fix some static-analysis findings.
parent
78173177e8
commit
ccbcaa2ee8
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@ -60,9 +60,9 @@ namespace Assimp {
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* @param in Input mesh
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* @return Hash.
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*/
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inline uint64_t GetMeshHash(aiMesh* in)
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{
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ai_assert(NULL != in);
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inline
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uint64_t GetMeshHash(aiMesh* in) {
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ai_assert(nullptr != in);
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// ... get an unique value representing the vertex format of the mesh
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const unsigned int fhash = GetMeshVFormatUnique(in);
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@ -78,14 +78,14 @@ inline uint64_t GetMeshHash(aiMesh* in)
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/** @brief Perform a component-wise comparison of two arrays
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*
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* @param first First array
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* @param second Second aray
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* @param second Second array
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* @param size Size of both arrays
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* @param e Epsilon
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* @return true if the arrays are identical
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*/
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inline bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
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unsigned int size, float e)
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{
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inline
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bool CompareArrays(const aiVector3D* first, const aiVector3D* second,
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unsigned int size, float e) {
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for (const aiVector3D* end = first+size; first != end; ++first,++second) {
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if ( (*first - *second).SquareLength() >= e)
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return false;
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@ -731,17 +731,22 @@ enum MeshAttribute {
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TexCoord
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};
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static const std::string PosToken = "position";
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static const std::string ColToken = "color";
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static const std::string NormalToken = "normal";
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static const std::string TexCoordToken = "texcoord";
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//------------------------------------------------------------------------------------------------
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static MeshAttribute getAttributeByName( const char *attribName ) {
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ai_assert( nullptr != attribName );
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if ( 0 == strncmp( "position", attribName, strlen( "position" ) ) ) {
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if ( 0 == strncmp( PosToken.c_str(), attribName, PosToken.size() ) ) {
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return Position;
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} else if ( 0 == strncmp( "color", attribName, strlen( "color" ) ) ) {
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} else if ( 0 == strncmp( ColToken.c_str(), attribName, ColToken.size() ) ) {
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return Color;
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} else if( 0 == strncmp( "normal", attribName, strlen( "normal" ) ) ) {
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} else if( 0 == strncmp( NormalToken.c_str(), attribName, NormalToken.size() ) ) {
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return Normal;
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} else if( 0 == strncmp( "texcoord", attribName, strlen( "texcoord" ) ) ) {
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} else if( 0 == strncmp( TexCoordToken.c_str(), attribName, TexCoordToken.size() ) ) {
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return TexCoord;
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}
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@ -1098,17 +1103,15 @@ void OpenGEXImporter::handleParamNode( ODDLParser::DDLNode *node, aiScene * /*pS
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return;
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}
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const float floatVal( val->getFloat() );
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if ( prop->m_value != nullptr ) {
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if ( 0 == ASSIMP_strincmp( "fov", prop->m_value->getString(), 3 ) ) {
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m_currentCamera->mHorizontalFOV = floatVal;
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} else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 3 ) ) {
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} else if ( 0 == ASSIMP_strincmp( "near", prop->m_value->getString(), 4 ) ) {
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m_currentCamera->mClipPlaneNear = floatVal;
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} else if ( 0 == ASSIMP_strincmp( "far", prop->m_value->getString(), 3 ) ) {
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m_currentCamera->mClipPlaneFar = floatVal;
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}
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}
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}
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}
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//------------------------------------------------------------------------------------------------
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void OpenGEXImporter::handleAttenNode( ODDLParser::DDLNode *node, aiScene * /*pScene*/ ) {
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@ -1279,6 +1279,7 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
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break;
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default:
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ai_assert(false);
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break;
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}
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}
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}
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@ -294,7 +294,7 @@ void SpatialSort::FindIdenticalPositions( const aiVector3D& pPosition,
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index++;
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// Now start iterating from there until the first position lays outside of the distance range.
