Merge pull request #4785 from Skylion007/add-missing-std-move
chore: add missing std moves and perfect forwardspull/4794/head
commit
cfed74516b
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@ -44,6 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "3MFTypes.h"
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#include <assimp/scene.h>
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#include <utility>
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namespace Assimp {
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namespace D3MF {
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@ -582,7 +584,7 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
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stdMaterialName += strId;
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stdMaterialName += "_";
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if (hasName) {
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stdMaterialName += std::string(name);
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stdMaterialName += name;
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} else {
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stdMaterialName += "basemat_";
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stdMaterialName += ai_to_string(mMaterials.size());
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@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/StringComparison.h>
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#include <cctype>
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#include <utility>
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// zlib is needed for compressed blend files
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#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
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@ -201,7 +202,7 @@ void BlenderImporter::InternReadFile(const std::string &pFile,
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" (64bit: ", file.i64bit ? "true" : "false",
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", little endian: ", file.little ? "true" : "false", ")");
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ParseBlendFile(file, stream);
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ParseBlendFile(file, std::move(stream));
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Scene scene;
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ExtractScene(scene, file);
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@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/IOSystem.hpp>
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#include <memory>
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#include <utility>
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using namespace Assimp;
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using namespace Assimp::Collada;
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@ -2305,7 +2306,7 @@ void ColladaParser::ReadScene(XmlNode &node) {
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// find the referred scene, skip the leading #
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NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
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if (sit == mNodeLibrary.end()) {
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throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
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throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(std::move(url)), "\" in <instance_visual_scene> element.");
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}
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mRootNode = sit->second;
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}
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@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/importerdesc.h>
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#include <numeric>
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#include <utility>
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using namespace Assimp;
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@ -150,7 +151,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
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// DXF files can grow very large, so read them via the StreamReader,
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// which will choose a suitable strategy.
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file->Seek(0,aiOrigin_SET);
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StreamReaderLE stream( file );
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StreamReaderLE stream( std::move(file) );
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DXF::LineReader reader (stream);
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DXF::FileData output;
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@ -336,7 +336,7 @@ void Document::ReadGlobalSettings() {
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DOMError("GlobalSettings dictionary contains no property table");
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}
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globals.reset(new FileGlobalSettings(*this, props));
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globals.reset(new FileGlobalSettings(*this, std::move(props)));
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}
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// ------------------------------------------------------------------------------------------------
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@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/StreamWriter.h> // StreamWriterLE
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#include <string>
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#include <utility>
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#include <vector>
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namespace Assimp {
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@ -84,26 +85,26 @@ public: // constructors
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// convenience template to construct with properties directly
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template <typename... More>
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Node(const std::string& n, const More... more)
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Node(const std::string& n, More&&... more)
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: name(n)
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, properties()
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, children()
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, force_has_children(false) {
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AddProperties(more...);
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AddProperties(std::forward<More>(more)...);
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}
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public: // functions to add properties or children
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// add a single property to the node
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template <typename T>
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void AddProperty(T value) {
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properties.emplace_back(value);
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void AddProperty(T&& value) {
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properties.emplace_back(std::forward<T>(value));
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}
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// convenience function to add multiple properties at once
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template <typename T, typename... More>
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void AddProperties(T value, More... more) {
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properties.emplace_back(value);
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AddProperties(more...);
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void AddProperties(T&& value, More&&... more) {
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properties.emplace_back(std::forward<T>(value));
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AddProperties(std::forward<More>(more)...);
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}
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void AddProperties() {}
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@ -114,11 +115,11 @@ public: // functions to add properties or children
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template <typename... More>
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void AddChild(
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const std::string& name,
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More... more
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More&&... more
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) {
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FBX::Node c(name);
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c.AddProperties(more...);
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children.push_back(c);
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c.AddProperties(std::forward<More>(more)...);
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children.push_back(std::move(c));
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}
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public: // support specifically for dealing with Properties70 nodes
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@ -146,10 +147,10 @@ public: // support specifically for dealing with Properties70 nodes
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const std::string& type,
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const std::string& type2,
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const std::string& flags,
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More... more
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More&&... more
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) {
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Node n("P");
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n.AddProperties(name, type, type2, flags, more...);
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n.AddProperties(name, type, type2, flags, std::forward<More>(more)...);
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AddChild(n);
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}
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@ -214,7 +215,7 @@ public: // static member functions
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bool binary, int indent
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) {
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FBX::FBXExportProperty p(value);
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FBX::Node node(name, p);
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FBX::Node node(name, std::move(p));
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node.Dump(s, binary, indent);
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}
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@ -58,16 +58,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/mesh.h>
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// Header files, standard library.
