Merge branch 'master' into FBXParser_check_inputlength_fix
commit
c9cf661b29
|
@ -71,7 +71,7 @@ IncludeCategories:
|
|||
Priority: 3
|
||||
# IncludeIsMainRegex: '(Test)?$'
|
||||
IndentCaseLabels: true
|
||||
# IndentPPDirectives: None
|
||||
IndentPPDirectives: AfterHash
|
||||
IndentWidth: 4
|
||||
# IndentWrappedFunctionNames: false
|
||||
# JavaScriptQuotes: Leave
|
||||
|
@ -108,7 +108,7 @@ IndentWidth: 4
|
|||
# SpacesInParentheses: false
|
||||
# SpacesInSquareBrackets: false
|
||||
TabWidth: 4
|
||||
UseTab: Always
|
||||
UseTab: Never
|
||||
---
|
||||
### C++ specific config ###
|
||||
Language: Cpp
|
||||
|
|
106
CMakeLists.txt
106
CMakeLists.txt
|
@ -49,7 +49,7 @@ IF(HUNTER_ENABLED)
|
|||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
PROJECT( Assimp VERSION 5.0.1 )
|
||||
|
||||
|
@ -141,9 +141,9 @@ OPTION ( IGNORE_GIT_HASH
|
|||
IF (IOS AND NOT HUNTER_ENABLED)
|
||||
IF (NOT CMAKE_BUILD_TYPE)
|
||||
SET(CMAKE_BUILD_TYPE "Release")
|
||||
ENDIF (NOT CMAKE_BUILD_TYPE)
|
||||
ENDIF ()
|
||||
ADD_DEFINITIONS(-DENABLE_BITCODE)
|
||||
ENDIF (IOS AND NOT HUNTER_ENABLED)
|
||||
ENDIF ()
|
||||
|
||||
# Use subset of Windows.h
|
||||
if (WIN32)
|
||||
|
@ -159,19 +159,19 @@ IF(MSVC)
|
|||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
ENDIF(MSVC)
|
||||
ENDIF()
|
||||
|
||||
IF (BUILD_FRAMEWORK)
|
||||
SET (BUILD_SHARED_LIBS ON)
|
||||
MESSAGE(STATUS "Framework bundle building enabled")
|
||||
ENDIF(BUILD_FRAMEWORK)
|
||||
ENDIF()
|
||||
|
||||
IF(NOT BUILD_SHARED_LIBS)
|
||||
MESSAGE(STATUS "Shared libraries disabled")
|
||||
SET(LINK_SEARCH_START_STATIC TRUE)
|
||||
ELSE()
|
||||
MESSAGE(STATUS "Shared libraries enabled")
|
||||
ENDIF(NOT BUILD_SHARED_LIBS)
|
||||
ENDIF()
|
||||
|
||||
# Define here the needed parameters
|
||||
SET (ASSIMP_VERSION_MAJOR ${PROJECT_VERSION_MAJOR})
|
||||
|
@ -208,11 +208,11 @@ ENDIF()
|
|||
|
||||
IF(NOT GIT_COMMIT_HASH)
|
||||
SET(GIT_COMMIT_HASH 0)
|
||||
ENDIF(NOT GIT_COMMIT_HASH)
|
||||
ENDIF()
|
||||
|
||||
IF(ASSIMP_DOUBLE_PRECISION)
|
||||
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
|
||||
ENDIF(ASSIMP_DOUBLE_PRECISION)
|
||||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
|
@ -241,7 +241,7 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
|||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
ENDIF( UNIX )
|
||||
ENDIF()
|
||||
|
||||
# Grouped compiler settings
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
|
||||
|
@ -293,7 +293,7 @@ IF ( IOS AND NOT HUNTER_ENABLED)
|
|||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
ENDIF( IOS AND NOT HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
|
@ -342,10 +342,14 @@ INCLUDE (PrecompiledHeader)
|
|||
# source tree. During an out-of-source build, however, do not litter this
|
||||
# directory, since that is probably what the user wanted to avoid.
|
||||
IF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
|
||||
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib" )
|
||||
SET( CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin" )
|
||||
SET( CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/lib" )
|
||||
SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin" )
|
||||
ENDIF ( CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR )
|
||||
ELSE()
|
||||
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/lib")
|
||||
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin")
|
||||
ENDIF ()
|
||||
|
||||
# Cache these to allow the user to override them manually.
|
||||
SET( ASSIMP_LIB_INSTALL_DIR "lib" CACHE STRING
|
||||
|
@ -407,7 +411,7 @@ IF(HUNTER_ENABLED)
|
|||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
# cmake configuration files
|
||||
if(${BUILD_SHARED_LIBS})
|
||||
set(BUILD_LIB_TYPE SHARED)
|
||||
|
@ -435,20 +439,16 @@ ELSE(HUNTER_ENABLED)
|
|||
"${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
|
||||
${PACKAGE_TARGETS_FILE}
|
||||
DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
|
||||
if (ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
|
||||
FIND_PACKAGE(DirectX)
|
||||
endif(ASSIMP_BUILD_SAMPLES OR ASSIMP_BUILD_SAMPLES)
|
||||
ENDIF()
|
||||
|
||||
IF( BUILD_DOCS )
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
ENDIF( BUILD_DOCS )
|
||||
ENDIF()
|
||||
|
||||
# Look for system installed irrXML
|
||||
IF ( SYSTEM_IRRXML )
|
||||
FIND_PACKAGE( IrrXML REQUIRED )
|
||||
ENDIF( SYSTEM_IRRXML )
|
||||
ENDIF()
|
||||
|
||||
# Search for external dependencies, and build them from source if not found
|
||||
# Search for zlib
|
||||
|
@ -460,10 +460,10 @@ IF(HUNTER_ENABLED)
|
|||
set(ZLIB_FOUND TRUE)
|
||||
set(ZLIB_LIBRARIES ZLIB::zlib)
|
||||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
IF ( NOT ASSIMP_BUILD_ZLIB )
|
||||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF( NOT ASSIMP_BUILD_ZLIB )
|
||||
ENDIF()
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
MESSAGE(STATUS "compiling zlib from sources")
|
||||
|
@ -486,46 +486,46 @@ ELSE(HUNTER_ENABLED)
|
|||
SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
|
||||
# need to ensure we don't link with system zlib or minizip as well.
|
||||
SET(ASSIMP_BUILD_MINIZIP 1)
|
||||
ELSE(NOT ZLIB_FOUND)
|
||||
ELSE()
|
||||
ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
|
||||
SET(ZLIB_LIBRARIES_LINKED -lz)
|
||||
ENDIF(NOT ZLIB_FOUND)
|
||||
ENDIF()
|
||||
INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
IF( NOT IOS )
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ELSE ( NOT IOS )
|
||||
ENDIF()
|
||||
ELSE ()
|
||||
IF( NOT BUILD_SHARED_LIBS )
|
||||
IF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
use_pkgconfig(UNZIP minizip)
|
||||
ENDIF( NOT ASSIMP_BUILD_MINIZIP )
|
||||
ENDIF ( NOT BUILD_SHARED_LIBS )
|
||||
ENDIF ( NOT IOS )
|
||||
ENDIF()
|
||||
ENDIF ()
|
||||
ENDIF ()
|
||||
|
||||
IF ( ASSIMP_NO_EXPORT )
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
|
||||
MESSAGE( STATUS "Build an import-only version of Assimp." )
|
||||
ENDIF( ASSIMP_NO_EXPORT )
|
||||
ENDIF()
|
||||
|
||||
SET ( ASSIMP_BUILD_ARCHITECTURE "" CACHE STRING
|
||||
"describe the current architecture."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ELSE ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ELSE ()
|
||||
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_ARCHITECTURE="${ASSIMP_BUILD_ARCHITECTURE}"' )
|
||||
ENDIF ( ASSIMP_BUILD_ARCHITECTURE STREQUAL "")
|
||||
ENDIF ()
|
||||
|
||||
# ${CMAKE_GENERATOR}
|
||||
SET ( ASSIMP_BUILD_COMPILER "" CACHE STRING
|
||||
"describe the current compiler."
|
||||
)
|
||||
IF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ELSE ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ELSE ()
|
||||
ADD_DEFINITIONS ( -D'ASSIMP_BUILD_COMPILER="${ASSIMP_BUILD_COMPILER}"' )
|
||||
ENDIF ( ASSIMP_BUILD_COMPILER STREQUAL "")
|
||||
ENDIF ()
|
||||
|
||||
MARK_AS_ADVANCED ( ASSIMP_BUILD_ARCHITECTURE ASSIMP_BUILD_COMPILER )
|
||||
|
||||
|
@ -571,45 +571,47 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows with melange SDK installed in contrib/Melange"
|
||||
)
|
||||
ENDIF ( MSVC )
|
||||
ELSE (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
ENDIF ()
|
||||
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
ADD_SUBDIRECTORY(contrib)
|
||||
ENDIF(NOT HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
|
||||
IF ( WIN32 )
|
||||
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
|
||||
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ADD_SUBDIRECTORY( tools/assimp_view/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
|
||||
ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
|
||||
# Te command line tool
|
||||
ENDIF ()
|
||||
ENDIF ()
|
||||
# The command line tool
|
||||
ADD_SUBDIRECTORY( tools/assimp_cmd/ )
|
||||
ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
ENDIF ()
|
||||
|
||||
IF ( ASSIMP_BUILD_SAMPLES)
|
||||
SET( SAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}/samples )
|
||||
SET( SAMPLES_SHARED_CODE_DIR ${SAMPLES_DIR}/SharedCode )
|
||||
IF ( WIN32 )
|
||||
ADD_SUBDIRECTORY( samples/SimpleTexturedOpenGL/ )
|
||||
ADD_SUBDIRECTORY( samples/SimpleTexturedDirectx11 )
|
||||
ENDIF ( WIN32 )
|
||||
ENDIF ()
|
||||
ADD_SUBDIRECTORY( samples/SimpleOpenGL/ )
|
||||
ENDIF ( ASSIMP_BUILD_SAMPLES )
|
||||
ENDIF ()
|
||||
|
||||
IF ( ASSIMP_BUILD_TESTS )
|
||||
ADD_SUBDIRECTORY( test/ )
|
||||
ENDIF ( ASSIMP_BUILD_TESTS )
|
||||
ENDIF ()
|
||||
|
||||
# Generate a pkg-config .pc for the Assimp library.
|
||||
CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
|
||||
IF ( ASSIMP_INSTALL )
|
||||
INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT})
|
||||
ENDIF( ASSIMP_INSTALL )
|
||||
ENDIF()
|
||||
|
||||
IF ( ASSIMP_INSTALL )
|
||||
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
|
||||
|
@ -680,7 +682,7 @@ if(WIN32)
|
|||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ENDIF(MSVC12)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
|
@ -705,5 +707,5 @@ if(WIN32)
|
|||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb ${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
|
||||
ENDIF()
|
||||
ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
|
||||
ENDIF (WIN32)
|
||||
ENDIF()
|
||||
ENDIF ()
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=@CMAKE_INSTALL_PREFIX@/
|
||||
libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/../include/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@
|
||||
|
||||
Name: @CMAKE_PROJECT_NAME@
|
||||
Description: Import various well-known 3D model formats in an uniform manner.
|
||||
|
|
|
@ -35,7 +35,7 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
|
||||
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
|
|
|
@ -35,7 +35,7 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH ${_IMPORT_PREFIX} _IMPORT_PREFIX)
|
||||
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
|
|
|
@ -49,7 +49,7 @@ SET( HEADER_PATH ../include/assimp )
|
|||
if(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
message(WARNING "Requesting Android JNI I/O-System in non-Android toolchain. Resetting ASSIMP_ANDROID_JNIIOSYSTEM to OFF.")
|
||||
set(ASSIMP_ANDROID_JNIIOSYSTEM OFF)
|
||||
endif(NOT ANDROID AND ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
endif()
|
||||
|
||||
SET( COMPILER_HEADERS
|
||||
${HEADER_PATH}/Compiler/pushpack1.h
|
||||
|
@ -148,7 +148,7 @@ SET( Core_SRCS
|
|||
|
||||
IF(MSVC)
|
||||
list(APPEND Core_SRCS "res/assimp.rc")
|
||||
ENDIF(MSVC)
|
||||
ENDIF()
|
||||
|
||||
SET( Logging_SRCS
|
||||
${HEADER_PATH}/DefaultLogger.hpp
|
||||
|
@ -185,8 +185,6 @@ SET( Common_SRCS
|
|||
Common/ScenePreprocessor.cpp
|
||||
Common/ScenePreprocessor.h
|
||||
Common/SkeletonMeshBuilder.cpp
|
||||
Common/SplitByBoneCountProcess.cpp
|
||||
Common/SplitByBoneCountProcess.h
|
||||
Common/StandardShapes.cpp
|
||||
Common/TargetAnimation.cpp
|
||||
Common/TargetAnimation.h
|
||||
|
@ -222,7 +220,7 @@ IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
|||
C4D/C4DImporter.h
|
||||
)
|
||||
SOURCE_GROUP( C4D FILES ${C4D_SRCS})
|
||||
ENDIF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
|
||||
ENDIF ()
|
||||
|
||||
# if this variable is set to TRUE, the user can manually disable importers by setting
|
||||
# ASSIMP_BUILD_XXX_IMPORTER to FALSE for each importer
|
||||
|
@ -252,15 +250,17 @@ MACRO(ADD_ASSIMP_IMPORTER name)
|
|||
ENDIF()
|
||||
ENDMACRO()
|
||||
|
||||
# if this variable is set to TRUE, the user can manually disable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
|
||||
# if this variable is set to FALSE, the user can manually enable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
|
||||
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
|
||||
if (NOT ASSIMP_NO_EXPORT)
|
||||
|
||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_EXPORTER name)
|
||||
# if this variable is set to TRUE, the user can manually disable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to FALSE for each exporter
|
||||
# if this variable is set to FALSE, the user can manually enable exporters by setting
|
||||
# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
|
||||
OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
|
||||
|
||||
# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
|
||||
# this way selective loaders can be compiled (reduces filesize + compile time)
|
||||
MACRO(ADD_ASSIMP_EXPORTER name)
|
||||
IF (ASSIMP_NO_EXPORT)
|
||||
set(ASSIMP_EXPORTER_ENABLED FALSE)
|
||||
ELSEIF (ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT)
|
||||
|
@ -280,7 +280,9 @@ MACRO(ADD_ASSIMP_EXPORTER name)
|
|||
SET(ASSIMP_EXPORTERS_DISABLED "${ASSIMP_EXPORTERS_DISABLED} ${name}")
|
||||
add_definitions(-DASSIMP_BUILD_NO_${name}_EXPORTER)
|
||||
ENDIF()
|
||||
ENDMACRO()
|
||||
ENDMACRO()
|
||||
|
||||
endif()
|
||||
|
||||
SET(ASSIMP_LOADER_SRCS "")
|
||||
SET(ASSIMP_IMPORTERS_ENABLED "") # list of enabled importers
|
||||
|
@ -307,11 +309,6 @@ ADD_ASSIMP_IMPORTER( 3DS
|
|||
3DS/3DSLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3DS
|
||||
3DS/3DSExporter.h
|
||||
3DS/3DSExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( AC
|
||||
AC/ACLoader.cpp
|
||||
AC/ACLoader.h
|
||||
|
@ -329,20 +326,6 @@ ADD_ASSIMP_IMPORTER( ASSBIN
|
|||
Assbin/AssbinLoader.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSBIN
|
||||
Assbin/AssbinExporter.h
|
||||
Assbin/AssbinExporter.cpp
|
||||
Assbin/AssbinFileWriter.h
|
||||
Assbin/AssbinFileWriter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSXML
|
||||
Assxml/AssxmlExporter.h
|
||||
Assxml/AssxmlExporter.cpp
|
||||
Assxml/AssxmlFileWriter.h
|
||||
Assxml/AssxmlFileWriter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( B3D
|
||||
B3D/B3DImporter.cpp
|
||||
B3D/B3DImporter.h
|
||||
|
@ -362,11 +345,6 @@ ADD_ASSIMP_IMPORTER( COLLADA
|
|||
Collada/ColladaParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( COLLADA
|
||||
Collada/ColladaExporter.h
|
||||
Collada/ColladaExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( DXF
|
||||
DXF/DXFLoader.cpp
|
||||
DXF/DXFLoader.h
|
||||
|
@ -423,11 +401,6 @@ ADD_ASSIMP_IMPORTER( M3D
|
|||
M3D/m3d.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( M3D
|
||||
M3D/M3DExporter.h
|
||||
M3D/M3DExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MD2
|
||||
MD2/MD2FileData.h
|
||||
MD2/MD2Loader.cpp
|
||||
|
@ -505,11 +478,6 @@ ADD_ASSIMP_IMPORTER( OBJ
|
|||
Obj/ObjTools.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OBJ
|
||||
Obj/ObjExporter.h
|
||||
Obj/ObjExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( OGRE
|
||||
Ogre/OgreImporter.h
|
||||
Ogre/OgreStructs.h
|
||||
|
@ -529,11 +497,6 @@ ADD_ASSIMP_IMPORTER( OPENGEX
|
|||
OpenGEX/OpenGEXStructs.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OPENGEX
|
||||
OpenGEX/OpenGEXExporter.cpp
|
||||
OpenGEX/OpenGEXExporter.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( PLY
|
||||
Ply/PlyLoader.cpp
|
||||
Ply/PlyLoader.h
|
||||
|
@ -541,11 +504,6 @@ ADD_ASSIMP_IMPORTER( PLY
|
|||
Ply/PlyParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( PLY
|
||||
Ply/PlyExporter.cpp
|
||||
Ply/PlyExporter.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MS3D
|
||||
MS3D/MS3DLoader.cpp
|
||||
MS3D/MS3DLoader.h
|
||||
|
@ -599,7 +557,7 @@ if (ASSIMP_BUILD_IFC_IMPORTER)
|
|||
elseif(CMAKE_COMPILER_IS_MINGW)
|
||||
set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
|
||||
endif()
|
||||
endif (ASSIMP_BUILD_IFC_IMPORTER)
|
||||
endif ()
|
||||
|
||||
ADD_ASSIMP_IMPORTER( XGL
|
||||
XGL/XGLLoader.cpp
|
||||
|
@ -635,14 +593,86 @@ ADD_ASSIMP_IMPORTER( FBX
|
|||
FBX/FBXCommon.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( FBX
|
||||
if (NOT ASSIMP_NO_EXPORT)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OBJ
|
||||
Obj/ObjExporter.h
|
||||
Obj/ObjExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( OPENGEX
|
||||
OpenGEX/OpenGEXExporter.cpp
|
||||
OpenGEX/OpenGEXExporter.h)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( PLY
|
||||
Ply/PlyExporter.cpp
|
||||
Ply/PlyExporter.h)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3DS
|
||||
3DS/3DSExporter.h
|
||||
3DS/3DSExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSBIN
|
||||
Assbin/AssbinExporter.h
|
||||
Assbin/AssbinExporter.cpp
|
||||
Assbin/AssbinFileWriter.h
|
||||
Assbin/AssbinFileWriter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSXML
|
||||
Assxml/AssxmlExporter.h
|
||||
Assxml/AssxmlExporter.cpp
|
||||
Assxml/AssxmlFileWriter.h
|
||||
Assxml/AssxmlFileWriter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER(M3D
|
||||
M3D/M3DExporter.h
|
||||
M3D/M3DExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER(COLLADA
|
||||
Collada/ColladaExporter.h
|
||||
Collada/ColladaExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( FBX
|
||||
FBX/FBXExporter.h
|
||||
FBX/FBXExporter.cpp
|
||||
FBX/FBXExportNode.h
|
||||
FBX/FBXExportNode.cpp
|
||||
FBX/FBXExportProperty.h
|
||||
FBX/FBXExportProperty.cpp
|
||||
)
|
||||
FBX/FBXExportProperty.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STL
|
||||
STL/STLExporter.h
|
||||
STL/STLExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X
|
||||
X/XFileExporter.h
|
||||
X/XFileExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X3D
|
||||
X3D/X3DExporter.cpp
|
||||
X3D/X3DExporter.hpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( GLTF
|
||||
glTF/glTFExporter.h
|
||||
glTF/glTFExporter.cpp
|
||||
glTF2/glTF2Exporter.h
|
||||
glTF2/glTF2Exporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3MF
|
||||
3MF/D3MFExporter.h
|
||||
3MF/D3MFExporter.cpp)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSJSON
|
||||
Assjson/cencode.c
|
||||
Assjson/cencode.h
|
||||
Assjson/json_exporter.cpp
|
||||
Assjson/mesh_splitter.cpp
|
||||
Assjson/mesh_splitter.h)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STEP
|
||||
Step/StepExporter.h
|
||||
Step/StepExporter.cpp)
|
||||
|
||||
endif()
|
||||
|
||||
SET( PostProcessing_SRCS
|
||||
PostProcessing/CalcTangentsProcess.cpp
|
||||
|
@ -705,6 +735,8 @@ SET( PostProcessing_SRCS
|
|||
PostProcessing/ArmaturePopulate.h
|
||||
PostProcessing/GenBoundingBoxesProcess.cpp
|
||||
PostProcessing/GenBoundingBoxesProcess.h
|
||||
PostProcessing/SplitByBoneCountProcess.cpp
|
||||
PostProcessing/SplitByBoneCountProcess.h
|
||||
)
|
||||
SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
|
||||
|
||||
|
@ -744,11 +776,6 @@ ADD_ASSIMP_IMPORTER( STL
|
|||
STL/STLLoader.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STL
|
||||
STL/STLExporter.h
|
||||
STL/STLExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( TERRAGEN
|
||||
Terragen/TerragenLoader.cpp
|
||||
Terragen/TerragenLoader.h
|
||||
|
@ -767,11 +794,6 @@ ADD_ASSIMP_IMPORTER( X
|
|||
X/XFileParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X
|
||||
X/XFileExporter.h
|
||||
X/XFileExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( X3D
|
||||
X3D/X3DImporter.cpp
|
||||
X3D/X3DImporter.hpp
|
||||
|
@ -792,11 +814,6 @@ ADD_ASSIMP_IMPORTER( X3D
|
|||
X3D/X3DVocabulary.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( X3D
|
||||
X3D/X3DExporter.cpp
|
||||
X3D/X3DExporter.hpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( GLTF
|
||||
glTF/glTFCommon.h
|
||||
glTF/glTFCommon.cpp
|
||||
|
@ -814,13 +831,6 @@ ADD_ASSIMP_IMPORTER( GLTF
|
|||
glTF2/glTF2Importer.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( GLTF
|
||||
glTF/glTFExporter.h
|
||||
glTF/glTFExporter.cpp
|
||||
glTF2/glTF2Exporter.h
|
||||
glTF2/glTF2Exporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( 3MF
|
||||
3MF/D3MFImporter.h
|
||||
3MF/D3MFImporter.cpp
|
||||
|
@ -829,11 +839,6 @@ ADD_ASSIMP_IMPORTER( 3MF
|
|||
3MF/3MFXmlTags.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( 3MF
|
||||
3MF/D3MFExporter.h
|
||||
3MF/D3MFExporter.cpp
|
||||
)
|
||||
|
||||
ADD_ASSIMP_IMPORTER( MMD
|
||||
MMD/MMDCpp14.h
|
||||
MMD/MMDImporter.cpp
|
||||
|
@ -844,14 +849,6 @@ ADD_ASSIMP_IMPORTER( MMD
|
|||
MMD/MMDVmdParser.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( ASSJSON
|
||||
Assjson/cencode.c
|
||||
Assjson/cencode.h
|
||||
Assjson/json_exporter.cpp
|
||||
Assjson/mesh_splitter.cpp
|
||||
Assjson/mesh_splitter.h
|
||||
)
|
||||
|
||||
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
|
||||
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
|
||||
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||
|
@ -874,11 +871,6 @@ ADD_ASSIMP_IMPORTER( STEP
|
|||
Importer/StepFile/StepReaderGen.h
|
||||
)
|
||||
|
||||
ADD_ASSIMP_EXPORTER( STEP
|
||||
Step/StepExporter.h
|
||||
Step/StepExporter.cpp
|
||||
)
|
||||
|
||||
if ((NOT ASSIMP_NO_EXPORT) OR (NOT ASSIMP_EXPORTERS_ENABLED STREQUAL ""))
|
||||
SET( Exporter_SRCS
|
||||
Common/Exporter.cpp
|
||||
|
@ -897,35 +889,35 @@ SOURCE_GROUP( Extra FILES ${Extra_SRCS})
|
|||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(irrXML)
