Fixed build warnings on MSVC14 x64 in the X3D format sources.
parent
dc3f265803
commit
cbfbf2a256
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@ -934,7 +934,7 @@ void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>&
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default: prim_type |= aiPrimitiveType_POLYGON; break;
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}
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tface.mNumIndices = ts;
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tface.mNumIndices = static_cast<unsigned int>(ts);
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tface.mIndices = new unsigned int[ts];
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memcpy(tface.mIndices, inds.data(), ts * sizeof(unsigned int));
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pFaces.push_back(tface);
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@ -1329,7 +1329,7 @@ aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx
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size_t ts = faces.size();
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// faces
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tmesh->mFaces = new aiFace[ts];
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tmesh->mNumFaces = ts;
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tmesh->mNumFaces = static_cast<unsigned int>(ts);
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for(size_t i = 0; i < ts; i++) tmesh->mFaces[i] = faces.at(i);
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// vertices
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@ -1337,7 +1337,7 @@ aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx
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ts = pVertices.size();
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tmesh->mVertices = new aiVector3D[ts];
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tmesh->mNumVertices = ts;
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tmesh->mNumVertices = static_cast<unsigned int>(ts);
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for ( size_t i = 0; i < ts; i++ )
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{
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tmesh->mVertices[ i ] = *vit++;
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@ -1701,7 +1701,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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{
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std::list<aiMesh*>::const_iterator it = mesh_list.begin();
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pScene->mNumMeshes = mesh_list.size();
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pScene->mNumMeshes = static_cast<unsigned int>(mesh_list.size());
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pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
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for(size_t i = 0; i < pScene->mNumMeshes; i++) pScene->mMeshes[i] = *it++;
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}
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@ -1710,7 +1710,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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{
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std::list<aiMaterial*>::const_iterator it = mat_list.begin();
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pScene->mNumMaterials = mat_list.size();
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pScene->mNumMaterials = static_cast<unsigned int>(mat_list.size());
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
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for(size_t i = 0; i < pScene->mNumMaterials; i++) pScene->mMaterials[i] = *it++;
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}
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@ -1719,7 +1719,7 @@ void X3DImporter::InternReadFile(const std::string& pFile, aiScene* pScene, IOSy
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{
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std::list<aiLight*>::const_iterator it = light_list.begin();
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pScene->mNumLights = light_list.size();
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pScene->mNumLights = static_cast<unsigned int>(light_list.size());
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pScene->mLights = new aiLight*[pScene->mNumLights];
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for(size_t i = 0; i < pScene->mNumLights; i++) pScene->mLights[i] = *it++;
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}
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@ -347,8 +347,8 @@ void X3DImporter::ParseNode_Geometry3D_ElevationGrid()
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((CX3DImporter_NodeElement_ElevationGrid*)ne)->NumIndices = 2;// will be holded as line set.
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for(size_t i = 0, i_e = (grid_alias.Vertices.size() - 1); i < i_e; i++)
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{
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grid_alias.CoordIdx.push_back(i);
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grid_alias.CoordIdx.push_back(i + 1);
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grid_alias.CoordIdx.push_back(static_cast<int32_t>(i));
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grid_alias.CoordIdx.push_back(static_cast<int32_t>(i + 1));
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grid_alias.CoordIdx.push_back(-1);
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}
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}
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@ -758,7 +758,7 @@ void X3DImporter::ParseNode_Geometry3D_Extrusion()
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if(beginCap)
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{
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// add cap as polygon. vertices of cap are places at begin, so just add numbers from zero.
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for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(i);
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for(size_t i = 0, i_e = crossSection.size(); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
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// add delimiter
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ext_alias.CoordIndex.push_back(-1);
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@ -769,7 +769,7 @@ void X3DImporter::ParseNode_Geometry3D_Extrusion()
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// add cap as polygon. vertices of cap are places at end, as for beginCap use just sequence of numbers but with offset.
