Merge branch 'master' into Manage_PCloud_in_Filters

pull/2148/head
Kim Kulling 2018-10-09 11:56:39 +02:00 committed by GitHub
commit d166e1fd73
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
102 changed files with 1652 additions and 13863 deletions

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@ -51,7 +51,8 @@ matrix:
env: ANALYZE=ON env: ANALYZE=ON
- os: linux - os: linux
compiler: gcc compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON # env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
env: ENABLE_COVERALLS=ON
- os: linux - os: linux
compiler: gcc compiler: gcc
env: SHARED_BUILD=ON env: SHARED_BUILD=ON

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@ -1,21 +0,0 @@
# - Config file for the FooBar package
# It defines the following variables
# FOOBAR_INCLUDE_DIRS - include directories for FooBar
# FOOBAR_LIBRARIES - libraries to link against
# FOOBAR_EXECUTABLE - the bar executable
# Compute paths
get_filename_component(FOOBAR_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
if(EXISTS "${FOOBAR_CMAKE_DIR}/CMakeCache.txt")
# In build tree
include("${FOOBAR_CMAKE_DIR}/FooBarBuildTreeSettings.cmake")
else()
set(FOOBAR_INCLUDE_DIRS "${FOOBAR_CMAKE_DIR}/@CONF_REL_INCLUDE_DIR@")
endif()
# Our library dependencies (contains definitions for IMPORTED targets)
include("${FOOBAR_CMAKE_DIR}/FooBarLibraryDepends.cmake")
# These are IMPORTED targets created by FooBarLibraryDepends.cmake
set(FOOBAR_LIBRARIES foo)
set(FOOBAR_EXECUTABLE bar)

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@ -1,7 +1,54 @@
# Build instructions # Install CMake
Asset-Importer-Lib supports a lot of different OSes and platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/
# Get the source
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
```
git clone https://github.com/assimp/assimp.git
```
# Build instructions for Windows with Visual-Studio
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
```
> cmake CMakeLists.txt > cmake CMakeLists.txt
make -j4 ```
This will generate the project files.
##UWP # Build instructions for Windows with UWP
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
# Build instrcutions for Linux / Unix
Open a terminal and got to your repository. You can generate the projectfiles and build the library via:
```
cmake CMakeLists.txt
make -j4
```
The option -j descripes the number of parallel processes for the build.
# CMake build options
The cmake-build-environment provides options to configure the build. The following options can be used:
- BUILD_SHARED_LIBS ( default ON ): Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
- BUILD_FRAMEWORK ( default OFF, MacOnly): Build package as Mac OS X Framework bundle
- ASSIMP_DOUBLE_PRECISION( default OFF ): All data will be stored as double values.
- ASSIMP_OPT_BUILD_PACKAGES ( default OFF): Set to ON to generate CPack configuration files and packaging targets
- ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF ): Android JNI IOSystem support is active
- ASSIMP_NO_EXPORT ( default OFF ): Disable Assimp's export functionality
- ASSIMP_BUILD_ZLIB ( default OFF ): Build your own zlib
- ASSIMP_BUILD_ASSIMP_TOOLS ( default ON ): If the supplementary tools for Assimp are built in addition to the library.
- ASSIMP_BUILD_SAMPLES ( default OFF ): If the official samples are built as well (needs Glut).
- ASSIMP_BUILD_TESTS ( default ON ): If the test suite for Assimp is built in addition to the library.
- ASSIMP_COVERALLS ( default OFF ): Enable this to measure test coverage.
- ASSIMP_WERROR( default OFF ): Treat warnings as errors.
- ASSIMP_ASAN ( default OFF ): Enable AddressSanitizer.
- ASSIMP_UBSAN ( default OFF ): Enable Undefined Behavior sanitizer.
- SYSTEM_IRRXML ( default OFF ): Use system installed Irrlicht/IrrXML library.
- BUILD_DOCS ( default OFF ): Build documentation using Doxygen.
- INJECT_DEBUG_POSTFIX( default ON ): Inject debug postfix in .a/.so lib names
- IGNORE_GIT_HASH ( default OFF ): Don't call git to get the hash.
- ASSIMP_INSTALL_PDB ( default ON ): Install MSVC debug files.

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@ -110,6 +110,11 @@ OPTION( INJECT_DEBUG_POSTFIX
ON ON
) )
OPTION ( IGNORE_GIT_HASH
"Don't call git to get the hash."
OFF
)
IF (IOS) IF (IOS)
IF (NOT CMAKE_BUILD_TYPE) IF (NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE "Release") SET(CMAKE_BUILD_TYPE "Release")
@ -153,23 +158,25 @@ SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used
# Enable C++1 globally # Enable C++1 globally
set_property( GLOBAL PROPERTY CXX_STANDARD 11 ) set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
# Get the current working branch IF(NOT IGNORE_GIT_HASH)
EXECUTE_PROCESS( # Get the current working branch
COMMAND git rev-parse --abbrev-ref HEAD EXECUTE_PROCESS(
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND git rev-parse --abbrev-ref HEAD
OUTPUT_VARIABLE GIT_BRANCH WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_STRIP_TRAILING_WHITESPACE OUTPUT_VARIABLE GIT_BRANCH
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
) ERROR_QUIET
)
# Get the latest abbreviated commit hash of the working branch # Get the latest abbreviated commit hash of the working branch
EXECUTE_PROCESS( EXECUTE_PROCESS(
COMMAND git log -1 --format=%h --no-show-signature COMMAND git log -1 --format=%h --no-show-signature
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET ERROR_QUIET
) )
ENDIF()
IF(NOT GIT_COMMIT_HASH) IF(NOT GIT_COMMIT_HASH)
SET(GIT_COMMIT_HASH 0) SET(GIT_COMMIT_HASH 0)
@ -216,9 +223,7 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
ADD_COMPILE_OPTIONS(/MP) ADD_COMPILE_OPTIONS(/MP)
if(CMAKE_SIZEOF_VOID_P EQUAL 8) ADD_COMPILE_OPTIONS( /bigobj )
ADD_COMPILE_OPTIONS( /bigobj )
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013 # disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12) IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351) ADD_COMPILE_OPTIONS(/wd4351)
@ -309,8 +314,18 @@ ENDIF()
# cmake configuration files # cmake configuration files
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE) CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT}) #we should generated these scripts after CMake VERSION 3.0.2 using export(EXPORT ...) and write_basic_package_version_file(...)
INSTALL(FILES
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake"
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
FIND_PACKAGE( DirectX ) FIND_PACKAGE( DirectX )

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@ -115,7 +115,7 @@ __Exporters__:
- FBX ( experimental ) - FBX ( experimental )
### Building ### ### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do. Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
### Ports ### ### Ports ###
* [Android](port/AndroidJNI/README.md) * [Android](port/AndroidJNI/README.md)

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@ -1,59 +1 @@
# - Find Assimp Installation include(${CMAKE_CURRENT_LIST_DIR}/assimpTargets.cmake)
#
# Users can set the following variables before calling the module:
# ASSIMP_DIR - The preferred installation prefix for searching for ASSIMP. Set by the user.
#
# ASSIMP_ROOT_DIR - the root directory where the installation can be found
# ASSIMP_CXX_FLAGS - extra flags for compilation
# ASSIMP_LINK_FLAGS - extra flags for linking
# ASSIMP_INCLUDE_DIRS - include directories
# ASSIMP_LIBRARY_DIRS - link directories
# ASSIMP_LIBRARIES - libraries to link plugins with
# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
if( MSVC )
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc150")
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
endif()
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
set( ASSIMP_LINK_FLAGS "" )
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
# for compatibility with pkg-config
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
MARK_AS_ADVANCED(
ASSIMP_ROOT_DIR
ASSIMP_CXX_FLAGS
ASSIMP_LINK_FLAGS
ASSIMP_INCLUDE_DIRS
ASSIMP_LIBRARIES
ASSIMP_CFLAGS_OTHER
ASSIMP_LDFLAGS_OTHER
ASSIMP_LIBRARY_SUFFIX
)

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@ -0,0 +1,78 @@
#----------------------------------------------------------------
# Generated CMake target import file for configuration "Debug".
#----------------------------------------------------------------
# Commands may need to know the format version.
set(CMAKE_IMPORT_FILE_VERSION 1)
if(MSVC)
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc150")
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Debug"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
endif()
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
set( ASSIMP_LINK_FLAGS "" )
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
set( ASSIMP_LIBRARIES ${sharedLibraryName})
# for compatibility with pkg-config
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
MARK_AS_ADVANCED(
ASSIMP_ROOT_DIR
ASSIMP_CXX_FLAGS
ASSIMP_LINK_FLAGS
ASSIMP_INCLUDE_DIRS
ASSIMP_LIBRARIES
ASSIMP_CFLAGS_OTHER
ASSIMP_LDFLAGS_OTHER
ASSIMP_LIBRARY_SUFFIX
)

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@ -0,0 +1,75 @@
#----------------------------------------------------------------
# Generated CMake target import file for configuration "Release".
#----------------------------------------------------------------
# Commands may need to know the format version.
set(CMAKE_IMPORT_FILE_VERSION 1)
if(MSVC)
if( MSVC70 OR MSVC71 )
set(MSVC_PREFIX "vc70")
elseif( MSVC80 )
set(MSVC_PREFIX "vc80")
elseif( MSVC90 )
set(MSVC_PREFIX "vc90")
elseif( MSVC10 )
set(MSVC_PREFIX "vc100")
elseif( MSVC11 )
set(MSVC_PREFIX "vc110")
elseif( MSVC12 )
set(MSVC_PREFIX "vc120")
elseif( MSVC14 )
set(MSVC_PREFIX "vc140")
else()
set(MSVC_PREFIX "vc150")
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
else()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
endif()
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
set( ASSIMP_LINK_FLAGS "" )
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
set( ASSIMP_LIBRARIES ${sharedLibraryName})
# for compatibility with pkg-config
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
MARK_AS_ADVANCED(
ASSIMP_ROOT_DIR
ASSIMP_CXX_FLAGS
ASSIMP_LINK_FLAGS
ASSIMP_INCLUDE_DIRS
ASSIMP_LIBRARIES
ASSIMP_CFLAGS_OTHER
ASSIMP_LDFLAGS_OTHER
ASSIMP_LIBRARY_SUFFIX
)

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@ -0,0 +1,101 @@
# Generated by CMake
if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
message(FATAL_ERROR "CMake >= 2.6.0 required")
endif()
cmake_policy(PUSH)
cmake_policy(VERSION 2.6)
#----------------------------------------------------------------
# Generated CMake target import file.
#----------------------------------------------------------------
# Commands may need to know the format version.
set(CMAKE_IMPORT_FILE_VERSION 1)
# Protect against multiple inclusion, which would fail when already imported targets are added once more.
set(_targetsDefined)
set(_targetsNotDefined)
set(_expectedTargets)
foreach(_expectedTarget assimp::assimp)
list(APPEND _expectedTargets ${_expectedTarget})
if(NOT TARGET ${_expectedTarget})
list(APPEND _targetsNotDefined ${_expectedTarget})
endif()
if(TARGET ${_expectedTarget})
list(APPEND _targetsDefined ${_expectedTarget})
endif()
endforeach()
if("${_targetsDefined}" STREQUAL "${_expectedTargets}")
unset(_targetsDefined)
unset(_targetsNotDefined)
unset(_expectedTargets)
set(CMAKE_IMPORT_FILE_VERSION)
cmake_policy(POP)
return()
endif()
if(NOT "${_targetsDefined}" STREQUAL "")
message(FATAL_ERROR "Some (but not all) targets in this export set were already defined.\nTargets Defined: ${_targetsDefined}\nTargets not yet defined: ${_targetsNotDefined}\n")
endif()
unset(_targetsDefined)
unset(_targetsNotDefined)
unset(_expectedTargets)
# Compute the installation prefix relative to this file.
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
if(_IMPORT_PREFIX STREQUAL "/")
set(_IMPORT_PREFIX "")
endif()
# Create imported target assimp::assimp
add_library(assimp::assimp SHARED IMPORTED)
set_target_properties(assimp::assimp PROPERTIES
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
INTERFACE_assimp_MAJOR_VERSION "1"
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
)
if(CMAKE_VERSION VERSION_LESS 2.8.12)
message(FATAL_ERROR "This file relies on consumers using CMake 2.8.12 or greater.")
endif()
# Load information for each installed configuration.
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
file(GLOB CONFIG_FILES "${_DIR}/assimpTargets-*.cmake")
foreach(f ${CONFIG_FILES})
include(${f})
endforeach()
# Cleanup temporary variables.
set(_IMPORT_PREFIX)
# Loop over all imported files and verify that they actually exist
foreach(target ${_IMPORT_CHECK_TARGETS} )
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
if(NOT EXISTS "${file}" )
message(FATAL_ERROR "The imported target \"${target}\" references the file
\"${file}\"
but this file does not exist. Possible reasons include:
* The file was deleted, renamed, or moved to another location.
* An install or uninstall procedure did not complete successfully.
* The installation package was faulty and contained
\"${CMAKE_CURRENT_LIST_FILE}\"
but not all the files it references.
")
endif()
endforeach()
unset(_IMPORT_CHECK_FILES_FOR_${target})
endforeach()
unset(_IMPORT_CHECK_TARGETS)
# This file does not depend on other imported targets which have
# been exported from the same project but in a separate export set.
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)
cmake_policy(POP)

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@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace D3DS { namespace D3DS {
#include "./../include/assimp/Compiler/pushpack1.h" #include <assimp/Compiler/pushpack1.h>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks /** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
@ -66,7 +66,7 @@ namespace D3DS {
*/ */
class Discreet3DS { class Discreet3DS {
private: private:
Discreet3DS() { Discreet3DS() AI_NO_EXCEPT {
// empty // empty
} }
@ -328,19 +328,17 @@ struct Face : public FaceWithSmoothingGroup
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a texture */ /** Helper structure representing a texture */
struct Texture struct Texture {
{
//! Default constructor //! Default constructor
Texture() Texture() AI_NO_EXCEPT
: mOffsetU (0.0) : mOffsetU (0.0)
, mOffsetV (0.0) , mOffsetV (0.0)
, mScaleU (1.0) , mScaleU (1.0)
, mScaleV (1.0) , mScaleV (1.0)
, mRotation (0.0) , mRotation (0.0)
, mMapMode (aiTextureMapMode_Wrap) , mMapMode (aiTextureMapMode_Wrap)
, bPrivate() , bPrivate()
, iUVSrc (0) , iUVSrc (0) {
{
mTextureBlend = get_qnan(); mTextureBlend = get_qnan();
} }
@ -365,7 +363,7 @@ struct Texture
int iUVSrc; int iUVSrc;
}; };
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a 3ds material */ /** Helper structure representing a 3ds material */
@ -394,7 +392,7 @@ struct Material
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName)) : mName(std::move(other.mName))
, mDiffuse(std::move(other.mDiffuse)) , mDiffuse(std::move(other.mDiffuse))
, mSpecularExponent(std::move(other.mSpecularExponent)) , mSpecularExponent(std::move(other.mSpecularExponent))
@ -418,7 +416,7 @@ struct Material
} }
Material &operator=(Material &&other) { Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) { if (this == &other) {
return *this; return *this;
} }
@ -447,7 +445,7 @@ struct Material
} }
~Material() {} virtual ~Material() {}
//! Name of the material //! Name of the material

View File

@ -63,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Header files, stdlib. // Header files, stdlib.
#include <set> #include <set>
namespace Assimp namespace Assimp {
{
/// \class AMFImporter /// \class AMFImporter
/// Class that holding scene graph which include: geometry, metadata, materials etc. /// Class that holding scene graph which include: geometry, metadata, materials etc.
/// ///
@ -99,100 +99,49 @@ namespace Assimp
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3> /// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3> /// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
/// ///
class AMFImporter : public BaseImporter class AMFImporter : public BaseImporter {
{
/***********************************************/
/******************** Types ********************/
/***********************************************/
private: private:
struct SPP_Material;// forward declaration
struct SPP_Material;// forward declaration /// \struct SPP_Composite
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
SPP_Material* Material;///< Pointer to material - part of composition.
std::string Formula;///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Composite /// \struct SPP_Material
/// Data type for postprocessing step. More suitable container for part of material's composition. /// Data type for post-processing step. More suitable container for material.
struct SPP_Composite struct SPP_Material {
{ std::string ID;///< Material ID.
SPP_Material* Material;///< Pointer to material - part of composition. std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
std::string Formula;///< Formula for calculating ratio of \ref Material. CAMFImporter_NodeElement_Color* Color;///< Color of material.
}; std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// \struct SPP_Material /// Return color calculated for specified coordinate.
/// Data type for postprocessing step. More suitable container for material. /// \param [in] pX - "x" coordinate.
struct SPP_Material /// \param [in] pY - "y" coordinate.
{ /// \param [in] pZ - "z" coordinate.
std::string ID;///< Material ID. /// \return calculated color.
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material. aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
CAMFImporter_NodeElement_Color* Color;///< Color of material. };
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const /// Data type for post-processing step. More suitable container for texture.
/// Return color calculated for specified coordinate. struct SPP_Texture {
/// \param [in] pX - "x" coordinate. std::string ID;
/// \param [in] pY - "y" coordinate. size_t Width, Height, Depth;
/// \param [in] pZ - "z" coordinate. bool Tiled;
/// \return calculated color. char FormatHint[9];// 8 for string + 1 for terminator.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const; uint8_t *Data;
}; };
/// \struct SPP_Texture /// Data type for post-processing step. Contain face data.
/// Data type for post-processing step. More suitable container for texture. struct SComplexFace {
struct SPP_Texture aiFace Face;///< Face vertices.
{ const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
std::string ID; const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
size_t Width, Height, Depth; };
bool Tiled;
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
uint8_t *Data;
};
/// \struct SComplexFace
/// Data type for post-processing step. Contain face data.
struct SComplexFace
{
aiFace Face;///< Face vertices.
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
/***********************************************/
/****************** Constants ******************/
/***********************************************/
private:
static const aiImporterDesc Description;
/***********************************************/
/****************** Variables ******************/
/***********************************************/
private:
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
/***********************************************/
/****************** Functions ******************/
/***********************************************/
private:
/// \fn AMFImporter(const AMFImporter& pScene)
/// Disabled copy constructor.
AMFImporter(const AMFImporter& pScene);
/// \fn AMFImporter& operator=(const AMFImporter& pScene)
/// Disabled assign operator.
AMFImporter& operator=(const AMFImporter& pScene);
/// \fn void Clear()
/// Clear all temporary data. /// Clear all temporary data.
void Clear(); void Clear();
@ -200,7 +149,6 @@ private:
/************* Functions: find set *************/ /************* Functions: find set *************/
/***********************************************/ /***********************************************/
/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
/// Find specified node element in node elements list ( \ref mNodeElement_List). /// Find specified node element in node elements list ( \ref mNodeElement_List).
/// \param [in] pID - ID(name) of requested node element. /// \param [in] pID - ID(name) of requested node element.
/// \param [in] pType - type of node element. /// \param [in] pType - type of node element.
@ -208,7 +156,6 @@ private:
/// \return true - if the node element is found, else - false. /// \return true - if the node element is found, else - false.
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const; bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
/// Find requested aiNode in node list. /// Find requested aiNode in node list.
/// \param [in] pID - ID(name) of requested node. /// \param [in] pID - ID(name) of requested node.
/// \param [in] pNodeList - list of nodes where to find the node. /// \param [in] pNodeList - list of nodes where to find the node.
@ -216,15 +163,13 @@ private:
/// \return true - if the node is found, else - false. /// \return true - if the node is found, else - false.
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const; bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
/// Find material in list for converted materials. Use at postprocessing step. /// Find material in list for converted materials. Use at postprocessing step.
/// \param [in] pID - material ID. /// \param [in] pID - material ID.
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material). /// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
/// \return true - if the material is found, else - false. /// \return true - if the material is found, else - false.
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const; bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const /// Find texture in list of converted textures. Use at postprocessing step,
/// Find texture in list of converted textures. Use at postprocessing step,
/// \param [in] pID_R - ID of source "red" texture. /// \param [in] pID_R - ID of source "red" texture.
/// \param [in] pID_G - ID of source "green" texture. /// \param [in] pID_G - ID of source "green" texture.
/// \param [in] pID_B - ID of source "blue" texture. /// \param [in] pID_B - ID of source "blue" texture.
@ -235,11 +180,7 @@ private:
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
uint32_t* pConvertedTextureIndex = nullptr) const; uint32_t* pConvertedTextureIndex = nullptr) const;
/***********************************************/
/********* Functions: postprocess set **********/
/***********************************************/
/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
/// Get data stored in <vertices> and place it to arrays. /// Get data stored in <vertices> and place it to arrays.
/// \param [in] pNodeElement - reference to node element which kept <object> data. /// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>. /// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
@ -248,7 +189,6 @@ private:
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const; std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new /// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it /// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list. /// to converted textures list.
@ -260,27 +200,23 @@ private:
/// \return index of the texture in array of the converted textures. /// \return index of the texture in array of the converted textures.
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A); size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc). /// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after /// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
/// processing. /// processing.
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing. /// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated); void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
/// Check if child elements of node element is metadata and add it to scene node. /// Check if child elements of node element is metadata and add it to scene node.
/// \param [in] pMetadataList - reference to list with collected metadata. /// \param [in] pMetadataList - reference to list with collected metadata.
/// \param [out] pSceneNode - scene node in which metadata will be added. /// \param [out] pSceneNode - scene node in which metadata will be added.
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const; void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
/// To create aiMesh and aiNode for it from <object>. /// To create aiMesh and aiNode for it from <object>.
/// \param [in] pNodeElement - reference to node element which kept <object> data. /// \param [in] pNodeElement - reference to node element which kept <object> data.
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene. /// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
/// \param [out] pSceneNode - pointer to place where new aiNode will be created. /// \param [out] pSceneNode - pointer to place where new aiNode will be created.