|
||||
find_package(irrXML CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
# irrXML already included in contrib directory by parent CMakeLists.txt.
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# utf8
|
||||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(utf8)
|
||||
find_package(utf8 CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
# utf8 is header-only, so Assimp doesn't need to do anything.
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# polyclipping
|
||||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(polyclipping)
|
||||
find_package(polyclipping CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
SET( Clipper_SRCS
|
||||
../contrib/clipper/clipper.hpp
|
||||
../contrib/clipper/clipper.cpp
|
||||
)
|
||||
SOURCE_GROUP( Contrib\\Clipper FILES ${Clipper_SRCS})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# poly2tri
|
||||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(poly2tri)
|
||||
find_package(poly2tri CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
SET( Poly2Tri_SRCS
|
||||
../contrib/poly2tri/poly2tri/common/shapes.cc
|
||||
../contrib/poly2tri/poly2tri/common/shapes.h
|
||||
|
@ -940,13 +932,13 @@ ELSE(HUNTER_ENABLED)
|
|||
../contrib/poly2tri/poly2tri/sweep/sweep_context.h
|
||||
)
|
||||
SOURCE_GROUP( Contrib\\Poly2Tri FILES ${Poly2Tri_SRCS})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# minizip/unzip
|
||||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(minizip)
|
||||
find_package(minizip CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
SET( unzip_SRCS
|
||||
../contrib/unzip/crypt.h
|
||||
../contrib/unzip/ioapi.c
|
||||
|
@ -955,13 +947,13 @@ ELSE(HUNTER_ENABLED)
|
|||
../contrib/unzip/unzip.h
|
||||
)
|
||||
SOURCE_GROUP(Contrib\\unzip FILES ${unzip_SRCS})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# zip (https://github.com/kuba--/zip)
|
||||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(zip)
|
||||
find_package(zip CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
SET( ziplib_SRCS
|
||||
../contrib/zip/src/miniz.h
|
||||
../contrib/zip/src/zip.c
|
||||
|
@ -976,13 +968,13 @@ ELSE(HUNTER_ENABLED)
|
|||
endif()
|
||||
|
||||
SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# openddlparser
|
||||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(openddlparser)
|
||||
find_package(openddlparser CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
SET ( openddl_parser_SRCS
|
||||
../contrib/openddlparser/code/OpenDDLParser.cpp
|
||||
../contrib/openddlparser/code/DDLNode.cpp
|
||||
|
@ -999,12 +991,12 @@ ELSE(HUNTER_ENABLED)
|
|||
../contrib/openddlparser/include/openddlparser/Value.h
|
||||
)
|
||||
SOURCE_GROUP( Contrib\\openddl_parser FILES ${openddl_parser_SRCS})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# Open3DGC
|
||||
IF(HUNTER_ENABLED)
|
||||
# Nothing to do, not available in Hunter yet.
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
SET ( open3dgc_SRCS
|
||||
../contrib/Open3DGC/o3dgcAdjacencyInfo.h
|
||||
../contrib/Open3DGC/o3dgcArithmeticCodec.cpp
|
||||
|
@ -1037,7 +1029,7 @@ ELSE(HUNTER_ENABLED)
|
|||
../contrib/Open3DGC/o3dgcVector.inl
|
||||
)
|
||||
SOURCE_GROUP( Contrib\\open3dgc FILES ${open3dgc_SRCS})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# Check dependencies for glTF importer with Open3DGC-compression.
|
||||
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
|
||||
|
@ -1056,40 +1048,42 @@ ENDIF ()
|
|||
IF(HUNTER_ENABLED)
|
||||
hunter_add_package(RapidJSON)
|
||||
find_package(RapidJSON CONFIG REQUIRED)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
INCLUDE_DIRECTORIES( "../contrib/rapidjson/include" )
|
||||
INCLUDE_DIRECTORIES( "../contrib" )
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
# VC2010 fixes
|
||||
if(MSVC10)
|
||||
option( VC10_STDINT_FIX "Fix for VC10 Compiler regarding pstdint.h redefinition errors" OFF )
|
||||
if( VC10_STDINT_FIX )
|
||||
ADD_DEFINITIONS( -D_STDINT )
|
||||
endif( VC10_STDINT_FIX )
|
||||
endif(MSVC10)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_DLL_EXPORT )
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
endif ( MSVC )
|
||||
endif ()
|
||||
|
||||
IF(NOT HUNTER_ENABLED)
|
||||
if (UNZIP_FOUND)
|
||||
SET (unzip_compile_SRCS "")
|
||||
else (UNZIP_FOUND)
|
||||
else ()
|
||||
SET (unzip_compile_SRCS ${unzip_SRCS})
|
||||
INCLUDE_DIRECTORIES( "../contrib/unzip/" )
|
||||
endif (UNZIP_FOUND)
|
||||
ENDIF(NOT HUNTER_ENABLED)
|
||||
endif ()
|
||||
ENDIF()
|
||||
|
||||
MESSAGE(STATUS "Enabled importer formats:${ASSIMP_IMPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled importer formats:${ASSIMP_IMPORTERS_DISABLED}")
|
||||
|
||||
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
|
||||
if (NOT ASSIMP_NO_EXPORT)
|
||||
MESSAGE(STATUS "Enabled exporter formats:${ASSIMP_EXPORTERS_ENABLED}")
|
||||
MESSAGE(STATUS "Disabled exporter formats:${ASSIMP_EXPORTERS_DISABLED}")
|
||||
endif()
|
||||
|
||||
SOURCE_GROUP( include\\assimp FILES ${PUBLIC_HEADERS} )
|
||||
|
||||
|
@ -1129,12 +1123,12 @@ IF(NOT HUNTER_ENABLED)
|
|||
${IRRXML_INCLUDE_DIR}
|
||||
../contrib/openddlparser/include
|
||||
)
|
||||
ENDIF(NOT HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
SET( assimp_src ${assimp_src} ${C4D_SRCS})
|
||||
INCLUDE_DIRECTORIES(${C4D_INCLUDES})
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
ENDIF ()
|
||||
|
||||
ADD_LIBRARY( assimp ${assimp_src} )
|
||||
ADD_LIBRARY(assimp::assimp ALIAS assimp)
|
||||
|
@ -1158,21 +1152,21 @@ IF(HUNTER_ENABLED)
|
|||
utf8::utf8
|
||||
zip::zip
|
||||
)
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
|
||||
if(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
set(ASSIMP_ANDROID_JNIIOSYSTEM_PATH port/AndroidJNI)
|
||||
add_subdirectory(../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/ ../${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/)
|
||||
target_link_libraries(assimp android_jniiosystem)
|
||||
endif(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
endif()
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
TARGET_LINK_LIBRARIES(assimp optimized ${C4D_RELEASE_LIBRARIES})
|
||||
TARGET_LINK_LIBRARIES(assimp debug ${C4D_DEBUG_LIBRARIES})
|
||||
TARGET_LINK_LIBRARIES(assimp ${C4D_EXTRA_LIBRARIES})
|
||||
ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
ENDIF ()
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
|
@ -1233,8 +1227,8 @@ if (APPLE)
|
|||
"../${HEADER_PATH}/Compiler"
|
||||
assimp.framework/Headers/Compiler
|
||||
COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
|
||||
ENDIF(BUILD_FRAMEWORK)
|
||||
ENDIF(APPLE)
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Build against external unzip, or add ../contrib/unzip so
|
||||
# assimp can #include "unzip.h"
|
||||
|
@ -1242,15 +1236,15 @@ IF(NOT HUNTER_ENABLED)
|
|||
if (UNZIP_FOUND)
|
||||
INCLUDE_DIRECTORIES(${UNZIP_INCLUDE_DIRS})
|
||||
TARGET_LINK_LIBRARIES(assimp ${UNZIP_LIBRARIES})
|
||||
else (UNZIP_FOUND)
|
||||
else ()
|
||||
INCLUDE_DIRECTORIES("../")
|
||||
endif (UNZIP_FOUND)
|
||||
ENDIF(NOT HUNTER_ENABLED)
|
||||
endif ()
|
||||
ENDIF()
|
||||
|
||||
# Add RT-extension library for glTF importer with Open3DGC-compression.
|
||||
IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
|
||||
TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
|
||||
ENDIF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
|
||||
ENDIF ()
|
||||
|
||||
IF(HUNTER_ENABLED)
|
||||
INSTALL( TARGETS assimp
|
||||
|
@ -1261,14 +1255,14 @@ IF(HUNTER_ENABLED)
|
|||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION "include")
|
||||
ELSE(HUNTER_ENABLED)
|
||||
ELSE()
|
||||
INSTALL( TARGETS assimp
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT})
|
||||
ENDIF(HUNTER_ENABLED)
|
||||
ENDIF()
|
||||
INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
|
||||
INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
|
||||
|
||||
|
@ -1276,7 +1270,7 @@ if (ASSIMP_ANDROID_JNIIOSYSTEM)
|
|||
INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
|
||||
DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
|
||||
COMPONENT assimp-dev)
|
||||
ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
|
||||
ENDIF()
|
||||
|
||||
if(MSVC AND ASSIMP_INSTALL_PDB)
|
||||
# When only the static library is built, these properties must
|
||||
|
|
|
@ -191,7 +191,7 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
|
|||
}
|
||||
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
if (pStream) {
|
||||
// read 200 characters from the file
|
||||
std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
|
||||
char *buffer( _buffer.get() );
|
||||
|
@ -283,7 +283,6 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
return "";
|
||||
}
|
||||
|
||||
|
||||
// thanks to Andy Maloney for the hint
|
||||
std::string ret = file.substr( pos + 1 );
|
||||
std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
|
||||
|
@ -309,7 +308,7 @@ std::string BaseImporter::GetExtension( const std::string& file ) {
|
|||
};
|
||||
magic = reinterpret_cast<const char*>(_magic);
|
||||
std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
|
||||
if (pStream.get() ) {
|
||||
if (pStream) {
|
||||
|
||||
// skip to offset
|
||||
pStream->Seek(offset,aiOrigin_SET);
|
||||
|
@ -603,7 +602,7 @@ unsigned int BatchLoader::AddLoadRequest(const std::string& file,
|
|||
}
|
||||
|
||||
// no, we don't have it. So add it to the queue ...
|
||||
m_data->requests.push_back(LoadRequest(file,steps,map, m_data->next_id));
|
||||
m_data->requests.emplace_back(file, steps, map, m_data->next_id);
|
||||
return m_data->next_id++;
|
||||
}
|
||||
|
||||
|
|
|
@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -43,45 +41,43 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
/** @file Implementation of BaseProcess */
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include "Importer.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
BaseProcess::BaseProcess() AI_NO_EXCEPT
|
||||
: shared()
|
||||
, progress()
|
||||
{
|
||||
: shared(),
|
||||
progress() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BaseProcess::~BaseProcess()
|
||||
{
|
||||
BaseProcess::~BaseProcess() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::ExecuteOnScene( Importer* pImp)
|
||||
{
|
||||
ai_assert(NULL != pImp && NULL != pImp->Pimpl()->mScene);
|
||||
void BaseProcess::ExecuteOnScene(Importer *pImp) {
|
||||
ai_assert( nullptr != pImp );
|
||||
ai_assert( nullptr != pImp->Pimpl()->mScene);
|
||||
|
||||
progress = pImp->GetProgressHandler();
|
||||
ai_assert(progress);
|
||||
ai_assert(nullptr != progress);
|
||||
|
||||
SetupProperties( pImp );
|
||||
SetupProperties(pImp);
|
||||
|
||||
// catch exceptions thrown inside the PostProcess-Step
|
||||
try
|
||||
{
|
||||
try {
|
||||
Execute(pImp->Pimpl()->mScene);
|
||||
|
||||
} catch( const std::exception& err ) {
|
||||
} catch (const std::exception &err) {
|
||||
|
||||
// extract error description
|
||||
pImp->Pimpl()->mErrorString = err.what();
|
||||
|
@ -94,14 +90,11 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BaseProcess::SetupProperties(const Importer* /*pImp*/)
|
||||
{
|
||||
void BaseProcess::SetupProperties(const Importer * /*pImp*/) {
|
||||
// the default implementation does nothing
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool BaseProcess::RequireVerboseFormat() const
|
||||
{
|
||||
bool BaseProcess::RequireVerboseFormat() const {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -44,9 +43,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef INCLUDED_AI_BASEPROCESS_H
|
||||
#define INCLUDED_AI_BASEPROCESS_H
|
||||
|
||||
#include <map>
|
||||
#include <assimp/GenericProperty.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
struct aiScene;
|
||||
|
||||
namespace Assimp {
|
||||
|
@ -60,64 +60,50 @@ class Importer;
|
|||
* to provide additional information to other steps. This is primarily
|
||||
* intended for cross-step optimizations.
