Merge branch 'master' into master

pull/2884/head
Kim Kulling 2020-01-21 18:48:25 +01:00 committed by GitHub
commit cebb96aa5b
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46 changed files with 824 additions and 161 deletions

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@ -30,6 +30,9 @@ env:
- secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
- PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
git:
depth: 1
matrix:
include:
- os: linux

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@ -4,6 +4,8 @@
# clone directory
clone_folder: c:\projects\assimp
clone_depth: 1
# branches to build
branches:
# whitelist
@ -52,11 +54,11 @@ cache:
- bin\.mtime_cache
before_build:
- echo NUMBER_OF_PROCESSORS=%NUMBER_OF_PROCESSORS%
- ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
build:
parallel: true
project: Assimp.sln
build_script:
cmake --build . --config Release -- /maxcpucount:2
after_build:
- if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" (

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@ -42,7 +42,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_A;
return codechar - code_out;
return (int)(codechar - code_out);
}
fragment = *plainchar++;
result = (fragment & 0x0fc) >> 2;
@ -53,7 +53,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_B;
return codechar - code_out;
return (int)(codechar - code_out);
}
fragment = *plainchar++;
result |= (fragment & 0x0f0) >> 4;
@ -64,7 +64,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
{
state_in->result = result;
state_in->step = step_C;
return codechar - code_out;
return (int)(codechar - code_out);
}
fragment = *plainchar++;
result |= (fragment & 0x0c0) >> 6;
@ -81,7 +81,7 @@ int base64_encode_block(const char* plaintext_in, int length_in, char* code_out,
}
}
/* control should not reach here */
return codechar - code_out;
return (int)(codechar - code_out);
}
int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
@ -104,6 +104,6 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
}
*codechar++ = '\n';
return codechar - code_out;
return (int)(codechar - code_out);
}

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@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++;
*ot = '\0';
nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
}
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

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@ -1564,7 +1564,7 @@ namespace Assimp {
bone_map.clear();
}
catch (std::exception&e) {
catch (std::exception&) {
std::for_each(bones.begin(), bones.end(), Util::delete_fun<aiBone>());
throw;
}

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@ -175,9 +175,9 @@ void HL1MDLLoader::load_file() {
release_resources();
} catch (const std::exception &e) {
} catch (...) {
release_resources();
throw e;
throw;
}
}