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode); void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
/// Create mesh for every <volume> in <mesh>. /// Create mesh for every <volume> in <mesh>.
/// \param [in] pNodeElement - reference to node element which kept <mesh> data. /// \param [in] pNodeElement - reference to node element which kept <mesh> data.
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s. /// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
@ -294,27 +230,20 @@ private:
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode); std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material. /// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material. /// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial); void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
/// Create and add to aiNode's list new part of scene graph defined by <constellation>. /// Create and add to aiNode's list new part of scene graph defined by <constellation>.
/// \param [in] pConstellation - reference to <constellation> node. /// \param [in] pConstellation - reference to <constellation> node.
/// \param [out] pNodeList - reference to aiNode's list. /// \param [out] pNodeList - reference to aiNode's list.
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const; void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
/// \fn void Postprocess_BuildScene()
/// Build Assimp scene graph in aiScene from collected data. /// Build Assimp scene graph in aiScene from collected data.
/// \param [out] pScene - pointer to aiScene where tree will be built. /// \param [out] pScene - pointer to aiScene where tree will be built.
void Postprocess_BuildScene(aiScene* pScene); void Postprocess_BuildScene(aiScene* pScene);
/***********************************************/
/************* Functions: throw set ************/
/***********************************************/
/// \fn void Throw_CloseNotFound(const std::string& pNode)
/// Call that function when close tag of node not found and exception must be raised. /// Call that function when close tag of node not found and exception must be raised.
/// E.g.: /// E.g.:
/// <amf> /// <amf>
@ -324,19 +253,16 @@ private:
/// \param [in] pNode - node name in which exception happened. /// \param [in] pNode - node name in which exception happened.
void Throw_CloseNotFound(const std::string& pNode); void Throw_CloseNotFound(const std::string& pNode);
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
/// Call that function when attribute name is incorrect and exception must be raised. /// Call that function when attribute name is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name. /// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError. /// \throw DeadlyImportError.
void Throw_IncorrectAttr(const std::string& pAttrName); void Throw_IncorrectAttr(const std::string& pAttrName);
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
/// Call that function when attribute value is incorrect and exception must be raised. /// Call that function when attribute value is incorrect and exception must be raised.
/// \param [in] pAttrName - attribute name. /// \param [in] pAttrName - attribute name.
/// \throw DeadlyImportError. /// \throw DeadlyImportError.
void Throw_IncorrectAttrValue(const std::string& pAttrName); void Throw_IncorrectAttrValue(const std::string& pAttrName);
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised. /// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
/// E.g.: /// E.g.:
/// <object> /// <object>
@ -348,204 +274,158 @@ private:
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised. /// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription); void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
/// \fn void Throw_ID_NotFound(const std::string& pID) const
/// Call that function when referenced element ID are not found in graph and exception must be raised. /// Call that function when referenced element ID are not found in graph and exception must be raised.
/// \param [in] pID - ID of of element which not found. /// \param [in] pID - ID of of element which not found.
/// \throw DeadlyImportError. /// \throw DeadlyImportError.
void Throw_ID_NotFound(const std::string& pID) const; void Throw_ID_NotFound(const std::string& pID) const;
/***********************************************/
/************** Functions: LOG set *************/
/***********************************************/
/***********************************************/
/************** Functions: XML set *************/
/***********************************************/
/// \fn void XML_CheckNode_MustHaveChildren()
/// Check if current node have children: <node>...</node>. If not then exception will throwed. /// Check if current node have children: <node>...</node>. If not then exception will throwed.
void XML_CheckNode_MustHaveChildren(); void XML_CheckNode_MustHaveChildren();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Check if current node name is equal to pNodeName. /// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking. /// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false. /// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; } bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node. /// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting. /// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName); void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
/// \fn bool XML_SearchNode(const std::string& pNodeName)
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end. /// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name. /// \param [in] pNodeName - requested node name.
/// return true - if node is found, else - false. /// return true - if node is found, else - false.
bool XML_SearchNode(const std::string& pNodeName); bool XML_SearchNode(const std::string& pNodeName);
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
/// Read attribute value. /// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set). /// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data. /// \return read data.
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx); bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
/// Read attribute value. /// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set). /// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data. /// \return read data.
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx); float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
/// Read attribute value. /// Read attribute value.
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set). /// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
/// \return read data. /// \return read data.
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx); uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
/// \fn float XML_ReadNode_GetVal_AsFloat()
/// Read node value. /// Read node value.
/// \return read data. /// \return read data.
float XML_ReadNode_GetVal_AsFloat(); float XML_ReadNode_GetVal_AsFloat();
/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
/// Read node value. /// Read node value.
/// \return read data. /// \return read data.
uint32_t XML_ReadNode_GetVal_AsU32(); uint32_t XML_ReadNode_GetVal_AsU32();
/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
/// Read node value. /// Read node value.
/// \return read data. /// \return read data.
void XML_ReadNode_GetVal_AsString(std::string& pValue); void XML_ReadNode_GetVal_AsString(std::string& pValue);
/***********************************************/
/******** Functions: parse set private *********/
/***********************************************/
/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called. /// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
/// \param [in] pNode - new current node. /// \param [in] pNode - new current node.
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode); void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
/// \fn void ParseHelper_Group_End()
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin. /// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
void ParseHelper_Node_Exit(); void ParseHelper_Node_Exit();
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it /// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
/// must be converted to right form - "0.xxx". /// must be converted to right form - "0.xxx".
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values. /// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
/// \param [out[ pOutString - output string with right form of values. /// \param [out[ pOutString - output string with right form of values.
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString); void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
/// Decode Base64-encoded data. /// Decode Base64-encoded data.
/// \param [in] pInputBase64 - reference to input Base64-encoded string. /// \param [in] pInputBase64 - reference to input Base64-encoded string.
/// \param [out] pOutputData - reference to output array for decoded data. /// \param [out] pOutputData - reference to output array for decoded data.
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const; void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
/// \fn void ParseNode_Root()
/// Parse <AMF> node of the file. /// Parse <AMF> node of the file.
void ParseNode_Root(); void ParseNode_Root();
/******** Functions: top nodes *********/
/// \fn void ParseNode_Constellation()
/// Parse <constellation> node of the file. /// Parse <constellation> node of the file.
void ParseNode_Constellation(); void ParseNode_Constellation();
/// \fn void ParseNode_Constellation()
/// Parse <instance> node of the file. /// Parse <instance> node of the file.
void ParseNode_Instance(); void ParseNode_Instance();
/// \fn void ParseNode_Material()
/// Parse <material> node of the file. /// Parse <material> node of the file.
void ParseNode_Material(); void ParseNode_Material();
/// \fn void ParseNode_Metadata()
/// Parse <metadata> node. /// Parse <metadata> node.
void ParseNode_Metadata(); void ParseNode_Metadata();
/// \fn void ParseNode_Object()
/// Parse <object> node of the file. /// Parse <object> node of the file.
void ParseNode_Object(); void ParseNode_Object();
/// \fn void ParseNode_Texture()
/// Parse <texture> node of the file. /// Parse <texture> node of the file.
void ParseNode_Texture(); void ParseNode_Texture();
/******** Functions: geometry nodes *********/
/// \fn void ParseNode_Coordinates()
/// Parse <coordinates> node of the file. /// Parse <coordinates> node of the file.
void ParseNode_Coordinates(); void ParseNode_Coordinates();
/// \fn void ParseNode_Edge()
/// Parse <edge> node of the file. /// Parse <edge> node of the file.
void ParseNode_Edge(); void ParseNode_Edge();
/// \fn void ParseNode_Mesh()
/// Parse <mesh> node of the file. /// Parse <mesh> node of the file.
void ParseNode_Mesh(); void ParseNode_Mesh();
/// \fn void ParseNode_Triangle()
/// Parse <triangle> node of the file. /// Parse <triangle> node of the file.
void ParseNode_Triangle(); void ParseNode_Triangle();
/// \fn void ParseNode_Vertex()
/// Parse <vertex> node of the file. /// Parse <vertex> node of the file.
void ParseNode_Vertex(); void ParseNode_Vertex();
/// \fn void ParseNode_Vertices()
/// Parse <vertices> node of the file. /// Parse <vertices> node of the file.
void ParseNode_Vertices(); void ParseNode_Vertices();
/// \fn void ParseNode_Volume()
/// Parse <volume> node of the file. /// Parse <volume> node of the file.
void ParseNode_Volume(); void ParseNode_Volume();
/******** Functions: material nodes *********/
/// \fn void ParseNode_Color()
/// Parse <color> node of the file. /// Parse <color> node of the file.
void ParseNode_Color(); void ParseNode_Color();
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
/// Parse <texmap> of <map> node of the file. /// Parse <texmap> of <map> node of the file.
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>. /// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(const bool pUseOldName = false); void ParseNode_TexMap(const bool pUseOldName = false);
public: public:
/// \fn AMFImporter()
/// Default constructor. /// Default constructor.
AMFImporter() AMFImporter() AI_NO_EXCEPT
: mNodeElement_Cur(nullptr), mReader(nullptr) : mNodeElement_Cur(nullptr)
{} , mReader(nullptr) {
// empty
}
/// \fn ~AMFImporter()
/// Default destructor. /// Default destructor.
~AMFImporter(); ~AMFImporter();
/***********************************************/
/******** Functions: parse set, public *********/
/***********************************************/
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph. /// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be throwed if trouble will found. /// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed. /// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object. /// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string& pFile, IOSystem* pIOHandler); void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
/***********************************************/
/********* Functions: BaseImporter set *********/
/***********************************************/
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const; bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
void GetExtensionList(std::set<std::string>& pExtensionList); void GetExtensionList(std::set<std::string>& pExtensionList);
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler); void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
const aiImporterDesc* GetInfo ()const; const aiImporterDesc* GetInfo ()const;
};// class AMFImporter AMFImporter(const AMFImporter& pScene) = delete;
AMFImporter& operator=(const AMFImporter& pScene) = delete;
private:
static const aiImporterDesc Description;
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
std::string mUnit;
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
};
}// namespace Assimp }// namespace Assimp

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@ -68,10 +68,9 @@ namespace Assimp
// Multi elements - No. // Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The // Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates. // values can be specified as constants, or as a formula depending on the coordinates.
void AMFImporter::ParseNode_Color() void AMFImporter::ParseNode_Color() {
{ std::string profile;
std::string profile; CAMFImporter_NodeElement* ne;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>. // Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_LOOPBEG;
@ -98,15 +97,19 @@ CAMFImporter_NodeElement* ne;
MACRO_NODECHECK_LOOPEND("color"); MACRO_NODECHECK_LOOPEND("color");
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
// check that all components was defined // check that all components was defined
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined."); if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
// check if <a> is absent. Then manually add "a == 1". throw DeadlyImportError("Not all color components are defined.");
if(!read_flag[3]) als.Color.a = 1; }
}// if(!mReader->isEmptyElement()) // check if <a> is absent. Then manually add "a == 1".
if (!read_flag[3]) {
als.Color.a = 1;
}
}
else else
{ {
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else }
als.Composed = false; als.Composed = false;
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -119,10 +122,9 @@ CAMFImporter_NodeElement* ne;
// An available material. // An available material.
// Multi elements - Yes. // Multi elements - Yes.
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Material() void AMFImporter::ParseNode_Material() {
{ std::string id;
std::string id; CAMFImporter_NodeElement* ne;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>. // Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_LOOPBEG;
@ -131,9 +133,11 @@ CAMFImporter_NodeElement* ne;
// create new object. // create new object.
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur); ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
// and assign read data
// and assign read data
((CAMFImporter_NodeElement_Material*)ne)->ID = id; ((CAMFImporter_NodeElement_Material*)ne)->ID = id;
// Check for child nodes
// Check for child nodes
if(!mReader->isEmptyElement()) if(!mReader->isEmptyElement())
{ {
bool col_read = false; bool col_read = false;
@ -154,11 +158,11 @@ CAMFImporter_NodeElement* ne;
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; } if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
MACRO_NODECHECK_LOOPEND("material"); MACRO_NODECHECK_LOOPEND("material");
ParseHelper_Node_Exit(); ParseHelper_Node_Exit();
}// if(!mReader->isEmptyElement()) }
else else
{ {
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
}// if(!mReader->isEmptyElement()) else }
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
} }
@ -181,14 +185,13 @@ CAMFImporter_NodeElement* ne;
// Parent element - <amf>. // Parent element - <amf>.
void AMFImporter::ParseNode_Texture() void AMFImporter::ParseNode_Texture()
{ {
std::string id; std::string id;
uint32_t width = 0; uint32_t width = 0;
uint32_t height = 0; uint32_t height = 0;
uint32_t depth = 1; uint32_t depth = 1;
std::string type; std::string type;
bool tiled = false; bool tiled = false;
std::string enc64_data; std::string enc64_data;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>. // Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_LOOPBEG;
@ -201,20 +204,34 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND; MACRO_ATTRREAD_LOOPEND;
// create new texture object. // create new texture object.
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur); CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
// Check for child nodes // Check for child nodes
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data); if (!mReader->isEmptyElement()) {
XML_ReadNode_GetVal_AsString(enc64_data);
}
// check that all components was defined // check that all components was defined
if(id.empty()) throw DeadlyImportError("ID for texture must be defined."); if (id.empty()) {
if(width < 1) Throw_IncorrectAttrValue("width"); throw DeadlyImportError("ID for texture must be defined.");
if(height < 1) Throw_IncorrectAttrValue("height"); }
if(depth < 1) Throw_IncorrectAttrValue("depth"); if (width < 1) {
if(type != "grayscale") Throw_IncorrectAttrValue("type"); Throw_IncorrectAttrValue("width");
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined."); }
if (height < 1) {
Throw_IncorrectAttrValue("height");
}
if (depth < 1) {
Throw_IncorrectAttrValue("depth");
}
if (type != "grayscale") {
Throw_IncorrectAttrValue("type");
}
if (enc64_data.empty()) {
throw DeadlyImportError("Texture data not defined.");
}
// copy data // copy data
als.ID = id; als.ID = id;
als.Width = width; als.Width = width;
@ -222,8 +239,11 @@ CAMFImporter_NodeElement* ne;
als.Depth = depth; als.Depth = depth;
als.Tiled = tiled; als.Tiled = tiled;
ParseHelper_Decode_Base64(enc64_data, als.Data); ParseHelper_Decode_Base64(enc64_data, als.Data);
// check data size
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size."); // check data size
if ((width * height * depth) != als.Data.size()) {
throw DeadlyImportError("Texture has incorrect data size.");
}
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph. mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@ -243,10 +263,8 @@ CAMFImporter_NodeElement* ne;
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>. // <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No. // Multi elements - No.
// Texture coordinates for every vertex of triangle. // Texture coordinates for every vertex of triangle.
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
{ std::string rtexid, gtexid, btexid, atexid;
std::string rtexid, gtexid, btexid, atexid;
CAMFImporter_NodeElement* ne;
// Read attributes for node <color>. // Read attributes for node <color>.
MACRO_ATTRREAD_LOOPBEG; MACRO_ATTRREAD_LOOPBEG;
@ -257,7 +275,7 @@ CAMFImporter_NodeElement* ne;
MACRO_ATTRREAD_LOOPEND; MACRO_ATTRREAD_LOOPEND;
// create new texture coordinates object. // create new texture coordinates object.
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur); CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
// check data // check data

View File

@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/// \class CAMFImporter_NodeElement /// \class CAMFImporter_NodeElement
/// Base class for elements of nodes. /// Base class for elements of nodes.
class CAMFImporter_NodeElement { class CAMFImporter_NodeElement {
public: public:
/// Define what data type contain node element. /// Define what data type contain node element.
enum EType { enum EType {
@ -96,15 +95,11 @@ public: /// Destructor, virtual..
// empty // empty
} }
private: /// Disabled copy constructor and co.
/// Disabled copy constructor. CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement); CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
/// Disabled assign operator. CAMFImporter_NodeElement() = delete;
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
/// Disabled default constructor.
CAMFImporter_NodeElement();
protected: protected:
/// In constructor inheritor must set element type. /// In constructor inheritor must set element type.
@ -121,9 +116,7 @@ protected:
/// \struct CAMFImporter_NodeElement_Constellation /// \struct CAMFImporter_NodeElement_Constellation
/// A collection of objects or constellations with specific relative locations. /// A collection of objects or constellations with specific relative locations.
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
@ -134,9 +127,7 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
/// \struct CAMFImporter_NodeElement_Instance /// \struct CAMFImporter_NodeElement_Instance
/// Part of constellation. /// Part of constellation.
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
std::string ObjectID;///< ID of object for instantiation. std::string ObjectID;///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to /// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
@ -147,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z. /// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
aiVector3D Rotation; aiVector3D Rotation;
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Instance, pParent) : CAMFImporter_NodeElement(ENET_Instance, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Instance
/// \struct CAMFImporter_NodeElement_Metadata /// \struct CAMFImporter_NodeElement_Metadata
/// Structure that define metadata node. /// Structure that define metadata node.
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
std::string Type;///< Type of "Value". std::string Type;///< Type of "Value".
std::string Value;///< Value. std::string Value;///< Value.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Metadata, pParent) : CAMFImporter_NodeElement(ENET_Metadata, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Metadata
/// \struct CAMFImporter_NodeElement_Root /// \struct CAMFImporter_NodeElement_Root
/// Structure that define root node. /// Structure that define root node.
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron". std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
std::string Version;///< Version of format. std::string Version;///< Version of format.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Root, pParent) : CAMFImporter_NodeElement(ENET_Root, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Root
/// \struct CAMFImporter_NodeElement_Color /// \struct CAMFImporter_NodeElement_Color
/// Structure that define object node. /// Structure that define object node.
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
{ bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
/****************** Variables ******************/ std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
aiColor4D Color; ///< Constant color.
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color. /// @brief Constructor.
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA. /// @param [in] pParent - pointer to parent node.
aiColor4D Color;///< Constant color.
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
/// Constructor.
/// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Color, pParent) : CAMFImporter_NodeElement(ENET_Color, pParent)
{} , Composed( false )
, Color()
};// struct CAMFImporter_NodeElement_Color , Profile() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Material /// \struct CAMFImporter_NodeElement_Material
/// Structure that define material node. /// Structure that define material node.
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Material, pParent) : CAMFImporter_NodeElement(ENET_Material, pParent)
{} {}
};// struct CAMFImporter_NodeElement_Material };
/// \struct CAMFImporter_NodeElement_Object /// \struct CAMFImporter_NodeElement_Object
/// Structure that define object node. /// Structure that define object node.
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent) /// Constructor.
/// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Object, pParent) : CAMFImporter_NodeElement(ENET_Object, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Object
/// \struct CAMFImporter_NodeElement_Mesh /// \struct CAMFImporter_NodeElement_Mesh
/// Structure that define mesh node. /// Structure that define mesh node.
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Mesh, pParent) : CAMFImporter_NodeElement(ENET_Mesh, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Mesh
/// \struct CAMFImporter_NodeElement_Vertex /// \struct CAMFImporter_NodeElement_Vertex
/// Structure that define vertex node. /// Structure that define vertex node.
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertex, pParent) : CAMFImporter_NodeElement(ENET_Vertex, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Vertex
/// \struct CAMFImporter_NodeElement_Edge /// \struct CAMFImporter_NodeElement_Edge
/// Structure that define edge node. /// Structure that define edge node.
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Edge, pParent) : CAMFImporter_NodeElement(ENET_Edge, pParent)
{} {}
};// struct CAMFImporter_NodeElement_Vertex };
/// \struct CAMFImporter_NodeElement_Vertices /// \struct CAMFImporter_NodeElement_Vertices
/// Structure that define vertices node. /// Structure that define vertices node.
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
{
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Vertices, pParent) : CAMFImporter_NodeElement(ENET_Vertices, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Vertices
/// \struct CAMFImporter_NodeElement_Volume /// \struct CAMFImporter_NodeElement_Volume
/// Structure that define volume node. /// Structure that define volume node.
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
std::string MaterialID;///< Which material to use. std::string MaterialID;///< Which material to use.
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed. std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Volume, pParent) : CAMFImporter_NodeElement(ENET_Volume, pParent)
{} {}
};
};// struct CAMFImporter_NodeElement_Volume
/// \struct CAMFImporter_NodeElement_Coordinates /// \struct CAMFImporter_NodeElement_Coordinates
/// Structure that define coordinates node. /// Structure that define coordinates node.
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
{ {
/****************** Variables ******************/
aiVector3D Coordinate;///< Coordinate. aiVector3D Coordinate;///< Coordinate.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Coordinates, pParent) : CAMFImporter_NodeElement(ENET_Coordinates, pParent)
{} {}
};// struct CAMFImporter_NodeElement_Coordinates };
/// \struct CAMFImporter_NodeElement_TexMap /// \struct CAMFImporter_NodeElement_TexMap
/// Structure that define texture coordinates node. /// Structure that define texture coordinates node.
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
aiVector3D TextureCoordinate[3];///< Texture coordinates. aiVector3D TextureCoordinate[3];///< Texture coordinates.
std::string TextureID_R;///< Texture ID for red color component. std::string TextureID_R;///< Texture ID for red color component.
std::string TextureID_G;///< Texture ID for green color component. std::string TextureID_G;///< Texture ID for green color component.
std::string TextureID_B;///< Texture ID for blue color component. std::string TextureID_B;///< Texture ID for blue color component.
std::string TextureID_A;///< Texture ID for alpha color component. std::string TextureID_A;///< Texture ID for alpha color component.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_TexMap, pParent) : CAMFImporter_NodeElement(ENET_TexMap, pParent)
{} , TextureCoordinate{}
, TextureID_R()
};// struct CAMFImporter_NodeElement_TexMap , TextureID_G()
, TextureID_B()
, TextureID_A() {
// empty
}
};
/// \struct CAMFImporter_NodeElement_Triangle /// \struct CAMFImporter_NodeElement_Triangle
/// Structure that define triangle node. /// Structure that define triangle node.
