Small float values should be true
parent
5143044cc8
commit
d18709b899
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@ -163,16 +163,21 @@ AI_FORCE_INLINE
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} break;
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case aiPTI_Float:
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case aiPTI_Double:
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case aiPTI_Integer: {
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// Read as integer and cast to bool
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int value = 0;
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if (AI_SUCCESS == ::aiGetMaterialInteger(this, pKey, type, idx, &value)) {
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case aiPTI_Double: {
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// Read as float and cast to bool
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float value = 0.0f;
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if (AI_SUCCESS == ::aiGetMaterialFloat(this, pKey, type, idx, &value)) {
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pOut = static_cast<bool>(value);
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return AI_SUCCESS;
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}
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return AI_FAILURE;
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}
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case aiPTI_Integer: {
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// Cast to bool
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const int value = static_cast<int>(*prop->mData);
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pOut = static_cast<bool>(value);
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return AI_SUCCESS;
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}
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}
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}
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return ret;
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@ -151,6 +151,8 @@ TEST_F(MaterialSystemTest, testCastIntProperty) {
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "integer"));
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value = 0;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
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value = -1;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "negative"));
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// To float
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float valFloat = 0.0f;
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@ -158,6 +160,8 @@ TEST_F(MaterialSystemTest, testCastIntProperty) {
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EXPECT_EQ(10.0f, valFloat);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valFloat));
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EXPECT_EQ(0.0f, valFloat);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("negative", 0, 0, valFloat));
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EXPECT_EQ(-1.0f, valFloat);
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// To bool
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bool valBool = false;
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@ -165,6 +169,8 @@ TEST_F(MaterialSystemTest, testCastIntProperty) {
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EXPECT_EQ(true, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
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EXPECT_EQ(false, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("negative", 0, 0, valBool));
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EXPECT_EQ(true, valBool);
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}
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// ------------------------------------------------------------------------------------------------
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@ -188,3 +194,25 @@ TEST_F(MaterialSystemTest, testCastFloatProperty) {
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
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EXPECT_EQ(false, valBool);
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}
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// ------------------------------------------------------------------------------------------------
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TEST_F(MaterialSystemTest, testCastSmallFloatProperty) {
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float value = 0.0078125f;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "float"));
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value = 0;
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EXPECT_EQ(AI_SUCCESS, pcMat->AddProperty(&value, 1, "zero"));
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// To int
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int valInt = 0.0f;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valInt));
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EXPECT_EQ(0, valInt);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valInt));
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EXPECT_EQ(0, valInt);
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// To bool
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bool valBool = false;
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("float", 0, 0, valBool));
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EXPECT_EQ(true, valBool);
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EXPECT_EQ(AI_SUCCESS, pcMat->Get("zero", 0, 0, valBool));
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EXPECT_EQ(false, valBool);
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}
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