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@ -179,93 +179,104 @@ void MDLImporter::InternReadFile( const std::string& pFile,
}
// This should work for all other types of MDL files, too ...
// the quake header is one of the smallest, afaik
// the HL1 sequence group header is one of the smallest, afaik
iFileSize = (unsigned int)file->FileSize();
if( iFileSize < sizeof(MDL::Header)) {
if( iFileSize < sizeof(MDL::HalfLife::SequenceHeader_HL1)) {
throw DeadlyImportError( "MDL File is too small.");
}
// Allocate storage and copy the contents of the file to a memory buffer
mBuffer =new unsigned char[iFileSize+1];
file->Read( (void*)mBuffer, 1, iFileSize);
// Append a binary zero to the end of the buffer.
// this is just for safety that string parsing routines
// find the end of the buffer ...
mBuffer[iFileSize] = '\0';
const uint32_t iMagicWord = *((uint32_t*)mBuffer);
// Determine the file subtype and call the appropriate member function
// Original Quake1 format
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: Quake 1, magic word is IDPO");
iGSFileVersion = 0;
InternReadFile_Quake1();
}
// GameStudio A<old> MDL2 format - used by some test models that come with 3DGS
else if (AI_MDL_MAGIC_NUMBER_BE_GS3 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS3 == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A2, magic word is MDL2");
iGSFileVersion = 2;
InternReadFile_Quake1();
}
// GameStudio A4 MDL3 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS4 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS4 == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL3");
iGSFileVersion = 3;
InternReadFile_3DGS_MDL345();
}
// GameStudio A5+ MDL4 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS5a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5a == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL4");
iGSFileVersion = 4;
InternReadFile_3DGS_MDL345();
}
// GameStudio A5+ MDL5 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS5b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5b == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A5, magic word is MDL5");
iGSFileVersion = 5;
InternReadFile_3DGS_MDL345();
}
// GameStudio A7 MDL7 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A7, magic word is MDL7");
iGSFileVersion = 7;
InternReadFile_3DGS_MDL7();
}
// IDST/IDSQ Format (CS:S/HL^2, etc ...)
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
{
iGSFileVersion = 0;
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
if (pHeader->version == AI_MDL_HL1_VERSION)
{
ASSIMP_LOG_DEBUG("MDL subtype: Half-Life 1/Goldsrc Engine, magic word is IDST/IDSQ");
InternReadFile_HL1(pFile, iMagicWord);
// delete the file buffer and cleanup.
auto DeleteBufferAndCleanup = [&]() {
if (mBuffer) {
delete [] mBuffer;
mBuffer = nullptr;
}
else
{
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
InternReadFile_HL2();
AI_DEBUG_INVALIDATE_PTR(pIOHandler);
AI_DEBUG_INVALIDATE_PTR(pScene);
};
try {
// Allocate storage and copy the contents of the file to a memory buffer
mBuffer = new unsigned char[iFileSize+1];
file->Read( (void*)mBuffer, 1, iFileSize);
// Append a binary zero to the end of the buffer.
// this is just for safety that string parsing routines
// find the end of the buffer ...
mBuffer[iFileSize] = '\0';
const uint32_t iMagicWord = *((uint32_t*)mBuffer);
// Determine the file subtype and call the appropriate member function
// Original Quake1 format
if (AI_MDL_MAGIC_NUMBER_BE == iMagicWord || AI_MDL_MAGIC_NUMBER_LE == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: Quake 1, magic word is IDPO");
iGSFileVersion = 0;
InternReadFile_Quake1();
}
}
else {
// print the magic word to the log file
throw DeadlyImportError( "Unknown MDL subformat " + pFile +
". Magic word (" + std::string((char*)&iMagicWord,4) + ") is not known");
}
// GameStudio A<old> MDL2 format - used by some test models that come with 3DGS
else if (AI_MDL_MAGIC_NUMBER_BE_GS3 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS3 == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A2, magic word is MDL2");
iGSFileVersion = 2;
InternReadFile_Quake1();
}
// GameStudio A4 MDL3 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS4 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS4 == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL3");
iGSFileVersion = 3;
InternReadFile_3DGS_MDL345();
}
// GameStudio A5+ MDL4 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS5a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5a == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A4, magic word is MDL4");
iGSFileVersion = 4;
InternReadFile_3DGS_MDL345();
}
// GameStudio A5+ MDL5 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS5b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS5b == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A5, magic word is MDL5");
iGSFileVersion = 5;
InternReadFile_3DGS_MDL345();
}
// GameStudio A7 MDL7 format
else if (AI_MDL_MAGIC_NUMBER_BE_GS7 == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_GS7 == iMagicWord) {
ASSIMP_LOG_DEBUG("MDL subtype: 3D GameStudio A7, magic word is MDL7");
iGSFileVersion = 7;
InternReadFile_3DGS_MDL7();
}
// IDST/IDSQ Format (CS:S/HL^2, etc ...)
else if (AI_MDL_MAGIC_NUMBER_BE_HL2a == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2a == iMagicWord ||
AI_MDL_MAGIC_NUMBER_BE_HL2b == iMagicWord || AI_MDL_MAGIC_NUMBER_LE_HL2b == iMagicWord)
{
iGSFileVersion = 0;
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
HalfLife::HalfLifeMDLBaseHeader *pHeader = (HalfLife::HalfLifeMDLBaseHeader *)mBuffer;
if (pHeader->version == AI_MDL_HL1_VERSION)
{
ASSIMP_LOG_DEBUG("MDL subtype: Half-Life 1/Goldsrc Engine, magic word is IDST/IDSQ");
InternReadFile_HL1(pFile, iMagicWord);
}
else
{
ASSIMP_LOG_DEBUG("MDL subtype: Source(tm) Engine, magic word is IDST/IDSQ");
InternReadFile_HL2();
}
}
else {
// print the magic word to the log file
throw DeadlyImportError( "Unknown MDL subformat " + pFile +
". Magic word (" + std::string((char*)&iMagicWord,4) + ") is not known");
}
// delete the file buffer and cleanup
delete [] mBuffer;
mBuffer= nullptr;
AI_DEBUG_INVALIDATE_PTR(pIOHandler);
AI_DEBUG_INVALIDATE_PTR(pScene);
// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
DeleteBufferAndCleanup();
} catch(...) {
DeleteBufferAndCleanup();
throw;
}
}
// ------------------------------------------------------------------------------------------------
@ -1575,7 +1586,7 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
const size_t maxSize(buffersize - (i*AI_MDL7_MAX_GROUPNAMESIZE));
pcNode->mName.length = ai_snprintf(szBuffer, maxSize, "Group_%u", p);
} else {
pcNode->mName.length = ::strlen(szBuffer);
pcNode->mName.length = (ai_uint32)::strlen(szBuffer);
}
::strncpy(pcNode->mName.data,szBuffer,MAXLEN-1);
++p;

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@ -541,7 +541,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(szFile.data,(const char*)szCurrent,iLen2);
szFile.length = iLen;
szFile.length = (ai_uint32)iLen;
szCurrent += iLen2;
@ -710,7 +710,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile;
const size_t iLen = strlen((const char*)szCurrent);
::memcpy(szFile.data,(const char*)szCurrent,iLen+1);
szFile.length = iLen;
szFile.length = (ai_uint32)iLen;
pcMatOut->AddProperty(&szFile,AI_MATKEY_TEXTURE_DIFFUSE(0));
@ -831,7 +831,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
aiString szFile;
::memcpy(szFile.data,pcSkin->texture_name,sizeof(pcSkin->texture_name));
szFile.data[sizeof(pcSkin->texture_name)] = '\0';
szFile.length = ::strlen(szFile.data);
szFile.length = (ai_uint32)::strlen(szFile.data);
pcMatOut->AddProperty(&szFile,AI_MATKEY_NAME);
}

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@ -504,7 +504,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = ::strlen(pKey);
pcNew->mKey.length = (ai_uint32)::strlen(pKey);
ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey );

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@ -616,7 +616,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// We'll leave it up to the user to figure out which extension the file has.
aiString name;
strncpy( name.data, pTexture->strName, sizeof name.data );
name.length = strlen( name.data );
name.length = (ai_uint32)strlen( name.data );
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
}
}

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@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
if (aszTextures[iMat].length())
{
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
szName.length = aszTextures[iMat].length();
szName.length = (ai_uint32)aszTextures[iMat].length();
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}

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@ -403,7 +403,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// set color and name
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
s.length = ::strlen(s.data);
s.length = (ai_uint32)::strlen(s.data);
mat->AddProperty(&s,AI_MATKEY_NAME);
// set texture, if any

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@ -211,7 +211,7 @@ aiNode* XFileImporter::CreateNodes( aiScene* pScene, aiNode* pParent, const XFil
// create node
aiNode* node = new aiNode;
node->mName.length = pNode->mName.length();
node->mName.length = (ai_uint32)pNode->mName.length();
node->mParent = pParent;
memcpy( node->mName.data, pNode->mName.c_str(), pNode->mName.length());
node->mName.data[node->mName.length] = 0;

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@ -688,7 +688,9 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length);
}
else { // text file: will be stored as a data uri
this->mData.reset(data);
uint8_t *temp = new uint8_t[length];
memcpy(temp, data, length);
this->mData.reset(temp);
this->mDataLength = length;
}
}

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@ -100,17 +100,16 @@ glTFExporter::glTFExporter(const char* filename, IOSystem* pIOSystem, const aiSc
{
aiScene* sceneCopy_tmp;
SceneCombiner::CopyScene(&sceneCopy_tmp, pScene);
aiScene *sceneCopy(sceneCopy_tmp);
SplitLargeMeshesProcess_Triangle tri_splitter;
tri_splitter.SetLimit(0xffff);
tri_splitter.Execute(sceneCopy);
tri_splitter.Execute(sceneCopy_tmp);
SplitLargeMeshesProcess_Vertex vert_splitter;
vert_splitter.SetLimit(0xffff);
vert_splitter.Execute(sceneCopy);
vert_splitter.Execute(sceneCopy_tmp);
mScene = sceneCopy;
mScene.reset(sceneCopy_tmp);
mAsset.reset( new glTF::Asset( pIOSystem ) );
@ -877,7 +876,7 @@ void glTFExporter::ExportMetadata()
// Copyright
aiString copyright_str;
if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}
}

