Fixed missing config property lookup for removal of empty bones.
parent
02d5ab294c
commit
cb86029153
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@ -81,6 +81,7 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
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// Executes the post processing step on the given imported data.
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void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
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this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
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this->mRemoveEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, 1) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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@ -172,9 +173,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
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}
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// remove empty bones
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#ifdef AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
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if (mRemoveEmptyBones) {
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pMesh->mNumBones = removeEmptyBones(pMesh);
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#endif // AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
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}
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if (!DefaultLogger::isNullLogger()) {
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ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
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@ -133,6 +133,7 @@ public:
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/** Maximum number of bones influencing any single vertex. */
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unsigned int mMaxWeights;
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bool mRemoveEmptyBones;
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};
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} // end of namespace Assimp
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