Merge pull request #3819 from vfxgordon/fbxBlendshapes
Fixed weighting issue with blendShapeChannelspull/3877/head
commit
cd0fd30821
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@ -1789,13 +1789,13 @@ void FBXExporter::WriteObjects ()
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blendchannel_uid, blendshape_name + FBX::SEPARATOR + "SubDeformer", "BlendShapeChannel"
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);
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sdnode.AddChild("Version", int32_t(100));
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sdnode.AddChild("DeformPercent", int32_t(100));
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sdnode.AddChild("DeformPercent", float_t(0.0));
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FBX::Node p("Properties70");
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p.AddP70numberA("DeformPercent", 100.);
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p.AddP70numberA("DeformPercent", 0.0);
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sdnode.AddChild(p);
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// TODO: Normally just one weight per channel, adding stub for later development
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std::vector<float>fFullWeights;
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fFullWeights.push_back(0.);
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fFullWeights.push_back(100.);
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sdnode.AddChild("FullWeights", fFullWeights);
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sdnode.Dump(outstream, binary, indent);
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