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@ -90,7 +90,7 @@ namespace Assimp
const char* mFilename;
IOSystem* mIOSystem;
const aiScene* mScene;
std::shared_ptr<const aiScene> mScene;
const ExportProperties* mProperties;
std::map<std::string, unsigned int> mTexturesByPath;

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@ -752,6 +752,7 @@ inline uint8_t* Image::StealData()
return mData.release();
}
// Never take over the ownership of data whenever binary or not
inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
{
Ref<Buffer> b = r.GetBodyBuffer();
@ -764,8 +765,10 @@ inline void Image::SetData(uint8_t* data, size_t length, Asset& r)
bufferView->byteOffset = b->AppendData(data, length);
}
else { // text file: will be stored as a data uri
this->mData.reset(data);
this->mDataLength = length;
uint8_t *temp = new uint8_t[length];
memcpy(temp, data, length);
this->mData.reset(temp);
this->mDataLength = length;
}
}

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@ -352,10 +352,8 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
if (path[0] == '*') { // embedded
aiTexture* tex = mScene->mTextures[atoi(&path[1])];
// copy data since lifetime control is handed over to the asset
uint8_t* data = new uint8_t[tex->mWidth];
memcpy(data, tex->pcData, tex->mWidth);
texture->source->SetData(data, tex->mWidth, *mAsset);
// The asset has its own buffer, see Image::SetData
texture->source->SetData(reinterpret_cast<uint8_t*> (tex->pcData), tex->mWidth, *mAsset);
if (tex->achFormatHint[0]) {
std::string mimeType = "image/";

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@ -128,6 +128,9 @@ SET( IMPORTERS
unit/ImportExport/utOFFImportExport.cpp
unit/ImportExport/utNFFImportExport.cpp
unit/ImportExport/utXGLImportExport.cpp
unit/ImportExport/utMD2Importer.cpp
unit/ImportExport/utMD3Importer.cpp
unit/ImportExport/utMD5Importer.cpp
unit/ImportExport/utMDLImporter.cpp
unit/ImportExport/MDL/MDLHL1TestFiles.h
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp

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@ -43,22 +43,68 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utCOBImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utCOBImportExport, importAMFFromFileTest) {
EXPECT_TRUE(importerTest());
TEST(utCOBImporter, importDwarfASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf_ascii.cob", aiProcess_ValidateDataStructure);
// FIXME: this is wrong, it should succeed
// change to ASSERT_NE after it's been fixed
ASSERT_EQ(nullptr, scene);
}
TEST(utCOBImporter, importDwarf) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/dwarf.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importMoleculeASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule_ascii.cob", aiProcess_ValidateDataStructure);
// FIXME: this is wrong, it should succeed
// change to ASSERT_NE after it's been fixed
ASSERT_EQ(nullptr, scene);
}
TEST(utCOBImporter, importMolecule) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/molecule.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider43ASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider43) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_4_3.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider66ASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6_ascii.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utCOBImporter, importSpider66) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/COB/spider_6_6.cob", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

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@ -0,0 +1,87 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD2Importer, importFaerie) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/faerie.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importSydney) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD2/sydney.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importDolphin) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/dolphin.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importFlag) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/flag.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD2Importer, importHorse) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD2/horse.md2", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

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@ -0,0 +1,73 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD3Importer, importWatercan) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD3Importer, importWatercan_dmg) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/watercan_dmg.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD3Importer, importEuropean_fnt_v2) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD3/q3root/models/mapobjects/kt_kubalwagon/european_fnt_v2.md3", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

