Merge remote-tracking branch 'github/master' into contrib

pull/1676/head
Leo Terziman 2018-01-03 16:15:07 +01:00
commit d0bee866c0
388 changed files with 25094 additions and 5548 deletions

2
.gitignore vendored
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@ -81,3 +81,5 @@ lib64/assimp-vc120-mtd.ilk
lib64/assimp-vc120-mtd.exp lib64/assimp-vc120-mtd.exp
lib64/assimp-vc120-mt.exp lib64/assimp-vc120-mt.exp
xcuserdata xcuserdata
cmake-build-debug

View File

@ -1,17 +1,66 @@
function generate() #---------------------------------------------------------------------------
{ #Open Asset Import Library (assimp)
cmake -G "Unix Makefiles" -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD -DASSIMP_COVERALLS=$ENABLE_COVERALLS #---------------------------------------------------------------------------
} # Copyright (c) 2006-2017, assimp team
#
# License see LICENSE file
#
function generate() {
OPTIONS="-DASSIMP_WERROR=ON"
if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
else
OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
fi
if [ "$SHARED_BUILD" = "ON" ] ; then
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
else
OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
fi
if [ "$ENABLE_COVERALLS" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
else
OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
fi
if [ "$ASAN" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
else
OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
fi
if [ "$UBSAN" = "ON" ] ; then
OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
fi
cmake -G "Unix Makefiles" $OPTIONS
}
# build and run unittests, if not android
if [ $ANDROID ]; then if [ $ANDROID ]; then
ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
fi fi
if [ "$TRAVIS_OS_NAME" = "linux" ]; then if [ "$TRAVIS_OS_NAME" = "linux" ]; then
if [ $ANALYZE = "ON" ] ; then
if [ "$CC" = "clang" ]; then
scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
scan-build --status-bugs make -j2
else
cppcheck --version
generate \
&& cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
if [ -s cppcheck.txt ]; then
cat cppcheck.txt
exit 1
fi
fi
else
generate \ generate \
&& make -j4 \ && make -j4 \
&& sudo make install \ && sudo make install \
&& sudo ldconfig \ && sudo ldconfig \
&& (cd test/unit; ../../bin/unit) \ && (cd test/unit; ../../bin/unit)
#&& (cd test/regression; chmod 755 run.py; ./run.py ../../bin/assimp; \ fi
# chmod 755 result_checker.py; ./result_checker.py)
fi fi

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@ -1,8 +1,10 @@
sudo: required sudo: required
language: cpp language: cpp
cache: ccache
before_install: before_install:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi - if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
- 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then - 'if [ "$TRAVIS_OS_NAME" = "osx" ]; then
if brew ls --versions cmake > /dev/null; then if brew ls --versions cmake > /dev/null; then
echo cmake already installed.; echo cmake already installed.;
@ -16,26 +18,43 @@ before_install:
# install latest LCOV (1.9 was failing) # install latest LCOV (1.9 was failing)
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi - if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
branches: os:
only: - linux
- master
osx_image: xcode8.3 compiler:
- gcc
- clang
env: env:
global: global:
# COVERITY_SCAN_TOKEN # COVERITY_SCAN_TOKEN
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc=" - secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME} - PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
matrix:
- LINUX=1 TRAVIS_NO_EXPORT=YES ENABLE_COVERALLS=ON
- LINUX=1 TRAVIS_NO_EXPORT=NO ENABLE_COVERALLS=OFF
- LINUX=1 SHARED_BUILD=ON ENABLE_COVERALLS=OFF
- LINUX=1 SHARED_BUILD=OFF ENABLE_COVERALLS=OFF
compiler: matrix:
- gcc include:
- clang # disabled until clang 5.0 analyzer issues are fixed
# - os: linux
# compiler: clang
# env: ANALYZE=ON
- os: linux
compiler: clang
env: ASAN=ON
- os: linux
compiler: clang
env: UBSAN=ON
- os: linux
compiler: clang
env: SHARED_BUILD=ON
- os: linux
compiler: gcc
env: ANALYZE=ON
- os: linux
compiler: gcc
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
- os: linux
compiler: gcc
env: SHARED_BUILD=ON
install: install:
- if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi - if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
@ -48,9 +67,6 @@ script:
- export COVERALLS_SERVICE_NAME=travis-ci - export COVERALLS_SERVICE_NAME=travis-ci
- export COVERALLS_REPO_TOKEN=abc12345 - export COVERALLS_REPO_TOKEN=abc12345
- . ./.travis.sh - . ./.travis.sh
os:
- linux
- osx
after_success: after_success:
- if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi - if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi

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@ -42,6 +42,10 @@ OPTION( BUILD_SHARED_LIBS
"Build package with shared libraries." "Build package with shared libraries."
ON ON
) )
OPTION( BUILD_FRAMEWORK
"Build package as Mac OS X Framework bundle."
OFF
)
OPTION( ASSIMP_DOUBLE_PRECISION OPTION( ASSIMP_DOUBLE_PRECISION
"Set to ON to enable double precision processing" "Set to ON to enable double precision processing"
OFF OFF
@ -78,6 +82,18 @@ OPTION ( ASSIMP_COVERALLS
"Enable this to measure test coverage." "Enable this to measure test coverage."
OFF OFF
) )
OPTION ( ASSIMP_WERROR
"Treat warnings as errors."
OFF
)
OPTION ( ASSIMP_ASAN
"Enable AddressSanitizer."
OFF
)
OPTION ( ASSIMP_UBSAN
"Enable Undefined Behavior sanitizer."
OFF
)
OPTION ( SYSTEM_IRRXML OPTION ( SYSTEM_IRRXML
"Use system installed Irrlicht/IrrXML library." "Use system installed Irrlicht/IrrXML library."
OFF OFF
@ -99,14 +115,22 @@ IF(MSVC)
) )
ENDIF(MSVC) ENDIF(MSVC)
IF (BUILD_FRAMEWORK)
SET (BUILD_SHARED_LIBS ON)
MESSAGE(STATUS "Framework bundle building enabled")
ENDIF(BUILD_FRAMEWORK)
IF(NOT BUILD_SHARED_LIBS) IF(NOT BUILD_SHARED_LIBS)
MESSAGE(STATUS "Shared libraries disabled")
SET(LINK_SEARCH_START_STATIC TRUE) SET(LINK_SEARCH_START_STATIC TRUE)
ELSE()
MESSAGE(STATUS "Shared libraries enabled")
ENDIF(NOT BUILD_SHARED_LIBS) ENDIF(NOT BUILD_SHARED_LIBS)
# Define here the needed parameters # Define here the needed parameters
SET (ASSIMP_VERSION_MAJOR 4) SET (ASSIMP_VERSION_MAJOR 4)
SET (ASSIMP_VERSION_MINOR 0) SET (ASSIMP_VERSION_MINOR 1)
SET (ASSIMP_VERSION_PATCH 1) SET (ASSIMP_VERSION_PATCH 0)
SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH}) SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
SET (ASSIMP_SOVERSION 4) SET (ASSIMP_SOVERSION 4)
SET (PROJECT_VERSION "${ASSIMP_VERSION}") SET (PROJECT_VERSION "${ASSIMP_VERSION}")
@ -143,19 +167,6 @@ IF(ASSIMP_DOUBLE_PRECISION)
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION) ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
ENDIF(ASSIMP_DOUBLE_PRECISION) ENDIF(ASSIMP_DOUBLE_PRECISION)
# Check for OpenMP support
find_package(OpenMP)
if (OPENMP_FOUND)
SET (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
SET (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
IF(MSVC)
IF(MSVC_VERSION GREATER 1910)
SET (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zc:twoPhase-")
ENDIF()
ENDIF()
endif()
CONFIGURE_FILE( CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in ${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h ${CMAKE_CURRENT_BINARY_DIR}/revision.h
@ -181,8 +192,11 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
IF( UNIX ) IF( UNIX )
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux # Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
IF( ${OPERATING_SYSTEM} MATCHES "Android")
ELSE()
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 ) #ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
ENDIF()
ENDIF() ENDIF()
# Use GNUInstallDirs for Unix predefined directories # Use GNUInstallDirs for Unix predefined directories
@ -199,19 +213,49 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
ELSEIF(MSVC) ELSEIF(MSVC)
# enable multi-core compilation with MSVC # enable multi-core compilation with MSVC
add_compile_options(/MP) add_compile_options(/MP)
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
add_compile_options(/wd4351)
ENDIF()
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" ) ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" ) SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ELSEIF( CMAKE_COMPILER_IS_MINGW ) ELSEIF( CMAKE_COMPILER_IS_MINGW )
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" ) SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11" )
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
ADD_DEFINITIONS( -U__STRICT_ANSI__ ) ADD_DEFINITIONS( -U__STRICT_ANSI__ )
ENDIF() ENDIF()
if (ASSIMP_COVERALLS) if (ASSIMP_COVERALLS)
MESSAGE(STATUS "Coveralls enabled")
INCLUDE(Coveralls) INCLUDE(Coveralls)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
endif() endif()
if (ASSIMP_WERROR)
MESSAGE(STATUS "Treating warnings as errors")
IF (MSVC)
add_compile_options(/WX)
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
ENDIF()
endif()
if (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
endif()
if (ASSIMP_UBSAN)
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
endif()
INCLUDE (FindPkgMacros) INCLUDE (FindPkgMacros)
INCLUDE (PrecompiledHeader) INCLUDE (PrecompiledHeader)

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@ -158,3 +158,11 @@ Contributed X File exporter
Contributed Step (stp) exporter Contributed Step (stp) exporter
For a more detailed list just check: https://github.com/assimp/assimp/network/members For a more detailed list just check: https://github.com/assimp/assimp/network/members
Patreons:
- migenius
- Marcus
- Cort
- elect
- Steffen

View File

@ -52,7 +52,8 @@ __Importers__:
- DXF - DXF
- ENFF - ENFF
- FBX - FBX
- GLB/GLTF - glTF 1.0 + GLB
- glTF 2.0
- HMB - HMB
- IFC-STEP - IFC-STEP
- IRR / IRRMESH - IRR / IRRMESH
@ -106,8 +107,8 @@ __Exporters__:
- JSON (for WebGl, via https://github.com/acgessler/assimp2json) - JSON (for WebGl, via https://github.com/acgessler/assimp2json)
- ASSBIN - ASSBIN
- STEP - STEP
- glTF (partial) - glTF 1.0 (partial)
- glTF2.0 - glTF 2.0 (partial)
### Building ### ### Building ###
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do. Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
@ -118,7 +119,8 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
* [.NET](port/AssimpNET/Readme.md) * [.NET](port/AssimpNET/Readme.md)
* [Pascal](port/AssimpPascal/Readme.md) * [Pascal](port/AssimpPascal/Readme.md)
* [Javascript (Alpha)](https://github.com/makc/assimp2json) * [Javascript (Alpha)](https://github.com/makc/assimp2json)
* [Unity 3d Plugin] (https://www.assetstore.unity3d.com/en/#!/content/91777) * [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (currently supported obj, ply, stl, collada, md2)
### Other tools ### ### Other tools ###
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities. [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.

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@ -10,32 +10,53 @@ branches:
only: only:
- master - master
matrix:
fast_finish: true
image:
- Visual Studio 2013
- Visual Studio 2015
- Visual Studio 2017
platform: platform:
- x86 - Win32
- x64 - x64
configuration: configuration: Release
- 14 2015
- 12 2013
#- MinGW
#- 10 2010 # only works for x86
init:
- if "%platform%" EQU "x64" ( for %%a in (2008 2010 MinGW) do ( if "%Configuration%"=="%%a" (echo "Skipping unsupported configuration" && exit /b 1 ) ) )
install: install:
# Make compiler command line tools available - set PATH=C:\Ruby24-x64\bin;%PATH%
- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat - set CMAKE_DEFINES -DASSIMP_WERROR=ON
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
- if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
- cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
build_script: cache:
- cd c:\projects\assimp - code\assimp.dir\%CONFIGURATION%
- if "%platform%" equ "x64" (cmake CMakeLists.txt -G "Visual Studio %Configuration% Win64") - contrib\zlib\zlibstatic.dir\%CONFIGURATION%
- if "%platform%" equ "x86" (cmake CMakeLists.txt -G "Visual Studio %Configuration%") - contrib\zlib\zlib.dir\%CONFIGURATION%
- if "%platform%" equ "x64" (msbuild /m /p:Configuration=Release /p:Platform="x64" Assimp.sln) - tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
- if "%platform%" equ "x86" (msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln) - tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
- test\unit.dir\%CONFIGURATION%
- bin\.mtime_cache
before_build:
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
build:
parallel: true
project: Assimp.sln
after_build: after_build:
- 7z a assimp.7z c:\projects\assimp\bin\release\* c:\projects\assimp\lib\release\* - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
test_script:
- cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
on_finish:
- ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
artifacts: artifacts:
- path: assimp.7z - path: assimp.7z

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@ -1,7 +1,7 @@
prefix=@CMAKE_INSTALL_PREFIX@ prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=@CMAKE_INSTALL_PREFIX@/ exec_prefix=@CMAKE_INSTALL_PREFIX@/
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@ libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@/assimp includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
Name: @CMAKE_PROJECT_NAME@ Name: @CMAKE_PROJECT_NAME@
Description: Import various well-known 3D model formats in an uniform manner. Description: Import various well-known 3D model formats in an uniform manner.

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@ -310,7 +310,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
message("MD5: ${GCOV_SRC_PATH} = ${GCOV_CONTENTS_MD5}") message("MD5: ${GCOV_SRC_PATH} = ${GCOV_CONTENTS_MD5}")
# Loads the gcov file as a list of lines. # Loads the gcov file as a list of lines.
# (We first open the file and replace all occurences of [] with _ # (We first open the file and replace all occurrences of [] with _
# because CMake will fail to parse a line containing unmatched brackets... # because CMake will fail to parse a line containing unmatched brackets...
# also the \ to escaped \n in macros screws up things.) # also the \ to escaped \n in macros screws up things.)
# https://public.kitware.com/Bug/view.php?id=15369 # https://public.kitware.com/Bug/view.php?id=15369
@ -329,7 +329,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
# Instead of trying to parse the source from the # Instead of trying to parse the source from the
# gcov file, simply read the file contents from the source file. # gcov file, simply read the file contents from the source file.
# (Parsing it from the gcov is hard because C-code uses ; in many places # (Parsing it from the gcov is hard because C-code uses ; in many places
# which also happens to be the same as the CMake list delimeter). # which also happens to be the same as the CMake list delimiter).
file(READ ${GCOV_SRC_PATH} GCOV_FILE_SOURCE) file(READ ${GCOV_SRC_PATH} GCOV_FILE_SOURCE)
string(REPLACE "\\" "\\\\" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}") string(REPLACE "\\" "\\\\" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")

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@ -56,18 +56,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp; using namespace Assimp;
static const unsigned int NotSet = 0xcdcdcdcd;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup final material indices, generae a default material if necessary // Setup final material indices, generae a default material if necessary
void Discreet3DSImporter::ReplaceDefaultMaterial() void Discreet3DSImporter::ReplaceDefaultMaterial()
{ {
// Try to find an existing material that matches the // Try to find an existing material that matches the
// typical default material setting: // typical default material setting:
// - no textures // - no textures
// - diffuse color (in grey!) // - diffuse color (in grey!)
// NOTE: This is here to workaround the fact that some // NOTE: This is here to workaround the fact that some
// exporters are writing a default material, too. // exporters are writing a default material, too.
unsigned int idx = 0xcdcdcdcd; unsigned int idx( NotSet );
for (unsigned int i = 0; i < mScene->mMaterials.size();++i) for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
{ {
std::string s = mScene->mMaterials[i].mName; std::string s = mScene->mMaterials[i].mName;
@ -93,7 +94,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
} }
idx = i; idx = i;
} }
if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size(); if ( NotSet == idx ) {
idx = ( unsigned int )mScene->mMaterials.size();
}
// now iterate through all meshes and through all faces and // now iterate through all meshes and through all faces and
// find all faces that are using the default material // find all faces that are using the default material

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@ -39,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------- ----------------------------------------------------------------------
*/ */
#ifndef ASSIMP_BUILD_NO_EXPORT #ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
@ -151,7 +150,7 @@ namespace {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb")); std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
if(!outfile) { if(!outfile) {
@ -210,6 +209,12 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, con
} }
} }
// ------------------------------------------------------------------------------------------------
Discreet3DSExporter::~Discreet3DSExporter() {
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level) int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
{ {

View File

@ -60,23 +60,21 @@ namespace Assimp
{ {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a 3DS file. */ /**
* @brief Helper class to export a given scene to a 3DS file.
*/
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class Discreet3DSExporter class Discreet3DSExporter {
{
public: public:
Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene); Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
~Discreet3DSExporter();
private: private:
void WriteMeshes(); void WriteMeshes();
void WriteMaterials(); void WriteMaterials();
void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags); void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
void WriteFaceMaterialChunk(const aiMesh& mesh); void WriteFaceMaterialChunk(const aiMesh& mesh);
int WriteHierarchy(const aiNode& node, int level, int sibling_level); int WriteHierarchy(const aiNode& node, int level, int sibling_level);
void WriteString(const std::string& s); void WriteString(const std::string& s);
void WriteString(const aiString& s); void WriteString(const aiString& s);
void WriteColor(const aiColor3D& color); void WriteColor(const aiColor3D& color);
@ -84,7 +82,6 @@ private:
void WritePercentChunk(double f); void WritePercentChunk(double f);
private: private:
const aiScene* const scene; const aiScene* const scene;
StreamWriterLE writer; StreamWriterLE writer;
@ -95,6 +92,6 @@ private:
}; };
} } // Namespace Assimp
#endif #endif // AI_3DSEXPORTER_H_INC

View File

@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_3DSFILEHELPER_H_INC #ifndef AI_3DSFILEHELPER_H_INC
#define AI_3DSFILEHELPER_H_INC #define AI_3DSFILEHELPER_H_INC
#include "SpatialSort.h" #include "SpatialSort.h"
#include "SmoothingGroups.h" #include "SmoothingGroups.h"
#include "StringUtils.h" #include "StringUtils.h"
@ -64,16 +63,19 @@ namespace D3DS {
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks /** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
* and data structures. * and data structures.
*/ */
class Discreet3DS class Discreet3DS {
{
private: private:
inline Discreet3DS() {} Discreet3DS() {
// empty
}
~Discreet3DS() {
// empty
}
public: public:
//! data structure for a single chunk in a .3ds file //! data structure for a single chunk in a .3ds file
struct Chunk struct Chunk {
{
uint16_t Flag; uint16_t Flag;
uint32_t Size; uint32_t Size;
} PACK_STRUCT; } PACK_STRUCT;

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@ -1381,7 +1381,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
bGamma = true; bGamma = true;
case Discreet3DS::CHUNK_RGBF: case Discreet3DS::CHUNK_RGBF:
if (sizeof(ai_real) * 3 > diff) { if (sizeof(float) * 3 > diff) {
*out = clrError; *out = clrError;
return; return;
} }

89
code/3MFXmlTags.h 100644
View File

@ -0,0 +1,89 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
namespace Assimp {
namespace D3MF {
namespace XmlTag {
static const std::string model = "model";
static const std::string model_unit = "unit";
static const std::string metadata = "metadata";
static const std::string resources = "resources";
static const std::string object = "object";
static const std::string mesh = "mesh";
static const std::string vertices = "vertices";
static const std::string vertex = "vertex";
static const std::string triangles = "triangles";
static const std::string triangle = "triangle";
static const std::string x = "x";
static const std::string y = "y";
static const std::string z = "z";
static const std::string v1 = "v1";
static const std::string v2 = "v2";
static const std::string v3 = "v3";
static const std::string id = "id";
static const std::string name = "name";
static const std::string type = "type";
static const std::string build = "build";
static const std::string item = "item";
static const std::string objectid = "objectid";
static const std::string transform = "transform";
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
static const std::string RELS_ATTRIB_TARGET = "Target";
static const std::string RELS_ATTRIB_TYPE = "Type";
static const std::string RELS_ATTRIB_ID = "Id";
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
} // Namespace D3MF
} // Namespace Assimp

View File

@ -249,7 +249,7 @@ private:
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A) /// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new /// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
/// converted texture will be returned. Convertion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it /// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
/// to converted textures list. /// to converted textures list.
/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified. /// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
/// \param [in] pID_R - ID of source "red" texture. /// \param [in] pID_R - ID of source "red" texture.
@ -378,7 +378,7 @@ private:
void XML_CheckNode_MustHaveChildren(); void XML_CheckNode_MustHaveChildren();
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName) /// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
/// Chek if current node name is equal to pNodeName. /// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking. /// \param [in] pNodeName - name for checking.
/// return true if current node name is equal to pNodeName, else - false. /// return true if current node name is equal to pNodeName, else - false.
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; } bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }

View File

@ -137,7 +137,7 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
{ {
/****************** Variables ******************/ /****************** Variables ******************/
std::string ObjectID;///< ID of object for instanciation. std::string ObjectID;///< ID of object for instantiation.
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to /// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
/// create an instance of the object in the current constellation. /// create an instance of the object in the current constellation.
aiVector3D Delta; aiVector3D Delta;

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp namespace Assimp
{ {
aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
{ {
aiColor4D tcol; aiColor4D tcol;
@ -281,8 +281,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
{ {
if(!pID.empty()) if(!pID.empty())
{ {
for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
converted_texture.Data[idx_target] = src_texture[pSrcTexNum]->Data.at(idx_src); CAMFImporter_NodeElement_Texture* tex = src_texture[pSrcTexNum];
ai_assert(tex);
converted_texture.Data[idx_target] = tex->Data.at(idx_src);
}
} }
};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void };// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
@ -686,7 +689,6 @@ std::list<unsigned int> mesh_idx;
tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size()); tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
tmesh->mVertices = new aiVector3D[tmesh->mNumVertices]; tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices]; tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
tmesh->mFaces = new aiFace[face_list_cur.size()];
memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D)); memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D)); memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));

View File

@ -1021,6 +1021,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
// convert bones, if existing // convert bones, if existing
if (!mesh.mBones.empty()) { if (!mesh.mBones.empty()) {
ai_assert(avOutputBones);
// check whether there is a vertex weight for this vertex index // check whether there is a vertex weight for this vertex index
if (iIndex2 < mesh.mBoneVertices.size()) { if (iIndex2 < mesh.mBoneVertices.size()) {

View File

@ -139,6 +139,17 @@ inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
return t; return t;
} }
// -----------------------------------------------------------------------------------
// Serialize a color value
template <>
inline size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v)
{
size_t t = Write<float>(stream,v.r);
t += Write<float>(stream,v.g);
t += Write<float>(stream,v.b);
return t;
}
// ----------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------
// Serialize a color value // Serialize a color value
template <> template <>
@ -160,6 +171,7 @@ inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
t += Write<float>(stream,v.x); t += Write<float>(stream,v.x);
t += Write<float>(stream,v.y); t += Write<float>(stream,v.y);
t += Write<float>(stream,v.z); t += Write<float>(stream,v.z);
ai_assert(t == 16);
return 16; return 16;
} }
@ -325,7 +337,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
{ {
AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE ); AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
size_t nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0); unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
Write<aiString>(&chunk,node->mName); Write<aiString>(&chunk,node->mName);
Write<aiMatrix4x4>(&chunk,node->mTransformation); Write<aiMatrix4x4>(&chunk,node->mTransformation);
@ -639,9 +651,9 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
Write<float>(&chunk,l->mAttenuationQuadratic); Write<float>(&chunk,l->mAttenuationQuadratic);
} }
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorDiffuse); Write<aiColor3D>(&chunk,l->mColorDiffuse);
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorSpecular); Write<aiColor3D>(&chunk,l->mColorSpecular);
Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorAmbient); Write<aiColor3D>(&chunk,l->mColorAmbient);
if (l->mType == aiLightSource_SPOT) { if (l->mType == aiLightSource_SPOT) {
Write<float>(&chunk,l->mAngleInnerCone); Write<float>(&chunk,l->mAngleInnerCone);
@ -799,7 +811,7 @@ inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
} }
}; };
void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
AssbinExport exporter; AssbinExport exporter;
exporter.WriteBinaryDump( pFile, pIOSystem, pScene ); exporter.WriteBinaryDump( pFile, pIOSystem, pScene );

View File

@ -200,6 +200,7 @@ template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) { void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODE); ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -274,6 +275,7 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE); ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -298,6 +300,7 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH); ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -423,6 +426,7 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY); ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -440,6 +444,7 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL); ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -462,6 +467,7 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM); ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -511,6 +517,7 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION); ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -532,6 +539,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE); ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -556,6 +564,7 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT); ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -583,6 +592,7 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA); ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);
@ -599,6 +609,7 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
{ {
uint32_t chunkID = Read<uint32_t>(stream); uint32_t chunkID = Read<uint32_t>(stream);
(void)(chunkID);
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE); ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
/*uint32_t size =*/ Read<uint32_t>(stream); /*uint32_t size =*/ Read<uint32_t>(stream);

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@ -71,7 +71,6 @@ class AssbinImporter : public BaseImporter
private: private:
bool shortened; bool shortened;
bool compressed; bool compressed;
protected:
public: public:
virtual bool CanRead( virtual bool CanRead(

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@ -631,7 +631,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
} // end of namespace AssxmlExport } // end of namespace AssxmlExport
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
IOStream * out = pIOSystem->Open( pFile, "wt" ); IOStream * out = pIOSystem->Open( pFile, "wt" );
if (!out) return; if (!out) return;