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size_t beg = (pointset_arr.size() - 1) * crossSection.size();
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for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(i);
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for(size_t i = beg, i_e = (beg + crossSection.size()); i < i_e; i++) ext_alias.CoordIndex.push_back(static_cast<int32_t>(i));
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// add delimiter
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ext_alias.CoordIndex.push_back(-1);
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@ -795,14 +795,20 @@ void X3DImporter::ParseNode_Geometry3D_Extrusion()
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if(cri != cr_last)
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{
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MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
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spi * cr_sz + cri, right_col * cr_sz + cri, right_col * cr_sz + cri + 1, spi * cr_sz + cri + 1);
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static_cast<int32_t>(spi * cr_sz + cri),
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static_cast<int32_t>(right_col * cr_sz + cri),
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static_cast<int32_t>(right_col * cr_sz + cri + 1),
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static_cast<int32_t>(spi * cr_sz + cri + 1));
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// add delimiter
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ext_alias.CoordIndex.push_back(-1);
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}
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else if(cross_closed)// if cross curve is closed then one more quad is needed: between first and last points of curve.
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{
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MACRO_FACE_ADD_QUAD(ccw, ext_alias.CoordIndex,
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spi * cr_sz + cri, right_col * cr_sz + cri, right_col * cr_sz + 0, spi * cr_sz + 0);
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static_cast<int32_t>(spi * cr_sz + cri),
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static_cast<int32_t>(right_col * cr_sz + cri),
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static_cast<int32_t>(right_col * cr_sz + 0),
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static_cast<int32_t>(spi * cr_sz + 0));
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// add delimiter
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ext_alias.CoordIndex.push_back(-1);
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}
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@ -253,7 +253,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
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tarr.reserve(tnemesh.Vertices.size());
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for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, tnemesh.NumIndices);// create mesh from vertices using Assimp help.
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
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return;// mesh is build, nothing to do anymore.
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}
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@ -272,7 +272,7 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
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tarr.reserve(tnemesh.Vertices.size());
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for(std::list<aiVector3D>::iterator it = tnemesh.Vertices.begin(); it != tnemesh.Vertices.end(); it++) tarr.push_back(*it);
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*pMesh = StandardShapes::MakeMesh(tarr, tnemesh.NumIndices);// create mesh from vertices using Assimp help.
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*pMesh = StandardShapes::MakeMesh(tarr, static_cast<unsigned int>(tnemesh.NumIndices));// create mesh from vertices using Assimp help.
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return;// mesh is build, nothing to do anymore.
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}
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@ -669,7 +669,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
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{
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std::list<aiNode*>::const_iterator it = SceneNode_Child.begin();
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pSceneNode.mNumChildren = SceneNode_Child.size();
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pSceneNode.mNumChildren = static_cast<unsigned int>(SceneNode_Child.size());
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pSceneNode.mChildren = new aiNode*[pSceneNode.mNumChildren];
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for(size_t i = 0; i < pSceneNode.mNumChildren; i++) pSceneNode.mChildren[i] = *it++;
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}
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@ -678,7 +678,7 @@ void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeEle
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{
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std::list<unsigned int>::const_iterator it = SceneNode_Mesh.begin();
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pSceneNode.mNumMeshes = SceneNode_Mesh.size();
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pSceneNode.mNumMeshes = static_cast<unsigned int>(SceneNode_Mesh.size());
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pSceneNode.mMeshes = new unsigned int[pSceneNode.mNumMeshes];
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for(size_t i = 0; i < pSceneNode.mNumMeshes; i++) pSceneNode.mMeshes[i] = *it++;
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}
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@ -702,7 +702,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
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if(tmesh != nullptr)
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{
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// if mesh successfully built then add data about it to arrays
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pNodeMeshInd.push_back(pSceneMeshList.size());
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pNodeMeshInd.push_back(static_cast<unsigned int>(pSceneMeshList.size()));
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pSceneMeshList.push_back(tmesh);
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// keep mesh type. Need above for texture coordinate generation.
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mesh_type = (*it)->Type;
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@ -714,7 +714,7 @@ void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& p
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if(tmat != nullptr)
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{
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// if material successfully built then add data about it to array
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mat_ind = pSceneMaterialList.size();
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mat_ind = static_cast<unsigned int>(pSceneMaterialList.size());
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pSceneMaterialList.push_back(tmat);
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}
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}
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@ -765,7 +765,7 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
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}
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// copy collected metadata to output node.
