pull/2395/head
commit
cf6dff0b93
|
@ -21,6 +21,7 @@ revision.h
|
|||
contrib/zlib/zconf.h
|
||||
contrib/zlib/zlib.pc
|
||||
include/assimp/config.h
|
||||
unit.vcxproj.user
|
||||
|
||||
# CMake
|
||||
CMakeCache.txt
|
||||
|
|
|
@ -51,7 +51,8 @@ matrix:
|
|||
env: ANALYZE=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
|
||||
# env: DISABLE_EXPORTERS=YES ENABLE_COVERALLS=ON
|
||||
env: ENABLE_COVERALLS=ON
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env: SHARED_BUILD=ON
|
||||
|
|
|
@ -1,21 +0,0 @@
|
|||
# - Config file for the FooBar package
|
||||
# It defines the following variables
|
||||
# FOOBAR_INCLUDE_DIRS - include directories for FooBar
|
||||
# FOOBAR_LIBRARIES - libraries to link against
|
||||
# FOOBAR_EXECUTABLE - the bar executable
|
||||
|
||||
# Compute paths
|
||||
get_filename_component(FOOBAR_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
if(EXISTS "${FOOBAR_CMAKE_DIR}/CMakeCache.txt")
|
||||
# In build tree
|
||||
include("${FOOBAR_CMAKE_DIR}/FooBarBuildTreeSettings.cmake")
|
||||
else()
|
||||
set(FOOBAR_INCLUDE_DIRS "${FOOBAR_CMAKE_DIR}/@CONF_REL_INCLUDE_DIR@")
|
||||
endif()
|
||||
|
||||
# Our library dependencies (contains definitions for IMPORTED targets)
|
||||
include("${FOOBAR_CMAKE_DIR}/FooBarLibraryDepends.cmake")
|
||||
|
||||
# These are IMPORTED targets created by FooBarLibraryDepends.cmake
|
||||
set(FOOBAR_LIBRARIES foo)
|
||||
set(FOOBAR_EXECUTABLE bar)
|
|
@ -0,0 +1,58 @@
|
|||
# Install CMake
|
||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
```
|
||||
sudo apt-get install cmake
|
||||
```
|
||||
|
||||
# Get the source
|
||||
Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
|
||||
```
|
||||
git clone https://github.com/assimp/assimp.git
|
||||
```
|
||||
|
||||
# Build instructions for Windows with Visual-Studio
|
||||
|
||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```
|
||||
> cmake CMakeLists.txt
|
||||
```
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
|
||||
|
||||
# Build instructions for Windows with UWP
|
||||
See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
|
||||
|
||||
|
||||
# Build instrcutions for Linux / Unix
|
||||
Open a terminal and got to your repository. You can generate the makefiles and build the library via:
|
||||
|
||||
```
|
||||
cmake CMakeLists.txt
|
||||
make -j4
|
||||
```
|
||||
The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
|
||||
If you want to use a IDE for linux you can try QTCreator for instance.
|
||||
|
||||
# CMake build options
|
||||
The cmake-build-environment provides options to configure the build. The following options can be used:
|
||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||
- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
|
||||
- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
|
||||
- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
|
||||
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
|
||||
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
|
||||
- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
|
||||
- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
|
||||
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
||||
|
|
@ -105,11 +105,20 @@ OPTION ( BUILD_DOCS
|
|||
"Build documentation using Doxygen."
|
||||
OFF
|
||||
)
|
||||
OPTION( INJECT_DEBUG_POSTFIX
|
||||
"Inject debug postfix in .a/.so lib names"
|
||||
ON
|
||||
)
|
||||
|
||||
OPTION ( IGNORE_GIT_HASH
|
||||
"Don't call git to get the hash."
|
||||
OFF
|
||||
)
|
||||
|
||||
IF (IOS)
|
||||
IF (NOT CMAKE_BUILD_TYPE)
|
||||
SET(CMAKE_BUILD_TYPE "Release")
|
||||
ENDIF (NOT CMAKE_BUILD_TYPE)
|
||||
IF (NOT CMAKE_BUILD_TYPE)
|
||||
SET(CMAKE_BUILD_TYPE "Release")
|
||||
ENDIF (NOT CMAKE_BUILD_TYPE)
|
||||
ENDIF (IOS)
|
||||
|
||||
# Use subset of Windows.h
|
||||
|
@ -149,23 +158,25 @@ SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used
|
|||
# Enable C++1 globally
|
||||
set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
|
||||
|
||||
# Get the current working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
IF(NOT IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_BRANCH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git log -1 --format=%h --no-show-signature
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
# Get the latest abbreviated commit hash of the working branch
|
||||
EXECUTE_PROCESS(
|
||||
COMMAND git rev-parse --short=8 HEAD
|
||||
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
|
||||
OUTPUT_VARIABLE GIT_COMMIT_HASH
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
ERROR_QUIET
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF(NOT GIT_COMMIT_HASH)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
|
@ -206,25 +217,23 @@ ENDIF( UNIX )
|
|||
# Grouped compiler settings
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
# hide all not-exported symbols
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
ADD_COMPILE_OPTIONS(/MP)
|
||||
IF("${CMAKE_GENERATOR}" MATCHES "(Win64|IA64)")
|
||||
ADD_COMPILE_OPTIONS( /bigobj )
|
||||
ENDIF()
|
||||
ADD_COMPILE_OPTIONS( /bigobj )
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -std=c++11" )
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ELSEIF( CMAKE_COMPILER_IS_MINGW )
|
||||
SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -std=c++11" )
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
|
||||
SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
|
||||
SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
|
||||
ADD_DEFINITIONS( -U__STRICT_ANSI__ )
|
||||
ENDIF()
|
||||
|
||||
|
@ -305,8 +314,18 @@ ENDIF()
|
|||
|
||||
# cmake configuration files
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
|
||||
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
|
||||
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
#we should generated these scripts after CMake VERSION 3.0.2 using export(EXPORT ...) and write_basic_package_version_file(...)
|
||||
INSTALL(FILES
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake"
|
||||
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
|
||||
FIND_PACKAGE( DirectX )
|
||||
|
||||
|
|
|
@ -30,6 +30,8 @@ One-off donations via PayPal:
|
|||
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
|
||||
#### Supported file formats ####
|
||||
|
||||
__Importers__:
|
||||
|
@ -113,7 +115,7 @@ __Exporters__:
|
|||
- FBX ( experimental )
|
||||
|
||||
### Building ###
|
||||
Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
|
|
@ -1,59 +1 @@
|
|||
# - Find Assimp Installation
|
||||
#
|
||||
# Users can set the following variables before calling the module:
|
||||
# ASSIMP_DIR - The preferred installation prefix for searching for ASSIMP. Set by the user.
|
||||
#
|
||||
# ASSIMP_ROOT_DIR - the root directory where the installation can be found
|
||||
# ASSIMP_CXX_FLAGS - extra flags for compilation
|
||||
# ASSIMP_LINK_FLAGS - extra flags for linking
|
||||
# ASSIMP_INCLUDE_DIRS - include directories
|
||||
# ASSIMP_LIBRARY_DIRS - link directories
|
||||
# ASSIMP_LIBRARIES - libraries to link plugins with
|
||||
# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
endif()
|
||||
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
|
||||
set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
||||
include(${CMAKE_CURRENT_LIST_DIR}/assimpTargets.cmake)
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/
|
||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/../include/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
|
||||
Name: @CMAKE_PROJECT_NAME@
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
|
|
|
@ -0,0 +1,78 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Debug".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Debug"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
|
@ -0,0 +1,75 @@
|
|||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file for configuration "Release".
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
if(MSVC)
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
set(MSVC_PREFIX "vc80")
|
||||
elseif( MSVC90 )
|
||||
set(MSVC_PREFIX "vc90")
|
||||
elseif( MSVC10 )
|
||||
set(MSVC_PREFIX "vc100")
|
||||
elseif( MSVC11 )
|
||||
set(MSVC_PREFIX "vc110")
|
||||
elseif( MSVC12 )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
||||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
|
||||
|
||||
else()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
|
||||
set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
|
||||
endif()
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
|
||||
set( ASSIMP_CXX_FLAGS ) # dynamically linked library
|
||||
set( ASSIMP_LINK_FLAGS "" )
|
||||
set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
|
||||
set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
|
||||
set( ASSIMP_LIBRARIES ${sharedLibraryName})
|
||||
|
||||
# for compatibility with pkg-config
|
||||
set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
|
||||
set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
|
||||
|
||||
MARK_AS_ADVANCED(
|
||||
ASSIMP_ROOT_DIR
|
||||
ASSIMP_CXX_FLAGS
|
||||
ASSIMP_LINK_FLAGS
|
||||
ASSIMP_INCLUDE_DIRS
|
||||
ASSIMP_LIBRARIES
|
||||
ASSIMP_CFLAGS_OTHER
|
||||
ASSIMP_LDFLAGS_OTHER
|
||||
ASSIMP_LIBRARY_SUFFIX
|
||||
)
|
|
@ -0,0 +1,101 @@
|
|||
# Generated by CMake
|
||||
|
||||
if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
|
||||
message(FATAL_ERROR "CMake >= 2.6.0 required")
|
||||
endif()
|
||||
cmake_policy(PUSH)
|
||||
cmake_policy(VERSION 2.6)
|
||||
#----------------------------------------------------------------
|
||||
# Generated CMake target import file.
|
||||
#----------------------------------------------------------------
|
||||
|
||||
# Commands may need to know the format version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION 1)
|
||||
|
||||
# Protect against multiple inclusion, which would fail when already imported targets are added once more.
|
||||
set(_targetsDefined)
|
||||
set(_targetsNotDefined)
|
||||
set(_expectedTargets)
|
||||
foreach(_expectedTarget assimp::assimp)
|
||||
list(APPEND _expectedTargets ${_expectedTarget})
|
||||
if(NOT TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsNotDefined ${_expectedTarget})
|
||||
endif()
|
||||
if(TARGET ${_expectedTarget})
|
||||
list(APPEND _targetsDefined ${_expectedTarget})
|
||||
endif()
|
||||
endforeach()
|
||||
if("${_targetsDefined}" STREQUAL "${_expectedTargets}")
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
||||
return()
|
||||
endif()
|
||||
if(NOT "${_targetsDefined}" STREQUAL "")
|
||||
message(FATAL_ERROR "Some (but not all) targets in this export set were already defined.\nTargets Defined: ${_targetsDefined}\nTargets not yet defined: ${_targetsNotDefined}\n")
|
||||
endif()
|
||||
unset(_targetsDefined)
|
||||
unset(_targetsNotDefined)
|
||||
unset(_expectedTargets)
|
||||
|
||||
|
||||
# Compute the installation prefix relative to this file.
|
||||
get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
|
||||
if(_IMPORT_PREFIX STREQUAL "/")
|
||||
set(_IMPORT_PREFIX "")
|
||||
endif()
|
||||
|
||||
# Create imported target assimp::assimp
|
||||
add_library(assimp::assimp SHARED IMPORTED)
|
||||
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
|
||||
INTERFACE_assimp_MAJOR_VERSION "1"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
|
||||
#INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
|
||||
)
|
||||
|
||||
if(CMAKE_VERSION VERSION_LESS 2.8.12)
|
||||
message(FATAL_ERROR "This file relies on consumers using CMake 2.8.12 or greater.")
|
||||
endif()
|
||||
|
||||
# Load information for each installed configuration.
|
||||
get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
|
||||
file(GLOB CONFIG_FILES "${_DIR}/assimpTargets-*.cmake")
|
||||
foreach(f ${CONFIG_FILES})
|
||||
include(${f})
|
||||
endforeach()
|
||||
|
||||
# Cleanup temporary variables.
|
||||
set(_IMPORT_PREFIX)
|
||||
|
||||
# Loop over all imported files and verify that they actually exist
|
||||
foreach(target ${_IMPORT_CHECK_TARGETS} )
|
||||
foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
|
||||
if(NOT EXISTS "${file}" )
|
||||
message(FATAL_ERROR "The imported target \"${target}\" references the file
|
||||
\"${file}\"
|
||||
but this file does not exist. Possible reasons include:
|
||||
* The file was deleted, renamed, or moved to another location.
|
||||
* An install or uninstall procedure did not complete successfully.
|
||||
* The installation package was faulty and contained
|
||||
\"${CMAKE_CURRENT_LIST_FILE}\"
|
||||
but not all the files it references.
|
||||
")
|
||||
endif()
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_FILES_FOR_${target})
|
||||
endforeach()
|
||||
unset(_IMPORT_CHECK_TARGETS)
|
||||
|
||||
# This file does not depend on other imported targets which have
|
||||
# been exported from the same project but in a separate export set.
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
cmake_policy(POP)
|
|
@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace D3DS {
|
||||
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
|
||||
|
@ -66,7 +66,7 @@ namespace D3DS {
|
|||
*/
|
||||
class Discreet3DS {
|
||||
private:
|
||||
Discreet3DS() {
|
||||
Discreet3DS() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -328,19 +328,17 @@ struct Face : public FaceWithSmoothingGroup
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a texture */
|
||||
struct Texture
|
||||
{
|
||||
struct Texture {
|
||||
//! Default constructor
|
||||
Texture()
|
||||
: mOffsetU (0.0)
|
||||
, mOffsetV (0.0)
|
||||
, mScaleU (1.0)
|
||||
, mScaleV (1.0)
|
||||
, mRotation (0.0)
|
||||
, mMapMode (aiTextureMapMode_Wrap)
|
||||
, bPrivate()
|
||||
, iUVSrc (0)
|
||||
{
|
||||
Texture() AI_NO_EXCEPT
|
||||
: mOffsetU (0.0)
|
||||
, mOffsetV (0.0)
|
||||
, mScaleU (1.0)
|
||||
, mScaleV (1.0)
|
||||
, mRotation (0.0)
|
||||
, mMapMode (aiTextureMapMode_Wrap)
|
||||
, bPrivate()
|
||||
, iUVSrc (0) {
|
||||
mTextureBlend = get_qnan();
|
||||
}
|
||||
|
||||
|
@ -365,7 +363,7 @@ struct Texture
|
|||
int iUVSrc;
|
||||
};
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
|
@ -394,7 +392,7 @@ struct Material
|
|||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other)
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: mName(std::move(other.mName))
|
||||
, mDiffuse(std::move(other.mDiffuse))
|
||||
, mSpecularExponent(std::move(other.mSpecularExponent))
|
||||
|
@ -418,7 +416,7 @@ struct Material
|
|||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) {
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
@ -447,7 +445,7 @@ struct Material
|
|||
}
|
||||
|
||||
|
||||
~Material() {}
|
||||
virtual ~Material() {}
|
||||
|
||||
|
||||
//! Name of the material
|
||||
|
|
|
@ -161,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
|
||||
this->stream = &stream;
|
||||
|
||||
// We should have at least one chunk
|
||||
if (stream.GetRemainingSize() < 16) {
|
||||
throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
|
||||
}
|
||||
this->stream = &stream;
|
||||
|
||||
// Allocate our temporary 3DS representation
|
||||
mScene = new D3DS::Scene();
|
||||
D3DS::Scene _scene;
|
||||
mScene = &_scene;
|
||||
|
||||
// Initialize members
|
||||
D3DS::Node _rootNode("UNNAMED");
|
||||
mLastNodeIndex = -1;
|
||||
mCurrentNode = new D3DS::Node("UNNAMED");
|
||||
mCurrentNode = &_rootNode;
|
||||
mRootNode = mCurrentNode;
|
||||
mRootNode->mHierarchyPos = -1;
|
||||
mRootNode->mHierarchyIndex = -1;
|
||||
|
@ -193,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
// file.
|
||||
for (auto &mesh : mScene->mMeshes) {
|
||||
if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0) {
|
||||
delete mScene;
|
||||
throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
|
||||
}
|
||||
CheckIndices(mesh);
|
||||
|
@ -201,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
|
||||
}
|
||||
|
||||
// Replace all occurrences of the default material with a
|
||||
// Replace all occurences of the default material with a
|
||||
// valid material. Generate it if no material containing
|
||||
// DEFAULT in its name has been found in the file
|
||||
ReplaceDefaultMaterial();
|
||||
|
@ -218,10 +219,8 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
|
|||
// Now apply the master scaling factor to the scene
|
||||
ApplyMasterScale(pScene);
|
||||
|
||||
// Delete our internal scene representation and the root
|
||||
// node, so the whole hierarchy will follow
|
||||
delete mRootNode;
|
||||
delete mScene;
|
||||
// Our internal scene representation and the root
|
||||
// node will be automatically deleted, so the whole hierarchy will follow
|
||||
|
||||
AI_DEBUG_INVALIDATE_PTR(mRootNode);
|
||||
AI_DEBUG_INVALIDATE_PTR(mScene);
|
||||
|
|
|
@ -63,8 +63,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// Header files, stdlib.
|
||||
#include <set>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
/// \class AMFImporter
|
||||
/// Class that holding scene graph which include: geometry, metadata, materials etc.
|
||||
///
|
||||
|
@ -99,100 +99,49 @@ namespace Assimp
|
|||
/// new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
|
||||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter
|
||||
{
|
||||
/***********************************************/
|
||||
/******************** Types ********************/
|
||||
/***********************************************/
|
||||
|
||||
class AMFImporter : public BaseImporter {
|
||||
private:
|
||||
struct SPP_Material;// forward declaration
|
||||
|
||||
struct SPP_Material;// forward declaration
|
||||
/// \struct SPP_Composite
|
||||
/// Data type for post-processing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite {
|
||||
SPP_Material* Material;///< Pointer to material - part of composition.
|
||||
std::string Formula;///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
|
||||
/// \struct SPP_Composite
|
||||
/// Data type for postprocessing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite
|
||||
{
|
||||
SPP_Material* Material;///< Pointer to material - part of composition.
|
||||
std::string Formula;///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
/// \struct SPP_Material
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID;///< Material ID.
|
||||
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
|
||||
CAMFImporter_NodeElement_Color* Color;///< Color of material.
|
||||
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// \struct SPP_Material
|
||||
/// Data type for postprocessing step. More suitable container for material.
|
||||
struct SPP_Material
|
||||
{
|
||||
std::string ID;///< Material ID.
|
||||
std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
|
||||
CAMFImporter_NodeElement_Color* Color;///< Color of material.
|
||||
std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture {
|
||||
std::string ID;
|
||||
size_t Width, Height, Depth;
|
||||
bool Tiled;
|
||||
char FormatHint[9];// 8 for string + 1 for terminator.
|
||||
uint8_t *Data;
|
||||
};
|
||||
|
||||
/// \struct SPP_Texture
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture
|
||||
{
|
||||
std::string ID;
|
||||
size_t Width, Height, Depth;
|
||||
bool Tiled;
|
||||
char FormatHint[ 9 ];// 8 for string + 1 for terminator.
|
||||
uint8_t *Data;
|
||||
};
|
||||
/// Data type for post-processing step. Contain face data.
|
||||
struct SComplexFace {
|
||||
aiFace Face;///< Face vertices.
|
||||
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
|
||||
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
/// \struct SComplexFace
|
||||
/// Data type for post-processing step. Contain face data.
|
||||
struct SComplexFace
|
||||
{
|
||||
aiFace Face;///< Face vertices.
|
||||
const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
|
||||
const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
|
||||
|
||||
/***********************************************/
|
||||
/****************** Constants ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
/***********************************************/
|
||||
/****************** Variables ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
|
||||
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mUnit;
|
||||
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
|
||||
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
|
||||
|
||||
/***********************************************/
|
||||
/****************** Functions ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
/// \fn AMFImporter(const AMFImporter& pScene)
|
||||
/// Disabled copy constructor.
|
||||
AMFImporter(const AMFImporter& pScene);
|
||||
|
||||
/// \fn AMFImporter& operator=(const AMFImporter& pScene)
|
||||
/// Disabled assign operator.
|
||||
AMFImporter& operator=(const AMFImporter& pScene);
|
||||
|
||||
/// \fn void Clear()
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -200,7 +149,6 @@ private:
|
|||
/************* Functions: find set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
|
||||
/// Find specified node element in node elements list ( \ref mNodeElement_List).
|
||||
/// \param [in] pID - ID(name) of requested node element.
|
||||
/// \param [in] pType - type of node element.
|
||||
|
@ -208,7 +156,6 @@ private:
|
|||
/// \return true - if the node element is found, else - false.
|
||||
bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
|
||||
|
||||
/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
|
||||
/// Find requested aiNode in node list.
|
||||
/// \param [in] pID - ID(name) of requested node.
|
||||
/// \param [in] pNodeList - list of nodes where to find the node.
|
||||
|
@ -216,15 +163,13 @@ private:
|
|||
/// \return true - if the node is found, else - false.
|
||||
bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
|
||||
|
||||
/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
|
||||
/// Find material in list for converted materials. Use at postprocessing step.
|
||||
/// \param [in] pID - material ID.
|
||||
/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
|
||||
/// \return true - if the material is found, else - false.
|
||||
bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
|
||||
|
||||
/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
|
||||
/// Find texture in list of converted textures. Use at postprocessing step,
|
||||
/// Find texture in list of converted textures. Use at postprocessing step,
|
||||
/// \param [in] pID_R - ID of source "red" texture.
|
||||
/// \param [in] pID_G - ID of source "green" texture.
|
||||
/// \param [in] pID_B - ID of source "blue" texture.
|
||||
|
@ -235,11 +180,7 @@ private:
|
|||
bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
|
||||
uint32_t* pConvertedTextureIndex = nullptr) const;
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: postprocess set **********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
|
||||
/// Get data stored in <vertices> and place it to arrays.
|
||||
/// \param [in] pNodeElement - reference to node element which kept <object> data.
|
||||
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
|
||||
|
@ -248,7 +189,6 @@ private:
|
|||
void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
|
||||
std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
|
||||
|
||||
/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
|
||||
/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
|
||||
/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
|
||||
/// to converted textures list.
|
||||
|
@ -260,27 +200,23 @@ private:
|
|||
/// \return index of the texture in array of the converted textures.
|
||||
size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
|
||||
|
||||
/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
|
||||
/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
|
||||
/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
|
||||
/// processing.
|
||||
/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
|
||||
void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
|
||||
|
||||
/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
|
||||
/// Check if child elements of node element is metadata and add it to scene node.
|
||||
/// \param [in] pMetadataList - reference to list with collected metadata.
|
||||
/// \param [out] pSceneNode - scene node in which metadata will be added.
|
||||
void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
|
||||
|
||||
/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
|
||||
/// To create aiMesh and aiNode for it from <object>.
|
||||
/// \param [in] pNodeElement - reference to node element which kept <object> data.
|
||||
/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
|
||||
/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
|
||||
void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
|
||||
|
||||
/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
|
||||
/// Create mesh for every <volume> in <mesh>.
|
||||
/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
|
||||
/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
|
||||
|
@ -294,27 +230,20 @@ private:
|
|||
const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
|
||||
std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
|
||||
|
||||
/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
|
||||
/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
|
||||
/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
|
||||
void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
|
||||
|
||||
/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
|
||||
/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
|
||||
/// \param [in] pConstellation - reference to <constellation> node.
|
||||
/// \param [out] pNodeList - reference to aiNode's list.
|
||||
void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
|
||||
|
||||
/// \fn void Postprocess_BuildScene()
|
||||
/// Build Assimp scene graph in aiScene from collected data.
|
||||
/// \param [out] pScene - pointer to aiScene where tree will be built.
|
||||
void Postprocess_BuildScene(aiScene* pScene);
|
||||
|
||||
/***********************************************/
|
||||
/************* Functions: throw set ************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void Throw_CloseNotFound(const std::string& pNode)
|
||||
/// Call that function when close tag of node not found and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <amf>
|
||||
|
@ -324,19 +253,16 @@ private:
|
|||
/// \param [in] pNode - node name in which exception happened.
|
||||
void Throw_CloseNotFound(const std::string& pNode);
|
||||
|
||||
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
|
||||
/// Call that function when attribute name is incorrect and exception must be raised.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_IncorrectAttr(const std::string& pAttrName);
|
||||
|
||||
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
|
||||
/// Call that function when attribute value is incorrect and exception must be raised.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_IncorrectAttrValue(const std::string& pAttrName);
|
||||
|
||||
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
|
||||
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <object>
|
||||
|
@ -348,204 +274,158 @@ private:
|
|||
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
|
||||
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
|
||||
|
||||
/// \fn void Throw_ID_NotFound(const std::string& pID) const
|
||||
/// Call that function when referenced element ID are not found in graph and exception must be raised.
|
||||
/// \param [in] pID - ID of of element which not found.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_ID_NotFound(const std::string& pID) const;
|
||||
|
||||
/***********************************************/
|
||||
/************** Functions: LOG set *************/
|
||||
/***********************************************/
|
||||
|
||||
/***********************************************/
|
||||
/************** Functions: XML set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void XML_CheckNode_MustHaveChildren()
|
||||
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
|
||||
void XML_CheckNode_MustHaveChildren();
|
||||
|
||||
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
|
||||
/// Check if current node name is equal to pNodeName.
|
||||
/// \param [in] pNodeName - name for checking.
|
||||
/// return true if current node name is equal to pNodeName, else - false.
|
||||
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
|
||||
|
||||
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
|
||||
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
|
||||
/// \param [in] pParentNodeName - parent node name. Used for reporting.
|
||||
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
|
||||
|
||||
/// \fn bool XML_SearchNode(const std::string& pNodeName)
|
||||
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
|
||||
/// \param [in] pNodeName - requested node name.
|
||||
/// return true - if node is found, else - false.
|
||||
bool XML_SearchNode(const std::string& pNodeName);
|
||||
|
||||
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
|
||||
|
||||
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
|
||||
|
||||
/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
|
||||
|
||||
/// \fn float XML_ReadNode_GetVal_AsFloat()
|
||||
/// Read node value.
|
||||
/// \return read data.
|
||||
float XML_ReadNode_GetVal_AsFloat();
|
||||
|
||||
/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
|
||||
/// Read node value.
|
||||
/// \return read data.
|
||||
uint32_t XML_ReadNode_GetVal_AsU32();
|
||||
|
||||
/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
|
||||
/// Read node value.
|
||||
/// \return read data.
|
||||
void XML_ReadNode_GetVal_AsString(std::string& pValue);
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set private *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
|
||||
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
|
||||
/// \param [in] pNode - new current node.
|
||||
void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
|
||||
|
||||
/// \fn void ParseHelper_Group_End()
|
||||
/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
|
||||
void ParseHelper_Node_Exit();
|
||||
|
||||
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
|
||||
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
|
||||
/// must be converted to right form - "0.xxx".
|
||||
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
|
||||
/// \param [out[ pOutString - output string with right form of values.
|
||||
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
|
||||
|
||||
/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
|
||||
/// Decode Base64-encoded data.
|
||||
/// \param [in] pInputBase64 - reference to input Base64-encoded string.
|
||||
/// \param [out] pOutputData - reference to output array for decoded data.
|
||||
void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
|
||||
|
||||
/// \fn void ParseNode_Root()
|
||||
/// Parse <AMF> node of the file.
|
||||
void ParseNode_Root();
|
||||
|
||||
/******** Functions: top nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Constellation()
|
||||
/// Parse <constellation> node of the file.
|
||||
void ParseNode_Constellation();
|
||||
|
||||
/// \fn void ParseNode_Constellation()
|
||||
/// Parse <instance> node of the file.
|
||||
void ParseNode_Instance();
|
||||
|
||||
/// \fn void ParseNode_Material()
|
||||
/// Parse <material> node of the file.
|
||||
void ParseNode_Material();
|
||||
|
||||
/// \fn void ParseNode_Metadata()
|
||||
/// Parse <metadata> node.
|
||||
void ParseNode_Metadata();
|
||||
|
||||
/// \fn void ParseNode_Object()
|
||||
/// Parse <object> node of the file.
|
||||
void ParseNode_Object();
|
||||
|
||||
/// \fn void ParseNode_Texture()
|
||||
/// Parse <texture> node of the file.
|
||||
void ParseNode_Texture();
|
||||
|
||||
/******** Functions: geometry nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Coordinates()
|
||||
/// Parse <coordinates> node of the file.
|
||||
void ParseNode_Coordinates();
|
||||
|
||||
/// \fn void ParseNode_Edge()
|
||||
/// Parse <edge> node of the file.
|
||||
void ParseNode_Edge();
|
||||
|
||||
/// \fn void ParseNode_Mesh()
|
||||
/// Parse <mesh> node of the file.
|
||||
void ParseNode_Mesh();
|
||||
|
||||
/// \fn void ParseNode_Triangle()
|
||||
/// Parse <triangle> node of the file.
|
||||
void ParseNode_Triangle();
|
||||
|
||||
/// \fn void ParseNode_Vertex()
|
||||
/// Parse <vertex> node of the file.
|
||||
void ParseNode_Vertex();
|
||||
|
||||
/// \fn void ParseNode_Vertices()
|
||||
/// Parse <vertices> node of the file.
|
||||
void ParseNode_Vertices();
|
||||
|
||||
/// \fn void ParseNode_Volume()
|
||||
/// Parse <volume> node of the file.
|
||||
void ParseNode_Volume();
|
||||
|
||||
/******** Functions: material nodes *********/
|
||||
|
||||
/// \fn void ParseNode_Color()
|
||||
/// Parse <color> node of the file.
|
||||
void ParseNode_Color();
|
||||
|
||||
/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
|
||||
/// Parse <texmap> of <map> node of the file.
|
||||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
|
||||
/// \fn AMFImporter()
|
||||
/// Default constructor.
|
||||
AMFImporter()
|
||||
: mNodeElement_Cur(nullptr), mReader(nullptr)
|
||||
{}
|
||||
AMFImporter() AI_NO_EXCEPT
|
||||
: mNodeElement_Cur(nullptr)
|
||||
, mReader(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
/// \fn ~AMFImporter()
|
||||
/// Default destructor.
|
||||
~AMFImporter();
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set, public *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be throwed if trouble will found.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: BaseImporter set *********/
|
||||
/***********************************************/
|
||||
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
|
||||
void GetExtensionList(std::set<std::string>& pExtensionList);
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo ()const;
|
||||
|
||||
};// class AMFImporter
|
||||
AMFImporter(const AMFImporter& pScene) = delete;
|
||||
AMFImporter& operator=(const AMFImporter& pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
|
||||
std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mUnit;
|
||||
std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
|
||||
std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
|
||||
|
||||
};
|
||||
|
||||
}// namespace Assimp
|
||||
|
||||
|
|
|
@ -68,10 +68,9 @@ namespace Assimp
|
|||
// Multi elements - No.
|
||||
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
|
||||
// values can be specified as constants, or as a formula depending on the coordinates.
|
||||
void AMFImporter::ParseNode_Color()
|
||||
{
|
||||
std::string profile;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_Color() {
|
||||
std::string profile;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -98,15 +97,19 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_NODECHECK_LOOPEND("color");
|
||||
ParseHelper_Node_Exit();
|
||||
// check that all components was defined
|
||||
if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if(!read_flag[3]) als.Color.a = 1;
|
||||
if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
|
||||
throw DeadlyImportError("Not all color components are defined.");
|
||||
}
|
||||
|
||||
}// if(!mReader->isEmptyElement())
|
||||
// check if <a> is absent. Then manually add "a == 1".
|
||||
if (!read_flag[3]) {
|
||||
als.Color.a = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
}// if(!mReader->isEmptyElement()) else
|
||||
}
|
||||
|
||||
als.Composed = false;
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
|
@ -119,10 +122,9 @@ CAMFImporter_NodeElement* ne;
|
|||
// An available material.
|
||||
// Multi elements - Yes.
|
||||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Material()
|
||||
{
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_Material() {
|
||||
std::string id;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -131,9 +133,11 @@ CAMFImporter_NodeElement* ne;
|
|||
|
||||
// create new object.
|
||||
ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
|
||||
// and assign read data
|
||||
|
||||
// and assign read data
|
||||
((CAMFImporter_NodeElement_Material*)ne)->ID = id;
|
||||
// Check for child nodes
|
||||
|
||||
// Check for child nodes
|
||||
if(!mReader->isEmptyElement())
|
||||
{
|
||||
bool col_read = false;
|
||||
|
@ -154,11 +158,11 @@ CAMFImporter_NodeElement* ne;
|
|||
if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
|
||||
MACRO_NODECHECK_LOOPEND("material");
|
||||
ParseHelper_Node_Exit();
|
||||
}// if(!mReader->isEmptyElement())
|
||||
}
|
||||
else
|
||||
{
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
}// if(!mReader->isEmptyElement()) else
|
||||
}
|
||||
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
}
|
||||
|
@ -181,14 +185,13 @@ CAMFImporter_NodeElement* ne;
|
|||
// Parent element - <amf>.
|
||||
void AMFImporter::ParseNode_Texture()
|
||||
{
|
||||
std::string id;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
std::string type;
|
||||
bool tiled = false;
|
||||
std::string enc64_data;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
std::string id;
|
||||
uint32_t width = 0;
|
||||
uint32_t height = 0;
|
||||
uint32_t depth = 1;
|
||||
std::string type;
|
||||
bool tiled = false;
|
||||
std::string enc64_data;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -201,20 +204,34 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// create new texture object.
|
||||
ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
|
||||
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
|
||||
|
||||
CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
|
||||
|
||||
// Check for child nodes
|
||||
if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
|
||||
if (!mReader->isEmptyElement()) {
|
||||
XML_ReadNode_GetVal_AsString(enc64_data);
|
||||
}
|
||||
|
||||
// check that all components was defined
|
||||
if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
|
||||
if(width < 1) Throw_IncorrectAttrValue("width");
|
||||
if(height < 1) Throw_IncorrectAttrValue("height");
|
||||
if(depth < 1) Throw_IncorrectAttrValue("depth");
|
||||
if(type != "grayscale") Throw_IncorrectAttrValue("type");
|
||||
if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
|
||||
if (id.empty()) {
|
||||
throw DeadlyImportError("ID for texture must be defined.");
|
||||
}
|
||||
if (width < 1) {
|
||||
Throw_IncorrectAttrValue("width");
|
||||
}
|
||||
if (height < 1) {
|
||||
Throw_IncorrectAttrValue("height");
|
||||
}
|
||||
if (depth < 1) {
|
||||
Throw_IncorrectAttrValue("depth");
|
||||
}
|
||||
if (type != "grayscale") {
|
||||
Throw_IncorrectAttrValue("type");
|
||||
}
|
||||
if (enc64_data.empty()) {
|
||||
throw DeadlyImportError("Texture data not defined.");
|
||||
}
|
||||
// copy data
|
||||
als.ID = id;
|
||||
als.Width = width;
|
||||
|
@ -222,8 +239,11 @@ CAMFImporter_NodeElement* ne;
|
|||
als.Depth = depth;
|
||||
als.Tiled = tiled;
|
||||
ParseHelper_Decode_Base64(enc64_data, als.Data);
|
||||
// check data size
|
||||
if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
|
||||
|
||||
// check data size
|
||||
if ((width * height * depth) != als.Data.size()) {
|
||||
throw DeadlyImportError("Texture has incorrect data size.");
|
||||
}
|
||||
|
||||
mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
|
||||
mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
|
||||
|
@ -243,10 +263,8 @@ CAMFImporter_NodeElement* ne;
|
|||
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
|
||||
// Multi elements - No.
|
||||
// Texture coordinates for every vertex of triangle.
|
||||
void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
|
||||
{
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
CAMFImporter_NodeElement* ne;
|
||||
void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
|
||||
std::string rtexid, gtexid, btexid, atexid;
|
||||
|
||||
// Read attributes for node <color>.