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#include <memory> // shared_ptr
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#include <string>
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#include <sstream> // stringstream
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#include <array>
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#include <ctime> // localtime, tm_*
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#include <map>
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#include <set>
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#include <vector>
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#include <array>
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#include <unordered_set>
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#include <memory> // shared_ptr
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#include <numeric>
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#include <set>
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#include <sstream> // stringstream
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#include <string>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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// RESOURCES:
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// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
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@ -390,7 +391,7 @@ void FBXExporter::WriteHeaderExtension ()
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raw[i] = uint8_t(GENERIC_FILEID[i]);
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}
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FBX::Node::WritePropertyNode(
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"FileId", raw, outstream, binary, indent
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"FileId", std::move(raw), outstream, binary, indent
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);
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FBX::Node::WritePropertyNode(
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"CreationTime", GENERIC_CTIME, outstream, binary, indent
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@ -2497,7 +2498,7 @@ void FBXExporter::WriteModelNode(
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const aiVector3D one = {1, 1, 1};
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FBX::Node m("Model");
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std::string name = node->mName.C_Str() + FBX::SEPARATOR + "Model";
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m.AddProperties(node_uid, name, type);
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m.AddProperties(node_uid, std::move(name), type);
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m.AddChild("Version", int32_t(232));
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FBX::Node p("Properties70");
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p.AddP70bool("RotationActive", 1);
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@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <iterator>
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#include <tuple>
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#include <utility>
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namespace Assimp {
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namespace IFC {
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@ -674,7 +675,7 @@ void ProcessBooleanExtrudedAreaSolidDifference(const Schema_2x3::IfcExtrudedArea
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std::shared_ptr<TempMesh> meshtmp = std::shared_ptr<TempMesh>(new TempMesh());
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ProcessExtrudedAreaSolid(*as, *meshtmp, conv, false);
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std::vector<TempOpening> openings(1, TempOpening(as, IfcVector3(0, 0, 0), meshtmp, std::shared_ptr<TempMesh>()));
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std::vector<TempOpening> openings(1, TempOpening(as, IfcVector3(0, 0, 0), std::move(meshtmp), std::shared_ptr<TempMesh>()));
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result = first_operand;
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@ -57,8 +57,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# include "../contrib/clipper/clipper.hpp"
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#endif
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#include <memory>
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#include <iterator>
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#include <memory>
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#include <utility>
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namespace Assimp {
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namespace IFC {
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@ -713,7 +714,7 @@ void ProcessExtrudedArea(const Schema_2x3::IfcExtrudedAreaSolid& solid, const Te
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std::shared_ptr<TempMesh> profile2D = std::shared_ptr<TempMesh>(new TempMesh());
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profile2D->mVerts.insert(profile2D->mVerts.end(), in.begin(), in.end());
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profile2D->mVertcnt.push_back(static_cast<unsigned int>(in.size()));
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conv.collect_openings->push_back(TempOpening(&solid, dir, profile, profile2D));
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conv.collect_openings->push_back(TempOpening(&solid, dir, std::move(profile), std::move(profile2D)));
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ai_assert(result.IsEmpty());
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}
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@ -839,7 +840,7 @@ bool ProcessGeometricItem(const Schema_2x3::IfcRepresentationItem& geo, unsigned
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if (!meshtmp->IsEmpty()) {
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conv.collect_openings->push_back(TempOpening(geo.ToPtr<Schema_2x3::IfcSolidModel>(),
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IfcVector3(0,0,0),
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meshtmp,
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std::move(meshtmp),
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std::shared_ptr<TempMesh>()));
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}
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return true;
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@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/Importer.hpp>
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#include <utility>
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namespace Assimp {
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template <>
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@ -227,7 +228,7 @@ void IFCImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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#endif
