Merge branch 'master' into fbx_export_ascii

pull/1858/head
Kim Kulling 2018-04-01 17:00:42 +02:00 committed by GitHub
commit d17047cfd1
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 207 additions and 214 deletions

View File

@ -138,8 +138,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
# Needed for openddl_parser config, no use of c++11 at this moment
ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
# Enable C++1 globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
# Get the current working branch
@ -161,7 +160,7 @@ EXECUTE_PROCESS(
)
IF(NOT GIT_COMMIT_HASH)
SET(GIT_COMMIT_HASH 0)
SET(GIT_COMMIT_HASH 0)
ENDIF(NOT GIT_COMMIT_HASH)
IF(ASSIMP_DOUBLE_PRECISION)
@ -179,10 +178,10 @@ CONFIGURE_FILE(
)
INCLUDE_DIRECTORIES(
./
include
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include
./
include
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_BINARY_DIR}/include
)
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
@ -192,14 +191,6 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX )
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
#ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF()
# Use GNUInstallDirs for Unix predefined directories
INCLUDE(GNUInstallDirs)
ENDIF( UNIX )
@ -212,13 +203,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
add_compile_options(/MP)
if("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
add_compile_options( /bigobj )
endif()
ADD_COMPILE_OPTIONS(/MP)
IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
ADD_COMPILE_OPTIONS( /bigobj )
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
add_compile_options(/wd4351)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
@ -229,39 +220,39 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF()
if (IOS)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
endif()
IF (IOS)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
ENDIF()
if (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif()
IF (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
ENDIF()
if (ASSIMP_WERROR)
IF (ASSIMP_WERROR)
MESSAGE(STATUS "Treating warnings as errors")
IF (MSVC)
add_compile_options(/WX)
ADD_COMPILE_OPTIONS(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
endif()
ENDIF()
if (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
endif()
IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
ENDIF()
if (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
endif()
IF (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
ENDIF()
INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader)
@ -294,42 +285,42 @@ ENDIF()
IF (NOT TARGET uninstall)
# add make uninstall capability
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
ENDIF()
# cmake configuration files
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX )
IF( BUILD_DOCS )
add_subdirectory(doc)
ADD_SUBDIRECTORY(doc)
ENDIF( BUILD_DOCS )
# Look for system installed irrXML
IF ( SYSTEM_IRRXML )
find_package( IrrXML REQUIRED )
FIND_PACKAGE( IrrXML REQUIRED )
ENDIF( SYSTEM_IRRXML )
# Search for external dependencies, and build them from source if not found
# Search for zlib
IF ( NOT ASSIMP_BUILD_ZLIB )
find_package(ZLIB)
FIND_PACKAGE(ZLIB)
ENDIF( NOT ASSIMP_BUILD_ZLIB )
IF( NOT ZLIB_FOUND )
message(STATUS "compiling zlib from souces")
MESSAGE(STATUS "compiling zlib from souces")
INCLUDE(CheckIncludeFile)
INCLUDE(CheckTypeSize)
INCLUDE(CheckFunctionExists)
# compile from sources
add_subdirectory(contrib/zlib)
ADD_SUBDIRECTORY(contrib/zlib)
SET(ZLIB_FOUND 1)
SET(ZLIB_LIBRARIES zlibstatic)
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
else(NOT ZLIB_FOUND)
ELSE(NOT ZLIB_FOUND)
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
SET(ZLIB_LIBRARIES_LINKED -lz)
ENDIF(NOT ZLIB_FOUND)
@ -371,7 +362,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
# pick the correct prebuilt library
IF(MSVC14)
IF(MSVC15)
SET(C4D_LIB_POSTFIX "_2017")
ELSEIF(MSVC14)
SET(C4D_LIB_POSTFIX "_2015")
ELSEIF(MSVC12)
SET(C4D_LIB_POSTFIX "_2013")
@ -412,7 +405,7 @@ ADD_SUBDIRECTORY(contrib)
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
@ -476,8 +469,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
string(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
STRING(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME "tools")
SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS "${LIBASSIMP_COMPONENT}" )
@ -507,8 +500,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
ENDIF()
SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
include(CPack)
include(DebSourcePPA)
INCLUDE(CPack)
INCLUDE(DebSourcePPA)
ENDIF()
if(WIN32)
@ -520,14 +513,16 @@ if(WIN32)
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
ENDIF()
if(MSVC12)
IF(MSVC12)
SET(ASSIMP_MSVC_VERSION "vc120")
elseif(MSVC14)
ELSEIF(MSVC14)
SET(ASSIMP_MSVC_VERSION "vc140")
ELSEIF(MSVC15)
SET(ASSIMP_MSVC_VERSION "vc141")
ENDIF(MSVC12)
if(MSVC12 OR MSVC14)
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
IF(MSVC12 OR MSVC14 OR MSVC15 )
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
@ -548,5 +543,5 @@ if(WIN32)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
ENDIF()
ENDIF(MSVC12 OR MSVC14)
ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
ENDIF (WIN32)