View File

@ -82,6 +82,19 @@ static const aiImporterDesc desc = {
//#define DEBUG_B3D //#define DEBUG_B3D
template<typename T>
void DeleteAllBarePointers(std::vector<T>& x)
{
for(auto p : x)
{
delete p;
}
}
B3DImporter::~B3DImporter()
{
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{ bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
@ -157,7 +170,8 @@ int B3DImporter::ReadByte(){
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
int B3DImporter::ReadInt(){ int B3DImporter::ReadInt(){
if( _pos+4<=_buf.size() ){ if( _pos+4<=_buf.size() ){
int n=*(int*)&_buf[_pos]; int n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4; _pos+=4;
return n; return n;
} }
@ -168,7 +182,8 @@ int B3DImporter::ReadInt(){
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
float B3DImporter::ReadFloat(){ float B3DImporter::ReadFloat(){
if( _pos+4<=_buf.size() ){ if( _pos+4<=_buf.size() ){
float n=*(float*)&_buf[_pos]; float n;
memcpy(&n, &_buf[_pos], 4);
_pos+=4; _pos+=4;
return n; return n;
} }
@ -251,6 +266,21 @@ T *B3DImporter::to_array( const vector<T> &v ){
return p; return p;
} }
// ------------------------------------------------------------------------------------------------
template<class T>
T **unique_to_array( vector<std::unique_ptr<T> > &v ){
if( v.empty() ) {
return 0;
}
T **p = new T*[ v.size() ];
for( size_t i = 0; i < v.size(); ++i ){
p[i] = v[i].release();
}
return p;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void B3DImporter::ReadTEXS(){ void B3DImporter::ReadTEXS(){
while( ChunkSize() ){ while( ChunkSize() ){
@ -279,8 +309,7 @@ void B3DImporter::ReadBRUS(){
/*int blend=**/ReadInt(); /*int blend=**/ReadInt();
int fx=ReadInt(); int fx=ReadInt();
aiMaterial *mat=new aiMaterial; std::unique_ptr<aiMaterial> mat(new aiMaterial);
_materials.push_back( mat );
// Name // Name
aiString ainame( name ); aiString ainame( name );
@ -317,6 +346,7 @@ void B3DImporter::ReadBRUS(){
mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) ); mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
} }
} }
_materials.emplace_back( std::move(mat) );
} }
} }
@ -370,8 +400,7 @@ void B3DImporter::ReadTRIS( int v0 ){
Fail( "Bad material id" ); Fail( "Bad material id" );
} }
aiMesh *mesh=new aiMesh; std::unique_ptr<aiMesh> mesh(new aiMesh);
_meshes.push_back( mesh );
mesh->mMaterialIndex=matid; mesh->mMaterialIndex=matid;
mesh->mNumFaces=0; mesh->mNumFaces=0;
@ -399,6 +428,8 @@ void B3DImporter::ReadTRIS( int v0 ){
++mesh->mNumFaces; ++mesh->mNumFaces;
++face; ++face;
} }
_meshes.emplace_back( std::move(mesh) );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -484,11 +515,11 @@ void B3DImporter::ReadANIM(){
int frames=ReadInt(); int frames=ReadInt();
float fps=ReadFloat(); float fps=ReadFloat();
aiAnimation *anim=new aiAnimation; std::unique_ptr<aiAnimation> anim(new aiAnimation);
_animations.push_back( anim );
anim->mDuration=frames; anim->mDuration=frames;
anim->mTicksPerSecond=fps; anim->mTicksPerSecond=fps;
_animations.emplace_back( std::move(anim) );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -515,7 +546,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
node->mParent=parent; node->mParent=parent;
node->mTransformation=tform; node->mTransformation=tform;
aiNodeAnim *nodeAnim=0; std::unique_ptr<aiNodeAnim> nodeAnim;
vector<unsigned> meshes; vector<unsigned> meshes;
vector<aiNode*> children; vector<aiNode*> children;
@ -533,11 +564,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
ReadANIM(); ReadANIM();
}else if( t=="KEYS" ){ }else if( t=="KEYS" ){
if( !nodeAnim ){ if( !nodeAnim ){
nodeAnim=new aiNodeAnim; nodeAnim.reset(new aiNodeAnim);
_nodeAnims.push_back( nodeAnim );
nodeAnim->mNodeName=node->mName; nodeAnim->mNodeName=node->mName;
} }
ReadKEYS( nodeAnim ); ReadKEYS( nodeAnim.get() );
}else if( t=="NODE" ){ }else if( t=="NODE" ){
aiNode *child=ReadNODE( node ); aiNode *child=ReadNODE( node );
children.push_back( child ); children.push_back( child );
@ -545,6 +575,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
ExitChunk(); ExitChunk();
} }
if (nodeAnim) {
_nodeAnims.emplace_back( std::move(nodeAnim) );
}
node->mNumMeshes= static_cast<unsigned int>(meshes.size()); node->mNumMeshes= static_cast<unsigned int>(meshes.size());
node->mMeshes=to_array( meshes ); node->mMeshes=to_array( meshes );
@ -558,13 +592,18 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
void B3DImporter::ReadBB3D( aiScene *scene ){ void B3DImporter::ReadBB3D( aiScene *scene ){
_textures.clear(); _textures.clear();
_materials.clear(); _materials.clear();
_vertices.clear(); _vertices.clear();
_meshes.clear(); _meshes.clear();
DeleteAllBarePointers(_nodes);
_nodes.clear(); _nodes.clear();
_nodeAnims.clear(); _nodeAnims.clear();
_animations.clear(); _animations.clear();
string t=ReadChunk(); string t=ReadChunk();
@ -600,7 +639,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
aiNode *node=_nodes[i]; aiNode *node=_nodes[i];
for( size_t j=0;j<node->mNumMeshes;++j ){ for( size_t j=0;j<node->mNumMeshes;++j ){
aiMesh *mesh=_meshes[node->mMeshes[j]]; aiMesh *mesh = _meshes[node->mMeshes[j]].get();
int n_tris=mesh->mNumFaces; int n_tris=mesh->mNumFaces;
int n_verts=mesh->mNumVertices=n_tris * 3; int n_verts=mesh->mNumVertices=n_tris * 3;
@ -663,27 +702,28 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
//nodes //nodes
scene->mRootNode=_nodes[0]; scene->mRootNode=_nodes[0];
_nodes.clear(); // node ownership now belongs to scene
//material //material
if( !_materials.size() ){ if( !_materials.size() ){
_materials.push_back( new aiMaterial ); _materials.emplace_back( std::unique_ptr<aiMaterial>(new aiMaterial) );
} }
scene->mNumMaterials= static_cast<unsigned int>(_materials.size()); scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
scene->mMaterials=to_array( _materials ); scene->mMaterials = unique_to_array( _materials );
//meshes //meshes
scene->mNumMeshes= static_cast<unsigned int>(_meshes.size()); scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
scene->mMeshes=to_array( _meshes ); scene->mMeshes = unique_to_array( _meshes );
//animations //animations
if( _animations.size()==1 && _nodeAnims.size() ){ if( _animations.size()==1 && _nodeAnims.size() ){
aiAnimation *anim=_animations.back(); aiAnimation *anim = _animations.back().get();
anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size()); anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
anim->mChannels=to_array( _nodeAnims ); anim->mChannels = unique_to_array( _nodeAnims );
scene->mNumAnimations=static_cast<unsigned int>(_animations.size()); scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
scene->mAnimations=to_array( _animations ); scene->mAnimations=unique_to_array( _animations );
} }
// convert to RH // convert to RH

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@ -49,6 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h> #include <assimp/material.h>
#include "BaseImporter.h" #include "BaseImporter.h"
#include <memory>
#include <vector> #include <vector>
struct aiNodeAnim; struct aiNodeAnim;
@ -59,6 +60,8 @@ namespace Assimp{
class B3DImporter : public BaseImporter{ class B3DImporter : public BaseImporter{
public: public:
B3DImporter() = default;
virtual ~B3DImporter();
virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const; virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
@ -114,15 +117,15 @@ private:
std::vector<unsigned> _stack; std::vector<unsigned> _stack;
std::vector<std::string> _textures; std::vector<std::string> _textures;
std::vector<aiMaterial*> _materials; std::vector<std::unique_ptr<aiMaterial> > _materials;
int _vflags,_tcsets,_tcsize; int _vflags,_tcsets,_tcsize;
std::vector<Vertex> _vertices; std::vector<Vertex> _vertices;
std::vector<aiNode*> _nodes; std::vector<aiNode*> _nodes;
std::vector<aiMesh*> _meshes; std::vector<std::unique_ptr<aiMesh> > _meshes;
std::vector<aiNodeAnim*> _nodeAnims; std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
std::vector<aiAnimation*> _animations; std::vector<std::unique_ptr<aiAnimation> > _animations;
}; };
} }

View File

@ -89,12 +89,12 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
FileSystemFilter filter(pFile,pIOHandler); FileSystemFilter filter(pFile,pIOHandler);
// create a scene object to hold the data // create a scene object to hold the data
ScopeGuard<aiScene> sc(new aiScene()); std::unique_ptr<aiScene> sc(new aiScene());
// dispatch importing // dispatch importing
try try
{ {
InternReadFile( pFile, sc, &filter); InternReadFile( pFile, sc.get(), &filter);
} catch( const std::exception& err ) { } catch( const std::exception& err ) {
// extract error description // extract error description
@ -104,8 +104,7 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
} }
// return what we gathered from the import. // return what we gathered from the import.
sc.dismiss(); return sc.release();
return sc;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -65,42 +65,6 @@ class IOStream;
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \ #define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
(string[1] << 16) + (string[2] << 8) + string[3])) (string[1] << 16) + (string[2] << 8) + string[3]))
// ---------------------------------------------------------------------------
template <typename T>
struct ScopeGuard
{
explicit ScopeGuard(T* obj) : obj(obj), mdismiss() {}
~ScopeGuard () throw() {
if (!mdismiss) {
delete obj;
}
obj = NULL;
}
T* dismiss() {
mdismiss=true;
return obj;
}
operator T*() {
return obj;
}
T* operator -> () {
return obj;
}
private:
// no copying allowed.
ScopeGuard();
ScopeGuard( const ScopeGuard & );
ScopeGuard &operator = ( const ScopeGuard & );
T* obj;
bool mdismiss;
};
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface /** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface

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@ -102,7 +102,7 @@ namespace Assimp {
offset += Copy(&data[offset], header.size); offset += Copy(&data[offset], header.size);
offset += Copy(&data[offset], header.reserved1); offset += Copy(&data[offset], header.reserved1);
offset += Copy(&data[offset], header.reserved2); offset += Copy(&data[offset], header.reserved2);
offset += Copy(&data[offset], header.offset); Copy(&data[offset], header.offset);
file->Write(data, Header::header_size, 1); file->Write(data, Header::header_size, 1);
} }
@ -122,7 +122,7 @@ namespace Assimp {
offset += Copy(&data[offset], dib.x_resolution); offset += Copy(&data[offset], dib.x_resolution);
offset += Copy(&data[offset], dib.y_resolution); offset += Copy(&data[offset], dib.y_resolution);
offset += Copy(&data[offset], dib.nb_colors); offset += Copy(&data[offset], dib.nb_colors);
offset += Copy(&data[offset], dib.nb_important_colors); Copy(&data[offset], dib.nb_important_colors);
file->Write(data, DIB::dib_size, 1); file->Write(data, DIB::dib_size, 1);
} }

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@ -52,7 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp namespace Assimp
{ {
template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: "; template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix()
{
static auto prefix = "BLEND_BMESH: ";
return prefix;
}
} }
using namespace Assimp; using namespace Assimp;

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@ -92,6 +92,12 @@ struct Error : DeadlyImportError {
* descendents. It serves as base class for all data structure fields. */ * descendents. It serves as base class for all data structure fields. */
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct ElemBase { struct ElemBase {
ElemBase()
: dna_type(nullptr)
{
// empty
}
virtual ~ElemBase() { virtual ~ElemBase() {
// empty // empty
} }
@ -253,7 +259,7 @@ public:
* a compiler complain is the result. * a compiler complain is the result.
* @param dest Destination value to be written * @param dest Destination value to be written
* @param db File database, including input stream. */ * @param db File database, including input stream. */
template <typename T> inline void Convert (T& dest, const FileDatabase& db) const; template <typename T> void Convert (T& dest, const FileDatabase& db) const;
// -------------------------------------------------------- // --------------------------------------------------------
// generic converter // generic converter

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@ -585,11 +585,14 @@ template <> inline void Structure :: Convert<int> (int& dest,const FileDataba
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const template<> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const
{ {
// automatic rescaling from short to float and vice versa (seems to be used by normals) // automatic rescaling from short to float and vice versa (seems to be used by normals)
if (name == "float") { if (name == "float") {
dest = static_cast<short>(db.reader->GetF4() * 32767.f); float f = db.reader->GetF4();
if ( f > 1.0f )
f = 1.0f;
dest = static_cast<short>( f * 32767.f);
//db.reader->IncPtr(-4); //db.reader->IncPtr(-4);
return; return;
} }

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@ -110,7 +110,7 @@ namespace Blender {
void operator= (const TempArray&) { void operator= (const TempArray&) {
} }
TempArray(const TempArray& arr) { TempArray(const TempArray& /*arr*/) {
} }
private: private:

View File

@ -74,7 +74,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endif #endif
namespace Assimp { namespace Assimp {
template<> const std::string LogFunctions<BlenderImporter>::log_prefix = "BLEND: "; template<> const char* LogFunctions<BlenderImporter>::Prefix()
{
static auto prefix = "BLEND: ";
return prefix;
}
} }
using namespace Assimp; using namespace Assimp;
@ -1144,7 +1148,7 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/) aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
{ {
ScopeGuard<aiCamera> out(new aiCamera()); std::unique_ptr<aiCamera> out(new aiCamera());
out->mName = obj->id.name+2; out->mName = obj->id.name+2;
out->mPosition = aiVector3D(0.f, 0.f, 0.f); out->mPosition = aiVector3D(0.f, 0.f, 0.f);
out->mUp = aiVector3D(0.f, 1.f, 0.f); out->mUp = aiVector3D(0.f, 1.f, 0.f);
@ -1155,13 +1159,13 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
out->mClipPlaneNear = cam->clipsta; out->mClipPlaneNear = cam->clipsta;
out->mClipPlaneFar = cam->clipend; out->mClipPlaneFar = cam->clipend;
return out.dismiss(); return out.release();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/) aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
{ {
ScopeGuard<aiLight> out(new aiLight()); std::unique_ptr<aiLight> out(new aiLight());
out->mName = obj->id.name+2; out->mName = obj->id.name+2;
switch (lamp->type) switch (lamp->type)
@ -1199,7 +1203,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy; out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy; out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy; out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
return out.dismiss(); return out.release();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -1217,7 +1221,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
++it; ++it;
} }
ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB' std::unique_ptr<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
if (obj->data) { if (obj->data) {
switch (obj->type) switch (obj->type)
{ {
@ -1301,14 +1305,14 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren](); aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
for (const Object* nobj :children) { for (const Object* nobj :children) {
*nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform); *nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
(*nd++)->mParent = node; (*nd++)->mParent = node.get();
} }
} }
// apply modifiers // apply modifiers
modifier_cache->ApplyModifiers(*node,conv_data,in,*obj); modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
return node.dismiss(); return node.release();
} }
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

View File

@ -310,7 +310,9 @@ void BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data
std::unique_ptr<Subdivider> subd(Subdivider::Create(algo)); std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
ai_assert(subd); ai_assert(subd);
if ( conv_data.meshes->empty() ) {
return;
}
aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes]; aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]()); std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());

View File

@ -59,7 +59,9 @@ template <> void Structure :: Convert<Object> (
{ {
ReadField<ErrorPolicy_Fail>(dest.id,"id",db); ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db); int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Object::Type>(temp);
ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db); ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db);
ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db); ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db);
ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db); ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db);
@ -100,14 +102,21 @@ template <> void Structure :: Convert<MTex> (
) const ) const
{ {
ReadField<ErrorPolicy_Igno>((short&)dest.mapto,"mapto",db); int temp_short = 0;
ReadField<ErrorPolicy_Igno>((int&)dest.blendtype,"blendtype",db); ReadField<ErrorPolicy_Igno>(temp_short,"mapto",db);
dest.mapto = static_cast<Assimp::Blender::MTex::MapType>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Igno>(temp,"blendtype",db);
dest.blendtype = static_cast<Assimp::Blender::MTex::BlendType>(temp);
ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db); ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db); ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db); ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db);
ReadField<ErrorPolicy_Igno>((int&)dest.projx,"projx",db); ReadField<ErrorPolicy_Igno>(temp,"projx",db);
ReadField<ErrorPolicy_Igno>((int&)dest.projy,"projy",db); dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>((int&)dest.projz,"projz",db); ReadField<ErrorPolicy_Igno>(temp,"projy",db);
dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(temp,"projz",db);
dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db); ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db); ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db); ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
@ -190,7 +199,9 @@ template <> void Structure :: Convert<Lamp> (
{ {
ReadField<ErrorPolicy_Fail>(dest.id,"id",db); ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db); int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db); ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db); ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db); ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
@ -204,7 +215,8 @@ template <> void Structure :: Convert<Lamp> (
ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db); ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db); ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db); ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
ReadField<ErrorPolicy_Igno>((int&)dest.falloff_type,"falloff_type",db); ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);
dest.falloff_type = static_cast<Assimp::Blender::Lamp::FalloffType>(temp);
ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db); ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db); ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db);
ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db); ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db);
@ -693,8 +705,12 @@ template <> void Structure :: Convert<Tex> (
const FileDatabase& db const FileDatabase& db
) const ) const
{ {
ReadField<ErrorPolicy_Igno>((short&)dest.imaflag,"imaflag",db); short temp_short = 0;
ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db); ReadField<ErrorPolicy_Igno>(temp_short,"imaflag",db);
dest.imaflag = static_cast<Assimp::Blender::Tex::ImageFlags>(temp_short);
int temp = 0;
ReadField<ErrorPolicy_Fail>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Tex::Type>(temp);
ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db); ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);
db.reader->IncPtr(size); db.reader->IncPtr(size);
@ -708,8 +724,11 @@ template <> void Structure :: Convert<Camera> (
{ {
ReadField<ErrorPolicy_Fail>(dest.id,"id",db); ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
ReadField<ErrorPolicy_Warn>((int&)dest.type,"type",db); int temp = 0;
ReadField<ErrorPolicy_Warn>((int&)dest.flag,"flag",db); ReadField<ErrorPolicy_Warn>(temp,"type",db);
dest.type = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(temp,"flag",db);
dest.flag = static_cast<Assimp::Blender::Camera::Type>(temp);
ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db); ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db);
ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db); ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db);
ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db); ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db);

View File

@ -225,6 +225,14 @@ struct TFace : ElemBase {
// ------------------------------------------------------------------------------- // -------------------------------------------------------------------------------
struct MTFace : ElemBase { struct MTFace : ElemBase {
MTFace()
: flag(0)
, mode(0)
, tile(0)
, unwrap(0)
{
}
float uv[4][2] FAIL; float uv[4][2] FAIL;
char flag; char flag;
short mode; short mode;

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@ -59,7 +59,11 @@ static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
namspace Assimp namspace Assimp
{ {
template< > const std::string LogFunctions< BlenderTessellatorGL >::log_prefix = "BLEND_TESS_GL: "; template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
{
static auto prefix = "BLEND_TESS_GL: ";
return prefix;
}
} }
using namespace Assimp; using namespace Assimp;
@ -252,7 +256,11 @@ void BlenderTessellatorGL::TessellateError( GLenum errorCode, void* )
namespace Assimp namespace Assimp
{ {
template< > const std::string LogFunctions< BlenderTessellatorP2T >::log_prefix = "BLEND_TESS_P2T: "; template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
{
static auto prefix = "BLEND_TESS_P2T: ";
return prefix;
}
} }
using namespace Assimp; using namespace Assimp;

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@ -185,11 +185,11 @@ void C4DImporter::InternReadFile( const std::string& pFile,
if(mesh->mMaterialIndex >= mat_count) { if(mesh->mMaterialIndex >= mat_count) {
++mat_count; ++mat_count;
ScopeGuard<aiMaterial> def_material(new aiMaterial()); std::unique_ptr<aiMaterial> def_material(new aiMaterial());
const aiString name(AI_DEFAULT_MATERIAL_NAME); const aiString name(AI_DEFAULT_MATERIAL_NAME);
def_material->AddProperty(&name, AI_MATKEY_NAME); def_material->AddProperty(&name, AI_MATKEY_NAME);
materials.push_back(def_material.dismiss()); materials.push_back(def_material.release());
break; break;
} }
} }
@ -412,7 +412,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
const CPolygon* polys = polyObject->GetPolygonR(); const CPolygon* polys = polyObject->GetPolygonR();
ai_assert(polys != NULL); ai_assert(polys != NULL);
ScopeGuard<aiMesh> mesh(new aiMesh()); std::unique_ptr<aiMesh> mesh(new aiMesh());
mesh->mNumFaces = static_cast<unsigned int>(polyCount); mesh->mNumFaces = static_cast<unsigned int>(polyCount);
aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces](); aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces]();
@ -616,7 +616,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
} }
mesh->mMaterialIndex = ResolveMaterial(polyObject); mesh->mMaterialIndex = ResolveMaterial(polyObject);
return mesh.dismiss(); return mesh.release();
} }

View File

@ -61,6 +61,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/color4.inl ${HEADER_PATH}/color4.inl
${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h ${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
${HEADER_PATH}/defs.h ${HEADER_PATH}/defs.h
${HEADER_PATH}/Defines.h
${HEADER_PATH}/cfileio.h ${HEADER_PATH}/cfileio.h
${HEADER_PATH}/light.h ${HEADER_PATH}/light.h
${HEADER_PATH}/material.h ${HEADER_PATH}/material.h
@ -155,6 +156,8 @@ SET( Common_SRCS
SkeletonMeshBuilder.h SkeletonMeshBuilder.h
SplitByBoneCountProcess.cpp SplitByBoneCountProcess.cpp
SplitByBoneCountProcess.h SplitByBoneCountProcess.h
ScaleProcess.cpp
ScaleProcess.h
SmoothingGroups.h SmoothingGroups.h
StandardShapes.cpp StandardShapes.cpp
StandardShapes.h StandardShapes.h
@ -665,6 +668,8 @@ ADD_ASSIMP_IMPORTER( GLTF
glTF2Asset.inl glTF2Asset.inl
glTF2AssetWriter.h glTF2AssetWriter.h
glTF2AssetWriter.inl glTF2AssetWriter.inl
glTF2Importer.cpp
glTF2Importer.h
glTF2Exporter.h glTF2Exporter.h
glTF2Exporter.cpp glTF2Exporter.cpp
) )
@ -672,8 +677,11 @@ ADD_ASSIMP_IMPORTER( GLTF
ADD_ASSIMP_IMPORTER( 3MF ADD_ASSIMP_IMPORTER( 3MF
D3MFImporter.h D3MFImporter.h
D3MFImporter.cpp D3MFImporter.cpp
D3MFExporter.h
D3MFExporter.cpp
D3MFOpcPackage.h D3MFOpcPackage.h
D3MFOpcPackage.cpp D3MFOpcPackage.cpp
3MFXmlTags.h
) )
ADD_ASSIMP_IMPORTER( MMD ADD_ASSIMP_IMPORTER( MMD
@ -735,6 +743,14 @@ SET( unzip_SRCS
) )
SOURCE_GROUP( unzip FILES ${unzip_SRCS}) SOURCE_GROUP( unzip FILES ${unzip_SRCS})
SET( ziplib_SRCS
../contrib/zip/src/miniz.h
../contrib/zip/src/zip.c
../contrib/zip/src/zip.h
)
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
SET ( openddl_parser_SRCS SET ( openddl_parser_SRCS
../contrib/openddlparser/code/OpenDDLParser.cpp ../contrib/openddlparser/code/OpenDDLParser.cpp
../contrib/openddlparser/code/DDLNode.cpp ../contrib/openddlparser/code/DDLNode.cpp
@ -846,6 +862,7 @@ SET( assimp_src
${Clipper_SRCS} ${Clipper_SRCS}
${openddl_parser_SRCS} ${openddl_parser_SRCS}
${open3dgc_SRCS} ${open3dgc_SRCS}
${ziplib_SRCS}
# Necessary to show the headers in the project when using the VC++ generator: # Necessary to show the headers in the project when using the VC++ generator:
${PUBLIC_HEADERS} ${PUBLIC_HEADERS}
@ -909,8 +926,27 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
) )
if (APPLE) if (APPLE)
SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}") SET_TARGET_PROPERTIES( assimp PROPERTIES
endif() INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}"
)
if (BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION C
MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
PUBLIC_HEADER "${PUBLIC_HEADERS}"
)
# PUBLIC_HEADER option does not support directory structure creation
# add ./Compiler/*.h to assimp.framework via copy command
ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory
"../${HEADER_PATH}/Compiler"
assimp.framework/Headers/Compiler
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
endif(BUILD_FRAMEWORK)
endif(APPLE)
# Build against external unzip, or add ../contrib/unzip so # Build against external unzip, or add ../contrib/unzip so
# assimp can #include "unzip.h" # assimp can #include "unzip.h"
@ -930,9 +966,11 @@ INSTALL( TARGETS assimp
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR} LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR} ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR} RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
COMPONENT ${LIBASSIMP_COMPONENT}) COMPONENT ${LIBASSIMP_COMPONENT})
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev) INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev) INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
if (ASSIMP_ANDROID_JNIIOSYSTEM) if (ASSIMP_ANDROID_JNIIOSYSTEM)
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}

View File

@ -68,7 +68,7 @@ namespace Assimp
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties) void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{ {
std::string path = DefaultIOSystem::absolutePath(std::string(pFile)); std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
std::string file = DefaultIOSystem::completeBaseName(std::string(pFile)); std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
@ -76,6 +76,10 @@ void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* p
// invoke the exporter // invoke the exporter
ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file); ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
if (iDoTheExportThing.mOutput.fail()) {
throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
}
// we're still here - export successfully completed. Write result to the given IOSYstem // we're still here - export successfully completed. Write result to the given IOSYstem
std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt")); std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
if(outfile == NULL) { if(outfile == NULL) {
@ -104,7 +108,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
// set up strings // set up strings
endstr = "\n"; endstr = "\n";
// start writing // start writing the file
WriteFile(); WriteFile();
} }
@ -138,6 +142,9 @@ void ColladaExporter::WriteFile()
WriteSceneLibrary(); WriteSceneLibrary();
// customized, Writes the animation library
WriteAnimationsLibrary();
// useless Collada fu at the end, just in case we haven't had enough indirections, yet. // useless Collada fu at the end, just in case we haven't had enough indirections, yet.
mOutput << startstr << "<scene>" << endstr; mOutput << startstr << "<scene>" << endstr;
PushTag(); PushTag();
@ -866,8 +873,8 @@ void ColladaExporter::WriteController( size_t pIndex)
std::vector<ai_real> bind_poses; std::vector<ai_real> bind_poses;
bind_poses.reserve(mesh->mNumBones * 16); bind_poses.reserve(mesh->mNumBones * 16);
for( size_t i = 0; i < mesh->mNumBones; ++i) for(unsigned int i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < 4; ++j) for( unsigned int j = 0; j < 4; ++j)
bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4); bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16); WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
@ -924,11 +931,11 @@ void ColladaExporter::WriteController( size_t pIndex)
ai_uint weight_index = 0; ai_uint weight_index = 0;
std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1); std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
for( size_t i = 0; i < mesh->mNumBones; ++i) for( unsigned int i = 0; i < mesh->mNumBones; ++i)
for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j) for( unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
{ {
unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId; unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
for( size_t k = 0; k < num_influences[vId]; ++k) for( ai_uint k = 0; k < num_influences[vId]; ++k)
{ {
if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1) if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
{ {
@ -1125,6 +1132,7 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
case FloatType_Color: floatsPerElement = 3; break; case FloatType_Color: floatsPerElement = 3; break;
case FloatType_Mat4x4: floatsPerElement = 16; break; case FloatType_Mat4x4: floatsPerElement = 16; break;
case FloatType_Weight: floatsPerElement = 1; break; case FloatType_Weight: floatsPerElement = 1; break;
case FloatType_Time: floatsPerElement = 1; break;
default: default:
return; return;
} }
@ -1201,6 +1209,12 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
case FloatType_Weight: case FloatType_Weight:
mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr; mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
break; break;
// customized, add animation related
case FloatType_Time:
mOutput << startstr << "<param name=\"TIME\" type=\"float\" />" << endstr;
break;
} }
PopTag(); PopTag();
@ -1231,7 +1245,172 @@ void ColladaExporter::WriteSceneLibrary()
PopTag(); PopTag();
mOutput << startstr << "</library_visual_scenes>" << endstr; mOutput << startstr << "</library_visual_scenes>" << endstr;
} }
// ------------------------------------------------------------------------------------------------
void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
{
const aiAnimation * anim = mScene->mAnimations[pIndex];
if ( anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels ==0 )
return;
const std::string animation_name_escaped = XMLEscape( anim->mName.C_Str() );
std::string idstr = anim->mName.C_Str();
std::string ending = std::string( "AnimId" ) + to_string(pIndex);
if (idstr.length() >= ending.length()) {
if (0 != idstr.compare (idstr.length() - ending.length(), ending.length(), ending)) {
idstr = idstr + ending;
}
} else {
idstr = idstr + ending;
}
const std::string idstrEscaped = XMLEscape(idstr);
mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
PushTag();
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
// sanity check
if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys || nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-input");
std::vector<ai_real> frames;
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
}
WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
frames.clear();
}
{
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-output");
std::vector<ai_real> keyframes;
keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
aiMatrix4x4 ScalingM; // identity
ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
aiQuaternion RotationQ = nodeAnim->mRotationKeys[i].mValue;
aiMatrix4x4 s = aiMatrix4x4( RotationQ.GetMatrix() );
aiMatrix4x4 RotationM(s.a1, s.a2, s.a3, 0, s.b1, s.b2, s.b3, 0, s.c1, s.c2, s.c3, 0, 0, 0, 0, 1);
aiVector3D Translation = nodeAnim->mPositionKeys[i].mValue;
aiMatrix4x4 TranslationM; // identity
TranslationM[0][3] = Translation.x; TranslationM[1][3] = Translation.y; TranslationM[2][3] = Translation.z;
// Combine the above transformations
aiMatrix4x4 mat = TranslationM * RotationM * ScalingM;
for( unsigned int j = 0; j < 4; ++j) {
keyframes.insert(keyframes.end(), mat[j], mat[j] + 4);
}
}
WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
}
{
std::vector<std::string> names;
for ( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
if ( nodeAnim->mPreState == aiAnimBehaviour_DEFAULT
|| nodeAnim->mPreState == aiAnimBehaviour_LINEAR
|| nodeAnim->mPreState == aiAnimBehaviour_REPEAT
) {
names.push_back( "LINEAR" );
} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
names.push_back( "STEP" );
}
}
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
std::string arrayId = node_idstr + "-array";
mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
PushTag();
// source array
mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
for( size_t a = 0; a < names.size(); ++a ) {
mOutput << names[a] << " ";
}
mOutput << "</Name_array>" << endstr;
mOutput << startstr << "<technique_common>" << endstr;
PushTag();
mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
PushTag();
mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
PopTag();
mOutput << startstr << "</accessor>" << endstr;
PopTag();
mOutput << startstr << "</technique_common>" << endstr;
PopTag();
mOutput << startstr << "</source>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
{
// samplers
const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
PushTag();
mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
PopTag();
mOutput << startstr << "</sampler>" << endstr;
}
}
for (size_t a = 0; a < anim->mNumChannels; ++a) {
const aiNodeAnim * nodeAnim = anim->mChannels[a];
{
// channels
mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
}
}
PopTag();
mOutput << startstr << "</animation>" << endstr;
}
// ------------------------------------------------------------------------------------------------
void ColladaExporter::WriteAnimationsLibrary()
{
const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
if ( mScene->mNumAnimations > 0 ) {
mOutput << startstr << "<library_animations>" << endstr;
PushTag();
// start recursive write at the root node
for( size_t a = 0; a < mScene->mNumAnimations; ++a)
WriteAnimationLibrary( a );
PopTag();
mOutput << startstr << "</library_animations>" << endstr;
}
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Helper to find a bone by name in the scene // Helper to find a bone by name in the scene
aiBone* findBone( const aiScene* scene, const char * name) { aiBone* findBone( const aiScene* scene, const char * name) {
@ -1247,6 +1426,59 @@ aiBone* findBone( const aiScene* scene, const char * name) {
return NULL; return NULL;
} }
// ------------------------------------------------------------------------------------------------
const aiNode * findBoneNode( const aiNode* aNode, const aiBone* bone)
{
if ( aNode && bone && aNode->mName == bone->mName ) {
return aNode;
}
if ( aNode && bone ) {
for (unsigned int i=0; i < aNode->mNumChildren; ++i) {
aiNode * aChild = aNode->mChildren[i];
const aiNode * foundFromChild = 0;
if ( aChild ) {
foundFromChild = findBoneNode( aChild, bone );
if ( foundFromChild ) return foundFromChild;
}
}
}
return NULL;
}
const aiNode * findSkeletonRootNode( const aiScene* scene, const aiMesh * mesh)
{
std::set<const aiNode*> topParentBoneNodes;
if ( mesh && mesh->mNumBones > 0 ) {
for (unsigned int i=0; i < mesh->mNumBones; ++i) {
aiBone * bone = mesh->mBones[i];
const aiNode * node = findBoneNode( scene->mRootNode, bone);
if ( node ) {
while ( node->mParent && findBone(scene, node->mParent->mName.C_Str() ) != 0 ) {
node = node->mParent;
}
topParentBoneNodes.insert( node );
}
}
}
if ( !topParentBoneNodes.empty() ) {
const aiNode * parentBoneNode = *topParentBoneNodes.begin();
if ( topParentBoneNodes.size() == 1 ) {
return parentBoneNode;
} else {
for (auto it : topParentBoneNodes) {
if ( it->mParent ) return it->mParent;
}
return parentBoneNode;
}
}
return NULL;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Recursively writes the given node // Recursively writes the given node
void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode) void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
@ -1274,12 +1506,22 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
} }
const std::string node_name_escaped = XMLEscape(pNode->mName.data); const std::string node_name_escaped = XMLEscape(pNode->mName.data);
/* // customized, Note! the id field is crucial for inter-xml look up, it cannot be replaced with sid ?!
mOutput << startstr mOutput << startstr
<< "<node "; << "<node ";
if(is_skeleton_root) if(is_skeleton_root)
mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene. mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped; mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
mOutput << "\" name=\"" << node_name_escaped */
mOutput << startstr << "<node ";
if(is_skeleton_root) {
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
mFoundSkeletonRootNodeID = node_name_escaped;
} else {
mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
}
mOutput << " name=\"" << node_name_escaped
<< "\" type=\"" << node_type << "\" type=\"" << node_type
<< "\">" << endstr; << "\">" << endstr;
PushTag(); PushTag();
@ -1287,7 +1529,11 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
// write transformation - we can directly put the matrix there // write transformation - we can directly put the matrix there
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards // TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
const aiMatrix4x4& mat = pNode->mTransformation; const aiMatrix4x4& mat = pNode->mTransformation;
mOutput << startstr << "<matrix sid=\"transform\">";
// customized, sid should be 'matrix' to match with loader code.
//mOutput << startstr << "<matrix sid=\"transform\">";
mOutput << startstr << "<matrix sid=\"matrix\">";
mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " "; mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " "; mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " "; mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
@ -1315,7 +1561,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
for( size_t a = 0; a < pNode->mNumMeshes; ++a ) for( size_t a = 0; a < pNode->mNumMeshes; ++a )
{ {
const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]]; const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
// do not instanciate mesh if empty. I wonder how this could happen // do not instantiate mesh if empty. I wonder how this could happen
if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 ) if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
continue; continue;
@ -1331,7 +1577,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
<< endstr; << endstr;
PushTag(); PushTag();
mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr; // note! this mFoundSkeletonRootNodeID some how affects animation, it makes the mesh attaches to armature skeleton root node.
// use the first bone to find skeleton root
const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
if ( skeletonRootBoneNode ) {
mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
}
mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
} }
mOutput << startstr << "<bind_material>" << endstr; mOutput << startstr << "<bind_material>" << endstr;
PushTag(); PushTag();

View File

@ -114,7 +114,9 @@ protected:
/// Writes the given mesh /// Writes the given mesh
void WriteGeometry( size_t pIndex); void WriteGeometry( size_t pIndex);
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight }; //enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
// customized to add animation related type
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time };
/// Writes a float array of the given type /// Writes a float array of the given type
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount); void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
@ -122,6 +124,11 @@ protected:
/// Writes the scene library /// Writes the scene library
void WriteSceneLibrary(); void WriteSceneLibrary();
// customized, Writes the animation library
void WriteAnimationsLibrary();
void WriteAnimationLibrary( size_t pIndex);
std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
/// Recursively writes the given node /// Recursively writes the given node
void WriteNode( const aiScene* scene, aiNode* pNode); void WriteNode( const aiScene* scene, aiNode* pNode);

View File

@ -302,7 +302,7 @@ struct Accessor
size_t mOffset; // in number of values size_t mOffset; // in number of values
size_t mStride; // Stride in number of values size_t mStride; // Stride in number of values
std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore. std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, thats XYZ, for a color RGBA and so on. size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component. // For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
std::string mSource; // URL of the source array std::string mSource; // URL of the source array
mutable const Data* mData; // Pointer to the source array, if resolved. NULL else mutable const Data* mData; // Pointer to the source array, if resolved. NULL else

View File

@ -119,7 +119,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
* might be NULL and it's our duty to return true here. * might be NULL and it's our duty to return true here.
*/ */
if (!pIOHandler)return true; if (!pIOHandler)return true;
const char* tokens[] = {"collada"}; const char* tokens[] = {"<collada"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1); return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
} }
return false; return false;
@ -674,7 +674,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
// create morph target meshes if any // create morph target meshes if any
std::vector<aiMesh*> targetMeshes; std::vector<aiMesh*> targetMeshes;
std::vector<float> targetWeights; std::vector<float> targetWeights;
Collada::MorphMethod method; Collada::MorphMethod method = Collada::Normalized;
for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin(); for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
it != pParser.mControllerLibrary.end(); it++) it != pParser.mControllerLibrary.end(); it++)
@ -728,7 +728,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
? aiMorphingMethod_MORPH_RELATIVE ? aiMorphingMethod_MORPH_RELATIVE
: aiMorphingMethod_MORPH_NORMALIZED; : aiMorphingMethod_MORPH_NORMALIZED;
dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()]; dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
dstMesh->mNumAnimMeshes = animMeshes.size(); dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
for (unsigned int i = 0; i < animMeshes.size(); i++) for (unsigned int i = 0; i < animMeshes.size(); i++)
dstMesh->mAnimMeshes[i] = animMeshes.at(i); dstMesh->mAnimMeshes[i] = animMeshes.at(i);
} }
@ -1377,9 +1377,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
{ {
aiNodeAnim* dstAnim = new aiNodeAnim; aiNodeAnim* dstAnim = new aiNodeAnim;
dstAnim->mNodeName = nodeName; dstAnim->mNodeName = nodeName;
dstAnim->mNumPositionKeys = resultTrafos.size(); dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mNumRotationKeys= resultTrafos.size(); dstAnim->mNumRotationKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mNumScalingKeys = resultTrafos.size(); dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()]; dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()]; dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()]; dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
@ -1445,11 +1445,11 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
++morphAnimChannelIndex; ++morphAnimChannelIndex;
} }
morphAnim->mNumKeys = morphTimeValues.size(); morphAnim->mNumKeys = static_cast<unsigned int>(morphTimeValues.size());
morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys]; morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
for (unsigned int key = 0; key < morphAnim->mNumKeys; key++) for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
{ {
morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size(); morphAnim->mKeys[key].mNumValuesAndWeights = static_cast<unsigned int>(morphChannels.size());
morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()]; morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
morphAnim->mKeys[key].mWeights = new double [morphChannels.size()]; morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
@ -1470,13 +1470,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
{ {
aiAnimation* anim = new aiAnimation; aiAnimation* anim = new aiAnimation;
anim->mName.Set( pName); anim->mName.Set( pName);
anim->mNumChannels = anims.size(); anim->mNumChannels = static_cast<unsigned int>(anims.size());
if (anim->mNumChannels > 0) if (anim->mNumChannels > 0)
{ {
anim->mChannels = new aiNodeAnim*[anims.size()]; anim->mChannels = new aiNodeAnim*[anims.size()];
std::copy( anims.begin(), anims.end(), anim->mChannels); std::copy( anims.begin(), anims.end(), anim->mChannels);
} }
anim->mNumMorphMeshChannels = morphAnims.size(); anim->mNumMorphMeshChannels = static_cast<unsigned int>(morphAnims.size());
if (anim->mNumMorphMeshChannels > 0) if (anim->mNumMorphMeshChannels > 0)
{ {
anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels]; anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
@ -1619,7 +1619,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
mat.AddProperty( &effect.mRefractIndex, 1, AI_MATKEY_REFRACTI); mat.AddProperty( &effect.mRefractIndex, 1, AI_MATKEY_REFRACTI);
// transparency, a very hard one. seemingly not all files are following the // transparency, a very hard one. seemingly not all files are following the
// specification here (1.0 transparency => completly opaque)... // specification here (1.0 transparency => completely opaque)...
// therefore, we let the opportunity for the user to manually invert // therefore, we let the opportunity for the user to manually invert
// the transparency if necessary and we add preliminary support for RGB_ZERO mode // the transparency if necessary and we add preliminary support for RGB_ZERO mode
if(effect.mTransparency >= 0.f && effect.mTransparency <= 1.f) { if(effect.mTransparency >= 0.f && effect.mTransparency <= 1.f) {
@ -1778,6 +1778,11 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
tex->pcData = (aiTexel*)new char[tex->mWidth]; tex->pcData = (aiTexel*)new char[tex->mWidth];
memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth); memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
// setup texture reference string // setup texture reference string
result.data[0] = '*'; result.data[0] = '*';
result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size())); result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));

View File

@ -224,7 +224,7 @@ void ColladaParser::ReadStructure()
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Reads asset informations such as coordinate system informations and legal blah // Reads asset information such as coordinate system information and legal blah
void ColladaParser::ReadAssetInfo() void ColladaParser::ReadAssetInfo()
{ {
if( mReader->isEmptyElement()) if( mReader->isEmptyElement())
@ -2469,8 +2469,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets; size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
// don't overrun the boundaries of the index list // don't overrun the boundaries of the index list
size_t maxIndexRequested = baseOffset + numOffsets - 1; ai_assert((baseOffset + numOffsets - 1) < indices.size());
ai_assert(maxIndexRequested < indices.size());
// extract per-vertex channels using the global per-vertex offset // extract per-vertex channels using the global per-vertex offset
for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it) for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)

View File

@ -77,7 +77,7 @@ namespace Assimp
/** Reads the structure of the file */ /** Reads the structure of the file */
void ReadStructure(); void ReadStructure();
/** Reads asset informations such as coordinate system informations and legal blah */ /** Reads asset information such as coordinate system information and legal blah */
void ReadAssetInfo(); void ReadAssetInfo();
/** Reads the animation library */ /** Reads the animation library */

View File

@ -0,0 +1,328 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
#include "D3MFExporter.h"
#include <assimp/scene.h>
#include <assimp/IOSystem.hpp>
#include <assimp/IOStream.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/DefaultLogger.hpp>
#include "Exceptional.h"
#include "3MFXmlTags.h"
#include "D3MFOpcPackage.h"
#include <contrib/zip/src/zip.h>
namespace Assimp {
void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) {
if ( nullptr == pIOSystem ) {
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
}
D3MF::D3MFExporter myExporter( pFile, pScene );
if ( myExporter.validate() ) {
if ( pIOSystem->Exists( pFile ) ) {
if ( !pIOSystem->DeleteFile( pFile ) ) {
throw DeadlyExportError( "File exists, cannot override : " + std::string( pFile ) );
}
}
bool ok = myExporter.exportArchive(pFile);
if ( !ok ) {
throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
}
}
}
namespace D3MF {
D3MFExporter::D3MFExporter( const char* pFile, const aiScene* pScene )
: mArchiveName( pFile )
, m_zipArchive( nullptr )
, mScene( pScene )
, mModelOutput()
, mRelOutput()
, mContentOutput()
, mBuildItems()
, mRelations() {
// empty
}
D3MFExporter::~D3MFExporter() {
for ( size_t i = 0; i < mRelations.size(); ++i ) {
delete mRelations[ i ];
}
mRelations.clear();
}
bool D3MFExporter::validate() {
if ( mArchiveName.empty() ) {
return false;
}
if ( nullptr == mScene ) {
return false;
}
return true;
}
bool D3MFExporter::exportArchive( const char *file ) {
bool ok( true );
m_zipArchive = zip_open( file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w' );
if ( nullptr == m_zipArchive ) {
return false;
}
ok |= exportContentTypes();
ok |= export3DModel();
ok |= exportRelations();
zip_close( m_zipArchive );
m_zipArchive = nullptr;
return ok;
}
bool D3MFExporter::exportContentTypes() {
mContentOutput.clear();
mContentOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mContentOutput << std::endl;
mContentOutput << "<Types xmlns = \"http://schemas.openxmlformats.org/package/2006/content-types\">";
mContentOutput << std::endl;
mContentOutput << "<Default Extension = \"rels\" ContentType = \"application/vnd.openxmlformats-package.relationships+xml\" />";
mContentOutput << std::endl;
mContentOutput << "<Default Extension = \"model\" ContentType = \"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\" />";
mContentOutput << std::endl;
mContentOutput << "</Types>";
mContentOutput << std::endl;
exportContentTyp( XmlTag::CONTENT_TYPES_ARCHIVE );
return true;
}
bool D3MFExporter::exportRelations() {
mRelOutput.clear();
mRelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mRelOutput << std::endl;
mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
for ( size_t i = 0; i < mRelations.size(); ++i ) {
mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
mRelOutput << std::endl;
}
mRelOutput << "</Relationships>";
mRelOutput << std::endl;
writeRelInfoToFile( "_rels", ".rels" );
mRelOutput.flush();
return true;
}
bool D3MFExporter::export3DModel() {
mModelOutput.clear();
writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl;
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeObjects();
mModelOutput << "</" << XmlTag::resources << ">";
mModelOutput << std::endl;
writeBuild();
mModelOutput << "</" << XmlTag::model << ">\n";
OpcPackageRelationship *info = new OpcPackageRelationship;
info->id = "rel0";
info->target = "/3D/3DModel.model";
info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
mRelations.push_back( info );
writeModelToArchive( "3D", "3DModel.model" );
mModelOutput.flush();
return true;
}
void D3MFExporter::writeHeader() {
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
mModelOutput << std::endl;
}
void D3MFExporter::writeObjects() {
if ( nullptr == mScene->mRootNode ) {
return;
}
aiNode *root = mScene->mRootNode;
for ( unsigned int i = 0; i < root->mNumChildren; ++i ) {
aiNode *currentNode( root->mChildren[ i ] );
if ( nullptr == currentNode ) {
continue;
}
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
if ( nullptr == currentMesh ) {
continue;
}
writeMesh( currentMesh );
}
mBuildItems.push_back( i );
mModelOutput << "</" << XmlTag::object << ">";
mModelOutput << std::endl;
}
}
void D3MFExporter::writeMesh( aiMesh *mesh ) {
if ( nullptr == mesh ) {
return;
}
mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
for ( unsigned int i = 0; i < mesh->mNumVertices; ++i ) {
writeVertex( mesh->mVertices[ i ] );
}
mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
writeFaces( mesh );
mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
}
void D3MFExporter::writeVertex( const aiVector3D &pos ) {
mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />";
mModelOutput << std::endl;
}
void D3MFExporter::writeFaces( aiMesh *mesh ) {
if ( nullptr == mesh ) {
return;
}
if ( !mesh->HasFaces() ) {
return;
}
mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
aiFace &currentFace = mesh->mFaces[ i ];
mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
<< currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ] << "\"/>";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::triangles << ">";
mModelOutput << std::endl;
}
void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::build << ">";
mModelOutput << std::endl;
}
void D3MFExporter::exportContentTyp( const std::string &filename ) {
if ( nullptr == m_zipArchive ) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
}
const std::string entry = filename;
zip_entry_open( m_zipArchive, entry.c_str() );
const std::string &exportTxt( mContentOutput.str() );
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
zip_entry_close( m_zipArchive );
}
void D3MFExporter::writeModelToArchive( const std::string &folder, const std::string &modelName ) {
if ( nullptr == m_zipArchive ) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
}
const std::string entry = folder + "/" + modelName;
zip_entry_open( m_zipArchive, entry.c_str() );
const std::string &exportTxt( mModelOutput.str() );
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
zip_entry_close( m_zipArchive );
}
void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::string &relName ) {
if ( nullptr == m_zipArchive ) {
throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
}
const std::string entry = folder + "/" + relName;
zip_entry_open( m_zipArchive, entry.c_str() );
const std::string &exportTxt( mRelOutput.str() );
zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
zip_entry_close( m_zipArchive );
}
} // Namespace D3MF
} // Namespace Assimp
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT

103
code/D3MFExporter.h 100644
View File

@ -0,0 +1,103 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2017, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#pragma once
#include <memory>
#include <sstream>
#include <vector>
#include <assimp/vector3.h>
struct aiScene;
struct aiNode;
struct aiMaterial;
struct aiMesh;
struct zip_t;
namespace Assimp {
class IOStream;
namespace D3MF {
#ifndef ASSIMP_BUILD_NO_EXPORT
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
struct OpcPackageRelationship;
class D3MFExporter {
public:
D3MFExporter( const char* pFile, const aiScene* pScene );
~D3MFExporter();
bool validate();
bool exportArchive( const char *file );
bool exportContentTypes();
bool exportRelations();
bool export3DModel();
protected:
void writeHeader();
void writeObjects();
void writeMesh( aiMesh *mesh );
void writeVertex( const aiVector3D &pos );
void writeFaces( aiMesh *mesh );
void writeBuild();
void exportContentTyp( const std::string &filename );
void writeModelToArchive( const std::string &folder, const std::string &modelName );
void writeRelInfoToFile( const std::string &folder, const std::string &relName );
private:
std::string mArchiveName;
zip_t *m_zipArchive;
const aiScene *mScene;
std::ostringstream mModelOutput;
std::ostringstream mRelOutput;
std::ostringstream mContentOutput;
std::vector<unsigned int> mBuildItems;
std::vector<OpcPackageRelationship*> mRelations;
};
#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
#endif // ASSIMP_BUILD_NO_EXPORT
} // Namespace D3MF
} // Namespace Assimp

View File

@ -59,42 +59,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "D3MFOpcPackage.h" #include "D3MFOpcPackage.h"
#include <contrib/unzip/unzip.h> #include <contrib/unzip/unzip.h>
#include "irrXMLWrapper.h" #include "irrXMLWrapper.h"
#include "3MFXmlTags.h"
namespace Assimp { namespace Assimp {
namespace D3MF { namespace D3MF {
namespace XmlTag { class XmlSerializer {
static const std::string model = "model";
static const std::string metadata = "metadata";
static const std::string resources = "resources";
static const std::string object = "object";
static const std::string mesh = "mesh";
static const std::string vertices = "vertices";
static const std::string vertex = "vertex";
static const std::string triangles = "triangles";
static const std::string triangle = "triangle";
static const std::string x = "x";
static const std::string y = "y";
static const std::string z = "z";
static const std::string v1 = "v1";
static const std::string v2 = "v2";
static const std::string v3 = "v3";
static const std::string id = "id";
static const std::string name = "name";
static const std::string type = "type";
static const std::string build = "build";
static const std::string item = "item";
static const std::string objectid = "objectid";
static const std::string transform = "transform";
}
class XmlSerializer
{
public: public:
XmlSerializer(XmlReader* xmlReader) XmlSerializer(XmlReader* xmlReader)
: xmlReader(xmlReader) : xmlReader(xmlReader) {
{ // empty
}
~XmlSerializer() {
// empty // empty
} }
@ -102,22 +79,17 @@ public:
scene->mRootNode = new aiNode(); scene->mRootNode = new aiNode();
std::vector<aiNode*> children; std::vector<aiNode*> children;
while(ReadToEndElement(D3MF::XmlTag::model)) while(ReadToEndElement(D3MF::XmlTag::model)) {
{ if(xmlReader->getNodeName() == D3MF::XmlTag::object) {
if(xmlReader->getNodeName() == D3MF::XmlTag::object)
{
children.push_back(ReadObject(scene)); children.push_back(ReadObject(scene));
} } else if(xmlReader->getNodeName() == D3MF::XmlTag::build) {
else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
{
} }
} }
if(scene->mRootNode->mName.length == 0) if ( scene->mRootNode->mName.length == 0 ) {
scene->mRootNode->mName.Set("3MF"); scene->mRootNode->mName.Set( "3MF" );
}
scene->mNumMeshes = static_cast<unsigned int>(meshes.size()); scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
scene->mMeshes = new aiMesh*[scene->mNumMeshes](); scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
@ -128,13 +100,12 @@ public:
scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren](); scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
std::copy(children.begin(), children.end(), scene->mRootNode->mChildren); std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
} }
private: private:
aiNode* ReadObject(aiScene* scene) aiNode* ReadObject(aiScene* scene)
{ {
ScopeGuard<aiNode> node(new aiNode()); std::unique_ptr<aiNode> node(new aiNode());
std::vector<unsigned long> meshIds; std::vector<unsigned long> meshIds;
@ -174,14 +145,12 @@ private:
std::copy(meshIds.begin(), meshIds.end(), node->mMeshes); std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
return node.dismiss(); return node.release();
} }
aiMesh* ReadMesh() aiMesh* ReadMesh() {
{
aiMesh* mesh = new aiMesh(); aiMesh* mesh = new aiMesh();
while(ReadToEndElement(D3MF::XmlTag::mesh)) while(ReadToEndElement(D3MF::XmlTag::mesh))
{ {
if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
@ -192,10 +161,8 @@ private:
{ {
ImportTriangles(mesh); ImportTriangles(mesh);
} }
} }
return mesh; return mesh;
} }
@ -216,6 +183,7 @@ private:
std::copy(vertices.begin(), vertices.end(), mesh->mVertices); std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
} }
aiVector3D ReadVertex() aiVector3D ReadVertex()
{ {
aiVector3D vertex; aiVector3D vertex;
@ -261,7 +229,6 @@ private:
} }
private: private:
bool ReadToStartElement(const std::string& startTag) bool ReadToStartElement(const std::string& startTag)
{ {
while(xmlReader->read()) while(xmlReader->read())
@ -305,6 +272,7 @@ private:
} //namespace D3MF } //namespace D3MF
static const std::string Extension = "3mf";
static const aiImporterDesc desc = { static const aiImporterDesc desc = {
"3mf Importer", "3mf Importer",
@ -316,24 +284,22 @@ static const aiImporterDesc desc = {
0, 0,
0, 0,
0, 0,
"3mf" Extension.c_str()
}; };
D3MFImporter::D3MFImporter() D3MFImporter::D3MFImporter()
{ : BaseImporter() {
// empty
} }
D3MFImporter::~D3MFImporter() D3MFImporter::~D3MFImporter() {
{ // empty
} }
bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
{
const std::string extension = GetExtension(pFile); const std::string extension = GetExtension(pFile);
if(extension == "3mf") { if(extension == Extension ) {
return true; return true;
} else if ( !extension.length() || checkSig ) { } else if ( !extension.length() || checkSig ) {
if (nullptr == pIOHandler ) { if (nullptr == pIOHandler ) {
@ -344,18 +310,15 @@ bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
return false; return false;
} }
void D3MFImporter::SetupProperties(const Importer *pImp) void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
{ // empty
} }
const aiImporterDesc *D3MFImporter::GetInfo() const const aiImporterDesc *D3MFImporter::GetInfo() const {
{
return &desc; return &desc;
} }
void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
{
D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile); D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream())); std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));

View File

@ -46,21 +46,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
class D3MFImporter : public BaseImporter class D3MFImporter : public BaseImporter {
{
public: public:
// BaseImporter interface
D3MFImporter(); D3MFImporter();
~D3MFImporter(); ~D3MFImporter();
// BaseImporter interface
public:
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const; bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
void SetupProperties(const Importer *pImp); void SetupProperties(const Importer *pImp);
const aiImporterDesc *GetInfo() const; const aiImporterDesc *GetInfo() const;
protected: protected:
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler); void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
}; };
}
} // Namespace Assimp
#endif // AI_D3MFLOADER_H_INCLUDED #endif // AI_D3MFLOADER_H_INCLUDED

View File

@ -55,48 +55,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map> #include <map>
#include <algorithm> #include <algorithm>
#include <cassert> #include <cassert>
#include <contrib/unzip/unzip.h> #include <contrib/unzip/unzip.h>
#include "3MFXmlTags.h"
namespace Assimp { namespace Assimp {
namespace D3MF { namespace D3MF {
namespace XmlTag {
static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
static const std::string RELS_ATTRIB_TARGET = "Target";
static const std::string RELS_ATTRIB_TYPE = "Type";
static const std::string RELS_ATTRIB_ID = "Id";
static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
}
class IOSystem2Unzip { class IOSystem2Unzip {
public:
public:
static voidpf open(voidpf opaque, const char* filename, int mode); static voidpf open(voidpf opaque, const char* filename, int mode);
static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size); static uLong read(voidpf opaque, voidpf stream, void* buf, uLong size);
static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size); static uLong write(voidpf opaque, voidpf stream, const void* buf, uLong size);
static long tell(voidpf opaque, voidpf stream); static long tell(voidpf opaque, voidpf stream);
static long seek(voidpf opaque, voidpf stream, uLong offset, int origin); static long seek(voidpf opaque, voidpf stream, uLong offset, int origin);
static int close(voidpf opaque, voidpf stream); static int close(voidpf opaque, voidpf stream);
static int testerror(voidpf opaque, voidpf stream); static int testerror(voidpf opaque, voidpf stream);
static zlib_filefunc_def get(IOSystem* pIOHandler); static zlib_filefunc_def get(IOSystem* pIOHandler);
}; };
@ -116,7 +90,6 @@ voidpf IOSystem2Unzip::open(voidpf opaque, const char* filename, int mode) {
} }
} }
return (voidpf) io_system->Open(filename, mode_fopen); return (voidpf) io_system->Open(filename, mode_fopen);
} }
@ -186,44 +159,33 @@ zlib_filefunc_def IOSystem2Unzip::get(IOSystem* pIOHandler) {
return mapping; return mapping;
} }
class ZipFile : public IOStream {
class ZipFile : public IOStream
{
friend class D3MFZipArchive; friend class D3MFZipArchive;
public: public:
explicit ZipFile(size_t size); explicit ZipFile(size_t size);
virtual ~ZipFile();
~ZipFile();
size_t Read(void* pvBuffer, size_t pSize, size_t pCount ); size_t Read(void* pvBuffer, size_t pSize, size_t pCount );
size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/); size_t Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/);
size_t FileSize() const; size_t FileSize() const;
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/); aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/);
size_t Tell() const; size_t Tell() const;
void Flush(); void Flush();
private: private:
void *m_Buffer;
void* m_Buffer;
size_t m_Size; size_t m_Size;
}; };
ZipFile::ZipFile(size_t size) : m_Size(size) { ZipFile::ZipFile(size_t size)
: m_Buffer( nullptr )
, m_Size(size) {
ai_assert(m_Size != 0); ai_assert(m_Size != 0);
m_Buffer = ::malloc(m_Size);
m_Buffer = malloc(m_Size);
} }
ZipFile::~ZipFile() { ZipFile::~ZipFile() {
free(m_Buffer); ::free(m_Buffer);
m_Buffer = NULL; m_Buffer = NULL;
} }
@ -236,8 +198,12 @@ size_t ZipFile::Read(void* pvBuffer, size_t pSize, size_t pCount) {
return size; return size;
} }
size_t ZipFile::Write(const void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { size_t ZipFile::Write(const void* pvBuffer, size_t size, size_t pCount ) {
return 0; const size_t size_to_write( size * pCount );
if ( 0 == size_to_write ) {
return 0U;
}
return 0U;
} }
size_t ZipFile::FileSize() const { size_t ZipFile::FileSize() const {
@ -256,55 +222,36 @@ void ZipFile::Flush() {
// empty // empty
} }
class D3MFZipArchive : public IOSystem {
class D3MFZipArchive : public IOSystem
{
public: public:
static const unsigned int FileNameSize = 256; static const unsigned int FileNameSize = 256;
public:
D3MFZipArchive(IOSystem* pIOHandler, const std::string & rFile); D3MFZipArchive(IOSystem* pIOHandler, const std::string & rFile);
~D3MFZipArchive(); ~D3MFZipArchive();
bool Exists(const char* pFile) const; bool Exists(const char* pFile) const;
char getOsSeparator() const; char getOsSeparator() const;
IOStream* Open(const char* pFile, const char* pMode = "rb"); IOStream* Open(const char* pFile, const char* pMode = "rb");
void Close(IOStream* pFile); void Close(IOStream* pFile);
bool isOpen() const; bool isOpen() const;
void getFileList(std::vector<std::string> &rFileList); void getFileList(std::vector<std::string> &rFileList);
private: private:
bool mapArchive(); bool mapArchive();
private: private:
unzFile m_ZipFileHandle; unzFile m_ZipFileHandle;
std::map<std::string, ZipFile*> m_ArchiveMap; std::map<std::string, ZipFile*> m_ArchiveMap;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor. // Constructor.
D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile) D3MFZipArchive::D3MFZipArchive(IOSystem* pIOHandler, const std::string& rFile)
: m_ZipFileHandle(NULL), m_ArchiveMap() : m_ZipFileHandle(NULL)
{ , m_ArchiveMap() {
if (! rFile.empty()) if (! rFile.empty()) {
{
zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler); zlib_filefunc_def mapping = IOSystem2Unzip::get(pIOHandler);
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping); m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
if(m_ZipFileHandle != NULL) { if(m_ZipFileHandle != NULL) {
mapArchive(); mapArchive();
} }
@ -379,6 +326,7 @@ IOStream *D3MFZipArchive::Open(const char* pFile, const char* /*pMode*/) {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Close a filestream. // Close a filestream.
void D3MFZipArchive::Close(IOStream *pFile) { void D3MFZipArchive::Close(IOStream *pFile) {
(void)(pFile);
ai_assert(pFile != NULL); ai_assert(pFile != NULL);
// We don't do anything in case the file would be opened again in the future // We don't do anything in case the file would be opened again in the future
@ -433,24 +381,12 @@ bool D3MFZipArchive::mapArchive() {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
struct OpcPackageRelationship
{
std::string id;
std::string type;
std::string target;
};
typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr; typedef std::shared_ptr<OpcPackageRelationship> OpcPackageRelationshipPtr;
class OpcPackageRelationshipReader class OpcPackageRelationshipReader {
{
public: public:
OpcPackageRelationshipReader(XmlReader* xmlReader) {
OpcPackageRelationshipReader(XmlReader* xmlReader) while(xmlReader->read()) {
{
while(xmlReader->read())
{
if(xmlReader->getNodeType() == irr::io::EXN_ELEMENT && if(xmlReader->getNodeType() == irr::io::EXN_ELEMENT &&
xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER) xmlReader->getNodeName() == XmlTag::RELS_RELATIONSHIP_CONTAINER)
{ {
@ -473,57 +409,68 @@ public:
} }
} }
void ParseAttributes(XmlReader*) void ParseAttributes(XmlReader*) {
{ // empty
} }
void ParseChildNode(XmlReader* xmlReader) bool validateRels( OpcPackageRelationshipPtr &relPtr ) {
{ if ( relPtr->id.empty() || relPtr->type.empty() || relPtr->target.empty() ) {
return false;
}
return true;
}
void ParseChildNode(XmlReader* xmlReader) {
OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship()); OpcPackageRelationshipPtr relPtr(new OpcPackageRelationship());
relPtr->id = xmlReader->getAttributeValue(XmlTag::RELS_ATTRIB_ID.c_str()); relPtr->id = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_ID.c_str());
relPtr->type = xmlReader->getAttributeValue(XmlTag::RELS_ATTRIB_TYPE.c_str()); relPtr->type = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TYPE.c_str());
relPtr->target = xmlReader->getAttributeValue(XmlTag::RELS_ATTRIB_TARGET.c_str()); relPtr->target = xmlReader->getAttributeValueSafe(XmlTag::RELS_ATTRIB_TARGET.c_str());
if ( validateRels( relPtr ) ) {
m_relationShips.push_back(relPtr); m_relationShips.push_back( relPtr );
} }
}
std::vector<OpcPackageRelationshipPtr> m_relationShips; std::vector<OpcPackageRelationshipPtr> m_relationShips;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile) D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
: m_RootStream(nullptr) : mRootStream(nullptr)
{ , mZipArchive() {
zipArchive.reset(new D3MF::D3MFZipArchive( pIOHandler, rFile )); mZipArchive.reset( new D3MF::D3MFZipArchive( pIOHandler, rFile ) );
if(!zipArchive->isOpen()) { if(!mZipArchive->isOpen()) {
throw DeadlyImportError("Failed to open file " + rFile+ "."); throw DeadlyImportError("Failed to open file " + rFile+ ".");
} }
std::vector<std::string> fileList; std::vector<std::string> fileList;
zipArchive->getFileList(fileList); mZipArchive->getFileList(fileList);
for(auto& file: fileList){ for (auto& file: fileList) {
if(file == D3MF::XmlTag::ROOT_RELATIONSHIPS_ARCHIVE) { if(file == D3MF::XmlTag::ROOT_RELATIONSHIPS_ARCHIVE) {
//PkgRelationshipReader pkgRelReader(file, archive); //PkgRelationshipReader pkgRelReader(file, archive);
ai_assert(zipArchive->Exists(file.c_str())); ai_assert(mZipArchive->Exists(file.c_str()));
IOStream *fileStream = zipArchive->Open(file.c_str()); IOStream *fileStream = mZipArchive->Open(file.c_str());
ai_assert(fileStream != nullptr); ai_assert(fileStream != nullptr);
std::string rootFile = ReadPackageRootRelationship(fileStream); std::string rootFile = ReadPackageRootRelationship(fileStream);
if(rootFile.size() > 0 && rootFile[0] == '/') if ( rootFile.size() > 0 && rootFile[ 0 ] == '/' ) {
rootFile = rootFile.substr(1); rootFile = rootFile.substr( 1 );
if ( rootFile[ 0 ] == '/' ) {
// deal with zipbug
rootFile = rootFile.substr( 1 );
}
}
DefaultLogger::get()->debug(rootFile); DefaultLogger::get()->debug(rootFile);
m_RootStream = zipArchive->Open(rootFile.c_str()); mRootStream = mZipArchive->Open(rootFile.c_str());
ai_assert( mRootStream != nullptr );
ai_assert(m_RootStream != nullptr); if ( nullptr == mRootStream ) {
throw DeadlyExportError( "Cannot open rootfile in archive : " + rootFile );
}
// const size_t size = zipArchive->FileSize(); // const size_t size = zipArchive->FileSize();
// m_Data.resize( size ); // m_Data.resize( size );
@ -534,50 +481,40 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile)
// m_Data.clear(); // m_Data.clear();
// return false; // return false;
// } // }
zipArchive->Close( fileStream ); mZipArchive->Close( fileStream );
} } else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE) {
else if( file == D3MF::XmlTag::CONTENT_TYPES_ARCHIVE)
{
} }
} }
} }
D3MFOpcPackage::~D3MFOpcPackage() D3MFOpcPackage::~D3MFOpcPackage() {
{ // empty
} }
IOStream* D3MFOpcPackage::RootStream() const IOStream* D3MFOpcPackage::RootStream() const {
{ return mRootStream;
return m_RootStream;
} }
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream) {
std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream* stream)
{
std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream)); std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(stream));
std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get())); std::unique_ptr<XmlReader> xml(irr::io::createIrrXMLReader(xmlStream.get()));
OpcPackageRelationshipReader reader(xml.get()); OpcPackageRelationshipReader reader(xml.get());
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr& rel){ auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr& rel){
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE; return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
}); });
if(itr == reader.m_relationShips.end()) if(itr == reader.m_relationShips.end())
throw DeadlyImportError("Cannot find" + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE); throw DeadlyImportError("Cannot find " + XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
return (*itr)->target; return (*itr)->target;
} }
} //namespace D3MF } // Namespace D3MF
} } // Namespace Assimp
#endif //ASSIMP_BUILD_NO_3MF_IMPORTER #endif //ASSIMP_BUILD_NO_3MF_IMPORTER

View File

@ -48,26 +48,31 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "irrXMLWrapper.h" #include "irrXMLWrapper.h"
namespace Assimp { namespace Assimp {
namespace D3MF { namespace D3MF {
typedef irr::io::IrrXMLReader XmlReader; typedef irr::io::IrrXMLReader XmlReader;
typedef std::shared_ptr<XmlReader> XmlReaderPtr; typedef std::shared_ptr<XmlReader> XmlReaderPtr;
struct OpcPackageRelationship {
std::string id;
std::string type;
std::string target;
};
class D3MFZipArchive; class D3MFZipArchive;
class D3MFOpcPackage class D3MFOpcPackage {
{
public: public:
D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile); D3MFOpcPackage(IOSystem* pIOHandler, const std::string& rFile);
~D3MFOpcPackage(); ~D3MFOpcPackage();
IOStream* RootStream() const; IOStream* RootStream() const;
private:
protected:
std::string ReadPackageRootRelationship(IOStream* stream); std::string ReadPackageRootRelationship(IOStream* stream);
private: private:
IOStream* m_RootStream; IOStream* mRootStream;
std::unique_ptr<D3MFZipArchive> zipArchive; std::unique_ptr<D3MFZipArchive> mZipArchive;
}; };
} }

View File

@ -1,4 +1,4 @@
/* /*
Open Asset Import Library (assimp) Open Asset Import Library (assimp)
---------------------------------------------------------------------- ----------------------------------------------------------------------

View File

@ -123,7 +123,8 @@ size_t DefaultIOStream::FileSize() const
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file // https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601) #if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
struct __stat64 fileStat; struct __stat64 fileStat;
int err = _stat64( mFilename.c_str(), &fileStat ); //using fileno + fstat avoids having to handle the filename
int err = _fstat64( _fileno(mFile), &fileStat );
if (0 != err) if (0 != err)
return 0; return 0;
mCachedSize = (size_t) (fileStat.st_size); mCachedSize = (size_t) (fileStat.st_size);

View File

@ -49,37 +49,54 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ai_assert.h> #include <assimp/ai_assert.h>
#include <stdlib.h> #include <stdlib.h>
#ifdef __unix__ #ifdef __unix__
#include <sys/param.h> #include <sys/param.h>
#include <stdlib.h> #include <stdlib.h>
#endif #endif
#ifdef _WIN32
#include <windows.h>
#endif
using namespace Assimp; using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // maximum path length
// Constructor. // XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
DefaultIOSystem::DefaultIOSystem() #ifdef PATH_MAX
{ # define PATHLIMIT PATH_MAX
// nothing to do here #else
} # define PATHLIMIT 4096
#endif
// ------------------------------------------------------------------------------------------------
// Destructor.
DefaultIOSystem::~DefaultIOSystem()
{
// nothing to do here
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Tests for the existence of a file at the given path. // Tests for the existence of a file at the given path.
bool DefaultIOSystem::Exists( const char* pFile) const bool DefaultIOSystem::Exists( const char* pFile) const
{ {
#ifdef _WIN32
wchar_t fileName16[PATHLIMIT];
bool isUnicode = IsTextUnicode(pFile, strlen(pFile), NULL);
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, pFile, -1, fileName16, PATHLIMIT);
struct _stat64 filestat;
if (0 != _wstat64(fileName16, &filestat)) {
return false;
}
} else {
FILE* file = ::fopen(pFile, "rb");
if (!file)
return false;
::fclose(file);
}
#else
FILE* file = ::fopen( pFile, "rb"); FILE* file = ::fopen( pFile, "rb");
if( !file) if( !file)
return false; return false;
::fclose( file); ::fclose( file);
#endif
return true; return true;
} }
@ -89,10 +106,22 @@ IOStream* DefaultIOSystem::Open( const char* strFile, const char* strMode)
{ {
ai_assert(NULL != strFile); ai_assert(NULL != strFile);
ai_assert(NULL != strMode); ai_assert(NULL != strMode);
FILE* file;
FILE* file = ::fopen( strFile, strMode); #ifdef _WIN32
if( NULL == file) wchar_t fileName16[PATHLIMIT];
return NULL; bool isUnicode = IsTextUnicode(strFile, strlen(strFile), NULL );
if (isUnicode) {
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, strFile, -1, fileName16, PATHLIMIT);
std::string mode8(strMode);
file = ::_wfopen(fileName16, std::wstring(mode8.begin(), mode8.end()).c_str());
} else {
file = ::fopen(strFile, strMode);
}
#else
file = ::fopen(strFile, strMode);
#endif
if (nullptr == file)
return nullptr;
return new DefaultIOStream(file, (std::string) strFile); return new DefaultIOStream(file, (std::string) strFile);
} }
@ -122,32 +151,47 @@ bool IOSystem::ComparePaths (const char* one, const char* second) const
return !ASSIMP_stricmp(one,second); return !ASSIMP_stricmp(one,second);
} }
// maximum path length
// XXX http://insanecoding.blogspot.com/2007/11/pathmax-simply-isnt.html
#ifdef PATH_MAX
# define PATHLIMIT PATH_MAX
#else
# define PATHLIMIT 4096
#endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Convert a relative path into an absolute path // Convert a relative path into an absolute path
inline void MakeAbsolutePath (const char* in, char* _out) inline static void MakeAbsolutePath (const char* in, char* _out)
{ {
ai_assert(in && _out); ai_assert(in && _out);
char* ret;
#if defined( _MSC_VER ) || defined( __MINGW32__ ) #if defined( _MSC_VER ) || defined( __MINGW32__ )
ret = ::_fullpath( _out, in, PATHLIMIT ); bool isUnicode = IsTextUnicode(in, strlen(in), NULL);
if (isUnicode) {
wchar_t out16[PATHLIMIT];
wchar_t in16[PATHLIMIT];
MultiByteToWideChar(CP_UTF8, MB_PRECOMPOSED, in, -1, out16, PATHLIMIT);
wchar_t* ret = ::_wfullpath(out16, in16, PATHLIMIT);
if (ret) {
WideCharToMultiByte(CP_UTF8, MB_PRECOMPOSED, out16, -1, _out, PATHLIMIT, nullptr, nullptr);
}
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
strcpy(_out, in);
}
} else {
char* ret = :: _fullpath(_out, in, PATHLIMIT);
if (!ret) {
// preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: " + std::string(in));
strcpy(_out, in);
}
}
#else #else
// use realpath // use realpath
ret = realpath(in, _out); char* ret = realpath(in, _out);
#endif
if(!ret) { if(!ret) {
// preserve the input path, maybe someone else is able to fix // preserve the input path, maybe someone else is able to fix
// the path before it is accessed (e.g. our file system filter) // the path before it is accessed (e.g. our file system filter)
DefaultLogger::get()->warn("Invalid path: "+std::string(in)); DefaultLogger::get()->warn("Invalid path: "+std::string(in));
strcpy(_out,in); strcpy(_out,in);
} }
#endif
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -83,6 +83,7 @@ void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportPrope
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*); void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
@ -91,30 +92,34 @@ void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperti
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*); void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// global array of all export formats which Assimp supports in its current build // global array of all export formats which Assimp supports in its current build
Exporter::ExportFormatEntry gExporters[] = Exporter::ExportFormatEntry gExporters[] =
{ {
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada), Exporter::ExportFormatEntry( "collada", "COLLADA - Digital Asset Exchange Schema", "dae", &ExportSceneCollada ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER #ifndef ASSIMP_BUILD_NO_X_EXPORTER
Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile, Exporter::ExportFormatEntry( "x", "X Files", "x", &ExportSceneXFile,
aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs), aiProcess_MakeLeftHanded | aiProcess_FlipWindingOrder | aiProcess_FlipUVs ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER #ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0), Exporter::ExportFormatEntry( "stp", "Step Files", "stp", &ExportSceneStep, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER #ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj, Exporter::ExportFormatEntry( "obj", "Wavefront OBJ format", "obj", &ExportSceneObj,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */), aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
Exporter::ExportFormatEntry( "objnomtl", "Wavefront OBJ format without material file", "obj", &ExportSceneObjNoMtl,
aiProcess_GenSmoothNormals /*| aiProcess_PreTransformVertices */ ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER #ifndef ASSIMP_BUILD_NO_STL_EXPORTER
@ -137,28 +142,34 @@ Exporter::ExportFormatEntry gExporters[] =
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS, Exporter::ExportFormatEntry( "3ds", "Autodesk 3DS (legacy)", "3ds" , &ExportScene3DS,
aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices), aiProcess_Triangulate | aiProcess_SortByPType | aiProcess_JoinIdenticalVertices ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER #ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF, Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType), aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB, Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType), aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf", &ExportSceneGLTF2, Exporter::ExportFormatEntry( "gltf2", "GL Transmission Format v. 2", "gltf2", &ExportSceneGLTF2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType), aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
Exporter::ExportFormatEntry( "glb2", "GL Transmission Format v. 2 (binary)", "glb2", &ExportSceneGLB2,
aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0), Exporter::ExportFormatEntry( "assbin", "Assimp Binary", "assbin" , &ExportSceneAssbin, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER #ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0), Exporter::ExportFormatEntry( "assxml", "Assxml Document", "assxml" , &ExportSceneAssxml, 0 ),
#endif #endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER #ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0), Exporter::ExportFormatEntry( "x3d", "Extensible 3D", "x3d" , &ExportSceneX3D, 0 ),
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
Exporter::ExportFormatEntry( "3mf", "The 3MF-File-Format", "3mf", &ExportScene3MF, 0 )
#endif #endif
}; };
@ -241,7 +252,7 @@ bool Exporter::IsDefaultIOHandler() const {
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId, const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
unsigned int, const ExportProperties* pProperties ) { unsigned int, const ExportProperties* /*pProperties*/ ) {
if (pimpl->blob) { if (pimpl->blob) {
delete pimpl->blob; delete pimpl->blob;
pimpl->blob = NULL; pimpl->blob = NULL;

View File

@ -87,17 +87,16 @@ AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::s
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationCurve::~AnimationCurve() AnimationCurve::~AnimationCurve()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, const Document& doc, AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name,
const char* const * target_prop_whitelist /*= NULL*/, size_t whitelist_size /*= 0*/) const Document& doc, const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/)
: Object(id, element, name) : Object(id, element, name)
, target() , target()
, doc(doc) , doc(doc)
@ -154,18 +153,16 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, cons
props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false); props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationCurveNode::~AnimationCurveNode() AnimationCurveNode::~AnimationCurveNode()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const AnimationCurveMap& AnimationCurveNode::Curves() const const AnimationCurveMap& AnimationCurveNode::Curves() const
{ {
if(curves.empty()) { if ( curves.empty() ) {
// resolve attached animation curves // resolve attached animation curves
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve"); const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");
@ -195,7 +192,6 @@ const AnimationCurveMap& AnimationCurveNode::Curves() const
return curves; return curves;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc) AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name) : Object(id, element, name)
@ -207,14 +203,12 @@ AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::s
props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true); props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationLayer::~AnimationLayer() AnimationLayer::~AnimationLayer()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/, AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
size_t whitelist_size /*= 0*/) const size_t whitelist_size /*= 0*/) const
@ -298,14 +292,13 @@ AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::s
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack() AnimationStack::~AnimationStack()
{ {
// empty
} }
} //!FBX } //!FBX
} //!Assimp } //!Assimp
#endif #endif // ASSIMP_BUILD_NO_FBX_IMPORTER

View File

@ -151,7 +151,8 @@ uint32_t ReadWord(const char* input, const char*& cursor, const char* end)
TokenizeError("cannot ReadWord, out of bounds",input, cursor); TokenizeError("cannot ReadWord, out of bounds",input, cursor);
} }
uint32_t word = *reinterpret_cast<const uint32_t*>(cursor); uint32_t word;
memcpy(&word, cursor, 4);
AI_SWAP4(word); AI_SWAP4(word);
cursor += k_to_read; cursor += k_to_read;
@ -421,7 +422,6 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
return true; return true;
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -434,16 +434,24 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, unsigned int le
TokenizeError("file is too short",0); TokenizeError("file is too short",0);
} }
//uint32_t offset = 0x15;
/* const char* cursor = input + 0x15;
const uint32_t flags = ReadWord(input, cursor, input + length);
const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused
const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/
if (strncmp(input,"Kaydara FBX Binary",18)) { if (strncmp(input,"Kaydara FBX Binary",18)) {
TokenizeError("magic bytes not found",0); TokenizeError("magic bytes not found",0);
} }
const char* cursor = input + 18; const char* cursor = input + 18;
const uint8_t unknown_1 = ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
const uint8_t unknown_2 = ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
const uint8_t unknown_3 = ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
const uint8_t unknown_4 = ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
const uint8_t unknown_5 = ReadByte(input, cursor, input + length); /*Result ignored*/ ReadByte(input, cursor, input + length);
const uint32_t version = ReadWord(input, cursor, input + length); const uint32_t version = ReadWord(input, cursor, input + length);
const bool is64bits = version >= 7500; const bool is64bits = version >= 7500;
while (cursor < input + length) while (cursor < input + length)

View File

@ -66,4 +66,4 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
# endif # endif
#endif #endif
#endif #endif // INCLUDED_AI_FBX_COMPILECONFIG_H