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
|
@ -257,7 +275,7 @@ CAMFImporter_NodeElement* ne;
|
|||
MACRO_ATTRREAD_LOOPEND;
|
||||
|
||||
// create new texture coordinates object.
|
||||
ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
|
||||
CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
|
||||
|
||||
CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
|
||||
// check data
|
||||
|
|
|
@ -62,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class CAMFImporter_NodeElement {
|
||||
|
||||
public:
|
||||
/// Define what data type contain node element.
|
||||
enum EType {
|
||||
|
@ -96,15 +95,11 @@ public: /// Destructor, virtual..
|
|||
// empty
|
||||
}
|
||||
|
||||
private:
|
||||
/// Disabled copy constructor.
|
||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
|
||||
|
||||
/// Disabled assign operator.
|
||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
|
||||
|
||||
/// Disabled default constructor.
|
||||
CAMFImporter_NodeElement();
|
||||
/// Disabled copy constructor and co.
|
||||
CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
|
||||
CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
|
||||
CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
|
||||
CAMFImporter_NodeElement() = delete;
|
||||
|
||||
protected:
|
||||
/// In constructor inheritor must set element type.
|
||||
|
@ -121,9 +116,7 @@ protected:
|
|||
|
||||
/// \struct CAMFImporter_NodeElement_Constellation
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
|
||||
|
@ -134,9 +127,7 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
|
|||
|
||||
/// \struct CAMFImporter_NodeElement_Instance
|
||||
/// Part of constellation.
|
||||
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string ObjectID;///< ID of object for instantiation.
|
||||
/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
|
||||
|
@ -147,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
|
|||
/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
|
||||
aiVector3D Rotation;
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Instance, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Instance
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Metadata
|
||||
/// Structure that define metadata node.
|
||||
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string Type;///< Type of "Value".
|
||||
std::string Value;///< Value.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Metadata, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Metadata
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Root
|
||||
/// Structure that define root node.
|
||||
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
|
||||
|
||||
std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
|
||||
std::string Version;///< Version of format.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Root, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Root
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Color
|
||||
/// Structure that define object node.
|
||||
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
|
||||
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
|
||||
aiColor4D Color; ///< Constant color.
|
||||
std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
|
||||
|
||||
bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
|
||||
aiColor4D Color;///< Constant color.
|
||||
std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Color, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Color
|
||||
: CAMFImporter_NodeElement(ENET_Color, pParent)
|
||||
, Composed( false )
|
||||
, Color()
|
||||
, Profile() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Material
|
||||
/// Structure that define material node.
|
||||
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Material, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Material
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Object
|
||||
/// Structure that define object node.
|
||||
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
|
||||
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Object, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Object
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Mesh
|
||||
/// Structure that define mesh node.
|
||||
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Mesh, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Mesh
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertex
|
||||
/// Structure that define vertex node.
|
||||
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Vertex, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertex
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Edge
|
||||
/// Structure that define edge node.
|
||||
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Edge, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertex
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertices
|
||||
/// Structure that define vertices node.
|
||||
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
|
||||
{
|
||||
/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
|
||||
struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Vertices, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Vertices
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Volume
|
||||
/// Structure that define volume node.
|
||||
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
|
||||
std::string MaterialID;///< Which material to use.
|
||||
std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Volume, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Volume
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Coordinates
|
||||
/// Structure that define coordinates node.
|
||||
struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
aiVector3D Coordinate;///< Coordinate.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Coordinates
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_TexMap
|
||||
/// Structure that define texture coordinates node.
|
||||
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
|
||||
aiVector3D TextureCoordinate[3];///< Texture coordinates.
|
||||
std::string TextureID_R;///< Texture ID for red color component.
|
||||
std::string TextureID_G;///< Texture ID for green color component.
|
||||
std::string TextureID_B;///< Texture ID for blue color component.
|
||||
std::string TextureID_A;///< Texture ID for alpha color component.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_TexMap
|
||||
: CAMFImporter_NodeElement(ENET_TexMap, pParent)
|
||||
, TextureCoordinate{}
|
||||
, TextureID_R()
|
||||
, TextureID_G()
|
||||
, TextureID_B()
|
||||
, TextureID_A() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Triangle
|
||||
/// Structure that define triangle node.
|
||||
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
|
||||
{
|
||||
/****************** Variables ******************/
|
||||
|
||||
struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
|
||||
size_t V[3];///< Triangle vertices.
|
||||
|
||||
/****************** Functions ******************/
|
||||
|
||||
/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
|
||||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
|
||||
: CAMFImporter_NodeElement(ENET_Triangle, pParent)
|
||||
{}
|
||||
|
||||
};// struct CAMFImporter_NodeElement_Triangle
|
||||
: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// Structure that define texture node.
|
||||
struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
||||
|
@ -396,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
|
|||
, Tiled( false ){
|
||||
// empty
|
||||
}
|
||||
};// struct CAMFImporter_NodeElement_Texture
|
||||
};
|
||||
|
||||
#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
|
||||
|
|
113
code/ASEParser.h
113
code/ASEParser.h
|
@ -71,21 +71,20 @@ struct Material : public D3DS::Material
|
|||
//! Default constructor has been deleted
|
||||
Material() = delete;
|
||||
|
||||
|
||||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name)
|
||||
: D3DS::Material(name)
|
||||
, pcInstance(NULL)
|
||||
, bNeed (false)
|
||||
{}
|
||||
|
||||
, bNeed (false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) = default;
|
||||
Material &operator=(const Material &other) = default;
|
||||
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other)
|
||||
Material(Material &&other) AI_NO_EXCEPT
|
||||
: D3DS::Material(std::move(other))
|
||||
, avSubMaterials(std::move(other.avSubMaterials))
|
||||
, pcInstance(std::move(other.pcInstance))
|
||||
|
@ -95,7 +94,7 @@ struct Material : public D3DS::Material
|
|||
}
|
||||
|
||||
|
||||
Material &operator=(Material &&other) {
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
@ -127,19 +126,12 @@ struct Material : public D3DS::Material
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file face */
|
||||
struct Face : public FaceWithSmoothingGroup
|
||||
{
|
||||
struct Face : public FaceWithSmoothingGroup {
|
||||
//! Default constructor. Initializes everything with 0
|
||||
Face()
|
||||
{
|
||||
mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
{
|
||||
amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
|
||||
}
|
||||
|
||||
iMaterial = DEFAULT_MATINDEX;
|
||||
iFace = 0;
|
||||
Face() AI_NO_EXCEPT
|
||||
: iMaterial(DEFAULT_MATINDEX)
|
||||
, iFace(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! special value to indicate that no material index has
|
||||
|
@ -147,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
|
|||
//! will replace this value later.
|
||||
static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
|
||||
|
||||
|
||||
|
||||
//! Indices into each list of texture coordinates
|
||||
unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
|
||||
|
||||
|
@ -166,15 +156,15 @@ struct Face : public FaceWithSmoothingGroup
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone */
|
||||
struct Bone
|
||||
{
|
||||
struct Bone {
|
||||
//! Constructor
|
||||
Bone() = delete;
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Bone( const std::string& name)
|
||||
: mName (name)
|
||||
{}
|
||||
: mName(name) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Name of the bone
|
||||
std::string mName;
|
||||
|
@ -182,29 +172,22 @@ struct Bone
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file bone vertex */
|
||||
struct BoneVertex
|
||||
{
|
||||
struct BoneVertex {
|
||||
//! Bone and corresponding vertex weight.
|
||||
//! -1 for unrequired bones ....
|
||||
std::vector<std::pair<int,float> > mBoneWeights;
|
||||
|
||||
//! Position of the bone vertex.
|
||||
//! MUST be identical to the vertex position
|
||||
//aiVector3D mPosition;
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file animation */
|
||||
struct Animation
|
||||
{
|
||||
enum Type
|
||||
{
|
||||
struct Animation {
|
||||
enum Type {
|
||||
TRACK = 0x0,
|
||||
BEZIER = 0x1,
|
||||
TCB = 0x2
|
||||
} mRotationType, mScalingType, mPositionType;
|
||||
|
||||
Animation()
|
||||
Animation() AI_NO_EXCEPT
|
||||
: mRotationType (TRACK)
|
||||
, mScalingType (TRACK)
|
||||
, mPositionType (TRACK)
|
||||
|
@ -218,19 +201,16 @@ struct Animation
|
|||
|
||||
//! List of track scaling keyframes
|
||||
std::vector< aiVectorKey > akeyScaling;
|
||||
|
||||
};
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent the inheritance information of an ASE node */
|
||||
struct InheritanceInfo
|
||||
{
|
||||
struct InheritanceInfo {
|
||||
//! Default constructor
|
||||
InheritanceInfo()
|
||||
{
|
||||
// set the inheritance flag for all axes by default to true
|
||||
for (unsigned int i = 0; i < 3;++i)
|
||||
InheritanceInfo() AI_NO_EXCEPT {
|
||||
for ( size_t i=0; i<3; ++i ) {
|
||||
abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
|
||||
}
|
||||
}
|
||||
|
||||
//! Inherit the parent's position?, axis order is x,y,z
|
||||
|
@ -245,17 +225,19 @@ struct InheritanceInfo
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Represents an ASE file node. Base class for mesh, light and cameras */
|
||||
struct BaseNode
|
||||
{
|
||||
enum Type {Light, Camera, Mesh, Dummy} mType;
|
||||
|
||||
struct BaseNode {
|
||||
enum Type {
|
||||
Light,
|
||||
Camera,
|
||||
Mesh,
|
||||
Dummy
|
||||
} mType;
|
||||
|
||||
//! Construction from an existing name
|
||||
BaseNode(Type _mType, const std::string &name)
|
||||
: mType (_mType)
|
||||
, mName (name)
|
||||
, mProcessed (false)
|
||||
{
|
||||
, mProcessed (false) {
|
||||
// Set mTargetPosition to qnan
|
||||
const ai_real qnan = get_qnan();
|
||||
mTargetPosition.x = qnan;
|
||||
|
@ -291,24 +273,23 @@ struct BaseNode
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE file mesh */
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
|
||||
{
|
||||
struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
|
||||
//! Default constructor has been deleted
|
||||
Mesh() = delete;
|
||||
|
||||
|
||||
//! Construction from an existing name
|
||||
explicit Mesh(const std::string &name)
|
||||
: BaseNode (BaseNode::Mesh, name)
|
||||
: BaseNode( BaseNode::Mesh, name )
|
||||
, mVertexColors()
|
||||
, mBoneVertices()
|
||||
, mBones()
|
||||
, iMaterialIndex(Face::DEFAULT_MATINDEX)
|
||||
, bSkip (false)
|
||||
{
|
||||
// use 2 texture vertex components by default
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
, bSkip (false) {
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
|
||||
this->mNumUVComponents[c] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//! List of all texture coordinate sets
|
||||
std::vector<aiVector3D> amTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
|
@ -396,12 +377,11 @@ struct Camera : public BaseNode
|
|||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure to represent an ASE helper object (dummy) */
|
||||
struct Dummy : public BaseNode
|
||||
{
|
||||
struct Dummy : public BaseNode {
|
||||
//! Constructor
|
||||
Dummy()
|
||||
: BaseNode (BaseNode::Dummy, "DUMMY")
|
||||
{
|
||||
Dummy() AI_NO_EXCEPT
|
||||
: BaseNode (BaseNode::Dummy, "DUMMY") {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -416,12 +396,11 @@ struct Dummy : public BaseNode
|
|||
// -------------------------------------------------------------------------------
|
||||
/** \brief Class to parse ASE files
|
||||
*/
|
||||
class Parser
|
||||
{
|
||||
|
||||
class Parser {
|
||||
private:
|
||||
|
||||
Parser() {}
|
||||
Parser() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -46,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_ASSBINEXPORTER_H_INC
|
||||
#define AI_ASSBINEXPORTER_H_INC
|
||||
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
#include <assimp/defs.h>
|
||||
|
||||
#endif
|
||||
// nothing really needed here - reserved for future use like properties
|
||||
namespace Assimp {
|
||||
|
||||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||
|
||||
}
|
||||
|
||||
#endif // AI_ASSBINEXPORTER_H_INC
|
||||
|
|
|
@ -57,6 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/anim.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <memory>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
|
@ -79,16 +80,17 @@ static const aiImporterDesc desc = {
|
|||
"assbin"
|
||||
};
|
||||
|
||||
const aiImporterDesc* AssbinImporter::GetInfo() const
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
const aiImporterDesc* AssbinImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
IOStream * in = pIOHandler->Open(pFile);
|
||||
if (!in)
|
||||
if (nullptr == in) {
|
||||
return false;
|
||||
}
|
||||
|
||||
char s[32];
|
||||
in->Read( s, sizeof(char), 32 );
|
||||
|
@ -98,17 +100,19 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
|
|||
return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
T Read(IOStream * stream)
|
||||
{
|
||||
T Read(IOStream * stream) {
|
||||
T t;
|
||||
stream->Read( &t, sizeof(T), 1 );
|
||||
size_t res = stream->Read( &t, sizeof(T), 1 );
|
||||
if(res != 1)
|
||||
throw DeadlyImportError("Unexpected EOF");
|
||||
return t;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiVector3D Read<aiVector3D>(IOStream * stream)
|
||||
{
|
||||
aiVector3D Read<aiVector3D>(IOStream * stream) {
|
||||
aiVector3D v;
|
||||
v.x = Read<float>(stream);
|
||||
v.y = Read<float>(stream);
|
||||
|
@ -116,9 +120,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
|
|||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiColor4D Read<aiColor4D>(IOStream * stream)
|
||||
{
|
||||
aiColor4D Read<aiColor4D>(IOStream * stream) {
|
||||
aiColor4D c;
|
||||
c.r = Read<float>(stream);
|
||||
c.g = Read<float>(stream);
|
||||
|
@ -127,9 +131,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
|
|||
return c;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
||||
{
|
||||
aiQuaternion Read<aiQuaternion>(IOStream * stream) {
|
||||
aiQuaternion v;
|
||||
v.w = Read<float>(stream);
|
||||
v.x = Read<float>(stream);
|
||||
|
@ -138,28 +142,29 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
|
|||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiString Read<aiString>(IOStream * stream)
|
||||
{
|
||||
aiString Read<aiString>(IOStream * stream) {
|
||||
aiString s;
|
||||
stream->Read(&s.length,4,1);
|
||||
stream->Read(s.data,s.length,1);
|
||||
if(s.length)
|
||||
stream->Read(s.data,s.length,1);
|
||||
s.data[s.length] = 0;
|
||||
return s;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
|
||||
{
|
||||
aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
|
||||
aiVertexWeight w;
|
||||
w.mVertexId = Read<unsigned int>(stream);
|
||||
w.mWeight = Read<float>(stream);
|
||||
return w;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
||||
{
|
||||
aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
|
||||
aiMatrix4x4 m;
|
||||
for (unsigned int i = 0; i < 4;++i) {
|
||||
for (unsigned int i2 = 0; i2 < 4;++i2) {
|
||||
|
@ -169,76 +174,85 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
|
|||
return m;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiVectorKey Read<aiVectorKey>(IOStream * stream)
|
||||
{
|
||||
aiVectorKey Read<aiVectorKey>(IOStream * stream) {
|
||||
aiVectorKey v;
|
||||
v.mTime = Read<double>(stream);
|
||||
v.mValue = Read<aiVector3D>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <>
|
||||
aiQuatKey Read<aiQuatKey>(IOStream * stream)
|
||||
{
|
||||
aiQuatKey Read<aiQuatKey>(IOStream * stream) {
|
||||
aiQuatKey v;
|
||||
v.mTime = Read<double>(stream);
|
||||
v.mValue = Read<aiQuaternion>(stream);
|
||||
return v;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void ReadArray(IOStream * stream, T * out, unsigned int size)
|
||||
{
|
||||
for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
|
||||
void ReadArray( IOStream *stream, T * out, unsigned int size) {
|
||||
ai_assert( nullptr != stream );
|
||||
ai_assert( nullptr != out );
|
||||
|
||||
for (unsigned int i=0; i<size; i++) {
|
||||
out[i] = Read<T>(stream);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
|
||||
// not sure what to do here, the data isn't really useful.
|
||||
stream->Seek( sizeof(T) * n, aiOrigin_CUR );
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent ) {
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
*node = new aiNode();
|
||||
std::unique_ptr<aiNode> node(new aiNode());
|
||||
|
||||
(*node)->mName = Read<aiString>(stream);
|
||||
(*node)->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
(*node)->mNumChildren = Read<unsigned int>(stream);
|
||||
(*node)->mNumMeshes = Read<unsigned int>(stream);
|
||||
node->mName = Read<aiString>(stream);
|
||||
node->mTransformation = Read<aiMatrix4x4>(stream);
|
||||
unsigned numChildren = Read<unsigned int>(stream);
|
||||
unsigned numMeshes = Read<unsigned int>(stream);
|
||||
unsigned int nb_metadata = Read<unsigned int>(stream);
|
||||
|
||||
if(parent) {
|
||||
(*node)->mParent = parent;
|
||||
node->mParent = parent;
|
||||
}
|
||||
|
||||
if ((*node)->mNumMeshes) {
|
||||
(*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
|
||||
for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
|
||||
(*node)->mMeshes[i] = Read<unsigned int>(stream);
|
||||
if (numMeshes)
|
||||
{
|
||||
node->mMeshes = new unsigned int[numMeshes];
|
||||
for (unsigned int i = 0; i < numMeshes; ++i) {
|
||||
node->mMeshes[i] = Read<unsigned int>(stream);
|
||||
node->mNumMeshes++;
|
||||
}
|
||||
}
|
||||
|
||||
if ((*node)->mNumChildren) {
|
||||
(*node)->mChildren = new aiNode*[(*node)->mNumChildren];
|
||||
for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
|
||||
ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
|
||||
if (numChildren) {
|
||||
node->mChildren = new aiNode*[numChildren];
|
||||
for (unsigned int i = 0; i < numChildren; ++i) {
|
||||
ReadBinaryNode( stream, &node->mChildren[i], node.get() );
|
||||
node->mNumChildren++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( nb_metadata > 0 ) {
|
||||
(*node)->mMetaData = aiMetadata::Alloc(nb_metadata);
|
||||
node->mMetaData = aiMetadata::Alloc(nb_metadata);
|
||||
for (unsigned int i = 0; i < nb_metadata; ++i) {
|
||||
(*node)->mMetaData->mKeys[i] = Read<aiString>(stream);
|
||||
(*node)->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
|
||||
void* data( nullptr );
|
||||
node->mMetaData->mKeys[i] = Read<aiString>(stream);
|
||||
node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
|
||||
void* data = nullptr;
|
||||
|
||||
switch ((*node)->mMetaData->mValues[i].mType) {
|
||||
switch (node->mMetaData->mValues[i].mType) {
|
||||
case AI_BOOL:
|
||||
data = new bool(Read<bool>(stream));
|
||||
break;
|
||||
|
@ -267,17 +281,16 @@ void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* p
|
|||
break;
|
||||
}
|
||||
|
||||
(*node)->mMetaData->mValues[i].mData = data;
|
||||
node->mMetaData->mValues[i].mData = data;
|
||||
}
|
||||
}
|
||||
*onode = node.release();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
|
||||
void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
b->mName = Read<aiString>(stream);
|
||||
|
@ -286,23 +299,23 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
|
|||
|
||||
// for the moment we write dumb min/max values for the bones, too.
|
||||
// maybe I'll add a better, hash-like solution later
|
||||
if (shortened)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,b->mWeights,b->mNumWeights);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
b->mWeights = new aiVertexWeight[b->mNumWeights];
|
||||
ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
|
||||
// -----------------------------------------------------------------------------------
|
||||
static bool fitsIntoUI16(unsigned int mNumVertices) {
|
||||
return ( mNumVertices < (1u<<16) );
|
||||
}
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mesh->mPrimitiveTypes = Read<unsigned int>(stream);
|
||||
|
@ -314,70 +327,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
// first of all, write bits for all existent vertex components
|
||||
unsigned int c = Read<unsigned int>(stream);
|
||||
|
||||
if (c & ASSBIN_MESH_HAS_POSITIONS)
|
||||
{
|
||||
if (c & ASSBIN_MESH_HAS_POSITIONS) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
if (c & ASSBIN_MESH_HAS_NORMALS)
|
||||
{
|
||||
if (c & ASSBIN_MESH_HAS_NORMALS) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mNormals = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
|
||||
{
|
||||
if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
|
||||
ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mTangents = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
|
||||
mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
|
||||
{
|
||||
if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
|
||||
if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
|
||||
break;
|
||||
}
|
||||
|
||||
if (shortened)
|
||||
{
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
|
||||
ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
||||
{
|
||||
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
|
||||
if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
|
||||
break;
|
||||
}
|
||||
|
||||
// write number of UV components
|
||||
mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
|
||||
|
||||
if (shortened) {
|
||||
ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
|
||||
ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
|
||||
}
|
||||
|
@ -389,9 +393,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
// using Assimp's standard hashing function.
|
||||
if (shortened) {
|
||||
Read<unsigned int>(stream);
|
||||
}
|
||||
else // else write as usual
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
// if there are less than 2^16 vertices, we can simply use 16 bit integers ...
|
||||
mesh->mFaces = new aiFace[mesh->mNumFaces];
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
|
||||
|
@ -402,12 +405,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
f.mIndices = new unsigned int[f.mNumIndices];
|
||||
|
||||
for (unsigned int a = 0; a < f.mNumIndices;++a) {
|
||||
if (mesh->mNumVertices < (1u<<16))
|
||||
{
|
||||
// Check if unsigned short ( 16 bit ) are big enought for the indices
|
||||
if ( fitsIntoUI16( mesh->mNumVertices ) ) {
|
||||
f.mIndices[a] = Read<uint16_t>(stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
f.mIndices[a] = Read<unsigned int>(stream);
|
||||
}
|
||||
}
|
||||
|
@ -424,11 +425,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
|
|||
}
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
prop->mKey = Read<aiString>(stream);
|
||||
|
@ -442,11 +442,9 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
|
||||
void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
|
||||
|
@ -465,11 +463,9 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
|
|||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
|
||||
void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
nd->mNodeName = Read<aiString>(stream);
|
||||
|
@ -493,9 +489,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|||
if (shortened) {
|
||||
ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
|
||||
ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
|
||||
}
|
||||
|
@ -504,22 +499,18 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
|
|||
if (shortened) {
|
||||
ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
|
||||
} // else write as usual
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// else write as usual
|
||||
nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
|
||||
ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
|
||||
void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
anim->mName = Read<aiString> (stream);
|
||||
|
@ -527,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|||
anim->mTicksPerSecond = Read<double> (stream);
|
||||
anim->mNumChannels = Read<unsigned int>(stream);
|
||||
|
||||
if (anim->mNumChannels)
|
||||
{
|
||||
if (anim->mNumChannels) {
|
||||
anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
|
||||
for (unsigned int a = 0; a < anim->mNumChannels;++a) {
|
||||
anim->mChannels[a] = new aiNodeAnim();
|
||||
|
@ -537,11 +527,10 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
|
|||
}
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
tex->mWidth = Read<unsigned int>(stream);
|
||||
|
@ -552,21 +541,17 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
|
|||
if (!tex->mHeight) {
|
||||
tex->pcData = new aiTexel[ tex->mWidth ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
|
||||
stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
|
||||
void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
l->mName = Read<aiString>(stream);
|
||||
|
@ -586,15 +571,12 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
|
|||
l->mAngleInnerCone = Read<float>(stream);
|
||||
l->mAngleOuterCone = Read<float>(stream);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
|
||||
void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
cam->mName = Read<aiString>(stream);
|
||||
|
@ -607,11 +589,10 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
|
|||
cam->mAspect = Read<float>(stream);
|
||||
}
|
||||
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
||||
{
|
||||
uint32_t chunkID = Read<uint32_t>(stream);
|
||||
(void)(chunkID);
|
||||
ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
|
||||
if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
|
||||
throw DeadlyImportError("Magic chunk identifiers are wrong!");
|
||||
/*uint32_t size =*/ Read<uint32_t>(stream);
|
||||
|
||||
scene->mFlags = Read<unsigned int>(stream);
|
||||
|
@ -623,13 +604,13 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
scene->mNumCameras = Read<unsigned int>(stream);
|
||||
|
||||
// Read node graph
|
||||
scene->mRootNode = new aiNode[1];
|
||||
//scene->mRootNode = new aiNode[1];
|
||||
ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
|
||||
|
||||
// Read all meshes
|
||||
if (scene->mNumMeshes)
|
||||
{
|
||||
if (scene->mNumMeshes) {
|
||||
scene->mMeshes = new aiMesh*[scene->mNumMeshes];
|
||||
memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
|
||||
for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
|
||||
scene->mMeshes[i] = new aiMesh();
|
||||
ReadBinaryMesh( stream,scene->mMeshes[i]);
|
||||
|
@ -637,9 +618,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read materials
|
||||
if (scene->mNumMaterials)
|
||||
{
|
||||
if (scene->mNumMaterials) {
|
||||
scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
|
||||
memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
|
||||
for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
|
||||
scene->mMaterials[i] = new aiMaterial();
|
||||
ReadBinaryMaterial(stream,scene->mMaterials[i]);
|
||||
|
@ -647,9 +628,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read all animations
|
||||
if (scene->mNumAnimations)
|
||||
{
|
||||
if (scene->mNumAnimations) {
|
||||
scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
|
||||
memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
|
||||
for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
|
||||
scene->mAnimations[i] = new aiAnimation();
|
||||
ReadBinaryAnim(stream,scene->mAnimations[i]);
|
||||
|
@ -657,9 +638,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read all textures
|
||||
if (scene->mNumTextures)
|
||||
{
|
||||
if (scene->mNumTextures) {
|
||||
scene->mTextures = new aiTexture*[scene->mNumTextures];
|
||||
memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
|
||||
for (unsigned int i = 0; i < scene->mNumTextures;++i) {
|
||||
scene->mTextures[i] = new aiTexture();
|
||||
ReadBinaryTexture(stream,scene->mTextures[i]);
|
||||
|
@ -667,9 +648,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read lights
|
||||
if (scene->mNumLights)
|
||||
{
|
||||
if (scene->mNumLights) {
|
||||
scene->mLights = new aiLight*[scene->mNumLights];
|
||||
memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
|
||||
for (unsigned int i = 0; i < scene->mNumLights;++i) {
|
||||
scene->mLights[i] = new aiLight();
|
||||
ReadBinaryLight(stream,scene->mLights[i]);
|
||||
|
@ -677,9 +658,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
}
|
||||
|
||||
// Read cameras
|
||||
if (scene->mNumCameras)
|
||||
{
|
||||
if (scene->mNumCameras) {
|
||||
scene->mCameras = new aiCamera*[scene->mNumCameras];
|
||||
memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
|
||||
for (unsigned int i = 0; i < scene->mNumCameras;++i) {
|
||||
scene->mCameras[i] = new aiCamera();
|
||||
ReadBinaryCamera(stream,scene->mCameras[i]);
|
||||
|
@ -688,16 +669,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
|
|||
|
||||
}
|
||||
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
|
||||
{
|
||||
// -----------------------------------------------------------------------------------
|
||||
void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
|
||||
IOStream * stream = pIOHandler->Open(pFile,"rb");
|
||||
if (!stream)
|
||||
if (nullptr == stream) {
|
||||
return;
|
||||
}
|
||||
|
||||
stream->Seek( 44, aiOrigin_CUR ); // signature
|
||||
// signature
|
||||
stream->Seek( 44, aiOrigin_CUR );
|
||||
|
||||
unsigned int versionMajor = Read<unsigned int>(stream);
|
||||
unsigned int versionMinor = Read<unsigned int>(stream);
|
||||
if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
|
||||
throw DeadlyImportError( "Invalid version, data format not compatible!" );
|
||||
}
|
||||
|
||||
/*unsigned int versionMajor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionMinor =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int versionRevision =*/ Read<unsigned int>(stream);
|
||||
/*unsigned int compileFlags =*/ Read<unsigned int>(stream);
|
||||
|
||||
|
@ -711,17 +698,24 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
stream->Seek( 128, aiOrigin_CUR ); // options
|
||||
stream->Seek( 64, aiOrigin_CUR ); // padding
|
||||
|
||||
if (compressed)
|
||||
{
|
||||
if (compressed) {
|
||||
uLongf uncompressedSize = Read<uint32_t>(stream);
|
||||
uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
|
||||
|
||||
unsigned char * compressedData = new unsigned char[ compressedSize ];
|
||||
stream->Read( compressedData, 1, compressedSize );
|
||||
size_t len = stream->Read( compressedData, 1, compressedSize );
|
||||
ai_assert(len == compressedSize);
|
||||
|
||||
unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
|
||||
|
||||
uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
|
||||
int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
|
||||
if(res != Z_OK)
|
||||
{
|
||||
delete [] uncompressedData;
|
||||
delete [] compressedData;
|
||||
pIOHandler->Close(stream);
|
||||
throw DeadlyImportError("Zlib decompression failed.");
|
||||
}
|
||||
|
||||
MemoryIOStream io( uncompressedData, uncompressedSize );
|
||||
|
||||
|
@ -729,9 +723,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
|
|||
|
||||
delete[] uncompressedData;
|
||||
delete[] compressedData;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
ReadBinaryScene(stream,pScene);
|
||||
}
|
||||
|
||||
|
|
|
@ -70,32 +70,33 @@ namespace Assimp {
|
|||
class AssbinImporter : public BaseImporter
|
||||
{
|
||||
private:
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
bool shortened;
|
||||
bool compressed;
|
||||
|
||||
public:
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
virtual bool CanRead(
|
||||
const std::string& pFile,
|
||||
IOSystem* pIOHandler,
|
||||
bool checkSig
|
||||
) const;
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
virtual const aiImporterDesc* GetInfo() const;
|
||||
virtual void InternReadFile(
|
||||
const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler
|
||||
);
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
void ReadHeader();
|
||||
void ReadBinaryScene( IOStream * stream, aiScene* pScene );
|
||||
void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
|
||||
void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
|
||||
void ReadBinaryBone( IOStream * stream, aiBone* bone );
|
||||
void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
|
||||
void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
|
||||
void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
|
||||
void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
|
||||
void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
|
||||
void ReadBinaryLight( IOStream * stream, aiLight* l );
|
||||
void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -50,13 +50,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/GenericProperty.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include "CInterfaceIOWrapper.h"
|
||||
#include "Importer.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "ScenePrivate.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -107,7 +108,6 @@ namespace Assimp {
|
|||
static std::mutex gLogStreamMutex;
|
||||
#endif
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Custom LogStream implementation for the C-API
|
||||
class LogToCallbackRedirector : public LogStream {
|
||||
|
@ -272,8 +272,6 @@ void aiReleaseImport( const aiScene* pScene)
|
|||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
|
|
|
@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/IOSystem.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <map>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -461,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
aiNodeAnim* nodeAnim = new aiNodeAnim;
|
||||
anim->mChannels[a] = nodeAnim;
|
||||
nodeAnim->mNodeName.Set( nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
|
||||
{
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
||||
// translational part, if given
|
||||
if( node.mChannels.size() == 6)
|
||||
|
@ -472,16 +480,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
poskey->mTime = double( fr);
|
||||
|
||||
// Now compute all translations in the right order
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
// Now compute all translations
|
||||
for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
|
||||
{
|
||||
switch( node.mChannels[channel])
|
||||
{
|
||||
case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing position channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
switch (channel) {
|
||||
case Channel_PositionX:
|
||||
poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionY:
|
||||
poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
case Channel_PositionZ:
|
||||
poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx];
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
++poskey;
|
||||
}
|
||||
|
@ -497,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
|
||||
// rotation part. Always present. First find value offsets
|
||||
{
|
||||
unsigned int rotOffset = 0;
|
||||
if( node.mChannels.size() == 6)
|
||||
{
|
||||
// Offset all further calculations
|
||||
rotOffset = 3;
|
||||
}
|
||||
|
||||
// Then create the number of rotation keys
|
||||
nodeAnim->mNumRotationKeys = mAnimNumFrames;
|
||||
|
@ -512,20 +530,33 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
|
|||
{
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
|
||||
{
|
||||
//Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
for( unsigned int channel = 0; channel < 3; ++channel)
|
||||
{
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
|
||||
if (mapIter == channelMap.end())
|
||||
throw DeadlyImportError("Missing rotation channel in node " + nodeName);
|
||||
else {
|
||||
int channelIdx = mapIter->second;
|
||||
// translate ZXY euler angels into a quaternion
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
|
||||
// Compute rotation transformations in the right order
|
||||
switch (node.mChannels[rotOffset+channel])
|
||||
{
|
||||
case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
|
||||
default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
|
||||
}
|
||||
// Compute rotation transformations in the right order
|
||||
switch (channel)
|
||||
{
|
||||
case Channel_RotationX:
|
||||
aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rotkey->mTime = double( fr);
|
||||
|
|
|
@ -65,7 +65,7 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseImporter::BaseImporter()
|
||||
BaseImporter::BaseImporter() AI_NO_EXCEPT
|
||||
: m_progress() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
|
|
@ -53,7 +53,7 @@ using namespace Assimp;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess()
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
|
|
|
@ -211,20 +211,16 @@ private:
|
|||
* should be executed. If the function returns true, the class' Execute()
|
||||
* function is called subsequently.
|
||||
*/
|
||||
class ASSIMP_API_WINONLY BaseProcess
|
||||
{
|
||||
class ASSIMP_API_WINONLY BaseProcess {
|
||||
friend class Importer;
|
||||
|
||||
public:
|
||||
|
||||
/** Constructor to be privately used by Importer */
|
||||
BaseProcess();
|
||||
BaseProcess() AI_NO_EXCEPT;
|
||||
|
||||
/** Destructor, private as well */
|
||||
virtual ~BaseProcess();
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with. A
|
||||
|
|
|
@ -405,7 +405,7 @@ bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const
|
|||
++db.stats().fields_read;
|
||||
#endif
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1206,7 +1206,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
|
|||
out->mUp = aiVector3D(0.f, 1.f, 0.f);
|
||||
out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
|
||||
if (cam->sensor_x && cam->lens) {
|
||||
out->mHorizontalFOV = std::atan2(cam->sensor_x, 2.f * cam->lens);
|
||||
out->mHorizontalFOV = 2.f * std::atan2(cam->sensor_x, 2.f * cam->lens);
|
||||
}
|
||||
out->mClipPlaneNear = cam->clipsta;
|
||||
out->mClipPlaneFar = cam->clipend;
|
||||
|
|
|
@ -203,7 +203,7 @@ template <> void Structure :: Convert<Lamp> (
|
|||
int temp = 0;
|
||||
ReadField<ErrorPolicy_Fail>(temp,"type",db);
|
||||
dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flags,"flag",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
|
||||
|
|
|
@ -191,6 +191,14 @@ SET( Common_SRCS
|
|||
)
|
||||
SOURCE_GROUP(Common FILES ${Common_SRCS})
|
||||
|
||||
SET( STEPParser_SRCS
|
||||
Importer/STEPParser/STEPFileReader.h
|
||||
Importer/STEPParser/STEPFileReader.cpp
|
||||
Importer/STEPParser/STEPFileEncoding.cpp
|
||||
Importer/STEPParser/STEPFileEncoding.h
|
||||
)
|
||||
SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
|
||||
|
||||
IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
SET( C4D_SRCS
|
||||
C4DImporter.cpp
|
||||
|
@ -487,11 +495,8 @@ ADD_ASSIMP_IMPORTER( IFC
|
|||
Importer/IFC/IFCCurve.cpp
|
||||
Importer/IFC/IFCBoolean.cpp
|
||||
Importer/IFC/IFCOpenings.cpp
|
||||
Importer/IFC/STEPFileReader.h
|
||||
Importer/IFC/STEPFileReader.cpp
|
||||
Importer/IFC/STEPFileEncoding.cpp
|
||||
Importer/IFC/STEPFileEncoding.h
|
||||
)
|
||||
|
||||
if (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
if (MSVC)
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
|
||||
|
@ -505,7 +510,6 @@ ADD_ASSIMP_IMPORTER( XGL
|
|||
XGLLoader.h
|
||||
)
|
||||
|
||||
|
||||
ADD_ASSIMP_IMPORTER( FBX
|
||||
FBXImporter.cpp
|
||||
FBXCompileConfig.h
|
||||
|
@ -558,6 +562,8 @@ SET( PostProcessing_SRCS
|
|||
FindInvalidDataProcess.h
|
||||
FixNormalsStep.cpp
|
||||
FixNormalsStep.h
|
||||
DropFaceNormalsProcess.cpp
|
||||
DropFaceNormalsProcess.h
|
||||
GenFaceNormalsProcess.cpp
|
||||
GenFaceNormalsProcess.h
|
||||
GenVertexNormalsProcess.cpp
|
||||
|
@ -721,12 +727,17 @@ ADD_ASSIMP_IMPORTER( MMD
|
|||
MMDVmdParser.h
|
||||
)
|
||||
|
||||
SET( Step_SRCS
|
||||
STEPFile.h
|
||||
StepExporter.h
|
||||
StepExporter.cpp
|
||||
ADD_ASSIMP_IMPORTER( STEP
|
||||
STEPFile.h
|
||||
Importer/StepFile/StepFileImporter.h
|
||||
Importer/StepFile/StepFileImporter.cpp
|
||||
Importer/StepFile/StepFileGen1.cpp
|
||||
Importer/StepFile/StepFileGen2.cpp
|
||||
Importer/StepFile/StepFileGen3.cpp
|
||||
Importer/StepFile/StepReaderGen.h
|
||||
StepExporter.h
|
||||
StepExporter.cpp
|
||||
)
|
||||
SOURCE_GROUP( Step FILES ${Step_SRCS})
|
||||
|
||||
SET( Exporter_SRCS
|
||||
Exporter.cpp
|
||||
|
@ -878,6 +889,7 @@ SET( assimp_src
|
|||
${Exporter_SRCS}
|
||||
${PostProcessing_SRCS}
|
||||
${MaterialSystem_SRCS}
|
||||
${STEPParser_SRCS}
|
||||
${Step_SRCS}
|
||||
|
||||
# Model Support
|
||||
|
@ -910,6 +922,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
ADD_LIBRARY(assimp::assimp ALIAS assimp)
|
||||
|
||||
TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
|
||||
|
|
|
@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void COBImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
COB::Scene scene;
|
||||
std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
|
||||
|
||||
|
|
|
@ -1533,7 +1533,23 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
|
|||
|
||||
// write transformation - we can directly put the matrix there
|
||||
// TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
|
||||
const aiMatrix4x4& mat = pNode->mTransformation;
|
||||
aiMatrix4x4 mat = pNode->mTransformation;
|
||||
|
||||
// If this node is a Camera node, the camera coordinate system needs to be multiplied in.
|
||||
// When importing from Collada, the mLookAt is set to 0, 0, -1, and the node transform is unchanged.
|
||||
// When importing from a different format, mLookAt is set to 0, 0, 1. Therefore, the local camera
|
||||
// coordinate system must be changed to matche the Collada specification.
|
||||
for (size_t i = 0; i<mScene->mNumCameras; i++){
|
||||
if (mScene->mCameras[i]->mName == pNode->mName){
|
||||
aiMatrix4x4 sourceView;
|
||||
mScene->mCameras[i]->GetCameraMatrix(sourceView);
|
||||
|
||||
aiMatrix4x4 colladaView;
|
||||
colladaView.a1 = colladaView.c3 = -1; // move into -z space.
|
||||
mat *= (sourceView * colladaView);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// customized, sid should be 'matrix' to match with loader code.
|
||||
//mOutput << startstr << "<matrix sid=\"transform\">";
|
||||
|
|
|
@ -59,6 +59,25 @@ using namespace Assimp;
|
|||
|
||||
#ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename aiMeshType>
|
||||
void flipUVs(aiMeshType* pMesh) {
|
||||
if (pMesh == nullptr) { return; }
|
||||
// mirror texture y coordinate
|
||||
for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
|
||||
if (!pMesh->HasTextureCoords(tcIdx)) {
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
|
||||
pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
MakeLeftHandedProcess::MakeLeftHandedProcess()
|
||||
|
@ -282,15 +301,9 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
|
|||
// Converts a single mesh
|
||||
void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
|
||||
{
|
||||
// mirror texture y coordinate
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++) {
|
||||
if( !pMesh->HasTextureCoords( a ) ) {
|
||||
break;
|
||||
}
|
||||
|
||||
for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
|
||||
pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
|
||||
}
|
||||
flipUVs(pMesh);
|
||||
for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
|
||||
flipUVs(pMesh->mAnimMeshes[idx]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -297,8 +297,9 @@ private:
|
|||
return false;
|
||||
}
|
||||
|
||||
//format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
const size_t len( strlen( color ) );
|
||||
if ( 9 != len ) {
|
||||
if ( 9 != len && 7 != len) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -313,26 +314,28 @@ private:
|
|||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) );
|
||||
diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
||||
diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
||||
diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
if(7 == len)
|
||||
return true;
|
||||
comp[ 0 ] = *buf;
|
||||
++buf;
|
||||
comp[ 1 ] = *buf;
|
||||
++buf;
|
||||
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) );
|
||||
diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -416,8 +419,6 @@ private:
|
|||
|
||||
} //namespace D3MF
|
||||
|
||||
static const std::string Extension = "3mf";
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
|
@ -428,7 +429,7 @@ static const aiImporterDesc desc = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
Extension.c_str()
|
||||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter()
|
||||
|
@ -442,7 +443,7 @@ D3MFImporter::~D3MFImporter() {
|
|||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
|
||||
const std::string extension( GetExtension( filename ) );
|
||||
if(extension == Extension ) {
|
||||
if(extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
} else if ( !extension.length() || checkSig ) {
|
||||
if ( nullptr == pIOHandler ) {
|
||||
|
|
|
@ -55,28 +55,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
|
||||
namespace DXF {
|
||||
|
||||
// read pairs of lines, parse group code and value and provide utilities
|
||||
// to convert the data to the target data type.
|
||||
class LineReader
|
||||
{
|
||||
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
class LineReader {
|
||||
public:
|
||||
|
||||
LineReader(StreamReaderLE& reader)
|
||||
// do NOT skip empty lines. In DXF files, they count as valid data.
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end()
|
||||
{
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end() {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
bool Is(int gc, const char* what) const {
|
||||
return groupcode == gc && !strcmp(what,value.c_str());
|
||||
|
@ -102,8 +95,6 @@ public:
|
|||
return !((bool)*this);
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -----------------------------------------
|
||||
unsigned int ValueAsUnsignedInt() const {
|
||||
return strtoul10(value.c_str());
|
||||
|
@ -119,8 +110,6 @@ public:
|
|||
return fast_atof(value.c_str());
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// -----------------------------------------
|
||||
/** pseudo-iterator increment to advance to the next (groupcode/value) pair */
|
||||
LineReader& operator++() {
|
||||
|
@ -175,14 +164,12 @@ private:
|
|||
int end;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// represents a POLYLINE or a LWPOLYLINE. or even a 3DFACE The data is converted as needed.
|
||||
struct PolyLine
|
||||
{
|
||||
struct PolyLine {
|
||||
PolyLine()
|
||||
: flags()
|
||||
{}
|
||||
: flags() {
|
||||
// empty
|
||||
}
|
||||
|
||||
std::vector<aiVector3D> positions;
|
||||
std::vector<aiColor4D> colors;
|
||||
|
@ -194,14 +181,15 @@ struct PolyLine
|
|||
std::string desc;
|
||||
};
|
||||
|
||||
|
||||
// reference to a BLOCK. Specifies its own coordinate system.
|
||||
struct InsertBlock
|
||||
{
|
||||
struct InsertBlock {
|
||||
InsertBlock()
|
||||
: scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
{}
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
, name() {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiVector3D pos;
|
||||
aiVector3D scale;
|
||||
|
@ -228,9 +216,7 @@ struct FileData
|
|||
std::vector<Block> blocks;
|
||||
};
|
||||
|
||||
}
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
|
||||
|
||||
}}
|
||||
#endif
|
||||
|
|
|
@ -63,16 +63,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
using namespace Assimp;
|
||||
|
||||
// AutoCAD Binary DXF<CR><LF><SUB><NULL>
|
||||
#define AI_DXF_BINARY_IDENT ("AutoCAD Binary DXF\r\n\x1a\0")
|
||||
#define AI_DXF_BINARY_IDENT_LEN (24)
|
||||
const std::string AI_DXF_BINARY_IDENT = std::string("AutoCAD Binary DXF\r\n\x1a\0");
|
||||
const size_t AI_DXF_BINARY_IDENT_LEN = 24u;
|
||||
|
||||
// default vertex color that all uncolored vertices will receive
|
||||
#define AI_DXF_DEFAULT_COLOR aiColor4D(0.6f,0.6f,0.6f,0.6f)
|
||||
const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] =
|
||||
{
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
|
@ -93,6 +92,10 @@ static aiColor4D g_aclrDxfIndexColors[] =
|
|||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
|
||||
|
||||
static const int GroupCode_Name = 2;
|
||||
static const int GroupCode_XComp = 10;
|
||||
static const int GroupCode_YComp = 20;
|
||||
static const int GroupCode_ZComp = 30;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
"Drawing Interchange Format (DXF) Importer",
|
||||
|
@ -110,24 +113,27 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter()
|
||||
{}
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter()
|
||||
{}
|
||||
DXFImporter::~DXFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( pFile );
|
||||
if ( extension == "dxf" ) {
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool checkSig ) const {
|
||||
const std::string& extension = GetExtension( filename );
|
||||
if ( extension == desc.mFileExtensions ) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( extension.empty() || checkSig ) {
|
||||
static const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 4, 32 );
|
||||
const char *pTokens[] = { "SECTION", "HEADER", "ENDSEC", "BLOCKS" };
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, filename, pTokens, 4, 32 );
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -135,29 +141,25 @@ bool DXFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all supported file extensions
|
||||
const aiImporterDesc* DXFImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* DXFImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void DXFImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene,
|
||||
IOSystem* pIOHandler)
|
||||
{
|
||||
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( pFile) );
|
||||
void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
|
||||
|
||||
// Check whether we can read the file
|
||||
if( file.get() == NULL) {
|
||||
throw DeadlyImportError( "Failed to open DXF file " + pFile + "");
|
||||
if( file.get() == nullptr ) {
|
||||
throw DeadlyImportError( "Failed to open DXF file " + filename + "");
|
||||
}
|
||||
|
||||
// check whether this is a binaray DXF file - we can't read binary DXF files :-(
|
||||
// Check whether this is a binary DXF file - we can't read binary DXF files :-(
|
||||
char buff[AI_DXF_BINARY_IDENT_LEN+1] = {0};
|
||||
file->Read(buff,AI_DXF_BINARY_IDENT_LEN,1);
|
||||
|
||||
if (!strncmp(AI_DXF_BINARY_IDENT,buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
if (0 == strncmp(AI_DXF_BINARY_IDENT.c_str(),buff,AI_DXF_BINARY_IDENT_LEN)) {
|
||||
throw DeadlyImportError("DXF: Binary files are not supported at the moment");
|
||||
}
|
||||
|
||||
|
@ -226,13 +228,11 @@ void DXFImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
||||
// the process of resolving all the INSERT statements can grow the
|
||||
// poly-count excessively, so log the original number.
|
||||
// XXX Option to import blocks as separate nodes?
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
|
||||
unsigned int vcount = 0, icount = 0;
|
||||
for (const DXF::Block& bl : output.blocks) {
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl : bl.lines) {
|
||||
|
@ -293,7 +293,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
if (!pScene->mNumMeshes) {
|
||||
if ( 0 == pScene->mNumMeshes) {
|
||||
throw DeadlyImportError("DXF: this file contains no 3d data");
|
||||
}
|
||||
|
||||
|
@ -366,8 +366,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output)
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name)
|
||||
{
|
||||
void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& blocks_by_name) {
|
||||
for (const DXF::InsertBlock& insert : bl.insertions) {
|
||||
|
||||
// first check if the referenced blocks exists ...
|
||||
|
@ -407,8 +406,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
|
||||
{
|
||||
void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/) {
|
||||
// generate an almost-white default material. Reason:
|
||||
// the default vertex color is GREY, so we are
|
||||
// already at Assimp's usual default color.
|
||||
|
@ -433,8 +431,7 @@ void DXFImporter::GenerateMaterials(aiScene* pScene, DXF::FileData& /*output*/)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/)
|
||||
{
|
||||
void DXFImporter::GenerateHierarchy(aiScene* pScene, DXF::FileData& /*output*/) {
|
||||
// generate the output scene graph, which is just the root node with a single child for each layer.
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<DXF_ROOT>");
|
||||
|
@ -488,17 +485,17 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
|
||||
|
||||
switch(reader.GroupCode()) {
|
||||
case 2:
|
||||
case GroupCode_Name:
|
||||
block.name = reader.Value();
|
||||
break;
|
||||
|
||||
case 10:
|
||||
case GroupCode_XComp:
|
||||
block.base.x = reader.ValueAsFloat();
|
||||
break;
|
||||
case 20:
|
||||
case GroupCode_YComp:
|
||||
block.base.y = reader.ValueAsFloat();
|
||||
break;
|
||||
case 30:
|
||||
case GroupCode_ZComp:
|
||||
block.base.z = reader.ValueAsFloat();
|
||||
break;
|
||||
}
|
||||
|
@ -525,9 +522,8 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
// push a new block onto the stack.
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// Push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
|
@ -557,27 +553,25 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
" inserted blocks in ENTITIES" );
|
||||
}
|
||||
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
|
||||
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0)) {
|
||||
switch(reader.GroupCode())
|
||||
{
|
||||
switch(reader.GroupCode()) {
|
||||
// name of referenced block
|
||||
case 2:
|
||||
case GroupCode_Name:
|
||||
bl.name = reader.Value();
|
||||
break;
|
||||
|
||||
// translation
|
||||
case 10:
|
||||
case GroupCode_XComp:
|
||||
bl.pos.x = reader.ValueAsFloat();
|
||||
break;
|
||||
case 20:
|
||||
case GroupCode_YComp:
|
||||
bl.pos.y = reader.ValueAsFloat();
|
||||
break;
|
||||
case 30:
|
||||
case GroupCode_ZComp:
|
||||
bl.pos.z = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
|
@ -704,8 +698,7 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
#define DXF_VERTEX_FLAG_HAS_POSITIONS 0x40
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line)
|
||||
{
|
||||
void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& line) {
|
||||
unsigned int cnti = 0, flags = 0;
|
||||
unsigned int indices[4];
|
||||
|
||||
|
@ -718,8 +711,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
break;
|
||||
}
|
||||
|
||||
switch (reader.GroupCode())
|
||||
{
|
||||
switch (reader.GroupCode()) {
|
||||
case 8:
|
||||
// layer to which the vertex belongs to - assume that
|
||||
// this is always the layer the top-level poly-line
|
||||
|
@ -734,9 +726,17 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
break;
|
||||
|
||||
// VERTEX COORDINATES
|
||||
case 10: out.x = reader.ValueAsFloat();break;
|
||||
case 20: out.y = reader.ValueAsFloat();break;
|
||||
case 30: out.z = reader.ValueAsFloat();break;
|
||||
case GroupCode_XComp:
|
||||
out.x = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
case GroupCode_YComp:
|
||||
out.y = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
case GroupCode_ZComp:
|
||||
out.z = reader.ValueAsFloat();
|
||||
break;
|
||||
|
||||
// POLYFACE vertex indices
|
||||
case 71:
|
||||
|
@ -770,6 +770,10 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
if (indices[i] == 0) {
|
||||
ASSIMP_LOG_WARN("DXF: invalid vertex index, indices are one-based.");
|
||||
--line.counts.back();
|
||||
// Workaround to fix issue 2229
|
||||
if (line.counts.back() == 0) {
|
||||
line.counts.pop_back();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
line.indices.push_back(indices[i]-1);
|
||||
|
@ -808,62 +812,74 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
break;
|
||||
|
||||
// x position of the first corner
|
||||
case 10: vip[0].x = reader.ValueAsFloat();
|
||||
case 10:
|
||||
vip[0].x = reader.ValueAsFloat();
|
||||
b[2] = true;
|
||||
break;
|
||||
|
||||
// y position of the first corner
|
||||
case 20: vip[0].y = reader.ValueAsFloat();
|
||||
case 20:
|
||||
vip[0].y = reader.ValueAsFloat();
|
||||
b[2] = true;
|
||||
break;
|
||||
|
||||
// z position of the first corner
|
||||
case 30: vip[0].z = reader.ValueAsFloat();
|
||||
case 30:
|
||||
vip[0].z = reader.ValueAsFloat();
|
||||
b[2] = true;
|
||||
break;
|
||||
|
||||
// x position of the second corner
|
||||
case 11: vip[1].x = reader.ValueAsFloat();
|
||||
case 11:
|
||||
vip[1].x = reader.ValueAsFloat();
|
||||
b[3] = true;
|
||||
break;
|
||||
|
||||
// y position of the second corner
|
||||
case 21: vip[1].y = reader.ValueAsFloat();
|
||||
case 21:
|
||||
vip[1].y = reader.ValueAsFloat();
|
||||
b[3] = true;
|
||||
break;
|
||||
|
||||
// z position of the second corner
|
||||
case 31: vip[1].z = reader.ValueAsFloat();
|
||||
case 31:
|
||||
vip[1].z = reader.ValueAsFloat();
|
||||
b[3] = true;
|
||||
break;
|
||||
|
||||
// x position of the third corner
|
||||
case 12: vip[2].x = reader.ValueAsFloat();
|
||||
case 12:
|
||||
vip[2].x = reader.ValueAsFloat();
|
||||
b[0] = true;
|
||||
break;
|
||||
|
||||
// y position of the third corner
|
||||
case 22: vip[2].y = reader.ValueAsFloat();
|
||||
case 22:
|
||||
vip[2].y = reader.ValueAsFloat();
|
||||
b[0] = true;
|
||||
break;
|
||||
|
||||
// z position of the third corner
|
||||
case 32: vip[2].z = reader.ValueAsFloat();
|
||||
case 32:
|
||||
vip[2].z = reader.ValueAsFloat();
|
||||
b[0] = true;
|
||||
break;
|
||||
|
||||
// x position of the fourth corner
|
||||
case 13: vip[3].x = reader.ValueAsFloat();
|
||||
case 13:
|
||||
vip[3].x = reader.ValueAsFloat();
|
||||
b[1] = true;
|
||||
break;
|
||||
|
||||
// y position of the fourth corner
|
||||
case 23: vip[3].y = reader.ValueAsFloat();
|
||||
case 23:
|
||||
vip[3].y = reader.ValueAsFloat();
|
||||
b[1] = true;
|
||||
break;
|
||||
|
||||
// z position of the fourth corner
|
||||
case 33: vip[3].z = reader.ValueAsFloat();
|
||||
case 33:
|
||||
vip[3].z = reader.ValueAsFloat();
|
||||
b[1] = true;
|
||||
break;
|
||||
|
||||
|
|
|
@ -50,32 +50,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
|
||||
namespace Assimp {
|
||||
namespace DXF {
|
||||
|
||||
class LineReader;
|
||||
struct FileData;
|
||||
struct PolyLine;
|
||||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
}
|
||||
// Forward declarations
|
||||
namespace DXF {
|
||||
class LineReader;
|
||||
struct FileData;
|
||||
struct PolyLine;
|
||||
struct Block;
|
||||
struct InsertBlock;
|
||||
|
||||
typedef std::map<std::string, const DXF::Block*> BlockMap;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** DXF importer implementation.
|
||||
*
|
||||
*/
|
||||
class DXFImporter : public BaseImporter
|
||||
{
|
||||
/**
|
||||
* @brief DXF importer implementation.
|
||||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter();
|
||||
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
* See BaseImporter::CanRead() for details. */
|
||||
|
@ -83,7 +78,6 @@ public:
|
|||
bool checkSig) const;
|
||||
|
||||
protected:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Return importer meta information.
|
||||
* See #BaseImporter::GetInfo for the details*/
|
||||
|
|
|
@ -52,9 +52,7 @@ namespace Assimp {
|
|||
|
||||
// ------------------------------------------------------------------------------------
|
||||
/** @brief Internal default implementation of the #ProgressHandler interface. */
|
||||
class DefaultProgressHandler
|
||||
: public ProgressHandler {
|
||||
|
||||
class DefaultProgressHandler : public ProgressHandler {
|
||||
|
||||
virtual bool Update(float /*percentage*/) {
|
||||
return false;
|
||||
|
|
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Implementation of the post processing step to drop face
|
||||
* normals for all imported faces.
|
||||
*/
|
||||
|
||||
|
||||
#include "DropFaceNormalsProcess.h"
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DropFaceNormalsProcess::DropFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DropFaceNormalsProcess::~DropFaceNormalsProcess()
|
||||
{
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool DropFaceNormalsProcess::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_DropNormals) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void DropFaceNormalsProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("DropFaceNormalsProcess begin");
|
||||
|
||||
if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) {
|
||||
throw DeadlyImportError("Post-processing order mismatch: expecting pseudo-indexed (\"verbose\") vertices here");
|
||||
}
|
||||
|
||||
bool bHas = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
bHas |= this->DropMeshFaceNormals( pScene->mMeshes[a]);
|
||||
}
|
||||
if (bHas) {
|
||||
ASSIMP_LOG_INFO("DropFaceNormalsProcess finished. "
|
||||
"Face normals have been removed");
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("DropFaceNormalsProcess finished. "
|
||||
"No normals were present");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
bool DropFaceNormalsProcess::DropMeshFaceNormals (aiMesh* pMesh) {
|
||||
if (NULL == pMesh->mNormals) {
|
||||
return false;
|
||||
}
|
||||
|
||||
delete[] pMesh->mNormals;
|
||||
pMesh->mNormals = nullptr;
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file Defines a post processing step to compute face normals for all loaded faces*/
|
||||
#ifndef AI_DROPFACENORMALPROCESS_H_INC
|
||||
#define AI_DROPFACENORMALPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** The DropFaceNormalsProcess computes face normals for all faces of all meshes
|
||||
*/
|
||||
class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
DropFaceNormalsProcess();
|
||||
~DropFaceNormalsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
* combination of #aiPostProcessSteps.
|
||||
* @return true if the process is present in this flag fields, false if not.
|
||||
*/
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
* At the moment a process is not supposed to fail.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
private:
|
||||
bool DropMeshFaceNormals(aiMesh* pcMesh);
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // !!AI_DROPFACENORMALPROCESS_H_INC
|
|
@ -119,7 +119,7 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
|
|||
}
|
||||
}
|
||||
|
||||
aiTexel* imageContent = new aiTexel[1u + imageSize / sizeof(aiTexel)];
|
||||
aiTexel* imageContent = new aiTexel[ 1ul + static_cast<unsigned long>( imageSize ) / sizeof(aiTexel)];
|
||||
file.seekg(0, std::ios::beg);
|
||||
file.read(reinterpret_cast<char*>(imageContent), imageSize);
|
||||
|
||||
|
|
|
@ -56,22 +56,22 @@ Here we implement only the C++ interface (Assimp::Exporter).
|
|||
|
||||
#include <assimp/BlobIOSystem.h>
|
||||
#include <assimp/SceneCombiner.h>
|
||||
#include "BaseProcess.h"
|
||||
#include "Importer.h" // need this for GetPostProcessingStepInstanceList()
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include "DefaultProgressHandler.h"
|
||||
#include "BaseProcess.h"
|
||||
#include "JoinVerticesProcess.h"
|
||||
#include "MakeVerboseFormat.h"
|
||||
#include "ConvertToLHProcess.h"
|
||||
#include "PretransformVertices.h"
|
||||
#include <assimp/Exceptional.h>
|
||||
#include "ScenePrivate.h"
|
||||
#include <memory>
|
||||
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <memory>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -188,10 +188,14 @@ Exporter::ExportFormatEntry gExporters[] =
|
|||
class ExporterPimpl {
|
||||
public:
|
||||
ExporterPimpl()
|
||||
: blob()
|
||||
, mIOSystem(new Assimp::DefaultIOSystem())
|
||||
, mIsDefaultIOHandler(true)
|
||||
{
|
||||
: blob()
|
||||
, mIOSystem(new Assimp::DefaultIOSystem())
|
||||
, mIsDefaultIOHandler(true)
|
||||
, mProgressHandler( nullptr )
|
||||
, mIsDefaultProgressHandler( true )
|
||||
, mPostProcessingSteps()
|
||||
, mError()
|
||||
, mExporters() {
|
||||
GetPostProcessingStepInstanceList(mPostProcessingSteps);
|
||||
|
||||
// grab all built-in exporters
|
||||
|
@ -201,14 +205,14 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
~ExporterPimpl()
|
||||
{
|
||||
~ExporterPimpl() {
|
||||
delete blob;
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < mPostProcessingSteps.size(); a++) {
|
||||
delete mPostProcessingSteps[a];
|
||||
}
|
||||
delete mProgressHandler;
|
||||
}
|
||||
|
||||
public:
|
||||
|
@ -216,6 +220,10 @@ public:
|
|||
std::shared_ptr< Assimp::IOSystem > mIOSystem;
|
||||
bool mIsDefaultIOHandler;
|
||||
|
||||
/** The progress handler */
|
||||
ProgressHandler *mProgressHandler;
|
||||
bool mIsDefaultProgressHandler;
|
||||
|
||||
/** Post processing steps we can apply at the imported data. */
|
||||
std::vector< BaseProcess* > mPostProcessingSteps;
|
||||
|
||||
|
@ -233,13 +241,12 @@ using namespace Assimp;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter :: Exporter()
|
||||
: pimpl(new ExporterPimpl()) {
|
||||
// empty
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Exporter::~Exporter() {
|
||||
FreeBlob();
|
||||
|
||||
delete pimpl;
|
||||
}
|
||||
|
||||
|
@ -259,12 +266,32 @@ bool Exporter::IsDefaultIOHandler() const {
|
|||
return pimpl->mIsDefaultIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
if ( nullptr == pHandler) {
|
||||
// Release pointer in the possession of the caller
|
||||
pimpl->mProgressHandler = new DefaultProgressHandler();
|
||||
pimpl->mIsDefaultProgressHandler = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (pimpl->mProgressHandler == pHandler) {
|
||||
return;
|
||||
}
|
||||
|
||||
delete pimpl->mProgressHandler;
|
||||
pimpl->mProgressHandler = pHandler;
|
||||
pimpl->mIsDefaultProgressHandler = false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int, const ExportProperties* /*pProperties*/ ) {
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = NULL;
|
||||
pimpl->blob = nullptr;
|
||||
}
|
||||
|
||||
std::shared_ptr<IOSystem> old = pimpl->mIOSystem;
|
||||
|
@ -273,7 +300,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
|||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
|
||||
pimpl->mIOSystem = old;
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
pimpl->blob = blobio->GetBlobChain();
|
||||
|
@ -295,6 +322,7 @@ bool IsVerboseFormat(const aiMesh* mesh) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -305,6 +333,7 @@ bool IsVerboseFormat(const aiScene* pScene) {
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -319,6 +348,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
// meshes upfront.
|
||||
const bool is_verbose_format = !(pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT) || IsVerboseFormat(pScene);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(0, 4);
|
||||
|
||||
pimpl->mError = "";
|
||||
for (size_t i = 0; i < pimpl->mExporters.size(); ++i) {
|
||||
const Exporter::ExportFormatEntry& exp = pimpl->mExporters[i];
|
||||
|
@ -326,9 +357,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
try {
|
||||
// Always create a full copy of the scene. We might optimize this one day,
|
||||
// but for now it is the most pragmatic way.
|
||||
aiScene* scenecopy_tmp = NULL;
|
||||
aiScene* scenecopy_tmp = nullptr;
|
||||
SceneCombiner::CopyScene(&scenecopy_tmp,pScene);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(1, 4);
|
||||
|
||||
std::unique_ptr<aiScene> scenecopy(scenecopy_tmp);
|
||||
const ScenePrivateData* const priv = ScenePriv(pScene);
|
||||
|
||||
|
@ -375,6 +408,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
}
|
||||
}
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(2, 4);
|
||||
|
||||
if (pp) {
|
||||
// the three 'conversion' steps need to be executed first because all other steps rely on the standard data layout
|
||||
{
|
||||
|
@ -418,11 +453,13 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
}
|
||||
}
|
||||
ScenePrivateData* const privOut = ScenePriv(scenecopy.get());
|
||||
ai_assert(privOut);
|
||||
ai_assert(nullptr != privOut);
|
||||
|
||||
privOut->mPPStepsApplied |= pp;
|
||||
}
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(3, 4);
|
||||
|
||||
if(must_join_again) {
|
||||
JoinVerticesProcess proc;
|
||||
proc.Execute(scenecopy.get());
|
||||
|
@ -430,6 +467,8 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
|
|||
|
||||
ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
|
||||
exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
|
||||
|
||||
pimpl->mProgressHandler->UpdateFileWrite(4, 4);
|
||||
} catch (DeadlyExportError& err) {
|
||||
pimpl->mError = err.what();
|
||||
return AI_FAILURE;
|
||||
|
@ -452,7 +491,7 @@ const char* Exporter::GetErrorString() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Exporter::FreeBlob() {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = NULL;
|
||||
pimpl->blob = nullptr;
|
||||
|
||||
pimpl->mError = "";
|
||||
}
|
||||
|
@ -465,7 +504,7 @@ const aiExportDataBlob* Exporter::GetBlob() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::GetOrphanedBlob() const {
|
||||
const aiExportDataBlob* tmp = pimpl->blob;
|
||||
pimpl->blob = NULL;
|
||||
pimpl->blob = nullptr;
|
||||
return tmp;
|
||||
}
|
||||
|
||||
|
@ -545,75 +584,63 @@ bool ExportProperties::SetPropertyString(const char* szName, const std::string&
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Set a configuration property
|
||||
bool ExportProperties :: SetPropertyMatrix(const char* szName, const aiMatrix4x4& value)
|
||||
{
|
||||
bool ExportProperties::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
|
||||
return SetGenericProperty<aiMatrix4x4>(mMatrixProperties, szName,value);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
int ExportProperties :: GetPropertyInteger(const char* szName,
|
||||
int iErrorReturn /*= 0xffffffff*/) const
|
||||
{
|
||||
int ExportProperties::GetPropertyInteger(const char* szName, int iErrorReturn /*= 0xffffffff*/) const {
|
||||
return GetGenericProperty<int>(mIntProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
ai_real ExportProperties :: GetPropertyFloat(const char* szName,
|
||||
ai_real iErrorReturn /*= 10e10*/) const
|
||||
{
|
||||
ai_real ExportProperties::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*= 10e10*/) const {
|
||||
return GetGenericProperty<ai_real>(mFloatProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string ExportProperties :: GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const
|
||||
{
|
||||
const std::string ExportProperties::GetPropertyString(const char* szName,
|
||||
const std::string& iErrorReturn /*= ""*/) const {
|
||||
return GetGenericProperty<std::string>(mStringProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
const aiMatrix4x4 ExportProperties :: GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const
|
||||
{
|
||||
const aiMatrix4x4 ExportProperties::GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
return GetGenericProperty<aiMatrix4x4>(mMatrixProperties,szName,iErrorReturn);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyInteger(const char* szName) const
|
||||
{
|
||||
bool ExportProperties::HasPropertyInteger(const char* szName) const {
|
||||
return HasGenericProperty<int>(mIntProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyBool(const char* szName) const
|
||||
{
|
||||
bool ExportProperties::HasPropertyBool(const char* szName) const {
|
||||
return HasGenericProperty<int>(mIntProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyFloat(const char* szName) const
|
||||
{
|
||||
bool ExportProperties::HasPropertyFloat(const char* szName) const {
|
||||
return HasGenericProperty<ai_real>(mFloatProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyString(const char* szName) const
|
||||
{
|
||||
bool ExportProperties::HasPropertyString(const char* szName) const {
|
||||
return HasGenericProperty<std::string>(mStringProperties, szName);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Has a configuration property
|
||||
bool ExportProperties :: HasPropertyMatrix(const char* szName) const
|
||||
{
|
||||
bool ExportProperties::HasPropertyMatrix(const char* szName) const {
|
||||
return HasGenericProperty<aiMatrix4x4>(mMatrixProperties, szName);
|
||||
}
|
||||
|
||||
|
|
|
@ -73,7 +73,7 @@ using namespace Util;
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
Converter::Converter( aiScene* out, const Document& doc )
|
||||
FBXConverter::FBXConverter( aiScene* out, const Document& doc )
|
||||
: defaultMaterialIndex()
|
||||
, out( out )
|
||||
, doc( doc ) {
|
||||
|
@ -114,7 +114,7 @@ Converter::Converter( aiScene* out, const Document& doc )
|
|||
}
|
||||
|
||||
|
||||
Converter::~Converter() {
|
||||
FBXConverter::~FBXConverter() {
|
||||
std::for_each( meshes.begin(), meshes.end(), Util::delete_fun<aiMesh>() );
|
||||
std::for_each( materials.begin(), materials.end(), Util::delete_fun<aiMaterial>() );
|
||||
std::for_each( animations.begin(), animations.end(), Util::delete_fun<aiAnimation>() );
|
||||
|
@ -123,7 +123,7 @@ Converter::~Converter() {
|
|||
std::for_each( textures.begin(), textures.end(), Util::delete_fun<aiTexture>() );
|
||||
}
|
||||
|
||||
void Converter::ConvertRootNode() {
|
||||
void FBXConverter::ConvertRootNode() {
|
||||
out->mRootNode = new aiNode();
|
||||
out->mRootNode->mName.Set( "RootNode" );
|
||||
|
||||
|
@ -131,7 +131,7 @@ void Converter::ConvertRootNode() {
|
|||
ConvertNodes( 0L, *out->mRootNode );
|
||||
}
|
||||
|
||||
void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
void FBXConverter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& parent_transform ) {
|
||||
const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced( id, "Model" );
|
||||
|
||||
std::vector<aiNode*> nodes;
|
||||
|
@ -185,12 +185,8 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
if ( !name_carrier ) {
|
||||
NodeNameCache::const_iterator it( std::find( mNodeNames.begin(), mNodeNames.end(), original_name ) );
|
||||
if ( it != mNodeNames.end() ) {
|
||||
original_name = original_name + std::string( "001" );
|
||||
}
|
||||
|
||||
mNodeNames.push_back( original_name );
|
||||
std::string old_original_name = original_name;
|
||||
GetUniqueName(old_original_name, original_name);
|
||||
nodes_chain.push_back( new aiNode( original_name ) );
|
||||
} else {
|
||||
original_name = nodes_chain.back()->mName.C_Str();
|
||||
|
@ -282,7 +278,7 @@ void Converter::ConvertNodes( uint64_t id, aiNode& parent, const aiMatrix4x4& pa
|
|||
}
|
||||
|
||||
|
||||
void Converter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertLights( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Light* const light = dynamic_cast<const Light*>( attr );
|
||||
|
@ -292,7 +288,7 @@ void Converter::ConvertLights( const Model& model, const std::string &orig_name
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertCameras( const Model& model, const std::string &orig_name ) {
|
||||
const std::vector<const NodeAttribute*>& node_attrs = model.GetAttributes();
|
||||
for( const NodeAttribute* attr : node_attrs ) {
|
||||
const Camera* const cam = dynamic_cast<const Camera*>( attr );
|
||||
|
@ -302,7 +298,7 @@ void Converter::ConvertCameras( const Model& model, const std::string &orig_name
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
void FBXConverter::ConvertLight( const Light& light, const std::string &orig_name ) {
|
||||
lights.push_back( new aiLight() );
|
||||
aiLight* const out_light = lights.back();
|
||||
|
||||
|
@ -379,7 +375,7 @@ void Converter::ConvertLight( const Light& light, const std::string &orig_name )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
void FBXConverter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
||||
{
|
||||
cameras.push_back( new aiCamera() );
|
||||
aiCamera* const out_camera = cameras.back();
|
||||
|
@ -398,134 +394,120 @@ void Converter::ConvertCamera( const Camera& cam, const std::string &orig_name )
|
|||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
||||
static bool HasName( NodeNameCache &cache, const std::string &name ) {
|
||||
NodeNameCache::const_iterator it( std::find( cache.begin(), cache.end(), name ) );
|
||||
return it != cache.end();
|
||||
|
||||
}
|
||||
void Converter::GetUniqueName( const std::string &name, std::string &uniqueName ) {
|
||||
if ( !HasName( mNodeNames, name ) ) {
|
||||
uniqueName = name;
|
||||
mNodeNames.push_back( uniqueName );
|
||||
return;
|
||||
}
|
||||
|
||||
int i( 0 );
|
||||
std::string newName( name );
|
||||
while ( HasName( mNodeNames, newName ) ) {
|
||||
void FBXConverter::GetUniqueName( const std::string &name, std::string &uniqueName )
|
||||
{
|
||||
int i = 0;
|
||||
uniqueName = name;
|
||||
while (mNodeNames.find(uniqueName) != mNodeNames.end())
|
||||
{
|
||||
++i;
|
||||
newName.clear();
|
||||
newName += name;
|
||||
std::stringstream ext;
|
||||
ext << std::setfill( '0' ) << std::setw( 3 ) << i;
|
||||
newName += ext.str();
|
||||
ext << name << std::setfill('0') << std::setw(3) << i;
|
||||
uniqueName = ext.str();
|
||||
}
|
||||
uniqueName = newName;
|
||||
mNodeNames.push_back( uniqueName );
|
||||
mNodeNames.insert(uniqueName);
|
||||
}
|
||||
|
||||
|
||||
const char* Converter::NameTransformationComp( TransformationComp comp )
|
||||
{
|
||||
switch ( comp )
|
||||
{
|
||||
case TransformationComp_Translation:
|
||||
return "Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
default:
|
||||
break;
|
||||
const char* FBXConverter::NameTransformationComp( TransformationComp comp ) {
|
||||
switch ( comp ) {
|
||||
case TransformationComp_Translation:
|
||||
return "Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( false );
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const char* Converter::NameTransformationCompProperty( TransformationComp comp )
|
||||
{
|
||||
switch ( comp )
|
||||
{
|
||||
case TransformationComp_Translation:
|
||||
return "Lcl Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Lcl Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Lcl Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
break;
|
||||
const char* FBXConverter::NameTransformationCompProperty( TransformationComp comp ) {
|
||||
switch ( comp ) {
|
||||
case TransformationComp_Translation:
|
||||
return "Lcl Translation";
|
||||
case TransformationComp_RotationOffset:
|
||||
return "RotationOffset";
|
||||
case TransformationComp_RotationPivot:
|
||||
return "RotationPivot";
|
||||
case TransformationComp_PreRotation:
|
||||
return "PreRotation";
|
||||
case TransformationComp_Rotation:
|
||||
return "Lcl Rotation";
|
||||
case TransformationComp_PostRotation:
|
||||
return "PostRotation";
|
||||
case TransformationComp_RotationPivotInverse:
|
||||
return "RotationPivotInverse";
|
||||
case TransformationComp_ScalingOffset:
|
||||
return "ScalingOffset";
|
||||
case TransformationComp_ScalingPivot:
|
||||
return "ScalingPivot";
|
||||
case TransformationComp_Scaling:
|
||||
return "Lcl Scaling";
|
||||
case TransformationComp_ScalingPivotInverse:
|
||||
return "ScalingPivotInverse";
|
||||
case TransformationComp_GeometricScaling:
|
||||
return "GeometricScaling";
|
||||
case TransformationComp_GeometricRotation:
|
||||
return "GeometricRotation";
|
||||
case TransformationComp_GeometricTranslation:
|
||||
return "GeometricTranslation";
|
||||
case TransformationComp_GeometricScalingInverse:
|
||||
return "GeometricScalingInverse";
|
||||
case TransformationComp_GeometricRotationInverse:
|
||||
return "GeometricRotationInverse";
|
||||
case TransformationComp_GeometricTranslationInverse:
|
||||
return "GeometricTranslationInverse";
|
||||
case TransformationComp_MAXIMUM: // this is to silence compiler warnings
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( false );
|
||||
return NULL;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiVector3D Converter::TransformationCompDefaultValue( TransformationComp comp )
|
||||
aiVector3D FBXConverter::TransformationCompDefaultValue( TransformationComp comp )
|
||||
{
|
||||
// XXX a neat way to solve the never-ending special cases for scaling
|
||||
// would be to do everything in log space!
|
||||
return comp == TransformationComp_Scaling ? aiVector3D( 1.f, 1.f, 1.f ) : aiVector3D();
|
||||
}
|
||||
|
||||
void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||
void FBXConverter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotation, aiMatrix4x4& out )
|
||||
{
|
||||
if ( mode == Model::RotOrder_SphericXYZ ) {
|
||||
FBXImporter::LogError( "Unsupported RotationMode: SphericXYZ" );
|
||||
|
@ -596,11 +578,15 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
|
||||
default:
|
||||
ai_assert( false );
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( ( order[ 0 ] >= 0 ) && ( order[ 0 ] <= 2 ) );
|
||||
ai_assert( ( order[ 1 ] >= 0 ) && ( order[ 1 ] <= 2 ) );
|
||||
ai_assert( ( order[ 2 ] >= 0 ) && ( order[ 2 ] <= 2 ) );
|
||||
ai_assert( order[ 0 ] >= 0 );
|
||||
ai_assert( order[ 0 ] <= 2 );
|
||||
ai_assert( order[ 1 ] >= 0 );
|
||||
ai_assert( order[ 1 ] <= 2 );
|
||||
ai_assert( order[ 2 ] >= 0 );
|
||||
ai_assert( order[ 2 ] <= 2 );
|
||||
|
||||
if ( !is_id[ order[ 0 ] ] ) {
|
||||
out = temp[ order[ 0 ] ];
|
||||
|
@ -615,7 +601,7 @@ void Converter::GetRotationMatrix( Model::RotOrder mode, const aiVector3D& rotat
|
|||
}
|
||||
}
|
||||
|
||||
bool Converter::NeedsComplexTransformationChain( const Model& model )
|
||||
bool FBXConverter::NeedsComplexTransformationChain( const Model& model )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
bool ok;
|
||||
|
@ -646,13 +632,13 @@ bool Converter::NeedsComplexTransformationChain( const Model& model )
|
|||
return false;
|
||||
}
|
||||
|
||||
std::string Converter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
std::string FBXConverter::NameTransformationChainNode( const std::string& name, TransformationComp comp )
|
||||
{
|
||||
return name + std::string( MAGIC_NODE_TAG ) + "_" + NameTransformationComp( comp );
|
||||
}
|
||||
|
||||
void Converter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes, std::vector<aiNode*>& post_output_nodes )
|
||||
{
|
||||
void FBXConverter::GenerateTransformationNodeChain( const Model& model, std::vector<aiNode*>& output_nodes,
|
||||
std::vector<aiNode*>& post_output_nodes ) {
|
||||
const PropertyTable& props = model.Props();
|
||||
const Model::RotOrder rot = model.RotationOrder();
|
||||
|
||||
|
@ -823,7 +809,7 @@ void Converter::GenerateTransformationNodeChain( const Model& model, std::vector
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
void FBXConverter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
||||
{
|
||||
const PropertyTable& props = model.Props();
|
||||
DirectPropertyMap unparsedProperties = props.GetUnparsedProperties();
|
||||
|
@ -860,7 +846,7 @@ void Converter::SetupNodeMetadata( const Model& model, aiNode& nd )
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||
void FBXConverter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4& node_global_transform )
|
||||
{
|
||||
const std::vector<const Geometry*>& geos = model.GetGeometry();
|
||||
|
||||
|
@ -887,7 +873,7 @@ void Converter::ConvertModel( const Model& model, aiNode& nd, const aiMatrix4x4&
|
|||
}
|
||||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
std::vector<unsigned int> FBXConverter::ConvertMesh( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
std::vector<unsigned int> temp;
|
||||
|
@ -922,7 +908,7 @@ std::vector<unsigned int> Converter::ConvertMesh( const MeshGeometry& mesh, cons
|
|||
return temp;
|
||||
}
|
||||
|
||||
aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
aiMesh* FBXConverter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
||||
{
|
||||
aiMesh* const out_mesh = new aiMesh();
|
||||
meshes.push_back( out_mesh );
|
||||
|
@ -945,7 +931,7 @@ aiMesh* Converter::SetupEmptyMesh( const MeshGeometry& mesh, aiNode& nd)
|
|||
return out_mesh;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1072,7 +1058,7 @@ unsigned int Converter::ConvertMeshSingleMaterial( const MeshGeometry& mesh, con
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
std::vector<unsigned int> FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
const aiMatrix4x4& node_global_transform, aiNode& nd)
|
||||
{
|
||||
const MatIndexArray& mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1092,7 +1078,7 @@ std::vector<unsigned int> Converter::ConvertMeshMultiMaterial( const MeshGeometr
|
|||
return indices;
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, const Model& model,
|
||||
MatIndexArray::value_type index,
|
||||
const aiMatrix4x4& node_global_transform,
|
||||
aiNode& nd)
|
||||
|
@ -1268,7 +1254,7 @@ unsigned int Converter::ConvertMeshMultiMaterial( const MeshGeometry& mesh, cons
|
|||
return static_cast<unsigned int>( meshes.size() - 1 );
|
||||
}
|
||||
|
||||
void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
void FBXConverter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
const aiMatrix4x4& node_global_transform ,
|
||||
unsigned int materialIndex,
|
||||
std::vector<unsigned int>* outputVertStartIndices )
|
||||
|
@ -1373,7 +1359,7 @@ void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeome
|
|||
std::swap_ranges( bones.begin(), bones.end(), out->mBones );
|
||||
}
|
||||
|
||||
void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
void FBXConverter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*model*/, const Cluster& cl,
|
||||
std::vector<size_t>& out_indices,
|
||||
std::vector<size_t>& index_out_indices,
|
||||
std::vector<size_t>& count_out_indices,
|
||||
|
@ -1414,7 +1400,7 @@ void Converter::ConvertCluster( std::vector<aiBone*>& bones, const Model& /*mode
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
void FBXConverter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
MatIndexArray::value_type materialIndex )
|
||||
{
|
||||
// locate source materials for this mesh
|
||||
|
@ -1436,7 +1422,7 @@ void Converter::ConvertMaterialForMesh( aiMesh* out, const Model& model, const M
|
|||
materials_converted[ mat ] = out->mMaterialIndex;
|
||||
}
|
||||
|
||||
unsigned int Converter::GetDefaultMaterial()
|
||||
unsigned int FBXConverter::GetDefaultMaterial()
|
||||
{
|
||||
if ( defaultMaterialIndex ) {
|
||||
return defaultMaterialIndex - 1;
|
||||
|
@ -1458,7 +1444,7 @@ unsigned int Converter::GetDefaultMaterial()
|
|||
}
|
||||
|
||||
|
||||
unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||
unsigned int FBXConverter::ConvertMaterial( const Material& material, const MeshGeometry* const mesh )
|
||||
{
|
||||
const PropertyTable& props = material.Props();
|
||||
|
||||
|
@ -1493,7 +1479,7 @@ unsigned int Converter::ConvertMaterial( const Material& material, const MeshGeo
|
|||
return static_cast<unsigned int>( materials.size() - 1 );
|
||||
}
|
||||
|
||||
unsigned int Converter::ConvertVideo( const Video& video )
|
||||
unsigned int FBXConverter::ConvertVideo( const Video& video )
|
||||
{
|
||||
// generate empty output texture
|
||||
aiTexture* out_tex = new aiTexture();
|
||||
|
@ -1523,7 +1509,7 @@ unsigned int Converter::ConvertVideo( const Video& video )
|
|||
return static_cast<unsigned int>( textures.size() - 1 );
|
||||
}
|
||||
|
||||
aiString Converter::GetTexturePath(const Texture* tex)
|
||||
aiString FBXConverter::GetTexturePath(const Texture* tex)
|
||||
{
|
||||
aiString path;
|
||||
path.Set(tex->RelativeFilename());
|
||||
|
@ -1563,7 +1549,7 @@ aiString Converter::GetTexturePath(const Texture* tex)
|
|||
return path;
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap& textures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh )
|
||||
{
|
||||
|
@ -1573,8 +1559,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
}
|
||||
|
||||
const Texture* const tex = ( *it ).second;
|
||||
if ( tex != 0 )
|
||||
{
|
||||
if ( tex != nullptr ) {
|
||||
aiString path = GetTexturePath(tex);
|
||||
out_mat->AddProperty( &path, _AI_MATKEY_TEXTURE_BASE, target, 0 );
|
||||
|
||||
|
@ -1681,7 +1666,7 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const TextureMap&
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
void FBXConverter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures,
|
||||
const std::string& propName,
|
||||
aiTextureType target, const MeshGeometry* const mesh ) {
|
||||
LayeredTextureMap::const_iterator it = layeredTextures.find( propName );
|
||||
|
@ -1804,14 +1789,13 @@ void Converter::TrySetTextureProperties( aiMaterial* out_mat, const LayeredTextu
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& textures, const MeshGeometry* const mesh )
|
||||
{
|
||||
TrySetTextureProperties( out_mat, textures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "EmissiveColor", aiTextureType_EMISSIVE, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "SpecularColor", aiTextureType_SPECULAR, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "SpecularFactor", aiTextureType_SPECULAR, mesh);
|
||||
TrySetTextureProperties( out_mat, textures, "TransparentColor", aiTextureType_OPACITY, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "TransparencyFactor", aiTextureType_OPACITY, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "ReflectionColor", aiTextureType_REFLECTION, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh );
|
||||
TrySetTextureProperties( out_mat, textures, "NormalMap", aiTextureType_NORMALS, mesh );
|
||||
|
@ -1819,14 +1803,13 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const TextureMap& tex
|
|||
TrySetTextureProperties( out_mat, textures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||
void FBXConverter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureMap& layeredTextures, const MeshGeometry* const mesh )
|
||||
{
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "DiffuseColor", aiTextureType_DIFFUSE, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "AmbientColor", aiTextureType_AMBIENT, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "EmissiveColor", aiTextureType_EMISSIVE, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "SpecularColor", aiTextureType_SPECULAR, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "EmissiveFactor", aiTextureType_EMISSIVE, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "SpecularFactor", aiTextureType_SPECULAR, mesh);
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "TransparentColor", aiTextureType_OPACITY, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "TransparencyFactor", aiTextureType_OPACITY, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "ReflectionColor", aiTextureType_REFLECTION, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "DisplacementColor", aiTextureType_DISPLACEMENT, mesh );
|
||||
TrySetTextureProperties( out_mat, layeredTextures, "NormalMap", aiTextureType_NORMALS, mesh );
|
||||
|
@ -1834,7 +1817,7 @@ void Converter::SetTextureProperties( aiMaterial* out_mat, const LayeredTextureM
|
|||
TrySetTextureProperties( out_mat, layeredTextures, "ShininessExponent", aiTextureType_SHININESS, mesh );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
aiColor3D FBXConverter::GetColorPropertyFactored( const PropertyTable& props, const std::string& colorName,
|
||||
const std::string& factorName, bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
@ -1859,13 +1842,13 @@ aiColor3D Converter::GetColorPropertyFactored( const PropertyTable& props, const
|
|||
return aiColor3D( BaseColor.x, BaseColor.y, BaseColor.z );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
aiColor3D FBXConverter::GetColorPropertyFromMaterial( const PropertyTable& props, const std::string& baseName,
|
||||
bool& result )
|
||||
{
|
||||
return GetColorPropertyFactored( props, baseName + "Color", baseName + "Factor", result, true );
|
||||
}
|
||||
|
||||
aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
aiColor3D FBXConverter::GetColorProperty( const PropertyTable& props, const std::string& colorName,
|
||||
bool& result, bool useTemplate )
|
||||
{
|
||||
result = true;
|
||||
|
@ -1878,7 +1861,7 @@ aiColor3D Converter::GetColorProperty( const PropertyTable& props, const std::st
|
|||
return aiColor3D( ColorVec.x, ColorVec.y, ColorVec.z );
|
||||
}
|
||||
|
||||
void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
void FBXConverter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyTable& props )
|
||||
{
|
||||
// Set shading properties.
|
||||
// Modern FBX Files have two separate systems for defining these,
|
||||
|
@ -1977,60 +1960,60 @@ void Converter::SetShadingPropertiesCommon( aiMaterial* out_mat, const PropertyT
|
|||
}
|
||||
|
||||
|
||||
double Converter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal )
|
||||
{
|
||||
double FBXConverter::FrameRateToDouble( FileGlobalSettings::FrameRate fp, double customFPSVal ) {
|
||||
switch ( fp ) {
|
||||
case FileGlobalSettings::FrameRate_DEFAULT:
|
||||
return 1.0;
|
||||
case FileGlobalSettings::FrameRate_DEFAULT:
|
||||
return 1.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_120:
|
||||
return 120.0;
|
||||
case FileGlobalSettings::FrameRate_120:
|
||||
return 120.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_100:
|
||||
return 100.0;
|
||||
case FileGlobalSettings::FrameRate_100:
|
||||
return 100.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_60:
|
||||
return 60.0;
|
||||
case FileGlobalSettings::FrameRate_60:
|
||||
return 60.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_50:
|
||||
return 50.0;
|
||||
case FileGlobalSettings::FrameRate_50:
|
||||
return 50.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_48:
|
||||
return 48.0;
|
||||
case FileGlobalSettings::FrameRate_48:
|
||||
return 48.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_30:
|
||||
case FileGlobalSettings::FrameRate_30_DROP:
|
||||
return 30.0;
|
||||
case FileGlobalSettings::FrameRate_30:
|
||||
case FileGlobalSettings::FrameRate_30_DROP:
|
||||
return 30.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
|
||||
case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
|
||||
return 29.9700262;
|
||||
case FileGlobalSettings::FrameRate_NTSC_DROP_FRAME:
|
||||
case FileGlobalSettings::FrameRate_NTSC_FULL_FRAME:
|
||||
return 29.9700262;
|
||||
|
||||
case FileGlobalSettings::FrameRate_PAL:
|
||||
return 25.0;
|
||||
case FileGlobalSettings::FrameRate_PAL:
|
||||
return 25.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_CINEMA:
|
||||
return 24.0;
|
||||
case FileGlobalSettings::FrameRate_CINEMA:
|
||||
return 24.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_1000:
|
||||
return 1000.0;
|
||||
case FileGlobalSettings::FrameRate_1000:
|
||||
return 1000.0;
|
||||
|
||||
case FileGlobalSettings::FrameRate_CINEMA_ND:
|
||||
return 23.976;
|
||||
case FileGlobalSettings::FrameRate_CINEMA_ND:
|
||||
return 23.976;
|
||||
|
||||
case FileGlobalSettings::FrameRate_CUSTOM:
|
||||
return customFPSVal;
|
||||
case FileGlobalSettings::FrameRate_CUSTOM:
|
||||
return customFPSVal;
|
||||
|
||||
case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
|
||||
break;
|
||||
case FileGlobalSettings::FrameRate_MAX: // this is to silence compiler warnings
|
||||
break;
|
||||
}
|
||||
|
||||
ai_assert( false );
|
||||
|
||||
return -1.0f;
|
||||
}
|
||||
|
||||
|
||||
void Converter::ConvertAnimations()
|
||||
void FBXConverter::ConvertAnimations()
|
||||
{
|
||||
// first of all determine framerate
|
||||
const FileGlobalSettings::FrameRate fps = doc.GlobalSettings().TimeMode();
|
||||
|
@ -2043,7 +2026,7 @@ void Converter::ConvertAnimations()
|
|||
}
|
||||
}
|
||||
|
||||
std::string Converter::FixNodeName( const std::string& name ) {
|
||||
std::string FBXConverter::FixNodeName( const std::string& name ) {
|
||||
// strip Model:: prefix, avoiding ambiguities (i.e. don't strip if
|
||||
// this causes ambiguities, well possible between empty identifiers,
|
||||
// such as "Model::" and ""). Make sure the behaviour is consistent
|
||||
|
@ -2056,7 +2039,7 @@ std::string Converter::FixNodeName( const std::string& name ) {
|
|||
return name;
|
||||
}
|
||||
|
||||
void Converter::ConvertAnimationStack( const AnimationStack& st )
|
||||
void FBXConverter::ConvertAnimationStack( const AnimationStack& st )
|
||||
{
|
||||
const AnimationLayerList& layers = st.Layers();
|
||||
if ( layers.empty() ) {
|
||||
|
@ -2198,7 +2181,7 @@ static void validateAnimCurveNodes( const std::vector<const AnimationCurveNode*>
|
|||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
void FBXConverter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
||||
const std::string& fixed_name,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2432,10 +2415,9 @@ void Converter::GenerateNodeAnimations( std::vector<aiNodeAnim*>& node_anims,
|
|||
node_anim_chain_bits[ fixed_name ] = flags;
|
||||
}
|
||||
|
||||
bool Converter::IsRedundantAnimationData( const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves )
|
||||
{
|
||||
bool FBXConverter::IsRedundantAnimationData( const Model& target,
|
||||
TransformationComp comp,
|
||||
const std::vector<const AnimationCurveNode*>& curves ) {
|
||||
ai_assert( curves.size() );
|
||||
|
||||
// look for animation nodes with
|
||||
|
@ -2478,7 +2460,7 @@ bool Converter::IsRedundantAnimationData( const Model& target,
|
|||
}
|
||||
|
||||
|
||||
aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateRotationNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2508,7 +2490,7 @@ aiNodeAnim* Converter::GenerateRotationNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateScalingNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
|
@ -2538,16 +2520,14 @@ aiNodeAnim* Converter::GenerateScalingNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
|
||||
aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse )
|
||||
{
|
||||
aiNodeAnim* FBXConverter::GenerateTranslationNodeAnim( const std::string& name,
|
||||
const Model& /*target*/,
|
||||
const std::vector<const AnimationCurveNode*>& curves,
|
||||
const LayerMap& layer_map,
|
||||
int64_t start, int64_t stop,
|
||||
double& max_time,
|
||||
double& min_time,
|
||||
bool inverse ) {
|
||||
std::unique_ptr<aiNodeAnim> na( new aiNodeAnim() );
|
||||
na->mNodeName.Set( name );
|
||||
|
||||
|
@ -2576,7 +2556,7 @@ aiNodeAnim* Converter::GenerateTranslationNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
||||
aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim( const std::string& name,
|
||||
const Model& target,
|
||||
NodeMap::const_iterator chain[ TransformationComp_MAXIMUM ],
|
||||
NodeMap::const_iterator iter_end,
|
||||
|
@ -2712,7 +2692,7 @@ aiNodeAnim* Converter::GenerateSimpleNodeAnim( const std::string& name,
|
|||
return na.release();
|
||||
}
|
||||
|
||||
Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList( const std::vector<const AnimationCurveNode*>& nodes, int64_t start, int64_t stop )
|
||||
{
|
||||
KeyFrameListList inputs;
|
||||
inputs.reserve( nodes.size() * 3 );
|
||||
|
@ -2768,12 +2748,11 @@ Converter::KeyFrameListList Converter::GetKeyframeList( const std::vector<const
|
|||
}
|
||||
|
||||
|
||||
KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
||||
{
|
||||
ai_assert( inputs.size() );
|
||||
KeyTimeList FBXConverter::GetKeyTimeList( const KeyFrameListList& inputs ) {
|
||||
ai_assert( !inputs.empty() );
|
||||
|
||||
// reserve some space upfront - it is likely that the keyframe lists
|
||||
// have matching time values, so max(of all keyframe lists) should
|
||||
// reserve some space upfront - it is likely that the key-frame lists
|
||||
// have matching time values, so max(of all key-frame lists) should
|
||||
// be a good estimate.
|
||||
KeyTimeList keys;
|
||||
|
||||
|
@ -2817,17 +2796,15 @@ KeyTimeList Converter::GetKeyTimeList( const KeyFrameListList& inputs )
|
|||
return keys;
|
||||
}
|
||||
|
||||
void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time )
|
||||
|
||||
{
|
||||
ai_assert( keys.size() );
|
||||
ai_assert( valOut );
|
||||
void FBXConverter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& max_time,
|
||||
double& min_time ) {
|
||||
ai_assert( !keys.empty() );
|
||||
ai_assert( nullptr != valOut );
|
||||
|
||||
std::vector<unsigned int> next_pos;
|
||||
const size_t count = inputs.size();
|
||||
const size_t count( inputs.size() );
|
||||
|
||||
next_pos.resize( inputs.size(), 0 );
|
||||
|
||||
|
@ -2838,6 +2815,9 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
const KeyFrameList& kfl = inputs[ i ];
|
||||
|
||||
const size_t ksize = std::get<0>(kfl)->size();
|
||||
if (ksize == 0) {
|
||||
continue;
|
||||
}
|
||||
if ( ksize > next_pos[ i ] && std::get<0>(kfl)->at( next_pos[ i ] ) == time ) {
|
||||
++next_pos[ i ];
|
||||
}
|
||||
|
@ -2872,14 +2852,14 @@ void Converter::InterpolateKeys( aiVectorKey* valOut, const KeyTimeList& keys, c
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
void FBXConverter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, const KeyFrameListList& inputs,
|
||||
const aiVector3D& def_value,
|
||||
double& maxTime,
|
||||
double& minTime,
|
||||
Model::RotOrder order )
|
||||
{
|
||||
ai_assert( keys.size() );
|
||||
ai_assert( valOut );
|
||||
ai_assert( !keys.empty() );
|
||||
ai_assert( nullptr != valOut );
|
||||
|
||||
std::unique_ptr<aiVectorKey[]> temp( new aiVectorKey[ keys.size() ] );
|
||||
InterpolateKeys( temp.get(), keys, inputs, def_value, maxTime, minTime );
|
||||
|
@ -2910,7 +2890,7 @@ void Converter::InterpolateKeys( aiQuatKey* valOut, const KeyTimeList& keys, con
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
void FBXConverter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey* out_scale,
|
||||
aiVectorKey* out_translation,
|
||||
const KeyFrameListList& scaling,
|
||||
const KeyFrameListList& translation,
|
||||
|
@ -2968,7 +2948,7 @@ void Converter::ConvertTransformOrder_TRStoSRT( aiQuatKey* out_quat, aiVectorKey
|
|||
}
|
||||
}
|
||||
|
||||
aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||
aiQuaternion FBXConverter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrder order )
|
||||
{
|
||||
aiMatrix4x4 m;
|
||||
GetRotationMatrix( order, rot, m );
|
||||
|
@ -2976,7 +2956,7 @@ aiQuaternion Converter::EulerToQuaternion( const aiVector3D& rot, Model::RotOrde
|
|||
return aiQuaternion( aiMatrix3x3( m ) );
|
||||
}
|
||||
|
||||
void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
void FBXConverter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes, const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
double& minTime )
|
||||
|
@ -2996,7 +2976,7 @@ void Converter::ConvertScaleKeys( aiNodeAnim* na, const std::vector<const Animat
|
|||
InterpolateKeys( na->mScalingKeys, keys, inputs, aiVector3D( 1.0f, 1.0f, 1.0f ), maxTime, minTime );
|
||||
}
|
||||
|
||||
void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
void FBXConverter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
|
@ -3014,7 +2994,7 @@ void Converter::ConvertTranslationKeys( aiNodeAnim* na, const std::vector<const
|
|||
InterpolateKeys( na->mPositionKeys, keys, inputs, aiVector3D( 0.0f, 0.0f, 0.0f ), maxTime, minTime );
|
||||
}
|
||||
|
||||
void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
void FBXConverter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const AnimationCurveNode*>& nodes,
|
||||
const LayerMap& /*layers*/,
|
||||
int64_t start, int64_t stop,
|
||||
double& maxTime,
|
||||
|
@ -3034,7 +3014,7 @@ void Converter::ConvertRotationKeys( aiNodeAnim* na, const std::vector<const Ani
|
|||
}
|
||||
}
|
||||
|
||||
void Converter::ConvertGlobalSettings() {
|
||||
void FBXConverter::ConvertGlobalSettings() {
|
||||
if (nullptr == out) {
|
||||
return;
|
||||
}
|
||||
|
@ -3045,7 +3025,7 @@ void Converter::ConvertGlobalSettings() {
|
|||
out->mMetaData->Set(index, "UnitScaleFactor", unitScalFactor);
|
||||
}
|
||||
|
||||
void Converter::TransferDataToScene()
|
||||
void FBXConverter::TransferDataToScene()
|
||||
{
|
||||
ai_assert( !out->mMeshes );
|
||||
ai_assert( !out->mNumMeshes );
|
||||
|
@ -3100,7 +3080,7 @@ void Converter::TransferDataToScene()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||
{
|
||||
Converter converter(out,doc);
|
||||
FBXConverter converter(out,doc);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
|
|
@ -68,7 +68,7 @@ namespace FBX {
|
|||
|
||||
class Document;
|
||||
|
||||
using NodeNameCache = std::vector<std::string>;
|
||||
using NodeNameCache = std::set<std::string>;
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
|
@ -78,7 +78,7 @@ using NodeNameCache = std::vector<std::string>;
|
|||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class Converter {
|
||||
class FBXConverter {
|
||||
public:
|
||||
/**
|
||||
* The different parts that make up the final local transformation of a fbx-node
|
||||
|
@ -106,8 +106,8 @@ public:
|
|||
};
|
||||
|
||||
public:
|
||||
Converter(aiScene* out, const Document& doc);
|
||||
~Converter();
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_FBX_DOCUMENT_UTIL_H
|
||||
#define INCLUDED_AI_FBX_DOCUMENT_UTIL_H
|
||||
|
||||
#include "../include/assimp/defs.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include "FBXDocument.h"
|
||||
|
|
|
@ -437,7 +437,7 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
// deal with this more elegantly and with less redundancy, but right
|
||||
// now it seems unavoidable.
|
||||
if (MappingInformationType == "ByVertice" && isDirect) {
|
||||
if (!HasElement(source, indexDataElementName)) {
|
||||
if (!HasElement(source, dataElementName)) {
|
||||
return;
|
||||
}
|
||||
std::vector<T> tempData;
|
||||
|
|
|
@ -91,8 +91,10 @@ void FindDegeneratesProcess::SetupProperties(const Importer* pImp) {
|
|||
// Executes the post processing step on the given imported data.
|
||||
void FindDegeneratesProcess::Execute( aiScene* pScene) {
|
||||
ASSIMP_LOG_DEBUG("FindDegeneratesProcess begin");
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i){
|
||||
if (ExecuteOnMesh(pScene->mMeshes[i])) {
|
||||
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
||||
{
|
||||
//Do not process point cloud, ExecuteOnMesh works only with faces data
|
||||
if ((pScene->mMeshes[i]->mPrimitiveTypes != aiPrimitiveType::aiPrimitiveType_POINT) && ExecuteOnMesh(pScene->mMeshes[i])) {
|
||||
removeMesh(pScene, i);
|
||||
--i; //the current i is removed, do not skip the next one
|
||||
}
|
||||
|
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace HMP {
|
||||
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
#include <stdint.h>
|
||||
|
||||
// to make it easier for us, we test the magic word against both "endianesses"
|
||||
|
@ -131,7 +131,7 @@ struct Vertex_HMP7
|
|||
int8_t normal_x,normal_y;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
} //! namespace HMP
|
||||
} //! namespace Assimp
|
||||
|
|
|
@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_MDLFILEHELPER2_H_INC
|
||||
#define AI_MDLFILEHELPER2_H_INC
|
||||
|
||||
#include "./../include/assimp/Compiler/pushpack1.h"
|
||||
#include <assimp/Compiler/pushpack1.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace MDL {
|
||||
|
@ -141,7 +141,7 @@ struct Header_HL2 {
|
|||
int32_t transitionindex;
|
||||
} /* PACK_STRUCT */;
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
}
|
||||
} // end namespaces
|
||||
|
|
|
@ -178,7 +178,6 @@ Importer::~Importer()
|
|||
{
|
||||
// Delete all import plugins
|
||||
DeleteImporterInstanceList(pimpl->mImporter);
|
||||
aiReleaseDefaultMaterial();
|
||||
|
||||
// Delete all post-processing plug-ins
|
||||
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++)
|
||||
|
@ -316,22 +315,19 @@ void Importer::SetIOHandler( IOSystem* pIOHandler)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set IO handler
|
||||
IOSystem* Importer::GetIOHandler() const
|
||||
{
|
||||
IOSystem* Importer::GetIOHandler() const {
|
||||
return pimpl->mIOHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom IO handler is currently set
|
||||
bool Importer::IsDefaultIOHandler() const
|
||||
{
|
||||
bool Importer::IsDefaultIOHandler() const {
|
||||
return pimpl->mIsDefaultHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Supplies a custom progress handler to get regular callbacks during importing
|
||||
void Importer::SetProgressHandler ( ProgressHandler* pHandler )
|
||||
{
|
||||
void Importer::SetProgressHandler ( ProgressHandler* pHandler ) {
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
// If the new handler is zero, allocate a default implementation.
|
||||
if (!pHandler)
|
||||
|
@ -352,15 +348,13 @@ void Importer::SetProgressHandler ( ProgressHandler* pHandler )
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the currently set progress handler
|
||||
ProgressHandler* Importer::GetProgressHandler() const
|
||||
{
|
||||
ProgressHandler* Importer::GetProgressHandler() const {
|
||||
return pimpl->mProgressHandler;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check whether a custom progress handler is currently set
|
||||
bool Importer::IsDefaultProgressHandler() const
|
||||
{
|
||||
bool Importer::IsDefaultProgressHandler() const {
|
||||
return pimpl->mIsDefaultProgressHandler;
|
||||
}
|
||||
|
||||
|
@ -385,7 +379,6 @@ void Importer::FreeScene( )
|
|||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
aiReleaseDefaultMaterial();
|
||||
delete pimpl->mScene;
|
||||
pimpl->mScene = NULL;
|
||||
|
||||
|
|
|
@ -120,11 +120,11 @@ public:
|
|||
SharedPostProcessInfo* mPPShared;
|
||||
|
||||
/// The default class constructor.
