Fixes for some warnings in the gcc4 linux 64 build.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@134 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
8991496cf5
commit
c9c2810e3c
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@ -294,10 +294,6 @@ void ASEImporter::AddNodes(aiNode* pcParent,const char* szName,
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// TODO: experimental quick'n'dirty, clean this up ...
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std::string szMyName[2] = {mesh.mName,mesh.mParent} ;
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if (!szMyName)
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{
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continue;
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}
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if (szName)
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{
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if( len != szMyName[1].length() ||
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@ -375,11 +371,6 @@ void ASEImporter::BuildNodes()
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// TODO: experimental quick'n'dirty, clean this up ...
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std::string szMyName[2] = {mesh.mName,mesh.mParent} ;
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if (!szMyName)
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{
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continue;
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}
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// check whether our parent is known
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bool bKnowParent = false;
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for (unsigned int i2 = 0; i2 < pcScene->mNumMeshes;++i2)
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@ -388,10 +379,6 @@ void ASEImporter::BuildNodes()
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const ASE::Mesh& mesh2 = *((const ASE::Mesh*)pcScene->mMeshes[i2]->mColors[2]);
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// TODO: experimental quick'n'dirty, clean this up ...
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std::string szMyName2[2] = {mesh2.mName,mesh2.mParent} ;
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if (!szMyName2)
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{
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continue;
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}
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if (!ASSIMP_stricmp ( szMyName[1], szMyName2[0]))
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{
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bKnowParent = true;
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@ -248,7 +248,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
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sprintf(szBuff,"Mesh %i | Verts in: %i out: %i | ~%.1f%%",
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meshIndex,
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pMesh->mNumVertices,
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uniqueVertices.size(),
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(int)uniqueVertices.size(),
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((pMesh->mNumVertices - uniqueVertices.size()) / (float)pMesh->mNumVertices) * 100.f);
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DefaultLogger::get()->info(szBuff);
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}
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@ -142,7 +142,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
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while (cursor < end && max--)
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{
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LWO::Face& face = *it;++it;
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if(face.mNumIndices = *cursor++)
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if((face.mNumIndices = *cursor++))
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{
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if (cursor + face.mNumIndices >= end)break;
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face.mIndices = new unsigned int[face.mNumIndices];
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@ -174,14 +174,6 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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apcNodes.reserve(mLayers->size());
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apcMeshes.reserve(mLayers->size()*std::min(((unsigned int)mSurfaces->size()/2u), 1u));
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// the RemoveRedundantMaterials step will clean this up later
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
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for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
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{
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[mat] = pcMat;
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ConvertMaterial((*mSurfaces)[mat],pcMat);
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}
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unsigned int iDefaultSurface = 0xffffffff; // index of the default surface
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for (LayerList::const_iterator lit = mLayers->begin(), lend = mLayers->end();
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@ -205,9 +197,9 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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if (idx >= mTags->size())
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{
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DefaultLogger::get()->warn("LWO: Invalid face surface index");
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idx = (unsigned int)mTags->size()-1;
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idx = 0xffffffff;
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}
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if(0xffffffff == (idx = _mMapping[idx]))
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if(0xffffffff == idx || 0xffffffff == (idx = _mMapping[idx]))
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{
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if (0xffffffff == iDefaultSurface)
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{
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@ -339,6 +331,16 @@ void LWOImporter::InternReadFile( const std::string& pFile,
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for (unsigned int p = 0; p < pcNode->mNumMeshes;++p)
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pcNode->mMeshes[p] = p + meshStart;
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}
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// the RemoveRedundantMaterials step will clean this up later
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pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = (unsigned int)mSurfaces->size()];
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for (unsigned int mat = 0; mat < pScene->mNumMaterials;++mat)
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{
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MaterialHelper* pcMat = new MaterialHelper();
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pScene->mMaterials[mat] = pcMat;
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ConvertMaterial((*mSurfaces)[mat],pcMat);
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}
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// generate the final node graph
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GenerateNodeGraph(apcNodes);
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@ -360,6 +362,7 @@ void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
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aiNode* node;
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uint16_t iCurParent = curIndex-1;
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node = curIndex ? apcNodes[iCurParent] : new aiNode("<dummy_root>");
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if (!node){++curIndex;continue;}
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unsigned int numChilds = 0;
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for (unsigned int i = 0; i < apcNodes.size();++i)
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@ -385,6 +388,7 @@ void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
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apcNodes[i] = NULL;
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}
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}
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if (curIndex)apcNodes[iCurParent] = NULL;
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}
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else if (!curIndex)delete node;
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++curIndex;
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@ -416,7 +420,11 @@ void LWOImporter::GenerateNodeGraph(std::vector<aiNode*>& apcNodes)
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it != end;++it)
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{
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aiNode* p = *it;
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if (p)*cc++ = p;
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if (p)
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{
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*cc++ = p;
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p->mParent = pc;
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}
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}
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if (pScene->mRootNode)
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{
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@ -544,6 +552,8 @@ void LWOImporter::LoadLWOPolygons(unsigned int length)
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if (mIsLWO2)
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{
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uint32_t type = *((LE_NCONST uint32_t*)mFileBuffer);mFileBuffer += 4;
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AI_LSWAP4(type);
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if (type != AI_LWO_FACE)
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{
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DefaultLogger::get()->warn("LWO2: Only POLS.FACE chunsk are supported.");
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@ -601,7 +611,7 @@ void LWOImporter::CopyFaceIndicesLWO2(FaceList::iterator& it,
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while (cursor < end && max--)
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{
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LWO::Face& face = *it;++it;
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if(face.mNumIndices = (*cursor++) & 0x03FF)
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if((face.mNumIndices = (*cursor++) & 0x03FF))
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{
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face.mIndices = new unsigned int[face.mNumIndices];
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@ -630,12 +640,12 @@ void LWOImporter::LoadLWO2PolygonTags(unsigned int length)
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return;
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LE_NCONST uint8_t* const end = mFileBuffer+length;
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while (mFileBuffer < end)
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while (mFileBuffer <= end)
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{
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unsigned int i = ReadVSizedIntLWO2(mFileBuffer) + mCurLayer->mFaceIDXOfs;
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unsigned int j = ReadVSizedIntLWO2(mFileBuffer);
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if (i > mCurLayer->mFaces.size())
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if (i >= mCurLayer->mFaces.size())
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{
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DefaultLogger::get()->warn("LWO2: face index in ptag list is out of range");
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continue;
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@ -173,9 +173,10 @@ void LWOImporter::LoadLWO2Surface(unsigned int size)
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mFileBuffer+=surf.mName.length()+1;
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// skip one byte if the length of the surface name is odd
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if (!(surf.mName.length() & 1))++mFileBuffer;
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mFileBuffer += 2;
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while (true)
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{
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if (mFileBuffer + 6 > end)break;
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if (mFileBuffer + 6 >= end)break;
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// no proper IFF header here - the chunk length is specified as int16
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uint32_t head_type = *((LE_NCONST uint32_t*)mFileBuffer);mFileBuffer+=4;
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@ -91,19 +91,19 @@ MD5Parser::MD5Parser(char* buffer, unsigned int fileSize)
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if ( !DefaultLogger::isNullLogger())
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{
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char szBuffer[128]; // should be sufficiently large
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::sprintf(szBuffer,"MD5Parser end. Parsed %i sections",this->mSections.size());
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::sprintf(szBuffer,"MD5Parser end. Parsed %i sections",(int)this->mSections.size());
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DefaultLogger::get()->debug(szBuffer);
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}
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}
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// ------------------------------------------------------------------------------------------------
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/*static*/ void MD5Parser::ReportError (char* error, unsigned int line)
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/*static*/ void MD5Parser::ReportError (const char* error, unsigned int line)
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{
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char szBuffer[1024]; // you, listen to me, you HAVE TO BE sufficiently large
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::sprintf(szBuffer,"Line %i: %s",line,error);
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throw new ImportErrorException(szBuffer);
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}
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// ------------------------------------------------------------------------------------------------
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/*static*/ void MD5Parser::ReportWarning (char* warn, unsigned int line)
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/*static*/ void MD5Parser::ReportWarning (const char* warn, unsigned int line)
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{
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char szBuffer[1024]; // you, listen to me, you HAVE TO BE sufficiently large
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::sprintf(szBuffer,"Line %i: %s",line,warn);
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@ -248,7 +248,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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if ( !::strcmp("numMeshes",(*iter).mName.c_str()))
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{
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unsigned int iNumMeshes;
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if(iNumMeshes = ::strtol10((*iter).mGlobalValue.c_str()))
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if((iNumMeshes = ::strtol10((*iter).mGlobalValue.c_str())))
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{
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mMeshes.reserve(iNumMeshes);
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}
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@ -256,7 +256,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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else if ( !::strcmp("numJoints",(*iter).mName.c_str()))
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{
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unsigned int iNumJoints;
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if(iNumJoints = ::strtol10((*iter).mGlobalValue.c_str()))
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if((iNumJoints = ::strtol10((*iter).mGlobalValue.c_str())))
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{
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mJoints.reserve(iNumJoints);
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}
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@ -316,7 +316,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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// reserve enough storage
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AI_MD5_SKIP_SPACES();
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unsigned int iNumVertices;
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if(iNumVertices = ::strtol10(sz))
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if((iNumVertices = ::strtol10(sz)))
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desc.mVertices.resize(iNumVertices);
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}
