correct offset matrix
parent
59b48fb960
commit
ccf2bce2b0
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@ -324,8 +324,8 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
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auto pBone = new aiBone;
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const auto &pmxBone = pModel->bones[ii];
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pBone->mName = pmxBone.bone_name;
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aiVector3D pos(pmxBone.position[0], -pmxBone.position[1], -pmxBone.position[2]);
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aiMatrix4x4::Translation(pos, pBone->mOffsetMatrix);
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aiVector3D pos(pmxBone.position[0], pmxBone.position[1], pmxBone.position[2]);
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aiMatrix4x4::Translation(-pos, pBone->mOffsetMatrix);
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auto it = bone_vertex_map.find(ii);
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if (it != bone_vertex_map.end()) {
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pBone->mNumWeights = it->second.size();
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