MDL loader now checks for magic bytes even if the file extension is .mdl.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@754 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2010-06-11 14:38:31 +00:00
parent 6fa8c85f26
commit ca645a493c
1 changed files with 3 additions and 4 deletions

View File

@ -80,11 +80,9 @@ MDLImporter::~MDLImporter()
bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
const std::string extension = GetExtension(pFile);
if (extension == "mdl" )
return true;
// if check for extension is not enough, check for the magic tokens
if (!extension.length() || checkSig) {
if (extension == "mdl" || !extension.length() || checkSig) {
uint32_t tokens[8];
tokens[0] = AI_MDL_MAGIC_NUMBER_LE_HL2a;
tokens[1] = AI_MDL_MAGIC_NUMBER_LE_HL2b;
@ -94,10 +92,11 @@ bool MDLImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
tokens[5] = AI_MDL_MAGIC_NUMBER_LE_GS4;
tokens[6] = AI_MDL_MAGIC_NUMBER_LE_GS3;
tokens[7] = AI_MDL_MAGIC_NUMBER_LE;
return CheckMagicToken(pIOHandler,pFile,tokens,7,0);
return CheckMagicToken(pIOHandler,pFile,tokens,8,0);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void MDLImporter::SetupProperties(const Importer* pImp)