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
{
/****************** Variables ******************/
size_t V[3];///< Triangle vertices. size_t V[3];///< Triangle vertices.
/****************** Functions ******************/
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
/// Constructor. /// Constructor.
/// \param [in] pParent - pointer to parent node. /// \param [in] pParent - pointer to parent node.
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent) CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
: CAMFImporter_NodeElement(ENET_Triangle, pParent) : CAMFImporter_NodeElement(ENET_Triangle, pParent) {
{} // empty
}
};// struct CAMFImporter_NodeElement_Triangle };
/// Structure that define texture node. /// Structure that define texture node.
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement { struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
@ -396,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
, Tiled( false ){ , Tiled( false ){
// empty // empty
} }
};// struct CAMFImporter_NodeElement_Texture };
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H #endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

View File

@ -71,21 +71,20 @@ struct Material : public D3DS::Material
//! Default constructor has been deleted //! Default constructor has been deleted
Material() = delete; Material() = delete;
//! Constructor with explicit name //! Constructor with explicit name
explicit Material(const std::string &name) explicit Material(const std::string &name)
: D3DS::Material(name) : D3DS::Material(name)
, pcInstance(NULL) , pcInstance(NULL)
, bNeed (false) , bNeed (false) {
{} // empty
}
Material(const Material &other) = default; Material(const Material &other) = default;
Material &operator=(const Material &other) = default; Material &operator=(const Material &other) = default;
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) Material(Material &&other) AI_NO_EXCEPT
: D3DS::Material(std::move(other)) : D3DS::Material(std::move(other))
, avSubMaterials(std::move(other.avSubMaterials)) , avSubMaterials(std::move(other.avSubMaterials))
, pcInstance(std::move(other.pcInstance)) , pcInstance(std::move(other.pcInstance))
@ -95,7 +94,7 @@ struct Material : public D3DS::Material
} }
Material &operator=(Material &&other) { Material &operator=(Material &&other) AI_NO_EXCEPT {
if (this == &other) { if (this == &other) {
return *this; return *this;
} }
@ -127,19 +126,12 @@ struct Material : public D3DS::Material
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file face */ /** Helper structure to represent an ASE file face */
struct Face : public FaceWithSmoothingGroup struct Face : public FaceWithSmoothingGroup {
{
//! Default constructor. Initializes everything with 0 //! Default constructor. Initializes everything with 0
Face() Face() AI_NO_EXCEPT
{ : iMaterial(DEFAULT_MATINDEX)
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0; , iFace(0) {
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i) // empty
{
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
}
iMaterial = DEFAULT_MATINDEX;
iFace = 0;
} }
//! special value to indicate that no material index has //! special value to indicate that no material index has
@ -147,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
//! will replace this value later. //! will replace this value later.
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF; static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
//! Indices into each list of texture coordinates //! Indices into each list of texture coordinates
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3]; unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
@ -166,15 +156,15 @@ struct Face : public FaceWithSmoothingGroup
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone */ /** Helper structure to represent an ASE file bone */
struct Bone struct Bone {
{
//! Constructor //! Constructor
Bone() = delete; Bone() = delete;
//! Construction from an existing name //! Construction from an existing name
explicit Bone( const std::string& name) explicit Bone( const std::string& name)
: mName (name) : mName(name) {
{} // empty
}
//! Name of the bone //! Name of the bone
std::string mName; std::string mName;
@ -182,29 +172,22 @@ struct Bone
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file bone vertex */ /** Helper structure to represent an ASE file bone vertex */
struct BoneVertex struct BoneVertex {
{
//! Bone and corresponding vertex weight. //! Bone and corresponding vertex weight.
//! -1 for unrequired bones .... //! -1 for unrequired bones ....
std::vector<std::pair<int,float> > mBoneWeights; std::vector<std::pair<int,float> > mBoneWeights;
//! Position of the bone vertex.
//! MUST be identical to the vertex position
//aiVector3D mPosition;
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file animation */ /** Helper structure to represent an ASE file animation */
struct Animation struct Animation {
{ enum Type {
enum Type
{
TRACK = 0x0, TRACK = 0x0,
BEZIER = 0x1, BEZIER = 0x1,
TCB = 0x2 TCB = 0x2
} mRotationType, mScalingType, mPositionType; } mRotationType, mScalingType, mPositionType;
Animation() Animation() AI_NO_EXCEPT
: mRotationType (TRACK) : mRotationType (TRACK)
, mScalingType (TRACK) , mScalingType (TRACK)
, mPositionType (TRACK) , mPositionType (TRACK)
@ -218,19 +201,16 @@ struct Animation
//! List of track scaling keyframes //! List of track scaling keyframes
std::vector< aiVectorKey > akeyScaling; std::vector< aiVectorKey > akeyScaling;
}; };
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent the inheritance information of an ASE node */ /** Helper structure to represent the inheritance information of an ASE node */
struct InheritanceInfo struct InheritanceInfo {
{
//! Default constructor //! Default constructor
InheritanceInfo() InheritanceInfo() AI_NO_EXCEPT {
{ for ( size_t i=0; i<3; ++i ) {
// set the inheritance flag for all axes by default to true
for (unsigned int i = 0; i < 3;++i)
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true; abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
}
} }
//! Inherit the parent's position?, axis order is x,y,z //! Inherit the parent's position?, axis order is x,y,z
@ -245,17 +225,19 @@ struct InheritanceInfo
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Represents an ASE file node. Base class for mesh, light and cameras */ /** Represents an ASE file node. Base class for mesh, light and cameras */
struct BaseNode struct BaseNode {
{ enum Type {
enum Type {Light, Camera, Mesh, Dummy} mType; Light,
Camera,
Mesh,
Dummy
} mType;
//! Construction from an existing name //! Construction from an existing name
BaseNode(Type _mType, const std::string &name) BaseNode(Type _mType, const std::string &name)
: mType (_mType) : mType (_mType)
, mName (name) , mName (name)
, mProcessed (false) , mProcessed (false) {
{
// Set mTargetPosition to qnan // Set mTargetPosition to qnan
const ai_real qnan = get_qnan(); const ai_real qnan = get_qnan();
mTargetPosition.x = qnan; mTargetPosition.x = qnan;
@ -291,24 +273,23 @@ struct BaseNode
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent an ASE file mesh */ /** Helper structure to represent an ASE file mesh */
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
{
//! Default constructor has been deleted //! Default constructor has been deleted
Mesh() = delete; Mesh() = delete;
//! Construction from an existing name //! Construction from an existing name
explicit Mesh(const std::string &name) explicit Mesh(const std::string &name)
: BaseNode (BaseNode::Mesh, name) : BaseNode( BaseNode::Mesh, name )
, mVertexColors()
, mBoneVertices()
, mBones()
, iMaterialIndex(Face::DEFAULT_MATINDEX) , iMaterialIndex(Face::DEFAULT_MATINDEX)
, bSkip (false) , bSkip (false) {
{ for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
// use 2 texture vertex components by default
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
this->mNumUVComponents[c] = 2; this->mNumUVComponents[c] = 2;
}
} }
//! List of all texture coordinate sets //! List of all texture coordinate sets
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS]; std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
@ -396,12 +377,11 @@ struct Camera : public BaseNode
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure to represent an ASE helper object (dummy) */ /** Helper structure to represent an ASE helper object (dummy) */
struct Dummy : public BaseNode struct Dummy : public BaseNode {
{
//! Constructor //! Constructor
Dummy() Dummy() AI_NO_EXCEPT
: BaseNode (BaseNode::Dummy, "DUMMY") : BaseNode (BaseNode::Dummy, "DUMMY") {
{ // empty
} }
}; };
@ -416,12 +396,11 @@ struct Dummy : public BaseNode
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** \brief Class to parse ASE files /** \brief Class to parse ASE files
*/ */
class Parser class Parser {
{
private: private:
Parser() AI_NO_EXCEPT {
Parser() {} // empty
}
public: public:

View File

@ -65,7 +65,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
BaseImporter::BaseImporter() BaseImporter::BaseImporter() AI_NO_EXCEPT
: m_progress() { : m_progress() {
// nothing to do here // nothing to do here
} }

View File

@ -53,7 +53,7 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
BaseProcess::BaseProcess() BaseProcess::BaseProcess() AI_NO_EXCEPT
: shared() : shared()
, progress() , progress()
{ {

View File

@ -211,20 +211,16 @@ private:
* should be executed. If the function returns true, the class' Execute() * should be executed. If the function returns true, the class' Execute()
* function is called subsequently. * function is called subsequently.
*/ */
class ASSIMP_API_WINONLY BaseProcess class ASSIMP_API_WINONLY BaseProcess {
{
friend class Importer; friend class Importer;
public: public:
/** Constructor to be privately used by Importer */ /** Constructor to be privately used by Importer */
BaseProcess(); BaseProcess() AI_NO_EXCEPT;
/** Destructor, private as well */ /** Destructor, private as well */
virtual ~BaseProcess(); virtual ~BaseProcess();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag. /** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with. A * @param pFlags The processing flags the importer was called with. A

View File

@ -405,7 +405,7 @@ bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const
++db.stats().fields_read; ++db.stats().fields_read;
#endif #endif
return false; return true;
} }

View File

@ -1206,7 +1206,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
out->mUp = aiVector3D(0.f, 1.f, 0.f); out->mUp = aiVector3D(0.f, 1.f, 0.f);
out->mLookAt = aiVector3D(0.f, 0.f, -1.f); out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
if (cam->sensor_x && cam->lens) { if (cam->sensor_x && cam->lens) {
out->mHorizontalFOV = std::atan2(cam->sensor_x, 2.f * cam->lens); out->mHorizontalFOV = 2.f * std::atan2(cam->sensor_x, 2.f * cam->lens);
} }
out->mClipPlaneNear = cam->clipsta; out->mClipPlaneNear = cam->clipsta;
out->mClipPlaneFar = cam->clipend; out->mClipPlaneFar = cam->clipend;

View File

@ -910,6 +910,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER) ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
ADD_LIBRARY( assimp ${assimp_src} ) ADD_LIBRARY( assimp ${assimp_src} )
ADD_LIBRARY(assimp::asimp ALIAS assimp)
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>

View File

@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure. // Imports the given file into the given scene structure.
void COBImporter::InternReadFile( const std::string& pFile, void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
aiScene* pScene, IOSystem* pIOHandler)
{
COB::Scene scene; COB::Scene scene;
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) ); std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );

View File

@ -314,20 +314,20 @@ private:
++buf; ++buf;
comp[ 1 ] = *buf; comp[ 1 ] = *buf;
++buf; ++buf;
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / 255.0; diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
comp[ 0 ] = *buf; comp[ 0 ] = *buf;
++buf; ++buf;
comp[ 1 ] = *buf; comp[ 1 ] = *buf;
++buf; ++buf;
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0; diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
comp[ 0 ] = *buf; comp[ 0 ] = *buf;
++buf; ++buf;
comp[ 1 ] = *buf; comp[ 1 ] = *buf;
++buf; ++buf;
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0; diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
if(7 == len) if(7 == len)
return true; return true;
@ -335,7 +335,7 @@ private:
++buf; ++buf;
comp[ 1 ] = *buf; comp[ 1 ] = *buf;
++buf; ++buf;
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / 255.0; diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
return true; return true;
} }

View File

@ -119,7 +119,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
} }
} }
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)]; aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
file.seekg(0, std::ios::beg); file.seekg(0, std::ios::beg);
file.read(reinterpret_cast<char*>(imageContent), imageSize); file.read(reinterpret_cast<char*>(imageContent), imageSize);

View File

@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H #ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H #define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
#include "../include/assimp/defs.h" #include <assimp/defs.h>
#include <string> #include <string>
#include <memory> #include <memory>
#include "FBXDocument.h" #include "FBXDocument.h"

View File

@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace HMP { namespace HMP {
#include "./../include/assimp/Compiler/pushpack1.h" #include <assimp/Compiler/pushpack1.h>
#include <stdint.h> #include <stdint.h>
// to make it easier for us, we test the magic word against both "endianesses" // to make it easier for us, we test the magic word against both "endianesses"
@ -131,7 +131,7 @@ struct Vertex_HMP7
int8_t normal_x,normal_y; int8_t normal_x,normal_y;
} PACK_STRUCT; } PACK_STRUCT;
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
} //! namespace HMP } //! namespace HMP
} //! namespace Assimp } //! namespace Assimp

View File

@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_MDLFILEHELPER2_H_INC #ifndef AI_MDLFILEHELPER2_H_INC
#define AI_MDLFILEHELPER2_H_INC #define AI_MDLFILEHELPER2_H_INC
#include "./../include/assimp/Compiler/pushpack1.h" #include <assimp/Compiler/pushpack1.h>
namespace Assimp { namespace Assimp {
namespace MDL { namespace MDL {
@ -141,7 +141,7 @@ struct Header_HL2 {
int32_t transitionindex; int32_t transitionindex;
} /* PACK_STRUCT */; } /* PACK_STRUCT */;
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
} }
} // end namespaces } // end namespaces

View File

@ -120,11 +120,11 @@ public:
SharedPostProcessInfo* mPPShared; SharedPostProcessInfo* mPPShared;
/// The default class constructor. /// The default class constructor.
ImporterPimpl(); ImporterPimpl() AI_NO_EXCEPT;
}; };
inline inline
ImporterPimpl::ImporterPimpl() ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
: mIOHandler( nullptr ) : mIOHandler( nullptr )
, mIsDefaultHandler( false ) , mIsDefaultHandler( false )
, mProgressHandler( nullptr ) , mProgressHandler( nullptr )

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
#include "AssimpPCH.h" #include "AssimpPCH.h"
#include "IFCReaderGen4.h" #include "IFCReaderGen_4.h"
namespace Assimp { namespace Assimp {
using namespace IFC; using namespace IFC;

View File

@ -113,14 +113,14 @@ enum PrePostBehaviour
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation keyframe /** \brief Data structure for a LWO animation keyframe
*/ */
struct Key struct Key {
{ Key() AI_NO_EXCEPT
Key() : time()
: time(), , value()
value(), , inter(IT_LINE)
inter (IT_LINE), , params() {
params() // empty
{} }
//! Current time //! Current time
double time; double time;
@ -144,17 +144,16 @@ struct Key
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a LWO animation envelope /** \brief Data structure for a LWO animation envelope
*/ */
struct Envelope struct Envelope {
{ Envelope() AI_NO_EXCEPT
Envelope() : index()
: index() , type(EnvelopeType_Unknown)
, type (EnvelopeType_Unknown) , pre(PrePostBehaviour_Constant)
, pre (PrePostBehaviour_Constant) , post(PrePostBehaviour_Constant)
, post (PrePostBehaviour_Constant) , old_first(0)
, old_last(0) {
, old_first (0) // empty
, old_last (0) }
{}
//! Index of this envelope //! Index of this envelope
unsigned int index; unsigned int index;
@ -162,7 +161,7 @@ struct Envelope
//! Type of envelope //! Type of envelope
EnvelopeType type; EnvelopeType type;
//! Pre and post-behaviour //! Pre- and post-behavior
PrePostBehaviour pre,post; PrePostBehaviour pre,post;
//! Keyframes for this envelope //! Keyframes for this envelope

View File

@ -261,14 +261,14 @@ namespace LWO {
* \note We can't use the code in SmoothingGroups.inl here - the mesh * \note We can't use the code in SmoothingGroups.inl here - the mesh
* structures of 3DS/ASE and LWO are too different. * structures of 3DS/ASE and LWO are too different.
*/ */
struct Face : public aiFace struct Face : public aiFace {
{
//! Default construction //! Default construction
Face() Face() AI_NO_EXCEPT
: surfaceIndex (0) : surfaceIndex( 0 )
, smoothGroup (0) , smoothGroup( 0 )
, type (AI_LWO_FACE) , type( AI_LWO_FACE ) {
{} // empty
}
//! Construction from given type //! Construction from given type
explicit Face(uint32_t _type) explicit Face(uint32_t _type)

View File

@ -120,7 +120,7 @@ public:
{ {
unsigned int mBone; ///< Index of the bone unsigned int mBone; ///< Index of the bone
float mWeight; ///< Weight of that bone on this vertex float mWeight; ///< Weight of that bone on this vertex
Weight() Weight() AI_NO_EXCEPT
: mBone(0) : mBone(0)
, mWeight(0.0f) , mWeight(0.0f)
{ } { }

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@ -246,7 +246,7 @@ struct Vertex
uint16_t NORMAL; uint16_t NORMAL;
} /*PACK_STRUCT*/; } /*PACK_STRUCT*/;
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
/** @brief Unpack a Q3 16 bit vector to its full float3 representation /** @brief Unpack a Q3 16 bit vector to its full float3 representation

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@ -125,7 +125,7 @@ enum AlphaTestFunc
*/ */
struct ShaderMapBlock struct ShaderMapBlock
{ {
ShaderMapBlock() ShaderMapBlock() AI_NO_EXCEPT
: blend_src (BLEND_NONE) : blend_src (BLEND_NONE)
, blend_dest (BLEND_NONE) , blend_dest (BLEND_NONE)
, alpha_test (AT_NONE) , alpha_test (AT_NONE)
@ -150,7 +150,7 @@ struct ShaderMapBlock
*/ */
struct ShaderDataBlock struct ShaderDataBlock
{ {
ShaderDataBlock() ShaderDataBlock() AI_NO_EXCEPT
: cull (CULL_CW) : cull (CULL_CW)
{} {}

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@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector> #include <vector>
#include <sstream> #include <sstream>
#include "../include/assimp/types.h" #include <assimp/types.h>
#include "../include/assimp/mesh.h" #include <assimp/mesh.h>
#include "../include/assimp/anim.h" #include <assimp/anim.h>
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__) #if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
# pragma pack(push,1) # pragma pack(push,1)

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@ -192,14 +192,14 @@ typedef std::vector< FrameDesc > FrameList;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Represents a vertex descriptor in a MD5 file /** Represents a vertex descriptor in a MD5 file
*/ */
struct VertexDesc struct VertexDesc {
{ VertexDesc() AI_NO_EXCEPT
VertexDesc() : mFirstWeight(0)
: mFirstWeight (0) , mNumWeights(0) {
, mNumWeights (0) // empty
{} }
//! UV cordinate of the vertex //! UV coordinate of the vertex
aiVector2D mUV; aiVector2D mUV;
//! Index of the first weight of the vertex in //! Index of the first weight of the vertex in

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@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
namespace Assimp { namespace Assimp {
namespace MDC { namespace MDC {
// to make it easier for us, we test the magic word against both "endianesses" // to make it easier for us, we test the magic word against both "endianesses"
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI") #define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC") #define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
@ -79,8 +78,7 @@ namespace MDC {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's main header /** \brief Data structure for a MDC file's main header
*/ */
struct Header struct Header {
{
uint32_t ulIdent ; uint32_t ulIdent ;
uint32_t ulVersion ; uint32_t ulVersion ;
char ucName [ AI_MDC_MAXQPATH ] ; char ucName [ AI_MDC_MAXQPATH ] ;
@ -100,8 +98,7 @@ struct Header
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC file's surface header /** \brief Data structure for a MDC file's surface header
*/ */
struct Surface struct Surface {
{
uint32_t ulIdent ; uint32_t ulIdent ;
char ucName [ AI_MDC_MAXQPATH ] ; char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulFlags ; uint32_t ulFlags ;
@ -118,23 +115,22 @@ struct Surface
uint32_t ulOffsetFrameBaseFrames ; uint32_t ulOffsetFrameBaseFrames ;
uint32_t ulOffsetFrameCompFrames ; uint32_t ulOffsetFrameCompFrames ;
uint32_t ulOffsetEnd; uint32_t ulOffsetEnd;
Surface() Surface() AI_NO_EXCEPT
: ulIdent(), : ulIdent()
ulFlags(), , ulFlags()
ulNumCompFrames(), , ulNumCompFrames()
ulNumBaseFrames(), , ulNumBaseFrames()
ulNumShaders(), , ulNumShaders()
ulNumVertices(), , ulNumVertices()
ulNumTriangles(), , ulNumTriangles()
ulOffsetTriangles(), , ulOffsetTriangles()
ulOffsetShaders(), , ulOffsetShaders()
ulOffsetTexCoords(), , ulOffsetTexCoords()
ulOffsetBaseVerts(), , ulOffsetBaseVerts()
ulOffsetCompVerts(), , ulOffsetCompVerts()
ulOffsetFrameBaseFrames(), , ulOffsetFrameBaseFrames()
ulOffsetFrameCompFrames(), , ulOffsetFrameCompFrames()
ulOffsetEnd() , ulOffsetEnd() {
{
ucName[AI_MDC_MAXQPATH-1] = '\0'; ucName[AI_MDC_MAXQPATH-1] = '\0';
} }
} PACK_STRUCT; } PACK_STRUCT;
@ -142,8 +138,7 @@ struct Surface
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC frame /** \brief Data structure for a MDC frame
*/ */
struct Frame struct Frame {
{
//! bounding box minimum coords //! bounding box minimum coords
aiVector3D bboxMin ; aiVector3D bboxMin ;
@ -163,24 +158,21 @@ struct Frame
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC triangle /** \brief Data structure for a MDC triangle
*/ */
struct Triangle struct Triangle {
{
uint32_t aiIndices[3]; uint32_t aiIndices[3];
} PACK_STRUCT; } PACK_STRUCT;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC texture coordinate /** \brief Data structure for a MDC texture coordinate
*/ */
struct TexturCoord struct TexturCoord {
{
float u,v; float u,v;
} PACK_STRUCT; } PACK_STRUCT;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC base vertex /** \brief Data structure for a MDC base vertex
*/ */
struct BaseVertex struct BaseVertex {
{
int16_t x,y,z; int16_t x,y,z;
uint16_t normal; uint16_t normal;
} PACK_STRUCT; } PACK_STRUCT;
@ -188,25 +180,20 @@ struct BaseVertex
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC compressed vertex /** \brief Data structure for a MDC compressed vertex
*/ */
struct CompressedVertex struct CompressedVertex {
{
uint8_t xd,yd,zd,nd; uint8_t xd,yd,zd,nd;
} PACK_STRUCT; } PACK_STRUCT;
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** \brief Data structure for a MDC shader /** \brief Data structure for a MDC shader
*/ */
struct Shader struct Shader {
{
char ucName [ AI_MDC_MAXQPATH ] ; char ucName [ AI_MDC_MAXQPATH ] ;
uint32_t ulPath; uint32_t ulPath;
} PACK_STRUCT; } PACK_STRUCT;
#include <assimp/Compiler/poppack1.h> #include <assimp/Compiler/poppack1.h>
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Build a floating point vertex from the compressed data in MDC files /** Build a floating point vertex from the compressed data in MDC files
*/ */
@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
const CompressedVertex& cvert, const CompressedVertex& cvert,
aiVector3D& vXYZOut, aiVector3D& vXYZOut,
aiVector3D& vNorOut); aiVector3D& vNorOut);
}} }
}
#endif // !! AI_MDCFILEHELPER_H_INC #endif // !! AI_MDCFILEHELPER_H_INC

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@ -709,7 +709,7 @@ struct GroupFrame
SimpleFrame *frames; SimpleFrame *frames;
} PACK_STRUCT; } PACK_STRUCT;
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
// ------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------
/** \struct IntFace_MDL7 /** \struct IntFace_MDL7
@ -717,11 +717,9 @@ struct GroupFrame
*/ */
struct IntFace_MDL7 { struct IntFace_MDL7 {
// provide a constructor for our own convenience // provide a constructor for our own convenience
IntFace_MDL7() IntFace_MDL7() AI_NO_EXCEPT {
{ ::memset( mIndices, 0, sizeof(uint32_t) *3);
// set everything to zero ::memset( iMatIndex, 0, sizeof( unsigned int) *2);
mIndices[0] = mIndices[1] = mIndices[2] = 0;
iMatIndex[0] = iMatIndex[1] = 0;
} }
//! Vertex indices //! Vertex indices
@ -737,13 +735,11 @@ struct IntFace_MDL7 {
* which has been created from two single materials along with the * which has been created from two single materials along with the
* original material indices. * original material indices.
