use correct type in forward declaration.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
pull/538/head
Kim Kulling 2015-04-16 12:32:35 +02:00
parent 97946e25c9
commit d12868adc4
4 changed files with 17 additions and 17 deletions

View File

@ -48,16 +48,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "BaseImporter.h"
#include "../include/assimp/types.h"
class aiMesh;
class aiNode;
class aiBone;
class aiMaterial;
class aiMaterialProperty;
class aiNodeAnim;
class aiAnimation;
class aiTexture;
class aiLight;
class aiCamera;
struct aiMesh;
struct aiNode;
struct aiBone;
struct aiMaterial;
struct aiMaterialProperty;
struct aiNodeAnim;
struct aiAnimation;
struct aiTexture;
struct aiLight;
struct aiCamera;
#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER

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@ -49,17 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <vector>
#include <set>
#include "../include/assimp/types.h"
#include "../include/assimp/ProgressHandler.hpp"
#include "../include/assimp/ProgressHandler.hpp"
struct aiScene;
namespace Assimp {
class Importer;
class IOSystem;
class BaseProcess;
class SharedPostProcessInfo;
class IOStream;
class IOStream;
// utility to do char4 to uint32 in a portable manner

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@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FBX_CONVERTER_H
#define INCLUDED_AI_FBX_CONVERTER_H
class aiScene;
struct aiScene;
namespace Assimp {
namespace FBX {

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@ -56,9 +56,9 @@ struct aiNode;
struct aiMesh;
struct aiString;
namespace Assimp
{
struct IOSystem;
namespace Assimp {
class IOSystem;
/// Helper class to export a given scene to a X-file.