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}
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std::unique_ptr<STEP::DB> db(STEP::ReadFileHeader(stream));
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std::unique_ptr<STEP::DB> db(STEP::ReadFileHeader(std::move(stream)));
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const STEP::HeaderInfo &head = static_cast<const STEP::DB &>(*db).GetHeader();
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if (!head.fileSchema.size() || head.fileSchema.substr(0, 3) != "IFC") {
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@ -57,9 +57,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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# include "../contrib/clipper/clipper.hpp"
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#endif
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#include <iterator>
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#include <forward_list>
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#include <deque>
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#include <forward_list>
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#include <iterator>
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#include <utility>
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namespace Assimp {
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namespace IFC {
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@ -1699,7 +1700,7 @@ std::vector<std::vector<IfcVector2>> GetContoursInPlane(const std::shared_ptr<Te
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bool ok;
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auto contour = GetContourInPlane2D(mesh,planeSpace,planeNor,planeOffset,extrusionDir,wall_extrusion,first,ok);
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if(ok)
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return std::vector<std::vector<IfcVector2>> {contour};
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return std::vector<std::vector<IfcVector2>> {std::move(contour)};
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else
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return std::vector<std::vector<IfcVector2>> {};
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}
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@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/ByteSwapper.h>
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#include <assimp/fast_atof.h>
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#include <assimp/DefaultLogger.hpp>
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#include <utility>
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using namespace Assimp;
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@ -381,10 +382,10 @@ bool PLY::DOM::SkipSpacesAndLineEnd(std::vector<char> &buffer) {
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return ret;
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}
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bool PLY::DOM::SkipComments(std::vector<char> &buffer) {
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bool PLY::DOM::SkipComments(std::vector<char> buffer) {
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ai_assert(!buffer.empty());
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std::vector<char> nbuffer = buffer;
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std::vector<char> nbuffer = std::move(buffer);
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// skip spaces
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if (!SkipSpaces(nbuffer)) {
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return false;
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@ -431,7 +431,7 @@ public:
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static bool ParseInstanceBinary(IOStreamBuffer<char> &streamBuffer, DOM* p_pcOut, PLYImporter* loader, bool p_bBE);
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//! Skip all comment lines after this
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static bool SkipComments(std::vector<char> &buffer);
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static bool SkipComments(std::vector<char> buffer);
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static bool SkipSpaces(std::vector<char> &buffer);
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@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/importerdesc.h>
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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#include <utility>
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//#include <cctype>
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//#include <memory>
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@ -224,7 +226,7 @@ aiLight *XGLImporter::ReadDirectionalLight(XmlNode &node) {
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std::unique_ptr<aiLight> l(new aiLight());
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l->mType = aiLightSource_DIRECTIONAL;
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find_node_by_name_predicate predicate("directionallight");
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XmlNode child = node.find_child(predicate);
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XmlNode child = node.find_child(std::move(predicate));
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if (child.empty()) {
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return nullptr;
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}
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@ -49,13 +49,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "IOStream.hpp"
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#include <pugixml.hpp>
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#include <utility>
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#include <vector>
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namespace Assimp {
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/// @brief Will find a node by its name.
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struct find_node_by_name_predicate {
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std::string mName;
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/// @brief The default constructor.
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find_node_by_name_predicate() = default;
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std::string mName; ///< The name to find.
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find_node_by_name_predicate(const std::string &name) :
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mName(name) {
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// empty
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@ -67,7 +72,7 @@ struct find_node_by_name_predicate {
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};
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/// @brief Will convert an attribute to its int value.