View File

@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "StringComparison.h" #include "StringComparison.h"
#include <assimp/scene.h> #include <assimp/scene.h>
#include <tuple> #include <tuple>
#include <memory> #include <memory>
#include <iterator> #include <iterator>
#include <vector> #include <vector>
@ -436,19 +436,6 @@ private:
aiScene* const out; aiScene* const out;
const FBX::Document& doc; const FBX::Document& doc;
bool FindTextureIndexByFilename(const Video& video, unsigned int& index) {
index = 0;
const char* videoFileName = video.FileName().c_str();
for (auto texture = textures_converted.begin(); texture != textures_converted.end(); ++texture)
{
if (!strcmp(texture->first->FileName().c_str(), videoFileName)) {
return true;
}
index++;
}
return false;
}
}; };
Converter::Converter( aiScene* out, const Document& doc ) Converter::Converter( aiScene* out, const Document& doc )
@ -566,7 +553,6 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
if ( !name_carrier ) { if ( !name_carrier ) {
nodes_chain.push_back( new aiNode( original_name ) ); nodes_chain.push_back( new aiNode( original_name ) );
name_carrier = nodes_chain.back();
} }
//setup metadata on newest node //setup metadata on newest node
@ -645,7 +631,6 @@ void Converter::ConvertCameras( const Model& model )
} }
} }
void Converter::ConvertLight( const Model& model, const Light& light ) void Converter::ConvertLight( const Model& model, const Light& light )
{ {
lights.push_back( new aiLight() ); lights.push_back( new aiLight() );
@ -783,7 +768,6 @@ const char* Converter::NameTransformationComp( TransformationComp comp )
return NULL; return NULL;
} }
const char* Converter::NameTransformationCompProperty( TransformationComp comp ) const char* Converter::NameTransformationCompProperty( TransformationComp comp )
{ {
switch ( comp ) switch ( comp )
@ -949,8 +933,7 @@ std::string Converter::NameTransformationChainNode( const std::string& name, Tra
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp ); return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
} }
void Converter::GenerateTransformationNodeChain( const Model& model, void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes )
std::vector<aiNode*>& output_nodes )
{ {
const PropertyTable& props = model.Props(); const PropertyTable& props = model.Props();
const Model::RotOrder rot = model.RotationOrder(); const Model::RotOrder rot = model.RotationOrder();
@ -1065,6 +1048,10 @@ void Converter::GenerateTransformationNodeChain( const Model& model,
continue; continue;
} }
if ( comp == TransformationComp_PostRotation ) {
chain[ i ] = chain[ i ].Inverse();
}
aiNode* nd = new aiNode(); aiNode* nd = new aiNode();
output_nodes.push_back( nd ); output_nodes.push_back( nd );
@ -1093,7 +1080,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties(); DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
// create metadata on node // create metadata on node
std::size_t numStaticMetaData = 2; const std::size_t numStaticMetaData = 2;
aiMetadata* data = aiMetadata::Alloc( static_cast<unsigned int>(unparsedProperties.size() + numStaticMetaData) ); aiMetadata* data = aiMetadata::Alloc( static_cast<unsigned int>(unparsedProperties.size() + numStaticMetaData) );
nd.mMetaData = data; nd.mMetaData = data;
int index = 0; int index = 0;
@ -1777,6 +1764,8 @@ unsigned int Converter::ConvertVideo( const Video& video )
memcpy( out_tex->achFormatHint, ext.c_str(), ext.size() ); memcpy( out_tex->achFormatHint, ext.c_str(), ext.size() );
} }
out_tex->mFilename.Set(video.FileName().c_str());
return static_cast<unsigned int>( textures.size() - 1 ); return static_cast<unsigned int>( textures.size() - 1 );
} }
@ -1811,17 +1800,21 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
textures_converted[media] = index; textures_converted[media] = index;
textureReady = true; textureReady = true;
} }
else if (doc.Settings().searchEmbeddedTextures) { //try to find the texture on the already-loaded textures by the filename, if the flag is on
textureReady = FindTextureIndexByFilename(*media, index);
}
} }
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready // setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture), if the texture is ready
if (doc.Settings().useLegacyEmbeddedTextureNaming) {
if (textureReady) { if (textureReady) {
// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
// In FBX files textures are now stored internally by Assimp with their filename included
// Now Assimp can lookup thru the loaded textures after all data is processed
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
// This may occur on this case too, it has to be studied
path.data[0] = '*'; path.data[0] = '*';
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index); path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
} }
} }
}
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 ); out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
@ -2236,9 +2229,17 @@ void Converter::ConvertAnimations()
} }
} }
void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name ) {
if ( node_names.find( fixed_name ) == node_names.end() ) {
FBXImporter::LogError( "Cannot rename node " + fixed_name + ", not existing.");
return;
}
if ( node_names.find( new_name ) != node_names.end() ) {
FBXImporter::LogError( "Cannot rename node " + fixed_name + " to " + new_name +", name already existing." );
return;
}
void Converter::RenameNode( const std::string& fixed_name, const std::string& new_name )
{
ai_assert( node_names.find( fixed_name ) != node_names.end() ); ai_assert( node_names.find( fixed_name ) != node_names.end() );
ai_assert( node_names.find( new_name ) == node_names.end() ); ai_assert( node_names.find( new_name ) == node_names.end() );
@ -2426,6 +2427,7 @@ void Converter::ConvertAnimationStack( const AnimationStack& st )
anim->mTicksPerSecond = anim_fps; anim->mTicksPerSecond = anim_fps;
} }
#ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// sanity check whether the input is ok // sanity check whether the input is ok
static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves, static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>& curves,
@ -2443,6 +2445,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
} }
} }
} }
#endif // ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims, void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
@ -2734,10 +2737,10 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
double& max_time, double& max_time,
double& min_time ) double& min_time )
{ {
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() ); std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name ); na->mNodeName.Set( name );
ConvertRotationKeys( na, curves, layer_map, start, stop, max_time, min_time, target.RotationOrder() ); ConvertRotationKeys( na.get(), curves, layer_map, start, stop, max_time, min_time, target.RotationOrder() );
// dummy scaling key // dummy scaling key
na->mScalingKeys = new aiVectorKey[ 1 ]; na->mScalingKeys = new aiVectorKey[ 1 ];
@ -2753,7 +2756,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
na->mPositionKeys[ 0 ].mTime = 0.; na->mPositionKeys[ 0 ].mTime = 0.;
na->mPositionKeys[ 0 ].mValue = aiVector3D(); na->mPositionKeys[ 0 ].mValue = aiVector3D();
return na.dismiss(); return na.release();
} }
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name, aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
@ -2764,10 +2767,10 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
double& max_time, double& max_time,
double& min_time ) double& min_time )
{ {
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() ); std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name ); na->mNodeName.Set( name );
ConvertScaleKeys( na, curves, layer_map, start, stop, max_time, min_time ); ConvertScaleKeys( na.get(), curves, layer_map, start, stop, max_time, min_time );
// dummy rotation key // dummy rotation key
na->mRotationKeys = new aiQuatKey[ 1 ]; na->mRotationKeys = new aiQuatKey[ 1 ];
@ -2783,7 +2786,7 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
na->mPositionKeys[ 0 ].mTime = 0.; na->mPositionKeys[ 0 ].mTime = 0.;
na->mPositionKeys[ 0 ].mValue = aiVector3D(); na->mPositionKeys[ 0 ].mValue = aiVector3D();
return na.dismiss(); return na.release();
} }
@ -2796,10 +2799,10 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
double& min_time, double& min_time,
bool inverse ) bool inverse )
{ {
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() ); std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name ); na->mNodeName.Set( name );
ConvertTranslationKeys( na, curves, layer_map, start, stop, max_time, min_time ); ConvertTranslationKeys( na.get(), curves, layer_map, start, stop, max_time, min_time );
if ( inverse ) { if ( inverse ) {
for ( unsigned int i = 0; i < na->mNumPositionKeys; ++i ) { for ( unsigned int i = 0; i < na->mNumPositionKeys; ++i ) {
@ -2821,7 +2824,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
na->mRotationKeys[ 0 ].mTime = 0.; na->mRotationKeys[ 0 ].mTime = 0.;
na->mRotationKeys[ 0 ].mValue = aiQuaternion(); na->mRotationKeys[ 0 ].mValue = aiQuaternion();
return na.dismiss(); return na.release();
} }
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name, aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
@ -2835,7 +2838,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
bool reverse_order ) bool reverse_order )
{ {
ScopeGuard<aiNodeAnim> na( new aiNodeAnim() ); std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
na->mNodeName.Set( name ); na->mNodeName.Set( name );
const PropertyTable& props = target.Props(); const PropertyTable& props = target.Props();
@ -2907,7 +2910,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
// which requires all of rotation, scaling and translation // which requires all of rotation, scaling and translation
// to be set. // to be set.
if ( chain[ TransformationComp_Scaling ] != iter_end ) { if ( chain[ TransformationComp_Scaling ] != iter_end ) {
ConvertScaleKeys( na, ( *chain[ TransformationComp_Scaling ] ).second, ConvertScaleKeys( na.get(), ( *chain[ TransformationComp_Scaling ] ).second,
layer_map, layer_map,
start, stop, start, stop,
max_time, max_time,
@ -2923,7 +2926,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
} }
if ( chain[ TransformationComp_Rotation ] != iter_end ) { if ( chain[ TransformationComp_Rotation ] != iter_end ) {
ConvertRotationKeys( na, ( *chain[ TransformationComp_Rotation ] ).second, ConvertRotationKeys( na.get(), ( *chain[ TransformationComp_Rotation ] ).second,
layer_map, layer_map,
start, stop, start, stop,
max_time, max_time,
@ -2941,7 +2944,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
} }
if ( chain[ TransformationComp_Translation ] != iter_end ) { if ( chain[ TransformationComp_Translation ] != iter_end ) {
ConvertTranslationKeys( na, ( *chain[ TransformationComp_Translation ] ).second, ConvertTranslationKeys( na.get(), ( *chain[ TransformationComp_Translation ] ).second,
layer_map, layer_map,
start, stop, start, stop,
max_time, max_time,
@ -2957,7 +2960,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
} }
} }
return na.dismiss(); return na.release();
} }
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop ) Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
@ -3120,7 +3123,6 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
} }
} }
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs, void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
const aiVector3D& def_value, const aiVector3D& def_value,
double& maxTime, double& maxTime,
@ -3141,7 +3143,6 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
valOut[ i ].mTime = temp[ i ].mTime; valOut[ i ].mTime = temp[ i ].mTime;
GetRotationMatrix( order, temp[ i ].mValue, m ); GetRotationMatrix( order, temp[ i ].mValue, m );
aiQuaternion quat = aiQuaternion( aiMatrix3x3( m ) ); aiQuaternion quat = aiQuaternion( aiMatrix3x3( m ) );
@ -3160,7 +3161,6 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
} }
} }
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale, void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
aiVectorKey* out_translation, aiVectorKey* out_translation,
const KeyFrameListList& scaling, const KeyFrameListList& scaling,
@ -3219,7 +3219,6 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
} }
} }
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order ) aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
{ {
aiMatrix4x4 m; aiMatrix4x4 m;
@ -3228,7 +3227,6 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
return aiQuaternion( aiMatrix3x3( m ) ); return aiQuaternion( aiMatrix3x3( m ) );
} }
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/, void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
int64_t start, int64_t stop, int64_t start, int64_t stop,
double& maxTime, double& maxTime,
@ -3249,7 +3247,6 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime ); InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
} }
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& /*layers*/, const LayerMap& /*layers*/,
int64_t start, int64_t stop, int64_t start, int64_t stop,
@ -3268,7 +3265,6 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime ); InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
} }
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
const LayerMap& /*layers*/, const LayerMap& /*layers*/,
int64_t start, int64_t stop, int64_t start, int64_t stop,
@ -3290,7 +3286,8 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
void Converter::TransferDataToScene() void Converter::TransferDataToScene()
{ {
ai_assert( !out->mMeshes && !out->mNumMeshes ); ai_assert( !out->mMeshes );
ai_assert( !out->mNumMeshes );
// note: the trailing () ensures initialization with NULL - not // note: the trailing () ensures initialization with NULL - not
// many C++ users seem to know this, so pointing it out to avoid // many C++ users seem to know this, so pointing it out to avoid

View File

@ -70,13 +70,13 @@ LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
, id(id) , id(id)
, flags() , flags()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
LazyObject::~LazyObject() LazyObject::~LazyObject()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
@ -232,16 +232,15 @@ Object::Object(uint64_t id, const Element& element, const std::string& name)
, name(name) , name(name)
, id(id) , id(id)
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Object::~Object() Object::~Object()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props) FileGlobalSettings::FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props)
: props(props) : props(props)
@ -361,7 +360,6 @@ void Document::ReadGlobalSettings()
globals.reset(new FileGlobalSettings(*this, props)); globals.reset(new FileGlobalSettings(*this, props));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Document::ReadObjects() void Document::ReadObjects()
{ {
@ -387,7 +385,6 @@ void Document::ReadObjects()
} }
const char* err; const char* err;
const uint64_t id = ParseTokenAsID(*tok[0], err); const uint64_t id = ParseTokenAsID(*tok[0], err);
if(err) { if(err) {
DOMError(err,el.second); DOMError(err,el.second);
@ -469,8 +466,6 @@ void Document::ReadPropertyTemplates()
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Document::ReadConnections() void Document::ReadConnections()
{ {
@ -482,7 +477,6 @@ void Document::ReadConnections()
} }
uint64_t insertionOrder = 0l; uint64_t insertionOrder = 0l;
const Scope& sconns = *econns->Compound(); const Scope& sconns = *econns->Compound();
const ElementCollection conns = sconns.GetCollection("C"); const ElementCollection conns = sconns.GetCollection("C");
for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) { for(ElementMap::const_iterator it = conns.first; it != conns.second; ++it) {
@ -491,7 +485,9 @@ void Document::ReadConnections()
// PP = property-property connection, ignored for now // PP = property-property connection, ignored for now
// (tokens: "PP", ID1, "Property1", ID2, "Property2") // (tokens: "PP", ID1, "Property1", ID2, "Property2")
if(type == "PP") continue; if ( type == "PP" ) {
continue;
}
const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1)); const uint64_t src = ParseTokenAsID(GetRequiredToken(el,1));
const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2)); const uint64_t dest = ParseTokenAsID(GetRequiredToken(el,2));
@ -518,11 +514,10 @@ void Document::ReadConnections()
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const std::vector<const AnimationStack*>& Document::AnimationStacks() const const std::vector<const AnimationStack*>& Document::AnimationStacks() const
{ {
if (!animationStacksResolved.empty() || !animationStacks.size()) { if (!animationStacksResolved.empty() || animationStacks.empty()) {
return animationStacksResolved; return animationStacksResolved;
} }
@ -540,7 +535,6 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
return animationStacksResolved; return animationStacksResolved;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
LazyObject* Document::GetObject(uint64_t id) const LazyObject* Document::GetObject(uint64_t id) const
{ {
@ -551,8 +545,7 @@ LazyObject* Document::GetObject(uint64_t id) const
#define MAX_CLASSNAMES 6 #define MAX_CLASSNAMES 6
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap& conns) const
const ConnectionMap& conns) const
{ {
std::vector<const Connection*> temp; std::vector<const Connection*> temp;
@ -569,7 +562,6 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id,
return temp; // NRVO should handle this return temp; // NRVO should handle this
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src, std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bool is_src,
const ConnectionMap& conns, const ConnectionMap& conns,
@ -578,17 +570,17 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
{ {
ai_assert(classnames); ai_assert(classnames);
ai_assert(count != 0 && count <= MAX_CLASSNAMES); ai_assert( count != 0 );
ai_assert( count <= MAX_CLASSNAMES);
size_t lenghts[MAX_CLASSNAMES]; size_t lenghts[MAX_CLASSNAMES];
const size_t c = count; const size_t c = count;
for (size_t i = 0; i < c; ++i) { for (size_t i = 0; i < c; ++i) {
lenghts[i] = strlen(classnames[i]); lenghts[ i ] = strlen(classnames[i]);
} }
std::vector<const Connection*> temp; std::vector<const Connection*> temp;
const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range = const std::pair<ConnectionMap::const_iterator,ConnectionMap::const_iterator> range =
conns.equal_range(id); conns.equal_range(id);
@ -620,25 +612,19 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
return temp; // NRVO should handle this return temp; // NRVO should handle this
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source) const
{ {
return GetConnectionsSequenced(source, ConnectionsBySource()); return GetConnectionsSequenced(source, ConnectionsBySource());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t dest, std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t src, const char* classname) const
const char* classname) const
{ {
const char* arr[] = {classname}; const char* arr[] = {classname};
return GetConnectionsBySourceSequenced(dest, arr,1); return GetConnectionsBySourceSequenced(src, arr,1);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source, std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_t source,
const char* const* classnames, size_t count) const const char* const* classnames, size_t count) const
@ -646,7 +632,6 @@ std::vector<const Connection*> Document::GetConnectionsBySourceSequenced(uint64_
return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count); return GetConnectionsSequenced(source, true, ConnectionsBySource(),classnames, count);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest, std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
const char* classname) const const char* classname) const
@ -655,14 +640,12 @@ std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(ui
return GetConnectionsByDestinationSequenced(dest, arr,1); return GetConnectionsByDestinationSequenced(dest, arr,1);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const
{ {
return GetConnectionsSequenced(dest, ConnectionsByDestination()); return GetConnectionsSequenced(dest, ConnectionsByDestination());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest, std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(uint64_t dest,
const char* const* classnames, size_t count) const const char* const* classnames, size_t count) const
@ -671,7 +654,6 @@ std::vector<const Connection*> Document::GetConnectionsByDestinationSequenced(ui
return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count); return GetConnectionsSequenced(dest, false, ConnectionsByDestination(),classnames, count);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop,
const Document& doc) const Document& doc)
@ -687,14 +669,12 @@ Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, co
ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end()); ai_assert(!dest || doc.Objects().find(dest) != doc.Objects().end());
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Connection::~Connection() Connection::~Connection()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
LazyObject& Connection::LazySourceObject() const LazyObject& Connection::LazySourceObject() const
{ {
@ -703,7 +683,6 @@ LazyObject& Connection::LazySourceObject() const
return *lazy; return *lazy;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
LazyObject& Connection::LazyDestinationObject() const LazyObject& Connection::LazyDestinationObject() const
{ {
@ -712,7 +691,6 @@ LazyObject& Connection::LazyDestinationObject() const
return *lazy; return *lazy;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const Object* Connection::SourceObject() const const Object* Connection::SourceObject() const
{ {
@ -721,7 +699,6 @@ const Object* Connection::SourceObject() const
return lazy->Get(); return lazy->Get();
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
const Object* Connection::DestinationObject() const const Object* Connection::DestinationObject() const
{ {
@ -734,4 +711,3 @@ const Object* Connection::DestinationObject() const
} // !Assimp } // !Assimp
#endif #endif

View File

@ -338,12 +338,7 @@ public:
class Model : public Object class Model : public Object
{ {
public: public:
Model(uint64_t id, const Element& element, const Document& doc, const std::string& name); enum RotOrder {
virtual ~Model();
public:
enum RotOrder
{
RotOrder_EulerXYZ = 0, RotOrder_EulerXYZ = 0,
RotOrder_EulerXZY, RotOrder_EulerXZY,
RotOrder_EulerYZX, RotOrder_EulerYZX,
@ -357,8 +352,7 @@ public:
}; };
enum TransformInheritance enum TransformInheritance {
{
TransformInheritance_RrSs = 0, TransformInheritance_RrSs = 0,
TransformInheritance_RSrs, TransformInheritance_RSrs,
TransformInheritance_Rrs, TransformInheritance_Rrs,
@ -366,7 +360,10 @@ public:
TransformInheritance_MAX // end-of-enum sentinel TransformInheritance_MAX // end-of-enum sentinel
}; };
public: Model(uint64_t id, const Element& element, const Document& doc, const std::string& name);
virtual ~Model();
fbx_simple_property(QuaternionInterpolate, int, 0) fbx_simple_property(QuaternionInterpolate, int, 0)
fbx_simple_property(RotationOffset, aiVector3D, aiVector3D()) fbx_simple_property(RotationOffset, aiVector3D, aiVector3D())
@ -443,7 +440,6 @@ public:
fbx_simple_property(LODBox, bool, false) fbx_simple_property(LODBox, bool, false)
fbx_simple_property(Freeze, bool, false) fbx_simple_property(Freeze, bool, false)
public:
const std::string& Shading() const { const std::string& Shading() const {
return shading; return shading;
} }
@ -462,13 +458,11 @@ public:
return materials; return materials;
} }
/** Get geometry links */ /** Get geometry links */
const std::vector<const Geometry*>& GetGeometry() const { const std::vector<const Geometry*>& GetGeometry() const {
return geometry; return geometry;
} }
/** Get node attachments */ /** Get node attachments */
const std::vector<const NodeAttribute*>& GetAttributes() const { const std::vector<const NodeAttribute*>& GetAttributes() const {
return attributes; return attributes;
@ -477,7 +471,6 @@ public:
/** convenience method to check if the node has a Null node marker */ /** convenience method to check if the node has a Null node marker */
bool IsNull() const; bool IsNull() const;
private: private:
void ResolveLinks(const Element& element, const Document& doc); void ResolveLinks(const Element& element, const Document& doc);
@ -603,10 +596,10 @@ public:
return textures[index]; return textures[index];
} }
const int textureCount() const { int textureCount() const {
return static_cast<int>(textures.size()); return static_cast<int>(textures.size());
} }
const BlendMode GetBlendMode() const BlendMode GetBlendMode() const
{ {
return blendMode; return blendMode;
} }
@ -654,7 +647,7 @@ public:
return content; return content;
} }
const uint32_t ContentLength() const { uint32_t ContentLength() const {
return contentLength; return contentLength;
} }
@ -805,7 +798,6 @@ private:
typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList; typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
/** Represents a FBX animation layer (i.e. a list of node animations) */ /** Represents a FBX animation layer (i.e. a list of node animations) */
class AnimationLayer : public Object class AnimationLayer : public Object
{ {
@ -828,10 +820,8 @@ private:
const Document& doc; const Document& doc;
}; };
typedef std::vector<const AnimationLayer*> AnimationLayerList; typedef std::vector<const AnimationLayer*> AnimationLayerList;
/** Represents a FBX animation stack (i.e. a list of animation layers) */ /** Represents a FBX animation stack (i.e. a list of animation layers) */
class AnimationStack : public Object class AnimationStack : public Object
{ {
@ -839,7 +829,6 @@ public:
AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc); AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
virtual ~AnimationStack(); virtual ~AnimationStack();
public:
fbx_simple_property(LocalStart, int64_t, 0L) fbx_simple_property(LocalStart, int64_t, 0L)
fbx_simple_property(LocalStop, int64_t, 0L) fbx_simple_property(LocalStop, int64_t, 0L)
fbx_simple_property(ReferenceStart, int64_t, 0L) fbx_simple_property(ReferenceStart, int64_t, 0L)
@ -879,7 +868,6 @@ private:
typedef std::vector<float> WeightArray; typedef std::vector<float> WeightArray;
typedef std::vector<unsigned int> WeightIndexArray; typedef std::vector<unsigned int> WeightIndexArray;
/** DOM class for skin deformer clusters (aka subdeformers) */ /** DOM class for skin deformer clusters (aka subdeformers) */
class Cluster : public Deformer class Cluster : public Deformer
{ {
@ -924,8 +912,6 @@ private:
const Model* node; const Model* node;
}; };
/** DOM class for skin deformers */ /** DOM class for skin deformers */
class Skin : public Deformer class Skin : public Deformer
{ {
@ -1009,10 +995,8 @@ public:
typedef std::map<uint64_t, LazyObject*> ObjectMap; typedef std::map<uint64_t, LazyObject*> ObjectMap;
typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap; typedef std::fbx_unordered_map<std::string, std::shared_ptr<const PropertyTable> > PropertyTemplateMap;
typedef std::multimap<uint64_t, const Connection*> ConnectionMap; typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
/** DOM class for global document settings, a single instance per document can /** DOM class for global document settings, a single instance per document can
* be accessed via Document.Globals(). */ * be accessed via Document.Globals(). */
class FileGlobalSettings class FileGlobalSettings
@ -1074,9 +1058,6 @@ private:
const Document& doc; const Document& doc;
}; };
/** DOM root for a FBX file */ /** DOM root for a FBX file */
class Document class Document
{ {
@ -1154,8 +1135,6 @@ private:
const ConnectionMap&, const ConnectionMap&,
const char* const* classnames, const char* const* classnames,
size_t count) const; size_t count) const;
private:
void ReadHeader(); void ReadHeader();
void ReadObjects(); void ReadObjects();
void ReadPropertyTemplates(); void ReadPropertyTemplates();

View File

@ -63,7 +63,7 @@ struct ImportSettings
, readWeights(true) , readWeights(true)
, preservePivots(true) , preservePivots(true)
, optimizeEmptyAnimationCurves(true) , optimizeEmptyAnimationCurves(true)
, searchEmbeddedTextures(false) , useLegacyEmbeddedTextureNaming(false)
{} {}
@ -139,9 +139,9 @@ struct ImportSettings
* The default value is true. */ * The default value is true. */
bool optimizeEmptyAnimationCurves; bool optimizeEmptyAnimationCurves;
/** search for embedded loaded textures, where no embedded texture data is provided. /** use legacy naming for embedded textures eg: (*0, *1, *2)
* The default value is false. */ **/
bool searchEmbeddedTextures; bool useLegacyEmbeddedTextureNaming;
}; };

View File

@ -59,7 +59,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/importerdesc.h> #include <assimp/importerdesc.h>
namespace Assimp { namespace Assimp {
template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: "; template<> const char* LogFunctions<FBXImporter>::Prefix()
{
static auto prefix = "FBX: ";
return prefix;
}
} }
using namespace Assimp; using namespace Assimp;
@ -131,7 +135,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false); settings.strictMode = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_STRICT_MODE, false);
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true); settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true); settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
settings.searchEmbeddedTextures = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_SEARCH_EMBEDDED_TEXTURES, false); settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -298,7 +298,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
} }
if(Content) { if(Content) {
//this field is ommited when the embedded texture is already loaded, let's ignore if it´s not found //this field is ommited when the embedded texture is already loaded, let's ignore if it's not found
try { try {
const Token& token = GetRequiredToken(*Content, 0); const Token& token = GetRequiredToken(*Content, 0);
const char* data = token.begin(); const char* data = token.begin();
@ -323,7 +323,7 @@ Video::Video(uint64_t id, const Element& element, const Document& doc, const std
::memcpy(content, data + 5, len); ::memcpy(content, data + 5, len);
} }
} catch (runtime_error runtimeError) { } catch (runtime_error runtimeError) {
//we don´t need the content data for contents that has already been loaded //we don't need the content data for contents that has already been loaded
} }
} }

View File

@ -77,14 +77,12 @@ Model::Model(uint64_t id, const Element& element, const Document& doc, const std
ResolveLinks(element,doc); ResolveLinks(element,doc);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Model::~Model() Model::~Model()
{ {
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Model::ResolveLinks(const Element& element, const Document& doc) void Model::ResolveLinks(const Element& element, const Document& doc)
{ {
@ -132,7 +130,6 @@ void Model::ResolveLinks(const Element& element, const Document& doc)
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Model::IsNull() const bool Model::IsNull() const
{ {

View File

@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
namespace FBX { namespace FBX {
using namespace Util; using namespace Util;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name) NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name)
@ -75,7 +75,7 @@ NodeAttribute::NodeAttribute(uint64_t id, const Element& element, const Document
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
NodeAttribute::~NodeAttribute() NodeAttribute::~NodeAttribute()
{ {
// empty
} }
@ -101,33 +101,30 @@ CameraSwitcher::CameraSwitcher(uint64_t id, const Element& element, const Docume
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
CameraSwitcher::~CameraSwitcher() CameraSwitcher::~CameraSwitcher()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name) Camera::Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: NodeAttribute(id,element,doc,name) : NodeAttribute(id,element,doc,name)
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Camera::~Camera() Camera::~Camera()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name) Light::Light(uint64_t id, const Element& element, const Document& doc, const std::string& name)
: NodeAttribute(id,element,doc,name) : NodeAttribute(id,element,doc,name)
{ {
// empty
} }

