Merge branch 'master' into fbx_export_ascii
commit
d17047cfd1
119
CMakeLists.txt
119
CMakeLists.txt
|
@ -138,8 +138,7 @@ SET (PROJECT_VERSION "${ASSIMP_VERSION}")
|
|||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
|
||||
# Needed for openddl_parser config, no use of c++11 at this moment
|
||||
ADD_DEFINITIONS( -DOPENDDL_NO_USE_CPP11 )
|
||||
# Enable C++1 globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
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||||
|
||||
# Get the current working branch
|
||||
|
@ -161,7 +160,7 @@ EXECUTE_PROCESS(
|
|||
)
|
||||
|
||||
IF(NOT GIT_COMMIT_HASH)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
ENDIF(NOT GIT_COMMIT_HASH)
|
||||
|
||||
IF(ASSIMP_DOUBLE_PRECISION)
|
||||
|
@ -179,10 +178,10 @@ CONFIGURE_FILE(
|
|||
)
|
||||
|
||||
INCLUDE_DIRECTORIES(
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||||
./
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include
|
||||
./
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}
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||||
${CMAKE_CURRENT_BINARY_DIR}/include
|
||||
)
|
||||
|
||||
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
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||||
|
@ -192,14 +191,6 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
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|||
SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
||||
|
||||
IF( UNIX )
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF( ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
ELSE()
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
#ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
ENDIF( UNIX )
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||||
|
@ -212,13 +203,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
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|||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
add_compile_options(/MP)
|
||||
if("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
|
||||
add_compile_options( /bigobj )
|
||||
endif()
|
||||
ADD_COMPILE_OPTIONS(/MP)
|
||||
IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
|
||||
ADD_COMPILE_OPTIONS( /bigobj )
|
||||
ENDIF()
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
add_compile_options(/wd4351)
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||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
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||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
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||||
|
@ -229,39 +220,39 @@ ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
|||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
if (IOS)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
endif()
|
||||
IF (IOS)
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
ENDIF()
|
||||
|
||||
if (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
endif()
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
ENDIF()
|
||||
|
||||
if (ASSIMP_WERROR)
|
||||
IF (ASSIMP_WERROR)
|
||||
MESSAGE(STATUS "Treating warnings as errors")
|
||||
IF (MSVC)
|
||||
add_compile_options(/WX)
|
||||
ADD_COMPILE_OPTIONS(/WX)
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
|
||||
ENDIF()
|
||||
endif()
|
||||
ENDIF()
|
||||
|
||||
if (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
endif()
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
if (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
endif()
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
INCLUDE (PrecompiledHeader)
|
||||
|
@ -294,42 +285,42 @@ ENDIF()
|
|||
IF (NOT TARGET uninstall)
|
||||
# add make uninstall capability
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
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||||
add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ENDIF()
|
||||
|
||||
# cmake configuration files
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
|
||||
install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
FIND_PACKAGE( DirectX )
|
||||
|
||||
IF( BUILD_DOCS )
|
||||
add_subdirectory(doc)
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
ENDIF( BUILD_DOCS )
|
||||
|
||||
# Look for system installed irrXML
|
||||
IF ( SYSTEM_IRRXML )
|
||||
find_package( IrrXML REQUIRED )
|
||||
FIND_PACKAGE( IrrXML REQUIRED )
|
||||
ENDIF( SYSTEM_IRRXML )
|
||||
|
||||
# Search for external dependencies, and build them from source if not found
|
||||
# Search for zlib
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
find_package(ZLIB)
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF( NOT ASSIMP_BUILD_ZLIB )
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
message(STATUS "compiling zlib from souces")
|
||||
MESSAGE(STATUS "compiling zlib from souces")
|
||||
INCLUDE(CheckIncludeFile)
|
||||
INCLUDE(CheckTypeSize)
|
||||
INCLUDE(CheckFunctionExists)
|
||||
# compile from sources
|
||||
add_subdirectory(contrib/zlib)
|
||||
ADD_SUBDIRECTORY(contrib/zlib)
|
||||
SET(ZLIB_FOUND 1)
|
||||
SET(ZLIB_LIBRARIES zlibstatic)
|
||||
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
|
||||
else(NOT ZLIB_FOUND)
|
||||
ELSE(NOT ZLIB_FOUND)
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
ENDIF(NOT ZLIB_FOUND)
|
||||
|
@ -371,7 +362,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
|
||||
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC14)
|
||||
IF(MSVC15)
|
||||
SET(C4D_LIB_POSTFIX "_2017")
|
||||
ELSEIF(MSVC14)
|
||||
SET(C4D_LIB_POSTFIX "_2015")
|
||||
ELSEIF(MSVC12)
|
||||
SET(C4D_LIB_POSTFIX "_2013")
|
||||
|
@ -412,7 +405,7 @@ ADD_SUBDIRECTORY(contrib)
|
|||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
|
@ -476,8 +469,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
|||
SET(CPACK_PACKAGE_INSTALL_DIRECTORY "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
|
||||
SET(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
|
||||
|
||||
string(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
|
||||
string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
|
||||
STRING(TOUPPER ${LIBASSIMP_COMPONENT} "LIBASSIMP_COMPONENT_UPPER")
|
||||
STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
|
||||
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME "tools")
|
||||
SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS "${LIBASSIMP_COMPONENT}" )
|
||||
|
@ -507,8 +500,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
|||
SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
|
||||
ENDIF()
|
||||
SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
|
||||
include(CPack)
|
||||
include(DebSourcePPA)
|
||||
INCLUDE(CPack)
|
||||
INCLUDE(DebSourcePPA)
|
||||
ENDIF()
|
||||
|
||||
if(WIN32)
|
||||
|
@ -520,14 +513,16 @@ if(WIN32)
|
|||
SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
|
||||
ENDIF()
|
||||
|
||||
if(MSVC12)
|
||||
IF(MSVC12)
|
||||
SET(ASSIMP_MSVC_VERSION "vc120")
|
||||
elseif(MSVC14)
|
||||
ELSEIF(MSVC14)
|
||||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ENDIF(MSVC12)
|
||||
|
||||
if(MSVC12 OR MSVC14)
|
||||
add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
IF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
|
||||
IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll ${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
|
||||
|
@ -548,5 +543,5 @@ if(WIN32)
|
|||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF()
|
||||
ENDIF(MSVC12 OR MSVC14)
|
||||
ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ENDIF (WIN32)
|
||||
|
|
|
@ -177,8 +177,6 @@ SET( Common_SRCS
|
|||
SkeletonMeshBuilder.cpp
|
||||
SplitByBoneCountProcess.cpp
|
||||
SplitByBoneCountProcess.h
|
||||
ScaleProcess.cpp
|
||||
ScaleProcess.h
|
||||
StandardShapes.cpp
|
||||
TargetAnimation.cpp
|
||||
TargetAnimation.h
|
||||
|
@ -586,6 +584,8 @@ SET( PostProcessing_SRCS
|
|||
PolyTools.h
|
||||
MakeVerboseFormat.cpp
|
||||
MakeVerboseFormat.h
|
||||
ScaleProcess.cpp
|
||||
ScaleProcess.h
|
||||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
|
|
|
@ -61,6 +61,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <memory>
|
||||
#include <iterator>
|
||||
#include <vector>
|
||||
#include <sstream>
|
||||
#include <iomanip>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -133,9 +135,7 @@ void Converter::ConvertRootNode() {
|
|||
ConvertNodes( 0L, *out->mRootNode );
|
||||
}
|
||||
|
||||
|
||||
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform )
|
||||
{
|
||||
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
|
||||
|
||||
std::vector<aiNode*> nodes;
|
||||
|
@ -153,14 +153,14 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
const Object* const object = con->SourceObject();
|
||||
if ( !object ) {
|
||||
if ( nullptr == object ) {
|
||||
FBXImporter::LogWarn( "failed to convert source object for Model link" );
|
||||
continue;
|
||||
}
|
||||
|
||||
const Model* const model = dynamic_cast<const Model*>( object );
|
||||
|
||||
if ( model ) {
|
||||
if ( nullptr != model ) {
|
||||
nodes_chain.clear();
|
||||
post_nodes_chain.clear();
|
||||
|
||||
|
@ -174,7 +174,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
|
||||
ai_assert( nodes_chain.size() );
|
||||
|
||||
const std::string& original_name = FixNodeName( model->Name() );
|
||||
std::string original_name = FixNodeName( model->Name() );
|
||||
|
||||
// check if any of the nodes in the chain has the name the fbx node
|
||||
// is supposed to have. If there is none, add another node to
|
||||
|
@ -189,7 +189,15 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
if ( !name_carrier ) {
|
||||
NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
|
||||
if ( it != mNodeNames.end() ) {
|
||||
original_name = original_name + std::string( "001" );
|
||||
}
|
||||
|
||||
mNodeNames.push_back( original_name );
|
||||
nodes_chain.push_back( new aiNode( original_name ) );
|
||||
} else {
|
||||
original_name = nodes_chain.back()->mName.C_Str();
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
|
@ -250,11 +258,11 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
ConvertNodes( model->ID(), *last_parent, new_abs_transform );
|
||||
|
||||
if ( doc.Settings().readLights ) {
|
||||
ConvertLights( *model );
|
||||
ConvertLights( *model, original_name );
|
||||
}
|
||||
|
||||
if ( doc.Settings().readCameras ) {
|
||||
ConvertCameras( *model );
|
||||
ConvertCameras( *model, original_name );
|
||||
}
|
||||
|
||||
nodes.push_back( nodes_chain.front() );
|
||||
|
@ -278,34 +286,31 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
|
||||
void Converter::ConvertLights( const Model& model )
|
||||
{
|
||||
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Light* const light = dynamic_cast<const Light*>( attr );
|
||||
if ( light ) {
|
||||
ConvertLight( model, *light );
|
||||
ConvertLight( *light, orig_name );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCameras( const Model& model )
|
||||
{
|
||||
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Camera* const cam = dynamic_cast<const Camera*>( attr );
|
||||
if ( cam ) {
|
||||
ConvertCamera( model, *cam );
|
||||
ConvertCamera( *cam, orig_name );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertLight( const Model& model, const Light& light )
|
||||
{
|
||||
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
lights.push_back( new aiLight() );
|
||||
aiLight* const out_light = lights.back();
|
||||
|
||||
out_light->mName.Set( FixNodeName( model.Name() ) );
|
||||
out_light->mName.Set( orig_name );
|
||||
|
||||
const float intensity = light.Intensity() / 100.0f;
|
||||
const aiVector3D& col = light.Color();
|
||||
|
@ -378,12 +383,12 @@ void Converter::ConvertLight( const Model& model, const Light& light )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCamera( const Model& model, const Camera& cam )
|
||||
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
{
|
||||
cameras.push_back( new aiCamera() );
|
||||
aiCamera* const out_camera = cameras.back();
|
||||
|
||||
out_camera->mName.Set( FixNodeName( model.Name() ) );
|
||||
out_camera->mName.Set( orig_name );
|
||||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
|
@ -397,6 +402,31 @@ void Converter::ConvertCamera( const Model& model, const Camera& cam )
|
|||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
||||
static bool HasName( NodeNameCache &cache, const std::string &name ) {
|
||||
NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
|
||||
return it != cache.end();
|
||||
|
||||
}
|
||||
void Converter::GetUniqueName( const std::string &name, std::string uniqueName ) {
|
||||
if ( !HasName( mNodeNames, name ) ) {
|
||||
uniqueName = name;
|
||||
return;
|
||||
}
|
||||
|
||||
int i( 0 );
|
||||
std::string newName;
|
||||
while ( HasName( mNodeNames, newName ) ) {
|
||||
++i;
|
||||
newName.clear();
|
||||
newName += name;
|
||||
std::stringstream ext;
|
||||
ext << std::setfill( '0' ) << std::setw( 3 ) << i;
|
||||
newName += ext.str();
|
||||
}
|
||||
uniqueName = newName;
|
||||
mNodeNames.push_back( uniqueName );
|
||||
}
|
||||
|
||||
|
||||
const char* Converter::NameTransformationComp( TransformationComp comp )
|
||||
{
|
||||
|
@ -738,7 +768,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
|
|||
// not be guaranteed.
