Merge pull request #1029 from samitc/master

fix bug when reading strings in quote in MD5 models
pull/1033/head
Kim Kulling 2016-10-11 13:48:24 +02:00 committed by GitHub
commit ccf32aaf57
1 changed files with 15 additions and 6 deletions

View File

@ -195,7 +195,7 @@ bool MD5Parser::ParseSection(Section& out)
#define AI_MD5_SKIP_SPACES() if(!SkipSpaces(&sz)) \
MD5Parser::ReportWarning("Unexpected end of line",elem.iLineNumber);
// read a triple float in brackets: (1.0 1.0 1.0)
// read a triple float in brackets: (1.0 1.0 1.0)
#define AI_MD5_READ_TRIPLE(vec) \
AI_MD5_SKIP_SPACES(); \
if ('(' != *sz++) \
@ -210,7 +210,7 @@ bool MD5Parser::ParseSection(Section& out)
if (')' != *sz++) \
MD5Parser::ReportWarning("Unexpected token: ) was expected",elem.iLineNumber);
// parse a string, enclosed in quotation marks or not
// parse a string, enclosed in quotation marks or not
#define AI_MD5_PARSE_STRING(out) \
bool bQuota = (*sz == '\"'); \
const char* szStart = sz; \
@ -228,6 +228,15 @@ bool MD5Parser::ParseSection(Section& out)
::memcpy(out.data,szStart,out.length); \
out.data[out.length] = '\0';
// parse a string, enclosed in quotation marks
#define AI_MD5_PARSE_STRING_IN_QUOTATION(out) \
while('\"'!=*sz)++sz; \
const char* szStart = ++sz; \
while('\"'!=*sz)++sz; \
const char* szEnd = (sz++); \
out.length = (size_t)(szEnd - szStart); \
::memcpy(out.data,szStart,out.length); \
out.data[out.length] = '\0';
// ------------------------------------------------------------------------------------------------
// .MD5MESH parsing function
MD5MeshParser::MD5MeshParser(SectionList& mSections)
@ -247,9 +256,9 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
for (const auto & elem : (*iter).mElements){
mJoints.push_back(BoneDesc());
BoneDesc& desc = mJoints.back();
const char* sz = elem.szStart;
AI_MD5_PARSE_STRING(desc.mName);
AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
AI_MD5_SKIP_SPACES();
// negative values, at least -1, is allowed here
@ -269,7 +278,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
// shader attribute
if (TokenMatch(sz,"shader",6)) {
AI_MD5_SKIP_SPACES();
AI_MD5_PARSE_STRING(desc.mShader);
AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mShader);
}
// numverts attribute
else if (TokenMatch(sz,"numverts",8)) {
@ -362,7 +371,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
AnimBoneDesc& desc = mAnimatedBones.back();
const char* sz = elem.szStart;
AI_MD5_PARSE_STRING(desc.mName);
AI_MD5_PARSE_STRING_IN_QUOTATION(desc.mName);
AI_MD5_SKIP_SPACES();
// parent index - negative values are allowed (at least -1)