Merge branch 'master' into jc3-spam-killa
commit
cb7d3ac598
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@ -143,7 +143,13 @@ void Discreet3DSImporter::SetupProperties(const Importer * /*pImp*/) {
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// Imports the given file into the given scene structure.
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void Discreet3DSImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene, IOSystem *pIOHandler) {
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StreamReaderLE theStream(pIOHandler->Open(pFile, "rb"));
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auto theFile = pIOHandler->Open(pFile, "rb");
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if (!theFile) {
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throw DeadlyImportError("3DS: Could not open ", pFile);
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}
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StreamReaderLE theStream(theFile);
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// We should have at least one chunk
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if (theStream.GetRemainingSize() < 16) {
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@ -268,7 +268,7 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
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mXmlParser = new XmlParser();
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if (!mXmlParser->parse(file.get())) {
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delete mXmlParser;
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throw DeadlyImportError("Failed to create XML reader for file ", pFile, ".");
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throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
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}
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// Start reading, search for root tag <amf>
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@ -671,7 +671,7 @@ void AssbinImporter::ReadBinaryScene(IOStream *stream, aiScene *scene) {
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void AssbinImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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IOStream *stream = pIOHandler->Open(pFile, "rb");
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if (nullptr == stream) {
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return;
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throw DeadlyImportError("ASSBIN: Could not open ", pFile);
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}
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// signature
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@ -137,7 +137,13 @@ void COBImporter::SetupProperties(const Importer * /*pImp*/) {
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// Imports the given file into the given scene structure.
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void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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COB::Scene scene;
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std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(pIOHandler->Open(pFile, "rb")));
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auto file = pIOHandler->Open(pFile, "rb");
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if (!file) {
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ThrowException("Could not open " + pFile);
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}
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std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE(file));
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// check header
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char head[32];
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@ -859,13 +859,13 @@ void IRRImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// Check whether we can read from the file
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if (file.get() == nullptr) {
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throw DeadlyImportError("Failed to open IRR file " + pFile);
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throw DeadlyImportError("Failed to open IRR file ", pFile);
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}
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// Construct the irrXML parser
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XmlParser st;
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if (!st.parse( file.get() )) {
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return;
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throw DeadlyImportError("XML parse error while loading IRR file ", pFile);
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}
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pugi::xml_node rootElement = st.getRootNode();
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@ -135,12 +135,12 @@ void IRRMeshImporter::InternReadFile(const std::string &pFile,
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// Check whether we can read from the file
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if (file.get() == NULL)
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throw DeadlyImportError("Failed to open IRRMESH file " + pFile);
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throw DeadlyImportError("Failed to open IRRMESH file ", pFile);
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// Construct the irrXML parser
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XmlParser parser;
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if (!parser.parse( file.get() )) {
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return;
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throw DeadlyImportError("XML parse error while loading IRRMESH file ", pFile);
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}
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XmlNode root = parser.getRootNode();
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@ -458,6 +458,13 @@ void MDCImporter::InternReadFile(
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pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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}
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// Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
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pScene->mRootNode->mTransformation = aiMatrix4x4(
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1.f, 0.f, 0.f, 0.f,
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0.f, 0.f, 1.f, 0.f,
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0.f, -1.f, 0.f, 0.f,
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0.f, 0.f, 0.f, 1.f);
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}
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#endif // !! ASSIMP_BUILD_NO_MDC_IMPORTER
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@ -215,7 +215,12 @@ void MS3DImporter :: CollectChildJoints(const std::vector<TempJoint>& joints, ai
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void MS3DImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
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auto file = pIOHandler->Open(pFile, "rb");
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if (!file)
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throw DeadlyImportError("MS3D: Could not open ", pFile);
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StreamReaderLE stream(file);
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// CanRead() should have done this already
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char head[10];
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@ -116,7 +116,13 @@ void NDOImporter::SetupProperties(const Importer* /*pImp*/)
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void NDOImporter::InternReadFile( const std::string& pFile,
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aiScene* pScene, IOSystem* pIOHandler)
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{
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StreamReaderBE reader(pIOHandler->Open( pFile, "rb"));
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auto file = pIOHandler->Open( pFile, "rb");
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if (!file) {
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throw DeadlyImportError("Nendo: Could not open ", pFile);
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}
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StreamReaderBE reader(file);
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// first 9 bytes are nendo file format ("nendo 1.n")
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const char* head = (const char*)reader.GetPtr();
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@ -107,7 +107,12 @@ const aiImporterDesc *Q3DImporter::GetInfo() const {
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// Imports the given file into the given scene structure.
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void Q3DImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene, IOSystem *pIOHandler) {
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StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
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auto file = pIOHandler->Open(pFile, "rb");
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if (!file)
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throw DeadlyImportError("Quick3D: Could not open ", pFile);
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StreamReaderLE stream(file);
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// The header is 22 bytes large
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if (stream.GetRemainingSize() < 22)
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@ -805,7 +805,12 @@ static void ReadScene(SIB *sib, StreamReaderLE *stream) {
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// Imports the given file into the given scene structure.
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void SIBImporter::InternReadFile(const std::string &pFile,
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aiScene *pScene, IOSystem *pIOHandler) {
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StreamReaderLE stream(pIOHandler->Open(pFile, "rb"));
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auto file = pIOHandler->Open(pFile, "rb");
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if (!file)
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throw DeadlyImportError("SIB: Could not open ", pFile);
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StreamReaderLE stream(file);
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// We should have at least one chunk
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if (stream.GetRemainingSize() < 16)
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@ -200,7 +200,7 @@ void XGLImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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// parse the XML file
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mXmlParser = new XmlParser;
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if (!mXmlParser->parse(stream.get())) {
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return;
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throw DeadlyImportError("XML parse error while loading XGL file ", pFile);
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}
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TempScope scope;
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