|
||||
ai_assert( NeedsComplexTransformationChain( model ) == is_complex );
|
||||
|
||||
const std::string& name = FixNodeName( model.Name() );
|
||||
std::string name = FixNodeName( model.Name() );
|
||||
|
||||
// now, if we have more than just Translation, Scaling and Rotation,
|
||||
// we need to generate a full node chain to accommodate for assimp's
|
||||
|
@ -786,8 +816,10 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
|
|||
// else, we can just multiply the matrices together
|
||||
aiNode* nd = new aiNode();
|
||||
output_nodes.push_back( nd );
|
||||
std::string uniqueName;
|
||||
GetUniqueName( name, uniqueName );
|
||||
|
||||
nd->mName.Set( name );
|
||||
nd->mName.Set( uniqueName );
|
||||
|
||||
for (const auto &transform : chain) {
|
||||
nd->mTransformation = nd->mTransformation * transform;
|
||||
|
@ -2005,81 +2037,17 @@ void Converter::ConvertAnimations()
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name ) {
|
||||
if ( node_names.find( fixed_name ) == node_names.end() ) {
|
||||
FBXImporter::LogError( "Cannot rename node " + fixed_name + ", not existing.");
|
||||
return;
|
||||
}
|
||||
|
||||
if ( node_names.find( new_name ) != node_names.end() ) {
|
||||
FBXImporter::LogError( "Cannot rename node " + fixed_name + " to " + new_name +", name already existing." );
|
||||
return;
|
||||
}
|
||||
|
||||
ai_assert( node_names.find( fixed_name ) != node_names.end() );
|
||||
ai_assert( node_names.find( new_name ) == node_names.end() );
|
||||
|
||||
renamed_nodes[ fixed_name ] = new_name;
|
||||
|
||||
const aiString fn( fixed_name );
|
||||
|
||||
for( aiCamera* cam : cameras ) {
|
||||
if ( cam->mName == fn ) {
|
||||
cam->mName.Set( new_name );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for( aiLight* light : lights ) {
|
||||
if ( light->mName == fn ) {
|
||||
light->mName.Set( new_name );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for( aiAnimation* anim : animations ) {
|
||||
for ( unsigned int i = 0; i < anim->mNumChannels; ++i ) {
|
||||
aiNodeAnim* const na = anim->mChannels[ i ];
|
||||
if ( na->mNodeName == fn ) {
|
||||
na->mNodeName.Set( new_name );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::string Converter::FixNodeName( const std::string& name )
|
||||
{
|
||||
std::string Converter::FixNodeName( const std::string& name ) {
|
||||
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
|
||||
// this causes ambiguities, well possible between empty identifiers,
|
||||
// such as "Model::" and ""). Make sure the behaviour is consistent
|
||||
// across multiple calls to FixNodeName().
|
||||
if ( name.substr( 0, 7 ) == "Model::" ) {
|
||||
std::string temp = name.substr( 7 );
|
||||
|
||||
const NodeNameMap::const_iterator it = node_names.find( temp );
|
||||
if ( it != node_names.end() ) {
|
||||
if ( !( *it ).second ) {
|
||||
return FixNodeName( name + "_" );
|
||||
}
|
||||
}
|
||||
node_names[ temp ] = true;
|
||||
|
||||
const NameNameMap::const_iterator rit = renamed_nodes.find( temp );
|
||||
return rit == renamed_nodes.end() ? temp : ( *rit ).second;
|
||||
return temp;
|
||||
}
|
||||
|
||||
const NodeNameMap::const_iterator it = node_names.find( name );
|
||||
if ( it != node_names.end() ) {
|
||||
if ( ( *it ).second ) {
|
||||
return FixNodeName( name + "_" );
|
||||
}
|
||||
}
|
||||
node_names[ name ] = false;
|
||||
|
||||
const NameNameMap::const_iterator rit = renamed_nodes.find( name );
|
||||
return rit == renamed_nodes.end() ? name : ( *rit ).second;
|
||||
return name;
|
||||
}
|
||||
|
||||
void Converter::ConvertAnimationStack( const AnimationStack& st )
|
||||
|
|
|
@ -68,6 +68,8 @@ namespace FBX {
|
|||
|
||||
class Document;
|
||||
|
||||
using NodeNameCache = std::vector<std::string>;
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
|
@ -117,16 +119,19 @@ private:
|
|||
void ConvertNodes(uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform = aiMatrix4x4());
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLights(const Model& model);
|
||||
void ConvertLights(const Model& model, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCameras(const Model& model);
|
||||
void ConvertCameras(const Model& model, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertLight(const Model& model, const Light& light);
|
||||
void ConvertLight( const Light& light, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCamera(const Model& model, const Camera& cam);
|
||||
void ConvertCamera( const Camera& cam, const std::string &orig_name );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GetUniqueName( const std::string &name, std::string uniqueName );
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// this returns unified names usable within assimp identifiers (i.e. no space characters -
|
||||
|
@ -258,18 +263,6 @@ private:
|
|||
// convert animation data to aiAnimation et al
|
||||
void ConvertAnimations();
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// rename a node already partially converted. fixed_name is a string previously returned by
|
||||
// FixNodeName, new_name specifies the string FixNodeName should return on all further invocations
|
||||
// which would previously have returned the old value.
|
||||
//
|
||||
// this also updates names in node animations, cameras and light sources and is thus slow.
|
||||
//
|
||||
// NOTE: the caller is responsible for ensuring that the new name is unique and does
|
||||
// not collide with any other identifiers. The best way to ensure this is to only
|
||||
// append to the old name, which is guaranteed to match these requirements.