View File

@ -103,6 +103,7 @@ namespace {
T SafeParse(const char* data, const char* end) { T SafeParse(const char* data, const char* end) {
// Actual size validation happens during Tokenization so // Actual size validation happens during Tokenization so
// this is valid as an assertion. // this is valid as an assertion.
(void)(end);
ai_assert(static_cast<size_t>(end - data) >= sizeof(T)); ai_assert(static_cast<size_t>(end - data) >= sizeof(T));
T result = static_cast<T>(0); T result = static_cast<T>(0);
::memcpy(&result, data, sizeof(T)); ::memcpy(&result, data, sizeof(T));
@ -224,41 +225,36 @@ Parser::Parser (const TokenList& tokens, bool is_binary)
root.reset(new Scope(*this,true)); root.reset(new Scope(*this,true));
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Parser::~Parser() Parser::~Parser()
{ {
// empty
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TokenPtr Parser::AdvanceToNextToken() TokenPtr Parser::AdvanceToNextToken()
{ {
last = current; last = current;
if (cursor == tokens.end()) { if (cursor == tokens.end()) {
current = NULL; current = NULL;
} } else {
else {
current = *cursor++; current = *cursor++;
} }
return current; return current;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TokenPtr Parser::CurrentToken() const TokenPtr Parser::CurrentToken() const
{ {
return current; return current;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
TokenPtr Parser::LastToken() const TokenPtr Parser::LastToken() const
{ {
return last; return last;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
uint64_t ParseTokenAsID(const Token& t, const char*& err_out) uint64_t ParseTokenAsID(const Token& t, const char*& err_out)
{ {
@ -286,7 +282,7 @@ uint64_t ParseTokenAsID(const Token& t, const char*& err_out)
unsigned int length = static_cast<unsigned int>(t.end() - t.begin()); unsigned int length = static_cast<unsigned int>(t.end() - t.begin());
ai_assert(length > 0); ai_assert(length > 0);
const char* out; const char* out = nullptr;
const uint64_t id = strtoul10_64(t.begin(),&out,&length); const uint64_t id = strtoul10_64(t.begin(),&out,&length);
if (out > t.end()) { if (out > t.end()) {
err_out = "failed to parse ID (text)"; err_out = "failed to parse ID (text)";
@ -296,7 +292,6 @@ uint64_t ParseTokenAsID(const Token& t, const char*& err_out)
return id; return id;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
size_t ParseTokenAsDim(const Token& t, const char*& err_out) size_t ParseTokenAsDim(const Token& t, const char*& err_out)
{ {
@ -333,7 +328,7 @@ size_t ParseTokenAsDim(const Token& t, const char*& err_out)
return 0; return 0;
} }
const char* out; const char* out = nullptr;
const size_t id = static_cast<size_t>(strtoul10_64(t.begin() + 1,&out,&length)); const size_t id = static_cast<size_t>(strtoul10_64(t.begin() + 1,&out,&length));
if (out > t.end()) { if (out > t.end()) {
err_out = "failed to parse ID"; err_out = "failed to parse ID";
@ -446,7 +441,7 @@ int64_t ParseTokenAsInt64(const Token& t, const char*& err_out)
unsigned int length = static_cast<unsigned int>(t.end() - t.begin()); unsigned int length = static_cast<unsigned int>(t.end() - t.begin());
ai_assert(length > 0); ai_assert(length > 0);
const char* out; const char* out = nullptr;
const int64_t id = strtol10_64(t.begin(), &out, &length); const int64_t id = strtol10_64(t.begin(), &out, &length);
if (out > t.end()) { if (out > t.end()) {
err_out = "failed to parse Int64 (text)"; err_out = "failed to parse Int64 (text)";

View File

@ -85,12 +85,9 @@ typedef std::pair<ElementMap::const_iterator,ElementMap::const_iterator> Element
class Element class Element
{ {
public: public:
Element(const Token& key_token, Parser& parser); Element(const Token& key_token, Parser& parser);
~Element(); ~Element();
public:
const Scope* Compound() const { const Scope* Compound() const {
return compound.get(); return compound.get();
} }
@ -104,14 +101,11 @@ public:
} }
private: private:
const Token& key_token; const Token& key_token;
TokenList tokens; TokenList tokens;
std::unique_ptr<Scope> compound; std::unique_ptr<Scope> compound;
}; };
/** FBX data entity that consists of a 'scope', a collection /** FBX data entity that consists of a 'scope', a collection
* of not necessarily unique #Element instances. * of not necessarily unique #Element instances.
* *
@ -125,14 +119,10 @@ private:
* @endverbatim */ * @endverbatim */
class Scope class Scope
{ {
public: public:
Scope(Parser& parser, bool topLevel = false); Scope(Parser& parser, bool topLevel = false);
~Scope(); ~Scope();
public:
const Element* operator[] (const std::string& index) const { const Element* operator[] (const std::string& index) const {
ElementMap::const_iterator it = elements.find(index); ElementMap::const_iterator it = elements.find(index);
return it == elements.end() ? NULL : (*it).second; return it == elements.end() ? NULL : (*it).second;
@ -158,28 +148,23 @@ public:
} }
private: private:
ElementMap elements; ElementMap elements;
}; };
/** FBX parsing class, takes a list of input tokens and generates a hierarchy /** FBX parsing class, takes a list of input tokens and generates a hierarchy
* of nested #Scope instances, representing the fbx DOM.*/ * of nested #Scope instances, representing the fbx DOM.*/
class Parser class Parser
{ {
public: public:
/** Parse given a token list. Does not take ownership of the tokens - /** Parse given a token list. Does not take ownership of the tokens -
* the objects must persist during the entire parser lifetime */ * the objects must persist during the entire parser lifetime */
Parser (const TokenList& tokens,bool is_binary); Parser (const TokenList& tokens,bool is_binary);
~Parser(); ~Parser();
public:
const Scope& GetRootScope() const { const Scope& GetRootScope() const {
return *root.get(); return *root.get();
} }
bool IsBinary() const { bool IsBinary() const {
return is_binary; return is_binary;
} }
@ -233,8 +218,6 @@ void ParseVectorDataArray(std::vector<unsigned int>& out, const Element& el);
void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e); void ParseVectorDataArray(std::vector<uint64_t>& out, const Element& e);
void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el); void ParseVectorDataArray(std::vector<int64_t>& out, const Element& el);
// extract a required element from a scope, abort if the element cannot be found // extract a required element from a scope, abort if the element cannot be found
const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL); const Element& GetRequiredElement(const Scope& sc, const std::string& index, const Element* element = NULL);
@ -243,8 +226,6 @@ const Scope& GetRequiredScope(const Element& el);
// get token at a particular index // get token at a particular index
const Token& GetRequiredToken(const Element& el, unsigned int index); const Token& GetRequiredToken(const Element& el, unsigned int index);
// read a 4x4 matrix from an array of 16 floats // read a 4x4 matrix from an array of 16 floats
aiMatrix4x4 ReadMatrix(const Element& element); aiMatrix4x4 ReadMatrix(const Element& element);

View File

@ -62,8 +62,7 @@ class Element;
P: "ShininessExponent", "double", "Number", "",0.5 P: "ShininessExponent", "double", "Number", "",0.5
@endvebatim @endvebatim
*/ */
class Property class Property {
{
protected: protected:
Property(); Property();
@ -78,15 +77,13 @@ public:
}; };
template<typename T> template<typename T>
class TypedProperty : public Property class TypedProperty : public Property {
{
public: public:
explicit TypedProperty(const T& value) explicit TypedProperty(const T& value)
: value(value) : value(value) {
{ // empty
} }
public:
const T& Value() const { const T& Value() const {
return value; return value;
} }
@ -103,15 +100,13 @@ typedef std::fbx_unordered_map<std::string,const Element*> LazyPropertyMap;
/** /**
* Represents a property table as can be found in the newer FBX files (Properties60, Properties70) * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
*/ */
class PropertyTable class PropertyTable {
{
public: public:
// in-memory property table with no source element // in-memory property table with no source element
PropertyTable(); PropertyTable();
PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps); PropertyTable(const Element& element, std::shared_ptr<const PropertyTable> templateProps);
~PropertyTable(); ~PropertyTable();
public:
const Property* Get(const std::string& name) const; const Property* Get(const std::string& name) const;
// PropertyTable's need not be coupled with FBX elements so this can be NULL // PropertyTable's need not be coupled with FBX elements so this can be NULL
@ -132,7 +127,6 @@ private:
const Element* const element; const Element* const element;
}; };
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline inline

View File

@ -45,19 +45,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ASSIMP_BUILD_NO_X3D_IMPORTER #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include "FIReader.hpp"
#include "StringUtils.h"
// Workaround for issue #1361 // Workaround for issue #1361
// https://github.com/assimp/assimp/issues/1361 // https://github.com/assimp/assimp/issues/1361
#ifdef __ANDROID__ #ifdef __ANDROID__
#define _GLIBCXX_USE_C99 1 # define _GLIBCXX_USE_C99 1
#endif #endif
#include "FIReader.hpp"
#include "Exceptional.h" #include "Exceptional.h"
#include <assimp/IOStream.hpp> #include <assimp/IOStream.hpp>
#include <assimp/types.h> #include <assimp/types.h>
#include "MemoryIOWrapper.h" #include "MemoryIOWrapper.h"
#include "irrXMLWrapper.h" #include "irrXMLWrapper.h"
#include "../contrib/utf8cpp/source/utf8.h" #include "../contrib/utf8cpp/source/utf8.h"
#include "fast_atof.h"
#include <stack> #include <stack>
#include <map> #include <map>
#include <iostream> #include <iostream>
@ -168,7 +171,7 @@ struct FIBase64ValueImpl: public FIBase64Value {
if (!strValueValid) { if (!strValueValid) {
strValueValid = true; strValueValid = true;
std::ostringstream os; std::ostringstream os;
uint8_t c1, c2; uint8_t c1 = 0, c2;
int imod3 = 0; int imod3 = 0;
std::vector<uint8_t>::size_type valueSize = value.size(); std::vector<uint8_t>::size_type valueSize = value.size();
for (std::vector<uint8_t>::size_type i = 0; i < valueSize; ++i) { for (std::vector<uint8_t>::size_type i = 0; i < valueSize; ++i) {
@ -485,7 +488,9 @@ struct FIFloatDecoder: public FIDecoder {
value.reserve(numFloats); value.reserve(numFloats);
for (size_t i = 0; i < numFloats; ++i) { for (size_t i = 0; i < numFloats; ++i) {
int v = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3]; int v = (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3];
value.push_back(*(float*)&v); float f;
memcpy(&f, &v, 4);
value.push_back(f);
data += 4; data += 4;
} }
return FIFloatValue::create(std::move(value)); return FIFloatValue::create(std::move(value));
@ -503,7 +508,9 @@ struct FIDoubleDecoder: public FIDecoder {
for (size_t i = 0; i < numDoubles; ++i) { for (size_t i = 0; i < numDoubles; ++i) {
long long b0 = data[0], b1 = data[1], b2 = data[2], b3 = data[3], b4 = data[4], b5 = data[5], b6 = data[6], b7 = data[7]; long long b0 = data[0], b1 = data[1], b2 = data[2], b3 = data[3], b4 = data[4], b5 = data[5], b6 = data[6], b7 = data[7];
long long v = (b0 << 56) | (b1 << 48) | (b2 << 40) | (b3 << 32) | (b4 << 24) | (b5 << 16) | (b6 << 8) | b7; long long v = (b0 << 56) | (b1 << 48) | (b2 << 40) | (b3 << 32) | (b4 << 24) | (b5 << 16) | (b6 << 8) | b7;
value.push_back(*(double*)&v); double f;
memcpy(&f, &v, 8);
value.push_back(f);
data += 8; data += 8;
} }
return FIDoubleValue::create(std::move(value)); return FIDoubleValue::create(std::move(value));
@ -685,7 +692,7 @@ public:
if (intValue) { if (intValue) {
return intValue->value.size() == 1 ? intValue->value.front() : 0; return intValue->value.size() == 1 ? intValue->value.front() : 0;
} }
return stoi(attr->value->toString()); return atoi(attr->value->toString().c_str());
} }
virtual int getAttributeValueAsInt(int idx) const /*override*/ { virtual int getAttributeValueAsInt(int idx) const /*override*/ {
@ -696,7 +703,7 @@ public:
if (intValue) { if (intValue) {
return intValue->value.size() == 1 ? intValue->value.front() : 0; return intValue->value.size() == 1 ? intValue->value.front() : 0;
} }
return stoi(attributes[idx].value->toString()); return atoi(attributes[idx].value->toString().c_str());
} }
virtual float getAttributeValueAsFloat(const char* name) const /*override*/ { virtual float getAttributeValueAsFloat(const char* name) const /*override*/ {
@ -708,7 +715,8 @@ public:
if (floatValue) { if (floatValue) {
return floatValue->value.size() == 1 ? floatValue->value.front() : 0; return floatValue->value.size() == 1 ? floatValue->value.front() : 0;
} }
return stof(attr->value->toString());
return fast_atof(attr->value->toString().c_str());
} }
virtual float getAttributeValueAsFloat(int idx) const /*override*/ { virtual float getAttributeValueAsFloat(int idx) const /*override*/ {
@ -719,7 +727,7 @@ public:
if (floatValue) { if (floatValue) {
return floatValue->value.size() == 1 ? floatValue->value.front() : 0; return floatValue->value.size() == 1 ? floatValue->value.front() : 0;
} }
return stof(attributes[idx].value->toString()); return fast_atof(attributes[idx].value->toString().c_str());
} }
virtual const char* getNodeName() const /*override*/ { virtual const char* getNodeName() const /*override*/ {
@ -984,13 +992,13 @@ private:
if (index < 32) { if (index < 32) {
FIDecoder *decoder = defaultDecoder[index]; FIDecoder *decoder = defaultDecoder[index];
if (!decoder) { if (!decoder) {
throw DeadlyImportError("Invalid encoding algorithm index " + std::to_string(index)); throw DeadlyImportError("Invalid encoding algorithm index " + to_string(index));
} }
return decoder->decode(dataP, len); return decoder->decode(dataP, len);
} }
else { else {
if (index - 32 >= vocabulary.encodingAlgorithmTable.size()) { if (index - 32 >= vocabulary.encodingAlgorithmTable.size()) {
throw DeadlyImportError("Invalid encoding algorithm index " + std::to_string(index)); throw DeadlyImportError("Invalid encoding algorithm index " + to_string(index));
} }
std::string uri = vocabulary.encodingAlgorithmTable[index - 32]; std::string uri = vocabulary.encodingAlgorithmTable[index - 32];
auto it = decoderMap.find(uri); auto it = decoderMap.find(uri);
@ -1014,12 +1022,12 @@ private:
alphabet = "0123456789-:TZ "; alphabet = "0123456789-:TZ ";
break; break;
default: default:
throw DeadlyImportError("Invalid restricted alphabet index " + std::to_string(index)); throw DeadlyImportError("Invalid restricted alphabet index " + to_string(index));
} }
} }
else { else {
if (index - 16 >= vocabulary.restrictedAlphabetTable.size()) { if (index - 16 >= vocabulary.restrictedAlphabetTable.size()) {
throw DeadlyImportError("Invalid restricted alphabet index " + std::to_string(index)); throw DeadlyImportError("Invalid restricted alphabet index " + to_string(index));
} }
alphabet = vocabulary.restrictedAlphabetTable[index - 16]; alphabet = vocabulary.restrictedAlphabetTable[index - 16];
} }
@ -1027,7 +1035,7 @@ private:
utf8::utf8to32(alphabet.begin(), alphabet.end(), back_inserter(alphabetUTF32)); utf8::utf8to32(alphabet.begin(), alphabet.end(), back_inserter(alphabetUTF32));
std::string::size_type alphabetLength = alphabetUTF32.size(); std::string::size_type alphabetLength = alphabetUTF32.size();
if (alphabetLength < 2) { if (alphabetLength < 2) {
throw DeadlyImportError("Invalid restricted alphabet length " + std::to_string(alphabetLength)); throw DeadlyImportError("Invalid restricted alphabet length " + to_string(alphabetLength));
} }
std::string::size_type bitsPerCharacter = 1; std::string::size_type bitsPerCharacter = 1;
while ((1ull << bitsPerCharacter) <= alphabetLength) { while ((1ull << bitsPerCharacter) <= alphabetLength) {
@ -1776,17 +1784,18 @@ public:
return reader->getParserFormat(); return reader->getParserFormat();
} }
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const /*override*/ { virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int /*idx*/) const /*override*/ {
return nullptr; return nullptr;
} }
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* name) const /*override*/ { virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char* /*name*/) const /*override*/ {
return nullptr; return nullptr;
} }
virtual void registerDecoder(const std::string &algorithmUri, std::unique_ptr<FIDecoder> decoder) /*override*/ {} virtual void registerDecoder(const std::string & /*algorithmUri*/, std::unique_ptr<FIDecoder> /*decoder*/) /*override*/ {}
virtual void registerVocabulary(const std::string &vocabularyUri, const FIVocabulary *vocabulary) /*override*/ {}
virtual void registerVocabulary(const std::string &/*vocabularyUri*/, const FIVocabulary * /*vocabulary*/) /*override*/ {}
private: private:

View File

@ -46,16 +46,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef INCLUDED_AI_FI_READER_H #ifndef INCLUDED_AI_FI_READER_H
#define INCLUDED_AI_FI_READER_H #define INCLUDED_AI_FI_READER_H
#include <irrXML.h> #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#include <memory>
//#include <wchar.h>
#include <string> #include <string>
#include <memory>
#include <cerrno>
#include <cwchar>
#include <vector> #include <vector>
#include <cstdint> //#include <stdio.h>
//#include <cstdint>
#include <irrXML.h>
namespace Assimp { namespace Assimp {
struct FIValue { struct FIValue {
virtual const std::string &toString() const = 0; virtual const std::string &toString() const = 0;
virtual ~FIValue() {}
}; };
struct FIStringValue: public FIValue { struct FIStringValue: public FIValue {
@ -115,6 +122,7 @@ struct FICDATAValue: public FIStringValue {
struct FIDecoder { struct FIDecoder {
virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) = 0; virtual std::shared_ptr<const FIValue> decode(const uint8_t *data, size_t len) = 0;
virtual ~FIDecoder() {}
}; };
struct FIQName { struct FIQName {
@ -154,7 +162,7 @@ class IOStream;
class FIReader: public irr::io::IIrrXMLReader<char, irr::io::IXMLBase> { class FIReader: public irr::io::IIrrXMLReader<char, irr::io::IXMLBase> {
public: public:
virtual ~FIReader();
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const = 0; virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(int idx) const = 0;
virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char *name) const = 0; virtual std::shared_ptr<const FIValue> getAttributeEncodedValue(const char *name) const = 0;
@ -167,6 +175,13 @@ public:
};// class IFIReader };// class IFIReader
inline
FIReader::~FIReader() {
// empty
}
}// namespace Assimp }// namespace Assimp
#endif // #ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
#endif // INCLUDED_AI_FI_READER_H #endif // INCLUDED_AI_FI_READER_H

View File

@ -56,98 +56,138 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer // Constructor to be privately used by Importer
FindDegeneratesProcess::FindDegeneratesProcess() FindDegeneratesProcess::FindDegeneratesProcess()
: configRemoveDegenerates (false) : mConfigRemoveDegenerates( false )
{} , mConfigCheckAreaOfTriangle( false ){
// empty
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Destructor, private as well // Destructor, private as well
FindDegeneratesProcess::~FindDegeneratesProcess() FindDegeneratesProcess::~FindDegeneratesProcess() {
{
// nothing to do here // nothing to do here
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field. // Returns whether the processing step is present in the given flag field.
bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const bool FindDegeneratesProcess::IsActive( unsigned int pFlags) const {
{
return 0 != (pFlags & aiProcess_FindDegenerates); return 0 != (pFlags & aiProcess_FindDegenerates);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Setup import configuration // Setup import configuration
void FindDegeneratesProcess::SetupProperties(const Importer* pImp) void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
{
// Get the current value of AI_CONFIG_PP_FD_REMOVE // Get the current value of AI_CONFIG_PP_FD_REMOVE
configRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0)); mConfigRemoveDegenerates = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_REMOVE,0));
mConfigCheckAreaOfTriangle = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_PP_FD_CHECKAREA) );
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data. // Executes the post processing step on the given imported data.
void FindDegeneratesProcess::Execute( aiScene* pScene) void FindDegeneratesProcess::Execute( aiScene* pScene) {
{
DefaultLogger::get()->debug("FindDegeneratesProcess begin"); DefaultLogger::get()->debug("FindDegeneratesProcess begin");
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){ for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
ExecuteOnMesh( pScene->mMeshes[i]); ExecuteOnMesh( pScene->mMeshes[ i ] );
} }
DefaultLogger::get()->debug("FindDegeneratesProcess finished"); DefaultLogger::get()->debug("FindDegeneratesProcess finished");
} }
static ai_real heron( ai_real a, ai_real b, ai_real c ) {
ai_real s = (a + b + c) / 2;
ai_real area = pow((s * ( s - a ) * ( s - b ) * ( s - c ) ), (ai_real)0.5 );
return area;
}
static ai_real distance3D( const aiVector3D &vA, aiVector3D &vB ) {
const ai_real lx = ( vB.x - vA.x );
const ai_real ly = ( vB.y - vA.y );
const ai_real lz = ( vB.z - vA.z );
ai_real a = lx*lx + ly*ly + lz*lz;
ai_real d = pow( a, (ai_real)0.5 );
return d;
}
static ai_real calculateAreaOfTriangle( const aiFace& face, aiMesh* mesh ) {
ai_real area = 0;
aiVector3D vA( mesh->mVertices[ face.mIndices[ 0 ] ] );
aiVector3D vB( mesh->mVertices[ face.mIndices[ 1 ] ] );
aiVector3D vC( mesh->mVertices[ face.mIndices[ 2 ] ] );
ai_real a( distance3D( vA, vB ) );
ai_real b( distance3D( vB, vC ) );
ai_real c( distance3D( vC, vA ) );
area = heron( a, b, c );
return area;
}
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported mesh // Executes the post processing step on the given imported mesh
void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) void FindDegeneratesProcess::ExecuteOnMesh( aiMesh* mesh) {
{
mesh->mPrimitiveTypes = 0; mesh->mPrimitiveTypes = 0;
std::vector<bool> remove_me; std::vector<bool> remove_me;
if (configRemoveDegenerates) if (mConfigRemoveDegenerates) {
remove_me.resize(mesh->mNumFaces,false); remove_me.resize( mesh->mNumFaces, false );
}
unsigned int deg = 0, limit; unsigned int deg = 0, limit;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) for ( unsigned int a = 0; a < mesh->mNumFaces; ++a ) {
{
aiFace& face = mesh->mFaces[a]; aiFace& face = mesh->mFaces[a];
bool first = true; bool first = true;
// check whether the face contains degenerated entries // check whether the face contains degenerated entries
for (unsigned int i = 0; i < face.mNumIndices; ++i) for (unsigned int i = 0; i < face.mNumIndices; ++i) {
{
// Polygons with more than 4 points are allowed to have double points, that is // Polygons with more than 4 points are allowed to have double points, that is
// simulating polygons with holes just with concave polygons. However, // simulating polygons with holes just with concave polygons. However,
// double points may not come directly after another. // double points may not come directly after another.
limit = face.mNumIndices; limit = face.mNumIndices;
if (face.mNumIndices > 4) if (face.mNumIndices > 4) {
limit = std::min(limit,i+2); limit = std::min( limit, i+2 );
}
for (unsigned int t = i+1; t < limit; ++t) for (unsigned int t = i+1; t < limit; ++t) {
{ if (mesh->mVertices[face.mIndices[ i ] ] == mesh->mVertices[ face.mIndices[ t ] ]) {
if (mesh->mVertices[face.mIndices[i]] == mesh->mVertices[face.mIndices[t]])
{
// we have found a matching vertex position // we have found a matching vertex position
// remove the corresponding index from the array // remove the corresponding index from the array
--face.mNumIndices;--limit; --face.mNumIndices;
for (unsigned int m = t; m < face.mNumIndices; ++m) --limit;
{ for (unsigned int m = t; m < face.mNumIndices; ++m) {
face.mIndices[m] = face.mIndices[m+1]; face.mIndices[ m ] = face.mIndices[ m+1 ];
} }
--t; --t;
// NOTE: we set the removed vertex index to an unique value // NOTE: we set the removed vertex index to an unique value
// to make sure the developer gets notified when his // to make sure the developer gets notified when his
// application attemps to access this data. // application attemps to access this data.
face.mIndices[face.mNumIndices] = 0xdeadbeef; face.mIndices[ face.mNumIndices ] = 0xdeadbeef;
if(first) if(first) {
{
++deg; ++deg;
first = false; first = false;
} }
if (configRemoveDegenerates) { if ( mConfigRemoveDegenerates ) {
remove_me[a] = true; remove_me[ a ] = true;
goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby! goto evil_jump_outside; // hrhrhrh ... yeah, this rocks baby!
} }
} }
} }
if ( mConfigCheckAreaOfTriangle ) {
if ( face.mNumIndices == 3 ) {
ai_real area = calculateAreaOfTriangle( face, mesh );
if ( area < 1e-6 ) {
if ( mConfigRemoveDegenerates ) {
remove_me[ a ] = true;
goto evil_jump_outside;
}
// todo: check for index which is corrupt.
}
}
}
} }
// We need to update the primitive flags array of the mesh. // We need to update the primitive flags array of the mesh.
@ -171,7 +211,7 @@ evil_jump_outside:
} }
// If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import // If AI_CONFIG_PP_FD_REMOVE is true, remove degenerated faces from the import
if (configRemoveDegenerates && deg) { if (mConfigRemoveDegenerates && deg) {
unsigned int n = 0; unsigned int n = 0;
for (unsigned int a = 0; a < mesh->mNumFaces; ++a) for (unsigned int a = 0; a < mesh->mNumFaces; ++a)
{ {

View File

@ -54,15 +54,11 @@ namespace Assimp {
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------
/** FindDegeneratesProcess: Searches a mesh for degenerated triangles. /** FindDegeneratesProcess: Searches a mesh for degenerated triangles.
*/ */
class ASSIMP_API FindDegeneratesProcess : public BaseProcess class ASSIMP_API FindDegeneratesProcess : public BaseProcess {
{
public: public:
FindDegeneratesProcess(); FindDegeneratesProcess();
~FindDegeneratesProcess(); ~FindDegeneratesProcess();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
// Check whether step is active // Check whether step is active
bool IsActive( unsigned int pFlags) const; bool IsActive( unsigned int pFlags) const;
@ -79,28 +75,53 @@ public:
// Execute step on a given mesh // Execute step on a given mesh
void ExecuteOnMesh( aiMesh* mesh); void ExecuteOnMesh( aiMesh* mesh);
// -------------------------------------------------------------------
/// @brief Enable the instant removal of degenerated primitives
/// @param enabled true for enabled.
void EnableInstantRemoval(bool enabled);
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Enable the instant removal of degenerated primitives /// @brief Check whether instant removal is currently enabled
* @param d hm ... difficult to guess what this means, hu!? /// @return The instant removal state.
*/ bool IsInstantRemoval() const;
void EnableInstantRemoval(bool d) {
configRemoveDegenerates = d;
}
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** @brief Check whether instant removal is currently enabled /// @brief Enable the area check for triangles.
* @return ... /// @param enabled true for enabled.
*/ void EnableAreaCheck( bool enabled );
bool IsInstantRemoval() const {
return configRemoveDegenerates; // -------------------------------------------------------------------
} /// @brief Check whether the area check is enabled.
/// @return The area check state.
bool isAreaCheckEnabled() const;
private: private:
//! Configuration option: remove degenerates faces immediately //! Configuration option: remove degenerates faces immediately
bool configRemoveDegenerates; bool mConfigRemoveDegenerates;
//! Configuration option: check for area
bool mConfigCheckAreaOfTriangle;
}; };
inline
void FindDegeneratesProcess::EnableInstantRemoval(bool enabled) {
mConfigRemoveDegenerates = enabled;
} }
inline
bool FindDegeneratesProcess::IsInstantRemoval() const {
return mConfigRemoveDegenerates;
}
inline
void FindDegeneratesProcess::EnableAreaCheck( bool enabled ) {
mConfigCheckAreaOfTriangle = enabled;
}
inline
bool FindDegeneratesProcess::isAreaCheckEnabled() const {
return mConfigCheckAreaOfTriangle;
}
} // Namespace Assimp
#endif // !! AI_FINDDEGENERATESPROCESS_H_INC #endif // !! AI_FINDDEGENERATESPROCESS_H_INC

View File

@ -169,8 +169,8 @@ void FindInvalidDataProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <typename T> template <typename T>
inline const char* ValidateArrayContents(const T* arr, unsigned int size, inline const char* ValidateArrayContents(const T* /*arr*/, unsigned int /*size*/,
const std::vector<bool>& dirtyMask, bool mayBeIdentical = false, bool mayBeZero = true) const std::vector<bool>& /*dirtyMask*/, bool /*mayBeIdentical = false*/, bool /*mayBeZero = true*/)
{ {
return NULL; return NULL;
} }
@ -339,32 +339,37 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim)
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh) int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
{ {
bool ret = false; bool ret = false;
std::vector<bool> dirtyMask(pMesh->mNumVertices,(pMesh->mNumFaces ? true : false)); std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
// Ignore elements that are not referenced by vertices. // Ignore elements that are not referenced by vertices.
// (they are, for example, caused by the FindDegenerates step) // (they are, for example, caused by the FindDegenerates step)
for (unsigned int m = 0; m < pMesh->mNumFaces;++m) { for (unsigned int m = 0; m < pMesh->mNumFaces; ++m) {
const aiFace& f = pMesh->mFaces[m]; const aiFace& f = pMesh->mFaces[m];
for (unsigned int i = 0; i < f.mNumIndices;++i) { for (unsigned int i = 0; i < f.mNumIndices; ++i) {
dirtyMask[f.mIndices[i]] = false; dirtyMask[f.mIndices[i]] = false;
} }
} }
// Process vertex positions // Process vertex positions
if(pMesh->mVertices && ProcessArray(pMesh->mVertices,pMesh->mNumVertices,"positions",dirtyMask)) { if (pMesh->mVertices && ProcessArray(pMesh->mVertices, pMesh->mNumVertices, "positions", dirtyMask)) {
DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions"); DefaultLogger::get()->error("Deleting mesh: Unable to continue without vertex positions");
return 2; return 2;
} }
// process texture coordinates // process texture coordinates
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i];++i) { for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS && pMesh->mTextureCoords[i]; ++i) {
if (ProcessArray(pMesh->mTextureCoords[i],pMesh->mNumVertices,"uvcoords",dirtyMask)) { if (ProcessArray(pMesh->mTextureCoords[i], pMesh->mNumVertices, "uvcoords", dirtyMask)) {
pMesh->mNumUVComponents[i] = 0;
// delete all subsequent texture coordinate sets. // delete all subsequent texture coordinate sets.
for (unsigned int a = i+1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS;++a) { for (unsigned int a = i + 1; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
delete[] pMesh->mTextureCoords[a]; pMesh->mTextureCoords[a] = NULL; delete[] pMesh->mTextureCoords[a];
pMesh->mTextureCoords[a] = NULL;
pMesh->mNumUVComponents[a] = 0;
} }
ret = true; ret = true;
} }
} }

View File

@ -56,14 +56,11 @@ namespace Assimp
* vectors of an object are facing inwards. In this case they will be * vectors of an object are facing inwards. In this case they will be
* flipped. * flipped.
*/ */
class FixInfacingNormalsProcess : public BaseProcess class FixInfacingNormalsProcess : public BaseProcess {
{
public: public:
FixInfacingNormalsProcess(); FixInfacingNormalsProcess();
~FixInfacingNormalsProcess(); ~FixInfacingNormalsProcess();
public:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag field. /** Returns whether the processing step is present in the given flag field.
* @param pFlags The processing flags the importer was called with. A bitwise * @param pFlags The processing flags the importer was called with. A bitwise

View File

@ -111,7 +111,7 @@ inline void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
template <class T> template <class T>
inline const bool HasGenericProperty(const std::map< unsigned int, T >& list, inline bool HasGenericProperty(const std::map< unsigned int, T >& list,
const char* szName) const char* szName)
{ {
ai_assert(NULL != szName); ai_assert(NULL != szName);

View File

@ -272,7 +272,6 @@ bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const
const IfcVector3& b0 = boundary[i]; const IfcVector3& b0 = boundary[i];
const IfcVector3& b1 = boundary[(i + 1) % bcount]; const IfcVector3& b1 = boundary[(i + 1) % bcount];
IfcVector3 b = b1 - b0; IfcVector3 b = b1 - b0;
IfcFloat b_sqlen_inv = 1.0 / b.SquareLength();
// segment-segment intersection // segment-segment intersection
// solve b0 + b*s = e0 + e*t for (s,t) // solve b0 + b*s = e0 + e*t for (s,t)
@ -281,6 +280,7 @@ bool IntersectsBoundaryProfile(const IfcVector3& e0, const IfcVector3& e1, const
// no solutions (parallel lines) // no solutions (parallel lines)
continue; continue;
} }
IfcFloat b_sqlen_inv = 1.0 / b.SquareLength();
const IfcFloat x = b0.x - e0.x; const IfcFloat x = b0.x - e0.x;
const IfcFloat y = b0.y - e0.y; const IfcFloat y = b0.y - e0.y;

View File

@ -43,28 +43,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Read profile and curves entities from IFC files * @brief Read profile and curves entities from IFC files
*/ */
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER #ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
#include "IFCUtil.h" #include "IFCUtil.h"
namespace Assimp { namespace Assimp {
namespace IFC { namespace IFC {
namespace { namespace {
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Conic is the base class for Circle and Ellipse // Conic is the base class for Circle and Ellipse
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class Conic : public Curve class Conic : public Curve {
{
public: public:
// -------------------------------------------------- // --------------------------------------------------
Conic(const IfcConic& entity, ConversionData& conv) Conic(const IfcConic& entity, ConversionData& conv)
: Curve(entity,conv) : Curve(entity,conv) {
{
IfcMatrix4 trafo; IfcMatrix4 trafo;
ConvertAxisPlacement(trafo,*entity.Position,conv); ConvertAxisPlacement(trafo,*entity.Position,conv);
@ -75,8 +69,6 @@ public:
p[2] = IfcVector3(trafo.a3,trafo.b3,trafo.c3); p[2] = IfcVector3(trafo.a3,trafo.b3,trafo.c3);
} }
public:
// -------------------------------------------------- // --------------------------------------------------
bool IsClosed() const { bool IsClosed() const {
return true; return true;
@ -84,7 +76,8 @@ public:
// -------------------------------------------------- // --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const { size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
a *= conv.angle_scale; a *= conv.angle_scale;
b *= conv.angle_scale; b *= conv.angle_scale;
@ -104,15 +97,11 @@ protected:
IfcVector3 location, p[3]; IfcVector3 location, p[3];
}; };
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Circle // Circle
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class Circle : public Conic class Circle : public Conic {
{
public: public:
// -------------------------------------------------- // --------------------------------------------------
Circle(const IfcCircle& entity, ConversionData& conv) Circle(const IfcCircle& entity, ConversionData& conv)
: Conic(entity,conv) : Conic(entity,conv)
@ -120,8 +109,6 @@ public:
{ {
} }
public:
// -------------------------------------------------- // --------------------------------------------------
IfcVector3 Eval(IfcFloat u) const { IfcVector3 Eval(IfcFloat u) const {
u = -conv.angle_scale * u; u = -conv.angle_scale * u;
@ -137,20 +124,15 @@ private:
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Ellipse // Ellipse
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class Ellipse : public Conic class Ellipse : public Conic {
{
public: public:
// -------------------------------------------------- // --------------------------------------------------
Ellipse(const IfcEllipse& entity, ConversionData& conv) Ellipse(const IfcEllipse& entity, ConversionData& conv)
: Conic(entity,conv) : Conic(entity,conv)
, entity(entity) , entity(entity) {
{ // empty
} }
public:
// -------------------------------------------------- // --------------------------------------------------
IfcVector3 Eval(IfcFloat u) const { IfcVector3 Eval(IfcFloat u) const {
u = -conv.angle_scale * u; u = -conv.angle_scale * u;
@ -162,25 +144,18 @@ private:
const IfcEllipse& entity; const IfcEllipse& entity;
}; };
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// Line // Line
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class Line : public Curve class Line : public Curve {
{
public: public:
// -------------------------------------------------- // --------------------------------------------------
Line(const IfcLine& entity, ConversionData& conv) Line(const IfcLine& entity, ConversionData& conv)
: Curve(entity,conv) : Curve(entity,conv) {
{
ConvertCartesianPoint(p,entity.Pnt); ConvertCartesianPoint(p,entity.Pnt);
ConvertVector(v,entity.Dir); ConvertVector(v,entity.Dir);
} }
public:
// -------------------------------------------------- // --------------------------------------------------
bool IsClosed() const { bool IsClosed() const {
return false; return false;
@ -193,16 +168,17 @@ public:
// -------------------------------------------------- // --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const { size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
// two points are always sufficient for a line segment // two points are always sufficient for a line segment
return a==b ? 1 : 2; return a==b ? 1 : 2;
} }
// -------------------------------------------------- // --------------------------------------------------
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
{ ai_assert( InRange( a ) );
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( b ) );
if (a == b) { if (a == b) {
out.verts.push_back(Eval(a)); out.verts.push_back(Eval(a));
@ -227,18 +203,14 @@ private:
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// CompositeCurve joins multiple smaller, bounded curves // CompositeCurve joins multiple smaller, bounded curves
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class CompositeCurve : public BoundedCurve class CompositeCurve : public BoundedCurve {
{
typedef std::pair< std::shared_ptr< BoundedCurve >, bool > CurveEntry; typedef std::pair< std::shared_ptr< BoundedCurve >, bool > CurveEntry;
public: public:
// -------------------------------------------------- // --------------------------------------------------
CompositeCurve(const IfcCompositeCurve& entity, ConversionData& conv) CompositeCurve(const IfcCompositeCurve& entity, ConversionData& conv)
: BoundedCurve(entity,conv) : BoundedCurve(entity,conv)
, total() , total() {
{
curves.reserve(entity.Segments.size()); curves.reserve(entity.Segments.size());
for(const IfcCompositeCurveSegment& curveSegment :entity.Segments) { for(const IfcCompositeCurveSegment& curveSegment :entity.Segments) {
// according to the specification, this must be a bounded curve // according to the specification, this must be a bounded curve
@ -263,8 +235,6 @@ public:
} }
} }
public:
// -------------------------------------------------- // --------------------------------------------------
IfcVector3 Eval(IfcFloat u) const { IfcVector3 Eval(IfcFloat u) const {
if (curves.empty()) { if (curves.empty()) {
@ -287,7 +257,8 @@ public:
// -------------------------------------------------- // --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const { size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
size_t cnt = 0; size_t cnt = 0;
IfcFloat acc = 0; IfcFloat acc = 0;
@ -306,9 +277,9 @@ public:
} }
// -------------------------------------------------- // --------------------------------------------------
void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const void SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
{ ai_assert( InRange( a ) );
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( b ) );
const size_t cnt = EstimateSampleCount(a,b); const size_t cnt = EstimateSampleCount(a,b);
out.verts.reserve(out.verts.size() + cnt); out.verts.reserve(out.verts.size() + cnt);
@ -330,19 +301,14 @@ public:
private: private:
std::vector< CurveEntry > curves; std::vector< CurveEntry > curves;
IfcFloat total; IfcFloat total;
}; };
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// TrimmedCurve can be used to trim an unbounded curve to a bounded range // TrimmedCurve can be used to trim an unbounded curve to a bounded range
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class TrimmedCurve : public BoundedCurve class TrimmedCurve : public BoundedCurve {
{
public: public:
// -------------------------------------------------- // --------------------------------------------------
TrimmedCurve(const IfcTrimmedCurve& entity, ConversionData& conv) TrimmedCurve(const IfcTrimmedCurve& entity, ConversionData& conv)
: BoundedCurve(entity,conv) : BoundedCurve(entity,conv)
@ -409,8 +375,6 @@ public:
ai_assert(maxval >= 0); ai_assert(maxval >= 0);
} }
public:
// -------------------------------------------------- // --------------------------------------------------
IfcVector3 Eval(IfcFloat p) const { IfcVector3 Eval(IfcFloat p) const {
ai_assert(InRange(p)); ai_assert(InRange(p));
@ -419,7 +383,8 @@ public:
// -------------------------------------------------- // --------------------------------------------------
size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const { size_t EstimateSampleCount(IfcFloat a, IfcFloat b) const {
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
return base->EstimateSampleCount(TrimParam(a),TrimParam(b)); return base->EstimateSampleCount(TrimParam(a),TrimParam(b));
} }
@ -435,13 +400,11 @@ public:
} }
private: private:
// -------------------------------------------------- // --------------------------------------------------
IfcFloat TrimParam(IfcFloat f) const { IfcFloat TrimParam(IfcFloat f) const {
return agree_sense ? f + range.first : range.second - f; return agree_sense ? f + range.first : range.second - f;
} }
private: private:
ParamRange range; ParamRange range;
IfcFloat maxval; IfcFloat maxval;
@ -454,11 +417,8 @@ private:
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
// PolyLine is a 'curve' defined by linear interpolation over a set of discrete points // PolyLine is a 'curve' defined by linear interpolation over a set of discrete points
// -------------------------------------------------------------------------------- // --------------------------------------------------------------------------------
class PolyLine : public BoundedCurve class PolyLine : public BoundedCurve {
{
public: public:
// -------------------------------------------------- // --------------------------------------------------
PolyLine(const IfcPolyline& entity, ConversionData& conv) PolyLine(const IfcPolyline& entity, ConversionData& conv)
: BoundedCurve(entity,conv) : BoundedCurve(entity,conv)
@ -472,8 +432,6 @@ public:
} }
} }
public:
// -------------------------------------------------- // --------------------------------------------------
IfcVector3 Eval(IfcFloat p) const { IfcVector3 Eval(IfcFloat p) const {
ai_assert(InRange(p)); ai_assert(InRange(p));
@ -502,13 +460,10 @@ private:
std::vector<IfcVector3> points; std::vector<IfcVector3> points;
}; };
} // anon } // anon
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv) Curve* Curve::Convert(const IFC::IfcCurve& curve,ConversionData& conv) {
{
if(curve.ToPtr<IfcBoundedCurve>()) { if(curve.ToPtr<IfcBoundedCurve>()) {
if(const IfcPolyline* c = curve.ToPtr<IfcPolyline>()) { if(const IfcPolyline* c = curve.ToPtr<IfcPolyline>()) {
return new PolyLine(*c,conv); return new PolyLine(*c,conv);
@ -519,9 +474,6 @@ Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
if(const IfcCompositeCurve* c = curve.ToPtr<IfcCompositeCurve>()) { if(const IfcCompositeCurve* c = curve.ToPtr<IfcCompositeCurve>()) {
return new CompositeCurve(*c,conv); return new CompositeCurve(*c,conv);
} }
//if(const IfcBSplineCurve* c = curve.ToPtr<IfcBSplineCurve>()) {
// return new BSplineCurve(*c,conv);
//}
} }
if(curve.ToPtr<IfcConic>()) { if(curve.ToPtr<IfcConic>()) {
@ -543,8 +495,7 @@ Curve* Curve :: Convert(const IFC::IfcCurve& curve,ConversionData& conv)
#ifdef ASSIMP_BUILD_DEBUG #ifdef ASSIMP_BUILD_DEBUG
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Curve :: InRange(IfcFloat u) const bool Curve::InRange(IfcFloat u) const {
{
const ParamRange range = GetParametricRange(); const ParamRange range = GetParametricRange();
if (IsClosed()) { if (IsClosed()) {
return true; return true;
@ -555,24 +506,24 @@ bool Curve :: InRange(IfcFloat u) const
#endif #endif
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
IfcFloat Curve :: GetParametricRangeDelta() const IfcFloat Curve::GetParametricRangeDelta() const {
{
const ParamRange& range = GetParametricRange(); const ParamRange& range = GetParametricRange();
return std::abs(range.second - range.first); return std::abs(range.second - range.first);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
size_t Curve :: EstimateSampleCount(IfcFloat a, IfcFloat b) const size_t Curve::EstimateSampleCount(IfcFloat a, IfcFloat b) const {
{ (void)(a); (void)(b);
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( a ) );
ai_assert( InRange( b ) );
// arbitrary default value, deriving classes should supply better suited values // arbitrary default value, deriving classes should supply better suited values
return 16; return 16;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, IfcFloat b, unsigned int samples, IfcFloat threshold, unsigned int recurse = 0, unsigned int max_recurse = 15) IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, IfcFloat b,
{ unsigned int samples, IfcFloat threshold, unsigned int recurse = 0, unsigned int max_recurse = 15) {
ai_assert(samples>1); ai_assert(samples>1);
const IfcFloat delta = (b-a)/samples, inf = std::numeric_limits<IfcFloat>::infinity(); const IfcFloat delta = (b-a)/samples, inf = std::numeric_limits<IfcFloat>::infinity();
@ -594,7 +545,8 @@ IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, Ifc
} }
} }
ai_assert(min_diff[0] != inf && min_diff[1] != inf); ai_assert( min_diff[ 0 ] != inf );
ai_assert( min_diff[ 1 ] != inf );
if ( std::fabs(a-min_point[0]) < threshold || recurse >= max_recurse) { if ( std::fabs(a-min_point[0]) < threshold || recurse >= max_recurse) {
return min_point[0]; return min_point[0];
} }
@ -615,15 +567,15 @@ IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, Ifc
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool Curve :: ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const bool Curve::ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const
{ {
// note: the following algorithm is not guaranteed to find the 'right' parameter value // note: the following algorithm is not guaranteed to find the 'right' parameter value
// in all possible cases, but it will always return at least some value so this function // in all possible cases, but it will always return at least some value so this function
// will never fail in the default implementation. // will never fail in the default implementation.
// XXX derive threshold from curve topology // XXX derive threshold from curve topology
const IfcFloat threshold = 1e-4f; static const IfcFloat threshold = 1e-4f;
const unsigned int samples = 16; static const unsigned int samples = 16;
const ParamRange& range = GetParametricRange(); const ParamRange& range = GetParametricRange();
paramOut = RecursiveSearch(this,val,range.first,range.second,samples,threshold); paramOut = RecursiveSearch(this,val,range.first,range.second,samples,threshold);
@ -632,9 +584,9 @@ bool Curve :: ReverseEval(const IfcVector3& val, IfcFloat& paramOut) const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void Curve :: SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const void Curve::SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const {
{ ai_assert( InRange( a ) );
ai_assert(InRange(a) && InRange(b)); ai_assert( InRange( b ) );
const size_t cnt = std::max(static_cast<size_t>(0),EstimateSampleCount(a,b)); const size_t cnt = std::max(static_cast<size_t>(0),EstimateSampleCount(a,b));
out.verts.reserve( out.verts.size() + cnt + 1); out.verts.reserve( out.verts.size() + cnt + 1);
@ -646,16 +598,15 @@ void Curve :: SampleDiscrete(TempMesh& out,IfcFloat a, IfcFloat b) const
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
bool BoundedCurve :: IsClosed() const bool BoundedCurve::IsClosed() const {
{
return false; return false;
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
void BoundedCurve :: SampleDiscrete(TempMesh& out) const void BoundedCurve::SampleDiscrete(TempMesh& out) const {
{
const ParamRange& range = GetParametricRange(); const ParamRange& range = GetParametricRange();
ai_assert(range.first != std::numeric_limits<IfcFloat>::infinity() && range.second != std::numeric_limits<IfcFloat>::infinity()); ai_assert( range.first != std::numeric_limits<IfcFloat>::infinity() );
ai_assert( range.second != std::numeric_limits<IfcFloat>::infinity() );
return SampleDiscrete(out,range.first,range.second); return SampleDiscrete(out,range.first,range.second);
} }

View File

@ -66,7 +66,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp { namespace Assimp {
template<> const std::string LogFunctions<IFCImporter>::log_prefix = "IFC: "; template<> const char* LogFunctions<IFCImporter>::Prefix()
{
static auto prefix = "IFC: ";
return prefix;
}
} }
using namespace Assimp; using namespace Assimp;

View File

@ -1499,7 +1499,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
IfcVector3 wall_extrusion; IfcVector3 wall_extrusion;
bool do_connections = false, first = true; bool first = true;
try { try {
@ -1527,7 +1527,6 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
if (first) { if (first) {
first = false; first = false;
if (dot > 0.f) { if (dot > 0.f) {
do_connections = true;
wall_extrusion = t.extrusionDir; wall_extrusion = t.extrusionDir;
if (is_extruded_side) { if (is_extruded_side) {
wall_extrusion = - wall_extrusion; wall_extrusion = - wall_extrusion;
@ -1607,44 +1606,6 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
old_verts.swap(curmesh.verts); old_verts.swap(curmesh.verts);
old_vertcnt.swap(curmesh.vertcnt); old_vertcnt.swap(curmesh.vertcnt);
// add connection geometry to close the adjacent 'holes' for the openings
// this should only be done from one side of the wall or the polygons
// would be emitted twice.
if (false && do_connections) {
std::vector<IfcVector3> tmpvec;
for(ClipperLib::Polygon& opening : holes_union) {
ai_assert(ClipperLib::Orientation(opening));
tmpvec.clear();
for(ClipperLib::IntPoint& point : opening) {
tmpvec.push_back( minv * IfcVector3(
vmin.x + from_int64(point.X) * vmax.x,
vmin.y + from_int64(point.Y) * vmax.y,
coord));
}
for(size_t i = 0, size = tmpvec.size(); i < size; ++i) {
const size_t next = (i+1)%size;
curmesh.vertcnt.push_back(4);
const IfcVector3& in_world = tmpvec[i];
const IfcVector3& next_world = tmpvec[next];
// Assumptions: no 'partial' openings, wall thickness roughly the same across the wall
curmesh.verts.push_back(in_world);
curmesh.verts.push_back(in_world+wall_extrusion);
curmesh.verts.push_back(next_world+wall_extrusion);
curmesh.verts.push_back(next_world);
}
}
}
std::vector< std::vector<p2t::Point*> > contours; std::vector< std::vector<p2t::Point*> > contours;
for(ClipperLib::ExPolygon& clip : clipped) { for(ClipperLib::ExPolygon& clip : clipped) {

View File

@ -128,7 +128,7 @@ void ProcessParametrizedProfile(const IfcParameterizedProfileDef& def, TempMesh&
meshout.verts.push_back( IfcVector3( std::cos(angle)*radius, std::sin(angle)*radius, 0.f )); meshout.verts.push_back( IfcVector3( std::cos(angle)*radius, std::sin(angle)*radius, 0.f ));
} }
meshout.vertcnt.push_back(segments); meshout.vertcnt.push_back(static_cast<unsigned int>(segments));
} }
else if( const IfcIShapeProfileDef* const ishape = def.ToPtr<IfcIShapeProfileDef>()) { else if( const IfcIShapeProfileDef* const ishape = def.ToPtr<IfcIShapeProfileDef>()) {
// construct simplified IBeam shape // construct simplified IBeam shape

View File

@ -1045,7 +1045,7 @@ void IFC::GetSchema(EXPRESS::ConversionSchema& out)
namespace STEP { namespace STEP {
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<NotImplemented>(const STEP::DB& db, const LIST& params, NotImplemented* in) template <> size_t GenericFill<NotImplemented>(const STEP::DB& /*db*/, const LIST& /*params*/, NotImplemented* /*in*/)
{ {
return 0; return 0;
} }
@ -1253,7 +1253,7 @@ template <> size_t GenericFill<IfcPerformanceHistory>(const DB& db, const LIST&
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcRepresentationItem>(const DB& db, const LIST& params, IfcRepresentationItem* in) template <> size_t GenericFill<IfcRepresentationItem>(const DB& /*db*/, const LIST& /*params*/, IfcRepresentationItem* /*in*/)
{ {
size_t base = 0; size_t base = 0;
return base; return base;
@ -1715,7 +1715,7 @@ template <> size_t GenericFill<IfcPlateType>(const DB& db, const LIST& params, I
return base; return base;
} }
// ----------------------------------------------------------------------------------------------------------- // -----------------------------------------------------------------------------------------------------------
template <> size_t GenericFill<IfcObjectPlacement>(const DB& db, const LIST& params, IfcObjectPlacement* in) template <> size_t GenericFill<IfcObjectPlacement>(const DB& /*db*/, const LIST& /*params*/, IfcObjectPlacement* /*in*/)
{ {
size_t base = 0; size_t base = 0;
return base; return base;

View File

@ -394,7 +394,7 @@ void IRRImporter::ComputeAnimations(Node* root, aiNode* real, std::vector<aiNode
angles[1] %= 360; angles[1] %= 360;
angles[2] %= 360; angles[2] %= 360;
if ((angles[0]*angles[1]) && (angles[1]*angles[2])) if ( (angles[0]*angles[1]) != 0 && (angles[1]*angles[2]) != 0 )
{ {
FindSuitableMultiple(angles[0]); FindSuitableMultiple(angles[0]);
FindSuitableMultiple(angles[1]); FindSuitableMultiple(angles[1]);

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@ -274,10 +274,6 @@ aiReturn Importer::UnregisterLoader(BaseImporter* pImp)
if (it != pimpl->mImporter.end()) { if (it != pimpl->mImporter.end()) {
pimpl->mImporter.erase(it); pimpl->mImporter.erase(it);
std::set<std::string> st;
pImp->GetExtensionList(st);
DefaultLogger::get()->info("Unregistering custom importer: "); DefaultLogger::get()->info("Unregistering custom importer: ");
return AI_SUCCESS; return AI_SUCCESS;
} }

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@ -182,6 +182,7 @@ corresponding preprocessor flag to selectively disable formats.
#endif #endif
#ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER #ifndef ASSIMP_BUILD_NO_GLTF_IMPORTER
# include "glTFImporter.h" # include "glTFImporter.h"
# include "glTF2Importer.h"
#endif #endif
#ifndef ASSIMP_BUILD_NO_C4D_IMPORTER #ifndef ASSIMP_BUILD_NO_C4D_IMPORTER
# include "C4DImporter.h" # include "C4DImporter.h"
@ -336,6 +337,7 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
#endif #endif
#if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER ) #if ( !defined ASSIMP_BUILD_NO_GLTF_IMPORTER )
out.push_back( new glTFImporter() ); out.push_back( new glTFImporter() );
out.push_back( new glTF2Importer() );
#endif #endif
#if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER ) #if ( !defined ASSIMP_BUILD_NO_C4D_IMPORTER )
out.push_back( new C4DImporter() ); out.push_back( new C4DImporter() );

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@ -223,6 +223,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
iMaxRefTris = std::max(iMaxRefTris,*piCur); iMaxRefTris = std::max(iMaxRefTris,*piCur);
} }
} }
ai_assert(iMaxRefTris > 0);
unsigned int* piCandidates = new unsigned int[iMaxRefTris*3]; unsigned int* piCandidates = new unsigned int[iMaxRefTris*3];
unsigned int iCacheMisses = 0; unsigned int iCacheMisses = 0;

View File

@ -446,8 +446,6 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
// Iterate through all three arrays at once - it's tricky, but // Iterate through all three arrays at once - it's tricky, but
// rather interesting to implement. // rather interesting to implement.
double lasttime = std::min(envl_x->keys[0].time,std::min(envl_y->keys[0].time,envl_z->keys[0].time));
cur_x = envl_x->keys.begin(); cur_x = envl_x->keys.begin();
cur_y = envl_y->keys.begin(); cur_y = envl_y->keys.begin();
cur_z = envl_z->keys.begin(); cur_z = envl_z->keys.begin();
@ -503,7 +501,7 @@ void AnimResolver::GetKeys(std::vector<aiVectorKey>& out,
InterpolateTrack(out,fill,(end_y ? (*cur_x) : (*cur_y)).time); InterpolateTrack(out,fill,(end_y ? (*cur_x) : (*cur_y)).time);
} }
} }
lasttime = fill.mTime; double lasttime = fill.mTime;
out.push_back(fill); out.push_back(fill);
if (lasttime >= (*cur_x).time) { if (lasttime >= (*cur_x).time) {

View File

@ -483,7 +483,7 @@ void LWOImporter::FindVCChannels(const LWO::Surface& surf, LWO::SortedRep& sorte
const LWO::VColorChannel& vc = layer.mVColorChannels[i]; const LWO::VColorChannel& vc = layer.mVColorChannels[i];
if (surf.mVCMap == vc.name) { if (surf.mVCMap == vc.name) {
// The vertex color map is explicitely requested by the surface so we need to take special care of it // The vertex color map is explicitly requested by the surface so we need to take special care of it
for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) { for (unsigned int a = 0; a < std::min(next,AI_MAX_NUMBER_OF_COLOR_SETS-1u); ++a) {
out[a+1] = out[a]; out[a+1] = out[a];
} }

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@ -471,7 +471,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
// Determine the exact location of a LWO file // Determine the exact location of a LWO file
std::string LWSImporter::FindLWOFile(const std::string& in) std::string LWSImporter::FindLWOFile(const std::string& in)
{ {
// insert missing directory seperator if necessary // insert missing directory separator if necessary
std::string tmp; std::string tmp;
if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/') if (in.length() > 3 && in[1] == ':'&& in[2] != '\\' && in[2] != '/')
{ {

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@ -69,16 +69,13 @@ for(LineSplitter splitter(stream);splitter;++splitter) {
std::cout << "Current line is: " << splitter.get_index() << std::endl; std::cout << "Current line is: " << splitter.get_index() << std::endl;
} }
@endcode */ @endcode
*/
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
class LineSplitter class LineSplitter {
{
public: public:
typedef size_t line_idx; typedef size_t line_idx;
public:
// ----------------------------------------- // -----------------------------------------
/** construct from existing stream reader /** construct from existing stream reader
note: trim is *always* assumed true if skyp_empty_lines==true note: trim is *always* assumed true if skyp_empty_lines==true
@ -88,8 +85,7 @@ public:
, stream(stream) , stream(stream)
, swallow() , swallow()
, skip_empty_lines(skip_empty_lines) , skip_empty_lines(skip_empty_lines)
, trim(trim) , trim(trim) {
{
cur.reserve(1024); cur.reserve(1024);
operator++(); operator++();

View File

@ -60,34 +60,34 @@ public:
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void ThrowException(const std::string& msg) static void ThrowException(const std::string& msg)
{ {
throw DeadlyImportError(log_prefix+msg); throw DeadlyImportError(Prefix()+msg);
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void LogWarn(const Formatter::format& message) { static void LogWarn(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->warn(log_prefix+(std::string)message); DefaultLogger::get()->warn(Prefix()+(std::string)message);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void LogError(const Formatter::format& message) { static void LogError(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->error(log_prefix+(std::string)message); DefaultLogger::get()->error(Prefix()+(std::string)message);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void LogInfo(const Formatter::format& message) { static void LogInfo(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->info(log_prefix+(std::string)message); DefaultLogger::get()->info(Prefix()+(std::string)message);
} }
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
static void LogDebug(const Formatter::format& message) { static void LogDebug(const Formatter::format& message) {
if (!DefaultLogger::isNullLogger()) { if (!DefaultLogger::isNullLogger()) {
DefaultLogger::get()->debug(log_prefix+(std::string)message); DefaultLogger::get()->debug(Prefix()+(std::string)message);
} }
} }
@ -125,8 +125,7 @@ public:
#endif #endif
private: private:
static const char* Prefix();
static const std::string log_prefix;
}; };

View File

@ -274,11 +274,9 @@ void MD2Importer::InternReadFile( const std::string& pFile,
aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh(); aiMesh* pcMesh = pScene->mMeshes[0] = new aiMesh();
pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE; pcMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// navigate to the begin of the frame data // navigate to the begin of the current frame data
BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*) BE_NCONST MD2::Frame* pcFrame = (BE_NCONST MD2::Frame*) ((uint8_t*)
m_pcHeader + m_pcHeader->offsetFrames); m_pcHeader + m_pcHeader->offsetFrames + (m_pcHeader->frameSize * configFrameID));
pcFrame += configFrameID;
// navigate to the begin of the triangle data // navigate to the begin of the triangle data
MD2::Triangle* pcTriangles = (MD2::Triangle*) ((uint8_t*) MD2::Triangle* pcTriangles = (MD2::Triangle*) ((uint8_t*)

View File

@ -1018,11 +1018,11 @@ void MD3Importer::InternReadFile( const std::string& pFile,
// Convert the normal vector to uncompressed float3 format // Convert the normal vector to uncompressed float3 format
aiVector3D& nor = pcMesh->mNormals[iCurrent]; aiVector3D& nor = pcMesh->mNormals[iCurrent];
LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,(ai_real*)&nor); LatLngNormalToVec3(pcVertices[index].NORMAL,(ai_real*)&nor);
// Read texture coordinates // Read texture coordinates
pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[ pcTriangles->INDEXES[c]].U; pcMesh->mTextureCoords[0][iCurrent].x = pcUVs[index].U;
pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[ pcTriangles->INDEXES[c]].V; pcMesh->mTextureCoords[0][iCurrent].y = 1.0f-pcUVs[index].V;
} }
// Flip face order if necessary // Flip face order if necessary
if (!shader || shader->cull == Q3Shader::CULL_CW) { if (!shader || shader->cull == Q3Shader::CULL_CW) {

View File

@ -145,7 +145,7 @@ protected:
// ------------------------------------------------------------------- // -------------------------------------------------------------------
/** Load the contents of a specific file into memory and /** Load the contents of a specific file into memory and
* alocates a buffer to keep it. * allocates a buffer to keep it.
* *
* mBuffer is modified to point to this buffer. * mBuffer is modified to point to this buffer.
* @param pFile File stream to be read * @param pFile File stream to be read

View File

@ -283,9 +283,8 @@ void MDCImporter::InternReadFile(
pcMesh->mNumVertices = pcMesh->mNumFaces * 3; pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
// store the name of the surface for use as node name. // store the name of the surface for use as node name.
// FIX: make sure there is a 0 termination pcMesh->mName.Set(std::string(pcSurface->ucName
const_cast<char&>(pcSurface->ucName[AI_MDC_MAXQPATH-1]) = '\0'; , strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
pcMesh->mTextureCoords[3] = (aiVector3D*)pcSurface->ucName;
// go to the first shader in the file. ignore the others. // go to the first shader in the file. ignore the others.
if (pcSurface->ulNumShaders) if (pcSurface->ulNumShaders)
@ -294,8 +293,8 @@ void MDCImporter::InternReadFile(
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size(); pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
// create a new shader // create a new shader
aszShaders.push_back(std::string( pcShader->ucName, std::min( aszShaders.push_back(std::string( pcShader->ucName,
::strlen(pcShader->ucName),sizeof(pcShader->ucName)) )); ::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) ));
} }
// need to create a default material // need to create a default material
else if (UINT_MAX == iDefaultMatIndex) else if (UINT_MAX == iDefaultMatIndex)
@ -432,7 +431,7 @@ void MDCImporter::InternReadFile(
else if (1 == pScene->mNumMeshes) else if (1 == pScene->mNumMeshes)
{ {
pScene->mRootNode = new aiNode(); pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set(std::string((const char*)pScene->mMeshes[0]->mTextureCoords[3])); pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
pScene->mRootNode->mNumMeshes = 1; pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int[1]; pScene->mRootNode->mMeshes = new unsigned int[1];
pScene->mRootNode->mMeshes[0] = 0; pScene->mRootNode->mMeshes[0] = 0;
@ -447,17 +446,13 @@ void MDCImporter::InternReadFile(
{ {
aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode(); aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
pcNode->mParent = pScene->mRootNode; pcNode->mParent = pScene->mRootNode;
pcNode->mName.Set(std::string((const char*)pScene->mMeshes[i]->mTextureCoords[3])); pcNode->mName = pScene->mMeshes[i]->mName;
pcNode->mNumMeshes = 1; pcNode->mNumMeshes = 1;
pcNode->mMeshes = new unsigned int[1]; pcNode->mMeshes = new unsigned int[1];
pcNode->mMeshes[0] = i; pcNode->mMeshes[0] = i;
} }
} }
// make sure we invalidate the pointer to the mesh name
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mMeshes[i]->mTextureCoords[3] = NULL;
// create materials // create materials
pScene->mNumMaterials = (unsigned int)aszShaders.size(); pScene->mNumMaterials = (unsigned int)aszShaders.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials]; pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];

View File

@ -126,16 +126,16 @@ struct Header {
int32_t version; int32_t version;
//! scale factors for each axis //! scale factors for each axis
aiVector3D scale; ai_real scale[3];
//! translation factors for each axis //! translation factors for each axis
aiVector3D translate; ai_real translate[3];
//! bounding radius of the mesh //! bounding radius of the mesh
float boundingradius; float boundingradius;
//! Position of the viewer's exe. Ignored //! Position of the viewer's exe. Ignored
aiVector3D vEyePos; ai_real vEyePos[3];
//! Number of textures //! Number of textures
int32_t num_skins; int32_t num_skins;

View File

@ -415,8 +415,15 @@ void MDLImporter::InternReadFile_Quake1( )
else else
{ {
// get the first frame in the group // get the first frame in the group
#if 1
// FIXME: the cast is wrong and causea a warning on clang 5.0
// disable thi code for now, fix it later
ai_assert(false && "Bad pointer cast");
#else
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames; BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type); pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
#endif
} }
BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name)); BE_NCONST MDL::Vertex* pcVertices = (BE_NCONST MDL::Vertex*) ((pcFirstFrame->name) + sizeof(pcFirstFrame->name));
VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts)); VALIDATE_FILE_SIZE((const unsigned char*)(pcVertices + pcHeader->num_verts));

View File

@ -56,6 +56,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Defines.h> #include <assimp/Defines.h>
#include "qnan.h" #include "qnan.h"
#include <memory>
using namespace Assimp; using namespace Assimp;
static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX); static aiTexel* const bad_texel = reinterpret_cast<aiTexel*>(SIZE_MAX);
@ -489,7 +491,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
unsigned int iWidth, unsigned int iWidth,
unsigned int iHeight) unsigned int iHeight)
{ {
aiTexture* pcNew = nullptr; std::unique_ptr<aiTexture> pcNew;
// get the type of the skin // get the type of the skin
unsigned int iMasked = (unsigned int)(iType & 0xF); unsigned int iMasked = (unsigned int)(iType & 0xF);
@ -509,7 +511,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
"but texture height is not equal to 1, which is not supported by MED"); "but texture height is not equal to 1, which is not supported by MED");
} }
pcNew = new aiTexture(); pcNew.reset(new aiTexture());
pcNew->mHeight = 0; pcNew->mHeight = 0;
pcNew->mWidth = iWidth; pcNew->mWidth = iWidth;
@ -546,7 +548,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
} }
else if (iMasked || !iType || (iType && iWidth && iHeight)) else if (iMasked || !iType || (iType && iWidth && iHeight))
{ {
pcNew = new aiTexture(); pcNew.reset(new aiTexture());
if (!iHeight || !iWidth) if (!iHeight || !iWidth)
{ {
DefaultLogger::get()->warn("Found embedded texture, but its width " DefaultLogger::get()->warn("Found embedded texture, but its width "
@ -577,7 +579,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pcNew->mHeight = iHeight; pcNew->mHeight = iHeight;
unsigned int iSkip = 0; unsigned int iSkip = 0;
ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew); ParseTextureColorData(szCurrent,iMasked,&iSkip,pcNew.get());
// skip length of texture data // skip length of texture data
szCurrent += iSkip; szCurrent += iSkip;
@ -588,7 +590,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// texture instead of material colors ... posssible they have // texture instead of material colors ... posssible they have
// been converted to MDL7 from other formats, such as MDL5 // been converted to MDL7 from other formats, such as MDL5
aiColor4D clrTexture; aiColor4D clrTexture;
if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew); if (pcNew)clrTexture = ReplaceTextureWithColor(pcNew.get());
else clrTexture.r = get_qnan(); else clrTexture.r = get_qnan();
// check whether a material definition is contained in the skin // check whether a material definition is contained in the skin
@ -665,7 +667,9 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
if (0.0f != pcMatIn->Power) if (0.0f != pcMatIn->Power)
{ {
iShadingMode = (int)aiShadingMode_Phong; iShadingMode = (int)aiShadingMode_Phong;
pcMatOut->AddProperty<float>(&pcMatIn->Power,1,AI_MATKEY_SHININESS); // pcMatIn is packed, we can't form pointers to its members
float power = pcMatIn->Power;
pcMatOut->AddProperty<float>(&power,1,AI_MATKEY_SHININESS);
} }
pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL); pcMatOut->AddProperty<int>(&iShadingMode,1,AI_MATKEY_SHADING_MODEL);
} }
@ -678,8 +682,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
// we don't need the texture anymore // we don't need the texture anymore
if (is_not_qnan(clrTexture.r)) if (is_not_qnan(clrTexture.r))
{ {
delete pcNew; pcNew.reset();
pcNew = NULL;
} }
// If an ASCII effect description (HLSL?) is contained in the file, // If an ASCII effect description (HLSL?) is contained in the file,
@ -714,7 +717,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
{ {
pScene->mNumTextures = 1; pScene->mNumTextures = 1;
pScene->mTextures = new aiTexture*[1]; pScene->mTextures = new aiTexture*[1];
pScene->mTextures[0] = pcNew; pScene->mTextures[0] = pcNew.release();
} }
else else
{ {
@ -724,16 +727,13 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
pScene->mTextures[i] = pc[i]; pScene->mTextures[i] = pc[i];
} }
pScene->mTextures[pScene->mNumTextures] = pcNew; pScene->mTextures[pScene->mNumTextures] = pcNew.release();
pScene->mNumTextures++; pScene->mNumTextures++;
delete[] pc; delete[] pc;
} }
} }
VALIDATE_FILE_SIZE(szCurrent); VALIDATE_FILE_SIZE(szCurrent);
*szCurrentOut = szCurrent; *szCurrentOut = szCurrent;
if ( nullptr != pcNew ) {
delete pcNew;
}
} }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------

View File

@ -107,7 +107,7 @@ const aiImporterDesc *MMDImporter::GetInfo() const { return &desc; }
// ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------
// MMD import implementation // MMD import implementation
void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene, void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
IOSystem *pIOHandler) { IOSystem * /*pIOHandler*/) {
// Read file by istream // Read file by istream
std::filebuf fb; std::filebuf fb;
if (!fb.open(file, std::ios::in | std::ios::binary)) { if (!fb.open(file, std::ios::in | std::ios::binary)) {
@ -118,7 +118,7 @@ void MMDImporter::InternReadFile(const std::string &file, aiScene *pScene,
// Get the file-size and validate it, throwing an exception when fails // Get the file-size and validate it, throwing an exception when fails
fileStream.seekg(0, fileStream.end); fileStream.seekg(0, fileStream.end);
size_t fileSize = fileStream.tellg(); size_t fileSize = static_cast<size_t>(fileStream.tellg());
fileStream.seekg(0, fileStream.beg); fileStream.seekg(0, fileStream.beg);
if (fileSize < sizeof(pmx::PmxModel)) { if (fileSize < sizeof(pmx::PmxModel)) {
@ -141,8 +141,6 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
aiNode *pNode = new aiNode; aiNode *pNode = new aiNode;
if (!pModel->model_name.empty()) { if (!pModel->model_name.empty()) {
pNode->mName.Set(pModel->model_name); pNode->mName.Set(pModel->model_name);
} else {
ai_assert(false);
} }
pScene->mRootNode = pNode; pScene->mRootNode = pNode;
@ -170,7 +168,7 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
} }
// create node hierarchy for bone position // create node hierarchy for bone position
aiNode **ppNode = new aiNode *[pModel->bone_count]; std::unique_ptr<aiNode *[]> ppNode(new aiNode *[pModel->bone_count]);
for (auto i = 0; i < pModel->bone_count; i++) { for (auto i = 0; i < pModel->bone_count; i++) {
ppNode[i] = new aiNode(pModel->bones[i].bone_name); ppNode[i] = new aiNode(pModel->bones[i].bone_name);
} }
@ -179,9 +177,9 @@ void MMDImporter::CreateDataFromImport(const pmx::PmxModel *pModel,
const pmx::PmxBone &bone = pModel->bones[i]; const pmx::PmxBone &bone = pModel->bones[i];
if (bone.parent_index < 0) { if (bone.parent_index < 0) {
pScene->mRootNode->addChildren(1, ppNode + i); pScene->mRootNode->addChildren(1, ppNode.get() + i);
} else { } else {
ppNode[bone.parent_index]->addChildren(1, ppNode + i); ppNode[bone.parent_index]->addChildren(1, ppNode.get() + i);
aiVector3D v3 = aiVector3D( aiVector3D v3 = aiVector3D(
bone.position[0] - pModel->bones[bone.parent_index].position[0], bone.position[0] - pModel->bones[bone.parent_index].position[0],
@ -278,7 +276,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back( bone_vertex_map[vsBDEF2_ptr->bone_index1].push_back(
aiVertexWeight(index, vsBDEF2_ptr->bone_weight)); aiVertexWeight(index, vsBDEF2_ptr->bone_weight));
bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back( bone_vertex_map[vsBDEF2_ptr->bone_index2].push_back(
aiVertexWeight(index, 1.0 - vsBDEF2_ptr->bone_weight)); aiVertexWeight(index, 1.0f - vsBDEF2_ptr->bone_weight));
break; break;
case pmx::PmxVertexSkinningType::BDEF4: case pmx::PmxVertexSkinningType::BDEF4:
bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back( bone_vertex_map[vsBDEF4_ptr->bone_index1].push_back(
@ -295,7 +293,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
bone_vertex_map[vsSDEF_ptr->bone_index1].push_back( bone_vertex_map[vsSDEF_ptr->bone_index1].push_back(
aiVertexWeight(index, vsSDEF_ptr->bone_weight)); aiVertexWeight(index, vsSDEF_ptr->bone_weight));
bone_vertex_map[vsSDEF_ptr->bone_index2].push_back( bone_vertex_map[vsSDEF_ptr->bone_index2].push_back(
aiVertexWeight(index, 1.0 - vsSDEF_ptr->bone_weight)); aiVertexWeight(index, 1.0f - vsSDEF_ptr->bone_weight));
break; break;
case pmx::PmxVertexSkinningType::QDEF: case pmx::PmxVertexSkinningType::QDEF:
const auto vsQDEF_ptr = const auto vsQDEF_ptr =
@ -325,9 +323,11 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
aiMatrix4x4::Translation(-pos, pBone->mOffsetMatrix); aiMatrix4x4::Translation(-pos, pBone->mOffsetMatrix);
auto it = bone_vertex_map.find(ii); auto it = bone_vertex_map.find(ii);
if (it != bone_vertex_map.end()) { if (it != bone_vertex_map.end()) {
pBone->mNumWeights = it->second.size(); pBone->mNumWeights = static_cast<unsigned int>(it->second.size());
pBone->mWeights = it->second.data(); pBone->mWeights = new aiVertexWeight[pBone->mNumWeights];
it->second.swap(*(new vector<aiVertexWeight>)); for (unsigned int j = 0; j < pBone->mNumWeights; j++) {
pBone->mWeights[j] = it->second[j];
}
} }
bone_ptr_ptr[ii] = pBone; bone_ptr_ptr[ii] = pBone;
} }

View File

@ -49,17 +49,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace pmd namespace pmd
{ {
/// ヘッダ
class PmdHeader class PmdHeader
{ {
public: public:
/// モデル名
std::string name; std::string name;
/// モデル名(英語)
std::string name_english; std::string name_english;
/// コメント
std::string comment; std::string comment;
/// コメント(英語)
std::string comment_english; std::string comment_english;
bool Read(std::ifstream* stream) bool Read(std::ifstream* stream)
@ -83,26 +78,19 @@ namespace pmd
} }
}; };
/// 頂点
class PmdVertex class PmdVertex
{ {
public: public:
/// 位置
float position[3]; float position[3];
/// 法線
float normal[3]; float normal[3];
/// UV座標
float uv[2]; float uv[2];
/// 関連ボーンインデックス
uint16_t bone_index[2]; uint16_t bone_index[2];
/// ボーンウェイト
uint8_t bone_weight; uint8_t bone_weight;
/// エッジ不可視
bool edge_invisible; bool edge_invisible;
bool Read(std::ifstream* stream) bool Read(std::ifstream* stream)
@ -117,27 +105,17 @@ namespace pmd
} }
}; };
/// 材質
class PmdMaterial class PmdMaterial
{ {
public: public:
/// 減衰色
float diffuse[4]; float diffuse[4];
/// 光沢度
float power; float power;
/// 光沢色
float specular[3]; float specular[3];
/// 環境色
float ambient[3]; float ambient[3];
/// トーンインデックス
uint8_t toon_index; uint8_t toon_index;
/// エッジ
uint8_t edge_flag; uint8_t edge_flag;
/// インデックス数
uint32_t index_count; uint32_t index_count;
/// テクスチャファイル名
std::string texture_filename; std::string texture_filename;
/// スフィアファイル名
std::string sphere_filename; std::string sphere_filename;
bool Read(std::ifstream* stream) bool Read(std::ifstream* stream)
@ -180,23 +158,15 @@ namespace pmd
RotationMovement RotationMovement
}; };
/// ボーン
class PmdBone class PmdBone
{ {
public: public:
/// ボーン名
std::string name; std::string name;
/// ボーン名(英語)
std::string name_english; std::string name_english;
/// 親ボーン番号
uint16_t parent_bone_index; uint16_t parent_bone_index;
/// 末端ボーン番号
uint16_t tail_pos_bone_index; uint16_t tail_pos_bone_index;
/// ボーン種類
BoneType bone_type; BoneType bone_type;
/// IKボーン番号
uint16_t ik_parent_bone_index; uint16_t ik_parent_bone_index;
/// ボーンのヘッドの位置
float bone_head_pos[3]; float bone_head_pos[3];
void Read(std::istream *stream) void Read(std::istream *stream)
@ -219,19 +189,13 @@ namespace pmd
} }
}; };
/// IK
class PmdIk class PmdIk
{ {
public: public:
/// IKボーン番号
uint16_t ik_bone_index; uint16_t ik_bone_index;
/// IKターゲットボーン番号
uint16_t target_bone_index; uint16_t target_bone_index;
/// 再帰回数
uint16_t interations; uint16_t interations;
/// 角度制限
float angle_limit; float angle_limit;
/// 影響下ボーン番号
std::vector<uint16_t> ik_child_bone_index; std::vector<uint16_t> ik_child_bone_index;
void Read(std::istream *stream) void Read(std::istream *stream)
@ -303,7 +267,6 @@ namespace pmd
} }
}; };
/// ボーン枠用の枠名
class PmdBoneDispName class PmdBoneDispName
{ {
public: public:
@ -338,59 +301,36 @@ namespace pmd
} }
}; };
/// 衝突形状
enum class RigidBodyShape : uint8_t enum class RigidBodyShape : uint8_t
{ {
/// 球
Sphere = 0, Sphere = 0,
/// 直方体
Box = 1, Box = 1,
/// カプセル
Cpusel = 2 Cpusel = 2
}; };
/// 剛体タイプ
enum class RigidBodyType : uint8_t enum class RigidBodyType : uint8_t
{ {
/// ボーン追従
BoneConnected = 0, BoneConnected = 0,
/// 物理演算
Physics = 1, Physics = 1,
/// 物理演算(Bone位置合せ)
ConnectedPhysics = 2 ConnectedPhysics = 2
}; };
/// 剛体
class PmdRigidBody class PmdRigidBody
{ {
public: public:
/// 名前
std::string name; std::string name;
/// 関連ボーン番号
uint16_t related_bone_index; uint16_t related_bone_index;
/// グループ番号
uint8_t group_index; uint8_t group_index;
/// マスク
uint16_t mask; uint16_t mask;
/// 形状
RigidBodyShape shape; RigidBodyShape shape;
/// 大きさ
float size[3]; float size[3];
/// 位置
float position[3]; float position[3];
/// 回転
float orientation[3]; float orientation[3];
/// 質量
float weight; float weight;
/// 移動ダンピング
float linear_damping; float linear_damping;
/// 回転ダンピング
float anglar_damping; float anglar_damping;
/// 反発係数
float restitution; float restitution;
/// 摩擦係数
float friction; float friction;
/// 演算方法
RigidBodyType rigid_type; RigidBodyType rigid_type;
void Read(std::istream *stream) void Read(std::istream *stream)
@ -414,31 +354,19 @@ namespace pmd
} }
}; };
/// 剛体の拘束
class PmdConstraint class PmdConstraint
{ {
public: public:
/// 名前
std::string name; std::string name;
/// 剛体Aのインデックス
uint32_t rigid_body_index_a; uint32_t rigid_body_index_a;
/// 剛体Bのインデックス
uint32_t rigid_body_index_b; uint32_t rigid_body_index_b;
/// 位置
float position[3]; float position[3];
/// 回転
float orientation[3]; float orientation[3];
/// 最小移動制限
float linear_lower_limit[3]; float linear_lower_limit[3];
/// 最大移動制限
float linear_upper_limit[3]; float linear_upper_limit[3];
/// 最小回転制限
float angular_lower_limit[3]; float angular_lower_limit[3];
/// 最大回転制限
float angular_upper_limit[3]; float angular_upper_limit[3];
/// 移動に対する復元力
float linear_stiffness[3]; float linear_stiffness[3];
/// 回転に対する復元力
float angular_stiffness[3]; float angular_stiffness[3];
void Read(std::istream *stream) void Read(std::istream *stream)
@ -459,7 +387,6 @@ namespace pmd
} }
}; };
/// PMDモデル
class PmdModel class PmdModel
{ {
public: public:
@ -491,7 +418,6 @@ namespace pmd
return result; return result;
} }
/// ファイルからPmdModelを生成する
static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream) static std::unique_ptr<PmdModel> LoadFromStream(std::ifstream *stream)
{ {
auto result = mmd::make_unique<PmdModel>(); auto result = mmd::make_unique<PmdModel>();

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