|
||||
ImporterPimpl();
|
||||
ImporterPimpl() AI_NO_EXCEPT;
|
||||
};
|
||||
|
||||
inline
|
||||
ImporterPimpl::ImporterPimpl()
|
||||
ImporterPimpl::ImporterPimpl() AI_NO_EXCEPT
|
||||
: mIOHandler( nullptr )
|
||||
, mIsDefaultHandler( false )
|
||||
, mProgressHandler( nullptr )
|
||||
|
|
|
@ -317,7 +317,7 @@ void ProcessRevolvedAreaSolid(const Schema_2x3::IfcRevolvedAreaSolid& solid, Tem
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid solid, TempMesh& result, ConversionData& conv)
|
||||
void ProcessSweptDiskSolid(const Schema_2x3::IfcSweptDiskSolid &solid, TempMesh& result, ConversionData& conv)
|
||||
{
|
||||
const Curve* const curve = Curve::Convert(*solid.Directrix, conv);
|
||||
if(!curve) {
|
||||
|
|
|
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#endif
|
||||
|
||||
#include "IFCLoader.h"
|
||||
#include "STEPFileReader.h"
|
||||
#include "../STEPParser/STEPFileReader.h"
|
||||
|
||||
#include "IFCUtil.h"
|
||||
|
||||
|
@ -134,7 +134,7 @@ IFCImporter::~IFCImporter()
|
|||
bool IFCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
||||
{
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "ifc" || extension == "ifczip" || extension == "stp" ) {
|
||||
if (extension == "ifc" || extension == "ifczip" ) {
|
||||
return true;
|
||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// note: this is the common identification for STEP-encoded files, so
|
||||
|
|
|
@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef ASSIMP_BUILD_NO_IFC_IMPORTER
|
||||
|
||||
#include "AssimpPCH.h"
|
||||
#include "IFCReaderGen4.h"
|
||||
#include "IFCReaderGen_4.h"
|
||||
|
||||
namespace Assimp {
|
||||
using namespace IFC;
|
||||
|
|
|
@ -85,16 +85,16 @@ STEP::TypeError::TypeError (const std::string& s,uint64_t entity /* = ENTITY_NOT
|
|||
|
||||
}
|
||||
|
||||
|
||||
static const char *ISO_Token = "ISO-10303-21;";
|
||||
static const char *FILE_SCHEMA_Token = "FILE_SCHEMA";
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream)
|
||||
{
|
||||
STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream) {
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
std::unique_ptr<STEP::DB> db = std::unique_ptr<STEP::DB>(new STEP::DB(reader));
|
||||
|
||||
LineSplitter& splitter = db->GetSplitter();
|
||||
if (!splitter || *splitter != "ISO-10303-21;") {
|
||||
throw STEP::SyntaxError("expected magic token: ISO-10303-21",1);
|
||||
LineSplitter &splitter = db->GetSplitter();
|
||||
if (!splitter || *splitter != ISO_Token ) {
|
||||
throw STEP::SyntaxError("expected magic token: " + std::string( ISO_Token ), 1);
|
||||
}
|
||||
|
||||
HeaderInfo& head = db->GetHeader();
|
||||
|
@ -109,7 +109,7 @@ STEP::DB* STEP::ReadFileHeader(std::shared_ptr<IOStream> stream)
|
|||
// want one-based line numbers for human readers, so +1
|
||||
const uint64_t line = splitter.get_index()+1;
|
||||
|
||||
if (s.substr(0,11) == "FILE_SCHEMA") {
|
||||
if (s.substr(0,11) == FILE_SCHEMA_Token) {
|
||||
const char* sz = s.c_str()+11;
|
||||
SkipSpaces(sz,&sz);
|
||||
std::shared_ptr< const EXPRESS::DataType > schema = EXPRESS::DataType::Parse(sz);
|
||||
|
@ -549,4 +549,3 @@ void STEP::LazyObject::LazyInit() const
|
|||
// store the original id in the object instance
|
||||
obj->SetID(id);
|
||||
}
|
||||
|
|
@ -48,18 +48,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace STEP {
|
||||
|
||||
// ### Parsing a STEP file is a twofold procedure ###
|
||||
// --------------------------------------------------------------------------
|
||||
// 1) read file header and return to caller, who checks if the
|
||||
// file is of a supported schema ..
|
||||
DB* ReadFileHeader(std::shared_ptr<IOStream> stream);
|
||||
// --------------------------------------------------------------------------
|
||||
// 2) read the actual file contents using a user-supplied set of
|
||||
// conversion functions to interpret the data.
|
||||
void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const* types_to_track, size_t len, const char* const* inverse_indices_to_track, size_t len2);
|
||||
template <size_t N, size_t N2> inline void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const (&arr)[N], const char* const (&arr2)[N2]) {
|
||||
return ReadFile(db,scheme,arr,N,arr2,N2);
|
||||
}
|
||||
// --------------------------------------------------------------------------
|
||||
/// @brief Parsing a STEP file is a twofold procedure.
|
||||
/// 1) read file header and return to caller, who checks if the
|
||||
/// file is of a supported schema ..
|
||||
DB* ReadFileHeader(std::shared_ptr<IOStream> stream);
|
||||
|
||||
/// 2) read the actual file contents using a user-supplied set of
|
||||
/// conversion functions to interpret the data.
|
||||
void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const* types_to_track, size_t len, const char* const* inverse_indices_to_track, size_t len2);
|
||||
|
||||
/// @brief Helper to read a file.
|
||||
template <size_t N, size_t N2>
|
||||
inline
|
||||
void ReadFile(DB& db,const EXPRESS::ConversionSchema& scheme, const char* const (&arr)[N], const char* const (&arr2)[N2]) {
|
||||
return ReadFile(db,scheme,arr,N,arr2,N2);
|
||||
}
|
||||
|
||||
} // ! STEP
|
||||
} // ! Assimp
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,114 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
|
||||
#include "StepFileImporter.h"
|
||||
#include "../../Importer/STEPParser/STEPFileReader.h"
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/DefaultIOSystem.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace StepFile {
|
||||
|
||||
using namespace STEP;
|
||||
|
||||
static const aiImporterDesc desc = { "StepFile Importer",
|
||||
"",
|
||||
"",
|
||||
"",
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
"stp" };
|
||||
|
||||
StepFileImporter::StepFileImporter()
|
||||
: BaseImporter() {
|
||||
|
||||
}
|
||||
|
||||
StepFileImporter::~StepFileImporter() {
|
||||
|
||||
}
|
||||
|
||||
bool StepFileImporter::CanRead(const std::string& file, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string &extension = GetExtension(file);
|
||||
if ( extension == "stp" || extension == "step" ) {
|
||||
return true;
|
||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
const char* tokens[] = { "ISO-10303-21" };
|
||||
const bool found(SearchFileHeaderForToken(pIOHandler, file, tokens, 1));
|
||||
return found;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
const aiImporterDesc *StepFileImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
static const std::string mode = "rb";
|
||||
static const std::string StepFileSchema = "CONFIG_CONTROL_DESIGN";
|
||||
|
||||
void StepFileImporter::InternReadFile(const std::string &file, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
// Read file into memory
|
||||
std::shared_ptr<IOStream> fileStream(pIOHandler->Open(file, mode));
|
||||
if (!fileStream.get()) {
|
||||
throw DeadlyImportError("Failed to open file " + file + ".");
|
||||
}
|
||||
|
||||
std::unique_ptr<STEP::DB> db(STEP::ReadFileHeader(fileStream));
|
||||
const STEP::HeaderInfo& head = static_cast<const STEP::DB&>(*db).GetHeader();
|
||||
if (!head.fileSchema.size() || head.fileSchema != StepFileSchema) {
|
||||
DeadlyImportError("Unrecognized file schema: " + head.fileSchema);
|
||||
}
|
||||
}
|
||||
|
||||
} // Namespace StepFile
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
|
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2018, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace StepFile {
|
||||
|
||||
class StepFileImporter : public BaseImporter {
|
||||
public:
|
||||
StepFileImporter();
|
||||
~StepFileImporter();
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
|
||||
const aiImporterDesc* GetInfo() const override;
|
||||
|
||||
protected:
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) override;
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
} // Namespace StepFile
|
||||
} // Namespace Assimp
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_STEP_IMPORTER
|
File diff suppressed because it is too large
Load Diff
|
@ -197,6 +197,9 @@ corresponding preprocessor flag to selectively disable formats.
|
|||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
# include "MMDImporter.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
# include "Importer/StepFile/StepFileImporter.h"
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -352,6 +355,9 @@ void GetImporterInstanceList(std::vector< BaseImporter* >& out)
|
|||
#ifndef ASSIMP_BUILD_NO_MMD_IMPORTER
|
||||
out.push_back( new MMDImporter() );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_IMPORTER
|
||||
out.push_back(new StepFile::StepFileImporter());
|
||||
#endif
|
||||
}
|
||||
|
||||
/** will delete all registered importers. */
|
||||
|
|
|
@ -113,14 +113,14 @@ enum PrePostBehaviour
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a LWO animation keyframe
|
||||
*/
|
||||
struct Key
|
||||
{
|
||||
Key()
|
||||
: time(),
|
||||
value(),
|
||||
inter (IT_LINE),
|
||||
params()
|
||||
{}
|
||||
struct Key {
|
||||
Key() AI_NO_EXCEPT
|
||||
: time()
|
||||
, value()
|
||||
, inter(IT_LINE)
|
||||
, params() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Current time
|
||||
double time;
|
||||
|
@ -144,17 +144,16 @@ struct Key
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a LWO animation envelope
|
||||
*/
|
||||
struct Envelope
|
||||
{
|
||||
Envelope()
|
||||
: index()
|
||||
, type (EnvelopeType_Unknown)
|
||||
, pre (PrePostBehaviour_Constant)
|
||||
, post (PrePostBehaviour_Constant)
|
||||
|
||||
, old_first (0)
|
||||
, old_last (0)
|
||||
{}
|
||||
struct Envelope {
|
||||
Envelope() AI_NO_EXCEPT
|
||||
: index()
|
||||
, type(EnvelopeType_Unknown)
|
||||
, pre(PrePostBehaviour_Constant)
|
||||
, post(PrePostBehaviour_Constant)
|
||||
, old_first(0)
|
||||
, old_last(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Index of this envelope
|
||||
unsigned int index;
|
||||
|
@ -162,7 +161,7 @@ struct Envelope
|
|||
//! Type of envelope
|
||||
EnvelopeType type;
|
||||
|
||||
//! Pre and post-behaviour
|
||||
//! Pre- and post-behavior
|
||||
PrePostBehaviour pre,post;
|
||||
|
||||
//! Keyframes for this envelope
|
||||
|
|
|
@ -261,14 +261,14 @@ namespace LWO {
|
|||
* \note We can't use the code in SmoothingGroups.inl here - the mesh
|
||||
* structures of 3DS/ASE and LWO are too different.
|
||||
*/
|
||||
struct Face : public aiFace
|
||||
{
|
||||
struct Face : public aiFace {
|
||||
//! Default construction
|
||||
Face()
|
||||
: surfaceIndex (0)
|
||||
, smoothGroup (0)
|
||||
, type (AI_LWO_FACE)
|
||||
{}
|
||||
Face() AI_NO_EXCEPT
|
||||
: surfaceIndex( 0 )
|
||||
, smoothGroup( 0 )
|
||||
, type( AI_LWO_FACE ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Construction from given type
|
||||
explicit Face(uint32_t _type)
|
||||
|
|
|
@ -120,7 +120,7 @@ public:
|
|||
{
|
||||
unsigned int mBone; ///< Index of the bone
|
||||
float mWeight; ///< Weight of that bone on this vertex
|
||||
Weight()
|
||||
Weight() AI_NO_EXCEPT
|
||||
: mBone(0)
|
||||
, mWeight(0.0f)
|
||||
{ }
|
||||
|
|
|
@ -246,7 +246,7 @@ struct Vertex
|
|||
uint16_t NORMAL;
|
||||
} /*PACK_STRUCT*/;
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** @brief Unpack a Q3 16 bit vector to its full float3 representation
|
||||
|
|
|
@ -125,7 +125,7 @@ enum AlphaTestFunc
|
|||
*/
|
||||
struct ShaderMapBlock
|
||||
{
|
||||
ShaderMapBlock()
|
||||
ShaderMapBlock() AI_NO_EXCEPT
|
||||
: blend_src (BLEND_NONE)
|
||||
, blend_dest (BLEND_NONE)
|
||||
, alpha_test (AT_NONE)
|
||||
|
@ -150,7 +150,7 @@ struct ShaderMapBlock
|
|||
*/
|
||||
struct ShaderDataBlock
|
||||
{
|
||||
ShaderDataBlock()
|
||||
ShaderDataBlock() AI_NO_EXCEPT
|
||||
: cull (CULL_CW)
|
||||
{}
|
||||
|
||||
|
|
|
@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <vector>
|
||||
#include <sstream>
|
||||
|
||||
#include "../include/assimp/types.h"
|
||||
#include "../include/assimp/mesh.h"
|
||||
#include "../include/assimp/anim.h"
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/anim.h>
|
||||
|
||||
#if defined(_MSC_VER) || defined(__BORLANDC__) || defined (__BCPLUSPLUS__)
|
||||
# pragma pack(push,1)
|
||||
|
|
|
@ -420,6 +420,9 @@ void MD5Importer::LoadMD5MeshFile ()
|
|||
// generate unique vertices in our internal verbose format
|
||||
MakeDataUnique(meshSrc);
|
||||
|
||||
std::string name( meshSrc.mShader.C_Str() );
|
||||
name += ".msh";
|
||||
mesh->mName = name;
|
||||
mesh->mNumVertices = (unsigned int) meshSrc.mVertices.size();
|
||||
mesh->mVertices = new aiVector3D[mesh->mNumVertices];
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
|
@ -471,7 +474,6 @@ void MD5Importer::LoadMD5MeshFile ()
|
|||
MD5::ConvertQuaternion( boneSrc.mRotationQuat, boneSrc.mRotationQuatConverted );
|
||||
}
|
||||
|
||||
//unsigned int g = 0;
|
||||
pv = mesh->mVertices;
|
||||
for (MD5::VertexList::const_iterator iter = meshSrc.mVertices.begin();iter != meshSrc.mVertices.end();++iter,++pv) {
|
||||
// compute the final vertex position from all single weights
|
||||
|
@ -559,7 +561,9 @@ void MD5Importer::LoadMD5MeshFile ()
|
|||
// set this also as material name
|
||||
mat->AddProperty(&meshSrc.mShader,AI_MATKEY_NAME);
|
||||
}
|
||||
else mat->AddProperty(&meshSrc.mShader,AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
else {
|
||||
mat->AddProperty(&meshSrc.mShader, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
}
|
||||
mesh->mMaterialIndex = n++;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -192,14 +192,14 @@ typedef std::vector< FrameDesc > FrameList;
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Represents a vertex descriptor in a MD5 file
|
||||
*/
|
||||
struct VertexDesc
|
||||
{
|
||||
VertexDesc()
|
||||
: mFirstWeight (0)
|
||||
, mNumWeights (0)
|
||||
{}
|
||||
struct VertexDesc {
|
||||
VertexDesc() AI_NO_EXCEPT
|
||||
: mFirstWeight(0)
|
||||
, mNumWeights(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! UV cordinate of the vertex
|
||||
//! UV coordinate of the vertex
|
||||
aiVector2D mUV;
|
||||
|
||||
//! Index of the first weight of the vertex in
|
||||
|
|
|
@ -61,7 +61,6 @@ http://themdcfile.planetwolfenstein.gamespy.com/MDC_File_Format.pdf
|
|||
namespace Assimp {
|
||||
namespace MDC {
|
||||
|
||||
|
||||
// to make it easier for us, we test the magic word against both "endianesses"
|
||||
#define AI_MDC_MAGIC_NUMBER_BE AI_MAKE_MAGIC("CPDI")
|
||||
#define AI_MDC_MAGIC_NUMBER_LE AI_MAKE_MAGIC("IDPC")
|
||||
|
@ -79,8 +78,7 @@ namespace MDC {
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC file's main header
|
||||
*/
|
||||
struct Header
|
||||
{
|
||||
struct Header {
|
||||
uint32_t ulIdent ;
|
||||
uint32_t ulVersion ;
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
|
@ -100,8 +98,7 @@ struct Header
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC file's surface header
|
||||
*/
|
||||
struct Surface
|
||||
{
|
||||
struct Surface {
|
||||
uint32_t ulIdent ;
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulFlags ;
|
||||
|
@ -118,23 +115,22 @@ struct Surface
|
|||
uint32_t ulOffsetFrameBaseFrames ;
|
||||
uint32_t ulOffsetFrameCompFrames ;
|
||||
uint32_t ulOffsetEnd;
|
||||
Surface()
|
||||
: ulIdent(),
|
||||
ulFlags(),
|
||||
ulNumCompFrames(),
|
||||
ulNumBaseFrames(),
|
||||
ulNumShaders(),
|
||||
ulNumVertices(),
|
||||
ulNumTriangles(),
|
||||
ulOffsetTriangles(),
|
||||
ulOffsetShaders(),
|
||||
ulOffsetTexCoords(),
|
||||
ulOffsetBaseVerts(),
|
||||
ulOffsetCompVerts(),
|
||||
ulOffsetFrameBaseFrames(),
|
||||
ulOffsetFrameCompFrames(),
|
||||
ulOffsetEnd()
|
||||
{
|
||||
Surface() AI_NO_EXCEPT
|
||||
: ulIdent()
|
||||
, ulFlags()
|
||||
, ulNumCompFrames()
|
||||
, ulNumBaseFrames()
|
||||
, ulNumShaders()
|
||||
, ulNumVertices()
|
||||
, ulNumTriangles()
|
||||
, ulOffsetTriangles()
|
||||
, ulOffsetShaders()
|
||||
, ulOffsetTexCoords()
|
||||
, ulOffsetBaseVerts()
|
||||
, ulOffsetCompVerts()
|
||||
, ulOffsetFrameBaseFrames()
|
||||
, ulOffsetFrameCompFrames()
|
||||
, ulOffsetEnd() {
|
||||
ucName[AI_MDC_MAXQPATH-1] = '\0';
|
||||
}
|
||||
} PACK_STRUCT;
|
||||
|
@ -142,8 +138,7 @@ struct Surface
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC frame
|
||||
*/
|
||||
struct Frame
|
||||
{
|
||||
struct Frame {
|
||||
//! bounding box minimum coords
|
||||
aiVector3D bboxMin ;
|
||||
|
||||
|
@ -163,24 +158,21 @@ struct Frame
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC triangle
|
||||
*/
|
||||
struct Triangle
|
||||
{
|
||||
struct Triangle {
|
||||
uint32_t aiIndices[3];
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC texture coordinate
|
||||
*/
|
||||
struct TexturCoord
|
||||
{
|
||||
struct TexturCoord {
|
||||
float u,v;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC base vertex
|
||||
*/
|
||||
struct BaseVertex
|
||||
{
|
||||
struct BaseVertex {
|
||||
int16_t x,y,z;
|
||||
uint16_t normal;
|
||||
} PACK_STRUCT;
|
||||
|
@ -188,25 +180,20 @@ struct BaseVertex
|
|||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC compressed vertex
|
||||
*/
|
||||
struct CompressedVertex
|
||||
{
|
||||
struct CompressedVertex {
|
||||
uint8_t xd,yd,zd,nd;
|
||||
} PACK_STRUCT;
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** \brief Data structure for a MDC shader
|
||||
*/
|
||||
struct Shader
|
||||
{
|
||||
struct Shader {
|
||||
char ucName [ AI_MDC_MAXQPATH ] ;
|
||||
uint32_t ulPath;
|
||||
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Build a floating point vertex from the compressed data in MDC files
|
||||
*/
|
||||
|
@ -215,6 +202,7 @@ void BuildVertex(const Frame& frame,
|
|||
const CompressedVertex& cvert,
|
||||
aiVector3D& vXYZOut,
|
||||
aiVector3D& vNorOut);
|
||||
}}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // !! AI_MDCFILEHELPER_H_INC
|
||||
|
|
|
@ -434,10 +434,12 @@ void MDCImporter::InternReadFile(
|
|||
else if (1 == pScene->mNumMeshes)
|
||||
{
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
if ( nullptr != pScene->mMeshes[0] ) {
|
||||
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -709,7 +709,7 @@ struct GroupFrame
|
|||
SimpleFrame *frames;
|
||||
} PACK_STRUCT;
|
||||
|
||||
#include "./../include/assimp/Compiler/poppack1.h"
|
||||
#include <assimp/Compiler/poppack1.h>
|
||||
|
||||
// -------------------------------------------------------------------------------------
|
||||
/** \struct IntFace_MDL7
|
||||
|
@ -717,11 +717,9 @@ struct GroupFrame
|
|||
*/
|
||||
struct IntFace_MDL7 {
|
||||
// provide a constructor for our own convenience
|
||||
IntFace_MDL7()
|
||||
{
|
||||
// set everything to zero
|
||||
mIndices[0] = mIndices[1] = mIndices[2] = 0;
|
||||
iMatIndex[0] = iMatIndex[1] = 0;
|
||||
IntFace_MDL7() AI_NO_EXCEPT {
|
||||
::memset( mIndices, 0, sizeof(uint32_t) *3);
|
||||
::memset( iMatIndex, 0, sizeof( unsigned int) *2);
|
||||
}
|
||||
|
||||
//! Vertex indices
|
||||
|
@ -737,13 +735,11 @@ struct IntFace_MDL7 {
|
|||
* which has been created from two single materials along with the
|
||||
* original material indices.
|
||||
*/
|
||||
struct IntMaterial_MDL7
|
||||
{
|
||||
struct IntMaterial_MDL7 {
|
||||
// provide a constructor for our own convenience
|
||||
IntMaterial_MDL7()
|
||||
{
|
||||
pcMat = NULL;
|
||||
iOldMatIndices[0] = iOldMatIndices[1] = 0;
|
||||
IntMaterial_MDL7() AI_NO_EXCEPT
|
||||
: pcMat( nullptr ) {
|
||||
::memset( iOldMatIndices, 0, sizeof(unsigned int) *2);
|
||||
}
|
||||
|
||||
//! Material instance
|
||||
|
@ -761,7 +757,7 @@ struct IntMaterial_MDL7
|
|||
struct IntBone_MDL7 : aiBone
|
||||
{
|
||||
//! Default constructor
|
||||
IntBone_MDL7() : iParent (0xffff)
|
||||
IntBone_MDL7() AI_NO_EXCEPT : iParent (0xffff)
|
||||
{
|
||||
pkeyPositions.reserve(30);
|
||||
pkeyScalings.reserve(30);
|
||||
|
@ -806,12 +802,12 @@ struct IntFrameInfo_MDL7
|
|||
struct IntGroupInfo_MDL7
|
||||
{
|
||||
//! Default constructor
|
||||
IntGroupInfo_MDL7()
|
||||
IntGroupInfo_MDL7() AI_NO_EXCEPT
|
||||
: iIndex(0)
|
||||
, pcGroup(NULL)
|
||||
, pcGroupUVs(NULL)
|
||||
, pcGroupTris(NULL)
|
||||
, pcGroupVerts(NULL)
|
||||
, pcGroup(nullptr)
|
||||
, pcGroupUVs(nullptr)
|
||||
, pcGroupTris(nullptr)
|
||||
, pcGroupVerts(nullptr)
|
||||
{}
|
||||
|
||||
//! Construction from an existing group header
|
||||
|
@ -843,7 +839,7 @@ struct IntGroupInfo_MDL7
|
|||
//! Holds the data that belongs to a MDL7 mesh group
|
||||
struct IntGroupData_MDL7
|
||||
{
|
||||
IntGroupData_MDL7()
|
||||
IntGroupData_MDL7() AI_NO_EXCEPT
|
||||
: bNeed2UV(false)
|
||||
{}
|
||||
|
||||
|
@ -872,10 +868,9 @@ struct IntGroupData_MDL7
|
|||
|
||||
// -------------------------------------------------------------------------------------
|
||||
//! Holds data from an MDL7 file that is shared by all mesh groups
|
||||
struct IntSharedData_MDL7
|
||||
{
|
||||
struct IntSharedData_MDL7 {
|
||||
//! Default constructor
|
||||
IntSharedData_MDL7()
|
||||
IntSharedData_MDL7() AI_NO_EXCEPT
|
||||
: apcOutBones(),
|
||||
iNum()
|
||||
{
|
||||
|
|
|
@ -413,8 +413,9 @@ void MDLImporter::InternReadFile_Quake1() {
|
|||
|
||||
#if 1
|
||||
// FIXME: the cast is wrong and cause a warning on clang 5.0
|
||||
// disable thi code for now, fix it later
|
||||
// disable this code for now, fix it later
|
||||
ai_assert(false && "Bad pointer cast");
|
||||
pcFirstFrame = nullptr; // Workaround: msvc++ C4703 error
|
||||
#else
|
||||
BE_NCONST MDL::GroupFrame* pcFrames2 = (BE_NCONST MDL::GroupFrame*)pcFrames;
|
||||
pcFirstFrame = (BE_NCONST MDL::SimpleFrame*)(&pcFrames2->time + pcFrames->type);
|
||||
|
|
|
@ -72,18 +72,16 @@ using namespace std;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
MMDImporter::MMDImporter()
|
||||
: m_Buffer(),
|
||||
// m_pRootObject( NULL ),
|
||||
m_strAbsPath("") {
|
||||
DefaultIOSystem io;
|
||||
m_strAbsPath = io.getOsSeparator();
|
||||
: m_Buffer()
|
||||
, m_strAbsPath("") {
|
||||
DefaultIOSystem io;
|
||||
m_strAbsPath = io.getOsSeparator();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
MMDImporter::~MMDImporter() {
|
||||
// delete m_pRootObject;
|
||||
// m_pRootObject = NULL;
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -96,8 +94,7 @@ bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
|||
} else // Check file Header
|
||||
{
|
||||
static const char *pTokens[] = {"PMX "};
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens,
|
||||
1);
|
||||
return BaseImporter::SearchFileHeaderForToken(pIOHandler, pFile, pTokens, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -354,8 +351,11 @@ aiMaterial *MMDImporter::CreateMaterial(const pmx::PmxMaterial *pMat,
|
|||
float shininess = pMat->specularlity;
|
||||
mat->AddProperty(&shininess, 1, AI_MATKEY_SHININESS_STRENGTH);
|
||||
|
||||
aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
|
||||
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
if(pMat->diffuse_texture_index >= 0) {
|
||||
aiString texture_path(pModel->textures[pMat->diffuse_texture_index]);
|
||||
mat->AddProperty(&texture_path, AI_MATKEY_TEXTURE(aiTextureType_DIFFUSE, 0));
|
||||
}
|
||||
|
||||
int mapping_uvwsrc = 0;
|
||||
mat->AddProperty(&mapping_uvwsrc, 1,
|
||||
AI_MATKEY_UVWSRC(aiTextureType_DIFFUSE, 0));
|
||||
|
|
|
@ -94,16 +94,15 @@ namespace pmx
|
|||
if (encoding == 0)
|
||||
{
|
||||
// UTF16 to UTF8
|
||||
std::string result;
|
||||
|
||||
const char* sourceStart = buffer.data();
|
||||
const uint16_t* sourceStart = (uint16_t*)buffer.data();
|
||||
const unsigned int targetSize = size * 3; // enough to encode
|
||||
char* targetStart = new char[targetSize]();
|
||||
const char* targetReserved = targetStart;
|
||||
utf8::utf16to8( sourceStart, sourceStart + size, targetStart );
|
||||
char *targetStart = new char[targetSize];
|
||||
std::memset(targetStart, 0, targetSize * sizeof(char));
|
||||
|
||||
result.assign(targetReserved, targetStart - targetReserved);
|
||||
delete[] targetReserved;
|
||||
utf8::utf16to8( sourceStart, sourceStart + size/2, targetStart );
|
||||
|
||||
std::string result(targetStart);
|
||||
delete [] targetStart;
|
||||
return result;
|
||||
}
|
||||
else
|
||||
|
@ -475,7 +474,6 @@ namespace pmx
|
|||
|
||||
void PmxSoftBody::Read(std::istream * /*stream*/, PmxSetting * /*setting*/)
|
||||
{
|
||||
// 未実装
|
||||
std::cerr << "Not Implemented Exception" << std::endl;
|
||||
throw DeadlyImportError("MMD: Not Implemented Exception");
|
||||
}
|
||||
|
@ -511,31 +509,27 @@ namespace pmx
|
|||
|
||||
void PmxModel::Read(std::istream *stream)
|
||||
{
|
||||
// マジック
|
||||
char magic[4];
|
||||
stream->read((char*) magic, sizeof(char) * 4);
|
||||
if (magic[0] != 0x50 || magic[1] != 0x4d || magic[2] != 0x58 || magic[3] != 0x20)
|
||||
{
|
||||
std::cerr << "invalid magic number." << std::endl;
|
||||
throw DeadlyImportError("MMD: invalid magic number.");
|
||||
}
|
||||
// バージョン
|
||||
throw DeadlyImportError("MMD: invalid magic number.");
|
||||
}
|
||||
stream->read((char*) &version, sizeof(float));
|
||||
if (version != 2.0f && version != 2.1f)
|
||||
{
|
||||
std::cerr << "this is not ver2.0 or ver2.1 but " << version << "." << std::endl;
|
||||
throw DeadlyImportError("MMD: this is not ver2.0 or ver2.1 but " + to_string(version));
|
||||
}
|
||||
// ファイル設定
|
||||
}
|
||||
this->setting.Read(stream);
|
||||
|
||||
// モデル情報
|
||||
this->model_name = ReadString(stream, setting.encoding);
|
||||
this->model_english_name = ReadString(stream, setting.encoding);
|
||||
this->model_comment = ReadString(stream, setting.encoding);
|
||||
this->model_english_comment = ReadString(stream, setting.encoding);
|
||||
|
||||
// 頂点
|
||||
// read vertices
|
||||
stream->read((char*) &vertex_count, sizeof(int));
|
||||
this->vertices = mmd::make_unique<PmxVertex []>(vertex_count);
|
||||
for (int i = 0; i < vertex_count; i++)
|
||||
|
@ -543,7 +537,7 @@ namespace pmx
|
|||
vertices[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
// 面
|
||||
// read indices
|
||||
stream->read((char*) &index_count, sizeof(int));
|
||||
this->indices = mmd::make_unique<int []>(index_count);
|
||||
for (int i = 0; i < index_count; i++)
|
||||
|
@ -551,7 +545,7 @@ namespace pmx
|
|||
this->indices[i] = ReadIndex(stream, setting.vertex_index_size);
|
||||
}
|
||||
|
||||
// テクスチャ
|
||||
// read texture names
|
||||
stream->read((char*) &texture_count, sizeof(int));
|
||||
this->textures = mmd::make_unique<std::string []>(texture_count);
|
||||
for (int i = 0; i < texture_count; i++)
|
||||
|
@ -559,7 +553,7 @@ namespace pmx
|
|||
this->textures[i] = ReadString(stream, setting.encoding);
|
||||
}
|
||||
|
||||
// マテリアル
|
||||
// read materials
|
||||
stream->read((char*) &material_count, sizeof(int));
|
||||
this->materials = mmd::make_unique<PmxMaterial []>(material_count);
|
||||
for (int i = 0; i < material_count; i++)
|
||||
|
@ -567,7 +561,7 @@ namespace pmx
|
|||
this->materials[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
// ボーン
|
||||
// read bones
|
||||
stream->read((char*) &this->bone_count, sizeof(int));
|
||||
this->bones = mmd::make_unique<PmxBone []>(this->bone_count);
|
||||
for (int i = 0; i < this->bone_count; i++)
|
||||
|
@ -575,7 +569,7 @@ namespace pmx
|
|||
this->bones[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
// モーフ
|
||||
// read morphs
|
||||
stream->read((char*) &this->morph_count, sizeof(int));
|
||||
this->morphs = mmd::make_unique<PmxMorph []>(this->morph_count);
|
||||
for (int i = 0; i < this->morph_count; i++)
|
||||
|
@ -583,7 +577,7 @@ namespace pmx
|
|||
this->morphs[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
// 表示枠
|
||||
// read display frames
|
||||
stream->read((char*) &this->frame_count, sizeof(int));
|
||||
this->frames = mmd::make_unique<PmxFrame []>(this->frame_count);
|
||||
for (int i = 0; i < this->frame_count; i++)
|
||||
|
@ -591,7 +585,7 @@ namespace pmx
|
|||
this->frames[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
// 剛体
|
||||
// read rigid bodies
|
||||
stream->read((char*) &this->rigid_body_count, sizeof(int));
|
||||
this->rigid_bodies = mmd::make_unique<PmxRigidBody []>(this->rigid_body_count);
|
||||
for (int i = 0; i < this->rigid_body_count; i++)
|
||||
|
@ -599,7 +593,7 @@ namespace pmx
|
|||
this->rigid_bodies[i].Read(stream, &setting);
|
||||
}
|
||||
|
||||
// ジョイント
|
||||
// read joints
|
||||
stream->read((char*) &this->joint_count, sizeof(int));
|
||||
this->joints = mmd::make_unique<PmxJoint []>(this->joint_count);
|
||||
for (int i = 0; i < this->joint_count; i++)
|
||||
|
|
|
@ -181,8 +181,7 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints,
|
|||
ch->mParent = nd;
|
||||
|
||||
ch->mTransformation = aiMatrix4x4::Translation(joints[i].position,aiMatrix4x4()=aiMatrix4x4())*
|
||||
// XXX actually, I don't *know* why we need the inverse here. Probably column vs. row order?
|
||||
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation).Transpose();
|
||||
aiMatrix4x4().FromEulerAnglesXYZ(joints[i].rotation);
|
||||
|
||||
const aiMatrix4x4 abs = absTrafo*ch->mTransformation;
|
||||
for(unsigned int a = 0; a < mScene->mNumMeshes; ++a) {
|
||||
|
@ -639,11 +638,8 @@ void MS3DImporter::InternReadFile( const std::string& pFile,
|
|||
aiQuatKey& q = nd->mRotationKeys[nd->mNumRotationKeys++];
|
||||
|
||||
q.mTime = (*rot).time*animfps;
|
||||
|
||||
// XXX it seems our matrix&quaternion code has faults in its conversion routines --
|
||||
// aiQuaternion(x,y,z) seems to besomething different as quat(matrix.fromeuler(x,y,z)).
|
||||
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)*
|
||||
aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)).Transpose());
|
||||
q.mValue = aiQuaternion(aiMatrix3x3(aiMatrix4x4().FromEulerAnglesXYZ((*it).rotation)*
|
||||
aiMatrix4x4().FromEulerAnglesXYZ((*rot).value)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -194,12 +194,18 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
|
|||
// data is given in ints, simply copy it
|
||||
unsigned int iWrite = 0;
|
||||
if( aiPTI_Integer == prop->mType || aiPTI_Buffer == prop->mType) {
|
||||
iWrite = prop->mDataLength / sizeof(int32_t);
|
||||
iWrite = std::max(static_cast<unsigned int>(prop->mDataLength / sizeof(int32_t)), 1u);
|
||||
if (pMax) {
|
||||
iWrite = std::min(*pMax,iWrite); ;
|
||||
iWrite = std::min(*pMax,iWrite);
|
||||
}
|
||||
for (unsigned int a = 0; a < iWrite;++a) {
|
||||
pOut[a] = static_cast<int>(reinterpret_cast<int32_t*>(prop->mData)[a]);
|
||||
if (1 == prop->mDataLength) {
|
||||
// bool type, 1 byte
|
||||
*pOut = static_cast<int>(*prop->mData);
|
||||
}
|
||||
else {
|
||||
for (unsigned int a = 0; a < iWrite;++a) {
|
||||
pOut[a] = static_cast<int>(reinterpret_cast<int32_t*>(prop->mData)[a]);
|
||||
}
|
||||
}
|
||||
if (pMax) {
|
||||
*pMax = iWrite;
|
||||
|
@ -387,26 +393,6 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
|
|||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
static aiMaterial *DefaultMaterial = nullptr;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will return the default material.
|
||||
aiMaterial *aiCreateAndRegisterDefaultMaterial() {
|
||||
if (nullptr == DefaultMaterial) {
|
||||
DefaultMaterial = new aiMaterial;
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
DefaultMaterial->AddProperty(&s, AI_MATKEY_NAME);
|
||||
}
|
||||
|
||||
return DefaultMaterial;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will return the default material.
|
||||
void aiReleaseDefaultMaterial() {
|
||||
DefaultMaterial = nullptr;
|
||||
}
|
||||
|
||||
static const unsigned int DefaultNumAllocated = 5;
|
||||
|
||||
|
|
|
@ -106,15 +106,23 @@ const aiImporterDesc* OFFImporter::GetInfo () const
|
|||
return &desc;
|
||||
}
|
||||
|
||||
|
||||
// skip blank space, lines and comments
|
||||
static void NextToken(const char **car, const char* end) {
|
||||
SkipSpacesAndLineEnd(car);
|
||||
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
|
||||
SkipLine(car);
|
||||
SkipSpacesAndLineEnd(car);
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports the given file into the given scene structure.
|
||||
void OFFImporter::InternReadFile( const std::string& pFile,
|
||||
aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
|
||||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == NULL) {
|
||||
if( file.get() == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open OFF file " + pFile + ".");
|
||||
}
|
||||
|
||||
|
@ -123,15 +131,61 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
|
||||
char line[4096];
|
||||
GetNextLine(buffer,line);
|
||||
if ('O' == line[0]) {
|
||||
GetNextLine(buffer,line); // skip the 'OFF' line
|
||||
// Proper OFF header parser. We only implement normal loading for now.
