Merge branch 'master' into issue_2390

pull/2391/head
Matias Lavik 2019-04-05 13:16:29 +02:00 committed by GitHub
commit d0ad03d653
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@ -206,6 +206,20 @@ Texture::Texture(uint64_t id, const Element& element, const Document& doc, const
props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc); props = GetPropertyTable(doc,"Texture.FbxFileTexture",element,sc);
// 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available.
bool ok;
const aiVector3D& scaling = PropertyGet<aiVector3D>(*props, "Scaling", ok);
if (ok) {
uvScaling.x = scaling.x;
uvScaling.y = scaling.y;
}
const aiVector3D& trans = PropertyGet<aiVector3D>(*props, "Translation", ok);
if (ok) {
uvTrans.x = trans.x;
uvTrans.y = trans.y;
}
// resolve video links // resolve video links
if(doc.Settings().readTextures) { if(doc.Settings().readTextures) {
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID()); const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID());