#ifndef ASSIMP_BUILD_NO_MDL_IMPORTER #ifndef ASSIMP_BUILD_NO_MDL_IMPORTER
// internal headers // internal headers
#include "MDLLoader.h"
#include "MDLDefaultColorMap.h" #include "MDLDefaultColorMap.h"
#include <assimp/StringUtils.h> #include "MDLLoader.h"
#include <assimp/texture.h>
#include <assimp/IOSystem.hpp>
#include <assimp/DefaultLogger.hpp>
#include <assimp/scene.h>
#include <assimp/Defines.h> #include <assimp/Defines.h>
#include <assimp/StringUtils.h>
#include <assimp/qnan.h> #include <assimp/qnan.h>
#include <assimp/scene.h>
#include <assimp/texture.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory> #include <memory>
using namespace Assimp; using namespace Assimp;
static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
static aiTexel *const bad_texel = reinterpret_cast<aiTexel *>(SIZE_MAX);
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Find a suitable palette file or take the default one // Find a suitable palette file or take the default one
void MDLImporter::SearchPalette(const unsigned char** pszColorMap) void MDLImporter::SearchPalette(const unsigned char **pszColorMap) {
{
// now try to find the color map in the current directory // now try to find the color map in the current directory
IOStream* pcStream = pIOHandler->Open(configPalette,"rb"); IOStream *pcStream = mIOHandler->Open(configPalette, "rb");
const unsigned char* szColorMap = (const unsigned char*)::g_aclrDefaultColorMap; const unsigned char *szColorMap = (const unsigned char *)::g_aclrDefaultColorMap;
if(pcStream) if (pcStream) {
{ if (pcStream->FileSize() >= 768) {
if (pcStream->FileSize() >= 768)
{
size_t len = 256 * 3; size_t len = 256 * 3;
unsigned char* colorMap = new unsigned char[len]; unsigned char *colorMap = new unsigned char[len];
szColorMap = colorMap; szColorMap = colorMap;
pcStream->Read(colorMap, len,1); pcStream->Read(colorMap, len, 1);
ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. " ASSIMP_LOG_INFO("Found valid colormap.lmp in directory. "
"It will be used to decode embedded textures in palletized formats."); "It will be used to decode embedded textures in palletized formats.");
} }
delete pcStream; delete pcStream;
pcStream = NULL; pcStream = nullptr;
} }
*pszColorMap = szColorMap; *pszColorMap = szColorMap;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Free the palette again // Free the palette again
void MDLImporter::FreePalette(const unsigned char* szColorMap) void MDLImporter::FreePalette(const unsigned char *szColorMap) {
{ if (szColorMap != (const unsigned char *)::g_aclrDefaultColorMap) {
if (szColorMap != (const unsigned char*)::g_aclrDefaultColorMap)
delete[] szColorMap; delete[] szColorMap;
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Check whether we can replace a texture with a single color // Check whether we can replace a texture with a single color
aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture) aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture *pcTexture) {
{ ai_assert(nullptr != pcTexture);
ai_assert(NULL != pcTexture);
aiColor4D clrOut; aiColor4D clrOut;
clrOut.r = get_qnan(); clrOut.r = get_qnan();
if (!pcTexture->mHeight || !pcTexture->mWidth) if (!pcTexture->mHeight || !pcTexture->mWidth)
return clrOut; return clrOut;
const unsigned int iNumPixels = pcTexture->mHeight*pcTexture->mWidth; const unsigned int iNumPixels = pcTexture->mHeight * pcTexture->mWidth;
const aiTexel* pcTexel = pcTexture->pcData+1; const aiTexel *pcTexel = pcTexture->pcData + 1;
const aiTexel* const pcTexelEnd = &pcTexture->pcData[iNumPixels]; const aiTexel *const pcTexelEnd = &pcTexture->pcData[iNumPixels];
while (pcTexel != pcTexelEnd) while (pcTexel != pcTexelEnd) {
{ if (*pcTexel != *(pcTexel - 1)) {
if (*pcTexel != *(pcTexel-1)) pcTexel = nullptr;
{
pcTexel = NULL;
break; break;
} }
++pcTexel; ++pcTexel;
} }
if (pcTexel) if (pcTexel) {
{
clrOut.r = pcTexture->pcData->r / 255.0f; clrOut.r = pcTexture->pcData->r / 255.0f;
clrOut.g = pcTexture->pcData->g / 255.0f; clrOut.g = pcTexture->pcData->g / 255.0f;
clrOut.b = pcTexture->pcData->b / 255.0f; clrOut.b = pcTexture->pcData->b / 255.0f;
@ -132,28 +122,26 @@ aiColor4D MDLImporter::ReplaceTextureWithColor(const aiTexture* pcTexture)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a texture from a MDL3 file // Read a texture from a MDL3 file
void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData) void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char *szData) {
{ const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth * VALIDATE_FILE_SIZE(szData + pcHeader->skinwidth *
pcHeader->skinheight); pcHeader->skinheight);
// allocate a new texture object // allocate a new texture object
aiTexture* pcNew = new aiTexture(); aiTexture *pcNew = new aiTexture();
pcNew->mWidth = pcHeader->skinwidth; pcNew->mWidth = pcHeader->skinwidth;
pcNew->mHeight = pcHeader->skinheight; pcNew->mHeight = pcHeader->skinheight;
pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight]; pcNew->pcData = new aiTexel[pcNew->mWidth * pcNew->mHeight];
const unsigned char* szColorMap; const unsigned char *szColorMap;
this->SearchPalette(&szColorMap); this->SearchPalette(&szColorMap);
// copy texture data // copy texture data
for (unsigned int i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) for (unsigned int i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
{
const unsigned char val = szData[i]; const unsigned char val = szData[i];
const unsigned char* sz = &szColorMap[val*3]; const unsigned char *sz = &szColorMap[val * 3];