|
||||
void RenameNode(const std::string& fixed_name, const std::string& new_name);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// takes a fbx node name and returns the identifier to be used in the assimp output scene.
|
||||
// the function is guaranteed to provide consistent results over multiple invocations
|
||||
|
@ -281,7 +274,6 @@ private:
|
|||
// XXX: better use multi_map ..
|
||||
typedef std::map<std::string, std::vector<const AnimationCurveNode*> > NodeMap;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertAnimationStack(const AnimationStack& st);
|
||||
|
||||
|
@ -432,13 +424,7 @@ private:
|
|||
typedef std::map<std::string, unsigned int> NodeAnimBitMap;
|
||||
NodeAnimBitMap node_anim_chain_bits;
|
||||
|
||||
// name -> has had its prefix_stripped?
|
||||
typedef std::map<std::string, bool> NodeNameMap;
|
||||
NodeNameMap node_names;
|
||||
|
||||
typedef std::map<std::string, std::string> NameNameMap;
|
||||
NameNameMap renamed_nodes;
|
||||
|
||||
NodeNameCache mNodeNames;
|
||||
double anim_fps;
|
||||
|
||||
aiScene* const out;
|
||||
|
|
|
@ -88,13 +88,6 @@ void ScaleProcess::Execute( aiScene* pScene ) {
|
|||
|
||||
void ScaleProcess::traverseNodes( aiNode *node ) {
|
||||
applyScaling( node );
|
||||
|
||||
/*for ( unsigned int i = 0; i < node->mNumChildren; ++i ) {
|
||||
aiNode *currentNode = currentNode->mChildren[ i ];
|
||||
if ( nullptr != currentNode ) {
|
||||
traverseNodes( currentNode );
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
void ScaleProcess::applyScaling( aiNode *currentNode ) {
|
||||
|
|
|
@ -537,9 +537,11 @@ enum aiPostProcessSteps
|
|||
/** <hr>This step will perform a global scale of the model.
|
||||
*
|
||||
* Some importers are providing a mechanism to define a scaling unit for the
|
||||
* model. This post processing step can be used to do so.
|
||||
* model. This post processing step can be used to do so. You need to get the
|
||||
* global scaling from your importer settings like in FBX. Use the flag
|
||||
* AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY from the global property table to configure this.
|
||||
*
|
||||
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to control this.
|
||||
* Use <tt>#AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY</tt> to setup the global scaing factor.
|
||||
*/
|
||||
aiProcess_GlobalScale = 0x8000000,
|
||||
|
||||
|
|
|
@ -46,12 +46,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "Main.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
const char* AICMD_MSG_INFO_HELP_E =
|
||||
"assimp info <file> [-r] [-v]\n"
|
||||
"\tPrint basic structure of a 3D model\n"
|
||||
"\t-r,--raw: No postprocessing, do a raw import\n"
|
||||
"\t-v,--verbose: Print verbose info such as node transform data\n";
|
||||
|
||||
const std::string TREE_BRANCH_ASCII = "|-";
|
||||
const std::string TREE_BRANCH_UTF8 = "\xe2\x94\x9c\xe2\x95\xb4";
|
||||
const std::string TREE_STOP_ASCII = "'-";
|
||||
const std::string TREE_STOP_UTF8 = "\xe2\x94\x94\xe2\x95\xb4";
|
||||
const std::string TREE_CONTINUE_ASCII = "| ";
|
||||
const std::string TREE_CONTINUE_UTF8 = "\xe2\x94\x82 ";
|
||||
|
||||
// note: by default this is outputing utf-8 text.
|
||||
// this is well supported on pretty much any linux terminal.
|
||||
// if this causes problems on some platform,
|
||||
// put an #ifdef to use the ascii version for that platform.
|
||||
const std::string TREE_BRANCH = TREE_BRANCH_UTF8;
|
||||
const std::string TREE_STOP = TREE_STOP_UTF8;
|
||||
const std::string TREE_CONTINUE = TREE_CONTINUE_UTF8;
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
unsigned int CountNodes(const aiNode* root)
|
||||
|
@ -184,46 +203,77 @@ std::string FindPTypes(const aiScene* scene)
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void PrintHierarchy(const aiNode* root, unsigned int maxnest, unsigned int maxline,
|
||||
unsigned int cline, bool verbose, unsigned int cnest=0)
|
||||
{
|
||||
if (cline++ >= maxline || cnest >= maxnest) {
|
||||
return;
|
||||
// Prettily print the node graph to stdout
|
||||
void PrintHierarchy(
|
||||
const aiNode* node,
|
||||
const std::string &indent,
|
||||
bool verbose,
|
||||
bool last = false,
|
||||
bool first = true
|
||||
){
|
||||
// tree visualization
|
||||
std::string branchchar;
|
||||
if (first) { branchchar = ""; }
|
||||
else if (last) { branchchar = TREE_STOP; } // "'-"
|
||||
else { branchchar = TREE_BRANCH; } // "|-"
|
||||
|
||||
// print the indent and the branch character and the name
|
||||
std::cout << indent << branchchar << node->mName.C_Str();
|
||||
|
||||
// if there are meshes attached, indicate this
|
||||
if (node->mNumMeshes) {
|
||||
std::cout << " (mesh ";
|
||||
bool sep = false;
|
||||
for (size_t i=0; i < node->mNumMeshes; ++i) {
|
||||
unsigned int mesh_index = node->mMeshes[i];
|
||||
if (sep) { std::cout << ", "; }
|
||||
std::cout << mesh_index;
|
||||
sep = true;
|
||||
}
|
||||
std::cout << ")";
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < cnest; ++i) {
|
||||
printf("-- ");
|
||||
}
|
||||
printf("\'%s\', meshes: %u\n",root->mName.data,root->mNumMeshes);
|
||||
// finish the line
|
||||
std::cout << std::endl;
|
||||
|
||||
// in verbose mode, print the transform data as well
|
||||
if (verbose) {
|
||||
// print the actual transform
|
||||
//printf(",");
|
||||
// indent to use
|
||||
std::string indentadd;
|
||||
if (last) { indentadd += " "; }
|
||||
else { indentadd += TREE_CONTINUE; } // "| "..
|
||||
if (node->mNumChildren == 0) { indentadd += " "; }
|
||||
else { indentadd += TREE_CONTINUE; } // .."| "
|
||||
aiVector3D s, r, t;
|
||||
root->mTransformation.Decompose(s, r, t);
|
||||
node->mTransformation.Decompose(s, r, t);
|
||||
if (s.x != 1.0 || s.y != 1.0 || s.z != 1.0) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
|
||||
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
|
||||
std::cout << indent << indentadd;
|
||||
printf(" S:[%f %f %f]\n", s.x, s.y, s.z);
|
||||
}
|
||||
if (r.x || r.y || r.z) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
|
||||
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
|
||||
std::cout << indent << indentadd;
|
||||
printf(" R:[%f %f %f]\n", r.x, r.y, r.z);
|
||||
}
|
||||
if (t.x || t.y || t.z) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) { printf(" "); }
|
||||
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
|
||||
std::cout << indent << indentadd;
|
||||
printf(" T:[%f %f %f]\n", t.x, t.y, t.z);
|
||||
}
|
||||
}
|
||||
//printf("\n");
|
||||
|
||||
for (unsigned int i = 0; i < root->mNumChildren; ++i ) {
|
||||
PrintHierarchy(root->mChildren[i],maxnest,maxline,cline,verbose,cnest+1);
|
||||
if(i == root->mNumChildren-1) {
|
||||
for(unsigned int i = 0; i < cnest; ++i) {
|
||||
printf(" ");
|
||||
}
|
||||
printf("<--\n");
|
||||
}
|
||||
// and recurse
|
||||
std::string nextIndent;
|
||||
if (first) { nextIndent = indent; }
|
||||
else if (last) { nextIndent = indent + " "; }
|
||||
else { nextIndent = indent + TREE_CONTINUE; } // "| "
|
||||
for (size_t i = 0; i < node->mNumChildren; ++i) {
|
||||
bool lastone = (i == node->mNumChildren - 1);
|
||||
PrintHierarchy(
|
||||
node->mChildren[i],
|
||||
nextIndent,
|
||||
verbose,
|
||||
lastone,
|
||||
false
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -406,8 +456,7 @@ int Assimp_Info (const char* const* params, unsigned int num)
|
|||
|
||||
// node hierarchy
|
||||
printf("\nNode hierarchy:\n");
|
||||
unsigned int cline=0;
|
||||
PrintHierarchy(scene->mRootNode,20,1000,cline,verbose);
|
||||
PrintHierarchy(scene->mRootNode,"",verbose);
|
||||
|
||||
printf("\n");
|
||||
return 0;
|
||||
|
|
Loading…
Reference in New Issue