use correct type in forward declaration.
Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>pull/538/head
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97946e25c9
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d12868adc4
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@ -48,16 +48,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "BaseImporter.h"
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#include "../include/assimp/types.h"
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class aiMesh;
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class aiNode;
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class aiBone;
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class aiMaterial;
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class aiMaterialProperty;
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class aiNodeAnim;
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class aiAnimation;
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class aiTexture;
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class aiLight;
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class aiCamera;
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struct aiMesh;
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struct aiNode;
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struct aiBone;
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struct aiMaterial;
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struct aiMaterialProperty;
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struct aiNodeAnim;
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struct aiAnimation;
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struct aiTexture;
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struct aiLight;
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struct aiCamera;
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#ifndef ASSIMP_BUILD_NO_ASSBIN_IMPORTER
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@ -49,17 +49,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <vector>
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#include <set>
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#include "../include/assimp/types.h"
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#include "../include/assimp/ProgressHandler.hpp"
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#include "../include/assimp/ProgressHandler.hpp"
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struct aiScene;
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namespace Assimp {
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class Importer;
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class IOSystem;
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class BaseProcess;
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class SharedPostProcessInfo;
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class IOStream;
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class IOStream;
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// utility to do char4 to uint32 in a portable manner
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@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef INCLUDED_AI_FBX_CONVERTER_H
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#define INCLUDED_AI_FBX_CONVERTER_H
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class aiScene;
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struct aiScene;
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namespace Assimp {
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namespace FBX {
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@ -56,9 +56,9 @@ struct aiNode;
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struct aiMesh;
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struct aiString;
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namespace Assimp
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{
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struct IOSystem;
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namespace Assimp {
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class IOSystem;
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/// Helper class to export a given scene to a X-file.
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