Bugfix by Jonathan Pokrass: MD3 loader did not use scaling
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@129 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
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1a55e7e8f1
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c9eee99303
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@ -301,9 +301,9 @@ void MD3Importer::InternReadFile(
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for (unsigned int c = 0; c < 3;++c,++iCurrent)
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{
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// read vertices
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pcMesh->mVertices[iCurrent].x = pcVertices[ pcTriangles->INDEXES[c]].X;
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pcMesh->mVertices[iCurrent].y = pcVertices[ pcTriangles->INDEXES[c]].Y*-1.0f;
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pcMesh->mVertices[iCurrent].z = pcVertices[ pcTriangles->INDEXES[c]].Z;
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pcMesh->mVertices[iCurrent].x = pcVertices[ pcTriangles->INDEXES[c]].X*AI_MD3_XYZ_SCALE;
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pcMesh->mVertices[iCurrent].y = pcVertices[ pcTriangles->INDEXES[c]].Y*-1.0f*AI_MD3_XYZ_SCALE;
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pcMesh->mVertices[iCurrent].z = pcVertices[ pcTriangles->INDEXES[c]].Z*AI_MD3_XYZ_SCALE;
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// convert the normal vector to uncompressed float3 format
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LatLngNormalToVec3(pcVertices[pcTriangles->INDEXES[c]].NORMAL,
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