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@ -0,0 +1,80 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
TEST(utMD5Importer, importEmpty) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/invalid/empty.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_EQ(nullptr, scene);
}
TEST(utMD5Importer, importSimpleCube) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/MD5/SimpleCube.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD5Importer, importBoarMan) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/BoarMan.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utMD5Importer, importBob) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/MD5/Bob.md5mesh", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -42,22 +42,64 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utXGLImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", 0);
return true;
return nullptr != scene;
}
};
TEST_F(utXGLImportExport, importXGLFromFileTest) {
EXPECT_TRUE(importerTest());
TEST(utXGLImporter, importBCN_Epileptic) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/BCN_Epileptic.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importCubesWithAlpha) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/cubes_with_alpha.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSample_official) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official.xgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSample_official_asxml) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sample_official_asxml.xml", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSphereWithMatGloss) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/sphere_with_mat_gloss_10pc.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importSpiderASCII) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Spider_ascii.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importWuson) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/Wuson.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXGLImporter, importWusonDXF) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/XGL/wuson_dxf.zgl", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -42,23 +42,30 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class ut3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d", aiProcess_ValidateDataStructure );
return nullptr != scene;
}
};
TEST_F( ut3DImportExport, import3DFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST(ut3DImportExport, importBoxA) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box_a.3d", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(ut3DImportExport, importBoxD) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box_d.3d", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(ut3DImportExport, importBoxUC) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/3D/box.uc", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -42,23 +42,81 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "UnitTestPCH.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
using namespace Assimp;
class utACImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/AC/Wuson.ac", aiProcess_ValidateDataStructure );
return nullptr != scene;
}
};
TEST_F( utACImportExport, importACFromFileTest ) {
EXPECT_TRUE( importerTest() );
TEST(utACImportExport, importClosedLine) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/closedLine.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importNoSurfaces) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/nosurfaces.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importOpenLine) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/openLine.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importSampleSubdiv) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/sample_subdiv.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importSphereWithLight) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importSphereWithLightUTF16) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF16LE.ac", aiProcess_ValidateDataStructure);
// FIXME: this is probably wrong, loading the file should succeed
ASSERT_EQ(nullptr, scene);
}
TEST(utACImportExport, importSphereWithLightUTF8BOM) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLight_UTF8BOM.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importSphereWithLightUvScaling4X) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/SphereWithLightUvScaling4X.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, importWuson) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/Wuson.ac", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utACImportExport, testFormatDetection) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/AC/TestFormatDetection", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -60,3 +60,175 @@ public:
TEST_F( utBlenderImporterExporter, importBlenFromFileTest ) {
EXPECT_TRUE( importerTest() );
}
TEST( utBlenderImporter, import4cubes ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, import269_regress1 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/blender_269_regress1.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault250 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault250Compressed ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault262 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_262.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault269 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_269.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importBlenderDefault271 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_271.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST( utBlenderImporter, importCubeHierarchy_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importHuman ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importMirroredCube_252 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSmoothVsSolidCube_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSuzanne_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importSuzanneSubdiv_252 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedCube_ImageGlob_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedPlane_ImageUv_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTexturedPlane_ImageUvPacked_248 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importTorusLightsCams_250_compressed ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, import_yxa_1 ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importBob ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
// FIXME: this is probably not right, loading this should succeed
ASSERT_EQ(nullptr, scene);
}
TEST( utBlenderImporter, importFleurOptonl ) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/fleurOptonl.blend", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}

View File

@ -67,3 +67,80 @@ TEST_F( utXImporterExporter, heap_overflow_in_tokenizer ) {
Assimp::Importer importer;
EXPECT_NO_THROW( importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/X/OV_GetNextToken", 0 ) );
}
TEST(utXImporter, importAnimTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/anim_test.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importBCNEpileptic) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/BCN_Epileptic.X", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importFromTrueSpaceBin32) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/fromtruespace_bin32.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, import_kwxport_test_cubewithvcolors) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/kwxport_test_cubewithvcolors.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestCubeBinary) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_binary.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestCubeCompressed) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_compressed.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestCubeText) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/test_cube_text.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, importTestWuson) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/Testwuson.X", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
TEST(utXImporter, TestFormatDetection) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X/TestFormatDetection", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
#if 0 // FIXME: disabled because it leaks memory
TEST(utXImporter, importDwarf) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X/dwarf.x", aiProcess_ValidateDataStructure);
ASSERT_NE(nullptr, scene);
}
#endif // 0