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].r = *sz++; pcNew->pcData[i].r = *sz++;
@ -164,29 +152,26 @@ void MDLImporter::CreateTextureARGB8_3DGS_MDL3(const unsigned char* szData)
FreePalette(szColorMap); FreePalette(szColorMap);
// store the texture // store the texture
aiTexture** pc = this->pScene->mTextures; aiTexture **pc = this->pScene->mTextures;
this->pScene->mTextures = new aiTexture*[pScene->mNumTextures+1]; this->pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
for (unsigned int i = 0; i <pScene->mNumTextures;++i) for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
pScene->mTextures[this->pScene->mNumTextures] = pcNew; pScene->mTextures[this->pScene->mNumTextures] = pcNew;
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
return;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Read a texture from a MDL4 file // Read a texture from a MDL4 file
void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData, void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char *szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip) unsigned int *piSkip) {
{ ai_assert(nullptr != piSkip);
ai_assert(NULL != piSkip);
const MDL::Header *pcHeader = (const MDL::Header*)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function const MDL::Header *pcHeader = (const MDL::Header *)mBuffer; //the endianness is already corrected in the InternReadFile_3DGS_MDL345 function
if (iType == 1 || iType > 3) if (iType == 1 || iType > 3) {
{
ASSIMP_LOG_ERROR("Unsupported texture file format"); ASSIMP_LOG_ERROR("Unsupported texture file format");
return; return;
} }
@ -194,35 +179,30 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
const bool bNoRead = *piSkip == UINT_MAX; const bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object // allocate a new texture object
aiTexture* pcNew = new aiTexture(); aiTexture *pcNew = new aiTexture();
pcNew->mWidth = pcHeader->skinwidth; pcNew->mWidth = pcHeader->skinwidth;
pcNew->mHeight = pcHeader->skinheight; pcNew->mHeight = pcHeader->skinheight;
if (bNoRead)pcNew->pcData = bad_texel; if (bNoRead) pcNew->pcData = bad_texel;
ParseTextureColorData(szData,iType,piSkip,pcNew); ParseTextureColorData(szData, iType, piSkip, pcNew);
// store the texture // store the texture
if (!bNoRead) if (!bNoRead) {
{ if (!this->pScene->mNumTextures) {
if (!this->pScene->mNumTextures)
{
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew;
} } else {
else aiTexture **pc = pScene->mTextures;
{ pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
aiTexture** pc = pScene->mTextures; for (unsigned int i = 0; i < this->pScene->mNumTextures; ++i)
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < this->pScene->mNumTextures;++i)
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
pScene->mTextures[pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} } else {
else { pcNew->pcData = nullptr;
pcNew->pcData = NULL;
delete pcNew; delete pcNew;
} }
return; return;
@ -230,11 +210,10 @@ void MDLImporter::CreateTexture_3DGS_MDL4(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Load color data of a texture and convert it to our output format // Load color data of a texture and convert it to our output format
void MDLImporter::ParseTextureColorData(const unsigned char* szData, void MDLImporter::ParseTextureColorData(const unsigned char *szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip, unsigned int *piSkip,
aiTexture* pcNew) aiTexture *pcNew) {
{
const bool do_read = bad_texel != pcNew->pcData; const bool do_read = bad_texel != pcNew->pcData;
// allocate storage for the texture image // allocate storage for the texture image
@ -244,17 +223,14 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// R5G6B5 format (with or without MIPs) // R5G6B5 format (with or without MIPs)
// **************************************************************** // ****************************************************************
if (2 == iType || 10 == iType) if (2 == iType || 10 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 2);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*2);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) MDL::RGB565 val = ((MDL::RGB565 *)szData)[i];
{
MDL::RGB565 val = ((MDL::RGB565*)szData)[i];
AI_SWAP2(val); AI_SWAP2(val);
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
@ -262,30 +238,27 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 2; pcNew->pcData[i].g = (unsigned char)val.g << 2;
pcNew->pcData[i].b = (unsigned char)val.r << 3; pcNew->pcData[i].b = (unsigned char)val.r << 3;
} }
} else {
i = pcNew->mWidth * pcNew->mHeight;
} }
else i = pcNew->mWidth*pcNew->mHeight;
*piSkip = i * 2; *piSkip = i * 2;
// apply MIP maps // apply MIP maps
if (10 == iType) if (10 == iType) {
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1; *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
} }
} }
// ARGB4 format (with or without MIPs) // ARGB4 format (with or without MIPs)
// **************************************************************** // ****************************************************************
else if (3 == iType || 11 == iType) else if (3 == iType || 11 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) MDL::ARGB4 val = ((MDL::ARGB4 *)szData)[i];
{
MDL::ARGB4 val = ((MDL::ARGB4*)szData)[i];
AI_SWAP2(val); AI_SWAP2(val);
pcNew->pcData[i].a = (unsigned char)val.a << 4; pcNew->pcData[i].a = (unsigned char)val.a << 4;
@ -293,95 +266,83 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
pcNew->pcData[i].g = (unsigned char)val.g << 4; pcNew->pcData[i].g = (unsigned char)val.g << 4;
pcNew->pcData[i].b = (unsigned char)val.b << 4; pcNew->pcData[i].b = (unsigned char)val.b << 4;
} }
} } else
else i = pcNew->mWidth*pcNew->mHeight; i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i * 2; *piSkip = i * 2;
// apply MIP maps // apply MIP maps
if (11 == iType) if (11 == iType) {
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1; *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 1;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
} }
} }
// RGB8 format (with or without MIPs) // RGB8 format (with or without MIPs)
// **************************************************************** // ****************************************************************
else if (4 == iType || 12 == iType) else if (4 == iType || 12 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 3);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*3);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) const unsigned char *_szData = &szData[i * 3];
{
const unsigned char* _szData = &szData[i*3];
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].b = *_szData++; pcNew->pcData[i].b = *_szData++;
pcNew->pcData[i].g = *_szData++; pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData; pcNew->pcData[i].r = *_szData;
} }
} } else
else i = pcNew->mWidth*pcNew->mHeight; i = pcNew->mWidth * pcNew->mHeight;
// apply MIP maps // apply MIP maps
*piSkip = i * 3; *piSkip = i * 3;
if (12 == iType) if (12 == iType) {
{ *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) * 3;
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) *3;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
} }
} }
// ARGB8 format (with ir without MIPs) // ARGB8 format (with ir without MIPs)
// **************************************************************** // ****************************************************************
else if (5 == iType || 13 == iType) else if (5 == iType || 13 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight * 4);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight*4);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{ for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) const unsigned char *_szData = &szData[i * 4];
{
const unsigned char* _szData = &szData[i*4];
pcNew->pcData[i].b = *_szData++; pcNew->pcData[i].b = *_szData++;
pcNew->pcData[i].g = *_szData++; pcNew->pcData[i].g = *_szData++;
pcNew->pcData[i].r = *_szData++; pcNew->pcData[i].r = *_szData++;
pcNew->pcData[i].a = *_szData; pcNew->pcData[i].a = *_szData;
} }
} else {
i = pcNew->mWidth * pcNew->mHeight;
} }
else i = pcNew->mWidth*pcNew->mHeight;
// apply MIP maps // apply MIP maps
*piSkip = i << 2; *piSkip = i << 2;
if (13 == iType) if (13 == iType) {
{
*piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2; *piSkip += ((i >> 2) + (i >> 4) + (i >> 6)) << 2;
} }
} }
// palletized 8 bit texture. As for Quake 1 // palletized 8 bit texture. As for Quake 1
// **************************************************************** // ****************************************************************
else if (0 == iType) else if (0 == iType) {
{ VALIDATE_FILE_SIZE(szData + pcNew->mWidth * pcNew->mHeight);
VALIDATE_FILE_SIZE(szData + pcNew->mWidth*pcNew->mHeight);
// copy texture data // copy texture data
unsigned int i; unsigned int i;
if (do_read) if (do_read) {
{
const unsigned char* szColorMap; const unsigned char *szColorMap;
SearchPalette(&szColorMap); SearchPalette(&szColorMap);
for (i = 0; i < pcNew->mWidth*pcNew->mHeight;++i) for (i = 0; i < pcNew->mWidth * pcNew->mHeight; ++i) {
{
const unsigned char val = szData[i]; const unsigned char val = szData[i];
const unsigned char* sz = &szColorMap[val*3]; const unsigned char *sz = &szColorMap[val * 3];
pcNew->pcData[i].a = 0xFF; pcNew->pcData[i].a = 0xFF;
pcNew->pcData[i].r = *sz++; pcNew->pcData[i].r = *sz++;
@ -390,8 +351,8 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
} }
this->FreePalette(szColorMap); this->FreePalette(szColorMap);
} } else
else i = pcNew->mWidth*pcNew->mHeight; i = pcNew->mWidth * pcNew->mHeight;
*piSkip = i; *piSkip = i;
// FIXME: Also support for MIP maps? // FIXME: Also support for MIP maps?
@ -400,24 +361,23 @@ void MDLImporter::ParseTextureColorData(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a texture from a MDL5 file // Get a texture from a MDL5 file
void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData, void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char *szData,
unsigned int iType, unsigned int iType,
unsigned int* piSkip) unsigned int *piSkip) {
{
ai_assert(NULL != piSkip); ai_assert(NULL != piSkip);
bool bNoRead = *piSkip == UINT_MAX; bool bNoRead = *piSkip == UINT_MAX;
// allocate a new texture object // allocate a new texture object
aiTexture* pcNew = new aiTexture(); aiTexture *pcNew = new aiTexture();
VALIDATE_FILE_SIZE(szData+8); VALIDATE_FILE_SIZE(szData + 8);
// first read the size of the texture // first read the size of the texture
pcNew->mWidth = *((uint32_t*)szData); pcNew->mWidth = *((uint32_t *)szData);
AI_SWAP4(pcNew->mWidth); AI_SWAP4(pcNew->mWidth);
szData += sizeof(uint32_t); szData += sizeof(uint32_t);
pcNew->mHeight = *((uint32_t*)szData); pcNew->mHeight = *((uint32_t *)szData);
AI_SWAP4(pcNew->mHeight); AI_SWAP4(pcNew->mHeight);
szData += sizeof(uint32_t); szData += sizeof(uint32_t);
@ -429,14 +389,12 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// however, one can easily try out what MED does if you have // however, one can easily try out what MED does if you have
// a model with a DDS texture and export it to MDL5 ... // a model with a DDS texture and export it to MDL5 ...