*/ */
struct IntMaterial_MDL7 struct IntMaterial_MDL7 {
{
// provide a constructor for our own convenience // provide a constructor for our own convenience
IntMaterial_MDL7() IntMaterial_MDL7() AI_NO_EXCEPT
{ : pcMat( nullptr ) {
pcMat = NULL; ::memset( iOldMatIndices, 0, sizeof(unsigned int) *2);
iOldMatIndices[0] = iOldMatIndices[1] = 0;
} }
//! Material instance //! Material instance
@ -761,7 +757,7 @@ struct IntMaterial_MDL7
struct IntBone_MDL7 : aiBone struct IntBone_MDL7 : aiBone
{ {
//! Default constructor //! Default constructor
IntBone_MDL7() : iParent (0xffff) IntBone_MDL7() AI_NO_EXCEPT : iParent (0xffff)
{ {
pkeyPositions.reserve(30); pkeyPositions.reserve(30);
pkeyScalings.reserve(30); pkeyScalings.reserve(30);
@ -806,12 +802,12 @@ struct IntFrameInfo_MDL7
struct IntGroupInfo_MDL7 struct IntGroupInfo_MDL7
{ {
//! Default constructor //! Default constructor
IntGroupInfo_MDL7() IntGroupInfo_MDL7() AI_NO_EXCEPT
: iIndex(0) : iIndex(0)
, pcGroup(NULL) , pcGroup(nullptr)
, pcGroupUVs(NULL) , pcGroupUVs(nullptr)
, pcGroupTris(NULL) , pcGroupTris(nullptr)
, pcGroupVerts(NULL) , pcGroupVerts(nullptr)
{} {}
//! Construction from an existing group header //! Construction from an existing group header
@ -843,7 +839,7 @@ struct IntGroupInfo_MDL7
//! Holds the data that belongs to a MDL7 mesh group //! Holds the data that belongs to a MDL7 mesh group
struct IntGroupData_MDL7 struct IntGroupData_MDL7
{ {
IntGroupData_MDL7() IntGroupData_MDL7() AI_NO_EXCEPT
: bNeed2UV(false) : bNeed2UV(false)
{} {}
@ -872,10 +868,9 @@ struct IntGroupData_MDL7
// ------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------
//! Holds data from an MDL7 file that is shared by all mesh groups //! Holds data from an MDL7 file that is shared by all mesh groups
struct IntSharedData_MDL7 struct IntSharedData_MDL7 {
{
//! Default constructor //! Default constructor
IntSharedData_MDL7() IntSharedData_MDL7() AI_NO_EXCEPT
: apcOutBones(), : apcOutBones(),
iNum() iNum()
{ {

View File

@ -72,18 +72,16 @@ using namespace std;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Default constructor // Default constructor
MMDImporter::MMDImporter() MMDImporter::MMDImporter()
: m_Buffer(), : m_Buffer()
// m_pRootObject( NULL ), , m_strAbsPath("") {
m_strAbsPath("") { DefaultIOSystem io;
DefaultIOSystem io; m_strAbsPath = io.getOsSeparator();
m_strAbsPath = io.getOsSeparator();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor. // Destructor.
MMDImporter::~MMDImporter() { MMDImporter::~MMDImporter() {
// delete m_pRootObject; // empty
// m_pRootObject = NULL;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -96,8 +94,7 @@ bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
} else // Check file Header } else // Check file Header
{ {
static const char *pTokens[] = {"PMX "}; static const char *pTokens[] = {"PMX "};
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 1);
1);
} }
} }
@ -354,8 +351,11 @@ aiMaterial *MMDImporter::CreateMaterial(const pmx::PmxMaterial *pMat,
float shininess = pMat->specularlity; float shininess = pMat->specularlity;
mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH); mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
aiString texture_path(pModel->textures[pMat->diffuse_texture_index]); if(pMat->diffuse_texture_index >= 0) {
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0)); aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
}
int mapping_uvwsrc = 0; int mapping_uvwsrc = 0;
mat->AddProperty(&mapping_uvwsrc, 1, mat->AddProperty(&mapping_uvwsrc, 1,
AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0)); AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0));

View File

@ -94,16 +94,15 @@ namespace pmx
if (encoding == 0) if (encoding == 0)
{ {
// UTF16 to UTF8 // UTF16 to UTF8
std::string result; const uint16_t* sourceStart = (uint16_t*)buffer.data();
const char* sourceStart = buffer.data();
const unsigned int targetSize = size * 3; // enough to encode const unsigned int targetSize = size * 3; // enough to encode
char* targetStart = new char[targetSize](); char *targetStart = new char[targetSize];
const char* targetReserved = targetStart; std::memset(targetStart, 0, targetSize * sizeof(char));
utf8::utf16to8( sourceStart, sourceStart + size, targetStart );
utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart );
result.assign(targetReserved, targetStart - targetReserved); std::string result(targetStart);
delete[] targetReserved; delete [] targetStart;
return result; return result;
} }
else else
@ -475,7 +474,6 @@ namespace pmx
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/) void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
{ {
// 未実装
std::cerr << "Not Implemented Exception" << std::endl; std::cerr << "Not Implemented Exception" << std::endl;
throw DeadlyImportError("MMD: Not Implemented Exception"); throw DeadlyImportError("MMD: Not Implemented Exception");
} }
@ -511,31 +509,27 @@ namespace pmx
void PmxModel::Read(std::istream *stream) void PmxModel::Read(std::istream *stream)
{ {
// マジック
char magic[4]; char magic[4];
stream->read((char*) magic, sizeof(char) * 4); stream->read((char*) magic, sizeof(char) * 4);
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20) if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
{ {
std::cerr << "invalid magic number." << std::endl; std::cerr << "invalid magic number." << std::endl;
throw DeadlyImportError("MMD: invalid magic number."); throw DeadlyImportError("MMD: invalid magic number.");
} }
// バージョン
stream->read((char*) &version, sizeof(float)); stream->read((char*) &version, sizeof(float));
if (version != 2.0f && version != 2.1f) if (version != 2.0f && version != 2.1f)
{ {
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl; std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version)); throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
} }
// ファイル設定
this->setting.Read(stream); this->setting.Read(stream);
// モデル情報
this->model_name = ReadString(stream, setting.encoding); this->model_name = ReadString(stream, setting.encoding);
this->model_english_name = ReadString(stream, setting.encoding); this->model_english_name = ReadString(stream, setting.encoding);
this->model_comment = ReadString(stream, setting.encoding); this->model_comment = ReadString(stream, setting.encoding);
this->model_english_comment = ReadString(stream, setting.encoding); this->model_english_comment = ReadString(stream, setting.encoding);
// 頂点 // read vertices
stream->read((char*) &vertex_count, sizeof(int)); stream->read((char*) &vertex_count, sizeof(int));
this->vertices = mmd::make_unique<PmxVertex []>(vertex_count); this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
for (int i = 0; i < vertex_count; i++) for (int i = 0; i < vertex_count; i++)
@ -543,7 +537,7 @@ namespace pmx
vertices[i].Read(stream, &setting); vertices[i].Read(stream, &setting);
} }
// // read indices
stream->read((char*) &index_count, sizeof(int)); stream->read((char*) &index_count, sizeof(int));
this->indices = mmd::make_unique<int []>(index_count); this->indices = mmd::make_unique<int []>(index_count);
for (int i = 0; i < index_count; i++) for (int i = 0; i < index_count; i++)
@ -551,7 +545,7 @@ namespace pmx
this->indices[i] = ReadIndex(stream, setting.vertex_index_size); this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
} }
// テクスチャ // read texture names
stream->read((char*) &texture_count, sizeof(int)); stream->read((char*) &texture_count, sizeof(int));
this->textures = mmd::make_unique<std::string []>(texture_count); this->textures = mmd::make_unique<std::string []>(texture_count);
for (int i = 0; i < texture_count; i++) for (int i = 0; i < texture_count; i++)
@ -559,7 +553,7 @@ namespace pmx
this->textures[i] = ReadString(stream, setting.encoding); this->textures[i] = ReadString(stream, setting.encoding);
} }
// マテリアル // read materials
stream->read((char*) &material_count, sizeof(int)); stream->read((char*) &material_count, sizeof(int));
this->materials = mmd::make_unique<PmxMaterial []>(material_count); this->materials = mmd::make_unique<PmxMaterial []>(material_count);
for (int i = 0; i < material_count; i++) for (int i = 0; i < material_count; i++)
@ -567,7 +561,7 @@ namespace pmx
this->materials[i].Read(stream, &setting); this->materials[i].Read(stream, &setting);
} }
// ボーン // read bones
stream->read((char*) &this->bone_count, sizeof(int)); stream->read((char*) &this->bone_count, sizeof(int));
this->bones = mmd::make_unique<PmxBone []>(this->bone_count); this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
for (int i = 0; i < this->bone_count; i++) for (int i = 0; i < this->bone_count; i++)
@ -575,7 +569,7 @@ namespace pmx
this->bones[i].Read(stream, &setting); this->bones[i].Read(stream, &setting);
} }
// モーフ // read morphs
stream->read((char*) &this->morph_count, sizeof(int)); stream->read((char*) &this->morph_count, sizeof(int));
this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count); this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
for (int i = 0; i < this->morph_count; i++) for (int i = 0; i < this->morph_count; i++)
@ -583,7 +577,7 @@ namespace pmx
this->morphs[i].Read(stream, &setting); this->morphs[i].Read(stream, &setting);
} }
// 表示枠 // read display frames
stream->read((char*) &this->frame_count, sizeof(int)); stream->read((char*) &this->frame_count, sizeof(int));
this->frames = mmd::make_unique<PmxFrame []>(this->frame_count); this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
for (int i = 0; i < this->frame_count; i++) for (int i = 0; i < this->frame_count; i++)
@ -591,7 +585,7 @@ namespace pmx
this->frames[i].Read(stream, &setting); this->frames[i].Read(stream, &setting);
} }
// 剛体 // read rigid bodies
stream->read((char*) &this->rigid_body_count, sizeof(int)); stream->read((char*) &this->rigid_body_count, sizeof(int));
this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count); this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
for (int i = 0; i < this->rigid_body_count; i++) for (int i = 0; i < this->rigid_body_count; i++)
@ -599,7 +593,7 @@ namespace pmx
this->rigid_bodies[i].Read(stream, &setting); this->rigid_bodies[i].Read(stream, &setting);
} }
// ジョイント // read joints
stream->read((char*) &this->joint_count, sizeof(int)); stream->read((char*) &this->joint_count, sizeof(int));
this->joints = mmd::make_unique<PmxJoint []>(this->joint_count); this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
for (int i = 0; i < this->joint_count; i++) for (int i = 0; i < this->joint_count; i++)

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@ -251,7 +251,7 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
std::unique_ptr<aiMesh> mesh( new aiMesh ); std::unique_ptr<aiMesh> mesh( new aiMesh );
mesh->mPrimitiveTypes = aiPrimitiveType_POINT; mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
unsigned int n = pModel->m_Vertices.size(); unsigned int n = (unsigned int)pModel->m_Vertices.size();
mesh->mNumVertices = n; mesh->mNumVertices = n;
mesh->mVertices = new aiVector3D[n]; mesh->mVertices = new aiVector3D[n];

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@ -67,20 +67,22 @@ namespace Assimp {
class OptimizeMeshesProcess : public BaseProcess class OptimizeMeshesProcess : public BaseProcess
{ {
public: public:
/// @brief The class constructor.
OptimizeMeshesProcess(); OptimizeMeshesProcess();
/// @brief The class destcructor,
~OptimizeMeshesProcess(); ~OptimizeMeshesProcess();
/** @brief Internal utility to store additional mesh info /** @brief Internal utility to store additional mesh info
*/ */
struct MeshInfo struct MeshInfo {
{ MeshInfo() AI_NO_EXCEPT
MeshInfo() : instance_cnt(0)
: instance_cnt (0) , vertex_format(0)
, vertex_format (0) , output_id(0xffffffff) {
, output_id (0xffffffff) // empty
{} }
//! Number of times this mesh is referenced //! Number of times this mesh is referenced
unsigned int instance_cnt; unsigned int instance_cnt;

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@ -209,7 +209,7 @@ enum EElementSemantic {
class Property { class Property {
public: public:
//! Default constructor //! Default constructor
Property() Property() AI_NO_EXCEPT
: eType (EDT_Int) : eType (EDT_Int)
, Semantic() , Semantic()
, bIsList(false) , bIsList(false)
@ -257,7 +257,7 @@ public:
class Element { class Element {
public: public:
//! Default constructor //! Default constructor
Element() Element() AI_NO_EXCEPT
: eSemantic (EEST_INVALID) : eSemantic (EEST_INVALID)
, NumOccur(0) { , NumOccur(0) {
// empty // empty
@ -297,8 +297,9 @@ class PropertyInstance
public: public:
//! Default constructor //! Default constructor
PropertyInstance () PropertyInstance() AI_NO_EXCEPT {
{} // empty
}
union ValueUnion union ValueUnion
{ {
@ -356,13 +357,13 @@ public:
// --------------------------------------------------------------------------------- // ---------------------------------------------------------------------------------
/** \brief Class for an element instance in a PLY file /** \brief Class for an element instance in a PLY file
*/ */
class ElementInstance class ElementInstance {
{
public: public:
//! Default constructor //! Default constructor
ElementInstance () ElementInstance() AI_NO_EXCEPT
{} : alProperties() {
// empty
}
//! List of all parsed properties //! List of all parsed properties
std::vector< PropertyInstance > alProperties; std::vector< PropertyInstance > alProperties;
@ -386,8 +387,10 @@ class ElementInstanceList
public: public:
//! Default constructor //! Default constructor
ElementInstanceList () ElementInstanceList() AI_NO_EXCEPT
{} : alInstances() {
// empty
}
//! List of all element instances //! List of all element instances
std::vector< ElementInstance > alInstances; std::vector< ElementInstance > alInstances;
@ -411,8 +414,11 @@ class DOM
public: public:
//! Default constructor //! Default constructor
DOM() DOM() AI_NO_EXCEPT
{} : alElements()
, alElementData() {
}
//! Contains all elements of the file format //! Contains all elements of the file format

View File

@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_Q3BSPFILEDATA_H_INC #define ASSIMP_Q3BSPFILEDATA_H_INC
#include <vector> #include <vector>
#include <string.h> //memset #include <string.h>
#include <string> #include <string>
namespace Assimp { namespace Assimp {
@ -77,25 +77,21 @@ struct sQ3BSPHeader {
}; };
/// Describes an entry. /// Describes an entry.
struct sQ3BSPLump struct sQ3BSPLump {
{
int iOffset; ///< Offset from start pointer of file int iOffset; ///< Offset from start pointer of file
int iSize; ///< Size of part int iSize; ///< Size of part
}; };
struct vec2f struct vec2f {
{
float x,y; float x,y;
}; };
struct vec3f struct vec3f {
{
float x, y, z; float x, y, z;
}; };
/// Vertex of a Q3 level /// Vertex of a Q3 level
struct sQ3BSPVertex struct sQ3BSPVertex {
{
vec3f vPosition; ///< Position of vertex vec3f vPosition; ///< Position of vertex
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
@ -104,8 +100,7 @@ struct sQ3BSPVertex
}; };
/// A face in bsp format info /// A face in bsp format info
struct sQ3BSPFace struct sQ3BSPFace {
{
int iTextureID; ///< Index in texture array int iTextureID; ///< Index in texture array
int iEffect; ///< Index in effect array (-1 = no effect) int iEffect; ///< Index in effect array (-1 = no effect)
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard

View File

@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "Q3BSPFileParser.h" #include "Q3BSPFileParser.h"
#include "Q3BSPFileData.h" #include "Q3BSPFileData.h"
#include <assimp/DefaultLogger.hpp>
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h> # include <zlib.h>
#else #else
@ -82,39 +84,39 @@ using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Local function to create a material key name. // Local function to create a material key name.
static void createKey( int id1, int id2, std::string &rKey ) static void createKey( int id1, int id2, std::string &key ) {
{
std::ostringstream str; std::ostringstream str;
str << id1 << "." << id2; str << id1 << "." << id2;
rKey = str.str(); key = str.str();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Local function to extract the texture ids from a material key-name. // Local function to extract the texture ids from a material key-name.
static void extractIds( const std::string &rKey, int &rId1, int &rId2 ) static void extractIds( const std::string &key, int &id1, int &id2 ) {
{ id1 = -1;
rId1 = -1; id2 = -1;
rId2 = -1; if (key.empty()) {
if ( rKey.empty() )
return; return;
}
std::string::size_type pos = rKey.find( "." ); const std::string::size_type pos = key.find( "." );
if ( std::string::npos == pos ) if (std::string::npos == pos) {
return; return;
}
std::string tmp1 = rKey.substr( 0, pos ); std::string tmp1 = key.substr( 0, pos );
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 ); std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
rId1 = atoi( tmp1.c_str() ); id1 = atoi( tmp1.c_str() );
rId2 = atoi( tmp2.c_str() ); id2 = atoi( tmp2.c_str() );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Local helper function to normalize filenames. // Local helper function to normalize filenames.
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath ) static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
{ normalizedPath = "";
rNormalizedPath = ""; if (rPath.empty()) {
if ( rPath.empty() )
return; return;
}
#ifdef _WIN32 #ifdef _WIN32
std::string sep = "\\"; std::string sep = "\\";
@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
static const unsigned int numDelimiters = 2; static const unsigned int numDelimiters = 2;
const char delimiters[ numDelimiters ] = { '/', '\\' }; const char delimiters[ numDelimiters ] = { '/', '\\' };
rNormalizedPath = rPath; normalizedPath = rPath;
for (const char delimiter : delimiters) for (const char delimiter : delimiters) {
{ for ( size_t j=0; j<normalizedPath.size(); ++j ) {
for ( size_t j=0; j<rNormalizedPath.size(); j++ ) if ( normalizedPath[j] == delimiter ) {
{ normalizedPath[ j ] = sep[ 0 ];
if ( rNormalizedPath[j] == delimiter )
{
rNormalizedPath[ j ] = sep[ 0 ];
} }
} }
} }
@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor. // Constructor.
Q3BSPFileImporter::Q3BSPFileImporter() : Q3BSPFileImporter::Q3BSPFileImporter()
m_pCurrentMesh( NULL ), : m_pCurrentMesh( nullptr )
m_pCurrentFace( NULL ), , m_pCurrentFace(nullptr)
m_MaterialLookupMap(), , m_MaterialLookupMap()
mTextures() , mTextures() {
{
// empty // empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor. // Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() { Q3BSPFileImporter::~Q3BSPFileImporter() {
m_pCurrentMesh = NULL; m_pCurrentMesh = nullptr;
m_pCurrentFace = NULL; m_pCurrentFace = nullptr;
// Clear face-to-material map // Clear face-to-material map
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) { for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if the loader can read this. // Returns true, if the loader can read this.
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
{
if(!checkSig) { if(!checkSig) {
return SimpleExtensionCheck( rFile, "pk3", "bsp" ); return SimpleExtensionCheck( rFile, "pk3", "bsp" );
} }
// TODO perhaps add keyword based detection
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Adds extensions. // Adds extensions.