|
||||
bool hasTexCoord = false, hasNormals = false, hasColors = false;
|
||||
bool hasHomogenous = false, hasDimension = false;
|
||||
unsigned int dimensions = 3;
|
||||
const char* car = buffer;
|
||||
const char* end = buffer + mBuffer2.size();
|
||||
NextToken(&car, end);
|
||||
|
||||
if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
|
||||
hasTexCoord = true; car += 2;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'C') {
|
||||
hasColors = true; car++;
|
||||
}
|
||||
if (car < end- 1 && car[0] == 'N') {
|
||||
hasNormals = true; car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == '4') {
|
||||
hasHomogenous = true; car++;
|
||||
}
|
||||
if (car < end - 1 && car[0] == 'n') {
|
||||
hasDimension = true; car++;
|
||||
}
|
||||
if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
|
||||
car += 3;
|
||||
NextToken(&car, end);
|
||||
} else {
|
||||
// in case there is no OFF header (which is allowed by the
|
||||
// specification...), then we might have unintentionally read an
|
||||
// additional dimension from the primitive count fields
|
||||
dimensions = 3;
|
||||
hasHomogenous = false;
|
||||
NextToken(&car, end);
|
||||
|
||||
// at this point the next token should be an integer number
|
||||
if (car >= end - 1 || *car < '0' || *car > '9') {
|
||||
throw DeadlyImportError("OFF: Header is invalid");
|
||||
}
|
||||
}
|
||||
if (hasDimension) {
|
||||
dimensions = strtoul10(car, &car);
|
||||
NextToken(&car, end);
|
||||
}
|
||||
if (dimensions > 3) {
|
||||
throw DeadlyImportError
|
||||
("OFF: Number of vertex coordinates higher than 3 unsupported");
|
||||
}
|
||||
|
||||
const char* sz = line; SkipSpaces(&sz);
|
||||
const unsigned int numVertices = strtoul10(sz,&sz);SkipSpaces(&sz);
|
||||
const unsigned int numFaces = strtoul10(sz,&sz);
|
||||
NextToken(&car, end);
|
||||
const unsigned int numVertices = strtoul10(car, &car);
|
||||
NextToken(&car, end);
|
||||
const unsigned int numFaces = strtoul10(car, &car);
|
||||
NextToken(&car, end);
|
||||
strtoul10(car, &car); // skip edge count
|
||||
NextToken(&car, end);
|
||||
|
||||
if (!numVertices) {
|
||||
throw DeadlyImportError("OFF: There are no valid vertices");
|
||||
|
@ -147,91 +201,127 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
pScene->mMeshes[0] = mesh;
|
||||
|
||||
mesh->mNumFaces = numFaces;
|
||||
aiFace* faces = new aiFace [mesh->mNumFaces];
|
||||
aiFace* faces = new aiFace[mesh->mNumFaces];
|
||||
mesh->mFaces = faces;
|
||||
|
||||
std::vector<aiVector3D> tempPositions(numVertices);
|
||||
mesh->mNumVertices = numVertices;
|
||||
mesh->mVertices = new aiVector3D[numVertices];
|
||||
mesh->mNormals = hasNormals ? new aiVector3D[numVertices] : nullptr;
|
||||
mesh->mColors[0] = hasColors ? new aiColor4D[numVertices] : nullptr;
|
||||
|
||||
if (hasTexCoord) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
mesh->mTextureCoords[0] = new aiVector3D[numVertices];
|
||||
}
|
||||
char line[4096];
|
||||
buffer = car;
|
||||
const char *sz = car;
|
||||
|
||||
// now read all vertex lines
|
||||
for (unsigned int i = 0; i< numVertices;++i)
|
||||
{
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
for (unsigned int i = 0; i < numVertices; ++i) {
|
||||
if(!GetNextLine(buffer, line)) {
|
||||
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
|
||||
break;
|
||||
}
|
||||
aiVector3D& v = tempPositions[i];
|
||||
aiVector3D& v = mesh->mVertices[i];
|
||||
sz = line;
|
||||
|
||||
sz = line; SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)v.x); SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)v.y); SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz,(ai_real&)v.z);
|
||||
// helper array to write a for loop over possible dimension values
|
||||
ai_real* vec[3] = {&v.x, &v.y, &v.z};
|
||||
|
||||
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
|
||||
}
|
||||
|
||||
// if has homogenous coordinate, divide others by this one
|
||||
if (hasHomogenous) {
|
||||
SkipSpaces(&sz);
|
||||
ai_real w = 1.;
|
||||
sz = fast_atoreal_move<ai_real>(sz, w);
|
||||
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
|
||||
*(vec[dim]) /= w;
|
||||
}
|
||||
}
|
||||
|
||||
// read optional normals
|
||||
if (hasNormals) {
|
||||
aiVector3D& n = mesh->mNormals[i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
|
||||
SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
|
||||
}
|
||||
|
||||
// reading colors is a pain because the specification says it can be
|
||||
// integers or floats, and any number of them between 1 and 4 included,
|
||||
// until the next comment or end of line
|
||||
// in theory should be testing type !
|
||||
if (hasColors) {
|
||||
aiColor4D& c = mesh->mColors[0][i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
|
||||
} else {
|
||||
c.g = 0.;
|
||||
}
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
|
||||
} else {
|
||||
c.b = 0.;
|
||||
}
|
||||
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
|
||||
} else {
|
||||
c.a = 1.;
|
||||
}
|
||||
}
|
||||
if (hasTexCoord) {
|
||||
aiVector3D& t = mesh->mTextureCoords[0][i];
|
||||
SkipSpaces(&sz);
|
||||
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
|
||||
SkipSpaces(&sz);
|
||||
fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// First find out how many vertices we'll need
|
||||
const char* old = buffer;
|
||||
for (unsigned int i = 0; i< mesh->mNumFaces;++i)
|
||||
{
|
||||
if(!GetNextLine(buffer,line))
|
||||
{
|
||||
// load faces with their indices
|
||||
faces = mesh->mFaces;
|
||||
for (unsigned int i = 0; i < numFaces; ) {
|
||||
if(!GetNextLine(buffer,line)) {
|
||||
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
|
||||
break;
|
||||
}
|
||||
sz = line;SkipSpaces(&sz);
|
||||
faces->mNumIndices = strtoul10(sz,&sz);
|
||||
if(!(faces->mNumIndices) || faces->mNumIndices > 9)
|
||||
{
|
||||
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
||||
unsigned int idx;
|
||||
sz = line; SkipSpaces(&sz);
|
||||
idx = strtoul10(sz,&sz);
|
||||
if(!idx || idx > 9) {
|
||||
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
|
||||
--mesh->mNumFaces;
|
||||
continue;
|
||||
}
|
||||
mesh->mNumVertices += faces->mNumIndices;
|
||||
++faces;
|
||||
}
|
||||
|
||||
if (!mesh->mNumVertices)
|
||||
throw DeadlyImportError("OFF: There are no valid faces");
|
||||
|
||||
// allocate storage for the output vertices
|
||||
std::vector<aiVector3D> verts;
|
||||
verts.reserve(mesh->mNumVertices);
|
||||
|
||||
// second: now parse all face indices
|
||||
buffer = old;
|
||||
faces = mesh->mFaces;
|
||||
for (unsigned int i = 0, p = 0; i< mesh->mNumFaces;)
|
||||
{
|
||||
if(!GetNextLine(buffer,line))break;
|
||||
|
||||
unsigned int idx;
|
||||
sz = line;SkipSpaces(&sz);
|
||||
idx = strtoul10(sz,&sz);
|
||||
if(!(idx) || idx > 9)
|
||||
continue;
|
||||
|
||||
faces->mIndices = new unsigned int [faces->mNumIndices];
|
||||
for (unsigned int m = 0; m < faces->mNumIndices;++m)
|
||||
{
|
||||
}
|
||||
faces->mNumIndices = idx;
|
||||
faces->mIndices = new unsigned int[faces->mNumIndices];
|
||||
for (unsigned int m = 0; m < faces->mNumIndices;++m) {
|
||||
SkipSpaces(&sz);
|
||||
idx = strtoul10(sz,&sz);
|
||||
if ((idx) >= numVertices)
|
||||
{
|
||||
if (idx >= numVertices) {
|
||||
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
|
||||
idx = numVertices-1;
|
||||
idx = numVertices - 1;
|
||||
}
|
||||
faces->mIndices[m] = p++;
|
||||
verts.push_back(tempPositions[idx]);
|
||||
faces->mIndices[m] = idx;
|
||||
}
|
||||
++i;
|
||||
++faces;
|
||||
}
|
||||
|
||||
if (mesh->mNumVertices != verts.size()) {
|
||||
throw DeadlyImportError("OFF: Vertex count mismatch");
|
||||
}
|
||||
mesh->mVertices = new aiVector3D[verts.size()];
|
||||
memcpy(mesh->mVertices, &verts[0], verts.size() * sizeof(aiVector3D));
|
||||
// generate the output node graph
|
||||
pScene->mRootNode = new aiNode();
|
||||
pScene->mRootNode->mName.Set("<OFFRoot>");
|
||||
|
@ -248,8 +338,8 @@ void OFFImporter::InternReadFile( const std::string& pFile,
|
|||
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
|
||||
pScene->mMaterials[0] = pcMat;
|
||||
|
||||
const int twosided =1;
|
||||
pcMat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
|
||||
const int twosided = 1;
|
||||
pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER
|
||||
|
|
|
@ -105,7 +105,7 @@ bool ObjFileImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler ,
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiImporterDesc* ObjFileImporter::GetInfo () const {
|
||||
const aiImporterDesc* ObjFileImporter::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
|
@ -210,22 +210,80 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
|||
ai_assert(false);
|
||||
}
|
||||
|
||||
// Create nodes for the whole scene
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index ) {
|
||||
createNodes(pModel, pModel->m_Objects[ index ], pScene->mRootNode, pScene, MeshArray);
|
||||
}
|
||||
if (pModel->m_Objects.size() > 0) {
|
||||
|
||||
// Create mesh pointer buffer for this scene
|
||||
if (pScene->mNumMeshes > 0) {
|
||||
pScene->mMeshes = new aiMesh*[ MeshArray.size() ];
|
||||
for (size_t index =0; index < MeshArray.size(); ++index ) {
|
||||
pScene->mMeshes[ index ] = MeshArray[ index ];
|
||||
unsigned int meshCount = 0;
|
||||
unsigned int childCount = 0;
|
||||
|
||||
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
if(pModel->m_Objects[index]) {
|
||||
++childCount;
|
||||
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create all materials
|
||||
createMaterials( pModel, pScene );
|
||||
// Allocate space for the child nodes on the root node
|
||||
pScene->mRootNode->mChildren = new aiNode*[ childCount ];
|
||||
|
||||
// Create nodes for the whole scene
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
MeshArray.reserve(meshCount);
|
||||
for (size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
createNodes(pModel, pModel->m_Objects[index], pScene->mRootNode, pScene, MeshArray);
|
||||
}
|
||||
|
||||
ai_assert(pScene->mRootNode->mNumChildren == childCount);
|
||||
|
||||
// Create mesh pointer buffer for this scene
|
||||
if (pScene->mNumMeshes > 0) {
|
||||
pScene->mMeshes = new aiMesh*[MeshArray.size()];
|
||||
for (size_t index = 0; index < MeshArray.size(); ++index) {
|
||||
pScene->mMeshes[index] = MeshArray[index];
|
||||
}
|
||||
}
|
||||
|
||||
// Create all materials
|
||||
createMaterials(pModel, pScene);
|
||||
}else {
|
||||
if (pModel->m_Vertices.empty()){
|
||||
return;
|
||||
}
|
||||
|
||||
std::unique_ptr<aiMesh> mesh( new aiMesh );
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_POINT;
|
||||
unsigned int n = (unsigned int)pModel->m_Vertices.size();
|
||||
mesh->mNumVertices = n;
|
||||
|
||||
mesh->mVertices = new aiVector3D[n];
|
||||
memcpy(mesh->mVertices, pModel->m_Vertices.data(), n*sizeof(aiVector3D) );
|
||||
|
||||
if ( !pModel->m_Normals.empty() ) {
|
||||
mesh->mNormals = new aiVector3D[n];
|
||||
if (pModel->m_Normals.size() < n) {
|
||||
throw DeadlyImportError("OBJ: vertex normal index out of range");
|
||||
}
|
||||
memcpy(mesh->mNormals, pModel->m_Normals.data(), n*sizeof(aiVector3D));
|
||||
}
|
||||
|
||||
if ( !pModel->m_VertexColors.empty() ){
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
for (unsigned int i = 0; i < n; ++i) {
|
||||
if (i < pModel->m_VertexColors.size() ) {
|
||||
const aiVector3D& color = pModel->m_VertexColors[i];
|
||||
mesh->mColors[0][i] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}else {
|
||||
throw DeadlyImportError("OBJ: vertex color index out of range");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pScene->mRootNode->mNumMeshes = 1;
|
||||
pScene->mRootNode->mMeshes = new unsigned int[1];
|
||||
pScene->mRootNode->mMeshes[0] = 0;
|
||||
pScene->mMeshes = new aiMesh*[1];
|
||||
pScene->mNumMeshes = 1;
|
||||
pScene->mMeshes[0] = mesh.release();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -246,9 +304,8 @@ aiNode *ObjFileImporter::createNodes(const ObjFile::Model* pModel, const ObjFile
|
|||
pNode->mName = pObject->m_strObjName;
|
||||
|
||||
// If we have a parent node, store it
|
||||
if( pParent != NULL ) {
|
||||
appendChildToParentNode( pParent, pNode );
|
||||
}
|
||||
ai_assert( NULL != pParent );
|
||||
appendChildToParentNode( pParent, pNode );
|
||||
|
||||
for ( size_t i=0; i< pObject->m_Meshes.size(); ++i ) {
|
||||
unsigned int meshId = pObject->m_Meshes[ i ];
|
||||
|
@ -401,8 +458,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
pMesh->mNumVertices = numIndices;
|
||||
if (pMesh->mNumVertices == 0) {
|
||||
throw DeadlyImportError( "OBJ: no vertices" );
|
||||
} else if (pMesh->mNumVertices > AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError( "OBJ: Too many vertices, would run out of memory" );
|
||||
} else if (pMesh->mNumVertices > AI_MAX_VERTICES) {
|
||||
throw DeadlyImportError( "OBJ: Too many vertices" );
|
||||
}
|
||||
pMesh->mVertices = new aiVector3D[ pMesh->mNumVertices ];
|
||||
|
||||
|
@ -452,7 +509,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
// Copy all vertex colors
|
||||
if ( !pModel->m_VertexColors.empty())
|
||||
{
|
||||
const aiVector3D color = pModel->m_VertexColors[ vertex ];
|
||||
const aiVector3D& color = pModel->m_VertexColors[ vertex ];
|
||||
pMesh->mColors[0][ newIndex ] = aiColor4D(color.x, color.y, color.z, 1.0);
|
||||
}
|
||||
|
||||
|
@ -729,25 +786,8 @@ void ObjFileImporter::appendChildToParentNode(aiNode *pParent, aiNode *pChild)
|
|||
// Assign parent to child
|
||||
pChild->mParent = pParent;
|
||||
|
||||
// If already children was assigned to the parent node, store them in a
|
||||
std::vector<aiNode*> temp;
|
||||
if (pParent->mChildren != NULL)
|
||||
{
|
||||
ai_assert( 0 != pParent->mNumChildren );
|
||||
for (size_t index = 0; index < pParent->mNumChildren; index++)
|
||||
{
|
||||
temp.push_back(pParent->mChildren [ index ] );
|
||||
}
|
||||
delete [] pParent->mChildren;
|
||||
}
|
||||
|
||||
// Copy node instances into parent node
|
||||
pParent->mNumChildren++;
|
||||
pParent->mChildren = new aiNode*[ pParent->mNumChildren ];
|
||||
for (size_t index = 0; index < pParent->mNumChildren-1; index++)
|
||||
{
|
||||
pParent->mChildren[ index ] = temp [ index ];
|
||||
}
|
||||
pParent->mChildren[ pParent->mNumChildren-1 ] = pChild;
|
||||
}
|
||||
|
||||
|
|
|
@ -332,6 +332,11 @@ void ObjFileMtlImporter::getTexture() {
|
|||
// Specular texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureSpecular;
|
||||
clampIndex = ObjFile::Material::TextureSpecularType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
|
||||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
|
||||
// Displacement texture
|
||||
out = &m_pModel->m_pCurrentMaterial->textureDisp;
|
||||
clampIndex = ObjFile::Material::TextureDispType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, OpacityTexture.c_str(), static_cast<unsigned int>(OpacityTexture.size()) ) ) {
|
||||
// Opacity texture
|
||||
out = & m_pModel->m_pCurrentMaterial->textureOpacity;
|
||||
|
@ -354,11 +359,6 @@ void ObjFileMtlImporter::getTexture() {
|
|||
// Reflection texture(s)
|
||||
//Do nothing here
|
||||
return;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, DisplacementTexture1.c_str(), static_cast<unsigned int>(DisplacementTexture1.size()) ) ||
|
||||
!ASSIMP_strincmp( pPtr, DisplacementTexture2.c_str(), static_cast<unsigned int>(DisplacementTexture2.size()) ) ) {
|
||||
// Displacement texture
|
||||
out = &m_pModel->m_pCurrentMaterial->textureDisp;
|
||||
clampIndex = ObjFile::Material::TextureDispType;
|
||||
} else if ( !ASSIMP_strincmp( pPtr, SpecularityTexture.c_str(), static_cast<unsigned int>(SpecularityTexture.size()) ) ) {
|
||||
// Specularity scaling (glossiness)
|
||||
out = & m_pModel->m_pCurrentMaterial->textureSpecularity;
|
||||
|
|
|
@ -67,20 +67,22 @@ namespace Assimp {
|
|||
class OptimizeMeshesProcess : public BaseProcess
|
||||
{
|
||||
public:
|
||||
|
||||
/// @brief The class constructor.
|
||||
OptimizeMeshesProcess();
|
||||
|
||||
/// @brief The class destcructor,
|
||||
~OptimizeMeshesProcess();
|
||||
|
||||
|
||||
/** @brief Internal utility to store additional mesh info
|
||||
*/
|
||||
struct MeshInfo
|
||||
{
|
||||
MeshInfo()
|
||||
: instance_cnt (0)
|
||||
, vertex_format (0)
|
||||
, output_id (0xffffffff)
|
||||
{}
|
||||
struct MeshInfo {
|
||||
MeshInfo() AI_NO_EXCEPT
|
||||
: instance_cnt(0)
|
||||
, vertex_format(0)
|
||||
, output_id(0xffffffff) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Number of times this mesh is referenced
|
||||
unsigned int instance_cnt;
|
||||
|
|
|
@ -209,7 +209,7 @@ enum EElementSemantic {
|
|||
class Property {
|
||||
public:
|
||||
//! Default constructor
|
||||
Property()
|
||||
Property() AI_NO_EXCEPT
|
||||
: eType (EDT_Int)
|
||||
, Semantic()
|
||||
, bIsList(false)
|
||||
|
@ -257,7 +257,7 @@ public:
|
|||
class Element {
|
||||
public:
|
||||
//! Default constructor
|
||||
Element()
|
||||
Element() AI_NO_EXCEPT
|
||||
: eSemantic (EEST_INVALID)
|
||||
, NumOccur(0) {
|
||||
// empty
|
||||
|
@ -297,8 +297,9 @@ class PropertyInstance
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
PropertyInstance ()
|
||||
{}
|
||||
PropertyInstance() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
union ValueUnion
|
||||
{
|
||||
|
@ -356,13 +357,13 @@ public:
|
|||
// ---------------------------------------------------------------------------------
|
||||
/** \brief Class for an element instance in a PLY file
|
||||
*/
|
||||
class ElementInstance
|
||||
{
|
||||
class ElementInstance {
|
||||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstance ()
|
||||
{}
|
||||
ElementInstance() AI_NO_EXCEPT
|
||||
: alProperties() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of all parsed properties
|
||||
std::vector< PropertyInstance > alProperties;
|
||||
|
@ -386,8 +387,10 @@ class ElementInstanceList
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstanceList ()
|
||||
{}
|
||||
ElementInstanceList() AI_NO_EXCEPT
|
||||
: alInstances() {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! List of all element instances
|
||||
std::vector< ElementInstance > alInstances;
|
||||
|
@ -411,8 +414,11 @@ class DOM
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
DOM()
|
||||
{}
|
||||
DOM() AI_NO_EXCEPT
|
||||
: alElements()
|
||||
, alElementData() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//! Contains all elements of the file format
|
||||
|
|
|
@ -62,6 +62,9 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
|
||||
# include "TriangulateProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DROPFACENORMALS_PROCESS
|
||||
# include "DropFaceNormalsProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS
|
||||
# include "GenFaceNormalsProcess.h"
|
||||
#endif
|
||||
|
@ -200,6 +203,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
|
|||
#if (!defined ASSIMP_BUILD_NO_SPLITLARGEMESHES_PROCESS)
|
||||
out.push_back( new SplitLargeMeshesProcess_Triangle());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
|
||||
out.push_back( new DropFaceNormalsProcess());
|
||||
#endif
|
||||
#if (!defined ASSIMP_BUILD_NO_GENFACENORMALS_PROCESS)
|
||||
out.push_back( new GenFaceNormalsProcess());
|
||||
#endif
|
||||
|
|
|
@ -43,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define ASSIMP_Q3BSPFILEDATA_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include <string.h> //memset
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -77,25 +77,21 @@ struct sQ3BSPHeader {
|
|||
};
|
||||
|
||||
/// Describes an entry.
|
||||
struct sQ3BSPLump
|
||||
{
|
||||
struct sQ3BSPLump {
|
||||
int iOffset; ///< Offset from start pointer of file
|
||||
int iSize; ///< Size of part
|
||||
};
|
||||
|
||||
struct vec2f
|
||||
{
|
||||
struct vec2f {
|
||||
float x,y;
|
||||
};
|
||||
|
||||
struct vec3f
|
||||
{
|
||||
struct vec3f {
|
||||
float x, y, z;
|
||||
};
|
||||
|
||||
/// Vertex of a Q3 level
|
||||
struct sQ3BSPVertex
|
||||
{
|
||||
struct sQ3BSPVertex {
|
||||
vec3f vPosition; ///< Position of vertex
|
||||
vec2f vTexCoord; ///< (u,v) Texturecoordinate of detailtexture
|
||||
vec2f vLightmap; ///< (u,v) Texturecoordinate of lightmap
|
||||
|
@ -104,8 +100,7 @@ struct sQ3BSPVertex
|
|||
};
|
||||
|
||||
/// A face in bsp format info
|
||||
struct sQ3BSPFace
|
||||
{
|
||||
struct sQ3BSPFace {
|
||||
int iTextureID; ///< Index in texture array
|
||||
int iEffect; ///< Index in effect array (-1 = no effect)
|
||||
int iType; ///< 1=Polygon, 2=Patch, 3=Mesh, 4=Billboard
|
||||
|
|
|
@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "Q3BSPFileParser.h"
|
||||
#include "Q3BSPFileData.h"
|
||||
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
#else
|
||||
|
@ -82,39 +84,39 @@ using namespace Q3BSP;
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Local function to create a material key name.
|
||||
static void createKey( int id1, int id2, std::string &rKey )
|
||||
{
|
||||
static void createKey( int id1, int id2, std::string &key ) {
|
||||
std::ostringstream str;
|
||||
str << id1 << "." << id2;
|
||||
rKey = str.str();
|
||||
key = str.str();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Local function to extract the texture ids from a material key-name.
|
||||
static void extractIds( const std::string &rKey, int &rId1, int &rId2 )
|
||||
{
|
||||
rId1 = -1;
|
||||
rId2 = -1;
|
||||
if ( rKey.empty() )
|
||||
static void extractIds( const std::string &key, int &id1, int &id2 ) {
|
||||
id1 = -1;
|
||||
id2 = -1;
|
||||
if (key.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string::size_type pos = rKey.find( "." );
|
||||
if ( std::string::npos == pos )
|
||||
const std::string::size_type pos = key.find( "." );
|
||||
if (std::string::npos == pos) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string tmp1 = rKey.substr( 0, pos );
|
||||
std::string tmp2 = rKey.substr( pos + 1, rKey.size() - pos - 1 );
|
||||
rId1 = atoi( tmp1.c_str() );
|
||||
rId2 = atoi( tmp2.c_str() );
|
||||
std::string tmp1 = key.substr( 0, pos );
|
||||
std::string tmp2 = key.substr( pos + 1, key.size() - pos - 1 );
|
||||
id1 = atoi( tmp1.c_str() );
|
||||
id2 = atoi( tmp2.c_str() );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Local helper function to normalize filenames.
|
||||
static void normalizePathName( const std::string &rPath, std::string &rNormalizedPath )
|
||||
{
|
||||
rNormalizedPath = "";
|
||||
if ( rPath.empty() )
|
||||
static void normalizePathName( const std::string &rPath, std::string &normalizedPath ) {
|
||||
normalizedPath = "";
|
||||
if (rPath.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
std::string sep = "\\";
|
||||
|
@ -124,14 +126,11 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
|
|||
|
||||
static const unsigned int numDelimiters = 2;
|
||||
const char delimiters[ numDelimiters ] = { '/', '\\' };
|
||||
rNormalizedPath = rPath;
|
||||
for (const char delimiter : delimiters)
|
||||
{
|
||||
for ( size_t j=0; j<rNormalizedPath.size(); j++ )
|
||||
{
|
||||
if ( rNormalizedPath[j] == delimiter )
|
||||
{
|
||||
rNormalizedPath[ j ] = sep[ 0 ];
|
||||
normalizedPath = rPath;
|
||||
for (const char delimiter : delimiters) {
|
||||
for ( size_t j=0; j<normalizedPath.size(); ++j ) {
|
||||
if ( normalizedPath[j] == delimiter ) {
|
||||
normalizedPath[ j ] = sep[ 0 ];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -139,20 +138,19 @@ static void normalizePathName( const std::string &rPath, std::string &rNormalize
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPFileImporter::Q3BSPFileImporter() :
|
||||
m_pCurrentMesh( NULL ),
|
||||
m_pCurrentFace( NULL ),
|
||||
m_MaterialLookupMap(),
|
||||
mTextures()
|
||||
{
|
||||
Q3BSPFileImporter::Q3BSPFileImporter()
|
||||
: m_pCurrentMesh( nullptr )
|
||||
, m_pCurrentFace(nullptr)
|
||||
, m_MaterialLookupMap()
|
||||
, mTextures() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor.
|
||||
Q3BSPFileImporter::~Q3BSPFileImporter() {
|
||||
m_pCurrentMesh = NULL;
|
||||
m_pCurrentFace = NULL;
|
||||
m_pCurrentMesh = nullptr;
|
||||
m_pCurrentFace = nullptr;
|
||||
|
||||
// Clear face-to-material map
|
||||
for ( FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
|
||||
|
@ -166,92 +164,80 @@ Q3BSPFileImporter::~Q3BSPFileImporter() {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the loader can read this.
|
||||
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const
|
||||
{
|
||||
bool Q3BSPFileImporter::CanRead( const std::string& rFile, IOSystem* /*pIOHandler*/, bool checkSig ) const {
|
||||
if(!checkSig) {
|
||||
return SimpleExtensionCheck( rFile, "pk3", "bsp" );
|
||||
}
|
||||
// TODO perhaps add keyword based detection
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Adds extensions.
|
||||
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* Q3BSPFileImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Import method.
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* pScene, IOSystem* pIOHandler)
|
||||
{
|
||||
Q3BSPZipArchive Archive( pIOHandler, rFile );
|
||||
if ( !Archive.isOpen() )
|
||||
{
|
||||
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene* scene, IOSystem* ioHandler) {
|
||||
Q3BSPZipArchive Archive( ioHandler, rFile );
|
||||
if ( !Archive.isOpen() ) {
|
||||
throw DeadlyImportError( "Failed to open file " + rFile + "." );
|
||||
}
|
||||
|
||||
std::string archiveName( "" ), mapName( "" );
|
||||
separateMapName( rFile, archiveName, mapName );
|
||||
|
||||
if ( mapName.empty() )
|
||||
{
|
||||
if ( !findFirstMapInArchive( Archive, mapName ) )
|
||||
{
|
||||
if ( mapName.empty() ) {
|
||||
if ( !findFirstMapInArchive( Archive, mapName ) ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Q3BSPFileParser fileParser( mapName, &Archive );
|
||||
Q3BSPModel *pBSPModel = fileParser.getModel();
|
||||
if ( NULL != pBSPModel )
|
||||
{
|
||||
CreateDataFromImport( pBSPModel, pScene, &Archive );
|
||||
if ( nullptr != pBSPModel ) {
|
||||
CreateDataFromImport( pBSPModel, scene, &Archive );
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Separates the map name from the import name.
|
||||
void Q3BSPFileImporter::separateMapName( const std::string &rImportName, std::string &rArchiveName,
|
||||
std::string &rMapName )
|
||||
{
|
||||
rArchiveName = "";
|
||||
rMapName = "";
|
||||
if ( rImportName.empty() )
|
||||
return;
|
||||
|
||||
std::string::size_type pos = rImportName.rfind( "," );
|
||||
if ( std::string::npos == pos )
|
||||
{
|
||||
rArchiveName = rImportName;
|
||||
void Q3BSPFileImporter::separateMapName( const std::string &importName, std::string &archiveName, std::string &mapName ) {
|
||||
archiveName = "";
|
||||
mapName = "";
|
||||
if (importName.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
rArchiveName = rImportName.substr( 0, pos );
|
||||
rMapName = rImportName.substr( pos, rImportName.size() - pos - 1 );
|
||||
const std::string::size_type pos = importName.rfind( "," );
|
||||
if ( std::string::npos == pos ) {
|
||||
archiveName = importName;
|
||||
return;
|
||||
}
|
||||
|
||||
archiveName = importName.substr( 0, pos );
|
||||
mapName = importName.substr( pos, importName.size() - pos - 1 );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the first map in the map archive.
|
||||
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::string &rMapName )
|
||||
{
|
||||
rMapName = "";
|
||||
bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &bspArchive, std::string &mapName ) {
|
||||
mapName = "";
|
||||
std::vector<std::string> fileList;
|
||||
rArchive.getFileList( fileList );
|
||||
if ( fileList.empty() )
|
||||
bspArchive.getFileList( fileList );
|
||||
if (fileList.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for ( std::vector<std::string>::iterator it = fileList.begin(); it != fileList.end();
|
||||
++it )
|
||||
{
|
||||
std::string::size_type pos = (*it).find( "maps/" );
|
||||
if ( std::string::npos != pos )
|
||||
{
|
||||
std::vector<std::string>::iterator it( fileList.begin() );
|
||||
for ( ; it != fileList.end(); ++it ) {
|
||||
const std::string::size_type pos = (*it).find( "maps/" );
|
||||
if ( std::string::npos != pos ) {
|
||||
std::string::size_type extPos = (*it).find( ".bsp" );
|
||||
if ( std::string::npos != extPos )
|
||||
{
|
||||
rMapName = *it;
|
||||
if ( std::string::npos != extPos ) {
|
||||
mapName = *it;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -263,14 +249,13 @@ bool Q3BSPFileImporter::findFirstMapInArchive( Q3BSPZipArchive &rArchive, std::s
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the assimp specific data.
|
||||
void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive )
|
||||
{
|
||||
if ( NULL == pModel || NULL == pScene )
|
||||
Q3BSPZipArchive *pArchive ) {
|
||||
if (nullptr == pModel || nullptr == pScene) {
|
||||
return;
|
||||
}
|
||||
|
||||
pScene->mRootNode = new aiNode;
|
||||
if ( !pModel->m_ModelName.empty() )
|
||||
{
|
||||
if ( !pModel->m_ModelName.empty() ) {
|
||||
pScene->mRootNode->mName.Set( pModel->m_ModelName );
|
||||
}
|
||||
|
||||
|
@ -287,47 +272,34 @@ void Q3BSPFileImporter::CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, a
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all assimp nodes.
|
||||
void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
aiNode *pParent )
|
||||
{
|
||||
ai_assert( NULL != pModel );
|
||||
if ( NULL == pModel )
|
||||
{
|
||||
aiNode *pParent ) {
|
||||
if ( nullptr == pModel ) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int matIdx = 0;
|
||||
unsigned int matIdx( 0 );
|
||||
std::vector<aiMesh*> MeshArray;
|
||||
std::vector<aiNode*> NodeArray;
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it )
|
||||
{
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it ) {
|
||||
std::vector<Q3BSP::sQ3BSPFace*> *pArray = (*it).second;
|
||||
size_t numVerts = countData( *pArray );
|
||||
if ( 0 != numVerts )
|
||||
{
|
||||
aiMesh* pMesh = new aiMesh;
|
||||
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, pMesh );
|
||||
if ( NULL != pNode )
|
||||
{
|
||||
if ( 0 != numVerts ) {
|
||||
aiMesh *pMesh( nullptr );
|
||||
aiNode *pNode = CreateTopology( pModel, matIdx, *pArray, &pMesh );
|
||||
if ( nullptr != pNode ) {
|
||||
NodeArray.push_back( pNode );
|
||||
MeshArray.push_back( pMesh );
|
||||
}
|
||||
else
|
||||
{
|
||||
delete pMesh;
|
||||
}
|
||||
}
|
||||
matIdx++;
|
||||
}
|
||||
|
||||
pScene->mNumMeshes = static_cast<unsigned int>( MeshArray.size() );
|
||||
if ( pScene->mNumMeshes > 0 )
|
||||
{
|
||||
if ( pScene->mNumMeshes > 0 ) {
|
||||
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
|
||||
for ( size_t i = 0; i < MeshArray.size(); i++ )
|
||||
{
|
||||
for ( size_t i = 0; i < MeshArray.size(); i++ ) {
|
||||
aiMesh *pMesh = MeshArray[ i ];
|
||||
if ( NULL != pMesh )
|
||||
{
|
||||
if ( nullptr != pMesh ) {
|
||||
pScene->mMeshes[ i ] = pMesh;
|
||||
}
|
||||
}
|
||||
|
@ -335,8 +307,7 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
|
|||
|
||||
pParent->mNumChildren = static_cast<unsigned int>(MeshArray.size());
|
||||
pParent->mChildren = new aiNode*[ pScene->mRootNode->mNumChildren ];
|
||||
for ( size_t i=0; i<NodeArray.size(); i++ )
|
||||
{
|
||||
for ( size_t i=0; i<NodeArray.size(); i++ ) {
|
||||
aiNode *pNode = NodeArray[ i ];
|
||||
pNode->mParent = pParent;
|
||||
pParent->mChildren[ i ] = pNode;
|
||||
|
@ -346,54 +317,46 @@ void Q3BSPFileImporter::CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* p
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the topology.
