Fix material-base AMF-unittest.
parent
c2f0bf68af
commit
cca9eddb1c
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@ -86,8 +86,13 @@ void AMFImporter::Clear() {
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}
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}
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AMFImporter::AMFImporter() AI_NO_EXCEPT : mNodeElement_Cur(nullptr),
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mXmlParser(nullptr) {
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AMFImporter::AMFImporter() AI_NO_EXCEPT :
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mNodeElement_Cur(nullptr),
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mXmlParser(nullptr),
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mUnit(),
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mVersion(),
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mMaterial_Converted(),
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mTexture_Converted() {
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// empty
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}
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@ -295,15 +300,14 @@ void AMFImporter::ParseHelper_Node_Exit() {
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// Root XML element.
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// Multi elements - No.
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void AMFImporter::ParseNode_Root() {
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std::string unit, version;
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AMFNodeElementBase *ne(nullptr);
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AMFNodeElementBase *ne = nullptr;
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XmlNode *root = mXmlParser->findNode("amf");
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if (nullptr == root) {
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throw DeadlyImportError("Root node \"amf\" not found.");
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}
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XmlNode node = *root;
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unit = node.attribute("unit").as_string();
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version = node.attribute("version").as_string();
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mUnit = node.attribute("unit").as_string();
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mVersion = node.attribute("version").as_string();
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// Read attributes for node <amf>.
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// Check attributes
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@ -318,11 +322,11 @@ void AMFImporter::ParseNode_Root() {
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mNodeElement_Cur = ne; // set first "current" element
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// and assign attribute's values
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((AMFRoot *)ne)->Unit = unit;
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((AMFRoot *)ne)->Version = version;
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((AMFRoot *)ne)->Unit = mUnit;
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((AMFRoot *)ne)->Version = mVersion;
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// Check for child nodes
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for (XmlNode currentNode = node.first_child(); currentNode; currentNode = currentNode.next_sibling()) {
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for (XmlNode ¤tNode : node.children() ) {
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const std::string currentName = currentNode.name();
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if (currentName == "object") {
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ParseNode_Object(currentNode);
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@ -335,6 +339,7 @@ void AMFImporter::ParseNode_Root() {
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} else if (currentName == "metadata") {
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ParseNode_Metadata(currentNode);
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}
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mNodeElement_Cur = ne;
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}
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mNodeElement_Cur = ne; // force restore "current" element
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mNodeElement_List.push_back(ne); // add to node element list because its a new object in graph.
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@ -301,6 +301,7 @@ private:
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std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
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XmlParser *mXmlParser;
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std::string mUnit;
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std::string mVersion;
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std::list<SPP_Material> mMaterial_Converted; ///< List of converted materials for postprocessing step.
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std::list<SPP_Texture> mTexture_Converted; ///< List of converted textures for postprocessing step.
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};
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