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
{
return &desc; return &desc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Import method. // Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler) void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
{ Q3BSPZipArchive Archive( ioHandler, rFile );
Q3BSPZipArchive Archive( pIOHandler, rFile ); if ( !Archive.isOpen() ) {
if ( !Archive.isOpen() )
{
throw DeadlyImportError( "Failed to open file " + rFile + "." ); throw DeadlyImportError( "Failed to open file " + rFile + "." );
} }
std::string archiveName( "" ), mapName( "" ); std::string archiveName( "" ), mapName( "" );
separateMapName( rFile, archiveName, mapName ); separateMapName( rFile, archiveName, mapName );
if ( mapName.empty() ) if ( mapName.empty() ) {
{ if ( !findFirstMapInArchive( Archive, mapName ) ) {
if ( !findFirstMapInArchive( Archive, mapName ) )
{
return; return;
} }
} }
Q3BSPFileParser fileParser( mapName, &Archive ); Q3BSPFileParser fileParser( mapName, &Archive );
Q3BSPModel *pBSPModel = fileParser.getModel(); Q3BSPModel *pBSPModel = fileParser.getModel();
if ( NULL != pBSPModel ) if ( nullptr != pBSPModel ) {
{ CreateDataFromImport( pBSPModel, scene, &Archive );
CreateDataFromImport( pBSPModel, pScene, &Archive );
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Separates the map name from the import name. // Separates the map name from the import name.
void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName, void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
std::string &rMapName ) archiveName = "";
{ mapName = "";
rArchiveName = ""; if (importName.empty()) {
rMapName = "";
if ( rImportName.empty() )
return;
std::string::size_type pos = rImportName.rfind( "," );
if ( std::string::npos == pos )
{
rArchiveName = rImportName;
return; return;
} }
rArchiveName = rImportName.substr( 0, pos ); const std::string::size_type pos = importName.rfind( "," );
rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 ); if ( std::string::npos == pos ) {
archiveName = importName;
return;
}
archiveName = importName.substr( 0, pos );
mapName = importName.substr( pos, importName.size() - pos - 1 );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the first map in the map archive. // Returns the first map in the map archive.
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName ) bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
{ mapName = "";
rMapName = "";
std::vector<std::string> fileList; std::vector<std::string> fileList;
rArchive.getFileList( fileList ); bspArchive.getFileList( fileList );
if ( fileList.empty() ) if (fileList.empty()) {
return false; return false;
}
for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end(); std::vector<std::string>::iterator it( fileList.begin() );
++it ) for ( ; it != fileList.end(); ++it ) {
{ const std::string::size_type pos = (*it).find( "maps/" );
std::string::size_type pos = (*it).find( "maps/" ); if ( std::string::npos != pos ) {
if ( std::string::npos != pos )
{
std::string::size_type extPos = (*it).find( ".bsp" ); std::string::size_type extPos = (*it).find( ".bsp" );
if ( std::string::npos != extPos ) if ( std::string::npos != extPos ) {
{ mapName = *it;
rMapName = *it;
return true; return true;
} }
} }
@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the assimp specific data. // Creates the assimp specific data.
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive ) Q3BSPZipArchive *pArchive ) {
{ if (nullptr == pModel || nullptr == pScene) {
if ( NULL == pModel || NULL == pScene )
return; return;
}
pScene->mRootNode = new aiNode; pScene->mRootNode = new aiNode;
if ( !pModel->m_ModelName.empty() ) if ( !pModel->m_ModelName.empty() ) {
{
pScene->mRootNode->mName.Set( pModel->m_ModelName ); pScene->mRootNode->mName.Set( pModel->m_ModelName );
} }
@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all assimp nodes. // Creates all assimp nodes.
void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiNode *pParent ) aiNode *pParent ) {
{ if ( nullptr == pModel ) {
ai_assert( NULL != pModel );
if ( NULL == pModel )
{
return; return;
} }
unsigned int matIdx = 0; unsigned int matIdx( 0 );
std::vector<aiMesh*> MeshArray; std::vector<aiMesh*> MeshArray;
std::vector<aiNode*> NodeArray; std::vector<aiNode*> NodeArray;
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
{
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second; std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
size_t numVerts = countData( *pArray ); size_t numVerts = countData( *pArray );
if ( 0 != numVerts ) if ( 0 != numVerts ) {
{ aiMesh *pMesh( nullptr );
aiMesh* pMesh = new aiMesh; aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh ); if ( nullptr != pNode ) {
if ( NULL != pNode )
{
NodeArray.push_back( pNode ); NodeArray.push_back( pNode );
MeshArray.push_back( pMesh ); MeshArray.push_back( pMesh );
} }
else
{
delete pMesh;
}
} }
matIdx++; matIdx++;
} }
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() ); pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
if ( pScene->mNumMeshes > 0 ) if ( pScene->mNumMeshes > 0 ) {
{
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ]; pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
for ( size_t i = 0; i < MeshArray.size(); i++ ) for ( size_t i = 0; i < MeshArray.size(); i++ ) {
{
aiMesh *pMesh = MeshArray[ i ]; aiMesh *pMesh = MeshArray[ i ];
if ( NULL != pMesh ) if ( nullptr != pMesh ) {
{
pScene->mMeshes[ i ] = pMesh; pScene->mMeshes[ i ] = pMesh;
} }
} }
@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size()); pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ]; pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
for ( size_t i=0; i<NodeArray.size(); i++ ) for ( size_t i=0; i<NodeArray.size(); i++ ) {
{
aiNode *pNode = NodeArray[ i ]; aiNode *pNode = NodeArray[ i ];
pNode->mParent = pParent; pNode->mParent = pParent;
pParent->mChildren[ i ] = pNode; pParent->mChildren[ i ] = pNode;
@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the topology. // Creates the topology.
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
unsigned int materialIdx, std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
std::vector<sQ3BSPFace*> &rArray,
aiMesh* pMesh )
{
size_t numVerts = countData( rArray ); size_t numVerts = countData( rArray );
if ( 0 == numVerts ) if ( 0 == numVerts ) {
{ return nullptr;
return NULL;
} }
size_t numFaces = countFaces( rArray ); size_t numFaces = countFaces( rArray );
if ( 0 == numFaces ) if ( 0 == numFaces ) {
{ return nullptr;
return NULL;
} }
aiMesh *mesh = new aiMesh;
size_t numTriangles = countTriangles( rArray ); size_t numTriangles = countTriangles( rArray );
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
pMesh->mFaces = new aiFace[ numTriangles ]; mesh->mFaces = new aiFace[ numTriangles ];
pMesh->mNumFaces = static_cast<unsigned int>(numTriangles); mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
pMesh->mNumVertices = static_cast<unsigned int>(numVerts); mesh->mNumVertices = static_cast<unsigned int>(numVerts);
pMesh->mVertices = new aiVector3D[ numVerts ]; mesh->mVertices = new aiVector3D[ numVerts ];
pMesh->mNormals = new aiVector3D[ numVerts ]; mesh->mNormals = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ]; mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ]; mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
pMesh->mMaterialIndex = materialIdx; mesh->mMaterialIndex = materialIdx;
unsigned int faceIdx = 0; unsigned int faceIdx = 0;
unsigned int vertIdx = 0; unsigned int vertIdx = 0;
pMesh->mNumUVComponents[ 0 ] = 2; mesh->mNumUVComponents[ 0 ] = 2;
pMesh->mNumUVComponents[ 1 ] = 2; mesh->mNumUVComponents[ 1 ] = 2;
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
{
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace ); ai_assert( NULL != pQ3BSPFace );
if ( NULL == pQ3BSPFace ) if ( nullptr == pQ3BSPFace ) {
{
continue; continue;
} }
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
{ if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
{
createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
} }
} }
} }
@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
aiNode *pNode = new aiNode; aiNode *pNode = new aiNode;
pNode->mNumMeshes = 1; pNode->mNumMeshes = 1;
pNode->mMeshes = new unsigned int[ 1 ]; pNode->mMeshes = new unsigned int[ 1 ];
*pMesh = mesh;
return pNode; return pNode;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the triangle topology from a face array. // Creates the triangle topology from a face array.
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
aiMesh* pMesh, ai_assert( faceIdx < pMesh->mNumFaces );
unsigned int &rFaceIdx,
unsigned int &rVertIdx )
{
ai_assert( rFaceIdx < pMesh->mNumFaces );
m_pCurrentFace = getNextFace( pMesh, rFaceIdx ); m_pCurrentFace = getNextFace( pMesh, faceIdx );
ai_assert( NULL != m_pCurrentFace ); if ( nullptr == m_pCurrentFace ) {
if ( NULL == m_pCurrentFace )
{
return; return;
} }
m_pCurrentFace->mNumIndices = 3; m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ]; m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
size_t idx = 0; size_t idx( 0 );
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ ) for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
{
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ]; const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
ai_assert( index < pModel->m_Vertices.size() ); if ( index >= pModel->m_Vertices.size() ) {
if ( index >= pModel->m_Vertices.size() )
{
continue; continue;
} }
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ]; sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
ai_assert( NULL != pVertex ); if ( nullptr == pVertex ) {
if ( NULL == pVertex )
{
continue; continue;
} }
if (idx > 2) {
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
ai_assert( m_pCurrentFace );
m_pCurrentFace->mIndices[ idx ] = rVertIdx;
rVertIdx++;
idx++;
if ( idx > 2 )
{
idx = 0; idx = 0;
m_pCurrentFace = getNextFace( pMesh, rFaceIdx ); m_pCurrentFace = getNextFace(pMesh, faceIdx);
if ( NULL != m_pCurrentFace ) if (nullptr != m_pCurrentFace) {
{
m_pCurrentFace->mNumIndices = 3; m_pCurrentFace->mNumIndices = 3;
m_pCurrentFace->mIndices = new unsigned int[ 3 ]; m_pCurrentFace->mIndices = new unsigned int[3];
} }
} }
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
m_pCurrentFace->mIndices[ idx ] = vertIdx;
vertIdx++;
idx++;
} }
rFaceIdx--;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates all referenced materials. // Creates all referenced materials.
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
Q3BSPZipArchive *pArchive ) Q3BSPZipArchive *pArchive ) {
{ if ( m_MaterialLookupMap.empty() ) {
if ( m_MaterialLookupMap.empty() )
{
return; return;
} }
@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
aiString aiMatName; aiString aiMatName;
int textureId( -1 ), lightmapId( -1 ); int textureId( -1 ), lightmapId( -1 );
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
++it ) ++it ) {
{ const std::string matName( it->first );
const std::string matName = (*it).first; if ( matName.empty() ) {
if ( matName.empty() )
{
continue; continue;
} }
@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
extractIds( matName, textureId, lightmapId ); extractIds( matName, textureId, lightmapId );
// Adding the texture // Adding the texture
if ( -1 != textureId ) if ( -1 != textureId ) {
{
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ]; sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
if ( NULL != pTexture ) if ( nullptr != pTexture ) {
{
std::string tmp( "*" ), texName( "" ); std::string tmp( "*" ), texName( "" );
tmp += pTexture->strName; tmp += pTexture->strName;
tmp += ".jpg"; tmp += ".jpg";
normalizePathName( tmp, texName ); normalizePathName( tmp, texName );
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
{ ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
} }
} }
@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Counts the number of referenced vertices. // Counts the number of referenced vertices.
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
{ size_t numVerts( 0 );
size_t numVerts = 0; for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
++it ) ++it )
{ {
sQ3BSPFace *pQ3BSPFace = *it; sQ3BSPFace *pQ3BSPFace = *it;
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
{ {
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it; Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
ai_assert( NULL != pQ3BSPFace ); ai_assert( nullptr != pQ3BSPFace );
numVerts += pQ3BSPFace->iNumOfFaceVerts; numVerts += pQ3BSPFace->iNumOfFaceVerts;
} }
} }
@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Creates the faces-to-material map. // Creates the faces-to-material map.
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
{
std::string key( "" ); std::string key( "" );
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL; std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ ) for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
const int lightMapId = pQ3BSPFace->iLightmapID; const int lightMapId = pQ3BSPFace->iLightmapID;
createKey( texId, lightMapId, key ); createKey( texId, lightMapId, key );
FaceMapIt it = m_MaterialLookupMap.find( key ); FaceMapIt it = m_MaterialLookupMap.find( key );
if ( m_MaterialLookupMap.end() == it ) if ( m_MaterialLookupMap.end() == it ) {
{
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>; pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
m_MaterialLookupMap[ key ] = pCurFaceArray; m_MaterialLookupMap[ key ] = pCurFaceArray;
} }
@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
{ {
pCurFaceArray = (*it).second; pCurFaceArray = (*it).second;
} }
ai_assert( NULL != pCurFaceArray ); ai_assert( nullptr != pCurFaceArray );
if ( NULL != pCurFaceArray ) if (nullptr != pCurFaceArray )
{ {
pCurFaceArray->push_back( pQ3BSPFace ); pCurFaceArray->push_back( pQ3BSPFace );
} }
@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns the next face. // Returns the next face.
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx ) aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
{ aiFace *face( nullptr );
aiFace *pFace( NULL ); if ( faceIdx < mesh->mNumFaces ) {
if ( rFaceIdx < pMesh->mNumFaces ) { face = &mesh->mFaces[ faceIdx ];
pFace = &pMesh->mFaces[ rFaceIdx ]; ++faceIdx;
rFaceIdx++;
} }
return pFace; return face;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Imports a texture file. // Imports a texture file.
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*, Q3BSP::Q3BSPZipArchive *archive, aiScene*,
aiMaterial *pMatHelper, int textureId ) { aiMaterial *pMatHelper, int textureId ) {
if ( NULL == pArchive || NULL == pMatHelper ) { if (nullptr == archive || nullptr == pMatHelper ) {
return false; return false;
} }
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) { if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
return false; return false;
} }
bool res = true; bool res = true;
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ]; sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
if ( !pTexture ) { if ( !pTexture ) {
return false; return false;
} }
@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
supportedExtensions.push_back( ".png" ); supportedExtensions.push_back( ".png" );
supportedExtensions.push_back( ".tga" ); supportedExtensions.push_back( ".tga" );
std::string textureName, ext; std::string textureName, ext;
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) { if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
IOStream *pTextureStream = pArchive->Open( textureName.c_str() ); IOStream *pTextureStream = archive->Open( textureName.c_str() );
if ( pTextureStream ) { if ( pTextureStream ) {
size_t texSize = pTextureStream->FileSize(); size_t texSize = pTextureStream->FileSize();
aiTexture *pTexture = new aiTexture; aiTexture *pTexture = new aiTexture;
@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
name.data[ 0 ] = '*'; name.data[ 0 ] = '*';
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) ); name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
pArchive->Close( pTextureStream ); archive->Close( pTextureStream );
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) ); pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
mTextures.push_back( pTexture ); mTextures.push_back( pTexture );
@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
aiMaterial *pMatHelper, int lightmapId ) aiMaterial *pMatHelper, int lightmapId )
{ {
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper ) if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
{
return false; return false;
} }
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
{
return false; return false;
} }
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ]; sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
if ( NULL == pLightMap ) if (nullptr == pLightMap ) {
{
return false; return false;
} }
@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth ); ::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
size_t p = 0; size_t p = 0;
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
{
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ]; pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ]; pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ]; pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
return true; return true;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Will search for a supported extension. // Will search for a supported extension.
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,

View File

@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h> #include <assimp/BaseImporter.h>
#include <map> #include <map>
#include <string>
struct aiMesh; struct aiMesh;
struct aiNode; struct aiNode;
@ -53,6 +54,7 @@ struct aiMaterial;
struct aiTexture; struct aiTexture;
namespace Assimp { namespace Assimp {
namespace Q3BSP { namespace Q3BSP {
class Q3BSPZipArchive; class Q3BSPZipArchive;
struct Q3BSPModel; struct Q3BSPModel;
@ -71,12 +73,11 @@ public:
/// @brief Destructor. /// @brief Destructor.
~Q3BSPFileImporter(); ~Q3BSPFileImporter();
public:
/// @brief Returns whether the class can handle the format of the given file. /// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details. /// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const; bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
private: protected:
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap; typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt; typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt; typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
@ -88,7 +89,7 @@ private:
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent ); void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh ); std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx, void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
unsigned int &rVertIdx ); unsigned int &rVertIdx );
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive ); void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
@ -115,5 +116,4 @@ private:
} // Namespace Assimp } // Namespace Assimp
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC #endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC

View File

@ -55,56 +55,51 @@ namespace Assimp {
using namespace Q3BSP; using namespace Q3BSP;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) : Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
m_sOffset( 0 ), m_sOffset( 0 ),
m_Data(), m_Data(),
m_pModel( NULL ), m_pModel(nullptr),
m_pZipArchive( pZipArchive ) m_pZipArchive( pZipArchive )
{ {
ai_assert( NULL != m_pZipArchive ); ai_assert(nullptr != m_pZipArchive );
ai_assert( !rMapName.empty() ); ai_assert( !mapName.empty() );
if ( !readData( rMapName ) ) if ( !readData( mapName ) )
return; return;
m_pModel = new Q3BSPModel; m_pModel = new Q3BSPModel;
m_pModel->m_ModelName = rMapName; m_pModel->m_ModelName = mapName;
if ( !parseFile() ) if ( !parseFile() ) {
{
delete m_pModel; delete m_pModel;
m_pModel = NULL; m_pModel = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSPFileParser::~Q3BSPFileParser() Q3BSPFileParser::~Q3BSPFileParser() {
{
delete m_pModel; delete m_pModel;
m_pModel = NULL; m_pModel = nullptr;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
{
return m_pModel; return m_pModel;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::readData( const std::string &rMapName ) bool Q3BSPFileParser::readData( const std::string &rMapName ) {
{
if ( !m_pZipArchive->Exists( rMapName.c_str() ) ) if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
return false; return false;
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() ); IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
if ( NULL == pMapFile ) if ( nullptr == pMapFile )
return false; return false;
const size_t size = pMapFile->FileSize(); const size_t size = pMapFile->FileSize();
m_Data.resize( size ); m_Data.resize( size );
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size ); const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
if ( readSize != size ) if ( readSize != size ) {
{
m_Data.clear(); m_Data.clear();
return false; return false;
} }
@ -114,10 +109,8 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Q3BSPFileParser::parseFile() bool Q3BSPFileParser::parseFile() {
{ if ( m_Data.empty() ) {
if ( m_Data.empty() )
{
return false; return false;
} }
@ -129,7 +122,7 @@ bool Q3BSPFileParser::parseFile()
// Imports the dictionary of the level // Imports the dictionary of the level
getLumps(); getLumps();
// Conunt data and prepare model data // Count data and prepare model data
countLumps(); countLumps();
// Read in Vertices // Read in Vertices
@ -209,7 +202,7 @@ void Q3BSPFileParser::getVertices()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getIndices() void Q3BSPFileParser::getIndices()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ]; sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
size_t Offset = (size_t) lump->iOffset; size_t Offset = (size_t) lump->iOffset;
@ -221,7 +214,7 @@ void Q3BSPFileParser::getIndices()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getFaces() void Q3BSPFileParser::getFaces()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset; size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ ) for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
@ -236,7 +229,7 @@ void Q3BSPFileParser::getFaces()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getTextures() void Q3BSPFileParser::getTextures()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset; size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ ) for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
@ -251,7 +244,7 @@ void Q3BSPFileParser::getTextures()
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getLightMaps() void Q3BSPFileParser::getLightMaps()
{ {
ai_assert( NULL != m_pModel ); ai_assert(nullptr != m_pModel );
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset; size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ ) for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
@ -264,12 +257,10 @@ void Q3BSPFileParser::getLightMaps()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Q3BSPFileParser::getEntities() void Q3BSPFileParser::getEntities() {
{ const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
int size = m_pModel->m_Lumps[ kEntities ]->iSize;
m_pModel->m_EntityData.resize( size ); m_pModel->m_EntityData.resize( size );
if ( size > 0 ) if ( size > 0 ) {
{
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset; size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size ); memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
} }

View File

@ -183,7 +183,7 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping); m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != nullptr) {
mapArchive(); mapArchive();
} }
} }
@ -197,26 +197,23 @@ Q3BSPZipArchive::~Q3BSPZipArchive() {
} }
m_ArchiveMap.clear(); m_ArchiveMap.clear();
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != nullptr) {
unzClose(m_ZipFileHandle); unzClose(m_ZipFileHandle);
m_ZipFileHandle = NULL; m_ZipFileHandle = nullptr;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if the archive is already open. // Returns true, if the archive is already open.
bool Q3BSPZipArchive::isOpen() const { bool Q3BSPZipArchive::isOpen() const {
return (m_ZipFileHandle != NULL); return (m_ZipFileHandle != nullptr);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns true, if the filename is part of the archive. // Returns true, if the filename is part of the archive.
bool Q3BSPZipArchive::Exists(const char* pFile) const { bool Q3BSPZipArchive::Exists(const char* pFile) const {
ai_assert(pFile != NULL);
bool exist = false; bool exist = false;
if (pFile != nullptr) {
if (pFile != NULL) {
std::string rFile(pFile); std::string rFile(pFile);
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile); std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
@ -241,9 +238,9 @@ char Q3BSPZipArchive::getOsSeparator() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Opens a file, which is part of the archive. // Opens a file, which is part of the archive.
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) { IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
ai_assert(pFile != NULL); ai_assert(pFile != nullptr);
IOStream* result = NULL; IOStream* result = nullptr;
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile); std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
@ -258,7 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// Close a filestream. // Close a filestream.
void Q3BSPZipArchive::Close(IOStream *pFile) { void Q3BSPZipArchive::Close(IOStream *pFile) {
(void)(pFile); (void)(pFile);
ai_assert(pFile != NULL); ai_assert(pFile != nullptr);
// We don't do anything in case the file would be opened again in the future // We don't do anything in case the file would be opened again in the future
} }
@ -277,7 +274,7 @@ void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
bool Q3BSPZipArchive::mapArchive() { bool Q3BSPZipArchive::mapArchive() {
bool success = false; bool success = false;
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != nullptr) {
if(m_ArchiveMap.empty()) { if(m_ArchiveMap.empty()) {
// At first ensure file is already open // At first ensure file is already open
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) { if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {

View File

@ -1,141 +0,0 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Small helper classes to optimize finding vertices close to a given location
*/
#ifndef AI_D3DSSPATIALSORT_H_INC
#define AI_D3DSSPATIALSORT_H_INC
#include <assimp/types.h>
#include <vector>
#include <stdint.h>
namespace Assimp {
// ----------------------------------------------------------------------------------
/** Specialized version of SpatialSort to support smoothing groups
* This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
* normal computation code in SmoothingGroups.inl, the LWO loader has its own
* implementation to handle all details of its file format correctly.
*/
// ----------------------------------------------------------------------------------
class ASSIMP_API SGSpatialSort
{
public:
SGSpatialSort();
// -------------------------------------------------------------------
/** Construction from a given face array, handling smoothing groups
* properly
*/
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
// -------------------------------------------------------------------
/** Add a vertex to the spatial sort
* @param vPosition Vertex position to be added
* @param index Index of the vrtex
* @param smoothingGroup SmoothingGroup for this vertex
*/
void Add(const aiVector3D& vPosition, unsigned int index,
unsigned int smoothingGroup);
// -------------------------------------------------------------------
/** Prepare the spatial sorter for use. This step runs in O(logn)
*/
void Prepare();
/** Destructor */
~SGSpatialSort();
// -------------------------------------------------------------------
/** Returns an iterator for all positions close to the given position.
* @param pPosition The position to look for vertices.
* @param pSG Only included vertices with at least one shared smooth group
* @param pRadius Maximal distance from the position a vertex may have
* to be counted in.
* @param poResults The container to store the indices of the found
* positions. Will be emptied by the call so it may contain anything.
* @param exactMatch Specifies whether smoothing groups are bit masks
* (false) or integral values (true). In the latter case, a vertex
* cannot belong to more than one smoothing group.
* @return An iterator to iterate over all vertices in the given area.
*/
// -------------------------------------------------------------------
void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
float pRadius, std::vector<unsigned int>& poResults,
bool exactMatch = false) const;
protected:
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
aiVector3D mPlaneNormal;
// -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a
* vertex index, its position and its precalculated distance from
* the reference plane */
// -------------------------------------------------------------------
struct Entry
{
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
uint32_t mSmoothGroups;
float mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ }
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
:
mIndex( pIndex),
mPosition( pPosition),
mSmoothGroups (pSG),
mDistance( pDistance)
{ }
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
};
// all positions, sorted by distance to the sorting plane
std::vector<Entry> mPositions;
};
} // end of namespace Assimp
#endif // AI_SPATIALSORT_H_INC

View File

@ -62,17 +62,17 @@ struct aiNode;
// STL headers // STL headers
#include <vector> #include <vector>
namespace Assimp { namespace Assimp {
namespace SMD {
namespace SMD {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Data structure for a vertex in a SMD file /** Data structure for a vertex in a SMD file
*/ */
struct Vertex struct Vertex {
{ Vertex() AI_NO_EXCEPT
Vertex() : iParentNode(UINT_MAX) : iParentNode(UINT_MAX) {
{} // empty
}
//! Vertex position, normal and texture coordinate //! Vertex position, normal and texture coordinate
aiVector3D pos,nor,uv; aiVector3D pos,nor,uv;
@ -90,10 +90,12 @@ struct Vertex
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Data structure for a face in a SMD file /** Data structure for a face in a SMD file
*/ */
struct Face struct Face {
{ Face() AI_NO_EXCEPT
Face() : iTexture(0x0) : iTexture(0x0)
{} , avVertices{} {
// empty
}
//! Texture index for the face //! Texture index for the face
unsigned int iTexture; unsigned int iTexture;
@ -105,11 +107,12 @@ struct Face
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Data structure for a bone in a SMD file /** Data structure for a bone in a SMD file
*/ */
struct Bone struct Bone {
{
//! Default constructor //! Default constructor
Bone() : iParent(UINT_MAX), bIsUsed(false) Bone() AI_NO_EXCEPT
{ : iParent(UINT_MAX)
, bIsUsed(false) {
// empty
} }
//! Destructor //! Destructor
@ -124,12 +127,10 @@ struct Bone
uint32_t iParent; uint32_t iParent;
//! Animation of the bone //! Animation of the bone
struct Animation struct Animation {
{
//! Public default constructor //! Public default constructor
Animation() Animation() AI_NO_EXCEPT
: iFirstTimeKey() : iFirstTimeKey() {
{
asKeys.reserve(20); asKeys.reserve(20);
} }

View File

@ -56,7 +56,7 @@ class Importer;
struct ScenePrivateData { struct ScenePrivateData {
// The struct constructor. // The struct constructor.
ScenePrivateData(); ScenePrivateData() AI_NO_EXCEPT;
// Importer that originally loaded the scene though the C-API // Importer that originally loaded the scene though the C-API
// If set, this object is owned by this private data instance. // If set, this object is owned by this private data instance.
@ -74,7 +74,7 @@ struct ScenePrivateData {
}; };
inline inline
ScenePrivateData::ScenePrivateData() ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
: mOrigImporter( nullptr ) : mOrigImporter( nullptr )
, mPPStepsApplied( 0 ) , mPPStepsApplied( 0 )
, mIsCopy( false ) { , mIsCopy( false ) {

View File

@ -65,14 +65,14 @@ namespace Assimp {
/** Small helper structure representing a shortcut into the material list /** Small helper structure representing a shortcut into the material list
* to be able to update some values quickly. * to be able to update some values quickly.
*/ */
struct TTUpdateInfo struct TTUpdateInfo {
{ TTUpdateInfo() AI_NO_EXCEPT
TTUpdateInfo() : : directShortcut(nullptr)
directShortcut (NULL) , mat(nullptr)
, mat (NULL) , semantic(0)
, semantic (0) , index(0) {
, index (0) // empty
{} }
//! Direct shortcut, if available //! Direct shortcut, if available
unsigned int* directShortcut; unsigned int* directShortcut;
@ -88,15 +88,14 @@ struct TTUpdateInfo
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper class representing texture coordinate transformations /** Helper class representing texture coordinate transformations
*/ */
struct STransformVecInfo : public aiUVTransform struct STransformVecInfo : public aiUVTransform {
{ STransformVecInfo() AI_NO_EXCEPT
: uvIndex(0)
STransformVecInfo() , mapU(aiTextureMapMode_Wrap)
: uvIndex (0) , mapV(aiTextureMapMode_Wrap)
, mapU (aiTextureMapMode_Wrap) , lockedPos(AI_TT_UV_IDX_LOCK_NONE) {
, mapV (aiTextureMapMode_Wrap) // empty
, lockedPos (AI_TT_UV_IDX_LOCK_NONE) }
{}
//! Source texture coordinate index //! Source texture coordinate index
unsigned int uvIndex; unsigned int uvIndex;

View File

@ -55,32 +55,33 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/anim.h> #include <assimp/anim.h>
#include <assimp/Defines.h> #include <assimp/Defines.h>
namespace Assimp namespace Assimp {
{ namespace XFile {
namespace XFile
{
/** Helper structure representing a XFile mesh face */ /** Helper structure representing a XFile mesh face */
struct Face struct Face {
{
std::vector<unsigned int> mIndices; std::vector<unsigned int> mIndices;
}; };
/** Helper structure representing a texture filename inside a material and its potential source */ /** Helper structure representing a texture filename inside a material and its potential source */
struct TexEntry struct TexEntry {
{
std::string mName; std::string mName;
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
TexEntry() { mIsNormalMap = false; } TexEntry() AI_NO_EXCEPT
TexEntry( const std::string& pName, bool pIsNormalMap = false) : mName()
: mName( pName), mIsNormalMap( pIsNormalMap) , mIsNormalMap(false) {
{ /* done */ } // empty
}
TexEntry(const std::string& pName, bool pIsNormalMap = false)
: mName(pName)
, mIsNormalMap(pIsNormalMap) {
// empty
}
}; };
/** Helper structure representing a XFile material */ /** Helper structure representing a XFile material */
struct Material struct Material {
{
std::string mName; std::string mName;
bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list bool mIsReference; // if true, mName holds a name by which the actual material can be found in the material list
aiColor4D mDiffuse; aiColor4D mDiffuse;
@ -88,19 +89,18 @@ struct Material
aiColor3D mSpecular; aiColor3D mSpecular;
aiColor3D mEmissive; aiColor3D mEmissive;
std::vector<TexEntry> mTextures; std::vector<TexEntry> mTextures;
size_t sceneIndex; ///< the index under which it was stored in the scene's material list size_t sceneIndex; ///< the index under which it was stored in the scene's material list
Material() Material() AI_NO_EXCEPT
: mIsReference(false), : mIsReference(false)
mSpecularExponent(), , mSpecularExponent()
sceneIndex(SIZE_MAX) , sceneIndex(SIZE_MAX) {
{} // empty
}
}; };
/** Helper structure to represent a bone weight */ /** Helper structure to represent a bone weight */
struct BoneWeight struct BoneWeight {
{
unsigned int mVertex; unsigned int mVertex;
ai_real mWeight; ai_real mWeight;
}; };
@ -114,8 +114,7 @@ struct Bone
}; };
/** Helper structure to represent an XFile mesh */ /** Helper structure to represent an XFile mesh */
struct Mesh struct Mesh {
{
std::string mName; std::string mName;
std::vector<aiVector3D> mPositions; std::vector<aiVector3D> mPositions;
std::vector<Face> mPosFaces; std::vector<Face> mPosFaces;
@ -131,38 +130,65 @@ struct Mesh
std::vector<Bone> mBones; std::vector<Bone> mBones;
explicit Mesh(const std::string &pName = "") { mName = pName; mNumTextures = 0; mNumColorSets = 0; } explicit Mesh(const std::string &pName = "") AI_NO_EXCEPT
: mName( pName )
, mPositions()
, mPosFaces()
, mNormals()
, mNormFaces()
, mNumTextures(0)
, mTexCoords{}
, mNumColorSets(0)
, mColors{}
, mFaceMaterials()
, mMaterials()
, mBones() {
// empty
}
}; };
/** Helper structure to represent a XFile frame */ /** Helper structure to represent a XFile frame */
struct Node struct Node {
{
std::string mName; std::string mName;
aiMatrix4x4 mTrafoMatrix; aiMatrix4x4 mTrafoMatrix;
Node* mParent; Node* mParent;
std::vector<Node*> mChildren; std::vector<Node*> mChildren;
std::vector<Mesh*> mMeshes; std::vector<Mesh*> mMeshes;
Node() { mParent = NULL; } Node() AI_NO_EXCEPT
explicit Node( Node* pParent) { mParent = pParent; } : mName()
~Node() , mTrafoMatrix()
{ , mParent(nullptr)
for( unsigned int a = 0; a < mChildren.size(); a++) , mChildren()
, mMeshes() {
// empty
}
explicit Node( Node* pParent)
: mName()
, mTrafoMatrix()
, mParent(pParent)
, mChildren()
, mMeshes() {
// empty
}
~Node() {
for (unsigned int a = 0; a < mChildren.size(); ++a ) {
delete mChildren[a]; delete mChildren[a];
for( unsigned int a = 0; a < mMeshes.size(); a++) }
for (unsigned int a = 0; a < mMeshes.size(); ++a) {
delete mMeshes[a]; delete mMeshes[a];
}
} }
}; };
struct MatrixKey struct MatrixKey {
{
double mTime; double mTime;
aiMatrix4x4 mMatrix; aiMatrix4x4 mMatrix;
}; };
/** Helper structure representing a single animated bone in a XFile */ /** Helper structure representing a single animated bone in a XFile */
struct AnimBone struct AnimBone {
{
std::string mBoneName; std::string mBoneName;
std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling std::vector<aiVectorKey> mPosKeys; // either three separate key sequences for position, rotation, scaling
std::vector<aiQuatKey> mRotKeys; std::vector<aiQuatKey> mRotKeys;
@ -194,14 +220,22 @@ struct Scene
std::vector<Animation*> mAnims; std::vector<Animation*> mAnims;
unsigned int mAnimTicksPerSecond; unsigned int mAnimTicksPerSecond;
Scene() { mRootNode = NULL; mAnimTicksPerSecond = 0; } Scene() AI_NO_EXCEPT
~Scene() : mRootNode(nullptr)
{ , mGlobalMeshes()
, mGlobalMaterials()
, mAnimTicksPerSecond(0) {
// empty
}
~Scene() {
delete mRootNode; delete mRootNode;
for( unsigned int a = 0; a < mGlobalMeshes.size(); a++) mRootNode = nullptr;
for (unsigned int a = 0; a < mGlobalMeshes.size(); ++a ) {
delete mGlobalMeshes[a]; delete mGlobalMeshes[a];
for( unsigned int a = 0; a < mAnims.size(); a++) }
for (unsigned int a = 0; a < mAnims.size(); ++a ) {
delete mAnims[a]; delete mAnims[a];
}
} }
}; };

View File

@ -170,7 +170,7 @@ namespace glTF2
#include <assimp/pbrmaterial.h> #include <assimp/pbrmaterial.h>
#ifdef ASSIMP_API #ifdef ASSIMP_API
#include "./../include/assimp/Compiler/pushpack1.h" #include <assimp/Compiler/pushpack1.h>
#endif #endif
//! For binary .glb files //! For binary .glb files
@ -189,7 +189,7 @@ namespace glTF2
} PACK_STRUCT; } PACK_STRUCT;
#ifdef ASSIMP_API #ifdef ASSIMP_API
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
#endif #endif
@ -659,7 +659,7 @@ namespace glTF2
int width, height; int width, height;
private: private:
uint8_t* mData; std::unique_ptr<uint8_t[]> mData;
size_t mDataLength; size_t mDataLength;
public: public:
@ -674,7 +674,7 @@ namespace glTF2
{ return mDataLength; } { return mDataLength; }
inline const uint8_t* GetData() const inline const uint8_t* GetData() const
{ return mData; } { return mData.get(); }
inline uint8_t* StealData(); inline uint8_t* StealData();

27
code/glTF2Asset.inl 100644 → 100755
View File

@ -688,7 +688,6 @@ T Accessor::Indexer::GetValue(int i)
inline Image::Image() inline Image::Image()
: width(0) : width(0)
, height(0) , height(0)
, mData(0)
, mDataLength(0) , mDataLength(0)
{ {
@ -704,7 +703,9 @@ inline void Image::Read(Value& obj, Asset& r)
if (ParseDataURI(uristr, uri->GetStringLength(), dataURI)) { if (ParseDataURI(uristr, uri->GetStringLength(), dataURI)) {
mimeType = dataURI.mediaType; mimeType = dataURI.mediaType;
if (dataURI.base64) { if (dataURI.base64) {
mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, mData); uint8_t *ptr = nullptr;
mDataLength = Util::DecodeBase64(dataURI.data, dataURI.dataLength, ptr);
mData.reset(ptr);
} }
} }
else { else {
@ -717,8 +718,9 @@ inline void Image::Read(Value& obj, Asset& r)
this->mDataLength = this->bufferView->byteLength; this->mDataLength = this->bufferView->byteLength;
// maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction. // maybe this memcpy could be avoided if aiTexture does not delete[] pcData at destruction.
this->mData = new uint8_t [this->mDataLength];
memcpy(this->mData, buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength); this->mData.reset(new uint8_t[this->mDataLength]);
memcpy(this->mData.get(), buffer->GetPointer() + this->bufferView->byteOffset, this->mDataLength);
if (Value* mtype = FindString(obj, "mimeType")) { if (Value* mtype = FindString(obj, "mimeType")) {
this->mimeType = mtype->GetString(); this->mimeType = mtype->GetString();
@ -729,10 +731,8 @@ inline void Image::Read(Value& obj, Asset& r)
inline uint8_t* Image::StealData() inline uint8_t* Image::StealData()
{ {
uint8_t* data = mData; mDataLength = 0;
mDataLength = 0; return mData.release();
mData = 0;
return data;
} }
inline void Image::SetData(uint8_t* data, size_t length, Asset& r) inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
@ -747,8 +747,8 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length); bufferView->byteOffset = b->AppendData(data, length);
} }
else { // text file: will be stored as a data uri else { // text file: will be stored as a data uri
this->mData = data; this->mData.reset(data);
this->mDataLength = length; this->mDataLength = length;
} }
} }
@ -1023,7 +1023,12 @@ inline void Mesh::Read(Value& pJSON_Object, Asset& pAsset_Root)
inline void Camera::Read(Value& obj, Asset& /*r*/) inline void Camera::Read(Value& obj, Asset& /*r*/)
{ {
type = MemberOrDefault(obj, "type", Camera::Perspective); std::string type_string = std::string(MemberOrDefault(obj, "type", "perspective"));
if (type_string == "orthographic") {
type = Camera::Orthographic;
} else {
type = Camera::Perspective;
}
const char* subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective"; const char* subobjId = (type == Camera::Orthographic) ? "orthographic" : "perspective";

View File

@ -641,7 +641,7 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType); unsigned int bytesPerComp = ComponentTypeSize(vertexJointAccessor->componentType);
size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp; size_t s_bytesLen = bytesLen * s_bytesPerComp / bytesPerComp;
Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer; Ref<Buffer> buf = vertexJointAccessor->bufferView->buffer;
uint8_t* arrys = new uint8_t[s_bytesLen]; uint8_t* arrys = new uint8_t[bytesLen];
unsigned int i = 0; unsigned int i = 0;
for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){ for ( unsigned int j = 0; j <= bytesLen; j += bytesPerComp ){
size_t len_p = offset + j; size_t len_p = offset + j;
@ -652,8 +652,9 @@ void ExportSkin(Asset& mAsset, const aiMesh* aimesh, Ref<Mesh>& meshRef, Ref<Buf
memcpy(&arrys[i*s_bytesPerComp], data, s_bytesPerComp); memcpy(&arrys[i*s_bytesPerComp], data, s_bytesPerComp);
++i; ++i;
} }
buf->ReplaceData_joint(offset, bytesLen, arrys, s_bytesLen); buf->ReplaceData_joint(offset, bytesLen, arrys, bytesLen);
vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT; vertexJointAccessor->componentType = ComponentType_UNSIGNED_SHORT;
vertexJointAccessor->bufferView->byteLength = s_bytesLen;
p.attributes.joint.push_back( vertexJointAccessor ); p.attributes.joint.push_back( vertexJointAccessor );
} }

View File

@ -454,7 +454,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset& r)
std::vector<Mesh::Primitive::Target>& targets = prim.targets; std::vector<Mesh::Primitive::Target>& targets = prim.targets;
if (targets.size() > 0) { if (targets.size() > 0) {
aim->mNumAnimMeshes = targets.size(); aim->mNumAnimMeshes = (unsigned int)targets.size();
aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes]; aim->mAnimMeshes = new aiAnimMesh*[aim->mNumAnimMeshes];
for (size_t i = 0; i < targets.size(); i++) { for (size_t i = 0; i < targets.size(); i++) {
aim->mAnimMeshes[i] = aiCreateAnimMesh(aim); aim->mAnimMeshes[i] = aiCreateAnimMesh(aim);
@ -818,7 +818,7 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset& r)
// Add the embedded textures // Add the embedded textures
for (size_t i = 0; i < r.images.Size(); ++i) { for (size_t i = 0; i < r.images.Size(); ++i) {
Image img = r.images[i]; Image &img = r.images[i];
if (!img.HasData()) continue; if (!img.HasData()) continue;
int idx = mScene->mNumTextures++; int idx = mScene->mNumTextures++;

View File

@ -170,7 +170,7 @@ namespace glTF
#define AI_GLB_MAGIC_NUMBER "glTF" #define AI_GLB_MAGIC_NUMBER "glTF"
#ifdef ASSIMP_API #ifdef ASSIMP_API
#include "./../include/assimp/Compiler/pushpack1.h" #include <assimp/Compiler/pushpack1.h>
#endif #endif
//! For the KHR_binary_glTF extension (binary .glb file) //! For the KHR_binary_glTF extension (binary .glb file)
@ -185,7 +185,7 @@ namespace glTF
} PACK_STRUCT; } PACK_STRUCT;
#ifdef ASSIMP_API #ifdef ASSIMP_API
#include "./../include/assimp/Compiler/poppack1.h" #include <assimp/Compiler/poppack1.h>
#endif #endif

View File

@ -21,8 +21,7 @@ class array
{ {
public: public:
array()
array()
: data(0), allocated(0), used(0), : data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true) free_when_destroyed(true), is_sorted(true)
{ {

View File

@ -77,19 +77,17 @@ class IOStream;
* imports the given file. ReadFile is not overridable, it just calls * imports the given file. ReadFile is not overridable, it just calls
* InternReadFile() and catches any ImportErrorException that might occur. * InternReadFile() and catches any ImportErrorException that might occur.
*/ */
class ASSIMP_API BaseImporter class ASSIMP_API BaseImporter {
{
friend class Importer; friend class Importer;
public: public:
/** Constructor to be privately used by #Importer */ /** Constructor to be privately used by #Importer */
BaseImporter(); BaseImporter() AI_NO_EXCEPT;
/** Destructor, private as well */ /** Destructor, private as well */
virtual ~BaseImporter(); virtual ~BaseImporter();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file. /** Returns whether the class can handle the format of the given file.
* *

View File

@ -60,9 +60,8 @@ namespace Assimp {
* This is required to read big-endian model formats on little-endian machines, * This is required to read big-endian model formats on little-endian machines,
* and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */ * and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
class ByteSwap class ByteSwap {
{ ByteSwap() AI_NO_EXCEPT {}
ByteSwap() {}
public: public:

View File

@ -69,7 +69,7 @@ class ASSIMP_API DefaultIOStream : public IOStream
#endif // __ANDROID__ #endif // __ANDROID__
protected: protected:
DefaultIOStream(); DefaultIOStream() AI_NO_EXCEPT;
DefaultIOStream(FILE* pFile, const std::string &strFilename); DefaultIOStream(FILE* pFile, const std::string &strFilename);
public: public:
@ -111,27 +111,25 @@ private:
FILE* mFile; FILE* mFile;
// Filename // Filename
std::string mFilename; std::string mFilename;
// Cached file size // Cached file size
mutable size_t mCachedSize; mutable size_t mCachedSize;
}; };
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
inline DefaultIOStream::DefaultIOStream () : inline
mFile (NULL), DefaultIOStream::DefaultIOStream() AI_NO_EXCEPT
mFilename (""), : mFile(nullptr)
mCachedSize(SIZE_MAX) , mFilename("")
{ , mCachedSize(SIZE_MAX) {
// empty // empty
} }
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
inline DefaultIOStream::DefaultIOStream (FILE* pFile, inline
const std::string &strFilename) : DefaultIOStream::DefaultIOStream (FILE* pFile, const std::string &strFilename)
mFile(pFile), : mFile(pFile)
mFilename(strFilename), , mFilename(strFilename)
mCachedSize(SIZE_MAX) , mCachedSize(SIZE_MAX) {
{
// empty // empty
} }
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------

View File

@ -71,7 +71,7 @@ class ASSIMP_API IOStream
{ {
protected: protected:
/** Constructor protected, use IOSystem::Open() to create an instance. */ /** Constructor protected, use IOSystem::Open() to create an instance. */
IOStream(); IOStream() AI_NO_EXCEPT;
public: public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
@ -126,7 +126,7 @@ public:
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
inline inline
IOStream::IOStream() { IOStream::IOStream() AI_NO_EXCEPT {
// empty // empty
} }

View File

@ -95,7 +95,7 @@ public:
* Create an instance of your derived class and assign it to an * Create an instance of your derived class and assign it to an
* #Assimp::Importer instance by calling Importer::SetIOHandler(). * #Assimp::Importer instance by calling Importer::SetIOHandler().
*/ */
IOSystem(); IOSystem() AI_NO_EXCEPT;
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Virtual destructor. /** @brief Virtual destructor.
@ -105,9 +105,6 @@ public:
*/ */
virtual ~IOSystem(); virtual ~IOSystem();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief For backward compatibility /** @brief For backward compatibility
* @see Exists(const char*) * @see Exists(const char*)
@ -233,7 +230,7 @@ private:
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
AI_FORCE_INLINE AI_FORCE_INLINE
IOSystem::IOSystem() IOSystem::IOSystem() AI_NO_EXCEPT
: m_pathStack() { : m_pathStack() {
// empty // empty
} }

View File

@ -65,7 +65,7 @@ class ASSIMP_API LogStream
{ {
protected: protected:
/** @brief Default constructor */ /** @brief Default constructor */
LogStream(); LogStream() AI_NO_EXCEPT;
public: public:
/** @brief Virtual destructor */ /** @brief Virtual destructor */
@ -91,12 +91,12 @@ public:
* @return New LogStream instance. */ * @return New LogStream instance. */
static LogStream* createDefaultStream(aiDefaultLogStream stream, static LogStream* createDefaultStream(aiDefaultLogStream stream,
const char* name = "AssimpLog.txt", const char* name = "AssimpLog.txt",
IOSystem* io = NULL); IOSystem* io = nullptr );
}; // !class LogStream }; // !class LogStream
inline inline
LogStream::LogStream() { LogStream::LogStream() AI_NO_EXCEPT {
// empty // empty
} }

View File

@ -161,7 +161,7 @@ protected:
/** /**
* Default constructor * Default constructor
*/ */
Logger(); Logger() AI_NO_EXCEPT;
/** /**
* Construction with a given log severity * Construction with a given log severity
@ -215,8 +215,9 @@ protected:
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
// Default constructor // Default constructor
inline inline
Logger::Logger() { Logger::Logger() AI_NO_EXCEPT
setLogSeverity(NORMAL); : m_Severity(NORMAL) {
// empty
} }
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
@ -229,8 +230,9 @@ Logger::~Logger() {
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
// Construction with given logging severity // Construction with given logging severity
inline inline
Logger::Logger(LogSeverity severity) { Logger::Logger(LogSeverity severity)
setLogSeverity(severity); : m_Severity(severity) {
// empty
} }
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------

View File

@ -63,7 +63,7 @@ class ASSIMP_API ProgressHandler
{ {
protected: protected:
/** @brief Default constructor */ /** @brief Default constructor */
ProgressHandler () { ProgressHandler () AI_NO_EXCEPT {
} }
public: public:
/** @brief Virtual destructor */ /** @brief Virtual destructor */

View File

@ -111,26 +111,34 @@ protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** An entry in a spatially sorted position array. Consists of a /** An entry in a spatially sorted position array. Consists of a
* vertex index, its position and its precalculated distance from * vertex index, its position and its pre-calculated distance from
* the reference plane */ * the reference plane */
// ------------------------------------------------------------------- // -------------------------------------------------------------------
struct Entry struct Entry {
{
unsigned int mIndex; ///< The vertex referred by this entry unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position aiVector3D mPosition; ///< Position
uint32_t mSmoothGroups; uint32_t mSmoothGroups;
float mDistance; ///< Distance of this vertex to the sorting plane float mDistance; ///< Distance of this vertex to the sorting plane
Entry() { /** intentionally not initialized.*/ } Entry() AI_NO_EXCEPT
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG) : mIndex(0)
: , mPosition()
mIndex( pIndex), , mSmoothGroups(0)
mPosition( pPosition), , mDistance(0.0f) {
mSmoothGroups (pSG), // empty
mDistance( pDistance) }
{ }
bool operator < (const Entry& e) const { return mDistance < e.mDistance; } Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
: mIndex( pIndex)
, mPosition( pPosition)
, mSmoothGroups(pSG)
, mDistance( pDistance) {
// empty
}
bool operator < (const Entry& e) const {
return mDistance < e.mDistance;
}
}; };
// all positions, sorted by distance to the sorting plane // all positions, sorted by distance to the sorting plane

View File

@ -52,12 +52,10 @@ http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** Helper structure representing a face with smoothing groups assigned */ /** Helper structure representing a face with smoothing groups assigned */
struct FaceWithSmoothingGroup struct FaceWithSmoothingGroup {
{ FaceWithSmoothingGroup() AI_NO_EXCEPT
FaceWithSmoothingGroup() : mIndices()
: mIndices(), , iSmoothGroup(0) {
iSmoothGroup(0)
{
// in debug builds set all indices to a common magic value // in debug builds set all indices to a common magic value
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
this->mIndices[0] = 0xffffffff; this->mIndices[0] = 0xffffffff;

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@ -153,7 +153,7 @@ protected:
aiVector3D mPosition; ///< Position aiVector3D mPosition; ///< Position
ai_real mDistance; ///< Distance of this vertex to the sorting plane ai_real mDistance; ///< Distance of this vertex to the sorting plane
Entry() Entry() AI_NO_EXCEPT
: mIndex( 999999999 ), mPosition(), mDistance( 99999. ) { : mIndex( 999999999 ), mPosition(), mDistance( 99999. ) {
// empty // empty
} }

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@ -70,7 +70,7 @@ struct aiVectorKey
#ifdef __cplusplus #ifdef __cplusplus
/// @brief The default constructor. /// @brief The default constructor.
aiVectorKey() aiVectorKey() AI_NO_EXCEPT
: mTime( 0.0 ) : mTime( 0.0 )
, mValue() { , mValue() {
// empty // empty
@ -116,7 +116,7 @@ struct aiQuatKey
C_STRUCT aiQuaternion mValue; C_STRUCT aiQuaternion mValue;
#ifdef __cplusplus #ifdef __cplusplus
aiQuatKey() aiQuatKey() AI_NO_EXCEPT
: mTime( 0.0 ) : mTime( 0.0 )
, mValue() { , mValue() {
// empty // empty
@ -163,7 +163,7 @@ struct aiMeshKey
#ifdef __cplusplus #ifdef __cplusplus
aiMeshKey() aiMeshKey() AI_NO_EXCEPT
: mTime(0.0) : mTime(0.0)
, mValue(0) , mValue(0)
{ {
@ -210,10 +210,10 @@ struct aiMeshMorphKey
/** The number of values and weights */ /** The number of values and weights */
unsigned int mNumValuesAndWeights; unsigned int mNumValuesAndWeights;
#ifdef __cplusplus #ifdef __cplusplus
aiMeshMorphKey() aiMeshMorphKey() AI_NO_EXCEPT
: mTime(0.0) : mTime(0.0)
, mValues(NULL) , mValues(nullptr)
, mWeights(NULL) , mWeights(nullptr)
, mNumValuesAndWeights(0) , mNumValuesAndWeights(0)
{ {
@ -324,13 +324,13 @@ struct aiNodeAnim {
C_ENUM aiAnimBehaviour mPostState; C_ENUM aiAnimBehaviour mPostState;
#ifdef __cplusplus #ifdef __cplusplus
aiNodeAnim() aiNodeAnim() AI_NO_EXCEPT
: mNumPositionKeys( 0 ) : mNumPositionKeys( 0 )
, mPositionKeys( NULL ) , mPositionKeys( nullptr )
, mNumRotationKeys( 0 ) , mNumRotationKeys( 0 )
, mRotationKeys( NULL ) , mRotationKeys( nullptr )
, mNumScalingKeys( 0 ) , mNumScalingKeys( 0 )
, mScalingKeys( NULL ) , mScalingKeys( nullptr )
, mPreState( aiAnimBehaviour_DEFAULT ) , mPreState( aiAnimBehaviour_DEFAULT )
, mPostState( aiAnimBehaviour_DEFAULT ) { , mPostState( aiAnimBehaviour_DEFAULT ) {
// empty // empty
@ -366,7 +366,7 @@ struct aiMeshAnim
#ifdef __cplusplus #ifdef __cplusplus
aiMeshAnim() aiMeshAnim() AI_NO_EXCEPT
: mNumKeys() : mNumKeys()
, mKeys() , mKeys()
{} {}
@ -397,7 +397,7 @@ struct aiMeshMorphAnim
#ifdef __cplusplus #ifdef __cplusplus
aiMeshMorphAnim() aiMeshMorphAnim() AI_NO_EXCEPT
: mNumKeys() : mNumKeys()
, mKeys() , mKeys()
{} {}
@ -451,15 +451,15 @@ struct aiAnimation {
C_STRUCT aiMeshMorphAnim **mMorphMeshChannels; C_STRUCT aiMeshMorphAnim **mMorphMeshChannels;
#ifdef __cplusplus #ifdef __cplusplus
aiAnimation() aiAnimation() AI_NO_EXCEPT
: mDuration(-1.) : mDuration(-1.)
, mTicksPerSecond(0.) , mTicksPerSecond(0.)
, mNumChannels(0) , mNumChannels(0)
, mChannels(NULL) , mChannels(nullptr)
, mNumMeshChannels(0) , mNumMeshChannels(0)
, mMeshChannels(NULL) , mMeshChannels(nullptr)
, mNumMorphMeshChannels(0) , mNumMorphMeshChannels(0)
, mMorphMeshChannels(NULL) { , mMorphMeshChannels(nullptr) {
// empty // empty
} }

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@ -174,7 +174,7 @@ struct aiCamera
#ifdef __cplusplus #ifdef __cplusplus
aiCamera() aiCamera() AI_NO_EXCEPT
: mUp (0.f,1.f,0.f) : mUp (0.f,1.f,0.f)
, mLookAt (0.f,0.f,1.f) , mLookAt (0.f,0.f,1.f)
, mHorizontalFOV (0.25f * (float)AI_MATH_PI) , mHorizontalFOV (0.25f * (float)AI_MATH_PI)

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@ -59,7 +59,7 @@ template <typename TReal>
class aiColor4t class aiColor4t
{ {
public: public:
aiColor4t () : r(), g(), b(), a() {} aiColor4t() AI_NO_EXCEPT : r(), g(), b(), a() {}
aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a) aiColor4t (TReal _r, TReal _g, TReal _b, TReal _a)
: r(_r), g(_g), b(_b), a(_a) {} : r(_r), g(_g), b(_b), a(_a) {}
explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {} explicit aiColor4t (TReal _r) : r(_r), g(_r), b(_r), a(_r) {}

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@ -289,4 +289,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
#define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type)) #define AI_MAX_ALLOC(type) ((256U * 1024 * 1024) / sizeof(type))
#ifndef _MSC_VER
# define AI_NO_EXCEPT noexcept
#else
# if (_MSC_VER == 1915 )
# define AI_NO_EXCEPT noexcept
# else
# define AI_NO_EXCEPT
# endif
#endif
#endif // !! AI_DEFINES_H_INC #endif // !! AI_DEFINES_H_INC

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@ -195,7 +195,7 @@ uint64_t strtoul10_64( const char* in, const char** out=0, unsigned int* max_ino
break; break;
} }
const uint64_t new_value = ( value * 10 ) + ( *in - '0' ); const uint64_t new_value = ( value * (uint64_t) 10 ) + ( (uint64_t) ( *in - '0' ) );
// numeric overflow, we rely on you // numeric overflow, we rely on you
if ( new_value < value ) { if ( new_value < value ) {

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@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// some long includes .... // some long includes ....
#include <irrXML.h> #include <irrXML.h>
#include "./../include/assimp/IOStream.hpp" #include "IOStream.hpp"
#include "BaseImporter.h" #include "BaseImporter.h"
#include <vector> #include <vector>

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@ -237,7 +237,7 @@ struct aiLight
#ifdef __cplusplus #ifdef __cplusplus
aiLight() aiLight() AI_NO_EXCEPT
: mType (aiLightSource_UNDEFINED) : mType (aiLightSource_UNDEFINED)
, mAttenuationConstant (0.f) , mAttenuationConstant (0.f)
, mAttenuationLinear (1.f) , mAttenuationLinear (1.f)

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@ -483,7 +483,7 @@ struct aiUVTransform
#ifdef __cplusplus #ifdef __cplusplus
aiUVTransform() aiUVTransform() AI_NO_EXCEPT
: mTranslation (0.0,0.0) : mTranslation (0.0,0.0)
, mScaling (1.0,1.0) , mScaling (1.0,1.0)
, mRotation (0.0) , mRotation (0.0)
@ -607,7 +607,7 @@ struct aiMaterialProperty
#ifdef __cplusplus #ifdef __cplusplus
aiMaterialProperty() aiMaterialProperty() AI_NO_EXCEPT
: mSemantic( 0 ) : mSemantic( 0 )
, mIndex( 0 ) , mIndex( 0 )
, mDataLength( 0 ) , mDataLength( 0 )

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@ -69,7 +69,7 @@ class aiMatrix3x3t
{ {
public: public:
aiMatrix3x3t () : aiMatrix3x3t() AI_NO_EXCEPT :
a1(static_cast<TReal>(1.0f)), a2(), a3(), a1(static_cast<TReal>(1.0f)), a2(), a3(),
b1(), b2(static_cast<TReal>(1.0f)), b3(), b1(), b2(static_cast<TReal>(1.0f)), b3(),
c1(), c2(), c3(static_cast<TReal>(1.0f)) {} c1(), c2(), c3(static_cast<TReal>(1.0f)) {}

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@ -71,7 +71,7 @@ class aiMatrix4x4t
public: public:
/** set to identity */ /** set to identity */
aiMatrix4x4t (); aiMatrix4x4t() AI_NO_EXCEPT;
/** construction from single values */ /** construction from single values */
aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4, aiMatrix4x4t ( TReal _a1, TReal _a2, TReal _a3, TReal _a4,

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@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
aiMatrix4x4t<TReal> ::aiMatrix4x4t () : aiMatrix4x4t<TReal>::aiMatrix4x4t() AI_NO_EXCEPT :
a1(1.0f), a2(), a3(), a4(), a1(1.0f), a2(), a3(), a4(),
b1(), b2(1.0f), b3(), b4(), b1(), b2(1.0f), b3(), b4(),
c1(), c2(), c3(1.0f), c4(), c1(), c2(), c3(1.0f), c4(),
@ -71,7 +71,7 @@ aiMatrix4x4t<TReal> ::aiMatrix4x4t () :
// ---------------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------------
template <typename TReal> template <typename TReal>
aiMatrix4x4t<TReal> ::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4, aiMatrix4x4t<TReal>::aiMatrix4x4t (TReal _a1, TReal _a2, TReal _a3, TReal _a4,
TReal _b1, TReal _b2, TReal _b3, TReal _b4, TReal _b1, TReal _b2, TReal _b3, TReal _b4,
TReal _c1, TReal _c2, TReal _c3, TReal _c4, TReal _c1, TReal _c2, TReal _c3, TReal _c4,
TReal _d1, TReal _d2, TReal _d3, TReal _d4) : TReal _d1, TReal _d2, TReal _d3, TReal _d4) :

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@ -136,10 +136,10 @@ struct aiFace
#ifdef __cplusplus #ifdef __cplusplus
//! Default constructor //! Default constructor
aiFace() aiFace() AI_NO_EXCEPT
: mNumIndices( 0 ) : mNumIndices( 0 )
, mIndices( NULL ) , mIndices( nullptr ) {
{ // empty
} }
//! Default destructor. Delete the index array //! Default destructor. Delete the index array
@ -150,47 +150,56 @@ struct aiFace
//! Copy constructor. Copy the index array //! Copy constructor. Copy the index array
aiFace( const aiFace& o) aiFace( const aiFace& o)
: mIndices( NULL ) : mNumIndices(0)
{ , mIndices( nullptr ) {
*this = o; *this = o;
} }
//! Assignment operator. Copy the index array //! Assignment operator. Copy the index array
aiFace& operator = ( const aiFace& o) aiFace& operator = ( const aiFace& o) {
{ if (&o == this) {
if (&o == this)
return *this; return *this;
}
delete[] mIndices; delete[] mIndices;
mNumIndices = o.mNumIndices; mNumIndices = o.mNumIndices;
if (mNumIndices) { if (mNumIndices) {
mIndices = new unsigned int[mNumIndices]; mIndices = new unsigned int[mNumIndices];
::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int)); ::memcpy( mIndices, o.mIndices, mNumIndices * sizeof( unsigned int));
} else {
mIndices = nullptr;
} }
else {
mIndices = NULL;
}
return *this; return *this;
} }
//! Comparison operator. Checks whether the index array //! Comparison operator. Checks whether the index array
//! of two faces is identical //! of two faces is identical
bool operator== (const aiFace& o) const bool operator== (const aiFace& o) const {
{ if (mIndices == o.mIndices) {
if (mIndices == o.mIndices)return true;
else if (mIndices && mNumIndices == o.mNumIndices)
{
for (unsigned int i = 0;i < this->mNumIndices;++i)
if (mIndices[i] != o.mIndices[i])return false;
return true; return true;
} }
return false;
if (nullptr != mIndices && mNumIndices != o.mNumIndices) {
return false;
}
if (nullptr == mIndices) {
return false;
}
for (unsigned int i = 0; i < this->mNumIndices; ++i) {
if (mIndices[i] != o.mIndices[i]) {
return false;
}
}
return true;
} }
//! Inverse comparison operator. Checks whether the index //! Inverse comparison operator. Checks whether the index
//! array of two faces is NOT identical //! array of two faces is NOT identical
bool operator != (const aiFace& o) const bool operator != (const aiFace& o) const {
{
return !(*this == o); return !(*this == o);
} }
#endif // __cplusplus #endif // __cplusplus
@ -211,13 +220,13 @@ struct aiVertexWeight {
#ifdef __cplusplus #ifdef __cplusplus
//! Default constructor //! Default constructor
aiVertexWeight() aiVertexWeight() AI_NO_EXCEPT
: mVertexId(0) : mVertexId(0)
, mWeight(0.0f) { , mWeight(0.0f) {
// empty // empty
} }
//! Initialisation from a given index and vertex weight factor //! Initialization from a given index and vertex weight factor
//! \param pID ID //! \param pID ID
//! \param pWeight Vertex weight factor //! \param pWeight Vertex weight factor
aiVertexWeight( unsigned int pID, float pWeight ) aiVertexWeight( unsigned int pID, float pWeight )
@ -273,21 +282,21 @@ struct aiBone {
#ifdef __cplusplus #ifdef __cplusplus
//! Default constructor //! Default constructor
aiBone() aiBone() AI_NO_EXCEPT
: mName() : mName()
, mNumWeights( 0 ) , mNumWeights( 0 )
, mWeights( nullptr ) { , mWeights( nullptr )
, mOffsetMatrix() {
// empty // empty
} }
//! Copy constructor //! Copy constructor
aiBone(const aiBone& other) aiBone(const aiBone& other)
: mName( other.mName ) : mName( other.mName )
, mNumWeights( other.mNumWeights ) , mNumWeights( other.mNumWeights )
, mOffsetMatrix( other.mOffsetMatrix ) , mWeights(nullptr)
{ , mOffsetMatrix( other.mOffsetMatrix ) {
if (other.mWeights && other.mNumWeights) if (other.mWeights && other.mNumWeights) {
{
mWeights = new aiVertexWeight[mNumWeights]; mWeights = new aiVertexWeight[mNumWeights];
::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight)); ::memcpy(mWeights,other.mWeights,mNumWeights * sizeof(aiVertexWeight));
} }
@ -295,8 +304,7 @@ struct aiBone {
//! Assignment operator //! Assignment operator
aiBone &operator=(const aiBone& other) aiBone &operator=(const aiBone& other) {
{
if (this == &other) { if (this == &other) {
return *this; return *this;
} }
@ -332,8 +340,7 @@ struct aiBone {
return true; return true;
} }
//! Destructor - deletes the array of vertex weights //! Destructor - deletes the array of vertex weights
~aiBone() ~aiBone() {
{
delete [] mWeights; delete [] mWeights;
} }
#endif // __cplusplus #endif // __cplusplus
@ -447,11 +454,13 @@ struct aiAnimMesh
#ifdef __cplusplus #ifdef __cplusplus
aiAnimMesh() aiAnimMesh() AI_NO_EXCEPT
: mVertices( NULL ) : mVertices( nullptr )
, mNormals( NULL ) , mNormals(nullptr)
, mTangents( NULL ) , mTangents(nullptr)
, mBitangents( NULL ) , mBitangents(nullptr)
, mColors()
, mTextureCoords()
, mNumVertices( 0 ) , mNumVertices( 0 )
, mWeight( 0.0f ) , mWeight( 0.0f )
{ {
@ -706,35 +715,36 @@ struct aiMesh
#ifdef __cplusplus #ifdef __cplusplus
//! Default constructor. Initializes all members to 0 //! Default constructor. Initializes all members to 0
aiMesh() aiMesh() AI_NO_EXCEPT
: mPrimitiveTypes( 0 ) : mPrimitiveTypes( 0 )
, mNumVertices( 0 ) , mNumVertices( 0 )
, mNumFaces( 0 ) , mNumFaces( 0 )
, mVertices( NULL ) , mVertices( nullptr )
, mNormals( NULL ) , mNormals(nullptr)
, mTangents( NULL ) , mTangents(nullptr)
, mBitangents( NULL ) , mBitangents(nullptr)
, mFaces( NULL ) , mColors()
, mNumBones( 0 ) , mTextureCoords()
, mBones( NULL ) , mNumUVComponents()
, mMaterialIndex( 0 ) , mFaces(nullptr)
, mNumAnimMeshes( 0 ) , mNumBones( 0 )
, mAnimMeshes( NULL ) , mBones(nullptr)
, mMethod( 0 ) , mMaterialIndex( 0 )
{ , mNumAnimMeshes( 0 )
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) , mAnimMeshes(nullptr)
{ , mMethod( 0 ) {
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a ) {
mNumUVComponents[a] = 0; mNumUVComponents[a] = 0;
mTextureCoords[a] = NULL; mTextureCoords[a] = nullptr;
} }
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; a++) for (unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a) {
mColors[a] = NULL; mColors[a] = nullptr;
}
} }
//! Deletes all storage allocated for the mesh //! Deletes all storage allocated for the mesh
~aiMesh() ~aiMesh() {
{
delete [] mVertices; delete [] mVertices;
delete [] mNormals; delete [] mNormals;
delete [] mTangents; delete [] mTangents;
@ -767,63 +777,67 @@ struct aiMesh
//! Check whether the mesh contains positions. Provided no special //! Check whether the mesh contains positions. Provided no special
//! scene flags are set, this will always be true //! scene flags are set, this will always be true
bool HasPositions() const bool HasPositions() const
{ return mVertices != NULL && mNumVertices > 0; } { return mVertices != nullptr && mNumVertices > 0; }
//! Check whether the mesh contains faces. If no special scene flags //! Check whether the mesh contains faces. If no special scene flags
//! are set this should always return true //! are set this should always return true
bool HasFaces() const bool HasFaces() const
{ return mFaces != NULL && mNumFaces > 0; } { return mFaces != nullptr && mNumFaces > 0; }
//! Check whether the mesh contains normal vectors //! Check whether the mesh contains normal vectors
bool HasNormals() const bool HasNormals() const
{ return mNormals != NULL && mNumVertices > 0; } { return mNormals != nullptr && mNumVertices > 0; }
//! Check whether the mesh contains tangent and bitangent vectors //! Check whether the mesh contains tangent and bitangent vectors
//! It is not possible that it contains tangents and no bitangents //! It is not possible that it contains tangents and no bitangents
//! (or the other way round). The existence of one of them //! (or the other way round). The existence of one of them
//! implies that the second is there, too. //! implies that the second is there, too.