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// Add all positions inside the distance range within the tolerance to the result aray
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// Add all positions inside the distance range within the tolerance to the result array
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std::vector<Entry>::const_iterator it = mPositions.begin() + index;
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while( ToBinary(it->mDistance) < maxDistBinary)
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{
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@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "VertexTriangleAdjacency.h"
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#include <assimp/mesh.h>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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@ -60,8 +59,8 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
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// compute the number of referenced vertices if it wasn't specified by the caller
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const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
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if (!iNumVertices) {
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for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
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ai_assert( nullptr != pcFace );
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ai_assert(3 == pcFace->mNumIndices);
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iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
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iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
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@ -69,19 +68,18 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
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}
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}
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this->iNumVertices = iNumVertices;
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mNumVertices = iNumVertices;
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unsigned int* pi;
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// allocate storage
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if (bComputeNumTriangles) {
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pi = mLiveTriangles = new unsigned int[iNumVertices+1];
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memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
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::memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
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mOffsetTable = new unsigned int[iNumVertices+2]+1;
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}
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else {
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} else {
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pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
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memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
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::memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
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mLiveTriangles = NULL; // important, otherwise the d'tor would crash
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}
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@ -90,8 +88,7 @@ VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
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*piEnd++ = 0u;
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// first pass: compute the number of faces referencing each vertex
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for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
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{
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for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
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pi[pcFace->mIndices[0]]++;
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pi[pcFace->mIndices[1]]++;
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pi[pcFace->mIndices[2]]++;
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@ -60,10 +60,8 @@ namespace Assimp {
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* @note Although it is called #VertexTriangleAdjacency, the current version does also
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* support arbitrary polygons. */
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// --------------------------------------------------------------------------------------------
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class ASSIMP_API VertexTriangleAdjacency
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{
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class ASSIMP_API VertexTriangleAdjacency {
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public:
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// ----------------------------------------------------------------------------
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/** @brief Construction from an existing index buffer
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* @param pcFaces Index buffer
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@ -77,39 +75,30 @@ public:
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unsigned int iNumVertices = 0,
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bool bComputeNumTriangles = true);
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// ----------------------------------------------------------------------------
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/** @brief Destructor */
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~VertexTriangleAdjacency();
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public:
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// ----------------------------------------------------------------------------
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/** @brief Get all triangles adjacent to a vertex
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* @param iVertIndex Index of the vertex
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* @return A pointer to the adjacency list. */
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unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const
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{
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ai_assert(iVertIndex < iNumVertices);
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unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const {
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ai_assert(iVertIndex < mNumVertices);
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return &mAdjacencyTable[ mOffsetTable[iVertIndex]];
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}
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// ----------------------------------------------------------------------------
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/** @brief Get the number of triangles that are referenced by
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* a vertex. This function returns a reference that can be modified
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* @param iVertIndex Index of the vertex
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* @return Number of referenced triangles */
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unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex)
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{
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ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles);
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unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) {
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ai_assert( iVertIndex < mNumVertices );
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ai_assert( nullptr != mLiveTriangles );
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return mLiveTriangles[iVertIndex];
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}
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public:
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//! Offset table
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unsigned int* mOffsetTable;
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@ -120,9 +109,9 @@ public:
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unsigned int* mLiveTriangles;
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//! Debug: Number of referenced vertices
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unsigned int iNumVertices;
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unsigned int mNumVertices;
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};
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}
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} //! ns Assimp
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#endif // !! AI_VTADJACENCY_H_INC
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@ -248,9 +248,9 @@ bool IOStreamBuffer<T>::getNextDataLine( std::vector<T> &buffer, T continuationT
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}
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}
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bool continuationFound( false ), endOfDataLine( false );
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bool continuationFound( false );
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size_t i = 0;
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while ( !endOfDataLine ) {
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for( ;; ) {
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if ( continuationToken == m_cache[ m_cachePos ] ) {
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continuationFound = true;
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++m_cachePos;
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