View File

@ -177,8 +177,6 @@ SET( Common_SRCS
SkeletonMeshBuilder.cpp
SplitByBoneCountProcess.cpp
SplitByBoneCountProcess.h
ScaleProcess.cpp
ScaleProcess.h
StandardShapes.cpp
TargetAnimation.cpp
TargetAnimation.h
@ -586,6 +584,8 @@ SET( PostProcessing_SRCS
PolyTools.h
MakeVerboseFormat.cpp
MakeVerboseFormat.h
ScaleProcess.cpp
ScaleProcess.h
)
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})

View File

@ -61,6 +61,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <iterator>
#include <vector>
#include <sstream>
#include <iomanip>
namespace Assimp {
namespace FBX {
@ -133,9 +135,7 @@ void Converter::ConvertRootNode() {
ConvertNodes( 0L, *out->mRootNode );
}
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform )
{
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
std::vector<aiNode*> nodes;
@ -153,14 +153,14 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
const Object* const object = con->SourceObject();
if ( !object ) {
if ( nullptr == object ) {
FBXImporter::LogWarn( "failed to convert source object for Model link" );
continue;
}
const Model* const model = dynamic_cast<const Model*>( object );
if ( model ) {
if ( nullptr != model ) {
nodes_chain.clear();
post_nodes_chain.clear();
@ -174,7 +174,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
ai_assert( nodes_chain.size() );
const std::string& original_name = FixNodeName( model->Name() );
std::string original_name = FixNodeName( model->Name() );
// check if any of the nodes in the chain has the name the fbx node
// is supposed to have. If there is none, add another node to
@ -189,7 +189,15 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
if ( !name_carrier ) {
NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
if ( it != mNodeNames.end() ) {
original_name = original_name + std::string( "001" );
}
mNodeNames.push_back( original_name );
nodes_chain.push_back( new aiNode( original_name ) );
} else {
original_name = nodes_chain.back()->mName.C_Str();
}
//setup metadata on newest node
@ -250,11 +258,11 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
ConvertNodes( model->ID(), *last_parent, new_abs_transform );
if ( doc.Settings().readLights ) {
ConvertLights( *model );
ConvertLights( *model, original_name );
}
if ( doc.Settings().readCameras ) {
ConvertCameras( *model );
ConvertCameras( *model, original_name );
}
nodes.push_back( nodes_chain.front() );
@ -278,34 +286,31 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
}
void Converter::ConvertLights( const Model& model )
{
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
for( const NodeAttribute* attr : node_attrs ) {
const Light* const light = dynamic_cast<const Light*>( attr );
if ( light ) {
ConvertLight( model, *light );
ConvertLight( *light, orig_name );
}
}
}
void Converter::ConvertCameras( const Model& model )
{
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
for( const NodeAttribute* attr : node_attrs ) {
const Camera* const cam = dynamic_cast<const Camera*>( attr );
if ( cam ) {
ConvertCamera( model, *cam );
ConvertCamera( *cam, orig_name );
}
}
}
void Converter::ConvertLight( const Model& model, const Light& light )
{
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
lights.push_back( new aiLight() );
aiLight* const out_light = lights.back();
out_light->mName.Set( FixNodeName( model.Name() ) );
out_light->mName.Set( orig_name );
const float intensity = light.Intensity() / 100.0f;
const aiVector3D& col = light.Color();
@ -378,12 +383,12 @@ void Converter::ConvertLight( const Model& model, const Light& light )
}
}
void Converter::ConvertCamera( const Model& model, const Camera& cam )
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
{
cameras.push_back( new aiCamera() );
aiCamera* const out_camera = cameras.back();
out_camera->mName.Set( FixNodeName( model.Name() ) );
out_camera->mName.Set( orig_name );
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
@ -397,6 +402,31 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
out_camera->mClipPlaneFar = cam.FarPlane();
}
static bool HasName( NodeNameCache &cache, const std::string &name ) {
NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
return it != cache.end();
}
void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
if ( !HasName( mNodeNames, name ) ) {
uniqueName = name;
return;
}
int i( 0 );
std::string newName;
while ( HasName( mNodeNames, newName ) ) {
++i;
newName.clear();
newName += name;
std::stringstream ext;
ext << std::setfill( '0' ) << std::setw( 3 ) << i;
newName += ext.str();
}
uniqueName = newName;
mNodeNames.push_back( uniqueName );
}
const char* Converter::NameTransformationComp( TransformationComp comp )
{
@ -738,7 +768,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
// not be guaranteed.
ai_assert( NeedsComplexTransformationChain( model ) == is_complex );
const std::string& name = FixNodeName( model.Name() );
std::string name = FixNodeName( model.Name() );
// now, if we have more than just Translation, Scaling and Rotation,
// we need to generate a full node chain to accommodate for assimp's
@ -786,8 +816,10 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
// else, we can just multiply the matrices together
aiNode* nd = new aiNode();
output_nodes.push_back( nd );
std::string uniqueName;
GetUniqueName( name, uniqueName );
nd->mName.Set( name );
nd->mName.Set( uniqueName );
for (const auto &transform : chain) {
nd->mTransformation = nd->mTransformation * transform;
@ -2005,81 +2037,17 @@ void Converter::ConvertAnimations()
}
}
void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name ) {
if ( node_names.find( fixed_name ) == node_names.end() ) {
FBXImporter::LogError( "Cannot rename node " + fixed_name + ", not existing.");
return;
}
if ( node_names.find( new_name ) != node_names.end() ) {
FBXImporter::LogError( "Cannot rename node " + fixed_name + " to " + new_name +", name already existing." );
return;
}
ai_assert( node_names.find( fixed_name ) != node_names.end() );
ai_assert( node_names.find( new_name ) == node_names.end() );
renamed_nodes[ fixed_name ] = new_name;
const aiString fn( fixed_name );
for( aiCamera* cam : cameras ) {
if ( cam->mName == fn ) {
cam->mName.Set( new_name );
break;
}
}
for( aiLight* light : lights ) {
if ( light->mName == fn ) {
light->mName.Set( new_name );
break;
}
}
for( aiAnimation* anim : animations ) {
for ( unsigned int i = 0; i < anim->mNumChannels; ++i ) {
aiNodeAnim* const na = anim->mChannels[ i ];
if ( na->mNodeName == fn ) {
na->mNodeName.Set( new_name );
break;
}
}
}
}
std::string Converter::FixNodeName( const std::string& name )
{
std::string Converter::FixNodeName( const std::string& name ) {
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
// this causes ambiguities, well possible between empty identifiers,
// such as "Model::" and ""). Make sure the behaviour is consistent
// across multiple calls to FixNodeName().
if ( name.substr( 0, 7 ) == "Model::" ) {
std::string temp = name.substr( 7 );
const NodeNameMap::const_iterator it = node_names.find( temp );
if ( it != node_names.end() ) {
if ( !( *it ).second ) {
return FixNodeName( name + "_" );
}
}
node_names[ temp ] = true;
const NameNameMap::const_iterator rit = renamed_nodes.find( temp );
return rit == renamed_nodes.end() ? temp : ( *rit ).second;
return temp;
}
const NodeNameMap::const_iterator it = node_names.find( name );
if ( it != node_names.end() ) {
if ( ( *it ).second ) {
return FixNodeName( name + "_" );
}
}
node_names[ name ] = false;
const NameNameMap::const_iterator rit = renamed_nodes.find( name );
return rit == renamed_nodes.end() ? name : ( *rit ).second;
return name;
}
void Converter::ConvertAnimationStack( const AnimationStack& st )

View File

@ -68,6 +68,8 @@ namespace FBX {
class Document;
using NodeNameCache = std::vector<std::string>;
/**
* Convert a FBX #Document to #aiScene
* @param out Empty scene to be populated
@ -117,16 +119,19 @@ private:
void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
// ------------------------------------------------------------------------------------------------
void ConvertLights(const Model& model);
void ConvertLights(const Model& model, const std::string &orig_name );
// ------------------------------------------------------------------------------------------------
void ConvertCameras(const Model& model);
void ConvertCameras(const Model& model, const std::string &orig_name );
// ------------------------------------------------------------------------------------------------
void ConvertLight(const Model& model, const Light& light);
void ConvertLight( const Light& light, const std::string &orig_name );
// ------------------------------------------------------------------------------------------------
void ConvertCamera(const Model& model, const Camera& cam);
void ConvertCamera( const Camera& cam, const std::string &orig_name );
// ------------------------------------------------------------------------------------------------
void GetUniqueName( const std::string &name, std::string uniqueName );
// ------------------------------------------------------------------------------------------------
// this returns unified names usable within assimp identifiers (i.e. no space characters -
@ -258,18 +263,6 @@ private:
// convert animation data to aiAnimation et al
void ConvertAnimations();
// ------------------------------------------------------------------------------------------------
// rename a node already partially converted. fixed_name is a string previously returned by
// FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
// which would previously have returned the old value.
//
// this also updates names in node animations, cameras and light sources and is thus slow.
//
// NOTE: the caller is responsible for ensuring that the new name is unique and does
// not collide with any other identifiers. The best way to ensure this is to only
// append to the old name, which is guaranteed to match these requirements.
void RenameNode(const std::string& fixed_name, const std::string& new_name);
// ------------------------------------------------------------------------------------------------
// takes a fbx node name and returns the identifier to be used in the assimp output scene.
// the function is guaranteed to provide consistent results over multiple invocations
@ -281,7 +274,6 @@ private:
// XXX: better use multi_map ..
typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
// ------------------------------------------------------------------------------------------------
void ConvertAnimationStack(const AnimationStack& st);
@ -432,13 +424,7 @@ private:
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
NodeAnimBitMap node_anim_chain_bits;
// name -> has had its prefix_stripped?
typedef std::map<std::string, bool> NodeNameMap;
NodeNameMap node_names;
typedef std::map<std::string, std::string> NameNameMap;
NameNameMap renamed_nodes;
NodeNameCache mNodeNames;
double anim_fps;
aiScene* const out;

View File

@ -88,13 +88,6 @@ void ScaleProcess::Execute( aiScene* pScene ) {
void ScaleProcess::traverseNodes( aiNode *node ) {
applyScaling( node );
/*for ( unsigned int i = 0; i < node->mNumChildren; ++i ) {
aiNode *currentNode = currentNode->mChildren[ i ];
if ( nullptr != currentNode ) {
traverseNodes( currentNode );
}
}*/
}
void ScaleProcess::applyScaling( aiNode *currentNode ) {

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@ -537,9 +537,11 @@ enum aiPostProcessSteps
/** <hr>This step will perform a global scale of the model.
*
* Some importers are providing a mechanism to define a scaling unit for the
* model. This post processing step can be used to do so.
* model. This post processing step can be used to do so. You need to get the
* global scaling from your importer settings like in FBX. Use the flag
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
*
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to control this.
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaing factor.
*/
aiProcess_GlobalScale = 0x8000000,