bool HasTangentsAndBitangents() const bool HasTangentsAndBitangents() const
{ return mTangents != NULL && mBitangents != NULL && mNumVertices > 0; } { return mTangents != nullptr && mBitangents != nullptr && mNumVertices > 0; }
//! Check whether the mesh contains a vertex color set //! Check whether the mesh contains a vertex color set
//! \param pIndex Index of the vertex color set //! \param pIndex Index of the vertex color set
bool HasVertexColors( unsigned int pIndex) const bool HasVertexColors( unsigned int pIndex) const {
{ if (pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS) {
if( pIndex >= AI_MAX_NUMBER_OF_COLOR_SETS)
return false; return false;
else } else {
return mColors[pIndex] != NULL && mNumVertices > 0; return mColors[pIndex] != nullptr && mNumVertices > 0;
}
} }
//! Check whether the mesh contains a texture coordinate set //! Check whether the mesh contains a texture coordinate set
//! \param pIndex Index of the texture coordinates set //! \param pIndex Index of the texture coordinates set
bool HasTextureCoords( unsigned int pIndex) const bool HasTextureCoords( unsigned int pIndex) const {
{ if (pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS) {
if( pIndex >= AI_MAX_NUMBER_OF_TEXTURECOORDS)
return false; return false;
else } else {
return mTextureCoords[pIndex] != NULL && mNumVertices > 0; return mTextureCoords[pIndex] != nullptr && mNumVertices > 0;
}
} }
//! Get the number of UV channels the mesh contains //! Get the number of UV channels the mesh contains
unsigned int GetNumUVChannels() const unsigned int GetNumUVChannels() const {
{ unsigned int n( 0 );
unsigned int n = 0; while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n]) {
while (n < AI_MAX_NUMBER_OF_TEXTURECOORDS && mTextureCoords[n])++n; ++n;
}
return n; return n;
} }
//! Get the number of vertex color channels the mesh contains //! Get the number of vertex color channels the mesh contains
unsigned int GetNumColorChannels() const unsigned int GetNumColorChannels() const {
{ unsigned int n(0);
unsigned int n = 0; while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n]) {
while (n < AI_MAX_NUMBER_OF_COLOR_SETS && mColors[n])++n; ++n;
}
return n; return n;
} }
//! Check whether the mesh contains bones //! Check whether the mesh contains bones
inline bool HasBones() const bool HasBones() const {
{ return mBones != NULL && mNumBones > 0; } return mBones != nullptr && mNumBones > 0;
}
#endif // __cplusplus #endif // __cplusplus
}; };

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@ -129,7 +129,7 @@ struct aiMetadata {
/** /**
* @brief The default constructor, set all members to zero by default. * @brief The default constructor, set all members to zero by default.
*/ */
aiMetadata() aiMetadata() AI_NO_EXCEPT
: mNumProperties(0) : mNumProperties(0)
, mKeys(nullptr) , mKeys(nullptr)
, mValues(nullptr) { , mValues(nullptr) {
@ -141,11 +141,11 @@ struct aiMetadata {
, mKeys( nullptr ) , mKeys( nullptr )
, mValues( nullptr ) { , mValues( nullptr ) {
mKeys = new aiString[ mNumProperties ]; mKeys = new aiString[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) { for ( size_t i = 0; i < static_cast<size_t>( mNumProperties ); ++i ) {
mKeys[ i ] = rhs.mKeys[ i ]; mKeys[ i ] = rhs.mKeys[ i ];
} }
mValues = new aiMetadataEntry[ mNumProperties ]; mValues = new aiMetadataEntry[ mNumProperties ];
for ( unsigned int i = 0; i < mNumProperties; ++i ) { for ( size_t i = 0; i < static_cast<size_t>(mNumProperties); ++i ) {
mValues[ i ].mType = rhs.mValues[ i ].mType; mValues[ i ].mType = rhs.mValues[ i ].mType;
switch ( rhs.mValues[ i ].mType ) { switch ( rhs.mValues[ i ].mType ) {
case AI_BOOL: case AI_BOOL:

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@ -60,7 +60,7 @@ template <typename TReal>
class aiQuaterniont class aiQuaterniont
{ {
public: public:
aiQuaterniont() : w(1.0), x(), y(), z() {} aiQuaterniont() AI_NO_EXCEPT : w(1.0), x(), y(), z() {}
aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz) aiQuaterniont(TReal pw, TReal px, TReal py, TReal pz)
: w(pw), x(px), y(py), z(pz) {} : w(pw), x(px), y(py), z(pz) {}

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@ -131,8 +131,7 @@ struct aiTexel
* as the texture paths (a single asterisk character followed by the * as the texture paths (a single asterisk character followed by the
* zero-based index of the texture in the aiScene::mTextures array). * zero-based index of the texture in the aiScene::mTextures array).
*/ */
struct aiTexture struct aiTexture {
{
/** Width of the texture, in pixels /** Width of the texture, in pixels
* *
* If mHeight is zero the texture is compressed in a format * If mHeight is zero the texture is compressed in a format
@ -193,24 +192,26 @@ struct aiTexture
//! @param s Input string. 3 characters are maximally processed. //! @param s Input string. 3 characters are maximally processed.
//! Example values: "jpg", "png" //! Example values: "jpg", "png"
//! @return true if the given string matches the format hint //! @return true if the given string matches the format hint
bool CheckFormat(const char* s) const bool CheckFormat(const char* s) const {
{ if (nullptr == s) {
return false;
}
return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint))); return (0 == ::strncmp(achFormatHint, s, sizeof(achFormatHint)));
} }
// Construction // Construction
aiTexture () aiTexture() AI_NO_EXCEPT
: mWidth (0) : mWidth(0)
, mHeight (0) , mHeight(0)
, pcData (NULL) , pcData(nullptr)
{ , mFilename() {
achFormatHint[0] = achFormatHint[1] = 0; achFormatHint[0] = achFormatHint[1] = 0;
achFormatHint[2] = achFormatHint[3] = 0; achFormatHint[2] = achFormatHint[3] = 0;
} }
// Destruction // Destruction
~aiTexture () ~aiTexture () {
{
delete[] pcData; delete[] pcData;
} }
#endif #endif

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@ -119,10 +119,9 @@ extern "C" {
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
/** Represents a plane in a three-dimensional, euclidean space /** Represents a plane in a three-dimensional, euclidean space
*/ */
struct aiPlane struct aiPlane {
{
#ifdef __cplusplus #ifdef __cplusplus
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {} aiPlane () AI_NO_EXCEPT : a(0.f), b(0.f), c(0.f), d(0.f) {}
aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d) aiPlane (ai_real _a, ai_real _b, ai_real _c, ai_real _d)
: a(_a), b(_b), c(_c), d(_d) {} : a(_a), b(_b), c(_c), d(_d) {}
@ -137,10 +136,9 @@ struct aiPlane
// ---------------------------------------------------------------------------------- // ----------------------------------------------------------------------------------
/** Represents a ray /** Represents a ray
*/ */
struct aiRay struct aiRay {
{
#ifdef __cplusplus #ifdef __cplusplus
aiRay () {} aiRay () AI_NO_EXCEPT {}
aiRay (const aiVector3D& _pos, const aiVector3D& _dir) aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
: pos(_pos), dir(_dir) {} : pos(_pos), dir(_dir) {}
@ -158,7 +156,7 @@ struct aiRay
struct aiColor3D struct aiColor3D
{ {
#ifdef __cplusplus #ifdef __cplusplus
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {} aiColor3D () AI_NO_EXCEPT : r(0.0f), g(0.0f), b(0.0f) {}
aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {} aiColor3D (ai_real _r, ai_real _g, ai_real _b) : r(_r), g(_g), b(_b) {}
explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {} explicit aiColor3D (ai_real _r) : r(_r), g(_r), b(_r) {}
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {} aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
@ -253,9 +251,8 @@ struct aiString
{ {
#ifdef __cplusplus #ifdef __cplusplus
/** Default constructor, the string is set to have zero length */ /** Default constructor, the string is set to have zero length */
aiString() : aiString() AI_NO_EXCEPT
length(0) : length( 0 ) {
{
data[0] = '\0'; data[0] = '\0';
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
@ -305,7 +302,7 @@ struct aiString
} }
/** Assigment operator */ /** Assignment operator */
aiString& operator = (const aiString &rOther) { aiString& operator = (const aiString &rOther) {
if (this == &rOther) { if (this == &rOther) {
return *this; return *this;
@ -373,7 +370,7 @@ struct aiString
#endif // !__cplusplus #endif // !__cplusplus
/** Binary length of the string excluding the terminal 0. This is NOT the /** Binary length of the string excluding the terminal 0. This is NOT the
* logical length of strings containing UTF-8 multibyte sequences! It's * logical length of strings containing UTF-8 multi-byte sequences! It's
* the number of bytes from the beginning of the string to its end.*/ * the number of bytes from the beginning of the string to its end.*/
size_t length; size_t length;
@ -479,7 +476,7 @@ struct aiMemoryInfo
#ifdef __cplusplus #ifdef __cplusplus
/** Default constructor */ /** Default constructor */
aiMemoryInfo() aiMemoryInfo() AI_NO_EXCEPT
: textures (0) : textures (0)
, materials (0) , materials (0)
, meshes (0) , meshes (0)

View File

@ -66,7 +66,7 @@ template <typename TReal>
class aiVector3t class aiVector3t
{ {
public: public:
aiVector3t() : x(), y(), z() {} aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {} aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {} explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {} aiVector3t( const aiVector3t& o ) : x(o.x), y(o.y), z(o.z) {}

View File

@ -1 +1 @@
Please check the following github-repo for the source: https://github.com/kebby/assimp-net Please check the following git-repo for the source: https://bitbucket.org/Starnick/assimpnet

View File

@ -35,7 +35,7 @@ class AssimpLib(object):
""" """
Assimp-Singleton Assimp-Singleton
""" """
load, load_mem, export, release, dll = helper.search_library() load, load_mem, export, export_blob, release, dll = helper.search_library()
_assimp_lib = AssimpLib() _assimp_lib = AssimpLib()
def make_tuple(ai_obj, type = None): def make_tuple(ai_obj, type = None):
@ -352,6 +352,33 @@ def export(scene,
if exportStatus != 0: if exportStatus != 0:
raise AssimpError('Could not export scene!') raise AssimpError('Could not export scene!')
def export_blob(scene,
file_type = None,
processing = postprocess.aiProcess_Triangulate):
'''
Export a scene and return a blob in the correct format. On failure throws AssimpError.
Arguments
---------
scene: scene to export.
file_type: string of file exporter to use. For example "collada".
processing: assimp postprocessing parameters. Verbose keywords are imported
from postprocessing, and the parameters can be combined bitwise to
generate the final processing value. Note that the default value will
triangulate quad faces. Example of generating other possible values:
processing = (pyassimp.postprocess.aiProcess_Triangulate |
pyassimp.postprocess.aiProcess_OptimizeMeshes)
Returns
---------
Pointer to structs.ExportDataBlob
'''
from ctypes import pointer
exportBlobPtr = _assimp_lib.export_blob(pointer(scene), file_type.encode("ascii"), processing)
if exportBlobPtr == 0:
raise AssimpError('Could not export scene to blob!')
return exportBlobPtr
def release(scene): def release(scene):
from ctypes import pointer from ctypes import pointer
_assimp_lib.release(pointer(scene)) _assimp_lib.release(pointer(scene))

View File

@ -176,6 +176,7 @@ def try_load_functions(library_path, dll):
load from filename function, load from filename function,
load from memory function, load from memory function,
export to filename function, export to filename function,
export to blob function,
release function, release function,
ctypes handle to assimp library) ctypes handle to assimp library)
''' '''
@ -185,15 +186,17 @@ def try_load_functions(library_path, dll):
release = dll.aiReleaseImport release = dll.aiReleaseImport
load_mem = dll.aiImportFileFromMemory load_mem = dll.aiImportFileFromMemory
export = dll.aiExportScene export = dll.aiExportScene
export2blob = dll.aiExportSceneToBlob
except AttributeError: except AttributeError:
#OK, this is a library, but it doesn't have the functions we need #OK, this is a library, but it doesn't have the functions we need
return None return None
# library found! # library found!
from .structs import Scene from .structs import Scene, ExportDataBlob
load.restype = POINTER(Scene) load.restype = POINTER(Scene)
load_mem.restype = POINTER(Scene) load_mem.restype = POINTER(Scene)
return (library_path, load, load_mem, export, release, dll) export2blob.restype = POINTER(ExportDataBlob)
return (library_path, load, load_mem, export, export2blob, release, dll)
def search_library(): def search_library():
''' '''
@ -203,6 +206,7 @@ def search_library():
Returns: tuple, (load from filename function, Returns: tuple, (load from filename function,
load from memory function, load from memory function,
export to filename function, export to filename function,
export to blob function,
release function, release function,
dll) dll)
''' '''

View File

@ -996,6 +996,39 @@ class Animation(Structure):
] ]
class ExportDataBlob(Structure):
"""
See 'cexport.h' for details.
Note that the '_fields_' definition is outside the class to allow the 'next' field to be recursive
"""
pass
ExportDataBlob._fields_ = [
# Size of the data in bytes
("size", c_size_t),
# The data.
("data", c_void_p),
# Name of the blob. An empty string always
# indicates the first (and primary) blob,
# which contains the actual file data.
# Any other blobs are auxiliary files produced
# by exporters (i.e. material files). Existence
# of such files depends on the file format. Most
# formats don't split assets across multiple files.
#
# If used, blob names usually contain the file
# extension that should be used when writing
# the data to disc.
("name", String),
# Pointer to the next blob in the chain or NULL if there is none.
("next", POINTER(ExportDataBlob)),
]
class Scene(Structure): class Scene(Structure):
""" """
See 'aiScene.h' for details. See 'aiScene.h' for details.

View File

@ -5,7 +5,7 @@
# Open Asset Import Library (ASSIMP) # Open Asset Import Library (ASSIMP)
# --------------------------------------------------------------------------- # ---------------------------------------------------------------------------
# #
# Copyright (c) 2006-2010, ASSIMP Development Team # Copyright (c) 2006-2018, ASSIMP Development Team
# #
# All rights reserved. # All rights reserved.
# #
@ -280,8 +280,3 @@ def work(filename):
if __name__ == "__main__": if __name__ == "__main__":
sys.exit(work(sys.argv[1] if len(sys.argv)>1 else 'schema.exp')) sys.exit(work(sys.argv[1] if len(sys.argv)>1 else 'schema.exp'))

File diff suppressed because it is too large Load Diff

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@ -117,6 +117,9 @@ SET( IMPORTERS
unit/utB3DImportExport.cpp unit/utB3DImportExport.cpp
unit/utMDCImportExport.cpp unit/utMDCImportExport.cpp
unit/utAssbinImportExport.cpp unit/utAssbinImportExport.cpp
unit/ImportExport/utCOBImportExport.cpp
unit/ImportExport/utOgreImportExport.cpp
unit/ImportExport/utQ3BSPFileImportExport.cpp
) )
SET( MATERIAL SET( MATERIAL
@ -174,6 +177,7 @@ add_executable( unit
) )
add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models") add_definitions(-DASSIMP_TEST_MODELS_DIR="${CMAKE_CURRENT_LIST_DIR}/models")
add_definitions(-DASSIMP_TEST_MODELS_NONBSD_DIR="${CMAKE_CURRENT_LIST_DIR}/models-nonbsd")
SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} ) SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )

Binary file not shown.

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="utf-8"?>
<amf unit="inch" version="1.1">
<metadata type="name">Split Pyramid</metadata>
<metadata type="author">John Smith</metadata>
<object id="1">
<mesh>
<vertices>
<vertex><coordinates><x>0</x><y>0</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>1</x><y>0</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>0</x><y>1</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>1</x><y>1</y><z>0</z></coordinates></vertex>
<vertex><coordinates><x>0.5</x><y>0.5</y><z>1</z></coordinates></vertex>
</vertices>
<volume materialid="2">
<metadata type="name">Hard side</metadata>
<triangle><v1>2</v1><v2>1</v2><v3>0</v3></triangle>
<triangle><v1>0</v1><v2>1</v2><v3>4</v3></triangle>
<triangle><v1>4</v1><v2>1</v2><v3>2</v3></triangle>
<triangle><v1>0</v1><v2>4</v2><v3>2</v3></triangle>
</volume>
<volume materialid="3">
<metadata type="name">Soft side</metadata>
<triangle><v1>2</v1><v2>3</v2><v3>1</v3></triangle>
<triangle><v1>1</v1><v2>3</v2><v3>4</v3></triangle>
<triangle><v1>4</v1><v2>3</v2><v3>2</v3></triangle>
<triangle><v1>4</v1><v2>2</v2><v3>1</v3></triangle>
</volume>
</mesh>
</object>
<material id="2">
<metadata type="name">Hard material</metadata>
<color><r>0.1</r><g>0.1</g><b>0.1</b></color>
</material>
<material id="3">
<metadata type="name">Soft material</metadata>
<color><r>0</r><g>0.9</g><b>0.9</b><a>0.5</a></color>
</material>
</amf>

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utCOBImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utCOBImportExport, importAMFFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utOgreImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/Ogre/TheThing/Mesh.mesh.xml", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utOgreImportExport, importerTest ) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2018, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utQ3BSPImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/PK3/SGDTT3.pk3", 0);
return nullptr != scene;
}
};
TEST_F(utQ3BSPImportExport, importerTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -59,6 +59,14 @@ public:
} }
}; };
TEST_F( utAMFImportExport, importACFromFileTest ) { TEST_F( utAMFImportExport, importAMFFromFileTest ) {
EXPECT_TRUE( importerTest() ); EXPECT_TRUE( importerTest() );
} }
TEST_F(utAMFImportExport, importAMFWithMatFromFileTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AMF/test_with_mat.amf", aiProcess_ValidateDataStructure);
EXPECT_NE(nullptr, scene);
}

View File

@ -73,7 +73,7 @@ TEST_F( utSceneCombiner, MergeMeshes_ValidNames_Test ) {
EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName ); EXPECT_EQ( "mesh_1.mesh_2.mesh_3", outName );
} }
TEST_F( utSceneCombiner, CopySceneWithNullptr_NoException ) { TEST_F( utSceneCombiner, CopySceneWithNullptr_AI_NO_EXCEPTion ) {
EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) ); EXPECT_NO_THROW( SceneCombiner::CopyScene( nullptr, nullptr ) );
EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) ); EXPECT_NO_THROW( SceneCombiner::CopySceneFlat( nullptr, nullptr ) );
} }

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