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pSceneNode.mMetaData = aiMetadata::Alloc( meta_list.size() );
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pSceneNode.mMetaData = aiMetadata::Alloc( static_cast<unsigned int>(meta_list.size()) );
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meta_idx = 0;
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for(std::list<CX3DImporter_NodeElement*>::const_iterator it = meta_list.begin(); it != meta_list.end(); it++, meta_idx++)
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{
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@ -776,22 +776,22 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
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if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaBoolean)
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{
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if(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.size() > 0)
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pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, *(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.begin()));
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pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaBoolean*)cur_meta)->Value.begin()));
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}
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else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaDouble)
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{
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if(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.size() > 0)
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pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
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pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, (float)*(((CX3DImporter_NodeElement_MetaDouble*)cur_meta)->Value.begin()));
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}
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else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaFloat)
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{
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if(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.size() > 0)
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pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
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pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaFloat*)cur_meta)->Value.begin()));
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}
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else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaInteger)
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{
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if(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.size() > 0)
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pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
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pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, *(((CX3DImporter_NodeElement_MetaInteger*)cur_meta)->Value.begin()));
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}
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else if((*it)->Type == CX3DImporter_NodeElement::ENET_MetaString)
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{
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@ -799,7 +799,7 @@ void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pN
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{
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aiString tstr(((CX3DImporter_NodeElement_MetaString*)cur_meta)->Value.begin()->data());
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pSceneNode.mMetaData->Set(meta_idx, cur_meta->Name, tstr);
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pSceneNode.mMetaData->Set(static_cast<unsigned int>(meta_idx), cur_meta->Name, tstr);
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}
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}
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else
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@ -524,7 +524,7 @@ void X3DImporter::ParseNode_Rendering_LineSet()
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{
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if(*vc_it < 2) throw DeadlyImportError("LineSet. vertexCount shall be greater than or equal to two.");
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for(int32_t i = 0; i < *vc_it; i++) ne_alias.CoordIndex.push_back(coord_num++);// add vertices indices
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for(int32_t i = 0; i < *vc_it; i++) ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num++));// add vertices indices
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ne_alias.CoordIndex.push_back(-1);// add face delimiter.
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}
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@ -678,17 +678,17 @@ void X3DImporter::ParseNode_Rendering_TriangleFanSet()
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{
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// 2 1
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// 0
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ne_alias.CoordIndex.push_back(coord_num_first);// first vertex is a center and always is [0].
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ne_alias.CoordIndex.push_back(coord_num_prev++);
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ne_alias.CoordIndex.push_back(coord_num_prev);
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first));// first vertex is a center and always is [0].
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev));
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}
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else
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{
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// 1 2
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// 0
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ne_alias.CoordIndex.push_back(coord_num_first);// first vertex is a center and always is [0].
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ne_alias.CoordIndex.push_back(coord_num_prev + 1);
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ne_alias.CoordIndex.push_back(coord_num_prev++);
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_first));// first vertex is a center and always is [0].
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev + 1));
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num_prev++));
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}// if(ccw) else
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ne_alias.CoordIndex.push_back(-1);// add face delimiter.
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@ -875,17 +875,17 @@ void X3DImporter::ParseNode_Rendering_TriangleStripSet()
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{
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// 0 2
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// 1
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ne_alias.CoordIndex.push_back(coord_num0);
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ne_alias.CoordIndex.push_back(coord_num1);
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ne_alias.CoordIndex.push_back(coord_num2);
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
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}
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else
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{
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// 0 1
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// 2
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ne_alias.CoordIndex.push_back(coord_num0);
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ne_alias.CoordIndex.push_back(coord_num2);
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ne_alias.CoordIndex.push_back(coord_num1);
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num0));
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num2));
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ne_alias.CoordIndex.push_back(static_cast<int32_t>(coord_num1));
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}// if(ccw) else
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ne_alias.CoordIndex.push_back(-1);// add face delimiter.
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