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/// @tparam TNodeType The node type.
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/// @tparam[in] TNodeType The node type.
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template <class TNodeType>
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struct NodeConverter {
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public:
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@ -108,17 +113,17 @@ public:
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void clear();
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/// @brief Will search for a child-node by its name
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/// @param name [in] The name of the child-node.
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/// @param[in] name The name of the child-node.
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/// @return The node instance or nullptr, if nothing was found.
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TNodeType *findNode(const std::string &name);
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/// @brief Will return true, if the node is a child-node.
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/// @param name [in] The name of the child node to look for.
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/// @param[in] name The name of the child node to look for.
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/// @return true, if the node is a child-node or false if not.
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bool hasNode(const std::string &name);
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/// @brief Will parse an xml-file from a given stream.
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/// @param stream The input stream.
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/// @param[in] stream The input stream.
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/// @return true, if the parsing was successful, false if not.
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bool parse(IOStream *stream);
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|
@ -139,87 +144,87 @@ public:
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TNodeType getRootNode();
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/// @brief Will check if a node with the given name is in.
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/// @param node [in] The node to look in.
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/// @param name [in] The name of the child-node.
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/// @param[in] node The node to look in.
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/// @param[in] name The name of the child-node.
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/// @return true, if node was found, false if not.
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static inline bool hasNode(XmlNode &node, const char *name);
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/// @brief Will check if an attribute is part of the XmlNode.
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/// @param xmlNode [in] The node to search in.
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/// @param name [in} The attribute name to look for.
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/// @param[in] xmlNode The node to search in.
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/// @param[in] name The attribute name to look for.
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/// @return true, if the was found, false if not.
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static inline bool hasAttribute(XmlNode &xmlNode, const char *name);
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/// @brief Will try to get an unsigned int attribute value.
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/// @param xmlNode [in] The node to search in.
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/// @param name [in] The attribute name to look for.
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/// @param val [out] The unsigned int value from the attribute.
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/// @param[in] xmlNode The node to search in.
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/// @param[in] name The attribute name to look for.
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/// @param[out] val The unsigned int value from the attribute.
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/// @return true, if the node contains an attribute with the given name and if the value is an unsigned int.
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static inline bool getUIntAttribute(XmlNode &xmlNode, const char *name, unsigned int &val);
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/// @brief Will try to get an int attribute value.
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||||
/// @param xmlNode [in] The node to search in.
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||||
/// @param name [in] The attribute name to look for.
|
||||
/// @param val [out] The int value from the attribute.
|
||||
/// @param[in] xmlNode The node to search in.
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||||
/// @param[in] name The attribute name to look for.
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/// @param[out] val The int value from the attribute.
|
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/// @return true, if the node contains an attribute with the given name and if the value is an int.
|
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static inline bool getIntAttribute(XmlNode &xmlNode, const char *name, int &val);
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||||
|
||||
/// @brief Will try to get a real attribute value.
|
||||
/// @param xmlNode [in] The node to search in.
|
||||
/// @param name [in] The attribute name to look for.
|
||||
/// @param val [out] The real value from the attribute.
|
||||
/// @param[in] xmlNode The node to search in.
|
||||
/// @param[in] name The attribute name to look for.
|
||||
/// @param[out] val The real value from the attribute.
|
||||
/// @return true, if the node contains an attribute with the given name and if the value is a real.
|
||||
static inline bool getRealAttribute(XmlNode &xmlNode, const char *name, ai_real &val);
|
||||
|
||||
/// @brief Will try to get a float attribute value.
|
||||
/// @param xmlNode [in] The node to search in.
|
||||
/// @param name [in] The attribute name to look for.
|
||||
/// @param val [out] The float value from the attribute.
|
||||
/// @param[in] xmlNode The node to search in.
|
||||
/// @param[in] name The attribute name to look for.
|
||||
/// @param[out] val The float value from the attribute.
|
||||
/// @return true, if the node contains an attribute with the given name and if the value is a float.