|
||||
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
|
||||
unsigned int materialIdx,
|
||||
std::vector<sQ3BSPFace*> &rArray,
|
||||
aiMesh* pMesh )
|
||||
{
|
||||
aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<sQ3BSPFace*> &rArray, aiMesh **pMesh ) {
|
||||
size_t numVerts = countData( rArray );
|
||||
if ( 0 == numVerts )
|
||||
{
|
||||
return NULL;
|
||||
if ( 0 == numVerts ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
size_t numFaces = countFaces( rArray );
|
||||
if ( 0 == numFaces )
|
||||
{
|
||||
return NULL;
|
||||
if ( 0 == numFaces ) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiMesh *mesh = new aiMesh;
|
||||
size_t numTriangles = countTriangles( rArray );
|
||||
pMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
mesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
|
||||
|
||||
pMesh->mFaces = new aiFace[ numTriangles ];
|
||||
pMesh->mNumFaces = static_cast<unsigned int>(numTriangles);
|
||||
mesh->mFaces = new aiFace[ numTriangles ];
|
||||
mesh->mNumFaces = static_cast<unsigned int>(numTriangles);
|
||||
|
||||
pMesh->mNumVertices = static_cast<unsigned int>(numVerts);
|
||||
pMesh->mVertices = new aiVector3D[ numVerts ];
|
||||
pMesh->mNormals = new aiVector3D[ numVerts ];
|
||||
pMesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
|
||||
pMesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
|
||||
pMesh->mMaterialIndex = materialIdx;
|
||||
mesh->mNumVertices = static_cast<unsigned int>(numVerts);
|
||||
mesh->mVertices = new aiVector3D[ numVerts ];
|
||||
mesh->mNormals = new aiVector3D[ numVerts ];
|
||||
mesh->mTextureCoords[ 0 ] = new aiVector3D[ numVerts ];
|
||||
mesh->mTextureCoords[ 1 ] = new aiVector3D[ numVerts ];
|
||||
mesh->mMaterialIndex = materialIdx;
|
||||
|
||||
unsigned int faceIdx = 0;
|
||||
unsigned int vertIdx = 0;
|
||||
pMesh->mNumUVComponents[ 0 ] = 2;
|
||||
pMesh->mNumUVComponents[ 1 ] = 2;
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it )
|
||||
{
|
||||
mesh->mNumUVComponents[ 0 ] = 2;
|
||||
mesh->mNumUVComponents[ 1 ] = 2;
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end(); ++it ) {
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
ai_assert( NULL != pQ3BSPFace );
|
||||
if ( NULL == pQ3BSPFace )
|
||||
{
|
||||
if ( nullptr == pQ3BSPFace ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( pQ3BSPFace->iNumOfFaceVerts > 0 )
|
||||
{
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
||||
{
|
||||
createTriangleTopology( pModel, pQ3BSPFace, pMesh, faceIdx, vertIdx );
|
||||
if ( pQ3BSPFace->iNumOfFaceVerts > 0 ) {
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh ) {
|
||||
createTriangleTopology( pModel, pQ3BSPFace, mesh, faceIdx, vertIdx );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -401,79 +364,63 @@ aiNode *Q3BSPFileImporter::CreateTopology( const Q3BSP::Q3BSPModel *pModel,
|
|||
aiNode *pNode = new aiNode;
|
||||
pNode->mNumMeshes = 1;
|
||||
pNode->mMeshes = new unsigned int[ 1 ];
|
||||
*pMesh = mesh;
|
||||
|
||||
return pNode;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the triangle topology from a face array.
|
||||
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel,
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace,
|
||||
aiMesh* pMesh,
|
||||
unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx )
|
||||
{
|
||||
ai_assert( rFaceIdx < pMesh->mNumFaces );
|
||||
void Q3BSPFileImporter::createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, sQ3BSPFace *pQ3BSPFace,
|
||||
aiMesh* pMesh, unsigned int &faceIdx, unsigned int &vertIdx ) {
|
||||
ai_assert( faceIdx < pMesh->mNumFaces );
|
||||
|
||||
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
||||
ai_assert( NULL != m_pCurrentFace );
|
||||
if ( NULL == m_pCurrentFace )
|
||||
{
|
||||
m_pCurrentFace = getNextFace( pMesh, faceIdx );
|
||||
if ( nullptr == m_pCurrentFace ) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[ m_pCurrentFace->mNumIndices ];
|
||||
|
||||
size_t idx = 0;
|
||||
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; i++ )
|
||||
{
|
||||
size_t idx( 0 );
|
||||
for ( size_t i = 0; i < (size_t) pQ3BSPFace->iNumOfFaceVerts; ++i ) {
|
||||
const size_t index = pQ3BSPFace->iVertexIndex + pModel->m_Indices[ pQ3BSPFace->iFaceVertexIndex + i ];
|
||||
ai_assert( index < pModel->m_Vertices.size() );
|
||||
if ( index >= pModel->m_Vertices.size() )
|
||||
{
|
||||
if ( index >= pModel->m_Vertices.size() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
sQ3BSPVertex *pVertex = pModel->m_Vertices[ index ];
|
||||
ai_assert( NULL != pVertex );
|
||||
if ( NULL == pVertex )
|
||||
{
|
||||
if ( nullptr == pVertex ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
pMesh->mVertices[ rVertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
||||
pMesh->mNormals[ rVertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
||||
|
||||
pMesh->mTextureCoords[ 0 ][ rVertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
||||
pMesh->mTextureCoords[ 1 ][ rVertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
||||
|
||||
ai_assert( m_pCurrentFace );
|
||||
m_pCurrentFace->mIndices[ idx ] = rVertIdx;
|
||||
rVertIdx++;
|
||||
|
||||
idx++;
|
||||
if ( idx > 2 )
|
||||
{
|
||||
if (idx > 2) {
|
||||
idx = 0;
|
||||
m_pCurrentFace = getNextFace( pMesh, rFaceIdx );
|
||||
if ( NULL != m_pCurrentFace )
|
||||
{
|
||||
m_pCurrentFace = getNextFace(pMesh, faceIdx);
|
||||
if (nullptr != m_pCurrentFace) {
|
||||
m_pCurrentFace->mNumIndices = 3;
|
||||
m_pCurrentFace->mIndices = new unsigned int[ 3 ];
|
||||
m_pCurrentFace->mIndices = new unsigned int[3];
|
||||
}
|
||||
}
|
||||
|
||||
pMesh->mVertices[ vertIdx ].Set( pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z );
|
||||
pMesh->mNormals[ vertIdx ].Set( pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z );
|
||||
|
||||
pMesh->mTextureCoords[ 0 ][ vertIdx ].Set( pVertex->vTexCoord.x, pVertex->vTexCoord.y, 0.0f );
|
||||
pMesh->mTextureCoords[ 1 ][ vertIdx ].Set( pVertex->vLightmap.x, pVertex->vLightmap.y, 0.0f );
|
||||
|
||||
m_pCurrentFace->mIndices[ idx ] = vertIdx;
|
||||
vertIdx++;
|
||||
|
||||
idx++;
|
||||
}
|
||||
rFaceIdx--;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates all referenced materials.
|
||||
void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
Q3BSPZipArchive *pArchive )
|
||||
{
|
||||
if ( m_MaterialLookupMap.empty() )
|
||||
{
|
||||
Q3BSPZipArchive *pArchive ) {
|
||||
if ( m_MaterialLookupMap.empty() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -481,11 +428,9 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
aiString aiMatName;
|
||||
int textureId( -1 ), lightmapId( -1 );
|
||||
for ( FaceMapIt it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end();
|
||||
++it )
|
||||
{
|
||||
const std::string matName = (*it).first;
|
||||
if ( matName.empty() )
|
||||
{
|
||||
++it ) {
|
||||
const std::string matName( it->first );
|
||||
if ( matName.empty() ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -496,18 +441,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
extractIds( matName, textureId, lightmapId );
|
||||
|
||||
// Adding the texture
|
||||
if ( -1 != textureId )
|
||||
{
|
||||
if ( -1 != textureId ) {
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
if ( NULL != pTexture )
|
||||
{
|
||||
if ( nullptr != pTexture ) {
|
||||
std::string tmp( "*" ), texName( "" );
|
||||
tmp += pTexture->strName;
|
||||
tmp += ".jpg";
|
||||
normalizePathName( tmp, texName );
|
||||
|
||||
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) )
|
||||
{
|
||||
if ( !importTextureFromArchive( pModel, pArchive, pScene, pMatHelper, textureId ) ) {
|
||||
ASSIMP_LOG_ERROR("Cannot import texture from archive " + texName);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -526,17 +469,16 @@ void Q3BSPFileImporter::createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScen
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Counts the number of referenced vertices.
|
||||
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &rArray ) const
|
||||
{
|
||||
size_t numVerts = 0;
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = rArray.begin(); it != rArray.end();
|
||||
size_t Q3BSPFileImporter::countData( const std::vector<sQ3BSPFace*> &faceArray ) const {
|
||||
size_t numVerts( 0 );
|
||||
for ( std::vector<sQ3BSPFace*>::const_iterator it = faceArray.begin(); it != faceArray.end();
|
||||
++it )
|
||||
{
|
||||
sQ3BSPFace *pQ3BSPFace = *it;
|
||||
if ( pQ3BSPFace->iType == Polygon || pQ3BSPFace->iType == TriangleMesh )
|
||||
{
|
||||
Q3BSP::sQ3BSPFace *pQ3BSPFace = *it;
|
||||
ai_assert( NULL != pQ3BSPFace );
|
||||
ai_assert( nullptr != pQ3BSPFace );
|
||||
numVerts += pQ3BSPFace->iNumOfFaceVerts;
|
||||
}
|
||||
}
|
||||
|
@ -582,8 +524,7 @@ size_t Q3BSPFileImporter::countTriangles( const std::vector<Q3BSP::sQ3BSPFace*>
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Creates the faces-to-material map.
|
||||
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
||||
{
|
||||
void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel ) {
|
||||
std::string key( "" );
|
||||
std::vector<sQ3BSPFace*> *pCurFaceArray = NULL;
|
||||
for ( size_t idx = 0; idx < pModel->m_Faces.size(); idx++ )
|
||||
|
@ -593,8 +534,7 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
const int lightMapId = pQ3BSPFace->iLightmapID;
|
||||
createKey( texId, lightMapId, key );
|
||||
FaceMapIt it = m_MaterialLookupMap.find( key );
|
||||
if ( m_MaterialLookupMap.end() == it )
|
||||
{
|
||||
if ( m_MaterialLookupMap.end() == it ) {
|
||||
pCurFaceArray = new std::vector<Q3BSP::sQ3BSPFace*>;
|
||||
m_MaterialLookupMap[ key ] = pCurFaceArray;
|
||||
}
|
||||
|
@ -602,8 +542,8 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
{
|
||||
pCurFaceArray = (*it).second;
|
||||
}
|
||||
ai_assert( NULL != pCurFaceArray );
|
||||
if ( NULL != pCurFaceArray )
|
||||
ai_assert( nullptr != pCurFaceArray );
|
||||
if (nullptr != pCurFaceArray )
|
||||
{
|
||||
pCurFaceArray->push_back( pQ3BSPFace );
|
||||
}
|
||||
|
@ -612,32 +552,31 @@ void Q3BSPFileImporter::createMaterialMap( const Q3BSP::Q3BSPModel *pModel )
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the next face.
|
||||
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx )
|
||||
{
|
||||
aiFace *pFace( NULL );
|
||||
if ( rFaceIdx < pMesh->mNumFaces ) {
|
||||
pFace = &pMesh->mFaces[ rFaceIdx ];
|
||||
rFaceIdx++;
|
||||
aiFace *Q3BSPFileImporter::getNextFace( aiMesh *mesh, unsigned int &faceIdx ) {
|
||||
aiFace *face( nullptr );
|
||||
if ( faceIdx < mesh->mNumFaces ) {
|
||||
face = &mesh->mFaces[ faceIdx ];
|
||||
++faceIdx;
|
||||
}
|
||||
|
||||
return pFace;
|
||||
return face;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Imports a texture file.
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel,
|
||||
Q3BSP::Q3BSPZipArchive *pArchive, aiScene*,
|
||||
bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model,
|
||||
Q3BSP::Q3BSPZipArchive *archive, aiScene*,
|
||||
aiMaterial *pMatHelper, int textureId ) {
|
||||
if ( NULL == pArchive || NULL == pMatHelper ) {
|
||||
if (nullptr == archive || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( pModel->m_Textures.size() ) ) {
|
||||
if ( textureId < 0 || textureId >= static_cast<int>( model->m_Textures.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool res = true;
|
||||
sQ3BSPTexture *pTexture = pModel->m_Textures[ textureId ];
|
||||
sQ3BSPTexture *pTexture = model->m_Textures[ textureId ];
|
||||
if ( !pTexture ) {
|
||||
return false;
|
||||
}
|
||||
|
@ -647,8 +586,8 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
supportedExtensions.push_back( ".png" );
|
||||
supportedExtensions.push_back( ".tga" );
|
||||
std::string textureName, ext;
|
||||
if ( expandFile( pArchive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
||||
IOStream *pTextureStream = pArchive->Open( textureName.c_str() );
|
||||
if ( expandFile( archive, pTexture->strName, supportedExtensions, textureName, ext ) ) {
|
||||
IOStream *pTextureStream = archive->Open( textureName.c_str() );
|
||||
if ( pTextureStream ) {
|
||||
size_t texSize = pTextureStream->FileSize();
|
||||
aiTexture *pTexture = new aiTexture;
|
||||
|
@ -669,7 +608,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
name.data[ 0 ] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10( name.data + 1, static_cast<unsigned int>(MAXLEN-1), static_cast<int32_t>(mTextures.size()) );
|
||||
|
||||
pArchive->Close( pTextureStream );
|
||||
archive->Close( pTextureStream );
|
||||
|
||||
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
|
||||
mTextures.push_back( pTexture );
|
||||
|
@ -691,19 +630,16 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *pMode
|
|||
bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene,
|
||||
aiMaterial *pMatHelper, int lightmapId )
|
||||
{
|
||||
if ( NULL == pModel || NULL == pScene || NULL == pMatHelper )
|
||||
{
|
||||
if (nullptr == pModel || nullptr == pScene || nullptr == pMatHelper ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) )
|
||||
{
|
||||
if ( lightmapId < 0 || lightmapId >= static_cast<int>( pModel->m_Lightmaps.size() ) ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sQ3BSPLightmap *pLightMap = pModel->m_Lightmaps[ lightmapId ];
|
||||
if ( NULL == pLightMap )
|
||||
{
|
||||
if (nullptr == pLightMap ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -715,8 +651,7 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|||
|
||||
::memcpy( pTexture->pcData, pLightMap->bLMapData, pTexture->mWidth );
|
||||
size_t p = 0;
|
||||
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i )
|
||||
{
|
||||
for ( size_t i = 0; i < CE_BSP_LIGHTMAPWIDTH * CE_BSP_LIGHTMAPHEIGHT; ++i ) {
|
||||
pTexture->pcData[ i ].r = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].g = pLightMap->bLMapData[ p++ ];
|
||||
pTexture->pcData[ i ].b = pLightMap->bLMapData[ p++ ];
|
||||
|
@ -733,7 +668,6 @@ bool Q3BSPFileImporter::importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Will search for a supported extension.
|
||||
bool Q3BSPFileImporter::expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename,
|
||||
|
|
|
@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/BaseImporter.h>
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
struct aiMesh;
|
||||
struct aiNode;
|
||||
|
@ -53,6 +54,7 @@ struct aiMaterial;
|
|||
struct aiTexture;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace Q3BSP {
|
||||
class Q3BSPZipArchive;
|
||||
struct Q3BSPModel;
|
||||
|
@ -71,12 +73,11 @@ public:
|
|||
/// @brief Destructor.
|
||||
~Q3BSPFileImporter();
|
||||
|
||||
public:
|
||||
/// @brief Returns whether the class can handle the format of the given file.
|
||||
/// @remark See BaseImporter::CanRead() for details.
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
|
||||
|
||||
private:
|
||||
protected:
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
|
||||
typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
|
||||
|
@ -88,7 +89,7 @@ private:
|
|||
void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
|
||||
aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
|
||||
std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh **pMesh );
|
||||
void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
|
||||
unsigned int &rVertIdx );
|
||||
void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
|
||||
|
@ -115,5 +116,4 @@ private:
|
|||
|
||||
} // Namespace Assimp
|
||||
|
||||
|
||||
#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC
|
||||
|
|
|
@ -55,56 +55,51 @@ namespace Assimp {
|
|||
using namespace Q3BSP;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &rMapName, Q3BSPZipArchive *pZipArchive ) :
|
||||
Q3BSPFileParser::Q3BSPFileParser( const std::string &mapName, Q3BSPZipArchive *pZipArchive ) :
|
||||
m_sOffset( 0 ),
|
||||
m_Data(),
|
||||
m_pModel( NULL ),
|
||||
m_pModel(nullptr),
|
||||
m_pZipArchive( pZipArchive )
|
||||
{
|
||||
ai_assert( NULL != m_pZipArchive );
|
||||
ai_assert( !rMapName.empty() );
|
||||
ai_assert(nullptr != m_pZipArchive );
|
||||
ai_assert( !mapName.empty() );
|
||||
|
||||
if ( !readData( rMapName ) )
|
||||
if ( !readData( mapName ) )
|
||||
return;
|
||||
|
||||
m_pModel = new Q3BSPModel;
|
||||
m_pModel->m_ModelName = rMapName;
|
||||
if ( !parseFile() )
|
||||
{
|
||||
m_pModel->m_ModelName = mapName;
|
||||
if ( !parseFile() ) {
|
||||
delete m_pModel;
|
||||
m_pModel = NULL;
|
||||
m_pModel = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSPFileParser::~Q3BSPFileParser()
|
||||
{
|
||||
Q3BSPFileParser::~Q3BSPFileParser() {
|
||||
delete m_pModel;
|
||||
m_pModel = NULL;
|
||||
m_pModel = nullptr;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const
|
||||
{
|
||||
Q3BSP::Q3BSPModel *Q3BSPFileParser::getModel() const {
|
||||
return m_pModel;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::readData( const std::string &rMapName )
|
||||
{
|
||||
bool Q3BSPFileParser::readData( const std::string &rMapName ) {
|
||||
if ( !m_pZipArchive->Exists( rMapName.c_str() ) )
|
||||
return false;
|
||||
|
||||
IOStream *pMapFile = m_pZipArchive->Open( rMapName.c_str() );
|
||||
if ( NULL == pMapFile )
|
||||
if ( nullptr == pMapFile )
|
||||
return false;
|
||||
|
||||
const size_t size = pMapFile->FileSize();
|
||||
m_Data.resize( size );
|
||||
|
||||
const size_t readSize = pMapFile->Read( &m_Data[0], sizeof( char ), size );
|
||||
if ( readSize != size )
|
||||
{
|
||||
if ( readSize != size ) {
|
||||
m_Data.clear();
|
||||
return false;
|
||||
}
|
||||
|
@ -114,10 +109,8 @@ bool Q3BSPFileParser::readData( const std::string &rMapName )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool Q3BSPFileParser::parseFile()
|
||||
{
|
||||
if ( m_Data.empty() )
|
||||
{
|
||||
bool Q3BSPFileParser::parseFile() {
|
||||
if ( m_Data.empty() ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -129,7 +122,7 @@ bool Q3BSPFileParser::parseFile()
|
|||
// Imports the dictionary of the level
|
||||
getLumps();
|
||||
|
||||
// Conunt data and prepare model data
|
||||
// Count data and prepare model data
|
||||
countLumps();
|
||||
|
||||
// Read in Vertices
|
||||
|
@ -209,7 +202,7 @@ void Q3BSPFileParser::getVertices()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getIndices()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
sQ3BSPLump *lump = m_pModel->m_Lumps[ kMeshVerts ];
|
||||
size_t Offset = (size_t) lump->iOffset;
|
||||
|
@ -221,7 +214,7 @@ void Q3BSPFileParser::getIndices()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getFaces()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[ kFaces ]->iOffset;
|
||||
for ( size_t idx = 0; idx < m_pModel->m_Faces.size(); idx++ )
|
||||
|
@ -236,7 +229,7 @@ void Q3BSPFileParser::getFaces()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getTextures()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[ kTextures ]->iOffset;
|
||||
for ( size_t idx=0; idx < m_pModel->m_Textures.size(); idx++ )
|
||||
|
@ -251,7 +244,7 @@ void Q3BSPFileParser::getTextures()
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getLightMaps()
|
||||
{
|
||||
ai_assert( NULL != m_pModel );
|
||||
ai_assert(nullptr != m_pModel );
|
||||
|
||||
size_t Offset = m_pModel->m_Lumps[kLightmaps]->iOffset;
|
||||
for ( size_t idx=0; idx < m_pModel->m_Lightmaps.size(); idx++ )
|
||||
|
@ -264,12 +257,10 @@ void Q3BSPFileParser::getLightMaps()
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void Q3BSPFileParser::getEntities()
|
||||
{
|
||||
int size = m_pModel->m_Lumps[ kEntities ]->iSize;
|
||||
void Q3BSPFileParser::getEntities() {
|
||||
const int size = m_pModel->m_Lumps[ kEntities ]->iSize;
|
||||
m_pModel->m_EntityData.resize( size );
|
||||
if ( size > 0 )
|
||||
{
|
||||
if ( size > 0 ) {
|
||||
size_t Offset = m_pModel->m_Lumps[ kEntities ]->iOffset;
|
||||
memcpy( &m_pModel->m_EntityData[ 0 ], &m_Data[ Offset ], sizeof( char ) * size );
|
||||
}
|
||||
|
|
|
@ -183,7 +183,7 @@ Q3BSPZipArchive::Q3BSPZipArchive(IOSystem* pIOHandler, const std::string& rFile)
|
|||
|
||||
m_ZipFileHandle = unzOpen2(rFile.c_str(), &mapping);
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
mapArchive();
|
||||
}
|
||||
}
|
||||
|
@ -197,26 +197,23 @@ Q3BSPZipArchive::~Q3BSPZipArchive() {
|
|||
}
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = NULL;
|
||||
m_ZipFileHandle = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the archive is already open.
|
||||
bool Q3BSPZipArchive::isOpen() const {
|
||||
return (m_ZipFileHandle != NULL);
|
||||
return (m_ZipFileHandle != nullptr);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if the filename is part of the archive.
|
||||
bool Q3BSPZipArchive::Exists(const char* pFile) const {
|
||||
ai_assert(pFile != NULL);
|
||||
|
||||
bool exist = false;
|
||||
|
||||
if (pFile != NULL) {
|
||||
if (pFile != nullptr) {
|
||||
std::string rFile(pFile);
|
||||
std::map<std::string, ZipFile*>::const_iterator it = m_ArchiveMap.find(rFile);
|
||||
|
||||
|
@ -241,9 +238,9 @@ char Q3BSPZipArchive::getOsSeparator() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Opens a file, which is part of the archive.
|
||||
IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
||||
ai_assert(pFile != NULL);
|
||||
ai_assert(pFile != nullptr);
|
||||
|
||||
IOStream* result = NULL;
|
||||
IOStream* result = nullptr;
|
||||
|
||||
std::map<std::string, ZipFile*>::iterator it = m_ArchiveMap.find(pFile);
|
||||
|
||||
|
@ -258,7 +255,7 @@ IOStream *Q3BSPZipArchive::Open(const char* pFile, const char* /*pMode*/) {
|
|||
// Close a filestream.
|
||||
void Q3BSPZipArchive::Close(IOStream *pFile) {
|
||||
(void)(pFile);
|
||||
ai_assert(pFile != NULL);
|
||||
ai_assert(pFile != nullptr);
|
||||
|
||||
// We don't do anything in case the file would be opened again in the future
|
||||
}
|
||||
|
@ -277,7 +274,7 @@ void Q3BSPZipArchive::getFileList(std::vector<std::string> &rFileList) {
|
|||
bool Q3BSPZipArchive::mapArchive() {
|
||||
bool success = false;
|
||||
|
||||
if(m_ZipFileHandle != NULL) {
|
||||
if(m_ZipFileHandle != nullptr) {
|
||||
if(m_ArchiveMap.empty()) {
|
||||
// At first ensure file is already open
|
||||
if(unzGoToFirstFile(m_ZipFileHandle) == UNZ_OK) {
|
||||
|
|
|
@ -1,141 +0,0 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2017, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** Small helper classes to optimize finding vertices close to a given location
|
||||
*/
|
||||
#ifndef AI_D3DSSPATIALSORT_H_INC
|
||||
#define AI_D3DSSPATIALSORT_H_INC
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
/** Specialized version of SpatialSort to support smoothing groups
|
||||
* This is used in by the 3DS, ASE and LWO loaders. 3DS and ASE share their
|
||||
* normal computation code in SmoothingGroups.inl, the LWO loader has its own
|
||||
* implementation to handle all details of its file format correctly.
|
||||
*/
|
||||
// ----------------------------------------------------------------------------------
|
||||
class ASSIMP_API SGSpatialSort
|
||||
{
|
||||
public:
|
||||
|
||||
SGSpatialSort();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Construction from a given face array, handling smoothing groups
|
||||
* properly
|
||||
*/
|
||||
explicit SGSpatialSort(const std::vector<aiVector3D>& vPositions);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Add a vertex to the spatial sort
|
||||
* @param vPosition Vertex position to be added
|
||||
* @param index Index of the vrtex
|
||||
* @param smoothingGroup SmoothingGroup for this vertex
|
||||
*/
|
||||
void Add(const aiVector3D& vPosition, unsigned int index,
|
||||
unsigned int smoothingGroup);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Prepare the spatial sorter for use. This step runs in O(logn)
|
||||
*/
|
||||
void Prepare();
|
||||
|
||||
/** Destructor */
|
||||
~SGSpatialSort();
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns an iterator for all positions close to the given position.
|
||||
* @param pPosition The position to look for vertices.
|
||||
* @param pSG Only included vertices with at least one shared smooth group
|
||||
* @param pRadius Maximal distance from the position a vertex may have
|
||||
* to be counted in.
|
||||
* @param poResults The container to store the indices of the found
|
||||
* positions. Will be emptied by the call so it may contain anything.
|
||||
* @param exactMatch Specifies whether smoothing groups are bit masks
|
||||
* (false) or integral values (true). In the latter case, a vertex
|
||||
* cannot belong to more than one smoothing group.
|
||||
* @return An iterator to iterate over all vertices in the given area.
|
||||
*/
|
||||
// -------------------------------------------------------------------
|
||||
void FindPositions( const aiVector3D& pPosition, uint32_t pSG,
|
||||
float pRadius, std::vector<unsigned int>& poResults,
|
||||
bool exactMatch = false) const;
|
||||
|
||||
protected:
|
||||
/** Normal of the sorting plane, normalized. The center is always at (0, 0, 0) */
|
||||
aiVector3D mPlaneNormal;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** An entry in a spatially sorted position array. Consists of a
|
||||
* vertex index, its position and its precalculated distance from
|
||||
* the reference plane */
|
||||
// -------------------------------------------------------------------
|
||||
struct Entry
|
||||
{
|
||||
unsigned int mIndex; ///< The vertex referred by this entry
|
||||
aiVector3D mPosition; ///< Position
|
||||
uint32_t mSmoothGroups;
|
||||
float mDistance; ///< Distance of this vertex to the sorting plane
|
||||
|
||||
Entry() { /** intentionally not initialized.*/ }
|
||||
Entry( unsigned int pIndex, const aiVector3D& pPosition, float pDistance,uint32_t pSG)
|
||||
:
|
||||
mIndex( pIndex),
|
||||
mPosition( pPosition),
|
||||
mSmoothGroups (pSG),
|
||||
mDistance( pDistance)
|
||||
{ }
|
||||
|
||||
bool operator < (const Entry& e) const { return mDistance < e.mDistance; }
|
||||
};
|
||||
|
||||
// all positions, sorted by distance to the sorting plane
|
||||
std::vector<Entry> mPositions;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_SPATIALSORT_H_INC
|
File diff suppressed because it is too large
Load Diff
|
@ -62,17 +62,17 @@ struct aiNode;
|
|||
// STL headers
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
namespace SMD {
|
||||
namespace Assimp {
|
||||
namespace SMD {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a vertex in a SMD file
|
||||
*/
|
||||
struct Vertex
|
||||
{
|
||||
Vertex() : iParentNode(UINT_MAX)
|
||||
{}
|
||||
struct Vertex {
|
||||
Vertex() AI_NO_EXCEPT
|
||||
: iParentNode(UINT_MAX) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Vertex position, normal and texture coordinate
|
||||
aiVector3D pos,nor,uv;
|
||||
|
@ -90,10 +90,12 @@ struct Vertex
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a face in a SMD file
|
||||
*/
|
||||
struct Face
|
||||
{
|
||||
Face() : iTexture(0x0)
|
||||
{}
|
||||
struct Face {
|
||||
Face() AI_NO_EXCEPT
|
||||
: iTexture(0x0)
|
||||
, avVertices{} {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Texture index for the face
|
||||
unsigned int iTexture;
|
||||
|
@ -105,11 +107,12 @@ struct Face
|
|||
// ---------------------------------------------------------------------------
|
||||
/** Data structure for a bone in a SMD file
|
||||
*/
|
||||
struct Bone
|
||||
{
|
||||
struct Bone {
|
||||
//! Default constructor
|
||||
Bone() : iParent(UINT_MAX), bIsUsed(false)
|
||||
{
|
||||
Bone() AI_NO_EXCEPT
|
||||
: iParent(UINT_MAX)
|
||||
, bIsUsed(false) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Destructor
|
||||
|
@ -124,12 +127,10 @@ struct Bone
|
|||
uint32_t iParent;
|
||||
|
||||
//! Animation of the bone
|
||||
struct Animation
|
||||
{
|
||||
struct Animation {
|
||||
//! Public default constructor
|
||||
Animation()
|
||||
: iFirstTimeKey()
|
||||
{
|
||||
Animation() AI_NO_EXCEPT
|
||||
: iFirstTimeKey() {
|
||||
asKeys.reserve(20);
|
||||
}
|
||||
|
||||
|
@ -218,6 +219,7 @@ protected:
|
|||
/** Parse the SMD file and create the output scene
|
||||
*/
|
||||
void ParseFile();
|
||||
void ReadSmd(const std::string &pFile, IOSystem* pIOHandler);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse the triangles section of the SMD file
|
||||
|
@ -288,13 +290,6 @@ protected:
|
|||
*/
|
||||
unsigned int GetTextureIndex(const std::string& filename);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Computes absolute bone transformations
|
||||
* All output transformations are in worldspace.
|
||||
*/
|
||||
void ComputeAbsoluteBoneTransformations();
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Parse a line in the skeleton section
|
||||
*/
|
||||
|
@ -343,7 +338,9 @@ protected:
|
|||
*/
|
||||
void CreateOutputMeshes();
|
||||
void CreateOutputNodes();
|
||||
void CreateOutputAnimations();
|
||||
void CreateOutputAnimations(const std::string &pFile, IOSystem* pIOHandler);
|
||||
void CreateOutputAnimation(int index, const std::string &name);
|
||||
void GetAnimationFileList(const std::string &pFile, IOSystem* pIOHandler, std::vector<std::tuple<std::string, std::string>>& outList);
|
||||
void CreateOutputMaterials();
|
||||
|
||||
|
||||
|
@ -412,6 +409,8 @@ private:
|
|||
*/
|
||||
unsigned int iLineNumber;
|
||||
|
||||
bool bLoadAnimationList = true;
|
||||
bool noSkeletonMesh = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
106
code/STEPFile.h
106
code/STEPFile.h
|
@ -139,10 +139,10 @@ namespace STEP {
|
|||
* error (i.e. an entity expects a string but receives a bool) occurs.
|
||||
* It is typically coupled with both an entity id and a line number.*/
|
||||
// -------------------------------------------------------------------------------
|
||||
struct TypeError : DeadlyImportError
|
||||
{
|
||||
struct TypeError : DeadlyImportError {
|
||||
enum {
|
||||
ENTITY_NOT_SPECIFIED = 0xffffffffffffffffLL
|
||||
ENTITY_NOT_SPECIFIED = 0xffffffffffffffffLL,
|
||||
ENTITY_NOT_SPECIFIED_32 = 0x00000000ffffffff
|
||||
};
|
||||
|
||||
TypeError (const std::string& s,uint64_t entity = ENTITY_NOT_SPECIFIED, uint64_t line = SyntaxError::LINE_NOT_SPECIFIED);
|
||||
|
@ -164,7 +164,6 @@ namespace STEP {
|
|||
class DataType
|
||||
{
|
||||
public:
|
||||
|
||||
typedef std::shared_ptr<const DataType> Out;
|
||||
|
||||
public:
|
||||
|
@ -357,14 +356,25 @@ namespace STEP {
|
|||
MemberList members;
|
||||
};
|
||||
|
||||
class BINARY : public PrimitiveDataType<uint32_t> {
|
||||
public:
|
||||
BINARY(uint32_t val)
|
||||
: PrimitiveDataType<uint32_t>(val) {
|
||||
// empty
|
||||
}
|
||||
|
||||
BINARY()
|
||||
: PrimitiveDataType<uint32_t>(TypeError::ENTITY_NOT_SPECIFIED_32) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/* Not exactly a full EXPRESS schema but rather a list of conversion functions
|
||||
* to extract valid C++ objects out of a STEP file. Those conversion functions
|
||||
* may, however, perform further schema validations. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class ConversionSchema
|
||||
{
|
||||
class ConversionSchema {
|
||||
public:
|
||||
struct SchemaEntry {
|
||||
SchemaEntry( const char *name, ConvertObjectProc func )
|
||||
|
@ -379,30 +389,27 @@ namespace STEP {
|
|||
|
||||
typedef std::map<std::string,ConvertObjectProc> ConverterMap;
|
||||
|
||||
public:
|
||||
|
||||
template <size_t N>
|
||||
explicit ConversionSchema( const SchemaEntry (& schemas)[N]) {
|
||||
*this = schemas;
|
||||
}
|
||||
|
||||
ConversionSchema() {}
|
||||
ConversionSchema() {
|
||||
|
||||
public:
|
||||
}
|
||||
|
||||
ConvertObjectProc GetConverterProc(const std::string& name) const {
|
||||
ConverterMap::const_iterator it = converters.find(name);
|
||||
return it == converters.end() ? NULL : (*it).second;
|
||||
return it == converters.end() ? nullptr : (*it).second;
|
||||
}
|
||||
|
||||
|
||||
bool IsKnownToken(const std::string& name) const {
|
||||
return converters.find(name) != converters.end();
|
||||
}
|
||||
|
||||
const char* GetStaticStringForToken(const std::string& token) const {
|
||||
ConverterMap::const_iterator it = converters.find(token);
|
||||
return it == converters.end() ? NULL : (*it).first.c_str();
|
||||
return it == converters.end() ? nullptr : (*it).first.c_str();
|
||||
}
|
||||
|
||||
|
||||
|
@ -416,7 +423,6 @@ namespace STEP {
|
|||
}
|
||||
|
||||
private:
|
||||
|
||||
ConverterMap converters;
|
||||
};
|
||||
}
|
||||
|
@ -451,8 +457,6 @@ namespace STEP {
|
|||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
// utilities to simplify casting to concrete types
|
||||
template <typename T>
|
||||
const T& To() const {
|
||||
|
@ -474,7 +478,6 @@ namespace STEP {
|
|||
return dynamic_cast<T*>(this);
|
||||
}
|
||||
|
||||
public:
|
||||
uint64_t GetID() const {
|
||||
return id;
|
||||
}
|
||||
|
@ -501,9 +504,11 @@ namespace STEP {
|
|||
/** CRTP shared base class for use by concrete entity implementation classes */
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename TDerived, size_t arg_count>
|
||||
struct ObjectHelper : virtual Object
|
||||
{
|
||||
ObjectHelper() : aux_is_derived(0) {}
|
||||
struct ObjectHelper : virtual Object {
|
||||
ObjectHelper()
|
||||
: aux_is_derived(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
static Object* Construct(const STEP::DB& db, const EXPRESS::LIST& params) {
|
||||
// make sure we don't leak if Fill() throws an exception
|
||||
|
@ -532,10 +537,16 @@ namespace STEP {
|
|||
/** Class template used to represent OPTIONAL data members in the converted schema */
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct Maybe
|
||||
{
|
||||
Maybe() : have() {}
|
||||
explicit Maybe(const T& ptr) : ptr(ptr), have(true) {
|
||||
struct Maybe {
|
||||
Maybe()
|
||||
: have() {
|
||||
// empty
|
||||
}
|
||||
|
||||
explicit Maybe(const T& ptr)
|
||||
: ptr(ptr)
|
||||
, have(true) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
|
@ -572,7 +583,6 @@ namespace STEP {
|
|||
}
|
||||
|
||||
private:
|
||||
|
||||
template <typename T2> friend struct InternGenericConvert;
|
||||
|
||||
operator T&() {
|
||||
|
@ -587,16 +597,13 @@ namespace STEP {
|
|||
/** A LazyObject is created when needed. Before this happens, we just keep
|
||||
the text line that contains the object definition. */
|
||||
// -------------------------------------------------------------------------------
|
||||
class LazyObject
|
||||
{
|
||||
class LazyObject {
|
||||
friend class DB;
|
||||
public:
|
||||
|
||||
public:
|
||||
LazyObject(DB& db, uint64_t id, uint64_t line, const char* type,const char* args);
|
||||
~LazyObject();
|
||||
|
||||
public:
|
||||
|
||||
Object& operator * () {
|
||||
if (!obj) {
|
||||
LazyInit();
|
||||
|
@ -654,38 +661,37 @@ namespace STEP {
|
|||
}
|
||||
|
||||
private:
|
||||
|
||||
void LazyInit() const;
|
||||
|
||||
private:
|
||||
|
||||
mutable uint64_t id;
|
||||
const char* const type;
|
||||
DB& db;
|
||||
|
||||
mutable const char* args;
|
||||
mutable Object* obj;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
inline bool operator==( std::shared_ptr<LazyObject> lo, T whatever ) {
|
||||
inline
|
||||
bool operator==( std::shared_ptr<LazyObject> lo, T whatever ) {
|
||||
return *lo == whatever; // XXX use std::forward if we have 0x
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline bool operator==( const std::pair<uint64_t, std::shared_ptr<LazyObject> >& lo, T whatever ) {
|
||||
inline
|
||||
bool operator==( const std::pair<uint64_t, std::shared_ptr<LazyObject> >& lo, T whatever ) {
|
||||
return *(lo.second) == whatever; // XXX use std::forward if we have 0x
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
/** Class template used to represent lazily evaluated object references in the converted schema */
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
struct Lazy
|
||||
{
|
||||
struct Lazy {
|
||||
typedef Lazy Out;
|
||||
Lazy(const LazyObject* obj = NULL) : obj(obj) {
|
||||
Lazy(const LazyObject* obj = nullptr)
|
||||
: obj(obj) {
|
||||
// empty
|
||||
}
|
||||
|
||||
operator const T*() const {
|
||||
|
@ -711,19 +717,15 @@ namespace STEP {
|
|||
/** Class template used to represent LIST and SET data members in the converted schema */
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename T, uint64_t min_cnt, uint64_t max_cnt=0uL>
|
||||
struct ListOf : public std::vector<typename T::Out>
|
||||
{
|
||||
struct ListOf : public std::vector<typename T::Out> {
|
||||
typedef typename T::Out OutScalar;
|
||||
typedef ListOf Out;
|
||||
|
||||
|
||||
ListOf() {
|
||||
static_assert(min_cnt <= max_cnt || !max_cnt, "min_cnt <= max_cnt || !max_cnt");
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename TOut>
|
||||
struct PickBaseType {
|
||||
|
@ -735,7 +737,8 @@ namespace STEP {
|
|||
typedef EXPRESS::ENTITY Type;
|
||||
};
|
||||
|
||||
template <> struct PickBaseType< std::shared_ptr< const EXPRESS::DataType > >;
|
||||
template<>
|
||||
struct PickBaseType< std::shared_ptr< const EXPRESS::DataType > >;
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
|
@ -743,8 +746,7 @@ namespace STEP {
|
|||
void operator()(T& out, const std::shared_ptr< const EXPRESS::DataType >& in, const STEP::DB& /*db*/) {
|
||||
try{
|
||||
out = dynamic_cast< const typename PickBaseType<T>::Type& > ( *in );
|
||||
}
|
||||
catch(std::bad_cast&) {
|
||||
} catch(std::bad_cast&) {
|
||||
throw TypeError("type error reading literal field");
|
||||
}
|
||||
}
|
||||
|
@ -817,7 +819,6 @@ namespace STEP {
|
|||
return InternGenericConvertList<T1,N1,N2>()(a,b,db);
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------
|
||||
/** Lightweight manager class that holds the map of all objects in a
|
||||
* STEP file. DB's are exclusively maintained by the functions in
|
||||
|
@ -834,7 +835,6 @@ namespace STEP {
|
|||
friend class LazyObject;
|
||||
|
||||
public:
|
||||
|
||||
// objects indexed by ID - this can grow pretty large (i.e some hundred million
|
||||
// entries), so use raw pointers to avoid *any* overhead.