// yeah, it embedds the DDS file. // yeah, it embedds the DDS file.
if (6 == iType) if (6 == iType) {
{
// this is a compressed texture in DDS format // this is a compressed texture in DDS format
*piSkip = pcNew->mWidth; *piSkip = pcNew->mWidth;
VALIDATE_FILE_SIZE(szData + *piSkip); VALIDATE_FILE_SIZE(szData + *piSkip);
if (!bNoRead) if (!bNoRead) {
{
// place a hint and let the application know that this is a DDS file // place a hint and let the application know that this is a DDS file
pcNew->mHeight = 0; pcNew->mHeight = 0;
pcNew->achFormatHint[0] = 'd'; pcNew->achFormatHint[0] = 'd';
@ -444,39 +402,32 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
pcNew->achFormatHint[2] = 's'; pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0'; pcNew->achFormatHint[3] = '\0';
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth]; pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
::memcpy(pcNew->pcData,szData,pcNew->mWidth); ::memcpy(pcNew->pcData, szData, pcNew->mWidth);
} }
} } else {
else
{
// parse the color data of the texture // parse the color data of the texture
ParseTextureColorData(szData,iType,piSkip,pcNew); ParseTextureColorData(szData, iType, piSkip, pcNew);
} }
*piSkip += sizeof(uint32_t) * 2; *piSkip += sizeof(uint32_t) * 2;
if (!bNoRead) if (!bNoRead) {
{
// store the texture // store the texture
if (!this->pScene->mNumTextures) if (!this->pScene->mNumTextures) {
{
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew;
} } else {
else aiTexture **pc = pScene->mTextures;
{ pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
aiTexture** pc = pScene->mTextures; for (unsigned int i = 0; i < pScene->mNumTextures; ++i)
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < pScene->mNumTextures;++i)
this->pScene->mTextures[i] = pc[i]; this->pScene->mTextures[i] = pc[i];
pScene->mTextures[pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew;
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} } else {
else {
pcNew->pcData = NULL; pcNew->pcData = NULL;
delete pcNew; delete pcNew;
} }
@ -486,29 +437,24 @@ void MDLImporter::CreateTexture_3DGS_MDL5(const unsigned char* szData,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Get a skin from a MDL7 file - more complex than all other subformats // Get a skin from a MDL7 file - more complex than all other subformats
void MDLImporter::ParseSkinLump_3DGS_MDL7( void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char *szCurrent,
const unsigned char** szCurrentOut, const unsigned char **szCurrentOut,
aiMaterial* pcMatOut, aiMaterial *pcMatOut,
unsigned int iType, unsigned int iType,
unsigned int iWidth, unsigned int iWidth,
unsigned int iHeight) unsigned int iHeight) {
{
std::unique_ptr<aiTexture> pcNew; std::unique_ptr<aiTexture> pcNew;
// get the type of the skin // get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF); unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x1 == iMasked) if (0x1 == iMasked) {
{
// ***** REFERENCE TO ANOTHER SKIN INDEX ***** // ***** REFERENCE TO ANOTHER SKIN INDEX *****
int referrer = (int)iWidth; int referrer = (int)iWidth;
pcMatOut->AddProperty<int>(&referrer,1,AI_MDL7_REFERRER_MATERIAL); pcMatOut->AddProperty<int>(&referrer, 1, AI_MDL7_REFERRER_MATERIAL);
} } else if (0x6 == iMasked) {
else if (0x6 == iMasked)
{
// ***** EMBEDDED DDS FILE ***** // ***** EMBEDDED DDS FILE *****
if (1 != iHeight) if (1 != iHeight) {
{
ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, " ASSIMP_LOG_WARN("Found a reference to an embedded DDS texture, "
"but texture height is not equal to 1, which is not supported by MED"); "but texture height is not equal to 1, which is not supported by MED");
} }
@ -523,57 +469,47 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->achFormatHint[2] = 's'; pcNew->achFormatHint[2] = 's';
pcNew->achFormatHint[3] = '\0'; pcNew->achFormatHint[3] = '\0';
pcNew->pcData = (aiTexel*) new unsigned char[pcNew->mWidth]; pcNew->pcData = (aiTexel *)new unsigned char[pcNew->mWidth];
memcpy(pcNew->pcData,szCurrent,pcNew->mWidth); memcpy(pcNew->pcData, szCurrent, pcNew->mWidth);
szCurrent += iWidth; szCurrent += iWidth;
} } else if (0x7 == iMasked) {
else if (0x7 == iMasked)
{
// ***** REFERENCE TO EXTERNAL FILE ***** // ***** REFERENCE TO EXTERNAL FILE *****
if (1 != iHeight) if (1 != iHeight) {
{
ASSIMP_LOG_WARN("Found a reference to an external texture, " ASSIMP_LOG_WARN("Found a reference to an external texture, "
"but texture height is not equal to 1, which is not supported by MED"); "but texture height is not equal to 1, which is not supported by MED");
} }
aiString szFile; aiString szFile;
const size_t iLen = strlen((const char*)szCurrent); const size_t iLen = strlen((const char *)szCurrent);
size_t iLen2 = iLen+1; size_t iLen2 = iLen + 1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2; iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(szFile.data,(const char*)szCurrent,iLen2); memcpy(szFile.data, (const char *)szCurrent, iLen2);
szFile.length = (ai_uint32)iLen; szFile.length = (ai_uint32)iLen;
szCurrent += iLen2; szCurrent += iLen2;
// place this as diffuse texture // place this as diffuse texture
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
} } else if (iMasked || !iType || (iType && iWidth && iHeight)) {
else if (iMasked || !iType || (iType && iWidth && iHeight))
{
pcNew.reset(new aiTexture()); pcNew.reset(new aiTexture());
if (!iHeight || !iWidth) if (!iHeight || !iWidth) {
{
ASSIMP_LOG_WARN("Found embedded texture, but its width " ASSIMP_LOG_WARN("Found embedded texture, but its width "
"an height are both 0. Is this a joke?"); "an height are both 0. Is this a joke?");
// generate an empty chess pattern // generate an empty chess pattern
pcNew->mWidth = pcNew->mHeight = 8; pcNew->mWidth = pcNew->mHeight = 8;
pcNew->pcData = new aiTexel[64]; pcNew->pcData = new aiTexel[64];
for (unsigned int x = 0; x < 8;++x) for (unsigned int x = 0; x < 8; ++x) {
{ for (unsigned int y = 0; y < 8; ++y) {
for (unsigned int y = 0; y < 8;++y)
{
const bool bSet = ((0 == x % 2 && 0 != y % 2) || const bool bSet = ((0 == x % 2 && 0 != y % 2) ||
(0 != x % 2 && 0 == y % 2)); (0 != x % 2 && 0 == y % 2));
aiTexel* pc = &pcNew->pcData[y * 8 + x]; aiTexel *pc = &pcNew->pcData[y * 8 + x];
pc->r = pc->b = pc->g = (bSet?0xFF:0); pc->r = pc->b = pc->g = (bSet ? 0xFF : 0);
pc->a = 0xFF; pc->a = 0xFF;
} }
} }
} } else {
else
{
// it is a standard color texture. Fill in width and height // it is a standard color texture. Fill in width and height
// and call the same function we used for loading MDL5 files // and call the same function we used for loading MDL5 files
@ -581,7 +517,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->mHeight = iHeight; pcNew->mHeight = iHeight;
unsigned int iSkip = 0; unsigned int iSkip = 0;
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get()); ParseTextureColorData(szCurrent, iMasked, &iSkip, pcNew.get());
// skip length of texture data // skip length of texture data
szCurrent += iSkip; szCurrent += iSkip;
@ -592,21 +528,21 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// texture instead of material colors ... posssible they have // texture instead of material colors ... posssible they have
// been converted to MDL7 from other formats, such as MDL5 // been converted to MDL7 from other formats, such as MDL5
aiColor4D clrTexture; aiColor4D clrTexture;
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get()); if (pcNew)
else clrTexture.r = get_qnan(); clrTexture = ReplaceTextureWithColor(pcNew.get());
else
clrTexture.r = get_qnan();
// check whether a material definition is contained in the skin // check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL) if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
{ BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; szCurrent = (unsigned char *)(pcMatIn + 1);
szCurrent = (unsigned char*)(pcMatIn+1);
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
aiColor3D clrTemp; aiColor3D clrTemp;
#define COLOR_MULTIPLY_RGB() \ #define COLOR_MULTIPLY_RGB() \
if (is_not_qnan(clrTexture.r)) \ if (is_not_qnan(clrTexture.r)) { \
{ \
clrTemp.r *= clrTexture.r; \ clrTemp.r *= clrTexture.r; \
clrTemp.g *= clrTexture.g; \ clrTemp.g *= clrTexture.g; \
clrTemp.b *= clrTexture.b; \ clrTemp.b *= clrTexture.b; \
@ -620,7 +556,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Diffuse.b; clrTemp.b = pcMatIn->Diffuse.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB(); COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_DIFFUSE); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_DIFFUSE);
// read specular color // read specular color
clrTemp.r = pcMatIn->Specular.r; clrTemp.r = pcMatIn->Specular.r;
@ -630,7 +566,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Specular.b; clrTemp.b = pcMatIn->Specular.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB(); COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_SPECULAR); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_SPECULAR);
// read ambient color // read ambient color
clrTemp.r = pcMatIn->Ambient.r; clrTemp.r = pcMatIn->Ambient.r;
@ -640,7 +576,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
clrTemp.b = pcMatIn->Ambient.b; clrTemp.b = pcMatIn->Ambient.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
COLOR_MULTIPLY_RGB(); COLOR_MULTIPLY_RGB();
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_AMBIENT); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_AMBIENT);
// read emissive color // read emissive color
clrTemp.r = pcMatIn->Emissive.r; clrTemp.r = pcMatIn->Emissive.r;
@ -649,7 +585,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
AI_SWAP4(clrTemp.g); AI_SWAP4(clrTemp.g);
clrTemp.b = pcMatIn->Emissive.b; clrTemp.b = pcMatIn->Emissive.b;
AI_SWAP4(clrTemp.b); AI_SWAP4(clrTemp.b);
pcMatOut->AddProperty<aiColor3D>(&clrTemp,1,AI_MATKEY_COLOR_EMISSIVE); pcMatOut->AddProperty<aiColor3D>(&clrTemp, 1, AI_MATKEY_COLOR_EMISSIVE);
#undef COLOR_MULITPLY_RGB #undef COLOR_MULITPLY_RGB
@ -661,38 +597,33 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (is_not_qnan(clrTexture.r)) { if (is_not_qnan(clrTexture.r)) {
clrTemp.r *= clrTexture.a; clrTemp.r *= clrTexture.a;
} }
pcMatOut->AddProperty<ai_real>(&clrTemp.r,1,AI_MATKEY_OPACITY); pcMatOut->AddProperty<ai_real>(&clrTemp.r, 1, AI_MATKEY_OPACITY);
// read phong power // read phong power
int iShadingMode = (int)aiShadingMode_Gouraud; int iShadingMode = (int)aiShadingMode_Gouraud;
AI_SWAP4(pcMatIn->Power); AI_SWAP4(pcMatIn->Power);
if (0.0f != pcMatIn->Power) if (0.0f != pcMatIn->Power) {
{
iShadingMode = (int)aiShadingMode_Phong; iShadingMode = (int)aiShadingMode_Phong;
// pcMatIn is packed, we can't form pointers to its members // pcMatIn is packed, we can't form pointers to its members
float power = pcMatIn->Power; float power = pcMatIn->Power;
pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS); pcMatOut->AddProperty<float>(&power, 1, AI_MATKEY_SHININESS);
} }
pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL); pcMatOut->AddProperty<int>(&iShadingMode, 1, AI_MATKEY_SHADING_MODEL);
} } else if (is_not_qnan(clrTexture.r)) {
else if (is_not_qnan(clrTexture.r)) pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_DIFFUSE);
{ pcMatOut->AddProperty<aiColor4D>(&clrTexture, 1, AI_MATKEY_COLOR_SPECULAR);
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_DIFFUSE);
pcMatOut->AddProperty<aiColor4D>(&clrTexture,1,AI_MATKEY_COLOR_SPECULAR);
} }
// if the texture could be replaced by a single material color // if the texture could be replaced by a single material color
// we don't need the texture anymore // we don't need the texture anymore
if (is_not_qnan(clrTexture.r)) if (is_not_qnan(clrTexture.r)) {
{
pcNew.reset(); pcNew.reset();
} }
// If an ASCII effect description (HLSL?) is contained in the file, // If an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ... // we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
{
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
int32_t iMe = *((int32_t*)szCurrent); int32_t iMe = *((int32_t *)szCurrent);
AI_SWAP4(iMe); AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t); szCurrent += sizeof(char) * iMe + sizeof(int32_t);
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
@ -700,32 +631,27 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// If an embedded texture has been loaded setup the corresponding // If an embedded texture has been loaded setup the corresponding
// data structures in the aiScene instance // data structures in the aiScene instance
if (pcNew && pScene->mNumTextures <= 999) if (pcNew && pScene->mNumTextures <= 999) {
{
// place this as diffuse texture // place this as diffuse texture
char szCurrent[5]; char current[5];
ai_snprintf(szCurrent,5,"*%i",this->pScene->mNumTextures); ai_snprintf(current, 5, "*%i", this->pScene->mNumTextures);
aiString szFile; aiString szFile;
const size_t iLen = strlen((const char*)szCurrent); const size_t iLen = strlen((const char *)current);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1); ::memcpy(szFile.data, (const char *)current, iLen + 1);
szFile.length = (ai_uint32)iLen; szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0)); pcMatOut->AddProperty(&szFile, AI_MATKEY_TEXTURE_DIFFUSE(0));
// store the texture // store the texture
if (!pScene->mNumTextures) if (!pScene->mNumTextures) {
{
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture *[1];
pScene->mTextures[0] = pcNew.release(); pScene->mTextures[0] = pcNew.release();
} } else {
else aiTexture **pc = pScene->mTextures;
{ pScene->mTextures = new aiTexture *[pScene->mNumTextures + 1];
aiTexture** pc = pScene->mTextures; for (unsigned int i = 0; i < pScene->mNumTextures; ++i) {
pScene->mTextures = new aiTexture*[pScene->mNumTextures+1];
for (unsigned int i = 0; i < pScene->mNumTextures;++i) {
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
} }
@ -741,28 +667,22 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Skip a skin lump // Skip a skin lump
void MDLImporter::SkipSkinLump_3DGS_MDL7( void MDLImporter::SkipSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char *szCurrent,
const unsigned char** szCurrentOut, const unsigned char **szCurrentOut,
unsigned int iType, unsigned int iType,
unsigned int iWidth, unsigned int iWidth,
unsigned int iHeight) unsigned int iHeight) {
{
// get the type of the skin // get the type of the skin
const unsigned int iMasked = (unsigned int)(iType & 0xF); const unsigned int iMasked = (unsigned int)(iType & 0xF);
if (0x6 == iMasked) if (0x6 == iMasked) {
{
szCurrent += iWidth; szCurrent += iWidth;
} }
if (0x7 == iMasked) if (0x7 == iMasked) {
{ const size_t iLen = std::strlen((const char *)szCurrent);
const size_t iLen = ::strlen((const char*)szCurrent); szCurrent += iLen + 1;
szCurrent += iLen+1; } else if (iMasked || !iType) {
} if (iMasked || !iType || (iType && iWidth && iHeight)) {
else if (iMasked || !iType)
{
if (iMasked || !iType || (iType && iWidth && iHeight))
{
// ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply // ParseTextureColorData(..., aiTexture::pcData == bad_texel) will simply
// return the size of the color data in bytes in iSkip // return the size of the color data in bytes in iSkip
unsigned int iSkip = 0; unsigned int iSkip = 0;
@ -771,10 +691,10 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
tex.pcData = bad_texel; tex.pcData = bad_texel;
tex.mHeight = iHeight; tex.mHeight = iHeight;
tex.mWidth = iWidth; tex.mWidth = iWidth;
ParseTextureColorData(szCurrent,iMasked,&iSkip,&tex); ParseTextureColorData(szCurrent, iMasked, &iSkip, &tex);
// FIX: Important, otherwise the destructor will crash // FIX: Important, otherwise the destructor will crash
tex.pcData = NULL; tex.pcData = nullptr;
// skip length of texture data // skip length of texture data
szCurrent += iSkip; szCurrent += iSkip;
@ -782,17 +702,15 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
} }
// check whether a material definition is contained in the skin // check whether a material definition is contained in the skin
if (iType & AI_MDL7_SKINTYPE_MATERIAL) if (iType & AI_MDL7_SKINTYPE_MATERIAL) {
{ BE_NCONST MDL::Material_MDL7 *pcMatIn = (BE_NCONST MDL::Material_MDL7 *)szCurrent;
BE_NCONST MDL::Material_MDL7* pcMatIn = (BE_NCONST MDL::Material_MDL7*)szCurrent; szCurrent = (unsigned char *)(pcMatIn + 1);
szCurrent = (unsigned char*)(pcMatIn+1);
} }
// if an ASCII effect description (HLSL?) is contained in the file, // if an ASCII effect description (HLSL?) is contained in the file,
// we can simply ignore it ... // we can simply ignore it ...
if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) if (iType & AI_MDL7_SKINTYPE_MATERIAL_ASCDEF) {
{ int32_t iMe = *((int32_t *)szCurrent);
int32_t iMe = *((int32_t*)szCurrent);
AI_SWAP4(iMe); AI_SWAP4(iMe);
szCurrent += sizeof(char) * iMe + sizeof(int32_t); szCurrent += sizeof(char) * iMe + sizeof(int32_t);
} }
@ -801,39 +719,37 @@ void MDLImporter::SkipSkinLump_3DGS_MDL7(
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void MDLImporter::ParseSkinLump_3DGS_MDL7( void MDLImporter::ParseSkinLump_3DGS_MDL7(
const unsigned char* szCurrent, const unsigned char *szCurrent,
const unsigned char** szCurrentOut, const unsigned char **szCurrentOut,
std::vector<aiMaterial*>& pcMats) std::vector<aiMaterial *> &pcMats) {
{ ai_assert(nullptr != szCurrent);
ai_assert(NULL != szCurrent); ai_assert(nullptr != szCurrentOut);
ai_assert(NULL != szCurrentOut);
*szCurrentOut = szCurrent; *szCurrentOut = szCurrent;
BE_NCONST MDL::Skin_MDL7* pcSkin = (BE_NCONST MDL::Skin_MDL7*)szCurrent; BE_NCONST MDL::Skin_MDL7 *pcSkin = (BE_NCONST MDL::Skin_MDL7 *)szCurrent;
AI_SWAP4(pcSkin->width); AI_SWAP4(pcSkin->width);
AI_SWAP4(pcSkin->height); AI_SWAP4(pcSkin->height);
szCurrent += 12; szCurrent += 12;
// allocate an output material // allocate an output material
aiMaterial* pcMatOut = new aiMaterial(); aiMaterial *pcMatOut = new aiMaterial();
pcMats.push_back(pcMatOut); pcMats.push_back(pcMatOut);
// skip length of file name // skip length of file name
szCurrent += AI_MDL7_MAX_TEXNAMESIZE; szCurrent += AI_MDL7_MAX_TEXNAMESIZE;
ParseSkinLump_3DGS_MDL7(szCurrent,szCurrentOut,pcMatOut, ParseSkinLump_3DGS_MDL7(szCurrent, szCurrentOut, pcMatOut,
pcSkin->typ,pcSkin->width,pcSkin->height); pcSkin->typ, pcSkin->width, pcSkin->height);
// place the name of the skin in the material // place the name of the skin in the material
if (pcSkin->texture_name[0]) if (pcSkin->texture_name[0]) {
{
// the 0 termination could be there or not - we can't know // the 0 termination could be there or not - we can't know
aiString szFile; aiString szFile;
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name)); ::memcpy(szFile.data, pcSkin->texture_name, sizeof(pcSkin->texture_name));
szFile.data[sizeof(pcSkin->texture_name)] = '\0'; szFile.data[sizeof(pcSkin->texture_name)] = '\0';
szFile.length = (ai_uint32)::strlen(szFile.data); szFile.length = (ai_uint32)::strlen(szFile.data);
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME); pcMatOut->AddProperty(&szFile, AI_MATKEY_NAME);
} }
} }

View File

@ -199,9 +199,9 @@ namespace vmd
stream->write((char*)&ik_count, sizeof(int)); stream->write((char*)&ik_count, sizeof(int));
for (int i = 0; i < ik_count; i++) for (int i = 0; i < ik_count; i++)
{ {
const VmdIkEnable& ik_enable = this->ik_enable.at(i); const VmdIkEnable& ik_enable_ref = this->ik_enable.at(i);
stream->write(ik_enable.ik_name.c_str(), 20); stream->write(ik_enable_ref.ik_name.c_str(), 20);
stream->write((char*)&ik_enable.enable, sizeof(uint8_t)); stream->write((char *)&ik_enable_ref.enable, sizeof(uint8_t));
} }
} }
}; };

View File

@ -261,19 +261,19 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
TempTriangle& t = triangles[i]; TempTriangle& t = triangles[i];
stream.IncPtr(2); stream.IncPtr(2);
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
t.indices[i] = stream.GetI2(); t.indices[j] = stream.GetI2();
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
ReadVector(stream,t.normals[i]); ReadVector(stream,t.normals[j]);
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[i].x); // see note in ReadColor() stream >> (float&)(t.uv[j].x); // see note in ReadColor()
} }
for (unsigned int i = 0; i < 3; ++i) { for (unsigned int j = 0; j < 3; ++j) {
stream >> (float&)(t.uv[i].y); stream >> (float&)(t.uv[j].y);
} }
t.sg = stream.GetI1(); t.sg = stream.GetI1();
@ -296,8 +296,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> num; stream >> num;
t.triangles.resize(num); t.triangles.resize(num);
for (unsigned int i = 0; i < num; ++i) { for (unsigned int j = 0; j < num; ++j) {
t.triangles[i] = stream.GetI2(); t.triangles[j] = stream.GetI2();
} }
t.mat = stream.GetI1(); t.mat = stream.GetI1();
if (t.mat == UINT_MAX) { if (t.mat == UINT_MAX) {
@ -309,8 +309,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> mat; stream >> mat;
std::vector<TempMaterial> materials(mat); std::vector<TempMaterial> materials(mat);
for (unsigned int i = 0;i < mat; ++i) { for (unsigned int j = 0;j < mat; ++j) {
TempMaterial& t = materials[i]; TempMaterial& t = materials[j];
stream.CopyAndAdvance(t.name,32); stream.CopyAndAdvance(t.name,32);
t.name[32] = '\0'; t.name[32] = '\0';
@ -338,8 +338,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
stream >> joint; stream >> joint;
std::vector<TempJoint> joints(joint); std::vector<TempJoint> joints(joint);
for(unsigned int i = 0; i < joint; ++i) { for(unsigned int ii = 0; ii < joint; ++ii) {
TempJoint& j = joints[i]; TempJoint& j = joints[ii];
stream.IncPtr(1); stream.IncPtr(1);
stream.CopyAndAdvance(j.name,32); stream.CopyAndAdvance(j.name,32);
@ -494,17 +494,17 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
typedef std::map<unsigned int,unsigned int> BoneSet; typedef std::map<unsigned int,unsigned int> BoneSet;
BoneSet mybones; BoneSet mybones;
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) { for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
aiFace& f = m->mFaces[i]; aiFace& f = m->mFaces[j];
if (g.triangles[i]>triangles.size()) { if (g.triangles[j]>triangles.size()) {
throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed"); throw DeadlyImportError("MS3D: Encountered invalid triangle index, file is malformed");
} }
TempTriangle& t = triangles[g.triangles[i]]; TempTriangle& t = triangles[g.triangles[i]];
f.mIndices = new unsigned int[f.mNumIndices=3]; f.mIndices = new unsigned int[f.mNumIndices=3];
for (unsigned int i = 0; i < 3; ++i,++n) { for (unsigned int k = 0; k < 3; ++k,++n) {
if (t.indices[i]>vertices.size()) { if (t.indices[k]>vertices.size()) {
throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed"); throw DeadlyImportError("MS3D: Encountered invalid vertex index, file is malformed");
} }
@ -545,11 +545,11 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
} }
// .. and collect bone weights // .. and collect bone weights
for (unsigned int i = 0,n = 0; i < m->mNumFaces; ++i) { for (unsigned int j = 0,n = 0; j < m->mNumFaces; ++j) {
TempTriangle& t = triangles[g.triangles[i]]; TempTriangle& t = triangles[g.triangles[j]];
for (unsigned int i = 0; i < 3; ++i,++n) { for (unsigned int k = 0; k < 3; ++k,++n) {
const TempVertex& v = vertices[t.indices[i]]; const TempVertex& v = vertices[t.indices[k]];
for(unsigned int a = 0; a < 4; ++a) { for(unsigned int a = 0; a < 4; ++a) {
const unsigned int bone = v.bone_id[a]; const unsigned int bone = v.bone_id[a];
if(bone==UINT_MAX){ if(bone==UINT_MAX){

View File

@ -332,8 +332,7 @@ unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMat,
aiMaterialProperty* prop = pMat->mProperties[i]; aiMaterialProperty* prop = pMat->mProperties[i];
if ( prop /* just a sanity check ... */ if ( prop /* just a sanity check ... */
&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE ) && 0 == strcmp(prop->mKey.data, _AI_MATKEY_TEXTURE_BASE) && static_cast < aiTextureType>(prop->mSemantic) == type) {
&& prop->mSemantic == type) {
max = std::max(max,prop->mIndex+1); max = std::max(max,prop->mIndex+1);
} }
@ -504,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes]; pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes); memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = (ai_uint32)::strlen(pKey); pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
ai_assert ( MAXLEN > pcNew->mKey.length); ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey ); strcpy( pcNew->mKey.data, pKey );
@ -562,7 +561,8 @@ uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName
// Exclude all properties whose first character is '?' from the hash // Exclude all properties whose first character is '?' from the hash
// See doc for aiMaterialProperty. // See doc for aiMaterialProperty.
if ((prop = mat->mProperties[i]) && (includeMatName || prop->mKey.data[0] != '?')) { prop = mat->mProperties[ i ];
if ( nullptr != prop && (includeMatName || prop->mKey.data[0] != '?')) {
hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash); hash = SuperFastHash(prop->mKey.data,(unsigned int)prop->mKey.length,hash);
hash = SuperFastHash(prop->mData,prop->mDataLength,hash); hash = SuperFastHash(prop->mData,prop->mDataLength,hash);

File diff suppressed because it is too large Load Diff

View File

@ -185,8 +185,8 @@ private:
// for spheres, cones and cylinders: center point of the object // for spheres, cones and cylinders: center point of the object
aiVector3D center, radius, dir; aiVector3D center, radius, dir;
static const size_t MaxNameLen = 128;
char name[128]; char name[MaxNameLen];
std::vector<aiVector3D> vertices, normals, uvs; std::vector<aiVector3D> vertices, normals, uvs;
std::vector<unsigned int> faces; std::vector<unsigned int> faces;

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