|
||||
*/
|
||||
class SharedPostProcessInfo
|
||||
{
|
||||
class SharedPostProcessInfo {
|
||||
public:
|
||||
|
||||
struct Base
|
||||
{
|
||||
virtual ~Base()
|
||||
{}
|
||||
struct Base {
|
||||
virtual ~Base() {}
|
||||
};
|
||||
|
||||
//! Represents data that is allocated on the heap, thus needs to be deleted
|
||||
template <typename T>
|
||||
struct THeapData : public Base
|
||||
{
|
||||
explicit THeapData(T* in)
|
||||
: data (in)
|
||||
{}
|
||||
struct THeapData : public Base {
|
||||
explicit THeapData(T *in) :
|
||||
data(in) {}
|
||||
|
||||
~THeapData()
|
||||
{
|
||||
~THeapData() {
|
||||
delete data;
|
||||
}
|
||||
T* data;
|
||||
T *data;
|
||||
};
|
||||
|
||||
//! Represents static, by-value data not allocated on the heap
|
||||
template <typename T>
|
||||
struct TStaticData : public Base
|
||||
{
|
||||
explicit TStaticData(T in)
|
||||
: data (in)
|
||||
{}
|
||||
struct TStaticData : public Base {
|
||||
explicit TStaticData(T in) :
|
||||
data(in) {}
|
||||
|
||||
~TStaticData()
|
||||
{}
|
||||
~TStaticData() {}
|
||||
|
||||
T data;
|
||||
};
|
||||
|
||||
// some typedefs for cleaner code
|
||||
typedef unsigned int KeyType;
|
||||
typedef std::map<KeyType, Base*> PropertyMap;
|
||||
typedef std::map<KeyType, Base *> PropertyMap;
|
||||
|
||||
public:
|
||||
|
||||
//! Destructor
|
||||
~SharedPostProcessInfo()
|
||||
{
|
||||
~SharedPostProcessInfo() {
|
||||
Clean();
|
||||
}
|
||||
|
||||
//! Remove all stored properties from the table
|
||||
void Clean()
|
||||
{
|
||||
void Clean() {
|
||||
// invoke the virtual destructor for all stored properties
|
||||
for (PropertyMap::iterator it = pmap.begin(), end = pmap.end();
|
||||
it != end; ++it)
|
||||
{
|
||||
it != end; ++it) {
|
||||
delete (*it).second;
|
||||
}
|
||||
pmap.clear();
|
||||
|
@ -125,24 +111,21 @@ public:
|
|||
|
||||
//! Add a heap property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T* in ){
|
||||
AddProperty(name,(Base*)new THeapData<T>(in));
|
||||
void AddProperty(const char *name, T *in) {
|
||||
AddProperty(name, (Base *)new THeapData<T>(in));
|
||||
}
|
||||
|
||||
//! Add a static by-value property to the list
|
||||
template <typename T>
|
||||
void AddProperty( const char* name, T in ){
|
||||
AddProperty(name,(Base*)new TStaticData<T>(in));
|
||||
void AddProperty(const char *name, T in) {
|
||||
AddProperty(name, (Base *)new TStaticData<T>(in));
|
||||
}
|
||||
|
||||
|
||||
//! Get a heap property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T*& out ) const
|
||||
{
|
||||
THeapData<T>* t = (THeapData<T>*)GetPropertyInternal(name);
|
||||
if(!t)
|
||||
{
|
||||
bool GetProperty(const char *name, T *&out) const {
|
||||
THeapData<T> *t = (THeapData<T> *)GetPropertyInternal(name);
|
||||
if (!t) {
|
||||
out = NULL;
|
||||
return false;
|
||||
}
|
||||
|
@ -152,53 +135,34 @@ public:
|
|||
|
||||
//! Get a static, by-value property
|
||||
template <typename T>
|
||||
bool GetProperty( const char* name, T& out ) const
|
||||
{
|
||||
TStaticData<T>* t = (TStaticData<T>*)GetPropertyInternal(name);
|
||||
if(!t)return false;
|
||||
bool GetProperty(const char *name, T &out) const {
|
||||
TStaticData<T> *t = (TStaticData<T> *)GetPropertyInternal(name);
|
||||
if ( nullptr == t) {
|
||||
return false;
|
||||
}
|
||||
out = t->data;
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Remove a property of a specific type
|
||||
void RemoveProperty( const char* name) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,NULL);
|
||||
void RemoveProperty(const char *name) {
|
||||
SetGenericPropertyPtr<Base>(pmap, name, nullptr );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void AddProperty( const char* name, Base* data) {
|
||||
SetGenericPropertyPtr<Base>(pmap,name,data);
|
||||
void AddProperty(const char *name, Base *data) {
|
||||
SetGenericPropertyPtr<Base>(pmap, name, data);
|
||||
}
|
||||
|
||||
Base* GetPropertyInternal( const char* name) const {
|
||||
return GetGenericProperty<Base*>(pmap,name,NULL);
|
||||
Base *GetPropertyInternal(const char *name) const {
|
||||
return GetGenericProperty<Base *>(pmap, name, nullptr );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Map of all stored properties
|
||||
PropertyMap pmap;
|
||||
};
|
||||
|
||||
#if 0
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** @brief Represents a dependency table for a postprocessing steps.
|
||||
*
|
||||
* For future use.
|
||||
*/
|
||||
struct PPDependencyTable
|
||||
{
|
||||
unsigned int execute_me_before_these;
|
||||
unsigned int execute_me_after_these;
|
||||
unsigned int only_if_these_are_not_specified;
|
||||
unsigned int mutually_exclusive_with;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#define AI_SPP_SPATIAL_SORT "$Spat"
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
@ -228,7 +192,7 @@ public:
|
|||
* @return true if the process is present in this flag fields,
|
||||
* false if not.
|
||||
*/
|
||||
virtual bool IsActive( unsigned int pFlags) const = 0;
|
||||
virtual bool IsActive(unsigned int pFlags) const = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Check whether this step expects its input vertex data to be
|
||||
|
@ -241,14 +205,14 @@ public:
|
|||
* the object pointer will be set to NULL).
|
||||
* @param pImp Importer instance (pImp->mScene must be valid)
|
||||
*/
|
||||
void ExecuteOnScene( Importer* pImp);
|
||||
void ExecuteOnScene(Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Called prior to ExecuteOnScene().
|
||||
* The function is a request to the process to update its configuration
|
||||
* basing on the Importer's configuration property list.
|
||||
*/
|
||||
virtual void SetupProperties(const Importer* pImp);
|
||||
virtual void SetupProperties(const Importer *pImp);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Executes the post processing step on the given imported data.
|
||||
|
@ -256,35 +220,32 @@ public:
|
|||
* This method must be implemented by deriving classes.
|
||||
* @param pScene The imported data to work at.
|
||||
*/
|
||||
virtual void Execute( aiScene* pScene) = 0;
|
||||
|
||||
virtual void Execute(aiScene *pScene) = 0;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Assign a new SharedPostProcessInfo to the step. This object
|
||||
* allows multiple postprocess steps to share data.
|
||||
* @param sh May be NULL
|
||||
*/
|
||||
inline void SetSharedData(SharedPostProcessInfo* sh) {
|
||||
inline void SetSharedData(SharedPostProcessInfo *sh) {
|
||||
shared = sh;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Get the shared data that is assigned to the step.
|
||||
*/
|
||||
inline SharedPostProcessInfo* GetSharedData() {
|
||||
inline SharedPostProcessInfo *GetSharedData() {
|
||||
return shared;
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
/** See the doc of #SharedPostProcessInfo for more details */
|
||||
SharedPostProcessInfo* shared;
|
||||
SharedPostProcessInfo *shared;
|
||||
|
||||
/** Currently active progress handler */
|
||||
ProgressHandler* progress;
|
||||
ProgressHandler *progress;
|
||||
};
|
||||
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
#endif // AI_BASEPROCESS_H_INC
|
||||
|
|
|
@ -1071,7 +1071,7 @@ ai_real Importer::GetPropertyFloat(const char* szName, ai_real iErrorReturn /*=
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
std::string Importer::GetPropertyString(const char* szName, const std::string& iErrorReturn /*= ""*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<std::string>(pimpl->mStringProperties,szName,iErrorReturn);
|
||||
|
@ -1079,7 +1079,7 @@ const std::string Importer::GetPropertyString(const char* szName, const std::str
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a configuration property
|
||||
const aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& iErrorReturn /*= aiMatrix4x4()*/) const {
|
||||
ai_assert(nullptr != pimpl);
|
||||
|
||||
return GetGenericProperty<aiMatrix4x4>(pimpl->mMatrixProperties,szName,iErrorReturn);
|
||||
|
@ -1110,10 +1110,9 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
|||
aiScene* mScene = pimpl->mScene;
|
||||
|
||||
// return if we have no scene loaded
|
||||
if (!pimpl->mScene)
|
||||
if (!mScene)
|
||||
return;
|
||||
|
||||
|
||||
in.total = sizeof(aiScene);
|
||||
|
||||
// add all meshes
|
||||
|
@ -1202,5 +1201,6 @@ void Importer::GetMemoryRequirements(aiMemoryInfo& in) const {
|
|||
in.materials += pc->mProperties[a]->mDataLength;
|
||||
}
|
||||
}
|
||||
|
||||
in.total += in.materials;
|
||||
}
|
||||
|
|
|
@ -123,7 +123,7 @@ corresponding preprocessor flag to selectively disable steps.
|
|||
# include "PostProcessing/OptimizeGraph.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_SPLITBYBONECOUNT_PROCESS
|
||||
# include "Common/SplitByBoneCountProcess.h"
|
||||
# include "PostProcessing/SplitByBoneCountProcess.h"
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_DEBONE_PROCESS
|
||||
# include "PostProcessing/DeboneProcess.h"
|
||||
|
|
|
@ -343,8 +343,6 @@ namespace Assimp {
|
|||
}
|
||||
|
||||
ZipArchiveIOSystem::Implement::~Implement() {
|
||||
m_ArchiveMap.clear();
|
||||
|
||||
if (m_ZipFileHandle != nullptr) {
|
||||
unzClose(m_ZipFileHandle);
|
||||
m_ZipFileHandle = nullptr;
|
||||
|
|
|
@ -448,15 +448,14 @@ void ResolveVertexDataArray(std::vector<T>& data_out, const Scope& source,
|
|||
std::vector<T> tempData;
|
||||
ParseVectorDataArray(tempData, GetRequiredElement(source, dataElementName));
|
||||
|
||||
if (tempData.size() != vertex_count) {
|
||||
if (tempData.size() != mapping_offsets.size()) {
|
||||
FBXImporter::LogError(Formatter::format("length of input data unexpected for ByVertice mapping: ")
|
||||
<< tempData.size() << ", expected " << vertex_count);
|
||||
<< tempData.size() << ", expected " << mapping_offsets.size());
|
||||
return;
|
||||
}
|
||||
|
||||
data_out.resize(vertex_count);
|
||||
for (size_t i = 0, e = tempData.size(); i < e; ++i) {
|
||||
|
||||
const unsigned int istart = mapping_offsets[i], iend = istart + mapping_counts[i];
|
||||
for (unsigned int j = istart; j < iend; ++j) {
|
||||
data_out[mappings[j]] = tempData[i];
|
||||
|
|
|
@ -109,7 +109,9 @@ using namespace std;
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Default constructor
|
||||
M3DImporter::M3DImporter() :
|
||||
mScene(nullptr) {}
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns true, if file is a binary or ASCII Model 3D file.
|
||||
|
@ -225,7 +227,7 @@ void M3DImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSys
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// convert materials. properties are converted using a static table in M3DMaterials.h
|
||||
void M3DImporter::importMaterials(const M3DWrapper &m3d_wrap) {
|
||||
void M3DImporter::importMaterials(const M3DWrapper &m3d) {
|
||||
unsigned int i, j, k, l, n;
|
||||
m3dm_t *m;
|
||||
aiString name = aiString(AI_DEFAULT_MATERIAL_NAME);
|
||||
|
@ -233,9 +235,9 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d_wrap) {
|
|||
ai_real f;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
ai_assert(m3d_wrap);
|
||||
ai_assert(m3d);
|
||||
|
||||
mScene->mNumMaterials = m3d_wrap->nummaterial + 1;
|
||||
mScene->mNumMaterials = m3d->nummaterial + 1;
|
||||
mScene->mMaterials = new aiMaterial *[mScene->mNumMaterials];
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMaterials ", mScene->mNumMaterials);
|
||||
|
@ -248,8 +250,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d_wrap) {
|
|||
mat->AddProperty(&c, 1, AI_MATKEY_COLOR_DIFFUSE);
|
||||
mScene->mMaterials[0] = mat;
|
||||
|
||||
for (i = 0; i < m3d_wrap->nummaterial; i++) {
|
||||
m = &m3d_wrap->material[i];
|
||||
if (!m3d->nummaterial || !m3d->material) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i = 0; i < m3d->nummaterial; i++) {
|
||||
m = &m3d->material[i];
|
||||
aiMaterial *mat = new aiMaterial;
|
||||
name.Set(std::string(m->name));
|
||||
mat->AddProperty(&name, AI_MATKEY_NAME);
|
||||
|
@ -294,9 +300,9 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d_wrap) {
|
|||
// texture map properties
|
||||
if (m->prop[j].type >= 128 && aiTxProps[k].pKey &&
|
||||
// extra check, should never happen, do we have the refered texture?
|
||||
m->prop[j].value.textureid < m3d_wrap->numtexture &&
|
||||
m3d_wrap->texture[m->prop[j].value.textureid].name) {
|
||||
name.Set(std::string(std::string(m3d_wrap->texture[m->prop[j].value.textureid].name) + ".png"));
|
||||
m->prop[j].value.textureid < m3d->numtexture &&
|
||||
m3d->texture[m->prop[j].value.textureid].name) {
|
||||
name.Set(std::string(std::string(m3d->texture[m->prop[j].value.textureid].name) + ".png"));
|
||||
mat->AddProperty(&name, aiTxProps[k].pKey, aiTxProps[k].type, aiTxProps[k].index);
|
||||
n = 0;
|
||||
mat->AddProperty(&n, 1, _AI_MATKEY_UVWSRC_BASE, aiProps[k].type, aiProps[k].index);
|
||||
|
@ -310,7 +316,12 @@ void M3DImporter::importMaterials(const M3DWrapper &m3d_wrap) {
|
|||
// import textures, this is the simplest of all
|
||||
void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
||||
unsigned int i;
|
||||
const char *formatHint[] = { "rgba0800", "rgba0808", "rgba8880", "rgba8888" };
|
||||
const char *formatHint[] = {
|
||||
"rgba0800",
|
||||
"rgba0808",
|
||||
"rgba8880",
|
||||
"rgba8888"
|
||||
};
|
||||
m3dtx_t *t;
|
||||
|
||||
ai_assert(mScene != nullptr);
|
||||
|
@ -319,8 +330,9 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
|||
mScene->mNumTextures = m3d->numtexture;
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importTextures ", mScene->mNumTextures);
|
||||
|
||||
if (!m3d->numtexture)
|
||||
if (!m3d->numtexture || !m3d->texture) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mTextures = new aiTexture *[m3d->numtexture];
|
||||
for (i = 0; i < m3d->numtexture; i++) {
|
||||
|
@ -371,6 +383,12 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
|
|||
// individually. In assimp there're per mesh vertex and UV lists, and they must be
|
||||
// indexed simultaneously.
|
||||
void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
|
||||
|
||||
if (!m3d->numface || !m3d->face || !m3d->numvertex || !m3d->vertex) {
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int i, j, k, l, numpoly = 3, lastMat = M3D_INDEXMAX;
|
||||
std::vector<aiMesh *> *meshes = new std::vector<aiMesh *>();
|
||||
std::vector<aiFace> *faces = nullptr;
|
||||
|
@ -385,7 +403,6 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
|||
ai_assert(m3d);
|
||||
ai_assert(mScene->mRootNode != nullptr);
|
||||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importMeshes ", m3d->numface);
|
||||
|
||||
for (i = 0; i < m3d->numface; i++) {
|
||||
// we must switch mesh if material changes
|
||||
|
@ -420,6 +437,7 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
|||
k = static_cast<unsigned int>(vertices->size());
|
||||
pFace->mIndices[j] = k;
|
||||
l = m3d->face[i].vertex[j];
|
||||
if(l >= m3d->numvertex) continue;
|
||||
pos.x = m3d->vertex[l].x;
|
||||
pos.y = m3d->vertex[l].y;
|
||||
pos.z = m3d->vertex[l].z;
|
||||
|
@ -432,14 +450,14 @@ void M3DImporter::importMeshes(const M3DWrapper &m3d) {
|
|||
vertexids->push_back(l);
|
||||
}
|
||||
l = m3d->face[i].texcoord[j];
|
||||
if (l != M3D_UNDEF) {
|
||||
if (l != M3D_UNDEF && l < m3d->numtmap) {
|
||||
uv.x = m3d->tmap[l].u;
|
||||
uv.y = m3d->tmap[l].v;
|
||||
uv.z = 0.0;
|
||||
texcoords->push_back(uv);
|
||||
}
|
||||
l = m3d->face[i].normal[j];
|
||||
if (l != M3D_UNDEF) {
|
||||
if (l != M3D_UNDEF && l < m3d->numvertex) {
|
||||
norm.x = m3d->vertex[l].x;
|
||||
norm.y = m3d->vertex[l].y;
|
||||
norm.z = m3d->vertex[l].z;
|
||||
|
@ -487,8 +505,15 @@ void M3DImporter::importBones(const M3DWrapper &m3d, unsigned int parentid, aiNo
|
|||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importBones ", m3d->numbone, " parentid ", (int)parentid);
|
||||
|
||||
for (n = 0, i = parentid + 1; i < m3d->numbone; i++)
|
||||
if (m3d->bone[i].parent == parentid) n++;
|
||||
if (!m3d->numbone || !m3d->bone) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (n = 0, i = parentid + 1; i < m3d->numbone; i++) {
|
||||
if (m3d->bone[i].parent == parentid) {
|
||||
n++;
|
||||
}
|
||||
}
|
||||
pParent->mChildren = new aiNode *[n];
|
||||
|
||||
for (i = parentid + 1; i < m3d->numbone; i++) {
|
||||
|
@ -521,8 +546,9 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
|
|||
|
||||
ASSIMP_LOG_DEBUG_F("M3D: importAnimations ", mScene->mNumAnimations);
|
||||
|
||||
if (!m3d->numaction || !m3d->numbone)
|
||||
if (!m3d->numaction || !m3d->action || !m3d->numbone || !m3d->bone || !m3d->vertex) {
|
||||
return;
|
||||
}
|
||||
|
||||
mScene->mAnimations = new aiAnimation *[m3d->numaction];
|
||||
for (i = 0; i < m3d->numaction; i++) {
|
||||
|
@ -552,6 +578,7 @@ void M3DImporter::importAnimations(const M3DWrapper &m3d) {
|
|||
ori = a->frame[j].transform[k].ori;
|
||||
}
|
||||
}
|
||||
if(pos >= m3d->numvertex || ori >= m3d->numvertex) continue;
|
||||
m3dv_t *v = &m3d->vertex[pos];
|
||||
m3dv_t *q = &m3d->vertex[ori];
|
||||
pAnim->mChannels[l]->mPositionKeys[j].mTime = t;
|
||||
|
@ -587,6 +614,8 @@ void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned in
|
|||
ai_assert(m3d);
|
||||
ai_assert(posid != M3D_UNDEF && posid < m3d->numvertex);
|
||||
ai_assert(orientid != M3D_UNDEF && orientid < m3d->numvertex);
|
||||
if (!m3d->numvertex || !m3d->vertex)
|
||||
return;
|
||||
m3dv_t *p = &m3d->vertex[posid];
|
||||
m3dv_t *q = &m3d->vertex[orientid];
|
||||
|
||||
|
@ -629,16 +658,18 @@ void M3DImporter::convertPose(const M3DWrapper &m3d, aiMatrix4x4 *m, unsigned in
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// find a node by name
|
||||
aiNode *M3DImporter::findNode(aiNode *pNode, aiString name) {
|
||||
unsigned int i;
|
||||
|
||||
ai_assert(pNode != nullptr);
|
||||
ai_assert(mScene != nullptr);
|
||||
|
||||
if (pNode->mName == name)
|
||||
if (pNode->mName == name) {
|
||||
return pNode;
|
||||
for (i = 0; i < pNode->mNumChildren; i++) {
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < pNode->mNumChildren; i++) {
|
||||
aiNode *pChild = findNode(pNode->mChildren[i], name);
|
||||
if (pChild) return pChild;
|
||||
if (pChild) {
|
||||
return pChild;
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -700,8 +731,8 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
|
|||
// this is complicated, because M3D stores a list of bone id / weight pairs per
|
||||
// vertex but assimp uses lists of local vertex id/weight pairs per local bone list
|
||||
pMesh->mNumBones = m3d->numbone;
|
||||
/* we need aiBone with mOffsetMatrix for bones without weights as well */
|
||||
if (pMesh->mNumBones) {
|
||||
// we need aiBone with mOffsetMatrix for bones without weights as well
|
||||
if (pMesh->mNumBones && m3d->numbone && m3d->bone) {
|
||||
pMesh->mBones = new aiBone *[pMesh->mNumBones];
|
||||
for (unsigned int i = 0; i < m3d->numbone; i++) {
|
||||
aiNode *pNode;
|
||||
|
@ -715,10 +746,13 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
|
|||
} else
|
||||
pMesh->mBones[i]->mOffsetMatrix = aiMatrix4x4();
|
||||
}
|
||||
if (vertexids->size()) {
|
||||
if (vertexids->size() && m3d->numvertex && m3d->vertex && m3d->numskin && m3d->skin) {
|
||||
unsigned int i, j;
|
||||
// first count how many vertices we have per bone
|
||||
for (i = 0; i < vertexids->size(); i++) {
|
||||
if(vertexids->at(i) >= m3d->numvertex) {
|
||||
continue;
|
||||
}
|
||||
unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
|
||||
if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
|
||||
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
|
||||
|
@ -742,9 +776,11 @@ void M3DImporter::populateMesh(const M3DWrapper &m3d, aiMesh *pMesh, std::vector
|
|||
}
|
||||
// fill up with data
|
||||
for (i = 0; i < vertexids->size(); i++) {
|
||||
if(vertexids->at(i) >= m3d->numvertex) continue;
|
||||
unsigned int s = m3d->vertex[vertexids->at(i)].skinid;
|
||||
if (s != M3D_UNDEF && s != M3D_INDEXMAX) {
|
||||
if (s != M3D_UNDEF && s != M3D_INDEXMAX && s < m3d->numskin) {
|
||||
for (unsigned int k = 0; k < M3D_NUMBONE && m3d->skin[s].weight[k] > 0.0; k++) {
|
||||
if(m3d->skin[s].boneid[k] >= m3d->numbone) continue;
|
||||
aiString name = aiString(std::string(m3d->bone[m3d->skin[s].boneid[k]].name));
|
||||
for (j = 0; j < pMesh->mNumBones; j++) {