|
||||
typedef std::map<uint64_t,const LazyObject* > ObjectMap;
|
||||
|
@ -859,19 +859,16 @@ namespace STEP {
|
|||
: reader(reader)
|
||||
, splitter(*reader,true,true)
|
||||
, evaluated_count()
|
||||
, schema( NULL )
|
||||
, schema( nullptr )
|
||||
{}
|
||||
|
||||
public:
|
||||
|
||||
~DB() {
|
||||
for(ObjectMap::value_type& o : objects) {
|
||||
delete o.second;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
uint64_t GetObjectCount() const {
|
||||
return objects.size();
|
||||
}
|
||||
|
@ -900,7 +897,6 @@ namespace STEP {
|
|||
return refs;
|
||||
}
|
||||
|
||||
|
||||
bool KeepInverseIndicesForType(const char* const type) const {
|
||||
return inv_whitelist.find(type) != inv_whitelist.end();
|
||||
}
|
||||
|
@ -912,7 +908,7 @@ namespace STEP {
|
|||
if (it != objects.end()) {
|
||||
return (*it).second;
|
||||
}
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -214,11 +214,10 @@ void STLImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
|||
|
||||
// create a single default material, using a white diffuse color for consistency with
|
||||
// other geometric types (e.g., PLY).
|
||||
aiMaterial* pcMat = aiCreateAndRegisterDefaultMaterial();
|
||||
/*aiMaterial* pcMat = new aiMaterial();
|
||||
aiMaterial* pcMat = new aiMaterial();
|
||||
aiString s;
|
||||
s.Set(AI_DEFAULT_MATERIAL_NAME);
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);*/
|
||||
pcMat->AddProperty(&s, AI_MATKEY_NAME);
|
||||
|
||||
aiColor4D clrDiffuse(ai_real(1.0),ai_real(1.0),ai_real(1.0),ai_real(1.0));
|
||||
if (bMatClr) {
|
||||
|
|
|
@ -56,7 +56,7 @@ class Importer;
|
|||
|
||||
struct ScenePrivateData {
|
||||
// The struct constructor.
|
||||
ScenePrivateData();
|
||||
ScenePrivateData() AI_NO_EXCEPT;
|
||||
|
||||
// Importer that originally loaded the scene though the C-API
|
||||
// If set, this object is owned by this private data instance.
|
||||
|
@ -74,7 +74,7 @@ struct ScenePrivateData {
|
|||
};
|
||||
|
||||
inline
|
||||
ScenePrivateData::ScenePrivateData()
|
||||
ScenePrivateData::ScenePrivateData() AI_NO_EXCEPT
|
||||
: mOrigImporter( nullptr )
|
||||
, mPPStepsApplied( 0 )
|
||||
, mIsCopy( false ) {
|
||||
|
|
|
@ -393,7 +393,7 @@ void SplitByBoneCountProcess::UpdateNode( aiNode* pNode) const
|
|||
newMeshList.insert( newMeshList.end(), replaceMeshes.begin(), replaceMeshes.end());
|
||||
}
|
||||
|
||||
delete pNode->mMeshes;
|
||||
delete [] pNode->mMeshes;
|
||||
pNode->mNumMeshes = static_cast<unsigned int>(newMeshList.size());
|
||||
pNode->mMeshes = new unsigned int[pNode->mNumMeshes];
|
||||
std::copy( newMeshList.begin(), newMeshList.end(), pNode->mMeshes);
|
||||
|
|
|
@ -40,11 +40,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
|
||||
/** @file Implementation of the SplitLargeMeshes postprocessing step
|
||||
*/
|
||||
|
||||
|
||||
/**
|
||||
* @file Implementation of the SplitLargeMeshes postprocessing step
|
||||
*/
|
||||
|
||||
// internal headers of the post-processing framework
|
||||
#include "SplitLargeMeshes.h"
|
||||
|
@ -52,61 +50,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle()
|
||||
{
|
||||
SplitLargeMeshesProcess_Triangle::SplitLargeMeshesProcess_Triangle() {
|
||||
LIMIT = AI_SLM_DEFAULT_MAX_TRIANGLES;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle()
|
||||
{
|
||||
SplitLargeMeshesProcess_Triangle::~SplitLargeMeshesProcess_Triangle() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_SplitLargeMeshes) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene)
|
||||
{
|
||||
if (0xffffffff == this->LIMIT)return;
|
||||
void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) {
|
||||
if (0xffffffff == this->LIMIT || nullptr == pScene ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Triangle begin");
|
||||
std::vector<std::pair<aiMesh*, unsigned int> > avList;
|
||||
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a) {
|
||||
this->SplitMesh(a, pScene->mMeshes[a],avList);
|
||||
}
|
||||
|
||||
if (avList.size() != pScene->mNumMeshes)
|
||||
{
|
||||
if (avList.size() != pScene->mNumMeshes) {
|
||||
// it seems something has been split. rebuild the mesh list
|
||||
delete[] pScene->mMeshes;
|
||||
pScene->mNumMeshes = (unsigned int)avList.size();
|
||||
pScene->mMeshes = new aiMesh*[avList.size()];
|
||||
|
||||
for (unsigned int i = 0; i < avList.size();++i)
|
||||
for (unsigned int i = 0; i < avList.size();++i) {
|
||||
pScene->mMeshes[i] = avList[i].first;
|
||||
}
|
||||
|
||||
// now we need to update all nodes
|
||||
this->UpdateNode(pScene->mRootNode,avList);
|
||||
ASSIMP_LOG_INFO("SplitLargeMeshesProcess_Triangle finished. Meshes have been split");
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Triangle finished. There was nothing to do");
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties
|
||||
void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp)
|
||||
{
|
||||
void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp) {
|
||||
// get the current value of the split property
|
||||
this->LIMIT = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_TRIANGLE_LIMIT,AI_SLM_DEFAULT_MAX_TRIANGLES);
|
||||
}
|
||||
|
@ -114,17 +108,13 @@ void SplitLargeMeshesProcess_Triangle::SetupProperties( const Importer* pImp)
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Update a node after some meshes have been split
|
||||
void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode,
|
||||
const std::vector<std::pair<aiMesh*, unsigned int> >& avList)
|
||||
{
|
||||
const std::vector<std::pair<aiMesh*, unsigned int> >& avList) {
|
||||
// for every index in out list build a new entry
|
||||
std::vector<unsigned int> aiEntries;
|
||||
aiEntries.reserve(pcNode->mNumMeshes + 1);
|
||||
for (unsigned int i = 0; i < pcNode->mNumMeshes;++i)
|
||||
{
|
||||
for (unsigned int a = 0; a < avList.size();++a)
|
||||
{
|
||||
if (avList[a].second == pcNode->mMeshes[i])
|
||||
{
|
||||
for (unsigned int i = 0; i < pcNode->mNumMeshes;++i) {
|
||||
for (unsigned int a = 0; a < avList.size();++a) {
|
||||
if (avList[a].second == pcNode->mMeshes[i]) {
|
||||
aiEntries.push_back(a);
|
||||
}
|
||||
}
|
||||
|
@ -135,26 +125,23 @@ void SplitLargeMeshesProcess_Triangle::UpdateNode(aiNode* pcNode,
|
|||
pcNode->mNumMeshes = (unsigned int)aiEntries.size();
|
||||
pcNode->mMeshes = new unsigned int[pcNode->mNumMeshes];
|
||||
|
||||
for (unsigned int b = 0; b < pcNode->mNumMeshes;++b)
|
||||
for (unsigned int b = 0; b < pcNode->mNumMeshes;++b) {
|
||||
pcNode->mMeshes[b] = aiEntries[b];
|
||||
}
|
||||
|
||||
// recusively update all other nodes
|
||||
for (unsigned int i = 0; i < pcNode->mNumChildren;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < pcNode->mNumChildren;++i) {
|
||||
UpdateNode ( pcNode->mChildren[i], avList );
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
||||
unsigned int a,
|
||||
aiMesh* pMesh,
|
||||
std::vector<std::pair<aiMesh*, unsigned int> >& avList)
|
||||
{
|
||||
if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT)
|
||||
{
|
||||
unsigned int a,
|
||||
aiMesh* pMesh,
|
||||
std::vector<std::pair<aiMesh*, unsigned int> >& avList) {
|
||||
if (pMesh->mNumFaces > SplitLargeMeshesProcess_Triangle::LIMIT) {
|
||||
ASSIMP_LOG_INFO("Mesh exceeds the triangle limit. It will be split ...");
|
||||
|
||||
// we need to split this mesh into sub meshes
|
||||
|
@ -165,8 +152,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
const unsigned int iOutVertexNum = iOutFaceNum * 3;
|
||||
|
||||
// now generate all submeshes
|
||||
for (unsigned int i = 0; i < iSubMeshes;++i)
|
||||
{
|
||||
for (unsigned int i = 0; i < iSubMeshes;++i) {
|
||||
aiMesh* pcMesh = new aiMesh;
|
||||
pcMesh->mNumFaces = iOutFaceNum;
|
||||
pcMesh->mMaterialIndex = pMesh->mMaterialIndex;
|
||||
|
@ -174,8 +160,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
// the name carries the adjacency information between the meshes
|
||||
pcMesh->mName = pMesh->mName;
|
||||
|
||||
if (i == iSubMeshes-1)
|
||||
{
|
||||
if (i == iSubMeshes-1) {
|
||||
pcMesh->mNumFaces = iOutFaceNum + (
|
||||
pMesh->mNumFaces - iOutFaceNum * iSubMeshes);
|
||||
}
|
||||
|
@ -186,71 +171,62 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
|
||||
// get the total number of indices
|
||||
unsigned int iCnt = 0;
|
||||
for (unsigned int p = iBase; p < pcMesh->mNumFaces + iBase;++p)
|
||||
{
|
||||
for (unsigned int p = iBase; p < pcMesh->mNumFaces + iBase;++p) {
|
||||
iCnt += pMesh->mFaces[p].mNumIndices;
|
||||
}
|
||||
pcMesh->mNumVertices = iCnt;
|
||||
|
||||
// allocate storage
|
||||
if (pMesh->mVertices != NULL)
|
||||
if (pMesh->mVertices != nullptr) {
|
||||
pcMesh->mVertices = new aiVector3D[iCnt];
|
||||
}
|
||||
|
||||
if (pMesh->HasNormals())
|
||||
if (pMesh->HasNormals()) {
|
||||
pcMesh->mNormals = new aiVector3D[iCnt];
|
||||
}
|
||||
|
||||
if (pMesh->HasTangentsAndBitangents())
|
||||
{
|
||||
if (pMesh->HasTangentsAndBitangents()) {
|
||||
pcMesh->mTangents = new aiVector3D[iCnt];
|
||||
pcMesh->mBitangents = new aiVector3D[iCnt];
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
{
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
|
||||
pcMesh->mNumUVComponents[c] = pMesh->mNumUVComponents[c];
|
||||
if (pMesh->HasTextureCoords( c))
|
||||
{
|
||||
if (pMesh->HasTextureCoords( c)) {
|
||||
pcMesh->mTextureCoords[c] = new aiVector3D[iCnt];
|
||||
}
|
||||
}
|
||||
|
||||
// vertex colors
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
|
||||
{
|
||||
if (pMesh->HasVertexColors( c))
|
||||
{
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) {
|
||||
if (pMesh->HasVertexColors( c)) {
|
||||
pcMesh->mColors[c] = new aiColor4D[iCnt];
|
||||
}
|
||||
}
|
||||
|
||||
if (pMesh->HasBones())
|
||||
{
|
||||
if (pMesh->HasBones()) {
|
||||
// assume the number of bones won't change in most cases
|
||||
pcMesh->mBones = new aiBone*[pMesh->mNumBones];
|
||||
|
||||
// iterate through all bones of the mesh and find those which
|
||||
// need to be copied to the split mesh
|
||||
std::vector<aiVertexWeight> avTempWeights;
|
||||
for (unsigned int p = 0; p < pcMesh->mNumBones;++p)
|
||||
{
|
||||
for (unsigned int p = 0; p < pcMesh->mNumBones;++p) {
|
||||
aiBone* const bone = pcMesh->mBones[p];
|
||||
avTempWeights.clear();
|
||||
avTempWeights.reserve(bone->mNumWeights / iSubMeshes);
|
||||
|
||||
for (unsigned int q = 0; q < bone->mNumWeights;++q)
|
||||
{
|
||||
for (unsigned int q = 0; q < bone->mNumWeights;++q) {
|
||||
aiVertexWeight& weight = bone->mWeights[q];
|
||||
if(weight.mVertexId >= iBase && weight.mVertexId < iBase + iOutVertexNum)
|
||||
{
|
||||
if(weight.mVertexId >= iBase && weight.mVertexId < iBase + iOutVertexNum) {
|
||||
avTempWeights.push_back(weight);
|
||||
weight = avTempWeights.back();
|
||||
weight.mVertexId -= iBase;
|
||||
}
|
||||
}
|
||||
|
||||
if (!avTempWeights.empty())
|
||||
{
|
||||
if (!avTempWeights.empty()) {
|
||||
// we'll need this bone. Copy it ...
|
||||
aiBone* pc = new aiBone();
|
||||
pcMesh->mBones[pcMesh->mNumBones++] = pc;
|
||||
|
@ -261,12 +237,12 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
// no need to reallocate the array for the last submesh.
|
||||
// Here we can reuse the (large) source array, although
|
||||
// we'll waste some memory
|
||||
if (iSubMeshes-1 == i)
|
||||
{
|
||||
if (iSubMeshes-1 == i) {
|
||||
pc->mWeights = bone->mWeights;
|
||||
bone->mWeights = NULL;
|
||||
bone->mWeights = nullptr;
|
||||
} else {
|
||||
pc->mWeights = new aiVertexWeight[pc->mNumWeights];
|
||||
}
|
||||
else pc->mWeights = new aiVertexWeight[pc->mNumWeights];
|
||||
|
||||
// copy the weights
|
||||
::memcpy(pc->mWeights,&avTempWeights[0],sizeof(aiVertexWeight)*pc->mNumWeights);
|
||||
|
@ -276,8 +252,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
|
||||
// (we will also need to copy the array of indices)
|
||||
unsigned int iCurrent = 0;
|
||||
for (unsigned int p = 0; p < pcMesh->mNumFaces;++p)
|
||||
{
|
||||
for (unsigned int p = 0; p < pcMesh->mNumFaces;++p) {
|
||||
pcMesh->mFaces[p].mNumIndices = 3;
|
||||
// allocate a new array
|
||||
const unsigned int iTemp = p + iBase;
|
||||
|
@ -289,8 +264,7 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
unsigned int* piOut = pcMesh->mFaces[p].mIndices = new unsigned int[iNumIndices];
|
||||
|
||||
// need to update the output primitive types
|
||||
switch (iNumIndices)
|
||||
{
|
||||
switch (iNumIndices) {
|
||||
case 1:
|
||||
pcMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
@ -305,38 +279,38 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
}
|
||||
|
||||
// and copy the contents of the old array, offset by current base
|
||||
for (unsigned int v = 0; v < iNumIndices;++v)
|
||||
{
|
||||
for (unsigned int v = 0; v < iNumIndices;++v) {
|
||||
unsigned int iIndex = pi[v];
|
||||
unsigned int iIndexOut = iCurrent++;
|
||||
piOut[v] = iIndexOut;
|
||||
|
||||
// copy positions
|
||||
if (pMesh->mVertices != NULL)
|
||||
if (pMesh->mVertices != nullptr) {
|
||||
pcMesh->mVertices[iIndexOut] = pMesh->mVertices[iIndex];
|
||||
}
|
||||
|
||||
// copy normals
|
||||
if (pMesh->HasNormals())
|
||||
if (pMesh->HasNormals()) {
|
||||
pcMesh->mNormals[iIndexOut] = pMesh->mNormals[iIndex];
|
||||
}
|
||||
|
||||
// copy tangents/bitangents
|
||||
if (pMesh->HasTangentsAndBitangents())
|
||||
{
|
||||
if (pMesh->HasTangentsAndBitangents()) {
|
||||
pcMesh->mTangents[iIndexOut] = pMesh->mTangents[iIndex];
|
||||
pcMesh->mBitangents[iIndexOut] = pMesh->mBitangents[iIndex];
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
{
|
||||
if (pMesh->HasTextureCoords( c))
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
|
||||
if (pMesh->HasTextureCoords( c ) ) {
|
||||
pcMesh->mTextureCoords[c][iIndexOut] = pMesh->mTextureCoords[c][iIndex];
|
||||
}
|
||||
}
|
||||
// vertex colors
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
|
||||
{
|
||||
if (pMesh->HasVertexColors( c))
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) {
|
||||
if (pMesh->HasVertexColors( c)) {
|
||||
pcMesh->mColors[c][iIndexOut] = pMesh->mColors[c][iIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -347,51 +321,59 @@ void SplitLargeMeshesProcess_Triangle::SplitMesh(
|
|||
|
||||
// now delete the old mesh data
|
||||
delete pMesh;
|
||||
} else {
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
|
||||
}
|
||||
else avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex()
|
||||
{
|
||||
SplitLargeMeshesProcess_Vertex::SplitLargeMeshesProcess_Vertex() {
|
||||
LIMIT = AI_SLM_DEFAULT_MAX_VERTICES;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex()
|
||||
{
|
||||
SplitLargeMeshesProcess_Vertex::~SplitLargeMeshesProcess_Vertex() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the processing step is present in the given flag field.
|
||||
bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const
|
||||
{
|
||||
bool SplitLargeMeshesProcess_Vertex::IsActive( unsigned int pFlags) const {
|
||||
return (pFlags & aiProcess_SplitLargeMeshes) != 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
|
||||
{
|
||||
std::vector<std::pair<aiMesh*, unsigned int> > avList;
|
||||
|
||||
if (0xffffffff == this->LIMIT)return;
|
||||
void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene) {
|
||||
if (0xffffffff == this->LIMIT || nullptr == pScene ) {
|
||||
return;
|
||||
}
|
||||
|
||||
ASSIMP_LOG_DEBUG("SplitLargeMeshesProcess_Vertex begin");
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
|
||||
this->SplitMesh(a, pScene->mMeshes[a],avList);
|
||||
|
||||
if (avList.size() != pScene->mNumMeshes)
|
||||
{
|
||||
std::vector<std::pair<aiMesh*, unsigned int> > avList;
|
||||
|
||||
//Check for point cloud first,
|
||||
//Do not process point cloud, splitMesh works only with faces data
|
||||
for (unsigned int a = 0; a < pScene->mNumMeshes; a++) {
|
||||
if ( pScene->mMeshes[a]->mPrimitiveTypes == aiPrimitiveType_POINT ) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
|
||||
this->SplitMesh(a, pScene->mMeshes[a], avList);
|
||||
}
|
||||
|
||||
if (avList.size() != pScene->mNumMeshes) {
|
||||
// it seems something has been split. rebuild the mesh list
|
||||
delete[] pScene->mMeshes;
|
||||
pScene->mNumMeshes = (unsigned int)avList.size();
|
||||
pScene->mMeshes = new aiMesh*[avList.size()];
|
||||
|
||||
for (unsigned int i = 0; i < avList.size();++i)
|
||||
for (unsigned int i = 0; i < avList.size();++i) {
|
||||
pScene->mMeshes[i] = avList[i].first;
|
||||
}
|
||||
|
||||
// now we need to update all nodes
|
||||
SplitLargeMeshesProcess_Triangle::UpdateNode(pScene->mRootNode,avList);
|
||||
|
@ -403,20 +385,17 @@ void SplitLargeMeshesProcess_Vertex::Execute( aiScene* pScene)
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup properties
|
||||
void SplitLargeMeshesProcess_Vertex::SetupProperties( const Importer* pImp)
|
||||
{
|
||||
void SplitLargeMeshesProcess_Vertex::SetupProperties( const Importer* pImp) {
|
||||
this->LIMIT = pImp->GetPropertyInteger(AI_CONFIG_PP_SLM_VERTEX_LIMIT,AI_SLM_DEFAULT_MAX_VERTICES);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
||||
unsigned int a,
|
||||
aiMesh* pMesh,
|
||||
std::vector<std::pair<aiMesh*, unsigned int> >& avList)
|
||||
{
|
||||
if (pMesh->mNumVertices > SplitLargeMeshesProcess_Vertex::LIMIT)
|
||||
{
|
||||
unsigned int a,
|
||||
aiMesh* pMesh,
|
||||
std::vector<std::pair<aiMesh*, unsigned int> >& avList) {
|
||||
if (pMesh->mNumVertices > SplitLargeMeshesProcess_Vertex::LIMIT) {
|
||||
typedef std::vector< std::pair<unsigned int,float> > VertexWeightTable;
|
||||
|
||||
// build a per-vertex weight list if necessary
|
||||
|
@ -426,7 +405,6 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
// determine the estimated size of a submesh
|
||||
// (this could be too large. Max waste is a single digit percentage)
|
||||
const unsigned int iSubMeshes = (pMesh->mNumVertices / SplitLargeMeshesProcess_Vertex::LIMIT) + 1;
|
||||
//const unsigned int iOutVertexNum2 = pMesh->mNumVertices /iSubMeshes;
|
||||
|
||||
// create a std::vector<unsigned int> to indicate which vertices
|
||||
// have already been copied
|
||||
|
@ -439,11 +417,9 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
iEstimatedSize += iEstimatedSize >> 3;
|
||||
|
||||
// now generate all submeshes
|
||||
unsigned int iBase = 0;
|
||||
while (true)
|
||||
{
|
||||
unsigned int iBase( 0 );
|
||||
while (true) {
|
||||
const unsigned int iOutVertexNum = SplitLargeMeshesProcess_Vertex::LIMIT;
|
||||
|
||||
aiMesh* pcMesh = new aiMesh;
|
||||
pcMesh->mNumVertices = 0;
|
||||
pcMesh->mMaterialIndex = pMesh->mMaterialIndex;
|
||||
|
@ -452,18 +428,15 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
pcMesh->mName = pMesh->mName;
|
||||
|
||||
typedef std::vector<aiVertexWeight> BoneWeightList;
|
||||
if (pMesh->HasBones())
|
||||
{
|
||||
if (pMesh->HasBones()) {
|
||||
pcMesh->mBones = new aiBone*[pMesh->mNumBones];
|
||||
::memset(pcMesh->mBones,0,sizeof(void*)*pMesh->mNumBones);
|
||||
}
|
||||
|
||||
// clear the temporary helper array
|
||||
if (iBase)
|
||||
{
|
||||
if (iBase) {
|
||||
// we can't use memset here we unsigned int needn' be 32 bits
|
||||
for (auto &elem : avWasCopied)
|
||||
{
|
||||
for (auto &elem : avWasCopied) {
|
||||
elem = 0xffffffff;
|
||||
}
|
||||
}
|
||||
|
@ -472,50 +445,41 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
std::vector<aiFace> vFaces;
|
||||
|
||||
// reserve enough storage for most cases
|
||||
if (pMesh->HasPositions())
|
||||
{
|
||||
if (pMesh->HasPositions()) {
|
||||
pcMesh->mVertices = new aiVector3D[iOutVertexNum];
|
||||
}
|
||||
if (pMesh->HasNormals())
|
||||
{
|
||||
if (pMesh->HasNormals()) {
|
||||
pcMesh->mNormals = new aiVector3D[iOutVertexNum];
|
||||
}
|
||||
if (pMesh->HasTangentsAndBitangents())
|
||||
{
|
||||
if (pMesh->HasTangentsAndBitangents()) {
|
||||
pcMesh->mTangents = new aiVector3D[iOutVertexNum];
|
||||
pcMesh->mBitangents = new aiVector3D[iOutVertexNum];
|
||||
}
|
||||
for (unsigned int c = 0; pMesh->HasVertexColors(c);++c)
|
||||
{
|
||||
for (unsigned int c = 0; pMesh->HasVertexColors(c);++c) {
|
||||
pcMesh->mColors[c] = new aiColor4D[iOutVertexNum];
|
||||
}
|
||||
for (unsigned int c = 0; pMesh->HasTextureCoords(c);++c)
|
||||
{
|
||||
for (unsigned int c = 0; pMesh->HasTextureCoords(c);++c) {
|
||||
pcMesh->mNumUVComponents[c] = pMesh->mNumUVComponents[c];
|
||||
pcMesh->mTextureCoords[c] = new aiVector3D[iOutVertexNum];
|
||||
}
|
||||
vFaces.reserve(iEstimatedSize);
|
||||
|
||||
// (we will also need to copy the array of indices)
|
||||
while (iBase < pMesh->mNumFaces)
|
||||
{
|
||||
while (iBase < pMesh->mNumFaces) {
|
||||
// allocate a new array
|
||||
const unsigned int iNumIndices = pMesh->mFaces[iBase].mNumIndices;
|
||||
|
||||
// doesn't catch degenerates but is quite fast
|
||||
unsigned int iNeed = 0;
|
||||
for (unsigned int v = 0; v < iNumIndices;++v)
|
||||
{
|
||||
for (unsigned int v = 0; v < iNumIndices;++v) {
|
||||
unsigned int iIndex = pMesh->mFaces[iBase].mIndices[v];
|
||||
|
||||
// check whether we do already have this vertex
|
||||
if (0xFFFFFFFF == avWasCopied[iIndex])
|
||||
{
|
||||
if (0xFFFFFFFF == avWasCopied[iIndex]) {
|
||||
iNeed++;
|
||||
}
|
||||
}
|
||||
if (pcMesh->mNumVertices + iNeed > iOutVertexNum)
|
||||
{
|
||||
if (pcMesh->mNumVertices + iNeed > iOutVertexNum) {
|
||||
// don't use this face
|
||||
break;
|
||||
}
|
||||
|
@ -528,8 +492,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
rFace.mIndices = new unsigned int[iNumIndices];
|
||||
|
||||
// need to update the output primitive types
|
||||
switch (rFace.mNumIndices)
|
||||
{
|
||||
switch (rFace.mNumIndices) {
|
||||
case 1:
|
||||
pcMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
|
||||
break;
|
||||
|
@ -544,13 +507,11 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
}
|
||||
|
||||
// and copy the contents of the old array, offset by current base
|
||||
for (unsigned int v = 0; v < iNumIndices;++v)
|
||||
{
|
||||
for (unsigned int v = 0; v < iNumIndices;++v) {
|
||||
unsigned int iIndex = pMesh->mFaces[iBase].mIndices[v];
|
||||
|
||||
// check whether we do already have this vertex
|
||||
if (0xFFFFFFFF != avWasCopied[iIndex])
|
||||
{
|
||||
if (0xFFFFFFFF != avWasCopied[iIndex]) {
|
||||
rFace.mIndices[v] = avWasCopied[iIndex];
|
||||
continue;
|
||||
}
|
||||
|
@ -559,49 +520,38 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
pcMesh->mVertices[pcMesh->mNumVertices] = (pMesh->mVertices[iIndex]);
|
||||
|
||||
// copy normals
|
||||
if (pMesh->HasNormals())
|
||||
{
|
||||
if (pMesh->HasNormals()) {
|
||||
pcMesh->mNormals[pcMesh->mNumVertices] = (pMesh->mNormals[iIndex]);
|
||||
}
|
||||
|
||||
// copy tangents/bitangents
|
||||
if (pMesh->HasTangentsAndBitangents())
|
||||
{
|
||||
if (pMesh->HasTangentsAndBitangents()) {
|
||||
pcMesh->mTangents[pcMesh->mNumVertices] = (pMesh->mTangents[iIndex]);
|
||||
pcMesh->mBitangents[pcMesh->mNumVertices] = (pMesh->mBitangents[iIndex]);
|
||||
}
|
||||
|
||||
// texture coordinates
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
|
||||
{
|
||||
if (pMesh->HasTextureCoords( c))
|
||||
{
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
|
||||
if (pMesh->HasTextureCoords( c)) {
|
||||
pcMesh->mTextureCoords[c][pcMesh->mNumVertices] = pMesh->mTextureCoords[c][iIndex];
|
||||
}
|
||||
}
|
||||
// vertex colors
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c)
|
||||
{
|
||||
if (pMesh->HasVertexColors( c))
|
||||
{
|
||||
for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS;++c) {
|
||||
if (pMesh->HasVertexColors( c)) {
|
||||
pcMesh->mColors[c][pcMesh->mNumVertices] = pMesh->mColors[c][iIndex];
|
||||
}
|
||||
}
|
||||
// check whether we have bone weights assigned to this vertex
|
||||
rFace.mIndices[v] = pcMesh->mNumVertices;
|
||||
if (avPerVertexWeights)
|
||||
{
|
||||
if (avPerVertexWeights) {
|
||||
VertexWeightTable& table = avPerVertexWeights[ pcMesh->mNumVertices ];
|
||||
if( !table.empty() )
|
||||
{
|
||||
for (VertexWeightTable::const_iterator
|
||||
iter = table.begin();
|
||||
iter != table.end();++iter)
|
||||
{
|
||||
if( !table.empty() ) {
|
||||
for (VertexWeightTable::const_iterator iter = table.begin();
|
||||
iter != table.end();++iter) {
|
||||
// allocate the bone weight array if necessary
|
||||
BoneWeightList* pcWeightList = (BoneWeightList*)pcMesh->mBones[(*iter).first];
|
||||
if (!pcWeightList)
|
||||
{
|
||||
if (nullptr == pcWeightList) {
|
||||
pcMesh->mBones[(*iter).first] = (aiBone*)(pcWeightList = new BoneWeightList());
|
||||
}
|
||||
pcWeightList->push_back(aiVertexWeight(pcMesh->mNumVertices,(*iter).second));
|
||||
|
@ -612,26 +562,22 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
avWasCopied[iIndex] = pcMesh->mNumVertices;
|
||||
pcMesh->mNumVertices++;
|
||||
}
|
||||
iBase++;
|
||||
if(pcMesh->mNumVertices == iOutVertexNum)
|
||||
{
|
||||
++iBase;
|
||||
if(pcMesh->mNumVertices == iOutVertexNum) {
|
||||
// break here. The face is only added if it was complete
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check which bones we'll need to create for this submesh
|
||||
if (pMesh->HasBones())
|
||||
{
|
||||
if (pMesh->HasBones()) {
|
||||
aiBone** ppCurrent = pcMesh->mBones;
|
||||
for (unsigned int k = 0; k < pMesh->mNumBones;++k)
|
||||
{
|
||||
for (unsigned int k = 0; k < pMesh->mNumBones;++k) {
|
||||
// check whether the bone is existing
|
||||
BoneWeightList* pcWeightList;
|
||||
if ((pcWeightList = (BoneWeightList*)pcMesh->mBones[k]))
|
||||
{
|
||||
if ((pcWeightList = (BoneWeightList*)pcMesh->mBones[k])) {
|
||||
aiBone* pcOldBone = pMesh->mBones[k];
|
||||
aiBone* pcOut;
|
||||
aiBone* pcOut( nullptr );
|
||||
*ppCurrent++ = pcOut = new aiBone();
|
||||
pcOut->mName = aiString(pcOldBone->mName);
|
||||
pcOut->mOffsetMatrix = pcOldBone->mOffsetMatrix;
|
||||
|
@ -653,14 +599,14 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
pcMesh->mFaces = new aiFace[vFaces.size()];
|
||||
pcMesh->mNumFaces = (unsigned int)vFaces.size();
|
||||
|
||||
for (unsigned int p = 0; p < pcMesh->mNumFaces;++p)
|
||||
for (unsigned int p = 0; p < pcMesh->mNumFaces;++p) {
|
||||
pcMesh->mFaces[p] = vFaces[p];
|
||||
}
|
||||
|
||||
// add the newly created mesh to the list
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pcMesh,a));
|
||||
|
||||
if (iBase == pMesh->mNumFaces)
|
||||
{
|
||||
if (iBase == pMesh->mNumFaces) {
|
||||
// have all faces ... finish the outer loop, too
|
||||
break;
|
||||
}
|
||||
|
@ -674,5 +620,4 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
|
|||
return;
|
||||
}
|
||||
avList.push_back(std::pair<aiMesh*, unsigned int>(pMesh,a));
|
||||
return;
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue