Merge branch 'master' into zlib-nobuild

pull/4898/head
Kim Kulling 2023-01-31 22:00:49 +01:00 committed by GitHub
commit ce2f947eb1
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6 changed files with 31 additions and 16 deletions

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@ -1455,7 +1455,9 @@ static void copyBoneToSkeletonBone(aiMesh *mesh, aiBone *bone, aiSkeletonBone *s
skeletonBone->mWeights = bone->mWeights;
skeletonBone->mOffsetMatrix = bone->mOffsetMatrix;
skeletonBone->mMeshId = mesh;
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
skeletonBone->mNode = bone->mNode;
#endif
skeletonBone->mParent = -1;
}

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@ -264,12 +264,12 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
// We should care only about used vertices, not all of them
// (this can happen due to original file vertices buffer being used by
// multiple meshes)
std::unordered_set<unsigned int> usedVertexIndices;
usedVertexIndices.reserve(pMesh->mNumVertices);
std::vector<bool> usedVertexIndicesMask;
usedVertexIndicesMask.resize(pMesh->mNumVertices, false);
for (unsigned int a = 0; a < pMesh->mNumFaces; a++) {
aiFace& face = pMesh->mFaces[a];
for (unsigned int b = 0; b < face.mNumIndices; b++) {
usedVertexIndices.insert(face.mIndices[b]);
usedVertexIndicesMask[face.mIndices[b]] = true;
}
}
@ -335,7 +335,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
int newIndex = 0;
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
// if the vertex is unused Do nothing
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
if (!usedVertexIndicesMask[a]) {
continue;
}
// collect the vertex data

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@ -198,7 +198,10 @@ struct aiMeshMorphKey {
/** The time of this key */
double mTime;
/** The values and weights at the time of this key */
/** The values and weights at the time of this key
* - mValues: index of attachment mesh to apply weight at the same position in mWeights
* - mWeights: weight to apply to the blend shape index at the same position in mValues
*/
unsigned int *mValues;
double *mWeights;

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@ -737,13 +737,20 @@ struct aiMesh {
**/
C_STRUCT aiString mName;
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
/** The number of attachment meshes.
* Currently known to work with loaders:
* - Collada
* - gltf
*/
unsigned int mNumAnimMeshes;
/** Attachment meshes for this mesh, for vertex-based animation.
* Attachment meshes carry replacement data for some of the
* mesh'es vertex components (usually positions, normals).
* Note! Currently only works with Collada loader.*/
* Currently known to work with loaders:
* - Collada
* - gltf
*/
C_STRUCT aiAnimMesh **mAnimMeshes;
/**
@ -988,8 +995,10 @@ struct aiSkeletonBone {
#ifdef __cplusplus
aiSkeletonBone() :
mParent(-1),
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
mArmature(nullptr),
mNode(nullptr),
#endif
mNumnWeights(0),
mMeshId(nullptr),
mWeights(nullptr),

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@ -748,13 +748,18 @@ class Mesh(Structure):
# - Vertex animations refer to meshes by their names.
("mName", String),
# The number of attachment meshes. Note! Currently only works with Collada loader.
# The number of attachment meshes.
# Currently known to work with loaders:
# - Collada
# - gltf
("mNumAnimMeshes", c_uint),
# Attachment meshes for this mesh, for vertex-based animation.
# Attachment meshes carry replacement data for some of the
# mesh'es vertex components (usually positions, normals).
# Note! Currently only works with Collada loader.
# Currently known to work with loaders:
# - Collada
# - gltf
("mAnimMeshes", POINTER(POINTER(AnimMesh))),
# Method of morphing when animeshes are specified.

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@ -76,7 +76,7 @@ build_arch()
rm CMakeCache.txt
CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DENABLE_BOOST_WORKAROUND=ON -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS"
CMAKE_CLI_INPUT="-DCMAKE_C_COMPILER=$CMAKE_C_COMPILER -DCMAKE_CXX_COMPILER=$CMAKE_CXX_COMPILER -DCMAKE_TOOLCHAIN_FILE=./port/iOS/IPHONEOS_$(echo $1 | tr '[:lower:]' '[:upper:]')_TOOLCHAIN.cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DBUILD_SHARED_LIBS=$BUILD_SHARED_LIBS"
echo "[!] Running CMake with -G 'Unix Makefiles' $CMAKE_CLI_INPUT"
@ -190,12 +190,8 @@ if [[ "$DEPLOY_FAT" -eq 1 ]]; then
if [[ "$BUILD_TYPE" =~ "Debug" ]]; then
make_fat_static_or_shared_binary 'libassimpd'
make_fat_static_binary 'libIrrXMLd'
make_fat_static_binary 'libzlibstaticd'
else
make_fat_static_or_shared_binary 'libassimp'
make_fat_static_binary 'libIrrXML'
make_fat_static_binary 'libzlibstatic'
fi
echo "[!] Done! The fat binaries can be found at $BUILD_DIR"