|
||||
if (pMesh->mBones[j]->mName == name) {
|
||||
|
|
|
@ -110,10 +110,7 @@ struct Object {
|
|||
std::vector<unsigned int> m_Meshes;
|
||||
|
||||
//! \brief Default constructor
|
||||
Object()
|
||||
: m_strObjName("") {
|
||||
// empty
|
||||
}
|
||||
Object() = default;
|
||||
|
||||
//! \brief Destructor
|
||||
~Object() {
|
||||
|
@ -191,16 +188,12 @@ struct Material {
|
|||
, illumination_model (1)
|
||||
, ior ( ai_real( 1.0 ) )
|
||||
, transparent( ai_real( 1.0), ai_real (1.0), ai_real(1.0)) {
|
||||
// empty
|
||||
for (size_t i = 0; i < TextureTypeCount; ++i) {
|
||||
clamp[ i ] = false;
|
||||
}
|
||||
|
||||
std::fill_n(clamp, static_cast<unsigned int>(TextureTypeCount), false);
|
||||
}
|
||||
|
||||
// Destructor
|
||||
~Material() {
|
||||
// empty
|
||||
}
|
||||
~Material() = default;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -175,15 +175,15 @@ void ObjFileImporter::CreateDataFromImport(const ObjFile::Model* pModel, aiScene
|
|||
ai_assert(false);
|
||||
}
|
||||
|
||||
if (pModel->m_Objects.size() > 0) {
|
||||
if (!pModel->m_Objects.empty()) {
|
||||
|
||||
unsigned int meshCount = 0;
|
||||
unsigned int childCount = 0;
|
||||
|
||||
for(size_t index = 0; index < pModel->m_Objects.size(); ++index) {
|
||||
if(pModel->m_Objects[index]) {
|
||||
for (auto object : pModel->m_Objects) {
|
||||
if(object) {
|
||||
++childCount;
|
||||
meshCount += (unsigned int)pModel->m_Objects[index]->m_Meshes.size();
|
||||
meshCount += (unsigned int)object->m_Meshes.size();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -365,8 +365,8 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
|
|||
unsigned int outIndex( 0 );
|
||||
|
||||
// Copy all data from all stored meshes
|
||||
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
|
||||
ObjFile::Face* const inp = pObjMesh->m_Faces[ index ];
|
||||
for (auto& face : pObjMesh->m_Faces) {
|
||||
ObjFile::Face* const inp = face;
|
||||
if (inp->m_PrimitiveType == aiPrimitiveType_LINE) {
|
||||
for(size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
|
||||
aiFace& f = pMesh->mFaces[ outIndex++ ];
|
||||
|
@ -385,7 +385,7 @@ aiMesh *ObjFileImporter::createTopology( const ObjFile::Model* pModel, const Obj
|
|||
}
|
||||
|
||||
aiFace *pFace = &pMesh->mFaces[ outIndex++ ];
|
||||
const unsigned int uiNumIndices = (unsigned int) pObjMesh->m_Faces[ index ]->m_vertices.size();
|
||||
const unsigned int uiNumIndices = (unsigned int) face->m_vertices.size();
|
||||
uiIdxCount += pFace->mNumIndices = (unsigned int) uiNumIndices;
|
||||
if (pFace->mNumIndices > 0) {
|
||||
pFace->mIndices = new unsigned int[ uiNumIndices ];
|
||||
|
@ -446,13 +446,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
// Copy vertices, normals and textures into aiMesh instance
|
||||
bool normalsok = true, uvok = true;
|
||||
unsigned int newIndex = 0, outIndex = 0;
|
||||
for ( size_t index=0; index < pObjMesh->m_Faces.size(); index++ ) {
|
||||
// Get source face
|
||||
ObjFile::Face *pSourceFace = pObjMesh->m_Faces[ index ];
|
||||
|
||||
for (auto sourceFace : pObjMesh->m_Faces) {
|
||||
// Copy all index arrays
|
||||
for ( size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < pSourceFace->m_vertices.size(); vertexIndex++ ) {
|
||||
const unsigned int vertex = pSourceFace->m_vertices.at( vertexIndex );
|
||||
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++ ) {
|
||||
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex );
|
||||
if ( vertex >= pModel->m_Vertices.size() ) {
|
||||
throw DeadlyImportError( "OBJ: vertex index out of range" );
|
||||
}
|
||||
|
@ -464,8 +461,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
pMesh->mVertices[ newIndex ] = pModel->m_Vertices[ vertex ];
|
||||
|
||||
// Copy all normals
|
||||
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < pSourceFace->m_normals.size()) {
|
||||
const unsigned int normal = pSourceFace->m_normals.at( vertexIndex );
|
||||
if ( normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
|
||||
const unsigned int normal = sourceFace->m_normals.at(vertexIndex );
|
||||
if ( normal >= pModel->m_Normals.size() )
|
||||
{
|
||||
normalsok = false;
|
||||
|
@ -484,9 +481,9 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
}
|
||||
|
||||
// Copy all texture coordinates
|
||||
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < pSourceFace->m_texturCoords.size())
|
||||
if ( uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size())
|
||||
{
|
||||
const unsigned int tex = pSourceFace->m_texturCoords.at( vertexIndex );
|
||||
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex );
|
||||
|
||||
if ( tex >= pModel->m_TextureCoord.size() )
|
||||
{
|
||||
|
@ -502,16 +499,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
// Get destination face
|
||||
aiFace *pDestFace = &pMesh->mFaces[ outIndex ];
|
||||
|
||||
const bool last = ( vertexIndex == pSourceFace->m_vertices.size() - 1 );
|
||||
if (pSourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
|
||||
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1 );
|
||||
if (sourceFace->m_PrimitiveType != aiPrimitiveType_LINE || !last) {
|
||||
pDestFace->mIndices[ outVertexIndex ] = newIndex;
|
||||
outVertexIndex++;
|
||||
}
|
||||
|
||||
if (pSourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
|
||||
if (sourceFace->m_PrimitiveType == aiPrimitiveType_POINT) {
|
||||
outIndex++;
|
||||
outVertexIndex = 0;
|
||||
} else if (pSourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
|
||||
} else if (sourceFace->m_PrimitiveType == aiPrimitiveType_LINE) {
|
||||
outVertexIndex = 0;
|
||||
|
||||
if(!last)
|
||||
|
@ -520,7 +517,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model* pModel,
|
|||
if (vertexIndex) {
|
||||
if(!last) {
|
||||
pMesh->mVertices[ newIndex+1 ] = pMesh->mVertices[ newIndex ];
|
||||
if ( !pSourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
|
||||
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
|
||||
pMesh->mNormals[ newIndex+1 ] = pMesh->mNormals[newIndex ];
|
||||
}
|
||||
if ( !pModel->m_TextureCoord.empty() ) {
|
||||
|
@ -563,13 +560,11 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
|
|||
return;
|
||||
|
||||
iNumMeshes += static_cast<unsigned int>( rObjects.size() );
|
||||
for (std::vector<ObjFile::Object*>::const_iterator it = rObjects.begin();
|
||||
it != rObjects.end();
|
||||
++it)
|
||||
for (auto object: rObjects)
|
||||
{
|
||||
if (!(*it)->m_SubObjects.empty())
|
||||
if (!object->m_SubObjects.empty())
|
||||
{
|
||||
countObjects((*it)->m_SubObjects, iNumMeshes);
|
||||
countObjects(object->m_SubObjects, iNumMeshes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -274,7 +274,7 @@ void ObjFileMtlImporter::getFloatValue( ai_real &value )
|
|||
// Creates a material from loaded data.
|
||||
void ObjFileMtlImporter::createMaterial()
|
||||
{
|
||||
std::string line( "" );
|
||||
std::string line;
|
||||
while( !IsLineEnd( *m_DataIt ) ) {
|
||||
line += *m_DataIt;
|
||||
++m_DataIt;
|
||||
|
@ -282,7 +282,7 @@ void ObjFileMtlImporter::createMaterial()
|
|||
|
||||
std::vector<std::string> token;
|
||||
const unsigned int numToken = tokenize<std::string>( line, token, " \t" );
|
||||
std::string name( "" );
|
||||
std::string name;
|
||||
if ( numToken == 1 ) {
|
||||
name = AI_DEFAULT_MATERIAL_NAME;
|
||||
} else {
|
||||
|
|
|
@ -53,6 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/material.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
@ -71,16 +73,16 @@ ObjFileParser::ObjFileParser()
|
|||
|
||||
ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName,
|
||||
IOSystem *io, ProgressHandler* progress,
|
||||
const std::string &originalObjFileName) :
|
||||
std::string originalObjFileName) :
|
||||
m_DataIt(),
|
||||
m_DataItEnd(),
|
||||
m_pModel(nullptr),
|
||||
m_uiLine(0),
|
||||
m_pIO( io ),
|
||||
m_pIO(io),
|
||||
m_progress(progress),
|
||||
m_originalObjFileName(originalObjFileName)
|
||||
m_originalObjFileName(std::move(originalObjFileName))
|
||||
{
|
||||
std::fill_n(m_buffer,Buffersize,0);
|
||||
std::fill_n(m_buffer, Buffersize,0);
|
||||
|
||||
// Create the model instance to store all the data
|
||||
m_pModel.reset(new ObjFile::Model());
|
||||
|
@ -96,7 +98,8 @@ ObjFileParser::ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::str
|
|||
parseFile( streamBuffer );
|
||||
}
|
||||
|
||||
ObjFileParser::~ObjFileParser() {
|
||||
ObjFileParser::~ObjFileParser()
|
||||
{
|
||||
}
|
||||
|
||||
void ObjFileParser::setBuffer( std::vector<char> &buffer ) {
|
||||
|
@ -128,7 +131,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
|||
processed = static_cast<unsigned int>(filePos);
|
||||
lastFilePos = filePos;
|
||||
progressCounter++;
|
||||
m_progress->UpdateFileRead( processed, progressTotal );
|
||||
m_progress->UpdateFileRead(processed, progressTotal);
|
||||
}
|
||||
|
||||
// parse line
|
||||
|
@ -182,7 +185,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
|||
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
|
||||
size_t nextSpace = name.find(" ");
|
||||
size_t nextSpace = name.find(' ');
|
||||
if (nextSpace != std::string::npos)
|
||||
name = name.substr(0, nextSpace);
|
||||
|
||||
|
@ -199,7 +202,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
|||
|
||||
getNameNoSpace(m_DataIt, m_DataItEnd, name);
|
||||
|
||||
size_t nextSpace = name.find(" ");
|
||||
size_t nextSpace = name.find(' ');
|
||||
if (nextSpace != std::string::npos)
|
||||
name = name.substr(0, nextSpace);
|
||||
|
||||
|
@ -274,13 +277,8 @@ static bool isDataDefinitionEnd( const char *tmp ) {
|
|||
|
||||
static bool isNanOrInf(const char * in) {
|
||||
// Look for "nan" or "inf", case insensitive
|
||||
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) ||
|
||||
((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0);
|
||||
}
|
||||
|
||||
size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
|
@ -341,7 +339,7 @@ size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array
|
|||
if (!std::isfinite(z))
|
||||
z = 0;
|
||||
|
||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||
point3d_array.emplace_back( x, y, z );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
return numComponents;
|
||||
}
|
||||
|
@ -357,7 +355,7 @@ void ObjFileParser::getVector3( std::vector<aiVector3D> &point3d_array ) {
|
|||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( ai_real ) fast_atof( m_buffer );
|
||||
|
||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||
point3d_array.emplace_back( x, y, z );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
|
@ -378,7 +376,7 @@ void ObjFileParser::getHomogeneousVector3( std::vector<aiVector3D> &point3d_arra
|
|||
if (w == 0)
|
||||
throw DeadlyImportError("OBJ: Invalid component in homogeneous vector (Division by zero)");
|
||||
|
||||
point3d_array.push_back( aiVector3D( x/w, y/w, z/w ) );
|
||||
point3d_array.emplace_back( x/w, y/w, z/w );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
||||
|
@ -393,7 +391,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
|
|||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( ai_real ) fast_atof( m_buffer );
|
||||
|
||||
point3d_array_a.push_back( aiVector3D( x, y, z ) );
|
||||
point3d_array_a.emplace_back( x, y, z );
|
||||
|
||||
copyNextWord(m_buffer, Buffersize);
|
||||
x = (ai_real) fast_atof(m_buffer);
|
||||
|
@ -404,7 +402,7 @@ void ObjFileParser::getTwoVectors3( std::vector<aiVector3D> &point3d_array_a, st
|
|||
copyNextWord( m_buffer, Buffersize );
|
||||
z = ( ai_real ) fast_atof( m_buffer );
|
||||
|
||||
point3d_array_b.push_back( aiVector3D( x, y, z ) );
|
||||
point3d_array_b.emplace_back( x, y, z );
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
@ -417,7 +415,7 @@ void ObjFileParser::getVector2( std::vector<aiVector2D> &point2d_array ) {
|
|||
copyNextWord(m_buffer, Buffersize);
|
||||
y = (ai_real) fast_atof(m_buffer);
|
||||
|
||||
point2d_array.push_back(aiVector2D(x, y));
|
||||
point2d_array.emplace_back(x, y);
|
||||
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
}
|
||||
|
@ -439,9 +437,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
|||
|
||||
const bool vt = (!m_pModel->m_TextureCoord.empty());
|
||||
const bool vn = (!m_pModel->m_Normals.empty());
|
||||
int iStep = 0, iPos = 0;
|
||||
int iPos = 0;
|
||||
while ( m_DataIt != m_DataItEnd ) {
|
||||
iStep = 1;
|
||||
int iStep = 1;
|
||||
|
||||
if ( IsLineEnd( *m_DataIt ) ) {
|
||||
break;
|
||||
|
@ -845,7 +843,7 @@ void ObjFileParser::createMesh( const std::string &meshName )
|
|||
bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
||||
{
|
||||
// If no mesh data yet
|
||||
if(m_pModel->m_pCurrentMesh == 0)
|
||||
if (m_pModel->m_pCurrentMesh == nullptr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -856,7 +854,7 @@ bool ObjFileParser::needsNewMesh( const std::string &materialName )
|
|||
&& curMatIdx != matIdx
|
||||
// no need create a new mesh if no faces in current
|
||||
// lets say 'usemtl' goes straight after 'g'
|
||||
&& m_pModel->m_pCurrentMesh->m_Faces.size() > 0 )
|
||||
&& !m_pModel->m_pCurrentMesh->m_Faces.empty() )
|
||||
{
|
||||
// New material -> only one material per mesh, so we need to create a new
|
||||
// material
|
||||
|
|
|
@ -78,7 +78,7 @@ public:
|
|||
/// @brief The default constructor.
|
||||
ObjFileParser();
|
||||
/// @brief Constructor with data array.
|
||||
ObjFileParser( IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, const std::string &originalObjFileName);
|
||||
ObjFileParser(IOStreamBuffer<char> &streamBuffer, const std::string &modelName, IOSystem* io, ProgressHandler* progress, std::string originalObjFileName);
|
||||
/// @brief Destructor
|
||||
~ObjFileParser();
|
||||
/// @brief If you want to load in-core data.
|
||||
|
|
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <limits>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/Exceptional.h>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Formatter;
|
||||
|
@ -94,7 +95,10 @@ void SplitByBoneCountProcess::Execute( aiScene* pScene)
|
|||
bool isNecessary = false;
|
||||
for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
|
||||
if( pScene->mMeshes[a]->mNumBones > mMaxBoneCount )
|
||||
{
|
||||
isNecessary = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if( !isNecessary )
|
||||
{
|
||||
|
@ -155,7 +159,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
// skip if not necessary
|
||||
if( pMesh->mNumBones <= mMaxBoneCount )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// necessary optimisation: build a list of all affecting bones for each vertex
|
||||
// TODO: (thom) maybe add a custom allocator here to avoid allocating tens of thousands of small arrays
|
||||
|
@ -165,8 +171,10 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
const aiBone* bone = pMesh->mBones[a];
|
||||
for( unsigned int b = 0; b < bone->mNumWeights; ++b)
|
||||
{
|
||||
vertexBones[ bone->mWeights[b].mVertexId ].push_back( BoneWeight( a, bone->mWeights[b].mWeight));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int numFacesHandled = 0;
|
||||
std::vector<bool> isFaceHandled( pMesh->mNumFaces, false);
|
||||
|
@ -189,7 +197,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
// skip if the face is already stored in a submesh
|
||||
if( isFaceHandled[a] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const aiFace& face = pMesh->mFaces[a];
|
||||
// check every vertex if its bones would still fit into the current submesh
|
||||
|
@ -201,17 +211,27 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
unsigned int boneIndex = vb[c].first;
|
||||
// if the bone is already used in this submesh, it's ok
|
||||
if( isBoneUsed[boneIndex] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// if it's not used, yet, we would need to add it. Store its bone index
|
||||
if( std::find( newBonesAtCurrentFace.begin(), newBonesAtCurrentFace.end(), boneIndex) == newBonesAtCurrentFace.end() )
|
||||
{
|
||||
newBonesAtCurrentFace.push_back( boneIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (newBonesAtCurrentFace.size() > mMaxBoneCount)
|
||||
{
|
||||
throw DeadlyImportError("SplitByBoneCountProcess: Single face requires more bones than specified max bone count!");
|
||||
}
|
||||
// leave out the face if the new bones required for this face don't fit the bone count limit anymore
|
||||
if( numBones + newBonesAtCurrentFace.size() > mMaxBoneCount )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// mark all new bones as necessary
|
||||
while( !newBonesAtCurrentFace.empty() )
|
||||
|
@ -219,7 +239,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
unsigned int newIndex = newBonesAtCurrentFace.back();
|
||||
newBonesAtCurrentFace.pop_back(); // this also avoids the deallocation which comes with a clear()
|
||||
if( isBoneUsed[newIndex] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
isBoneUsed[newIndex] = true;
|
||||
numBones++;
|
||||
|
@ -237,7 +259,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
// create a new mesh to hold this subset of the source mesh
|
||||
aiMesh* newMesh = new aiMesh;
|
||||
if( pMesh->mName.length > 0 )
|
||||
{
|
||||
newMesh->mName.Set( format() << pMesh->mName.data << "_sub" << poNewMeshes.size());
|
||||
}
|
||||
newMesh->mMaterialIndex = pMesh->mMaterialIndex;
|
||||
newMesh->mPrimitiveTypes = pMesh->mPrimitiveTypes;
|
||||
poNewMeshes.push_back( newMesh);
|
||||
|
@ -247,7 +271,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
newMesh->mNumFaces = static_cast<unsigned int>(subMeshFaces.size());
|
||||
newMesh->mVertices = new aiVector3D[newMesh->mNumVertices];
|
||||
if( pMesh->HasNormals() )
|
||||
{
|
||||
newMesh->mNormals = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
newMesh->mTangents = new aiVector3D[newMesh->mNumVertices];
|
||||
|
@ -256,14 +282,18 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( a) )
|
||||
{
|
||||
newMesh->mTextureCoords[a] = new aiVector3D[newMesh->mNumVertices];
|
||||
}
|
||||
newMesh->mNumUVComponents[a] = pMesh->mNumUVComponents[a];
|
||||
}
|
||||
for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_COLOR_SETS; ++a )
|
||||
{
|
||||
if( pMesh->HasVertexColors( a) )
|
||||
{
|
||||
newMesh->mColors[a] = new aiColor4D[newMesh->mNumVertices];
|
||||
}
|
||||
}
|
||||
|
||||
// and copy over the data, generating faces with linear indices along the way
|
||||
newMesh->mFaces = new aiFace[subMeshFaces.size()];
|
||||
|
@ -285,7 +315,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
|
||||
newMesh->mVertices[nvi] = pMesh->mVertices[srcIndex];
|
||||
if( pMesh->HasNormals() )
|
||||
{
|
||||
newMesh->mNormals[nvi] = pMesh->mNormals[srcIndex];
|
||||
}
|
||||
if( pMesh->HasTangentsAndBitangents() )
|
||||
{
|
||||
newMesh->mTangents[nvi] = pMesh->mTangents[srcIndex];
|
||||
|
@ -294,13 +326,17 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++c )
|
||||
{
|
||||
if( pMesh->HasTextureCoords( c) )
|
||||
{
|
||||
newMesh->mTextureCoords[c][nvi] = pMesh->mTextureCoords[c][srcIndex];
|
||||
}
|
||||
}
|
||||
for( unsigned int c = 0; c < AI_MAX_NUMBER_OF_COLOR_SETS; ++c )
|
||||
{
|
||||
if( pMesh->HasVertexColors( c) )
|
||||
{
|
||||
newMesh->mColors[c][nvi] = pMesh->mColors[c][srcIndex];
|
||||
}
|
||||
}
|
||||
|
||||
nvi++;
|
||||
}
|
||||
|
@ -316,7 +352,9 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
for( unsigned int a = 0; a < pMesh->mNumBones; ++a )
|
||||
{
|
||||
if( !isBoneUsed[a] )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// create the new bone
|
||||
const aiBone* srcBone = pMesh->mBones[a];
|
||||
|
@ -340,9 +378,11 @@ void SplitByBoneCountProcess::SplitMesh( const aiMesh* pMesh, std::vector<aiMesh
|
|||
{
|
||||
unsigned int newBoneIndex = mappedBoneIndex[ bonesOnThisVertex[b].first ];
|
||||
if( newBoneIndex != std::numeric_limits<unsigned int>::max() )
|
||||
{
|
||||
newMesh->mBones[newBoneIndex]->mNumWeights++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// allocate all bone weight arrays accordingly
|
||||
for( unsigned int a = 0; a < newMesh->mNumBones; ++a )
|
|
@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_SPLITBYBONECOUNTPROCESS_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
|
@ -92,9 +92,8 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
* are applied is - as always - scaling, rotation, translation.