|
||||
static inline bool getFloatAttribute(XmlNode &xmlNode, const char *name, float &val);
|
||||
|
||||
/// @brief Will try to get a double attribute value.
|
||||
/// @param xmlNode [in] The node to search in.
|
||||
/// @param name [in] The attribute name to look for.
|
||||
/// @param val [out] The double value from the attribute.
|
||||
/// @param[in] xmlNode The node to search in.
|
||||
/// @param[in] name The attribute name to look for.
|
||||
/// @param[out] val The double value from the attribute.
|
||||
/// @return true, if the node contains an attribute with the given name and if the value is a double.
|
||||
static inline bool getDoubleAttribute(XmlNode &xmlNode, const char *name, double &val);
|
||||
|
||||
/// @brief Will try to get a std::string attribute value.
|
||||
/// @param xmlNode [in] The node to search in.
|
||||
/// @param name [in] The attribute name to look for.
|
||||
/// @param val [out] The std::string value from the attribute.
|
||||
/// @param[in] xmlNode The node to search in.
|
||||
/// @param[in] name The attribute name to look for.
|
||||
/// @param[out] val The std::string value from the attribute.
|
||||
/// @return true, if the node contains an attribute with the given name and if the value is a std::string.
|
||||
static inline bool getStdStrAttribute(XmlNode &xmlNode, const char *name, std::string &val);
|
||||
|
||||
/// @brief Will try to get a bool attribute value.
|
||||
/// @param xmlNode [in] The node to search in.
|
||||
/// @param name [in] The attribute name to look for.
|
||||
/// @param val [out] The bool value from the attribute.
|
||||
/// @param[in] xmlNode The node to search in.
|
||||
/// @param[in] name The attribute name to look for.
|
||||
/// @param[out] val The bool value from the attribute.
|
||||
/// @return true, if the node contains an attribute with the given name and if the value is a bool.
|
||||
static inline bool getBoolAttribute(XmlNode &xmlNode, const char *name, bool &val);
|
||||
|
||||
/// @brief Will try to get the value of the node as a string.
|
||||
/// @param node [in] The node to search in.
|
||||
/// @param text [out] The value as a text.
|
||||
/// @param[in] node The node to search in.
|
||||
/// @param[out] text The value as a text.
|
||||
/// @return true, if the value can be read out.
|
||||
static inline bool getValueAsString(XmlNode &node, std::string &text);
|
||||
|
||||
/// @brief Will try to get the value of the node as a float.
|
||||
/// @param node [in] The node to search in.
|
||||
/// @param text [out] The value as a float.
|
||||
/// @param[in] node The node to search in.
|
||||
/// @param[out] text The value as a float.
|
||||
/// @return true, if the value can be read out.
|
||||
static inline bool getValueAsFloat(XmlNode &node, ai_real &v);
|
||||
|
||||
/// @brief Will try to get the value of the node as an integer.
|
||||
/// @param node [in] The node to search in.
|
||||
/// @param text [out] The value as a int.
|
||||
/// @param[in] node The node to search in.
|
||||
/// @param[out] text The value as a int.
|
||||
/// @return true, if the value can be read out.
|
||||
static inline bool getValueAsInt(XmlNode &node, int &v);
|
||||
|
||||
/// @brief Will try to get the value of the node as an bool.
|
||||
/// @param node [in] The node to search in.
|
||||
/// @param text [out] The value as a bool.
|
||||
/// @param[in] node The node to search in.
|
||||
/// @param[out] text The value as a bool.
|
||||
/// @return true, if the value can be read out.
|
||||
static inline bool getValueAsBool(XmlNode &node, bool &v);
|
||||
|
||||
|
@ -267,7 +272,7 @@ inline TNodeType *TXmlParser<TNodeType>::findNode(const std::string &name) {
|
|||
}
|
||||
|
||||
find_node_by_name_predicate predicate(name);
|
||||
mCurrent = mDoc->find_node(predicate);
|
||||
mCurrent = mDoc->find_node(std::move(predicate));
|
||||
if (mCurrent.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue