diff --git a/code/PostProcessing/LimitBoneWeightsProcess.cpp b/code/PostProcessing/LimitBoneWeightsProcess.cpp index 41cd25724..b54a88256 100644 --- a/code/PostProcessing/LimitBoneWeightsProcess.cpp +++ b/code/PostProcessing/LimitBoneWeightsProcess.cpp @@ -100,7 +100,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) // collect all bone weights per vertex typedef SmallVector VertexWeightArray; - typedef std::vector WeightsPerVertex; + typedef std::vector WeightsPerVertex; WeightsPerVertex vertexWeights(pMesh->mNumVertices); size_t maxVertexWeights = 0; @@ -109,7 +109,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) const aiBone* bone = pMesh->mBones[b]; for (unsigned int w = 0; w < bone->mNumWeights; ++w) { - const aiVertexWeight &vw = bone->mWeights[w]; + const aiVertexWeight& vw = bone->mWeights[w]; vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight)); maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size()); } @@ -137,13 +137,13 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) // and renormalize the weights float sum = 0.0f; - for (const Weight *it = vit->begin(); it != vit->end(); ++it) + for (const Weight* it = vit->begin(); it != vit->end(); ++it) { sum += it->mWeight; } if (0.0f != sum) { const float invSum = 1.0f / sum; - for (Weight *it = vit->begin(); it != vit->end(); ++it) + for (Weight* it = vit->begin(); it != vit->end(); ++it) { it->mWeight *= invSum; } @@ -159,7 +159,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) // rebuild the vertex weight array for all bones for (unsigned int a = 0; a < vertexWeights.size(); ++a) { - const VertexWeightArray &vw = vertexWeights[a]; + const VertexWeightArray& vw = vertexWeights[a]; for (const Weight* it = vw.begin(); it != vw.end(); ++it) { aiBone* bone = pMesh->mBones[it->mBone]; @@ -170,7 +170,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) // remove empty bones unsigned int writeBone = 0; - for (unsigned int readBone = 0; readBone < pMesh->mNumBones; ++readBone) + for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) { aiBone* bone = pMesh->mBones[readBone]; if (bone->mNumWeights > 0)