|
||||
*/
|
||||
|
||||
int rounded;
|
||||
char szTemp[512];
|
||||
int rounded = 0;
|
||||
|
||||
|
||||
/* Optimize the rotation angle. That's slightly difficult as
|
||||
* we have an inprecise floating-point number (when comparing
|
||||
|
@ -185,7 +184,6 @@ void TextureTransformStep::PreProcessUVTransform(STransformVecInfo& info)
|
|||
info.mTranslation.y = out;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -428,7 +426,7 @@ void TextureTransformStep::Execute( aiScene* pScene)
|
|||
// at the end of the list
|
||||
bool ref[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
|
||||
ref[n] = (!mesh->mTextureCoords[n] ? true : false);
|
||||
ref[n] = !mesh->mTextureCoords[n];
|
||||
|
||||
for (it = trafo.begin();it != trafo.end(); ++it)
|
||||
ref[(*it).uvIndex] = true;
|
||||
|
|
|
@ -777,6 +777,12 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
|
|||
SearchForInvalidTextures(pMaterial,aiTextureType_DISPLACEMENT);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_LIGHTMAP);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_REFLECTION);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_BASE_COLOR);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_NORMAL_CAMERA);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_EMISSION_COLOR);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_METALNESS);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_DIFFUSE_ROUGHNESS);
|
||||
SearchForInvalidTextures(pMaterial,aiTextureType_AMBIENT_OCCLUSION);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
|
|
@ -191,6 +191,7 @@ namespace glTF
|
|||
//! Values for the BufferView::target field
|
||||
enum BufferViewTarget
|
||||
{
|
||||
BufferViewTarget_NONE = 0,
|
||||
BufferViewTarget_ARRAY_BUFFER = 34962,
|
||||
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
|
||||
};
|
||||
|
|
|
@ -203,8 +203,10 @@ namespace glTF {
|
|||
obj.AddMember("buffer", Value(bv.buffer->id, w.mAl).Move(), w.mAl);
|
||||
obj.AddMember("byteOffset", static_cast<uint64_t>(bv.byteOffset), w.mAl);
|
||||
obj.AddMember("byteLength", static_cast<uint64_t>(bv.byteLength), w.mAl);
|
||||
if (bv.target != BufferViewTarget_NONE) {
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
}
|
||||
|
||||
inline void Write(Value& /*obj*/, Camera& /*c*/, AssetWriter& /*w*/)
|
||||
{
|
||||
|
|
|
@ -160,10 +160,7 @@ static void CopyValue(const aiMatrix4x4& v, glTF::mat4& o)
|
|||
|
||||
static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o)
|
||||
{
|
||||
o.a1 = v.a1; o.a2 = v.a2; o.a3 = v.a3; o.a4 = v.a4;
|
||||
o.b1 = v.b1; o.b2 = v.b2; o.b3 = v.b3; o.b4 = v.b4;
|
||||
o.c1 = v.c1; o.c2 = v.c2; o.c3 = v.c3; o.c4 = v.c4;
|
||||
o.d1 = v.d1; o.d2 = v.d2; o.d3 = v.d3; o.d4 = v.d4;
|
||||
memcpy(&o, &v, sizeof(aiMatrix4x4));
|
||||
}
|
||||
|
||||
static void IdentityMatrix4(glTF::mat4& o)
|
||||
|
@ -230,9 +227,8 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
|
|||
}
|
||||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
unsigned int count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
{
|
||||
inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
|
||||
unsigned int count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE) {
|
||||
if (!count || !data) return Ref<Accessor>();
|
||||
|
||||
unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
|
||||
|
@ -251,7 +247,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
bv->buffer = buffer;
|
||||
bv->byteOffset = unsigned(offset);
|
||||
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
|
||||
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
|
||||
bv->target = target;
|
||||
|
||||
// accessor
|
||||
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
||||
|
@ -616,13 +612,13 @@ void glTFExporter::ExportMeshes()
|
|||
// If compression is used then you need parameters of uncompressed region: begin and size. At this step "begin" is stored.
|
||||
if(comp_allow) idx_srcdata_begin = b->byteLength;
|
||||
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
|
||||
/******************** Normals ********************/
|
||||
if(comp_allow && (aim->mNormals != 0)) idx_srcdata_normal = b->byteLength;// Store index of normals array.
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
|
||||
/************** Texture coordinates **************/
|
||||
|
@ -639,7 +635,7 @@ void glTFExporter::ExportMeshes()
|
|||
|
||||
if(comp_allow) idx_srcdata_tc.push_back(b->byteLength);// Store index of texture coordinates array.
|
||||
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
|
@ -657,7 +653,7 @@ void glTFExporter::ExportMeshes()
|
|||
}
|
||||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, true);
|
||||
p.indices = ExportData(*mAsset, meshId, b, unsigned(indices.size()), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_SHORT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
|
|
|
@ -222,6 +222,7 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
|
|||
std::vector<aiMesh*> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
meshOffsets.clear();
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh& mesh = r.meshes[m];
|
||||
|
|
|
@ -198,6 +198,7 @@ namespace glTF2
|
|||
//! Values for the BufferView::target field
|
||||
enum BufferViewTarget
|
||||
{
|
||||
BufferViewTarget_NONE = 0,
|
||||
BufferViewTarget_ARRAY_BUFFER = 34962,
|
||||
BufferViewTarget_ELEMENT_ARRAY_BUFFER = 34963
|
||||
};
|
||||
|
|
|
@ -176,13 +176,13 @@ namespace glTF2 {
|
|||
valSampler.AddMember("input", s.input->index, w.mAl);
|
||||
switch (s.interpolation) {
|
||||
case Interpolation_LINEAR:
|
||||
valSampler.AddMember("path", "LINEAR", w.mAl);
|
||||
valSampler.AddMember("interpolation", "LINEAR", w.mAl);
|
||||
break;
|
||||
case Interpolation_STEP:
|
||||
valSampler.AddMember("path", "STEP", w.mAl);
|
||||
valSampler.AddMember("interpolation", "STEP", w.mAl);
|
||||
break;
|
||||
case Interpolation_CUBICSPLINE:
|
||||
valSampler.AddMember("path", "CUBICSPLINE", w.mAl);
|
||||
valSampler.AddMember("interpolation", "CUBICSPLINE", w.mAl);
|
||||
break;
|
||||
}
|
||||
valSampler.AddMember("output", s.output->index, w.mAl);
|
||||
|
@ -209,7 +209,7 @@ namespace glTF2 {
|
|||
if (bv.byteStride != 0) {
|
||||
obj.AddMember("byteStride", bv.byteStride, w.mAl);
|
||||
}
|
||||
if (bv.target != 0) {
|
||||
if (bv.target != BufferViewTarget_NONE) {
|
||||
obj.AddMember("target", int(bv.target), w.mAl);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -141,10 +141,7 @@ static void CopyValue(const aiMatrix4x4& v, mat4& o) {
|
|||
}
|
||||
|
||||
static void CopyValue(const aiMatrix4x4& v, aiMatrix4x4& o) {
|
||||
o.a1 = v.a1; o.a2 = v.a2; o.a3 = v.a3; o.a4 = v.a4;
|
||||
o.b1 = v.b1; o.b2 = v.b2; o.b3 = v.b3; o.b4 = v.b4;
|
||||
o.c1 = v.c1; o.c2 = v.c2; o.c3 = v.c3; o.c4 = v.c4;
|
||||
o.d1 = v.d1; o.d2 = v.d2; o.d3 = v.d3; o.d4 = v.d4;
|
||||
memcpy(&o, &v, sizeof(aiMatrix4x4));
|
||||
}
|
||||
|
||||
static void IdentityMatrix4(mat4& o) {
|
||||
|
@ -211,7 +208,7 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
|
|||
}
|
||||
|
||||
inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
|
||||
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, bool isIndices = false)
|
||||
size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
|
||||
{
|
||||
if (!count || !data) {
|
||||
return Ref<Accessor>();
|
||||
|
@ -234,7 +231,7 @@ inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& bu
|
|||
bv->byteOffset = offset;
|
||||
bv->byteLength = length; //! The target that the WebGL buffer should be bound to.
|
||||
bv->byteStride = 0;
|
||||
bv->target = isIndices ? BufferViewTarget_ELEMENT_ARRAY_BUFFER : BufferViewTarget_ARRAY_BUFFER;
|
||||
bv->target = target;
|
||||
|
||||
// accessor
|
||||
Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
|
||||
|
@ -747,7 +744,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
p.material = mAsset->materials.Get(aim->mMaterialIndex);
|
||||
|
||||
/******************* Vertices ********************/
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
Ref<Accessor> v = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (v) p.attributes.position.push_back(v);
|
||||
|
||||
/******************** Normals ********************/
|
||||
|
@ -758,7 +755,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
}
|
||||
}
|
||||
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
|
||||
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (n) p.attributes.normal.push_back(n);
|
||||
|
||||
/************** Texture coordinates **************/
|
||||
|
@ -776,14 +773,14 @@ void glTF2Exporter::ExportMeshes()
|
|||
if (aim->mNumUVComponents[i] > 0) {
|
||||
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
|
||||
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false);
|
||||
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (tc) p.attributes.texcoord.push_back(tc);
|
||||
}
|
||||
}
|
||||
|
||||
/*************** Vertex colors ****************/
|
||||
for (unsigned int indexColorChannel = 0; indexColorChannel < aim->GetNumColorChannels(); ++indexColorChannel) {
|
||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, false);
|
||||
Ref<Accessor> c = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
|
||||
if (c)
|
||||
p.attributes.color.push_back(c);
|
||||
}
|
||||
|
@ -799,7 +796,7 @@ void glTF2Exporter::ExportMeshes()
|
|||
}
|
||||
}
|
||||
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, true);
|
||||
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
|
||||
}
|
||||
|
||||
switch (aim->mPrimitiveTypes) {
|
||||
|
@ -956,9 +953,28 @@ unsigned int glTF2Exporter::ExportNode(const aiNode* n, Ref<Node>& parent)
|
|||
node->name = name;
|
||||
|
||||
if (!n->mTransformation.IsIdentity()) {
|
||||
if (mScene->mNumAnimations > 0) {
|
||||
aiQuaternion quaternion;
|
||||
n->mTransformation.Decompose(*reinterpret_cast<aiVector3D *>(&node->scale.value), quaternion, *reinterpret_cast<aiVector3D *>(&node->translation.value));
|
||||
|
||||
aiVector3D vector(static_cast<ai_real>(1.0f), static_cast<ai_real>(1.0f), static_cast<ai_real>(1.0f));
|
||||
if (!reinterpret_cast<aiVector3D *>(&node->scale.value)->Equal(vector)) {
|
||||
node->scale.isPresent = true;
|
||||
}
|
||||
if (!reinterpret_cast<aiVector3D *>(&node->translation.value)->Equal(vector)) {
|
||||
node->translation.isPresent = true;
|
||||
}
|
||||
node->rotation.isPresent = true;
|
||||
node->rotation.value[0] = quaternion.x;
|
||||
node->rotation.value[1] = quaternion.y;
|
||||
node->rotation.value[2] = quaternion.z;
|
||||
node->rotation.value[3] = quaternion.w;
|
||||
node->matrix.isPresent = false;
|
||||
} else {
|
||||
node->matrix.isPresent = true;
|
||||
CopyValue(n->mTransformation, node->matrix.value);
|
||||
}
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < n->mNumMeshes; ++i) {
|
||||
node->meshes.push_back(mAsset->meshes.Get(n->mMeshes[i]));
|
||||
|
|
|
@ -111,8 +111,9 @@ const aiImporterDesc *glTF2Importer::GetInfo() const {
|
|||
bool glTF2Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /* checkSig */) const {
|
||||
const std::string &extension = GetExtension(pFile);
|
||||
|
||||
if (extension != "gltf" && extension != "glb")
|
||||
if (extension != "gltf" && extension != "glb") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (pIOHandler) {
|
||||
glTF2::Asset asset(pIOHandler);
|
||||
|
@ -323,10 +324,11 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
|
|||
for (unsigned i = 0; i < nFaces; ++i) {
|
||||
for (unsigned j = 0; j < faces[i].mNumIndices; ++j) {
|
||||
unsigned idx = faces[i].mIndices[j];
|
||||
if (idx >= nVerts)
|
||||
if (idx >= nVerts) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
@ -335,6 +337,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
std::vector<aiMesh *> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
meshOffsets.clear();
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh &mesh = r.meshes[m];
|
||||
|
@ -860,7 +863,19 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
if (node.skin) {
|
||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||
mesh->mNumBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
unsigned int numBones =static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
unsigned int realNumBones = 0;
|
||||
for (uint32_t i = 0; i < numBones; ++i) {
|
||||
if (weighting[i].size() > 0) {
|
||||
realNumBones++;
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mNumBones = static_cast<unsigned int>(realNumBones);
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
|
||||
// GLTF and Assimp choose to store bone weights differently.
|
||||
|
@ -872,13 +887,14 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
// both because it's somewhat slow and because, for many applications,
|
||||
// we then need to reconvert the data back into the vertex-to-bone
|
||||
// mapping which makes things doubly-slow.
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(mesh->mNumBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
|
||||
mat4 *pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
|
||||
for (uint32_t i = 0; i < mesh->mNumBones; ++i) {
|
||||
int cb = 0;
|
||||
for (uint32_t i = 0; i < numBones; ++i) {
|
||||
const std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
if (weights.size() > 0) {
|
||||
aiBone *bone = new aiBone();
|
||||
|
||||
Ref<Node> joint = node.skin->jointNames[i];
|
||||
|
@ -892,23 +908,12 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
bone->mName = (kDefaultName + postfix);
|
||||
}
|
||||
GetNodeTransform(bone->mOffsetMatrix, *joint);
|
||||
|
||||
CopyValue(pbindMatrices[i], bone->mOffsetMatrix);
|
||||
|
||||
std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
|
||||
bone->mNumWeights = static_cast<uint32_t>(weights.size());
|
||||
if (bone->mNumWeights > 0) {
|
||||
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
|
||||
memcpy(bone->mWeights, weights.data(), bone->mNumWeights * sizeof(aiVertexWeight));
|
||||
} else {
|
||||
// Assimp expects all bones to have at least 1 weight.
|
||||
bone->mWeights = new aiVertexWeight[1];
|
||||
bone->mNumWeights = 1;
|
||||
bone->mWeights->mVertexId = 0;
|
||||
bone->mWeights->mWeight = 0.f;
|
||||
mesh->mBones[cb++] = bone;
|
||||
}
|
||||
mesh->mBones[i] = bone;
|
||||
}
|
||||
|
||||
if (pbindMatrices) {
|
||||
|
@ -925,6 +930,11 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
if (node.translation.isPresent) {
|
||||
aiVector3D trans;
|
||||
CopyValue(node.translation.value, trans);
|
||||
pScene->mCameras[node.camera.GetIndex()]->mPosition = trans;
|
||||
}
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
|
@ -1226,9 +1236,10 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
|
||||
int numEmbeddedTexs = 0;
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
if (r.images[i].HasData())
|
||||
if (r.images[i].HasData()) {
|
||||
numEmbeddedTexs += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (numEmbeddedTexs == 0)
|
||||
return;
|
||||
|
@ -1238,7 +1249,9 @@ void glTF2Importer::ImportEmbeddedTextures(glTF2::Asset &r) {
|
|||
// Add the embedded textures
|
||||
for (size_t i = 0; i < r.images.Size(); ++i) {
|
||||
Image &img = r.images[i];
|
||||
if (!img.HasData()) continue;
|
||||
if (!img.HasData()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int idx = mScene->mNumTextures++;
|
||||
embeddedTexIdxs[i] = idx;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
# Compile internal irrXML only if system is not requested
|
||||
if( NOT SYSTEM_IRRXML )
|
||||
add_subdirectory(irrXML)
|
||||
endif( NOT SYSTEM_IRRXML )
|
||||
endif()
|
||||
|
|
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
|
||||
project(zip
|
||||
LANGUAGES C
|
||||
VERSION "0.1.15")
|
||||
VERSION "0.1.18")
|
||||
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
|
||||
|
||||
option(CMAKE_DISABLE_TESTING "Disable test creation" OFF)
|
||||
|
@ -16,10 +16,6 @@ elseif ("${CMAKE_C_COMPILER_ID}" STREQUAL "GNU" OR
|
|||
"${CMAKE_C_COMPILER_ID}" STREQUAL "Clang" OR
|
||||
"${CMAKE_C_COMPILER_ID}" STREQUAL "AppleClang")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -Wall -Wextra -Werror -pedantic")
|
||||
if(ENABLE_COVERAGE)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} --coverage")
|
||||
endif()
|
||||
endif (MSVC)
|
||||
|
||||
# zip
|
||||
|
@ -35,7 +31,7 @@ if (NOT CMAKE_DISABLE_TESTING)
|
|||
enable_testing()
|
||||
add_subdirectory(test)
|
||||
find_package(Sanitizers)
|
||||
add_sanitizers(${PROJECT_NAME} ${test_out} ${test_miniz_out})
|
||||
add_sanitizers(${PROJECT_NAME} ${test_out})
|
||||
endif()
|
||||
|
||||
####
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
### A portable (OSX/Linux/Windows), simple zip library written in C
|
||||
This is done by hacking awesome [miniz](https://code.google.com/p/miniz) library and layering functions on top of the miniz v1.15 API.