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// numtris attribute
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@ -326,7 +326,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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// reserve enough storage
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AI_MD5_SKIP_SPACES();
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unsigned int iNumTris;
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if(iNumTris = ::strtol10(sz))
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if((iNumTris = ::strtol10(sz)))
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desc.mFaces.resize(iNumTris);
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}
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// numweights attribute
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@ -336,7 +336,7 @@ MD5MeshParser::MD5MeshParser(SectionList& mSections)
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// reserve enough storage
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AI_MD5_SKIP_SPACES();
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unsigned int iNumWeights;
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if(iNumWeights = ::strtol10(sz))
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if((iNumWeights = ::strtol10(sz)))
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desc.mWeights.resize(iNumWeights);
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}
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// vert attribute
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@ -507,7 +507,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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else if(!::strcmp("numFrames",(*iter).mName.c_str()))
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{
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unsigned int iNum;
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if(iNum = ::strtol10((*iter).mGlobalValue.c_str()))
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if((iNum = ::strtol10((*iter).mGlobalValue.c_str())))
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{
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mFrames.reserve(iNum);
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}
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@ -515,7 +515,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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else if(!::strcmp("numJoints",(*iter).mName.c_str()))
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{
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unsigned int iNum;
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if(iNum = ::strtol10((*iter).mGlobalValue.c_str()))
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if((iNum = ::strtol10((*iter).mGlobalValue.c_str())))
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{
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mAnimatedBones.reserve(iNum);
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@ -527,7 +527,7 @@ MD5AnimParser::MD5AnimParser(SectionList& mSections)
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else if(!::strcmp("numAnimatedComponents",(*iter).mName.c_str()))
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{
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unsigned int iNum;
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if(iNum = ::strtol10((*iter).mGlobalValue.c_str()))
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if((iNum = ::strtol10((*iter).mGlobalValue.c_str())))
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{
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mAnimatedBones.reserve(iNum);
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}
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@ -325,20 +325,20 @@ public:
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* @param error Error message to be reported
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* @param line Index of the line where the error occured
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*/
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static void ReportError (char* error, unsigned int line);
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static void ReportError (const char* error, unsigned int line);
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// -------------------------------------------------------------------
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/** Report a specific warning
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* @param warn Warn message to be reported
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* @param line Index of the line where the error occured
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*/
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static void ReportWarning (char* warn, unsigned int line);
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static void ReportWarning (const char* warn, unsigned int line);
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inline void ReportError (char* error)
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inline void ReportError (const char* error)
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{return ReportError(error, this->lineNumber);}
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inline void ReportWarning (char* warn)
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inline void ReportWarning (const char* warn)
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{return ReportWarning(warn, this->lineNumber);}
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@ -179,7 +179,7 @@ void STLImporter::LoadASCIIFile()
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unsigned int temp;
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// setup the name of the node
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if (temp = (unsigned int)(sz-szMe))
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if ((temp = (unsigned int)(sz-szMe)))
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{
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pScene->mRootNode->mName.length = temp;
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::memcpy(pScene->mRootNode->mName.data,szMe,temp);
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@ -591,7 +591,7 @@ void SplitLargeMeshesProcess_Vertex::SplitMesh(
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{
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// check whether the bone is existing
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BoneWeightList* pcWeightList;
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if (pcWeightList = (BoneWeightList*)pcMesh->mBones[k])
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if ((pcWeightList = (BoneWeightList*)pcMesh->mBones[k]))
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{
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aiBone* pcOldBone = pMesh->mBones[k];
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aiBone* pcOut;
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@ -60,7 +60,7 @@ void TextureTransform::PreProcessUVTransform(
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if (rcIn.mOffsetU)
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{
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if (iField = (int)rcIn.mOffsetU)
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if ((iField = (int)rcIn.mOffsetU))
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{
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if (aiTextureMapMode_Wrap == rcIn.mMapMode)
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{
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@ -94,7 +94,7 @@ void TextureTransform::PreProcessUVTransform(
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}
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if (rcIn.mOffsetV)
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{
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if (iField = (int)rcIn.mOffsetV)
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if ((iField = (int)rcIn.mOffsetV))
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{
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if (aiTextureMapMode_Wrap == rcIn.mMapMode)
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{
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@ -128,7 +128,7 @@ void TextureTransform::PreProcessUVTransform(
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}
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if (rcIn.mRotation)
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{
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if (iField = (int)(rcIn.mRotation / 3.141592654f))
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if ((iField = (int)(rcIn.mRotation / 3.141592654f)))
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{
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float fNew = rcIn.mRotation-(float)iField*3.141592654f;
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Reference in New Issue