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@ -46,12 +46,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Main.h"
#include <cstdio>
#include <iostream>
#include <string>
const char* AICMD_MSG_INFO_HELP_E =
"assimp info <file> [-r] [-v]\n"
"\tPrint basic structure of a 3D model\n"
"\t-r,--raw: No postprocessing, do a raw import\n"
"\t-v,--verbose: Print verbose info such as node transform data\n";
const std::string TREE_BRANCH_ASCII = "|-";
const std::string TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
const std::string TREE_STOP_ASCII = "'-";
const std::string TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
const std::string TREE_CONTINUE_ASCII = "| ";
const std::string TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
// note: by default this is outputing utf-8 text.
// this is well supported on pretty much any linux terminal.
// if this causes problems on some platform,
// put an #ifdef to use the ascii version for that platform.
const std::string TREE_BRANCH = TREE_BRANCH_UTF8;
const std::string TREE_STOP = TREE_STOP_UTF8;
const std::string TREE_CONTINUE = TREE_CONTINUE_UTF8;
// -----------------------------------------------------------------------------------
unsigned int CountNodes(const aiNode* root)
@ -184,46 +203,77 @@ std::string FindPTypes(const aiScene* scene)
}
// -----------------------------------------------------------------------------------
void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxline,
unsigned int cline, bool verbose, unsigned int cnest=0)
{
if (cline++ >= maxline || cnest >= maxnest) {
return;
// Prettily print the node graph to stdout
void PrintHierarchy(
const aiNode* node,
const std::string &indent,
bool verbose,
bool last = false,
bool first = true
){
// tree visualization
std::string branchchar;
if (first) { branchchar = ""; }
else if (last) { branchchar = TREE_STOP; } // "'-"
else { branchchar = TREE_BRANCH; } // "|-"
// print the indent and the branch character and the name
std::cout << indent << branchchar << node->mName.C_Str();
// if there are meshes attached, indicate this
if (node->mNumMeshes) {
std::cout << " (mesh ";
bool sep = false;
for (size_t i=0; i < node->mNumMeshes; ++i) {
unsigned int mesh_index = node->mMeshes[i];
if (sep) { std::cout << ", "; }
std::cout << mesh_index;
sep = true;
}
std::cout << ")";
}
for(unsigned int i = 0; i < cnest; ++i) {
printf("-- ");
}
printf("\'%s\', meshes: %u\n",root->mName.data,root->mNumMeshes);
// finish the line
std::cout << std::endl;
// in verbose mode, print the transform data as well
if (verbose) {
// print the actual transform
//printf(",");
// indent to use
std::string indentadd;
if (last) { indentadd += " "; }
else { indentadd += TREE_CONTINUE; } // "| "..
if (node->mNumChildren == 0) { indentadd += " "; }
else { indentadd += TREE_CONTINUE; } // .."| "
aiVector3D s, r, t;
root->mTransformation.Decompose(s, r, t);
node->mTransformation.Decompose(s, r, t);
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
std::cout << indent << indentadd;
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
}
if (r.x || r.y || r.z) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
std::cout << indent << indentadd;
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
}
if (t.x || t.y || t.z) {
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
std::cout << indent << indentadd;
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
}
}
//printf("\n");
for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,verbose,cnest+1);
if(i == root->mNumChildren-1) {
for(unsigned int i = 0; i < cnest; ++i) {
printf(" ");
}
printf("<--\n");
}
// and recurse
std::string nextIndent;
if (first) { nextIndent = indent; }
else if (last) { nextIndent = indent + " "; }
else { nextIndent = indent + TREE_CONTINUE; } // "| "
for (size_t i = 0; i < node->mNumChildren; ++i) {
bool lastone = (i == node->mNumChildren - 1);
PrintHierarchy(
node->mChildren[i],
nextIndent,
verbose,
lastone,
false
);
}
}
@ -406,8 +456,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
// node hierarchy
printf("\nNode hierarchy:\n");
unsigned int cline=0;
PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
PrintHierarchy(scene->mRootNode,"",verbose);
printf("\n");
return 0;