|
||||
|
||||
[![Windows](https://ci.appveyor.com/api/projects/status/bph8dr3jacgmjv32/branch/master?svg=true&label=windows)](https://ci.appveyor.com/project/kuba--/zip)
|
||||
[![Linux](https://travis-ci.org/kuba--/zip.svg?branch=master&label=linux%2fosx)](https://travis-ci.org/kuba--/zip)
|
||||
[![Build](https://github.com/kuba--/zip/workflows/build/badge.svg)](https://github.com/kuba--/zip/actions?query=workflow%3Abuild)
|
||||
[![Version](https://badge.fury.io/gh/kuba--%2Fzip.svg)](https://github.com/kuba--/zip/releases)
|
||||
[![Codecov](https://codecov.io/gh/kuba--/zip/branch/master/graph/badge.svg)](https://codecov.io/gh/kuba--/zip)
|
||||
|
||||
|
||||
# The Idea
|
||||
|
@ -213,6 +211,53 @@ func main() {
|
|||
}
|
||||
```
|
||||
|
||||
### Rust (ffi)
|
||||
```rust
|
||||
extern crate libc;
|
||||
use std::ffi::CString;
|
||||
|
||||
#[repr(C)]
|
||||
pub struct Zip {
|
||||
_private: [u8; 0],
|
||||
}
|
||||
|
||||
#[link(name = "zip")]
|
||||
extern "C" {
|
||||
fn zip_open(path: *const libc::c_char, level: libc::c_int, mode: libc::c_char) -> *mut Zip;
|
||||
fn zip_close(zip: *mut Zip) -> libc::c_void;
|
||||
|
||||
fn zip_entry_open(zip: *mut Zip, entryname: *const libc::c_char) -> libc::c_int;
|
||||
fn zip_entry_close(zip: *mut Zip) -> libc::c_int;
|
||||
fn zip_entry_write(
|
||||
zip: *mut Zip,
|
||||
buf: *const libc::c_void,
|
||||
bufsize: libc::size_t,
|
||||
) -> libc::c_int;
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let path = CString::new("/tmp/test.zip").unwrap();
|
||||
let mode: libc::c_char = 'w' as libc::c_char;
|
||||
|
||||
let entryname = CString::new("test.txt").unwrap();
|
||||
let content = "test content\0";
|
||||
|
||||
unsafe {
|
||||
let zip: *mut Zip = zip_open(path.as_ptr(), 5, mode);
|
||||
{
|
||||
zip_entry_open(zip, entryname.as_ptr());
|
||||
{
|
||||
let buf = content.as_ptr() as *const libc::c_void;
|
||||
let bufsize = content.len() as libc::size_t;
|
||||
zip_entry_write(zip, buf, bufsize);
|
||||
}
|
||||
zip_entry_close(zip);
|
||||
}
|
||||
zip_close(zip);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Ruby (ffi)
|
||||
Install _ffi_ gem.
|
||||
```shell
|
||||
|
|
|
@ -222,6 +222,20 @@ void zip_close(struct zip_t *zip) {
|
|||
}
|
||||
}
|
||||
|
||||
int zip_is64(struct zip_t *zip) {
|
||||
if (!zip) {
|
||||
// zip_t handler is not initialized
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!zip->archive.m_pState) {
|
||||
// zip state is not initialized
|
||||
return -1;
|
||||
}
|
||||
|
||||
return (int)zip->archive.m_pState->m_zip64;
|
||||
}
|
||||
|
||||
int zip_entry_open(struct zip_t *zip, const char *entryname) {
|
||||
size_t entrylen = 0;
|
||||
mz_zip_archive *pzip = NULL;
|
||||
|
@ -794,7 +808,8 @@ int zip_create(const char *zipname, const char *filenames[], size_t len) {
|
|||
|
||||
if (MZ_FILE_STAT(name, &file_stat) != 0) {
|
||||
// problem getting information - check errno
|
||||
return -1;
|
||||
status = -1;
|
||||
break;
|
||||
}
|
||||
|
||||
if ((file_stat.st_mode & 0200) == 0) {
|
||||
|
|
|
@ -21,7 +21,7 @@ extern "C" {
|
|||
|
||||
#if !defined(_SSIZE_T_DEFINED) && !defined(_SSIZE_T_DEFINED_) && \
|
||||
!defined(__DEFINED_ssize_t) && !defined(__ssize_t_defined) && \
|
||||
!defined(_SSIZE_T) && !defined(_SSIZE_T_)
|
||||
!defined(_SSIZE_T) && !defined(_SSIZE_T_) && !defined(_SSIZE_T_DECLARED)
|
||||
|
||||
// 64-bit Windows is the only mainstream platform
|
||||
// where sizeof(long) != sizeof(void*)
|
||||
|
@ -37,6 +37,7 @@ typedef long ssize_t; /* byte count or error */
|
|||
#define __ssize_t_defined
|
||||
#define _SSIZE_T
|
||||
#define _SSIZE_T_
|
||||
#define _SSIZE_T_DECLARED
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -90,6 +91,16 @@ extern struct zip_t *zip_open(const char *zipname, int level, char mode);
|
|||
*/
|
||||
extern void zip_close(struct zip_t *zip);
|
||||
|
||||
/**
|
||||
* Determines if the archive has a zip64 end of central directory headers.
|
||||
*
|
||||
* @param zip zip archive handler.
|
||||
*
|
||||
* @return the return code - 1 (true), 0 (false), negative number (< 0) on
|
||||
* error.
|
||||
*/
|
||||
extern int zip_is64(struct zip_t *zip);
|
||||
|
||||
/**
|
||||
* Opens an entry by name in the zip archive.
|
||||
*
|
||||
|
|
|
@ -2,15 +2,10 @@ cmake_minimum_required(VERSION 2.8)
|
|||
|
||||
# test
|
||||
set(test_out test.out)
|
||||
set(test_miniz_out test_miniz.out)
|
||||
|
||||
add_executable(${test_out} test.c)
|
||||
target_link_libraries(${test_out} zip)
|
||||
add_executable(${test_miniz_out} test_miniz.c)
|
||||
target_link_libraries(${test_miniz_out} zip)
|
||||
|
||||
add_test(NAME ${test_out} COMMAND ${test_out})
|
||||
add_test(NAME ${test_miniz_out} COMMAND ${test_miniz_out})
|
||||
|
||||
set(test_out ${test_out} PARENT_SCOPE)
|
||||
set(test_miniz_out ${test_miniz_out} PARENT_SCOPE)
|
||||
|
|
|
@ -47,7 +47,7 @@ static void test_write(void) {
|
|||
assert(CRC32DATA1 == zip_entry_crc32(zip));
|
||||
++total_entries;
|
||||
assert(0 == zip_entry_close(zip));
|
||||
|
||||
assert(0 == zip_is64(zip));
|
||||
zip_close(zip);
|
||||
}
|
||||
|
||||
|
@ -92,6 +92,7 @@ static void test_read(void) {
|
|||
size_t buftmp;
|
||||
struct zip_t *zip = zip_open(ZIPNAME, 0, 'r');
|
||||
assert(zip != NULL);
|
||||
assert(0 == zip_is64(zip));
|
||||
|
||||
assert(0 == zip_entry_open(zip, "test\\test-1.txt"));
|
||||
assert(strlen(TESTDATA1) == zip_entry_size(zip));
|
||||
|
@ -310,6 +311,7 @@ static void test_fwrite(void) {
|
|||
assert(0 == zip_entry_open(zip, WFILE));
|
||||
assert(0 == zip_entry_fwrite(zip, WFILE));
|
||||
assert(0 == zip_entry_close(zip));
|
||||
assert(0 == zip_is64(zip));
|
||||
|
||||
zip_close(zip);
|
||||
remove(WFILE);
|
||||
|
|
|
@ -6,7 +6,7 @@ set( HTML_OUTPUT "AssimpDoc_Html" CACHE STRING "Output directory for generated H
|
|||
set( MICROSOFT_HELP_WORKSHOP "NO")
|
||||
if( MSVC )
|
||||
set( MICROSOFT_HELP_WORKSHOP "YES" )
|
||||
endif( MSVC )
|
||||
endif()
|
||||
|
||||
configure_file(
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Doxyfile.in
|
||||
|
@ -38,5 +38,5 @@ if( DEFINED CMAKE_INSTALL_DOCDIR )
|
|||
${CMAKE_CURRENT_SOURCE_DIR}/AssimpDoc_Html/dragonsplash.png
|
||||
DESTINATION ${CMAKE_INSTALL_DOCDIR}/${HTML_OUTPUT}
|
||||
)
|
||||
endif( DEFINED CMAKE_INSTALL_DOCDIR )
|
||||
endif()
|
||||
|
||||
|
|
|
@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
|
|||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -48,23 +47,22 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
# pragma GCC system_header
|
||||
#endif
|
||||
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Hash.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
|
||||
#include <map>
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
bool SetGenericProperty(std::map< unsigned int, T >& list,
|
||||
const char* szName, const T& value) {
|
||||
inline bool SetGenericProperty(std::map<unsigned int, T> &list,
|
||||
const char *szName, const T &value) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
list.insert(std::pair<unsigned int, T>( hash, value ));
|
||||
list.insert(std::pair<unsigned int, T>(hash, value));
|
||||
return false;
|
||||
}
|
||||
(*it).second = value;
|
||||
|
@ -74,9 +72,8 @@ bool SetGenericProperty(std::map< unsigned int, T >& list,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
||||
const char* szName, const T& errorReturn) {
|
||||
inline const T &GetGenericProperty(const std::map<unsigned int, T> &list,
|
||||
const char *szName, const T &errorReturn) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
|
@ -92,19 +89,18 @@ const T& GetGenericProperty(const std::map< unsigned int, T >& list,
|
|||
// Special version for pointer types - they will be deleted when replaced with another value
|
||||
// passing NULL removes the whole property
|
||||
template <class T>
|
||||
inline
|
||||
void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
||||
const char* szName, T* value, bool* bWasExisting = nullptr ) {
|
||||
inline void SetGenericPropertyPtr(std::map<unsigned int, T *> &list,
|
||||
const char *szName, T *value, bool *bWasExisting = nullptr) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
typename std::map<unsigned int, T*>::iterator it = list.find(hash);
|
||||
typename std::map<unsigned int, T *>::iterator it = list.find(hash);
|
||||
if (it == list.end()) {
|
||||
if (bWasExisting) {
|
||||
*bWasExisting = false;
|
||||
}
|
||||
|
||||
list.insert(std::pair<unsigned int,T*>( hash, value ));
|
||||
list.insert(std::pair<unsigned int, T *>(hash, value));
|
||||
return;
|
||||
}
|
||||
if ((*it).second != value) {
|
||||
|
@ -121,9 +117,8 @@ void SetGenericPropertyPtr(std::map< unsigned int, T* >& list,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <class T>
|
||||
inline
|
||||
bool HasGenericProperty(const std::map< unsigned int, T >& list,
|
||||
const char* szName) {
|
||||
inline bool HasGenericProperty(const std::map<unsigned int, T> &list,
|
||||
const char *szName) {
|
||||
ai_assert(nullptr != szName);
|
||||
const uint32_t hash = SuperFastHash(szName);
|
||||
|
||||
|
|
|
@ -285,7 +285,7 @@ public:
|
|||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const std::string GetPropertyString(const char* szName,
|
||||
std::string GetPropertyString(const char* szName,
|
||||
const std::string& sErrorReturn = "") const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
@ -294,7 +294,7 @@ public:
|
|||
* The return value remains valid until the property is modified.
|
||||
* @see GetPropertyInteger()
|
||||
*/
|
||||
const aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
aiMatrix4x4 GetPropertyMatrix(const char* szName,
|
||||
const aiMatrix4x4& sErrorReturn = aiMatrix4x4()) const;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -93,10 +93,10 @@ public:
|
|||
const TReal* operator[] (unsigned int p_iIndex) const;
|
||||
|
||||
// comparison operators
|
||||
bool operator== (const aiMatrix4x4t<TReal>& m) const;
|
||||
bool operator!= (const aiMatrix4x4t<TReal>& m) const;
|
||||
bool operator== (const aiMatrix3x3t<TReal>& m) const;
|
||||
bool operator!= (const aiMatrix3x3t<TReal>& m) const;
|
||||
|
||||
bool Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||
bool Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon = 1e-6) const;
|
||||
|
||||
template <typename TOther>
|
||||
operator aiMatrix3x3t<TOther> () const;
|
||||
|
|
|
@ -141,7 +141,7 @@ const TReal* aiMatrix3x3t<TReal>::operator[] (unsigned int p_iIndex) const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
|
||||
bool aiMatrix3x3t<TReal>::operator== (const aiMatrix3x3t<TReal>& m) const {
|
||||
return a1 == m.a1 && a2 == m.a2 && a3 == m.a3 &&
|
||||
b1 == m.b1 && b2 == m.b2 && b3 == m.b3 &&
|
||||
c1 == m.c1 && c2 == m.c2 && c3 == m.c3;
|
||||
|
@ -150,14 +150,14 @@ bool aiMatrix3x3t<TReal>::operator== (const aiMatrix4x4t<TReal>& m) const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix4x4t<TReal>& m) const {
|
||||
bool aiMatrix3x3t<TReal>::operator!= (const aiMatrix3x3t<TReal>& m) const {
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
template<typename TReal>
|
||||
AI_FORCE_INLINE
|
||||
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix4x4t<TReal>& m, TReal epsilon) const {
|
||||
bool aiMatrix3x3t<TReal>::Equal(const aiMatrix3x3t<TReal>& m, TReal epsilon) const {
|
||||
return
|
||||
std::abs(a1 - m.a1) <= epsilon &&
|
||||
std::abs(a2 - m.a2) <= epsilon &&
|
||||
|
|
|
@ -138,7 +138,7 @@ def _init(self, target = None, parent = None):
|
|||
logger.debug(str(self) + ": Added array " + str(getattr(target, name)) + " as self." + name.lower())
|
||||
continue
|
||||
|
||||
if m.startswith('m'):
|
||||
if m.startswith('m') and len(m) > 1 and m[1].upper() == m[1]:
|
||||
|
||||
if name == "parent":
|
||||
setattr(target, name, parent)
|
||||
|
|
|
@ -0,0 +1,52 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#include "UTFConverter.h"
|
||||
|
||||
namespace AssimpSamples {
|
||||
namespace SharedCode {
|
||||
|
||||
typename UTFConverter::UTFConverterImpl UTFConverter::impl_;
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,92 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
|
||||
#define ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
|
||||
|
||||
#include <string>
|
||||
#include <locale>
|
||||
#include <codecvt>
|
||||
|
||||
namespace AssimpSamples {
|
||||
namespace SharedCode {
|
||||
|
||||
// Used to convert between multibyte and unicode strings.
|
||||
class UTFConverter {
|
||||
using UTFConverterImpl = std::wstring_convert<std::codecvt_utf8<wchar_t>, wchar_t>;
|
||||
public:
|
||||
UTFConverter(const char* s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const wchar_t* s) :
|
||||
s_(impl_.to_bytes(s)),
|
||||
ws_(s) {
|
||||
}
|
||||
UTFConverter(const std::string& s) :
|
||||
s_(s),
|
||||
ws_(impl_.from_bytes(s)) {
|
||||
}
|
||||
UTFConverter(const std::wstring& s) :
|
||||
s_(impl_.to_bytes(s)),
|
||||
ws_(s) {
|
||||
}
|
||||
inline const char* c_str() const {
|
||||
return s_.c_str();
|
||||
}
|
||||
inline const std::string& str() const {
|
||||
return s_;
|
||||
}
|
||||
inline const wchar_t* c_wstr() const {
|
||||
return ws_.c_str();
|
||||
}
|
||||
private:
|
||||
static UTFConverterImpl impl_;
|
||||
std::string s_;
|
||||
std::wstring ws_;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif // ASSIMP_SAMPLES_SHARED_CODE_UTFCONVERTER_H
|
|
@ -2,24 +2,24 @@ FIND_PACKAGE(OpenGL)
|
|||
FIND_PACKAGE(GLUT)
|
||||
IF ( MSVC )
|
||||
SET(M_LIB)
|
||||
ELSE ( MSVC )
|
||||
ELSE ()
|
||||
find_library(M_LIB m)
|
||||
ENDIF ( MSVC )
|
||||
ENDIF ()
|
||||
|
||||
IF ( NOT GLUT_FOUND )
|
||||
IF ( MSVC )
|
||||
SET ( GLUT_FOUND 1 )
|
||||
SET ( GLUT_INCLUDE_DIR ${Assimp_SOURCE_DIR}/samples/freeglut/ )
|
||||
SET ( GLUT_LIBRARIES ${Assimp_SOURCE_DIR}/samples/freeglut/lib/freeglut.lib )
|
||||
ELSE ( MSVC )
|
||||
ELSE ()
|
||||
MESSAGE( WARNING "Please install glut." )
|
||||
ENDIF ( MSVC )
|
||||
ENDIF ( NOT GLUT_FOUND )
|
||||
ENDIF ()
|
||||
ENDIF ()
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
endif ( MSVC )
|
||||
endif ()
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
|
|
|
@ -2,20 +2,20 @@ FIND_PACKAGE(DirectX)
|
|||
|
||||
IF ( MSVC )
|
||||
SET(M_LIB)
|
||||
ENDIF ( MSVC )
|
||||
ENDIF ()
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
endif ( MSVC )
|
||||
endif ()
|
||||
|
||||
ADD_COMPILE_DEFINITIONS(SHADER_PATH="${CMAKE_CURRENT_SOURCE_DIR}/SimpleTexturedDirectx11/")
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${Assimp_SOURCE_DIR}/samples/freeglut/include
|
||||
${SAMPLES_SHARED_CODE_DIR}
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
|
@ -32,11 +32,14 @@ ADD_EXECUTABLE( assimp_simpletextureddirectx11 WIN32
|
|||
SimpleTexturedDirectx11/TextureLoader.h
|
||||
#SimpleTexturedDirectx11/VertexShader.hlsl
|
||||
SimpleTexturedDirectx11/main.cpp
|
||||
SimpleTexturedDirectx11/SafeRelease.hpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpletextureddirectx11 PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp ${DirectX_LIBRARY} comctl32.lib winmm.lib )
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletextureddirectx11 assimp comctl32.lib winmm.lib )
|
||||
SET_TARGET_PROPERTIES( assimp_simpletextureddirectx11 PROPERTIES
|
||||
OUTPUT_NAME assimp_simpletextureddirectx11
|
||||
)
|
||||
|
|
|
@ -6,44 +6,47 @@
|
|||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
using namespace std;
|
||||
|
||||
#include <vector>
|
||||
#include <stdexcept>
|
||||
#include <d3d11_1.h>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
#include "SafeRelease.hpp"
|
||||
|
||||
struct VERTEX {
|
||||
FLOAT X, Y, Z;
|
||||
XMFLOAT2 texcoord;
|
||||
};
|
||||
|
||||
struct Texture {
|
||||
string type;
|
||||
string path;
|
||||
std::string type;
|
||||
std::string path;
|
||||
ID3D11ShaderResourceView *texture;
|
||||
|
||||
void Release() {
|
||||
SafeRelease(texture);
|
||||
}
|
||||
};
|
||||
|
||||
class Mesh {
|
||||
public:
|
||||
vector<VERTEX> vertices;
|
||||
vector<UINT> indices;
|
||||
vector<Texture> textures;
|
||||
std::vector<VERTEX> vertices;
|
||||
std::vector<UINT> indices;
|
||||
std::vector<Texture> textures;
|
||||
ID3D11Device *dev;
|
||||
|
||||
Mesh(ID3D11Device *dev, vector<VERTEX> vertices, vector<UINT> indices, vector<Texture> textures)
|
||||
{
|
||||
this->vertices = vertices;
|
||||
this->indices = indices;
|
||||
this->textures = textures;
|
||||
|
||||
this->dev = dev;
|
||||
|
||||
this->setupMesh(dev);
|
||||
Mesh(ID3D11Device *dev, const std::vector<VERTEX>& vertices, const std::vector<UINT>& indices, const std::vector<Texture>& textures) :
|
||||
vertices(vertices),
|
||||
indices(indices),
|
||||
textures(textures),
|
||||
dev(dev),
|
||||
VertexBuffer(nullptr),
|
||||
IndexBuffer(nullptr) {
|
||||
this->setupMesh(this->dev);
|
||||
}
|
||||
|
||||
void Draw(ID3D11DeviceContext *devcon)
|
||||
{
|
||||
void Draw(ID3D11DeviceContext *devcon) {
|
||||
UINT stride = sizeof(VERTEX);
|
||||
UINT offset = 0;
|
||||
|
||||
|
@ -52,27 +55,25 @@ public:
|
|||
|
||||
devcon->PSSetShaderResources(0, 1, &textures[0].texture);
|
||||
|
||||
devcon->DrawIndexed(indices.size(), 0, 0);
|
||||
devcon->DrawIndexed(static_cast<UINT>(indices.size()), 0, 0);
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
VertexBuffer->Release();
|
||||
IndexBuffer->Release();
|
||||
void Close() {
|
||||
SafeRelease(VertexBuffer);
|
||||
SafeRelease(IndexBuffer);
|
||||
}
|
||||
private:
|
||||
/* Render data */
|
||||
// Render data
|
||||
ID3D11Buffer *VertexBuffer, *IndexBuffer;
|
||||
|
||||
/* Functions */
|
||||
// Functions
|
||||
// Initializes all the buffer objects/arrays
|
||||
bool setupMesh(ID3D11Device *dev)
|
||||
{
|
||||
void setupMesh(ID3D11Device *dev) {
|
||||
HRESULT hr;
|
||||
|
||||
D3D11_BUFFER_DESC vbd;
|
||||
vbd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
vbd.ByteWidth = sizeof(VERTEX) * vertices.size();
|
||||
vbd.ByteWidth = static_cast<UINT>(sizeof(VERTEX) * vertices.size());
|
||||
vbd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
||||
vbd.CPUAccessFlags = 0;
|
||||
vbd.MiscFlags = 0;
|
||||
|
@ -81,12 +82,14 @@ private:
|
|||
initData.pSysMem = &vertices[0];
|
||||
|
||||
hr = dev->CreateBuffer(&vbd, &initData, &VertexBuffer);
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
if (FAILED(hr)) {
|
||||
Close();
|
||||
throw std::runtime_error("Failed to create vertex buffer.");
|
||||
}
|
||||
|
||||
D3D11_BUFFER_DESC ibd;
|
||||
ibd.Usage = D3D11_USAGE_IMMUTABLE;
|
||||
ibd.ByteWidth = sizeof(UINT) * indices.size();
|
||||
ibd.ByteWidth = static_cast<UINT>(sizeof(UINT) * indices.size());
|
||||
ibd.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
||||
ibd.CPUAccessFlags = 0;
|
||||
ibd.MiscFlags = 0;
|
||||
|
@ -94,8 +97,10 @@ private:
|
|||
initData.pSysMem = &indices[0];
|
||||
|
||||
hr = dev->CreateBuffer(&ibd, &initData, &IndexBuffer);
|
||||
if (FAILED(hr))
|
||||
return false;
|
||||
if (FAILED(hr)) {
|
||||
Close();
|
||||
throw std::runtime_error("Failed to create index buffer.");
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,16 +1,21 @@
|
|||
#include "ModelLoader.h"
|
||||
|
||||
ModelLoader::ModelLoader()
|
||||
{
|
||||
ModelLoader::ModelLoader() :
|
||||
dev(nullptr),
|
||||
devcon(nullptr),
|
||||
meshes(),
|
||||
directory(),
|
||||
textures_loaded(),
|
||||
hwnd(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
ModelLoader::~ModelLoader()
|
||||
{
|
||||
ModelLoader::~ModelLoader() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename)
|
||||
{
|
||||
bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devcon, std::string filename) {
|
||||
Assimp::Importer importer;
|
||||
|
||||
const aiScene* pScene = importer.ReadFile(filename,
|
||||
|
@ -20,9 +25,10 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
if (pScene == NULL)
|
||||
return false;
|
||||
|
||||
this->directory = filename.substr(0, filename.find_last_of('/'));
|
||||
this->directory = filename.substr(0, filename.find_last_of("/\\"));
|
||||
|
||||
this->dev = dev;
|
||||
this->devcon = devcon;
|
||||
this->hwnd = hwnd;
|
||||
|
||||
processNode(pScene->mRootNode, pScene);
|
||||
|
@ -30,41 +36,37 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
return true;
|
||||
}
|
||||
|
||||
void ModelLoader::Draw(ID3D11DeviceContext * devcon)
|
||||
{
|
||||
for (int i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
void ModelLoader::Draw(ID3D11DeviceContext * devcon) {
|
||||
for (int i = 0; i < meshes.size(); ++i ) {
|
||||
meshes[i].Draw(devcon);
|
||||
}
|
||||
}
|
||||
|
||||
string textype;
|
||||
std::string textype;
|
||||
|
||||
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
|
||||
{
|
||||
Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene) {
|
||||
// Data to fill
|
||||
vector<VERTEX> vertices;
|
||||
vector<UINT> indices;
|
||||
vector<Texture> textures;
|
||||
std::vector<VERTEX> vertices;
|
||||
std::vector<UINT> indices;
|
||||
std::vector<Texture> textures;
|
||||
|
||||
if (mesh->mMaterialIndex >= 0)
|
||||
{
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
if (textype.empty()) textype = determineTextureType(scene, mat);
|
||||
if (textype.empty()) {
|
||||
textype = determineTextureType(scene, mat);
|
||||
}
|
||||
}
|
||||
|
||||
// Walk through each of the mesh's vertices
|
||||
for (UINT i = 0; i < mesh->mNumVertices; i++)
|
||||
{
|
||||
for (UINT i = 0; i < mesh->mNumVertices; i++) {
|
||||
VERTEX vertex;
|
||||
|
||||
vertex.X = mesh->mVertices[i].x;
|
||||
vertex.Y = mesh->mVertices[i].y;
|
||||
vertex.Z = mesh->mVertices[i].z;
|
||||
|
||||
if (mesh->mTextureCoords[0])
|
||||
{
|
||||
if (mesh->mTextureCoords[0]) {
|
||||
vertex.texcoord.x = (float)mesh->mTextureCoords[0][i].x;
|
||||
vertex.texcoord.y = (float)mesh->mTextureCoords[0][i].y;
|
||||
}
|
||||
|
@ -72,57 +74,47 @@ Mesh ModelLoader::processMesh(aiMesh * mesh, const aiScene * scene)
|
|||
vertices.push_back(vertex);
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < mesh->mNumFaces; i++)
|
||||
{
|
||||
for (UINT i = 0; i < mesh->mNumFaces; i++) {
|
||||
aiFace face = mesh->mFaces[i];
|
||||
|
||||
for (UINT j = 0; j < face.mNumIndices; j++)
|
||||
indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
|
||||
if (mesh->mMaterialIndex >= 0)
|
||||
{
|
||||
if (mesh->mMaterialIndex >= 0) {
|
||||
aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
|
||||
|
||||
vector<Texture> diffuseMaps = this->loadMaterialTextures(material, aiTextureType_DIFFUSE, "texture_diffuse", scene);
|
||||
std::vector<Texture> diffuseMaps = this->loadMaterialTextures(material, aiTextureType_DIFFUSE, "texture_diffuse", scene);
|
||||
textures.insert(textures.end(), diffuseMaps.begin(), diffuseMaps.end());
|
||||
}
|
||||
|
||||
return Mesh(dev, vertices, indices, textures);
|
||||
}
|
||||
|
||||
vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, string typeName, const aiScene * scene)
|
||||
{
|
||||
vector<Texture> textures;
|
||||
for (UINT i = 0; i < mat->GetTextureCount(type); i++)
|
||||
{
|
||||
std::vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureType type, std::string typeName, const aiScene * scene) {
|
||||
std::vector<Texture> textures;
|
||||
for (UINT i = 0; i < mat->GetTextureCount(type); i++) {
|
||||
aiString str;
|
||||
mat->GetTexture(type, i, &str);
|
||||
// Check if texture was loaded before and if so, continue to next iteration: skip loading a new texture
|
||||
bool skip = false;
|
||||
for (UINT j = 0; j < textures_loaded.size(); j++)
|
||||
{
|
||||
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0)
|
||||
{
|
||||
for (UINT j = 0; j < textures_loaded.size(); j++) {
|
||||
if (std::strcmp(textures_loaded[j].path.c_str(), str.C_Str()) == 0) {
|
||||
textures.push_back(textures_loaded[j]);
|
||||
skip = true; // A texture with the same filepath has already been loaded, continue to next one. (optimization)
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!skip)
|
||||
{ // If texture hasn't been loaded already, load it
|
||||
if (!skip) { // If texture hasn't been loaded already, load it
|
||||
HRESULT hr;
|
||||
Texture texture;
|
||||
if (textype == "embedded compressed texture")
|
||||
{
|
||||
if (textype == "embedded compressed texture") {
|
||||
int textureindex = getTextureIndex(&str);
|
||||
texture.texture = getTextureFromModel(scene, textureindex);
|
||||
}
|
||||
else
|
||||
{
|
||||
string filename = string(str.C_Str());
|
||||
} else {
|
||||
std::string filename = std::string(str.C_Str());
|
||||
filename = directory + '/' + filename;
|
||||
wstring filenamews = wstring(filename.begin(), filename.end());
|
||||
std::wstring filenamews = std::wstring(filename.begin(), filename.end());
|
||||
hr = CreateWICTextureFromFile(dev, devcon, filenamews.c_str(), nullptr, &texture.texture);
|
||||
if (FAILED(hr))
|
||||
MessageBox(hwnd, "Texture couldn't be loaded", "Error!", MB_ICONERROR | MB_OK);
|
||||
|
@ -136,64 +128,52 @@ vector<Texture> ModelLoader::loadMaterialTextures(aiMaterial * mat, aiTextureTyp
|
|||
return textures;
|
||||
}
|
||||
|
||||
void ModelLoader::Close()
|
||||
{
|
||||
for (int i = 0; i < meshes.size(); i++)
|
||||
{
|
||||
void ModelLoader::Close() {
|
||||
for (auto& t : textures_loaded)
|
||||
t.Release();
|
||||
|
||||
for (int i = 0; i < meshes.size(); i++) {
|
||||
meshes[i].Close();
|
||||
}
|
||||
|
||||
dev->Release();
|
||||
}
|
||||
|
||||
void ModelLoader::processNode(aiNode * node, const aiScene * scene)
|
||||
{
|
||||
for (UINT i = 0; i < node->mNumMeshes; i++)
|
||||
{
|
||||
void ModelLoader::processNode(aiNode * node, const aiScene * scene) {
|
||||
for (UINT i = 0; i < node->mNumMeshes; i++) {
|
||||
aiMesh* mesh = scene->mMeshes[node->mMeshes[i]];
|
||||
meshes.push_back(this->processMesh(mesh, scene));
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < node->mNumChildren; i++)
|
||||
{
|
||||
for (UINT i = 0; i < node->mNumChildren; i++) {
|
||||
this->processNode(node->mChildren[i], scene);
|
||||
}
|
||||
}
|
||||
|
||||
string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat)
|
||||
{
|
||||
std::string ModelLoader::determineTextureType(const aiScene * scene, aiMaterial * mat) {
|
||||
aiString textypeStr;
|
||||
mat->GetTexture(aiTextureType_DIFFUSE, 0, &textypeStr);
|
||||
string textypeteststr = textypeStr.C_Str();
|
||||
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5")
|
||||
{
|
||||
if (scene->mTextures[0]->mHeight == 0)
|
||||
{
|
||||
std::string textypeteststr = textypeStr.C_Str();
|
||||
if (textypeteststr == "*0" || textypeteststr == "*1" || textypeteststr == "*2" || textypeteststr == "*3" || textypeteststr == "*4" || textypeteststr == "*5") {
|
||||
if (scene->mTextures[0]->mHeight == 0) {
|
||||
return "embedded compressed texture";
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
return "embedded non-compressed texture";
|
||||
}
|
||||
}
|
||||
if (textypeteststr.find('.') != string::npos)
|
||||
{
|
||||
if (textypeteststr.find('.') != std::string::npos) {
|
||||
return "textures are on disk";
|
||||
}
|
||||
|
||||
return ".";
|
||||
}
|
||||
|
||||
int ModelLoader::getTextureIndex(aiString * str)
|
||||
{
|
||||
string tistr;
|
||||
int ModelLoader::getTextureIndex(aiString * str) {
|
||||
std::string tistr;
|
||||
tistr = str->C_Str();
|
||||
tistr = tistr.substr(1);
|
||||
return stoi(tistr);
|
||||
}
|
||||
|
||||
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex)
|
||||
{
|
||||
ID3D11ShaderResourceView * ModelLoader::getTextureFromModel(const aiScene * scene, int textureindex) {
|
||||
HRESULT hr;
|
||||
ID3D11ShaderResourceView *texture;
|
||||
|
||||
|
|
|
@ -28,14 +28,14 @@ private:
|
|||
ID3D11Device *dev;
|
||||
ID3D11DeviceContext *devcon;
|
||||
std::vector<Mesh> meshes;
|
||||
string directory;
|
||||
vector<Texture> textures_loaded;
|
||||
std::string directory;
|
||||
std::vector<Texture> textures_loaded;
|
||||
HWND hwnd;
|
||||
|
||||
void processNode(aiNode* node, const aiScene* scene);
|
||||
Mesh processMesh(aiMesh* mesh, const aiScene* scene);
|
||||
vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, string typeName, const aiScene* scene);
|
||||
string determineTextureType(const aiScene* scene, aiMaterial* mat);
|
||||
std::vector<Texture> loadMaterialTextures(aiMaterial* mat, aiTextureType type, std::string typeName, const aiScene* scene);
|
||||
std::string determineTextureType(const aiScene* scene, aiMaterial* mat);
|
||||
int getTextureIndex(aiString* str);
|
||||
ID3D11ShaderResourceView* getTextureFromModel(const aiScene* scene, int textureindex);
|
||||
};
|
||||
|
|
|
@ -0,0 +1,57 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Used to reduce to reduce the number of lines when calling Release()
|
||||
on a D3D interface. Implemented as a template instead of a 'SAFE_RELEASE'
|
||||
MACRO to ease debugging. */
|
||||
template<typename T>
|
||||
inline void SafeRelease(T*& x) {
|
||||
if (x) {
|
||||
x->Release();
|
||||
x = nullptr;
|
||||
}
|
||||
}
|
|
@ -14,12 +14,16 @@
|
|||
// ---------------------------------------------------------------------------
|
||||
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <stdexcept>
|
||||
#include <windowsx.h>
|
||||
#include <d3d11_1.h>
|
||||
#include <dxgi1_2.h>
|
||||
#include <DirectXMath.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include "ModelLoader.h"
|
||||
#include "UTFConverter.h"
|
||||
#include "SafeRelease.hpp"
|
||||
|
||||
#pragma comment (lib, "d3d11.lib")
|
||||
#pragma comment (lib, "Dxgi.lib")
|
||||
|
@ -27,6 +31,10 @@
|
|||
#pragma comment (lib, "dxguid.lib")
|
||||
|
||||
using namespace DirectX;
|
||||
using namespace AssimpSamples::SharedCode;
|
||||
|
||||
#define VERTEX_SHADER_FILE L"VertexShader.hlsl"
|
||||
#define PIXEL_SHADER_FILE L"PixelShader.hlsl"
|
||||
|
||||
// ------------------------------------------------------------
|
||||
// Structs
|
||||
|
@ -45,29 +53,32 @@ struct ConstantBuffer {
|
|||
|
||||
const char g_szClassName[] = "directxWindowClass";
|
||||
|
||||
static std::string g_ModelPath;
|
||||
|
||||
UINT width, height;
|
||||
HWND hwnd;
|
||||
HWND hwnd = nullptr;
|
||||
|
||||
// ------------------------------------------------------------
|
||||
// DirectX Variables
|
||||
// ------------------------------------------------------------
|
||||
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
||||
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
||||
ID3D11Device *dev;
|
||||
ID3D11Device1 *dev1;
|
||||
ID3D11DeviceContext *devcon;
|
||||
ID3D11DeviceContext1 *devcon1;
|
||||
IDXGISwapChain *swapchain;
|
||||
IDXGISwapChain1 *swapchain1;
|
||||
ID3D11RenderTargetView *backbuffer;
|
||||
ID3D11VertexShader *pVS;
|
||||
ID3D11PixelShader *pPS;
|
||||
ID3D11InputLayout *pLayout;
|
||||
ID3D11Buffer *pConstantBuffer;
|
||||
ID3D11Texture2D *g_pDepthStencil;
|
||||
ID3D11DepthStencilView *g_pDepthStencilView;
|
||||
ID3D11SamplerState *TexSamplerState;
|
||||
ID3D11Device *dev = nullptr;
|
||||
ID3D11Device1 *dev1 = nullptr;
|
||||
ID3D11DeviceContext *devcon = nullptr;
|
||||
ID3D11DeviceContext1 *devcon1 = nullptr;
|
||||
IDXGISwapChain *swapchain = nullptr;
|
||||
IDXGISwapChain1 *swapchain1 = nullptr;
|
||||
ID3D11RenderTargetView *backbuffer = nullptr;
|
||||
ID3D11VertexShader *pVS = nullptr;
|
||||
ID3D11PixelShader *pPS = nullptr;
|
||||
ID3D11InputLayout *pLayout = nullptr;
|
||||
ID3D11Buffer *pConstantBuffer = nullptr;
|
||||
ID3D11Texture2D *g_pDepthStencil = nullptr;
|
||||
ID3D11DepthStencilView *g_pDepthStencilView = nullptr;
|
||||
ID3D11SamplerState *TexSamplerState = nullptr;
|
||||
ID3D11RasterizerState *rasterstate = nullptr;
|
||||
ID3D11Debug* d3d11debug = nullptr;
|
||||
|
||||
XMMATRIX m_World;
|
||||
XMMATRIX m_View;
|
||||
|
@ -91,7 +102,7 @@ void Throwanerror(LPCSTR errormessage);
|
|||
// Our Model
|
||||
// ------------------------------------------------------------
|
||||
|
||||
ModelLoader *ourModel;
|
||||
ModelLoader *ourModel = nullptr;
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
|
@ -109,9 +120,42 @@ LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPSTR lpCmdLine, int nCmdShow)
|
||||
int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
||||
LPWSTR lpCmdLine, int nCmdShow)
|
||||
{
|
||||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (!argv) {
|
||||
MessageBox(NULL,
|
||||
TEXT("An error occured while reading command line arguments."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Free memory allocated from CommandLineToArgvW.
|
||||
auto free_command_line_allocated_memory = [&argv]() {
|
||||
if (argv) {
|
||||
LocalFree(argv);
|
||||
argv = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
// Ensure that a model file has been specified.
|
||||
if (argc < 2) {
|
||||
MessageBox(NULL,
|
||||
TEXT("No model file specified. The program will now close."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
free_command_line_allocated_memory();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Retrieve the model file path.
|
||||
g_ModelPath = UTFConverter(argv[1]).str();
|
||||
|
||||
free_command_line_allocated_memory();
|
||||
|
||||
WNDCLASSEX wc;
|
||||
MSG msg;
|
||||
|
||||
|
@ -160,6 +204,7 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
width = wr.right - wr.left;
|
||||
height = wr.bottom - wr.top;
|
||||
|
||||
try {
|
||||
InitD3D(hInstance, hwnd);
|
||||
|
||||
while (true)
|
||||
|
@ -178,8 +223,16 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
|
|||
}
|
||||
|
||||
CleanD3D();
|
||||
|
||||
return msg.wParam;
|
||||
return static_cast<int>(msg.wParam);
|
||||
} catch (const std::exception& e) {
|
||||
MessageBox(hwnd, e.what(), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
CleanD3D();
|
||||
return EXIT_FAILURE;
|
||||
} catch (...) {
|
||||
MessageBox(hwnd, TEXT("Caught an unknown exception."), TEXT("Error!"), MB_ICONERROR | MB_OK);
|
||||
CleanD3D();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
}
|
||||
|
||||
void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
||||
|
@ -227,6 +280,12 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
if (FAILED(hr))
|
||||
Throwanerror("Directx Device Creation Failed!");
|
||||
|
||||
#if _DEBUG
|
||||
hr = dev->QueryInterface(IID_PPV_ARGS(&d3d11debug));
|
||||
if (FAILED(hr))
|
||||
OutputDebugString(TEXT("Failed to retrieve DirectX 11 debug interface.\n"));
|
||||
#endif
|
||||
|
||||
UINT m4xMsaaQuality;
|
||||
dev->CheckMultisampleQualityLevels(
|
||||
DXGI_FORMAT_R8G8B8A8_UNORM, 4, &m4xMsaaQuality);
|
||||
|
@ -348,7 +407,6 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
devcon->OMSetRenderTargets(1, &backbuffer, g_pDepthStencilView);
|
||||
|
||||
D3D11_RASTERIZER_DESC rasterDesc;
|
||||
ID3D11RasterizerState *rasterState;
|
||||
rasterDesc.AntialiasedLineEnable = false;
|
||||
rasterDesc.CullMode = D3D11_CULL_BACK;
|
||||
rasterDesc.DepthBias = 0;
|
||||
|
@ -360,8 +418,8 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
rasterDesc.ScissorEnable = false;
|
||||
rasterDesc.SlopeScaledDepthBias = 0.0f;
|
||||
|
||||
dev->CreateRasterizerState(&rasterDesc, &rasterState);
|
||||
devcon->RSSetState(rasterState);
|
||||
dev->CreateRasterizerState(&rasterDesc, &rasterstate);
|
||||
devcon->RSSetState(rasterstate);
|
||||
|
||||
D3D11_VIEWPORT viewport;
|
||||
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));
|
||||
|
@ -381,19 +439,38 @@ void InitD3D(HINSTANCE hinstance, HWND hWnd)
|
|||
|
||||
void CleanD3D(void)
|
||||
{
|
||||
if (swapchain)
|
||||
swapchain->SetFullscreenState(FALSE, NULL);
|
||||
|
||||
if (ourModel) {
|
||||
ourModel->Close();
|
||||
g_pDepthStencil->Release();
|
||||
g_pDepthStencilView->Release();
|
||||
pLayout->Release();
|
||||
pVS->Release();
|
||||
pPS->Release();
|
||||
pConstantBuffer->Release();
|
||||
swapchain->Release();
|
||||
backbuffer->Release();
|
||||
dev->Release();
|
||||
devcon->Release();
|
||||
delete ourModel;
|
||||
ourModel = nullptr;
|
||||
}
|
||||
SafeRelease(TexSamplerState);
|
||||
SafeRelease(pConstantBuffer);
|
||||
SafeRelease(pLayout);
|
||||
SafeRelease(pVS);
|
||||
SafeRelease(pPS);
|
||||
SafeRelease(rasterstate);
|
||||
SafeRelease(g_pDepthStencilView);
|
||||
SafeRelease(g_pDepthStencil);
|
||||
SafeRelease(backbuffer);
|
||||
SafeRelease(swapchain);
|
||||
SafeRelease(swapchain1);
|
||||
SafeRelease(devcon1);
|
||||
SafeRelease(dev1);
|
||||
SafeRelease(devcon);
|
||||
#if _DEBUG
|
||||
if (d3d11debug) {
|
||||
OutputDebugString(TEXT("Dumping DirectX 11 live objects.\n"));
|
||||
d3d11debug->ReportLiveDeviceObjects(D3D11_RLDO_DETAIL);
|
||||
SafeRelease(d3d11debug);
|
||||
} else {
|
||||
OutputDebugString(TEXT("Unable to dump live objects: no DirectX 11 debug interface available.\n"));
|
||||
}
|
||||
#endif
|
||||
SafeRelease(dev);
|
||||
}
|
||||
|
||||
void RenderFrame(void)
|
||||
|
@ -431,8 +508,10 @@ void RenderFrame(void)
|
|||
void InitPipeline()
|
||||
{
|
||||
ID3DBlob *VS, *PS;
|
||||
CompileShaderFromFile(L"VertexShader.hlsl", 0, "main", "vs_4_0", &VS);
|
||||
CompileShaderFromFile(L"PixelShader.hlsl", 0, "main", "ps_4_0", &PS);
|
||||
if(FAILED(CompileShaderFromFile(SHADER_PATH VERTEX_SHADER_FILE, 0, "main", "vs_4_0", &VS)))
|
||||
Throwanerror(UTFConverter(L"Failed to compile shader from file " VERTEX_SHADER_FILE).c_str());
|
||||
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
|
||||
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
|
||||
|
||||
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
|
||||
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
|
||||
|
@ -485,7 +564,7 @@ void InitGraphics()
|
|||
m_View = XMMatrixLookAtLH(Eye, At, Up);
|
||||
|
||||
ourModel = new ModelLoader;
|
||||
if (!ourModel->Load(hwnd, dev, devcon, "Models/myModel.fbx"))
|
||||
if (!ourModel->Load(hwnd, dev, devcon, g_ModelPath))
|
||||
Throwanerror("Model couldn't be loaded");
|
||||
}
|
||||
|
||||
|
@ -514,5 +593,5 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
|
|||
|
||||
void Throwanerror(LPCSTR errormessage)
|
||||
{
|
||||
MessageBox(hwnd, errormessage, "Error!", MB_ICONERROR | MB_OK);
|
||||
throw std::runtime_error(errormessage);
|
||||
}
|
|
@ -6,21 +6,22 @@ IF ( NOT GLUT_FOUND )
|
|||
SET ( GLUT_FOUND 1 )
|
||||
SET ( GLUT_INCLUDE_DIR ${Assimp_SOURCE_DIR}/samples/freeglut/ )
|
||||
SET ( GLUT_LIBRARIES ${Assimp_SOURCE_DIR}/samples/freeglut/lib/freeglut.lib )
|
||||
ELSE ( MSVC )
|
||||
ELSE ()
|
||||
MESSAGE( WARNING "Please install glut." )
|
||||
ENDIF ( MSVC )
|
||||
ENDIF ( NOT GLUT_FOUND )
|
||||
ENDIF ()
|
||||
ENDIF ()
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
endif ( MSVC )
|
||||
endif ()
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
${Assimp_SOURCE_DIR}/code
|
||||
${OPENGL_INCLUDE_DIR}
|
||||
${GLUT_INCLUDE_DIR}
|
||||
${SAMPLES_SHARED_CODE_DIR}
|
||||
)
|
||||
|
||||
LINK_DIRECTORIES(
|
||||
|
@ -31,11 +32,13 @@ LINK_DIRECTORIES(
|
|||
ADD_EXECUTABLE( assimp_simpletexturedogl WIN32
|
||||
SimpleTexturedOpenGL/include/boost_includes.h
|
||||
SimpleTexturedOpenGL/src/model_loading.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.cpp
|
||||
${SAMPLES_SHARED_CODE_DIR}/UTFConverter.h
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpletexturedogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} DevIL.lib )
|
||||
TARGET_LINK_LIBRARIES( assimp_simpletexturedogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} )
|
||||
|
||||
SET_TARGET_PROPERTIES( assimp_simpletexturedogl PROPERTIES
|
||||
OUTPUT_NAME assimp_simpletexturedogl
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/LogStream.hpp>
|
||||
|
||||
#include "UTFConverter.h"
|
||||
|
||||
// The default hard-coded path. Can be overridden by supplying a path through the command line.
|
||||
static std::string modelpath = "../../test/models/OBJ/spider.obj";
|
||||
|
@ -75,6 +75,8 @@ GLuint* textureIds; // pointer to texture Array
|
|||
// Create an instance of the Importer class
|
||||
Assimp::Importer importer;
|
||||
|
||||
using namespace AssimpSamples::SharedCode;
|
||||
|
||||
void createAILogger()
|
||||
{
|
||||
// Change this line to normal if you not want to analyse the import process
|
||||
|
@ -120,7 +122,7 @@ bool Import3DFromFile( const std::string& pFile)
|
|||
}
|
||||
else
|
||||
{
|
||||
MessageBox(NULL, ("Couldn't open file: " + pFile).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
logInfo( importer.GetErrorString());
|
||||
return false;
|
||||
}
|
||||
|
@ -170,8 +172,21 @@ std::string getBasePath(const std::string& path)
|
|||
return (std::string::npos == pos) ? "" : path.substr(0, pos + 1);
|
||||
}
|
||||
|
||||
void freeTextureIds()
|
||||
{
|
||||
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
|
||||
|
||||
if (textureIds)
|
||||
{
|
||||
delete[] textureIds;
|
||||
textureIds = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int LoadGLTextures(const aiScene* scene)
|
||||
{
|
||||
freeTextureIds();
|
||||
|
||||
//ILboolean success;
|
||||
|
||||
/* Before calling ilInit() version should be checked. */
|
||||
|
@ -205,7 +220,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
}
|
||||
}
|
||||
|
||||
int numTextures = textureIdMap.size();
|
||||
const size_t numTextures = textureIdMap.size();
|
||||
|
||||
|
||||
/* array with DevIL image IDs */
|
||||
|
@ -217,13 +232,13 @@ int LoadGLTextures(const aiScene* scene)
|
|||
|
||||
/* create and fill array with GL texture ids */
|
||||
textureIds = new GLuint[numTextures];
|
||||
glGenTextures(numTextures, textureIds); /* Texture name generation */
|
||||
glGenTextures(static_cast<GLsizei>(numTextures), textureIds); /* Texture name generation */
|
||||
|
||||
/* get iterator */
|
||||
std::map<std::string, GLuint*>::iterator itr = textureIdMap.begin();
|
||||
|
||||
std::string basepath = getBasePath(modelpath);
|
||||
for (int i=0; i<numTextures; i++)
|
||||
for (size_t i=0; i<numTextures; i++)
|
||||
{
|
||||
|
||||
//save IL image ID
|
||||
|
@ -268,7 +283,7 @@ int LoadGLTextures(const aiScene* scene)
|
|||
else
|
||||
{
|
||||
/* Error occurred */
|
||||
MessageBox(NULL, ("Couldn't load Image: " + fileloc).c_str() , "ERROR", MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
}
|
||||
}
|
||||
// Because we have already copied image data into texture data we can release memory used by image.
|
||||
|
@ -534,31 +549,34 @@ void KillGLWindow() // Properly Kill The Window
|
|||
{
|
||||
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||
{
|
||||
MessageBox(NULL, "Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
|
||||
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
|
||||
{
|
||||
MessageBox(NULL, "Release Rendering Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
}
|
||||
hRC = NULL;
|
||||
}
|
||||
|
||||
if (hDC && !ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
|
||||
if (hDC)
|
||||
{
|
||||
MessageBox(NULL, "Release Device Context Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
hDC=NULL;
|
||||
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
|
||||
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hDC = NULL;
|
||||
}
|
||||
|
||||
if (hWnd && !DestroyWindow(hWnd)) // Are We Able To Destroy The Window
|
||||
if (hWnd)
|
||||
{
|
||||
MessageBox(NULL, "Could Not Release hWnd.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
|
||||
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hWnd = NULL;
|
||||
}
|
||||
|
||||
if (!UnregisterClass("OpenGL", hInstance)) // Are We Able To Unregister Class
|
||||
if (hInstance)
|
||||
{
|
||||
MessageBox(NULL, "Could Not Unregister Class.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
|
||||
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
|
||||
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
|
||||
hInstance = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -566,7 +584,7 @@ void KillGLWindow() // Properly Kill The Window
|
|||
GLboolean abortGLInit(const char* abortMessage)
|
||||
{
|
||||
KillGLWindow(); // Reset Display
|
||||
MessageBox(NULL, abortMessage, "ERROR", MB_OK|MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
|
||||
return FALSE; // quit and return False
|
||||
}
|
||||
|
||||
|
@ -594,11 +612,11 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
|
||||
wc.hbrBackground= NULL; // No Background required for OpenGL
|
||||
wc.lpszMenuName = NULL; // No Menu
|
||||
wc.lpszClassName= "OpenGL"; // Class Name
|
||||
wc.lpszClassName= TEXT("OpenGL"); // Class Name
|
||||
|
||||
if (!RegisterClass(&wc))
|
||||
{
|
||||
MessageBox(NULL, "Failed to register the window class", "ERROR", MB_OK | MB_ICONEXCLAMATION);
|
||||
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
|
||||
return FALSE; //exit and return false
|
||||
}
|
||||
|
||||
|
@ -616,14 +634,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
|
||||
if (MessageBox(NULL,"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?","NeHe GL",MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
{
|
||||
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
|
||||
}
|
||||
else
|
||||
{
|
||||
//Popup Messagebox: Closing
|
||||
MessageBox(NULL, "Program will close now.", "ERROR", MB_OK|MB_ICONSTOP);
|
||||
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
|
||||
return FALSE; //exit, return false
|
||||
}
|
||||
}
|
||||
|
@ -644,8 +662,8 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
|
||||
|
||||
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
|
||||
"OpenGL", // Class Name
|
||||
title, // Window Title
|
||||
TEXT("OpenGL"), // Class Name
|
||||
UTFConverter(title).c_wstr(), // Window Title
|
||||
WS_CLIPSIBLINGS | // Required Window Style
|
||||
WS_CLIPCHILDREN | // Required Window Style
|
||||
dwStyle, // Selected WIndow Style
|
||||
|
@ -729,6 +747,16 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
void cleanup()
|
||||
{
|
||||
freeTextureIds();
|
||||
|
||||
destroyAILogger();
|
||||
|
||||
if (hWnd)
|
||||
KillGLWindow();
|
||||
};
|
||||
|
||||
LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
|
||||
UINT uMsg, // Message for this Window
|
||||
WPARAM wParam, // additional message Info
|
||||
|
@ -807,20 +835,25 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
if (argv != NULL && argc > 1)
|
||||
{
|
||||
std::wstring modelpathW(argv[1]);
|
||||
modelpath = std::string(modelpathW.begin(), modelpathW.end());
|
||||
modelpath = UTFConverter(modelpathW).str();
|
||||
}
|
||||
|
||||
if (!Import3DFromFile(modelpath)) return 0;
|
||||
if (!Import3DFromFile(modelpath))
|
||||
{
|
||||
cleanup();
|
||||
return 0;
|
||||
}
|
||||
|
||||
logInfo("=============== Post Import ====================");
|
||||
|
||||
if (MessageBox(NULL, "Would You Like To Run In Fullscreen Mode?", "Start Fullscreen?", MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
|
||||
{
|
||||
fullscreen=FALSE;
|
||||
}
|
||||
|
||||
if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
|
||||
{
|
||||
cleanup();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -861,6 +894,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
fullscreen=!fullscreen;
|
||||
if (!CreateGLWindow(windowTitle, 640, 480, 16, fullscreen))
|
||||
{
|
||||
cleanup();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
@ -868,18 +902,6 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
|
|||
}
|
||||
|
||||
// *** cleanup ***
|
||||
|
||||
textureIdMap.clear(); //no need to delete pointers in it manually here. (Pointers point to textureIds deleted in next step)
|
||||
|
||||
if (textureIds)
|
||||
{
|
||||
delete[] textureIds;
|
||||
textureIds = NULL;
|
||||
}
|
||||
|
||||
// *** cleanup end ***
|
||||
|
||||
destroyAILogger();
|
||||
KillGLWindow();
|
||||
return (msg.wParam);
|
||||
cleanup();
|
||||
return static_cast<int>(msg.wParam);
|
||||
}
|
||||
|
|
|
@ -201,20 +201,13 @@ SET_PROPERTY( TARGET assimp PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX} )
|
|||
|
||||
IF( WIN32 )
|
||||
SET( platform_libs )
|
||||
ELSE( WIN32 )
|
||||
ELSE()
|
||||
SET( platform_libs pthread )
|
||||
ENDIF( WIN32 )
|
||||
|
||||
IF( WIN32 )
|
||||
ADD_CUSTOM_COMMAND(TARGET unit
|
||||
PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:assimp> $<TARGET_FILE_DIR:unit>
|
||||
MAIN_DEPENDENCY assimp)
|
||||
ENDIF( WIN32 )
|
||||
ENDIF()
|
||||
|
||||
IF(MSVC)
|
||||
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
|
||||
ENDIF(MSVC)
|
||||
ENDIF()
|
||||
|
||||
target_link_libraries( unit assimp ${platform_libs} )
|
||||
|
||||
|
|
|
@ -30,7 +30,7 @@ FOREACH( HEADER ${headers} )
|
|||
# add library
|
||||
add_library( ${TEST_NAME} EXCLUDE_FROM_ALL ${TEST_FILE} )
|
||||
list(APPEND headerchecklibs ${TEST_NAME})
|
||||
ENDFOREACH( HEADER )
|
||||
ENDFOREACH()
|
||||
|
||||
add_custom_target(headercheck DEPENDS ${headerchecklibs})
|
||||
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
#----------------------------------------------------------------------
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
cmake_minimum_required( VERSION 3.0 )
|
||||
|
||||
INCLUDE_DIRECTORIES(
|
||||
${Assimp_SOURCE_DIR}/include
|
||||
|
@ -61,13 +61,6 @@ ADD_EXECUTABLE( assimp_cmd
|
|||
|
||||
SET_PROPERTY(TARGET assimp_cmd PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
IF( WIN32 )
|
||||
ADD_CUSTOM_COMMAND(TARGET assimp_cmd
|
||||
PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:assimp> $<TARGET_FILE_DIR:assimp_cmd>
|
||||
MAIN_DEPENDENCY assimp)
|
||||
ENDIF( WIN32 )
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_cmd assimp ${ZLIB_LIBRARIES} )
|
||||
SET_TARGET_PROPERTIES( assimp_cmd PROPERTIES
|
||||
OUTPUT_NAME assimp
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#
|
||||
#----------------------------------------------------------------------
|
||||
cmake_minimum_required( VERSION 2.6 )
|
||||
cmake_minimum_required( VERSION 3.0 )
|
||||
|
||||
FIND_PACKAGE(DirectX REQUIRED)
|
||||
|
||||
|
@ -90,14 +90,7 @@ IF ( MSVC )
|
|||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
# assimp_viewer is ANSI (MBCS) throughout
|
||||
REMOVE_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF ( MSVC )
|
||||
|
||||
|
||||
#
|
||||
ADD_CUSTOM_COMMAND(TARGET assimp_viewer
|
||||
PRE_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:assimp> $<TARGET_FILE_DIR:assimp_viewer>
|
||||
MAIN_DEPENDENCY assimp)
|
||||
ENDIF ()
|
||||
|
||||
# Link the executable to the assimp + dx libs.
|
||||
TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib winmm.lib )
|
||||
|
|
Loading…
Reference in New Issue